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	<id>https://wiki.hoodedhorse.com/NEBULOUS_Fleet_Command/index.php?action=history&amp;feed=atom&amp;title=Component%3Abig-raider</id>
	<title>Component:big-raider - Revision history</title>
	<link rel="self" type="application/atom+xml" href="https://wiki.hoodedhorse.com/NEBULOUS_Fleet_Command/index.php?action=history&amp;feed=atom&amp;title=Component%3Abig-raider"/>
	<link rel="alternate" type="text/html" href="https://wiki.hoodedhorse.com/NEBULOUS_Fleet_Command/index.php?title=Component:big-raider&amp;action=history"/>
	<updated>2026-10-24T00:17:51Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
	<generator>MediaWiki 1.44.5</generator>
	<entry>
		<id>https://wiki.hoodedhorse.com/NEBULOUS_Fleet_Command/index.php?title=Component:big-raider&amp;diff=3403&amp;oldid=prev</id>
		<title>76561199025325593: /* Gameplay usage */</title>
		<link rel="alternate" type="text/html" href="https://wiki.hoodedhorse.com/NEBULOUS_Fleet_Command/index.php?title=Component:big-raider&amp;diff=3403&amp;oldid=prev"/>
		<updated>2026-10-01T01:36:01Z</updated>

		<summary type="html">&lt;p&gt;&lt;span class=&quot;autocomment&quot;&gt;Gameplay usage&lt;/span&gt;&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 01:36, 1 October 2026&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l3&quot;&gt;Line 3:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 3:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;=== Gameplay usage ===&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;=== Gameplay usage ===&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;(Referring to both FM280 and FM580) Frontline warships that bow tank such as the Axford and Ocello greatly desire the Linear thrust improvement, as it effectively increases how aggressively the ships orbit-dodge and thus, reduces the effective safe range they can be at against a given target, as well as how effective more imperfect maneuvers to dodge while changing position can be, giving a large advantage in a gun duel. Less spoken about however is that the radar and wake signature penalties &#039;&#039;do&#039;&#039; have an impact on these large ships even if they don&#039;t intend to hide from detection or in jamming, as the wake penalty increases the amount of time a ship must stop using mains to avoid WAKE/THERM seekers/validators (although not by much, approximately &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;3 &lt;/del&gt;seconds in most cases), and the signature penalty impacts the seduction ratio between the ship and chaff (where double raider Ocellos and Axfords can easily exceed EA12 chaff&#039;s signature if accounting for degradation time or any other radar signature bonuses such as illuminators). When placed on a Keystone, a Raider also makes a breakpoint against THERM validators, where a non-raider key would require rear aspect to validate so long as it is not at FLANK, a raider Keystone will validate from all aspects. These downsides can be mitigated with techniques such as self-illum and better spotting/quicker EMCON/deploying more chaff however, unlike artillery shelling.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;(Referring to both FM280 and FM580) Frontline warships that bow tank such as the Axford and Ocello greatly desire the Linear thrust improvement, as it effectively increases how aggressively the ships orbit-dodge and thus, reduces the effective safe range they can be at against a given target, as well as how effective more imperfect maneuvers to dodge while changing position can be, giving a large advantage in a gun duel. Less spoken about however is that the radar and wake signature penalties &#039;&#039;do&#039;&#039; have an impact on these large ships even if they don&#039;t intend to hide from detection or in jamming, as the wake penalty increases the amount of time a ship must stop using mains to avoid WAKE/THERM seekers/validators (although not by much, approximately &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;2 &lt;/ins&gt;seconds in most cases), and the signature penalty impacts the seduction ratio between the ship and chaff (where double raider Ocellos and Axfords can easily exceed EA12 chaff&#039;s signature if accounting for degradation time or any other radar signature bonuses such as illuminators). When placed on a Keystone, a Raider also makes a breakpoint against THERM validators, where a non-raider key would require rear aspect to validate so long as it is not at FLANK, a raider Keystone will validate from all aspects. These downsides can be mitigated with techniques such as self-illum and better spotting/quicker EMCON/deploying more chaff however, unlike artillery shelling.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;=== Stats ===&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;=== Stats ===&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;

