Ships: Difference between revisions
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! Point Cost | ! Point Cost | ||
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| '''Ferryman Clipper Class'''<br>[[File:Shuttle Screenshot.png|170px]] || 1500 || 5 || 0 || 55 || 60 || 1000 || 2890 || 3 Mounts<br>3 Compartments<br>4 Modules || -20% Flank Damage Probability || 50 | | [[ship:ferryman|'''Ferryman Clipper Class''']]<br>[[File:Shuttle Screenshot.png|170px]] || 1500 || 5 || 0 || 55 || 60 || 1000 || 2890 || 3 Mounts<br>3 Compartments<br>4 Modules || -20% Flank Damage Probability || 50 | ||
|- | |- | ||
| '''Draugr Clipper Class'''<br>[[File:Tugboat Screenshot.png|170px]] || 3500 || 5 || 0 || 40 || 60 || 1000 || 4685 || 5 Mounts<br>5 Compartments<br>4 Modules || +1 Missile Programming Channels || 100 | | [[ship:draugr|'''Draugr Clipper Class''']]<br>[[File:Tugboat Screenshot.png|170px]] || 3500 || 5 || 0 || 40 || 60 || 1000 || 4685 || 5 Mounts<br>5 Compartments<br>4 Modules || +1 Missile Programming Channels || 100 | ||
|- | |- | ||
| '''Flathead Monitor Class'''<br>[[File:Cargo Feeder Screenshot.png|170px]] || 5000 || 48 || 20 || 40 || 60 || 1000 || 9869 || 6 Mounts<br>6 Compartments<br>7 Modules || +1 Missile Programming Channels || 200 | | [[ship:flathead|'''Flathead Monitor Class''']]<br>[[File:Cargo Feeder Screenshot.png|170px]] || 5000 || 48 || 20 || 40 || 60 || 1000 || 9869 || 6 Mounts<br>6 Compartments<br>7 Modules || +1 Missile Programming Channels || 200 | ||
|- | |- | ||
| '''Journeyman Light Carrier Class'''<br>[[File:Journeyman.png|170px]] || 3000 || 12 || 20 || 40 || 60 || 1000 || 14182 || 3 Mounts<br>8 Compartments<br>6 Modules || || 300 | | [[ship:journeyman|'''Journeyman Light Carrier Class''']]<br>[[File:Journeyman.png|170px]] || 3000 || 12 || 20 || 40 || 60 || 1000 || 14182 || 3 Mounts<br>8 Compartments<br>6 Modules || || 300 | ||
|- | |- | ||
| '''Ocello Command Cruiser Class'''<br>[[File:Ocello Screenshot.png|170px]] || 12000 || 30 || 40 || 80 || 25 || 6500 || 15745 || 11 Mounts<br>9 Compartments<br>10 Modules || +2 Missile Programming Channels<br>+5% Max Repair<br>+10% Powerplant Efficiency || 575 | | [[ship:ocello|'''Ocello Command Cruiser Class''']]<br>[[File:Ocello Screenshot.png|170px]] || 12000 || 30 || 40 || 80 || 25 || 6500 || 15745 || 11 Mounts<br>9 Compartments<br>10 Modules || +2 Missile Programming Channels<br>+5% Max Repair<br>+10% Powerplant Efficiency || 575 | ||
|- | |- | ||
| '''Marauder Line Ship Class'''<br>[[File:Bulk Freighter Screenshot.png|170px]] || 15000 || 20 || 35 || 100 || 75 || 4000 || 15745 || 17 Mounts<br>9 Compartments<br>8 Modules || +20% Team Move Speed<br>+1 Missile Programming Channel || 375 | | [[ship:marauder|'''Marauder Line Ship Class''']]<br>[[File:Bulk Freighter Screenshot.png|170px]] || 15000 || 20 || 35 || 100 || 75 || 4000 || 15745 || 17 Mounts<br>9 Compartments<br>8 Modules || +20% Team Move Speed<br>+1 Missile Programming Channel || 375 | ||
|- | |- | ||
| '''Moorline Line Ship Class'''<br>[[File:Container Liner Screenshot.png|170px]] || 15000 || 20 || 20 || 100 || 75 || 3000 || 15745 || 10 Mounts<br>9 Compartments<br>6 Modules || +1 Missile Programming Channels || 600 | | [[ship:moorline|'''Moorline Line Ship Class''']]<br>[[File:Container Liner Screenshot.png|170px]] || 15000 || 20 || 20 || 100 || 75 || 3000 || 15745 || 10 Mounts<br>9 Compartments<br>6 Modules || +1 Missile Programming Channels || 600 | ||
|} | |} | ||
Revision as of 04:30, 10 September 2026
This page is currently being overhauled, some details may not be accurate.
