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	<title>NEBULOUS: Fleet Command Official Wiki - User contributions [en]</title>
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	<updated>2026-10-24T00:51:40Z</updated>
	<subtitle>User contributions</subtitle>
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		<id>https://wiki.hoodedhorse.com/NEBULOUS_Fleet_Command/index.php?title=Components&amp;diff=4125</id>
		<title>Components</title>
		<link rel="alternate" type="text/html" href="https://wiki.hoodedhorse.com/NEBULOUS_Fleet_Command/index.php?title=Components&amp;diff=4125"/>
		<updated>2026-10-20T13:36:26Z</updated>

		<summary type="html">&lt;p&gt;76561199189920083: sooooooo much better formatted&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:The Fleet Editor.png|600px|thumb|The Fleet Editor]]&lt;br /&gt;
For best efficiency and redundancy, all ship components should be placed far away from components that fulfill the same function. Smaller components can be installed in slots supporting larger components though they retain their same integrity, leaving them more vulnerable.&lt;br /&gt;
&lt;br /&gt;
== Mounts ==&lt;br /&gt;
Mount components are installed on the exterior of the ship&#039;s hull and grant the ship certain capabilities, whether that be utility, defense, or offensive capability. Almost all mounts are faction-exclusive, with only a few cross-compatible mountings between factions like the VLS-1 launchers. Some ships even have access to mountings from other factions, like the [[ship:ocello|Ocello class Command Cruiser]] on OSP.&lt;br /&gt;
&lt;br /&gt;
=== Communications, Ewar, &amp;amp; Sensors ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Mount&lt;br /&gt;
! Category&lt;br /&gt;
! Dimensions&lt;br /&gt;
! Hitpoints&lt;br /&gt;
! Damage Threshold&lt;br /&gt;
! Mass (Tonnes)&lt;br /&gt;
! Required Power (kW)&lt;br /&gt;
! Cost (pts)&lt;br /&gt;
! Ability&lt;br /&gt;
|-&lt;br /&gt;
| [[component:cr10-antenna|&#039;&#039;&#039;CR10 Antenna&#039;&#039;&#039;]] [[File:Alliance Roundel.png|25px]][[File:OSP Roundel.png|25px]]|| Communications || 2x1x2 || 100 || 15 || 4 || &amp;lt;span style=&amp;quot;color:#FF4040;&amp;quot;&amp;gt;250&amp;lt;/span&amp;gt; || 5 || Serves as a backup antenna, Note that the most powerful antenna array on a warship will serve as the active communications path, even if the integrated array is still functional.&lt;br /&gt;
|-&lt;br /&gt;
| [[component:cr70-antenna|&#039;&#039;&#039;CR70 Antenna&#039;&#039;&#039;]] [[File:Alliance Roundel.png|25px]]|| Communications || 2x1x2 || 250 || 30 || 7 || &amp;lt;span style=&amp;quot;color:#FF4040;&amp;quot;&amp;gt;600&amp;lt;/span&amp;gt; || 15 || Serves as the active antenna when its 1250 kW transmit power exceeds that of the ship&#039;s other functional arrays; otherwise it provides a backup. The most powerful functional antenna is the active communications path.&lt;br /&gt;
|-&lt;br /&gt;
| [[component:e15-masquerade-sig-booster|&#039;&#039;&#039;E15 &#039;Masquerade&#039; Signature Booster&#039;&#039;&#039;]] [[File:Alliance Roundel.png|25px]]|| EWar || 3x1x3 || 100 || 15 || 5 || &amp;lt;span style=&amp;quot;color:#FF4040;&amp;quot;&amp;gt;600&amp;lt;/span&amp;gt; || 20 || Radar Signature: set to the chosen identity&#039;s cross-section, never reduced. A Sprinter imitating a Solomon is about &amp;lt;span style=&amp;quot;color:#FF4040;&amp;quot;&amp;gt;+864%&amp;lt;/span&amp;gt; (289 to 2787 in signature units). Imitating an equal or smaller class is +0%.&lt;br /&gt;
|-&lt;br /&gt;
| [[component:e55-spotlight-illuminator|&#039;&#039;&#039;E55 &#039;Spotlight&#039; Illuminator&#039;&#039;&#039;]] [[File:Alliance Roundel.png|25px]]|| EWar || 2x1x2 || 75 || 15 || 2 || &amp;lt;span style=&amp;quot;color:#FF4040;&amp;quot;&amp;gt;750&amp;lt;/span&amp;gt; || 15 || &amp;lt;span style=&amp;quot;color:#429a30;&amp;quot;&amp;gt;&#039;&#039;&#039;Illuminator&#039;&#039;&#039;&amp;lt;/span&amp;gt;; burst duration (emitters): 90s; Cooldown Time (emitters): 60s; overheat damage chance: 8.5%; - range:12000 m; beam width: 5 deg; radiated power: 1000 kW; gain: 60 dB&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FF4040;&amp;quot;&amp;gt;&#039;&#039;&#039;+10%&#039;&#039;&#039;&amp;lt;/span&amp;gt; Radar Signature&lt;br /&gt;
|-&lt;br /&gt;
| [[component:e57-floodlight-illuminator|&#039;&#039;&#039;E55 &#039;Floodlight&#039; Illuminator&#039;&#039;&#039;]] [[File:Alliance Roundel.png|25px]]|| EWar || 2x1x2 || 75 || 15 || 2 || &amp;lt;span style=&amp;quot;color:#FF4040;&amp;quot;&amp;gt;1500&amp;lt;/span&amp;gt; || 15 || &amp;lt;span style=&amp;quot;color:#429a30;&amp;quot;&amp;gt;&#039;&#039;&#039;Illuminator&#039;&#039;&#039;&amp;lt;/span&amp;gt;; burst duration (emitters): 90s; Cooldown Time (emitters): 60s; overheat damage chance: 8.5%; - range:10000 m; beam width: 40 deg; radiated power: 3250 kW; gain: 40 dB&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FF4040;&amp;quot;&amp;gt;&#039;&#039;&#039;+10%&#039;&#039;&#039;&amp;lt;/span&amp;gt; Radar Signature&lt;br /&gt;
|-&lt;br /&gt;
| [[component:e70-interrutpion-jammer|&#039;&#039;&#039;E70 &#039;Interruption&#039; Jammer&#039;&#039;&#039;]] [[File:Alliance Roundel.png|25px]]|| EWar || 3x1x3 || 100 || 15 || 5 || &amp;lt;span style=&amp;quot;color:#FF4040;&amp;quot;&amp;gt;600&amp;lt;/span&amp;gt; || 55 || &amp;lt;span style=&amp;quot;color:#c2ce52;&amp;quot;&amp;gt;&#039;&#039;&#039;Jammer&#039;&#039;&#039;&amp;lt;/span&amp;gt; - type: &amp;lt;span style=&amp;quot;color:#c2ce52;&amp;quot;&amp;gt;COMM&amp;lt;/span&amp;gt;; burst duration (emitters): 180s; Cooldown Time (emitters): 60s; overheat damage chance: 5%; range: 4000 m; radiated power: 750 kW; gain: 1 dB; Omnidirectional&lt;br /&gt;
|-&lt;br /&gt;
| [[component:e71-hangup-jammer|&#039;&#039;&#039;E71 &#039;Hangup&#039; Jammer&#039;&#039;&#039;]] [[File:Alliance Roundel.png|25px]]|| EWar || 2x1x2 || 75 || 15 || 2 || &amp;lt;span style=&amp;quot;color:#FF4040;&amp;quot;&amp;gt;500&amp;lt;/span&amp;gt; || 45 || &amp;lt;span style=&amp;quot;color:#c2ce52;&amp;quot;&amp;gt;&#039;&#039;&#039;Jammer&#039;&#039;&#039;&amp;lt;/span&amp;gt; - type: &amp;lt;span style=&amp;quot;color:#c2ce52;&amp;quot;&amp;gt;COMM&amp;lt;/span&amp;gt;; burst duration (emitters): 120s; Cooldown Time (emitters): 60s; overheat damage chance: 5%; range: 20000 m; radiated power: 300 kW; gain: 25 dB; beam width: 20 deg&lt;br /&gt;
|-&lt;br /&gt;
| [[component:e90-blanket-jammer|&#039;&#039;&#039;E90 &#039;Blanket&#039; Jammer&#039;&#039;&#039;]] [[File:Alliance Roundel.png|25px]]|| EWar || 2x1x2 || 75 || 15 || 2 || &amp;lt;span style=&amp;quot;color:#FF4040;&amp;quot;&amp;gt;1000&amp;lt;/span&amp;gt; || 50 || &amp;lt;span style=&amp;quot;color:#429a30;&amp;quot;&amp;gt;&#039;&#039;&#039;Jammer&#039;&#039;&#039;&amp;lt;/span&amp;gt; - type: &amp;lt;span style=&amp;quot;color:#429a30;&amp;quot;&amp;gt;RADAR&amp;lt;/span&amp;gt;; burst duration (emitters): 90s; Cooldown Time (emitters): 60s; overheat damage chance: 10%; range: 10000 m; radiated power: 1 kW; gain: 20 dB; beam width: 40 deg&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FF4040;&amp;quot;&amp;gt;&#039;&#039;&#039;+10%&#039;&#039;&#039;&amp;lt;/span&amp;gt; Radar Signature&lt;br /&gt;
|-&lt;br /&gt;
| [[component:es22-pinard-electronic-support-module|&#039;&#039;&#039;ES22 &#039;Pinard&#039; Electronic Support Module&#039;&#039;&#039;]] [[File:Alliance Roundel.png|25px]]|| Sensors || 3x1x3 || 50 || 15 || 3 || &amp;lt;span style=&amp;quot;color:#FF4040;&amp;quot;&amp;gt;200&amp;lt;/span&amp;gt; || 30 || Passive detection of enemy &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;Radar&#039;&#039;&#039;&amp;lt;/span&amp;gt; emissions out to 125% of that radar&#039;s maximum range (less off its main lobe). Coverage is the hemisphere above the mount.&lt;br /&gt;
|-&lt;br /&gt;
| [[component:rf101-bullseye-radar|&#039;&#039;&#039;RF101 &#039;Bullseye&#039; Radar&#039;&#039;&#039;]] [[File:Alliance Roundel.png|25px]]|| Sensors || 2x1x2 || 70 || 10 || 2 || &amp;lt;span style=&amp;quot;color:#FF4040;&amp;quot;&amp;gt;300&amp;lt;/span&amp;gt; || 40 || &amp;lt;span style=&amp;quot;color:#429a30;&amp;quot;&amp;gt;&#039;&#039;&#039;Fire Control Radar&#039;&#039;&#039;&amp;lt;/span&amp;gt;; FOV: 20 deg; Max Range: 9km; Radiated power: 1500 kW; Gain: 80dB; Aperture size: 20m2; Positional Error: 2m; Velocity Error 0 m/s&lt;br /&gt;
|-&lt;br /&gt;
| [[component:e20-lighthouse-illuminator|&#039;&#039;&#039;E20 &#039;Lighthouse&#039; Illuminator&#039;&#039;&#039;]] [[File:OSP Roundel.png|25px]]|| EWar || 2x1x2 || 75 || 15 || 2 || &amp;lt;span style=&amp;quot;color:#FF4040;&amp;quot;&amp;gt;600&amp;lt;/span&amp;gt; || 15 || &amp;lt;span style=&amp;quot;color:#429a30;&amp;quot;&amp;gt;&#039;&#039;&#039;Illuminator&#039;&#039;&#039;&amp;lt;/span&amp;gt;; burst duration (emitters): 60s; Cooldown Time (emitters): 45s; overheat damage chance: 8.5%; - range:10000 m; beam width: 5 deg; radiated power: 900 kW; gain: 50 dB&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FF4040;&amp;quot;&amp;gt;&#039;&#039;&#039;+10%&#039;&#039;&#039;&amp;lt;/span&amp;gt; Radar Signature&lt;br /&gt;
|-&lt;br /&gt;
| [[component:j15-bellbird-jammer|&#039;&#039;&#039;J15 &#039;Bellbird&#039; Jammer&#039;&#039;&#039;]] [[File:OSP Roundel.png|25px]]|| EWar || 3x1x3 || 150 || 15 || 2 || &amp;lt;span style=&amp;quot;color:#FF4040;&amp;quot;&amp;gt;850&amp;lt;/span&amp;gt; || 50 || &amp;lt;span style=&amp;quot;color:#429a30;&amp;quot;&amp;gt;&#039;&#039;&#039;Jammer&#039;&#039;&#039;&amp;lt;/span&amp;gt; - type: &amp;lt;span style=&amp;quot;color:#429a30;&amp;quot;&amp;gt;RADAR&amp;lt;/span&amp;gt;; burst duration (emitters): 45s; Cooldown Time (emitters): 60s; overheat damage chance: 15%; range: 10000 m; radiated power: 1.25 kW; gain: 20 dB&lt;br /&gt;
|-&lt;br /&gt;
| [[component:j360-lyrebird-jammer|&#039;&#039;&#039;J360 &#039;Lyrebird&#039; Jammer&#039;&#039;&#039;]] [[File:OSP Roundel.png|25px]]|| EWar || 3x1x3 || 100 || 15 || 10 || &amp;lt;span style=&amp;quot;color:#FF4040;&amp;quot;&amp;gt;500&amp;lt;/span&amp;gt; || 75 || &amp;lt;span style=&amp;quot;color:#429a30;&amp;quot;&amp;gt;&#039;&#039;&#039;Jammer&#039;&#039;&#039;&amp;lt;/span&amp;gt; - type: &amp;lt;span style=&amp;quot;color:#429a30;&amp;quot;&amp;gt;RADAR&amp;lt;/span&amp;gt;; burst duration (emitters): 180s; Cooldown Time (emitters): 60s; overheat damage chance: 5%; range: 4000 m; radiated power: 10 kW; gain: 2 dB&lt;br /&gt;
|-&lt;br /&gt;
| [[component:j75-warbler-jammer|&#039;&#039;&#039;J75 &#039;Warbler&#039; Jammer&#039;&#039;&#039;]] [[File:OSP Roundel.png|25px]]|| EWar || 3x1x3 || 100 || 15 || 10 || &amp;lt;span style=&amp;quot;color:#FF4040;&amp;quot;&amp;gt;500&amp;lt;/span&amp;gt; || 50 || &amp;lt;span style=&amp;quot;color:#c2ce52;&amp;quot;&amp;gt;&#039;&#039;&#039;Jammer&#039;&#039;&#039;&amp;lt;/span&amp;gt; - type: &amp;lt;span style=&amp;quot;color:#c2ce52;&amp;quot;&amp;gt;COMM&amp;lt;/span&amp;gt;; burst duration (emitters): 40s; Cooldown Time (emitters): 30s; overheat damage chance: 5%; range: 2500 m; radiated power: 1250 kW; gain: 1 dB&lt;br /&gt;
|-&lt;br /&gt;
| [[component:l50-blackjack-laser-dazzler|&#039;&#039;&#039;L50 &#039;Blackjack&#039; Laser Dazzler&#039;&#039;&#039;]] [[File:OSP Roundel.png|25px]]|| EWar || 2x1x2 || 75 || 15 || 2 || &amp;lt;span style=&amp;quot;color:#FF4040;&amp;quot;&amp;gt;750&amp;lt;/span&amp;gt; || 40 || &amp;lt;span style=&amp;quot;color:#649e90;&amp;quot;&amp;gt;&#039;&#039;&#039;Jammer&#039;&#039;&#039;&amp;lt;/span&amp;gt; - type: &amp;lt;span style=&amp;quot;color:#649e90;&amp;quot;&amp;gt;EO&amp;lt;/span&amp;gt;; burst duration (emitters): 90s; Cooldown Time (emitters): 60s; overheat damage chance: 10%; range: 8000 m; radiated power: 100 kW; gain: 20 dB&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#90EE90;&amp;quot;&amp;gt;&#039;&#039;&#039;Weapon&#039;&#039;&#039;&amp;lt;/span&amp;gt; - role: dual-purpose; turret traverse rate: 80 deg/s; turret elevation rate: 80 deg/s; elevation limits: +89deg, -5 deg&lt;br /&gt;
|-&lt;br /&gt;
| [[component:rf44-pinpoint-radar|&#039;&#039;&#039;RF44 &#039;Pinpoint&#039; Radar&#039;&#039;&#039;]]  [[File:OSP Roundel.png|25px]] || Sensors|| 2x1x2 || 70 || 10 || 2 || &amp;lt;span style=&amp;quot;color:#FF4040;&amp;quot;&amp;gt;250&amp;lt;/span&amp;gt; || 10 || &amp;lt;span style=&amp;quot;color:#429a30;&amp;quot;&amp;gt;&#039;&#039;&#039;Fire Control Radar&#039;&#039;&#039;&amp;lt;/span&amp;gt;; FOV: 20 deg; Max Range: 6.5km; Radiated power: 1500 kW; Gain: 60dB; Aperture size: 40m2; Positional Error: 3m; Velocity Error 0 m/s&lt;br /&gt;
|-&lt;br /&gt;
| [[component:r400-bloodhound-lrt-radar|&#039;&#039;&#039;R400 &#039;Bloodhound&#039; LRT Radar&#039;&#039;&#039;]] [[File:OSP Roundel.png|25px]]|| Sensors || 2x5x2 || 200 || 15 || 0 || &amp;lt;span style=&amp;quot;color:#FF4040;&amp;quot;&amp;gt;3000&amp;lt;/span&amp;gt; || 15 || Long-range tracking &amp;lt;span style=&amp;quot;color:#429a30;&amp;quot;&amp;gt;&#039;&#039;&#039;Radar&#039;&#039;&#039;&amp;lt;/span&amp;gt;: manually directed 10 deg cone, no continuous scan, cannot lock&lt;br /&gt;
|-&lt;br /&gt;
| [[component:r550-early-warning-radar |&#039;&#039;&#039;R550 Early Warning Radar&#039;&#039;&#039;]] [[File:OSP Roundel.png|25px]]|| Sensors || 3x1x3 || 150 || 15 || 10 || &amp;lt;span style=&amp;quot;color:#FF4040;&amp;quot;&amp;gt;4500&amp;lt;/span&amp;gt; || 40 || Early-warning &amp;lt;span style=&amp;quot;color:#429a30;&amp;quot;&amp;gt;&#039;&#039;&#039;Radar&#039;&#039;&#039;&amp;lt;/span&amp;gt;: manually directed 45 deg cone, no continuous scan, cannot lock, positional error 150 m, large side and back lobes&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Flight Support ===&lt;br /&gt;
Flight Support Mountings are used to store and launch craft.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Mount&lt;br /&gt;
! Dimensions&lt;br /&gt;
! Hitpoints&lt;br /&gt;
! Damage Threshold&lt;br /&gt;
! Mass (Tonnes)&lt;br /&gt;
! Required Power (kW)&lt;br /&gt;
! Cost (pts)&lt;br /&gt;
! Can Draw From Internal Hangars&lt;br /&gt;
! Ability&lt;br /&gt;
|-&lt;br /&gt;
| [[component:large-mounted-hangar|&#039;&#039;&#039;Large Mounted Hangar&#039;&#039;&#039;]] [[File:Alliance Roundel.png|25px]]|| 8x7x8 || 200 || 15 || 0 || &amp;lt;span style=&amp;quot;color:#FF4040;&amp;quot;&amp;gt;1&amp;lt;/span&amp;gt; || 10 || &amp;lt;span style=&amp;quot;color:#90EE90;&amp;quot;&amp;gt;Yes&amp;lt;/span&amp;gt;&amp;lt;ref&amp;gt;On all ships of ANS make this never comes up; any such ship that can equip these mounted hangars cannot equip internal hangars, and vice versa&amp;lt;/ref&amp;gt;  || Launches and stores up to 4 size 1 craft. Adds 3 additional pre-flight slots&lt;br /&gt;
|-&lt;br /&gt;
| [[component:medium-mounted-hangar|&#039;&#039;&#039;Medium Mounted Hangar&#039;&#039;&#039;]] [[File:Alliance Roundel.png|25px]]|| 6x4x6 || 200 || 15 || 0 || &amp;lt;span style=&amp;quot;color:#FF4040;&amp;quot;&amp;gt;1&amp;lt;/span&amp;gt; || 10 || &amp;lt;span style=&amp;quot;color:#90EE90;&amp;quot;&amp;gt;Yes&amp;lt;/span&amp;gt;&amp;lt;ref&amp;gt;On all ships of ANS make this never comes up; any such ship that can equip these mounted hangars cannot equip internal hangars, and vice versa&amp;lt;/ref&amp;gt; || Launches and stores up to 2 size 1 craft. Adds 1 additional pre-flight slot&lt;br /&gt;
|-&lt;br /&gt;
| [[component:small-mounted-hangar|&#039;&#039;&#039;Small Mounted Hangar&#039;&#039;&#039;]] [[File:OSP Roundel.png|25px]]|| 6x4x6 || 300 || 20 || 0 || &amp;lt;span style=&amp;quot;color:#FF4040;&amp;quot;&amp;gt;1&amp;lt;/span&amp;gt; || 10 || &amp;lt;span style=&amp;quot;color:#90EE90;&amp;quot;&amp;gt;Yes&amp;lt;/span&amp;gt; || Launches and stores 1 size 1 craft.&lt;br /&gt;
|-&lt;br /&gt;
| [[component:container-bank-hangar|&#039;&#039;&#039;Container Bank Hangar&#039;&#039;&#039;]] [[File:OSP Roundel.png|25px]]|| 20x5x20 || 200 || 15 || 0 || &amp;lt;span style=&amp;quot;color:#FF4040;&amp;quot;&amp;gt;1&amp;lt;/span&amp;gt; || 100 || &amp;lt;span style=&amp;quot;color:#90EE90;&amp;quot;&amp;gt;Yes&amp;lt;/span&amp;gt; || Launches and stores at minimum 16 craft.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Missile Launchers ===&lt;br /&gt;
Shelter Alliance missile weapons have a catastrophic event probability of 5%.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Weapon&lt;br /&gt;
! Dimensions&lt;br /&gt;
! Hitpoints&lt;br /&gt;
! Damage Threshold&lt;br /&gt;
! Mass (Tonnes)&lt;br /&gt;
! Required Power (kW)&lt;br /&gt;
! Cost (pts)&lt;br /&gt;
! Missile Size&lt;br /&gt;
! Capacity (cells, minimum)&lt;br /&gt;
! Catastrophic Event probability (%) &lt;br /&gt;
|-&lt;br /&gt;
| [[component:vls-1-23-launcher|&#039;&#039;&#039;VLS-1-23 Launcher&#039;&#039;&#039;]] [[File:Alliance Roundel.png|25px]][[File:OSP Roundel.png|25px]]|| 2x2x2 || 75 || 15 || 3 || &amp;lt;span style=&amp;quot;color:#FF4040;&amp;quot;&amp;gt;50&amp;lt;/span&amp;gt; || 5 || 1 || 23 || 5%&lt;br /&gt;
|-&lt;br /&gt;
| [[component:vls-1-46-launcher|&#039;&#039;&#039;VLS-1-46 Launcher&#039;&#039;&#039;]] [[File:Alliance Roundel.png|25px]][[File:OSP Roundel.png|25px]]|| 3x2x3 || 125 || 15 || 10 || &amp;lt;span style=&amp;quot;color:#FF4040;&amp;quot;&amp;gt;50&amp;lt;/span&amp;gt; || 5 || 1 || 46 || 5%&lt;br /&gt;
|-&lt;br /&gt;
| [[component:vls-2-launcher|&#039;&#039;&#039;VLS-2 Launcher&#039;&#039;&#039;]] [[File:Alliance Roundel.png|25px]]|| 3x4x3 || 200 || 15 || 5 || &amp;lt;span style=&amp;quot;color:#FF4040;&amp;quot;&amp;gt;200&amp;lt;/span&amp;gt; || 10 || 2 || 16 (Class 2) || 5%&lt;br /&gt;
|-&lt;br /&gt;
| [[component:vls-3-launcher|&#039;&#039;&#039;VLS-3 Launcher&#039;&#039;&#039;]] [[File:Alliance Roundel.png|25px]]|| 3x4x3 || 250 || 15 || 20 || &amp;lt;span style=&amp;quot;color:#FF4040;&amp;quot;&amp;gt;200&amp;lt;/span&amp;gt; || 20 || 3 || 4 (Class 2) || 5%&lt;br /&gt;
|-&lt;br /&gt;
| [[component:cls-3-launcher|&#039;&#039;&#039;CLS-3 Launcher&#039;&#039;&#039;]] [[File:Alliance Roundel.png|25px]]|| 3x4x3 || 250 || 15 || 20 || &amp;lt;span style=&amp;quot;color:#FF4040;&amp;quot;&amp;gt;200&amp;lt;/span&amp;gt; || 20 || 3 || 4 (Class 2) || 5%&lt;br /&gt;
|-&lt;br /&gt;
| [[component:tls-3-launcher|&#039;&#039;&#039;TLS-3 Launcher&#039;&#039;&#039;]] [[File:Alliance Roundel.png|25px]]|| 3x1x5 || 350 || 15 || 25 || &amp;lt;span style=&amp;quot;color:#FF4040;&amp;quot;&amp;gt;250&amp;lt;/span&amp;gt; || 20 || 3 || 6 (Class 3) || 5%&lt;br /&gt;
|-&lt;br /&gt;
| [[component:rl18-launcher|&#039;&#039;&#039;RL18 Launcher&#039;&#039;&#039;]] [[File:OSP Roundel.png|25px]]|| 3x1x3 || 100 || 15 || 8 || &amp;lt;span style=&amp;quot;color:#FF4040;&amp;quot;&amp;gt;50&amp;lt;/span&amp;gt; || 30 || 2 || 18 || 5%&lt;br /&gt;
|-&lt;br /&gt;
