Component:cr70-antenna: Difference between revisions

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Trinitavia (talk | contribs)
added minhp and dc prio, bandwidth, gain, and power, I do not know the max range of comms antennas but have heard it's a mechanic, so leaving it in for now, tys to lacri.
 
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| DC Priority || Medium
| DC Priority || Medium
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| Power || <span style="color:red;">'''-600'''</span> (kW)
| Power || <span style="color:#FF4040;">'''-600'''</span> (kW)
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| Max Range || x
| Max Range || x
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=== Lore ===
=== Lore ===
''It's an antennae. Not really much to say about it other than it has in-line impedance matching and it can catch the latest Slam Kings game. I heard Acew worked on designing these but he says that about a lot of things. Beats me.''
''It's an antennae. Not really much to say about it other than it has in-line impedance matching and it can catch the latest Slam Kings game. I heard Ace worked on designing these but he says that about a lot of things. Beats me.''


''- I. Parker, CMC''
''- I. Parker, CMC''

Latest revision as of 00:54, 26 September 2026

In Game Description

The CR10 functions as a fallback antenna array, giving the host warship additional transmitting power should the main communications antennae be disabled.

The most powerful antenna array on a warship will serve as the active communications path, even if the integrated array is still functional

Stats

CR70 Antenna
Faction ANS
Cost 15 pts
Dimensions 2x1x2
Hitpoints 250
Hitpoints to Function 10
Damage Threshold 30
Mass 7 tonnes
DC Priority Medium
Power -600 (kW)
Max Range x
Detected by ELINT No
Transmit Power 1250 W
Gain 10 dB
Bandwidth 500 Baud

Lore

It's an antennae. Not really much to say about it other than it has in-line impedance matching and it can catch the latest Slam Kings game. I heard Ace worked on designing these but he says that about a lot of things. Beats me.

- I. Parker, CMC