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		<id>https://wiki.hoodedhorse.com/NEBULOUS_Fleet_Command/index.php?title=Components&amp;diff=616</id>
		<title>Components</title>
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		<updated>2026-03-15T03:55:31Z</updated>

		<summary type="html">&lt;p&gt;76561199556994145: /* Shelter Alliance mounts */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;div style=&amp;quot;border: solid red; background-color: lightpink; border-width: 5px; padding: 10px; margin: 10px&amp;quot;&amp;gt;&lt;br /&gt;
This page is currently being overhauled, some details may not be accurate.&lt;br /&gt;
&lt;br /&gt;
Refer to http://nebfltcom.wikidot.com/component:list for an up to date list of component stats.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[File:Fleet Editor.png|thumb|600px|The fleet editor]]&lt;br /&gt;
For best efficiency and redundancy, all ship components should be placed far away from components that fulfill the same function. Smaller components can be installed in slots supporting larger components though they retain their same integrity, leaving them more vulnerable.&lt;br /&gt;
&lt;br /&gt;
== Mounts ==&lt;br /&gt;
Mount components are installed on the exterior of the ship&#039;s hull and grant the ship certain capabilities. Almost all mounts are faction-exclusive.&lt;br /&gt;
&lt;br /&gt;
=== Shelter Alliance mounts ===&lt;br /&gt;
The following mounts are only available to the [[File:Alliance Roundel.png|25px]] Shelter Alliance. All their weapons are mounted on turrets.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Mount&lt;br /&gt;
! Category&lt;br /&gt;
! Dimensions&lt;br /&gt;
! Hitpoints&lt;br /&gt;
! Damage Threshold&lt;br /&gt;
! Mass (Tonnes)&lt;br /&gt;
! Required Power (kW)&lt;br /&gt;
! Cost (pts)&lt;br /&gt;
! Ability&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;CR10 Antenna&#039;&#039;&#039; || Communications || 2x1x2 || 100 || 15 || 4 || 250 || 5 || The most powerful antenna array on a warship will serve as the active communications path, even if the integrated array is still functional.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;CR70 Antenna&#039;&#039;&#039; || Communications || 2x1x2 || 250 || 30 || 7 || 600 || 15 || The most powerful antenna array on a warship will serve as the active communications path, even if the integrated array is still functional.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;E15 &#039;Masquerade&#039; Signature Booster&#039;&#039;&#039; || EWar || 3x1x3 || 100 || 15 || 5 || 600 || 20 || &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+25%&#039;&#039;&#039;&amp;lt;/span&amp;gt; Identification Difficulty&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:red;&amp;quot;&amp;gt;&#039;&#039;&#039;+200%&#039;&#039;&#039;&amp;lt;/span&amp;gt; Radar Signature&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;E55 &#039;Spotlight&#039; Illuminator&#039;&#039;&#039; || EWar || 2x1x2 || 75 || 15 || 2 || 750 || 15 || &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;Illuminator&#039;&#039;&#039;&amp;lt;/span&amp;gt; - range:12000 m; beam width: 5 deg; radiated power: 1000 kW; gain: 60 dB&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:red;&amp;quot;&amp;gt;&#039;&#039;&#039;+10%&#039;&#039;&#039;&amp;lt;/span&amp;gt; Radar Signature&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;E55 &#039;Floodlight&#039; Illuminator&#039;&#039;&#039; || EWar || 2x1x2 || 75 || 15 || 2 || 1500 || 15 || &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;Illuminator&#039;&#039;&#039;&amp;lt;/span&amp;gt; - range:10000 m; beam width: 40 deg; radiated power: 3250 kW; gain: 40 dB&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:red;&amp;quot;&amp;gt;&#039;&#039;&#039;+10%&#039;&#039;&#039;&amp;lt;/span&amp;gt; Radar Signature&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;E70 &#039;Interruption&#039; Jammer&#039;&#039;&#039; || EWar || 3x1x3 || 100 || 15 || 5 || 600 || 55 || &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;Jammer&#039;&#039;&#039;&amp;lt;/span&amp;gt; - type: COMM; burst duration (emitters): 180 s; overheat damage chance: 5%; range: 4000 m; radiated power: 750 kW; gain: 1 dB; Omnidirectional&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;E71 &#039;Hangup&#039; Jammer&#039;&#039;&#039; || EWar || 2x1x2 || 75 || 15 || 2 || 500 || 45 || &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;Jammer&#039;&#039;&#039;&amp;lt;/span&amp;gt; - type: COMM; burst duration (emitters): 120 s; overheat damage chance: 5%; range: 20000 m; radiated power: 300 kW; gain: 25 dB; beam width: 20 deg&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;E71 &#039;Blanket&#039; Jammer&#039;&#039;&#039; || EWar || 2x1x2 || 75 || 15 || 2 || 1000 || 50 || &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;Jammer&#039;&#039;&#039;&amp;lt;/span&amp;gt; - type: RADAR; burst duration (emitters): 90 s; overheat damage chance: 10%; range: 10000 m; radiated power: 1 kW; gain: 20 dB; beam width: 40 deg&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:red;&amp;quot;&amp;gt;&#039;&#039;&#039;+10%&#039;&#039;&#039;&amp;lt;/span&amp;gt; Radar Signature&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;ES22 &#039;Pinard&#039; Electronic Support Module&#039;&#039;&#039; || Sensors || 3x1x3 || 50 || 15 || 3 || 200 || 30 || Passive detection of enemy &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;Radar&#039;&#039;&#039;&amp;lt;/span&amp;gt; emissions up to 150% range of enemy radar.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;RF101 &#039;Bullseye&#039; Radar&#039;&#039;&#039; || Sensors || 2x1x2 || 70 || 10 || 2 || 300 || 40 || &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;Radar&#039;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Missile weapons ====&lt;br /&gt;
Shelter Alliance missile weapons have a catastrophic event probability of 5%.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Weapon&lt;br /&gt;
! Dimensions&lt;br /&gt;
! Hitpoints&lt;br /&gt;
! Damage Threshold&lt;br /&gt;
! Mass (Tonnes)&lt;br /&gt;
! Required Power (kW)&lt;br /&gt;
! Cost (pts)&lt;br /&gt;
! Missile Size&lt;br /&gt;
! Capacity (cells)&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;CLS-3 Launcher&#039;&#039;&#039; || 3x4x3 || 175 || 15 || 20 || 200 || 20 || 3 || 4&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;VLS-1-23 Launcher&#039;&#039;&#039; || 2x2x2 || 75 || 15 || 3 || 50 || 5 || 1 || 4&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;VLS-1-46 Launcher&#039;&#039;&#039; || 3x2x3 || 125 || 15 || 10 || 50 || 5 || 1 || 4&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;VLS-2 Launcher&#039;&#039;&#039; || 3x4x3 || 100 || 15 || 5 || 200 || 10 || 2 || 4&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;VLS-3 Launcher&#039;&#039;&#039; || 3x4x3 || 175 || 15 || 20 || 200 || 20 || 3 || 4&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Point defense weapons ====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Weapon&lt;br /&gt;
! Dimensions&lt;br /&gt;
! Hitpoints&lt;br /&gt;
! Damage Threshold&lt;br /&gt;
! Mass (Tonnes)&lt;br /&gt;
! Required Crew&lt;br /&gt;
! Required Power (kW)&lt;br /&gt;
! Cost (pts)&lt;br /&gt;
! Integrated FC&lt;br /&gt;
! Optical Backup&lt;br /&gt;
! Ammo&lt;br /&gt;
! Accuracy&lt;br /&gt;
! Turret&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Mk20 &#039;Defender&#039; PDT&#039;&#039;&#039; || 2x1x2 || 100 || 15 || 3 || 3 || 175 || 20 || &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;Yes&#039;&#039;&#039;&amp;lt;/span&amp;gt; || &amp;lt;span style=&amp;quot;color:red;&amp;quot;&amp;gt;&#039;&#039;&#039;No&#039;&#039;&#039;&amp;lt;/span&amp;gt; || ballistic/chemical&amp;lt;br&amp;gt;20mm || 3m@1km || traverse/elevation rate: 100 deg/s&amp;lt;br&amp;gt;elevation limits: +89 deg, -5 deg&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Mk25 &#039;Rebound&#039; PDT&#039;&#039;&#039; || 2x1x2 || 100 || 15 || 3 || 3 || 20 || 15 || &amp;lt;span style=&amp;quot;color:red;&amp;quot;&amp;gt;&#039;&#039;&#039;No&#039;&#039;&#039;&amp;lt;/span&amp;gt; || &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;Yes&#039;&#039;&#039;&amp;lt;/span&amp;gt; || ballistic/chemical/timed&amp;lt;br&amp;gt;50mm || 35m@1km || traverse/elevation rate: 80 deg/s&amp;lt;br&amp;gt;elevation limits: +89 deg, -5 deg&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Mk29 &#039;Stonewall&#039; PDT&#039;&#039;&#039; || 3x1x3 || 150 || 15 || 7 || 5 || 40 || 40 || &amp;lt;span style=&amp;quot;color:red;&amp;quot;&amp;gt;&#039;&#039;&#039;No&#039;&#039;&#039;&amp;lt;/span&amp;gt; || &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;Yes&#039;&#039;&#039;&amp;lt;/span&amp;gt; || ballistic/chemical/timed&amp;lt;br&amp;gt;50mm || 35m@1km || traverse/elevation rate: 30 deg/s&amp;lt;br&amp;gt;elevation limits: +89 deg, -5 deg&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Mk90 &#039;Aurora&#039; PDT&#039;&#039;&#039; || 2x1x2 || 100 || 15 || 3 || 0 || 1250 || 55 || &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;Yes&#039;&#039;&#039;&amp;lt;/span&amp;gt; || &amp;lt;span style=&amp;quot;color:red;&amp;quot;&amp;gt;&#039;&#039;&#039;No&#039;&#039;&#039;&amp;lt;/span&amp;gt; || laser || 1m@1.5km&amp;lt;br&amp;gt;1m@3km || traverse/elevation rate: 100 deg/s&amp;lt;br&amp;gt;elevation limits: +85 deg, -5 deg&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Mk95 &#039;Sarissa&#039; PDT&#039;&#039;&#039; || 3x1x3 || 150 || 15 || 7 || 4 || 1250 || 65 || &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;Yes&#039;&#039;&#039;&amp;lt;/span&amp;gt; || &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;Yes&#039;&#039;&#039;&amp;lt;/span&amp;gt; || ballistic/magnetic&amp;lt;br&amp;gt;15mm || 3m@3km&amp;lt;br&amp;gt;5m@6km || traverse/elevation rate: 30 deg/s&amp;lt;br&amp;gt;elevation limits: +65 deg, -5 deg&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Projectile weapons ====&lt;br /&gt;
All projectile weapons have an optical backup.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Weapon&lt;br /&gt;
! Dimensions&lt;br /&gt;
! Hitpoints&lt;br /&gt;
! Damage Threshold&lt;br /&gt;
! Mass (Tonnes)&lt;br /&gt;
! Required Crew&lt;br /&gt;
! Required Power (kW)&lt;br /&gt;
! Cost (pts)&lt;br /&gt;
! Role&lt;br /&gt;
! Ammo&lt;br /&gt;
! Accuracy&lt;br /&gt;
! Recycle Time (s)&lt;br /&gt;
! Autoloader Capacity&lt;br /&gt;
! Reload time (s)&lt;br /&gt;
! Turret&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Mk61 Cannon&#039;&#039;&#039; || 3x1x3 || 150 || 15 || 3 || 4 || 50 || 10 || Dual-Purpose || ballistic/chemical&amp;lt;br&amp;gt;120mm || 13m@2.5km&amp;lt;br&amp;gt;26m@5km || 1 || 1 || 5.5 || traverse rate: 35 deg/s&amp;lt;br&amp;gt;elevation rate: 35 deg/s&amp;lt;br&amp;gt;elevation limits: +70 deg, -5 deg&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Mk62 Cannon&#039;&#039;&#039; || 3x1x3 || 150 || 15 || 6 || 8 || 50 || 20 || Dual-Purpose || ballistic/chemical&amp;lt;br&amp;gt;120mm || 13m@2.5km&amp;lt;br&amp;gt;26m@5km || 1 || 1 || 4 || traverse rate: 35 deg/s&amp;lt;br&amp;gt;elevation rate: 35 deg/s&amp;lt;br&amp;gt;elevation limits: +70 deg, -5 deg&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Mk64 Cannon&#039;&#039;&#039; || 3x1x3 || 225 || 20 || 3 || 15 || 125 || 30 || Dual-Purpose || ballistic/chemical&amp;lt;br&amp;gt;250mm || 13m@2.5km&amp;lt;br&amp;gt;26m@5km&amp;lt;br&amp;gt;39m@7.5km || 0 || 1 || 10 || traverse rate: 12.5 deg/s&amp;lt;br&amp;gt;elevation rate: 18 deg/s&amp;lt;br&amp;gt;elevation limits: +40 deg, -5 deg&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Mk65 Cannon&#039;&#039;&#039; || 6x3x6 || 325 || 30 || 12 || 25 || 180 || 40 || Offensive || ballistic/chemical&amp;lt;br&amp;gt;250mm || 17m@2.5km&amp;lt;br&amp;gt;35m@5km&amp;lt;br&amp;gt;52m@7.5km || 0.5 || 3 || 13 || traverse rate: 7.5 deg/s&amp;lt;br&amp;gt;elevation rate: 15 deg/s&amp;lt;br&amp;gt;elevation limits: +40 deg, -5 deg&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Mk66 Cannon&#039;&#039;&#039; || 6x3x6 || 350 || 30 || 25 || 25 || 200 || 45 || Offensive || ballistic/chemical&amp;lt;br&amp;gt;450mm || 44m@5km&amp;lt;br&amp;gt;87m@10km || 0.5 || 2 || 20 || traverse rate: 7.5 deg/s&amp;lt;br&amp;gt;elevation rate: 15 deg/s&amp;lt;br&amp;gt;elevation limits: +40 deg, -5 deg&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Mk68 Cannon&#039;&#039;&#039; || 8x5x8 || 450 || 30 || 40 || 40 || 225 || 75 || Offensive || ballistic/chemical&amp;lt;br&amp;gt;450mm || 44m@5km&amp;lt;br&amp;gt;87m@10km || 0.5 || 3 || 20 || traverse rate: 7.5 deg/s&amp;lt;br&amp;gt;elevation rate: 15 deg/s&amp;lt;br&amp;gt;elevation limits: +40 deg, -5 deg&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Mk81 Railgun&#039;&#039;&#039; || 6x3x6 || 300 || 30 || 20 || 15 || 1500 || 50 || Offensive || ballistic/magnetic&amp;lt;br&amp;gt;300mm || 13m@5km&amp;lt;br&amp;gt;26m@10km&amp;lt;br&amp;gt;52m@20km || 1 || 1 || 30 || traverse rate: 3 deg/s&amp;lt;br&amp;gt;elevation rate: 5 deg/s&amp;lt;br&amp;gt;elevation limits: +25 deg, -5 deg&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:red;&amp;quot;&amp;gt;&#039;&#039;&#039;+1000%&#039;&#039;&#039;&amp;lt;/span&amp;gt; Radar Signature for 18 seconds after firing&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Spinal weapons ====&lt;br /&gt;
Spinal weapons have dimensions of 4x12x4. The only ship capable of mounting them is the Keystone Destroyer Class. Both of them are offensive weapons that have an optical backup.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Weapon&lt;br /&gt;
! Hitpoints&lt;br /&gt;
! Damage Threshold&lt;br /&gt;
! Mass (Tonnes)&lt;br /&gt;
! Required Crew&lt;br /&gt;
! Required Power (kW)&lt;br /&gt;
! Cost (pts)&lt;br /&gt;
! Reload Time (s)&lt;br /&gt;
! width=40% | Properties&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Mk550 Mass Driver&#039;&#039;&#039; || 450 || 40 || 100 || 15 || 2000 || 75 || 15 || accuracy: 11m@5km, 13m@10km, 45m@20km, compatible ammo types: ballistic/magnetic - 300mm; recycle time (energy): 5 s; autoloader capacity: 1&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:red;&amp;quot;&amp;gt;&#039;&#039;&#039;+1200%&#039;&#039;&#039;&amp;lt;/span&amp;gt; Radar Signature for 18 seconds after firing&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Mk600 Beam Cannon&#039;&#039;&#039; || 450 || 40 || 100 || 15 || 3000 || 75 || 30 || range: 6000 m; armor penetration: 180 cm/s; component damage: 300 hp/s; burst duration: 7.5 s&amp;lt;br&amp;gt;Battle Short Available: 80% Overheat Damage Chance&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Outlying Systems Protectorate mounts ===&lt;br /&gt;
The following mounts are only available to the [[File:OSP Roundel.png|25px]] Outlying Systems Protectorate. Their weapons use both turrets and casemates.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Mount&lt;br /&gt;
! Category&lt;br /&gt;
! Dimensions&lt;br /&gt;
! Hitpoints&lt;br /&gt;
! Damage Threshold&lt;br /&gt;
! Mass (Tonnes)&lt;br /&gt;
! Required Power (kW)&lt;br /&gt;
! Cost (pts)&lt;br /&gt;
! Ability&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;CR10 Antenna&#039;&#039;&#039; || Communications || 2x1x2 || 100 || 15 || 4 || 250 || 5 || The most powerful antenna array on a warship will serve as the active communications path, even if the integrated array is still functional.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;E20 &#039;Lighthouse&#039; Illuminator&#039;&#039;&#039; || EWar || 2x1x2 || 75 || 15 || 2 || 600 || 15 || &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;Illuminator&#039;&#039;&#039;&amp;lt;/span&amp;gt; - range:10000 m; beam width: 5 deg; radiated power: 900 kW; gain: 50 dB&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:red;&amp;quot;&amp;gt;&#039;&#039;&#039;+10%&#039;&#039;&#039;&amp;lt;/span&amp;gt; Radar Signature&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;J15 &#039;Bellbird&#039; Jammer&#039;&#039;&#039; || EWar || 3x1x3 || 150 || 15 || 2 || 850 || 50 || &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;Jammer&#039;&#039;&#039;&amp;lt;/span&amp;gt; - type: RADAR; burst duration (emitters): 45 s; overheat damage chance: 15%; range: 10000 m; radiated power: 1.25 kW; gain: 20 dB&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;J360 &#039;Lyrebird&#039; Jammer&#039;&#039;&#039; || EWar || 3x1x3 || 100 || 15 || 10 || 500 || 100 || &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;Jammer&#039;&#039;&#039;&amp;lt;/span&amp;gt; - type: RADAR; burst duration (emitters): 180 s; overheat damage chance: 5%; range: 4000 m; radiated power: 10 kW; gain: 2 dB&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;L50 &#039;Blackjack&#039; Laser Dazzler&#039;&#039;&#039; || EWar || 2x1x2 || 75 || 15 || 2 || 750 || 40 || &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;Jammer&#039;&#039;&#039;&amp;lt;/span&amp;gt; - type: EO; burst duration (emitters): 90 s; overheat damage chance: 10%; range: 8000 m; radiated power: 1 kW; gain: 20 dB&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;Weapon&#039;&#039;&#039;&amp;lt;/span&amp;gt; - role: dual-purpose; turret traverse rate: 80 deg/s; turret elevation rate: 80 deg/s; elevation limits: +89deg, -5 deg&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;RF44 &#039;Pinpoint&#039; Radar&#039;&#039;&#039; || Sensors || 2x1x2 || 70 || 10 || 2 || 250 || 10 || &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;Radar&#039;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;R400 &#039;Bloodhound&#039; LRT Radar&#039;&#039;&#039; || Sensors || 2x5x2 || 200 || 15 || 0 || 3000 || 40 || &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;Radar&#039;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;R550 Early Warning Radar&#039;&#039;&#039; || Sensors || 2x1x2 || 150 || 15 || 10 || 4500 || 65 || &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;Radar&#039;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Missile weapons ====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Weapon&lt;br /&gt;
! Dimensions&lt;br /&gt;
! Hitpoints&lt;br /&gt;
! Damage Threshold&lt;br /&gt;
! Mass (Tonnes)&lt;br /&gt;
! Required Power (kW)&lt;br /&gt;
! Cost (pts)&lt;br /&gt;
! Missile Size&lt;br /&gt;
! Capacity (cells)&lt;br /&gt;
! Catastrophic Event probability (%)&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;RL18 Launcher&#039;&#039;&#039; || 3x1x3 || 100 || 15 || 8 || 50 || 15 || 1 || 18 || 5&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;RL36 Launcher&#039;&#039;&#039; || 6x3x6 || 175 || 15 || 13 || 75 || 15 || 1 || 36 || 5&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;VLS-1-23 Launcher&#039;&#039;&#039; || 2x2x2 || 75 || 15 || 3 || 50 || 5 || 1 || 4 || 5&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;VLS-1-46 Launcher&#039;&#039;&#039; || 3x2x3 || 125 || 15 || 10 || 50 || 5 || 1 || 4 || 5&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Container Stack Launcher&#039;&#039;&#039; || 6x1x6 || 200 || 15 || 3 || 50 || 5 || 3 || 2 || 5&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Container Bank Launcher&#039;&#039;&#039; || 20x5x10 || 500 || 15 || 50 || 200 || 5 || 3 || 0 || 15&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Point defense weapons ====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Weapon&lt;br /&gt;
! Dimensions&lt;br /&gt;
! Hitpoints&lt;br /&gt;
! Damage Threshold&lt;br /&gt;
! Mass (Tonnes)&lt;br /&gt;
! Required Crew&lt;br /&gt;
! Required Power (kW)&lt;br /&gt;
! Cost (pts)&lt;br /&gt;
! Integrated FC&lt;br /&gt;
! Optical Backup&lt;br /&gt;
! Ammo&lt;br /&gt;
! Accuracy&lt;br /&gt;
! Turret&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;P11 &#039;Pavise&#039; PDT&#039;&#039;&#039; || 2x1x2 || 100 || 15 || 3 || 3 || 150 || 15 || &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;Yes&#039;&#039;&#039;&amp;lt;/span&amp;gt; || &amp;lt;span style=&amp;quot;color:red;&amp;quot;&amp;gt;&#039;&#039;&#039;No&#039;&#039;&#039;&amp;lt;/span&amp;gt; || ballistic/chemical&amp;lt;br&amp;gt;20mm || 5m@1km || traverse/elevation rate: 100 deg/s&amp;lt;br&amp;gt;elevation limits: +89 deg, -5 deg&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;P20 &#039;Bastion&#039; PDT&#039;&#039;&#039; || 2x1x2 || 150 || 15 || 7 || 5 || 40 || 15 || &amp;lt;span style=&amp;quot;color:red;&amp;quot;&amp;gt;&#039;&#039;&#039;No&#039;&#039;&#039;&amp;lt;/span&amp;gt; || &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;Yes&#039;&#039;&#039;&amp;lt;/span&amp;gt; || ballistic/chemical/timed&amp;lt;br&amp;gt;50mm || 52m@1km || traverse/elevation rate: 30 deg/s&amp;lt;br&amp;gt;elevation limits: +89 deg, -5 deg&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;P60 &#039;Grazer&#039; PDT&#039;&#039;&#039; || 2x1x2 || 100 || 15 || 3 || 0 || 750 || 35 || &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;Yes&#039;&#039;&#039;&amp;lt;/span&amp;gt; || &amp;lt;span style=&amp;quot;color:red;&amp;quot;&amp;gt;&#039;&#039;&#039;No&#039;&#039;&#039;&amp;lt;/span&amp;gt; || laser || 0m@0.5km&amp;lt;br&amp;gt;0m@1km || traverse/elevation rate: 100 deg/s&amp;lt;br&amp;gt;elevation limits: +89 deg, -5 deg&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Projectile weapons ====&lt;br /&gt;
All projectile weapons have an optical backup.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Weapon&lt;br /&gt;
! Dimensions&lt;br /&gt;
! Hitpoints&lt;br /&gt;
! Damage Threshold&lt;br /&gt;
! Mass (Tonnes)&lt;br /&gt;
! Required Crew&lt;br /&gt;
! Required Power (kW)&lt;br /&gt;
! Cost (pts)&lt;br /&gt;
! Role&lt;br /&gt;
! Ammo&lt;br /&gt;
! Accuracy&lt;br /&gt;
! Recycle Time (s)&lt;br /&gt;
! Autoloader Capacity&lt;br /&gt;
! Reload time (s)&lt;br /&gt;
! Turret / Casemate&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;C30 Cannon&#039;&#039;&#039; || 2x5x2 || 350 || 40 || 15 || 10 || 100 || 15 || Offensive || ballistic/chemical&amp;lt;br&amp;gt;100mm || 9m@2.5km&amp;lt;br&amp;gt;17m@5km || 1 || 16 || 30 || traverse rate: 20 deg/s&amp;lt;br&amp;gt;elevation rate: 0 deg/s&amp;lt;br&amp;gt;elevation limits: +45 deg, -45  deg&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;C53 Cannon&#039;&#039;&#039; || 2x4x2 || 350 || 40 || 3 || 15 || 100 || 15 || Offensive || ballistic/chemical&amp;lt;br&amp;gt;250mm || 13m@2.5km&amp;lt;br&amp;gt;26m@5km&amp;lt;br&amp;gt;39m@7.5km || 2 || 15 || 70 || traverse rate: 10 deg/s&amp;lt;br&amp;gt;elevation rate: 10 deg/s&amp;lt;br&amp;gt;elevation limits: +35 deg, -35  deg&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;C60 Cannon&#039;&#039;&#039; || 3x5x3 || 350 || 40 || 20 || 25 || 200 || 20 || Offensive || ballistic/chemical&amp;lt;br&amp;gt;450mm || 35m@5km&amp;lt;br&amp;gt;70m@10km || 4 || 4 || 60 || traverse rate: 5 deg/s&amp;lt;br&amp;gt;elevation rate: 0 deg/s&amp;lt;br&amp;gt;elevation limits: +5 deg, -5  deg&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;C65 Cannon&#039;&#039;&#039; || 6x10x6 || 500 || 40 || 35 || 25 || 300 || 40 || Offensive || ballistic/chemical&amp;lt;br&amp;gt;450mm || 35m@5km&amp;lt;br&amp;gt;70m@10km || 4 || 8 || 90 || traverse rate: 5 deg/s&amp;lt;br&amp;gt;elevation rate: 0 deg/s&amp;lt;br&amp;gt;elevation limits: +25 deg, -25  deg&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;T20 Cannon&#039;&#039;&#039; || 3x1x3 || 150 || 15 || 3 || 4 || 30 || 15 || Dual-Purpose || ballistic/chemical&amp;lt;br&amp;gt;100mm || 4m@2.5km&amp;lt;br&amp;gt;9m@5km || 1 || 4 || 15 || traverse rate: 35 deg/s&amp;lt;br&amp;gt;elevation rate: 35 deg/s&amp;lt;br&amp;gt;elevation limits: +80 deg, -5  deg&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;T30 Cannon&#039;&#039;&#039; || 6x3x6 || 200 || 15 || 50 || 10 || 120 || 30 || Dual-Purpose || ballistic/chemical&amp;lt;br&amp;gt;100mm || 9m@2.5km&amp;lt;br&amp;gt;17m@5km || 1 || 16 || 30 || traverse rate: 20 deg/s&amp;lt;br&amp;gt;elevation rate: 20 deg/s&amp;lt;br&amp;gt;elevation limits: +75 deg, -5  deg&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Energy weapons ====&lt;br /&gt;
All energy weapons have an optical backup.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Weapon&lt;br /&gt;
! Dimensions&lt;br /&gt;
! Hitpoints&lt;br /&gt;
! Damage Threshold&lt;br /&gt;
! Mass (Tonnes)&lt;br /&gt;
! Required Crew&lt;br /&gt;
! Required Power (kW)&lt;br /&gt;
! Cost (pts)&lt;br /&gt;
! Ammo&lt;br /&gt;
! Accuracy&lt;br /&gt;
! Recycle Time (s)&lt;br /&gt;
! Autoloader Capacity&lt;br /&gt;
! Reload time (s)&lt;br /&gt;
! Turret / Casemate&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;C81 Plasma Cannon&#039;&#039;&#039; || 4x6x4 || 750 || 50 || 80 || 25 || 1200 || 30 || ballistic/magnetic&amp;lt;br&amp;gt;400mm amploule || 35m@5km&amp;lt;br&amp;gt;70m@10km || 4 || 4 || 40 || traverse rate: 5 deg/s&amp;lt;br&amp;gt;elevation rate: 0 deg/s&amp;lt;br&amp;gt;elevation limits: +25 deg, -25  deg&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;T81 Plasma Cannon&#039;&#039;&#039; || 6x3x6 || 300 || 15 || 80 || 15 || 1500 || 45 || ballistic/magnetic&amp;lt;br&amp;gt;400mm amploule || 44m@5km&amp;lt;br&amp;gt;87m@10km || 4 || 4 || 40 || traverse rate: 5 deg/s&amp;lt;br&amp;gt;elevation rate: 5 deg/s&amp;lt;br&amp;gt;elevation limits: +60 deg, -5  deg&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Compartments ==&lt;br /&gt;
Compartment components are installed on the interior of the ship&#039;s hull. Most of them do not require any power.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Compartment&lt;br /&gt;
! Category&lt;br /&gt;
! Dimensions&lt;br /&gt;
! Hitpoints&lt;br /&gt;
! Damage Threshold&lt;br /&gt;
! Mass (Tonnes)&lt;br /&gt;
! Required Crew&lt;br /&gt;
! Reinforced&lt;br /&gt;
! Cost (pts)&lt;br /&gt;
! Effects&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Battle Dressing Station&#039;&#039;&#039; || Crew || 3x1x3 || 125 || 10 || 10 || 8 || &amp;lt;span style=&amp;quot;color:red;&amp;quot;&amp;gt;&#039;&#039;&#039;No&#039;&#039;&#039;&amp;lt;/span&amp;gt; || 20 || &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;-30%&#039;&#039;&#039;&amp;lt;/span&amp;gt; Crew Vulnerability&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Berthing&#039;&#039;&#039; || Crew || 1x1x1 || 50 || 15 || 0.5 || 0 || &amp;lt;span style=&amp;quot;color:red;&amp;quot;&amp;gt;&#039;&#039;&#039;No&#039;&#039;&#039;&amp;lt;/span&amp;gt; || 0 || &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+3&#039;&#039;&#039;&amp;lt;/span&amp;gt; Crew per slot size&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Plant Control Center&#039;&#039;&#039; || Engineering || 3x1x3 || 100 || 10 || 7 || 15 || &amp;lt;span style=&amp;quot;color:red;&amp;quot;&amp;gt;&#039;&#039;&#039;No&#039;&#039;&#039;&amp;lt;/span&amp;gt; || 25 || &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+20%&#039;&#039;&#039;&amp;lt;/span&amp;gt; Powerplant Efficiency&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Analysis Annex&#039;&#039;&#039; || Intelligence || 3x1x3 || 100 || 10 || 10 || 10 || &amp;lt;span style=&amp;quot;color:red;&amp;quot;&amp;gt;&#039;&#039;&#039;No&#039;&#039;&#039;&amp;lt;/span&amp;gt; || 20 || &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+30%&#039;&#039;&#039;&amp;lt;/span&amp;gt; Intelligence Effort&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;-30%&#039;&#039;&#039;&amp;lt;/span&amp;gt; Intelligence Accuracy&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Intelligence Center&#039;&#039;&#039; || Intelligence || 6x1x8 || 200 || 15 || 25 || 45 || &amp;lt;span style=&amp;quot;color:red;&amp;quot;&amp;gt;&#039;&#039;&#039;No&#039;&#039;&#039;&amp;lt;/span&amp;gt; || 90 || Analyzes All Tracks&amp;lt;br&amp;gt;Intelligence Effort: 4&amp;lt;br&amp;gt;Intelligence Accuracy: 25%&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Bulk Magazine&#039;&#039;&#039; || Storage || 1x1x1 || 100 || 25 || 1 || 0 || &amp;lt;span style=&amp;quot;color:red;&amp;quot;&amp;gt;&#039;&#039;&#039;No&#039;&#039;&#039;&amp;lt;/span&amp;gt; || 0 || &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+15 m&#039;&#039;&#039;&amp;lt;/span&amp;gt; Storage Capacity per slot size&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:red;&amp;quot;&amp;gt;&#039;&#039;&#039;10%&#039;&#039;&#039;&amp;lt;/span&amp;gt; Catastrophic Event Probability&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Reinforced Magazine&#039;&#039;&#039; || Storage || 1x1x1 || 150 || 40 || 2 || 0 || &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;Yes&#039;&#039;&#039;&amp;lt;/span&amp;gt; || 0 || &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+10 m&#039;&#039;&#039;&amp;lt;/span&amp;gt; Storage Capacity per slot size&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:red;&amp;quot;&amp;gt;&#039;&#039;&#039;4%&#039;&#039;&#039;&amp;lt;/span&amp;gt; Catastrophic Event Probability&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:red;&amp;quot;&amp;gt;&#039;&#039;&#039;-10 kW&#039;&#039;&#039;&amp;lt;/span&amp;gt; Power&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Gun Plotting Center&#039;&#039;&#039; || Weapon Support || 3x1x3 || 100 || 10 || 7 || 30 || &amp;lt;span style=&amp;quot;color:red;&amp;quot;&amp;gt;&#039;&#039;&#039;No&#039;&#039;&#039;&amp;lt;/span&amp;gt; || 30 || &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;-30%&#039;&#039;&#039;&amp;lt;/span&amp;gt; Spread&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:red;&amp;quot;&amp;gt;&#039;&#039;&#039;-50 kW&#039;&#039;&#039;&amp;lt;/span&amp;gt; Power&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Strike Planning Center&#039;&#039;&#039; || Weapon Support || 6x1x8 || 100 || 10 || 10 || 20 || &amp;lt;span style=&amp;quot;color:red;&amp;quot;&amp;gt;&#039;&#039;&#039;No&#039;&#039;&#039;&amp;lt;/span&amp;gt; || 70 || &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+60%&#039;&#039;&#039;&amp;lt;/span&amp;gt; Missile Programming Speed&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Command ===&lt;br /&gt;