| [[component:rl36-launcher|&#039;&#039;&#039;RL36 Launcher&#039;&#039;&#039;]] [[File:OSP Roundel.png|25px]]|| 6x3x6 || 175 || 15 || 13 || &amp;lt;span style=&amp;quot;color:#FF4040;&amp;quot;&amp;gt;75&amp;lt;/span&amp;gt; || 30 || 2 || 36 || 5%&lt;br /&gt;
|-&lt;br /&gt;
| [[component:mls-2-launcher|&#039;&#039;&#039;MLS-2 Launcher&#039;&#039;&#039;]] [[File:OSP Roundel.png|25px]]|| 2x2x5 || 200 || 15 || 7.5 || &amp;lt;span style=&amp;quot;color:#FF4040;&amp;quot;&amp;gt;50&amp;lt;/span&amp;gt; || 15 || 2 || 4 (Magazine-fed) || 0%&lt;br /&gt;
|-&lt;br /&gt;
| [[component:mls-3-launcher|&#039;&#039;&#039;MLS-3 Launcher&#039;&#039;&#039;]] [[File:OSP Roundel.png|25px]]|| 2x2x5 || 200 || 15 || 15 || &amp;lt;span style=&amp;quot;color:#FF4040;&amp;quot;&amp;gt;50&amp;lt;/span&amp;gt; || 15 || 3 || 2 (Magazine-fed) || 0%&lt;br /&gt;
|-&lt;br /&gt;
| [[component:sals-2-ward-launcher|&#039;&#039;&#039;SALS-2 &#039;Ward&#039; Launcher&#039;&#039;&#039;]] [[File:OSP Roundel.png|25px]]|| 3x4x3 || 100 || 15 || 10 || &amp;lt;span style=&amp;quot;color:#FF4040;&amp;quot;&amp;gt;50&amp;lt;/span&amp;gt; || 5 || 2 || 1 (Magazine-fed) || 5%&lt;br /&gt;
|-&lt;br /&gt;
| [[component:tals-2-talisman-launcher|&#039;&#039;&#039;TALS-2 &#039;Talisman&#039; Launcher&#039;&#039;&#039;]] [[File:OSP Roundel.png|25px]]|| 3x4x5 || 150 || 15 || 15 || &amp;lt;span style=&amp;quot;color:#FF4040;&amp;quot;&amp;gt;50&amp;lt;/span&amp;gt; || 10 || 2 || 2 (Magazine-fed) || 5%&lt;br /&gt;
|-&lt;br /&gt;
| [[component:ml-9-mine-launcher|&#039;&#039;&#039;ML-9 &#039;Mine&#039; Launcher&#039;&#039;&#039;]] [[File:OSP Roundel.png|25px]]|| 3x2x3 || 200 || 15 || 7.5 || &amp;lt;span style=&amp;quot;color:#FF4040;&amp;quot;&amp;gt;100&amp;lt;/span&amp;gt; || 10 || 3 || 5 || 5%&lt;br /&gt;
|-&lt;br /&gt;
| [[component:container-stack-launcher|&#039;&#039;&#039;Container Stack Launcher&#039;&#039;&#039;]] [[File:OSP Roundel.png|25px]]|| 6x1x6 || 200 || 15 || 3 || &amp;lt;span style=&amp;quot;color:#FF4040;&amp;quot;&amp;gt;50&amp;lt;/span&amp;gt; || 5 || 4 || 2 || 5%&lt;br /&gt;
|-&lt;br /&gt;
| [[component:container-bank-launcher|&#039;&#039;&#039;Container Bank Launcher&#039;&#039;&#039;]] [[File:OSP Roundel.png|25px]]|| 20x5x10 || 200 || 15 || 50 || &amp;lt;span style=&amp;quot;color:#FF4040;&amp;quot;&amp;gt;200&amp;lt;/span&amp;gt; || 25 || 4 || 48 || 35%&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Point defense weapons ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Weapon&lt;br /&gt;
! Dimensions&lt;br /&gt;
! Hitpoints&lt;br /&gt;
! Damage Threshold&lt;br /&gt;
! Mass (Tonnes)&lt;br /&gt;
! Required Power (kW)&lt;br /&gt;
! Cost (pts)&lt;br /&gt;
! Integrated FC&lt;br /&gt;
! Optical Backup&lt;br /&gt;
! Ammo&lt;br /&gt;
! Accuracy&lt;br /&gt;
! Turret&lt;br /&gt;
|-&lt;br /&gt;
| [[component:mk-20-defender-pdt|&#039;&#039;&#039;Mk20 &#039;Defender&#039; PDT&#039;&#039;&#039;]] [[File:Alliance Roundel.png|25px]]|| 2x1x2 || 100 || 15 || 3 || &amp;lt;span style=&amp;quot;color:#FF4040;&amp;quot;&amp;gt;175&amp;lt;/span&amp;gt; || 25 || &amp;lt;span style=&amp;quot;color:#429a30;&amp;quot;&amp;gt;&#039;&#039;&#039;Yes&#039;&#039;&#039;&amp;lt;/span&amp;gt; || &amp;lt;span style=&amp;quot;color:#FF4040;&amp;quot;&amp;gt;&#039;&#039;&#039;No&#039;&#039;&#039;&amp;lt;/span&amp;gt; || [[munition:20mm-slug|Ballistic/Chemical - 20mm]] || 3m@1km || traverse/elevation: 100 deg/s&amp;lt;br&amp;gt;elevation limits: +89 deg, -5 deg&lt;br /&gt;
|-&lt;br /&gt;
| [[component:mk-25-rebound-pdt|&#039;&#039;&#039;Mk25 &#039;Rebound&#039; PDT&#039;&#039;&#039;]] [[File:Alliance Roundel.png|25px]]|| 2x1x2 || 100 || 15 || 3 || &amp;lt;span style=&amp;quot;color:#FF4040;&amp;quot;&amp;gt;20&amp;lt;/span&amp;gt; || 15 || &amp;lt;span style=&amp;quot;color:#FF4040;&amp;quot;&amp;gt;&#039;&#039;&#039;No&#039;&#039;&#039;&amp;lt;/span&amp;gt; || &amp;lt;span style=&amp;quot;color:#90EE90;&amp;quot;&amp;gt;&#039;&#039;&#039;Yes&#039;&#039;&#039;&amp;lt;/span&amp;gt; || [[munition:50mm-flak|Ballistic/Chemical/Timed - 50mm]] || 35m@1km || traverse/elevation: 80 deg/s&amp;lt;br&amp;gt;elevation limits: +89 deg, -5 deg&lt;br /&gt;
|-&lt;br /&gt;
| [[component:mk-29-stonewall-pdt|&#039;&#039;&#039;Mk29 &#039;Stonewall&#039; PDT&#039;&#039;&#039;]] [[File:Alliance Roundel.png|25px]]|| 3x1x3 || 150 || 15 || 7 ||  &amp;lt;span style=&amp;quot;color:#FF4040;&amp;quot;&amp;gt;40&amp;lt;/span&amp;gt; || 30 || &amp;lt;span style=&amp;quot;color:#FF4040;&amp;quot;&amp;gt;&#039;&#039;&#039;No&#039;&#039;&#039;&amp;lt;/span&amp;gt; || &amp;lt;span style=&amp;quot;color:#90EE90;&amp;quot;&amp;gt;&#039;&#039;&#039;Yes&#039;&#039;&#039;&amp;lt;/span&amp;gt; || [[munition:50mm-flak|Ballistic/Chemical/Timed - 50mm]] || 35m@1km || traverse/elevation: 30 deg/s&amp;lt;br&amp;gt;elevation limits: +89 deg, -5 deg&lt;br /&gt;
|-&lt;br /&gt;
| [[component:mk-90-aurora-pdt|&#039;&#039;&#039;Mk90 &#039;Aurora&#039; PDT&#039;&#039;&#039;]] [[File:Alliance Roundel.png|25px]]|| 2x1x2 || 100 || 15 || 3 || &amp;lt;span style=&amp;quot;color:#FF4040;&amp;quot;&amp;gt;1250&amp;lt;/span&amp;gt; || 55 || &amp;lt;span style=&amp;quot;color:#429a30;&amp;quot;&amp;gt;&#039;&#039;&#039;Yes&#039;&#039;&#039;&amp;lt;/span&amp;gt; || &amp;lt;span style=&amp;quot;color:#FF4040;&amp;quot;&amp;gt;&#039;&#039;&#039;No&#039;&#039;&#039;&amp;lt;/span&amp;gt; || laser || 1m@1.5km&amp;lt;br&amp;gt;1m@3km || traverse/elevation: 100 deg/s&amp;lt;br&amp;gt;elev. limit: +85 deg, -5 deg&lt;br /&gt;
|-&lt;br /&gt;
| [[component:mk-95-sarissa-pdt|&#039;&#039;&#039;Mk95 &#039;Sarissa&#039; PDT&#039;&#039;&#039;]] [[File:Alliance Roundel.png|25px]]|| 3x1x3 || 150 || 15 || 7 || &amp;lt;span style=&amp;quot;color:#FF4040;&amp;quot;&amp;gt;1250&amp;lt;/span&amp;gt; || 65 || &amp;lt;span style=&amp;quot;color:#429a30;&amp;quot;&amp;gt;&#039;&#039;&#039;Yes&#039;&#039;&#039;&amp;lt;/span&amp;gt; || &amp;lt;span style=&amp;quot;color:#90EE90;&amp;quot;&amp;gt;&#039;&#039;&#039;Yes&#039;&#039;&#039;&amp;lt;/span&amp;gt; || [[munition:15mm-sand|Ballistic/Magnetic - 15mm]] || 3m@3km&amp;lt;br&amp;gt;5m@6km || traverse/elevation: 30 deg/s&amp;lt;br&amp;gt;elev. limit: +65 deg, -5 deg&lt;br /&gt;
|-&lt;br /&gt;
| [[component:p11-pavise-pdt|&#039;&#039;&#039;P11 &#039;Pavise&#039; PDT&#039;&#039;&#039;]] [[File:OSP Roundel.png|25px]]|| 2x1x2 || 100 || 15 || 4 || &amp;lt;span style=&amp;quot;color:#FF4040;&amp;quot;&amp;gt;150&amp;lt;/span&amp;gt; || 20 || &amp;lt;span style=&amp;quot;color:#429a30;&amp;quot;&amp;gt;&#039;&#039;&#039;Yes&#039;&#039;&#039;&amp;lt;/span&amp;gt; || &amp;lt;span style=&amp;quot;color:#FF4040;&amp;quot;&amp;gt;&#039;&#039;&#039;No&#039;&#039;&#039;&amp;lt;/span&amp;gt; || [[munition:20mm-slug|Ballistic/Chemical - 20mm]] || 5m@1km || traverse/elevation: 100 deg/s&amp;lt;br&amp;gt;elev. limit: +89 deg, -5 deg&lt;br /&gt;
|-&lt;br /&gt;
| [[component:p20-bastion-pdt|&#039;&#039;&#039;P20 &#039;Bastion&#039; PDT&#039;&#039;&#039;]] [[File:OSP Roundel.png|25px]]|| 2x1x2 || 150 || 15 || 7 || &amp;lt;span style=&amp;quot;color:#FF4040;&amp;quot;&amp;gt;40&amp;lt;/span&amp;gt; || 15 || &amp;lt;span style=&amp;quot;color:#FF4040;&amp;quot;&amp;gt;&#039;&#039;&#039;No&#039;&#039;&#039;&amp;lt;/span&amp;gt; || &amp;lt;span style=&amp;quot;color:#90EE90;&amp;quot;&amp;gt;&#039;&#039;&#039;Yes&#039;&#039;&#039;&amp;lt;/span&amp;gt; || [[munition:50mm-flak|Ballistic/Chemical/Timed - 50mm]][[munition:50mm-flak|Ballistic/Chemical/Timed - 50mm]] || 52m@1km || traverse/elevation: 30 deg/s&amp;lt;br&amp;gt;elev. limit: +89 deg, -5 deg&lt;br /&gt;
|-&lt;br /&gt;
| [[component:p60-grazer-pdt|&#039;&#039;&#039;P60 &#039;Grazer&#039; PDT&#039;&#039;&#039;]] [[File:OSP Roundel.png|25px]]|| 2x1x2 || 100 || 15 || 3 || &amp;lt;span style=&amp;quot;color:#FF4040;&amp;quot;&amp;gt;1500&amp;lt;/span&amp;gt; || 35 || &amp;lt;span style=&amp;quot;color:#649e90;&amp;quot;&amp;gt;&#039;&#039;&#039;Yes&#039;&#039;&#039;&amp;lt;/span&amp;gt; || &amp;lt;span style=&amp;quot;color:#90EE90;&amp;quot;&amp;gt;&#039;&#039;&#039;Yes&#039;&#039;&#039;&amp;lt;/span&amp;gt; || laser || 0m@0.5km&amp;lt;br&amp;gt;0m@1km || traverse/elevation: 100 deg/s&amp;lt;br&amp;gt;elev. limit: +85 deg, -5 deg&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Projectile weapons ===&lt;br /&gt;
All projectile weapons have an optical backup.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Weapon&lt;br /&gt;
! Dimensions&lt;br /&gt;
! Hitpoints&lt;br /&gt;
! Damage Threshold&lt;br /&gt;
! Mass (Tonnes)&lt;br /&gt;
! Required Power (kW)&lt;br /&gt;
! Cost (pts)&lt;br /&gt;
! Role&lt;br /&gt;
! Ammo&lt;br /&gt;
! Accuracy&lt;br /&gt;
! Recycle Time (s)&lt;br /&gt;
! Autoloader Capacity&lt;br /&gt;
! Reload time (s)&lt;br /&gt;
! Turret / Casemate&lt;br /&gt;
|-&lt;br /&gt;
| [[component:mk-61-cannon|&#039;&#039;&#039;Mk61 Cannon&#039;&#039;&#039;]] [[File:Alliance Roundel.png|25px]]|| 3x1x3 || 150 || 15 || 3 || &amp;lt;span style=&amp;quot;color:#FF4040;&amp;quot;&amp;gt;50&amp;lt;/span&amp;gt; || 10 || Dual-Purpose || [[Munitions_%26_Missiles#120mm|Ballistic/Chemical - 120mm]] || 4m@2.5km&amp;lt;br&amp;gt;9m@5km || 1 || 1 || 5.5 || traverse: 35 deg/s&amp;lt;br&amp;gt;elevation: 35 deg/s&amp;lt;br&amp;gt;elev. limit: +70 deg, -5 deg&lt;br /&gt;
|-&lt;br /&gt;
| [[component:mk-62-cannon|&#039;&#039;&#039;Mk62 Cannon&#039;&#039;&#039;]] [[File:Alliance Roundel.png|25px]]|| 3x1x3 || 150 || 15 || 6 || &amp;lt;span style=&amp;quot;color:#FF4040;&amp;quot;&amp;gt;50&amp;lt;/span&amp;gt; || 20 || Dual-Purpose || [[Munitions_%26_Missiles#120mm|Ballistic/Chemical - 120mm]] || 4m@2.5km&amp;lt;br&amp;gt;9m@5km || 1 || 1 || 4 || traverse: 35 deg/s&amp;lt;br&amp;gt;elevation: 35 deg/s&amp;lt;br&amp;gt;elev. limit: +70 deg, -5 deg&lt;br /&gt;
|-&lt;br /&gt;
| [[component:mk-64-cannon|&#039;&#039;&#039;Mk64 Cannon&#039;&#039;&#039;]] [[File:Alliance Roundel.png|25px]]|| 3x1x5 || 225 || 20 || 3 || &amp;lt;span style=&amp;quot;color:#FF4040;&amp;quot;&amp;gt;125&amp;lt;/span&amp;gt; || 30 || Dual-Purpose || [[Munitions_%26_Missiles#250mm|Ballistic/Chemical - 250mm]] || 13m@2.5km&amp;lt;br&amp;gt;26m@5km&amp;lt;br&amp;gt;39m@7.5km || 0 || 1 || 10 || traverse: 12.5 deg/s&amp;lt;br&amp;gt;elevation: 18 deg/s&amp;lt;br&amp;gt;elev. limit: +40 deg, -5 deg&lt;br /&gt;
|-&lt;br /&gt;
| [[component:mk-65-cannon|&#039;&#039;&#039;Mk65 Cannon&#039;&#039;&#039;]] [[File:Alliance Roundel.png|25px]]|| 6x3x6 || 450 || 40 || 12 || &amp;lt;span style=&amp;quot;color:#FF4040;&amp;quot;&amp;gt;180&amp;lt;/span&amp;gt; || 40 || Dual-Purpose || [[Munitions_%26_Missiles#250mm|Ballistic/Chemical - 250mm]]; [[munition:250mm-bomb|Ballistic/Chemical/Timed - 250mm]] || 17m@2.5km&amp;lt;br&amp;gt;35m@5km&amp;lt;br&amp;gt;52m@7.5km || 0.5 || 3 || 13 || traverse: 7.5 deg/s&amp;lt;br&amp;gt;elevation: 15 deg/s&amp;lt;br&amp;gt;elev. limit: +40 deg, -5 deg&lt;br /&gt;
|-&lt;br /&gt;
| [[component:mk-66-cannon|&#039;&#039;&#039;Mk66 Cannon&#039;&#039;&#039;]] [[File:Alliance Roundel.png|25px]]|| 6x3x6 || 450 || 40 || 25 || &amp;lt;span style=&amp;quot;color:#FF4040;&amp;quot;&amp;gt;200&amp;lt;/span&amp;gt; || 45 || Offensive || [[Munitions_%26_Missiles#450mm|Ballistic/Chemical - 450mm]] || 44m@5km&amp;lt;br&amp;gt;87m@10km || 0.5 || 2 || 20 || traverse: 7.5 deg/s&amp;lt;br&amp;gt;elevation: 15 deg/s&amp;lt;br&amp;gt;elev. limit: +40 deg, -5 deg&lt;br /&gt;
|-&lt;br /&gt;
| [[component:mk-68-cannon|&#039;&#039;&#039;Mk68 Cannon&#039;&#039;&#039;]] [[File:Alliance Roundel.png|25px]]|| 8x5x8 || 550 || 40 || 40 || &amp;lt;span style=&amp;quot;color:#FF4040;&amp;quot;&amp;gt;225&amp;lt;/span&amp;gt; || 75 || Offensive || [[Munitions_%26_Missiles#450mm|Ballistic/Chemical - 450mm]] || 44m@5km&amp;lt;br&amp;gt;87m@10km || 0.5 || 3 || 20 || traverse: 7.5 deg/s&amp;lt;br&amp;gt;elevation: 15 deg/s&amp;lt;br&amp;gt;elev. limit: +40 deg, -5 deg&lt;br /&gt;
|-&lt;br /&gt;
| [[component:mk-81-railgun|&#039;&#039;&#039;Mk81 Railgun&#039;&#039;&#039;]] [[File:Alliance Roundel.png|25px]]|| 6x3x6 || 125 || 15 || 20 || &amp;lt;span style=&amp;quot;color:#FF4040;&amp;quot;&amp;gt;1500&amp;lt;/span&amp;gt; || 75 || Offensive || [[munition:300mm-ap-rail-sabot|Ballistic/Magnetic - 300mm]] || 13m@5km&amp;lt;br&amp;gt;26m@10km&amp;lt;br&amp;gt;52m@20km || 2.5 || 3 || 100 || traverse: 6 deg/s&amp;lt;br&amp;gt;elevation: 5 deg/s&amp;lt;br&amp;gt;elev. limit: +25 deg, -3 deg&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FF4040;&amp;quot;&amp;gt;&#039;&#039;&#039;+1000%&#039;&#039;&#039;&amp;lt;/span&amp;gt; Radar Signature for 18 seconds after firing&lt;br /&gt;
|-&lt;br /&gt;
| [[component:c30-cannon|&#039;&#039;&#039;C30 Cannon&#039;&#039;&#039;]] [[File:OSP Roundel.png|25px]]|| 2x5x2 || 350 || 20 || 15 || &amp;lt;span style=&amp;quot;color:#FF4040;&amp;quot;&amp;gt;100&amp;lt;/span&amp;gt; || 20 || Offensive || [[Munitions_%26_Missiles#100mm|Ballistic/Chemical - 100mm]]; [[munition:100mm-grape|Ballistic/Canister - 100mm]] || 9m@2.5km&amp;lt;br&amp;gt;17m@5km || 1 || 24 || 30 || traverse: 20 deg/s&amp;lt;br&amp;gt;elevation: 0 deg/s&amp;lt;br&amp;gt;trav. limit: +45 deg, -45 deg; elev. limit: 0 deg, 0 deg&lt;br /&gt;
|-&lt;br /&gt;
| [[component:c53-cannon|&#039;&#039;&#039;C53 Cannon&#039;&#039;&#039;]] [[File:OSP Roundel.png|25px]]|| 2x4x2 || 300 || 20 || 3 || &amp;lt;span style=&amp;quot;color:#FF4040;&amp;quot;&amp;gt;100&amp;lt;/span&amp;gt; || 10 || Offensive || [[Munitions_%26_Missiles#250mm|Ballistic/Chemical - 250mm]]; [[munition:250mm-bomb|Ballistic/Chemical/Timed - 250mm]] || 13m@2.5km&amp;lt;br&amp;gt;26m@5km&amp;lt;br&amp;gt;39m@7.5km || 2 || 8 || 50 || traverse: 10 deg/s&amp;lt;br&amp;gt;elevation: 10 deg/s&amp;lt;br&amp;gt;elev. limit: +35 deg, -35  deg&lt;br /&gt;
|-&lt;br /&gt;
| [[component:c56-cannon|&#039;&#039;&#039;C56 Cannon&#039;&#039;&#039;]] [[File:OSP Roundel.png|25px]]|| 4x6x4 || 350 || 40 || 3 || &amp;lt;span style=&amp;quot;color:#FF4040;&amp;quot;&amp;gt;100&amp;lt;/span&amp;gt; || 20 || Offensive || [[Munitions_%26_Missiles#250mm|Ballistic/Chemical - 250mm]]; [[munition:250mm-bomb|Ballistic/Chemical/Timed - 250mm]] || 13m@2.5km&amp;lt;br&amp;gt;26m@5km&amp;lt;br&amp;gt;39m@7.5km || 2 || 15 || 70 || traverse: 10 deg/s&amp;lt;br&amp;gt;elevation: 10 deg/s&amp;lt;br&amp;gt;elev. limit: +35 deg, -35  deg&lt;br /&gt;
|-&lt;br /&gt;
| [[component:c65-cannon|&#039;&#039;&#039;C65 Cannon&#039;&#039;&#039;]] [[File:OSP Roundel.png|25px]]|| 6x10x6 || 500 || 40 || 35 || &amp;lt;span style=&amp;quot;color:#FF4040;&amp;quot;&amp;gt;300&amp;lt;/span&amp;gt; || 40 || Offensive || [[Munitions_%26_Missiles#450mm|Ballistic/Chemical - 450mm]] || 35m@5km&amp;lt;br&amp;gt;70m@10km || 4 || 8 || 90 || traverse: 5 deg/s&amp;lt;br&amp;gt;elevation: 0 deg/s&amp;lt;br&amp;gt;trav. limit: +25 deg, -25 deg; elev. limit: 0 deg, 0 deg&lt;br /&gt;
|-&lt;br /&gt;
| [[component:c90-cannon|&#039;&#039;&#039;C90 Cannon&#039;&#039;&#039;]] [[File:OSP Roundel.png|25px]]|| 6x12x6 || 500 || 40 || 59 || &amp;lt;span style=&amp;quot;color:#FF4040;&amp;quot;&amp;gt;200&amp;lt;/span&amp;gt; || 60 || Offensive || [[munition:600mm-hesh|Ballistic/Chemical - 600mm]]; [[munition:600-bomb|Ballistic/Chemical/Timed - 600mm]] || 22m@5km&amp;lt;br&amp;gt;44m@10km || Single Shot || 1 || 18 || traverse: 5 deg/s&amp;lt;br&amp;gt;elevation: 0 deg/s&amp;lt;br&amp;gt;trav. limit: +5 deg, -5 deg; elev. limit: 0 deg, 0 deg&lt;br /&gt;
|-&lt;br /&gt;
| [[component:t20-cannon|&#039;&#039;&#039;T20 Cannon&#039;&#039;&#039;]] [[File:OSP Roundel.png|25px]]|| 3x1x3 || 150 || 15 || 3 || &amp;lt;span style=&amp;quot;color:#FF4040;&amp;quot;&amp;gt;30&amp;lt;/span&amp;gt; || 15 || Dual-Purpose || [[Munitions_%26_Missiles#100mm|Ballistic/Chemical - 100mm]]; [[munition:100mm-grape|Ballistic/Canister - 100mm]] || 4m@2.5km&amp;lt;br&amp;gt;9m@5km || 1 || 4 || 15 || traverse: 35 deg/s&amp;lt;br&amp;gt;elevation: 35 deg/s&amp;lt;br&amp;gt;elev. limit: +80 deg, -5  deg&lt;br /&gt;
|-&lt;br /&gt;
| [[component:t30-cannon|&#039;&#039;&#039;T30 Cannon&#039;&#039;&#039;]] [[File:OSP Roundel.png|25px]]|| 6x3x6 || 200 || 25 || 50 || &amp;lt;span style=&amp;quot;color:#FF4040;&amp;quot;&amp;gt;120&amp;lt;/span&amp;gt; || 20 || Dual-Purpose || [[Munitions_%26_Missiles#100mm|Ballistic/Chemical - 100mm]]; [[munition:100mm-grape|Ballistic/Canister - 100mm]] || 9m@2.5km&amp;lt;br&amp;gt;17m@5km || 1 || 16 || 30 || traverse: 20 deg/s&amp;lt;br&amp;gt;elevation: 20 deg/s&amp;lt;br&amp;gt;elev. limit: +75 deg, -5  deg&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Energy weapons ===&lt;br /&gt;
All energy weapons have an optical backup.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Weapon&lt;br /&gt;
! Dimensions&lt;br /&gt;
! Hitpoints&lt;br /&gt;
! Damage Threshold&lt;br /&gt;
! Mass (Tonnes)&lt;br /&gt;
! Required Power (kW)&lt;br /&gt;
! Cost (pts)&lt;br /&gt;
! Ammo&lt;br /&gt;
! Accuracy&lt;br /&gt;
! Reload time (s)&lt;br /&gt;
! Recycle Time (s)&lt;br /&gt;
! Autoloader Capacity / Burst Duration&lt;br /&gt;
! Turret / Casemate&lt;br /&gt;
! Properties&lt;br /&gt;
|-&lt;br /&gt;
| [[component:mk-610-beam-turret|&#039;&#039;&#039;Mk610 Beam Turret&#039;&#039;&#039;]] [[File:Alliance Roundel.png|25px]]|| 8x5x8 || 400 || 40 || 50 || &amp;lt;span style=&amp;quot;color:#FF4040;&amp;quot;&amp;gt;3000&amp;lt;/span&amp;gt; || 80 || Beam || 0m@2.5km&amp;lt;br&amp;gt;0m@5km || 45 || N/A&amp;lt;ref&amp;gt;Beams deal damage every 0.2 seconds, and therefore their damage per hit is 1/5 of the listed damage per second&amp;lt;/ref&amp;gt; || 7.5 sec || traverse: 5 deg/s&amp;lt;br&amp;gt;elevation: 12.5 deg/s&amp;lt;br&amp;gt;elev. limit: +20 deg, -5  deg || range: 5000 m; armor pen: 180 cm/s; component damage: 300 hp/s; Battle Short: 60% Overheat Damage Chance &lt;br /&gt;
|-&lt;br /&gt;
| [[component:c81-plasma-cannon|&#039;&#039;&#039;C81 Plasma Cannon&#039;&#039;&#039;]] [[File:OSP Roundel.png|25px]]|| 4x6x4 || 500 || 40 || 80 || &amp;lt;span style=&amp;quot;color:#FF4040;&amp;quot;&amp;gt;1200&amp;lt;/span&amp;gt; || 30 || [[munition:400mm-plasma-amp|Ballistic/Magnetic - 400mm amploule]] || 26m@5km&amp;lt;br&amp;gt;52m@10km || 12 || 1 || 1 || traverse: 5 deg/s&amp;lt;br&amp;gt;elevation: 0 deg/s&amp;lt;br&amp;gt;trav. limit: +25 deg, -25 deg; elev. limit: 0 deg, 0 deg&lt;br /&gt;
|-&lt;br /&gt;
| [[component:t81-plasma-cannon|&#039;&#039;&#039;T81 Plasma Cannon&#039;&#039;&#039;]] [[File:OSP Roundel.png|25px]]|| 6x3x6 || 300 || 25 || 80 || &amp;lt;span style=&amp;quot;color:#FF4040;&amp;quot;&amp;gt;1500&amp;lt;/span&amp;gt; || 45 || [[munition:400mm-plasma-amp|Ballistic/Magnetic - 400mm amploule]] || 44m@5km&amp;lt;br&amp;gt;87m@10km || 40 || 5 || 8 || traverse: 5 deg/s&amp;lt;br&amp;gt;elevation: 5 deg/s&amp;lt;br&amp;gt;elev. limit: +60 deg, -5  deg&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Spinal weapons ===&lt;br /&gt;
