<?xml version="1.0"?>
<feed xmlns="http://www.w3.org/2005/Atom" xml:lang="en">
	<id>https://wiki.hoodedhorse.com/NEBULOUS_Fleet_Command/index.php?action=history&amp;feed=atom&amp;title=Munition%3A120mm-rpf</id>
	<title>Munition:120mm-rpf - Revision history</title>
	<link rel="self" type="application/atom+xml" href="https://wiki.hoodedhorse.com/NEBULOUS_Fleet_Command/index.php?action=history&amp;feed=atom&amp;title=Munition%3A120mm-rpf"/>
	<link rel="alternate" type="text/html" href="https://wiki.hoodedhorse.com/NEBULOUS_Fleet_Command/index.php?title=Munition:120mm-rpf&amp;action=history"/>
	<updated>2026-09-16T04:56:54Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
	<generator>MediaWiki 1.44.5</generator>
	<entry>
		<id>https://wiki.hoodedhorse.com/NEBULOUS_Fleet_Command/index.php?title=Munition:120mm-rpf&amp;diff=1153&amp;oldid=prev</id>
		<title>76561199025325593: /* In Game Description */</title>
		<link rel="alternate" type="text/html" href="https://wiki.hoodedhorse.com/NEBULOUS_Fleet_Command/index.php?title=Munition:120mm-rpf&amp;diff=1153&amp;oldid=prev"/>
		<updated>2026-09-11T02:24:56Z</updated>

		<summary type="html">&lt;p&gt;&lt;span class=&quot;autocomment&quot;&gt;In Game Description&lt;/span&gt;&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 02:24, 11 September 2026&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l1&quot;&gt;Line 1:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 1:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;=== In Game Description ===&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;=== In Game Description ===&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;High-explosive rounds utilized by light cannon weapons, such as the Mk6X series. Effective on light or medium type warships. This round features a special Radio Proximity Fuze which will detonate the shell if it detects an object in its path, greatly increasing its effectiveness against fast, maneuvering, small targets like corvettes and frigates. &lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;These rounds can also be used for defensive purposes such as shooting down incoming missiles. Note that the proximity fuze does not discriminate between targets, and can destroy outbound friendly missiles if not used judiciously.&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;=== In Game Performance ===&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;=== In Game Performance ===&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;

&lt;!-- diff cache key NEB_:diff:1.41:old-1152:rev-1153:php=table --&gt;
&lt;/table&gt;</summary>
		<author><name>76561199025325593</name></author>
	</entry>
	<entry>
		<id>https://wiki.hoodedhorse.com/NEBULOUS_Fleet_Command/index.php?title=Munition:120mm-rpf&amp;diff=1152&amp;oldid=prev</id>
		<title>76561199025325593: Created page with &quot;=== In Game Description ===   === In Game Performance === Effective as a first contact round against Tugs and Shuttles. Once a target under fire has ceased to move effectively, swap to HE to finish, or continue firing if time is available to attempt a K-Kill via killing all DC teams.&lt;ref&gt;DC teams in transit cannot be damaged; manually tasking these teams to continuously stay on the move to survive RPF fire is referred to as &quot;DC micro&quot;&lt;/ref&gt;  === Stats === {| class=&quot;wikit...&quot;</title>
		<link rel="alternate" type="text/html" href="https://wiki.hoodedhorse.com/NEBULOUS_Fleet_Command/index.php?title=Munition:120mm-rpf&amp;diff=1152&amp;oldid=prev"/>
		<updated>2026-09-11T02:23:56Z</updated>