Command compartments are used to relay orders throughout the ship and analyze local tracks. A ship without operational command compartments cannot receive any orders.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Compartment&lt;br /&gt;
! Category&lt;br /&gt;
! Dimensions&lt;br /&gt;
! Hitpoints&lt;br /&gt;
! Damage Threshold&lt;br /&gt;
! Mass (Tonnes)&lt;br /&gt;
! Required Crew&lt;br /&gt;
! Reinforced&lt;br /&gt;
! Commands Enabled&lt;br /&gt;
! Intelligence Effort&lt;br /&gt;
! Intelligence Accuracy (%)&lt;br /&gt;
! Cost (pts)&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Auxiliary Steering&#039;&#039;&#039; || Command || 3x1x3 || 300 || 20 || 10 || 5 || &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;Yes&#039;&#039;&#039;&amp;lt;/span&amp;gt; || MOVE || 0 || 0 || 10&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Basic CIC&#039;&#039;&#039; || Command || 4x1x6 || 200 || 25 || 15 || 20 || &amp;lt;span style=&amp;quot;color:red;&amp;quot;&amp;gt;&#039;&#039;&#039;No&#039;&#039;&#039;&amp;lt;/span&amp;gt; || ALL || 1 || 30 || 10&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Reinforced CIC&#039;&#039;&#039; || Command || 4x1x6 || 200 || 40 || 35 || 20 || &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;Yes&#039;&#039;&#039;&amp;lt;/span&amp;gt; || ALL || 1 || 30 || 25&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Citadel CIC&#039;&#039;&#039; || Command || 6x1x8 || 400 || 50 || 70 || 40 || &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;Yes&#039;&#039;&#039;&amp;lt;/span&amp;gt; || ALL || 4 || 25 || 75&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Damage control ===&lt;br /&gt;
Damage control compartments are used to repair damage during combat.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Compartment&lt;br /&gt;
! Dimensions&lt;br /&gt;
! Hitpoints&lt;br /&gt;
! Damage Threshold&lt;br /&gt;
! Mass (Tonnes)&lt;br /&gt;
! Required Crew&lt;br /&gt;
! Required Power (kW)&lt;br /&gt;
! Reinforced&lt;br /&gt;
! Repair Speed (HP/sec)&lt;br /&gt;
! Team Move Speed&lt;br /&gt;
! Repair Teams&lt;br /&gt;
! Restores Provided&lt;br /&gt;
! Cost (pts)&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Rapid DC Locker&#039;&#039;&#039; || 3x1x3 || 70 || 15 || 1.5 || 5 || 0 || &amp;lt;span style=&amp;quot;color:red;&amp;quot;&amp;gt;&#039;&#039;&#039;No&#039;&#039;&#039;&amp;lt;/span&amp;gt; || 1.2 || 4 || 1 (flying) || 0 || 10&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Small DC Locker&#039;&#039;&#039; || 3x1x3 || 100 || 15 || 1.5 || 10 || 0 || &amp;lt;span style=&amp;quot;color:red;&amp;quot;&amp;gt;&#039;&#039;&#039;No&#039;&#039;&#039;&amp;lt;/span&amp;gt; || 0.8 || 2 || 2 || 1 || 30&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Large DC Locker&#039;&#039;&#039; || 3x1x6 || 150 || 15 || 3 || 15 || 0 || &amp;lt;span style=&amp;quot;color:red;&amp;quot;&amp;gt;&#039;&#039;&#039;No&#039;&#039;&#039;&amp;lt;/span&amp;gt; || 0.8 || 2 || 3 || 2 || 45&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Reinforced DC Locker&#039;&#039;&#039; || 3x1x6 || 200 || 35 || 1.5 || 10 || 0 || &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;Yes&#039;&#039;&#039;&amp;lt;/span&amp;gt; || 0.8 || 2 || 2 || 1 || 45&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Damage Control Central&#039;&#039;&#039; || 3x1x3 || 200 || 35 || 7 || 10 || 50 || &amp;lt;span style=&amp;quot;color:red;&amp;quot;&amp;gt;&#039;&#039;&#039;No&#039;&#039;&#039;&amp;lt;/span&amp;gt; || +10% || +50% || 0 || 0 || 20&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Small Workshop&#039;&#039;&#039; || 3x1x3 || 150 || 35 || 7 || 10 || 50 || &amp;lt;span style=&amp;quot;color:red;&amp;quot;&amp;gt;&#039;&#039;&#039;No&#039;&#039;&#039;&amp;lt;/span&amp;gt; || +30% || 0 || 0 || 0 || 20&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Modules ==&lt;br /&gt;
Module components are installed on the interior of the ship&#039;s hull.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Module&lt;br /&gt;
! Category&lt;br /&gt;
! Dimensions&lt;br /&gt;
! Hitpoints&lt;br /&gt;
! Damage Threshold&lt;br /&gt;
! Mass (Tonnes)&lt;br /&gt;
! Power (kW)&lt;br /&gt;
! Cost (pts)&lt;br /&gt;
! Effects&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Supplementary Radio Amplifiers&#039;&#039;&#039; || Communications || 2x2x2 || 40 || 10 || 4 || &amp;lt;span style=&amp;quot;color:red;&amp;quot;&amp;gt;&#039;&#039;&#039;-100&#039;&#039;&#039;&amp;lt;/span&amp;gt; || 20 || &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+25%&#039;&#039;&#039;&amp;lt;/span&amp;gt; Transmit Power&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Launcher Deluge System&#039;&#039;&#039; || Damage Control || 2x2x2 || 70 || 10 || 30 || &amp;lt;span style=&amp;quot;color:red;&amp;quot;&amp;gt;&#039;&#039;&#039;-100&#039;&#039;&#039;&amp;lt;/span&amp;gt; || 15 || &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;-50%&#039;&#039;&#039;&amp;lt;/span&amp;gt; Catastrophic Event Probability (Cell Launcher)&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Magazine Sprinklers&#039;&#039;&#039; || Damage Control || 2x2x2 || 70 || 10 || 30 || &amp;lt;span style=&amp;quot;color:red;&amp;quot;&amp;gt;&#039;&#039;&#039;-100&#039;&#039;&#039;&amp;lt;/span&amp;gt; || 15 || &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;-50%&#039;&#039;&#039;&amp;lt;/span&amp;gt; Catastrophic Event Probability (Magazine)&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Redundant Reactor Failsafes&#039;&#039;&#039; || Engineering || 2x2x2 || 75 || 10 || 5 || &amp;lt;span style=&amp;quot;color:red;&amp;quot;&amp;gt;&#039;&#039;&#039;-100&#039;&#039;&#039;&amp;lt;/span&amp;gt; || 25 || &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;-33%&#039;&#039;&#039;&amp;lt;/span&amp;gt; Catastrophic Event Probability (Reactor)&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Reinforced Thruster Nozzles&#039;&#039;&#039; || Engineering || 2x2x2 || 50 || 10 || 4 || &#039;&#039;&#039;0&#039;&#039;&#039; || 10 || &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;-20%&#039;&#039;&#039;&amp;lt;/span&amp;gt; Flank Damage Probability&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Small Reactor Booster&#039;&#039;&#039; || Engineering || 2x2x2 || 40 || 10 || 4 || &#039;&#039;&#039;0&#039;&#039;&#039; || 10 || &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+10%&#039;&#039;&#039;&amp;lt;/span&amp;gt; Powerplant Efficiency&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:red;&amp;quot;&amp;gt;&#039;&#039;&#039;+5%&#039;&#039;&#039;&amp;lt;/span&amp;gt; Rada Signature&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Signature Scrambler&#039;&#039;&#039; || EWar || 2x2x2 || 50 || 10 || 4 || &amp;lt;span style=&amp;quot;color:red;&amp;quot;&amp;gt;&#039;&#039;&#039;-450&#039;&#039;&#039;&amp;lt;/span&amp;gt; || 35 || &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+100%&#039;&#039;&#039;&amp;lt;/span&amp;gt; Identification Difficulty&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:red;&amp;quot;&amp;gt;&#039;&#039;&#039;1-%&#039;&#039;&#039;&amp;lt;/span&amp;gt; Sensitivity&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;FR3300 Micro Reactor&#039;&#039;&#039; || Powerplant || 3x3x3 || 200 || 30 || 25 || &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+2250&#039;&#039;&#039;&amp;lt;/span&amp;gt; || 10 || &amp;lt;span style=&amp;quot;color:red;&amp;quot;&amp;gt;&#039;&#039;&#039;5%&#039;&#039;&#039;&amp;lt;/span&amp;gt; Catastrophic Event Probability&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;FR4800 Reactor&#039;&#039;&#039; || Powerplant || 5x5x5 || 300 || 40 || 40 || &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+4200&#039;&#039;&#039;&amp;lt;/span&amp;gt; || 10 || &amp;lt;span style=&amp;quot;color:red;&amp;quot;&amp;gt;&#039;&#039;&#039;5%&#039;&#039;&#039;&amp;lt;/span&amp;gt; Catastrophic Event Probability&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Adaptive Radar Receiver&#039;&#039;&#039; || Sensors || 2x2x2 || 40 || 10 || 4 || &amp;lt;span style=&amp;quot;color:red;&amp;quot;&amp;gt;&#039;&#039;&#039;-200&#039;&#039;&#039;&amp;lt;/span&amp;gt; || 30 || &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+25%&#039;&#039;&#039;&amp;lt;/span&amp;gt; Sensitivity&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;-0.7 dB&#039;&#039;&#039;&amp;lt;/span&amp;gt; Noise Filtering&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:red;&amp;quot;&amp;gt;&#039;&#039;&#039;+5%&#039;&#039;&#039;&amp;lt;/span&amp;gt; Positional Error&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:red;&amp;quot;&amp;gt;&#039;&#039;&#039;+2.5%&#039;&#039;&#039;&amp;lt;/span&amp;gt; Velocity Error&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;ES32 &#039;Scryer&#039; Missile ID System&#039;&#039;&#039; || Sensors || 2x2x2 || 150 || 15 || 5 || &amp;lt;span style=&amp;quot;color:red;&amp;quot;&amp;gt;&#039;&#039;&#039;-300&#039;&#039;&#039;&amp;lt;/span&amp;gt; || 10 || Analyzes Local Threats&amp;lt;br&amp;gt;Subject Class: Missile&amp;lt;br&amp;gt;Intelligence Effort: 10&amp;lt;br&amp;gt;Intelligence Accuracy: 0%&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;RM50 &#039;Parallax&#039; Radar&#039;&#039;&#039; || Sensors || 2x2x2 || 300 || 40 || 7.5 || &amp;lt;span style=&amp;quot;color:red;&amp;quot;&amp;gt;&#039;&#039;&#039;-3600&#039;&#039;&#039;&amp;lt;/span&amp;gt; || 45 || &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;Radar&#039;&#039;&#039;&amp;lt;/span&amp;gt;; max range: 9.5 km; radiated power: 4100 kW; gain: 50 dB; aperture size: 30 m2; sensitivity: -38.5 dBm; positional error: 30 m; velocity error: 0.1 m/s&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;Jamming LOBs&#039;&#039;&#039;&amp;lt;/span&amp;gt;; jamming LOBs accuracy: 0.75 deg&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;Sweep&#039;&#039;&#039;&amp;lt;/span&amp;gt;; burn-through power mult.: 12; burn-through damage change: 20%&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;Lock&#039;&#039;&#039;&amp;lt;/span&amp;gt;; min. lock SNR: 3; lock error mult.: 0.15&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;RS35 &#039;Frontline&#039; Radar&#039;&#039;&#039; || Sensors || 2x2x2 || 200 || 30 || 5 || &amp;lt;span style=&amp;quot;color:red;&amp;quot;&amp;gt;&#039;&#039;&#039;-2000&#039;&#039;&#039;&amp;lt;/span&amp;gt; || 10 || &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;Radar&#039;&#039;&#039;&amp;lt;/span&amp;gt;; max range: 8 km; radiated power: 3500 kW; gain: 40 dB; aperture size: 25 m2; sensitivity: -36 dBm; positional error: 30 m; velocity error: 0.1 m/s&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;Jamming LOBs&#039;&#039;&#039;&amp;lt;/span&amp;gt;; jamming LOBs accuracy: 1.5 deg&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;Sweep&#039;&#039;&#039;&amp;lt;/span&amp;gt;; burn-through power mult.: 8; burn-through damage change: 20%&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;RS41 &#039;Spyglass&#039; Radar&#039;&#039;&#039; || Sensors || 2x2x2 || 200 || 30 || 5 || &amp;lt;span style=&amp;quot;color:red;&amp;quot;&amp;gt;&#039;&#039;&#039;-4000&#039;&#039;&#039;&amp;lt;/span&amp;gt; || 25 || &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;Radar&#039;&#039;&#039;&amp;lt;/span&amp;gt;; max range: 11.5 km; radiated power: 4500 kW; gain: 60 dB; aperture size: 40 m2; sensitivity: -38.5 dBm; positional error: 60 m; velocity error: 0.5 m/s&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;Jamming LOBs&#039;&#039;&#039;&amp;lt;/span&amp;gt;; jamming LOBs accuracy: 3.5 deg&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Strobe Correlator&#039;&#039;&#039; || Sensors || 2x2x2 || 40 || 10 || 4 || &amp;lt;span style=&amp;quot;color:red;&amp;quot;&amp;gt;&#039;&#039;&#039;-150&#039;&#039;&#039;&amp;lt;/span&amp;gt; || 25 || &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;-30%&#039;&#039;&#039;&amp;lt;/span&amp;gt; Jamming LOB Accuracy&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Track Correlator&#039;&#039;&#039; || Sensors || 2x2x2 || 40 || 10 || 4 || &amp;lt;span style=&amp;quot;color:red;&amp;quot;&amp;gt;&#039;&#039;&#039;-150&#039;&#039;&#039;&amp;lt;/span&amp;gt; || 25 || &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;-20%&#039;&#039;&#039;&amp;lt;/span&amp;gt; Positional Error&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;-20%&#039;&#039;&#039;&amp;lt;/span&amp;gt; Velocity Error&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Propulsion ===&lt;br /&gt;
Propulsion modules enable ship movement and provide additional power to the ship. All propulsion modules have a catastrophic event probability of 5% and require 10 crew to operate.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Module&lt;br /&gt;
! Dimensions&lt;br /&gt;
! Hitpoints&lt;br /&gt;
! Damage Threshold&lt;br /&gt;
! Mass (Tonnes)&lt;br /&gt;
! Provided Power (kW)&lt;br /&gt;
! Reinforced&lt;br /&gt;
! Top Speed (%)&lt;br /&gt;
! Turn Rate (%)&lt;br /&gt;
! Thrust (%)&lt;br /&gt;
! Flank Damage Probability (%)&lt;br /&gt;
! Radar Signature (%)&lt;br /&gt;
! Cost (pts)&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;FM200 Drive&#039;&#039;&#039; || 5x3x5 || 250 || 40 || 30 || 500 || &amp;lt;span style=&amp;quot;color:red;&amp;quot;&amp;gt;&#039;&#039;&#039;No&#039;&#039;&#039;&amp;lt;/span&amp;gt; || &#039;&#039;&#039;0&#039;&#039;&#039; || &#039;&#039;&#039;0&#039;&#039;&#039; || &#039;&#039;&#039;0&#039;&#039;&#039; || &#039;&#039;&#039;0&#039;&#039;&#039; || &#039;&#039;&#039;0&#039;&#039;&#039; || 10&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;FM200R Drive&#039;&#039;&#039; || 5x3x5 || 600 || 60 || 35 || 500 || &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;Yes&#039;&#039;&#039;&amp;lt;/span&amp;gt; || &#039;&#039;&#039;0&#039;&#039;&#039; || &#039;&#039;&#039;0&#039;&#039;&#039; || &#039;&#039;&#039;0&#039;&#039;&#039; || &#039;&#039;&#039;0&#039;&#039;&#039; || &#039;&#039;&#039;0&#039;&#039;&#039; || 20&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;FM230 &#039;Whiplash&#039; Drive&#039;&#039;&#039; || 5x3x5 || 250 || 40 || 35 || 650 || &amp;lt;span style=&amp;quot;color:red;&amp;quot;&amp;gt;&#039;&#039;&#039;No&#039;&#039;&#039;&amp;lt;/span&amp;gt; || &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+20&#039;&#039;&#039;&amp;lt;/span&amp;gt; || &amp;lt;span style=&amp;quot;color:red;&amp;quot;&amp;gt;&#039;&#039;&#039;-15&#039;&#039;&#039;&amp;lt;/span&amp;gt; || &amp;lt;span style=&amp;quot;color:red;&amp;quot;&amp;gt;&#039;&#039;&#039;-20&#039;&#039;&#039;&amp;lt;/span&amp;gt; Angular || &amp;lt;span style=&amp;quot;color:red;&amp;quot;&amp;gt;&#039;&#039;&#039;+25&#039;&#039;&#039;&amp;lt;/span&amp;gt; || &#039;&#039;&#039;0&#039;&#039;&#039; || 20&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;FM240 &#039;Dragonfly&#039; Drive&#039;&#039;&#039; || 5x3x5 || 250 || 40 || 35 || 500 || &amp;lt;span style=&amp;quot;color:red;&amp;quot;&amp;gt;&#039;&#039;&#039;No&#039;&#039;&#039;&amp;lt;/span&amp;gt; || &amp;lt;span style=&amp;quot;color:red;&amp;quot;&amp;gt;&#039;&#039;&#039;-7.5&#039;&#039;&#039;&amp;lt;/span&amp;gt; || &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+40&#039;&#039;&#039;&amp;lt;/span&amp;gt; || &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+30&#039;&#039;&#039;&amp;lt;/span&amp;gt; Angular || &#039;&#039;&#039;0&#039;&#039;&#039; || &#039;&#039;&#039;0&#039;&#039;&#039; || 20&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;FM280 &#039;Raider&#039; Drive&#039;&#039;&#039; || 5x3x5 || 250 || 40 || 35 || 300 || &amp;lt;span style=&amp;quot;color:red;&amp;quot;&amp;gt;&#039;&#039;&#039;No&#039;&#039;&#039;&amp;lt;/span&amp;gt; || &#039;&#039;&#039;0&#039;&#039;&#039; || &#039;&#039;&#039;0&#039;&#039;&#039; || &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+40&#039;&#039;&#039;&amp;lt;/span&amp;gt; Linear || &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;-30&#039;&#039;&#039;&amp;lt;/span&amp;gt; || &amp;lt;span style=&amp;quot;color:red;&amp;quot;&amp;gt;&#039;&#039;&#039;+20&#039;&#039;&#039;&amp;lt;/span&amp;gt; || 20&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;FM30X &#039;Prowler&#039; Drive&#039;&#039;&#039; || 5x3x5 || 200 || 25 || 35 || 350 || &amp;lt;span style=&amp;quot;color:red;&amp;quot;&amp;gt;&#039;&#039;&#039;No&#039;&#039;&#039;&amp;lt;/span&amp;gt; || &amp;lt;span style=&amp;quot;color:red;&amp;quot;&amp;gt;&#039;&#039;&#039;-15&#039;&#039;&#039;&amp;lt;/span&amp;gt; || &#039;&#039;&#039;0&#039;&#039;&#039; || &amp;lt;span style=&amp;quot;color:red;&amp;quot;&amp;gt;&#039;&#039;&#039;-10&#039;&#039;&#039;&amp;lt;/span&amp;gt; Angular&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:red;&amp;quot;&amp;gt;&#039;&#039;&#039;-25&#039;&#039;&#039;&amp;lt;/span&amp;gt; Linear || &#039;&#039;&#039;0&#039;&#039;&#039; || &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;-25&#039;&#039;&#039;&amp;lt;/span&amp;gt; || 25&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;FM500 Drive&#039;&#039;&#039; || 10x8x10 || 1000 || 70 || 80 || 1000 || &amp;lt;span style=&amp;quot;color:red;&amp;quot;&amp;gt;&#039;&#039;&#039;No&#039;&#039;&#039;&amp;lt;/span&amp;gt; || &#039;&#039;&#039;0&#039;&#039;&#039; || &#039;&#039;&#039;0&#039;&#039;&#039; || &#039;&#039;&#039;0&#039;&#039;&#039; || &#039;&#039;&#039;0&#039;&#039;&#039; || &#039;&#039;&#039;0&#039;&#039;&#039; || 15&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;FM500R Drive&#039;&#039;&#039; || 10x8x10 || 1500 || 80 || 80 || 1000 || &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;Yes&#039;&#039;&#039;&amp;lt;/span&amp;gt; || &#039;&#039;&#039;0&#039;&#039;&#039; || &#039;&#039;&#039;0&#039;&#039;&#039; || &#039;&#039;&#039;0&#039;&#039;&#039; || &#039;&#039;&#039;0&#039;&#039;&#039; || &#039;&#039;&#039;0&#039;&#039;&#039; || 30&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;FM530 &#039;Whiplash&#039; Drive&#039;&#039;&#039; || 10x8x10 || 1000 || 80 || 80 || 1500 || &amp;lt;span style=&amp;quot;color:red;&amp;quot;&amp;gt;&#039;&#039;&#039;No&#039;&#039;&#039;&amp;lt;/span&amp;gt; || &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+15&#039;&#039;&#039;&amp;lt;/span&amp;gt; || &amp;lt;span style=&amp;quot;color:red;&amp;quot;&amp;gt;&#039;&#039;&#039;-20&#039;&#039;&#039;&amp;lt;/span&amp;gt; || &amp;lt;span style=&amp;quot;color:red;&amp;quot;&amp;gt;&#039;&#039;&#039;-20&#039;&#039;&#039;&amp;lt;/span&amp;gt; Angular || &amp;lt;span style=&amp;quot;color:red;&amp;quot;&amp;gt;&#039;&#039;&#039;+35&#039;&#039;&#039;&amp;lt;/span&amp;gt; || &#039;&#039;&#039;0&#039;&#039;&#039; || 30&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;FM540 &#039;Dragonfly&#039; Drive&#039;&#039;&#039; || 10x8x10 || 1000 || 70 || 80 || 1000 || &amp;lt;span style=&amp;quot;color:red;&amp;quot;&amp;gt;&#039;&#039;&#039;No&#039;&#039;&#039;&amp;lt;/span&amp;gt; || &amp;lt;span style=&amp;quot;color:red;&amp;quot;&amp;gt;&#039;&#039;&#039;-10&#039;&#039;&#039;&amp;lt;/span&amp;gt; || &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+45&#039;&#039;&#039;&amp;lt;/span&amp;gt; || &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+40&#039;&#039;&#039;&amp;lt;/span&amp;gt; Angular || &#039;&#039;&#039;0&#039;&#039;&#039; || &#039;&#039;&#039;0&#039;&#039;&#039; || 30&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;FM580 &#039;Raider&#039; Drive&#039;&#039;&#039; || 10x8x10 || 1000 || 70 || 80 || 500 || &amp;lt;span style=&amp;quot;color:red;&amp;quot;&amp;gt;&#039;&#039;&#039;No&#039;&#039;&#039;&amp;lt;/span&amp;gt; || &#039;&#039;&#039;0&#039;&#039;&#039; || &#039;&#039;&#039;0&#039;&#039;&#039; || &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+40&#039;&#039;&#039;&amp;lt;/span&amp;gt; Linear || &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;-30&#039;&#039;&#039;&amp;lt;/span&amp;gt; || &amp;lt;span style=&amp;quot;color:red;&amp;quot;&amp;gt;&#039;&#039;&#039;+25&#039;&#039;&#039;&amp;lt;/span&amp;gt; || 30&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Weapon support ===&lt;br /&gt;
Weapon support modules improve the performance of weapons at the cost of ship power.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Module&lt;br /&gt;
! Dimensions&lt;br /&gt;
! Hitpoints&lt;br /&gt;
! Damage Threshold&lt;br /&gt;
! Mass (Tonnes)&lt;br /&gt;
! Required Power (kW)&lt;br /&gt;
! Cost (pts)&lt;br /&gt;
! Modifiers&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Actively Cooled Amplifiers&#039;&#039;&#039; || 2x2x2 || 40 || 10 || 4 || 175 || 25 || &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+25%&#039;&#039;&#039;&amp;lt;/span&amp;gt; Burst Duration (Emitters)&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;-20%&#039;&#039;&#039;&amp;lt;/span&amp;gt; Cooldown Time (Emitters)&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;-10%&#039;&#039;&#039;&amp;lt;/span&amp;gt; Overheat Damage Chance (Emitters)&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Ammunition Elevators&#039;&#039;&#039; || 2x2x2 || 100 || 15 || 30 || 150 || 20 || &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;-15%&#039;&#039;&#039;&amp;lt;/span&amp;gt; Reload Time&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;-15%&#039;&#039;&#039;&amp;lt;/span&amp;gt; Launcher Reload Time&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Focused Particle Accelerator&#039;&#039;&#039; || 3x3x3 || 150 || 40 || 45 || 800 || 25 || &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+25%&#039;&#039;&#039;&amp;lt;/span&amp;gt; Damage Multiplier (Beam)&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:red;&amp;quot;&amp;gt;&#039;&#039;&#039;-5%&#039;&#039;&#039;&amp;lt;/span&amp;gt; Burst Duration (Beam)&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Missile Parallel Interface&#039;&#039;&#039; || 2x2x2 || 100 || 15 || 5 || 150 || 40 || &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+35%&#039;&#039;&#039;&amp;lt;/span&amp;gt; Missile Programming Speed&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Missile Programming Bus&#039;&#039;&#039; || 2x2x2 || 80 || 15 || 5 || 200 || 30 || &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+1&#039;&#039;&#039;&amp;lt;/span&amp;gt; Missile Programming Channels&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Missile Programming Bus Array&#039;&#039;&#039; || 3x3x3 || 100 || 15 || 5 || 350 || 50 || &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+2&#039;&#039;&#039;&amp;lt;/span&amp;gt; Missile Programming Channels&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Mount Gyros&#039;&#039;&#039; || 2x2x2 || 40 || 10 || 4 || 120 || 20 || &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;-7.5%&#039;&#039;&#039;&amp;lt;/span&amp;gt; Spread&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+25%&#039;&#039;&#039;&amp;lt;/span&amp;gt; Traverse Rate&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+20%&#039;&#039;&#039;&amp;lt;/span&amp;gt; Elevation Rate&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+15%&#039;&#039;&#039;&amp;lt;/span&amp;gt; Casemate Traverse Rate&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+15%&#039;&#039;&#039;&amp;lt;/span&amp;gt; Casemate Elevation Rate&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Rapid-Cycle Cradle&#039;&#039;&#039; || 3x3x3 || 100 || 15 || 30 || 150 || 20 || &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;-25%&#039;&#039;&#039;&amp;lt;/span&amp;gt; Recycle Time&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;-25%&#039;&#039;&#039;&amp;lt;/span&amp;gt; Recycle Time (Energy)&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Energy Regulator&#039;&#039;&#039; || 3x3x3 || 100 || 15 || 30 || 650 || 30 || &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;-20%&#039;&#039;&#039;&amp;lt;/span&amp;gt; Reload Time (Energy)&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;-20%&#039;&#039;&#039;&amp;lt;/span&amp;gt; Cooldown Time (Energy)&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;-20%&#039;&#039;&#039;&amp;lt;/span&amp;gt; Cooldown Time (Beam)&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Small Energy Regulator&#039;&#039;&#039; || 2x2x2 || 75 || 10 || 20 || 400 || 20 || &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;-12%&#039;&#039;&#039;&amp;lt;/span&amp;gt; Reload Time (Energy)&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;-12%&#039;&#039;&#039;&amp;lt;/span&amp;gt; Cooldown Time (Energy)&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;-12%&#039;&#039;&#039;&amp;lt;/span&amp;gt; Cooldown Time (Beam)&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>76561199556994145</name></author>
	</entry>
	<entry>
		<id>https://wiki.hoodedhorse.com/NEBULOUS_Fleet_Command/index.php?title=Components&amp;diff=615</id>
		<title>Components</title>
		<link rel="alternate" type="text/html" href="https://wiki.hoodedhorse.com/NEBULOUS_Fleet_Command/index.php?title=Components&amp;diff=615"/>
		<updated>2026-03-15T03:53:11Z</updated>

		<summary type="html">&lt;p&gt;76561199556994145: /* Shelter Alliance mounts */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;div style=&amp;quot;border: solid red; background-color: lightpink; border-width: 5px; padding: 10px; margin: 10px&amp;quot;&amp;gt;&lt;br /&gt;
This page is currently being overhauled, some details may not be accurate.&lt;br /&gt;
&lt;br /&gt;
Refer to http://nebfltcom.wikidot.com/component:list for an up to date list of component stats.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[File:Fleet Editor.png|thumb|600px|The fleet editor]]&lt;br /&gt;
For best efficiency and redundancy, all ship components should be placed far away from components that fulfill the same function. Smaller components can be installed in slots supporting larger components though they retain their same integrity, leaving them more vulnerable.&lt;br /&gt;
&lt;br /&gt;
== Mounts ==&lt;br /&gt;
Mount components are installed on the exterior of the ship&#039;s hull and grant the ship certain capabilities. Almost all mounts are faction-exclusive.&lt;br /&gt;
&lt;br /&gt;
=== Shelter Alliance mounts ===&lt;br /&gt;
The following mounts are only available to the [[File:Alliance Roundel.png|25px]] Shelter Alliance. All their weapons are mounted on turrets.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Mount&lt;br /&gt;
! Category&lt;br /&gt;
! Dimensions&lt;br /&gt;
! Hitpoints&lt;br /&gt;
! Damage Threshold&lt;br /&gt;
! Mass (Tonnes)&lt;br /&gt;
! Required Power (kW)&lt;br /&gt;
! Cost (pts)&lt;br /&gt;