Posture controls

Posture controls determine how a ship will operate and maneuver and which sensor and defensive systems are enabled.
| Display | Full name | Settings |
|---|---|---|
| THRTL | Throttle Control |
|
| MNVR | Maneuvering Posture |
|
| FORM | Formation Positioning |
|
| BSHRT | Battle-Short |
|
| RADAR | Radar Emissions Control |
|
| COMM | Communications Emissions Control |
|
| ESUPT | Electronic Support Modules |
|
| WCON | Weapons Control |
|
| PDTRT | Point Defenses - Turrets |
|
| PDSML | Point Defenses - Missiles |
|
| DECOY | Point Defenses - Decoys |
|
| PDZNE | Point Defense Zone |
|
Integrity rating
A ship's integrity directly affects how resistant its components are to damage. Lots of empty space means less structural members to absorb damage and protect components. A ship with the majority of its component slots filled will have full protection of the hull's Damage Reduction value, while a mostly empty hull will not.
Ship hulls
Ship hulls determine a ship's base stats as well as how many components it can have.
Shelter Alliance hulls
Shelter Alliance ships scale linearly. Larger ships are more resilient and carry more components but are slower and more expensive.
| Name | Mass (tonnes) | Armor Thickness (cm) | Component DR (%) | Crew | Crew Vulnerability (%) | Structural Integrity | Radar Signature (m2) | Slots | Modifiers | Point Cost |
|---|---|---|---|---|---|---|---|---|---|---|
| Sprinter Corvette Class |
3000 | 8 | 0 | 55 | 60 | 1000 | 2890 | 4 Mounts 4 Compartments 4 Modules |
-20% Flank Damage Probability +20% Sensitivity -15% Positional Error |
75 |
| Raines Frigate Class |
5000 | 15 | 5 | 50 | 60 | 3000 | 3783 | 4 Mounts 5 Compartments 5 Modules |
-15% Flank Damage Probability +1 Missile Programming Channels |
125 |
| Keystone Destroyer Class |
8000 | 22 | 10 | 50 | 45 | 4000 | 6282 | 7 Mounts 7 Compartments 7 Modules |
+1 Missile Programming Channels -50% Overheat Damage Chance (Beam) +25% Powerplant Efficiency |
200 |
| Vauxhall Light Cruiser Class |
10000 | 26 | 20 | 75 | 25 | 5500 | 11727 | 10 Mounts 9 Compartments 9 Modules |
+2 Missile Programming Channels | 350 |
| Axford Heavy Cruiser Class |
13000 | 40 | 40 | 90 | 25 | 6500 | 14332 | 11 Mounts 11 Compartments 12 Modules |
+2 Missile Programming Channels +10% Max Repair +20% Spacecraft Arming Speed |
600 |
| Levy Escort Carrier Class |
12000 | 15 | 25 | 100 | 25 | 6500 | 16516 | 4 Mounts 10 Compartments 8 Modules |
+50 Spacecraft Arming Speed | 500 |
| Solomon Battleship Class |
21000 | 56 | 40 | 150 | 30 | 8000 | 27876 | 14 Mounts 16 Compartments 15 Modules |
+20% Reload Time (Energy) +20% Spacecraft Arming Speed |
1000 |
| Worden Fleet Carrier Class |
19000 | 30 | 30 | 250 | 40 | 5000 | 34357 | 13 Mounts 16 Compartments 15 Modules |
+20% Spacecraft Arming Speed | 3000 |
| Mercator Replenishment Oiler Class |
18000 | 15 | 5 | 50 | 60 | 3000 | 3783 | 3 Mounts 8 Compartments 4 Modules |
3000 |
Outlying Systems Protectorate hulls
Outlying Systems Protectorate are more specialized, with each ship hull being made for different roles.
| Name | Mass (tonnes) | Armor Thickness (cm) | Component DR (%) | Crew | Crew Vulnerability (%) | Structural Integrity | Radar Signature (m2) | Slots | Modifiers | Point Cost |
|---|---|---|---|---|---|---|---|---|---|---|
| Ferryman Clipper Class |
1500 | 5 | 0 | 55 | 60 | 1000 | 2890 | 3 Mounts 3 Compartments 4 Modules |
-20% Flank Damage Probability | 50 |
| Draugr Clipper Class |
3500 | 5 | 0 | 40 | 60 | 1000 | 4685 | 5 Mounts 5 Compartments 4 Modules |
+1 Missile Programming Channels | 100 |
| Flathead Monitor Class |
5000 | 48 | 20 | 40 | 60 | 1000 | 9869 | 6 Mounts 6 Compartments 7 Modules |
+1 Missile Programming Channels | 200 |
| Journeyman Light Carrier Class |
3000 | 12 | 20 | 40 | 60 | 1000 | 14182 | 3 Mounts 8 Compartments 6 Modules |
300 | |
| Ocello Command Cruiser Class |
12000 | 30 | 40 | 80 | 25 | 6500 | 15745 | 11 Mounts 9 Compartments 10 Modules |
+2 Missile Programming Channels +5% Max Repair +10% Powerplant Efficiency |
575 |
| Marauder Line Ship Class |
15000 | 20 | 35 | 100 | 75 | 4000 | 15745 | 17 Mounts 9 Compartments 8 Modules |
+20% Team Move Speed +1 Missile Programming Channel |
375 |
| Moorline Line Ship Class |
15000 | 20 | 20 | 100 | 75 | 3000 | 15745 | 10 Mounts 9 Compartments 6 Modules |
+1 Missile Programming Channels | 600 |


