Munition:600mm-hesh: Difference between revisions
From NEBULOUS: Fleet Command Official Wiki
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| Damage Per Ray || 60 | | Damage Per Ray || 60 | ||
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| Crit Chance Base || 40 % | | Crit Chance Base || 40% | ||
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| Crew Damage Mult || 100% | | Crew Damage Mult || 100% | ||
Latest revision as of 20:19, 15 September 2026
In Game Description
High-Explosive shells for use in heavy ballistic weapons, effective against medium and heavy warships. Low-velocity shells with a large explosive payload for destroying the interiors of warships, but lacks the armor penetration of AP shells. This particular type has a deforming, or 'squash', head which produces a cone shaped blast inside the target.[1]
In Game Performance
HESH cannot over-penetrate hulls, making it useful down to the smallest targets if it can hit. In cases where it cannot hit but 600mm bombshell pens the target (Vauxhall and below), use 600mm Bombshell.
Ignores armor angling.
Stats
| 600mm HESH | |
|---|---|
| Type | Ballistic/Chemical |
| Size | 600mm |
| Role | Offensive |
| Cost | 1/25 pts |
| Armor Penetration | 85 cm |
| Penetration Depth | 50 m (maximum) |
| Armor Shredding Radius | 1.75 m |
| Component Damage | 420 HP |
| Damage Cone Angle | 15 deg. |
| Damage Ray Count | 7 |
| Damage Per Ray | 60 |
| Crit Chance Base | 40% |
| Crew Damage Mult | 100% |
| Muzzle Velocity | 700 m/s |
| Range | 9,800 m |
| Volume | 20 (m[math]\displaystyle{ ^3 }[/math]) per 25 rnds |
External Links
- Neb Angle Penetration Graph - Penetration occurs inside the shaded area, intersection is the maximum
- ↑ This description is not really how HESH works in real life, but is accurate for how it functions in game.