! Ability&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;CR10 Antenna&#039;&#039;&#039; || Communications || 2x1x2 || 100 || 15 || 4 || 250 || 5 || The most powerful antenna array on a warship will serve as the active communications path, even if the integrated array is still functional.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;CR70 Antenna&#039;&#039;&#039; || Communications || 2x1x2 || 250 || 30 || 7 || 600 || 15 || The most powerful antenna array on a warship will serve as the active communications path, even if the integrated array is still functional.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;E15 &#039;Masquerade&#039; Signature Booster&#039;&#039;&#039; || EWar || 3x1x3 || 100 || 15 || 5 || 600 || 20 || &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+25%&#039;&#039;&#039;&amp;lt;/span&amp;gt; Identification Difficulty&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:red;&amp;quot;&amp;gt;&#039;&#039;&#039;+200%&#039;&#039;&#039;&amp;lt;/span&amp;gt; Radar Signature&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;E55 &#039;Spotlight&#039; Illuminator&#039;&#039;&#039; || EWar || 2x1x2 || 75 || 15 || 2 || 750 || 15 || &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;Illuminator&#039;&#039;&#039;&amp;lt;/span&amp;gt; - range:12000 m; beam width: 5 deg; radiated power: 1000 kW; gain: 60 dB&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:red;&amp;quot;&amp;gt;&#039;&#039;&#039;+10%&#039;&#039;&#039;&amp;lt;/span&amp;gt; Radar Signature&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;E55 &#039;Floodlight&#039; Illuminator&#039;&#039;&#039; || EWar || 2x1x2 || 75 || 15 || 2 || 1500 || 15 || &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;Illuminator&#039;&#039;&#039;&amp;lt;/span&amp;gt; - range:10000 m; beam width: 40 deg; radiated power: 3250 kW; gain: 40 dB&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:red;&amp;quot;&amp;gt;&#039;&#039;&#039;+10%&#039;&#039;&#039;&amp;lt;/span&amp;gt; Radar Signature&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;E70 &#039;Interruption&#039; Jammer&#039;&#039;&#039; || EWar || 3x1x3 || 100 || 15 || 5 || 600 || 55 || &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;Jammer&#039;&#039;&#039;&amp;lt;/span&amp;gt; - type: COMM; burst duration (emitters): 180 s; overheat damage chance: 5%; range: 4000 m; radiated power: 750 kW; gain: 1 dB; Omnidirectional&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;E71 &#039;Hangup&#039; Jammer&#039;&#039;&#039; || EWar || 2x1x2 || 75 || 15 || 2 || 500 || 45 || &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;Jammer&#039;&#039;&#039;&amp;lt;/span&amp;gt; - type: COMM; burst duration (emitters): 120 s; overheat damage chance: 5%; range: 20000 m; radiated power: 300 kW; gain: 25 dB; beam width: 20 deg&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;E71 &#039;Blanket&#039; Jammer&#039;&#039;&#039; || EWar || 2x1x2 || 75 || 15 || 2 || 1000 || 50 || &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;Jammer&#039;&#039;&#039;&amp;lt;/span&amp;gt; - type: RADAR; burst duration (emitters): 90 s; overheat damage chance: 10%; range: 10000 m; radiated power: 1 kW; gain: 20 dB; beam width: 40 deg&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:red;&amp;quot;&amp;gt;&#039;&#039;&#039;+10%&#039;&#039;&#039;&amp;lt;/span&amp;gt; Radar Signature&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;ES22 &#039;Pinard&#039; Electronic Support Module&#039;&#039;&#039; || Sensors || 3x1x3 || 50 || 15 || 3 || 200 || 30 || &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;Radar&#039;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;RF101 &#039;Bullseye&#039; Radar&#039;&#039;&#039; || Sensors || 2x1x2 || 70 || 10 || 2 || 300 || 40 || &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;Radar&#039;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Missile weapons ====&lt;br /&gt;
Shelter Alliance missile weapons have a catastrophic event probability of 5%.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Weapon&lt;br /&gt;
! Dimensions&lt;br /&gt;
! Hitpoints&lt;br /&gt;
! Damage Threshold&lt;br /&gt;
! Mass (Tonnes)&lt;br /&gt;
! Required Power (kW)&lt;br /&gt;
! Cost (pts)&lt;br /&gt;
! Missile Size&lt;br /&gt;
! Capacity (cells)&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;CLS-3 Launcher&#039;&#039;&#039; || 3x4x3 || 175 || 15 || 20 || 200 || 20 || 3 || 4&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;VLS-1-23 Launcher&#039;&#039;&#039; || 2x2x2 || 75 || 15 || 3 || 50 || 5 || 1 || 4&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;VLS-1-46 Launcher&#039;&#039;&#039; || 3x2x3 || 125 || 15 || 10 || 50 || 5 || 1 || 4&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;VLS-2 Launcher&#039;&#039;&#039; || 3x4x3 || 100 || 15 || 5 || 200 || 10 || 2 || 4&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;VLS-3 Launcher&#039;&#039;&#039; || 3x4x3 || 175 || 15 || 20 || 200 || 20 || 3 || 4&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Point defense weapons ====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Weapon&lt;br /&gt;
! Dimensions&lt;br /&gt;
! Hitpoints&lt;br /&gt;
! Damage Threshold&lt;br /&gt;
! Mass (Tonnes)&lt;br /&gt;
! Required Crew&lt;br /&gt;
! Required Power (kW)&lt;br /&gt;
! Cost (pts)&lt;br /&gt;
! Integrated FC&lt;br /&gt;
! Optical Backup&lt;br /&gt;
! Ammo&lt;br /&gt;
! Accuracy&lt;br /&gt;
! Turret&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Mk20 &#039;Defender&#039; PDT&#039;&#039;&#039; || 2x1x2 || 100 || 15 || 3 || 3 || 175 || 20 || &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;Yes&#039;&#039;&#039;&amp;lt;/span&amp;gt; || &amp;lt;span style=&amp;quot;color:red;&amp;quot;&amp;gt;&#039;&#039;&#039;No&#039;&#039;&#039;&amp;lt;/span&amp;gt; || ballistic/chemical&amp;lt;br&amp;gt;20mm || 3m@1km || traverse/elevation rate: 100 deg/s&amp;lt;br&amp;gt;elevation limits: +89 deg, -5 deg&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Mk25 &#039;Rebound&#039; PDT&#039;&#039;&#039; || 2x1x2 || 100 || 15 || 3 || 3 || 20 || 15 || &amp;lt;span style=&amp;quot;color:red;&amp;quot;&amp;gt;&#039;&#039;&#039;No&#039;&#039;&#039;&amp;lt;/span&amp;gt; || &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;Yes&#039;&#039;&#039;&amp;lt;/span&amp;gt; || ballistic/chemical/timed&amp;lt;br&amp;gt;50mm || 35m@1km || traverse/elevation rate: 80 deg/s&amp;lt;br&amp;gt;elevation limits: +89 deg, -5 deg&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Mk29 &#039;Stonewall&#039; PDT&#039;&#039;&#039; || 3x1x3 || 150 || 15 || 7 || 5 || 40 || 40 || &amp;lt;span style=&amp;quot;color:red;&amp;quot;&amp;gt;&#039;&#039;&#039;No&#039;&#039;&#039;&amp;lt;/span&amp;gt; || &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;Yes&#039;&#039;&#039;&amp;lt;/span&amp;gt; || ballistic/chemical/timed&amp;lt;br&amp;gt;50mm || 35m@1km || traverse/elevation rate: 30 deg/s&amp;lt;br&amp;gt;elevation limits: +89 deg, -5 deg&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Mk90 &#039;Aurora&#039; PDT&#039;&#039;&#039; || 2x1x2 || 100 || 15 || 3 || 0 || 1250 || 55 || &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;Yes&#039;&#039;&#039;&amp;lt;/span&amp;gt; || &amp;lt;span style=&amp;quot;color:red;&amp;quot;&amp;gt;&#039;&#039;&#039;No&#039;&#039;&#039;&amp;lt;/span&amp;gt; || laser || 1m@1.5km&amp;lt;br&amp;gt;1m@3km || traverse/elevation rate: 100 deg/s&amp;lt;br&amp;gt;elevation limits: +85 deg, -5 deg&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Mk95 &#039;Sarissa&#039; PDT&#039;&#039;&#039; || 3x1x3 || 150 || 15 || 7 || 4 || 1250 || 65 || &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;Yes&#039;&#039;&#039;&amp;lt;/span&amp;gt; || &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;Yes&#039;&#039;&#039;&amp;lt;/span&amp;gt; || ballistic/magnetic&amp;lt;br&amp;gt;15mm || 3m@3km&amp;lt;br&amp;gt;5m@6km || traverse/elevation rate: 30 deg/s&amp;lt;br&amp;gt;elevation limits: +65 deg, -5 deg&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Projectile weapons ====&lt;br /&gt;
All projectile weapons have an optical backup.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Weapon&lt;br /&gt;
! Dimensions&lt;br /&gt;
! Hitpoints&lt;br /&gt;
! Damage Threshold&lt;br /&gt;
! Mass (Tonnes)&lt;br /&gt;
! Required Crew&lt;br /&gt;
! Required Power (kW)&lt;br /&gt;
! Cost (pts)&lt;br /&gt;
! Role&lt;br /&gt;
! Ammo&lt;br /&gt;
! Accuracy&lt;br /&gt;
! Recycle Time (s)&lt;br /&gt;
! Autoloader Capacity&lt;br /&gt;
! Reload time (s)&lt;br /&gt;
! Turret&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Mk61 Cannon&#039;&#039;&#039; || 3x1x3 || 150 || 15 || 3 || 4 || 50 || 10 || Dual-Purpose || ballistic/chemical&amp;lt;br&amp;gt;120mm || 13m@2.5km&amp;lt;br&amp;gt;26m@5km || 1 || 1 || 5.5 || traverse rate: 35 deg/s&amp;lt;br&amp;gt;elevation rate: 35 deg/s&amp;lt;br&amp;gt;elevation limits: +70 deg, -5 deg&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Mk62 Cannon&#039;&#039;&#039; || 3x1x3 || 150 || 15 || 6 || 8 || 50 || 20 || Dual-Purpose || ballistic/chemical&amp;lt;br&amp;gt;120mm || 13m@2.5km&amp;lt;br&amp;gt;26m@5km || 1 || 1 || 4 || traverse rate: 35 deg/s&amp;lt;br&amp;gt;elevation rate: 35 deg/s&amp;lt;br&amp;gt;elevation limits: +70 deg, -5 deg&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Mk64 Cannon&#039;&#039;&#039; || 3x1x3 || 225 || 20 || 3 || 15 || 125 || 30 || Dual-Purpose || ballistic/chemical&amp;lt;br&amp;gt;250mm || 13m@2.5km&amp;lt;br&amp;gt;26m@5km&amp;lt;br&amp;gt;39m@7.5km || 0 || 1 || 10 || traverse rate: 12.5 deg/s&amp;lt;br&amp;gt;elevation rate: 18 deg/s&amp;lt;br&amp;gt;elevation limits: +40 deg, -5 deg&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Mk65 Cannon&#039;&#039;&#039; || 6x3x6 || 325 || 30 || 12 || 25 || 180 || 40 || Offensive || ballistic/chemical&amp;lt;br&amp;gt;250mm || 17m@2.5km&amp;lt;br&amp;gt;35m@5km&amp;lt;br&amp;gt;52m@7.5km || 0.5 || 3 || 13 || traverse rate: 7.5 deg/s&amp;lt;br&amp;gt;elevation rate: 15 deg/s&amp;lt;br&amp;gt;elevation limits: +40 deg, -5 deg&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Mk66 Cannon&#039;&#039;&#039; || 6x3x6 || 350 || 30 || 25 || 25 || 200 || 45 || Offensive || ballistic/chemical&amp;lt;br&amp;gt;450mm || 44m@5km&amp;lt;br&amp;gt;87m@10km || 0.5 || 2 || 20 || traverse rate: 7.5 deg/s&amp;lt;br&amp;gt;elevation rate: 15 deg/s&amp;lt;br&amp;gt;elevation limits: +40 deg, -5 deg&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Mk68 Cannon&#039;&#039;&#039; || 8x5x8 || 450 || 30 || 40 || 40 || 225 || 75 || Offensive || ballistic/chemical&amp;lt;br&amp;gt;450mm || 44m@5km&amp;lt;br&amp;gt;87m@10km || 0.5 || 3 || 20 || traverse rate: 7.5 deg/s&amp;lt;br&amp;gt;elevation rate: 15 deg/s&amp;lt;br&amp;gt;elevation limits: +40 deg, -5 deg&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Mk81 Railgun&#039;&#039;&#039; || 6x3x6 || 300 || 30 || 20 || 15 || 1500 || 50 || Offensive || ballistic/magnetic&amp;lt;br&amp;gt;300mm || 13m@5km&amp;lt;br&amp;gt;26m@10km&amp;lt;br&amp;gt;52m@20km || 1 || 1 || 30 || traverse rate: 3 deg/s&amp;lt;br&amp;gt;elevation rate: 5 deg/s&amp;lt;br&amp;gt;elevation limits: +25 deg, -5 deg&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:red;&amp;quot;&amp;gt;&#039;&#039;&#039;+1000%&#039;&#039;&#039;&amp;lt;/span&amp;gt; Radar Signature for 18 seconds after firing&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Spinal weapons ====&lt;br /&gt;
Spinal weapons have dimensions of 4x12x4. The only ship capable of mounting them is the Keystone Destroyer Class. Both of them are offensive weapons that have an optical backup.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Weapon&lt;br /&gt;
! Hitpoints&lt;br /&gt;
! Damage Threshold&lt;br /&gt;
! Mass (Tonnes)&lt;br /&gt;
! Required Crew&lt;br /&gt;
! Required Power (kW)&lt;br /&gt;
! Cost (pts)&lt;br /&gt;
! Reload Time (s)&lt;br /&gt;
! width=40% | Properties&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Mk550 Mass Driver&#039;&#039;&#039; || 450 || 40 || 100 || 15 || 2000 || 75 || 15 || accuracy: 11m@5km, 13m@10km, 45m@20km, compatible ammo types: ballistic/magnetic - 300mm; recycle time (energy): 5 s; autoloader capacity: 1&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:red;&amp;quot;&amp;gt;&#039;&#039;&#039;+1200%&#039;&#039;&#039;&amp;lt;/span&amp;gt; Radar Signature for 18 seconds after firing&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Mk600 Beam Cannon&#039;&#039;&#039; || 450 || 40 || 100 || 15 || 3000 || 75 || 30 || range: 6000 m; armor penetration: 180 cm/s; component damage: 300 hp/s; burst duration: 7.5 s&amp;lt;br&amp;gt;Battle Short Available: 80% Overheat Damage Chance&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Outlying Systems Protectorate mounts ===&lt;br /&gt;
The following mounts are only available to the [[File:OSP Roundel.png|25px]] Outlying Systems Protectorate. Their weapons use both turrets and casemates.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Mount&lt;br /&gt;
! Category&lt;br /&gt;
! Dimensions&lt;br /&gt;
! Hitpoints&lt;br /&gt;
! Damage Threshold&lt;br /&gt;
! Mass (Tonnes)&lt;br /&gt;
! Required Power (kW)&lt;br /&gt;
! Cost (pts)&lt;br /&gt;
! Ability&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;CR10 Antenna&#039;&#039;&#039; || Communications || 2x1x2 || 100 || 15 || 4 || 250 || 5 || The most powerful antenna array on a warship will serve as the active communications path, even if the integrated array is still functional.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;E20 &#039;Lighthouse&#039; Illuminator&#039;&#039;&#039; || EWar || 2x1x2 || 75 || 15 || 2 || 600 || 15 || &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;Illuminator&#039;&#039;&#039;&amp;lt;/span&amp;gt; - range:10000 m; beam width: 5 deg; radiated power: 900 kW; gain: 50 dB&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:red;&amp;quot;&amp;gt;&#039;&#039;&#039;+10%&#039;&#039;&#039;&amp;lt;/span&amp;gt; Radar Signature&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;J15 &#039;Bellbird&#039; Jammer&#039;&#039;&#039; || EWar || 3x1x3 || 150 || 15 || 2 || 850 || 50 || &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;Jammer&#039;&#039;&#039;&amp;lt;/span&amp;gt; - type: RADAR; burst duration (emitters): 45 s; overheat damage chance: 15%; range: 10000 m; radiated power: 1.25 kW; gain: 20 dB&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;J360 &#039;Lyrebird&#039; Jammer&#039;&#039;&#039; || EWar || 3x1x3 || 100 || 15 || 10 || 500 || 100 || &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;Jammer&#039;&#039;&#039;&amp;lt;/span&amp;gt; - type: RADAR; burst duration (emitters): 180 s; overheat damage chance: 5%; range: 4000 m; radiated power: 10 kW; gain: 2 dB&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;L50 &#039;Blackjack&#039; Laser Dazzler&#039;&#039;&#039; || EWar || 2x1x2 || 75 || 15 || 2 || 750 || 40 || &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;Jammer&#039;&#039;&#039;&amp;lt;/span&amp;gt; - type: EO; burst duration (emitters): 90 s; overheat damage chance: 10%; range: 8000 m; radiated power: 1 kW; gain: 20 dB&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;Weapon&#039;&#039;&#039;&amp;lt;/span&amp;gt; - role: dual-purpose; turret traverse rate: 80 deg/s; turret elevation rate: 80 deg/s; elevation limits: +89deg, -5 deg&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;RF44 &#039;Pinpoint&#039; Radar&#039;&#039;&#039; || Sensors || 2x1x2 || 70 || 10 || 2 || 250 || 10 || &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;Radar&#039;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;R400 &#039;Bloodhound&#039; LRT Radar&#039;&#039;&#039; || Sensors || 2x5x2 || 200 || 15 || 0 || 3000 || 40 || &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;Radar&#039;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;R550 Early Warning Radar&#039;&#039;&#039; || Sensors || 2x1x2 || 150 || 15 || 10 || 4500 || 65 || &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;Radar&#039;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Missile weapons ====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Weapon&lt;br /&gt;
! Dimensions&lt;br /&gt;
! Hitpoints&lt;br /&gt;
! Damage Threshold&lt;br /&gt;
! Mass (Tonnes)&lt;br /&gt;
! Required Power (kW)&lt;br /&gt;
! Cost (pts)&lt;br /&gt;
! Missile Size&lt;br /&gt;
! Capacity (cells)&lt;br /&gt;
! Catastrophic Event probability (%)&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;RL18 Launcher&#039;&#039;&#039; || 3x1x3 || 100 || 15 || 8 || 50 || 15 || 1 || 18 || 5&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;RL36 Launcher&#039;&#039;&#039; || 6x3x6 || 175 || 15 || 13 || 75 || 15 || 1 || 36 || 5&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;VLS-1-23 Launcher&#039;&#039;&#039; || 2x2x2 || 75 || 15 || 3 || 50 || 5 || 1 || 4 || 5&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;VLS-1-46 Launcher&#039;&#039;&#039; || 3x2x3 || 125 || 15 || 10 || 50 || 5 || 1 || 4 || 5&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Container Stack Launcher&#039;&#039;&#039; || 6x1x6 || 200 || 15 || 3 || 50 || 5 || 3 || 2 || 5&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Container Bank Launcher&#039;&#039;&#039; || 20x5x10 || 500 || 15 || 50 || 200 || 5 || 3 || 0 || 15&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Point defense weapons ====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Weapon&lt;br /&gt;
! Dimensions&lt;br /&gt;
! Hitpoints&lt;br /&gt;
! Damage Threshold&lt;br /&gt;
! Mass (Tonnes)&lt;br /&gt;
! Required Crew&lt;br /&gt;
! Required Power (kW)&lt;br /&gt;
! Cost (pts)&lt;br /&gt;
! Integrated FC&lt;br /&gt;
! Optical Backup&lt;br /&gt;
! Ammo&lt;br /&gt;
! Accuracy&lt;br /&gt;
! Turret&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;P11 &#039;Pavise&#039; PDT&#039;&#039;&#039; || 2x1x2 || 100 || 15 || 3 || 3 || 150 || 15 || &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;Yes&#039;&#039;&#039;&amp;lt;/span&amp;gt; || &amp;lt;span style=&amp;quot;color:red;&amp;quot;&amp;gt;&#039;&#039;&#039;No&#039;&#039;&#039;&amp;lt;/span&amp;gt; || ballistic/chemical&amp;lt;br&amp;gt;20mm || 5m@1km || traverse/elevation rate: 100 deg/s&amp;lt;br&amp;gt;elevation limits: +89 deg, -5 deg&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;P20 &#039;Bastion&#039; PDT&#039;&#039;&#039; || 2x1x2 || 150 || 15 || 7 || 5 || 40 || 15 || &amp;lt;span style=&amp;quot;color:red;&amp;quot;&amp;gt;&#039;&#039;&#039;No&#039;&#039;&#039;&amp;lt;/span&amp;gt; || &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;Yes&#039;&#039;&#039;&amp;lt;/span&amp;gt; || ballistic/chemical/timed&amp;lt;br&amp;gt;50mm || 52m@1km || traverse/elevation rate: 30 deg/s&amp;lt;br&amp;gt;elevation limits: +89 deg, -5 deg&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;P60 &#039;Grazer&#039; PDT&#039;&#039;&#039; || 2x1x2 || 100 || 15 || 3 || 0 || 750 || 35 || &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;Yes&#039;&#039;&#039;&amp;lt;/span&amp;gt; || &amp;lt;span style=&amp;quot;color:red;&amp;quot;&amp;gt;&#039;&#039;&#039;No&#039;&#039;&#039;&amp;lt;/span&amp;gt; || laser || 0m@0.5km&amp;lt;br&amp;gt;0m@1km || traverse/elevation rate: 100 deg/s&amp;lt;br&amp;gt;elevation limits: +89 deg, -5 deg&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Projectile weapons ====&lt;br /&gt;
All projectile weapons have an optical backup.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Weapon&lt;br /&gt;
! Dimensions&lt;br /&gt;
! Hitpoints&lt;br /&gt;
! Damage Threshold&lt;br /&gt;
! Mass (Tonnes)&lt;br /&gt;
! Required Crew&lt;br /&gt;
! Required Power (kW)&lt;br /&gt;
! Cost (pts)&lt;br /&gt;
! Role&lt;br /&gt;
! Ammo&lt;br /&gt;
! Accuracy&lt;br /&gt;
! Recycle Time (s)&lt;br /&gt;
! Autoloader Capacity&lt;br /&gt;
! Reload time (s)&lt;br /&gt;
! Turret / Casemate&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;C30 Cannon&#039;&#039;&#039; || 2x5x2 || 350 || 40 || 15 || 10 || 100 || 15 || Offensive || ballistic/chemical&amp;lt;br&amp;gt;100mm || 9m@2.5km&amp;lt;br&amp;gt;17m@5km || 1 || 16 || 30 || traverse rate: 20 deg/s&amp;lt;br&amp;gt;elevation rate: 0 deg/s&amp;lt;br&amp;gt;elevation limits: +45 deg, -45  deg&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;C53 Cannon&#039;&#039;&#039; || 2x4x2 || 350 || 40 || 3 || 15 || 100 || 15 || Offensive || ballistic/chemical&amp;lt;br&amp;gt;250mm || 13m@2.5km&amp;lt;br&amp;gt;26m@5km&amp;lt;br&amp;gt;39m@7.5km || 2 || 15 || 70 || traverse rate: 10 deg/s&amp;lt;br&amp;gt;elevation rate: 10 deg/s&amp;lt;br&amp;gt;elevation limits: +35 deg, -35  deg&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;C60 Cannon&#039;&#039;&#039; || 3x5x3 || 350 || 40 || 20 || 25 || 200 || 20 || Offensive || ballistic/chemical&amp;lt;br&amp;gt;450mm || 35m@5km&amp;lt;br&amp;gt;70m@10km || 4 || 4 || 60 || traverse rate: 5 deg/s&amp;lt;br&amp;gt;elevation rate: 0 deg/s&amp;lt;br&amp;gt;elevation limits: +5 deg, -5  deg&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;C65 Cannon&#039;&#039;&#039; || 6x10x6 || 500 || 40 || 35 || 25 || 300 || 40 || Offensive || ballistic/chemical&amp;lt;br&amp;gt;450mm || 35m@5km&amp;lt;br&amp;gt;70m@10km || 4 || 8 || 90 || traverse rate: 5 deg/s&amp;lt;br&amp;gt;elevation rate: 0 deg/s&amp;lt;br&amp;gt;elevation limits: +25 deg, -25  deg&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;T20 Cannon&#039;&#039;&#039; || 3x1x3 || 150 || 15 || 3 || 4 || 30 || 15 || Dual-Purpose || ballistic/chemical&amp;lt;br&amp;gt;100mm || 4m@2.5km&amp;lt;br&amp;gt;9m@5km || 1 || 4 || 15 || traverse rate: 35 deg/s&amp;lt;br&amp;gt;elevation rate: 35 deg/s&amp;lt;br&amp;gt;elevation limits: +80 deg, -5  deg&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;T30 Cannon&#039;&#039;&#039; || 6x3x6 || 200 || 15 || 50 || 10 || 120 || 30 || Dual-Purpose || ballistic/chemical&amp;lt;br&amp;gt;100mm || 9m@2.5km&amp;lt;br&amp;gt;17m@5km || 1 || 16 || 30 || traverse rate: 20 deg/s&amp;lt;br&amp;gt;elevation rate: 20 deg/s&amp;lt;br&amp;gt;elevation limits: +75 deg, -5  deg&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Energy weapons ====&lt;br /&gt;
All energy weapons have an optical backup.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Weapon&lt;br /&gt;
! Dimensions&lt;br /&gt;
! Hitpoints&lt;br /&gt;
! Damage Threshold&lt;br /&gt;
! Mass (Tonnes)&lt;br /&gt;
! Required Crew&lt;br /&gt;
! Required Power (kW)&lt;br /&gt;
! Cost (pts)&lt;br /&gt;
! Ammo&lt;br /&gt;
! Accuracy&lt;br /&gt;
! Recycle Time (s)&lt;br /&gt;
! Autoloader Capacity&lt;br /&gt;
! Reload time (s)&lt;br /&gt;
! Turret / Casemate&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;C81 Plasma Cannon&#039;&#039;&#039; || 4x6x4 || 750 || 50 || 80 || 25 || 1200 || 30 || ballistic/magnetic&amp;lt;br&amp;gt;400mm amploule || 35m@5km&amp;lt;br&amp;gt;70m@10km || 4 || 4 || 40 || traverse rate: 5 deg/s&amp;lt;br&amp;gt;elevation rate: 0 deg/s&amp;lt;br&amp;gt;elevation limits: +25 deg, -25  deg&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;T81 Plasma Cannon&#039;&#039;&#039; || 6x3x6 || 300 || 15 || 80 || 15 || 1500 || 45 || ballistic/magnetic&amp;lt;br&amp;gt;400mm amploule || 44m@5km&amp;lt;br&amp;gt;87m@10km || 4 || 4 || 40 || traverse rate: 5 deg/s&amp;lt;br&amp;gt;elevation rate: 5 deg/s&amp;lt;br&amp;gt;elevation limits: +60 deg, -5  deg&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Compartments ==&lt;br /&gt;
Compartment components are installed on the interior of the ship&#039;s hull. Most of them do not require any power.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Compartment&lt;br /&gt;
! Category&lt;br /&gt;
! Dimensions&lt;br /&gt;
! Hitpoints&lt;br /&gt;
! Damage Threshold&lt;br /&gt;
! Mass (Tonnes)&lt;br /&gt;
! Required Crew&lt;br /&gt;
! Reinforced&lt;br /&gt;
! Cost (pts)&lt;br /&gt;
! Effects&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Battle Dressing Station&#039;&#039;&#039; || Crew || 3x1x3 || 125 || 10 || 10 || 8 || &amp;lt;span style=&amp;quot;color:red;&amp;quot;&amp;gt;&#039;&#039;&#039;No&#039;&#039;&#039;&amp;lt;/span&amp;gt; || 20 || &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;-30%&#039;&#039;&#039;&amp;lt;/span&amp;gt; Crew Vulnerability&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Berthing&#039;&#039;&#039; || Crew || 1x1x1 || 50 || 15 || 0.5 || 0 || &amp;lt;span style=&amp;quot;color:red;&amp;quot;&amp;gt;&#039;&#039;&#039;No&#039;&#039;&#039;&amp;lt;/span&amp;gt; || 0 || &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+3&#039;&#039;&#039;&amp;lt;/span&amp;gt; Crew per slot size&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Plant Control Center&#039;&#039;&#039; || Engineering || 3x1x3 || 100 || 10 || 7 || 15 || &amp;lt;span style=&amp;quot;color:red;&amp;quot;&amp;gt;&#039;&#039;&#039;No&#039;&#039;&#039;&amp;lt;/span&amp;gt; || 25 || &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+20%&#039;&#039;&#039;&amp;lt;/span&amp;gt; Powerplant Efficiency&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Analysis Annex&#039;&#039;&#039; || Intelligence || 3x1x3 || 100 || 10 || 10 || 10 || &amp;lt;span style=&amp;quot;color:red;&amp;quot;&amp;gt;&#039;&#039;&#039;No&#039;&#039;&#039;&amp;lt;/span&amp;gt; || 20 || &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+30%&#039;&#039;&#039;&amp;lt;/span&amp;gt; Intelligence Effort&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;-30%&#039;&#039;&#039;&amp;lt;/span&amp;gt; Intelligence Accuracy&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Intelligence Center&#039;&#039;&#039; || Intelligence || 6x1x8 || 200 || 15 || 25 || 45 || &amp;lt;span style=&amp;quot;color:red;&amp;quot;&amp;gt;&#039;&#039;&#039;No&#039;&#039;&#039;&amp;lt;/span&amp;gt; || 90 || Analyzes All Tracks&amp;lt;br&amp;gt;Intelligence Effort: 4&amp;lt;br&amp;gt;Intelligence Accuracy: 25%&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Bulk Magazine&#039;&#039;&#039; || Storage || 1x1x1 || 100 || 25 || 1 || 0 || &amp;lt;span style=&amp;quot;color:red;&amp;quot;&amp;gt;&#039;&#039;&#039;No&#039;&#039;&#039;&amp;lt;/span&amp;gt; || 0 || &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+15 m&#039;&#039;&#039;&amp;lt;/span&amp;gt; Storage Capacity per slot size&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:red;&amp;quot;&amp;gt;&#039;&#039;&#039;10%&#039;&#039;&#039;&amp;lt;/span&amp;gt; Catastrophic Event Probability&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Reinforced Magazine&#039;&#039;&#039; || Storage || 1x1x1 || 150 || 40 || 2 || 0 || &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;Yes&#039;&#039;&#039;&amp;lt;/span&amp;gt; || 0 || &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+10 m&#039;&#039;&#039;&amp;lt;/span&amp;gt; Storage Capacity per slot size&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:red;&amp;quot;&amp;gt;&#039;&#039;&#039;4%&#039;&#039;&#039;&amp;lt;/span&amp;gt; Catastrophic Event Probability&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:red;&amp;quot;&amp;gt;&#039;&#039;&#039;-10 kW&#039;&#039;&#039;&amp;lt;/span&amp;gt; Power&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Gun Plotting Center&#039;&#039;&#039; || Weapon Support || 3x1x3 || 100 || 10 || 7 || 30 || &amp;lt;span style=&amp;quot;color:red;&amp;quot;&amp;gt;&#039;&#039;&#039;No&#039;&#039;&#039;&amp;lt;/span&amp;gt; || 30 || &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;-30%&#039;&#039;&#039;&amp;lt;/span&amp;gt; Spread&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:red;&amp;quot;&amp;gt;&#039;&#039;&#039;-50 kW&#039;&#039;&#039;&amp;lt;/span&amp;gt; Power&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Strike Planning Center&#039;&#039;&#039; || Weapon Support || 6x1x8 || 100 || 10 || 10 || 20 || &amp;lt;span style=&amp;quot;color:red;&amp;quot;&amp;gt;&#039;&#039;&#039;No&#039;&#039;&#039;&amp;lt;/span&amp;gt; || 70 || &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+60%&#039;&#039;&#039;&amp;lt;/span&amp;gt; Missile Programming Speed&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Command ===&lt;br /&gt;
Command compartments are used to relay orders throughout the ship and analyze local tracks. A ship without operational command compartments cannot receive any orders.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Compartment&lt;br /&gt;
! Category&lt;br /&gt;
! Dimensions&lt;br /&gt;
! Hitpoints&lt;br /&gt;
! Damage Threshold&lt;br /&gt;
! Mass (Tonnes)&lt;br /&gt;
! Required Crew&lt;br /&gt;
! Reinforced&lt;br /&gt;
! Commands Enabled&lt;br /&gt;
! Intelligence Effort&lt;br /&gt;
! Intelligence Accuracy (%)&lt;br /&gt;
! Cost (pts)&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Auxiliary Steering&#039;&#039;&#039; || Command || 3x1x3 || 300 || 20 || 10 || 5 || &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;Yes&#039;&#039;&#039;&amp;lt;/span&amp;gt; || MOVE || 0 || 0 || 10&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Basic CIC&#039;&#039;&#039; || Command || 4x1x6 || 200 || 25 || 15 || 20 || &amp;lt;span style=&amp;quot;color:red;&amp;quot;&amp;gt;&#039;&#039;&#039;No&#039;&#039;&#039;&amp;lt;/span&amp;gt; || ALL || 1 || 30 || 10&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Reinforced CIC&#039;&#039;&#039; || Command || 4x1x6 || 200 || 40 || 35 || 20 || &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;Yes&#039;&#039;&#039;&amp;lt;/span&amp;gt; || ALL || 1 || 30 || 25&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Citadel CIC&#039;&#039;&#039; || Command || 6x1x8 || 400 || 50 || 70 || 40 || &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;Yes&#039;&#039;&#039;&amp;lt;/span&amp;gt; || ALL || 4 || 25 || 75&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Damage control ===&lt;br /&gt;