&lt;!-- diff cache key NEB_:diff:1.41:old-3190:rev-3403:php=table --&gt;
&lt;/table&gt;</summary>
		<author><name>76561199025325593</name></author>
	</entry>
	<entry>
		<id>https://wiki.hoodedhorse.com/NEBULOUS_Fleet_Command/index.php?title=Component:big-raider&amp;diff=3190&amp;oldid=prev</id>
		<title>76561199025325593: /* Gameplay usage */</title>
		<link rel="alternate" type="text/html" href="https://wiki.hoodedhorse.com/NEBULOUS_Fleet_Command/index.php?title=Component:big-raider&amp;diff=3190&amp;oldid=prev"/>
		<updated>2026-09-30T07:45:53Z</updated>

		<summary type="html">&lt;p&gt;&lt;span class=&quot;autocomment&quot;&gt;Gameplay usage&lt;/span&gt;&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 07:45, 30 September 2026&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l3&quot;&gt;Line 3:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 3:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;=== Gameplay usage ===&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;=== Gameplay usage ===&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;(Referring to both FM280 and FM580) Frontline warships that bow tank such as the Axford and Ocello greatly desire the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Angular &lt;/del&gt;thrust improvement, as it effectively increases how aggressively the ships orbit-dodge and thus, reduces the effective safe range they can be at against a given target, as well as how effective more imperfect maneuvers to dodge while changing position can be, giving a large advantage in a gun duel. Less spoken about however is that the radar and wake signature penalties &#039;&#039;do&#039;&#039; have an impact on these large ships even if they don&#039;t intend to hide from detection or in jamming, as the wake penalty increases the amount of time a ship must stop using mains to avoid WAKE/THERM seekers/validators (although not by much, approximately 3 seconds in most cases), and the signature penalty impacts the seduction ratio between the ship and chaff (where double raider Ocellos and Axfords can easily exceed EA12 chaff&#039;s signature if accounting for degradation time or any other radar signature bonuses such as illuminators). When placed on a Keystone, a Raider also makes a breakpoint against THERM validators, where a non-raider key would require rear aspect to validate so long as it is not at FLANK, a raider Keystone will validate from all aspects. These downsides can be mitigated with techniques such as self-illum and better spotting / quicker EMCON however, unlike artillery shelling.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;(Referring to both FM280 and FM580) Frontline warships that bow tank such as the Axford and Ocello greatly desire the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Linear &lt;/ins&gt;thrust improvement, as it effectively increases how aggressively the ships orbit-dodge and thus, reduces the effective safe range they can be at against a given target, as well as how effective more imperfect maneuvers to dodge while changing position can be, giving a large advantage in a gun duel. Less spoken about however is that the radar and wake signature penalties &#039;&#039;do&#039;&#039; have an impact on these large ships even if they don&#039;t intend to hide from detection or in jamming, as the wake penalty increases the amount of time a ship must stop using mains to avoid WAKE/THERM seekers/validators (although not by much, approximately 3 seconds in most cases), and the signature penalty impacts the seduction ratio between the ship and chaff (where double raider Ocellos and Axfords can easily exceed EA12 chaff&#039;s signature if accounting for degradation time or any other radar signature bonuses such as illuminators). When placed on a Keystone, a Raider also makes a breakpoint against THERM validators, where a non-raider key would require rear aspect to validate so long as it is not at FLANK, a raider Keystone will validate from all aspects. These downsides can be mitigated with techniques such as self-illum and better spotting/quicker EMCON&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;/deploying more chaff &lt;/ins&gt;however, unlike artillery shelling.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;=== Stats ===&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;=== Stats ===&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;

