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	<id>https://wiki.hoodedhorse.com/NEBULOUS_Fleet_Command/index.php?action=history&amp;feed=atom&amp;title=Munition%3A600-bomb</id>
	<title>Munition:600-bomb - Revision history</title>
	<link rel="self" type="application/atom+xml" href="https://wiki.hoodedhorse.com/NEBULOUS_Fleet_Command/index.php?action=history&amp;feed=atom&amp;title=Munition%3A600-bomb"/>
	<link rel="alternate" type="text/html" href="https://wiki.hoodedhorse.com/NEBULOUS_Fleet_Command/index.php?title=Munition:600-bomb&amp;action=history"/>
	<updated>2026-09-16T04:56:51Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
	<generator>MediaWiki 1.44.5</generator>
	<entry>
		<id>https://wiki.hoodedhorse.com/NEBULOUS_Fleet_Command/index.php?title=Munition:600-bomb&amp;diff=1148&amp;oldid=prev</id>
		<title>76561199025325593: /* Stats */</title>
		<link rel="alternate" type="text/html" href="https://wiki.hoodedhorse.com/NEBULOUS_Fleet_Command/index.php?title=Munition:600-bomb&amp;diff=1148&amp;oldid=prev"/>
		<updated>2026-09-11T01:58:15Z</updated>

		<summary type="html">&lt;p&gt;&lt;span class=&quot;autocomment&quot;&gt;Stats&lt;/span&gt;&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 01:58, 11 September 2026&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l74&quot;&gt;Line 74:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 74:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;| Range || 9,800 m&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;| Range || 9,800 m&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|-&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|-&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;| Volume|| 20 (m&amp;lt;math&amp;gt;^3&amp;lt;/math&amp;gt;) per 25 rnds&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;| Volume || 20 (m&amp;lt;math&amp;gt;^3&amp;lt;/math&amp;gt;) per 25 rnds&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|-&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|-&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;| Fuze Margin || 0.2 Sec.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;| Fuze Margin || 0.2 Sec.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;

&lt;!-- diff cache key NEB_:diff:1.41:old-1134:rev-1148:php=table --&gt;
&lt;/table&gt;</summary>
		<author><name>76561199025325593</name></author>
	</entry>
	<entry>
		<id>https://wiki.hoodedhorse.com/NEBULOUS_Fleet_Command/index.php?title=Munition:600-bomb&amp;diff=1134&amp;oldid=prev</id>
		<title>76561199025325593: /* In Game Performance */</title>
		<link rel="alternate" type="text/html" href="https://wiki.hoodedhorse.com/NEBULOUS_Fleet_Command/index.php?title=Munition:600-bomb&amp;diff=1134&amp;oldid=prev"/>
		<updated>2026-09-11T00:11:43Z</updated>

		<summary type="html">&lt;p&gt;&lt;span class=&quot;autocomment&quot;&gt;In Game Performance&lt;/span&gt;&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 00:11, 11 September 2026&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l5&quot;&gt;Line 5:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 5:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Around 20+ shells will mission kill a Keystone. This can be used to position fire around corners at known or suspected beam keystones even without a track, as the fragments hitting are visible.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Around 20+ shells will mission kill a Keystone. This can be used to position fire around corners at known or suspected beam keystones even without a track, as the fragments hitting are visible.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;This shell allows monitor fleets of similar point cost, espeically those with Yard/Sun dual drives, to skirmish with Vauxhalls; forcing them to either retreat and occlude or die by landing damage to thrusters&amp;lt;ref&amp;gt;Thruster 17 in particular consists of 66% of the reverse thrust on Vauxhalls&amp;lt;/ref&amp;gt; and components through the methods listed below.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;This shell allows monitor fleets of similar point cost, espeically those with Yard/Sun dual drives, to skirmish with Vauxhalls; forcing them to either retreat and occlude or die by landing damage to thrusters&amp;lt;ref&amp;gt;Thruster 17 in particular consists of 66% of the reverse thrust on Vauxhalls&amp;lt;/ref&amp;gt; and components through the methods listed below&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;. This form of attrition also makes CLs much easier to hit with other forms of gunfire&lt;/ins&gt;.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;600mm Bomb shell is fire-able as far down as Huntress tracks/burn pings, EO Pike tracks, jam LOBs with up-to-date range memory, strobe correlator crossfixes, and, due to the semi-fixed nature of the C90 cannon, even EWR tracks&amp;lt;&amp;gt;As the C90 is unable to traverse enough to keep up with the EWR track inaccuracy, in effect it holds fire until the track error is close enough to the target for the gun to fire on&amp;lt;/ref&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;600mm Bomb shell is fire-able as far down as Huntress tracks/burn pings, EO Pike tracks, jam LOBs with up-to-date range memory, strobe correlator crossfixes, and, due to the semi-fixed nature of the C90 cannon, even EWR tracks&amp;lt;&amp;gt;As the C90 is unable to traverse enough to keep up with the EWR track inaccuracy, in effect it holds fire until the track error is close enough to the target for the gun to fire on&amp;lt;/ref&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;

