Ships: Difference between revisions
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'''This page is currently being overhauled, some details may not be accurate.''' | |||
</div> | |||
== Posture controls == | == Posture controls == | ||
[[File:Posture controls.png|thumb|400px|The posture controls]] | |||
Posture controls determine how a ship will operate and maneuver and which sensor and defensive systems are enabled. | Posture controls determine how a ship will operate and maneuver and which sensor and defensive systems are enabled. | ||
{| class="wikitable" | {| class="wikitable" | ||
! Display | ! Display !! Full name !! Settings | ||
! | |||
! | |||
|- | |- | ||
| '''THRTL''' | | '''THRTL''' | ||
| Throttle Control | | Throttle Control | ||
| | | | ||
* 1/3: Ship will move at 1/3 of max speed. | |||
* 2/3: Ship will move at 2/3 of max speed. | |||
* FULL: Ship will move at max speed. | |||
* FLANK: Ship will move above max speed. Causes damage to engines. | |||
* FQ: Ship will be limited to CRAB speed allowing spacecraft to take off and land. | |||
|- | |- | ||
| '''MNVR''' | | '''MNVR''' | ||
| Maneuvering Posture | | Maneuvering Posture | ||
| | | | ||
* DIRECT: Ship will move in a straight line. | |||
* EVADE: Ship will make random course changes to attempt to avoid incoming fire. | |||
|- | |- | ||
| '''FORM''' | | '''FORM''' | ||
| Formation Positioning | | Formation Positioning | ||
| | | | ||
* REL: Ships will have the same orientation of the guide ship. The guide will wait for other ships to catch up. | |||
* TRU: Each ship will keep its own orientation. The guide will wait for other ships to catch up. | |||
* LOOSE: The guide will not wait for other ships to catch up. | |||
|- | |- | ||
| '''BSHRT''' | | '''BSHRT''' | ||
| Battle-Short | | Battle-Short | ||
| | | | ||
* OFF: Specialized equipment will shut down after 90 seconds of use. | |||
* ON: Specialized equipment will periodically receive damage after 90 seconds of use. | |||
|- | |- | ||
| '''RADAR''' | | '''RADAR''' | ||
| Radar Emissions Control | | Radar Emissions Control | ||
| | | | ||
* ON: Ship sensors are active. | |||
* OFF: Ship sensors are inactive. -25% signature. | |||
|- | |- | ||
| '''COMM''' | | '''COMM''' | ||
| Communications Emissions Control | | Communications Emissions Control | ||
| | | | ||
* XMIT: Ship comms are active. | |||
* RECV: Ship sensors are inactive. -10% signature. | |||
|- | |- | ||
| '''ESUPT''' | | '''ESUPT''' | ||
| Electronic Support Modules | | Electronic Support Modules | ||
| | | | ||
* ON: Electronic support will display. | |||
* OFF: Electronic support will not display. | |||
|- | |- | ||
| '''WCON''' | | '''WCON''' | ||
| Weapons Control | | Weapons Control | ||
| | | | ||
* FREE: Ship will automatically return fire with non-missile weapons on targets that are firing at them. | |||
* TIGHT: Ship will not attack except when given a target. | |||
* HOLD: Ship will not attack. Turrets will still bear on any current target. | |||
|- | |- | ||
| '''PDTRT''' | | '''PDTRT''' | ||
| Point Defenses - Turrets | | Point Defenses - Turrets | ||
| | | | ||
* AUTO: Dedicated point defense turrets and dual-purpose weapons will target the closest missiles. | |||
* DEDI: Dedicated point defense turrets will target the closest missiles. | |||
* MAN: Point defense turrets will only shoot at designated missiles. | |||
|- | |- | ||
| '''PDSML''' | | '''PDSML''' | ||
| Point Defenses - Missiles | | Point Defenses - Missiles | ||
| Controls the firing of interceptor missiles. Click to open policy settings. | | | ||
* Controls the firing of interceptor missiles. Click to open policy settings. | |||
|- | |- | ||
| '''DECOY''' | | '''DECOY''' | ||
| Point Defenses - Decoys | | Point Defenses - Decoys | ||
| | | | ||
