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	<id>https://wiki.hoodedhorse.com/NEBULOUS_Fleet_Command/index.php?action=history&amp;feed=atom&amp;title=Starter_Fleet_Guide%3AAzurite</id>
	<title>Starter Fleet Guide:Azurite - Revision history</title>
	<link rel="self" type="application/atom+xml" href="https://wiki.hoodedhorse.com/NEBULOUS_Fleet_Command/index.php?action=history&amp;feed=atom&amp;title=Starter_Fleet_Guide%3AAzurite"/>
	<link rel="alternate" type="text/html" href="https://wiki.hoodedhorse.com/NEBULOUS_Fleet_Command/index.php?title=Starter_Fleet_Guide:Azurite&amp;action=history"/>
	<updated>2026-10-24T00:19:56Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
	<generator>MediaWiki 1.44.5</generator>
	<entry>
		<id>https://wiki.hoodedhorse.com/NEBULOUS_Fleet_Command/index.php?title=Starter_Fleet_Guide:Azurite&amp;diff=3105&amp;oldid=prev</id>
		<title>76561199189920083: /* Example Gameplay */</title>
		<link rel="alternate" type="text/html" href="https://wiki.hoodedhorse.com/NEBULOUS_Fleet_Command/index.php?title=Starter_Fleet_Guide:Azurite&amp;diff=3105&amp;oldid=prev"/>
		<updated>2026-09-30T06:13:23Z</updated>

		<summary type="html">&lt;p&gt;&lt;span class=&quot;autocomment&quot;&gt;Example Gameplay&lt;/span&gt;&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
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				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 06:13, 30 September 2026&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l83&quot;&gt;Line 83:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 83:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;=== Example Gameplay ===&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;=== Example Gameplay ===&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;https://youtu.be/gx7N6pkA6dI?&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&amp;lt;youtube&amp;gt;&lt;/ins&gt;https://youtu.be/gx7N6pkA6dI?&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&amp;lt;/youtube&amp;gt;&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;

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&lt;/table&gt;</summary>
		<author><name>76561199189920083</name></author>
	</entry>
	<entry>
		<id>https://wiki.hoodedhorse.com/NEBULOUS_Fleet_Command/index.php?title=Starter_Fleet_Guide:Azurite&amp;diff=3104&amp;oldid=prev</id>
		<title>76561199189920083 at 06:12, 30 September 2026</title>
		<link rel="alternate" type="text/html" href="https://wiki.hoodedhorse.com/NEBULOUS_Fleet_Command/index.php?title=Starter_Fleet_Guide:Azurite&amp;diff=3104&amp;oldid=prev"/>
		<updated>2026-09-30T06:12:27Z</updated>

		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 06:12, 30 September 2026&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l81&quot;&gt;Line 81:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 81:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;=== In Game Description ===&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;=== In Game Description ===&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Azurite Squadron is a high-risk high-reward assassination fleet centered around the Abject Terror, a torpedo cruiser capable of obliterating capital ships in seconds. However, it is vulnerable if spotted before reaching torpedo range. Keep it concealed behind rocks and use your tactical awareness to maneuver from cover to cover into torpedo range, or let the enemy come to you. Face the target using the HDG command to pre-align your torpedo strike and minimize incoming damage with your armored bow. In support is a sensor tugboat for tracking overall enemy movements and arranging ambushes, as well as two rocket shuttles for screening the Abject Terror against flankers and capturing objectives.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Azurite Squadron is a high-risk high-reward assassination fleet centered around the Abject Terror, a torpedo cruiser capable of obliterating capital ships in seconds. However, it is vulnerable if spotted before reaching torpedo range. Keep it concealed behind rocks and use your tactical awareness to maneuver from cover to cover into torpedo range, or let the enemy come to you. Face the target using the HDG command to pre-align your torpedo strike and minimize incoming damage with your armored bow. In support is a sensor tugboat for tracking overall enemy movements and arranging ambushes, as well as two rocket shuttles for screening the Abject Terror against flankers and capturing objectives.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;=== Example Gameplay ===&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;https://youtu.be/gx7N6pkA6dI?&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;

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&lt;/table&gt;</summary>
		<author><name>76561199189920083</name></author>
	</entry>
	<entry>
		<id>https://wiki.hoodedhorse.com/NEBULOUS_Fleet_Command/index.php?title=Starter_Fleet_Guide:Azurite&amp;diff=2952&amp;oldid=prev</id>
		<title>76561199189920083: I think these concepts may be a bit advanced for the guide&#039;s text body, yet too wordy for a /ref, and a universal range reccomendation per target size may be more simple, though how to decide what range to put in the guide would be very difficult.. I have a video I can provide of AT hitting a target at 4.2km range in testing range and an approximate measurement of range at ignition time, showing it&#039;s true range is about 4.05km as shown, so these ranges are verified.</title>
		<link rel="alternate" type="text/html" href="https://wiki.hoodedhorse.com/NEBULOUS_Fleet_Command/index.php?title=Starter_Fleet_Guide:Azurite&amp;diff=2952&amp;oldid=prev"/>
		<updated>2026-09-29T20:08:09Z</updated>