&lt;!-- diff cache key NEB_:diff:1.41:old-1133:rev-1134:php=table --&gt;
&lt;/table&gt;</summary>
		<author><name>76561199025325593</name></author>
	</entry>
	<entry>
		<id>https://wiki.hoodedhorse.com/NEBULOUS_Fleet_Command/index.php?title=Munition:600-bomb&amp;diff=1133&amp;oldid=prev</id>
		<title>76561199025325593: /* In Game Performance */</title>
		<link rel="alternate" type="text/html" href="https://wiki.hoodedhorse.com/NEBULOUS_Fleet_Command/index.php?title=Munition:600-bomb&amp;diff=1133&amp;oldid=prev"/>
		<updated>2026-09-11T00:10:35Z</updated>

		<summary type="html">&lt;p&gt;&lt;span class=&quot;autocomment&quot;&gt;In Game Performance&lt;/span&gt;&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 00:10, 11 September 2026&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l4&quot;&gt;Line 4:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 4:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;=== In Game Performance ===&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;=== In Game Performance ===&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Around 20+ shells will mission kill a Keystone. This can be used to position fire around corners at known or suspected beam keystones even without a track, as the fragments hitting are visible.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Around 20+ shells will mission kill a Keystone. This can be used to position fire around corners at known or suspected beam keystones even without a track, as the fragments hitting are visible.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;This shell allows monitor fleets of similar point cost, espeically those with Yard/Sun dual drives, to skirmish with Vauxhalls; forcing them to either retreat and occlude or die by landing damage to thrusters&amp;lt;ref&amp;gt;Thruster 17 in particular consists of 66% of the reverse thrust on Vauxhalls&amp;lt;/ref&amp;gt; and components through the methods listed below.&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;600mm Bomb shell is fire-able as far down as Huntress tracks/burn pings, EO Pike tracks, jam LOBs with up-to-date range memory, strobe correlator crossfixes, and, due to the semi-fixed nature of the C90 cannon, even EWR tracks&amp;lt;&amp;gt;As the C90 is unable to traverse enough to keep up with the EWR track inaccuracy, in effect it holds fire until the track error is close enough to the target for the gun to fire on&amp;lt;/ref&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;600mm Bomb shell is fire-able as far down as Huntress tracks/burn pings, EO Pike tracks, jam LOBs with up-to-date range memory, strobe correlator crossfixes, and, due to the semi-fixed nature of the C90 cannon, even EWR tracks&amp;lt;&amp;gt;As the C90 is unable to traverse enough to keep up with the EWR track inaccuracy, in effect it holds fire until the track error is close enough to the target for the gun to fire on&amp;lt;/ref&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;

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&lt;/table&gt;</summary>
		<author><name>76561199025325593</name></author>
	</entry>
	<entry>
		<id>https://wiki.hoodedhorse.com/NEBULOUS_Fleet_Command/index.php?title=Munition:600-bomb&amp;diff=1129&amp;oldid=prev</id>
		<title>76561199025325593: Created page with &quot;=== In Game Description === An enormous bomb wrapped in a scored metal casing and triggered by a time delay fuze. These shells can wreak havoc on tight formations of small ships.  === In Game Performance === Around 20+ shells will mission kill a Keystone. This can be used to position fire around corners at known or suspected beam keystones even without a track, as the fragments hitting are visible.  600mm Bomb shell is fire-able as far down as Huntress tracks/burn pings,...&quot;</title>
		<link rel="alternate" type="text/html" href="https://wiki.hoodedhorse.com/NEBULOUS_Fleet_Command/index.php?title=Munition:600-bomb&amp;diff=1129&amp;oldid=prev"/>
		<updated>2026-09-10T23:58:43Z</updated>

