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	<title>Munition:sgm-3-atlatl - Revision history</title>
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	<updated>2026-10-24T00:26:52Z</updated>
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		<title>76561199025325593 at 05:14, 16 October 2026</title>
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		<updated>2026-10-16T05:14:50Z</updated>

		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
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				&lt;col class=&quot;diff-content&quot; /&gt;
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				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 05:14, 16 October 2026&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l29&quot;&gt;Line 29:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 29:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;The &amp;#039;&amp;#039;&amp;#039;SGM-H-3 Atlatl&amp;#039;&amp;#039;&amp;#039;, commonly referred to as an &amp;quot;S3H&amp;quot;, is the most common missile in most ANS missile fleet archetypes. They provide very good PD penetration, which more than makes up for their increased cost over the non-hybrid SGM-2.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;The &amp;#039;&amp;#039;&amp;#039;SGM-H-3 Atlatl&amp;#039;&amp;#039;&amp;#039;, commonly referred to as an &amp;quot;S3H&amp;quot;, is the most common missile in most ANS missile fleet archetypes. They provide very good PD penetration, which more than makes up for their increased cost over the non-hybrid SGM-2.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Like it&#039;s smaller cousin the [[SGM-H-2 Cyclone]], the S3H has access to several unique designs enabled by the extremely high speed of hybrids, particularly the HEKP warhead and TTGI tunings. Compared to the S2H, the S3H can be carried at a lower cost per warhead, meaning a VLS-3 fully loaded with S3H is easier to fit out (for an accordingly lower mag depth) than the same mount equipped with a VLS-2 loaded with S2H. This leads most ANS missile archetypes to use high investment S3H paired with medium investment S2H, though some fleet archetypes do go all-in on either S2H or S3H.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Like it&#039;s smaller cousin the [[&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;[munition:&lt;/ins&gt;SGM-H-2 &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Cyclone|SGM-H-200 &lt;/ins&gt;Cyclone]], the S3H has access to several unique designs enabled by the extremely high speed of hybrids, particularly the HEKP warhead and TTGI tunings. Compared to the S2H, the S3H can be carried at a lower cost per warhead, meaning a VLS-3 fully loaded with S3H is easier to fit out (for an accordingly lower mag depth) than the same mount equipped with a VLS-2 loaded with S2H. This leads most ANS missile archetypes to use high investment S3H paired with medium investment S2H, though some fleet archetypes do go all-in on either S2H or S3H.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;== Design Considerations ==&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;== Design Considerations ==&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;The &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;S2H &lt;/del&gt;is the most generalist missile in ANS&#039;s arsenal. They generally cost between &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;10&lt;/del&gt;-&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;20 &lt;/del&gt;points apiece, though lower and higher investment &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;S2H &lt;/del&gt;are used. Seekers vary widely to meet the desired price. Terminal maneuvers are typically either no terminals or weave; HEKP missiles almost always use no terminals to get consistent hits down the length of the ship.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;The &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;S3H &lt;/ins&gt;is the most generalist missile in ANS&#039;s arsenal. They generally cost between &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;15&lt;/ins&gt;-&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;50 &lt;/ins&gt;points apiece, though lower and higher investment &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;S3H &lt;/ins&gt;are used. Seekers vary widely to meet the desired price. Terminal maneuvers are typically either no terminals or weave; HEKP missiles almost always use no terminals to get consistent hits down the length of the ship.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;=== Warhead ===&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;=== Warhead ===&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Anti-ship warheads can be HE Shaped or HEKP depending on desired price. HE Shaped is more points efficient, while HEKP is able to [[Component Damage#Damage Threshold|DT break]] and can deliver large amounts of damage much quicker. This incentivizes initial salvos of HE Shaped missiles to bring components down to low HP, followed by HEKP missiles to grey the components. The warhead mix across an entire fleet is generally &amp;#039;&amp;#039;at most&amp;#039;&amp;#039; 1 HEKP for every 1 HE Shaped, and most cruise missile fleets run closer to 1 HEKP for every 2 HE Shaped.