Ships: Difference between revisions
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* FULL: Ship will move at max speed. | * FULL: Ship will move at max speed. | ||
* FLANK: Ship will move above max speed. Causes damage to engines. | * FLANK: Ship will move above max speed. Causes damage to engines. | ||
* FQ: | * FQ (carriers only): speed is limited so spacecraft can take off and land. While heading and velocity stay within the green-deck angle (default 7.5 degrees) the cap is about one-third of max speed; otherwise it drops to a 5 m/s crawl. | ||
|- | |- | ||
| '''MNVR''' | | '''MNVR''' | ||
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| | | | ||
* REL: Ships will have the same orientation of the guide ship. The guide will wait for other ships to catch up. | * REL: Ships will have the same orientation of the guide ship. The guide will wait for other ships to catch up. | ||
* TRU: | * TRU: Escorts keep the same true bearing and distance from the guide when the guide turns. They are still steered to the guide's heading. The guide will wait for other ships to catch up. | ||
* LOOSE: The guide will not wait for other ships to catch up. | * LOOSE: The guide will not wait for other ships to catch up. | ||
|- | |- | ||
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| Battle-Short | | Battle-Short | ||
| | | | ||
* OFF: | * OFF: Continuous-use equipment that honors battle short (beams, jammers, illuminators, dazzlers) shuts down for cooldown once its own burst duration is exceeded, at 7.5 seconds for the Mk600 and Mk610 beams and anywhere from 40 to 180 seconds for electronic-warfare sets. | ||
* ON: | * ON: Continuous-use equipment that honors battle short (beams, jammers, illuminators, dazzlers) keeps running past its own burst duration; each second past the limit it has a per-component chance to take self-damage. The Mk610, for example, rolls a 60% chance of 20 damage starting after 7.5 seconds | ||
|- | |- | ||
| '''RADAR''' | | '''RADAR''' | ||
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| Electronic Support Modules | | Electronic Support Modules | ||
| | | | ||
* ON: | * ON: Passive electronic-support sensors operate. | ||
* OFF: | * OFF: Passive sensors are switched off, so this ship generates no new passive tracks. This does not reduce signature. It can be used to cut clutter once a track is held. | ||
|- | |- | ||
| '''WCON''' | | '''WCON''' | ||
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* FREE: Ship will automatically return fire with non-missile weapons on targets that are firing at them. | * FREE: Ship will automatically return fire with non-missile weapons on targets that are firing at them. | ||
* TIGHT: Ship will not attack except when given a target. | * TIGHT: Ship will not attack except when given a target. | ||
* HOLD: Ship will not attack. Turrets will still bear on any current target. | * HOLD: Ship will not attack, and dual-purpose weapons hold fire. Dedicated point-defense turrets, defensive missiles, and decoys still operate. Turrets will still bear on any current target. | ||
|- | |- | ||
| '''PDTRT''' | | '''PDTRT''' | ||
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== Integrity rating == | == Integrity rating == | ||
A ship's integrity directly affects how resistant its components are to damage. Lots of empty space means less structural members to absorb damage and protect components. A ship with | A ship's integrity directly affects how resistant its components are to damage. Lots of empty space means less structural members to absorb damage and protect components. A ship with at least 60% of its slots filled (mounts, compartments, and modules) gets the full hull Damage Reduction. From 60% down to 20% fill the protection falls linearly, and at 20% fill or less it is 25% of the hull value. | ||