		<summary type="html">&lt;p&gt;I think these concepts may be a bit advanced for the guide&amp;#039;s text body, yet too wordy for a /ref, and a universal range reccomendation per target size may be more simple, though how to decide what range to put in the guide would be very difficult.. I have a video I can provide of AT hitting a target at 4.2km range in testing range and an approximate measurement of range at ignition time, showing it&amp;#039;s true range is about 4.05km as shown, so these ranges are verified.&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 20:08, 29 September 2026&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l21&quot;&gt;Line 21:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 21:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Azurite Squadron&amp;#039;s role on the battlefield is to strike Abject Terror into the hearts of any ANS warship poking around the corner. This starter is hyperspecialized for close-ranged ambushes.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Azurite Squadron&amp;#039;s role on the battlefield is to strike Abject Terror into the hearts of any ANS warship poking around the corner. This starter is hyperspecialized for close-ranged ambushes.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;The [[Ship:ocello#Direct_S3_Missile_Ocello_&amp;amp;_Torpcello:|Ocello-Class Command cruiser]] sports &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;42 &lt;/del&gt;[[Starter_Fleet_Guide:Azurite#SGT-315_Letter_Opener|Letter Opener Size 3 Torpedoes]]. The maximum effective range of these weapons is &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;a little under &lt;/del&gt;4km, as while the missile lists &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;4km &lt;/del&gt;as it&#039;s maximum range, the corkscrew terminal maneuvers that prevent the missiles from being hardkilled bite into the weapon&#039;s range. That being said, if one can get the Ocello cruiser within that kill range, there would be no way to escape the 6 Torpedoes it can launch in a salvo. Heavier ANS capital ships will require multiple volleys but you don&#039;t need that much and you will need less after hitting the first salvo.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;The [[Ship:ocello#Direct_S3_Missile_Ocello_&amp;amp;_Torpcello:|Ocello-Class Command cruiser]] sports &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;48 &lt;/ins&gt;[[Starter_Fleet_Guide:Azurite#SGT-315_Letter_Opener|Letter Opener Size 3 Torpedoes]]. The maximum effective range of these weapons is &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;about &lt;/ins&gt;4km, as while the missile lists &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;4.2km &lt;/ins&gt;as it&#039;s maximum range &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;in editor&lt;/ins&gt;, the corkscrew terminal maneuvers that prevent the missiles from being hardkilled bite into the weapon&#039;s range&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;. The 4,047 m range listed in the firing panel seems to effectively reflect the actual range from the missile&#039;s ignition point, though other factors can vary this range heavily&amp;lt;ref&amp;gt;When missiles are cold-launched from the CLS, they will orientate to the target, then wait to be sufficiently clear of the launching ship before ignition, while their drift speed will inherit the inertia of the ship while launching. This means if Abject Terror is reversing when launching, torpedo range will be about expected, or increase when advancing, with this effect amplified or reduced somewhat by the angle Abject Terror&#039;s nose is to the target. When launching from a standstill dead-nose-on, one can expect about 100 additional meters of range otherwise. Additionally, the size of the target may add a few dozen metres, as range to a contact is measured from it&#039;s centre and the missile may strike a closer surface. Most importantly however, is the target&#039;s closure rate with the missile, which is 172 m/s at a standstill, but if the target is moving into or away from the missile, may add or reduce range in its 23 seconds of flight. The most extreme case is a flank-speed whiplash Sprinter at 62 m/s, which moves at nearly 40% of the torpedoes&#039; speed. Against such a target, the maximum range could potentially be 2.6-5.4km. depending on if the sprinter is running away or towards the torpedoes. in a more typical situation, the closure rate can be quickly calculated approximately by taking the track&#039;s Closure Rate (the number shown on the bottom left of a track), subtracting the ship(Abject Terror)&#039;s own speed towards the target (an approximation will be needed if not moving directly towards or away, and an addition instead of subtraction if reversing), and then multiplying that number by 23, to then see how much range the current closure is adding &#039;&#039;to the target&#039;&#039; (not to your torpedo range).&amp;lt;/ref&amp;gt;.If you wish to check this at a glance, consult tactical view with your torpedoes selected, this will show you a red dotted line outlining a sphere around Abject Terror, which is the 4,047m range: If in TRK firemode and hovering over a track, the new line emitting from the target (the current intercept point) can be referenced to check if you are in range. If the end of it is outside of the red dotted line around your ship, then the intercept point is not in range. Mind that this point is calculated off the target&#039;s current speed and vector, and the enemy could potentially change it&lt;/ins&gt;. That being said, if one can get the Ocello cruiser within that kill range, there would be no way to escape the 6 Torpedoes it can launch in a salvo. Heavier ANS capital ships will require multiple volleys but you don&#039;t need that much and you will need less after hitting the first salvo.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;It is recommended that you stalk high priority targets with the [[ship:ocello|Ocello]], either using cover to move into position near choke-points, or lanes of egress. Don&amp;#039;t be seen, and try not to be identified until you&amp;#039;re in launch range of your [[Starter_Fleet_Guide:Azurite#SGT-315_Letter_Opener|torpedoes]].&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;It is recommended that you stalk high priority targets with the [[ship:ocello|Ocello]], either using cover to move into position near choke-points, or lanes of egress. Don&amp;#039;t be seen, and try not to be identified until you&amp;#039;re in launch range of your [[Starter_Fleet_Guide:Azurite#SGT-315_Letter_Opener|torpedoes]].&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;

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&lt;/table&gt;</summary>
		<author><name>76561199189920083</name></author>
	</entry>
	<entry>
		<id>https://wiki.hoodedhorse.com/NEBULOUS_Fleet_Command/index.php?title=Starter_Fleet_Guide:Azurite&amp;diff=2783&amp;oldid=prev</id>
		<title>76561199025325593: /* SGM-111 Night Dances */</title>
		<link rel="alternate" type="text/html" href="https://wiki.hoodedhorse.com/NEBULOUS_Fleet_Command/index.php?title=Starter_Fleet_Guide:Azurite&amp;diff=2783&amp;oldid=prev"/>
		<updated>2026-09-26T22:11:58Z</updated>