&lt;!-- diff cache key NEB_:diff:1.41:old-3169:rev-3190:php=table --&gt;
&lt;/table&gt;</summary>
		<author><name>76561199025325593</name></author>
	</entry>
	<entry>
		<id>https://wiki.hoodedhorse.com/NEBULOUS_Fleet_Command/index.php?title=Component:big-raider&amp;diff=3169&amp;oldid=prev</id>
		<title>76561199025325593: /* Stats */</title>
		<link rel="alternate" type="text/html" href="https://wiki.hoodedhorse.com/NEBULOUS_Fleet_Command/index.php?title=Component:big-raider&amp;diff=3169&amp;oldid=prev"/>
		<updated>2026-09-30T07:35:44Z</updated>

		<summary type="html">&lt;p&gt;&lt;span class=&quot;autocomment&quot;&gt;Stats&lt;/span&gt;&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 07:35, 30 September 2026&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l32&quot;&gt;Line 32:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 32:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;| Modifier: Flank Damage Probability || &amp;lt;span style=&amp;quot;color:#FF4040;&amp;quot;&amp;gt;&amp;#039;&amp;#039;&amp;#039;-+50%&amp;#039;&amp;#039;&amp;#039;&amp;lt;/span&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;| Modifier: Flank Damage Probability || &amp;lt;span style=&amp;quot;color:#FF4040;&amp;quot;&amp;gt;&amp;#039;&amp;#039;&amp;#039;-+50%&amp;#039;&amp;#039;&amp;#039;&amp;lt;/span&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|-&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|-&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;| Modifier: Linear Thrust || &amp;lt;span style=&quot;color:#&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;429a30&lt;/del&gt;;&quot;&amp;gt;&#039;&#039;&#039;+30%&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;ref&amp;gt;The amount of force the ship can exert to accelerate/brake in any direction, including strafing and reversing, but not to pitch, yaw, or roll - that would be &#039;&#039;Angular Thrust.&#039;&#039;&amp;lt;/ref&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;| Modifier: Linear Thrust || &amp;lt;span style=&quot;color:#&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;90EE90&lt;/ins&gt;;&quot;&amp;gt;&#039;&#039;&#039;+30%&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;ref&amp;gt;The amount of force the ship can exert to accelerate/brake in any direction, including strafing and reversing, but not to pitch, yaw, or roll - that would be &#039;&#039;Angular Thrust.&#039;&#039;&amp;lt;/ref&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|-&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|-&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;| Modifier: Radar Signature || &amp;lt;span style=&amp;quot;color:#FF4040;&amp;quot;&amp;gt;&amp;#039;&amp;#039;&amp;#039;+25%&amp;#039;&amp;#039;&amp;#039;&amp;lt;/span&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;| Modifier: Radar Signature || &amp;lt;span style=&amp;quot;color:#FF4040;&amp;quot;&amp;gt;&amp;#039;&amp;#039;&amp;#039;+25%&amp;#039;&amp;#039;&amp;#039;&amp;lt;/span&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;

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&lt;/table&gt;</summary>
		<author><name>76561199025325593</name></author>
	</entry>
	<entry>
		<id>https://wiki.hoodedhorse.com/NEBULOUS_Fleet_Command/index.php?title=Component:big-raider&amp;diff=2909&amp;oldid=prev</id>
		<title>76561199189920083: /* Gameplay usage */</title>
		<link rel="alternate" type="text/html" href="https://wiki.hoodedhorse.com/NEBULOUS_Fleet_Command/index.php?title=Component:big-raider&amp;diff=2909&amp;oldid=prev"/>
		<updated>2026-09-28T18:10:56Z</updated>