== Ship hulls == | == Ship hulls == | ||
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! Point Cost | ! Point Cost | ||
|- | |- | ||
| [[ship:sprinter|'''Sprinter Corvette Class''']]<br>[[File:Sprinter Screenshot.png|160px]] || 3000 || 8 || 0 || 55 || 60 || 1000 || 2890 || 4 Mounts<br>4 Compartments<br>4 Modules || -20% Flank Damage Probability<br>+20% Sensitivity<br>-15% Positional Error || 75 | | [[ship:sprinter|'''Sprinter Corvette Class''']]<br>[[File:Sprinter Screenshot.png|160px]] || 3000 || 8 || 0 || 55 || 60 || 1000 || 2890 || 4 Mounts<br>4 Compartments<br>4 Modules || <span style="color:#90EE90;">-20%</span> Flank Damage Probability<br><span style="color:#90EE90;">+20%</span> Sensitivity<br><span style="color:#90EE90;">-15%</span> Positional Error || 75 | ||
|- | |- | ||
| [[ship:raines|'''Raines Frigate Class''']]<br>[[File:Raines Screenshot.png|160px]] || 5000 || 15 || 5 || 50 || 60 || 3000 || 3783 || 4 Mounts<br>5 Compartments<br>5 Modules || -15% Flank Damage Probability<br>+1 Missile Programming Channels || 125 | | [[ship:raines|'''Raines Frigate Class''']]<br>[[File:Raines Screenshot.png|160px]] || 5000 || 15 || 5 || 50 || 60 || 3000 || 3783 || 4 Mounts<br>5 Compartments<br>5 Modules || <span style="color:#90EE90;">-15%</span> Flank Damage Probability<br><span style="color:#90EE90;">+1</span> Missile Programming Channels || 125 | ||
|- | |- | ||
| [[ship:keystone|'''Keystone Destroyer Class''']]<br>[[File:Keystone Screenshot.png|160px]] || 8000 || 22 || 10 || 50 || 45 || 4000 || 6282 || 7 Mounts<br>7 Compartments<br>7 Modules || +1 Missile Programming Channels<br>-50% Overheat Damage Chance (Beam)<br>+25% Powerplant Efficiency || 200 | | [[ship:keystone|'''Keystone Destroyer Class''']]<br>[[File:Keystone Screenshot.png|160px]] || 8000 || 22 || 10 || 50 || 45 || 4000 || 6282 || 7 Mounts<br>7 Compartments<br>7 Modules || <span style="color:#90EE90;">+1</span> Missile Programming Channels<br><span style="color:#90EE90;">-50%</span> Overheat Damage Chance (Beam)<br><span style="color:#90EE90;">+25%</span> Powerplant Efficiency || 200 | ||
|- | |- | ||
| [[ship:vauxhall|'''Vauxhall Light Cruiser Class''']]<br>[[File:Vauxhall Screenshot.png|160px]] || 10000 || 26 || 20 || 75 || 25 || 5500 || 11727 || 10 Mounts<br>9 Compartments<br>9 Modules || +2 Missile Programming Channels || 350 | | [[ship:vauxhall|'''Vauxhall Light Cruiser Class''']]<br>[[File:Vauxhall Screenshot.png|160px]] || 10000 || 26 || 20 || 75 || 25 || 5500 || 11727 || 10 Mounts<br>9 Compartments<br>9 Modules || <span style="color:#90EE90;">+2</span> Missile Programming Channels || 350 | ||
|- | |- | ||
| [[ship:axford|'''Axford Heavy Cruiser Class''']]<br>[[File:Axford Screenshot.png|160px]] || 13000 || 40 || 40 || 90 || 25 || 6500 || 14332 || 11 Mounts<br>11 Compartments<br>12 Modules || +2 Missile Programming Channels <br> +10% Max Repair <br> +20% Spacecraft Arming Speed|| 600 | | [[ship:axford|'''Axford Heavy Cruiser Class''']]<br>[[File:Axford Screenshot.png|160px]] || 13000 || 40 || 40 || 90 || 25 || 6500 || 14332 || 11 Mounts<br>11 Compartments<br>12 Modules || <span style="color:#90EE90;">+2</span> Missile Programming Channels <br><span style="color:#90EE90;">+10%</span> Max Repair <br><span style="color:#90EE90;">+20%</span> Spacecraft Arming Speed|| 600 | ||
|- | |- | ||
| [[ship:levy|'''Levy Escort Carrier Class''']]<br>[[File:Levy.png|160px]] || 12000|| 15 || 25 || 100 || 25 || 6500 || 16516 || 4 Mounts<br>10 Compartments<br>8 Modules || +50 Spacecraft Arming Speed || 500 | | [[ship:levy|'''Levy Escort Carrier Class''']]<br>[[File:Levy.png|160px]] || 12000|| 15 || 25 || 100 || 25 || 6500 || 16516 || 4 Mounts<br>10 Compartments<br>8 Modules || <span style="color:#90EE90;">+50%</span> Spacecraft Arming Speed || 500 | ||