		<summary type="html">&lt;p&gt;&lt;span class=&quot;autocomment&quot;&gt;SGM-111 Night Dances&lt;/span&gt;&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
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				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 22:11, 26 September 2026&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l72&quot;&gt;Line 72:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 72:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;As only one seeker is made available to SGM1 missiles, a [[munition:fact|FixedActive Radar Seeker]] is chosen for this AMM. &amp;lt;span style=&amp;quot;color:#429a30;&amp;quot;&amp;gt;Steerable ACT&amp;lt;/span&amp;gt; in this case has no extra cost penalty over [[munition:fact|Fixed ACT]], but both lack any form of mid-course guidance if it is launched before the target is in range for the seeker to acquire, which may cause it to take an inefficient path and range-out before it hits. It is seduced by [[munition:dl|Missile and Bomber launched Decoys]], moreover, the lack of backup seeker or reject un-validated targets setting on the seeker means this missile is vulnerable to being blinded by radar jamming, instead of going straight until a the primary seeker gets close enough to burn through the jamming. &amp;lt;br&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;As only one seeker is made available to SGM1 missiles, a [[munition:fact|FixedActive Radar Seeker]] is chosen for this AMM. &amp;lt;span style=&amp;quot;color:#429a30;&amp;quot;&amp;gt;Steerable ACT&amp;lt;/span&amp;gt; in this case has no extra cost penalty over [[munition:fact|Fixed ACT]], but both lack any form of mid-course guidance if it is launched before the target is in range for the seeker to acquire, which may cause it to take an inefficient path and range-out before it hits. It is seduced by [[munition:dl|Missile and Bomber launched Decoys]], moreover, the lack of backup seeker or reject un-validated targets setting on the seeker means this missile is vulnerable to being blinded by radar jamming, instead of going straight until a the primary seeker gets close enough to burn through the jamming. &amp;lt;br&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;This [[Munition:sgm-1-balestra#Defensive_Direct_Types|ACT4BF Anti-Missile Missile]] is a defensive AMM programmed to intercept [[munition:sgm-2-temptest|SGM-200 Tempest Missiles]] (One per), [[munition:SGT-3 Pilum|SGT-300 Pilum Torpedo]] (Two per), [[munition:SGM-H-2 Cyclone|SGM-H-200 Cyclone Hybrid Missiles]] (One per), [[munition:sgm-3-atlatl|SGM-H-300 Atlatl Hybrid Missiles]] (Two per), [[Spacecraft#PF-440_Tanto|Tanto Interceptors]] (Two per), and [[Spacecraft#B-86_Claymore|Claymore Bombers]] (Two per&amp;lt;ref&amp;gt;It is not possible to make the matrix settings automatically fire more than 3 interceptors at a given target&amp;lt;/ref&amp;gt;). Its size 4 warhead is sufficient to kill most any of the listed missiles in one shot, but its basic size 4 [[munition:bf|Blast Fragmentation warhead]] is unreliable against small missile targets and often will take 2 or more hits to defeat them, as HE-Frag warheads will deal 0 damage on a failed roll to missiles instead of half-damage as they deal to craft. Its armor penetration is insufficient for defeating [[munition:SGT-3 Pilum|SGT-300 Pilum Torpedoes]], which make take 5 successful intercepts to defeat, in practice likely to be as many as 10 intercepts.&amp;lt;br&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;This [[Munition:sgm-1-balestra#Defensive_Direct_Types|ACT4BF Anti-Missile Missile]] is a defensive AMM programmed to intercept [[munition:sgm-2-temptest|SGM-200 Tempest Missiles]] (One per), [[munition:SGT-3 Pilum|SGT-300 Pilum Torpedo]] (Two per), [[munition:SGM-H-2 Cyclone|SGM-H-200 Cyclone Hybrid Missiles]] (One per), [[munition:sgm-3-atlatl|SGM-H-300 Atlatl Hybrid Missiles]] (Two per), [[Spacecraft#PF-440_Tanto|Tanto Interceptors]] (Two per), and [[Spacecraft#B-86_Claymore|Claymore Bombers]] (Two per&amp;lt;ref&amp;gt;It is not possible to make the matrix settings automatically fire more than 3 interceptors at a given target&amp;lt;/ref&amp;gt;). Its size 4 warhead is sufficient to kill most any of the listed missiles in one shot, but its basic size 4 [[munition:bf|Blast Fragmentation warhead]] is unreliable against small missile targets and often will take 2 or more hits to defeat them, as HE-Frag warheads will deal 0 damage on a failed roll to missiles instead of half-damage as they deal to craft. Its armor penetration is insufficient for defeating [[munition:SGT-3 Pilum|SGT-300 Pilum Torpedoes]], which make take 5 successful intercepts to defeat, in practice likely to be as many as 10 intercepts.&amp;lt;br&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;This tuning is something of a compromise tuning; it retains good agility, making it acceptable as an AMM for intercepting fast and agile Hybrid missiles, and gains 500 meters of range for use &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;used &lt;/del&gt;as an Anti-Craft Missile. This is enough to for it to assist against close-in attacks, like against &amp;lt;span style=&quot;color:#429a30;&quot;&amp;gt;SAH S1&amp;lt;/span&amp;gt; based Tanto strikes, or someone trying to bomb you. In this role its size 4 [[munition:bf|Blast Fragmentation warhead]] will perform much better, able to reliably one or two-shot a [[Spacecraft#PF-440_Tanto|Tanto Interceptor]] or in 5-6 shots kill a [[Spacecraft#B-86_Claymore|Claymore Bomber]].&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;This tuning is something of a compromise tuning; it retains good agility, making it acceptable as an AMM for intercepting fast and agile Hybrid missiles, and gains 500 meters of range for use as an Anti-Craft Missile. This is enough to for it to assist against close-in attacks, like against &amp;lt;span style=&quot;color:#429a30;&quot;&amp;gt;SAH S1&amp;lt;/span&amp;gt; based Tanto strikes, or someone trying to bomb you. In this role its size 4 [[munition:bf|Blast Fragmentation warhead]] will perform much better, able to reliably one or two-shot a [[Spacecraft#PF-440_Tanto|Tanto Interceptor]] or in 5-6 shots kill a [[Spacecraft#B-86_Claymore|Claymore Bomber]].&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;==== SGM-1 Ceremonial Arming Missile ====&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;==== SGM-1 Ceremonial Arming Missile ====&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;