Damage control compartments are used to repair damage during combat.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Compartment&lt;br /&gt;
! Dimensions&lt;br /&gt;
! Hitpoints&lt;br /&gt;
! Damage Threshold&lt;br /&gt;
! Mass (Tonnes)&lt;br /&gt;
! Required Crew&lt;br /&gt;
! Required Power (kW)&lt;br /&gt;
! Reinforced&lt;br /&gt;
! Repair Speed (HP/sec)&lt;br /&gt;
! Team Move Speed&lt;br /&gt;
! Repair Teams&lt;br /&gt;
! Restores Provided&lt;br /&gt;
! Cost (pts)&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Rapid DC Locker&#039;&#039;&#039; || 3x1x3 || 70 || 15 || 1.5 || 5 || 0 || &amp;lt;span style=&amp;quot;color:red;&amp;quot;&amp;gt;&#039;&#039;&#039;No&#039;&#039;&#039;&amp;lt;/span&amp;gt; || 1.2 || 4 || 1 (flying) || 0 || 10&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Small DC Locker&#039;&#039;&#039; || 3x1x3 || 100 || 15 || 1.5 || 10 || 0 || &amp;lt;span style=&amp;quot;color:red;&amp;quot;&amp;gt;&#039;&#039;&#039;No&#039;&#039;&#039;&amp;lt;/span&amp;gt; || 0.8 || 2 || 2 || 1 || 30&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Large DC Locker&#039;&#039;&#039; || 3x1x6 || 150 || 15 || 3 || 15 || 0 || &amp;lt;span style=&amp;quot;color:red;&amp;quot;&amp;gt;&#039;&#039;&#039;No&#039;&#039;&#039;&amp;lt;/span&amp;gt; || 0.8 || 2 || 3 || 2 || 45&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Reinforced DC Locker&#039;&#039;&#039; || 3x1x6 || 200 || 35 || 1.5 || 10 || 0 || &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;Yes&#039;&#039;&#039;&amp;lt;/span&amp;gt; || 0.8 || 2 || 2 || 1 || 45&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Damage Control Central&#039;&#039;&#039; || 3x1x3 || 200 || 35 || 7 || 10 || 50 || &amp;lt;span style=&amp;quot;color:red;&amp;quot;&amp;gt;&#039;&#039;&#039;No&#039;&#039;&#039;&amp;lt;/span&amp;gt; || +10% || +50% || 0 || 0 || 20&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Small Workshop&#039;&#039;&#039; || 3x1x3 || 150 || 35 || 7 || 10 || 50 || &amp;lt;span style=&amp;quot;color:red;&amp;quot;&amp;gt;&#039;&#039;&#039;No&#039;&#039;&#039;&amp;lt;/span&amp;gt; || +30% || 0 || 0 || 0 || 20&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Modules ==&lt;br /&gt;
Module components are installed on the interior of the ship&#039;s hull.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Module&lt;br /&gt;
! Category&lt;br /&gt;
! Dimensions&lt;br /&gt;
! Hitpoints&lt;br /&gt;
! Damage Threshold&lt;br /&gt;
! Mass (Tonnes)&lt;br /&gt;
! Power (kW)&lt;br /&gt;
! Cost (pts)&lt;br /&gt;
! Effects&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Supplementary Radio Amplifiers&#039;&#039;&#039; || Communications || 2x2x2 || 40 || 10 || 4 || &amp;lt;span style=&amp;quot;color:red;&amp;quot;&amp;gt;&#039;&#039;&#039;-100&#039;&#039;&#039;&amp;lt;/span&amp;gt; || 20 || &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+25%&#039;&#039;&#039;&amp;lt;/span&amp;gt; Transmit Power&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Launcher Deluge System&#039;&#039;&#039; || Damage Control || 2x2x2 || 70 || 10 || 30 || &amp;lt;span style=&amp;quot;color:red;&amp;quot;&amp;gt;&#039;&#039;&#039;-100&#039;&#039;&#039;&amp;lt;/span&amp;gt; || 15 || &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;-50%&#039;&#039;&#039;&amp;lt;/span&amp;gt; Catastrophic Event Probability (Cell Launcher)&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Magazine Sprinklers&#039;&#039;&#039; || Damage Control || 2x2x2 || 70 || 10 || 30 || &amp;lt;span style=&amp;quot;color:red;&amp;quot;&amp;gt;&#039;&#039;&#039;-100&#039;&#039;&#039;&amp;lt;/span&amp;gt; || 15 || &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;-50%&#039;&#039;&#039;&amp;lt;/span&amp;gt; Catastrophic Event Probability (Magazine)&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Redundant Reactor Failsafes&#039;&#039;&#039; || Engineering || 2x2x2 || 75 || 10 || 5 || &amp;lt;span style=&amp;quot;color:red;&amp;quot;&amp;gt;&#039;&#039;&#039;-100&#039;&#039;&#039;&amp;lt;/span&amp;gt; || 25 || &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;-33%&#039;&#039;&#039;&amp;lt;/span&amp;gt; Catastrophic Event Probability (Reactor)&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Reinforced Thruster Nozzles&#039;&#039;&#039; || Engineering || 2x2x2 || 50 || 10 || 4 || &#039;&#039;&#039;0&#039;&#039;&#039; || 10 || &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;-20%&#039;&#039;&#039;&amp;lt;/span&amp;gt; Flank Damage Probability&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Small Reactor Booster&#039;&#039;&#039; || Engineering || 2x2x2 || 40 || 10 || 4 || &#039;&#039;&#039;0&#039;&#039;&#039; || 10 || &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+10%&#039;&#039;&#039;&amp;lt;/span&amp;gt; Powerplant Efficiency&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:red;&amp;quot;&amp;gt;&#039;&#039;&#039;+5%&#039;&#039;&#039;&amp;lt;/span&amp;gt; Rada Signature&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Signature Scrambler&#039;&#039;&#039; || EWar || 2x2x2 || 50 || 10 || 4 || &amp;lt;span style=&amp;quot;color:red;&amp;quot;&amp;gt;&#039;&#039;&#039;-450&#039;&#039;&#039;&amp;lt;/span&amp;gt; || 35 || &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+100%&#039;&#039;&#039;&amp;lt;/span&amp;gt; Identification Difficulty&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:red;&amp;quot;&amp;gt;&#039;&#039;&#039;1-%&#039;&#039;&#039;&amp;lt;/span&amp;gt; Sensitivity&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;FR3300 Micro Reactor&#039;&#039;&#039; || Powerplant || 3x3x3 || 200 || 30 || 25 || &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+2250&#039;&#039;&#039;&amp;lt;/span&amp;gt; || 10 || &amp;lt;span style=&amp;quot;color:red;&amp;quot;&amp;gt;&#039;&#039;&#039;5%&#039;&#039;&#039;&amp;lt;/span&amp;gt; Catastrophic Event Probability&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;FR4800 Reactor&#039;&#039;&#039; || Powerplant || 5x5x5 || 300 || 40 || 40 || &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+4200&#039;&#039;&#039;&amp;lt;/span&amp;gt; || 10 || &amp;lt;span style=&amp;quot;color:red;&amp;quot;&amp;gt;&#039;&#039;&#039;5%&#039;&#039;&#039;&amp;lt;/span&amp;gt; Catastrophic Event Probability&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Adaptive Radar Receiver&#039;&#039;&#039; || Sensors || 2x2x2 || 40 || 10 || 4 || &amp;lt;span style=&amp;quot;color:red;&amp;quot;&amp;gt;&#039;&#039;&#039;-200&#039;&#039;&#039;&amp;lt;/span&amp;gt; || 30 || &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+25%&#039;&#039;&#039;&amp;lt;/span&amp;gt; Sensitivity&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;-0.7 dB&#039;&#039;&#039;&amp;lt;/span&amp;gt; Noise Filtering&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:red;&amp;quot;&amp;gt;&#039;&#039;&#039;+5%&#039;&#039;&#039;&amp;lt;/span&amp;gt; Positional Error&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:red;&amp;quot;&amp;gt;&#039;&#039;&#039;+2.5%&#039;&#039;&#039;&amp;lt;/span&amp;gt; Velocity Error&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;ES32 &#039;Scryer&#039; Missile ID System&#039;&#039;&#039; || Sensors || 2x2x2 || 150 || 15 || 5 || &amp;lt;span style=&amp;quot;color:red;&amp;quot;&amp;gt;&#039;&#039;&#039;-300&#039;&#039;&#039;&amp;lt;/span&amp;gt; || 10 || Analyzes Local Threats&amp;lt;br&amp;gt;Subject Class: Missile&amp;lt;br&amp;gt;Intelligence Effort: 10&amp;lt;br&amp;gt;Intelligence Accuracy: 0%&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;RM50 &#039;Parallax&#039; Radar&#039;&#039;&#039; || Sensors || 2x2x2 || 300 || 40 || 7.5 || &amp;lt;span style=&amp;quot;color:red;&amp;quot;&amp;gt;&#039;&#039;&#039;-3600&#039;&#039;&#039;&amp;lt;/span&amp;gt; || 45 || &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;Radar&#039;&#039;&#039;&amp;lt;/span&amp;gt;; max range: 9.5 km; radiated power: 4100 kW; gain: 50 dB; aperture size: 30 m2; sensitivity: -38.5 dBm; positional error: 30 m; velocity error: 0.1 m/s&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;Jamming LOBs&#039;&#039;&#039;&amp;lt;/span&amp;gt;; jamming LOBs accuracy: 0.75 deg&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;Sweep&#039;&#039;&#039;&amp;lt;/span&amp;gt;; burn-through power mult.: 12; burn-through damage change: 20%&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;Lock&#039;&#039;&#039;&amp;lt;/span&amp;gt;; min. lock SNR: 3; lock error mult.: 0.15&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;RS35 &#039;Frontline&#039; Radar&#039;&#039;&#039; || Sensors || 2x2x2 || 200 || 30 || 5 || &amp;lt;span style=&amp;quot;color:red;&amp;quot;&amp;gt;&#039;&#039;&#039;-2000&#039;&#039;&#039;&amp;lt;/span&amp;gt; || 10 || &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;Radar&#039;&#039;&#039;&amp;lt;/span&amp;gt;; max range: 8 km; radiated power: 3500 kW; gain: 40 dB; aperture size: 25 m2; sensitivity: -36 dBm; positional error: 30 m; velocity error: 0.1 m/s&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;Jamming LOBs&#039;&#039;&#039;&amp;lt;/span&amp;gt;; jamming LOBs accuracy: 1.5 deg&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;Sweep&#039;&#039;&#039;&amp;lt;/span&amp;gt;; burn-through power mult.: 8; burn-through damage change: 20%&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;RS41 &#039;Spyglass&#039; Radar&#039;&#039;&#039; || Sensors || 2x2x2 || 200 || 30 || 5 || &amp;lt;span style=&amp;quot;color:red;&amp;quot;&amp;gt;&#039;&#039;&#039;-4000&#039;&#039;&#039;&amp;lt;/span&amp;gt; || 25 || &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;Radar&#039;&#039;&#039;&amp;lt;/span&amp;gt;; max range: 11.5 km; radiated power: 4500 kW; gain: 60 dB; aperture size: 40 m2; sensitivity: -38.5 dBm; positional error: 60 m; velocity error: 0.5 m/s&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;Jamming LOBs&#039;&#039;&#039;&amp;lt;/span&amp;gt;; jamming LOBs accuracy: 3.5 deg&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Strobe Correlator&#039;&#039;&#039; || Sensors || 2x2x2 || 40 || 10 || 4 || &amp;lt;span style=&amp;quot;color:red;&amp;quot;&amp;gt;&#039;&#039;&#039;-150&#039;&#039;&#039;&amp;lt;/span&amp;gt; || 25 || &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;-30%&#039;&#039;&#039;&amp;lt;/span&amp;gt; Jamming LOB Accuracy&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Track Correlator&#039;&#039;&#039; || Sensors || 2x2x2 || 40 || 10 || 4 || &amp;lt;span style=&amp;quot;color:red;&amp;quot;&amp;gt;&#039;&#039;&#039;-150&#039;&#039;&#039;&amp;lt;/span&amp;gt; || 25 || &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;-20%&#039;&#039;&#039;&amp;lt;/span&amp;gt; Positional Error&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;-20%&#039;&#039;&#039;&amp;lt;/span&amp;gt; Velocity Error&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Propulsion ===&lt;br /&gt;
Propulsion modules enable ship movement and provide additional power to the ship. All propulsion modules have a catastrophic event probability of 5% and require 10 crew to operate.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Module&lt;br /&gt;
! Dimensions&lt;br /&gt;
! Hitpoints&lt;br /&gt;
! Damage Threshold&lt;br /&gt;
! Mass (Tonnes)&lt;br /&gt;
! Provided Power (kW)&lt;br /&gt;
! Reinforced&lt;br /&gt;
! Top Speed (%)&lt;br /&gt;
! Turn Rate (%)&lt;br /&gt;
! Thrust (%)&lt;br /&gt;
! Flank Damage Probability (%)&lt;br /&gt;
! Radar Signature (%)&lt;br /&gt;
! Cost (pts)&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;FM200 Drive&#039;&#039;&#039; || 5x3x5 || 250 || 40 || 30 || 500 || &amp;lt;span style=&amp;quot;color:red;&amp;quot;&amp;gt;&#039;&#039;&#039;No&#039;&#039;&#039;&amp;lt;/span&amp;gt; || &#039;&#039;&#039;0&#039;&#039;&#039; || &#039;&#039;&#039;0&#039;&#039;&#039; || &#039;&#039;&#039;0&#039;&#039;&#039; || &#039;&#039;&#039;0&#039;&#039;&#039; || &#039;&#039;&#039;0&#039;&#039;&#039; || 10&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;FM200R Drive&#039;&#039;&#039; || 5x3x5 || 600 || 60 || 35 || 500 || &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;Yes&#039;&#039;&#039;&amp;lt;/span&amp;gt; || &#039;&#039;&#039;0&#039;&#039;&#039; || &#039;&#039;&#039;0&#039;&#039;&#039; || &#039;&#039;&#039;0&#039;&#039;&#039; || &#039;&#039;&#039;0&#039;&#039;&#039; || &#039;&#039;&#039;0&#039;&#039;&#039; || 20&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;FM230 &#039;Whiplash&#039; Drive&#039;&#039;&#039; || 5x3x5 || 250 || 40 || 35 || 650 || &amp;lt;span style=&amp;quot;color:red;&amp;quot;&amp;gt;&#039;&#039;&#039;No&#039;&#039;&#039;&amp;lt;/span&amp;gt; || &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+20&#039;&#039;&#039;&amp;lt;/span&amp;gt; || &amp;lt;span style=&amp;quot;color:red;&amp;quot;&amp;gt;&#039;&#039;&#039;-15&#039;&#039;&#039;&amp;lt;/span&amp;gt; || &amp;lt;span style=&amp;quot;color:red;&amp;quot;&amp;gt;&#039;&#039;&#039;-20&#039;&#039;&#039;&amp;lt;/span&amp;gt; Angular || &amp;lt;span style=&amp;quot;color:red;&amp;quot;&amp;gt;&#039;&#039;&#039;+25&#039;&#039;&#039;&amp;lt;/span&amp;gt; || &#039;&#039;&#039;0&#039;&#039;&#039; || 20&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;FM240 &#039;Dragonfly&#039; Drive&#039;&#039;&#039; || 5x3x5 || 250 || 40 || 35 || 500 || &amp;lt;span style=&amp;quot;color:red;&amp;quot;&amp;gt;&#039;&#039;&#039;No&#039;&#039;&#039;&amp;lt;/span&amp;gt; || &amp;lt;span style=&amp;quot;color:red;&amp;quot;&amp;gt;&#039;&#039;&#039;-7.5&#039;&#039;&#039;&amp;lt;/span&amp;gt; || &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+40&#039;&#039;&#039;&amp;lt;/span&amp;gt; || &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+30&#039;&#039;&#039;&amp;lt;/span&amp;gt; Angular || &#039;&#039;&#039;0&#039;&#039;&#039; || &#039;&#039;&#039;0&#039;&#039;&#039; || 20&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;FM280 &#039;Raider&#039; Drive&#039;&#039;&#039; || 5x3x5 || 250 || 40 || 35 || 300 || &amp;lt;span style=&amp;quot;color:red;&amp;quot;&amp;gt;&#039;&#039;&#039;No&#039;&#039;&#039;&amp;lt;/span&amp;gt; || &#039;&#039;&#039;0&#039;&#039;&#039; || &#039;&#039;&#039;0&#039;&#039;&#039; || &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+40&#039;&#039;&#039;&amp;lt;/span&amp;gt; Linear || &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;-30&#039;&#039;&#039;&amp;lt;/span&amp;gt; || &amp;lt;span style=&amp;quot;color:red;&amp;quot;&amp;gt;&#039;&#039;&#039;+20&#039;&#039;&#039;&amp;lt;/span&amp;gt; || 20&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;FM30X &#039;Prowler&#039; Drive&#039;&#039;&#039; || 5x3x5 || 200 || 25 || 35 || 350 || &amp;lt;span style=&amp;quot;color:red;&amp;quot;&amp;gt;&#039;&#039;&#039;No&#039;&#039;&#039;&amp;lt;/span&amp;gt; || &amp;lt;span style=&amp;quot;color:red;&amp;quot;&amp;gt;&#039;&#039;&#039;-15&#039;&#039;&#039;&amp;lt;/span&amp;gt; || &#039;&#039;&#039;0&#039;&#039;&#039; || &amp;lt;span style=&amp;quot;color:red;&amp;quot;&amp;gt;&#039;&#039;&#039;-10&#039;&#039;&#039;&amp;lt;/span&amp;gt; Angular&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:red;&amp;quot;&amp;gt;&#039;&#039;&#039;-25&#039;&#039;&#039;&amp;lt;/span&amp;gt; Linear || &#039;&#039;&#039;0&#039;&#039;&#039; || &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;-25&#039;&#039;&#039;&amp;lt;/span&amp;gt; || 25&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;FM500 Drive&#039;&#039;&#039; || 10x8x10 || 1000 || 70 || 80 || 1000 || &amp;lt;span style=&amp;quot;color:red;&amp;quot;&amp;gt;&#039;&#039;&#039;No&#039;&#039;&#039;&amp;lt;/span&amp;gt; || &#039;&#039;&#039;0&#039;&#039;&#039; || &#039;&#039;&#039;0&#039;&#039;&#039; || &#039;&#039;&#039;0&#039;&#039;&#039; || &#039;&#039;&#039;0&#039;&#039;&#039; || &#039;&#039;&#039;0&#039;&#039;&#039; || 15&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;FM500R Drive&#039;&#039;&#039; || 10x8x10 || 1500 || 80 || 80 || 1000 || &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;Yes&#039;&#039;&#039;&amp;lt;/span&amp;gt; || &#039;&#039;&#039;0&#039;&#039;&#039; || &#039;&#039;&#039;0&#039;&#039;&#039; || &#039;&#039;&#039;0&#039;&#039;&#039; || &#039;&#039;&#039;0&#039;&#039;&#039; || &#039;&#039;&#039;0&#039;&#039;&#039; || 30&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;FM530 &#039;Whiplash&#039; Drive&#039;&#039;&#039; || 10x8x10 || 1000 || 80 || 80 || 1500 || &amp;lt;span style=&amp;quot;color:red;&amp;quot;&amp;gt;&#039;&#039;&#039;No&#039;&#039;&#039;&amp;lt;/span&amp;gt; || &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+15&#039;&#039;&#039;&amp;lt;/span&amp;gt; || &amp;lt;span style=&amp;quot;color:red;&amp;quot;&amp;gt;&#039;&#039;&#039;-20&#039;&#039;&#039;&amp;lt;/span&amp;gt; || &amp;lt;span style=&amp;quot;color:red;&amp;quot;&amp;gt;&#039;&#039;&#039;-20&#039;&#039;&#039;&amp;lt;/span&amp;gt; Angular || &amp;lt;span style=&amp;quot;color:red;&amp;quot;&amp;gt;&#039;&#039;&#039;+35&#039;&#039;&#039;&amp;lt;/span&amp;gt; || &#039;&#039;&#039;0&#039;&#039;&#039; || 30&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;FM540 &#039;Dragonfly&#039; Drive&#039;&#039;&#039; || 10x8x10 || 1000 || 70 || 80 || 1000 || &amp;lt;span style=&amp;quot;color:red;&amp;quot;&amp;gt;&#039;&#039;&#039;No&#039;&#039;&#039;&amp;lt;/span&amp;gt; || &amp;lt;span style=&amp;quot;color:red;&amp;quot;&amp;gt;&#039;&#039;&#039;-10&#039;&#039;&#039;&amp;lt;/span&amp;gt; || &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+45&#039;&#039;&#039;&amp;lt;/span&amp;gt; || &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+40&#039;&#039;&#039;&amp;lt;/span&amp;gt; Angular || &#039;&#039;&#039;0&#039;&#039;&#039; || &#039;&#039;&#039;0&#039;&#039;&#039; || 30&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;FM580 &#039;Raider&#039; Drive&#039;&#039;&#039; || 10x8x10 || 1000 || 70 || 80 || 500 || &amp;lt;span style=&amp;quot;color:red;&amp;quot;&amp;gt;&#039;&#039;&#039;No&#039;&#039;&#039;&amp;lt;/span&amp;gt; || &#039;&#039;&#039;0&#039;&#039;&#039; || &#039;&#039;&#039;0&#039;&#039;&#039; || &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+40&#039;&#039;&#039;&amp;lt;/span&amp;gt; Linear || &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;-30&#039;&#039;&#039;&amp;lt;/span&amp;gt; || &amp;lt;span style=&amp;quot;color:red;&amp;quot;&amp;gt;&#039;&#039;&#039;+25&#039;&#039;&#039;&amp;lt;/span&amp;gt; || 30&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Weapon support ===&lt;br /&gt;
Weapon support modules improve the performance of weapons at the cost of ship power.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Module&lt;br /&gt;
! Dimensions&lt;br /&gt;
! Hitpoints&lt;br /&gt;
! Damage Threshold&lt;br /&gt;
! Mass (Tonnes)&lt;br /&gt;
! Required Power (kW)&lt;br /&gt;
! Cost (pts)&lt;br /&gt;
! Modifiers&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Actively Cooled Amplifiers&#039;&#039;&#039; || 2x2x2 || 40 || 10 || 4 || 175 || 25 || &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+25%&#039;&#039;&#039;&amp;lt;/span&amp;gt; Burst Duration (Emitters)&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;-20%&#039;&#039;&#039;&amp;lt;/span&amp;gt; Cooldown Time (Emitters)&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;-10%&#039;&#039;&#039;&amp;lt;/span&amp;gt; Overheat Damage Chance (Emitters)&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Ammunition Elevators&#039;&#039;&#039; || 2x2x2 || 100 || 15 || 30 || 150 || 20 || &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;-15%&#039;&#039;&#039;&amp;lt;/span&amp;gt; Reload Time&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;-15%&#039;&#039;&#039;&amp;lt;/span&amp;gt; Launcher Reload Time&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Focused Particle Accelerator&#039;&#039;&#039; || 3x3x3 || 150 || 40 || 45 || 800 || 25 || &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+25%&#039;&#039;&#039;&amp;lt;/span&amp;gt; Damage Multiplier (Beam)&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:red;&amp;quot;&amp;gt;&#039;&#039;&#039;-5%&#039;&#039;&#039;&amp;lt;/span&amp;gt; Burst Duration (Beam)&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Missile Parallel Interface&#039;&#039;&#039; || 2x2x2 || 100 || 15 || 5 || 150 || 40 || &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+35%&#039;&#039;&#039;&amp;lt;/span&amp;gt; Missile Programming Speed&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Missile Programming Bus&#039;&#039;&#039; || 2x2x2 || 80 || 15 || 5 || 200 || 30 || &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+1&#039;&#039;&#039;&amp;lt;/span&amp;gt; Missile Programming Channels&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Missile Programming Bus Array&#039;&#039;&#039; || 3x3x3 || 100 || 15 || 5 || 350 || 50 || &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+2&#039;&#039;&#039;&amp;lt;/span&amp;gt; Missile Programming Channels&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Mount Gyros&#039;&#039;&#039; || 2x2x2 || 40 || 10 || 4 || 120 || 20 || &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;-7.5%&#039;&#039;&#039;&amp;lt;/span&amp;gt; Spread&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+25%&#039;&#039;&#039;&amp;lt;/span&amp;gt; Traverse Rate&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+20%&#039;&#039;&#039;&amp;lt;/span&amp;gt; Elevation Rate&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+15%&#039;&#039;&#039;&amp;lt;/span&amp;gt; Casemate Traverse Rate&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+15%&#039;&#039;&#039;&amp;lt;/span&amp;gt; Casemate Elevation Rate&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Rapid-Cycle Cradle&#039;&#039;&#039; || 3x3x3 || 100 || 15 || 30 || 150 || 20 || &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;-25%&#039;&#039;&#039;&amp;lt;/span&amp;gt; Recycle Time&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;-25%&#039;&#039;&#039;&amp;lt;/span&amp;gt; Recycle Time (Energy)&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Energy Regulator&#039;&#039;&#039; || 3x3x3 || 100 || 15 || 30 || 650 || 30 || &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;-20%&#039;&#039;&#039;&amp;lt;/span&amp;gt; Reload Time (Energy)&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;-20%&#039;&#039;&#039;&amp;lt;/span&amp;gt; Cooldown Time (Energy)&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;-20%&#039;&#039;&#039;&amp;lt;/span&amp;gt; Cooldown Time (Beam)&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Small Energy Regulator&#039;&#039;&#039; || 2x2x2 || 75 || 10 || 20 || 400 || 20 || &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;-12%&#039;&#039;&#039;&amp;lt;/span&amp;gt; Reload Time (Energy)&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;-12%&#039;&#039;&#039;&amp;lt;/span&amp;gt; Cooldown Time (Energy)&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;-12%&#039;&#039;&#039;&amp;lt;/span&amp;gt; Cooldown Time (Beam)&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>76561199556994145</name></author>
	</entry>
	<entry>
		<id>https://wiki.hoodedhorse.com/NEBULOUS_Fleet_Command/index.php?title=Components&amp;diff=614</id>
		<title>Components</title>
		<link rel="alternate" type="text/html" href="https://wiki.hoodedhorse.com/NEBULOUS_Fleet_Command/index.php?title=Components&amp;diff=614"/>
		<updated>2026-03-15T03:50:05Z</updated>

		<summary type="html">&lt;p&gt;76561199556994145: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;div style=&amp;quot;border: solid red; background-color: lightpink; border-width: 5px; padding: 10px; margin: 10px&amp;quot;&amp;gt;&lt;br /&gt;
This page is currently being overhauled, some details may not be accurate.&lt;br /&gt;
&lt;br /&gt;
Refer to http://nebfltcom.wikidot.com/component:list for an up to date list of component stats.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[File:Fleet Editor.png|thumb|600px|The fleet editor]]&lt;br /&gt;
For best efficiency and redundancy, all ship components should be placed far away from components that fulfill the same function. Smaller components can be installed in slots supporting larger components though they retain their same integrity, leaving them more vulnerable.&lt;br /&gt;
&lt;br /&gt;
== Mounts ==&lt;br /&gt;
Mount components are installed on the exterior of the ship&#039;s hull and grant the ship certain capabilities. Almost all mounts are faction-exclusive.&lt;br /&gt;
&lt;br /&gt;
=== Shelter Alliance mounts ===&lt;br /&gt;
The following mounts are only available to the [[File:Alliance Roundel.png|25px]] Shelter Alliance. All their weapons are mounted on turrets.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Mount&lt;br /&gt;
! Category&lt;br /&gt;
! Dimensions&lt;br /&gt;
! Hitpoints&lt;br /&gt;
! Damage Threshold&lt;br /&gt;
! Mass (Tonnes)&lt;br /&gt;
! Required Power (kW)&lt;br /&gt;
! Cost (pts)&lt;br /&gt;
! Ability&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;CR10 Antenna&#039;&#039;&#039; || Communications || 2x1x2 || 100 || 15 || 4 || 250 || 5 || The most powerful antenna array on a warship will serve as the active communications path, even if the integrated array is still functional.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;CR70 Antenna&#039;&#039;&#039; || Communications || 2x1x2 || 250 || 30 || 7 || 600 || 15 || The most powerful antenna array on a warship will serve as the active communications path, even if the integrated array is still functional.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;E15 &#039;Masquerade&#039; Signature Booster&#039;&#039;&#039; || EWar || 3x1x3 || 100 || 15 || 5 || 600 || 20 || &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+25%&#039;&#039;&#039;&amp;lt;/span&amp;gt; Identification Difficulty&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:red;&amp;quot;&amp;gt;&#039;&#039;&#039;+200%&#039;&#039;&#039;&amp;lt;/span&amp;gt; Radar Signature&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;E55 &#039;Spotlight&#039; Illuminator&#039;&#039;&#039; || EWar || 2x1x2 || 75 || 15 || 2 || 750 || 15 || &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;Illuminator&#039;&#039;&#039;&amp;lt;/span&amp;gt; - range:12000 m; beam width: 5 deg; radiated power: 1000 kW; gain: 60 dB&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:red;&amp;quot;&amp;gt;&#039;&#039;&#039;+10%&#039;&#039;&#039;&amp;lt;/span&amp;gt; Radar Signature&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;E55 &#039;Floodlight&#039; Illuminator&#039;&#039;&#039; || EWar || 2x1x2 || 75 || 15 || 2 || 1500 || 15 || &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;Illuminator&#039;&#039;&#039;&amp;lt;/span&amp;gt; - range:10000 m; beam width: 40 deg; radiated power: 3250 kW; gain: 40 dB&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:red;&amp;quot;&amp;gt;&#039;&#039;&#039;+10%&#039;&#039;&#039;&amp;lt;/span&amp;gt; Radar Signature&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;E70 &#039;Interruption&#039; Jammer&#039;&#039;&#039; || EWar || 3x1x3 || 100 || 15 || 5 || 600 || 55 || &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;Jammer&#039;&#039;&#039;&amp;lt;/span&amp;gt; - type: COMM; burst duration (emitters): 180 s; overheat damage chance: 5%; range: 4000 m; radiated power: 750 kW; gain: 1 dB&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;E71 &#039;Hangup&#039; Jammer&#039;&#039;&#039; || EWar || 2x1x2 || 75 || 15 || 2 || 500 || 45 || &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;Jammer&#039;&#039;&#039;&amp;lt;/span&amp;gt; - type: COMM; burst duration (emitters): 120 s; overheat damage chance: 5%; range: 20000 m; radiated power: 300 kW; gain: 25 dB; beam width: 20 deg&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;E71 &#039;Blanket&#039; Jammer&#039;&#039;&#039; || EWar || 2x1x2 || 75 || 15 || 2 || 1000 || 50 || &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;Jammer&#039;&#039;&#039;&amp;lt;/span&amp;gt; - type: RADAR; burst duration (emitters): 90 s; overheat damage chance: 10%; range: 10000 m; radiated power: 1 kW; gain: 20 dB; beam width: 40 deg&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:red;&amp;quot;&amp;gt;&#039;&#039;&#039;+10%&#039;&#039;&#039;&amp;lt;/span&amp;gt; Radar Signature&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;ES22 &#039;Pinard&#039; Electronic Support Module&#039;&#039;&#039; || Sensors || 3x1x3 || 50 || 15 || 3 || 200 || 30 || &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;Radar&#039;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;RF101 &#039;Bullseye&#039; Radar&#039;&#039;&#039; || Sensors || 2x1x2 || 70 || 10 || 2 || 300 || 40 || &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;Radar&#039;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Missile weapons ====&lt;br /&gt;