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Anti-ship warheads can be HE Shaped or HEKP depending on desired price. HE Shaped is more points efficient, while HEKP is able to [[Component Damage#Damage Threshold|DT break]] and can deliver large amounts of damage much quicker. This incentivizes initial salvos of HE Shaped missiles to bring components down to low HP, followed by HEKP missiles to grey the components. The warhead mix across an entire fleet is generally &amp;#039;&amp;#039;at most&amp;#039;&amp;#039; 1 HEKP for every 1 HE Shaped, and most cruise missile fleets run closer to 1 HEKP for every 2 HE Shaped.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Anti-craft warheads are almost always HE &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Shaped using the ADASH tuning&lt;/del&gt;. HE &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Frag &lt;/del&gt;is almost never used because &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;a max-size S2H blast-frag warhead does about 134.6 damage, just under a bomber&#039;s 135 HP, so it cannot destroy a bomber in &lt;/del&gt;one &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;detonation. It likewise struggles to kill more than &lt;/del&gt;one &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;target, unlike HE-Frag S3H ACMs, thus giving little benefit while not providing the dual-purpose role of ADASH. In contrast HE Frag [[Munition:sgm-2-temptest#Anti-Craft_Missiles|S2s]] and S3H can kill multiple targets, so those are preferred when multi-kill is desired&lt;/del&gt;.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Anti-craft warheads are almost always HE&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;-frag&lt;/ins&gt;. HE &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;shaped &lt;/ins&gt;is almost never used because &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;the limited cell count and greater cost per missile significantly impact ones ability to trade &lt;/ins&gt;one &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;missile for &lt;/ins&gt;one &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;craft&lt;/ins&gt;.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;=== Stages ===&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;=== Stages ===&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;As a hybrid, the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;S2H &lt;/del&gt;has a slow first stage (the &quot;cruise&quot; stage) and a fast second stage (the &quot;sprint&quot; stage). The staging is triggered when ANY of the following occur:&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;As a hybrid, the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;S3H &lt;/ins&gt;has a slow first stage (the &quot;cruise&quot; stage) and a fast second stage (the &quot;sprint&quot; stage). The staging is triggered when ANY of the following occur:&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* A range-capable seeker (e.g. ACT, EO, CMD) sees a target AND the missile is within staging range of the target AND no higher priority seeker sees a target&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* A range-capable seeker (e.g. ACT, EO, CMD) sees a target AND the missile is within staging range of the target AND no higher priority seeker sees a target&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* A direction-only seeker (e.g. ARAD, HOJ, SAH, WAKE) sees a target AND no higher priority seeker sees a target&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* A direction-only seeker (e.g. ARAD, HOJ, SAH, WAKE) sees a target AND no higher priority seeker sees a target&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l47&quot;&gt;Line 47:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 47:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Staging behavior can be tuned to cause the missile to wobble after staging, generally called the &amp;quot;min-angle trick&amp;quot; due to using quirks with the minimum angle setting on direct missiles. This allows direct hybrids to get the effects of weave terminals without needing to pay for it.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Staging behavior can be tuned to cause the missile to wobble after staging, generally called the &amp;quot;min-angle trick&amp;quot; due to using quirks with the minimum angle setting on direct missiles. This allows direct hybrids to get the effects of weave terminals without needing to pay for it.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;The cruise stage on S3H is generally tuned to have minimum maneuverability, with the fastest speed that attains the desired range. Cruise &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;S2H &lt;/del&gt;typically have 20+km range, while direct &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;S2H &lt;/del&gt;typically use max speed as the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;13.234km &lt;/del&gt;range is more than enough for any direct missile.