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&lt;/table&gt;</summary>
		<author><name>76561199025325593</name></author>
	</entry>
	<entry>
		<id>https://wiki.hoodedhorse.com/NEBULOUS_Fleet_Command/index.php?title=Starter_Fleet_Guide:Azurite&amp;diff=2580&amp;oldid=prev</id>
		<title>76561199025325593: /* Azurite Squadron */</title>
		<link rel="alternate" type="text/html" href="https://wiki.hoodedhorse.com/NEBULOUS_Fleet_Command/index.php?title=Starter_Fleet_Guide:Azurite&amp;diff=2580&amp;oldid=prev"/>
		<updated>2026-09-25T17:02:12Z</updated>

		<summary type="html">&lt;p&gt;&lt;span class=&quot;autocomment&quot;&gt;Azurite Squadron&lt;/span&gt;&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 17:02, 25 September 2026&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l8&quot;&gt;Line 8:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 8:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;     * Lots of Close-Ranged Ambush Assets and Munitions&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;     * Lots of Close-Ranged Ambush Assets and Munitions&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;     * Long Range Early Warning Radar&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;     * Long Range Early Warning Radar&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;    * Quite durable&lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-added&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;    * Jack of all trades - Good matchups against all of ANS&#039;s Skirmish and Frontline assets&lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-added&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;#039;&amp;#039;&amp;#039;Limitations at a Glance&amp;#039;&amp;#039;&amp;#039;&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;#039;&amp;#039;&amp;#039;Limitations at a Glance&amp;#039;&amp;#039;&amp;#039;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;

&lt;!-- diff cache key NEB_:diff:1.41:old-2579:rev-2580:php=table --&gt;
&lt;/table&gt;</summary>
		<author><name>76561199025325593</name></author>
	</entry>
	<entry>
		<id>https://wiki.hoodedhorse.com/NEBULOUS_Fleet_Command/index.php?title=Starter_Fleet_Guide:Azurite&amp;diff=2579&amp;oldid=prev</id>
		<title>76561199025325593: /* Azurite Squadron */</title>
		<link rel="alternate" type="text/html" href="https://wiki.hoodedhorse.com/NEBULOUS_Fleet_Command/index.php?title=Starter_Fleet_Guide:Azurite&amp;diff=2579&amp;oldid=prev"/>
		<updated>2026-09-25T07:34:49Z</updated>

