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	<id>https://wiki.hoodedhorse.com/NEBULOUS_Fleet_Command/index.php?action=history&amp;feed=atom&amp;title=Component%3Amls-2-launcher</id>
	<title>Component:mls-2-launcher - Revision history</title>
	<link rel="self" type="application/atom+xml" href="https://wiki.hoodedhorse.com/NEBULOUS_Fleet_Command/index.php?action=history&amp;feed=atom&amp;title=Component%3Amls-2-launcher"/>
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	<updated>2026-10-24T01:14:03Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
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		<id>https://wiki.hoodedhorse.com/NEBULOUS_Fleet_Command/index.php?title=Component:mls-2-launcher&amp;diff=3729&amp;oldid=prev</id>
		<title>76561199025325593: /* Stats */</title>
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		<updated>2026-10-06T23:41:42Z</updated>

		<summary type="html">&lt;p&gt;&lt;span class=&quot;autocomment&quot;&gt;Stats&lt;/span&gt;&lt;/p&gt;
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				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 23:41, 6 October 2026&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l11&quot;&gt;Line 11:&lt;/td&gt;
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&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;| Faction || &amp;lt;span style=&quot;color:orange;&quot;&amp;gt;&#039;&#039;&#039;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;OSPN&lt;/del&gt;&#039;&#039;&#039;&amp;lt;/span&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;| Faction || &amp;lt;span style=&quot;color:orange;&quot;&amp;gt;&#039;&#039;&#039;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;OSP&lt;/ins&gt;&#039;&#039;&#039;&amp;lt;/span&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
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&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;| Cost || 15 pts&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;| Cost || 15 pts&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;

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		<author><name>76561199025325593</name></author>
	</entry>
	<entry>
		<id>https://wiki.hoodedhorse.com/NEBULOUS_Fleet_Command/index.php?title=Component:mls-2-launcher&amp;diff=2741&amp;oldid=prev</id>
		<title>76561199189920083: added page</title>
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		<updated>2026-09-26T07:12:27Z</updated>

		<summary type="html">&lt;p&gt;added page&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;=== In Game Description ===&lt;br /&gt;
The MLS-2 is a roll-off missile launcher, loaded by crew members who retrieve munitions from bulk magazines. The MLS-2 can fire a volley of 4 medium-size missiles, like the SGM-series, before requiring a reload. As the reloading process is complicated, the MLS is restricted to firing currently loaded missiles, while swapping missiles requires a complete reload.&amp;lt;ref&amp;gt;Changing desired missile load while in the &amp;#039;&amp;#039;process&amp;#039;&amp;#039; of reloading incurs no penalty: If ordered to switch from missile A to missile B while the launcher is 90% complete reloading missile A, then missile B will be loaded when the final 10% completes with no interruption to reload time.&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The MLS-2 comes with a special built-in system to initialize and pre-warm missiles during the loading process, skipping the lengthy pre-launch initializations and checks of an always-ready system like VLS. This enables missiles to be launched immediately upon order, only taking a moment to load the target parameters before firing.&lt;br /&gt;
&lt;br /&gt;
NOTE: Rollof-style launchers are not capable of firing defensive missiles.&amp;lt;ref&amp;gt;Rolloffs can fire these missiles, but they cannot fire them automatically or with Z-Prio.&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Stats ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! MLS-2 Launcher&lt;br /&gt;
! &lt;br /&gt;
|-&lt;br /&gt;
| Faction || &amp;lt;span style=&amp;quot;color:orange;&amp;quot;&amp;gt;&amp;#039;&amp;#039;&amp;#039;OSPN&amp;#039;&amp;#039;&amp;#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Cost || 15 pts&lt;br /&gt;
|-&lt;br /&gt;
| Dimensions || 2x2x5&lt;br /&gt;
|-&lt;br /&gt;
| Hitpoints || 200&lt;br /&gt;
|-&lt;br /&gt;
| Hitpoints to Function || 10&lt;br /&gt;
|-&lt;br /&gt;
| Damage Threshold|| 15&lt;br /&gt;
|-&lt;br /&gt;
| Mass || 7.5 tonnes&lt;br /&gt;
|-&lt;br /&gt;
| Catastrophic Event Prob.|| 0%&lt;br /&gt;
|-&lt;br /&gt;
| DC Priority || Medium&lt;br /&gt;
|-&lt;br /&gt;
| Crew || 10&lt;br /&gt;
|-&lt;br /&gt;
| Missile size || 2&amp;lt;ref&amp;gt;Missile Launchers cannot use missiles smaller than their size.&amp;lt;/ref&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Missile Classes || Missile, Boosted Missile&lt;br /&gt;
|-&lt;br /&gt;
| Autoloader Capacity || 4&lt;br /&gt;
|-&lt;br /&gt;
| Reload Time || 45s&lt;br /&gt;
|-&lt;br /&gt;
| Power || &amp;lt;span style=&amp;quot;color:#FF4040;&amp;quot;&amp;gt;&amp;#039;&amp;#039;&amp;#039;-50&amp;#039;&amp;#039;&amp;#039;&amp;lt;/span&amp;gt; (kW)&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Lore ===&lt;br /&gt;
&amp;#039;&amp;#039;GLACIER-CRYPT [||] COMM-CHAT LONG-5&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;USERS:&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;Keystone, C [ID: CKEY]&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;ENCRYPTED [ID: PAWN]&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;[PAWN]: I&amp;#039;m sending you the access keys to a naval distro-station we&amp;#039;ve secured near Kilich.&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;[CKEY]: You want it cleared out? I can get a team together by tomorrow.&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;[PAWN]: No. It&amp;#039;s an unmanned warehouse that happens to hold the largest number of MLS systems stashed towards the end of the Graznovian Conflict. I want you to secure them and begin re-militarization.&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;[CKEY]: That&amp;#039;s a lot of naval hardware. The Sevens have the ships to move them but it won&amp;#039;t be a stealthy job if there&amp;#039;s any flotillas out that way. Kilich is guarded last I checked.&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;[PAWN]: That won&amp;#039;t be a problem. I will pay you the usual rate, plus double if you can retrieve any additional MLS-3s and have the modified schematics delivered to the usual hotpoint.&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;[CKEY]: I got it.&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;[PAWN - link terminated]&amp;#039;&amp;#039;&lt;/div&gt;</summary>
		<author><name>76561199189920083</name></author>
	</entry>
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