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	<title>Munition:500mm-block - Revision history</title>
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	<updated>2026-09-15T23:52:52Z</updated>
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		<title>76561199025325593: Created page with &quot;=== In Game Description === Fracturing blocks are commonly used in asteroid mining to burrow into large rocks or to shatter smaller ones contained in a net. They are accelerated to high velocity by mass drivers and produce tremendous force on impact.   Unlike the Alliance&#039;s weaponized mass drivers, these variants are blunt rectangles of tungsten and are not designed to punch clean through heavy armor. Instead, they fragment on impact and produce a large explosion akin to...&quot;</title>
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		<updated>2026-09-15T20:26:46Z</updated>

		<summary type="html">&lt;p&gt;Created page with &amp;quot;=== In Game Description === Fracturing blocks are commonly used in asteroid mining to burrow into large rocks or to shatter smaller ones contained in a net. They are accelerated to high velocity by mass drivers and produce tremendous force on impact.   Unlike the Alliance&amp;#039;s weaponized mass drivers, these variants are blunt rectangles of tungsten and are not designed to punch clean through heavy armor. Instead, they fragment on impact and produce a large explosion akin to...&amp;quot;&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;=== In Game Description ===&lt;br /&gt;
Fracturing blocks are commonly used in asteroid mining to burrow into large rocks or to shatter smaller ones contained in a net. They are accelerated to high velocity by mass drivers and produce tremendous force on impact. &lt;br /&gt;
&lt;br /&gt;
Unlike the Alliance&amp;#039;s weaponized mass drivers, these variants are blunt rectangles of tungsten and are not designed to punch clean through heavy armor. Instead, they fragment on impact and produce a large explosion akin to a missile warhead.&lt;br /&gt;
&lt;br /&gt;
=== In Game Performance ===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Stats ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! 600mm HESH&lt;br /&gt;
! &lt;br /&gt;
|-&lt;br /&gt;
| Type || Ballistic/Magnetic&lt;br /&gt;
|-&lt;br /&gt;
| Size || 500mm&lt;br /&gt;
|-&lt;br /&gt;
| Role || Offensive&lt;br /&gt;
|-&lt;br /&gt;
| Cost || 1/25 pts&lt;br /&gt;
|-&lt;br /&gt;
| Armor Penetration || 120 cm&lt;br /&gt;
|-&lt;br /&gt;
| Penetration Depth || 30 m (maximum)&lt;br /&gt;
|-&lt;br /&gt;
| Armor Shredding Radius || 1.5 m&lt;br /&gt;
|-&lt;br /&gt;
| Component Damage || 300 HP (Ignores DR)&lt;br /&gt;
|-&lt;br /&gt;
| Damage Cone Angle || 35 deg.&lt;br /&gt;
|-&lt;br /&gt;
| Damage Ray Count || 20&lt;br /&gt;
|-&lt;br /&gt;
| Damage Per Ray || 15 &amp;lt;ref&amp;gt;Rays of 15 Damage means the Mass Driver is unable to grey even the weakest of components.&amp;lt;/ref&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Crit Chance Base || 5%&lt;br /&gt;
|-&lt;br /&gt;
| Crew Damage Mult || 5%&lt;br /&gt;
|-&lt;br /&gt;
| Muzzle Velocity || 2000 m/s&lt;br /&gt;
|-&lt;br /&gt;
| Range || 20,000 m&lt;br /&gt;
|-&lt;br /&gt;
| Volume || 19 (m&amp;lt;math&amp;gt;^3&amp;lt;/math&amp;gt;) per 25 rnds&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Splash Damage&lt;br /&gt;
! &lt;br /&gt;
|-&lt;br /&gt;
| Angle From Impact || 100 deg&lt;br /&gt;
|-&lt;br /&gt;
| Range From Impact || 500 m&lt;br /&gt;
|-&lt;br /&gt;
| Armor Penetration || 30 cm&lt;br /&gt;
|-&lt;br /&gt;
| Penetration Depth || 50 m (Minimum)&lt;br /&gt;
|-&lt;br /&gt;
| Armor Shredding Radius || 0.5 m&lt;br /&gt;
|-&lt;br /&gt;
| Damage Potential Per Target || 300 HP&lt;br /&gt;
|-&lt;br /&gt;
| Damage Per Fragment || 15 HP&lt;br /&gt;
|-&lt;br /&gt;
| Fragments per Target || 20&lt;br /&gt;
|-&lt;br /&gt;
| Crit Chance Base || 10%&lt;br /&gt;
|-&lt;br /&gt;
| Crew Damage Mult || 10%&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== External Links ==&lt;br /&gt;
* [https://www.desmos.com/calculator/dyvh4q4hfj Neb Angle Penetration Graph] - Penetration occurs inside the shaded area, intersection is the maximum&lt;/div&gt;</summary>
		<author><name>76561199025325593</name></author>
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