		<summary type="html">&lt;p&gt;&lt;span class=&quot;autocomment&quot;&gt;Azurite Squadron&lt;/span&gt;&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 07:34, 25 September 2026&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l23&quot;&gt;Line 23:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 23:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Azurite Squadron&amp;#039;s role on the battlefield is to strike Abject Terror into the hearts of any ANS warship poking around the corner. This starter is hyperspecialized for close-ranged ambushes.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Azurite Squadron&amp;#039;s role on the battlefield is to strike Abject Terror into the hearts of any ANS warship poking around the corner. This starter is hyperspecialized for close-ranged ambushes.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;The Ocello-Class Command cruiser sports 42 Letter Opener Size 3 Torpedoes. The maximum effective range of these weapons is a little under 4km, as while the missile lists 4km as it&#039;s maximum range, the corkscrew terminal maneuvers that prevent the missiles from being hardkilled bite into the weapon&#039;s range. That being said, if one can get the Ocello cruiser within that kill range, there would be no way to escape the 6 Torpedoes it can launch in a salvo. Heavier ANS capital ships will require multiple volleys but you don&#039;t need that much and you will need less after hitting the first salvo.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;The &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;[[Ship:ocello#Direct_S3_Missile_Ocello_&amp;amp;_Torpcello:|&lt;/ins&gt;Ocello-Class Command cruiser&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;]] &lt;/ins&gt;sports 42 &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;[[Starter_Fleet_Guide:Azurite#SGT-315_Letter_Opener|&lt;/ins&gt;Letter Opener Size 3 Torpedoes&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;]]&lt;/ins&gt;. The maximum effective range of these weapons is a little under 4km, as while the missile lists 4km as it&#039;s maximum range, the corkscrew terminal maneuvers that prevent the missiles from being hardkilled bite into the weapon&#039;s range. That being said, if one can get the Ocello cruiser within that kill range, there would be no way to escape the 6 Torpedoes it can launch in a salvo. Heavier ANS capital ships will require multiple volleys but you don&#039;t need that much and you will need less after hitting the first salvo.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;It is recommended that you stalk high priority targets with the [[ship:ocello|Ocello]], either using cover to move into position near choke-points, or lanes of egress. Don&#039;t be seen, and try not to be identified until you&#039;re in launch range of your torpedoes.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;It is recommended that you stalk high priority targets with the [[ship:ocello|Ocello]], either using cover to move into position near choke-points, or lanes of egress. Don&#039;t be seen, and try not to be identified until you&#039;re in launch range of your &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;[[Starter_Fleet_Guide:Azurite#SGT-315_Letter_Opener|&lt;/ins&gt;torpedoes&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;]]&lt;/ins&gt;.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;For defense, the Ocello has a few [[Munition:sgm-2-temptest#Anti-Craft_Missiles|anti-bomber Size 2 &amp;quot;Hardtack&amp;quot; missiles]], [[Starter_Fleet_Guide:Azurite#SGM-106_Neostaff|anti-missile missiles (AMMs)]], a softkill suite covering &amp;lt;span style=&amp;quot;color:#c2ce52;&amp;quot;&amp;gt;CMD&amp;lt;/span&amp;gt; &amp;lt;span style=&amp;quot;color:#429a30;&amp;quot;&amp;gt;SAH&amp;lt;/span&amp;gt; and &amp;lt;span style=&amp;quot;color:#429a30;&amp;quot;&amp;gt;ACT&amp;lt;/span&amp;gt;, and [[component:p11-pavise-pdt|20mm Pavisse]] and [[component:mk-95-sarissa-pdt|Sarissa]] point defense turrets. It thus is capable of deflecting panic-launched hybrid strikes, but may be less able to defeat invested missile strikes. Do be careful of firing your [[component:mk-95-sarissa-pdt|Sarissa]] point defense turrets willy-nilly, as they could give your location away.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;For defense, the Ocello has a few [[Munition:sgm-2-temptest#Anti-Craft_Missiles|anti-bomber Size 2 &amp;quot;Hardtack&amp;quot; missiles]], [[Starter_Fleet_Guide:Azurite#SGM-106_Neostaff|anti-missile missiles (AMMs)]], a softkill suite covering &amp;lt;span style=&amp;quot;color:#c2ce52;&amp;quot;&amp;gt;CMD&amp;lt;/span&amp;gt; &amp;lt;span style=&amp;quot;color:#429a30;&amp;quot;&amp;gt;SAH&amp;lt;/span&amp;gt; and &amp;lt;span style=&amp;quot;color:#429a30;&amp;quot;&amp;gt;ACT&amp;lt;/span&amp;gt;, and [[component:p11-pavise-pdt|20mm Pavisse]] and [[component:mk-95-sarissa-pdt|Sarissa]] point defense turrets. It thus is capable of deflecting panic-launched hybrid strikes, but may be less able to defeat invested missile strikes. Do be careful of firing your [[component:mk-95-sarissa-pdt|Sarissa]] point defense turrets willy-nilly, as they could give your location away.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l42&quot;&gt;Line 42:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 42:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;==== SGT-315 Letter Opener ====&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;==== SGT-315 Letter Opener ====&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[[File:Screenshot 2026-09-25 025329.png|thumb|alt=SGT-315 Letter Opener|SGT-315 Letter Opener]]&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[[File:Screenshot 2026-09-25 025329.png|thumb|alt=SGT-315 Letter Opener|SGT-315 Letter Opener]]&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;A [[munition:SGT-3 Pilum|SGT-300 Pilum Torpedo]] with &amp;lt;span style=&quot;color:#c2ce52;&quot;&amp;gt;Command Receiver&amp;lt;/span&amp;gt;/(&amp;lt;span style=&quot;color:#429a30;&quot;&amp;gt;Home On Jam Seeker&amp;lt;/span&amp;gt;) and a size 5 [[munition:hei|HE Impact warhead]].&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Letter Openers are your primary offensive tool. Their use is straightforward: lock the target with your [[component:rf44-pinpoint-radar|&#039;&#039;&#039;RF44 &#039;Pinpoint&#039; Radar&#039;&#039;&#039;]], and make the target regret turning the corner.&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Letter Opener uses the [[munition:cmd|Command Receiver]]/([[munition:hoj|Home On Jam]]) guidance package, and this benefits them in two different ways. The first is the more obvious one- &amp;lt;span style=&quot;color:#c2ce52;&quot;&amp;gt;CMD&amp;lt;/span&amp;gt; is a seeker that is difficult to jam, requiring dedicated infrastructure on a reasonably close ship. The second is much less intuitive; a &amp;lt;span style=&quot;color:#c2ce52;&quot;&amp;gt;CMD&amp;lt;/span&amp;gt; seeker with a backup, in this case &amp;lt;span style=&quot;color:#429a30;&quot;&amp;gt;HOJ&amp;lt;/span&amp;gt;, will go in a [[Missile_Defense#What_is_a_%22Straightrunner%22_Missile?|straight line]] when &amp;lt;span style=&quot;color:#c2ce52;&quot;&amp;gt;Command&amp;lt;/span&amp;gt; is jammed out and that &amp;lt;span style=&quot;color:#429a30;&quot;&amp;gt;HOJ&amp;lt;/span&amp;gt; seeker does not see a target. This means that a &amp;lt;span style=&quot;color:#c2ce52;&quot;&amp;gt;CMD&amp;lt;/span&amp;gt;/(&amp;lt;span style=&quot;color:#429a30;&quot;&amp;gt;HOJ&amp;lt;/span&amp;gt;) torpedo may only be softkilled by a combination of &amp;lt;span style=&quot;color:#429a30;&quot;&amp;gt;radar jammer decoy&amp;lt;/span&amp;gt; and &amp;lt;span style=&quot;color:#c2ce52;&quot;&amp;gt;comms jamming&amp;lt;/span&amp;gt;, or by using &amp;lt;span style=&quot;color:#c2ce52;&quot;&amp;gt;comms jamming&amp;lt;/span&amp;gt; and &amp;lt;span style=&quot;color:#429a30;&quot;&amp;gt; offset radar jamming&amp;lt;/span&amp;gt;. &amp;lt;span style=&quot;color:#429a30;&quot;&amp;gt;HOJ&amp;lt;/span&amp;gt; in particular is selected for its half-point cost; this puts it in competition for &amp;lt;span style=&quot;color:#429a30;&quot;&amp;gt;SAH&amp;lt;/span&amp;gt; or &amp;lt;span style=&quot;color:#b41f32;&quot;&amp;gt;WAKE&amp;lt;/span&amp;gt;, which have similar benefits and downsides in a similar configuration.&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Letter Opener handles penetration of enemy hardkill via two different ways: the first is deployment in higher mass, accomplished via the salvo size of 6 and the rapid programming time. The second is by their engine configuration and terminal maneuvers, which together give them a very maneuverable cork terminal for defeating kinetic hardkill solutions. About 3.2G of turn rate yields enough maneuverability for cork to work consistently against capital ships, while the slow speed of 175 m/s keeps the torpedo agile.&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;==== SGM-262 Hardtack ====&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;==== SGM-262 Hardtack ====&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;

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&lt;/table&gt;</summary>
		<author><name>76561199025325593</name></author>
	</entry>
	<entry>
		<id>https://wiki.hoodedhorse.com/NEBULOUS_Fleet_Command/index.php?title=Starter_Fleet_Guide:Azurite&amp;diff=2577&amp;oldid=prev</id>
		<title>76561199025325593 at 07:26, 25 September 2026</title>
		<link rel="alternate" type="text/html" href="https://wiki.hoodedhorse.com/NEBULOUS_Fleet_Command/index.php?title=Starter_Fleet_Guide:Azurite&amp;diff=2577&amp;oldid=prev"/>
		<updated>2026-09-25T07:26:43Z</updated>