		<summary type="html">&lt;p&gt;&lt;span class=&quot;autocomment&quot;&gt;Gameplay usage&lt;/span&gt;&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 18:10, 28 September 2026&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l3&quot;&gt;Line 3:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 3:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;=== Gameplay usage ===&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;=== Gameplay usage ===&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Frontline warships that bow tank such as the Axford and Ocello greatly desire the Angular thrust improvement, as it effectively increases how aggressively the ships orbit-dodge and thus, reduces the effective safe range they can be at against a given target, as well as how effective more imperfect maneuvers to dodge while changing position can be, giving a large advantage in a gun duel. Less spoken about however is that the radar and wake signature penalties &#039;&#039;do&#039;&#039; have an impact on these large ships even if they don&#039;t intend to hide from detection or in jamming, as the wake penalty increases the amount of time a ship must stop using mains to avoid WAKE/THERM seekers/validators (although not by much, approximately 3 seconds in most cases), and the signature penalty impacts the seduction ratio between the ship and chaff (where double raider Ocellos and Axfords can easily exceed EA12 chaff&#039;s signature if accounting for degradation time or any other radar signature bonuses such as illuminators). When placed on a Keystone, a Raider also makes a breakpoint against THERM validators, where a non-raider key would require rear aspect to validate so long as it is not at FLANK, a raider Keystone will validate from all aspects. These downsides can be mitigated with techniques such as self-illum and better spotting / quicker EMCON however, unlike artillery shelling.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;(Referring to both FM280 and FM580) &lt;/ins&gt;Frontline warships that bow tank such as the Axford and Ocello greatly desire the Angular thrust improvement, as it effectively increases how aggressively the ships orbit-dodge and thus, reduces the effective safe range they can be at against a given target, as well as how effective more imperfect maneuvers to dodge while changing position can be, giving a large advantage in a gun duel. Less spoken about however is that the radar and wake signature penalties &#039;&#039;do&#039;&#039; have an impact on these large ships even if they don&#039;t intend to hide from detection or in jamming, as the wake penalty increases the amount of time a ship must stop using mains to avoid WAKE/THERM seekers/validators (although not by much, approximately 3 seconds in most cases), and the signature penalty impacts the seduction ratio between the ship and chaff (where double raider Ocellos and Axfords can easily exceed EA12 chaff&#039;s signature if accounting for degradation time or any other radar signature bonuses such as illuminators). When placed on a Keystone, a Raider also makes a breakpoint against THERM validators, where a non-raider key would require rear aspect to validate so long as it is not at FLANK, a raider Keystone will validate from all aspects. These downsides can be mitigated with techniques such as self-illum and better spotting / quicker EMCON however, unlike artillery shelling.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;=== Stats ===&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;=== Stats ===&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;

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&lt;/table&gt;</summary>
		<author><name>76561199189920083</name></author>
	</entry>
	<entry>
		<id>https://wiki.hoodedhorse.com/NEBULOUS_Fleet_Command/index.php?title=Component:big-raider&amp;diff=2908&amp;oldid=prev</id>
		<title>76561199189920083: /* Stats */</title>
		<link rel="alternate" type="text/html" href="https://wiki.hoodedhorse.com/NEBULOUS_Fleet_Command/index.php?title=Component:big-raider&amp;diff=2908&amp;oldid=prev"/>
		<updated>2026-09-28T18:10:29Z</updated>

		<summary type="html">&lt;p&gt;&lt;span class=&quot;autocomment&quot;&gt;Stats&lt;/span&gt;&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 18:10, 28 September 2026&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l14&quot;&gt;Line 14:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 14:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;| Cost || 30 pts&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;| Cost || 30 pts&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|-&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|-&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;| Dimensions || &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;10x5x10&lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;| Dimensions || &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;10x8x10&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|-&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|-&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;| Hitpoints || 1000&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;| Hitpoints || 1000&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;

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&lt;/table&gt;</summary>
		<author><name>76561199189920083</name></author>
	</entry>
	<entry>
		<id>https://wiki.hoodedhorse.com/NEBULOUS_Fleet_Command/index.php?title=Component:big-raider&amp;diff=2907&amp;oldid=prev</id>
		<title>76561199189920083: /* Notes */</title>
		<link rel="alternate" type="text/html" href="https://wiki.hoodedhorse.com/NEBULOUS_Fleet_Command/index.php?title=Component:big-raider&amp;diff=2907&amp;oldid=prev"/>
		<updated>2026-09-28T18:08:52Z</updated>