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;The cruise stage on S3H is generally tuned to have minimum maneuverability, with the fastest speed that attains the desired range. Cruise &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;S3H &lt;/ins&gt;typically have 20+km range, while direct &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;S3H &lt;/ins&gt;typically use max speed as the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;xxxxkm &lt;/ins&gt;range is more than enough for any direct missile.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;The sprint stage on S3H has a wide variety of tunings, though generally they bias towards speed/range and away from maneuver. &amp;#039;&amp;#039;&amp;#039;Speed on the sprint stage costs points.&amp;#039;&amp;#039;&amp;#039; Note that direction-only seekers force a minimum range (e.g. ARAD forces the sprint stage to have at least 3km range, preferably more).&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;The sprint stage on S3H has a wide variety of tunings, though generally they bias towards speed/range and away from maneuver. &amp;#039;&amp;#039;&amp;#039;Speed on the sprint stage costs points.&amp;#039;&amp;#039;&amp;#039; Note that direction-only seekers force a minimum range (e.g. ARAD forces the sprint stage to have at least 3km range, preferably more).&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;

&lt;!-- diff cache key NEB_:diff:1.41:old-4039:rev-4052:php=table --&gt;
&lt;/table&gt;</summary>
		<author><name>76561199025325593</name></author>
	</entry>
	<entry>
		<id>https://wiki.hoodedhorse.com/NEBULOUS_Fleet_Command/index.php?title=Munition:sgm-3-atlatl&amp;diff=4039&amp;oldid=prev</id>
		<title>76561199025325593: /* Detailed Stats */</title>
		<link rel="alternate" type="text/html" href="https://wiki.hoodedhorse.com/NEBULOUS_Fleet_Command/index.php?title=Munition:sgm-3-atlatl&amp;diff=4039&amp;oldid=prev"/>
		<updated>2026-10-16T04:49:09Z</updated>

		<summary type="html">&lt;p&gt;&lt;span class=&quot;autocomment&quot;&gt;Detailed Stats&lt;/span&gt;&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 04:49, 16 October 2026&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l98&quot;&gt;Line 98:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 98:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* [[Ship:sprinter#Sprinter_Bomber:|Sprinter bombers - direct sprinters]]&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* [[Ship:sprinter#Sprinter_Bomber:|Sprinter bombers - direct sprinters]]&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;== Detailed Stats ==&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;== Detailed Stats &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;This is place-holder copied from S2H page &lt;/ins&gt;==&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;{| class=&amp;quot;wikitable&amp;quot;&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;{| class=&amp;quot;wikitable&amp;quot;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;! Main Speed !! Thruster Speed !! Range !! Acceleration !! Top Speed In !! Turn Rate !! Radar box, m (width × height × length) !! Side-on !! Nose-on !! 45° off nose, level !! Peak, banked 45° (angle off nose)&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;! Main Speed !! Thruster Speed !! Range !! Acceleration !! Top Speed In !! Turn Rate !! Radar box, m (width × height × length) !! Side-on !! Nose-on !! 45° off nose, level !! Peak, banked 45° (angle off nose)&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l106&quot;&gt;Line 106:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 106:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;{| class=&amp;quot;wikitable&amp;quot;&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;{| class=&amp;quot;wikitable&amp;quot;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;! &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&#039;&#039;&#039;This is place-holder copied from S2H page&#039;&#039;&#039;&lt;/del&gt;Engine/Warhead Size&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;! Engine/Warhead Size&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;! HE Shaped Damage&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;! HE Shaped Damage&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;! HEKP Damage&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;! HEKP Damage&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>76561199025325593</name></author>
	</entry>
	<entry>
		<id>https://wiki.hoodedhorse.com/NEBULOUS_Fleet_Command/index.php?title=Munition:sgm-3-atlatl&amp;diff=4038&amp;oldid=prev</id>
		<title>76561199025325593 at 04:48, 16 October 2026</title>
		<link rel="alternate" type="text/html" href="https://wiki.hoodedhorse.com/NEBULOUS_Fleet_Command/index.php?title=Munition:sgm-3-atlatl&amp;diff=4038&amp;oldid=prev"/>
		<updated>2026-10-16T04:48:36Z</updated>

		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 04:48, 16 October 2026&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l106&quot;&gt;Line 106:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 106:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;{| class=&amp;quot;wikitable&amp;quot;&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;{| class=&amp;quot;wikitable&amp;quot;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;! Engine/Warhead Size&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;! &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&#039;&#039;&#039;This is place-holder copied from S2H page&#039;&#039;&#039;&lt;/ins&gt;Engine/Warhead Size&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;! HE Shaped Damage&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;! HE Shaped Damage&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;! HEKP Damage&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;! HEKP Damage&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>76561199025325593</name></author>
