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	<title>Component:es32-scryer - Revision history</title>
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	<updated>2026-10-24T00:07:56Z</updated>
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		<title>76561199189920083: added page</title>
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		<updated>2026-09-26T23:21:20Z</updated>

		<summary type="html">&lt;p&gt;added page&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;=== In Game Description ===&lt;br /&gt;
The ES32 is a missile defense and support system which uses a mixture of dedicated sensors placed around the hull, as well as the warship&amp;#039;s own integrated radar panels, to determine the capabilities of incoming missiles in order to defend against them. Capabilities of identified missiles will be automatically tagged to the threat&amp;#039;s sensor track. Additionally, the Scryer can directly integrate with the point defense control systems of the host warship to determine what decoys need to be fired in order to counter a given threat, preventing waste of limited resources.&lt;br /&gt;
&lt;br /&gt;
=== Stats ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! ES32 &amp;#039;Scryer&amp;#039; Missile ID System&lt;br /&gt;
! &lt;br /&gt;
|-&lt;br /&gt;
| Cost || 10 pts&lt;br /&gt;
|-&lt;br /&gt;
| Dimensions || 2x2x2&lt;br /&gt;
|-&lt;br /&gt;
| Hitpoints || 150&lt;br /&gt;
|-&lt;br /&gt;
| Hitpoints to Function || 15&lt;br /&gt;
|-&lt;br /&gt;
| Damage Threshold|| 15&lt;br /&gt;
|-&lt;br /&gt;
| Mass || 5 tonnes&lt;br /&gt;
|-&lt;br /&gt;
| DC Priority || Medium&lt;br /&gt;
|-&lt;br /&gt;
| Intelligence Effort || 10&lt;br /&gt;
|-&lt;br /&gt;
| Intelligence Accuracy || 0%&lt;br /&gt;
|-&lt;br /&gt;
| Subject Class || Missile&lt;br /&gt;
|-&lt;br /&gt;
| Tracks Analyzed? || Local Only&lt;br /&gt;
|-&lt;br /&gt;
| Power || &amp;lt;span style=&amp;quot;color:#FF4040;&amp;quot;&amp;gt;&amp;#039;&amp;#039;&amp;#039;-300&amp;#039;&amp;#039;&amp;#039;&amp;lt;/span&amp;gt; (kw)&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Lore ===&lt;br /&gt;
&amp;#039;&amp;#039;Full designation- SN/KES-32 Missile Identification Set, codename Scryer. The Parallax was a widely successful project for the Alliance but, as with most things from the Naval Office, the sheer development costs and manufacturing troubles meant that the Parallax is a &amp;#039;what you see is what you get&amp;#039; kind of thing. The base Parallax was supposed to have the Scryer as a standard-issue subsystem but by the time the Deshima Blitz was drawing toa[sic] close, the Parallax was starting to hit your typical budget overruns..&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;It was, instead, designed to be a modular subsystem to be attached on any radar set utilized by the Shelter Alliance. Marines got their own equivalent, the SM/MES-20 Mirror, but it&amp;#039;s used to detect artillery instead of, you know, anti-ship missiles. The difference is that the Scryer can be keyed to automatically trigger optimal countermeasures, but, personally, I wouldn&amp;#039;t trust my life to something like that..&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;- I. Parker, CMC&amp;#039;&amp;#039;&lt;/div&gt;</summary>
		<author><name>76561199189920083</name></author>
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