		<summary type="html">&lt;p&gt;&lt;span class=&quot;autocomment&quot;&gt;Notes&lt;/span&gt;&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 18:08, 28 September 2026&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l45&quot;&gt;Line 45:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 45:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Most drives have a small and large counterpart. Asides their sizes, small variants of drives tend to have weaker negative modifiers, but are more fragile, produce less power and may or may not have better or worse positive modifiers.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Most drives have a small and large counterpart. Asides their sizes, small variants of drives tend to have weaker negative modifiers, but are more fragile, produce less power and may or may not have better or worse positive modifiers.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;The FM580&#039;s &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Large &lt;/del&gt;counterpart is the FM280, which provides no power and less durability, as well as a smaller increase to radar and wake signature.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;The FM580&#039;s &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Small &lt;/ins&gt;counterpart is the FM280, which provides no power and less durability, as well as a smaller increase to radar and wake signature.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;=== Lore ===&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;=== Lore ===&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;

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		<author><name>76561199189920083</name></author>
	</entry>
	<entry>
		<id>https://wiki.hoodedhorse.com/NEBULOUS_Fleet_Command/index.php?title=Component:big-raider&amp;diff=2906&amp;oldid=prev</id>
		<title>76561199189920083: added page</title>
		<link rel="alternate" type="text/html" href="https://wiki.hoodedhorse.com/NEBULOUS_Fleet_Command/index.php?title=Component:big-raider&amp;diff=2906&amp;oldid=prev"/>
		<updated>2026-09-28T18:08:29Z</updated>