Shelter Alliance missile weapons have a catastrophic event probability of 5%.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Weapon&lt;br /&gt;
! Dimensions&lt;br /&gt;
! Hitpoints&lt;br /&gt;
! Damage Threshold&lt;br /&gt;
! Mass (Tonnes)&lt;br /&gt;
! Required Power (kW)&lt;br /&gt;
! Cost (pts)&lt;br /&gt;
! Missile Size&lt;br /&gt;
! Capacity (cells)&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;CLS-3 Launcher&#039;&#039;&#039; || 3x4x3 || 175 || 15 || 20 || 200 || 20 || 3 || 4&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;VLS-1-23 Launcher&#039;&#039;&#039; || 2x2x2 || 75 || 15 || 3 || 50 || 5 || 1 || 4&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;VLS-1-46 Launcher&#039;&#039;&#039; || 3x2x3 || 125 || 15 || 10 || 50 || 5 || 1 || 4&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;VLS-2 Launcher&#039;&#039;&#039; || 3x4x3 || 100 || 15 || 5 || 200 || 10 || 2 || 4&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;VLS-3 Launcher&#039;&#039;&#039; || 3x4x3 || 175 || 15 || 20 || 200 || 20 || 3 || 4&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Point defense weapons ====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Weapon&lt;br /&gt;
! Dimensions&lt;br /&gt;
! Hitpoints&lt;br /&gt;
! Damage Threshold&lt;br /&gt;
! Mass (Tonnes)&lt;br /&gt;
! Required Crew&lt;br /&gt;
! Required Power (kW)&lt;br /&gt;
! Cost (pts)&lt;br /&gt;
! Integrated FC&lt;br /&gt;
! Optical Backup&lt;br /&gt;
! Ammo&lt;br /&gt;
! Accuracy&lt;br /&gt;
! Turret&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Mk20 &#039;Defender&#039; PDT&#039;&#039;&#039; || 2x1x2 || 100 || 15 || 3 || 3 || 175 || 20 || &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;Yes&#039;&#039;&#039;&amp;lt;/span&amp;gt; || &amp;lt;span style=&amp;quot;color:red;&amp;quot;&amp;gt;&#039;&#039;&#039;No&#039;&#039;&#039;&amp;lt;/span&amp;gt; || ballistic/chemical&amp;lt;br&amp;gt;20mm || 3m@1km || traverse/elevation rate: 100 deg/s&amp;lt;br&amp;gt;elevation limits: +89 deg, -5 deg&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Mk25 &#039;Rebound&#039; PDT&#039;&#039;&#039; || 2x1x2 || 100 || 15 || 3 || 3 || 20 || 15 || &amp;lt;span style=&amp;quot;color:red;&amp;quot;&amp;gt;&#039;&#039;&#039;No&#039;&#039;&#039;&amp;lt;/span&amp;gt; || &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;Yes&#039;&#039;&#039;&amp;lt;/span&amp;gt; || ballistic/chemical/timed&amp;lt;br&amp;gt;50mm || 35m@1km || traverse/elevation rate: 80 deg/s&amp;lt;br&amp;gt;elevation limits: +89 deg, -5 deg&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Mk29 &#039;Stonewall&#039; PDT&#039;&#039;&#039; || 3x1x3 || 150 || 15 || 7 || 5 || 40 || 40 || &amp;lt;span style=&amp;quot;color:red;&amp;quot;&amp;gt;&#039;&#039;&#039;No&#039;&#039;&#039;&amp;lt;/span&amp;gt; || &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;Yes&#039;&#039;&#039;&amp;lt;/span&amp;gt; || ballistic/chemical/timed&amp;lt;br&amp;gt;50mm || 35m@1km || traverse/elevation rate: 30 deg/s&amp;lt;br&amp;gt;elevation limits: +89 deg, -5 deg&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Mk90 &#039;Aurora&#039; PDT&#039;&#039;&#039; || 2x1x2 || 100 || 15 || 3 || 0 || 1250 || 55 || &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;Yes&#039;&#039;&#039;&amp;lt;/span&amp;gt; || &amp;lt;span style=&amp;quot;color:red;&amp;quot;&amp;gt;&#039;&#039;&#039;No&#039;&#039;&#039;&amp;lt;/span&amp;gt; || laser || 1m@1.5km&amp;lt;br&amp;gt;1m@3km || traverse/elevation rate: 100 deg/s&amp;lt;br&amp;gt;elevation limits: +85 deg, -5 deg&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Mk95 &#039;Sarissa&#039; PDT&#039;&#039;&#039; || 3x1x3 || 150 || 15 || 7 || 4 || 1250 || 65 || &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;Yes&#039;&#039;&#039;&amp;lt;/span&amp;gt; || &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;Yes&#039;&#039;&#039;&amp;lt;/span&amp;gt; || ballistic/magnetic&amp;lt;br&amp;gt;15mm || 3m@3km&amp;lt;br&amp;gt;5m@6km || traverse/elevation rate: 30 deg/s&amp;lt;br&amp;gt;elevation limits: +65 deg, -5 deg&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Projectile weapons ====&lt;br /&gt;
All projectile weapons have an optical backup.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Weapon&lt;br /&gt;
! Dimensions&lt;br /&gt;
! Hitpoints&lt;br /&gt;
! Damage Threshold&lt;br /&gt;
! Mass (Tonnes)&lt;br /&gt;
! Required Crew&lt;br /&gt;
! Required Power (kW)&lt;br /&gt;
! Cost (pts)&lt;br /&gt;
! Role&lt;br /&gt;
! Ammo&lt;br /&gt;
! Accuracy&lt;br /&gt;
! Recycle Time (s)&lt;br /&gt;
! Autoloader Capacity&lt;br /&gt;
! Reload time (s)&lt;br /&gt;
! Turret&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Mk61 Cannon&#039;&#039;&#039; || 3x1x3 || 150 || 15 || 3 || 4 || 50 || 10 || Dual-Purpose || ballistic/chemical&amp;lt;br&amp;gt;120mm || 13m@2.5km&amp;lt;br&amp;gt;26m@5km || 1 || 1 || 5.5 || traverse rate: 35 deg/s&amp;lt;br&amp;gt;elevation rate: 35 deg/s&amp;lt;br&amp;gt;elevation limits: +70 deg, -5 deg&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Mk62 Cannon&#039;&#039;&#039; || 3x1x3 || 150 || 15 || 6 || 8 || 50 || 20 || Dual-Purpose || ballistic/chemical&amp;lt;br&amp;gt;120mm || 13m@2.5km&amp;lt;br&amp;gt;26m@5km || 1 || 1 || 4 || traverse rate: 35 deg/s&amp;lt;br&amp;gt;elevation rate: 35 deg/s&amp;lt;br&amp;gt;elevation limits: +70 deg, -5 deg&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Mk64 Cannon&#039;&#039;&#039; || 3x1x3 || 225 || 20 || 3 || 15 || 125 || 30 || Dual-Purpose || ballistic/chemical&amp;lt;br&amp;gt;250mm || 13m@2.5km&amp;lt;br&amp;gt;26m@5km&amp;lt;br&amp;gt;39m@7.5km || 0 || 1 || 10 || traverse rate: 12.5 deg/s&amp;lt;br&amp;gt;elevation rate: 18 deg/s&amp;lt;br&amp;gt;elevation limits: +40 deg, -5 deg&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Mk65 Cannon&#039;&#039;&#039; || 6x3x6 || 325 || 30 || 12 || 25 || 180 || 40 || Offensive || ballistic/chemical&amp;lt;br&amp;gt;250mm || 17m@2.5km&amp;lt;br&amp;gt;35m@5km&amp;lt;br&amp;gt;52m@7.5km || 0.5 || 3 || 13 || traverse rate: 7.5 deg/s&amp;lt;br&amp;gt;elevation rate: 15 deg/s&amp;lt;br&amp;gt;elevation limits: +40 deg, -5 deg&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Mk66 Cannon&#039;&#039;&#039; || 6x3x6 || 350 || 30 || 25 || 25 || 200 || 45 || Offensive || ballistic/chemical&amp;lt;br&amp;gt;450mm || 44m@5km&amp;lt;br&amp;gt;87m@10km || 0.5 || 2 || 20 || traverse rate: 7.5 deg/s&amp;lt;br&amp;gt;elevation rate: 15 deg/s&amp;lt;br&amp;gt;elevation limits: +40 deg, -5 deg&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Mk68 Cannon&#039;&#039;&#039; || 8x5x8 || 450 || 30 || 40 || 40 || 225 || 75 || Offensive || ballistic/chemical&amp;lt;br&amp;gt;450mm || 44m@5km&amp;lt;br&amp;gt;87m@10km || 0.5 || 3 || 20 || traverse rate: 7.5 deg/s&amp;lt;br&amp;gt;elevation rate: 15 deg/s&amp;lt;br&amp;gt;elevation limits: +40 deg, -5 deg&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Mk81 Railgun&#039;&#039;&#039; || 6x3x6 || 300 || 30 || 20 || 15 || 1500 || 50 || Offensive || ballistic/magnetic&amp;lt;br&amp;gt;300mm || 13m@5km&amp;lt;br&amp;gt;26m@10km&amp;lt;br&amp;gt;52m@20km || 1 || 1 || 30 || traverse rate: 3 deg/s&amp;lt;br&amp;gt;elevation rate: 5 deg/s&amp;lt;br&amp;gt;elevation limits: +25 deg, -5 deg&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:red;&amp;quot;&amp;gt;&#039;&#039;&#039;+1000%&#039;&#039;&#039;&amp;lt;/span&amp;gt; Radar Signature for 18 seconds after firing&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Spinal weapons ====&lt;br /&gt;
Spinal weapons have dimensions of 4x12x4. The only ship capable of mounting them is the Keystone Destroyer Class. Both of them are offensive weapons that have an optical backup.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Weapon&lt;br /&gt;
! Hitpoints&lt;br /&gt;
! Damage Threshold&lt;br /&gt;
! Mass (Tonnes)&lt;br /&gt;
! Required Crew&lt;br /&gt;
! Required Power (kW)&lt;br /&gt;
! Cost (pts)&lt;br /&gt;
! Reload Time (s)&lt;br /&gt;
! width=40% | Properties&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Mk550 Mass Driver&#039;&#039;&#039; || 450 || 40 || 100 || 15 || 2000 || 75 || 15 || accuracy: 11m@5km, 13m@10km, 45m@20km, compatible ammo types: ballistic/magnetic - 300mm; recycle time (energy): 5 s; autoloader capacity: 1&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:red;&amp;quot;&amp;gt;&#039;&#039;&#039;+1200%&#039;&#039;&#039;&amp;lt;/span&amp;gt; Radar Signature for 18 seconds after firing&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Mk600 Beam Cannon&#039;&#039;&#039; || 450 || 40 || 100 || 15 || 3000 || 75 || 30 || range: 6000 m; armor penetration: 180 cm/s; component damage: 300 hp/s; burst duration: 7.5 s&amp;lt;br&amp;gt;Battle Short Available: 80% Overheat Damage Chance&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Outlying Systems Protectorate mounts ===&lt;br /&gt;
The following mounts are only available to the [[File:OSP Roundel.png|25px]] Outlying Systems Protectorate. Their weapons use both turrets and casemates.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Mount&lt;br /&gt;
! Category&lt;br /&gt;
! Dimensions&lt;br /&gt;
! Hitpoints&lt;br /&gt;
! Damage Threshold&lt;br /&gt;
! Mass (Tonnes)&lt;br /&gt;
! Required Power (kW)&lt;br /&gt;
! Cost (pts)&lt;br /&gt;
! Ability&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;CR10 Antenna&#039;&#039;&#039; || Communications || 2x1x2 || 100 || 15 || 4 || 250 || 5 || The most powerful antenna array on a warship will serve as the active communications path, even if the integrated array is still functional.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;E20 &#039;Lighthouse&#039; Illuminator&#039;&#039;&#039; || EWar || 2x1x2 || 75 || 15 || 2 || 600 || 15 || &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;Illuminator&#039;&#039;&#039;&amp;lt;/span&amp;gt; - range:10000 m; beam width: 5 deg; radiated power: 900 kW; gain: 50 dB&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:red;&amp;quot;&amp;gt;&#039;&#039;&#039;+10%&#039;&#039;&#039;&amp;lt;/span&amp;gt; Radar Signature&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;J15 &#039;Bellbird&#039; Jammer&#039;&#039;&#039; || EWar || 3x1x3 || 150 || 15 || 2 || 850 || 50 || &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;Jammer&#039;&#039;&#039;&amp;lt;/span&amp;gt; - type: RADAR; burst duration (emitters): 45 s; overheat damage chance: 15%; range: 10000 m; radiated power: 1.25 kW; gain: 20 dB&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;J360 &#039;Lyrebird&#039; Jammer&#039;&#039;&#039; || EWar || 3x1x3 || 100 || 15 || 10 || 500 || 100 || &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;Jammer&#039;&#039;&#039;&amp;lt;/span&amp;gt; - type: RADAR; burst duration (emitters): 180 s; overheat damage chance: 5%; range: 4000 m; radiated power: 10 kW; gain: 2 dB&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;L50 &#039;Blackjack&#039; Laser Dazzler&#039;&#039;&#039; || EWar || 2x1x2 || 75 || 15 || 2 || 750 || 40 || &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;Jammer&#039;&#039;&#039;&amp;lt;/span&amp;gt; - type: EO; burst duration (emitters): 90 s; overheat damage chance: 10%; range: 8000 m; radiated power: 1 kW; gain: 20 dB&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;Weapon&#039;&#039;&#039;&amp;lt;/span&amp;gt; - role: dual-purpose; turret traverse rate: 80 deg/s; turret elevation rate: 80 deg/s; elevation limits: +89deg, -5 deg&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;RF44 &#039;Pinpoint&#039; Radar&#039;&#039;&#039; || Sensors || 2x1x2 || 70 || 10 || 2 || 250 || 10 || &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;Radar&#039;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;R400 &#039;Bloodhound&#039; LRT Radar&#039;&#039;&#039; || Sensors || 2x5x2 || 200 || 15 || 0 || 3000 || 40 || &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;Radar&#039;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;R550 Early Warning Radar&#039;&#039;&#039; || Sensors || 2x1x2 || 150 || 15 || 10 || 4500 || 65 || &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;Radar&#039;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Missile weapons ====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Weapon&lt;br /&gt;
! Dimensions&lt;br /&gt;
! Hitpoints&lt;br /&gt;
! Damage Threshold&lt;br /&gt;
! Mass (Tonnes)&lt;br /&gt;
! Required Power (kW)&lt;br /&gt;
! Cost (pts)&lt;br /&gt;
! Missile Size&lt;br /&gt;
! Capacity (cells)&lt;br /&gt;
! Catastrophic Event probability (%)&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;RL18 Launcher&#039;&#039;&#039; || 3x1x3 || 100 || 15 || 8 || 50 || 15 || 1 || 18 || 5&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;RL36 Launcher&#039;&#039;&#039; || 6x3x6 || 175 || 15 || 13 || 75 || 15 || 1 || 36 || 5&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;VLS-1-23 Launcher&#039;&#039;&#039; || 2x2x2 || 75 || 15 || 3 || 50 || 5 || 1 || 4 || 5&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;VLS-1-46 Launcher&#039;&#039;&#039; || 3x2x3 || 125 || 15 || 10 || 50 || 5 || 1 || 4 || 5&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Container Stack Launcher&#039;&#039;&#039; || 6x1x6 || 200 || 15 || 3 || 50 || 5 || 3 || 2 || 5&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Container Bank Launcher&#039;&#039;&#039; || 20x5x10 || 500 || 15 || 50 || 200 || 5 || 3 || 0 || 15&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Point defense weapons ====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Weapon&lt;br /&gt;
! Dimensions&lt;br /&gt;
! Hitpoints&lt;br /&gt;
! Damage Threshold&lt;br /&gt;
! Mass (Tonnes)&lt;br /&gt;
! Required Crew&lt;br /&gt;
! Required Power (kW)&lt;br /&gt;
! Cost (pts)&lt;br /&gt;
! Integrated FC&lt;br /&gt;
! Optical Backup&lt;br /&gt;
! Ammo&lt;br /&gt;
! Accuracy&lt;br /&gt;
! Turret&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;P11 &#039;Pavise&#039; PDT&#039;&#039;&#039; || 2x1x2 || 100 || 15 || 3 || 3 || 150 || 15 || &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;Yes&#039;&#039;&#039;&amp;lt;/span&amp;gt; || &amp;lt;span style=&amp;quot;color:red;&amp;quot;&amp;gt;&#039;&#039;&#039;No&#039;&#039;&#039;&amp;lt;/span&amp;gt; || ballistic/chemical&amp;lt;br&amp;gt;20mm || 5m@1km || traverse/elevation rate: 100 deg/s&amp;lt;br&amp;gt;elevation limits: +89 deg, -5 deg&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;P20 &#039;Bastion&#039; PDT&#039;&#039;&#039; || 2x1x2 || 150 || 15 || 7 || 5 || 40 || 15 || &amp;lt;span style=&amp;quot;color:red;&amp;quot;&amp;gt;&#039;&#039;&#039;No&#039;&#039;&#039;&amp;lt;/span&amp;gt; || &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;Yes&#039;&#039;&#039;&amp;lt;/span&amp;gt; || ballistic/chemical/timed&amp;lt;br&amp;gt;50mm || 52m@1km || traverse/elevation rate: 30 deg/s&amp;lt;br&amp;gt;elevation limits: +89 deg, -5 deg&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;P60 &#039;Grazer&#039; PDT&#039;&#039;&#039; || 2x1x2 || 100 || 15 || 3 || 0 || 750 || 35 || &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;Yes&#039;&#039;&#039;&amp;lt;/span&amp;gt; || &amp;lt;span style=&amp;quot;color:red;&amp;quot;&amp;gt;&#039;&#039;&#039;No&#039;&#039;&#039;&amp;lt;/span&amp;gt; || laser || 0m@0.5km&amp;lt;br&amp;gt;0m@1km || traverse/elevation rate: 100 deg/s&amp;lt;br&amp;gt;elevation limits: +89 deg, -5 deg&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Projectile weapons ====&lt;br /&gt;
All projectile weapons have an optical backup.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Weapon&lt;br /&gt;
! Dimensions&lt;br /&gt;
! Hitpoints&lt;br /&gt;
! Damage Threshold&lt;br /&gt;
! Mass (Tonnes)&lt;br /&gt;
! Required Crew&lt;br /&gt;
! Required Power (kW)&lt;br /&gt;
! Cost (pts)&lt;br /&gt;
! Role&lt;br /&gt;
! Ammo&lt;br /&gt;
! Accuracy&lt;br /&gt;
! Recycle Time (s)&lt;br /&gt;
! Autoloader Capacity&lt;br /&gt;
! Reload time (s)&lt;br /&gt;
! Turret / Casemate&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;C30 Cannon&#039;&#039;&#039; || 2x5x2 || 350 || 40 || 15 || 10 || 100 || 15 || Offensive || ballistic/chemical&amp;lt;br&amp;gt;100mm || 9m@2.5km&amp;lt;br&amp;gt;17m@5km || 1 || 16 || 30 || traverse rate: 20 deg/s&amp;lt;br&amp;gt;elevation rate: 0 deg/s&amp;lt;br&amp;gt;elevation limits: +45 deg, -45  deg&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;C53 Cannon&#039;&#039;&#039; || 2x4x2 || 350 || 40 || 3 || 15 || 100 || 15 || Offensive || ballistic/chemical&amp;lt;br&amp;gt;250mm || 13m@2.5km&amp;lt;br&amp;gt;26m@5km&amp;lt;br&amp;gt;39m@7.5km || 2 || 15 || 70 || traverse rate: 10 deg/s&amp;lt;br&amp;gt;elevation rate: 10 deg/s&amp;lt;br&amp;gt;elevation limits: +35 deg, -35  deg&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;C60 Cannon&#039;&#039;&#039; || 3x5x3 || 350 || 40 || 20 || 25 || 200 || 20 || Offensive || ballistic/chemical&amp;lt;br&amp;gt;450mm || 35m@5km&amp;lt;br&amp;gt;70m@10km || 4 || 4 || 60 || traverse rate: 5 deg/s&amp;lt;br&amp;gt;elevation rate: 0 deg/s&amp;lt;br&amp;gt;elevation limits: +5 deg, -5  deg&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;C65 Cannon&#039;&#039;&#039; || 6x10x6 || 500 || 40 || 35 || 25 || 300 || 40 || Offensive || ballistic/chemical&amp;lt;br&amp;gt;450mm || 35m@5km&amp;lt;br&amp;gt;70m@10km || 4 || 8 || 90 || traverse rate: 5 deg/s&amp;lt;br&amp;gt;elevation rate: 0 deg/s&amp;lt;br&amp;gt;elevation limits: +25 deg, -25  deg&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;T20 Cannon&#039;&#039;&#039; || 3x1x3 || 150 || 15 || 3 || 4 || 30 || 15 || Dual-Purpose || ballistic/chemical&amp;lt;br&amp;gt;100mm || 4m@2.5km&amp;lt;br&amp;gt;9m@5km || 1 || 4 || 15 || traverse rate: 35 deg/s&amp;lt;br&amp;gt;elevation rate: 35 deg/s&amp;lt;br&amp;gt;elevation limits: +80 deg, -5  deg&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;T30 Cannon&#039;&#039;&#039; || 6x3x6 || 200 || 15 || 50 || 10 || 120 || 30 || Dual-Purpose || ballistic/chemical&amp;lt;br&amp;gt;100mm || 9m@2.5km&amp;lt;br&amp;gt;17m@5km || 1 || 16 || 30 || traverse rate: 20 deg/s&amp;lt;br&amp;gt;elevation rate: 20 deg/s&amp;lt;br&amp;gt;elevation limits: +75 deg, -5  deg&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Energy weapons ====&lt;br /&gt;
All energy weapons have an optical backup.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Weapon&lt;br /&gt;
! Dimensions&lt;br /&gt;
! Hitpoints&lt;br /&gt;
! Damage Threshold&lt;br /&gt;
! Mass (Tonnes)&lt;br /&gt;
! Required Crew&lt;br /&gt;
! Required Power (kW)&lt;br /&gt;
! Cost (pts)&lt;br /&gt;
! Ammo&lt;br /&gt;
! Accuracy&lt;br /&gt;
! Recycle Time (s)&lt;br /&gt;
! Autoloader Capacity&lt;br /&gt;
! Reload time (s)&lt;br /&gt;
! Turret / Casemate&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;C81 Plasma Cannon&#039;&#039;&#039; || 4x6x4 || 750 || 50 || 80 || 25 || 1200 || 30 || ballistic/magnetic&amp;lt;br&amp;gt;400mm amploule || 35m@5km&amp;lt;br&amp;gt;70m@10km || 4 || 4 || 40 || traverse rate: 5 deg/s&amp;lt;br&amp;gt;elevation rate: 0 deg/s&amp;lt;br&amp;gt;elevation limits: +25 deg, -25  deg&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;T81 Plasma Cannon&#039;&#039;&#039; || 6x3x6 || 300 || 15 || 80 || 15 || 1500 || 45 || ballistic/magnetic&amp;lt;br&amp;gt;400mm amploule || 44m@5km&amp;lt;br&amp;gt;87m@10km || 4 || 4 || 40 || traverse rate: 5 deg/s&amp;lt;br&amp;gt;elevation rate: 5 deg/s&amp;lt;br&amp;gt;elevation limits: +60 deg, -5  deg&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Compartments ==&lt;br /&gt;
Compartment components are installed on the interior of the ship&#039;s hull. Most of them do not require any power.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Compartment&lt;br /&gt;
! Category&lt;br /&gt;
! Dimensions&lt;br /&gt;
! Hitpoints&lt;br /&gt;
! Damage Threshold&lt;br /&gt;
! Mass (Tonnes)&lt;br /&gt;
! Required Crew&lt;br /&gt;
! Reinforced&lt;br /&gt;
! Cost (pts)&lt;br /&gt;
! Effects&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Battle Dressing Station&#039;&#039;&#039; || Crew || 3x1x3 || 125 || 10 || 10 || 8 || &amp;lt;span style=&amp;quot;color:red;&amp;quot;&amp;gt;&#039;&#039;&#039;No&#039;&#039;&#039;&amp;lt;/span&amp;gt; || 20 || &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;-30%&#039;&#039;&#039;&amp;lt;/span&amp;gt; Crew Vulnerability&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Berthing&#039;&#039;&#039; || Crew || 1x1x1 || 50 || 15 || 0.5 || 0 || &amp;lt;span style=&amp;quot;color:red;&amp;quot;&amp;gt;&#039;&#039;&#039;No&#039;&#039;&#039;&amp;lt;/span&amp;gt; || 0 || &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+3&#039;&#039;&#039;&amp;lt;/span&amp;gt; Crew per slot size&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Plant Control Center&#039;&#039;&#039; || Engineering || 3x1x3 || 100 || 10 || 7 || 15 || &amp;lt;span style=&amp;quot;color:red;&amp;quot;&amp;gt;&#039;&#039;&#039;No&#039;&#039;&#039;&amp;lt;/span&amp;gt; || 25 || &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+20%&#039;&#039;&#039;&amp;lt;/span&amp;gt; Powerplant Efficiency&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Analysis Annex&#039;&#039;&#039; || Intelligence || 3x1x3 || 100 || 10 || 10 || 10 || &amp;lt;span style=&amp;quot;color:red;&amp;quot;&amp;gt;&#039;&#039;&#039;No&#039;&#039;&#039;&amp;lt;/span&amp;gt; || 20 || &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+30%&#039;&#039;&#039;&amp;lt;/span&amp;gt; Intelligence Effort&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;-30%&#039;&#039;&#039;&amp;lt;/span&amp;gt; Intelligence Accuracy&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Intelligence Center&#039;&#039;&#039; || Intelligence || 6x1x8 || 200 || 15 || 25 || 45 || &amp;lt;span style=&amp;quot;color:red;&amp;quot;&amp;gt;&#039;&#039;&#039;No&#039;&#039;&#039;&amp;lt;/span&amp;gt; || 90 || Analyzes All Tracks&amp;lt;br&amp;gt;Intelligence Effort: 4&amp;lt;br&amp;gt;Intelligence Accuracy: 25%&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Bulk Magazine&#039;&#039;&#039; || Storage || 1x1x1 || 100 || 25 || 1 || 0 || &amp;lt;span style=&amp;quot;color:red;&amp;quot;&amp;gt;&#039;&#039;&#039;No&#039;&#039;&#039;&amp;lt;/span&amp;gt; || 0 || &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+15 m&#039;&#039;&#039;&amp;lt;/span&amp;gt; Storage Capacity per slot size&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:red;&amp;quot;&amp;gt;&#039;&#039;&#039;10%&#039;&#039;&#039;&amp;lt;/span&amp;gt; Catastrophic Event Probability&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Reinforced Magazine&#039;&#039;&#039; || Storage || 1x1x1 || 150 || 40 || 2 || 0 || &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;Yes&#039;&#039;&#039;&amp;lt;/span&amp;gt; || 0 || &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+10 m&#039;&#039;&#039;&amp;lt;/span&amp;gt; Storage Capacity per slot size&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:red;&amp;quot;&amp;gt;&#039;&#039;&#039;4%&#039;&#039;&#039;&amp;lt;/span&amp;gt; Catastrophic Event Probability&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:red;&amp;quot;&amp;gt;&#039;&#039;&#039;-10 kW&#039;&#039;&#039;&amp;lt;/span&amp;gt; Power&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Gun Plotting Center&#039;&#039;&#039; || Weapon Support || 3x1x3 || 100 || 10 || 7 || 30 || &amp;lt;span style=&amp;quot;color:red;&amp;quot;&amp;gt;&#039;&#039;&#039;No&#039;&#039;&#039;&amp;lt;/span&amp;gt; || 30 || &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;-30%&#039;&#039;&#039;&amp;lt;/span&amp;gt; Spread&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:red;&amp;quot;&amp;gt;&#039;&#039;&#039;-50 kW&#039;&#039;&#039;&amp;lt;/span&amp;gt; Power&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Strike Planning Center&#039;&#039;&#039; || Weapon Support || 6x1x8 || 100 || 10 || 10 || 20 || &amp;lt;span style=&amp;quot;color:red;&amp;quot;&amp;gt;&#039;&#039;&#039;No&#039;&#039;&#039;&amp;lt;/span&amp;gt; || 70 || &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+60%&#039;&#039;&#039;&amp;lt;/span&amp;gt; Missile Programming Speed&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Command ===&lt;br /&gt;
Command compartments are used to relay orders throughout the ship and analyze local tracks. A ship without operational command compartments cannot receive any orders.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Compartment&lt;br /&gt;
! Category&lt;br /&gt;
! Dimensions&lt;br /&gt;
! Hitpoints&lt;br /&gt;
! Damage Threshold&lt;br /&gt;
! Mass (Tonnes)&lt;br /&gt;
! Required Crew&lt;br /&gt;
! Reinforced&lt;br /&gt;
! Commands Enabled&lt;br /&gt;
! Intelligence Effort&lt;br /&gt;
! Intelligence Accuracy (%)&lt;br /&gt;
! Cost (pts)&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Auxiliary Steering&#039;&#039;&#039; || Command || 3x1x3 || 300 || 20 || 10 || 5 || &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;Yes&#039;&#039;&#039;&amp;lt;/span&amp;gt; || MOVE || 0 || 0 || 10&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Basic CIC&#039;&#039;&#039; || Command || 4x1x6 || 200 || 25 || 15 || 20 || &amp;lt;span style=&amp;quot;color:red;&amp;quot;&amp;gt;&#039;&#039;&#039;No&#039;&#039;&#039;&amp;lt;/span&amp;gt; || ALL || 1 || 30 || 10&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Reinforced CIC&#039;&#039;&#039; || Command || 4x1x6 || 200 || 40 || 35 || 20 || &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;Yes&#039;&#039;&#039;&amp;lt;/span&amp;gt; || ALL || 1 || 30 || 25&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Citadel CIC&#039;&#039;&#039; || Command || 6x1x8 || 400 || 50 || 70 || 40 || &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;Yes&#039;&#039;&#039;&amp;lt;/span&amp;gt; || ALL || 4 || 25 || 75&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Damage control ===&lt;br /&gt;
Damage control compartments are used to repair damage during combat.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Compartment&lt;br /&gt;
! Dimensions&lt;br /&gt;
! Hitpoints&lt;br /&gt;
! Damage Threshold&lt;br /&gt;
! Mass (Tonnes)&lt;br /&gt;
! Required Crew&lt;br /&gt;
! Required Power (kW)&lt;br /&gt;
! Reinforced&lt;br /&gt;
! Repair Speed (HP/sec)&lt;br /&gt;
! Team Move Speed&lt;br /&gt;
! Repair Teams&lt;br /&gt;
! Restores Provided&lt;br /&gt;
! Cost (pts)&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Rapid DC Locker&#039;&#039;&#039; || 3x1x3 || 70 || 15 || 1.5 || 5 || 0 || &amp;lt;span style=&amp;quot;color:red;&amp;quot;&amp;gt;&#039;&#039;&#039;No&#039;&#039;&#039;&amp;lt;/span&amp;gt; || 1.2 || 4 || 1 (flying) || 0 || 10&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Small DC Locker&#039;&#039;&#039; || 3x1x3 || 100 || 15 || 1.5 || 10 || 0 || &amp;lt;span style=&amp;quot;color:red;&amp;quot;&amp;gt;&#039;&#039;&#039;No&#039;&#039;&#039;&amp;lt;/span&amp;gt; || 0.8 || 2 || 2 || 1 || 30&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Large DC Locker&#039;&#039;&#039; || 3x1x6 || 150 || 15 || 3 || 15 || 0 || &amp;lt;span style=&amp;quot;color:red;&amp;quot;&amp;gt;&#039;&#039;&#039;No&#039;&#039;&#039;&amp;lt;/span&amp;gt; || 0.8 || 2 || 3 || 2 || 45&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Reinforced DC Locker&#039;&#039;&#039; || 3x1x6 || 200 || 35 || 1.5 || 10 || 0 || &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;Yes&#039;&#039;&#039;&amp;lt;/span&amp;gt; || 0.8 || 2 || 2 || 1 || 45&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Damage Control Central&#039;&#039;&#039; || 3x1x3 || 200 || 35 || 7 || 10 || 50 || &amp;lt;span style=&amp;quot;color:red;&amp;quot;&amp;gt;&#039;&#039;&#039;No&#039;&#039;&#039;&amp;lt;/span&amp;gt; || +10% || +50% || 0 || 0 || 20&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Small Workshop&#039;&#039;&#039; || 3x1x3 || 150 || 35 || 7 || 10 || 50 || &amp;lt;span style=&amp;quot;color:red;&amp;quot;&amp;gt;&#039;&#039;&#039;No&#039;&#039;&#039;&amp;lt;/span&amp;gt; || +30% || 0 || 0 || 0 || 20&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Modules ==&lt;br /&gt;
Module components are installed on the interior of the ship&#039;s hull.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Module&lt;br /&gt;
! Category&lt;br /&gt;
! Dimensions&lt;br /&gt;
! Hitpoints&lt;br /&gt;
! Damage Threshold&lt;br /&gt;
! Mass (Tonnes)&lt;br /&gt;
! Power (kW)&lt;br /&gt;