|- | |- | ||
| [[ship:solomon|'''Solomon Battleship Class''']]<br>[[File:Solomon Screenshot.png|160px]] || 21000 || 56 || 40 || 150 || 30 || 8000 || 27876 || 14 Mounts<br>16 Compartments<br>15 Modules || +20% Reload Time (Energy) <br> +20% Spacecraft Arming Speed || 1000 | | [[ship:solomon|'''Solomon Battleship Class''']]<br>[[File:Solomon Screenshot.png|160px]] || 21000 || 56 || 40 || 150 || 30 || 8000 || 27876 || 14 Mounts<br>16 Compartments<br>15 Modules || <span style="color:#FF4040;">'''+20%'''</span> Reload Time (Energy)<br><span style="color:#90EE90;">+20%</span> Spacecraft Arming Speed || 1000 | ||
|- | |- | ||
| [[ship:worden|'''Worden Fleet Carrier Class''']]<br>[[File:Worden.png|160px]] || 19000 || 30 || 30 || 250 || 40 || 5000 || 34357 || 13 Mounts<br>20 Compartments<br>14 Modules || +20% Spacecraft Arming Speed || 3000 | | [[ship:worden|'''Worden Fleet Carrier Class''']]<br>[[File:Worden.png|160px]] || 19000 || 30 || 30 || 250 || 40 || 5000 || 34357 || 13 Mounts<br>20 Compartments<br>14 Modules || <span style="color:#90EE90;">+20%</span> Spacecraft Arming Speed || 3000 | ||
|- | |- | ||
| [[ship:mercator|'''Mercator Replenishment Oiler Class''']]<br>[[File:Mercator.png|160px]] || 18000 || 15 || 5 || 50 || 60 || 3000 || 3783 || 3 Mounts<br>8 Compartments<br>4 Modules || || 3000 | | [[ship:mercator|'''Mercator Replenishment Oiler Class''']]<br>[[File:Mercator.png|160px]] || 18000 || 15 || 5 || 50 || 60 || 3000 || 3783 || 3 Mounts<br>8 Compartments<br>4 Modules || || 3000 | ||
|} | |} | ||
Worden Fleet Carrier and Mercator Replenishment Oiler are hidden from the skirmish fleet editor. They show up when editing a campaign fleet, or after the FleetEditorShowHidden console command, which tags them HIDDEN. | |||
=== Outlying Systems Protectorate hulls [[File:OSP Roundel.png|25px]]=== | === Outlying Systems Protectorate hulls [[File:OSP Roundel.png|25px]]=== | ||
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! Point Cost | ! Point Cost | ||
|- | |- | ||
| [[ship:ferryman|'''Ferryman Clipper Class''']]<br>[[File:Shuttle Screenshot.png|170px]] || 1500 || 5 || 0 || 55 || 60 || 1000 || 2890 || 3 Mounts<br>3 Compartments<br>4 Modules || -20% Flank Damage Probability || 50 | | [[ship:ferryman|'''Ferryman Clipper Class''']]<br>[[File:Shuttle Screenshot.png|170px]] || 1500 || 5 || 0 || 55 || 60 || 1000 || 2890 || 3 Mounts<br>3 Compartments<br>4 Modules || <span style="color:#90EE90;">-20%</span> Flank Damage Probability || 50 | ||
|- | |- | ||
| [[ship:draugr|'''Draugr Clipper Class''']]<br>[[File:Tugboat Screenshot.png|170px]] || 3500 || 5 || 0 || 40 || 60 || 1000 || 4685 || 5 Mounts<br>5 Compartments<br>4 Modules || +1 Missile Programming Channels || 100 | | [[ship:draugr|'''Draugr Clipper Class''']]<br>[[File:Tugboat Screenshot.png|170px]] || 3500 || 5 || 0 || 40 || 60 || 1000 || 4685 || 5 Mounts<br>5 Compartments<br>4 Modules || <span style="color:#90EE90;">+1</span> Missile Programming Channels || 100 | ||
|- | |- | ||
| [[ship:flathead|'''Flathead Monitor Class''']]<br>[[File:Cargo Feeder Screenshot.png|170px]] || 5000 || 48 || 20 || 40 || 60 || 1000 || 9869 || 6 Mounts<br>6 Compartments<br>7 Modules || +1 Missile Programming Channels || 200 | | [[ship:flathead|'''Flathead Monitor Class''']]<br>[[File:Cargo Feeder Screenshot.png|170px]] || 5000 || 48 || 20 || 40 || 60 || 1000 || 9869 || 6 Mounts<br>6 Compartments<br>7 Modules || <span style="color:#90EE90;">+1</span> Missile Programming Channels || 200 | ||
|- | |- | ||
| [[ship:journeyman|'''Journeyman Light Carrier Class''']]<br>[[File:Journeyman.png|170px]] || 3000 || 12 || 20 || 40 || 60 || 1000 || 14182 || 3 Mounts<br>8 Compartments<br>6 Modules || || 300 | | [[ship:journeyman|'''Journeyman Light Carrier Class''']]<br>[[File:Journeyman.png|170px]] || 3000 || 12 || 20 || 40 || 60 || 1000 || 14182 || 3 Mounts<br>8 Compartments<br>6 Modules || || 300 | ||