		<summary type="html">&lt;p&gt;added page&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;=== In Game Description ===&lt;br /&gt;
A highly modified drive commonly found on scouting or quick response warships. This drive is designed to channel all of its generated output into the thruster nozzles to provide high acceleration and maneuverability. However, this additional thrust increases wear on the thrusters significantly while travelling at flank speed. Due to the small size of this drive, and the diversion of all generated power to maneuvering, this drive provides less power output than other models.&lt;br /&gt;
&lt;br /&gt;
=== Gameplay usage ===&lt;br /&gt;
Frontline warships that bow tank such as the Axford and Ocello greatly desire the Angular thrust improvement, as it effectively increases how aggressively the ships orbit-dodge and thus, reduces the effective safe range they can be at against a given target, as well as how effective more imperfect maneuvers to dodge while changing position can be, giving a large advantage in a gun duel. Less spoken about however is that the radar and wake signature penalties &amp;#039;&amp;#039;do&amp;#039;&amp;#039; have an impact on these large ships even if they don&amp;#039;t intend to hide from detection or in jamming, as the wake penalty increases the amount of time a ship must stop using mains to avoid WAKE/THERM seekers/validators (although not by much, approximately 3 seconds in most cases), and the signature penalty impacts the seduction ratio between the ship and chaff (where double raider Ocellos and Axfords can easily exceed EA12 chaff&amp;#039;s signature if accounting for degradation time or any other radar signature bonuses such as illuminators). When placed on a Keystone, a Raider also makes a breakpoint against THERM validators, where a non-raider key would require rear aspect to validate so long as it is not at FLANK, a raider Keystone will validate from all aspects. These downsides can be mitigated with techniques such as self-illum and better spotting / quicker EMCON however, unlike artillery shelling.&lt;br /&gt;
&lt;br /&gt;
=== Stats ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! FM580 &amp;#039;Raider&amp;#039; Drive&lt;br /&gt;
! &lt;br /&gt;
|-&lt;br /&gt;
| Faction || &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&amp;#039;&amp;#039;&amp;#039;ANS&amp;#039;&amp;#039;&amp;#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Cost || 30 pts&lt;br /&gt;
|-&lt;br /&gt;
| Dimensions || 10x5x10&lt;br /&gt;
|-&lt;br /&gt;
| Hitpoints || 1000&lt;br /&gt;
|-&lt;br /&gt;
| Hitpoints to Function || 50&lt;br /&gt;
|-&lt;br /&gt;
| Damage Threshold|| 70&lt;br /&gt;
|-&lt;br /&gt;
| Mass || 80 Tonnes&lt;br /&gt;
|-&lt;br /&gt;
| Catastrophic Event Prob. (Drive) || 5%&lt;br /&gt;
|-&lt;br /&gt;
| DC Priority || Critical&lt;br /&gt;
|-&lt;br /&gt;
| Crew || 10&lt;br /&gt;
|-&lt;br /&gt;
| Modifier: Flank Damage Probability || &amp;lt;span style=&amp;quot;color:#FF4040;&amp;quot;&amp;gt;&amp;#039;&amp;#039;&amp;#039;-+50%&amp;#039;&amp;#039;&amp;#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Modifier: Linear Thrust || &amp;lt;span style=&amp;quot;color:#429a30;&amp;quot;&amp;gt;&amp;#039;&amp;#039;&amp;#039;+30%&amp;#039;&amp;#039;&amp;#039;&amp;lt;/span&amp;gt;&amp;lt;ref&amp;gt;The amount of force the ship can exert to accelerate/brake in any direction, including strafing and reversing, but not to pitch, yaw, or roll - that would be &amp;#039;&amp;#039;Angular Thrust.&amp;#039;&amp;#039;&amp;lt;/ref&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Modifier: Radar Signature || &amp;lt;span style=&amp;quot;color:#FF4040;&amp;quot;&amp;gt;&amp;#039;&amp;#039;&amp;#039;+25%&amp;#039;&amp;#039;&amp;#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Modifier: Wake Signature Strength || &amp;lt;span style=&amp;quot;color:#FF4040;&amp;quot;&amp;gt;&amp;#039;&amp;#039;&amp;#039;+25%&amp;#039;&amp;#039;&amp;#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Notes ===&lt;br /&gt;
Multiple drives do not inherently affect the mobility of a ship, only provide redundancy, however, the modifiers to a ship&amp;#039;s mobility are a combination of all installed drives&amp;#039; modifiers, so installing drives with multiple of the same effect can further affect it&amp;#039;s capability (two whiplash drives will provide more speed than one, but a whiplash and standard drive will provide no different speed than a single whiplash). If some drives are disabled, only those drives&amp;#039; modifiers will be removed, which may even result in the ship&amp;#039;s mobility &amp;#039;&amp;#039;improving&amp;#039;&amp;#039; in some cases (such as a prowled drive being disabled). If all drives on a ship are knocked out, it will not be able to move altogether.&lt;br /&gt;
&lt;br /&gt;
Most drives have a small and large counterpart. Asides their sizes, small variants of drives tend to have weaker negative modifiers, but are more fragile, produce less power and may or may not have better or worse positive modifiers.&lt;br /&gt;
&lt;br /&gt;
The FM580&amp;#039;s Large counterpart is the FM280, which provides no power and less durability, as well as a smaller increase to radar and wake signature.&lt;br /&gt;
&lt;br /&gt;
=== Lore ===&lt;br /&gt;
&amp;#039;&amp;#039;Engineers nicknamed these &amp;#039;Raider&amp;#039; drives since you&amp;#039;d usually find these on pirate corvettes with a worrying number of questionable modifications by the crew. I&amp;#039;ve only worked on a few of these in my career, but it&amp;#039;s not uncommon to find even the military variants lined with jury-rigged repairs, something the Brass warns (but is powerless to stop) as a &amp;#039;very dangerous practice&amp;#039;.&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;Doesn&amp;#039;t stop the maintenance crews, though. Hell, it didn&amp;#039;t stop me either. When you start running out of parts, the idea of a little DIY repair becomes pretty tempting.&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;- I. Parker, CMC&amp;#039;&amp;#039;&lt;/div&gt;</summary>
		<author><name>76561199189920083</name></author>
	</entry>
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