* LEAST: Only the lowest-capability decoy necessary to defeat a given threat will be deployed. If the missile type is unknown all decoys will be fired. | |||
* BEST: Only the highest-capability decoy necessary to defeat a given threat will be deployed. If the missile type is unknown all decoys will be fired. | |||
* AUTO: All decoys compatible with the threat will be deployed. If the missile type is unknown all decoys will be fired. | |||
* MAN: Decoys can only be deployed manually via the Action Menu. | |||
|- | |- | ||
| '''PDZNE''' | | '''PDZNE''' | ||
| Point Defense Zone | | Point Defense Zone | ||
| | | | ||
* AREA: Point defenses will target all missiles, prioritizing the ones threatening the ship. | |||
* POINT: Point defenses will target only missiles threatening the ship. | |||
|} | |} | ||
''' | == Integrity rating == | ||
A ship's integrity directly affects how resistant its components are to damage. Lots of empty space means less structural members to absorb damage and protect components. A ship with the majority of its component slots filled will have full protection of the hull's Damage Reduction value, while a mostly empty hull will not. | |||
== Ship hulls == | |||
Ship hulls determine a ship's base stats as well as how many components it can have. | |||
=== Shelter Alliance hulls [[File:Alliance Roundel.png|25px]] === | |||
Shelter Alliance ships scale linearly. Larger ships are more resilient and carry more components but are slower and more expensive. | |||
{| class="wikitable" style="text-align: center; | |||
! Name | |||
! Mass (tonnes) | |||
! Armor Thickness (cm) | |||
! Component DR (%) | |||
! Crew | |||
! Crew Vulnerability (%) | |||
! Structural Integrity | |||
! Radar Signature (m2) | |||
! Slots | |||
! Modifiers | |||
! Point Cost | |||
|- | |||
| [[ship:sprinter|'''Sprinter Corvette Class''']]<br>[[File:Sprinter Screenshot.png|160px]] || 3000 || 8 || 0 || 55 || 60 || 1000 || 2890 || 4 Mounts<br>4 Compartments<br>4 Modules || -20% Flank Damage Probability<br>+20% Sensitivity<br>-15% Positional Error || 75 | |||
|- | |||
| [[ship:raines|'''Raines Frigate Class''']]<br>[[File:Raines Screenshot.png|160px]] || 5000 || 15 || 5 || 50 || 60 || 3000 || 3783 || 4 Mounts<br>5 Compartments<br>5 Modules || -15% Flank Damage Probability<br>+1 Missile Programming Channels || 125 | |||
|- | |||
| [[ship:keystone|'''Keystone Destroyer Class''']]<br>[[File:Keystone Screenshot.png|160px]] || 8000 || 22 || 10 || 50 || 45 || 4000 || 6282 || 7 Mounts<br>7 Compartments<br>7 Modules || +1 Missile Programming Channels<br>-50% Overheat Damage Chance (Beam)<br>+25% Powerplant Efficiency || 200 | |||
|- | |||
| [[ship:vauxhall|'''Vauxhall Light Cruiser Class''']]<br>[[File:Vauxhall Screenshot.png|160px]] || 10000 || 26 || 20 || 75 || 25 || 5500 || 11727 || 10 Mounts<br>9 Compartments<br>9 Modules || +2 Missile Programming Channels || 350 | |||
|- | |||
| [[ship:axford|'''Axford Heavy Cruiser Class''']]<br>[[File:Axford Screenshot.png|160px]] || 13000 || 40 || 40 || 90 || 25 || 6500 || 14332 || 11 Mounts<br>11 Compartments<br>12 Modules || +2 Missile Programming Channels <br> +10% Max Repair <br> +20% Spacecraft Arming Speed|| 600 | |||
|- | |||
| [[ship:levy|'''Levy Escort Carrier Class''']]<br>[[File:Levy.png|160px]] || 12000|| 15 || 25 || 100 || 25 || 6500 || 16516 || 4 Mounts<br>10 Compartments<br>8 Modules || +50 Spacecraft Arming Speed || 500 | |||
|- | |||
| [[ship:solomon|'''Solomon Battleship Class''']]<br>[[File:Solomon Screenshot.png|160px]] || 21000 || 56 || 40 || 150 || 30 || 8000 || 27876 || 14 Mounts<br>16 Compartments<br>15 Modules || +20% Reload Time (Energy) <br> +20% Spacecraft Arming Speed || 1000 | |||
|- | |||