		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 07:26, 25 September 2026&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l25&quot;&gt;Line 25:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 25:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;The Ocello-Class Command cruiser sports 42 Letter Opener Size 3 Torpedoes. The maximum effective range of these weapons is a little under 4km, as while the missile lists 4km as it&amp;#039;s maximum range, the corkscrew terminal maneuvers that prevent the missiles from being hardkilled bite into the weapon&amp;#039;s range. That being said, if one can get the Ocello cruiser within that kill range, there would be no way to escape the 6 Torpedoes it can launch in a salvo. Heavier ANS capital ships will require multiple volleys but you don&amp;#039;t need that much and you will need less after hitting the first salvo.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;The Ocello-Class Command cruiser sports 42 Letter Opener Size 3 Torpedoes. The maximum effective range of these weapons is a little under 4km, as while the missile lists 4km as it&amp;#039;s maximum range, the corkscrew terminal maneuvers that prevent the missiles from being hardkilled bite into the weapon&amp;#039;s range. That being said, if one can get the Ocello cruiser within that kill range, there would be no way to escape the 6 Torpedoes it can launch in a salvo. Heavier ANS capital ships will require multiple volleys but you don&amp;#039;t need that much and you will need less after hitting the first salvo.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;It is recommended that you stalk high priority targets with the Ocello, either using cover to move into position near &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;chokepoints&lt;/del&gt;, or lanes of egress. Don&#039;t be seen, and try not to be identified until you&#039;re in launch range of your torpedoes.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;It is recommended that you stalk high priority targets with the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;[[ship:ocello|&lt;/ins&gt;Ocello&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;]]&lt;/ins&gt;, either using cover to move into position near &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;choke-points&lt;/ins&gt;, or lanes of egress. Don&#039;t be seen, and try not to be identified until you&#039;re in launch range of your torpedoes.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;For defense, the Ocello has a few [[Munition:sgm-2-temptest#Anti-Craft_Missiles|anti-bomber Size 2 &quot;Hardtack&quot; missiles]], [[Starter_Fleet_Guide:Azurite#SGM-106_Neostaff|anti-missile missiles (AMMs)]], a softkill suite covering CMD SAH and ACT, and [[component:p11-pavise-pdt|20mm Pavisse]] and [[component:mk-95-sarissa-pdt|Sarissa]] point defense turrets. It thus is capable of deflecting panic-launched hybrid strikes, but may be less able to defeat invested missile strikes. Do be careful of firing your [[component:mk-95-sarissa-pdt|Sarissa]] point defense turrets willy-nilly, as they could give your location away.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;For defense, the Ocello has a few [[Munition:sgm-2-temptest#Anti-Craft_Missiles|anti-bomber Size 2 &quot;Hardtack&quot; missiles]], [[Starter_Fleet_Guide:Azurite#SGM-106_Neostaff|anti-missile missiles (AMMs)]], a softkill suite covering &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&amp;lt;span style=&quot;color:#c2ce52;&quot;&amp;gt;&lt;/ins&gt;CMD&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&amp;lt;/span&amp;gt; &amp;lt;span style=&quot;color:#429a30;&quot;&amp;gt;&lt;/ins&gt;SAH&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&amp;lt;/span&amp;gt; &lt;/ins&gt;and &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&amp;lt;span style=&quot;color:#429a30;&quot;&amp;gt;&lt;/ins&gt;ACT&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&amp;lt;/span&amp;gt;&lt;/ins&gt;, and [[component:p11-pavise-pdt|20mm Pavisse]] and [[component:mk-95-sarissa-pdt|Sarissa]] point defense turrets. It thus is capable of deflecting panic-launched hybrid strikes, but may be less able to defeat invested missile strikes. Do be careful of firing your [[component:mk-95-sarissa-pdt|Sarissa]] point defense turrets willy-nilly, as they could give your location away.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;For although Azurite is an excellent ambusher, ANS [[Ship:keystone#Beam_Destroyer:|Keystone-class destroyers with beams]] can annihilate it with their 6km beams. It is imperative that both early warning radar and shuttles are used to screen and clear out enemy Keystones, which can outrange Azruite&amp;#039;s torpedoes and inflict mortal damage to the valuable command cruiser.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;For although Azurite is an excellent ambusher, ANS [[Ship:keystone#Beam_Destroyer:|Keystone-class destroyers with beams]] can annihilate it with their 6km beams. It is imperative that both early warning radar and shuttles are used to screen and clear out enemy Keystones, which can outrange Azruite&amp;#039;s torpedoes and inflict mortal damage to the valuable command cruiser.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;

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&lt;/table&gt;</summary>
		<author><name>76561199025325593</name></author>
	</entry>
	<entry>
		<id>https://wiki.hoodedhorse.com/NEBULOUS_Fleet_Command/index.php?title=Starter_Fleet_Guide:Azurite&amp;diff=2576&amp;oldid=prev</id>
		<title>76561199025325593: /* Torpedo Cruiser: Abject Terror */</title>
		<link rel="alternate" type="text/html" href="https://wiki.hoodedhorse.com/NEBULOUS_Fleet_Command/index.php?title=Starter_Fleet_Guide:Azurite&amp;diff=2576&amp;oldid=prev"/>
		<updated>2026-09-25T07:24:48Z</updated>

