Munition:300mm-ap-rail-sabot: Difference between revisions
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| Armor Shredding Radius || 1 m | | Armor Shredding Radius || 1 m | ||
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| Damage cast || single spherecast, 2.5 m radius; no rays | |||
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| Base Component Damage || 80 HP (Ignores DR) | | Base Component Damage || 80 HP (Ignores DR) | ||
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| Fourth Component Damage || 5 HP (Ignores DR) | | Fourth Component Damage || 5 HP (Ignores DR) | ||
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| Crit Chance Base || 10000% | | Crit Chance Base || 10000% | ||
Latest revision as of 23:03, 30 September 2026
In Game Description
High-velocity alloy-based shell used in railgun-type weapon systems, including mass drivers. While the full size of the sabot package is 300mm, the needle projectile is much smaller. These high-speed, extremely hard needles perforate delicate components and cause rapid degradation to warship systems, though they lack the explosive punch to permanently destroy them.[1]
In Game Performance
AP Sabot always spreads their damage across all components hit, dealing a certain fraction of damage to each component that falls off for each component hit, depending on the overpen multiplier. This applies even if the shot overpens.
AP Sabot will always cause a critical event (crit) in a random component if they hit the structure hitbox, even if the ship is not structure-broken.
AP Sabot will never trigger catastrophic events (but the subsequent fires can cause catastrophics)
Stats
| 300mm AP | |
|---|---|
| Type | Ballistic/Magnetic |
| Size | 300mm |
| Role | Offensive |
| Cost | 1/25 pts |
| Armor Penetration | 200 cm |
| Penetration Depth | no fixed cap; leftover pen divided by the hull's internal density |
| Overpenetration Damage | FULL |
| Armor Shredding Radius | 1 m |
| Damage cast | single spherecast, 2.5 m radius; no rays |
| Base Component Damage | 80 HP (Ignores DR) |
| First Component Damage | 40 HP (Ignores DR) |
| Second Component Damage | 20 HP (Ignores DR) |
| Third Component Damage | 10 HP (Ignores DR) |
| Fourth Component Damage | 5 HP (Ignores DR) |
| Crit Chance Base | 10000% |
| Crew Damage Mult | 100% |
| Muzzle Velocity | 2000 m/s |
| Range | 21,000 m |
| Volume | 19 (m[math]\displaystyle{ ^3 }[/math]) per 25 rnds |
- ↑ Rails can grey out the first component they hit with a DT less than 40