! Cost (pts)&lt;br /&gt;
! Effects&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Supplementary Radio Amplifiers&#039;&#039;&#039; || Communications || 2x2x2 || 40 || 10 || 4 || &amp;lt;span style=&amp;quot;color:red;&amp;quot;&amp;gt;&#039;&#039;&#039;-100&#039;&#039;&#039;&amp;lt;/span&amp;gt; || 20 || &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+25%&#039;&#039;&#039;&amp;lt;/span&amp;gt; Transmit Power&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Launcher Deluge System&#039;&#039;&#039; || Damage Control || 2x2x2 || 70 || 10 || 30 || &amp;lt;span style=&amp;quot;color:red;&amp;quot;&amp;gt;&#039;&#039;&#039;-100&#039;&#039;&#039;&amp;lt;/span&amp;gt; || 15 || &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;-50%&#039;&#039;&#039;&amp;lt;/span&amp;gt; Catastrophic Event Probability (Cell Launcher)&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Magazine Sprinklers&#039;&#039;&#039; || Damage Control || 2x2x2 || 70 || 10 || 30 || &amp;lt;span style=&amp;quot;color:red;&amp;quot;&amp;gt;&#039;&#039;&#039;-100&#039;&#039;&#039;&amp;lt;/span&amp;gt; || 15 || &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;-50%&#039;&#039;&#039;&amp;lt;/span&amp;gt; Catastrophic Event Probability (Magazine)&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Redundant Reactor Failsafes&#039;&#039;&#039; || Engineering || 2x2x2 || 75 || 10 || 5 || &amp;lt;span style=&amp;quot;color:red;&amp;quot;&amp;gt;&#039;&#039;&#039;-100&#039;&#039;&#039;&amp;lt;/span&amp;gt; || 25 || &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;-33%&#039;&#039;&#039;&amp;lt;/span&amp;gt; Catastrophic Event Probability (Reactor)&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Reinforced Thruster Nozzles&#039;&#039;&#039; || Engineering || 2x2x2 || 50 || 10 || 4 || &#039;&#039;&#039;0&#039;&#039;&#039; || 10 || &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;-20%&#039;&#039;&#039;&amp;lt;/span&amp;gt; Flank Damage Probability&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Small Reactor Booster&#039;&#039;&#039; || Engineering || 2x2x2 || 40 || 10 || 4 || &#039;&#039;&#039;0&#039;&#039;&#039; || 10 || &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+10%&#039;&#039;&#039;&amp;lt;/span&amp;gt; Powerplant Efficiency&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:red;&amp;quot;&amp;gt;&#039;&#039;&#039;+5%&#039;&#039;&#039;&amp;lt;/span&amp;gt; Rada Signature&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Signature Scrambler&#039;&#039;&#039; || EWar || 2x2x2 || 50 || 10 || 4 || &amp;lt;span style=&amp;quot;color:red;&amp;quot;&amp;gt;&#039;&#039;&#039;-450&#039;&#039;&#039;&amp;lt;/span&amp;gt; || 35 || &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+100%&#039;&#039;&#039;&amp;lt;/span&amp;gt; Identification Difficulty&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:red;&amp;quot;&amp;gt;&#039;&#039;&#039;1-%&#039;&#039;&#039;&amp;lt;/span&amp;gt; Sensitivity&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;FR3300 Micro Reactor&#039;&#039;&#039; || Powerplant || 3x3x3 || 200 || 30 || 25 || &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+2250&#039;&#039;&#039;&amp;lt;/span&amp;gt; || 10 || &amp;lt;span style=&amp;quot;color:red;&amp;quot;&amp;gt;&#039;&#039;&#039;5%&#039;&#039;&#039;&amp;lt;/span&amp;gt; Catastrophic Event Probability&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;FR4800 Reactor&#039;&#039;&#039; || Powerplant || 5x5x5 || 300 || 40 || 40 || &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+4200&#039;&#039;&#039;&amp;lt;/span&amp;gt; || 10 || &amp;lt;span style=&amp;quot;color:red;&amp;quot;&amp;gt;&#039;&#039;&#039;5%&#039;&#039;&#039;&amp;lt;/span&amp;gt; Catastrophic Event Probability&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Adaptive Radar Receiver&#039;&#039;&#039; || Sensors || 2x2x2 || 40 || 10 || 4 || &amp;lt;span style=&amp;quot;color:red;&amp;quot;&amp;gt;&#039;&#039;&#039;-200&#039;&#039;&#039;&amp;lt;/span&amp;gt; || 30 || &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+25%&#039;&#039;&#039;&amp;lt;/span&amp;gt; Sensitivity&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;-0.7 dB&#039;&#039;&#039;&amp;lt;/span&amp;gt; Noise Filtering&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:red;&amp;quot;&amp;gt;&#039;&#039;&#039;+5%&#039;&#039;&#039;&amp;lt;/span&amp;gt; Positional Error&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:red;&amp;quot;&amp;gt;&#039;&#039;&#039;+2.5%&#039;&#039;&#039;&amp;lt;/span&amp;gt; Velocity Error&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;ES32 &#039;Scryer&#039; Missile ID System&#039;&#039;&#039; || Sensors || 2x2x2 || 150 || 15 || 5 || &amp;lt;span style=&amp;quot;color:red;&amp;quot;&amp;gt;&#039;&#039;&#039;-300&#039;&#039;&#039;&amp;lt;/span&amp;gt; || 10 || Analyzes Local Threats&amp;lt;br&amp;gt;Subject Class: Missile&amp;lt;br&amp;gt;Intelligence Effort: 10&amp;lt;br&amp;gt;Intelligence Accuracy: 0%&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;RM50 &#039;Parallax&#039; Radar&#039;&#039;&#039; || Sensors || 2x2x2 || 300 || 40 || 7.5 || &amp;lt;span style=&amp;quot;color:red;&amp;quot;&amp;gt;&#039;&#039;&#039;-3600&#039;&#039;&#039;&amp;lt;/span&amp;gt; || 45 || &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;Radar&#039;&#039;&#039;&amp;lt;/span&amp;gt;; max range: 9.5 km; radiated power: 4100 kW; gain: 50 dB; aperture size: 30 m2; sensitivity: -38.5 dBm; positional error: 30 m; velocity error: 0.1 m/s&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;Jamming LOBs&#039;&#039;&#039;&amp;lt;/span&amp;gt;; jamming LOBs accuracy: 0.75 deg&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;Sweep&#039;&#039;&#039;&amp;lt;/span&amp;gt;; burn-through power mult.: 12; burn-through damage change: 20%&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;Lock&#039;&#039;&#039;&amp;lt;/span&amp;gt;; min. lock SNR: 3; lock error mult.: 0.15&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;RS35 &#039;Frontline&#039; Radar&#039;&#039;&#039; || Sensors || 2x2x2 || 200 || 30 || 5 || &amp;lt;span style=&amp;quot;color:red;&amp;quot;&amp;gt;&#039;&#039;&#039;-2000&#039;&#039;&#039;&amp;lt;/span&amp;gt; || 10 || &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;Radar&#039;&#039;&#039;&amp;lt;/span&amp;gt;; max range: 8 km; radiated power: 3500 kW; gain: 40 dB; aperture size: 25 m2; sensitivity: -36 dBm; positional error: 30 m; velocity error: 0.1 m/s&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;Jamming LOBs&#039;&#039;&#039;&amp;lt;/span&amp;gt;; jamming LOBs accuracy: 1.5 deg&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;Sweep&#039;&#039;&#039;&amp;lt;/span&amp;gt;; burn-through power mult.: 8; burn-through damage change: 20%&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;RS41 &#039;Spyglass&#039; Radar&#039;&#039;&#039; || Sensors || 2x2x2 || 200 || 30 || 5 || &amp;lt;span style=&amp;quot;color:red;&amp;quot;&amp;gt;&#039;&#039;&#039;-4000&#039;&#039;&#039;&amp;lt;/span&amp;gt; || 25 || &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;Radar&#039;&#039;&#039;&amp;lt;/span&amp;gt;; max range: 11.5 km; radiated power: 4500 kW; gain: 60 dB; aperture size: 40 m2; sensitivity: -38.5 dBm; positional error: 60 m; velocity error: 0.5 m/s&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;Jamming LOBs&#039;&#039;&#039;&amp;lt;/span&amp;gt;; jamming LOBs accuracy: 3.5 deg&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Strobe Correlator&#039;&#039;&#039; || Sensors || 2x2x2 || 40 || 10 || 4 || &amp;lt;span style=&amp;quot;color:red;&amp;quot;&amp;gt;&#039;&#039;&#039;-150&#039;&#039;&#039;&amp;lt;/span&amp;gt; || 25 || &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;-30%&#039;&#039;&#039;&amp;lt;/span&amp;gt; Jamming LOB Accuracy&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Track Correlator&#039;&#039;&#039; || Sensors || 2x2x2 || 40 || 10 || 4 || &amp;lt;span style=&amp;quot;color:red;&amp;quot;&amp;gt;&#039;&#039;&#039;-150&#039;&#039;&#039;&amp;lt;/span&amp;gt; || 25 || &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;-20%&#039;&#039;&#039;&amp;lt;/span&amp;gt; Positional Error&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;-20%&#039;&#039;&#039;&amp;lt;/span&amp;gt; Velocity Error&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Propulsion ===&lt;br /&gt;
Propulsion modules enable ship movement and provide additional power to the ship. All propulsion modules have a catastrophic event probability of 5% and require 10 crew to operate.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Module&lt;br /&gt;
! Dimensions&lt;br /&gt;
! Hitpoints&lt;br /&gt;
! Damage Threshold&lt;br /&gt;
! Mass (Tonnes)&lt;br /&gt;
! Provided Power (kW)&lt;br /&gt;
! Reinforced&lt;br /&gt;
! Top Speed (%)&lt;br /&gt;
! Turn Rate (%)&lt;br /&gt;
! Thrust (%)&lt;br /&gt;
! Flank Damage Probability (%)&lt;br /&gt;
! Radar Signature (%)&lt;br /&gt;
! Cost (pts)&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;FM200 Drive&#039;&#039;&#039; || 5x3x5 || 250 || 40 || 30 || 500 || &amp;lt;span style=&amp;quot;color:red;&amp;quot;&amp;gt;&#039;&#039;&#039;No&#039;&#039;&#039;&amp;lt;/span&amp;gt; || &#039;&#039;&#039;0&#039;&#039;&#039; || &#039;&#039;&#039;0&#039;&#039;&#039; || &#039;&#039;&#039;0&#039;&#039;&#039; || &#039;&#039;&#039;0&#039;&#039;&#039; || &#039;&#039;&#039;0&#039;&#039;&#039; || 10&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;FM200R Drive&#039;&#039;&#039; || 5x3x5 || 600 || 60 || 35 || 500 || &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;Yes&#039;&#039;&#039;&amp;lt;/span&amp;gt; || &#039;&#039;&#039;0&#039;&#039;&#039; || &#039;&#039;&#039;0&#039;&#039;&#039; || &#039;&#039;&#039;0&#039;&#039;&#039; || &#039;&#039;&#039;0&#039;&#039;&#039; || &#039;&#039;&#039;0&#039;&#039;&#039; || 20&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;FM230 &#039;Whiplash&#039; Drive&#039;&#039;&#039; || 5x3x5 || 250 || 40 || 35 || 650 || &amp;lt;span style=&amp;quot;color:red;&amp;quot;&amp;gt;&#039;&#039;&#039;No&#039;&#039;&#039;&amp;lt;/span&amp;gt; || &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+20&#039;&#039;&#039;&amp;lt;/span&amp;gt; || &amp;lt;span style=&amp;quot;color:red;&amp;quot;&amp;gt;&#039;&#039;&#039;-15&#039;&#039;&#039;&amp;lt;/span&amp;gt; || &amp;lt;span style=&amp;quot;color:red;&amp;quot;&amp;gt;&#039;&#039;&#039;-20&#039;&#039;&#039;&amp;lt;/span&amp;gt; Angular || &amp;lt;span style=&amp;quot;color:red;&amp;quot;&amp;gt;&#039;&#039;&#039;+25&#039;&#039;&#039;&amp;lt;/span&amp;gt; || &#039;&#039;&#039;0&#039;&#039;&#039; || 20&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;FM240 &#039;Dragonfly&#039; Drive&#039;&#039;&#039; || 5x3x5 || 250 || 40 || 35 || 500 || &amp;lt;span style=&amp;quot;color:red;&amp;quot;&amp;gt;&#039;&#039;&#039;No&#039;&#039;&#039;&amp;lt;/span&amp;gt; || &amp;lt;span style=&amp;quot;color:red;&amp;quot;&amp;gt;&#039;&#039;&#039;-7.5&#039;&#039;&#039;&amp;lt;/span&amp;gt; || &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+40&#039;&#039;&#039;&amp;lt;/span&amp;gt; || &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+30&#039;&#039;&#039;&amp;lt;/span&amp;gt; Angular || &#039;&#039;&#039;0&#039;&#039;&#039; || &#039;&#039;&#039;0&#039;&#039;&#039; || 20&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;FM280 &#039;Raider&#039; Drive&#039;&#039;&#039; || 5x3x5 || 250 || 40 || 35 || 300 || &amp;lt;span style=&amp;quot;color:red;&amp;quot;&amp;gt;&#039;&#039;&#039;No&#039;&#039;&#039;&amp;lt;/span&amp;gt; || &#039;&#039;&#039;0&#039;&#039;&#039; || &#039;&#039;&#039;0&#039;&#039;&#039; || &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+40&#039;&#039;&#039;&amp;lt;/span&amp;gt; Linear || &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;-30&#039;&#039;&#039;&amp;lt;/span&amp;gt; || &amp;lt;span style=&amp;quot;color:red;&amp;quot;&amp;gt;&#039;&#039;&#039;+20&#039;&#039;&#039;&amp;lt;/span&amp;gt; || 20&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;FM30X &#039;Prowler&#039; Drive&#039;&#039;&#039; || 5x3x5 || 200 || 25 || 35 || 350 || &amp;lt;span style=&amp;quot;color:red;&amp;quot;&amp;gt;&#039;&#039;&#039;No&#039;&#039;&#039;&amp;lt;/span&amp;gt; || &amp;lt;span style=&amp;quot;color:red;&amp;quot;&amp;gt;&#039;&#039;&#039;-15&#039;&#039;&#039;&amp;lt;/span&amp;gt; || &#039;&#039;&#039;0&#039;&#039;&#039; || &amp;lt;span style=&amp;quot;color:red;&amp;quot;&amp;gt;&#039;&#039;&#039;-10&#039;&#039;&#039;&amp;lt;/span&amp;gt; Angular&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:red;&amp;quot;&amp;gt;&#039;&#039;&#039;-25&#039;&#039;&#039;&amp;lt;/span&amp;gt; Linear || &#039;&#039;&#039;0&#039;&#039;&#039; || &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;-25&#039;&#039;&#039;&amp;lt;/span&amp;gt; || 25&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;FM500 Drive&#039;&#039;&#039; || 10x8x10 || 1000 || 70 || 80 || 1000 || &amp;lt;span style=&amp;quot;color:red;&amp;quot;&amp;gt;&#039;&#039;&#039;No&#039;&#039;&#039;&amp;lt;/span&amp;gt; || &#039;&#039;&#039;0&#039;&#039;&#039; || &#039;&#039;&#039;0&#039;&#039;&#039; || &#039;&#039;&#039;0&#039;&#039;&#039; || &#039;&#039;&#039;0&#039;&#039;&#039; || &#039;&#039;&#039;0&#039;&#039;&#039; || 15&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;FM500R Drive&#039;&#039;&#039; || 10x8x10 || 1500 || 80 || 80 || 1000 || &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;Yes&#039;&#039;&#039;&amp;lt;/span&amp;gt; || &#039;&#039;&#039;0&#039;&#039;&#039; || &#039;&#039;&#039;0&#039;&#039;&#039; || &#039;&#039;&#039;0&#039;&#039;&#039; || &#039;&#039;&#039;0&#039;&#039;&#039; || &#039;&#039;&#039;0&#039;&#039;&#039; || 30&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;FM530 &#039;Whiplash&#039; Drive&#039;&#039;&#039; || 10x8x10 || 1000 || 80 || 80 || 1500 || &amp;lt;span style=&amp;quot;color:red;&amp;quot;&amp;gt;&#039;&#039;&#039;No&#039;&#039;&#039;&amp;lt;/span&amp;gt; || &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+15&#039;&#039;&#039;&amp;lt;/span&amp;gt; || &amp;lt;span style=&amp;quot;color:red;&amp;quot;&amp;gt;&#039;&#039;&#039;-20&#039;&#039;&#039;&amp;lt;/span&amp;gt; || &amp;lt;span style=&amp;quot;color:red;&amp;quot;&amp;gt;&#039;&#039;&#039;-20&#039;&#039;&#039;&amp;lt;/span&amp;gt; Angular || &amp;lt;span style=&amp;quot;color:red;&amp;quot;&amp;gt;&#039;&#039;&#039;+35&#039;&#039;&#039;&amp;lt;/span&amp;gt; || &#039;&#039;&#039;0&#039;&#039;&#039; || 30&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;FM540 &#039;Dragonfly&#039; Drive&#039;&#039;&#039; || 10x8x10 || 1000 || 70 || 80 || 1000 || &amp;lt;span style=&amp;quot;color:red;&amp;quot;&amp;gt;&#039;&#039;&#039;No&#039;&#039;&#039;&amp;lt;/span&amp;gt; || &amp;lt;span style=&amp;quot;color:red;&amp;quot;&amp;gt;&#039;&#039;&#039;-10&#039;&#039;&#039;&amp;lt;/span&amp;gt; || &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+45&#039;&#039;&#039;&amp;lt;/span&amp;gt; || &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+40&#039;&#039;&#039;&amp;lt;/span&amp;gt; Angular || &#039;&#039;&#039;0&#039;&#039;&#039; || &#039;&#039;&#039;0&#039;&#039;&#039; || 30&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;FM580 &#039;Raider&#039; Drive&#039;&#039;&#039; || 10x8x10 || 1000 || 70 || 80 || 500 || &amp;lt;span style=&amp;quot;color:red;&amp;quot;&amp;gt;&#039;&#039;&#039;No&#039;&#039;&#039;&amp;lt;/span&amp;gt; || &#039;&#039;&#039;0&#039;&#039;&#039; || &#039;&#039;&#039;0&#039;&#039;&#039; || &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+40&#039;&#039;&#039;&amp;lt;/span&amp;gt; Linear || &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;-30&#039;&#039;&#039;&amp;lt;/span&amp;gt; || &amp;lt;span style=&amp;quot;color:red;&amp;quot;&amp;gt;&#039;&#039;&#039;+25&#039;&#039;&#039;&amp;lt;/span&amp;gt; || 30&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Weapon support ===&lt;br /&gt;
Weapon support modules improve the performance of weapons at the cost of ship power.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Module&lt;br /&gt;
! Dimensions&lt;br /&gt;
! Hitpoints&lt;br /&gt;
! Damage Threshold&lt;br /&gt;
! Mass (Tonnes)&lt;br /&gt;
! Required Power (kW)&lt;br /&gt;
! Cost (pts)&lt;br /&gt;
! Modifiers&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Actively Cooled Amplifiers&#039;&#039;&#039; || 2x2x2 || 40 || 10 || 4 || 175 || 25 || &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+25%&#039;&#039;&#039;&amp;lt;/span&amp;gt; Burst Duration (Emitters)&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;-20%&#039;&#039;&#039;&amp;lt;/span&amp;gt; Cooldown Time (Emitters)&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;-10%&#039;&#039;&#039;&amp;lt;/span&amp;gt; Overheat Damage Chance (Emitters)&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Ammunition Elevators&#039;&#039;&#039; || 2x2x2 || 100 || 15 || 30 || 150 || 20 || &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;-15%&#039;&#039;&#039;&amp;lt;/span&amp;gt; Reload Time&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;-15%&#039;&#039;&#039;&amp;lt;/span&amp;gt; Launcher Reload Time&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Focused Particle Accelerator&#039;&#039;&#039; || 3x3x3 || 150 || 40 || 45 || 800 || 25 || &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+25%&#039;&#039;&#039;&amp;lt;/span&amp;gt; Damage Multiplier (Beam)&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:red;&amp;quot;&amp;gt;&#039;&#039;&#039;-5%&#039;&#039;&#039;&amp;lt;/span&amp;gt; Burst Duration (Beam)&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Missile Parallel Interface&#039;&#039;&#039; || 2x2x2 || 100 || 15 || 5 || 150 || 40 || &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+35%&#039;&#039;&#039;&amp;lt;/span&amp;gt; Missile Programming Speed&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Missile Programming Bus&#039;&#039;&#039; || 2x2x2 || 80 || 15 || 5 || 200 || 30 || &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+1&#039;&#039;&#039;&amp;lt;/span&amp;gt; Missile Programming Channels&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Missile Programming Bus Array&#039;&#039;&#039; || 3x3x3 || 100 || 15 || 5 || 350 || 50 || &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+2&#039;&#039;&#039;&amp;lt;/span&amp;gt; Missile Programming Channels&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Mount Gyros&#039;&#039;&#039; || 2x2x2 || 40 || 10 || 4 || 120 || 20 || &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;-7.5%&#039;&#039;&#039;&amp;lt;/span&amp;gt; Spread&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+25%&#039;&#039;&#039;&amp;lt;/span&amp;gt; Traverse Rate&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+20%&#039;&#039;&#039;&amp;lt;/span&amp;gt; Elevation Rate&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+15%&#039;&#039;&#039;&amp;lt;/span&amp;gt; Casemate Traverse Rate&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+15%&#039;&#039;&#039;&amp;lt;/span&amp;gt; Casemate Elevation Rate&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Rapid-Cycle Cradle&#039;&#039;&#039; || 3x3x3 || 100 || 15 || 30 || 150 || 20 || &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;-25%&#039;&#039;&#039;&amp;lt;/span&amp;gt; Recycle Time&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;-25%&#039;&#039;&#039;&amp;lt;/span&amp;gt; Recycle Time (Energy)&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Energy Regulator&#039;&#039;&#039; || 3x3x3 || 100 || 15 || 30 || 650 || 30 || &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;-20%&#039;&#039;&#039;&amp;lt;/span&amp;gt; Reload Time (Energy)&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;-20%&#039;&#039;&#039;&amp;lt;/span&amp;gt; Cooldown Time (Energy)&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;-20%&#039;&#039;&#039;&amp;lt;/span&amp;gt; Cooldown Time (Beam)&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Small Energy Regulator&#039;&#039;&#039; || 2x2x2 || 75 || 10 || 20 || 400 || 20 || &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;-12%&#039;&#039;&#039;&amp;lt;/span&amp;gt; Reload Time (Energy)&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;-12%&#039;&#039;&#039;&amp;lt;/span&amp;gt; Cooldown Time (Energy)&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;-12%&#039;&#039;&#039;&amp;lt;/span&amp;gt; Cooldown Time (Beam)&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>76561199556994145</name></author>
	</entry>
	<entry>
		<id>https://wiki.hoodedhorse.com/NEBULOUS_Fleet_Command/index.php?title=Components&amp;diff=613</id>
		<title>Components</title>
		<link rel="alternate" type="text/html" href="https://wiki.hoodedhorse.com/NEBULOUS_Fleet_Command/index.php?title=Components&amp;diff=613"/>
		<updated>2026-03-15T03:49:21Z</updated>

		<summary type="html">&lt;p&gt;76561199556994145: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;div style=&amp;quot;border: solid red; background-color: lightpink; border-width: 5px; padding: 10px; margin: 10px&amp;quot;&amp;gt;&lt;br /&gt;
This page is currently being overhauled, some details may not be accurate.&lt;br /&gt;
&lt;br /&gt;
Refer to http://nebfltcom.wikidot.com/component:list for an up to date list of component stats.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[File:Fleet Editor.png|thumb|600px|The fleet editor]]&lt;br /&gt;
For best efficiency and redundancy, all ship components should be placed far away from components that fulfill the same function. Smaller components can be installed in slots supporting larger components though they retain their same integrity, leaving them more vulnerable.&lt;br /&gt;
&lt;br /&gt;
== Mounts ==&lt;br /&gt;
Mount components are installed on the exterior of the ship&#039;s hull and grant the ship some ability. Almost all mounts are faction-exclusive.&lt;br /&gt;
&lt;br /&gt;
=== Shelter Alliance mounts ===&lt;br /&gt;
The following mounts are only available to the [[File:Alliance Roundel.png|25px]] Shelter Alliance. All their weapons are mounted on turrets.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Mount&lt;br /&gt;
! Category&lt;br /&gt;
! Dimensions&lt;br /&gt;
! Hitpoints&lt;br /&gt;
! Damage Threshold&lt;br /&gt;
! Mass (Tonnes)&lt;br /&gt;
! Required Power (kW)&lt;br /&gt;
! Cost (pts)&lt;br /&gt;
! Ability&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;CR10 Antenna&#039;&#039;&#039; || Communications || 2x1x2 || 100 || 15 || 4 || 250 || 5 || The most powerful antenna array on a warship will serve as the active communications path, even if the integrated array is still functional.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;CR70 Antenna&#039;&#039;&#039; || Communications || 2x1x2 || 250 || 30 || 7 || 600 || 15 || The most powerful antenna array on a warship will serve as the active communications path, even if the integrated array is still functional.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;E15 &#039;Masquerade&#039; Signature Booster&#039;&#039;&#039; || EWar || 3x1x3 || 100 || 15 || 5 || 600 || 20 || &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+25%&#039;&#039;&#039;&amp;lt;/span&amp;gt; Identification Difficulty&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:red;&amp;quot;&amp;gt;&#039;&#039;&#039;+200%&#039;&#039;&#039;&amp;lt;/span&amp;gt; Radar Signature&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;E55 &#039;Spotlight&#039; Illuminator&#039;&#039;&#039; || EWar || 2x1x2 || 75 || 15 || 2 || 750 || 15 || &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;Illuminator&#039;&#039;&#039;&amp;lt;/span&amp;gt; - range:12000 m; beam width: 5 deg; radiated power: 1000 kW; gain: 60 dB&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:red;&amp;quot;&amp;gt;&#039;&#039;&#039;+10%&#039;&#039;&#039;&amp;lt;/span&amp;gt; Radar Signature&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;E55 &#039;Floodlight&#039; Illuminator&#039;&#039;&#039; || EWar || 2x1x2 || 75 || 15 || 2 || 1500 || 15 || &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;Illuminator&#039;&#039;&#039;&amp;lt;/span&amp;gt; - range:10000 m; beam width: 40 deg; radiated power: 3250 kW; gain: 40 dB&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:red;&amp;quot;&amp;gt;&#039;&#039;&#039;+10%&#039;&#039;&#039;&amp;lt;/span&amp;gt; Radar Signature&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;E70 &#039;Interruption&#039; Jammer&#039;&#039;&#039; || EWar || 3x1x3 || 100 || 15 || 5 || 600 || 55 || &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;Jammer&#039;&#039;&#039;&amp;lt;/span&amp;gt; - type: COMM; burst duration (emitters): 180 s; overheat damage chance: 5%; range: 4000 m; radiated power: 750 kW; gain: 1 dB&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;E71 &#039;Hangup&#039; Jammer&#039;&#039;&#039; || EWar || 2x1x2 || 75 || 15 || 2 || 500 || 45 || &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;Jammer&#039;&#039;&#039;&amp;lt;/span&amp;gt; - type: COMM; burst duration (emitters): 120 s; overheat damage chance: 5%; range: 20000 m; radiated power: 300 kW; gain: 25 dB; beam width: 20 deg&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;E71 &#039;Blanket&#039; Jammer&#039;&#039;&#039; || EWar || 2x1x2 || 75 || 15 || 2 || 1000 || 50 || &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;Jammer&#039;&#039;&#039;&amp;lt;/span&amp;gt; - type: RADAR; burst duration (emitters): 90 s; overheat damage chance: 10%; range: 10000 m; radiated power: 1 kW; gain: 20 dB; beam width: 40 deg&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:red;&amp;quot;&amp;gt;&#039;&#039;&#039;+10%&#039;&#039;&#039;&amp;lt;/span&amp;gt; Radar Signature&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;ES22 &#039;Pinard&#039; Electronic Support Module&#039;&#039;&#039; || Sensors || 3x1x3 || 50 || 15 || 3 || 200 || 30 || &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;Radar&#039;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;RF101 &#039;Bullseye&#039; Radar&#039;&#039;&#039; || Sensors || 2x1x2 || 70 || 10 || 2 || 300 || 40 || &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;Radar&#039;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Missile weapons ====&lt;br /&gt;
Shelter Alliance missile weapons have a catastrophic event probability of 5%.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Weapon&lt;br /&gt;
! Dimensions&lt;br /&gt;
! Hitpoints&lt;br /&gt;
! Damage Threshold&lt;br /&gt;
! Mass (Tonnes)&lt;br /&gt;
! Required Power (kW)&lt;br /&gt;
! Cost (pts)&lt;br /&gt;
! Missile Size&lt;br /&gt;
! Capacity (cells)&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;CLS-3 Launcher&#039;&#039;&#039; || 3x4x3 || 175 || 15 || 20 || 200 || 20 || 3 || 4&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;VLS-1-23 Launcher&#039;&#039;&#039; || 2x2x2 || 75 || 15 || 3 || 50 || 5 || 1 || 4&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;VLS-1-46 Launcher&#039;&#039;&#039; || 3x2x3 || 125 || 15 || 10 || 50 || 5 || 1 || 4&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;VLS-2 Launcher&#039;&#039;&#039; || 3x4x3 || 100 || 15 || 5 || 200 || 10 || 2 || 4&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;VLS-3 Launcher&#039;&#039;&#039; || 3x4x3 || 175 || 15 || 20 || 200 || 20 || 3 || 4&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Point defense weapons ====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Weapon&lt;br /&gt;
! Dimensions&lt;br /&gt;
! Hitpoints&lt;br /&gt;
! Damage Threshold&lt;br /&gt;
! Mass (Tonnes)&lt;br /&gt;
! Required Crew&lt;br /&gt;
! Required Power (kW)&lt;br /&gt;
! Cost (pts)&lt;br /&gt;
! Integrated FC&lt;br /&gt;
! Optical Backup&lt;br /&gt;
! Ammo&lt;br /&gt;
! Accuracy&lt;br /&gt;