| [[ship:worden|'''Worden Fleet Carrier Class''']]<br>[[File:Worden.png|160px]] || 19000 || 30 || 30 || 250 || 40 || 5000 || 34357 || 13 Mounts<br>16 Compartments<br>15 Modules || +20% Spacecraft Arming Speed || 3000 | |||
|- | |||
| [[ship:mercator|'''Mercator Replenishment Oiler Class''']]<br>[[File:Mercator.png|160px]] || 18000 || 15 || 5 || 50 || 60 || 3000 || 3783 || 3 Mounts<br>8 Compartments<br>4 Modules || || 3000 | |||
|} | |||
=== Outlying Systems Protectorate hulls [[File:OSP Roundel.png|25px]]=== | |||
Outlying Systems Protectorate are more specialized, with each ship hull being made for different roles. | |||
{| class="wikitable" style="text-align: center; | |||
! Name | |||
! Mass (tonnes) | |||
! Armor Thickness (cm) | |||
! Component DR (%) | |||
! Crew | |||
! Crew Vulnerability (%) | |||
! Structural Integrity | |||
! Radar Signature (m2) | |||
! Slots | |||
! Modifiers | |||
! Point Cost | |||
|- | |||
| [[ship:ferryman|'''Ferryman Clipper Class''']]<br>[[File:Shuttle Screenshot.png|170px]] || 1500 || 5 || 0 || 55 || 60 || 1000 || 2890 || 3 Mounts<br>3 Compartments<br>4 Modules || -20% Flank Damage Probability || 50 | |||
|- | |||
| [[ship:draugr|'''Draugr Clipper Class''']]<br>[[File:Tugboat Screenshot.png|170px]] || 3500 || 5 || 0 || 40 || 60 || 1000 || 4685 || 5 Mounts<br>5 Compartments<br>4 Modules || +1 Missile Programming Channels || 100 | |||
|- | |||
| [[ship:flathead|'''Flathead Monitor Class''']]<br>[[File:Cargo Feeder Screenshot.png|170px]] || 5000 || 48 || 20 || 40 || 60 || 1000 || 9869 || 6 Mounts<br>6 Compartments<br>7 Modules || +1 Missile Programming Channels || 200 | |||
|- | |||
| [[ship:journeyman|'''Journeyman Light Carrier Class''']]<br>[[File:Journeyman.png|170px]] || 3000 || 12 || 20 || 40 || 60 || 1000 || 14182 || 3 Mounts<br>8 Compartments<br>6 Modules || || 300 | |||
|- | |||
| [[ship:ocello|'''Ocello Command Cruiser Class''']]<br>[[File:Ocello Screenshot.png|170px]] || 12000 || 30 || 40 || 80 || 25 || 6500 || 15745 || 11 Mounts<br>9 Compartments<br>10 Modules || +2 Missile Programming Channels<br>+5% Max Repair<br>+10% Powerplant Efficiency || 575 | |||
|- | |||
| [[ship:marauder|'''Marauder Line Ship Class''']]<br>[[File:Bulk Freighter Screenshot.png|170px]] || 15000 || 20 || 35 || 100 || 75 || 4000 || 15745 || 17 Mounts<br>9 Compartments<br>8 Modules || +20% Team Move Speed<br>+1 Missile Programming Channel || 375 | |||
|- | |||
| [[ship:moorline|'''Moorline Line Ship Class''']]<br>[[File:Container Liner Screenshot.png|170px]] || 15000 || 20 || 20 || 100 || 75 || 3000 || 15745 || 10 Mounts<br>9 Compartments<br>6 Modules || +1 Missile Programming Channels || 600 | |||
|} | |||
Latest revision as of 01:06, 13 September 2026
This page is currently being overhauled, some details may not be accurate.
Posture controls

Posture controls determine how a ship will operate and maneuver and which sensor and defensive systems are enabled.
| Display | Full name | Settings |
|---|---|---|
| THRTL | Throttle Control |
|
| MNVR | Maneuvering Posture |
|
| FORM | Formation Positioning |
|
| BSHRT | Battle-Short |
|
| RADAR | Radar Emissions Control |
|
| COMM | Communications Emissions Control |
|
| ESUPT | Electronic Support Modules |
|
| WCON | Weapons Control |
|
| PDTRT | Point Defenses - Turrets |
|
| PDSML | Point Defenses - Missiles |
|
| DECOY | Point Defenses - Decoys |
|
| PDZNE | Point Defense Zone |
|
Integrity rating
A ship's integrity directly affects how resistant its components are to damage. Lots of empty space means less structural members to absorb damage and protect components. A ship with the majority of its component slots filled will have full protection of the hull's Damage Reduction value, while a mostly empty hull will not.
Ship hulls
Ship hulls determine a ship's base stats as well as how many components it can have.