The Mk550 Railgun and Mk600 Beam Cannon are 4x12x4 and fit the Keystone&#039;s 4x12x4 mount. The TE45 Mass Driver is 4x10x4 and fits Protectorate mounts at least that large, including Marauder 6x10x6 mounts and the Flathead 6x12x6 mount. All three are offensive and have an optical backup.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Weapon&lt;br /&gt;
! Hitpoints&lt;br /&gt;
! Damage Threshold&lt;br /&gt;
! Mass (Tonnes)&lt;br /&gt;
! Required Power (kW)&lt;br /&gt;
! Ammo&lt;br /&gt;
! Cost (pts)&lt;br /&gt;
! Reload Time (s)&lt;br /&gt;
! Accuracy&lt;br /&gt;
! Autoloader Capacity / Burst Duration&lt;br /&gt;
! Casemate&lt;br /&gt;
! Properties&lt;br /&gt;
|-&lt;br /&gt;
| [[component:mk-550-railgun|&#039;&#039;&#039;Mk550 Railgun&#039;&#039;&#039;]] [[File:Alliance Roundel.png|25px]]|| 450 || 40 || 100 || &amp;lt;span style=&amp;quot;color:#FF4040;&amp;quot;&amp;gt;2000&amp;lt;/span&amp;gt; || [[munition:300mm-ap-rail-sabot|Ballistic/Magnetic - 300mm]] || 75 || 15 s ||11m@5km&amp;lt;br&amp;gt;13m@10km&amp;lt;br&amp;gt;45m@20km || Single Shot || +0 deg., -0 deg. ||&amp;lt;span style=&amp;quot;color:#FF4040;&amp;quot;&amp;gt;&#039;&#039;&#039;+1200%&#039;&#039;&#039;&amp;lt;/span&amp;gt; Radar Signature for 18 seconds after firing&lt;br /&gt;
|-&lt;br /&gt;
| [[component:mk-600-beam-cannon|&#039;&#039;&#039;Mk600 Beam Cannon&#039;&#039;&#039;]] [[File:Alliance Roundel.png|25px]]|| 450 || 40 || 100 || &amp;lt;span style=&amp;quot;color:#FF4040;&amp;quot;&amp;gt;3000&amp;lt;/span&amp;gt; || Beam || 75 || 30 s || 0m@3km&amp;lt;br&amp;gt;0m@6km || 7.5 s&amp;lt;br&amp;gt;Battle Short Available: 60% Overheat Damage Chance || +0 deg., -0 deg. || range: 6000 m; armor penetration: 180 cm/s; component damage: 300 hp/s&lt;br /&gt;
|-&lt;br /&gt;
| [[component:te45-mass-driver|&#039;&#039;&#039;TE45 Mass Driver&#039;&#039;&#039;]] [[File:OSP Roundel.png|25px]]|| 150 || 30 || 100 || &amp;lt;span style=&amp;quot;color:#FF4040;&amp;quot;&amp;gt;4250&amp;lt;/span&amp;gt; || [[munition:500mm-block|Ballistic/Magnetic - 500mm]] || 100 || 25 s || 11m@5km&amp;lt;br&amp;gt;13m@10km&amp;lt;br&amp;gt;45m@20km || Single Shot || +0 deg., -0 deg. ||&amp;lt;span style=&amp;quot;color:#FF4040;&amp;quot;&amp;gt;&#039;&#039;&#039;+1500%&#039;&#039;&#039;&amp;lt;/span&amp;gt; Radar Signature for 20 seconds after firing&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Compartments ==&lt;br /&gt;
Compartment components are installed on the interior of the ship&#039;s hull. Most of them do not require any power.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Compartment&lt;br /&gt;
! Category&lt;br /&gt;
! Dimensions&lt;br /&gt;
! Hitpoints&lt;br /&gt;
! Damage Threshold&lt;br /&gt;
! Mass (Tonnes)&lt;br /&gt;
! Reinforced&lt;br /&gt;
! Cost (pts)&lt;br /&gt;
! Effects&lt;br /&gt;
|-&lt;br /&gt;
| [[component:pcc|&#039;&#039;&#039;Plant Control Center&#039;&#039;&#039;]] || Engineering || 3x1x3 || 100 || 10 || 7 || &amp;lt;span style=&amp;quot;color:#FF4040;&amp;quot;&amp;gt;&#039;&#039;&#039;No&#039;&#039;&#039;&amp;lt;/span&amp;gt; || 25 || &amp;lt;span style=&amp;quot;color:#90EE90;&amp;quot;&amp;gt;&#039;&#039;&#039;+20%&#039;&#039;&#039;&amp;lt;/span&amp;gt; Powerplant Efficiency&lt;br /&gt;
|-&lt;br /&gt;
| [[component:jrr|&#039;&#039;&#039;Jury-Rigged Reactor&#039;&#039;&#039;]][[File:OSP Roundel.png|25px]] || Powerplant || 6x3x6 || 300 || 30 || 100 || &amp;lt;span style=&amp;quot;color:#FF4040;&amp;quot;&amp;gt;&#039;&#039;&#039;No&#039;&#039;&#039;&amp;lt;/span&amp;gt; || 20 || &amp;lt;span style=&amp;quot;color:#FF4040;&amp;quot;&amp;gt;&#039;&#039;&#039;+25%&#039;&#039;&#039;&amp;lt;/span&amp;gt; Reload Time (Energy) &amp;lt;br&amp;gt; &amp;lt;span style=&amp;quot;color:#90EE90;&amp;quot;&amp;gt;&#039;&#039;&#039;+2500 kW&#039;&#039;&#039;&amp;lt;/span&amp;gt; Power&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FF4040;&amp;quot;&amp;gt;&#039;&#039;&#039;30%&#039;&#039;&#039;&amp;lt;/span&amp;gt; Catastrophic Event Probability (Reactor)&lt;br /&gt;
|-&lt;br /&gt;
| [[component:aa|&#039;&#039;&#039;Analysis Annex&#039;&#039;&#039;]] || Intelligence || 3x1x3 || 100 || 10 || 10 || &amp;lt;span style=&amp;quot;color:#FF4040;&amp;quot;&amp;gt;&#039;&#039;&#039;No&#039;&#039;&#039;&amp;lt;/span&amp;gt; || 20 || &amp;lt;span style=&amp;quot;color:#90EE90;&amp;quot;&amp;gt;&#039;&#039;&#039;+30%&#039;&#039;&#039;&amp;lt;/span&amp;gt; Intelligence Effort&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#90EE90;&amp;quot;&amp;gt;&#039;&#039;&#039;-30%&#039;&#039;&#039;&amp;lt;/span&amp;gt; Intelligence Accuracy&lt;br /&gt;
|-&lt;br /&gt;
| [[component:ic|&#039;&#039;&#039;Intelligence Center&#039;&#039;&#039;]] || Intelligence || 6x1x8 || 200 || 15 || 25 || &amp;lt;span style=&amp;quot;color:#FF4040;&amp;quot;&amp;gt;&#039;&#039;&#039;No&#039;&#039;&#039;&amp;lt;/span&amp;gt; || 90 || Analyzes All Tracks&amp;lt;br&amp;gt;Intelligence Effort: 15&amp;lt;br&amp;gt;Intelligence Accuracy: 15%&lt;br /&gt;
|-&lt;br /&gt;
| [[component:bmag|&#039;&#039;&#039;Bulk Magazine&#039;&#039;&#039;]] || Storage || 1x1x1 || 100 || 25 || 1 || &amp;lt;span style=&amp;quot;color:#FF4040;&amp;quot;&amp;gt;&#039;&#039;&#039;No&#039;&#039;&#039;&amp;lt;/span&amp;gt; || 0, 20 after 1x compounding cost; only the single most expensive magazine on the ship is free || &amp;lt;span style=&amp;quot;color:#90EE90;&amp;quot;&amp;gt;&#039;&#039;&#039;+15 m&#039;&#039;&#039;&amp;lt;/span&amp;gt; Storage Capacity per slot size&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FF4040;&amp;quot;&amp;gt;&#039;&#039;&#039;10%&#039;&#039;&#039;&amp;lt;/span&amp;gt; Catastrophic Event Probability&lt;br /&gt;
|-&lt;br /&gt;
| [[component:rmag|&#039;&#039;&#039;Reinforced Magazine&#039;&#039;&#039;]] || Storage || 1x1x1 || 150 || 40 || 2 || &amp;lt;span style=&amp;quot;color:#90EE90;&amp;quot;&amp;gt;&#039;&#039;&#039;Yes&#039;&#039;&#039;&amp;lt;/span&amp;gt; || 0, 40 after 1x compounding cost; only the single most expensive magazine on the ship is free || &amp;lt;span style=&amp;quot;color:#90EE90;&amp;quot;&amp;gt;&#039;&#039;&#039;+10 m&#039;&#039;&#039;&amp;lt;/span&amp;gt; Storage Capacity per slot size&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FF4040;&amp;quot;&amp;gt;&#039;&#039;&#039;4%&#039;&#039;&#039;&amp;lt;/span&amp;gt; Catastrophic Event Probability&lt;br /&gt;
|-&lt;br /&gt;
| [[component:citmag|&#039;&#039;&#039;Citadel Magazine&#039;&#039;&#039;]] [[File:OSP Roundel.png|25px]] || Storage || 1x3x1 || 300 || 50 || 6 || &amp;lt;span style=&amp;quot;color:#90EE90;&amp;quot;&amp;gt;&#039;&#039;&#039;Yes&#039;&#039;&#039;&amp;lt;/span&amp;gt; || 0, 150 after 1x compounding cost; only the single most expensive magazine on the ship is free || &amp;lt;span style=&amp;quot;color:#90EE90;&amp;quot;&amp;gt;&#039;&#039;&#039;+10 m³&#039;&#039;&#039;&amp;lt;/span&amp;gt; Storage Capacity per 1x3x1 tile (about 3.33 m³ per unit of socket volume)&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FF4040;&amp;quot;&amp;gt;&#039;&#039;&#039;4%&#039;&#039;&#039;&amp;lt;/span&amp;gt; Catastrophic Event Probability&lt;br /&gt;
|-&lt;br /&gt;
| [[component:gpc|&#039;&#039;&#039;Gun Plotting Center&#039;&#039;&#039;]] || Weapon Support || 3x1x3 || 100 || 10 || 7 || &amp;lt;span style=&amp;quot;color:#FF4040;&amp;quot;&amp;gt;&#039;&#039;&#039;No&#039;&#039;&#039;&amp;lt;/span&amp;gt; || 30 || &amp;lt;span style=&amp;quot;color:#90EE90;&amp;quot;&amp;gt;&#039;&#039;&#039;-30%&#039;&#039;&#039;&amp;lt;/span&amp;gt; Spread&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FF4040;&amp;quot;&amp;gt;&#039;&#039;&#039;-50 kW&#039;&#039;&#039;&amp;lt;/span&amp;gt; Power&lt;br /&gt;
|-&lt;br /&gt;
| [[component:spc|&#039;&#039;&#039;Strike Planning Center&#039;&#039;&#039;]] || Weapon Support || 6x1x8 || 100 || 10 || 10 || &amp;lt;span style=&amp;quot;color:#FF4040;&amp;quot;&amp;gt;&#039;&#039;&#039;No&#039;&#039;&#039;&amp;lt;/span&amp;gt; || 70 || &amp;lt;span style=&amp;quot;color:#90EE90;&amp;quot;&amp;gt;&#039;&#039;&#039;+60%&#039;&#039;&#039;&amp;lt;/span&amp;gt; Missile Programming Speed&lt;br /&gt;
|-&lt;br /&gt;
| [[component:cda|&#039;&#039;&#039;Container Datalink Array&#039;&#039;&#039;]] [[File:OSP Roundel.png|25px]] || Weapon Support || 6x3x6 || 300 || 30 || 40 || &amp;lt;span style=&amp;quot;color:#FF4040;&amp;quot;&amp;gt;&#039;&#039;&#039;No&#039;&#039;&#039;&amp;lt;/span&amp;gt; || 200 || &amp;lt;span style=&amp;quot;color:#90EE90;&amp;quot;&amp;gt;&#039;&#039;&#039;+30%&#039;&#039;&#039;&amp;lt;/span&amp;gt; Missile Programming Speed &amp;lt;span style=&amp;quot;color:#90EE90;&amp;quot;&amp;gt;&#039;&#039;&#039;+2&#039;&#039;&#039;&amp;lt;/span&amp;gt; Missile Programming Channels&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Command ===&lt;br /&gt;
Command compartments are used to relay orders throughout the ship and analyze local tracks. A ship without operational command compartments cannot receive any orders.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Compartment&lt;br /&gt;
! Category&lt;br /&gt;
! Dimensions&lt;br /&gt;
! Hitpoints&lt;br /&gt;
! Damage Threshold&lt;br /&gt;
! Mass (Tonnes)&lt;br /&gt;
! Reinforced&lt;br /&gt;
! Commands Enabled&lt;br /&gt;
! Intelligence Effort&lt;br /&gt;
! Intelligence Accuracy (%)&lt;br /&gt;
! Cost (pts)&lt;br /&gt;
|-&lt;br /&gt;
| [[component:aux|&#039;&#039;&#039;Auxiliary Steering&#039;&#039;&#039;]] || Command || 3x1x3 || 300 || 20 || 10 || &amp;lt;span style=&amp;quot;color:#90EE90;&amp;quot;&amp;gt;&#039;&#039;&#039;Yes&#039;&#039;&#039;&amp;lt;/span&amp;gt; || MOVE || 0 || 0 || 10; 1x Compounding cost&lt;br /&gt;
|-&lt;br /&gt;
| [[component:bcic|&#039;&#039;&#039;Basic CIC&#039;&#039;&#039;]] || Command || 4x1x6 || 200 || 25 || 15 || &amp;lt;span style=&amp;quot;color:#FF4040;&amp;quot;&amp;gt;&#039;&#039;&#039;No&#039;&#039;&#039;&amp;lt;/span&amp;gt; || ALL || 1 || 30 || 10; 1x Compounding cost&lt;br /&gt;
|-&lt;br /&gt;
| [[component:rcic|&#039;&#039;&#039;Reinforced CIC&#039;&#039;&#039;]] || Command || 4x1x6 || 200 || 40 || 35 || &amp;lt;span style=&amp;quot;color:#90EE90;&amp;quot;&amp;gt;&#039;&#039;&#039;Yes&#039;&#039;&#039;&amp;lt;/span&amp;gt; || ALL || 1 || 30 || 25; 1x Compounding cost&lt;br /&gt;
|-&lt;br /&gt;
| [[component:citcic|&#039;&#039;&#039;Citadel CIC&#039;&#039;&#039;]] || Command || 6x1x8 || 400 || 50 || 70 || &amp;lt;span style=&amp;quot;color:#90EE90;&amp;quot;&amp;gt;&#039;&#039;&#039;Yes&#039;&#039;&#039;&amp;lt;/span&amp;gt; || ALL || 4 || 25 || 75; 1x Compounding cost&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Damage control ===&lt;br /&gt;
Damage control compartments are used to repair damage during combat.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Compartment&lt;br /&gt;
! Dimensions&lt;br /&gt;
! Hitpoints&lt;br /&gt;
! Damage Threshold&lt;br /&gt;
! Mass (Tonnes)&lt;br /&gt;
! Required Power (kW)&lt;br /&gt;
! Reinforced&lt;br /&gt;
! Repair Speed (HP/sec)&lt;br /&gt;
! Team Move Speed&lt;br /&gt;
! Repair Teams&lt;br /&gt;
! Restores Provided&lt;br /&gt;
! Max Repair&lt;br /&gt;
! Cost (pts)&lt;br /&gt;
|-&lt;br /&gt;
| [[component:rapid|&#039;&#039;&#039;Rapid DC Locker&#039;&#039;&#039;]] || 3x1x3 || 100 || 15 || 1.5 || 0 || &amp;lt;span style=&amp;quot;color:#FF4040;&amp;quot;&amp;gt;&#039;&#039;&#039;No&#039;&#039;&#039;&amp;lt;/span&amp;gt; || 1.2 || 4 || 1 (flying) || 0 || 0 || 10&lt;br /&gt;
|-&lt;br /&gt;
| [[component:sdc|&#039;&#039;&#039;Small DC Locker&#039;&#039;&#039;]] || 3x1x3 || 150 || 15 || 1.5 || 0 || &amp;lt;span style=&amp;quot;color:#FF4040;&amp;quot;&amp;gt;&#039;&#039;&#039;No&#039;&#039;&#039;&amp;lt;/span&amp;gt; || 0.8 || 2 || 2 || 1 || 0 || 20&lt;br /&gt;
|-&lt;br /&gt;
| [[component:ldc|&#039;&#039;&#039;Large DC Locker&#039;&#039;&#039;]] || 3x1x6 || 200 || 15 || 3 || 0 || &amp;lt;span style=&amp;quot;color:#FF4040;&amp;quot;&amp;gt;&#039;&#039;&#039;No&#039;&#039;&#039;&amp;lt;/span&amp;gt; || 0.8 || 2 || 3 || 2 || 0 || 45&lt;br /&gt;
|-&lt;br /&gt;
| [[component:rdc|&#039;&#039;&#039;Reinforced DC Locker&#039;&#039;&#039;]] || 3x1x6 || 250 || 35 || 1.5 || 0 || &amp;lt;span style=&amp;quot;color:#90EE90;&amp;quot;&amp;gt;&#039;&#039;&#039;Yes&#039;&#039;&#039;&amp;lt;/span&amp;gt; || 0.8 || 2 || 2 || 1 || 0 || 45&lt;br /&gt;
|-&lt;br /&gt;
| [[component:dcc|&#039;&#039;&#039;Damage Control Central&#039;&#039;&#039;]] || 3x1x3 || 200 || 35 || 7 || &amp;lt;span style=&amp;quot;color:#FF4040;&amp;quot;&amp;gt;50&amp;lt;/span&amp;gt; || &amp;lt;span style=&amp;quot;color:#FF4040;&amp;quot;&amp;gt;&#039;&#039;&#039;No&#039;&#039;&#039;&amp;lt;/span&amp;gt; || +10% || +50% || 0 || 0 || 0 || 20&lt;br /&gt;
|-&lt;br /&gt;
| [[component:small-workshop|&#039;&#039;&#039;Small Workshop&#039;&#039;&#039;]] || 3x1x3 || 150 || 35 || 7 || &amp;lt;span style=&amp;quot;color:#FF4040;&amp;quot;&amp;gt;50&amp;lt;/span&amp;gt; || &amp;lt;span style=&amp;quot;color:#FF4040;&amp;quot;&amp;gt;&#039;&#039;&#039;No&#039;&#039;&#039;&amp;lt;/span&amp;gt; || +30% || 0 || 0 || 0 || 0 || 20&lt;br /&gt;
|-&lt;br /&gt;
| [[component:dcx|&#039;&#039;&#039;Damage Control Complex&#039;&#039;&#039;]] [[File:OSP Roundel.png|25px]] || 6x3x6 || 600 || 40 || 20 || 0 || &amp;lt;span style=&amp;quot;color:#90EE90;&amp;quot;&amp;gt;&#039;&#039;&#039;Yes&#039;&#039;&#039;&amp;lt;/span&amp;gt; || +10% (0.8) || +30% (2) || 3 || 2 || +5% || 55, 4x compounding cost&lt;br /&gt;
|-&lt;br /&gt;
| [[component:lds|&#039;&#039;&#039;Large DC Storage&#039;&#039;&#039;]] [[File:OSP Roundel.png|25px]] || 6x3x6 || 300 || 30 || 7 || 0 || &amp;lt;span style=&amp;quot;color:#FF4040;&amp;quot;&amp;gt;&#039;&#039;&#039;No&#039;&#039;&#039;&amp;lt;/span&amp;gt; || 0.8 || 2 || 1 || 4 || 0 || 45&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Flight Support ===&lt;br /&gt;
Flight support compartments are used to support spacecraft being launched and recovered from ships.&lt;br /&gt;
Remember that carrier hulls receive 1 Spacecraft repair slot built in.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Compartment&lt;br /&gt;
! Dimensions&lt;br /&gt;
! Hitpoints&lt;br /&gt;
! Damage Threshold&lt;br /&gt;
! Mass (Tonnes)&lt;br /&gt;
! Required Power (kW)&lt;br /&gt;
! Reinforced&lt;br /&gt;
! Cost (pts)&lt;br /&gt;
! Effects&lt;br /&gt;
|-&lt;br /&gt;
| [[component:bulk-internal-hangar|&#039;&#039;&#039;Bulk Internal Hangar&#039;&#039;&#039;]] || 6x3x6 || 200 || 15 || 1 || 0 || &amp;lt;span style=&amp;quot;color:#FF4040;&amp;quot;&amp;gt;&#039;&#039;&#039;No&#039;&#039;&#039;&amp;lt;/span&amp;gt; || 10 || None&lt;br /&gt;
|-&lt;br /&gt;
| [[component:dgl|&#039;&#039;&#039;Deck Gear Locker&#039;&#039;&#039;]] || 3x1x6 || 120 || 15 || 2 || 0 || &amp;lt;span style=&amp;quot;color:#FF4040;&amp;quot;&amp;gt;&#039;&#039;&#039;No&#039;&#039;&#039;&amp;lt;/span&amp;gt; || 30 || &amp;lt;span style=&amp;quot;color:#90EE90;&amp;quot;&amp;gt;&#039;&#039;&#039;+50%&#039;&#039;&#039;&amp;lt;/span&amp;gt; Spacecraft Arming Speed&lt;br /&gt;
|-&lt;br /&gt;
| [[component:srs|&#039;&#039;&#039;Spacecraft Repair Station&#039;&#039;&#039;]] || 3x1x6 || 150 || 15 || 5 || 0 || &amp;lt;span style=&amp;quot;color:#FF4040;&amp;quot;&amp;gt;&#039;&#039;&#039;No&#039;&#039;&#039;&amp;lt;/span&amp;gt; || 15 || Adds 1 spacecraft repair slot to the hull, repairing for 4 HP/s&lt;br /&gt;
|-&lt;br /&gt;
| [[component:sss|&#039;&#039;&#039;Spacecraft Strikedown Station&#039;&#039;&#039;]] || 3x1x6 || 150 || 15 || 5 || 0 || &amp;lt;span style=&amp;quot;color:#FF4040;&amp;quot;&amp;gt;&#039;&#039;&#039;No&#039;&#039;&#039;&amp;lt;/span&amp;gt; || 75 || Adds 1 spacecraft work slot for pre-flight arming and fuelling and for post-flight turnaround (no repair)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Modules ==&lt;br /&gt;
Module components are installed on the interior of the ship&#039;s hull.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Module&lt;br /&gt;
! Category&lt;br /&gt;
! Dimensions&lt;br /&gt;
! Hitpoints&lt;br /&gt;
! Damage Threshold&lt;br /&gt;
! Mass (Tonnes)&lt;br /&gt;
! Power (kW)&lt;br /&gt;
! Cost (pts)&lt;br /&gt;
! Effects&lt;br /&gt;
|-&lt;br /&gt;
| [[component:sra|&#039;&#039;&#039;Supplementary Radio Amplifiers&#039;&#039;&#039;]] || Communications || 2x2x2 || 40 || 10 || 4 || &amp;lt;span style=&amp;quot;color:#FF4040;&amp;quot;&amp;gt;&#039;&#039;&#039;-100&#039;&#039;&#039;&amp;lt;/span&amp;gt; || 20 || &amp;lt;span style=&amp;quot;color:#90EE90;&amp;quot;&amp;gt;&#039;&#039;&#039;+25%&#039;&#039;&#039;&amp;lt;/span&amp;gt; Transmit Power&lt;br /&gt;
|-&lt;br /&gt;
| [[component:fss|&#039;&#039;&#039;Fire Suppression System&#039;&#039;&#039;]] || Damage Control || 2x2x2 || 150 || 10 || 30 || &amp;lt;span style=&amp;quot;color:#FF4040;&amp;quot;&amp;gt;&#039;&#039;&#039;-100&#039;&#039;&#039;&amp;lt;/span&amp;gt; || 20 || &amp;lt;span style=&amp;quot;color:#90EE90;&amp;quot;&amp;gt;&#039;&#039;&#039;-50%&#039;&#039;&#039;&amp;lt;/span&amp;gt; Catastrophic Event Probability (Cell Launcher) &amp;lt;br&amp;gt; &amp;lt;span style=&amp;quot;color:#90EE90;&amp;quot;&amp;gt;&#039;&#039;&#039;-50%&#039;&#039;&#039;&amp;lt;/span&amp;gt; Catastrophic Event Probability (Magazine) &amp;lt;br&amp;gt; &amp;lt;span style=&amp;quot;color:#90EE90;&amp;quot;&amp;gt;&#039;&#039;&#039;+50%&#039;&#039;&#039;&amp;lt;/span&amp;gt; Repair Speed (Fire)&lt;br /&gt;
|-&lt;br /&gt;
| [[component:rrf|&#039;&#039;&#039;Redundant Reactor Failsafes&#039;&#039;&#039;]] || Engineering || 2x2x2 || 150 || 10 || 5 || &amp;lt;span style=&amp;quot;color:#FF4040;&amp;quot;&amp;gt;&#039;&#039;&#039;-100&#039;&#039;&#039;&amp;lt;/span&amp;gt; || 10 || &amp;lt;span style=&amp;quot;color:#90EE90;&amp;quot;&amp;gt;&#039;&#039;&#039;-33%&#039;&#039;&#039;&amp;lt;/span&amp;gt; Catastrophic Event Probability (Reactor) &amp;lt;br&amp;gt; &amp;lt;span style=&amp;quot;color:#90EE90;&amp;quot;&amp;gt;&#039;&#039;&#039;+30%&#039;&#039;&#039;&amp;lt;/span&amp;gt; Repair Speed (Overload)&lt;br /&gt;
|-&lt;br /&gt;
| [[component:rtn|&#039;&#039;&#039;Reinforced Thruster Nozzles&#039;&#039;&#039;]] || Engineering || 2x2x2 || 50 || 10 || 4 || &#039;&#039;&#039;0&#039;&#039;&#039; || 10 || &amp;lt;span style=&amp;quot;color:#90EE90;&amp;quot;&amp;gt;&#039;&#039;&#039;-20%&#039;&#039;&#039;&amp;lt;/span&amp;gt; Flank Damage Probability&lt;br /&gt;
|-&lt;br /&gt;
| [[component:srb|&#039;&#039;&#039;Small Reactor Booster&#039;&#039;&#039;]] || Engineering || 2x2x2 || 40 || 10 || 4 || &#039;&#039;&#039;0&#039;&#039;&#039; || 10 || &amp;lt;span style=&amp;quot;color:#90EE90;&amp;quot;&amp;gt;&#039;&#039;&#039;+10%&#039;&#039;&#039;&amp;lt;/span&amp;gt; Powerplant Efficiency&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FF4040;&amp;quot;&amp;gt;&#039;&#039;&#039;+5%&#039;&#039;&#039;&amp;lt;/span&amp;gt; Radar Signature&lt;br /&gt;
|-&lt;br /&gt;