		<summary type="html">&lt;p&gt;Created page with &amp;quot;=== In Game Description ===   === In Game Performance === Effective as a first contact round against Tugs and Shuttles. Once a target under fire has ceased to move effectively, swap to HE to finish, or continue firing if time is available to attempt a K-Kill via killing all DC teams.&amp;lt;ref&amp;gt;DC teams in transit cannot be damaged; manually tasking these teams to continuously stay on the move to survive RPF fire is referred to as &amp;quot;DC micro&amp;quot;&amp;lt;/ref&amp;gt;  === Stats === {| class=&amp;quot;wikit...&amp;quot;&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;=== In Game Description ===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== In Game Performance ===&lt;br /&gt;
Effective as a first contact round against Tugs and Shuttles. Once a target under fire has ceased to move effectively, swap to HE to finish, or continue firing if time is available to attempt a K-Kill via killing all DC teams.&amp;lt;ref&amp;gt;DC teams in transit cannot be damaged; manually tasking these teams to continuously stay on the move to survive RPF fire is referred to as &amp;quot;DC micro&amp;quot;&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Stats ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! 120mm HE-RPF Shell&lt;br /&gt;
! &lt;br /&gt;
|-&lt;br /&gt;
| Type || Ballistic/Chemical&lt;br /&gt;
|-&lt;br /&gt;
| Size || 120mm&lt;br /&gt;
|-&lt;br /&gt;
| Role || Dual-Purpose&lt;br /&gt;
|-&lt;br /&gt;
| Cost || 1/100 pts&lt;br /&gt;
|-&lt;br /&gt;
| Armor Penetration || 10 cm&lt;br /&gt;
|-&lt;br /&gt;
| Max Pen Angle (Shuttle) || &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&amp;#039;&amp;#039;&amp;#039;Yes&amp;#039;&amp;#039;&amp;#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Max Pen Angle (Tug) || &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&amp;#039;&amp;#039;&amp;#039;Yes&amp;#039;&amp;#039;&amp;#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Max Pen Angle (Journeyman) || &amp;lt;span style=&amp;quot;color:red;&amp;quot;&amp;gt;&amp;#039;&amp;#039;&amp;#039;No&amp;#039;&amp;#039;&amp;#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Penetration Depth || 30 m (minimum)&lt;br /&gt;
|-&lt;br /&gt;
| Over penetration Damage || FULL&lt;br /&gt;
|-&lt;br /&gt;
| Armor Shredding Radius || 0.2 m&lt;br /&gt;
|-&lt;br /&gt;
| Max Potential Damage || 64 HP&lt;br /&gt;
|-&lt;br /&gt;
| Average Damage vs Shuttle (bow) || &lt;br /&gt;
|-&lt;br /&gt;
| Average Damage vs Shuttle (flat) || &lt;br /&gt;
|-&lt;br /&gt;
| Damage Per Fragment || 8 HP&lt;br /&gt;
|-&lt;br /&gt;
| Fragments Count || 8&lt;br /&gt;
|-&lt;br /&gt;
| Crit Chance Base per fragment || 5%&lt;br /&gt;
|-&lt;br /&gt;
| Crew Damage Mult || 100%&lt;br /&gt;
|-&lt;br /&gt;
| Small Target Explosion Radius || 110 m&lt;br /&gt;
|-&lt;br /&gt;
| Small Target Explosion Radius Fall-off Distance || &lt;br /&gt;
|-&lt;br /&gt;
| Small Target Explosion Penetration || 0.1 cm&lt;br /&gt;
|-&lt;br /&gt;
| Small Target Explosion Damage || 20 HP&lt;br /&gt;
|-&lt;br /&gt;
| Small Target Explosion Damage Chance || 50%&lt;br /&gt;
|-&lt;br /&gt;
| Average Fragment Damage vs Sturgeon&amp;lt;ref&amp;gt;Fragment damage against small targets is only attempted if the small target explosion damage chance was successful, and only rolls to hit the target the shell fuzed on&amp;lt;/ref&amp;gt; || 11.6 HP, 18.13% Frag hit chance&lt;br /&gt;
|-&lt;br /&gt;
| Average Fragment Damage vs Barracuda || 5.7 HP, 8.91% Frag hit chance&lt;br /&gt;
|-&lt;br /&gt;
| Average Fragment Damage vs Pike || 3.8 HP, 5.94% Frag hit chance&lt;br /&gt;
|-&lt;br /&gt;
| Average Fragment Damage vs Halberd || 7 HP, 10.94% Frag hit chance&lt;br /&gt;
|-&lt;br /&gt;
| Muzzle Velocity || 800 m/s&lt;br /&gt;
|-&lt;br /&gt;
| Range || 7,200 m&lt;br /&gt;
|-&lt;br /&gt;
| Volume || 5 (m&amp;lt;math&amp;gt;^3&amp;lt;/math&amp;gt;) per 100 rnds&lt;br /&gt;
|-&lt;br /&gt;
| Fuze Trigger Radius || 37.5 m&lt;br /&gt;
|-&lt;br /&gt;
| Min Fuze || &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
[[File:Screenshot 2026-09-10 221856.png|thumb|alt=Average Fragment Damage vs Craft Types of 120mm RPF, measuring fragments that hit the target|Average Fragment Damage vs Craft Types of 120mm RPF, measuring fragments that hit the target]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== External Links ==&lt;br /&gt;
* [https://www.desmos.com/calculator/dyvh4q4hfj Neb Angle Penetration Graph] - Penetration occurs inside the shaded area, intersection is the maximum&lt;/div&gt;</summary>
		<author><name>76561199025325593</name></author>
	</entry>
</feed>