|- | |- | ||
| [[ship:ocello|'''Ocello Command Cruiser Class''']]<br>[[File:Ocello Screenshot.png|170px]] || 12000 || 30 || 40 || 80 || 25 || 6500 || 15745 || 11 Mounts<br>9 Compartments<br>10 Modules || +2 Missile Programming Channels<br>+5% Max Repair<br>+10% Powerplant Efficiency || 575 | | [[ship:ocello|'''Ocello Command Cruiser Class''']]<br>[[File:Ocello Screenshot.png|170px]] || 12000 || 30 || 40 || 80 || 25 || 6500 || 15745 || 11 Mounts<br>9 Compartments<br>10 Modules || <span style="color:#90EE90;">+2</span> Missile Programming Channels<br><span style="color:#90EE90;">+5%</span> Max Repair<br><span style="color:#90EE90;">+10%</span> Powerplant Efficiency || 575 | ||
|- | |- | ||
| [[ship:marauder|'''Marauder Line Ship Class''']]<br>[[File:Bulk Freighter Screenshot.png|170px]] || 15000 || 20 || 35 || 100 || 75 || 4000 || 31,045–47,400 m<math>^2</math><ref>Fleet editor shows a placeholder 15,745.41 m² (Ocello box) before segments assemble; detection uses the assembled hull.</ref> || 17 Mounts<br>9 Compartments<br>8 Modules || +20% Team Move Speed<br>+1 Missile Programming Channel || 375 | | [[ship:marauder|'''Marauder Line Ship Class''']]<br>[[File:Bulk Freighter Screenshot.png|170px]] || 15000 || 20 || 35 || 100 || 75 || 4000 || 31,045–47,400 m<math>^2</math><ref>Fleet editor shows a placeholder 15,745.41 m² (Ocello box) before segments assemble; detection uses the assembled hull.</ref> || 17 Mounts<br>9 Compartments<br>8 Modules || <span style="color:#90EE90;">+20%</span> Team Move Speed<br><span style="color:#90EE90;">+1</span> Missile Programming Channel || 375 | ||
|- | |- | ||
| [[ship:moorline|'''Moorline Line Ship Class''']]<br>[[File:Container Liner Screenshot.png|170px]] || 15000 || 20 || 20 || 100 || 75 || 3000 || 33,781–50,424 m<math>^2</math><ref>Fleet editor shows a placeholder 15,745.41 m² (Ocello box) before segments assemble; detection uses the assembled hull.</ref> || 10 Mounts<br>9 Compartments<br>6 Modules || +1 Missile Programming Channels || 600 | | [[ship:moorline|'''Moorline Line Ship Class''']]<br>[[File:Container Liner Screenshot.png|170px]] || 15000 || 20 || 20 || 100 || 75 || 3000 || 33,781–50,424 m<math>^2</math><ref>Fleet editor shows a placeholder 15,745.41 m² (Ocello box) before segments assemble; detection uses the assembled hull.</ref> || 10 Mounts<br>9 Compartments<br>6 Modules || <span style="color:#90EE90;">+1</span> Missile Programming Channels || 600 | ||
|} | |} | ||
Latest revision as of 06:05, 6 October 2026
Posture controls

Posture controls determine how a ship will operate and maneuver and which sensor and defensive systems are enabled.
| Display | Full name | Settings |
|---|---|---|
| THRTL | Throttle Control |
|
| MNVR | Maneuvering Posture |
|
| FORM | Formation Positioning |
|
| BSHRT | Battle-Short |
|
| RADAR | Radar Emissions Control |
|
| COMM | Communications Emissions Control |
|
| ESUPT | Electronic Support Modules |
|
| WCON | Weapons Control |
|
| PDTRT | Point Defenses - Turrets |
|
| PDSML | Point Defenses - Missiles |
|
| DECOY | Point Defenses - Decoys |
|
| PDZNE | Point Defense Zone |
|
Integrity rating
A ship's integrity directly affects how resistant its components are to damage. Lots of empty space means less structural members to absorb damage and protect components. A ship with at least 60% of its slots filled (mounts, compartments, and modules) gets the full hull Damage Reduction. From 60% down to 20% fill the protection falls linearly, and at 20% fill or less it is 25% of the hull value.
Ship hulls
Ship hulls determine a ship's base stats as well as how many components it can have.