Shelter Alliance hulls 
Shelter Alliance ships scale linearly. Larger ships are more resilient and carry more components but are slower and more expensive.
| Name | Mass (tonnes) | Armor Thickness (cm) | Component DR (%) | Crew | Crew Vulnerability (%) | Structural Integrity | Radar Signature (m2) | Slots | Modifiers | Point Cost |
|---|---|---|---|---|---|---|---|---|---|---|
| Sprinter Corvette Class |
3000 | 8 | 0 | 55 | 60 | 1000 | 2890 | 4 Mounts 4 Compartments 4 Modules |
-20% Flank Damage Probability +20% Sensitivity -15% Positional Error |
75 |
| Raines Frigate Class |
5000 | 15 | 5 | 50 | 60 | 3000 | 3783 | 4 Mounts 5 Compartments 5 Modules |
-15% Flank Damage Probability +1 Missile Programming Channels |
125 |
| Keystone Destroyer Class |
8000 | 22 | 10 | 50 | 45 | 4000 | 6282 | 7 Mounts 7 Compartments 7 Modules |
+1 Missile Programming Channels -50% Overheat Damage Chance (Beam) +25% Powerplant Efficiency |
200 |
| Vauxhall Light Cruiser Class |
10000 | 26 | 20 | 75 | 25 | 5500 | 11727 | 10 Mounts 9 Compartments 9 Modules |
+2 Missile Programming Channels | 350 |
| Axford Heavy Cruiser Class |
13000 | 40 | 40 | 90 | 25 | 6500 | 14332 | 11 Mounts 11 Compartments 12 Modules |
+2 Missile Programming Channels +10% Max Repair +20% Spacecraft Arming Speed |
600 |
| Levy Escort Carrier Class |
12000 | 15 | 25 | 100 | 25 | 6500 | 16516 | 4 Mounts 10 Compartments 8 Modules |
+50 Spacecraft Arming Speed | 500 |
| Solomon Battleship Class |
21000 | 56 | 40 | 150 | 30 | 8000 | 27876 | 14 Mounts 16 Compartments 15 Modules |
+20% Reload Time (Energy) +20% Spacecraft Arming Speed |
1000 |
| Worden Fleet Carrier Class |
19000 | 30 | 30 | 250 | 40 | 5000 | 34357 | 13 Mounts 16 Compartments 15 Modules |
+20% Spacecraft Arming Speed | 3000 |
| Mercator Replenishment Oiler Class |
18000 | 15 | 5 | 50 | 60 | 3000 | 3783 | 3 Mounts 8 Compartments 4 Modules |
3000 |
Outlying Systems Protectorate hulls 
Outlying Systems Protectorate are more specialized, with each ship hull being made for different roles.
| Name | Mass (tonnes) | Armor Thickness (cm) | Component DR (%) | Crew | Crew Vulnerability (%) | Structural Integrity | Radar Signature (m2) | Slots | Modifiers | Point Cost |
|---|---|---|---|---|---|---|---|---|---|---|
| Ferryman Clipper Class |
1500 | 5 | 0 | 55 | 60 | 1000 | 2890 | 3 Mounts 3 Compartments 4 Modules |
-20% Flank Damage Probability | 50 |
| Draugr Clipper Class |
3500 | 5 | 0 | 40 | 60 | 1000 | 4685 | 5 Mounts 5 Compartments 4 Modules |
+1 Missile Programming Channels | 100 |
| Flathead Monitor Class |
5000 | 48 | 20 | 40 | 60 | 1000 | 9869 | 6 Mounts 6 Compartments 7 Modules |
+1 Missile Programming Channels | 200 |
| Journeyman Light Carrier Class |
3000 | 12 | 20 | 40 | 60 | 1000 | 14182 | 3 Mounts 8 Compartments 6 Modules |
300 | |
| Ocello Command Cruiser Class |
12000 | 30 | 40 | 80 | 25 | 6500 | 15745 | 11 Mounts 9 Compartments 10 Modules |
+2 Missile Programming Channels +5% Max Repair +10% Powerplant Efficiency |
575 |
| Marauder Line Ship Class |
15000 | 20 | 35 | 100 | 75 | 4000 | 15745 | 17 Mounts 9 Compartments 8 Modules |
+20% Team Move Speed +1 Missile Programming Channel |
375 |
| Moorline Line Ship Class |
15000 | 20 | 20 | 100 | 75 | 3000 | 15745 | 10 Mounts 9 Compartments 6 Modules |
+1 Missile Programming Channels | 600 |


