Ship:sprinter: Difference between revisions

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== Compartments ==
== Compartments ==
[[File:Sprinter Compartments.png|thumb|alt=Sprinter Compartments|Sprinter Compartments]]
[[File:Sprinter Compartments.png|thumb|alt=Sprinter Compartments|Sprinter Compartments]]
Compartment 4 is the most survivable mount.
Compartment 4 is the most survivable mount, but is too small to hold a Basic CIC. If you have a small damage control locker, it should go here. If you do not have one, and have ammo in your free reinforced magazine, your reinforced magazine should go here.
 
Due to the Sprinter's non-existent damage reduction, it gets no damage threshold benefit out of any especially tanky components except the R-Drive, which has enough DT to resist HEI rays natively without support from the hull. As such, only three types of reinforced components are worth taking on sprinters; Aux steerings, R mag, and 200-R Drive.


== Modules ==
== Modules ==
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==== Propulsion Stats ====
==== Propulsion Stats ====
{| class="wikitable"
{| class="wikitable"
! [[component:fm200-drive|'''FM200 Drive''']]
! Base Stats
!  
!  
|-
|-
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| Flank Speed || 52.5 m/s
| Flank Speed || 52.5 m/s
|-
|-
| Flank Damage Probability || 4%
| Flank Damage Probability || 4% (<span style="color:green;">'''-20%'''</span>)
|-
|-
| Linear Thrust || 5 MN
| Linear Thrust || 5 MN
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| Flank Speed || 52.5 m/s
| Flank Speed || 52.5 m/s
|-
|-
| Flank Damage Probability || 6.58%
| Flank Damage Probability || 6.58% (<span style="color:red;">'''+31.57%'''</span>)
|-
|-
| Linear Thrust || 6.5 MN
| Linear Thrust || 6.5 MN (<span style="color:green;">'''+30%'''</span>)
|-
|-
| - Side Thrusters || 90%
| - Side Thrusters || 90%
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| - Main Thrusters || 100%
| - Main Thrusters || 100%
|-
|-
| Acceleration Time || 21.42 s
| Acceleration Time || 16.48 s
|-
|-
| Angular Thrust || 0.9 MN
| Angular Thrust || 0.9 MN
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!  
!  
|-
|-
| Top Speed || 42 m/s
| Top Speed || 42 m/s (<span style="color:green;">'''+20%'''</span>)
|-
|-
| Flank Speed || 63 m/s
| Flank Speed || 63 m/s (<span style="color:green;">'''+20%'''</span>)
|-
|-
| Flank Damage Probability || 3.31%
| Flank Damage Probability || 3.31% (<span style="color:green;">'''-33.82%'''</span>)
|-
|-
| Linear Thrust || 5 MN
| Linear Thrust || 5 MN
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| Acceleration Time || 25.7 s
| Acceleration Time || 25.7 s
|-
|-
| Angular Thrust || 0.72 MN
| Angular Thrust || 0.72 MN (<span style="color:red;">'''-20%'''</span>)
|-
|-
| Theoretical Turn Rate || 4.87 deg/s
| Theoretical Turn Rate || 4.87 deg/s (<span style="color:red;">'''-15%'''</span>)
|-
|-
| Actual Max Turn Rate || 4.87 deg/s
| Actual Max Turn Rate || 4.87 deg/s (<span style="color:red;">'''-15%'''</span>)
|-
|-
| Estimated 180 deg Turn || 37 s
| Estimated 180 deg Turn || 37 s (<span style="color:red;">'''+17.5%'''</span>)
|-
|-
| Estimated 180 deg Roll || 37 s
| Estimated 180 deg Roll || 37 s (<span style="color:red;">'''+17.5%'''</span>)
|}
|}



Latest revision as of 07:36, 15 September 2026

Sprinter Hull Configuration

Modifiers

    Flank Damage Probability: -20%
    Sensitivity: +20%
    Positional Error: -15%

Mounts

Sprinter Mounts
Sprinter Mounts

The Sprinter has

   * 1 C3
   * 1 C2
   * 2 C1

Compartments

Sprinter Compartments
Sprinter Compartments

Compartment 4 is the most survivable mount, but is too small to hold a Basic CIC. If you have a small damage control locker, it should go here. If you do not have one, and have ammo in your free reinforced magazine, your reinforced magazine should go here.