	</entry>
	<entry>
		<id>https://wiki.hoodedhorse.com/NEBULOUS_Fleet_Command/index.php?title=Munition:sgm-3-atlatl&amp;diff=4036&amp;oldid=prev</id>
		<title>76561199025325593: /* Common S3H Fleet Archetypes */</title>
		<link rel="alternate" type="text/html" href="https://wiki.hoodedhorse.com/NEBULOUS_Fleet_Command/index.php?title=Munition:sgm-3-atlatl&amp;diff=4036&amp;oldid=prev"/>
		<updated>2026-10-16T04:46:37Z</updated>

		<summary type="html">&lt;p&gt;&lt;span class=&quot;autocomment&quot;&gt;Common S3H Fleet Archetypes&lt;/span&gt;&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 04:46, 16 October 2026&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l92&quot;&gt;Line 92:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 92:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;== Common S3H Fleet Archetypes ==&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;== Common S3H Fleet Archetypes ==&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* Frontline backpacks &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;(especially ADASH)&lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* Frontline backpacks&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* [[Ship:axford#Cruise_Missile_Axford_&amp;amp;_Esper:|Esper (Hemlock-likes) - cruise + beam CH]]&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* [[Ship:axford#Cruise_Missile_Axford_&amp;amp;_Esper:|Esper (Hemlock-likes) - cruise + beam CH]]&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* [[Ship:raines#Cruise_Missile_Frigate_&amp;amp;_Yub_Frigate:|Yub frigates]]&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* [[Ship:raines#Cruise_Missile_Frigate_&amp;amp;_Yub_Frigate:|Yub frigates]]&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>76561199025325593</name></author>
	</entry>
	<entry>
		<id>https://wiki.hoodedhorse.com/NEBULOUS_Fleet_Command/index.php?title=Munition:sgm-3-atlatl&amp;diff=4035&amp;oldid=prev</id>
		<title>76561199025325593: /* Common S3H Fleet Archetypes */</title>
		<link rel="alternate" type="text/html" href="https://wiki.hoodedhorse.com/NEBULOUS_Fleet_Command/index.php?title=Munition:sgm-3-atlatl&amp;diff=4035&amp;oldid=prev"/>
		<updated>2026-10-16T04:46:26Z</updated>

		<summary type="html">&lt;p&gt;&lt;span class=&quot;autocomment&quot;&gt;Common S3H Fleet Archetypes&lt;/span&gt;&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 04:46, 16 October 2026&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l94&quot;&gt;Line 94:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 94:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* Frontline backpacks (especially ADASH)&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* Frontline backpacks (especially ADASH)&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* [[Ship:axford#Cruise_Missile_Axford_&amp;amp;_Esper:|Esper (Hemlock-likes) - cruise + beam CH]]&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* [[Ship:axford#Cruise_Missile_Axford_&amp;amp;_Esper:|Esper (Hemlock-likes) - cruise + beam CH]]&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;* [[Ship:vauxhall#Direct_S2H_CL_&amp;amp;_Yes_God:|Yesgod - direct CL]]&lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-added&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* [[Ship:raines#Cruise_Missile_Frigate_&amp;amp;_Yub_Frigate:|Yub frigates]]&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* [[Ship:raines#Cruise_Missile_Frigate_&amp;amp;_Yub_Frigate:|Yub frigates]]&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* [[Ship:raines#Direct_Missile_Frigate:|Direct frigates]]&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* [[Ship:raines#Direct_Missile_Frigate:|Direct frigates]]&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>76561199025325593</name></author>
	</entry>
	<entry>
		<id>https://wiki.hoodedhorse.com/NEBULOUS_Fleet_Command/index.php?title=Munition:sgm-3-atlatl&amp;diff=4034&amp;oldid=prev</id>
		<title>76561199025325593: /* Defensive Missiles */</title>
		<link rel="alternate" type="text/html" href="https://wiki.hoodedhorse.com/NEBULOUS_Fleet_Command/index.php?title=Munition:sgm-3-atlatl&amp;diff=4034&amp;oldid=prev"/>
		<updated>2026-10-16T04:46:10Z</updated>

