Munition:250mm-bomb: Difference between revisions
From NEBULOUS: Fleet Command Official Wiki
Created page with "=== In Game Description === TODO === In Game Performance === 60 rounds of 250mm bomb shell accompanied by several volleys of 100mm HE fire from a 250 LN will fairly reliably kill a sprinter before it can capture a point. 250mm Bomb shell is firable as far down as Huntress tracks/burn pings, EO Pike tracks, jam LOBs with up-to-date range memory, and strobe correlator crossfixes. === Stats === {| class="wikitable" ! 250mm Bomb Shell ! |- | Type || 250mm |- | Role || Du..." |
m →Stats |
||
| (2 intermediate revisions by the same user not shown) | |||
| Line 41: | Line 41: | ||
|- | |- | ||
| Fragments Per Target || 6 | | Fragments Per Target || 6 | ||
|- | |||
| Fragment Tries || 2 | |||
|- | |- | ||
| Blast Angle || 360 deg. | | Blast Angle || 360 deg. | ||
| Line 49: | Line 51: | ||
|- | |- | ||
| Crew Damage Mult || 10% | | Crew Damage Mult || 10% | ||
|- | |||
| Small Target Explosion Radius || 100 m | |||
|- | |||
| Small Target Explosion Radius Fall-off Distance || 50 m | |||
|- | |||
| Small Target Explosion Penetration || 0.1 cm | |||
|- | |||
| Small Target Explosion Damage || 30 HP | |||
|- | |||
| Small Target Explosion Damage Chance || 50% | |||
|- | |- | ||
| Muzzle Velocity || 800 m/s | | Muzzle Velocity || 800 m/s | ||
| Line 54: | Line 66: | ||
| Range || 8,000 m | | Range || 8,000 m | ||
|- | |- | ||
| Volume|| 8 (m<math>^3</math>) per 50 rnds | | Volume || 8 (m<math>^3</math>) per 50 rnds | ||
|- | |- | ||
| Fuze Margin || 0.15 Sec. | | Fuze Margin || 0.15 Sec. | ||
Latest revision as of 01:55, 11 September 2026
In Game Description
TODO
In Game Performance
60 rounds of 250mm bomb shell accompanied by several volleys of 100mm HE fire from a 250 LN will fairly reliably kill a sprinter before it can capture a point.
250mm Bomb shell is firable as far down as Huntress tracks/burn pings, EO Pike tracks, jam LOBs with up-to-date range memory, and strobe correlator crossfixes.
Stats
| 250mm Bomb Shell | |
|---|---|
| Type | 250mm |
| Role | Dual-Purpose |
| Cost | 1/50 pts |
| Armor Penetration | 22 cm |
| Max Pen Angle (Sprinter) | Yes |
| Max Pen Angle (Raines) | 47 deg. |
| Max Pen Angle (Keystone) | No |
| Penetration Depth | 50 m (minimum) |
| Armor Shredding Radius | 0.5 m |
| Component Damage | 384 HP[1] |
| Potential Damage Per Target | 96 HP |
| Average Damage Per Sprinter (bow) | 32 HP, 33.33% Frag hit chance |
| Average Damage Per Sprinter (flat) | 58.4 HP, 60.83% Frag hit chance |
| Damage Per Fragment | 16 HP |
| Fragments Per Target | 6 |
| Fragment Tries | 2 |
| Blast Angle | 360 deg. |
| Blast Radius | 500 m |
| Crit Chance Base per fragment | 2% |
| Crew Damage Mult | 10% |
| Small Target Explosion Radius | 100 m |
| Small Target Explosion Radius Fall-off Distance | 50 m |
| Small Target Explosion Penetration | 0.1 cm |
| Small Target Explosion Damage | 30 HP |
| Small Target Explosion Damage Chance | 50% |
| Muzzle Velocity | 800 m/s |
| Range | 8,000 m |
| Volume | 8 (m[math]\displaystyle{ ^3 }[/math]) per 50 rnds |
| Fuze Margin | 0.15 Sec. |
| Min Fuze | 0.5 Sec |

External Links
- Neb Angle Penetration Graph - Penetration occurs inside the shaded area, intersection is the maximum
- ↑ This stat is meaningless, its the maximum potential damage if the round hits 5 ships


