Component:rf101-bullseye-radar: Difference between revisions
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The RF101 is a high-power turreted fire control system that allows the equipped warship to lock onto tracks, providing extreme accuracy for weapons. Highly effective with precision and command guided weapons. | The RF101 is a high-power turreted fire control system that allows the equipped warship to lock onto tracks, providing extreme accuracy for weapons. Highly effective with precision and command guided weapons. | ||
The RF101 cannot lock onto targets obscured by the host warships hull<ref>it can</ref> or targets outside its field of view. | The RF101 cannot lock onto targets obscured by the host warships hull<ref>it can, but only while the target is inside its 20° field of view and in a direction the turret can point (the mount's traverse limits, elevation −5° to +89°).</ref> or targets outside its field of view. | ||
=== Stats === | === Stats === | ||
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! RF101 'Bullseye' Radar | ! RF101 'Bullseye' Radar | ||
! | ! | ||
|- | |||
| Faction || <span style="color:green;">'''ANS'''</span> | |||
|- | |- | ||
| Cost || 40 pts | | Cost || 40 pts | ||
| Line 27: | Line 29: | ||
| FOV || 20 deg. | | FOV || 20 deg. | ||
|- | |- | ||
| Power || <span style="color: | | Power || <span style="color:#FF4040;">'''-300'''</span> (kW) | ||
|- | |- | ||
| Max Range || 9 km | | Max Range || 9 km | ||
|- | |- | ||
| Signature Type || <span style="color: | | Signature Type || <span style="color:#429a30;">'''RADAR'''</span> | ||
|- | |- | ||
| radiated Power || 1500 kW | | radiated Power || 1500 kW | ||
| Line 47: | Line 49: | ||
| Track Quality || TQ15 | | Track Quality || TQ15 | ||
|- | |- | ||
| Can Lock || <span style="color: | | Can Lock || <span style="color:#90EE90;">'''Yes'''</span> | ||
|} | |} | ||
Latest revision as of 23:35, 6 October 2026
In Game Description
The RF101 is a high-power turreted fire control system that allows the equipped warship to lock onto tracks, providing extreme accuracy for weapons. Highly effective with precision and command guided weapons.
The RF101 cannot lock onto targets obscured by the host warships hull[1] or targets outside its field of view.
Stats
| RF101 'Bullseye' Radar | |
|---|---|
| Faction | ANS |
| Cost | 40 pts |
| Dimensions | 2x1x2 |
| Hitpoints | 70 |
| Hitpoints to Function | 10 |
| Damage Threshold | 10 |
| Mass | 2 tonnes |
| DC Priority | Medium |
| Elevation Limits | +89 deg., -5 deg. |
| FOV | 20 deg. |
| Power | -300 (kW) |
| Max Range | 9 km |
| Signature Type | RADAR |
| radiated Power | 1500 kW |
| Gain | 80 dB |
| Aperture Size | 20 (m[math]\displaystyle{ ^2 }[/math]) |
| Noise Filtering | 0 dB |
| Positional Error | 2 m |
| Velocity Error | 0 m/s |
| Track Quality | TQ15 |
| Can Lock | Yes |
Lore
SA/RFO-101, lovingly called the Bullseye. This specific model was supposed to be developed following the Graznovian conflict to replace the 'Torchlight' FCR and it's only recently (as in like, the last 40 years) that it's being issued to warships following the standardization initiative.
Comes with a pretty hefty pricetag but once it locks onto something, you can rest assured it'll keep that lock so long as the target doesn't hide behind a rock or station or something. A jammer won't affect it too much but if it gets bathed in jamming fields, you're probably going to wish your ship was a little more stealthy before you had the weapons control station punch in the missile parameters.
- I. Parker, CMC
External Links
- NotSoLoneWolf's Radar Calculator V8.3 - can simulate radar and comms jamming across a wide variety of parameters
- ↑ it can, but only while the target is inside its 20° field of view and in a direction the turret can point (the mount's traverse limits, elevation −5° to +89°).