		<summary type="html">&lt;p&gt;&lt;span class=&quot;autocomment&quot;&gt;Defensive Missiles&lt;/span&gt;&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 04:46, 16 October 2026&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l89&quot;&gt;Line 89:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 89:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;==== Defensive Missiles ====&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;==== Defensive Missiles ====&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;HE-Frag ACMs using the S2H body, while possible, are usually skipped in favor of ANS&#039;s better options, either the multi-purpose ADASH described above or &lt;/del&gt;HE-Frag S3H ACMs &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;which &lt;/del&gt;reliably multi-kill even bombers.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;HE-Frag S3H ACMs &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;can &lt;/ins&gt;reliably multi-kill even bombers &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;using ablative foam&lt;/ins&gt;.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;== Common S3H Fleet Archetypes ==&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;== Common S3H Fleet Archetypes ==&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>76561199025325593</name></author>
	</entry>
	<entry>
		<id>https://wiki.hoodedhorse.com/NEBULOUS_Fleet_Command/index.php?title=Munition:sgm-3-atlatl&amp;diff=4031&amp;oldid=prev</id>
		<title>76561199025325593 at 04:41, 16 October 2026</title>
		<link rel="alternate" type="text/html" href="https://wiki.hoodedhorse.com/NEBULOUS_Fleet_Command/index.php?title=Munition:sgm-3-atlatl&amp;diff=4031&amp;oldid=prev"/>
		<updated>2026-10-16T04:41:09Z</updated>

		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 04:41, 16 October 2026&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l29&quot;&gt;Line 29:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 29:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;The &amp;#039;&amp;#039;&amp;#039;SGM-H-3 Atlatl&amp;#039;&amp;#039;&amp;#039;, commonly referred to as an &amp;quot;S3H&amp;quot;, is the most common missile in most ANS missile fleet archetypes. They provide very good PD penetration, which more than makes up for their increased cost over the non-hybrid SGM-2.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;The &amp;#039;&amp;#039;&amp;#039;SGM-H-3 Atlatl&amp;#039;&amp;#039;&amp;#039;, commonly referred to as an &amp;quot;S3H&amp;quot;, is the most common missile in most ANS missile fleet archetypes. They provide very good PD penetration, which more than makes up for their increased cost over the non-hybrid SGM-2.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Like it&#039;s smaller cousin the [[SGM-H-2 Cyclone]], the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;S4H &lt;/del&gt;has access to several unique designs enabled by the extremely high speed of hybrids, particularly the HEKP warhead and TTGI tunings. Compared to the S2H, the S3H can be carried at a lower cost per warhead, meaning a VLS-3 fully loaded with S3H is easier to fit out (for an accordingly lower mag depth) than the same mount equipped with a VLS-2 loaded with S2H. This leads most ANS missile archetypes to use high investment S3H paired with medium investment S2H, though some fleet archetypes do go all-in on either S2H or S3H.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Like it&#039;s smaller cousin the [[SGM-H-2 Cyclone]], the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;S3H &lt;/ins&gt;has access to several unique designs enabled by the extremely high speed of hybrids, particularly the HEKP warhead and TTGI tunings. Compared to the S2H, the S3H can be carried at a lower cost per warhead, meaning a VLS-3 fully loaded with S3H is easier to fit out (for an accordingly lower mag depth) than the same mount equipped with a VLS-2 loaded with S2H. This leads most ANS missile archetypes to use high investment S3H paired with medium investment S2H, though some fleet archetypes do go all-in on either S2H or S3H.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;== Design Considerations ==&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;== Design Considerations ==&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;

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		<author><name>76561199025325593</name></author>
	</entry>
	<entry>
		<id>https://wiki.hoodedhorse.com/NEBULOUS_Fleet_Command/index.php?title=Munition:sgm-3-atlatl&amp;diff=4030&amp;oldid=prev</id>
		<title>76561199025325593: Created page with &quot;{| class=&quot;wikitable&quot; style=&quot;float:right; margin-left: 20px;&quot; !colspan=&quot;2&quot;| &#039;&#039;&#039;SGM-H-3 Atlatl&#039;&#039;&#039; |- | colspan=&quot;2&quot; style=&quot;text-align:center;&quot; | 200px |- | Type || Hybrid |- | Size || 3 |- | Integrity || 60 HP |- | Wall Thickness || 0.05 cm |- | Socket Weight || 1.8x |- | Programming Time || 16 sec |- | Available Warheads || HEI/HEKP/BF/BFEL |- | Component Slots || W, G, Supp, Supp/Seek, Seek&lt;ref&gt;From left to right: Warhead slot, guidance slot, sup...&quot;</title>
		<link rel="alternate" type="text/html" href="https://wiki.hoodedhorse.com/NEBULOUS_Fleet_Command/index.php?title=Munition:sgm-3-atlatl&amp;diff=4030&amp;oldid=prev"/>
		<updated>2026-10-16T04:40:57Z</updated>