| [[component:sig-scrambler|&#039;&#039;&#039;Signature Scrambler&#039;&#039;&#039;]] || EWar || 2x2x2 || 50 || 10 || 4 || &amp;lt;span style=&amp;quot;color:#FF4040;&amp;quot;&amp;gt;&#039;&#039;&#039;-450&#039;&#039;&#039;&amp;lt;/span&amp;gt; || 35 || &amp;lt;span style=&amp;quot;color:#90EE90;&amp;quot;&amp;gt;&#039;&#039;&#039;+100%&#039;&#039;&#039;&amp;lt;/span&amp;gt; Identification Difficulty&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FF4040;&amp;quot;&amp;gt;&#039;&#039;&#039;-10%&#039;&#039;&#039;&amp;lt;/span&amp;gt; Sensitivity&lt;br /&gt;
|-&lt;br /&gt;
| [[component:fdts|&#039;&#039;&#039;Flight Deck Traversal System&#039;&#039;&#039;]] || Flight Support || 3x3x3 || 100 || 15 || 30 || &amp;lt;span style=&amp;quot;color:#FF4040;&amp;quot;&amp;gt;&#039;&#039;&#039;-200&#039;&#039;&#039;&amp;lt;/span&amp;gt; || 20 || &amp;lt;span style=&amp;quot;color:#90EE90;&amp;quot;&amp;gt;&#039;&#039;&#039;-30%&#039;&#039;&#039;&amp;lt;/span&amp;gt; Deck Traversal Time&lt;br /&gt;
|-&lt;br /&gt;
| [[component:Adaptive Radar Receiver|&#039;&#039;&#039;Adaptive Radar Receiver&#039;&#039;&#039;]] || Sensors || 2x2x2 || 40 || 10 || 4 || &amp;lt;span style=&amp;quot;color:#FF4040;&amp;quot;&amp;gt;&#039;&#039;&#039;-200&#039;&#039;&#039;&amp;lt;/span&amp;gt; || 30 || &amp;lt;span style=&amp;quot;color:#90EE90;&amp;quot;&amp;gt;&#039;&#039;&#039;+25%&#039;&#039;&#039;&amp;lt;/span&amp;gt; Sensitivity&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#90EE90;&amp;quot;&amp;gt;&#039;&#039;&#039;-0.7 dB&#039;&#039;&#039;&amp;lt;/span&amp;gt; Noise Filtering&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FF4040;&amp;quot;&amp;gt;&#039;&#039;&#039;+5%&#039;&#039;&#039;&amp;lt;/span&amp;gt; Positional Error&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FF4040;&amp;quot;&amp;gt;&#039;&#039;&#039;+2.5%&#039;&#039;&#039;&amp;lt;/span&amp;gt; Velocity Error&lt;br /&gt;
|-&lt;br /&gt;
| [[component:es32-scryer|&#039;&#039;&#039;ES32 &#039;Scryer&#039; Missile ID System&#039;&#039;&#039;]] || Sensors || 2x2x2 || 150 || 15 || 5 || &amp;lt;span style=&amp;quot;color:#FF4040;&amp;quot;&amp;gt;&#039;&#039;&#039;-300&#039;&#039;&#039;&amp;lt;/span&amp;gt; || 10 || Analyzes Local Threats&amp;lt;br&amp;gt;Subject Class: Missile&amp;lt;br&amp;gt;Intelligence Effort: 10&amp;lt;br&amp;gt;Intelligence Accuracy: 0%&lt;br /&gt;
|-&lt;br /&gt;
| [[component:strob-core|&#039;&#039;&#039;Strobe Correlator&#039;&#039;&#039;]] || Sensors || 2x2x2 || 40 || 10 || 4 || &amp;lt;span style=&amp;quot;color:#FF4040;&amp;quot;&amp;gt;&#039;&#039;&#039;-150&#039;&#039;&#039;&amp;lt;/span&amp;gt; || 15 || &amp;lt;span style=&amp;quot;color:#90EE90;&amp;quot;&amp;gt;&#039;&#039;&#039;-30%&#039;&#039;&#039;&amp;lt;/span&amp;gt; Jamming LOB Accuracy&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#90EE90;&amp;quot;&amp;gt;&#039;&#039;&#039;Broadcast&#039;&#039;&#039;&amp;lt;/span&amp;gt; LOBs to the sensor network, allowing them to be crossfixed with other LOBs to produce a fireable fix.&lt;br /&gt;
|-&lt;br /&gt;
| [[component:tc|&#039;&#039;&#039;Track Correlator&#039;&#039;&#039;]] || Sensors || 2x2x2 || 40 || 10 || 4 || &amp;lt;span style=&amp;quot;color:#FF4040;&amp;quot;&amp;gt;&#039;&#039;&#039;-150&#039;&#039;&#039;&amp;lt;/span&amp;gt; || 25 || &amp;lt;span style=&amp;quot;color:#90EE90;&amp;quot;&amp;gt;&#039;&#039;&#039;-20%&#039;&#039;&#039;&amp;lt;/span&amp;gt; Positional Error&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#90EE90;&amp;quot;&amp;gt;&#039;&#039;&#039;-20%&#039;&#039;&#039;&amp;lt;/span&amp;gt; Velocity Error&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Radar ===&lt;br /&gt;
Radar components are installed on the interior of the ship&#039;s hull, and are used to spot targets and threats.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Module&lt;br /&gt;
! Dimensions&lt;br /&gt;
! Hitpoints&lt;br /&gt;
! Damage Threshold&lt;br /&gt;
! Mass (Tonnes)&lt;br /&gt;
! Power (kW)&lt;br /&gt;
! Cost (pts)&lt;br /&gt;
! Max Range (km)&lt;br /&gt;
! Radiated Power (kW)&lt;br /&gt;
! Gain (dB)&lt;br /&gt;
! Aperture Size (m2)&lt;br /&gt;
! Sensitivity (dBm)&lt;br /&gt;
! Positional Error (m)&lt;br /&gt;
! Velocity Error (m/s)&lt;br /&gt;
! Can Lock &lt;br /&gt;
! Jamming LOB &lt;br /&gt;
! Burnthrough&lt;br /&gt;
|-&lt;br /&gt;
| [[component:bulwark-huntress|&#039;&#039;&#039;Bulwark Huntress&#039;&#039;&#039;]] [[File:OSP Roundel.png|25px]]|| 2x2x2 || 200 || 30 || 5 || &amp;lt;span style=&amp;quot;color:#FF4040;&amp;quot;&amp;gt;&#039;&#039;&#039;-2000&#039;&#039;&#039;&amp;lt;/span&amp;gt; || 30 || 10 || 4000 || 40 || 60 || -38 || 45 || 0.15 || &amp;lt;span style=&amp;quot;color:#FF4040;&amp;quot;&amp;gt; &#039;&#039;&#039;No&#039;&#039;&#039; &amp;lt;/span&amp;gt; || &amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#90EE90;&amp;quot;&amp;gt;&#039;&#039;&#039;Yes&#039;&#039;&#039;&amp;lt;/span&amp;gt;; Accuracy: 1 deg || &amp;lt;span style=&amp;quot;color:#90EE90;&amp;quot;&amp;gt;&#039;&#039;&#039;Yes&#039;&#039;&#039;&amp;lt;/span&amp;gt;; burn-through power mult.: 4; burn-through damage change: 33%&lt;br /&gt;
|-&lt;br /&gt;
| [[component:ithica-bridgemaster|&#039;&#039;&#039;Ithaca Bridgemaster&#039;&#039;&#039;]] [[File:OSP Roundel.png|25px]]|| 2x2x2 || 200 || 30 || 5 || &amp;lt;span style=&amp;quot;color:#FF4040;&amp;quot;&amp;gt;&#039;&#039;&#039;-1200&#039;&#039;&#039;&amp;lt;/span&amp;gt; || 10 || 8.5 || 3100 || 40 || 60 || -34 || 20 || 0.15 || &amp;lt;span style=&amp;quot;color:#FF4040;&amp;quot;&amp;gt;&#039;&#039;&#039;No&#039;&#039;&#039;&amp;lt;/span&amp;gt; || &amp;lt;span style=&amp;quot;color:#90EE90;&amp;quot;&amp;gt;&#039;&#039;&#039;Yes&#039;&#039;&#039;&amp;lt;/span&amp;gt;; jamming LOBs accuracy: 2 deg || &amp;lt;span style=&amp;quot;color:#FF4040;&amp;quot;&amp;gt;&#039;&#039;&#039;No&#039;&#039;&#039;&amp;lt;/span&amp;gt; ||&lt;br /&gt;
|-&lt;br /&gt;
| [[component:rm50-parallax-radar|&#039;&#039;&#039;RM50 &#039;Parallax&#039; Radar&#039;&#039;&#039;]] [[File:Alliance Roundel.png|25px]]|| 2x2x2 || 300 || 40 || 7.5 || &amp;lt;span style=&amp;quot;color:#FF4040;&amp;quot;&amp;gt;&#039;&#039;&#039;-3600&#039;&#039;&#039;&amp;lt;/span&amp;gt; || 45 || 9.5 || 4100 || 50  || 30 || -38.5 || 30 || 0.1 || &amp;lt;span style=&amp;quot;color:#90EE90;&amp;quot;&amp;gt;&#039;&#039;&#039;Yes&#039;&#039;&#039;&amp;lt;/span&amp;gt;; min. lock SNR: 3; lock error mult.: 0.15 || &amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#90EE90;&amp;quot;&amp;gt;&#039;&#039;&#039;Yes&#039;&#039;&#039;&amp;lt;/span&amp;gt;; jamming LOBs accuracy: 0.75 deg || &amp;lt;span style=&amp;quot;color:#90EE90;&amp;quot;&amp;gt;&#039;&#039;&#039;Yes&#039;&#039;&#039;&amp;lt;/span&amp;gt;; burn-through power mult.: 12; burn-through damage change: 20%&amp;lt;br&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| [[component:rs35-frontline-radar|&#039;&#039;&#039;RS35 &#039;Frontline&#039; Radar&#039;&#039;&#039;]] [[File:Alliance Roundel.png|25px]]|| 2x2x2 || 200 || 30 || 5 || &amp;lt;span style=&amp;quot;color:#FF4040;&amp;quot;&amp;gt;&#039;&#039;&#039;-2000&#039;&#039;&#039;&amp;lt;/span&amp;gt; || 10 || 8 || 3500 || 40 || 25 || -36 || 30 || 0.1 || &amp;lt;span style=&amp;quot;color:#FF4040;&amp;quot;&amp;gt;&#039;&#039;&#039;No&#039;&#039;&#039;&amp;lt;/span&amp;gt; || &amp;lt;span style=&amp;quot;color:#90EE90;&amp;quot;&amp;gt;&#039;&#039;&#039;Yes&#039;&#039;&#039;&amp;lt;/span&amp;gt;; jamming LOBs accuracy: 1.5 deg || &amp;lt;span style=&amp;quot;color:#90EE90;&amp;quot;&amp;gt;&#039;&#039;&#039;Yes&#039;&#039;&#039;&amp;lt;/span&amp;gt;; burn-through power mult.: 8; burn-through damage change: 20%&lt;br /&gt;
|-&lt;br /&gt;
| [[component:rs41-spyglass-radar|&#039;&#039;&#039;RS41 &#039;Spyglass&#039; Radar&#039;&#039;&#039;]] [[File:Alliance Roundel.png|25px]]|| 2x2x2 || 200 || 30 || 5 || &amp;lt;span style=&amp;quot;color:#FF4040;&amp;quot;&amp;gt;&#039;&#039;&#039;-4000&#039;&#039;&#039;&amp;lt;/span&amp;gt; || 25 || 11.5 || 4500 || 60 || 40 || -38.5 || 60 || 0.5 || &amp;lt;span style=&amp;quot;color:#FF4040;&amp;quot;&amp;gt;&#039;&#039;&#039;No&#039;&#039;&#039;&amp;lt;/span&amp;gt; || &amp;lt;span style=&amp;quot;color:#90EE90;&amp;quot;&amp;gt;&#039;&#039;&#039;Yes&#039;&#039;&#039;&amp;lt;/span&amp;gt;; jamming LOBs accuracy: 3.5 deg || &amp;lt;span style=&amp;quot;color:#FF4040;&amp;quot;&amp;gt;&#039;&#039;&#039;No&#039;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Powerplants===&lt;br /&gt;
Powerplants provide the majority of a ship&#039;s power.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Module&lt;br /&gt;
! Category&lt;br /&gt;
! Dimensions&lt;br /&gt;
! Hitpoints&lt;br /&gt;
! Damage Threshold&lt;br /&gt;
! Mass (Tonnes)&lt;br /&gt;
! Power (kW)&lt;br /&gt;
! Cost (pts)&lt;br /&gt;
! Effects&lt;br /&gt;
|-&lt;br /&gt;
| [[component:boosted|&#039;&#039;&#039;Boosted Reactor&#039;&#039;&#039;]] [[File:OSP Roundel.png|25px]]|| Powerplant || 5x5x5 || 300 || 40 || 40 || &amp;lt;span style=&amp;quot;color:#90EE90;&amp;quot;&amp;gt;&#039;&#039;&#039;+5000&#039;&#039;&#039;&amp;lt;/span&amp;gt; || 10 || &amp;lt;span style=&amp;quot;color:#FF4040;&amp;quot;&amp;gt;&#039;&#039;&#039;25%&#039;&#039;&#039;&amp;lt;/span&amp;gt; Catastrophic Event Probability (Reactor)&lt;br /&gt;
|-&lt;br /&gt;
| [[component:civ|&#039;&#039;&#039;Civilian Reactor&#039;&#039;&#039;]] [[File:OSP Roundel.png|25px]]|| Powerplant || 5x5x5 || 300 || 40 || 40 || &amp;lt;span style=&amp;quot;color:#90EE90;&amp;quot;&amp;gt;&#039;&#039;&#039;+3650&#039;&#039;&#039;&amp;lt;/span&amp;gt; || 10 || &amp;lt;span style=&amp;quot;color:#FF4040;&amp;quot;&amp;gt;&#039;&#039;&#039;5%&#039;&#039;&#039;&amp;lt;/span&amp;gt; Catastrophic Event Probability (Reactor)&lt;br /&gt;
|-&lt;br /&gt;
| [[component:micro|&#039;&#039;&#039;FR3300 Micro Reactor&#039;&#039;&#039;]] [[File:Alliance Roundel.png|25px]]|| Powerplant || 3x3x3 || 200 || 30 || 25 || &amp;lt;span style=&amp;quot;color:#90EE90;&amp;quot;&amp;gt;&#039;&#039;&#039;+2250&#039;&#039;&#039;&amp;lt;/span&amp;gt; || 10 || &amp;lt;span style=&amp;quot;color:#FF4040;&amp;quot;&amp;gt;&#039;&#039;&#039;5%&#039;&#039;&#039;&amp;lt;/span&amp;gt; Catastrophic Event Probability (Reactor)&lt;br /&gt;
|-&lt;br /&gt;
| [[component:fr4800-reactor|&#039;&#039;&#039;FR4800 Reactor&#039;&#039;&#039;]] [[File:Alliance Roundel.png|25px]]|| Powerplant || 5x5x5 || 300 || 40 || 40 || &amp;lt;span style=&amp;quot;color:#90EE90;&amp;quot;&amp;gt;&#039;&#039;&#039;+4200&#039;&#039;&#039;&amp;lt;/span&amp;gt; || 10 || &amp;lt;span style=&amp;quot;color:#FF4040;&amp;quot;&amp;gt;&#039;&#039;&#039;5%&#039;&#039;&#039;&amp;lt;/span&amp;gt; Catastrophic Event Probability (Reactor)&lt;br /&gt;
|-&lt;br /&gt;
| [[component:light-civ|&#039;&#039;&#039;Light Civilian Reactor&#039;&#039;&#039;]] [[File:OSP Roundel.png|25px]]|| Powerplant || 3x3x3 || 200 || 30 || 25 || &amp;lt;span style=&amp;quot;color:#90EE90;&amp;quot;&amp;gt;&#039;&#039;&#039;+1850&#039;&#039;&#039;&amp;lt;/span&amp;gt; || 10 || &amp;lt;span style=&amp;quot;color:#FF4040;&amp;quot;&amp;gt;&#039;&#039;&#039;5%&#039;&#039;&#039;&amp;lt;/span&amp;gt; Catastrophic Event Probability (Reactor)&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Propulsion ===&lt;br /&gt;
Propulsion modules enable ship movement and provide additional power to the ship. All propulsion modules have a catastrophic event probability of 5% and require 10 crew to operate.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Module&lt;br /&gt;
! Dimensions&lt;br /&gt;
! Hitpoints&lt;br /&gt;
! Damage Threshold&lt;br /&gt;
! Mass (Tonnes)&lt;br /&gt;
! Provided Power (kW)&lt;br /&gt;
! Reinforced&lt;br /&gt;
! Top Speed (%)&lt;br /&gt;
! Turn Rate (%)&lt;br /&gt;
! Thrust (%)&lt;br /&gt;
! Flank Damage Probability (%)&lt;br /&gt;
! Radar Signature (%)&lt;br /&gt;
! Wake Signature Strength (%)&lt;br /&gt;
! Cost (pts)&lt;br /&gt;
|-&lt;br /&gt;
| [[component:fm200-drive|&#039;&#039;&#039;FM200 Drive&#039;&#039;&#039;]] [[File:Alliance Roundel.png|25px]]|| 5x3x5 || 250 || 40 || 35 || &amp;lt;span style=&amp;quot;color:#90EE90;&amp;quot;&amp;gt;500&amp;lt;/span&amp;gt; || &amp;lt;span style=&amp;quot;color:#FF4040;&amp;quot;&amp;gt;&#039;&#039;&#039;No&#039;&#039;&#039;&amp;lt;/span&amp;gt; || &#039;&#039;&#039;0&#039;&#039;&#039; || &#039;&#039;&#039;0&#039;&#039;&#039; || &#039;&#039;&#039;0&#039;&#039;&#039; || &#039;&#039;&#039;0&#039;&#039;&#039; || &#039;&#039;&#039;0&#039;&#039;&#039; || &#039;&#039;&#039;0&#039;&#039;&#039; || 10&lt;br /&gt;
|-&lt;br /&gt;
| [[component:fm200r-drive|&#039;&#039;&#039;FM200R Drive&#039;&#039;&#039;]] [[File:Alliance Roundel.png|25px]]|| 5x3x5 || 500 || 60 || 35 || &amp;lt;span style=&amp;quot;color:#90EE90;&amp;quot;&amp;gt;500&amp;lt;/span&amp;gt; || &amp;lt;span style=&amp;quot;color:#90EE90;&amp;quot;&amp;gt;&#039;&#039;&#039;Yes&#039;&#039;&#039;&amp;lt;/span&amp;gt; || &#039;&#039;&#039;0&#039;&#039;&#039; || &#039;&#039;&#039;0&#039;&#039;&#039; || &#039;&#039;&#039;0&#039;&#039;&#039; || &#039;&#039;&#039;0&#039;&#039;&#039; || &#039;&#039;&#039;0&#039;&#039;&#039; || &#039;&#039;&#039;0&#039;&#039;&#039; || 20&lt;br /&gt;
|-&lt;br /&gt;
| [[component:whip|&#039;&#039;&#039;FM230 &#039;Whiplash&#039; Drive&#039;&#039;&#039;]] [[File:Alliance Roundel.png|25px]]|| 5x3x5 || 250 || 40 || 35 || &amp;lt;span style=&amp;quot;color:#90EE90;&amp;quot;&amp;gt;650&amp;lt;/span&amp;gt; || &amp;lt;span style=&amp;quot;color:#FF4040;&amp;quot;&amp;gt;&#039;&#039;&#039;No&#039;&#039;&#039;&amp;lt;/span&amp;gt; || &amp;lt;span style=&amp;quot;color:#90EE90;&amp;quot;&amp;gt;&#039;&#039;&#039;+20&#039;&#039;&#039;&amp;lt;/span&amp;gt; || &amp;lt;span style=&amp;quot;color:#FF4040;&amp;quot;&amp;gt;&#039;&#039;&#039;-15&#039;&#039;&#039;&amp;lt;/span&amp;gt; || &amp;lt;span style=&amp;quot;color:#FF4040;&amp;quot;&amp;gt;&#039;&#039;&#039;-20&#039;&#039;&#039;&amp;lt;/span&amp;gt; Angular || &amp;lt;span style=&amp;quot;color:#90EE90;&amp;quot;&amp;gt;&#039;&#039;&#039;-15&#039;&#039;&#039;&amp;lt;/span&amp;gt; || &#039;&#039;&#039;0&#039;&#039;&#039; || &#039;&#039;&#039;0&#039;&#039;&#039; || 20&lt;br /&gt;
|-&lt;br /&gt;
| [[component:dragon|&#039;&#039;&#039;FM240 &#039;Dragonfly&#039; Drive&#039;&#039;&#039;]] [[File:Alliance Roundel.png|25px]]|| 5x3x5 || 250 || 40 || 35 || &amp;lt;span style=&amp;quot;color:#90EE90;&amp;quot;&amp;gt;500&amp;lt;/span&amp;gt; || &amp;lt;span style=&amp;quot;color:#FF4040;&amp;quot;&amp;gt;&#039;&#039;&#039;No&#039;&#039;&#039;&amp;lt;/span&amp;gt; || &amp;lt;span style=&amp;quot;color:#FF4040;&amp;quot;&amp;gt;&#039;&#039;&#039;-7.5&#039;&#039;&#039;&amp;lt;/span&amp;gt; || &amp;lt;span style=&amp;quot;color:#90EE90;&amp;quot;&amp;gt;&#039;&#039;&#039;+40&#039;&#039;&#039;&amp;lt;/span&amp;gt; || &amp;lt;span style=&amp;quot;color:#90EE90;&amp;quot;&amp;gt;&#039;&#039;&#039;+30&#039;&#039;&#039;&amp;lt;/span&amp;gt; Angular || &#039;&#039;&#039;0&#039;&#039;&#039; || &#039;&#039;&#039;0&#039;&#039;&#039; || &#039;&#039;&#039;0&#039;&#039;&#039; || 20&lt;br /&gt;
|-&lt;br /&gt;
| [[component:raider|&#039;&#039;&#039;FM280 &#039;Raider&#039; Drive&#039;&#039;&#039;]] [[File:Alliance Roundel.png|25px]]|| 5x3x5 || 250 || 40 || 35 || &#039;&#039;&#039;0&#039;&#039;&#039; || &amp;lt;span style=&amp;quot;color:#FF4040;&amp;quot;&amp;gt;&#039;&#039;&#039;No&#039;&#039;&#039;&amp;lt;/span&amp;gt; || &#039;&#039;&#039;0&#039;&#039;&#039; || &#039;&#039;&#039;0&#039;&#039;&#039; || &amp;lt;span style=&amp;quot;color:#90EE90;&amp;quot;&amp;gt;&#039;&#039;&#039;+30&#039;&#039;&#039;&amp;lt;/span&amp;gt; Linear || &amp;lt;span style=&amp;quot;color:#FF4040;&amp;quot;&amp;gt;&#039;&#039;&#039;+50&#039;&#039;&#039;&amp;lt;/span&amp;gt; || &amp;lt;span style=&amp;quot;color:#FF4040;&amp;quot;&amp;gt;&#039;&#039;&#039;+20&#039;&#039;&#039;&amp;lt;/span&amp;gt; || &amp;lt;span style=&amp;quot;color:#FF4040;&amp;quot;&amp;gt;&#039;&#039;&#039;+20&#039;&#039;&#039;&amp;lt;/span&amp;gt; || 20&lt;br /&gt;
|-&lt;br /&gt;
| [[component:prowler|&#039;&#039;&#039;FM30X &#039;Prowler&#039; Drive&#039;&#039;&#039;]] [[File:Alliance Roundel.png|25px]]|| 5x3x5 || 200 || 25 || 35 || &amp;lt;span style=&amp;quot;color:#90EE90;&amp;quot;&amp;gt;350&amp;lt;/span&amp;gt; || &amp;lt;span style=&amp;quot;color:#FF4040;&amp;quot;&amp;gt;&#039;&#039;&#039;No&#039;&#039;&#039;&amp;lt;/span&amp;gt; || &amp;lt;span style=&amp;quot;color:#FF4040;&amp;quot;&amp;gt;&#039;&#039;&#039;-15&#039;&#039;&#039;&amp;lt;/span&amp;gt; || &#039;&#039;&#039;0&#039;&#039;&#039; || &amp;lt;span style=&amp;quot;color:#FF4040;&amp;quot;&amp;gt;&#039;&#039;&#039;-10&#039;&#039;&#039;&amp;lt;/span&amp;gt; Angular&amp;lt;br&amp;gt;|| &#039;&#039;&#039;0&#039;&#039;&#039; || &amp;lt;span style=&amp;quot;color:#90EE90;&amp;quot;&amp;gt;&#039;&#039;&#039;-25&#039;&#039;&#039;&amp;lt;/span&amp;gt; || &amp;lt;span style=&amp;quot;color:#90EE90;&amp;quot;&amp;gt;&#039;&#039;&#039;-33&#039;&#039;&#039;&amp;lt;/span&amp;gt;  || 25&lt;br /&gt;
|-&lt;br /&gt;
| [[component:fm500-drive|&#039;&#039;&#039;FM500 Drive&#039;&#039;&#039;]] [[File:Alliance Roundel.png|25px]]|| 10x8x10 || 1000 || 70 || 80 || &amp;lt;span style=&amp;quot;color:#90EE90;&amp;quot;&amp;gt;1000&amp;lt;/span&amp;gt; || &amp;lt;span style=&amp;quot;color:#FF4040;&amp;quot;&amp;gt;&#039;&#039;&#039;No&#039;&#039;&#039;&amp;lt;/span&amp;gt; || &#039;&#039;&#039;0&#039;&#039;&#039; || &#039;&#039;&#039;0&#039;&#039;&#039; || &#039;&#039;&#039;0&#039;&#039;&#039; || &#039;&#039;&#039;0&#039;&#039;&#039; || &#039;&#039;&#039;0&#039;&#039;&#039; || &#039;&#039;&#039;0&#039;&#039;&#039; || 15&lt;br /&gt;
|-&lt;br /&gt;
| [[component:fm500r-drive|&#039;&#039;&#039;FM500R Drive&#039;&#039;&#039;]] [[File:Alliance Roundel.png|25px]]|| 10x8x10 || 1500 || 80 || 80 || &amp;lt;span style=&amp;quot;color:#90EE90;&amp;quot;&amp;gt;1000&amp;lt;/span&amp;gt; || &amp;lt;span style=&amp;quot;color:#90EE90;&amp;quot;&amp;gt;&#039;&#039;&#039;Yes&#039;&#039;&#039;&amp;lt;/span&amp;gt; || &#039;&#039;&#039;0&#039;&#039;&#039; || &#039;&#039;&#039;0&#039;&#039;&#039; || &#039;&#039;&#039;0&#039;&#039;&#039; || &#039;&#039;&#039;0&#039;&#039;&#039; || &#039;&#039;&#039;0&#039;&#039;&#039; || &#039;&#039;&#039;0&#039;&#039;&#039; || 30&lt;br /&gt;
|-&lt;br /&gt;
| [[component:big-whip|&#039;&#039;&#039;FM530 &#039;Whiplash&#039; Drive&#039;&#039;&#039;]] [[File:Alliance Roundel.png|25px]]|| 10x8x10 || 1000 || 70 || 80 || &amp;lt;span style=&amp;quot;color:#90EE90;&amp;quot;&amp;gt;1500&amp;lt;/span&amp;gt; || &amp;lt;span style=&amp;quot;color:#FF4040;&amp;quot;&amp;gt;&#039;&#039;&#039;No&#039;&#039;&#039;&amp;lt;/span&amp;gt; || &amp;lt;span style=&amp;quot;color:#90EE90;&amp;quot;&amp;gt;&#039;&#039;&#039;+15&#039;&#039;&#039;&amp;lt;/span&amp;gt; || &amp;lt;span style=&amp;quot;color:#FF4040;&amp;quot;&amp;gt;&#039;&#039;&#039;-20&#039;&#039;&#039;&amp;lt;/span&amp;gt; || &amp;lt;span style=&amp;quot;color:#FF4040;&amp;quot;&amp;gt;&#039;&#039;&#039;-20&#039;&#039;&#039;&amp;lt;/span&amp;gt; Angular || &amp;lt;span style=&amp;quot;color:#90EE90;&amp;quot;&amp;gt;&#039;&#039;&#039;-15&#039;&#039;&#039;&amp;lt;/span&amp;gt; || &#039;&#039;&#039;0&#039;&#039;&#039; || &#039;&#039;&#039;0&#039;&#039;&#039; || 30&lt;br /&gt;