! Turret&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Mk20 &#039;Defender&#039; PDT&#039;&#039;&#039; || 2x1x2 || 100 || 15 || 3 || 3 || 175 || 20 || &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;Yes&#039;&#039;&#039;&amp;lt;/span&amp;gt; || &amp;lt;span style=&amp;quot;color:red;&amp;quot;&amp;gt;&#039;&#039;&#039;No&#039;&#039;&#039;&amp;lt;/span&amp;gt; || ballistic/chemical&amp;lt;br&amp;gt;20mm || 3m@1km || traverse/elevation rate: 100 deg/s&amp;lt;br&amp;gt;elevation limits: +89 deg, -5 deg&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Mk25 &#039;Rebound&#039; PDT&#039;&#039;&#039; || 2x1x2 || 100 || 15 || 3 || 3 || 20 || 15 || &amp;lt;span style=&amp;quot;color:red;&amp;quot;&amp;gt;&#039;&#039;&#039;No&#039;&#039;&#039;&amp;lt;/span&amp;gt; || &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;Yes&#039;&#039;&#039;&amp;lt;/span&amp;gt; || ballistic/chemical/timed&amp;lt;br&amp;gt;50mm || 35m@1km || traverse/elevation rate: 80 deg/s&amp;lt;br&amp;gt;elevation limits: +89 deg, -5 deg&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Mk29 &#039;Stonewall&#039; PDT&#039;&#039;&#039; || 3x1x3 || 150 || 15 || 7 || 5 || 40 || 40 || &amp;lt;span style=&amp;quot;color:red;&amp;quot;&amp;gt;&#039;&#039;&#039;No&#039;&#039;&#039;&amp;lt;/span&amp;gt; || &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;Yes&#039;&#039;&#039;&amp;lt;/span&amp;gt; || ballistic/chemical/timed&amp;lt;br&amp;gt;50mm || 35m@1km || traverse/elevation rate: 30 deg/s&amp;lt;br&amp;gt;elevation limits: +89 deg, -5 deg&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Mk90 &#039;Aurora&#039; PDT&#039;&#039;&#039; || 2x1x2 || 100 || 15 || 3 || 0 || 1250 || 55 || &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;Yes&#039;&#039;&#039;&amp;lt;/span&amp;gt; || &amp;lt;span style=&amp;quot;color:red;&amp;quot;&amp;gt;&#039;&#039;&#039;No&#039;&#039;&#039;&amp;lt;/span&amp;gt; || laser || 1m@1.5km&amp;lt;br&amp;gt;1m@3km || traverse/elevation rate: 100 deg/s&amp;lt;br&amp;gt;elevation limits: +85 deg, -5 deg&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Mk95 &#039;Sarissa&#039; PDT&#039;&#039;&#039; || 3x1x3 || 150 || 15 || 7 || 4 || 1250 || 65 || &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;Yes&#039;&#039;&#039;&amp;lt;/span&amp;gt; || &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;Yes&#039;&#039;&#039;&amp;lt;/span&amp;gt; || ballistic/magnetic&amp;lt;br&amp;gt;15mm || 3m@3km&amp;lt;br&amp;gt;5m@6km || traverse/elevation rate: 30 deg/s&amp;lt;br&amp;gt;elevation limits: +65 deg, -5 deg&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Projectile weapons ====&lt;br /&gt;
All projectile weapons have an optical backup.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Weapon&lt;br /&gt;
! Dimensions&lt;br /&gt;
! Hitpoints&lt;br /&gt;
! Damage Threshold&lt;br /&gt;
! Mass (Tonnes)&lt;br /&gt;
! Required Crew&lt;br /&gt;
! Required Power (kW)&lt;br /&gt;
! Cost (pts)&lt;br /&gt;
! Role&lt;br /&gt;
! Ammo&lt;br /&gt;
! Accuracy&lt;br /&gt;
! Recycle Time (s)&lt;br /&gt;
! Autoloader Capacity&lt;br /&gt;
! Reload time (s)&lt;br /&gt;
! Turret&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Mk61 Cannon&#039;&#039;&#039; || 3x1x3 || 150 || 15 || 3 || 4 || 50 || 10 || Dual-Purpose || ballistic/chemical&amp;lt;br&amp;gt;120mm || 13m@2.5km&amp;lt;br&amp;gt;26m@5km || 1 || 1 || 5.5 || traverse rate: 35 deg/s&amp;lt;br&amp;gt;elevation rate: 35 deg/s&amp;lt;br&amp;gt;elevation limits: +70 deg, -5 deg&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Mk62 Cannon&#039;&#039;&#039; || 3x1x3 || 150 || 15 || 6 || 8 || 50 || 20 || Dual-Purpose || ballistic/chemical&amp;lt;br&amp;gt;120mm || 13m@2.5km&amp;lt;br&amp;gt;26m@5km || 1 || 1 || 4 || traverse rate: 35 deg/s&amp;lt;br&amp;gt;elevation rate: 35 deg/s&amp;lt;br&amp;gt;elevation limits: +70 deg, -5 deg&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Mk64 Cannon&#039;&#039;&#039; || 3x1x3 || 225 || 20 || 3 || 15 || 125 || 30 || Dual-Purpose || ballistic/chemical&amp;lt;br&amp;gt;250mm || 13m@2.5km&amp;lt;br&amp;gt;26m@5km&amp;lt;br&amp;gt;39m@7.5km || 0 || 1 || 10 || traverse rate: 12.5 deg/s&amp;lt;br&amp;gt;elevation rate: 18 deg/s&amp;lt;br&amp;gt;elevation limits: +40 deg, -5 deg&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Mk65 Cannon&#039;&#039;&#039; || 6x3x6 || 325 || 30 || 12 || 25 || 180 || 40 || Offensive || ballistic/chemical&amp;lt;br&amp;gt;250mm || 17m@2.5km&amp;lt;br&amp;gt;35m@5km&amp;lt;br&amp;gt;52m@7.5km || 0.5 || 3 || 13 || traverse rate: 7.5 deg/s&amp;lt;br&amp;gt;elevation rate: 15 deg/s&amp;lt;br&amp;gt;elevation limits: +40 deg, -5 deg&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Mk66 Cannon&#039;&#039;&#039; || 6x3x6 || 350 || 30 || 25 || 25 || 200 || 45 || Offensive || ballistic/chemical&amp;lt;br&amp;gt;450mm || 44m@5km&amp;lt;br&amp;gt;87m@10km || 0.5 || 2 || 20 || traverse rate: 7.5 deg/s&amp;lt;br&amp;gt;elevation rate: 15 deg/s&amp;lt;br&amp;gt;elevation limits: +40 deg, -5 deg&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Mk68 Cannon&#039;&#039;&#039; || 8x5x8 || 450 || 30 || 40 || 40 || 225 || 75 || Offensive || ballistic/chemical&amp;lt;br&amp;gt;450mm || 44m@5km&amp;lt;br&amp;gt;87m@10km || 0.5 || 3 || 20 || traverse rate: 7.5 deg/s&amp;lt;br&amp;gt;elevation rate: 15 deg/s&amp;lt;br&amp;gt;elevation limits: +40 deg, -5 deg&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Mk81 Railgun&#039;&#039;&#039; || 6x3x6 || 300 || 30 || 20 || 15 || 1500 || 50 || Offensive || ballistic/magnetic&amp;lt;br&amp;gt;300mm || 13m@5km&amp;lt;br&amp;gt;26m@10km&amp;lt;br&amp;gt;52m@20km || 1 || 1 || 30 || traverse rate: 3 deg/s&amp;lt;br&amp;gt;elevation rate: 5 deg/s&amp;lt;br&amp;gt;elevation limits: +25 deg, -5 deg&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:red;&amp;quot;&amp;gt;&#039;&#039;&#039;+1000%&#039;&#039;&#039;&amp;lt;/span&amp;gt; Radar Signature for 18 seconds after firing&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Spinal weapons ====&lt;br /&gt;
Spinal weapons have dimensions of 4x12x4. The only ship capable of mounting them is the Keystone Destroyer Class. Both of them are offensive weapons that have an optical backup.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Weapon&lt;br /&gt;
! Hitpoints&lt;br /&gt;
! Damage Threshold&lt;br /&gt;
! Mass (Tonnes)&lt;br /&gt;
! Required Crew&lt;br /&gt;
! Required Power (kW)&lt;br /&gt;
! Cost (pts)&lt;br /&gt;
! Reload Time (s)&lt;br /&gt;
! width=40% | Properties&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Mk550 Mass Driver&#039;&#039;&#039; || 450 || 40 || 100 || 15 || 2000 || 75 || 15 || accuracy: 11m@5km, 13m@10km, 45m@20km, compatible ammo types: ballistic/magnetic - 300mm; recycle time (energy): 5 s; autoloader capacity: 1&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:red;&amp;quot;&amp;gt;&#039;&#039;&#039;+1200%&#039;&#039;&#039;&amp;lt;/span&amp;gt; Radar Signature for 18 seconds after firing&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Mk600 Beam Cannon&#039;&#039;&#039; || 450 || 40 || 100 || 15 || 3000 || 75 || 30 || range: 6000 m; armor penetration: 180 cm/s; component damage: 300 hp/s; burst duration: 7.5 s&amp;lt;br&amp;gt;Battle Short Available: 80% Overheat Damage Chance&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Outlying Systems Protectorate mounts ===&lt;br /&gt;
The following mounts are only available to the [[File:OSP Roundel.png|25px]] Outlying Systems Protectorate. Their weapons use both turrets and casemates.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Mount&lt;br /&gt;
! Category&lt;br /&gt;
! Dimensions&lt;br /&gt;
! Hitpoints&lt;br /&gt;
! Damage Threshold&lt;br /&gt;
! Mass (Tonnes)&lt;br /&gt;
! Required Power (kW)&lt;br /&gt;
! Cost (pts)&lt;br /&gt;
! Ability&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;CR10 Antenna&#039;&#039;&#039; || Communications || 2x1x2 || 100 || 15 || 4 || 250 || 5 || The most powerful antenna array on a warship will serve as the active communications path, even if the integrated array is still functional.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;E20 &#039;Lighthouse&#039; Illuminator&#039;&#039;&#039; || EWar || 2x1x2 || 75 || 15 || 2 || 600 || 15 || &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;Illuminator&#039;&#039;&#039;&amp;lt;/span&amp;gt; - range:10000 m; beam width: 5 deg; radiated power: 900 kW; gain: 50 dB&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:red;&amp;quot;&amp;gt;&#039;&#039;&#039;+10%&#039;&#039;&#039;&amp;lt;/span&amp;gt; Radar Signature&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;J15 &#039;Bellbird&#039; Jammer&#039;&#039;&#039; || EWar || 3x1x3 || 150 || 15 || 2 || 850 || 50 || &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;Jammer&#039;&#039;&#039;&amp;lt;/span&amp;gt; - type: RADAR; burst duration (emitters): 45 s; overheat damage chance: 15%; range: 10000 m; radiated power: 1.25 kW; gain: 20 dB&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;J360 &#039;Lyrebird&#039; Jammer&#039;&#039;&#039; || EWar || 3x1x3 || 100 || 15 || 10 || 500 || 100 || &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;Jammer&#039;&#039;&#039;&amp;lt;/span&amp;gt; - type: RADAR; burst duration (emitters): 180 s; overheat damage chance: 5%; range: 4000 m; radiated power: 10 kW; gain: 2 dB&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;L50 &#039;Blackjack&#039; Laser Dazzler&#039;&#039;&#039; || EWar || 2x1x2 || 75 || 15 || 2 || 750 || 40 || &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;Jammer&#039;&#039;&#039;&amp;lt;/span&amp;gt; - type: EO; burst duration (emitters): 90 s; overheat damage chance: 10%; range: 8000 m; radiated power: 1 kW; gain: 20 dB&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;Weapon&#039;&#039;&#039;&amp;lt;/span&amp;gt; - role: dual-purpose; turret traverse rate: 80 deg/s; turret elevation rate: 80 deg/s; elevation limits: +89deg, -5 deg&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;RF44 &#039;Pinpoint&#039; Radar&#039;&#039;&#039; || Sensors || 2x1x2 || 70 || 10 || 2 || 250 || 10 || &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;Radar&#039;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;R400 &#039;Bloodhound&#039; LRT Radar&#039;&#039;&#039; || Sensors || 2x5x2 || 200 || 15 || 0 || 3000 || 40 || &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;Radar&#039;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;R550 Early Warning Radar&#039;&#039;&#039; || Sensors || 2x1x2 || 150 || 15 || 10 || 4500 || 65 || &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;Radar&#039;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Missile weapons ====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Weapon&lt;br /&gt;
! Dimensions&lt;br /&gt;
! Hitpoints&lt;br /&gt;
! Damage Threshold&lt;br /&gt;
! Mass (Tonnes)&lt;br /&gt;
! Required Power (kW)&lt;br /&gt;
! Cost (pts)&lt;br /&gt;
! Missile Size&lt;br /&gt;
! Capacity (cells)&lt;br /&gt;
! Catastrophic Event probability (%)&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;RL18 Launcher&#039;&#039;&#039; || 3x1x3 || 100 || 15 || 8 || 50 || 15 || 1 || 18 || 5&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;RL36 Launcher&#039;&#039;&#039; || 6x3x6 || 175 || 15 || 13 || 75 || 15 || 1 || 36 || 5&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;VLS-1-23 Launcher&#039;&#039;&#039; || 2x2x2 || 75 || 15 || 3 || 50 || 5 || 1 || 4 || 5&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;VLS-1-46 Launcher&#039;&#039;&#039; || 3x2x3 || 125 || 15 || 10 || 50 || 5 || 1 || 4 || 5&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Container Stack Launcher&#039;&#039;&#039; || 6x1x6 || 200 || 15 || 3 || 50 || 5 || 3 || 2 || 5&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Container Bank Launcher&#039;&#039;&#039; || 20x5x10 || 500 || 15 || 50 || 200 || 5 || 3 || 0 || 15&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Point defense weapons ====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Weapon&lt;br /&gt;
! Dimensions&lt;br /&gt;
! Hitpoints&lt;br /&gt;
! Damage Threshold&lt;br /&gt;
! Mass (Tonnes)&lt;br /&gt;
! Required Crew&lt;br /&gt;
! Required Power (kW)&lt;br /&gt;
! Cost (pts)&lt;br /&gt;
! Integrated FC&lt;br /&gt;
! Optical Backup&lt;br /&gt;
! Ammo&lt;br /&gt;
! Accuracy&lt;br /&gt;
! Turret&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;P11 &#039;Pavise&#039; PDT&#039;&#039;&#039; || 2x1x2 || 100 || 15 || 3 || 3 || 150 || 15 || &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;Yes&#039;&#039;&#039;&amp;lt;/span&amp;gt; || &amp;lt;span style=&amp;quot;color:red;&amp;quot;&amp;gt;&#039;&#039;&#039;No&#039;&#039;&#039;&amp;lt;/span&amp;gt; || ballistic/chemical&amp;lt;br&amp;gt;20mm || 5m@1km || traverse/elevation rate: 100 deg/s&amp;lt;br&amp;gt;elevation limits: +89 deg, -5 deg&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;P20 &#039;Bastion&#039; PDT&#039;&#039;&#039; || 2x1x2 || 150 || 15 || 7 || 5 || 40 || 15 || &amp;lt;span style=&amp;quot;color:red;&amp;quot;&amp;gt;&#039;&#039;&#039;No&#039;&#039;&#039;&amp;lt;/span&amp;gt; || &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;Yes&#039;&#039;&#039;&amp;lt;/span&amp;gt; || ballistic/chemical/timed&amp;lt;br&amp;gt;50mm || 52m@1km || traverse/elevation rate: 30 deg/s&amp;lt;br&amp;gt;elevation limits: +89 deg, -5 deg&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;P60 &#039;Grazer&#039; PDT&#039;&#039;&#039; || 2x1x2 || 100 || 15 || 3 || 0 || 750 || 35 || &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;Yes&#039;&#039;&#039;&amp;lt;/span&amp;gt; || &amp;lt;span style=&amp;quot;color:red;&amp;quot;&amp;gt;&#039;&#039;&#039;No&#039;&#039;&#039;&amp;lt;/span&amp;gt; || laser || 0m@0.5km&amp;lt;br&amp;gt;0m@1km || traverse/elevation rate: 100 deg/s&amp;lt;br&amp;gt;elevation limits: +89 deg, -5 deg&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Projectile weapons ====&lt;br /&gt;
All projectile weapons have an optical backup.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Weapon&lt;br /&gt;
! Dimensions&lt;br /&gt;
! Hitpoints&lt;br /&gt;
! Damage Threshold&lt;br /&gt;
! Mass (Tonnes)&lt;br /&gt;
! Required Crew&lt;br /&gt;
! Required Power (kW)&lt;br /&gt;
! Cost (pts)&lt;br /&gt;
! Role&lt;br /&gt;
! Ammo&lt;br /&gt;
! Accuracy&lt;br /&gt;
! Recycle Time (s)&lt;br /&gt;
! Autoloader Capacity&lt;br /&gt;
! Reload time (s)&lt;br /&gt;
! Turret / Casemate&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;C30 Cannon&#039;&#039;&#039; || 2x5x2 || 350 || 40 || 15 || 10 || 100 || 15 || Offensive || ballistic/chemical&amp;lt;br&amp;gt;100mm || 9m@2.5km&amp;lt;br&amp;gt;17m@5km || 1 || 16 || 30 || traverse rate: 20 deg/s&amp;lt;br&amp;gt;elevation rate: 0 deg/s&amp;lt;br&amp;gt;elevation limits: +45 deg, -45  deg&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;C53 Cannon&#039;&#039;&#039; || 2x4x2 || 350 || 40 || 3 || 15 || 100 || 15 || Offensive || ballistic/chemical&amp;lt;br&amp;gt;250mm || 13m@2.5km&amp;lt;br&amp;gt;26m@5km&amp;lt;br&amp;gt;39m@7.5km || 2 || 15 || 70 || traverse rate: 10 deg/s&amp;lt;br&amp;gt;elevation rate: 10 deg/s&amp;lt;br&amp;gt;elevation limits: +35 deg, -35  deg&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;C60 Cannon&#039;&#039;&#039; || 3x5x3 || 350 || 40 || 20 || 25 || 200 || 20 || Offensive || ballistic/chemical&amp;lt;br&amp;gt;450mm || 35m@5km&amp;lt;br&amp;gt;70m@10km || 4 || 4 || 60 || traverse rate: 5 deg/s&amp;lt;br&amp;gt;elevation rate: 0 deg/s&amp;lt;br&amp;gt;elevation limits: +5 deg, -5  deg&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;C65 Cannon&#039;&#039;&#039; || 6x10x6 || 500 || 40 || 35 || 25 || 300 || 40 || Offensive || ballistic/chemical&amp;lt;br&amp;gt;450mm || 35m@5km&amp;lt;br&amp;gt;70m@10km || 4 || 8 || 90 || traverse rate: 5 deg/s&amp;lt;br&amp;gt;elevation rate: 0 deg/s&amp;lt;br&amp;gt;elevation limits: +25 deg, -25  deg&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;T20 Cannon&#039;&#039;&#039; || 3x1x3 || 150 || 15 || 3 || 4 || 30 || 15 || Dual-Purpose || ballistic/chemical&amp;lt;br&amp;gt;100mm || 4m@2.5km&amp;lt;br&amp;gt;9m@5km || 1 || 4 || 15 || traverse rate: 35 deg/s&amp;lt;br&amp;gt;elevation rate: 35 deg/s&amp;lt;br&amp;gt;elevation limits: +80 deg, -5  deg&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;T30 Cannon&#039;&#039;&#039; || 6x3x6 || 200 || 15 || 50 || 10 || 120 || 30 || Dual-Purpose || ballistic/chemical&amp;lt;br&amp;gt;100mm || 9m@2.5km&amp;lt;br&amp;gt;17m@5km || 1 || 16 || 30 || traverse rate: 20 deg/s&amp;lt;br&amp;gt;elevation rate: 20 deg/s&amp;lt;br&amp;gt;elevation limits: +75 deg, -5  deg&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Energy weapons ====&lt;br /&gt;
All energy weapons have an optical backup.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Weapon&lt;br /&gt;
! Dimensions&lt;br /&gt;
! Hitpoints&lt;br /&gt;
! Damage Threshold&lt;br /&gt;
! Mass (Tonnes)&lt;br /&gt;
! Required Crew&lt;br /&gt;
! Required Power (kW)&lt;br /&gt;
! Cost (pts)&lt;br /&gt;
! Ammo&lt;br /&gt;
! Accuracy&lt;br /&gt;
! Recycle Time (s)&lt;br /&gt;
! Autoloader Capacity&lt;br /&gt;
! Reload time (s)&lt;br /&gt;
! Turret / Casemate&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;C81 Plasma Cannon&#039;&#039;&#039; || 4x6x4 || 750 || 50 || 80 || 25 || 1200 || 30 || ballistic/magnetic&amp;lt;br&amp;gt;400mm amploule || 35m@5km&amp;lt;br&amp;gt;70m@10km || 4 || 4 || 40 || traverse rate: 5 deg/s&amp;lt;br&amp;gt;elevation rate: 0 deg/s&amp;lt;br&amp;gt;elevation limits: +25 deg, -25  deg&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;T81 Plasma Cannon&#039;&#039;&#039; || 6x3x6 || 300 || 15 || 80 || 15 || 1500 || 45 || ballistic/magnetic&amp;lt;br&amp;gt;400mm amploule || 44m@5km&amp;lt;br&amp;gt;87m@10km || 4 || 4 || 40 || traverse rate: 5 deg/s&amp;lt;br&amp;gt;elevation rate: 5 deg/s&amp;lt;br&amp;gt;elevation limits: +60 deg, -5  deg&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Compartments ==&lt;br /&gt;
Compartment components are installed on the interior of the ship&#039;s hull. Most of them do not require any power.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Compartment&lt;br /&gt;
! Category&lt;br /&gt;
! Dimensions&lt;br /&gt;
! Hitpoints&lt;br /&gt;
! Damage Threshold&lt;br /&gt;
! Mass (Tonnes)&lt;br /&gt;
! Required Crew&lt;br /&gt;
! Reinforced&lt;br /&gt;
! Cost (pts)&lt;br /&gt;
! Effects&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Battle Dressing Station&#039;&#039;&#039; || Crew || 3x1x3 || 125 || 10 || 10 || 8 || &amp;lt;span style=&amp;quot;color:red;&amp;quot;&amp;gt;&#039;&#039;&#039;No&#039;&#039;&#039;&amp;lt;/span&amp;gt; || 20 || &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;-30%&#039;&#039;&#039;&amp;lt;/span&amp;gt; Crew Vulnerability&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Berthing&#039;&#039;&#039; || Crew || 1x1x1 || 50 || 15 || 0.5 || 0 || &amp;lt;span style=&amp;quot;color:red;&amp;quot;&amp;gt;&#039;&#039;&#039;No&#039;&#039;&#039;&amp;lt;/span&amp;gt; || 0 || &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+3&#039;&#039;&#039;&amp;lt;/span&amp;gt; Crew per slot size&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Plant Control Center&#039;&#039;&#039; || Engineering || 3x1x3 || 100 || 10 || 7 || 15 || &amp;lt;span style=&amp;quot;color:red;&amp;quot;&amp;gt;&#039;&#039;&#039;No&#039;&#039;&#039;&amp;lt;/span&amp;gt; || 25 || &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+20%&#039;&#039;&#039;&amp;lt;/span&amp;gt; Powerplant Efficiency&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Analysis Annex&#039;&#039;&#039; || Intelligence || 3x1x3 || 100 || 10 || 10 || 10 || &amp;lt;span style=&amp;quot;color:red;&amp;quot;&amp;gt;&#039;&#039;&#039;No&#039;&#039;&#039;&amp;lt;/span&amp;gt; || 20 || &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+30%&#039;&#039;&#039;&amp;lt;/span&amp;gt; Intelligence Effort&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;-30%&#039;&#039;&#039;&amp;lt;/span&amp;gt; Intelligence Accuracy&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Intelligence Center&#039;&#039;&#039; || Intelligence || 6x1x8 || 200 || 15 || 25 || 45 || &amp;lt;span style=&amp;quot;color:red;&amp;quot;&amp;gt;&#039;&#039;&#039;No&#039;&#039;&#039;&amp;lt;/span&amp;gt; || 90 || Analyzes All Tracks&amp;lt;br&amp;gt;Intelligence Effort: 4&amp;lt;br&amp;gt;Intelligence Accuracy: 25%&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Bulk Magazine&#039;&#039;&#039; || Storage || 1x1x1 || 100 || 25 || 1 || 0 || &amp;lt;span style=&amp;quot;color:red;&amp;quot;&amp;gt;&#039;&#039;&#039;No&#039;&#039;&#039;&amp;lt;/span&amp;gt; || 0 || &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+15 m&#039;&#039;&#039;&amp;lt;/span&amp;gt; Storage Capacity per slot size&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:red;&amp;quot;&amp;gt;&#039;&#039;&#039;10%&#039;&#039;&#039;&amp;lt;/span&amp;gt; Catastrophic Event Probability&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Reinforced Magazine&#039;&#039;&#039; || Storage || 1x1x1 || 150 || 40 || 2 || 0 || &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;Yes&#039;&#039;&#039;&amp;lt;/span&amp;gt; || 0 || &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+10 m&#039;&#039;&#039;&amp;lt;/span&amp;gt; Storage Capacity per slot size&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:red;&amp;quot;&amp;gt;&#039;&#039;&#039;4%&#039;&#039;&#039;&amp;lt;/span&amp;gt; Catastrophic Event Probability&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:red;&amp;quot;&amp;gt;&#039;&#039;&#039;-10 kW&#039;&#039;&#039;&amp;lt;/span&amp;gt; Power&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Gun Plotting Center&#039;&#039;&#039; || Weapon Support || 3x1x3 || 100 || 10 || 7 || 30 || &amp;lt;span style=&amp;quot;color:red;&amp;quot;&amp;gt;&#039;&#039;&#039;No&#039;&#039;&#039;&amp;lt;/span&amp;gt; || 30 || &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;-30%&#039;&#039;&#039;&amp;lt;/span&amp;gt; Spread&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:red;&amp;quot;&amp;gt;&#039;&#039;&#039;-50 kW&#039;&#039;&#039;&amp;lt;/span&amp;gt; Power&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Strike Planning Center&#039;&#039;&#039; || Weapon Support || 6x1x8 || 100 || 10 || 10 || 20 || &amp;lt;span style=&amp;quot;color:red;&amp;quot;&amp;gt;&#039;&#039;&#039;No&#039;&#039;&#039;&amp;lt;/span&amp;gt; || 70 || &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+60%&#039;&#039;&#039;&amp;lt;/span&amp;gt; Missile Programming Speed&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Command ===&lt;br /&gt;
Command compartments are used to relay orders throughout the ship and analyze local tracks. A ship without operational command compartments cannot receive any orders.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Compartment&lt;br /&gt;
! Category&lt;br /&gt;
! Dimensions&lt;br /&gt;
! Hitpoints&lt;br /&gt;
! Damage Threshold&lt;br /&gt;
! Mass (Tonnes)&lt;br /&gt;
! Required Crew&lt;br /&gt;
! Reinforced&lt;br /&gt;
! Commands Enabled&lt;br /&gt;
! Intelligence Effort&lt;br /&gt;
! Intelligence Accuracy (%)&lt;br /&gt;
! Cost (pts)&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Auxiliary Steering&#039;&#039;&#039; || Command || 3x1x3 || 300 || 20 || 10 || 5 || &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;Yes&#039;&#039;&#039;&amp;lt;/span&amp;gt; || MOVE || 0 || 0 || 10&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Basic CIC&#039;&#039;&#039; || Command || 4x1x6 || 200 || 25 || 15 || 20 || &amp;lt;span style=&amp;quot;color:red;&amp;quot;&amp;gt;&#039;&#039;&#039;No&#039;&#039;&#039;&amp;lt;/span&amp;gt; || ALL || 1 || 30 || 10&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Reinforced CIC&#039;&#039;&#039; || Command || 4x1x6 || 200 || 40 || 35 || 20 || &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;Yes&#039;&#039;&#039;&amp;lt;/span&amp;gt; || ALL || 1 || 30 || 25&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Citadel CIC&#039;&#039;&#039; || Command || 6x1x8 || 400 || 50 || 70 || 40 || &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;Yes&#039;&#039;&#039;&amp;lt;/span&amp;gt; || ALL || 4 || 25 || 75&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Damage control ===&lt;br /&gt;
Damage control compartments are used to repair damage during combat.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Compartment&lt;br /&gt;
! Dimensions&lt;br /&gt;
! Hitpoints&lt;br /&gt;
! Damage Threshold&lt;br /&gt;
! Mass (Tonnes)&lt;br /&gt;
! Required Crew&lt;br /&gt;
! Required Power (kW)&lt;br /&gt;
! Reinforced&lt;br /&gt;
! Repair Speed (HP/sec)&lt;br /&gt;
! Team Move Speed&lt;br /&gt;
! Repair Teams&lt;br /&gt;
! Restores Provided&lt;br /&gt;
! Cost (pts)&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Rapid DC Locker&#039;&#039;&#039; || 3x1x3 || 70 || 15 || 1.5 || 5 || 0 || &amp;lt;span style=&amp;quot;color:red;&amp;quot;&amp;gt;&#039;&#039;&#039;No&#039;&#039;&#039;&amp;lt;/span&amp;gt; || 1.2 || 4 || 1 (flying) || 0 || 10&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Small DC Locker&#039;&#039;&#039; || 3x1x3 || 100 || 15 || 1.5 || 10 || 0 || &amp;lt;span style=&amp;quot;color:red;&amp;quot;&amp;gt;&#039;&#039;&#039;No&#039;&#039;&#039;&amp;lt;/span&amp;gt; || 0.8 || 2 || 2 || 1 || 30&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Large DC Locker&#039;&#039;&#039; || 3x1x6 || 150 || 15 || 3 || 15 || 0 || &amp;lt;span style=&amp;quot;color:red;&amp;quot;&amp;gt;&#039;&#039;&#039;No&#039;&#039;&#039;&amp;lt;/span&amp;gt; || 0.8 || 2 || 3 || 2 || 45&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Reinforced DC Locker&#039;&#039;&#039; || 3x1x6 || 200 || 35 || 1.5 || 10 || 0 || &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;Yes&#039;&#039;&#039;&amp;lt;/span&amp;gt; || 0.8 || 2 || 2 || 1 || 45&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Damage Control Central&#039;&#039;&#039; || 3x1x3 || 200 || 35 || 7 || 10 || 50 || &amp;lt;span style=&amp;quot;color:red;&amp;quot;&amp;gt;&#039;&#039;&#039;No&#039;&#039;&#039;&amp;lt;/span&amp;gt; || +10% || +50% || 0 || 0 || 20&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Small Workshop&#039;&#039;&#039; || 3x1x3 || 150 || 35 || 7 || 10 || 50 || &amp;lt;span style=&amp;quot;color:red;&amp;quot;&amp;gt;&#039;&#039;&#039;No&#039;&#039;&#039;&amp;lt;/span&amp;gt; || +30% || 0 || 0 || 0 || 20&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Modules ==&lt;br /&gt;
Module components are installed on the interior of the ship&#039;s hull.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Module&lt;br /&gt;
! Category&lt;br /&gt;
! Dimensions&lt;br /&gt;
! Hitpoints&lt;br /&gt;
! Damage Threshold&lt;br /&gt;
! Mass (Tonnes)&lt;br /&gt;
! Power (kW)&lt;br /&gt;
! Cost (pts)&lt;br /&gt;