		<summary type="html">&lt;p&gt;&lt;span class=&quot;autocomment&quot;&gt;Torpedo Cruiser: Abject Terror&lt;/span&gt;&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 07:24, 25 September 2026&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l27&quot;&gt;Line 27:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 27:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;It is recommended that you stalk high priority targets with the Ocello, either using cover to move into position near chokepoints, or lanes of egress. Don&amp;#039;t be seen, and try not to be identified until you&amp;#039;re in launch range of your torpedoes.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;It is recommended that you stalk high priority targets with the Ocello, either using cover to move into position near chokepoints, or lanes of egress. Don&amp;#039;t be seen, and try not to be identified until you&amp;#039;re in launch range of your torpedoes.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;For defense, the Ocello has a few [[Munition:sgm-2-temptest#Anti-Craft_Missiles|anti-bomber Size 2 &quot;Hardtack&quot; missiles]], anti-missile missiles, a softkill suite, and 20mm Pavisse and Sarissa point defense turrets. It thus is capable of deflecting panic-launched hybrid strikes, but may be less able to defeat invested missile strikes. Do be careful of firing your Sarissa point defense turrets willy-nilly as they could give your location away.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;For defense, the Ocello has a few [[Munition:sgm-2-temptest#Anti-Craft_Missiles|anti-bomber Size 2 &quot;Hardtack&quot; missiles]], &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;[[Starter_Fleet_Guide:Azurite#SGM-106_Neostaff|&lt;/ins&gt;anti-missile missiles &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;(AMMs)]]&lt;/ins&gt;, a softkill suite &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;covering CMD SAH and ACT&lt;/ins&gt;, and &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;[[component:p11-pavise-pdt|&lt;/ins&gt;20mm Pavisse&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;]] &lt;/ins&gt;and &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;[[component:mk-95-sarissa-pdt|&lt;/ins&gt;Sarissa&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;]] &lt;/ins&gt;point defense turrets. It thus is capable of deflecting panic-launched hybrid strikes, but may be less able to defeat invested missile strikes. Do be careful of firing your &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;[[component:mk-95-sarissa-pdt|&lt;/ins&gt;Sarissa&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;]] &lt;/ins&gt;point defense turrets willy-nilly&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;, &lt;/ins&gt;as they could give your location away.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;For although Azurite is an excellent ambusher, ANS [[Ship:keystone#Beam_Destroyer:|Keystone-class destroyers with beams]] can annihilate it with their 6km beams. It is imperative that both early warning radar and shuttles are used to screen and clear out enemy Keystones, which can outrange Azruite&amp;#039;s torpedoes and inflict mortal damage to the valuable command cruiser.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;For although Azurite is an excellent ambusher, ANS [[Ship:keystone#Beam_Destroyer:|Keystone-class destroyers with beams]] can annihilate it with their 6km beams. It is imperative that both early warning radar and shuttles are used to screen and clear out enemy Keystones, which can outrange Azruite&amp;#039;s torpedoes and inflict mortal damage to the valuable command cruiser.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;

&lt;!-- diff cache key NEB_:diff:1.41:old-2575:rev-2576:php=table --&gt;
&lt;/table&gt;</summary>
		<author><name>76561199025325593</name></author>
	</entry>
	<entry>
		<id>https://wiki.hoodedhorse.com/NEBULOUS_Fleet_Command/index.php?title=Starter_Fleet_Guide:Azurite&amp;diff=2575&amp;oldid=prev</id>
		<title>76561199025325593: /* SGM-262 Hardtack */</title>
		<link rel="alternate" type="text/html" href="https://wiki.hoodedhorse.com/NEBULOUS_Fleet_Command/index.php?title=Starter_Fleet_Guide:Azurite&amp;diff=2575&amp;oldid=prev"/>
		<updated>2026-09-25T07:21:32Z</updated>

		<summary type="html">&lt;p&gt;&lt;span class=&quot;autocomment&quot;&gt;SGM-262 Hardtack&lt;/span&gt;&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 07:21, 25 September 2026&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l46&quot;&gt;Line 46:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 46:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;==== SGM-262 Hardtack ====&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;==== SGM-262 Hardtack ====&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[[File:Screenshot 2026-09-25 025513.png|thumb|alt=SGM-262 Hardtack|SGM-262 Hardtack]]&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[[File:Screenshot 2026-09-25 025513.png|thumb|alt=SGM-262 Hardtack|SGM-262 Hardtack]]&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;A [[Munition:sgm-2-temptest#Anti-Craft_Missiles|SGM-200 Tempest Missile]] with &amp;lt;span style=&quot;color:#&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;429a30&lt;/del&gt;;&quot;&amp;gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;ACT&lt;/del&gt;&amp;lt;/span&amp;gt;/(&amp;lt;span style=&quot;color:#b41f32;&quot;&amp;gt;WAKE&amp;lt;/span&amp;gt;) and a size 6 [[munition:bf|Blast Fragmentation warhead]].&amp;lt;br&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;A [[Munition:sgm-2-temptest#Anti-Craft_Missiles|SGM-200 Tempest Missile]] with &amp;lt;span style=&quot;color:#&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;c2ce52&lt;/ins&gt;;&quot;&amp;gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;CMD&lt;/ins&gt;&amp;lt;/span&amp;gt;/(&amp;lt;span style=&quot;color:#b41f32;&quot;&amp;gt;WAKE&amp;lt;/span&amp;gt;) and a size 6 [[munition:bf|Blast Fragmentation warhead]].&amp;lt;br&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;This uses a &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&amp;lt;span style=&quot;color&lt;/del&gt;:&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;#c2ce52;&quot;&amp;gt;CMD&amp;lt;/span&amp;gt; &lt;/del&gt;primary seeker, which means the missile will lose track if the target stops being tracked. It is most reliable within 5km of an [[component:ithica-bridgemaster|&#039;&#039;&#039;Ithaca Bridgemaster&#039;&#039;&#039;]] Radar for it&#039;s high track quality. It is programmed to intercept [[Spacecraft#B-86_Claymore|Claymore Bombers]] (One per). Its size 6 [[munition:bf|Blast Fragmentation warhead]] is chosen because it can one-shot [[Spacecraft#B-86_Claymore|Claymore Bombers]]&amp;lt;ref&amp;gt;It will need 2 hits against Ablative foam bombers, and against stealth craft, failed rolls will do zero damage instead of half.&amp;lt;/ref&amp;gt;&amp;lt;br&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;This uses a &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;[[munition&lt;/ins&gt;:&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;cmd|Command]] &lt;/ins&gt;primary seeker, which means the missile will lose track if the target stops being tracked. It is most reliable within 5km of an [[component:ithica-bridgemaster|&#039;&#039;&#039;Ithaca Bridgemaster&#039;&#039;&#039;]] Radar for it&#039;s high track quality. It is programmed to intercept [[Spacecraft#B-86_Claymore|Claymore Bombers]] (One per). Its size 6 [[munition:bf|Blast Fragmentation warhead]] is chosen because it can one-shot [[Spacecraft#B-86_Claymore|Claymore Bombers]]&amp;lt;ref&amp;gt;It will need 2 hits against Ablative foam bombers, and against stealth craft, failed rolls will do zero damage instead of half.&amp;lt;/ref&amp;gt;&amp;lt;br&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;The &amp;lt;span style=&amp;quot;color:#b41f32;&amp;quot;&amp;gt;WAKE&amp;lt;/span&amp;gt; secondary serves to trigger craft default evasion that overwrites the normal evasion triggered by &amp;lt;span style=&amp;quot;color:#c2ce52;&amp;quot;&amp;gt;CMD&amp;lt;/span&amp;gt; seekers, that being to run away, meaning targeted craft will by default spend their time attempting to hide their rear aspect from the &amp;lt;span style=&amp;quot;color:#b41f32;&amp;quot;&amp;gt;WAKE&amp;lt;/span&amp;gt; seeker of the missile. This helps prevent the target from escaping, increasing the missile&amp;#039;s effective range.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;The &amp;lt;span style=&amp;quot;color:#b41f32;&amp;quot;&amp;gt;WAKE&amp;lt;/span&amp;gt; secondary serves to trigger craft default evasion that overwrites the normal evasion triggered by &amp;lt;span style=&amp;quot;color:#c2ce52;&amp;quot;&amp;gt;CMD&amp;lt;/span&amp;gt; seekers, that being to run away, meaning targeted craft will by default spend their time attempting to hide their rear aspect from the &amp;lt;span style=&amp;quot;color:#b41f32;&amp;quot;&amp;gt;WAKE&amp;lt;/span&amp;gt; seeker of the missile. This helps prevent the target from escaping, increasing the missile&amp;#039;s effective range.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;