|-&lt;br /&gt;
| [[component:big-dragon|&#039;&#039;&#039;FM540 &#039;Dragonfly&#039; Drive&#039;&#039;&#039;]] [[File:Alliance Roundel.png|25px]]|| 10x8x10 || 1000 || 70 || 80 || &amp;lt;span style=&amp;quot;color:#90EE90;&amp;quot;&amp;gt;1000&amp;lt;/span&amp;gt; || &amp;lt;span style=&amp;quot;color:#FF4040;&amp;quot;&amp;gt;&#039;&#039;&#039;No&#039;&#039;&#039;&amp;lt;/span&amp;gt; || &amp;lt;span style=&amp;quot;color:#FF4040;&amp;quot;&amp;gt;&#039;&#039;&#039;-10&#039;&#039;&#039;&amp;lt;/span&amp;gt; || &amp;lt;span style=&amp;quot;color:#90EE90;&amp;quot;&amp;gt;&#039;&#039;&#039;+45&#039;&#039;&#039;&amp;lt;/span&amp;gt; || &amp;lt;span style=&amp;quot;color:#90EE90;&amp;quot;&amp;gt;&#039;&#039;&#039;+40&#039;&#039;&#039;&amp;lt;/span&amp;gt; Angular || &#039;&#039;&#039;0&#039;&#039;&#039; || &#039;&#039;&#039;0&#039;&#039;&#039; ||&#039;&#039;&#039;0&#039;&#039;&#039; || 30&lt;br /&gt;
|-&lt;br /&gt;
| [[component:big-raider|&#039;&#039;&#039;FM580 &#039;Raider&#039; Drive&#039;&#039;&#039;]] [[File:Alliance Roundel.png|25px]]|| 10x8x10 || 1000 || 70 || 80 || &amp;lt;span style=&amp;quot;color:#90EE90;&amp;quot;&amp;gt;500&amp;lt;/span&amp;gt; || &amp;lt;span style=&amp;quot;color:#FF4040;&amp;quot;&amp;gt;&#039;&#039;&#039;No&#039;&#039;&#039;&amp;lt;/span&amp;gt; || &#039;&#039;&#039;0&#039;&#039;&#039; || &#039;&#039;&#039;0&#039;&#039;&#039; || &amp;lt;span style=&amp;quot;color:#90EE90;&amp;quot;&amp;gt;&#039;&#039;&#039;+30&#039;&#039;&#039;&amp;lt;/span&amp;gt; Linear || &amp;lt;span style=&amp;quot;color:#FF4040;&amp;quot;&amp;gt;&#039;&#039;&#039;+50&#039;&#039;&#039;&amp;lt;/span&amp;gt; || &amp;lt;span style=&amp;quot;color:#FF4040;&amp;quot;&amp;gt;&#039;&#039;&#039;+25&#039;&#039;&#039;&amp;lt;/span&amp;gt; || &amp;lt;span style=&amp;quot;color:#FF4040;&amp;quot;&amp;gt;&#039;&#039;&#039;+25&#039;&#039;&#039;&amp;lt;/span&amp;gt; || 30&lt;br /&gt;
|-&lt;br /&gt;
| [[component:bw800-drive|&#039;&#039;&#039;BW800 Drive&#039;&#039;&#039;]] [[File:OSP Roundel.png|25px]]|| 5x3x5 || 250 || 40 || 35 || &amp;lt;span style=&amp;quot;color:#90EE90;&amp;quot;&amp;gt;300&amp;lt;/span&amp;gt; || &amp;lt;span style=&amp;quot;color:#FF4040;&amp;quot;&amp;gt;&#039;&#039;&#039;No&#039;&#039;&#039;&amp;lt;/span&amp;gt; || &#039;&#039;&#039;0&#039;&#039;&#039; || &#039;&#039;&#039;0&#039;&#039;&#039; || &#039;&#039;&#039;0&#039;&#039;&#039; || &#039;&#039;&#039;0&#039;&#039;&#039; || &#039;&#039;&#039;0&#039;&#039;&#039; || &#039;&#039;&#039;0&#039;&#039;&#039; || 10&lt;br /&gt;
|-&lt;br /&gt;
| [[component:bw800r-drive|&#039;&#039;&#039;BW800-R Drive&#039;&#039;&#039;]] [[File:OSP Roundel.png|25px]]|| 5x3x5 || 400 || 50 || 35 || &amp;lt;span style=&amp;quot;color:#90EE90;&amp;quot;&amp;gt;300&amp;lt;/span&amp;gt; || &amp;lt;span style=&amp;quot;color:#90EE90;&amp;quot;&amp;gt;&#039;&#039;&#039;Yes&#039;&#039;&#039;&amp;lt;/span&amp;gt; || &#039;&#039;&#039;0&#039;&#039;&#039; || &#039;&#039;&#039;0&#039;&#039;&#039; || &#039;&#039;&#039;0&#039;&#039;&#039; || &#039;&#039;&#039;0&#039;&#039;&#039; || &#039;&#039;&#039;0&#039;&#039;&#039; || &#039;&#039;&#039;0&#039;&#039;&#039; || 20&lt;br /&gt;
|-&lt;br /&gt;
| [[component:sundrive|&#039;&#039;&#039;Sundrive Racing Pro&#039;&#039;&#039;]] [[File:OSP Roundel.png|25px]]|| 5x3x5 || 200 || 30 || 35 || &amp;lt;span style=&amp;quot;color:#90EE90;&amp;quot;&amp;gt;200&amp;lt;/span&amp;gt; || &amp;lt;span style=&amp;quot;color:#FF4040;&amp;quot;&amp;gt;&#039;&#039;&#039;No&#039;&#039;&#039;&amp;lt;/span&amp;gt; || &amp;lt;span style=&amp;quot;color:#90EE90;&amp;quot;&amp;gt;&#039;&#039;&#039;+25&#039;&#039;&#039;&amp;lt;/span&amp;gt; || &#039;&#039;&#039;0&#039;&#039;&#039; || &amp;lt;span style=&amp;quot;color:#FF4040;&amp;quot;&amp;gt;&#039;&#039;&#039;-25&#039;&#039;&#039;&amp;lt;/span&amp;gt; Angular || &amp;lt;span style=&amp;quot;color:#90EE90;&amp;quot;&amp;gt;&#039;&#039;&#039;-20&#039;&#039;&#039;&amp;lt;/span&amp;gt; || &#039;&#039;&#039;0&#039;&#039;&#039; || &amp;lt;span style=&amp;quot;color:#FF4040;&amp;quot;&amp;gt;&#039;&#039;&#039;+50&#039;&#039;&#039;&amp;lt;/span&amp;gt; || 20&lt;br /&gt;
|-&lt;br /&gt;
| [[component:yard|&#039;&#039;&#039;CHI-777 Yard Drive&#039;&#039;&#039;]] [[File:OSP Roundel.png|25px]]|| 5x3x5 || 250 || 40 || 35 || &amp;lt;span style=&amp;quot;color:#90EE90;&amp;quot;&amp;gt;300&amp;lt;/span&amp;gt; || &amp;lt;span style=&amp;quot;color:#FF4040;&amp;quot;&amp;gt;&#039;&#039;&#039;No&#039;&#039;&#039;&amp;lt;/span&amp;gt; || &amp;lt;span style=&amp;quot;color:#FF4040;&amp;quot;&amp;gt;&#039;&#039;&#039;-7.5&#039;&#039;&#039;&amp;lt;/span&amp;gt; || &amp;lt;span style=&amp;quot;color:#90EE90;&amp;quot;&amp;gt;&#039;&#039;&#039;+45&#039;&#039;&#039;&amp;lt;/span&amp;gt; || &amp;lt;span style=&amp;quot;color:#90EE90;&amp;quot;&amp;gt;&#039;&#039;&#039;+40&#039;&#039;&#039;&amp;lt;/span&amp;gt; Angular;&amp;lt;br&amp;gt; &amp;lt;span style=&amp;quot;color:#90EE90;&amp;quot;&amp;gt;&#039;&#039;&#039;+15&#039;&#039;&#039;&amp;lt;/span&amp;gt; Linear|| &#039;&#039;&#039;0&#039;&#039;&#039; || &#039;&#039;&#039;0&#039;&#039;&#039; || &amp;lt;span style=&amp;quot;color:#FF4040;&amp;quot;&amp;gt;&#039;&#039;&#039;+20&#039;&#039;&#039;&amp;lt;/span&amp;gt; || 20&lt;br /&gt;
|-&lt;br /&gt;
| [[component:bw1500-drive|&#039;&#039;&#039;BW1500 Drive&#039;&#039;&#039;]] [[File:OSP Roundel.png|25px]]|| 12x12x12 || 700 || 40 || 35 || &amp;lt;span style=&amp;quot;color:#90EE90;&amp;quot;&amp;gt;300&amp;lt;/span&amp;gt; || &amp;lt;span style=&amp;quot;color:#FF4040;&amp;quot;&amp;gt;&#039;&#039;&#039;No&#039;&#039;&#039;&amp;lt;/span&amp;gt; || &#039;&#039;&#039;0&#039;&#039;&#039; || &#039;&#039;&#039;0&#039;&#039;&#039; || &#039;&#039;&#039;0&#039;&#039;&#039; || &#039;&#039;&#039;0&#039;&#039;&#039; || &#039;&#039;&#039;0&#039;&#039;&#039; || &#039;&#039;&#039;0&#039;&#039;&#039; || 10&lt;br /&gt;
|-&lt;br /&gt;
| [[component:bw1500r-drive|&#039;&#039;&#039;BW1500-R Drive&#039;&#039;&#039;]] [[File:OSP Roundel.png|25px]]|| 12x12x12 || 1400 || 70 || 35 || &amp;lt;span style=&amp;quot;color:#90EE90;&amp;quot;&amp;gt;300&amp;lt;/span&amp;gt; || &amp;lt;span style=&amp;quot;color:#90EE90;&amp;quot;&amp;gt;&#039;&#039;&#039;Yes&#039;&#039;&#039;&amp;lt;/span&amp;gt; || &#039;&#039;&#039;0&#039;&#039;&#039; || &#039;&#039;&#039;0&#039;&#039;&#039; || &#039;&#039;&#039;0&#039;&#039;&#039; || &#039;&#039;&#039;0&#039;&#039;&#039; || &#039;&#039;&#039;0&#039;&#039;&#039; || &#039;&#039;&#039;0&#039;&#039;&#039; || 20&lt;br /&gt;
|-&lt;br /&gt;
| [[component:bw2000-drive|&#039;&#039;&#039;BW2000 Drive&#039;&#039;&#039;]] [[File:OSP Roundel.png|25px]]|| 12x12x12 || 700 || 40 || 35 || &amp;lt;span style=&amp;quot;color:#90EE90;&amp;quot;&amp;gt;2000&amp;lt;/span&amp;gt; || &amp;lt;span style=&amp;quot;color:#FF4040;&amp;quot;&amp;gt;&#039;&#039;&#039;No&#039;&#039;&#039;&amp;lt;/span&amp;gt; || &amp;lt;span style=&amp;quot;color:#FF4040;&amp;quot;&amp;gt;&#039;&#039;&#039;-10&#039;&#039;&#039;&amp;lt;/span&amp;gt; || &#039;&#039;&#039;0&#039;&#039;&#039; || &amp;lt;span style=&amp;quot;color:#FF4040;&amp;quot;&amp;gt;&#039;&#039;&#039;-15&#039;&#039;&#039;&amp;lt;/span&amp;gt; Linear; &amp;lt;br&amp;gt; &amp;lt;span style=&amp;quot;color:#FF4040;&amp;quot;&amp;gt;&#039;&#039;&#039;-15&#039;&#039;&#039;&amp;lt;/span&amp;gt; Angular || &#039;&#039;&#039;0&#039;&#039;&#039; || &#039;&#039;&#039;0&#039;&#039;&#039; || &amp;lt;span style=&amp;quot;color:#90EE90;&amp;quot;&amp;gt;&#039;&#039;&#039;-10&#039;&#039;&#039;&amp;lt;/span&amp;gt; || 15&lt;br /&gt;
|-&lt;br /&gt;
| [[component:long-haul|&#039;&#039;&#039;CHI-9100 Long Haul Drive&#039;&#039;&#039;]] [[File:OSP Roundel.png|25px]]|| 12x12x12 || 700 || 40 || 35 || &amp;lt;span style=&amp;quot;color:#90EE90;&amp;quot;&amp;gt;300&amp;lt;/span&amp;gt; || &amp;lt;span style=&amp;quot;color:#FF4040;&amp;quot;&amp;gt;&#039;&#039;&#039;No&#039;&#039;&#039;&amp;lt;/span&amp;gt; || &amp;lt;span style=&amp;quot;color:#90EE90;&amp;quot;&amp;gt;&#039;&#039;&#039;+20&#039;&#039;&#039;&amp;lt;/span&amp;gt; || &#039;&#039;&#039;0&#039;&#039;&#039; || &amp;lt;span style=&amp;quot;color:#FF4040;&amp;quot;&amp;gt;&#039;&#039;&#039;-10&#039;&#039;&#039;&amp;lt;/span&amp;gt; Angular || &amp;lt;span style=&amp;quot;color:#FF4040;&amp;quot;&amp;gt;&#039;&#039;&#039;+25&#039;&#039;&#039;&amp;lt;/span&amp;gt; || &#039;&#039;&#039;0&#039;&#039;&#039; || &#039;&#039;&#039;0&#039;&#039;&#039; || 20&lt;br /&gt;
|-&lt;br /&gt;
| [[component:big-yard|&#039;&#039;&#039;CHI-7700 Drive&#039;&#039;&#039;]] [[File:OSP Roundel.png|25px]]|| 12x12x12 || 700 || 40 || 35 || &amp;lt;span style=&amp;quot;color:#90EE90;&amp;quot;&amp;gt;300&amp;lt;/span&amp;gt; || &amp;lt;span style=&amp;quot;color:#FF4040;&amp;quot;&amp;gt;&#039;&#039;&#039;No&#039;&#039;&#039;&amp;lt;/span&amp;gt; || &amp;lt;span style=&amp;quot;color:#FF4040;&amp;quot;&amp;gt;&#039;&#039;&#039;-15&#039;&#039;&#039;&amp;lt;/span&amp;gt; || &amp;lt;span style=&amp;quot;color:#90EE90;&amp;quot;&amp;gt;&#039;&#039;&#039;+40&#039;&#039;&#039;&amp;lt;/span&amp;gt; || &amp;lt;span style=&amp;quot;color:#90EE90;&amp;quot;&amp;gt;&#039;&#039;&#039;+35&#039;&#039;&#039;&amp;lt;/span&amp;gt; Angular; &amp;lt;br&amp;gt; &amp;lt;span style=&amp;quot;color:#90EE90;&amp;quot;&amp;gt;&#039;&#039;&#039;+30&#039;&#039;&#039;&amp;lt;/span&amp;gt; Linear || &#039;&#039;&#039;0&#039;&#039;&#039; || &#039;&#039;&#039;0&#039;&#039;&#039; || &amp;lt;span style=&amp;quot;color:#FF4040;&amp;quot;&amp;gt;&#039;&#039;&#039;+30&#039;&#039;&#039;&amp;lt;/span&amp;gt;|| 20&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Weapon support ===&lt;br /&gt;
Weapon support modules improve the performance of weapons at the cost of ship power.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Module&lt;br /&gt;
! Dimensions&lt;br /&gt;
! Hitpoints&lt;br /&gt;
! Damage Threshold&lt;br /&gt;
! Mass (Tonnes)&lt;br /&gt;
! Required Power (kW)&lt;br /&gt;
! Cost (pts)&lt;br /&gt;
! Modifiers&lt;br /&gt;
|-&lt;br /&gt;
| [[component:aca|&#039;&#039;&#039;Actively Cooled Amplifiers&#039;&#039;&#039;]] || 2x2x2 || 40 || 10 || 4 || &amp;lt;span style=&amp;quot;color:#FF4040;&amp;quot;&amp;gt;175&amp;lt;/span&amp;gt; || 25 || &amp;lt;span style=&amp;quot;color:#90EE90;&amp;quot;&amp;gt;&#039;&#039;&#039;+25%&#039;&#039;&#039;&amp;lt;/span&amp;gt; Burst Duration (Emitters)&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#90EE90;&amp;quot;&amp;gt;&#039;&#039;&#039;-20%&#039;&#039;&#039;&amp;lt;/span&amp;gt; Cooldown Time (Emitters)&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#90EE90;&amp;quot;&amp;gt;&#039;&#039;&#039;-10%&#039;&#039;&#039;&amp;lt;/span&amp;gt; Overheat Damage Chance (Emitters)&lt;br /&gt;
|-&lt;br /&gt;
| [[component:ae|&#039;&#039;&#039;Ammunition Elevators&#039;&#039;&#039;]] || 2x2x2 || 100 || 15 || 30 || &amp;lt;span style=&amp;quot;color:#FF4040;&amp;quot;&amp;gt;150&amp;lt;/span&amp;gt; || 20 || &amp;lt;span style=&amp;quot;color:#90EE90;&amp;quot;&amp;gt;&#039;&#039;&#039;-15%&#039;&#039;&#039;&amp;lt;/span&amp;gt; Reload Time&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#90EE90;&amp;quot;&amp;gt;&#039;&#039;&#039;-15%&#039;&#039;&#039;&amp;lt;/span&amp;gt; Launcher Reload Time&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#90EE90;&amp;quot;&amp;gt;&#039;&#039;&#039;+20&#039;&#039;&#039;&amp;lt;/span&amp;gt; Spacecraft Arming Speed&lt;br /&gt;
|-&lt;br /&gt;
| [[component:fpa|&#039;&#039;&#039;Focused Particle Accelerator&#039;&#039;&#039;]] [[File:Alliance Roundel.png|25px]]|| 3x3x3 || 150 || 40 || 45 || &amp;lt;span style=&amp;quot;color:#FF4040;&amp;quot;&amp;gt;800&amp;lt;/span&amp;gt; || 25 || &amp;lt;span style=&amp;quot;color:#90EE90;&amp;quot;&amp;gt;&#039;&#039;&#039;+25%&#039;&#039;&#039;&amp;lt;/span&amp;gt; Damage Multiplier (Beam)&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FF4040;&amp;quot;&amp;gt;&#039;&#039;&#039;-5%&#039;&#039;&#039;&amp;lt;/span&amp;gt; Burst Duration (Beam)&lt;br /&gt;
|-&lt;br /&gt;
| [[component:mpi|&#039;&#039;&#039;Missile Parallel Interface&#039;&#039;&#039;]] || 2x2x2 || 100 || 15 || 5 || &amp;lt;span style=&amp;quot;color:#FF4040;&amp;quot;&amp;gt;150&amp;lt;/span&amp;gt; || 40 || &amp;lt;span style=&amp;quot;color:#90EE90;&amp;quot;&amp;gt;&#039;&#039;&#039;+35%&#039;&#039;&#039;&amp;lt;/span&amp;gt; Missile Programming Speed&lt;br /&gt;
|-&lt;br /&gt;
| [[component:mpb|&#039;&#039;&#039;Missile Programming Bus&#039;&#039;&#039;]] [[File:Alliance Roundel.png|25px]]|| 2x2x2 || 80 || 15 || 5 || &amp;lt;span style=&amp;quot;color:#FF4040;&amp;quot;&amp;gt;200&amp;lt;/span&amp;gt; || 30 || &amp;lt;span style=&amp;quot;color:#90EE90;&amp;quot;&amp;gt;&#039;&#039;&#039;+1&#039;&#039;&#039;&amp;lt;/span&amp;gt; Missile Programming Channels&lt;br /&gt;
|-&lt;br /&gt;
| [[component:mpba|&#039;&#039;&#039;Missile Programming Bus Array&#039;&#039;&#039;]] [[File:Alliance Roundel.png|25px]] || 3x3x3 || 100 || 15 || 5 || &amp;lt;span style=&amp;quot;color:#FF4040;&amp;quot;&amp;gt;350&amp;lt;/span&amp;gt; || 50 || &amp;lt;span style=&amp;quot;color:#90EE90;&amp;quot;&amp;gt;&#039;&#039;&#039;+2&#039;&#039;&#039;&amp;lt;/span&amp;gt; Missile Programming Channels&lt;br /&gt;
|-&lt;br /&gt;
| [[component:gyro|&#039;&#039;&#039;Mount Gyros&#039;&#039;&#039;]] || 2x2x2 || 40 || 10 || 4 || &amp;lt;span style=&amp;quot;color:#FF4040;&amp;quot;&amp;gt;150&amp;lt;/span&amp;gt; || 20 || &amp;lt;span style=&amp;quot;color:#90EE90;&amp;quot;&amp;gt;&#039;&#039;&#039;-7.5%&#039;&#039;&#039;&amp;lt;/span&amp;gt; Spread&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#90EE90;&amp;quot;&amp;gt;&#039;&#039;&#039;+25%&#039;&#039;&#039;&amp;lt;/span&amp;gt; Traverse Rate&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#90EE90;&amp;quot;&amp;gt;&#039;&#039;&#039;+20%&#039;&#039;&#039;&amp;lt;/span&amp;gt; Elevation Rate&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#90EE90;&amp;quot;&amp;gt;&#039;&#039;&#039;+15%&#039;&#039;&#039;&amp;lt;/span&amp;gt; Casemate Traverse Rate&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#90EE90;&amp;quot;&amp;gt;&#039;&#039;&#039;+15%&#039;&#039;&#039;&amp;lt;/span&amp;gt; Casemate Elevation Rate&lt;br /&gt;
|-&lt;br /&gt;
| [[component:rcc|&#039;&#039;&#039;Rapid-Cycle Cradle&#039;&#039;&#039;]] [[File:OSP Roundel.png|25px]] || 3x3x3 || 100 || 15 || 30 || &amp;lt;span style=&amp;quot;color:#FF4040;&amp;quot;&amp;gt;150&amp;lt;/span&amp;gt; || 20 || &amp;lt;span style=&amp;quot;color:#90EE90;&amp;quot;&amp;gt;&#039;&#039;&#039;-25%&#039;&#039;&#039;&amp;lt;/span&amp;gt; Recycle Time&lt;br /&gt;
|-&lt;br /&gt;
| [[component:ereg|&#039;&#039;&#039;Energy Regulator&#039;&#039;&#039;]] || 3x3x3 || 100 || 15 || 30 || &amp;lt;span style=&amp;quot;color:#FF4040;&amp;quot;&amp;gt;650&amp;lt;/span&amp;gt; || 30 || &amp;lt;span style=&amp;quot;color:#90EE90;&amp;quot;&amp;gt;&#039;&#039;&#039;-20%&#039;&#039;&#039;&amp;lt;/span&amp;gt; Reload Time (Energy)&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#90EE90;&amp;quot;&amp;gt;&#039;&#039;&#039;-20%&#039;&#039;&#039;&amp;lt;/span&amp;gt; Cooldown Time (Energy)&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#90EE90;&amp;quot;&amp;gt;&#039;&#039;&#039;-20%&#039;&#039;&#039;&amp;lt;/span&amp;gt; Cooldown Time (Beam)&lt;br /&gt;
|-&lt;br /&gt;
| [[component:sereg|&#039;&#039;&#039;Small Energy Regulator&#039;&#039;&#039;]] || 2x2x2 || 75 || 10 || 20 || &amp;lt;span style=&amp;quot;color:#FF4040;&amp;quot;&amp;gt;400&amp;lt;/span&amp;gt; || 20 || &amp;lt;span style=&amp;quot;color:#90EE90;&amp;quot;&amp;gt;&#039;&#039;&#039;-12%&#039;&#039;&#039;&amp;lt;/span&amp;gt; Reload Time (Energy)&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#90EE90;&amp;quot;&amp;gt;&#039;&#039;&#039;-12%&#039;&#039;&#039;&amp;lt;/span&amp;gt; Cooldown Time (Energy)&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#90EE90;&amp;quot;&amp;gt;&#039;&#039;&#039;-12%&#039;&#039;&#039;&amp;lt;/span&amp;gt; Cooldown Time (Beam)&lt;br /&gt;
|}&lt;br /&gt;
= Integrated Components =&lt;br /&gt;
Integrated Components are found on all ships, have no cost, and are un-customizable and irremovable. They come in 7 types: Antennas, Radar panels/arrays, Landing Pads, Replenishment Docks, Main Thrusters, Braking Thrusters, and Maneuvering Thrusters.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Sprinter (Corvette) ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+ Antennas&lt;br /&gt;
|-&lt;br /&gt;
! Name&lt;br /&gt;
! Hitpoints&lt;br /&gt;
! Damage Threshold&lt;br /&gt;
! HP to Func.&lt;br /&gt;
! DC Prio&lt;br /&gt;
! Reinforced?&lt;br /&gt;
! Output&lt;br /&gt;
! Gain&lt;br /&gt;
! Bandwidth&lt;br /&gt;
|-&lt;br /&gt;
| CR10 || 100 || 15 || 10 || Medium || No || 500W || 5 dB || 500 Baud&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+ Radar Panels&lt;br /&gt;
|-&lt;br /&gt;
! Name&lt;br /&gt;
! Coverage&lt;br /&gt;
! Hitpoints&lt;br /&gt;
! Damage Threshold&lt;br /&gt;
! HP to Func.&lt;br /&gt;
! DC Prio&lt;br /&gt;
! Reinforced?&lt;br /&gt;
|-&lt;br /&gt;
| TL || Quadrant || 100 || 15 || 10 || Medium || No ||&lt;br /&gt;
|-&lt;br /&gt;
| TR || Quadrant || 100 || 15 || 10 || Medium || No ||&lt;br /&gt;
|-&lt;br /&gt;
| BL || Quadrant || 100 || 15 || 10 || Medium || No ||&lt;br /&gt;
|-&lt;br /&gt;
| BR || Quadrant || 100 || 15 || 10 || Medium || No ||&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+ Thrusters&lt;br /&gt;
|-&lt;br /&gt;
! Name&lt;br /&gt;
! Position&lt;br /&gt;
! Hitpoints&lt;br /&gt;
! Damage Threshold&lt;br /&gt;
! HP to Func.&lt;br /&gt;
! DC Prio&lt;br /&gt;
! Reinforced?&lt;br /&gt;
! Lateral Power&lt;br /&gt;
! Angular?&lt;br /&gt;
! Main?&lt;br /&gt;
|-&lt;br /&gt;
| Main 01 || Aft || 150 || 15 || 10 || Low || No || 1 || No || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Thruster 01 || x || 75 || 15 || 10 || Low || No || 0.9 || Yes || No&lt;br /&gt;
|-&lt;br /&gt;
| Thruster 02 || x || 75 || 15 || 10 || Low || No || 0.9 || Yes || No&lt;br /&gt;
|-&lt;br /&gt;
| Thruster 03 || x || 75 || 15 || 10 || Low || No || 0.9 || Yes || No&lt;br /&gt;
|-&lt;br /&gt;
| Thruster 04 || x || 75 || 15 || 10 || Low || No || 0.9 || Yes || No&lt;br /&gt;
|-&lt;br /&gt;
| Thruster 05 || x || 75 || 15 || 10 || Low || No || 0.9 || Yes || No&lt;br /&gt;
|-&lt;br /&gt;
| Thruster 06 || x || 75 || 15 || 10 || Low || No || 0.9 || Yes || No&lt;br /&gt;
|-&lt;br /&gt;
| Thruster 07 || x || 75 || 15 || 10 || Low || No || 0.9 || Yes || No&lt;br /&gt;
|-&lt;br /&gt;
| Thruster 08 || x || 75 || 15 || 10 || Low || No || 0.9 || Yes || No&lt;br /&gt;
|-&lt;br /&gt;
