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	<id>https://wiki.hoodedhorse.com/NEBULOUS_Fleet_Command/index.php?action=history&amp;feed=atom&amp;title=Component%3Amk-68-cannon</id>
	<title>Component:mk-68-cannon - Revision history</title>
	<link rel="self" type="application/atom+xml" href="https://wiki.hoodedhorse.com/NEBULOUS_Fleet_Command/index.php?action=history&amp;feed=atom&amp;title=Component%3Amk-68-cannon"/>
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	<updated>2026-10-24T02:39:05Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
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	<entry>
		<id>https://wiki.hoodedhorse.com/NEBULOUS_Fleet_Command/index.php?title=Component:mk-68-cannon&amp;diff=3714&amp;oldid=prev</id>
		<title>76561199025325593: /* In Game Description */</title>
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		<updated>2026-10-06T22:48:28Z</updated>

		<summary type="html">&lt;p&gt;&lt;span class=&quot;autocomment&quot;&gt;In Game Description&lt;/span&gt;&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
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				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 22:48, 6 October 2026&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l1&quot;&gt;Line 1:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 1:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;=== In Game Description ===&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;=== In Game Description ===&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;The Mk68 is identical in function to the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Mk.66&lt;/del&gt;, but sports a third barrel for additional offensive capability. However, the additional firepower means additional requirements for crew, ammunition, and an increased reload time. Fires 450mm chemical-ballistic shells.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;The Mk68 is identical in function to the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Mk66&lt;/ins&gt;, but sports a third barrel for additional offensive capability. However, the additional firepower means additional requirements for crew, ammunition, and an increased reload time. Fires 450mm chemical-ballistic shells.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;=== Stats ===&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;=== Stats ===&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;

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		<author><name>76561199025325593</name></author>
	</entry>
	<entry>
		<id>https://wiki.hoodedhorse.com/NEBULOUS_Fleet_Command/index.php?title=Component:mk-68-cannon&amp;diff=3713&amp;oldid=prev</id>
		<title>76561199025325593: Created page with &quot;=== In Game Description === The Mk68 is identical in function to the Mk.66, but sports a third barrel for additional offensive capability. However, the additional firepower means additional requirements for crew, ammunition, and an increased reload time. Fires 450mm chemical-ballistic shells.  === Stats === {| class=&quot;wikitable&quot; ! Mk68 Cannon !  |- | Faction || &lt;span style=&quot;color:green;&quot;&gt;&#039;&#039;&#039;ANS&#039;&#039;&#039;&lt;/span&gt; |- | Cost || 75 pts |- | Dimensions || 8x5x8 (C5) |- | Hitpoints ||...&quot;</title>
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		<updated>2026-10-06T22:48:12Z</updated>