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		<author><name>76561199025325593</name></author>
	</entry>
	<entry>
		<id>https://wiki.hoodedhorse.com/NEBULOUS_Fleet_Command/index.php?title=Starter_Fleet_Guide:Azurite&amp;diff=2574&amp;oldid=prev</id>
		<title>76561199025325593: /* SGM-262 Hardtack */</title>
		<link rel="alternate" type="text/html" href="https://wiki.hoodedhorse.com/NEBULOUS_Fleet_Command/index.php?title=Starter_Fleet_Guide:Azurite&amp;diff=2574&amp;oldid=prev"/>
		<updated>2026-09-25T07:20:21Z</updated>

		<summary type="html">&lt;p&gt;&lt;span class=&quot;autocomment&quot;&gt;SGM-262 Hardtack&lt;/span&gt;&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 07:20, 25 September 2026&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l46&quot;&gt;Line 46:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 46:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;==== SGM-262 Hardtack ====&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;==== SGM-262 Hardtack ====&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[[File:Screenshot 2026-09-25 025513.png|thumb|alt=SGM-262 Hardtack|SGM-262 Hardtack]]&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[[File:Screenshot 2026-09-25 025513.png|thumb|alt=SGM-262 Hardtack|SGM-262 Hardtack]]&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt; &lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;A [[Munition:sgm-2-temptest#Anti-Craft_Missiles|SGM-200 Tempest Missile]] with &amp;lt;span style=&quot;color:#429a30;&quot;&amp;gt;ACT&amp;lt;/span&amp;gt;/(&amp;lt;span style=&quot;color:#b41f32;&quot;&amp;gt;WAKE&amp;lt;/span&amp;gt;) and a size 6 [[munition:bf|Blast Fragmentation warhead]].&amp;lt;br&amp;gt;&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;This uses a &amp;lt;span style=&quot;color:#c2ce52;&quot;&amp;gt;CMD&amp;lt;/span&amp;gt; primary seeker, which means the missile will lose track if the target stops being tracked. It is most reliable within 5km of an [[component:ithica-bridgemaster|&#039;&#039;&#039;Ithaca Bridgemaster&#039;&#039;&#039;]] Radar for it&#039;s high track quality. It is programmed to intercept [[Spacecraft#B-86_Claymore|Claymore Bombers]] (One per). Its size 6 [[munition:bf|Blast Fragmentation warhead]] is chosen because it can one-shot [[Spacecraft#B-86_Claymore|Claymore Bombers]]&amp;lt;ref&amp;gt;It will need 2 hits against Ablative foam bombers, and against stealth craft, failed rolls will do zero damage instead of half.&amp;lt;/ref&amp;gt;&amp;lt;br&amp;gt;&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;The &amp;lt;span style=&quot;color:#b41f32;&quot;&amp;gt;WAKE&amp;lt;/span&amp;gt; secondary serves to trigger craft default evasion that overwrites the normal evasion triggered by &amp;lt;span style=&quot;color:#c2ce52;&quot;&amp;gt;CMD&amp;lt;/span&amp;gt; seekers, that being to run away, meaning targeted craft will by default spend their time attempting to hide their rear aspect from the &amp;lt;span style=&quot;color:#b41f32;&quot;&amp;gt;WAKE&amp;lt;/span&amp;gt; seeker of the missile. This helps prevent the target from escaping, increasing the missile&#039;s effective range.&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;==== SGM-106 Neostaff ====&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;==== SGM-106 Neostaff ====&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;

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&lt;/table&gt;</summary>
		<author><name>76561199025325593</name></author>
	</entry>
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