| Thruster 09 || x || 75 || 15 || 10 || Low || No || 0.9 || Yes || No&lt;br /&gt;
|-&lt;br /&gt;
| Thruster 10 || x || 75 || 15 || 10 || Low || No || 0.9 || Yes || No&lt;br /&gt;
|-&lt;br /&gt;
| Thruster 11 || x || 75 || 15 || 10 || Low || No || 0.9 || Yes || No&lt;br /&gt;
|-&lt;br /&gt;
| Thruster 12 || x || 75 || 15 || 10 || Low || No || 0.9 || Yes || No&lt;br /&gt;
|-&lt;br /&gt;
| Thruster 13 || x || 100 || 15 || 10 || Low || No || 0.95 || No || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Thruster 14 || x || 100 || 15 || 10 || Low || No || 0.95 || No || Yes&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Raines (Frigate) ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+ Antennas&lt;br /&gt;
|-&lt;br /&gt;
! Name&lt;br /&gt;
! Hitpoints&lt;br /&gt;
! Damage Threshold&lt;br /&gt;
! HP to Func.&lt;br /&gt;
! DC Prio&lt;br /&gt;
! Reinforced?&lt;br /&gt;
! Output&lt;br /&gt;
! Gain&lt;br /&gt;
! Bandwidth&lt;br /&gt;
|-&lt;br /&gt;
| CR10 || 100 || 15 || 10 || Medium || No || 500W || 5 dB || 500 Baud&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+ Radar Panels&lt;br /&gt;
|-&lt;br /&gt;
! Name&lt;br /&gt;
! Coverage&lt;br /&gt;
! Hitpoints&lt;br /&gt;
! Damage Threshold&lt;br /&gt;
! HP to Func.&lt;br /&gt;
! DC Prio&lt;br /&gt;
! Reinforced?&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+ Thrusters&lt;br /&gt;
|-&lt;br /&gt;
! Name&lt;br /&gt;
! Position&lt;br /&gt;
! Hitpoints&lt;br /&gt;
! Damage Threshold&lt;br /&gt;
! HP to Func.&lt;br /&gt;
! DC Prio&lt;br /&gt;
! Reinforced?&lt;br /&gt;
! Lateral Power&lt;br /&gt;
! Angular?&lt;br /&gt;
! Main?&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
== Keystone (Destroyer) ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Name&lt;br /&gt;
! Hitpoints&lt;br /&gt;
! Damage Threshold&lt;br /&gt;
! HP to Func.&lt;br /&gt;
! DC Prio&lt;br /&gt;
! Reinforced?&lt;br /&gt;
! Output&lt;br /&gt;
! Gain&lt;br /&gt;
! Bandwidth&lt;br /&gt;
|-&lt;br /&gt;
| CR10 || 100 || 15 || 10 || Medium || No || 500W || 5 dB || 500 Baud&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+ Radar Panels&lt;br /&gt;
|-&lt;br /&gt;
! Name&lt;br /&gt;
! Coverage&lt;br /&gt;
! Hitpoints&lt;br /&gt;
! Damage Threshold&lt;br /&gt;
! HP to Func.&lt;br /&gt;
! DC Prio&lt;br /&gt;
! Reinforced?&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+ Thrusters&lt;br /&gt;
|-&lt;br /&gt;
! Name&lt;br /&gt;
! Position&lt;br /&gt;
! Hitpoints&lt;br /&gt;
! Damage Threshold&lt;br /&gt;
! HP to Func.&lt;br /&gt;
! DC Prio&lt;br /&gt;
! Reinforced?&lt;br /&gt;
! Lateral Power&lt;br /&gt;
! Angular?&lt;br /&gt;
! Main?&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
== Vauxhall (Light Cruiser) ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+ Antennas&lt;br /&gt;
|-&lt;br /&gt;
! Name&lt;br /&gt;
! Hitpoints&lt;br /&gt;
! Damage Threshold&lt;br /&gt;
! HP to Func.&lt;br /&gt;
! DC Prio&lt;br /&gt;
! Reinforced?&lt;br /&gt;
! Output&lt;br /&gt;
! Gain&lt;br /&gt;
! Bandwidth&lt;br /&gt;
|-&lt;br /&gt;
| CR10 || 100 || 15 || 10 || Medium || No || 500W || 5 dB || 500 Baud&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+ Radar Panels&lt;br /&gt;
|-&lt;br /&gt;
! Name&lt;br /&gt;
! Coverage&lt;br /&gt;
! Hitpoints&lt;br /&gt;
! Damage Threshold&lt;br /&gt;
! HP to Func.&lt;br /&gt;
! DC Prio&lt;br /&gt;
! Reinforced?&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+ Thrusters&lt;br /&gt;
|-&lt;br /&gt;
! Name&lt;br /&gt;
! Position&lt;br /&gt;
! Hitpoints&lt;br /&gt;
! Damage Threshold&lt;br /&gt;
! HP to Func.&lt;br /&gt;
! DC Prio&lt;br /&gt;
! Reinforced?&lt;br /&gt;
! Lateral Power&lt;br /&gt;
! Angular?&lt;br /&gt;
! Main?&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
== Axford (Heavy Cruiser) ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+ Antennas&lt;br /&gt;
|-&lt;br /&gt;
! Name&lt;br /&gt;
! Hitpoints&lt;br /&gt;
! Damage Threshold&lt;br /&gt;
! HP to Func.&lt;br /&gt;
! DC Prio&lt;br /&gt;
! Reinforced?&lt;br /&gt;
! Output&lt;br /&gt;
! Gain&lt;br /&gt;
! Bandwidth&lt;br /&gt;
|-&lt;br /&gt;
| CR75 || 100 || 15 || 10 || Medium || No || 1500W || 20 dB || 1000 Baud&lt;br /&gt;
|-&lt;br /&gt;
| CR10 || 100 || 15 || 10 || Medium || No || 500W || 5 dB || 500 Baud&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+ Radar Panels&lt;br /&gt;
|-&lt;br /&gt;
! Name&lt;br /&gt;
! Coverage&lt;br /&gt;
! Hitpoints&lt;br /&gt;
! Damage Threshold&lt;br /&gt;
! HP to Func.&lt;br /&gt;
! DC Prio&lt;br /&gt;
! Reinforced?&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+ Thrusters&lt;br /&gt;
|-&lt;br /&gt;
! Name&lt;br /&gt;
! Position&lt;br /&gt;
! Hitpoints&lt;br /&gt;
! Damage Threshold&lt;br /&gt;
! HP to Func.&lt;br /&gt;
! DC Prio&lt;br /&gt;
! Reinforced?&lt;br /&gt;
! Lateral Power&lt;br /&gt;
! Angular?&lt;br /&gt;
! Main?&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Solomon (Battleship) ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+ Antennas&lt;br /&gt;
|-&lt;br /&gt;
! Name&lt;br /&gt;
! &lt;br /&gt;
! Hitpoints&lt;br /&gt;
! Damage Threshold&lt;br /&gt;
! HP to Func.&lt;br /&gt;
! DC Prio&lt;br /&gt;
! Reinforced?&lt;br /&gt;
! Output&lt;br /&gt;
! Gain&lt;br /&gt;
! Bandwidth&lt;br /&gt;
|-&lt;br /&gt;
| CR75 |||| 100 || 15 || 10 || Medium || No || 1500W || 20 dB || 1000 Baud&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+ Radar Panels&lt;br /&gt;
|-&lt;br /&gt;
! Name&lt;br /&gt;
! Coverage&lt;br /&gt;
! Hitpoints&lt;br /&gt;
! Damage Threshold&lt;br /&gt;
! HP to Func.&lt;br /&gt;
! DC Prio&lt;br /&gt;
! Reinforced?&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+ Thrusters&lt;br /&gt;
|-&lt;br /&gt;
! Name&lt;br /&gt;
! Position&lt;br /&gt;
! Hitpoints&lt;br /&gt;
! Damage Threshold&lt;br /&gt;
! HP to Func.&lt;br /&gt;
! DC Prio&lt;br /&gt;
! Reinforced?&lt;br /&gt;
! Lateral Power&lt;br /&gt;
! Angular?&lt;br /&gt;
! Main?&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Levy (Escort Carrier) ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+ Antennas&lt;br /&gt;
|-&lt;br /&gt;
! Name&lt;br /&gt;
! &lt;br /&gt;
! Hitpoints&lt;br /&gt;
! Damage Threshold&lt;br /&gt;
! HP to Func.&lt;br /&gt;
! DC Prio&lt;br /&gt;
! Reinforced?&lt;br /&gt;
! Output&lt;br /&gt;
! Gain&lt;br /&gt;
! Bandwidth&lt;br /&gt;
|-&lt;br /&gt;
| CR75 |||| 100 || 15 || 10 || Medium || No || 1500W || 20 dB || 1000 Baud&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+ Radar Panels&lt;br /&gt;
|-&lt;br /&gt;
! Name&lt;br /&gt;
! Coverage&lt;br /&gt;
! Hitpoints&lt;br /&gt;
! Damage Threshold&lt;br /&gt;
! HP to Func.&lt;br /&gt;
! DC Prio&lt;br /&gt;
! Reinforced?&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+ Landing Pads&lt;br /&gt;
|-&lt;br /&gt;
! Name&lt;br /&gt;
! Position&lt;br /&gt;
! Hitpoints&lt;br /&gt;
! Damage Threshold&lt;br /&gt;
! HP to Func.&lt;br /&gt;
! DC Prio&lt;br /&gt;
! Reinforced?&lt;br /&gt;
! Resource Demand&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+ Thrusters&lt;br /&gt;
|-&lt;br /&gt;
! Name&lt;br /&gt;
! Position&lt;br /&gt;
! Hitpoints&lt;br /&gt;
! Damage Threshold&lt;br /&gt;
! HP to Func.&lt;br /&gt;
! DC Prio&lt;br /&gt;
! Reinforced?&lt;br /&gt;
! Lateral Power&lt;br /&gt;
! Angular?&lt;br /&gt;
! Main?&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Worden (Fleet Carrier) ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+ Antennas&lt;br /&gt;
|-&lt;br /&gt;
! Name&lt;br /&gt;
! &lt;br /&gt;
! Hitpoints&lt;br /&gt;
! Damage Threshold&lt;br /&gt;
! HP to Func.&lt;br /&gt;
! DC Prio&lt;br /&gt;
! Reinforced?&lt;br /&gt;
! Output&lt;br /&gt;
! Gain&lt;br /&gt;
! Bandwidth&lt;br /&gt;
|-&lt;br /&gt;
| CR75 |||| 100 || 15 || 10 || Medium || No || 1500W || 20 dB || 1000 Baud&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+ Radar Panels&lt;br /&gt;
|-&lt;br /&gt;
! Name&lt;br /&gt;
! Coverage&lt;br /&gt;
! Hitpoints&lt;br /&gt;
! Damage Threshold&lt;br /&gt;
! HP to Func.&lt;br /&gt;
! DC Prio&lt;br /&gt;
! Reinforced?&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+ Landing Pads&lt;br /&gt;
|-&lt;br /&gt;
! Name&lt;br /&gt;
! Position&lt;br /&gt;
! Hitpoints&lt;br /&gt;
! Damage Threshold&lt;br /&gt;
! HP to Func.&lt;br /&gt;
! DC Prio&lt;br /&gt;
! Reinforced?&lt;br /&gt;
! Resource Demand&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+ Thrusters&lt;br /&gt;
|-&lt;br /&gt;
! Name&lt;br /&gt;
! Position&lt;br /&gt;
! Hitpoints&lt;br /&gt;
! Damage Threshold&lt;br /&gt;
! HP to Func.&lt;br /&gt;
! DC Prio&lt;br /&gt;
! Reinforced?&lt;br /&gt;
! Lateral Power&lt;br /&gt;
! Angular?&lt;br /&gt;
! Main?&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Mercator (Replenishment Oiler) ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+ Antennas&lt;br /&gt;
|-&lt;br /&gt;
! Name&lt;br /&gt;
! Hitpoints&lt;br /&gt;
! Damage Threshold&lt;br /&gt;
! HP to Func.&lt;br /&gt;
! DC Prio&lt;br /&gt;
! Reinforced?&lt;br /&gt;
! Output&lt;br /&gt;
! Gain&lt;br /&gt;
! Bandwidth&lt;br /&gt;
|-&lt;br /&gt;
| CR10 || 100 || 15 || 10 || Medium || No || 500W || 5 dB || 500 Baud&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+ Radar Panels&lt;br /&gt;
|-&lt;br /&gt;
! Name&lt;br /&gt;
! Coverage&lt;br /&gt;
! Hitpoints&lt;br /&gt;
! Damage Threshold&lt;br /&gt;
! HP to Func.&lt;br /&gt;
! DC Prio&lt;br /&gt;
! Reinforced?&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+ Replenishment Docks&lt;br /&gt;
|-&lt;br /&gt;
! Name&lt;br /&gt;
! Hitpoints&lt;br /&gt;
! Damage Threshold&lt;br /&gt;
! HP to Func.&lt;br /&gt;
! DC Prio&lt;br /&gt;
! Reinforced?&lt;br /&gt;
|-&lt;br /&gt;
| Port Resupply || 100 || 15 || 10 || Medium || No&lt;br /&gt;
|-&lt;br /&gt;
| Starboard Resupply || 100 || 15 || 10 || Medium || No&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+ Thrusters&lt;br /&gt;
|-&lt;br /&gt;
! Name&lt;br /&gt;
! Position&lt;br /&gt;
! Hitpoints&lt;br /&gt;
! Damage Threshold&lt;br /&gt;
! HP to Func.&lt;br /&gt;
! DC Prio&lt;br /&gt;
! Reinforced?&lt;br /&gt;
! Lateral Power&lt;br /&gt;
! Angular?&lt;br /&gt;
! Main?&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Ferryman (Shuttle) ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+ Antennas&lt;br /&gt;
|-&lt;br /&gt;
! Name&lt;br /&gt;
! Hitpoints&lt;br /&gt;
! Damage Threshold&lt;br /&gt;
! HP to Func.&lt;br /&gt;
! DC Prio&lt;br /&gt;
! Reinforced?&lt;br /&gt;
! Output&lt;br /&gt;
! Gain&lt;br /&gt;
! Bandwidth&lt;br /&gt;
|-&lt;br /&gt;
| CR10 || 100 || 15 || 10 || Medium || No || 500W || 5 dB || 500 Baud&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+ Radar Panels&lt;br /&gt;
|-&lt;br /&gt;
! Name&lt;br /&gt;
! Coverage&lt;br /&gt;
! Hitpoints&lt;br /&gt;
! Damage Threshold&lt;br /&gt;
! HP to Func.&lt;br /&gt;
! DC Prio&lt;br /&gt;
! Reinforced?&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+ Thrusters&lt;br /&gt;
|-&lt;br /&gt;
! Name&lt;br /&gt;
! Position&lt;br /&gt;
! Hitpoints&lt;br /&gt;
! Damage Threshold&lt;br /&gt;
! HP to Func.&lt;br /&gt;
! DC Prio&lt;br /&gt;
! Reinforced?&lt;br /&gt;
! Lateral Power&lt;br /&gt;
! Angular?&lt;br /&gt;
! Main?&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Draugur (Tugboat) ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+ Antennas&lt;br /&gt;
|-&lt;br /&gt;
! Name&lt;br /&gt;
! Hitpoints&lt;br /&gt;
! Damage Threshold&lt;br /&gt;
! HP to Func.&lt;br /&gt;
! DC Prio&lt;br /&gt;
! Reinforced?&lt;br /&gt;
! Output&lt;br /&gt;
! Gain&lt;br /&gt;
! Bandwidth&lt;br /&gt;
|-&lt;br /&gt;
| CR10 || 100 || 15 || 10 || Medium || No || 500W || 5 dB || 500 Baud&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+ Radar Panels&lt;br /&gt;
|-&lt;br /&gt;
! Name&lt;br /&gt;
! Coverage&lt;br /&gt;
! Hitpoints&lt;br /&gt;
! Damage Threshold&lt;br /&gt;
! HP to Func.&lt;br /&gt;
! DC Prio&lt;br /&gt;
! Reinforced?&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+ Thrusters&lt;br /&gt;
|-&lt;br /&gt;
! Name&lt;br /&gt;
! Position&lt;br /&gt;
! Hitpoints&lt;br /&gt;
! Damage Threshold&lt;br /&gt;
! HP to Func.&lt;br /&gt;
! DC Prio&lt;br /&gt;
! Reinforced?&lt;br /&gt;
! Lateral Power&lt;br /&gt;
! Angular?&lt;br /&gt;
! Main?&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Flathead (Bulk Feeder / Monitor) ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+ Antennas&lt;br /&gt;
|-&lt;br /&gt;
! Name&lt;br /&gt;
! Hitpoints&lt;br /&gt;
! Damage Threshold&lt;br /&gt;
! HP to Func.&lt;br /&gt;
! DC Prio&lt;br /&gt;
! Reinforced?&lt;br /&gt;
! Output&lt;br /&gt;
! Gain&lt;br /&gt;
! Bandwidth&lt;br /&gt;
|-&lt;br /&gt;
| CR10 || 100 || 15 || 10 || Medium || No || 500W || 5 dB || 500 Baud&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+ Radar Panels&lt;br /&gt;
|-&lt;br /&gt;
! Name&lt;br /&gt;
! Coverage&lt;br /&gt;
! Hitpoints&lt;br /&gt;
! Damage Threshold&lt;br /&gt;
! HP to Func.&lt;br /&gt;
! DC Prio&lt;br /&gt;
! Reinforced?&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+ Thrusters&lt;br /&gt;
|-&lt;br /&gt;
! Name&lt;br /&gt;
! Position&lt;br /&gt;
! Hitpoints&lt;br /&gt;
! Damage Threshold&lt;br /&gt;
! HP to Func.&lt;br /&gt;
! DC Prio&lt;br /&gt;
! Reinforced?&lt;br /&gt;
! Lateral Power&lt;br /&gt;
! Angular?&lt;br /&gt;
! Main?&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Marauder (Bulker/Lineship) ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+ Antennas&lt;br /&gt;
|-&lt;br /&gt;
! Name&lt;br /&gt;
! Hitpoints&lt;br /&gt;
! Damage Threshold&lt;br /&gt;
! HP to Func.&lt;br /&gt;
! DC Prio&lt;br /&gt;
! Reinforced?&lt;br /&gt;
! Output&lt;br /&gt;
! Gain&lt;br /&gt;
! Bandwidth&lt;br /&gt;
|-&lt;br /&gt;
| CR10 || 100 || 15 || 10 || Medium || No || 500W || 5 dB || 500 Baud&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+ Radar Panels&lt;br /&gt;
|-&lt;br /&gt;
! Name&lt;br /&gt;
! Coverage&lt;br /&gt;
! Hitpoints&lt;br /&gt;
! Damage Threshold&lt;br /&gt;
! HP to Func.&lt;br /&gt;
! DC Prio&lt;br /&gt;
! Reinforced?&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+ Thrusters&lt;br /&gt;
|-&lt;br /&gt;
! Name&lt;br /&gt;
! Position&lt;br /&gt;
! Hitpoints&lt;br /&gt;
! Damage Threshold&lt;br /&gt;
! HP to Func.&lt;br /&gt;
! DC Prio&lt;br /&gt;
! Reinforced?&lt;br /&gt;
! Lateral Power&lt;br /&gt;
! Angular?&lt;br /&gt;
! Main?&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Moorline (Container Liner / Lineship) ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+ Antennas&lt;br /&gt;
|-&lt;br /&gt;
! Name&lt;br /&gt;
! Hitpoints&lt;br /&gt;
! Damage Threshold&lt;br /&gt;
! HP to Func.&lt;br /&gt;
! DC Prio&lt;br /&gt;
! Reinforced?&lt;br /&gt;
! Output&lt;br /&gt;
! Gain&lt;br /&gt;
! Bandwidth&lt;br /&gt;
|-&lt;br /&gt;
| CR10 || 100 || 15 || 10 || Medium || No || 500W || 5 dB || 500 Baud&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+ Radar Panels&lt;br /&gt;
|-&lt;br /&gt;
! Name&lt;br /&gt;
! Coverage&lt;br /&gt;
! Hitpoints&lt;br /&gt;
! Damage Threshold&lt;br /&gt;
! HP to Func.&lt;br /&gt;
! DC Prio&lt;br /&gt;
! Reinforced?&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+ Thrusters&lt;br /&gt;
|-&lt;br /&gt;
! Name&lt;br /&gt;
! Position&lt;br /&gt;
! Hitpoints&lt;br /&gt;
! Damage Threshold&lt;br /&gt;
! HP to Func.&lt;br /&gt;
! DC Prio&lt;br /&gt;
! Reinforced?&lt;br /&gt;
! Lateral Power&lt;br /&gt;
! Angular?&lt;br /&gt;
! Main?&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
== Ocello (Command Cruiser) ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+ Antennas&lt;br /&gt;
|-&lt;br /&gt;
! Name&lt;br /&gt;
! Hitpoints&lt;br /&gt;
! Damage Threshold&lt;br /&gt;
! HP to Func.&lt;br /&gt;
! DC Prio&lt;br /&gt;
! Reinforced?&lt;br /&gt;
! Output&lt;br /&gt;
! Gain&lt;br /&gt;
! Bandwidth&lt;br /&gt;
|-&lt;br /&gt;
| CR75 || 100 || 15 || 10 || Medium || No || 1500W || 20 dB || 1000 Baud&lt;br /&gt;
|-&lt;br /&gt;
| CR10 || 100 || 15 || 10 || Medium || No || 500W || 5 dB || 500 Baud&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+ Radar Panels&lt;br /&gt;
|-&lt;br /&gt;
! Name&lt;br /&gt;
! Coverage&lt;br /&gt;
! Hitpoints&lt;br /&gt;
! Damage Threshold&lt;br /&gt;
! HP to Func.&lt;br /&gt;
! DC Prio&lt;br /&gt;
! Reinforced?&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+ Thrusters&lt;br /&gt;
|-&lt;br /&gt;
! Name&lt;br /&gt;
! Position&lt;br /&gt;
! Hitpoints&lt;br /&gt;
! Damage Threshold&lt;br /&gt;
! HP to Func.&lt;br /&gt;
! DC Prio&lt;br /&gt;
! Reinforced?&lt;br /&gt;
! Lateral Power&lt;br /&gt;
! Angular?&lt;br /&gt;
! Main?&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
== Journeyman (Ore Hauler/ Light Carrier) ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+ Antennas&lt;br /&gt;
|-&lt;br /&gt;
! Name&lt;br /&gt;
! Hitpoints&lt;br /&gt;
! Damage Threshold&lt;br /&gt;
! HP to Func.&lt;br /&gt;
! DC Prio&lt;br /&gt;
! Reinforced?&lt;br /&gt;
! Output&lt;br /&gt;
! Gain&lt;br /&gt;
! Bandwidth&lt;br /&gt;
|-&lt;br /&gt;
| CR10 || 100 || 15 || 10 || Medium || No || 500W || 5 dB || 500 Baud&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+ Radar Panels&lt;br /&gt;
|-&lt;br /&gt;
! Name&lt;br /&gt;
! Coverage&lt;br /&gt;
! Hitpoints&lt;br /&gt;
! Damage Threshold&lt;br /&gt;
! HP to Func.&lt;br /&gt;
! DC Prio&lt;br /&gt;
! Reinforced?&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+ Landing Pads&lt;br /&gt;
|-&lt;br /&gt;
! Name&lt;br /&gt;
! Position&lt;br /&gt;
! Hitpoints&lt;br /&gt;
! Damage Threshold&lt;br /&gt;
! HP to Func.&lt;br /&gt;
! DC Prio&lt;br /&gt;
! Reinforced?&lt;br /&gt;
! Resource Demand&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+ Thrusters&lt;br /&gt;
|-&lt;br /&gt;
! Name&lt;br /&gt;
! Position&lt;br /&gt;
! Hitpoints&lt;br /&gt;
! Damage Threshold&lt;br /&gt;
! HP to Func.&lt;br /&gt;
! DC Prio&lt;br /&gt;
! Reinforced?&lt;br /&gt;
! Lateral Power&lt;br /&gt;
! Angular?&lt;br /&gt;
! Main?&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Moorline Refit (Container Liner / Lineship) ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+ Antennas&lt;br /&gt;
|-&lt;br /&gt;
! Name&lt;br /&gt;
! Hitpoints&lt;br /&gt;
! Damage Threshold&lt;br /&gt;
! HP to Func.&lt;br /&gt;
! DC Prio&lt;br /&gt;
! Reinforced?&lt;br /&gt;
! Output&lt;br /&gt;
! Gain&lt;br /&gt;
! Bandwidth&lt;br /&gt;
|-&lt;br /&gt;
| CR10 || 100 || 15 || 10 || Medium || No || 500W || 5 dB || 500 Baud&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+ Radar Panels&lt;br /&gt;
|-&lt;br /&gt;
! Name&lt;br /&gt;
! Coverage&lt;br /&gt;
! Hitpoints&lt;br /&gt;
! Damage Threshold&lt;br /&gt;
! HP to Func.&lt;br /&gt;
! DC Prio&lt;br /&gt;
! Reinforced?&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+ Thrusters&lt;br /&gt;
|-&lt;br /&gt;
! Name&lt;br /&gt;
! Position&lt;br /&gt;
! Hitpoints&lt;br /&gt;
! Damage Threshold&lt;br /&gt;
! HP to Func.&lt;br /&gt;
! DC Prio&lt;br /&gt;
! Reinforced?&lt;br /&gt;
! Lateral Power&lt;br /&gt;
! Angular?&lt;br /&gt;
! Main?&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Civilian Bulker (Bulk Hauler) ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+ Antennas&lt;br /&gt;