		<summary type="html">&lt;p&gt;Created page with &amp;quot;{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;float:right; margin-left: 20px;&amp;quot; !colspan=&amp;quot;2&amp;quot;| &amp;#039;&amp;#039;&amp;#039;SGM-H-3 Atlatl&amp;#039;&amp;#039;&amp;#039; |- | colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center;&amp;quot; | &lt;a href=&quot;/NEBULOUS_Fleet_Command/File:SGM-H-3_Icon.png&quot; title=&quot;File:SGM-H-3 Icon.png&quot;&gt;200px&lt;/a&gt; |- | Type || Hybrid |- | Size || 3 |- | Integrity || 60 HP |- | Wall Thickness || 0.05 cm |- | Socket Weight || 1.8x |- | Programming Time || 16 sec |- | Available Warheads || HEI/HEKP/BF/BFEL |- | Component Slots || W, G, Supp, Supp/Seek, Seek&amp;lt;ref&amp;gt;From left to right: Warhead slot, guidance slot, sup...&amp;quot;&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;float:right; margin-left: 20px;&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;2&amp;quot;| &amp;#039;&amp;#039;&amp;#039;SGM-H-3 Atlatl&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center;&amp;quot; | [[File:SGM-H-3 Icon.png|200px]]&lt;br /&gt;
|-&lt;br /&gt;
| Type || Hybrid&lt;br /&gt;
|-&lt;br /&gt;
| Size || 3&lt;br /&gt;
|-&lt;br /&gt;
| Integrity || 60 HP&lt;br /&gt;
|-&lt;br /&gt;
| Wall Thickness || 0.05 cm&lt;br /&gt;
|-&lt;br /&gt;
| Socket Weight || 1.8x&lt;br /&gt;
|-&lt;br /&gt;
| Programming Time || 16 sec&lt;br /&gt;
|-&lt;br /&gt;
| Available Warheads || HEI/HEKP/BF/BFEL&lt;br /&gt;
|-&lt;br /&gt;
| Component Slots || W, G, Supp, Supp/Seek, Seek&amp;lt;ref&amp;gt;From left to right: Warhead slot, guidance slot, support/seeker slot, seeker slot. &amp;lt;/ref&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Body Cost || 3+2&amp;lt;ref&amp;gt;Minimum Sprint Engine Cost is 2&amp;lt;/ref&amp;gt; pt&lt;br /&gt;
|-&lt;br /&gt;
| Faction || [[File:Alliance Roundel.png|25px]]&lt;br /&gt;
|+ style=&amp;quot;caption-side:bottom; background-color:#21252a;padding: 10px&amp;quot;|&amp;#039;&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The &amp;#039;&amp;#039;&amp;#039;SGM-H-3 Atlatl&amp;#039;&amp;#039;&amp;#039;, commonly referred to as an &amp;quot;S3H&amp;quot;, is the most common missile in most ANS missile fleet archetypes. They provide very good PD penetration, which more than makes up for their increased cost over the non-hybrid SGM-2.&lt;br /&gt;
&lt;br /&gt;
Like it&amp;#039;s smaller cousin the [[SGM-H-2 Cyclone]], the S4H has access to several unique designs enabled by the extremely high speed of hybrids, particularly the HEKP warhead and TTGI tunings. Compared to the S2H, the S3H can be carried at a lower cost per warhead, meaning a VLS-3 fully loaded with S3H is easier to fit out (for an accordingly lower mag depth) than the same mount equipped with a VLS-2 loaded with S2H. This leads most ANS missile archetypes to use high investment S3H paired with medium investment S2H, though some fleet archetypes do go all-in on either S2H or S3H.&lt;br /&gt;
&lt;br /&gt;
== Design Considerations ==&lt;br /&gt;
The S2H is the most generalist missile in ANS&amp;#039;s arsenal. They generally cost between 10-20 points apiece, though lower and higher investment S2H are used. Seekers vary widely to meet the desired price. Terminal maneuvers are typically either no terminals or weave; HEKP missiles almost always use no terminals to get consistent hits down the length of the ship.&lt;br /&gt;
&lt;br /&gt;
=== Warhead ===&lt;br /&gt;
Anti-ship warheads can be HE Shaped or HEKP depending on desired price. HE Shaped is more points efficient, while HEKP is able to [[Component Damage#Damage Threshold|DT break]] and can deliver large amounts of damage much quicker. This incentivizes initial salvos of HE Shaped missiles to bring components down to low HP, followed by HEKP missiles to grey the components. The warhead mix across an entire fleet is generally &amp;#039;&amp;#039;at most&amp;#039;&amp;#039; 1 HEKP for every 1 HE Shaped, and most cruise missile fleets run closer to 1 HEKP for every 2 HE Shaped.&lt;br /&gt;
&lt;br /&gt;
Anti-craft warheads are almost always HE Shaped using the ADASH tuning. HE Frag is almost never used because a max-size S2H blast-frag warhead does about 134.6 damage, just under a bomber&amp;#039;s 135 HP, so it cannot destroy a bomber in one detonation. It likewise struggles to kill more than one target, unlike HE-Frag S3H ACMs, thus giving little benefit while not providing the dual-purpose role of ADASH. In contrast HE Frag [[Munition:sgm-2-temptest#Anti-Craft_Missiles|S2s]] and S3H can kill multiple targets, so those are preferred when multi-kill is desired.&lt;br /&gt;
&lt;br /&gt;
=== Stages ===&lt;br /&gt;
As a hybrid, the S2H has a slow first stage (the &amp;quot;cruise&amp;quot; stage) and a fast second stage (the &amp;quot;sprint&amp;quot; stage). The staging is triggered when ANY of the following occur:&lt;br /&gt;
* A range-capable seeker (e.g. ACT, EO, CMD) sees a target AND the missile is within staging range of the target AND no higher priority seeker sees a target&lt;br /&gt;
* A direction-only seeker (e.g. ARAD, HOJ, SAH, WAKE) sees a target AND no higher priority seeker sees a target&lt;br /&gt;
* A direction-only seeker (e.g. ARAD, HOJ, SAH, WAKE) is jammed or a non-reject range-capable seeker (e.g. ACT, CMD) whose 1 km veer-off point is inside the main stage&amp;#039;s staging range. A reject seeker such as ACTr/[CMD] aims at a 50 km veer-off point and does not stage from jamming even if every validator is jammed&lt;br /&gt;
&lt;br /&gt;
Staging behavior can be tuned to cause the missile to wobble after staging, generally called the &amp;quot;min-angle trick&amp;quot; due to using quirks with the minimum angle setting on direct missiles. This allows direct hybrids to get the effects of weave terminals without needing to pay for it.&lt;br /&gt;