Due to the Sprinter's non-existent damage reduction, it gets no damage threshold benefit out of any especially tanky components except the R-Drive, which has enough DT to resist HEI rays natively without support from the hull. As such, only three types of reinforced components are worth taking on sprinters; Aux steerings, R mag, and 200-R Drive.

Modules

Sprinter Modules
Sprinter Modules

The Sprinter has

  • 1 Small Drive Module
  • 1 3x3 Modules
  • 2 2x2 Modules

Drive Setup

There are many ways to set up a Sprinter's drive, and the best way will depend on the role you are building the ship for.
Raider Drives provide the best lateral thrust (LT), allowing you to quickly accelerate in any direction; this is best for dodging. However, they provide no power, leaving you potentially mission-killed if you lose the FR3300 Micro Reactor.
Whiplash Drives provide the best top speed, allowing you to keep reposition even faster.
Dragonfly Drives provide the best angular thrust (AT), allowing your ship to pivot and change its heading and roll quickly. This is not very important on a Sprinter, which naturally has one of the highest AT in the game.
Reinforced Drives prevents the drive from dying to HEI Missile damage, a very important characteristic for the Raine's low survivability. This also allows you to swap the position of this drive and the FR4800 Reactor, further protecting the ship's internals.
FM200 Drives, to save costs.
Prowler Drives are one of the options you can take.

Propulsion Stats

Base Stats
Top Speed 35 m/s
Flank Speed 52.5 m/s
Flank Damage Probability 4% (-20%)
Linear Thrust 5 MN
- Side Thrusters 90%
- Fore Thrusters 95%
- Main Thrusters 100%
Acceleration Time 21.42 s
Angular Thrust 0.9 MN
Theoretical Turn Rate 5.73 deg/s
Actual Max Turn Rate 5.73 deg/s
Estimated 180 deg Turn 31 s
Estimated 180 deg Roll 31 s
Raider Drive
Top Speed 35 m/s
Flank Speed 52.5 m/s
Flank Damage Probability 6.58% (+31.57%)
Linear Thrust 6.5 MN (+30%)
- Side Thrusters 90%
- Fore Thrusters 95%
- Main Thrusters 100%
Acceleration Time 16.48 s
Angular Thrust 0.9 MN
Theoretical Turn Rate 5.73 deg/s
Actual Max Turn Rate 5.73 deg/s
Estimated 180 deg Turn 31 s
Estimated 180 deg Roll 31 s
Whiplash Drive
Top Speed 42 m/s (+20%)
Flank Speed 63 m/s (+20%)
Flank Damage Probability 3.31% (-33.82%)
Linear Thrust 5 MN
- Side Thrusters 90%
- Fore Thrusters 95%
- Main Thrusters 100%
Acceleration Time 25.7 s
Angular Thrust 0.72 MN (-20%)
Theoretical Turn Rate 4.87 deg/s (-15%)
Actual Max Turn Rate 4.87 deg/s (-15%)
Estimated 180 deg Turn 37 s (+17.5%)
Estimated 180 deg Roll 37 s (+17.5%)

Radar Signature: 2890.16 m[math]\displaystyle{ ^2 }[/math]

Detected by Detection Range (km)
R400 'Bloodhound' LRT Radar 14 km
R550 Early Warning Radar 11.24 km
Bulwark Huntress 8.16 km
Ithaca Bridgemaster 6.08 km
RM50 'Parallax' Radar 7.94 km
RS41 'Spyglass' Radar 9.57 km
RS35 'Frontline' Radar 5.65 km
Wake Signature Strength 50
Fore-Aspect Validated by THERM SAFE

Generic Stats

Sprinter Class Corvette
Point Cost 75
Mass 3000 tons
Armor Thickness 8 cm[1]
Internal Density 0.5 cm/m
Component DR 0%
Max Repair 10%
Dimensions 80x37x28 m
Crew Vulnerability 60%
Structural Integrity[2] 1000
Identification Difficulty 200
Time Unidentified vs Basic CIC 200 s
Time Unidentified vs Citadel CIC 50 s
Time Unidentified vs Intelligence Center 13 s
  1. With the maximum 2.5 angling multiplier, this reaches 20 cm
  2. Damage to Structure hitbox required to break structure