Munition:100mm-ap: Difference between revisions
From NEBULOUS: Fleet Command Official Wiki
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=== In Game Description === | === In Game Description === | ||
Small armor-piercing rounds used on light cannon weapons. | |||
=== In Game Performance === | === In Game Performance === | ||
https://wiki.hoodedhorse.com/NEBULOUS_Fleet_Command/Component_Damage#AP_(Shell) | |||
=== Stats === | |||
{| class="wikitable" | {| class="wikitable" | ||
! 100mm AP | ! 100mm AP | ||
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| Volume || 12 (m<math>^3</math>) per 250 rnds | | Volume || 12 (m<math>^3</math>) per 250 rnds | ||
|} | |} | ||
== External Links == | |||
* [https://www.desmos.com/calculator/dyvh4q4hfj Neb Angle Penetration Graph] - Penetration occurs inside the shaded area, intersection is the maximum | |||
Latest revision as of 21:48, 15 September 2026
In Game Description
Small armor-piercing rounds used on light cannon weapons.
In Game Performance
https://wiki.hoodedhorse.com/NEBULOUS_Fleet_Command/Component_Damage#AP_(Shell)
Stats
| 100mm AP | |
|---|---|
| Type | Ballistic/Chemical |
| Size | 100mm |
| Role | Offensive |
| Cost | 1/250 pt |
| Armor Penetration | 45 cm |
| Penetration Depth | 50 m (Minimum) |
| Overpenetration Damage | 10% |
| Armor Shredding Radius | 0.4 m |
| Component Damage | 25 HP |
| Crit Chance Base | 5% |
| Crew Damage Mult | 50% |
| Muzzle Velocity | 900 m/s |
| Range | 7,200 m |
| Volume | 12 (m[math]\displaystyle{ ^3 }[/math]) per 250 rnds |
External Links
- Neb Angle Penetration Graph - Penetration occurs inside the shaded area, intersection is the maximum