! Effects&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Supplementary Radio Amplifiers&#039;&#039;&#039; || Communications || 2x2x2 || 40 || 10 || 4 || &amp;lt;span style=&amp;quot;color:red;&amp;quot;&amp;gt;&#039;&#039;&#039;-100&#039;&#039;&#039;&amp;lt;/span&amp;gt; || 20 || &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+25%&#039;&#039;&#039;&amp;lt;/span&amp;gt; Transmit Power&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Launcher Deluge System&#039;&#039;&#039; || Damage Control || 2x2x2 || 70 || 10 || 30 || &amp;lt;span style=&amp;quot;color:red;&amp;quot;&amp;gt;&#039;&#039;&#039;-100&#039;&#039;&#039;&amp;lt;/span&amp;gt; || 15 || &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;-50%&#039;&#039;&#039;&amp;lt;/span&amp;gt; Catastrophic Event Probability (Cell Launcher)&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Magazine Sprinklers&#039;&#039;&#039; || Damage Control || 2x2x2 || 70 || 10 || 30 || &amp;lt;span style=&amp;quot;color:red;&amp;quot;&amp;gt;&#039;&#039;&#039;-100&#039;&#039;&#039;&amp;lt;/span&amp;gt; || 15 || &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;-50%&#039;&#039;&#039;&amp;lt;/span&amp;gt; Catastrophic Event Probability (Magazine)&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Redundant Reactor Failsafes&#039;&#039;&#039; || Engineering || 2x2x2 || 75 || 10 || 5 || &amp;lt;span style=&amp;quot;color:red;&amp;quot;&amp;gt;&#039;&#039;&#039;-100&#039;&#039;&#039;&amp;lt;/span&amp;gt; || 25 || &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;-33%&#039;&#039;&#039;&amp;lt;/span&amp;gt; Catastrophic Event Probability (Reactor)&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Reinforced Thruster Nozzles&#039;&#039;&#039; || Engineering || 2x2x2 || 50 || 10 || 4 || &#039;&#039;&#039;0&#039;&#039;&#039; || 10 || &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;-20%&#039;&#039;&#039;&amp;lt;/span&amp;gt; Flank Damage Probability&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Small Reactor Booster&#039;&#039;&#039; || Engineering || 2x2x2 || 40 || 10 || 4 || &#039;&#039;&#039;0&#039;&#039;&#039; || 10 || &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+10%&#039;&#039;&#039;&amp;lt;/span&amp;gt; Powerplant Efficiency&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:red;&amp;quot;&amp;gt;&#039;&#039;&#039;+5%&#039;&#039;&#039;&amp;lt;/span&amp;gt; Rada Signature&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Signature Scrambler&#039;&#039;&#039; || EWar || 2x2x2 || 50 || 10 || 4 || &amp;lt;span style=&amp;quot;color:red;&amp;quot;&amp;gt;&#039;&#039;&#039;-450&#039;&#039;&#039;&amp;lt;/span&amp;gt; || 35 || &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+100%&#039;&#039;&#039;&amp;lt;/span&amp;gt; Identification Difficulty&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:red;&amp;quot;&amp;gt;&#039;&#039;&#039;1-%&#039;&#039;&#039;&amp;lt;/span&amp;gt; Sensitivity&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;FR3300 Micro Reactor&#039;&#039;&#039; || Powerplant || 3x3x3 || 200 || 30 || 25 || &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+2250&#039;&#039;&#039;&amp;lt;/span&amp;gt; || 10 || &amp;lt;span style=&amp;quot;color:red;&amp;quot;&amp;gt;&#039;&#039;&#039;5%&#039;&#039;&#039;&amp;lt;/span&amp;gt; Catastrophic Event Probability&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;FR4800 Reactor&#039;&#039;&#039; || Powerplant || 5x5x5 || 300 || 40 || 40 || &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+4200&#039;&#039;&#039;&amp;lt;/span&amp;gt; || 10 || &amp;lt;span style=&amp;quot;color:red;&amp;quot;&amp;gt;&#039;&#039;&#039;5%&#039;&#039;&#039;&amp;lt;/span&amp;gt; Catastrophic Event Probability&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Adaptive Radar Receiver&#039;&#039;&#039; || Sensors || 2x2x2 || 40 || 10 || 4 || &amp;lt;span style=&amp;quot;color:red;&amp;quot;&amp;gt;&#039;&#039;&#039;-200&#039;&#039;&#039;&amp;lt;/span&amp;gt; || 30 || &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+25%&#039;&#039;&#039;&amp;lt;/span&amp;gt; Sensitivity&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;-0.7 dB&#039;&#039;&#039;&amp;lt;/span&amp;gt; Noise Filtering&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:red;&amp;quot;&amp;gt;&#039;&#039;&#039;+5%&#039;&#039;&#039;&amp;lt;/span&amp;gt; Positional Error&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:red;&amp;quot;&amp;gt;&#039;&#039;&#039;+2.5%&#039;&#039;&#039;&amp;lt;/span&amp;gt; Velocity Error&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;ES32 &#039;Scryer&#039; Missile ID System&#039;&#039;&#039; || Sensors || 2x2x2 || 150 || 15 || 5 || &amp;lt;span style=&amp;quot;color:red;&amp;quot;&amp;gt;&#039;&#039;&#039;-300&#039;&#039;&#039;&amp;lt;/span&amp;gt; || 10 || Analyzes Local Threats&amp;lt;br&amp;gt;Subject Class: Missile&amp;lt;br&amp;gt;Intelligence Effort: 10&amp;lt;br&amp;gt;Intelligence Accuracy: 0%&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;RM50 &#039;Parallax&#039; Radar&#039;&#039;&#039; || Sensors || 2x2x2 || 300 || 40 || 7.5 || &amp;lt;span style=&amp;quot;color:red;&amp;quot;&amp;gt;&#039;&#039;&#039;-3600&#039;&#039;&#039;&amp;lt;/span&amp;gt; || 45 || &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;Radar&#039;&#039;&#039;&amp;lt;/span&amp;gt;; max range: 9.5 km; radiated power: 4100 kW; gain: 50 dB; aperture size: 30 m2; sensitivity: -38.5 dBm; positional error: 30 m; velocity error: 0.1 m/s&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;Jamming LOBs&#039;&#039;&#039;&amp;lt;/span&amp;gt;; jamming LOBs accuracy: 0.75 deg&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;Sweep&#039;&#039;&#039;&amp;lt;/span&amp;gt;; burn-through power mult.: 12; burn-through damage change: 20%&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;Lock&#039;&#039;&#039;&amp;lt;/span&amp;gt;; min. lock SNR: 3; lock error mult.: 0.15&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;RS35 &#039;Frontline&#039; Radar&#039;&#039;&#039; || Sensors || 2x2x2 || 200 || 30 || 5 || &amp;lt;span style=&amp;quot;color:red;&amp;quot;&amp;gt;&#039;&#039;&#039;-2000&#039;&#039;&#039;&amp;lt;/span&amp;gt; || 10 || &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;Radar&#039;&#039;&#039;&amp;lt;/span&amp;gt;; max range: 8 km; radiated power: 3500 kW; gain: 40 dB; aperture size: 25 m2; sensitivity: -36 dBm; positional error: 30 m; velocity error: 0.1 m/s&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;Jamming LOBs&#039;&#039;&#039;&amp;lt;/span&amp;gt;; jamming LOBs accuracy: 1.5 deg&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;Sweep&#039;&#039;&#039;&amp;lt;/span&amp;gt;; burn-through power mult.: 8; burn-through damage change: 20%&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;RS41 &#039;Spyglass&#039; Radar&#039;&#039;&#039; || Sensors || 2x2x2 || 200 || 30 || 5 || &amp;lt;span style=&amp;quot;color:red;&amp;quot;&amp;gt;&#039;&#039;&#039;-4000&#039;&#039;&#039;&amp;lt;/span&amp;gt; || 25 || &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;Radar&#039;&#039;&#039;&amp;lt;/span&amp;gt;; max range: 11.5 km; radiated power: 4500 kW; gain: 60 dB; aperture size: 40 m2; sensitivity: -38.5 dBm; positional error: 60 m; velocity error: 0.5 m/s&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;Jamming LOBs&#039;&#039;&#039;&amp;lt;/span&amp;gt;; jamming LOBs accuracy: 3.5 deg&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Strobe Correlator&#039;&#039;&#039; || Sensors || 2x2x2 || 40 || 10 || 4 || &amp;lt;span style=&amp;quot;color:red;&amp;quot;&amp;gt;&#039;&#039;&#039;-150&#039;&#039;&#039;&amp;lt;/span&amp;gt; || 25 || &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;-30%&#039;&#039;&#039;&amp;lt;/span&amp;gt; Jamming LOB Accuracy&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Track Correlator&#039;&#039;&#039; || Sensors || 2x2x2 || 40 || 10 || 4 || &amp;lt;span style=&amp;quot;color:red;&amp;quot;&amp;gt;&#039;&#039;&#039;-150&#039;&#039;&#039;&amp;lt;/span&amp;gt; || 25 || &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;-20%&#039;&#039;&#039;&amp;lt;/span&amp;gt; Positional Error&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;-20%&#039;&#039;&#039;&amp;lt;/span&amp;gt; Velocity Error&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Propulsion ===&lt;br /&gt;
Propulsion modules enable ship movement and provide additional power to the ship. All propulsion modules have a catastrophic event probability of 5% and require 10 crew to operate.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Module&lt;br /&gt;
! Dimensions&lt;br /&gt;
! Hitpoints&lt;br /&gt;
! Damage Threshold&lt;br /&gt;
! Mass (Tonnes)&lt;br /&gt;
! Provided Power (kW)&lt;br /&gt;
! Reinforced&lt;br /&gt;
! Top Speed (%)&lt;br /&gt;
! Turn Rate (%)&lt;br /&gt;
! Thrust (%)&lt;br /&gt;
! Flank Damage Probability (%)&lt;br /&gt;
! Radar Signature (%)&lt;br /&gt;
! Cost (pts)&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;FM200 Drive&#039;&#039;&#039; || 5x3x5 || 250 || 40 || 30 || 500 || &amp;lt;span style=&amp;quot;color:red;&amp;quot;&amp;gt;&#039;&#039;&#039;No&#039;&#039;&#039;&amp;lt;/span&amp;gt; || &#039;&#039;&#039;0&#039;&#039;&#039; || &#039;&#039;&#039;0&#039;&#039;&#039; || &#039;&#039;&#039;0&#039;&#039;&#039; || &#039;&#039;&#039;0&#039;&#039;&#039; || &#039;&#039;&#039;0&#039;&#039;&#039; || 10&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;FM200R Drive&#039;&#039;&#039; || 5x3x5 || 600 || 60 || 35 || 500 || &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;Yes&#039;&#039;&#039;&amp;lt;/span&amp;gt; || &#039;&#039;&#039;0&#039;&#039;&#039; || &#039;&#039;&#039;0&#039;&#039;&#039; || &#039;&#039;&#039;0&#039;&#039;&#039; || &#039;&#039;&#039;0&#039;&#039;&#039; || &#039;&#039;&#039;0&#039;&#039;&#039; || 20&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;FM230 &#039;Whiplash&#039; Drive&#039;&#039;&#039; || 5x3x5 || 250 || 40 || 35 || 650 || &amp;lt;span style=&amp;quot;color:red;&amp;quot;&amp;gt;&#039;&#039;&#039;No&#039;&#039;&#039;&amp;lt;/span&amp;gt; || &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+20&#039;&#039;&#039;&amp;lt;/span&amp;gt; || &amp;lt;span style=&amp;quot;color:red;&amp;quot;&amp;gt;&#039;&#039;&#039;-15&#039;&#039;&#039;&amp;lt;/span&amp;gt; || &amp;lt;span style=&amp;quot;color:red;&amp;quot;&amp;gt;&#039;&#039;&#039;-20&#039;&#039;&#039;&amp;lt;/span&amp;gt; Angular || &amp;lt;span style=&amp;quot;color:red;&amp;quot;&amp;gt;&#039;&#039;&#039;+25&#039;&#039;&#039;&amp;lt;/span&amp;gt; || &#039;&#039;&#039;0&#039;&#039;&#039; || 20&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;FM240 &#039;Dragonfly&#039; Drive&#039;&#039;&#039; || 5x3x5 || 250 || 40 || 35 || 500 || &amp;lt;span style=&amp;quot;color:red;&amp;quot;&amp;gt;&#039;&#039;&#039;No&#039;&#039;&#039;&amp;lt;/span&amp;gt; || &amp;lt;span style=&amp;quot;color:red;&amp;quot;&amp;gt;&#039;&#039;&#039;-7.5&#039;&#039;&#039;&amp;lt;/span&amp;gt; || &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+40&#039;&#039;&#039;&amp;lt;/span&amp;gt; || &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+30&#039;&#039;&#039;&amp;lt;/span&amp;gt; Angular || &#039;&#039;&#039;0&#039;&#039;&#039; || &#039;&#039;&#039;0&#039;&#039;&#039; || 20&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;FM280 &#039;Raider&#039; Drive&#039;&#039;&#039; || 5x3x5 || 250 || 40 || 35 || 300 || &amp;lt;span style=&amp;quot;color:red;&amp;quot;&amp;gt;&#039;&#039;&#039;No&#039;&#039;&#039;&amp;lt;/span&amp;gt; || &#039;&#039;&#039;0&#039;&#039;&#039; || &#039;&#039;&#039;0&#039;&#039;&#039; || &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+40&#039;&#039;&#039;&amp;lt;/span&amp;gt; Linear || &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;-30&#039;&#039;&#039;&amp;lt;/span&amp;gt; || &amp;lt;span style=&amp;quot;color:red;&amp;quot;&amp;gt;&#039;&#039;&#039;+20&#039;&#039;&#039;&amp;lt;/span&amp;gt; || 20&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;FM30X &#039;Prowler&#039; Drive&#039;&#039;&#039; || 5x3x5 || 200 || 25 || 35 || 350 || &amp;lt;span style=&amp;quot;color:red;&amp;quot;&amp;gt;&#039;&#039;&#039;No&#039;&#039;&#039;&amp;lt;/span&amp;gt; || &amp;lt;span style=&amp;quot;color:red;&amp;quot;&amp;gt;&#039;&#039;&#039;-15&#039;&#039;&#039;&amp;lt;/span&amp;gt; || &#039;&#039;&#039;0&#039;&#039;&#039; || &amp;lt;span style=&amp;quot;color:red;&amp;quot;&amp;gt;&#039;&#039;&#039;-10&#039;&#039;&#039;&amp;lt;/span&amp;gt; Angular&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:red;&amp;quot;&amp;gt;&#039;&#039;&#039;-25&#039;&#039;&#039;&amp;lt;/span&amp;gt; Linear || &#039;&#039;&#039;0&#039;&#039;&#039; || &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;-25&#039;&#039;&#039;&amp;lt;/span&amp;gt; || 25&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;FM500 Drive&#039;&#039;&#039; || 10x8x10 || 1000 || 70 || 80 || 1000 || &amp;lt;span style=&amp;quot;color:red;&amp;quot;&amp;gt;&#039;&#039;&#039;No&#039;&#039;&#039;&amp;lt;/span&amp;gt; || &#039;&#039;&#039;0&#039;&#039;&#039; || &#039;&#039;&#039;0&#039;&#039;&#039; || &#039;&#039;&#039;0&#039;&#039;&#039; || &#039;&#039;&#039;0&#039;&#039;&#039; || &#039;&#039;&#039;0&#039;&#039;&#039; || 15&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;FM500R Drive&#039;&#039;&#039; || 10x8x10 || 1500 || 80 || 80 || 1000 || &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;Yes&#039;&#039;&#039;&amp;lt;/span&amp;gt; || &#039;&#039;&#039;0&#039;&#039;&#039; || &#039;&#039;&#039;0&#039;&#039;&#039; || &#039;&#039;&#039;0&#039;&#039;&#039; || &#039;&#039;&#039;0&#039;&#039;&#039; || &#039;&#039;&#039;0&#039;&#039;&#039; || 30&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;FM530 &#039;Whiplash&#039; Drive&#039;&#039;&#039; || 10x8x10 || 1000 || 80 || 80 || 1500 || &amp;lt;span style=&amp;quot;color:red;&amp;quot;&amp;gt;&#039;&#039;&#039;No&#039;&#039;&#039;&amp;lt;/span&amp;gt; || &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+15&#039;&#039;&#039;&amp;lt;/span&amp;gt; || &amp;lt;span style=&amp;quot;color:red;&amp;quot;&amp;gt;&#039;&#039;&#039;-20&#039;&#039;&#039;&amp;lt;/span&amp;gt; || &amp;lt;span style=&amp;quot;color:red;&amp;quot;&amp;gt;&#039;&#039;&#039;-20&#039;&#039;&#039;&amp;lt;/span&amp;gt; Angular || &amp;lt;span style=&amp;quot;color:red;&amp;quot;&amp;gt;&#039;&#039;&#039;+35&#039;&#039;&#039;&amp;lt;/span&amp;gt; || &#039;&#039;&#039;0&#039;&#039;&#039; || 30&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;FM540 &#039;Dragonfly&#039; Drive&#039;&#039;&#039; || 10x8x10 || 1000 || 70 || 80 || 1000 || &amp;lt;span style=&amp;quot;color:red;&amp;quot;&amp;gt;&#039;&#039;&#039;No&#039;&#039;&#039;&amp;lt;/span&amp;gt; || &amp;lt;span style=&amp;quot;color:red;&amp;quot;&amp;gt;&#039;&#039;&#039;-10&#039;&#039;&#039;&amp;lt;/span&amp;gt; || &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+45&#039;&#039;&#039;&amp;lt;/span&amp;gt; || &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+40&#039;&#039;&#039;&amp;lt;/span&amp;gt; Angular || &#039;&#039;&#039;0&#039;&#039;&#039; || &#039;&#039;&#039;0&#039;&#039;&#039; || 30&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;FM580 &#039;Raider&#039; Drive&#039;&#039;&#039; || 10x8x10 || 1000 || 70 || 80 || 500 || &amp;lt;span style=&amp;quot;color:red;&amp;quot;&amp;gt;&#039;&#039;&#039;No&#039;&#039;&#039;&amp;lt;/span&amp;gt; || &#039;&#039;&#039;0&#039;&#039;&#039; || &#039;&#039;&#039;0&#039;&#039;&#039; || &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+40&#039;&#039;&#039;&amp;lt;/span&amp;gt; Linear || &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;-30&#039;&#039;&#039;&amp;lt;/span&amp;gt; || &amp;lt;span style=&amp;quot;color:red;&amp;quot;&amp;gt;&#039;&#039;&#039;+25&#039;&#039;&#039;&amp;lt;/span&amp;gt; || 30&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Weapon support ===&lt;br /&gt;
Weapon support modules improve the performance of weapons at the cost of ship power.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Module&lt;br /&gt;
! Dimensions&lt;br /&gt;
! Hitpoints&lt;br /&gt;
! Damage Threshold&lt;br /&gt;
! Mass (Tonnes)&lt;br /&gt;
! Required Power (kW)&lt;br /&gt;
! Cost (pts)&lt;br /&gt;
! Modifiers&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Actively Cooled Amplifiers&#039;&#039;&#039; || 2x2x2 || 40 || 10 || 4 || 175 || 25 || &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+25%&#039;&#039;&#039;&amp;lt;/span&amp;gt; Burst Duration (Emitters)&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;-20%&#039;&#039;&#039;&amp;lt;/span&amp;gt; Cooldown Time (Emitters)&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;-10%&#039;&#039;&#039;&amp;lt;/span&amp;gt; Overheat Damage Chance (Emitters)&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Ammunition Elevators&#039;&#039;&#039; || 2x2x2 || 100 || 15 || 30 || 150 || 20 || &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;-15%&#039;&#039;&#039;&amp;lt;/span&amp;gt; Reload Time&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;-15%&#039;&#039;&#039;&amp;lt;/span&amp;gt; Launcher Reload Time&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Focused Particle Accelerator&#039;&#039;&#039; || 3x3x3 || 150 || 40 || 45 || 800 || 25 || &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+25%&#039;&#039;&#039;&amp;lt;/span&amp;gt; Damage Multiplier (Beam)&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:red;&amp;quot;&amp;gt;&#039;&#039;&#039;-5%&#039;&#039;&#039;&amp;lt;/span&amp;gt; Burst Duration (Beam)&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Missile Parallel Interface&#039;&#039;&#039; || 2x2x2 || 100 || 15 || 5 || 150 || 40 || &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+35%&#039;&#039;&#039;&amp;lt;/span&amp;gt; Missile Programming Speed&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Missile Programming Bus&#039;&#039;&#039; || 2x2x2 || 80 || 15 || 5 || 200 || 30 || &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+1&#039;&#039;&#039;&amp;lt;/span&amp;gt; Missile Programming Channels&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Missile Programming Bus Array&#039;&#039;&#039; || 3x3x3 || 100 || 15 || 5 || 350 || 50 || &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+2&#039;&#039;&#039;&amp;lt;/span&amp;gt; Missile Programming Channels&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Mount Gyros&#039;&#039;&#039; || 2x2x2 || 40 || 10 || 4 || 120 || 20 || &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;-7.5%&#039;&#039;&#039;&amp;lt;/span&amp;gt; Spread&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+25%&#039;&#039;&#039;&amp;lt;/span&amp;gt; Traverse Rate&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+20%&#039;&#039;&#039;&amp;lt;/span&amp;gt; Elevation Rate&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+15%&#039;&#039;&#039;&amp;lt;/span&amp;gt; Casemate Traverse Rate&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+15%&#039;&#039;&#039;&amp;lt;/span&amp;gt; Casemate Elevation Rate&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Rapid-Cycle Cradle&#039;&#039;&#039; || 3x3x3 || 100 || 15 || 30 || 150 || 20 || &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;-25%&#039;&#039;&#039;&amp;lt;/span&amp;gt; Recycle Time&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;-25%&#039;&#039;&#039;&amp;lt;/span&amp;gt; Recycle Time (Energy)&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Energy Regulator&#039;&#039;&#039; || 3x3x3 || 100 || 15 || 30 || 650 || 30 || &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;-20%&#039;&#039;&#039;&amp;lt;/span&amp;gt; Reload Time (Energy)&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;-20%&#039;&#039;&#039;&amp;lt;/span&amp;gt; Cooldown Time (Energy)&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;-20%&#039;&#039;&#039;&amp;lt;/span&amp;gt; Cooldown Time (Beam)&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Small Energy Regulator&#039;&#039;&#039; || 2x2x2 || 75 || 10 || 20 || 400 || 20 || &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;-12%&#039;&#039;&#039;&amp;lt;/span&amp;gt; Reload Time (Energy)&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;-12%&#039;&#039;&#039;&amp;lt;/span&amp;gt; Cooldown Time (Energy)&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;-12%&#039;&#039;&#039;&amp;lt;/span&amp;gt; Cooldown Time (Beam)&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>76561199556994145</name></author>
	</entry>
	<entry>
		<id>https://wiki.hoodedhorse.com/NEBULOUS_Fleet_Command/index.php?title=Ships&amp;diff=599</id>
		<title>Ships</title>
		<link rel="alternate" type="text/html" href="https://wiki.hoodedhorse.com/NEBULOUS_Fleet_Command/index.php?title=Ships&amp;diff=599"/>
		<updated>2025-08-19T15:56:13Z</updated>

		<summary type="html">&lt;p&gt;76561199556994145: /* Integrity rating */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;div style=&amp;quot;border: solid red; background-color: lightpink; border-width: 5px; padding: 10px; margin: 10px&amp;quot;&amp;gt;&lt;br /&gt;
This page is currently being overhauled, some details may not be accurate.&lt;br /&gt;
&lt;br /&gt;
Refer to http://nebfltcom.wikidot.com/hull:list for an up to date list of hull stats.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Posture controls ==&lt;br /&gt;
[[File:Posture controls.png|thumb|400px|The posture controls]]&lt;br /&gt;
Posture controls determine how a ship will operate and maneuver and which sensor and defensive systems are enabled.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Display !! Full name !! Settings&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;THRTL&#039;&#039;&#039;&lt;br /&gt;
| Throttle Control&lt;br /&gt;
| &lt;br /&gt;
* 1/3: Ship will move at 1/3 of max speed.&lt;br /&gt;
* 2/3: Ship will move at 2/3 of max speed.&lt;br /&gt;
* FULL: Ship will move at max speed.&lt;br /&gt;
* FLANK: Ship will move above max speed. Causes damage to engines.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;MNVR&#039;&#039;&#039;&lt;br /&gt;
| Maneuvering Posture&lt;br /&gt;
| &lt;br /&gt;
* DIRECT: Ship will move in a straight line.&lt;br /&gt;
* EVADE: Ship will make random course changes to attempt to avoid incoming fire.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;FORM&#039;&#039;&#039;&lt;br /&gt;
| Formation Positioning&lt;br /&gt;
| &lt;br /&gt;
* REL: Ships will have the same orientation of the guide ship. The guide will wait for other ships to catch up.&lt;br /&gt;
* TRU: Each ship will keep its own orientation. The guide will wait for other ships to catch up.&lt;br /&gt;
* LOOSE: The guide will not wait for other ships to catch up.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;BSHRT&#039;&#039;&#039;&lt;br /&gt;
| Battle-Short&lt;br /&gt;
| &lt;br /&gt;
* OFF: Specialized equipment will shut down after 90 seconds of use.&lt;br /&gt;
* ON: Specialized equipment will periodically receive damage after 90 seconds of use.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;RADAR&#039;&#039;&#039;&lt;br /&gt;
| Radar Emissions Control&lt;br /&gt;
| &lt;br /&gt;
* ON: Ship sensors are active.&lt;br /&gt;
* OFF: Ship sensors are inactive. -25% signature.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;COMM&#039;&#039;&#039;&lt;br /&gt;
| Communications Emissions Control&lt;br /&gt;
| &lt;br /&gt;
* XMIT: Ship comms are active.&lt;br /&gt;
* RECV: Ship sensors are inactive. -10% signature.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;ESUPT&#039;&#039;&#039;&lt;br /&gt;
| Electronic Support Modules&lt;br /&gt;
| &lt;br /&gt;
* ON: Electronic support will display.&lt;br /&gt;
* OFF: Electronic support will not display.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;WCON&#039;&#039;&#039;&lt;br /&gt;
| Weapons Control&lt;br /&gt;
| &lt;br /&gt;
* FREE: Ship will automatically return fire with non-missile weapons on targets that are firing at them.&lt;br /&gt;
* TIGHT: Ship will not attack except when given a target.&lt;br /&gt;
* HOLD: Ship will not attack. Turrets will still bear on any current target.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;PDTRT&#039;&#039;&#039;&lt;br /&gt;
| Point Defenses - Turrets&lt;br /&gt;
| &lt;br /&gt;
* AUTO: Dedicated point defense turrets and dual-purpose weapons will target the closest missiles.&lt;br /&gt;
* DEDI: Dedicated point defense turrets will target the closest missiles.&lt;br /&gt;
* MAN: Point defense turrets will only shoot at designated missiles.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;PDSML&#039;&#039;&#039;&lt;br /&gt;
| Point Defenses - Missiles&lt;br /&gt;
| &lt;br /&gt;
* Controls the firing of interceptor missiles. Click to open policy settings.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;DECOY&#039;&#039;&#039;&lt;br /&gt;
| Point Defenses - Decoys&lt;br /&gt;
| &lt;br /&gt;
* LEAST: Only the lowest-capability decoy necessary to defeat a given threat will be deployed. If the missile type is unknown all decoys will be fired.&lt;br /&gt;
* BEST: Only the highest-capability decoy necessary to defeat a given threat will be deployed. If the missile type is unknown all decoys will be fired.&lt;br /&gt;
* AUTO: All decoys compatible with the threat will be deployed. If the missile type is unknown all decoys will be fired.&lt;br /&gt;
* MAN: Decoys can only be deployed manually via the Action Menu.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;PDZNE&#039;&#039;&#039;&lt;br /&gt;
| Point Defense Zone&lt;br /&gt;
| &lt;br /&gt;
* AREA: Point defenses will target all missiles, prioritizing the ones threatening the ship.&lt;br /&gt;
* POINT: Point defenses will target only missiles threatening the ship.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Integrity rating ==&lt;br /&gt;
A ship&#039;s integrity directly affects how resistant its components are to damage. Lots of empty space means less structural members to absorb damage and protect components. A ship with the majority of its component slots filled will have full protection of the hull&#039;s Damage Reduction value, while a mostly empty hull will not.&lt;br /&gt;
&lt;br /&gt;
== Ship hulls ==&lt;br /&gt;
Ship hulls determine a ship&#039;s base stats as well as how many components it can have.&lt;br /&gt;
&lt;br /&gt;
=== Shelter Alliance hulls ===&lt;br /&gt;
Shelter Alliance ships scale linearly. Larger ships are more resilient and carry more components but are slower and more expensive.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center;&lt;br /&gt;
! Name&lt;br /&gt;
! Mass (tonnes)&lt;br /&gt;
! Armor Thickness (cm)&lt;br /&gt;
! Component DR (%)&lt;br /&gt;
! Crew&lt;br /&gt;
! Crew Vulnerability (%)&lt;br /&gt;
! Structural Integrity&lt;br /&gt;
! Radar Signature (m2)&lt;br /&gt;
! Slots&lt;br /&gt;
! Modifiers&lt;br /&gt;
! Point Cost&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Sprinter Corvette Class&#039;&#039;&#039;&amp;lt;br&amp;gt;[[File:Sprinter Screenshot.png|160px]] || 3000 || 8 || 0 || 40 || 60 || 1000 || 2890 || 4 Mounts&amp;lt;br&amp;gt;4 Compartments&amp;lt;br&amp;gt;4 Modules || -20% Flak Damage Probability || 100&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Raines Frigate Class&#039;&#039;&#039;&amp;lt;br&amp;gt;[[File:Raines Screenshot.png|160px]] || 5000 || 15 || 5 || 50 || 60 || 3000 || 3783 || 4 Mounts&amp;lt;br&amp;gt;5 Compartments&amp;lt;br&amp;gt;5 Modules || -15% Flak Damage Probability&amp;lt;br&amp;gt;+1 Missile Programming Channels || 125&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Keystone Destroyer Class&#039;&#039;&#039;&amp;lt;br&amp;gt;[[File:Keystone Screenshot.png|160px]] || 8000 || 22 || 10 || 50 || 45 || 4000 || 6281 || 7 Mounts&amp;lt;br&amp;gt;7 Compartments&amp;lt;br&amp;gt;7 Modules || +1 Missile Programming Channels&amp;lt;br&amp;gt;-75% Overheat Damage Chance (Beam)&amp;lt;br&amp;gt;+25% Powerplant Efficiency || 200&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Vauxhall Light Cruiser Class&#039;&#039;&#039;&amp;lt;br&amp;gt;[[File:Vauxhall Screenshot.png|160px]] || 10000 || 30 || 20 || 75 || 25 || 5500 || 11727 || 10 Mounts&amp;lt;br&amp;gt;9 Compartments&amp;lt;br&amp;gt;9 Modules || +2 Missile Programming Channels || 350&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Axford Heavy Cruiser Class&#039;&#039;&#039;&amp;lt;br&amp;gt;[[File:Axford Screenshot.png|160px]] || 13000 || 40 || 40 || 90 || 25 || 6500 || 14332 || 11 Mounts&amp;lt;br&amp;gt;11 Compartments&amp;lt;br&amp;gt;12 Modules || +2 Missile Programming Channels || 600&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Solomon Battleship Class&#039;&#039;&#039;&amp;lt;br&amp;gt;[[File:Solomon Screenshot.png|160px]] || 21000 || 52 || 40 || 150 || 30 || 8000 || 27876 || 14 Mounts&amp;lt;br&amp;gt;16 Compartments&amp;lt;br&amp;gt;15 Modules || || 1000&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Outlying Systems Protectorate hulls ===&lt;br /&gt;
Outlying Systems Protectorate are more specialized, with each ship hull being made for different roles.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center;&lt;br /&gt;
! Name&lt;br /&gt;
! Mass (tonnes)&lt;br /&gt;
! Armor Thickness (cm)&lt;br /&gt;
! Component DR (%)&lt;br /&gt;
! Crew&lt;br /&gt;
! Crew Vulnerability (%)&lt;br /&gt;
! Structural Integrity&lt;br /&gt;
! Radar Signature (m2)&lt;br /&gt;
! Slots&lt;br /&gt;
! Modifiers&lt;br /&gt;
! Point Cost&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Ferryman Clipper Class&#039;&#039;&#039;&amp;lt;br&amp;gt;[[File:Shuttle Screenshot.png|170px]] || 1500 || 5 || 0 || 55 || 60 || 1000 || 2890 || 3 Mounts&amp;lt;br&amp;gt;3 Compartments&amp;lt;br&amp;gt;4 Modules || -20% Flank Damage Probability || 50&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Draugr Clipper Class&#039;&#039;&#039;&amp;lt;br&amp;gt;[[File:Tugboat Screenshot.png|170px]] || 3500 || 5 || 0 || 40 || 60 || 1000 || 4685 || 5 Mounts&amp;lt;br&amp;gt;5 Compartments&amp;lt;br&amp;gt;4 Modules ||  || 75&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Flathead Monitor Class&#039;&#039;&#039;&amp;lt;br&amp;gt;[[File:Cargo Feeder Screenshot.png|170px]] || 5000 || 40 || 20 || 40 || 60 || 1000 || 9869 || 5 Mounts&amp;lt;br&amp;gt;6 Compartments&amp;lt;br&amp;gt;5 Modules || || 175&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Ocello Command Cruiser Class&#039;&#039;&#039;&amp;lt;br&amp;gt;[[File:Ocello Screenshot.png|170px]] || 12000 || 30 || 40 || 80 || 25 || 6500 || 15745 || 11 Mounts&amp;lt;br&amp;gt;9 Compartments&amp;lt;br&amp;gt;10 Modules || +2 Missile Programming Channels&amp;lt;br&amp;gt;+5% Max Repair&amp;lt;br&amp;gt;+10% Powerplant Efficiency || 575&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Marauder Line Ship Class&#039;&#039;&#039;&amp;lt;br&amp;gt;[[File:Bulk Freighter Screenshot.png|170px]] || 15000 || 20 || 35 || 100 || 75 || 3000 || 15745 || 15 Mounts&amp;lt;br&amp;gt;9 Compartments&amp;lt;br&amp;gt;8 Modules || +20% Team Move Speed&amp;lt;br&amp;gt;+1 Missile Programming Channel || 350&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Moorline Line Ship Class&#039;&#039;&#039;&amp;lt;br&amp;gt;[[File:Container Liner Screenshot.png|170px]] || 15000 || 20 || 20 || 100 || 75 || 3000 || 15745 || 11 Mounts&amp;lt;br&amp;gt;9 Compartments&amp;lt;br&amp;gt;6 Modules || +2 Missile Programming Channels || 600&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>76561199556994145</name></author>
	</entry>
</feed>