		<summary type="html">&lt;p&gt;Created page with &amp;quot;=== In Game Description === An enormous bomb wrapped in a scored metal casing and triggered by a time delay fuze. These shells can wreak havoc on tight formations of small ships.  === In Game Performance === Around 20+ shells will mission kill a Keystone. This can be used to position fire around corners at known or suspected beam keystones even without a track, as the fragments hitting are visible.  600mm Bomb shell is fire-able as far down as Huntress tracks/burn pings,...&amp;quot;&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;=== In Game Description ===&lt;br /&gt;
An enormous bomb wrapped in a scored metal casing and triggered by a time delay fuze. These shells can wreak havoc on tight formations of small ships.&lt;br /&gt;
&lt;br /&gt;
=== In Game Performance ===&lt;br /&gt;
Around 20+ shells will mission kill a Keystone. This can be used to position fire around corners at known or suspected beam keystones even without a track, as the fragments hitting are visible.&lt;br /&gt;
&lt;br /&gt;
600mm Bomb shell is fire-able as far down as Huntress tracks/burn pings, EO Pike tracks, jam LOBs with up-to-date range memory, strobe correlator crossfixes, and, due to the semi-fixed nature of the C90 cannon, even EWR tracks&amp;lt;&amp;gt;As the C90 is unable to traverse enough to keep up with the EWR track inaccuracy, in effect it holds fire until the track error is close enough to the target for the gun to fire on&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Stats ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! 600mm Bomb Shell&lt;br /&gt;
! &lt;br /&gt;
|-&lt;br /&gt;
| Type || Ballistic/Chemical&lt;br /&gt;
|-&lt;br /&gt;
| Size || 600mm&lt;br /&gt;
|-&lt;br /&gt;
| Role || Offensive&lt;br /&gt;
|-&lt;br /&gt;
| Cost || 1/25 pts&lt;br /&gt;
|-&lt;br /&gt;
| Armor Penetration || 40 cm&lt;br /&gt;
|-&lt;br /&gt;
| Max Pen Angle (Sprinter) || &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&amp;#039;&amp;#039;&amp;#039;Yes&amp;#039;&amp;#039;&amp;#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Max Pen Angle (Raines) || &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&amp;#039;&amp;#039;&amp;#039;Yes&amp;#039;&amp;#039;&amp;#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Max Pen Angle (Keystone) || 56.6 deg.&lt;br /&gt;
|-&lt;br /&gt;
| Max Pen Angle (Vauxhall) || 49 deg.&lt;br /&gt;
|-&lt;br /&gt;
| Max Pen Angle (Axford) || &amp;lt;span style=&amp;quot;color:red;&amp;quot;&amp;gt;&amp;#039;&amp;#039;&amp;#039;No&amp;#039;&amp;#039;&amp;#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Penetration Depth || 50 m (minimum)&lt;br /&gt;
|-&lt;br /&gt;
| Armor Shredding Radius || 0.5 m&lt;br /&gt;
|-&lt;br /&gt;
| Component Damage || 2400 HP&amp;lt;ref&amp;gt;This stat is meaningless, its the maximum potential damage if the round hits 5 ships&amp;lt;/ref&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Potential Damage Per Target || 480 HP&lt;br /&gt;
|-&lt;br /&gt;
| Average Damage Per Sprinter (bow) || 144 HP, 30% Frag hit chance&lt;br /&gt;
|-&lt;br /&gt;
| Average Damage Per Sprinter (flat) || 286 HP, 59.58% Frag hit chance&lt;br /&gt;
|-&lt;br /&gt;
| Damage Per Fragment || 40 HP&lt;br /&gt;
|-&lt;br /&gt;
| Fragments Per Target || 12&lt;br /&gt;
|-&lt;br /&gt;
| Fragment Tries || 3&lt;br /&gt;
|-&lt;br /&gt;
| Blast Angle || 360 deg.&lt;br /&gt;
|-&lt;br /&gt;
| Blast Radius || 500 m&lt;br /&gt;
|-&lt;br /&gt;
| Crit Chance Base per fragment || 2%&lt;br /&gt;
|-&lt;br /&gt;
| Crew Damage Mult || 10%&lt;br /&gt;
|-&lt;br /&gt;
| Small Target Explosion Radius || 300 m&lt;br /&gt;
|-&lt;br /&gt;
| Small Target Explosion Radius Fall-off Distance || &lt;br /&gt;
|-&lt;br /&gt;
| Small Target Explosion Penetration || 0.2 cm&lt;br /&gt;
|-&lt;br /&gt;
| Small Target Explosion Damage || 30 HP&lt;br /&gt;
|-&lt;br /&gt;
| Small Target Explosion Damage Chance || 25%&lt;br /&gt;
|-&lt;br /&gt;
| Muzzle Velocity || 700 m/s&lt;br /&gt;
|-&lt;br /&gt;
| Range || 9,800 m&lt;br /&gt;
|-&lt;br /&gt;
| Volume|| 20 (m&amp;lt;math&amp;gt;^3&amp;lt;/math&amp;gt;) per 25 rnds&lt;br /&gt;
|-&lt;br /&gt;
| Fuze Margin || 0.2 Sec.&lt;br /&gt;
|-&lt;br /&gt;
| Min Fuze || 2 Sec&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
[[File:Screenshot 2026-09-10 194838.png|thumb|alt=Average Damage vs Sprinter of 600mm Bombshell, measuring fragments that hit the target|Average Damage vs Sprinter of 600mm Bombshell, measuring fragments that hit the target]]&lt;br /&gt;
&lt;br /&gt;
== External Links ==&lt;br /&gt;
* [https://www.desmos.com/calculator/dyvh4q4hfj Neb Angle Penetration Graph] - Penetration occurs inside the shaded area, intersection is the maximum&lt;/div&gt;</summary>
		<author><name>76561199025325593</name></author>
	</entry>
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