&lt;br /&gt;
The cruise stage on S3H is generally tuned to have minimum maneuverability, with the fastest speed that attains the desired range. Cruise S2H typically have 20+km range, while direct S2H typically use max speed as the 13.234km range is more than enough for any direct missile.&lt;br /&gt;
&lt;br /&gt;
The sprint stage on S3H has a wide variety of tunings, though generally they bias towards speed/range and away from maneuver. &amp;#039;&amp;#039;&amp;#039;Speed on the sprint stage costs points.&amp;#039;&amp;#039;&amp;#039; Note that direction-only seekers force a minimum range (e.g. ARAD forces the sprint stage to have at least 3km range, preferably more).&lt;br /&gt;
&lt;br /&gt;
The high speed of the sprint stage allows for &amp;quot;TTGI&amp;quot; missile tunings where a speed above ~680 m/s with a Fixed ACT seeker causes the missile to lock the first target it sees and never switch. This effectively allows an &amp;quot;inverse WAKE&amp;quot; effect where TTGI missiles are able to ignore chaff when a target is coming towards the missile. See the [[Munitions &amp;amp; Missiles#Missile_Mechanics|main missile page]] for a description of the TTGI mechanic.&lt;br /&gt;
&lt;br /&gt;
== Common Missile Designs ==&lt;br /&gt;
Missile designs for S3H are not very standardized. As speed in the sprint stage costs points, there is rarely an optimal tuning, and instead you can increase or decrease speed to accordingly increase/decrease PD penetration and cost.&lt;br /&gt;
=== Cruise Missile Designs ===&lt;br /&gt;
==== TTGI Types ====&lt;br /&gt;
These designs use a sprint stage above ~680 m/s to cause a Fixed ACT seeker to home on the first target it sees. ACT is the basic design, and cheap backups/validators are often added to improve performance in niche cases. TTGI tunings are much more expensive on the S3H body than the S2H body, running the same cost as the above two types. As such they are not preferred.&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:#429a30;&amp;quot;&amp;gt;ACT&amp;lt;/span&amp;gt; - Basic and cheap.&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:#429a30;&amp;quot;&amp;gt;ACT&amp;lt;/span&amp;gt;/&amp;lt;span style=&amp;quot;color:#b41f32;&amp;quot;&amp;gt;WAKE&amp;lt;/span&amp;gt; - WAKE backup improves jam resistance.&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:#429a30;&amp;quot;&amp;gt;ACT&amp;lt;/span&amp;gt;/[&amp;lt;span style=&amp;quot;color:#b41f32;&amp;quot;&amp;gt;WAKE&amp;lt;/span&amp;gt;] - WAKE validator improves performance in side- or rear-aspect shots.&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:#429a30;&amp;quot;&amp;gt;ACT&amp;lt;/span&amp;gt;/&amp;lt;span style=&amp;quot;color:#429a30;&amp;quot;&amp;gt;HOJ&amp;lt;/span&amp;gt; - HOJ backup improves stand-in jamming resistance but worsens stand-off jamming resistance.&lt;br /&gt;
* (Rarely) &amp;lt;span style=&amp;quot;color:#429a30;&amp;quot;&amp;gt;ACT&amp;lt;/span&amp;gt;/[&amp;lt;span style=&amp;quot;color:#c2ce52;&amp;quot;&amp;gt;CMD&amp;lt;/span&amp;gt;] - The Warbler has 2.5km range, so a missile with ~900m/s speed can TTGI before getting comms jammed.&lt;br /&gt;
&lt;br /&gt;
==== Cap Yub Types ====&lt;br /&gt;
These designs are intended to be launched at the enemy natural objectives (called &amp;quot;cap yub&amp;quot;) to kill the shuttle attempting to capture it. Uncommon due to the very slow cruise speed, but sometimes show up on frontline backpacks due to their lower cost than S2H. Remember that map sizes differ, so one missile design may not have the range to work on every map.&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:#429a30;&amp;quot;&amp;gt;ACT&amp;lt;/span&amp;gt;/[&amp;lt;span style=&amp;quot;color:#649e90;&amp;quot;&amp;gt;EO&amp;lt;/span&amp;gt;] - &amp;lt;span style=&amp;quot;color:#429a30;&amp;quot;&amp;gt;SEACT&amp;lt;/span&amp;gt; is preferred due to the missile&amp;#039;s slow cruise speed.&lt;br /&gt;
* (Rarely) &amp;lt;span style=&amp;quot;color:#649e90;&amp;quot;&amp;gt;EO&amp;lt;/span&amp;gt;/backup - Expensive compared to TTGI or &amp;lt;span style=&amp;quot;color:#429a30;&amp;quot;&amp;gt;FACT&amp;lt;/span&amp;gt;/[&amp;lt;span style=&amp;quot;color:#649e90;&amp;quot;&amp;gt;EO&amp;lt;/span&amp;gt;], but more jam resistant than &amp;lt;span style=&amp;quot;color:#429a30;&amp;quot;&amp;gt;SEACT&amp;lt;/span&amp;gt;/[&amp;lt;span style=&amp;quot;color:#649e90;&amp;quot;&amp;gt;EO&amp;lt;/span&amp;gt;]&lt;br /&gt;
&lt;br /&gt;
==== Generalist Cruise Types ====&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:#429a30;&amp;quot;&amp;gt;ACT&amp;lt;/span&amp;gt;/[&amp;lt;span style=&amp;quot;color:#649e90;&amp;quot;&amp;gt;EO&amp;lt;/span&amp;gt;] - Best performance for cost, straighrunner.&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:#429a30;&amp;quot;&amp;gt;ARAD&amp;lt;/span&amp;gt;/&amp;lt;span style=&amp;quot;color:#429a30;&amp;quot;&amp;gt;ACT&amp;lt;/span&amp;gt; - Particularly good for punishing Lyrebird and Bellbird usage. &lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:#429a30;&amp;quot;&amp;gt;ACT&amp;lt;/span&amp;gt;/[&amp;lt;span style=&amp;quot;color:#429a30;&amp;quot;&amp;gt;ARAD&amp;lt;/span&amp;gt;] - Very effective since people are frequently greedy with EMCON. Vulnerable to jamming.&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:#429a30;&amp;quot;&amp;gt;ACT&amp;lt;/span&amp;gt;/[&amp;lt;span style=&amp;quot;color:#649e90;&amp;quot;&amp;gt;EO&amp;lt;/span&amp;gt;] Expensive premium option.&lt;br /&gt;
