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	<id>https://wiki.hoodedhorse.com/NEBULOUS_Fleet_Command/index.php?action=history&amp;feed=atom&amp;title=Munition%3Abf</id>
	<title>Munition:bf - Revision history</title>
	<link rel="self" type="application/atom+xml" href="https://wiki.hoodedhorse.com/NEBULOUS_Fleet_Command/index.php?action=history&amp;feed=atom&amp;title=Munition%3Abf"/>
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	<updated>2026-10-24T00:19:57Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
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	<entry>
		<id>https://wiki.hoodedhorse.com/NEBULOUS_Fleet_Command/index.php?title=Munition:bf&amp;diff=4102&amp;oldid=prev</id>
		<title>76561199025325593: Created page with &quot;{| class=&quot;wikitable&quot; style=&quot;float: right; width: 240px; padding: 20px;&quot; |- ! Type !! Head-On !! Side !! Rear |- | BF || 50% || 20% || 80% |- | BF-EL || 85% || 65% || 95% |+ style=&quot;caption-side:bottom; background-color:#21252a;padding: 10px&quot;|&quot;Chance to hit based on angle of intercept.&quot; |}  Blast Frag detonates on the first enemy that comes within fuze range (regardless if it&#039;s the current target or not, as the fuze is separate from the seeker), and has a chance of hitting...&quot;</title>
		<link rel="alternate" type="text/html" href="https://wiki.hoodedhorse.com/NEBULOUS_Fleet_Command/index.php?title=Munition:bf&amp;diff=4102&amp;oldid=prev"/>
		<updated>2026-10-17T19:10:47Z</updated>

		<summary type="html">&lt;p&gt;Created page with &amp;quot;{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;float: right; width: 240px; padding: 20px;&amp;quot; |- ! Type !! Head-On !! Side !! Rear |- | BF || 50% || 20% || 80% |- | BF-EL || 85% || 65% || 95% |+ style=&amp;quot;caption-side:bottom; background-color:#21252a;padding: 10px&amp;quot;|&amp;quot;Chance to hit based on angle of intercept.&amp;quot; |}  Blast Frag detonates on the first enemy that comes within fuze range (regardless if it&amp;#039;s the current target or not, as the fuze is separate from the seeker), and has a chance of hitting...&amp;quot;&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;float: right; width: 240px; padding: 20px;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Type !! Head-On !! Side !! Rear&lt;br /&gt;
|-&lt;br /&gt;
| BF || 50% || 20% || 80%&lt;br /&gt;
|-&lt;br /&gt;
| BF-EL || 85% || 65% || 95%&lt;br /&gt;
|+ style=&amp;quot;caption-side:bottom; background-color:#21252a;padding: 10px&amp;quot;|&amp;quot;Chance to hit based on angle of intercept.&amp;quot;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Blast Frag detonates on the first enemy that comes within fuze range (regardless if it&amp;#039;s the current target or not, as the fuze is separate from the seeker), and has a chance of hitting against all missiles in its AoE. The fuze is a box whose edge is 1.8 times the blast radius, capped at 50 m. Stock warheads hit that cap, so the box reaches about 42 m ahead, 25 m to each side, and 8 m behind. The damage radius is the blast radius, which is larger. The fuze will trigger on everything, including other ships and terrain (But does not damage ships whatsoever, and a detonation on a ship is counted as a hit. Terrain impacts, and contact before the fuze is armed, are counted as misses)&lt;br /&gt;
&lt;br /&gt;
Each missile within range of a blast frag detonation only has a chance of taking damage depending on the angle of intercept (based on the velocity vectors between the two missiles)&amp;lt;ref&amp;gt;This is calculated using the dot product between the normalized velocity vectors of the two missiles, which is effectively just calculating the cosine of the angle.&amp;lt;/ref&amp;gt;. A blast frag missile hitting another missile head on has a moderate chance of dealing damage, a side-on hit has a low chance of damage, and a rear, or chasing hit, has the greatest chance of damage &lt;br /&gt;
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&amp;lt;div style=&amp;quot;clear: both&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;/div&gt;</summary>
		<author><name>76561199025325593</name></author>
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