|-&lt;br /&gt;
! Name&lt;br /&gt;
! Hitpoints&lt;br /&gt;
! Damage Threshold&lt;br /&gt;
! HP to Func.&lt;br /&gt;
! DC Prio&lt;br /&gt;
! Reinforced?&lt;br /&gt;
! Output&lt;br /&gt;
! Gain&lt;br /&gt;
! Bandwidth&lt;br /&gt;
|-&lt;br /&gt;
| CR10 || 100 || 15 || 10 || Medium || No || 500W || 5 dB || 500 Baud&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+ Radar Panels&lt;br /&gt;
|-&lt;br /&gt;
! Name&lt;br /&gt;
! Coverage&lt;br /&gt;
! Hitpoints&lt;br /&gt;
! Damage Threshold&lt;br /&gt;
! HP to Func.&lt;br /&gt;
! DC Prio&lt;br /&gt;
! Reinforced?&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+ Thrusters&lt;br /&gt;
|-&lt;br /&gt;
! Name&lt;br /&gt;
! Position&lt;br /&gt;
! Hitpoints&lt;br /&gt;
! Damage Threshold&lt;br /&gt;
! HP to Func.&lt;br /&gt;
! DC Prio&lt;br /&gt;
! Reinforced?&lt;br /&gt;
! Lateral Power&lt;br /&gt;
! Angular?&lt;br /&gt;
! Main?&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>76561199189920083</name></author>
	</entry>
	<entry>
		<id>https://wiki.hoodedhorse.com/NEBULOUS_Fleet_Command/index.php?title=Components&amp;diff=4124</id>
		<title>Components</title>
		<link rel="alternate" type="text/html" href="https://wiki.hoodedhorse.com/NEBULOUS_Fleet_Command/index.php?title=Components&amp;diff=4124"/>
		<updated>2026-10-20T13:06:09Z</updated>

		<summary type="html">&lt;p&gt;76561199189920083: tentative addition: May be migrated to it&amp;#039;s own page&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:The Fleet Editor.png|600px|thumb|The Fleet Editor]]&lt;br /&gt;
For best efficiency and redundancy, all ship components should be placed far away from components that fulfill the same function. Smaller components can be installed in slots supporting larger components though they retain their same integrity, leaving them more vulnerable.&lt;br /&gt;
&lt;br /&gt;
== Mounts ==&lt;br /&gt;
Mount components are installed on the exterior of the ship&#039;s hull and grant the ship certain capabilities, whether that be utility, defense, or offensive capability. Almost all mounts are faction-exclusive, with only a few cross-compatible mountings between factions like the VLS-1 launchers. Some ships even have access to mountings from other factions, like the [[ship:ocello|Ocello class Command Cruiser]] on OSP.&lt;br /&gt;
&lt;br /&gt;
=== Communications, Ewar, &amp;amp; Sensors ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Mount&lt;br /&gt;
! Category&lt;br /&gt;
! Dimensions&lt;br /&gt;
! Hitpoints&lt;br /&gt;
! Damage Threshold&lt;br /&gt;
! Mass (Tonnes)&lt;br /&gt;
! Required Power (kW)&lt;br /&gt;
! Cost (pts)&lt;br /&gt;
! Ability&lt;br /&gt;
|-&lt;br /&gt;
| [[component:cr10-antenna|&#039;&#039;&#039;CR10 Antenna&#039;&#039;&#039;]] [[File:Alliance Roundel.png|25px]][[File:OSP Roundel.png|25px]]|| Communications || 2x1x2 || 100 || 15 || 4 || &amp;lt;span style=&amp;quot;color:#FF4040;&amp;quot;&amp;gt;250&amp;lt;/span&amp;gt; || 5 || Serves as a backup antenna, Note that the most powerful antenna array on a warship will serve as the active communications path, even if the integrated array is still functional.&lt;br /&gt;
|-&lt;br /&gt;
| [[component:cr70-antenna|&#039;&#039;&#039;CR70 Antenna&#039;&#039;&#039;]] [[File:Alliance Roundel.png|25px]]|| Communications || 2x1x2 || 250 || 30 || 7 || &amp;lt;span style=&amp;quot;color:#FF4040;&amp;quot;&amp;gt;600&amp;lt;/span&amp;gt; || 15 || Serves as the active antenna when its 1250 kW transmit power exceeds that of the ship&#039;s other functional arrays; otherwise it provides a backup. The most powerful functional antenna is the active communications path.&lt;br /&gt;
|-&lt;br /&gt;
| [[component:e15-masquerade-sig-booster|&#039;&#039;&#039;E15 &#039;Masquerade&#039; Signature Booster&#039;&#039;&#039;]] [[File:Alliance Roundel.png|25px]]|| EWar || 3x1x3 || 100 || 15 || 5 || &amp;lt;span style=&amp;quot;color:#FF4040;&amp;quot;&amp;gt;600&amp;lt;/span&amp;gt; || 20 || Radar Signature: set to the chosen identity&#039;s cross-section, never reduced. A Sprinter imitating a Solomon is about &amp;lt;span style=&amp;quot;color:#FF4040;&amp;quot;&amp;gt;+864%&amp;lt;/span&amp;gt; (289 to 2787 in signature units). Imitating an equal or smaller class is +0%.&lt;br /&gt;
|-&lt;br /&gt;
| [[component:e55-spotlight-illuminator|&#039;&#039;&#039;E55 &#039;Spotlight&#039; Illuminator&#039;&#039;&#039;]] [[File:Alliance Roundel.png|25px]]|| EWar || 2x1x2 || 75 || 15 || 2 || &amp;lt;span style=&amp;quot;color:#FF4040;&amp;quot;&amp;gt;750&amp;lt;/span&amp;gt; || 15 || &amp;lt;span style=&amp;quot;color:#429a30;&amp;quot;&amp;gt;&#039;&#039;&#039;Illuminator&#039;&#039;&#039;&amp;lt;/span&amp;gt;; burst duration (emitters): 90s; Cooldown Time (emitters): 60s; overheat damage chance: 8.5%; - range:12000 m; beam width: 5 deg; radiated power: 1000 kW; gain: 60 dB&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FF4040;&amp;quot;&amp;gt;&#039;&#039;&#039;+10%&#039;&#039;&#039;&amp;lt;/span&amp;gt; Radar Signature&lt;br /&gt;
|-&lt;br /&gt;
| [[component:e57-floodlight-illuminator|&#039;&#039;&#039;E55 &#039;Floodlight&#039; Illuminator&#039;&#039;&#039;]] [[File:Alliance Roundel.png|25px]]|| EWar || 2x1x2 || 75 || 15 || 2 || &amp;lt;span style=&amp;quot;color:#FF4040;&amp;quot;&amp;gt;1500&amp;lt;/span&amp;gt; || 15 || &amp;lt;span style=&amp;quot;color:#429a30;&amp;quot;&amp;gt;&#039;&#039;&#039;Illuminator&#039;&#039;&#039;&amp;lt;/span&amp;gt;; burst duration (emitters): 90s; Cooldown Time (emitters): 60s; overheat damage chance: 8.5%; - range:10000 m; beam width: 40 deg; radiated power: 3250 kW; gain: 40 dB&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FF4040;&amp;quot;&amp;gt;&#039;&#039;&#039;+10%&#039;&#039;&#039;&amp;lt;/span&amp;gt; Radar Signature&lt;br /&gt;
|-&lt;br /&gt;
| [[component:e70-interrutpion-jammer|&#039;&#039;&#039;E70 &#039;Interruption&#039; Jammer&#039;&#039;&#039;]] [[File:Alliance Roundel.png|25px]]|| EWar || 3x1x3 || 100 || 15 || 5 || &amp;lt;span style=&amp;quot;color:#FF4040;&amp;quot;&amp;gt;600&amp;lt;/span&amp;gt; || 55 || &amp;lt;span style=&amp;quot;color:#c2ce52;&amp;quot;&amp;gt;&#039;&#039;&#039;Jammer&#039;&#039;&#039;&amp;lt;/span&amp;gt; - type: &amp;lt;span style=&amp;quot;color:#c2ce52;&amp;quot;&amp;gt;COMM&amp;lt;/span&amp;gt;; burst duration (emitters): 180s; Cooldown Time (emitters): 60s; overheat damage chance: 5%; range: 4000 m; radiated power: 750 kW; gain: 1 dB; Omnidirectional&lt;br /&gt;
|-&lt;br /&gt;
| [[component:e71-hangup-jammer|&#039;&#039;&#039;E71 &#039;Hangup&#039; Jammer&#039;&#039;&#039;]] [[File:Alliance Roundel.png|25px]]|| EWar || 2x1x2 || 75 || 15 || 2 || &amp;lt;span style=&amp;quot;color:#FF4040;&amp;quot;&amp;gt;500&amp;lt;/span&amp;gt; || 45 || &amp;lt;span style=&amp;quot;color:#c2ce52;&amp;quot;&amp;gt;&#039;&#039;&#039;Jammer&#039;&#039;&#039;&amp;lt;/span&amp;gt; - type: &amp;lt;span style=&amp;quot;color:#c2ce52;&amp;quot;&amp;gt;COMM&amp;lt;/span&amp;gt;; burst duration (emitters): 120s; Cooldown Time (emitters): 60s; overheat damage chance: 5%; range: 20000 m; radiated power: 300 kW; gain: 25 dB; beam width: 20 deg&lt;br /&gt;
|-&lt;br /&gt;
| [[component:e90-blanket-jammer|&#039;&#039;&#039;E90 &#039;Blanket&#039; Jammer&#039;&#039;&#039;]] [[File:Alliance Roundel.png|25px]]|| EWar || 2x1x2 || 75 || 15 || 2 || &amp;lt;span style=&amp;quot;color:#FF4040;&amp;quot;&amp;gt;1000&amp;lt;/span&amp;gt; || 50 || &amp;lt;span style=&amp;quot;color:#429a30;&amp;quot;&amp;gt;&#039;&#039;&#039;Jammer&#039;&#039;&#039;&amp;lt;/span&amp;gt; - type: &amp;lt;span style=&amp;quot;color:#429a30;&amp;quot;&amp;gt;RADAR&amp;lt;/span&amp;gt;; burst duration (emitters): 90s; Cooldown Time (emitters): 60s; overheat damage chance: 10%; range: 10000 m; radiated power: 1 kW; gain: 20 dB; beam width: 40 deg&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FF4040;&amp;quot;&amp;gt;&#039;&#039;&#039;+10%&#039;&#039;&#039;&amp;lt;/span&amp;gt; Radar Signature&lt;br /&gt;
|-&lt;br /&gt;
| [[component:es22-pinard-electronic-support-module|&#039;&#039;&#039;ES22 &#039;Pinard&#039; Electronic Support Module&#039;&#039;&#039;]] [[File:Alliance Roundel.png|25px]]|| Sensors || 3x1x3 || 50 || 15 || 3 || &amp;lt;span style=&amp;quot;color:#FF4040;&amp;quot;&amp;gt;200&amp;lt;/span&amp;gt; || 30 || Passive detection of enemy &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;Radar&#039;&#039;&#039;&amp;lt;/span&amp;gt; emissions out to 125% of that radar&#039;s maximum range (less off its main lobe). Coverage is the hemisphere above the mount.&lt;br /&gt;
|-&lt;br /&gt;
| [[component:rf101-bullseye-radar|&#039;&#039;&#039;RF101 &#039;Bullseye&#039; Radar&#039;&#039;&#039;]] [[File:Alliance Roundel.png|25px]]|| Sensors || 2x1x2 || 70 || 10 || 2 || &amp;lt;span style=&amp;quot;color:#FF4040;&amp;quot;&amp;gt;300&amp;lt;/span&amp;gt; || 40 || &amp;lt;span style=&amp;quot;color:#429a30;&amp;quot;&amp;gt;&#039;&#039;&#039;Fire Control Radar&#039;&#039;&#039;&amp;lt;/span&amp;gt;; FOV: 20 deg; Max Range: 9km; Radiated power: 1500 kW; Gain: 80dB; Aperture size: 20m2; Positional Error: 2m; Velocity Error 0 m/s&lt;br /&gt;
|-&lt;br /&gt;
| [[component:e20-lighthouse-illuminator|&#039;&#039;&#039;E20 &#039;Lighthouse&#039; Illuminator&#039;&#039;&#039;]] [[File:OSP Roundel.png|25px]]|| EWar || 2x1x2 || 75 || 15 || 2 || &amp;lt;span style=&amp;quot;color:#FF4040;&amp;quot;&amp;gt;600&amp;lt;/span&amp;gt; || 15 || &amp;lt;span style=&amp;quot;color:#429a30;&amp;quot;&amp;gt;&#039;&#039;&#039;Illuminator&#039;&#039;&#039;&amp;lt;/span&amp;gt;; burst duration (emitters): 60s; Cooldown Time (emitters): 45s; overheat damage chance: 8.5%; - range:10000 m; beam width: 5 deg; radiated power: 900 kW; gain: 50 dB&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FF4040;&amp;quot;&amp;gt;&#039;&#039;&#039;+10%&#039;&#039;&#039;&amp;lt;/span&amp;gt; Radar Signature&lt;br /&gt;
|-&lt;br /&gt;
| [[component:j15-bellbird-jammer|&#039;&#039;&#039;J15 &#039;Bellbird&#039; Jammer&#039;&#039;&#039;]] [[File:OSP Roundel.png|25px]]|| EWar || 3x1x3 || 150 || 15 || 2 || &amp;lt;span style=&amp;quot;color:#FF4040;&amp;quot;&amp;gt;850&amp;lt;/span&amp;gt; || 50 || &amp;lt;span style=&amp;quot;color:#429a30;&amp;quot;&amp;gt;&#039;&#039;&#039;Jammer&#039;&#039;&#039;&amp;lt;/span&amp;gt; - type: &amp;lt;span style=&amp;quot;color:#429a30;&amp;quot;&amp;gt;RADAR&amp;lt;/span&amp;gt;; burst duration (emitters): 45s; Cooldown Time (emitters): 60s; overheat damage chance: 15%; range: 10000 m; radiated power: 1.25 kW; gain: 20 dB&lt;br /&gt;
|-&lt;br /&gt;
| [[component:j360-lyrebird-jammer|&#039;&#039;&#039;J360 &#039;Lyrebird&#039; Jammer&#039;&#039;&#039;]] [[File:OSP Roundel.png|25px]]|| EWar || 3x1x3 || 100 || 15 || 10 || &amp;lt;span style=&amp;quot;color:#FF4040;&amp;quot;&amp;gt;500&amp;lt;/span&amp;gt; || 75 || &amp;lt;span style=&amp;quot;color:#429a30;&amp;quot;&amp;gt;&#039;&#039;&#039;Jammer&#039;&#039;&#039;&amp;lt;/span&amp;gt; - type: &amp;lt;span style=&amp;quot;color:#429a30;&amp;quot;&amp;gt;RADAR&amp;lt;/span&amp;gt;; burst duration (emitters): 180s; Cooldown Time (emitters): 60s; overheat damage chance: 5%; range: 4000 m; radiated power: 10 kW; gain: 2 dB&lt;br /&gt;
|-&lt;br /&gt;
| [[component:j75-warbler-jammer|&#039;&#039;&#039;J75 &#039;Warbler&#039; Jammer&#039;&#039;&#039;]] [[File:OSP Roundel.png|25px]]|| EWar || 3x1x3 || 100 || 15 || 10 || &amp;lt;span style=&amp;quot;color:#FF4040;&amp;quot;&amp;gt;500&amp;lt;/span&amp;gt; || 50 || &amp;lt;span style=&amp;quot;color:#c2ce52;&amp;quot;&amp;gt;&#039;&#039;&#039;Jammer&#039;&#039;&#039;&amp;lt;/span&amp;gt; - type: &amp;lt;span style=&amp;quot;color:#c2ce52;&amp;quot;&amp;gt;COMM&amp;lt;/span&amp;gt;; burst duration (emitters): 40s; Cooldown Time (emitters): 30s; overheat damage chance: 5%; range: 2500 m; radiated power: 1250 kW; gain: 1 dB&lt;br /&gt;
|-&lt;br /&gt;
| [[component:l50-blackjack-laser-dazzler|&#039;&#039;&#039;L50 &#039;Blackjack&#039; Laser Dazzler&#039;&#039;&#039;]] [[File:OSP Roundel.png|25px]]|| EWar || 2x1x2 || 75 || 15 || 2 || &amp;lt;span style=&amp;quot;color:#FF4040;&amp;quot;&amp;gt;750&amp;lt;/span&amp;gt; || 40 || &amp;lt;span style=&amp;quot;color:#649e90;&amp;quot;&amp;gt;&#039;&#039;&#039;Jammer&#039;&#039;&#039;&amp;lt;/span&amp;gt; - type: &amp;lt;span style=&amp;quot;color:#649e90;&amp;quot;&amp;gt;EO&amp;lt;/span&amp;gt;; burst duration (emitters): 90s; Cooldown Time (emitters): 60s; overheat damage chance: 10%; range: 8000 m; radiated power: 100 kW; gain: 20 dB&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#90EE90;&amp;quot;&amp;gt;&#039;&#039;&#039;Weapon&#039;&#039;&#039;&amp;lt;/span&amp;gt; - role: dual-purpose; turret traverse rate: 80 deg/s; turret elevation rate: 80 deg/s; elevation limits: +89deg, -5 deg&lt;br /&gt;
|-&lt;br /&gt;
| [[component:rf44-pinpoint-radar|&#039;&#039;&#039;RF44 &#039;Pinpoint&#039; Radar&#039;&#039;&#039;]]  [[File:OSP Roundel.png|25px]] || Sensors|| 2x1x2 || 70 || 10 || 2 || &amp;lt;span style=&amp;quot;color:#FF4040;&amp;quot;&amp;gt;250&amp;lt;/span&amp;gt; || 10 || &amp;lt;span style=&amp;quot;color:#429a30;&amp;quot;&amp;gt;&#039;&#039;&#039;Fire Control Radar&#039;&#039;&#039;&amp;lt;/span&amp;gt;; FOV: 20 deg; Max Range: 6.5km; Radiated power: 1500 kW; Gain: 60dB; Aperture size: 40m2; Positional Error: 3m; Velocity Error 0 m/s&lt;br /&gt;
|-&lt;br /&gt;
| [[component:r400-bloodhound-lrt-radar|&#039;&#039;&#039;R400 &#039;Bloodhound&#039; LRT Radar&#039;&#039;&#039;]] [[File:OSP Roundel.png|25px]]|| Sensors || 2x5x2 || 200 || 15 || 0 || &amp;lt;span style=&amp;quot;color:#FF4040;&amp;quot;&amp;gt;3000&amp;lt;/span&amp;gt; || 15 || Long-range tracking &amp;lt;span style=&amp;quot;color:#429a30;&amp;quot;&amp;gt;&#039;&#039;&#039;Radar&#039;&#039;&#039;&amp;lt;/span&amp;gt;: manually directed 10 deg cone, no continuous scan, cannot lock&lt;br /&gt;
|-&lt;br /&gt;
| [[component:r550-early-warning-radar |&#039;&#039;&#039;R550 Early Warning Radar&#039;&#039;&#039;]] [[File:OSP Roundel.png|25px]]|| Sensors || 3x1x3 || 150 || 15 || 10 || &amp;lt;span style=&amp;quot;color:#FF4040;&amp;quot;&amp;gt;4500&amp;lt;/span&amp;gt; || 40 || Early-warning &amp;lt;span style=&amp;quot;color:#429a30;&amp;quot;&amp;gt;&#039;&#039;&#039;Radar&#039;&#039;&#039;&amp;lt;/span&amp;gt;: manually directed 45 deg cone, no continuous scan, cannot lock, positional error 150 m, large side and back lobes&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Flight Support ===&lt;br /&gt;
Flight Support Mountings are used to store and launch craft.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Mount&lt;br /&gt;
! Dimensions&lt;br /&gt;
! Hitpoints&lt;br /&gt;
! Damage Threshold&lt;br /&gt;
! Mass (Tonnes)&lt;br /&gt;
! Required Power (kW)&lt;br /&gt;
! Cost (pts)&lt;br /&gt;
! Can Draw From Internal Hangars&lt;br /&gt;
! Ability&lt;br /&gt;
|-&lt;br /&gt;
| [[component:large-mounted-hangar|&#039;&#039;&#039;Large Mounted Hangar&#039;&#039;&#039;]] [[File:Alliance Roundel.png|25px]]|| 8x7x8 || 200 || 15 || 0 || &amp;lt;span style=&amp;quot;color:#FF4040;&amp;quot;&amp;gt;1&amp;lt;/span&amp;gt; || 10 || &amp;lt;span style=&amp;quot;color:#90EE90;&amp;quot;&amp;gt;Yes&amp;lt;/span&amp;gt;&amp;lt;ref&amp;gt;On all ships of ANS make this never comes up; any such ship that can equip these mounted hangars cannot equip internal hangars, and vice versa&amp;lt;/ref&amp;gt;  || Launches and stores up to 4 size 1 craft. Adds 3 additional pre-flight slots&lt;br /&gt;
|-&lt;br /&gt;
| [[component:medium-mounted-hangar|&#039;&#039;&#039;Medium Mounted Hangar&#039;&#039;&#039;]] [[File:Alliance Roundel.png|25px]]|| 6x4x6 || 200 || 15 || 0 || &amp;lt;span style=&amp;quot;color:#FF4040;&amp;quot;&amp;gt;1&amp;lt;/span&amp;gt; || 10 || &amp;lt;span style=&amp;quot;color:#90EE90;&amp;quot;&amp;gt;Yes&amp;lt;/span&amp;gt;&amp;lt;ref&amp;gt;On all ships of ANS make this never comes up; any such ship that can equip these mounted hangars cannot equip internal hangars, and vice versa&amp;lt;/ref&amp;gt; || Launches and stores up to 2 size 1 craft. Adds 1 additional pre-flight slot&lt;br /&gt;
|-&lt;br /&gt;
| [[component:small-mounted-hangar|&#039;&#039;&#039;Small Mounted Hangar&#039;&#039;&#039;]] [[File:OSP Roundel.png|25px]]|| 6x4x6 || 300 || 20 || 0 || &amp;lt;span style=&amp;quot;color:#FF4040;&amp;quot;&amp;gt;1&amp;lt;/span&amp;gt; || 10 || &amp;lt;span style=&amp;quot;color:#90EE90;&amp;quot;&amp;gt;Yes&amp;lt;/span&amp;gt; || Launches and stores 1 size 1 craft.&lt;br /&gt;
|-&lt;br /&gt;
| [[component:container-bank-hangar|&#039;&#039;&#039;Container Bank Hangar&#039;&#039;&#039;]] [[File:OSP Roundel.png|25px]]|| 20x5x20 || 200 || 15 || 0 || &amp;lt;span style=&amp;quot;color:#FF4040;&amp;quot;&amp;gt;1&amp;lt;/span&amp;gt; || 100 || &amp;lt;span style=&amp;quot;color:#90EE90;&amp;quot;&amp;gt;Yes&amp;lt;/span&amp;gt; || Launches and stores at minimum 16 craft.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Missile Launchers ===&lt;br /&gt;
Shelter Alliance missile weapons have a catastrophic event probability of 5%.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Weapon&lt;br /&gt;
! Dimensions&lt;br /&gt;
! Hitpoints&lt;br /&gt;
! Damage Threshold&lt;br /&gt;
! Mass (Tonnes)&lt;br /&gt;
! Required Power (kW)&lt;br /&gt;
! Cost (pts)&lt;br /&gt;
! Missile Size&lt;br /&gt;
! Capacity (cells, minimum)&lt;br /&gt;
! Catastrophic Event probability (%) &lt;br /&gt;
|-&lt;br /&gt;
| [[component:vls-1-23-launcher|&#039;&#039;&#039;VLS-1-23 Launcher&#039;&#039;&#039;]] [[File:Alliance Roundel.png|25px]][[File:OSP Roundel.png|25px]]|| 2x2x2 || 75 || 15 || 3 || &amp;lt;span style=&amp;quot;color:#FF4040;&amp;quot;&amp;gt;50&amp;lt;/span&amp;gt; || 5 || 1 || 23 || 5%&lt;br /&gt;
|-&lt;br /&gt;
| [[component:vls-1-46-launcher|&#039;&#039;&#039;VLS-1-46 Launcher&#039;&#039;&#039;]] [[File:Alliance Roundel.png|25px]][[File:OSP Roundel.png|25px]]|| 3x2x3 || 125 || 15 || 10 || &amp;lt;span style=&amp;quot;color:#FF4040;&amp;quot;&amp;gt;50&amp;lt;/span&amp;gt; || 5 || 1 || 46 || 5%&lt;br /&gt;
|-&lt;br /&gt;
| [[component:vls-2-launcher|&#039;&#039;&#039;VLS-2 Launcher&#039;&#039;&#039;]] [[File:Alliance Roundel.png|25px]]|| 3x4x3 || 200 || 15 || 5 || &amp;lt;span style=&amp;quot;color:#FF4040;&amp;quot;&amp;gt;200&amp;lt;/span&amp;gt; || 10 || 2 || 16 (Class 2) || 5%&lt;br /&gt;
|-&lt;br /&gt;
| [[component:vls-3-launcher|&#039;&#039;&#039;VLS-3 Launcher&#039;&#039;&#039;]] [[File:Alliance Roundel.png|25px]]|| 3x4x3 || 250 || 15 || 20 || &amp;lt;span style=&amp;quot;color:#FF4040;&amp;quot;&amp;gt;200&amp;lt;/span&amp;gt; || 20 || 3 || 4 (Class 2) || 5%&lt;br /&gt;
|-&lt;br /&gt;
| [[component:cls-3-launcher|&#039;&#039;&#039;CLS-3 Launcher&#039;&#039;&#039;]] [[File:Alliance Roundel.png|25px]]|| 3x4x3 || 250 || 15 || 20 || &amp;lt;span style=&amp;quot;color:#FF4040;&amp;quot;&amp;gt;200&amp;lt;/span&amp;gt; || 20 || 3 || 4 (Class 2) || 5%&lt;br /&gt;