		<summary type="html">&lt;p&gt;Created page with &amp;quot;=== In Game Description === The Mk68 is identical in function to the Mk.66, but sports a third barrel for additional offensive capability. However, the additional firepower means additional requirements for crew, ammunition, and an increased reload time. Fires 450mm chemical-ballistic shells.  === Stats === {| class=&amp;quot;wikitable&amp;quot; ! Mk68 Cannon !  |- | Faction || &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&amp;#039;&amp;#039;&amp;#039;ANS&amp;#039;&amp;#039;&amp;#039;&amp;lt;/span&amp;gt; |- | Cost || 75 pts |- | Dimensions || 8x5x8 (C5) |- | Hitpoints ||...&amp;quot;&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;=== In Game Description ===&lt;br /&gt;
The Mk68 is identical in function to the Mk.66, but sports a third barrel for additional offensive capability. However, the additional firepower means additional requirements for crew, ammunition, and an increased reload time. Fires 450mm chemical-ballistic shells.&lt;br /&gt;
&lt;br /&gt;
=== Stats ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Mk68 Cannon&lt;br /&gt;
! &lt;br /&gt;
|-&lt;br /&gt;
| Faction || &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&amp;#039;&amp;#039;&amp;#039;ANS&amp;#039;&amp;#039;&amp;#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Cost || 75 pts&lt;br /&gt;
|-&lt;br /&gt;
| Dimensions || 8x5x8 (C5)&lt;br /&gt;
|-&lt;br /&gt;
| Hitpoints || 550&lt;br /&gt;
|-&lt;br /&gt;
| Hitpoints to Function || 30&lt;br /&gt;
|-&lt;br /&gt;
| Damage Threshold|| 40&lt;br /&gt;
|-&lt;br /&gt;
| Mass || 40 Tonnes&lt;br /&gt;
|-&lt;br /&gt;
| DC Priority || Medium&lt;br /&gt;
|-&lt;br /&gt;
| Accuracy Marks || 44m @ 5km&amp;lt;br&amp;gt;87m @ 10km&lt;br /&gt;
|- &lt;br /&gt;
| Role || Offensive&lt;br /&gt;
|- &lt;br /&gt;
| Integrated FC || &amp;lt;span style=&amp;quot;color:#FF4040;&amp;quot;&amp;gt;&amp;#039;&amp;#039;&amp;#039;No&amp;#039;&amp;#039;&amp;#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
|- &lt;br /&gt;
| Optical Backup || &amp;lt;span style=&amp;quot;color:#90EE90;&amp;quot;&amp;gt;&amp;#039;&amp;#039;&amp;#039;Yes&amp;#039;&amp;#039;&amp;#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
|- &lt;br /&gt;
| Compatible Ammo Types || [[Munitions_%26_Missiles#450mm|Ballistic/Chemical - 450mm]]&lt;br /&gt;
|-&lt;br /&gt;
| Autoloader Capacity || 3&lt;br /&gt;
|-&lt;br /&gt;
| Recycle Time || 0.5 s&lt;br /&gt;
|-&lt;br /&gt;
| Reload Time || 20 s&lt;br /&gt;
|-&lt;br /&gt;
| Fire Rate || 8.6 RPM&lt;br /&gt;
|-&lt;br /&gt;
| Power || &amp;lt;span style=&amp;quot;color:#FF4040;&amp;quot;&amp;gt;&amp;#039;&amp;#039;&amp;#039;-225&amp;#039;&amp;#039;&amp;#039;&amp;lt;/span&amp;gt; (kW)&lt;br /&gt;
|-&lt;br /&gt;
| Traverse Rate || 7.5 deg/s&lt;br /&gt;
|-&lt;br /&gt;
| Elevation Rate || 15 deg/s&lt;br /&gt;
|-&lt;br /&gt;
| Elevation Limits || +40 deg., -5 deg.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Lore ===&lt;br /&gt;
&amp;#039;&amp;#039;The firepower these can put out will usually turn whatever ship that&amp;#039;s carrying them into a lightning rod for counterbattery fire, I mean we&amp;#039;re talking absolutely earth-shattering explosive power. Nothing gets the crew happier than hearing the constant &amp;quot;clang&amp;quot; of the guns just rattling off their shells.&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;You may have noticed that it was around the point of the Graznovian Conflict ending that the Naval Office&amp;#039;s theory of military design changed. There&amp;#039;s two reasons for this, and the difference from both sheds some light on the state of present-day warfare in the Cluster.&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;First, the Naval Office has something of a &amp;#039;revolving door&amp;#039; situation. By that I mean that the Conference constantly changes who is doing what over in Solomon- whole design teams come and go, and each one has a different approach. There&amp;#039;s no real &amp;#039;standardization&amp;#039; to development pipelines because everything has to go through the Conference in the end and nobody wants to disrupt the status quo. Second, a real honest-to-Nyx war these days is never going to happen, at least not with the Shelter Alliance once the &amp;#039;Novian Conflict ended. This means everybody who heads up development at the ANO winds up concepting equipment that is more effective at fighting ourselves than it would be fighting, say, the Falcatans or the Houses United.&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;They know that. Even if they won&amp;#039;t admit it.&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;- T. Meadows, LT&amp;#039;&amp;#039;&lt;/div&gt;</summary>
		<author><name>76561199025325593</name></author>
	</entry>
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