* Any TTGI type - TTGI tunings are much more expensive on the S3H body than the S2H body, running the same cost as the above two types. As such they are not preferred. Good pathing (e.g. seeker sweeps) can work on most shot geometries.&lt;br /&gt;
* Non-TTGI &amp;lt;span style=&amp;quot;color:#429a30;&amp;quot;&amp;gt;ACT&amp;lt;/span&amp;gt;/[&amp;lt;span style=&amp;quot;color:#b41f32;&amp;quot;&amp;gt;WAKE&amp;lt;/span&amp;gt;] - Cheapest viable cruise missile.&lt;br /&gt;
&lt;br /&gt;
=== Direct Missile Designs ===&lt;br /&gt;
==== Generalist Direct Types ====&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:#c2ce52;&amp;quot;&amp;gt;CMD&amp;lt;/span&amp;gt;/backup - Standard straightrunning missiles. Requires a lock.&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:#429a30;&amp;quot;&amp;gt;ACT&amp;lt;/span&amp;gt;r/[&amp;lt;span style=&amp;quot;color:#c2ce52;&amp;quot;&amp;gt;CMD&amp;lt;/span&amp;gt;] - Straightrunning missile that doesn&amp;#039;t require a lock.&lt;br /&gt;
* (Rarely) &amp;lt;span style=&amp;quot;color:#429a30;&amp;quot;&amp;gt;ACT&amp;lt;/span&amp;gt;/[&amp;lt;span style=&amp;quot;color:#c2ce52;&amp;quot;&amp;gt;CMD&amp;lt;/span&amp;gt;] TTGI - Much more expensive than standard &amp;lt;span style=&amp;quot;color:#429a30;&amp;quot;&amp;gt;ACT&amp;lt;/span&amp;gt;/[&amp;lt;span style=&amp;quot;color:#c2ce52;&amp;quot;&amp;gt;CMD&amp;lt;/span&amp;gt;] but with better jam resistance&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:#649e90;&amp;quot;&amp;gt;EO&amp;lt;/span&amp;gt;/backup - Premium counterpart to &amp;lt;span style=&amp;quot;color:#c2ce52;&amp;quot;&amp;gt;CMD&amp;lt;/span&amp;gt;/backup that works more often, as people usually don&amp;#039;t bring &amp;lt;span style=&amp;quot;color:#649e90;&amp;quot;&amp;gt;EO&amp;lt;/span&amp;gt; jamming&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:#429a30;&amp;quot;&amp;gt;ACT&amp;lt;/span&amp;gt;/[&amp;lt;span style=&amp;quot;color:#649e90;&amp;quot;&amp;gt;EO&amp;lt;/span&amp;gt;] - Cheaper version of &amp;lt;span style=&amp;quot;color:#649e90;&amp;quot;&amp;gt;EO&amp;lt;/span&amp;gt;/backup but with greater vulnerability to jamming.&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:#429a30;&amp;quot;&amp;gt;ACT&amp;lt;/span&amp;gt;/[&amp;lt;span style=&amp;quot;color:#429a30;&amp;quot;&amp;gt;ARAD&amp;lt;/span&amp;gt;] - Very common on sprinter bombers for picking off radar scouts.&lt;br /&gt;
&lt;br /&gt;
==== Ocello Killers ====&lt;br /&gt;
&lt;br /&gt;
==== Defensive Missiles ====&lt;br /&gt;
HE-Frag ACMs using the S2H body, while possible, are usually skipped in favor of ANS&amp;#039;s better options, either the multi-purpose ADASH described above or HE-Frag S3H ACMs which reliably multi-kill even bombers.&lt;br /&gt;
&lt;br /&gt;
== Common S3H Fleet Archetypes ==&lt;br /&gt;
* Frontline backpacks (especially ADASH)&lt;br /&gt;
* [[Ship:axford#Cruise_Missile_Axford_&amp;amp;_Esper:|Esper (Hemlock-likes) - cruise + beam CH]]&lt;br /&gt;
* [[Ship:vauxhall#Direct_S2H_CL_&amp;amp;_Yes_God:|Yesgod - direct CL]]&lt;br /&gt;
* [[Ship:raines#Cruise_Missile_Frigate_&amp;amp;_Yub_Frigate:|Yub frigates]]&lt;br /&gt;
* [[Ship:raines#Direct_Missile_Frigate:|Direct frigates]]&lt;br /&gt;
* [[Ship:sprinter#Sprinter_Bomber:|Sprinter bombers - direct sprinters]]&lt;br /&gt;
&lt;br /&gt;
== Detailed Stats ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Main Speed !! Thruster Speed !! Range !! Acceleration !! Top Speed In !! Turn Rate !! Radar box, m (width × height × length) !! Side-on !! Nose-on !! 45° off nose, level !! Peak, banked 45° (angle off nose)&lt;br /&gt;
|-&lt;br /&gt;
| 200-350 m/s Cruise &amp;lt;br&amp;gt; 500-1000 m/s Sprint || 30-40 m/s Cruise &amp;lt;br&amp;gt; 500-1000 m/s Sprint || 7875-25750 m Cruise &amp;lt;br&amp;gt; 438-10375 m Sprint || 8.2-16.3 G Cruise &amp;lt;br&amp;gt; 120.0-204.1 G Sprint || 1.3-4.4 sec Cruise &amp;lt;br&amp;gt; 0.3-1.0 sec Sprint || 0.8-3.2 G Cruise &amp;lt;br&amp;gt; 31.9 G Sprint || 25 × 25 × 38 || 950 || 625 || 1,114 || 1,482 (65°)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Engine/Warhead Size&lt;br /&gt;
! HE Shaped Damage&lt;br /&gt;
! HEKP Damage&lt;br /&gt;
! BF/BFEL Damage&lt;br /&gt;
! Min Range&lt;br /&gt;
! Max Range&amp;lt;ref&amp;gt;The range at the bottom left of the triangle, not necessarily the true maximum speed&amp;lt;/ref&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| 1/7 || 1344 || 2240 || 134.57 || 438 m || 1,375 m&lt;br /&gt;
|-&lt;br /&gt;
| 2/6 || 1152 || 1920 || 124.59 || 938 m || 2,875 m &lt;br /&gt;
|-&lt;br /&gt;
| 3/5 || 960 || 1600 || 113.74 || 1,438 m || 4,375 m&lt;br /&gt;
|-&lt;br /&gt;
| 4/4 || 768 || 1280 || 101.73 || 1,938 m || 5,875 m &lt;br /&gt;
|-&lt;br /&gt;
| 5/3 || 576 || 960 || 88.10 || 2,438 m || 7,375 m&lt;br /&gt;
|-&lt;br /&gt;
| 6/2 || 384 || 640 || 71.93 || 2,938 m || 8,875 m &lt;br /&gt;
|-&lt;br /&gt;
| 7/1 || 192 || 320 || 50.86 || 3,438 m || 10,375 m&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>76561199025325593</name></author>
	</entry>
</feed>