Shelter Alliance hulls 
Shelter Alliance ships scale linearly. Larger ships are more resilient and carry more components but are slower and more expensive.
| Name | Mass (tonnes) | Armor Thickness (cm) | Component DR (%) | Crew | Crew Vulnerability (%) | Structural Integrity | Radar Signature (m2) | Slots | Modifiers | Point Cost |
|---|---|---|---|---|---|---|---|---|---|---|
| Sprinter Corvette Class |
3000 | 8 | 0 | 55 | 60 | 1000 | 2890 | 4 Mounts 4 Compartments 4 Modules |
-20% Flank Damage Probability +20% Sensitivity -15% Positional Error |
75 |
| Raines Frigate Class |
5000 | 15 | 5 | 50 | 60 | 3000 | 3783 | 4 Mounts 5 Compartments 5 Modules |
-15% Flank Damage Probability +1 Missile Programming Channels |
125 |
| Keystone Destroyer Class |
8000 | 22 | 10 | 50 | 45 | 4000 | 6282 | 7 Mounts 7 Compartments 7 Modules |
+1 Missile Programming Channels -50% Overheat Damage Chance (Beam) +25% Powerplant Efficiency |
200 |
| Vauxhall Light Cruiser Class |
10000 | 26 | 20 | 75 | 25 | 5500 | 11727 | 10 Mounts 9 Compartments 9 Modules |
+2 Missile Programming Channels | 350 |
| Axford Heavy Cruiser Class |
13000 | 40 | 40 | 90 | 25 | 6500 | 14332 | 11 Mounts 11 Compartments 12 Modules |
+2 Missile Programming Channels +10% Max Repair +20% Spacecraft Arming Speed |
600 |
| Levy Escort Carrier Class |
12000 | 15 | 25 | 100 | 25 | 6500 | 16516 | 4 Mounts 10 Compartments 8 Modules |
+50% Spacecraft Arming Speed | 500 |
| Solomon Battleship Class |
21000 | 56 | 40 | 150 | 30 | 8000 | 27876 | 14 Mounts 16 Compartments 15 Modules |
+20% Reload Time (Energy) +20% Spacecraft Arming Speed |
1000 |
| Worden Fleet Carrier Class |
19000 | 30 | 30 | 250 | 40 | 5000 | 34357 | 13 Mounts 20 Compartments 14 Modules |
+20% Spacecraft Arming Speed | 3000 |
| Mercator Replenishment Oiler Class |
18000 | 15 | 5 | 50 | 60 | 3000 | 3783 | 3 Mounts 8 Compartments 4 Modules |
3000 |
Worden Fleet Carrier and Mercator Replenishment Oiler are hidden from the skirmish fleet editor. They show up when editing a campaign fleet, or after the FleetEditorShowHidden console command, which tags them HIDDEN.
Outlying Systems Protectorate hulls 
Outlying Systems Protectorate are more specialized, with each ship hull being made for different roles.
| Name | Mass (tonnes) | Armor Thickness (cm) | Component DR (%) | Crew | Crew Vulnerability (%) | Structural Integrity | Radar Signature (m2) | Slots | Modifiers | Point Cost |
|---|---|---|---|---|---|---|---|---|---|---|
| Ferryman Clipper Class |
1500 | 5 | 0 | 55 | 60 | 1000 | 2890 | 3 Mounts 3 Compartments 4 Modules |
-20% Flank Damage Probability | 50 |
| Draugr Clipper Class |
3500 | 5 | 0 | 40 | 60 | 1000 | 4685 | 5 Mounts 5 Compartments 4 Modules |
+1 Missile Programming Channels | 100 |
| Flathead Monitor Class |
5000 | 48 | 20 | 40 | 60 | 1000 | 9869 | 6 Mounts 6 Compartments 7 Modules |
+1 Missile Programming Channels | 200 |
| Journeyman Light Carrier Class |
3000 | 12 | 20 | 40 | 60 | 1000 | 14182 | 3 Mounts 8 Compartments 6 Modules |
300 | |
| Ocello Command Cruiser Class |
12000 | 30 | 40 | 80 | 25 | 6500 | 15745 | 11 Mounts 9 Compartments 10 Modules |
+2 Missile Programming Channels +5% Max Repair +10% Powerplant Efficiency |
575 |
| Marauder Line Ship Class |
15000 | 20 | 35 | 100 | 75 | 4000 | 31,045–47,400 m[math]\displaystyle{ ^2 }[/math][1] | 17 Mounts 9 Compartments 8 Modules |
+20% Team Move Speed +1 Missile Programming Channel |
375 |
| Moorline Line Ship Class |
15000 | 20 | 20 | 100 | 75 | 3000 | 33,781–50,424 m[math]\displaystyle{ ^2 }[/math][2] | 10 Mounts 9 Compartments 6 Modules |
+1 Missile Programming Channels | 600 |