|-&lt;br /&gt;
| [[component:tls-3-launcher|&#039;&#039;&#039;TLS-3 Launcher&#039;&#039;&#039;]] [[File:Alliance Roundel.png|25px]]|| 3x1x5 || 350 || 15 || 25 || &amp;lt;span style=&amp;quot;color:#FF4040;&amp;quot;&amp;gt;250&amp;lt;/span&amp;gt; || 20 || 3 || 6 (Class 3) || 5%&lt;br /&gt;
|-&lt;br /&gt;
| [[component:rl18-launcher|&#039;&#039;&#039;RL18 Launcher&#039;&#039;&#039;]] [[File:OSP Roundel.png|25px]]|| 3x1x3 || 100 || 15 || 8 || &amp;lt;span style=&amp;quot;color:#FF4040;&amp;quot;&amp;gt;50&amp;lt;/span&amp;gt; || 30 || 2 || 18 || 5%&lt;br /&gt;
|-&lt;br /&gt;
| [[component:rl36-launcher|&#039;&#039;&#039;RL36 Launcher&#039;&#039;&#039;]] [[File:OSP Roundel.png|25px]]|| 6x3x6 || 175 || 15 || 13 || &amp;lt;span style=&amp;quot;color:#FF4040;&amp;quot;&amp;gt;75&amp;lt;/span&amp;gt; || 30 || 2 || 36 || 5%&lt;br /&gt;
|-&lt;br /&gt;
| [[component:mls-2-launcher|&#039;&#039;&#039;MLS-2 Launcher&#039;&#039;&#039;]] [[File:OSP Roundel.png|25px]]|| 2x2x5 || 200 || 15 || 7.5 || &amp;lt;span style=&amp;quot;color:#FF4040;&amp;quot;&amp;gt;50&amp;lt;/span&amp;gt; || 15 || 2 || 4 (Magazine-fed) || 0%&lt;br /&gt;
|-&lt;br /&gt;
| [[component:mls-3-launcher|&#039;&#039;&#039;MLS-3 Launcher&#039;&#039;&#039;]] [[File:OSP Roundel.png|25px]]|| 2x2x5 || 200 || 15 || 15 || &amp;lt;span style=&amp;quot;color:#FF4040;&amp;quot;&amp;gt;50&amp;lt;/span&amp;gt; || 15 || 3 || 2 (Magazine-fed) || 0%&lt;br /&gt;
|-&lt;br /&gt;
| [[component:sals-2-ward-launcher|&#039;&#039;&#039;SALS-2 &#039;Ward&#039; Launcher&#039;&#039;&#039;]] [[File:OSP Roundel.png|25px]]|| 3x4x3 || 100 || 15 || 10 || &amp;lt;span style=&amp;quot;color:#FF4040;&amp;quot;&amp;gt;50&amp;lt;/span&amp;gt; || 5 || 2 || 1 (Magazine-fed) || 5%&lt;br /&gt;
|-&lt;br /&gt;
| [[component:tals-2-talisman-launcher|&#039;&#039;&#039;TALS-2 &#039;Talisman&#039; Launcher&#039;&#039;&#039;]] [[File:OSP Roundel.png|25px]]|| 3x4x5 || 150 || 15 || 15 || &amp;lt;span style=&amp;quot;color:#FF4040;&amp;quot;&amp;gt;50&amp;lt;/span&amp;gt; || 10 || 2 || 2 (Magazine-fed) || 5%&lt;br /&gt;
|-&lt;br /&gt;
| [[component:ml-9-mine-launcher|&#039;&#039;&#039;ML-9 &#039;Mine&#039; Launcher&#039;&#039;&#039;]] [[File:OSP Roundel.png|25px]]|| 3x2x3 || 200 || 15 || 7.5 || &amp;lt;span style=&amp;quot;color:#FF4040;&amp;quot;&amp;gt;100&amp;lt;/span&amp;gt; || 10 || 3 || 5 || 5%&lt;br /&gt;
|-&lt;br /&gt;
| [[component:container-stack-launcher|&#039;&#039;&#039;Container Stack Launcher&#039;&#039;&#039;]] [[File:OSP Roundel.png|25px]]|| 6x1x6 || 200 || 15 || 3 || &amp;lt;span style=&amp;quot;color:#FF4040;&amp;quot;&amp;gt;50&amp;lt;/span&amp;gt; || 5 || 4 || 2 || 5%&lt;br /&gt;
|-&lt;br /&gt;
| [[component:container-bank-launcher|&#039;&#039;&#039;Container Bank Launcher&#039;&#039;&#039;]] [[File:OSP Roundel.png|25px]]|| 20x5x10 || 200 || 15 || 50 || &amp;lt;span style=&amp;quot;color:#FF4040;&amp;quot;&amp;gt;200&amp;lt;/span&amp;gt; || 25 || 4 || 48 || 35%&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Point defense weapons ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Weapon&lt;br /&gt;
! Dimensions&lt;br /&gt;
! Hitpoints&lt;br /&gt;
! Damage Threshold&lt;br /&gt;
! Mass (Tonnes)&lt;br /&gt;
! Required Power (kW)&lt;br /&gt;
! Cost (pts)&lt;br /&gt;
! Integrated FC&lt;br /&gt;
! Optical Backup&lt;br /&gt;
! Ammo&lt;br /&gt;
! Accuracy&lt;br /&gt;
! Turret&lt;br /&gt;
|-&lt;br /&gt;
| [[component:mk-20-defender-pdt|&#039;&#039;&#039;Mk20 &#039;Defender&#039; PDT&#039;&#039;&#039;]] [[File:Alliance Roundel.png|25px]]|| 2x1x2 || 100 || 15 || 3 || &amp;lt;span style=&amp;quot;color:#FF4040;&amp;quot;&amp;gt;175&amp;lt;/span&amp;gt; || 25 || &amp;lt;span style=&amp;quot;color:#429a30;&amp;quot;&amp;gt;&#039;&#039;&#039;Yes&#039;&#039;&#039;&amp;lt;/span&amp;gt; || &amp;lt;span style=&amp;quot;color:#FF4040;&amp;quot;&amp;gt;&#039;&#039;&#039;No&#039;&#039;&#039;&amp;lt;/span&amp;gt; || [[munition:20mm-slug|Ballistic/Chemical - 20mm]] || 3m@1km || traverse/elevation: 100 deg/s&amp;lt;br&amp;gt;elevation limits: +89 deg, -5 deg&lt;br /&gt;
|-&lt;br /&gt;
| [[component:mk-25-rebound-pdt|&#039;&#039;&#039;Mk25 &#039;Rebound&#039; PDT&#039;&#039;&#039;]] [[File:Alliance Roundel.png|25px]]|| 2x1x2 || 100 || 15 || 3 || &amp;lt;span style=&amp;quot;color:#FF4040;&amp;quot;&amp;gt;20&amp;lt;/span&amp;gt; || 15 || &amp;lt;span style=&amp;quot;color:#FF4040;&amp;quot;&amp;gt;&#039;&#039;&#039;No&#039;&#039;&#039;&amp;lt;/span&amp;gt; || &amp;lt;span style=&amp;quot;color:#90EE90;&amp;quot;&amp;gt;&#039;&#039;&#039;Yes&#039;&#039;&#039;&amp;lt;/span&amp;gt; || [[munition:50mm-flak|Ballistic/Chemical/Timed - 50mm]] || 35m@1km || traverse/elevation: 80 deg/s&amp;lt;br&amp;gt;elevation limits: +89 deg, -5 deg&lt;br /&gt;
|-&lt;br /&gt;
| [[component:mk-29-stonewall-pdt|&#039;&#039;&#039;Mk29 &#039;Stonewall&#039; PDT&#039;&#039;&#039;]] [[File:Alliance Roundel.png|25px]]|| 3x1x3 || 150 || 15 || 7 ||  &amp;lt;span style=&amp;quot;color:#FF4040;&amp;quot;&amp;gt;40&amp;lt;/span&amp;gt; || 30 || &amp;lt;span style=&amp;quot;color:#FF4040;&amp;quot;&amp;gt;&#039;&#039;&#039;No&#039;&#039;&#039;&amp;lt;/span&amp;gt; || &amp;lt;span style=&amp;quot;color:#90EE90;&amp;quot;&amp;gt;&#039;&#039;&#039;Yes&#039;&#039;&#039;&amp;lt;/span&amp;gt; || [[munition:50mm-flak|Ballistic/Chemical/Timed - 50mm]] || 35m@1km || traverse/elevation: 30 deg/s&amp;lt;br&amp;gt;elevation limits: +89 deg, -5 deg&lt;br /&gt;
|-&lt;br /&gt;
| [[component:mk-90-aurora-pdt|&#039;&#039;&#039;Mk90 &#039;Aurora&#039; PDT&#039;&#039;&#039;]] [[File:Alliance Roundel.png|25px]]|| 2x1x2 || 100 || 15 || 3 || &amp;lt;span style=&amp;quot;color:#FF4040;&amp;quot;&amp;gt;1250&amp;lt;/span&amp;gt; || 55 || &amp;lt;span style=&amp;quot;color:#429a30;&amp;quot;&amp;gt;&#039;&#039;&#039;Yes&#039;&#039;&#039;&amp;lt;/span&amp;gt; || &amp;lt;span style=&amp;quot;color:#FF4040;&amp;quot;&amp;gt;&#039;&#039;&#039;No&#039;&#039;&#039;&amp;lt;/span&amp;gt; || laser || 1m@1.5km&amp;lt;br&amp;gt;1m@3km || traverse/elevation: 100 deg/s&amp;lt;br&amp;gt;elev. limit: +85 deg, -5 deg&lt;br /&gt;
|-&lt;br /&gt;
| [[component:mk-95-sarissa-pdt|&#039;&#039;&#039;Mk95 &#039;Sarissa&#039; PDT&#039;&#039;&#039;]] [[File:Alliance Roundel.png|25px]]|| 3x1x3 || 150 || 15 || 7 || &amp;lt;span style=&amp;quot;color:#FF4040;&amp;quot;&amp;gt;1250&amp;lt;/span&amp;gt; || 65 || &amp;lt;span style=&amp;quot;color:#429a30;&amp;quot;&amp;gt;&#039;&#039;&#039;Yes&#039;&#039;&#039;&amp;lt;/span&amp;gt; || &amp;lt;span style=&amp;quot;color:#90EE90;&amp;quot;&amp;gt;&#039;&#039;&#039;Yes&#039;&#039;&#039;&amp;lt;/span&amp;gt; || [[munition:15mm-sand|Ballistic/Magnetic - 15mm]] || 3m@3km&amp;lt;br&amp;gt;5m@6km || traverse/elevation: 30 deg/s&amp;lt;br&amp;gt;elev. limit: +65 deg, -5 deg&lt;br /&gt;
|-&lt;br /&gt;
| [[component:p11-pavise-pdt|&#039;&#039;&#039;P11 &#039;Pavise&#039; PDT&#039;&#039;&#039;]] [[File:OSP Roundel.png|25px]]|| 2x1x2 || 100 || 15 || 4 || &amp;lt;span style=&amp;quot;color:#FF4040;&amp;quot;&amp;gt;150&amp;lt;/span&amp;gt; || 20 || &amp;lt;span style=&amp;quot;color:#429a30;&amp;quot;&amp;gt;&#039;&#039;&#039;Yes&#039;&#039;&#039;&amp;lt;/span&amp;gt; || &amp;lt;span style=&amp;quot;color:#FF4040;&amp;quot;&amp;gt;&#039;&#039;&#039;No&#039;&#039;&#039;&amp;lt;/span&amp;gt; || [[munition:20mm-slug|Ballistic/Chemical - 20mm]] || 5m@1km || traverse/elevation: 100 deg/s&amp;lt;br&amp;gt;elev. limit: +89 deg, -5 deg&lt;br /&gt;
|-&lt;br /&gt;
| [[component:p20-bastion-pdt|&#039;&#039;&#039;P20 &#039;Bastion&#039; PDT&#039;&#039;&#039;]] [[File:OSP Roundel.png|25px]]|| 2x1x2 || 150 || 15 || 7 || &amp;lt;span style=&amp;quot;color:#FF4040;&amp;quot;&amp;gt;40&amp;lt;/span&amp;gt; || 15 || &amp;lt;span style=&amp;quot;color:#FF4040;&amp;quot;&amp;gt;&#039;&#039;&#039;No&#039;&#039;&#039;&amp;lt;/span&amp;gt; || &amp;lt;span style=&amp;quot;color:#90EE90;&amp;quot;&amp;gt;&#039;&#039;&#039;Yes&#039;&#039;&#039;&amp;lt;/span&amp;gt; || [[munition:50mm-flak|Ballistic/Chemical/Timed - 50mm]][[munition:50mm-flak|Ballistic/Chemical/Timed - 50mm]] || 52m@1km || traverse/elevation: 30 deg/s&amp;lt;br&amp;gt;elev. limit: +89 deg, -5 deg&lt;br /&gt;
|-&lt;br /&gt;
| [[component:p60-grazer-pdt|&#039;&#039;&#039;P60 &#039;Grazer&#039; PDT&#039;&#039;&#039;]] [[File:OSP Roundel.png|25px]]|| 2x1x2 || 100 || 15 || 3 || &amp;lt;span style=&amp;quot;color:#FF4040;&amp;quot;&amp;gt;1500&amp;lt;/span&amp;gt; || 35 || &amp;lt;span style=&amp;quot;color:#649e90;&amp;quot;&amp;gt;&#039;&#039;&#039;Yes&#039;&#039;&#039;&amp;lt;/span&amp;gt; || &amp;lt;span style=&amp;quot;color:#90EE90;&amp;quot;&amp;gt;&#039;&#039;&#039;Yes&#039;&#039;&#039;&amp;lt;/span&amp;gt; || laser || 0m@0.5km&amp;lt;br&amp;gt;0m@1km || traverse/elevation: 100 deg/s&amp;lt;br&amp;gt;elev. limit: +85 deg, -5 deg&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Projectile weapons ===&lt;br /&gt;
All projectile weapons have an optical backup.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Weapon&lt;br /&gt;
! Dimensions&lt;br /&gt;
! Hitpoints&lt;br /&gt;
! Damage Threshold&lt;br /&gt;
! Mass (Tonnes)&lt;br /&gt;
! Required Power (kW)&lt;br /&gt;
! Cost (pts)&lt;br /&gt;
! Role&lt;br /&gt;
! Ammo&lt;br /&gt;
! Accuracy&lt;br /&gt;
! Recycle Time (s)&lt;br /&gt;
! Autoloader Capacity&lt;br /&gt;
! Reload time (s)&lt;br /&gt;
! Turret / Casemate&lt;br /&gt;
|-&lt;br /&gt;
| [[component:mk-61-cannon|&#039;&#039;&#039;Mk61 Cannon&#039;&#039;&#039;]] [[File:Alliance Roundel.png|25px]]|| 3x1x3 || 150 || 15 || 3 || &amp;lt;span style=&amp;quot;color:#FF4040;&amp;quot;&amp;gt;50&amp;lt;/span&amp;gt; || 10 || Dual-Purpose || [[Munitions_%26_Missiles#120mm|Ballistic/Chemical - 120mm]] || 4m@2.5km&amp;lt;br&amp;gt;9m@5km || 1 || 1 || 5.5 || traverse: 35 deg/s&amp;lt;br&amp;gt;elevation: 35 deg/s&amp;lt;br&amp;gt;elev. limit: +70 deg, -5 deg&lt;br /&gt;
|-&lt;br /&gt;
| [[component:mk-62-cannon|&#039;&#039;&#039;Mk62 Cannon&#039;&#039;&#039;]] [[File:Alliance Roundel.png|25px]]|| 3x1x3 || 150 || 15 || 6 || &amp;lt;span style=&amp;quot;color:#FF4040;&amp;quot;&amp;gt;50&amp;lt;/span&amp;gt; || 20 || Dual-Purpose || [[Munitions_%26_Missiles#120mm|Ballistic/Chemical - 120mm]] || 4m@2.5km&amp;lt;br&amp;gt;9m@5km || 1 || 1 || 4 || traverse: 35 deg/s&amp;lt;br&amp;gt;elevation: 35 deg/s&amp;lt;br&amp;gt;elev. limit: +70 deg, -5 deg&lt;br /&gt;
|-&lt;br /&gt;
| [[component:mk-64-cannon|&#039;&#039;&#039;Mk64 Cannon&#039;&#039;&#039;]] [[File:Alliance Roundel.png|25px]]|| 3x1x5 || 225 || 20 || 3 || &amp;lt;span style=&amp;quot;color:#FF4040;&amp;quot;&amp;gt;125&amp;lt;/span&amp;gt; || 30 || Dual-Purpose || [[Munitions_%26_Missiles#250mm|Ballistic/Chemical - 250mm]] || 13m@2.5km&amp;lt;br&amp;gt;26m@5km&amp;lt;br&amp;gt;39m@7.5km || 0 || 1 || 10 || traverse: 12.5 deg/s&amp;lt;br&amp;gt;elevation: 18 deg/s&amp;lt;br&amp;gt;elev. limit: +40 deg, -5 deg&lt;br /&gt;
|-&lt;br /&gt;
| [[component:mk-65-cannon|&#039;&#039;&#039;Mk65 Cannon&#039;&#039;&#039;]] [[File:Alliance Roundel.png|25px]]|| 6x3x6 || 450 || 40 || 12 || &amp;lt;span style=&amp;quot;color:#FF4040;&amp;quot;&amp;gt;180&amp;lt;/span&amp;gt; || 40 || Dual-Purpose || [[Munitions_%26_Missiles#250mm|Ballistic/Chemical - 250mm]]; [[munition:250mm-bomb|Ballistic/Chemical/Timed - 250mm]] || 17m@2.5km&amp;lt;br&amp;gt;35m@5km&amp;lt;br&amp;gt;52m@7.5km || 0.5 || 3 || 13 || traverse: 7.5 deg/s&amp;lt;br&amp;gt;elevation: 15 deg/s&amp;lt;br&amp;gt;elev. limit: +40 deg, -5 deg&lt;br /&gt;
|-&lt;br /&gt;
| [[component:mk-66-cannon|&#039;&#039;&#039;Mk66 Cannon&#039;&#039;&#039;]] [[File:Alliance Roundel.png|25px]]|| 6x3x6 || 450 || 40 || 25 || &amp;lt;span style=&amp;quot;color:#FF4040;&amp;quot;&amp;gt;200&amp;lt;/span&amp;gt; || 45 || Offensive || [[Munitions_%26_Missiles#450mm|Ballistic/Chemical - 450mm]] || 44m@5km&amp;lt;br&amp;gt;87m@10km || 0.5 || 2 || 20 || traverse: 7.5 deg/s&amp;lt;br&amp;gt;elevation: 15 deg/s&amp;lt;br&amp;gt;elev. limit: +40 deg, -5 deg&lt;br /&gt;
|-&lt;br /&gt;
| [[component:mk-68-cannon|&#039;&#039;&#039;Mk68 Cannon&#039;&#039;&#039;]] [[File:Alliance Roundel.png|25px]]|| 8x5x8 || 550 || 40 || 40 || &amp;lt;span style=&amp;quot;color:#FF4040;&amp;quot;&amp;gt;225&amp;lt;/span&amp;gt; || 75 || Offensive || [[Munitions_%26_Missiles#450mm|Ballistic/Chemical - 450mm]] || 44m@5km&amp;lt;br&amp;gt;87m@10km || 0.5 || 3 || 20 || traverse: 7.5 deg/s&amp;lt;br&amp;gt;elevation: 15 deg/s&amp;lt;br&amp;gt;elev. limit: +40 deg, -5 deg&lt;br /&gt;
|-&lt;br /&gt;
| [[component:mk-81-railgun|&#039;&#039;&#039;Mk81 Railgun&#039;&#039;&#039;]] [[File:Alliance Roundel.png|25px]]|| 6x3x6 || 125 || 15 || 20 || &amp;lt;span style=&amp;quot;color:#FF4040;&amp;quot;&amp;gt;1500&amp;lt;/span&amp;gt; || 75 || Offensive || [[munition:300mm-ap-rail-sabot|Ballistic/Magnetic - 300mm]] || 13m@5km&amp;lt;br&amp;gt;26m@10km&amp;lt;br&amp;gt;52m@20km || 2.5 || 3 || 100 || traverse: 6 deg/s&amp;lt;br&amp;gt;elevation: 5 deg/s&amp;lt;br&amp;gt;elev. limit: +25 deg, -3 deg&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FF4040;&amp;quot;&amp;gt;&#039;&#039;&#039;+1000%&#039;&#039;&#039;&amp;lt;/span&amp;gt; Radar Signature for 18 seconds after firing&lt;br /&gt;
|-&lt;br /&gt;
| [[component:c30-cannon|&#039;&#039;&#039;C30 Cannon&#039;&#039;&#039;]] [[File:OSP Roundel.png|25px]]|| 2x5x2 || 350 || 20 || 15 || &amp;lt;span style=&amp;quot;color:#FF4040;&amp;quot;&amp;gt;100&amp;lt;/span&amp;gt; || 20 || Offensive || [[Munitions_%26_Missiles#100mm|Ballistic/Chemical - 100mm]]; [[munition:100mm-grape|Ballistic/Canister - 100mm]] || 9m@2.5km&amp;lt;br&amp;gt;17m@5km || 1 || 24 || 30 || traverse: 20 deg/s&amp;lt;br&amp;gt;elevation: 0 deg/s&amp;lt;br&amp;gt;trav. limit: +45 deg, -45 deg; elev. limit: 0 deg, 0 deg&lt;br /&gt;
|-&lt;br /&gt;
| [[component:c53-cannon|&#039;&#039;&#039;C53 Cannon&#039;&#039;&#039;]] [[File:OSP Roundel.png|25px]]|| 2x4x2 || 300 || 20 || 3 || &amp;lt;span style=&amp;quot;color:#FF4040;&amp;quot;&amp;gt;100&amp;lt;/span&amp;gt; || 10 || Offensive || [[Munitions_%26_Missiles#250mm|Ballistic/Chemical - 250mm]]; [[munition:250mm-bomb|Ballistic/Chemical/Timed - 250mm]] || 13m@2.5km&amp;lt;br&amp;gt;26m@5km&amp;lt;br&amp;gt;39m@7.5km || 2 || 8 || 50 || traverse: 10 deg/s&amp;lt;br&amp;gt;elevation: 10 deg/s&amp;lt;br&amp;gt;elev. limit: +35 deg, -35  deg&lt;br /&gt;
|-&lt;br /&gt;
| [[component:c56-cannon|&#039;&#039;&#039;C56 Cannon&#039;&#039;&#039;]] [[File:OSP Roundel.png|25px]]|| 4x6x4 || 350 || 40 || 3 || &amp;lt;span style=&amp;quot;color:#FF4040;&amp;quot;&amp;gt;100&amp;lt;/span&amp;gt; || 20 || Offensive || [[Munitions_%26_Missiles#250mm|Ballistic/Chemical - 250mm]]; [[munition:250mm-bomb|Ballistic/Chemical/Timed - 250mm]] || 13m@2.5km&amp;lt;br&amp;gt;26m@5km&amp;lt;br&amp;gt;39m@7.5km || 2 || 15 || 70 || traverse: 10 deg/s&amp;lt;br&amp;gt;elevation: 10 deg/s&amp;lt;br&amp;gt;elev. limit: +35 deg, -35  deg&lt;br /&gt;
|-&lt;br /&gt;
| [[component:c65-cannon|&#039;&#039;&#039;C65 Cannon&#039;&#039;&#039;]] [[File:OSP Roundel.png|25px]]|| 6x10x6 || 500 || 40 || 35 || &amp;lt;span style=&amp;quot;color:#FF4040;&amp;quot;&amp;gt;300&amp;lt;/span&amp;gt; || 40 || Offensive || [[Munitions_%26_Missiles#450mm|Ballistic/Chemical - 450mm]] || 35m@5km&amp;lt;br&amp;gt;70m@10km || 4 || 8 || 90 || traverse: 5 deg/s&amp;lt;br&amp;gt;elevation: 0 deg/s&amp;lt;br&amp;gt;trav. limit: +25 deg, -25 deg; elev. limit: 0 deg, 0 deg&lt;br /&gt;
|-&lt;br /&gt;
| [[component:c90-cannon|&#039;&#039;&#039;C90 Cannon&#039;&#039;&#039;]] [[File:OSP Roundel.png|25px]]|| 6x12x6 || 500 || 40 || 59 || &amp;lt;span style=&amp;quot;color:#FF4040;&amp;quot;&amp;gt;200&amp;lt;/span&amp;gt; || 60 || Offensive || [[munition:600mm-hesh|Ballistic/Chemical - 600mm]]; [[munition:600-bomb|Ballistic/Chemical/Timed - 600mm]] || 22m@5km&amp;lt;br&amp;gt;44m@10km || Single Shot || 1 || 18 || traverse: 5 deg/s&amp;lt;br&amp;gt;elevation: 0 deg/s&amp;lt;br&amp;gt;trav. limit: +5 deg, -5 deg; elev. limit: 0 deg, 0 deg&lt;br /&gt;
|-&lt;br /&gt;
| [[component:t20-cannon|&#039;&#039;&#039;T20 Cannon&#039;&#039;&#039;]] [[File:OSP Roundel.png|25px]]|| 3x1x3 || 150 || 15 || 3 || &amp;lt;span style=&amp;quot;color:#FF4040;&amp;quot;&amp;gt;30&amp;lt;/span&amp;gt; || 15 || Dual-Purpose || [[Munitions_%26_Missiles#100mm|Ballistic/Chemical - 100mm]]; [[munition:100mm-grape|Ballistic/Canister - 100mm]] || 4m@2.5km&amp;lt;br&amp;gt;9m@5km || 1 || 4 || 15 || traverse: 35 deg/s&amp;lt;br&amp;gt;elevation: 35 deg/s&amp;lt;br&amp;gt;elev. limit: +80 deg, -5  deg&lt;br /&gt;
|-&lt;br /&gt;
| [[component:t30-cannon|&#039;&#039;&#039;T30 Cannon&#039;&#039;&#039;]] [[File:OSP Roundel.png|25px]]|| 6x3x6 || 200 || 25 || 50 || &amp;lt;span style=&amp;quot;color:#FF4040;&amp;quot;&amp;gt;120&amp;lt;/span&amp;gt; || 20 || Dual-Purpose || [[Munitions_%26_Missiles#100mm|Ballistic/Chemical - 100mm]]; [[munition:100mm-grape|Ballistic/Canister - 100mm]] || 9m@2.5km&amp;lt;br&amp;gt;17m@5km || 1 || 16 || 30 || traverse: 20 deg/s&amp;lt;br&amp;gt;elevation: 20 deg/s&amp;lt;br&amp;gt;elev. limit: +75 deg, -5  deg&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Energy weapons ===&lt;br /&gt;
All energy weapons have an optical backup.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Weapon&lt;br /&gt;
! Dimensions&lt;br /&gt;
! Hitpoints&lt;br /&gt;
! Damage Threshold&lt;br /&gt;
! Mass (Tonnes)&lt;br /&gt;
! Required Power (kW)&lt;br /&gt;
! Cost (pts)&lt;br /&gt;
! Ammo&lt;br /&gt;
! Accuracy&lt;br /&gt;
! Reload time (s)&lt;br /&gt;
! Recycle Time (s)&lt;br /&gt;
! Autoloader Capacity / Burst Duration&lt;br /&gt;
! Turret / Casemate&lt;br /&gt;
! Properties&lt;br /&gt;
|-&lt;br /&gt;
| [[component:mk-610-beam-turret|&#039;&#039;&#039;Mk610 Beam Turret&#039;&#039;&#039;]] [[File:Alliance Roundel.png|25px]]|| 8x5x8 || 400 || 40 || 50 || &amp;lt;span style=&amp;quot;color:#FF4040;&amp;quot;&amp;gt;3000&amp;lt;/span&amp;gt; || 80 || Beam || 0m@2.5km&amp;lt;br&amp;gt;0m@5km || 45 || N/A&amp;lt;ref&amp;gt;Beams deal damage every 0.2 seconds, and therefore their damage per hit is 1/5 of the listed damage per second&amp;lt;/ref&amp;gt; || 7.5 sec || traverse: 5 deg/s&amp;lt;br&amp;gt;elevation: 12.5 deg/s&amp;lt;br&amp;gt;elev. limit: +20 deg, -5  deg || range: 5000 m; armor pen: 180 cm/s; component damage: 300 hp/s; Battle Short: 60% Overheat Damage Chance &lt;br /&gt;
|-&lt;br /&gt;
| [[component:c81-plasma-cannon|&#039;&#039;&#039;C81 Plasma Cannon&#039;&#039;&#039;]] [[File:OSP Roundel.png|25px]]|| 4x6x4 || 500 || 40 || 80 || &amp;lt;span style=&amp;quot;color:#FF4040;&amp;quot;&amp;gt;1200&amp;lt;/span&amp;gt; || 30 || [[munition:400mm-plasma-amp|Ballistic/Magnetic - 400mm amploule]] || 26m@5km&amp;lt;br&amp;gt;52m@10km || 12 || 1 || 1 || traverse: 5 deg/s&amp;lt;br&amp;gt;elevation: 0 deg/s&amp;lt;br&amp;gt;trav. limit: +25 deg, -25 deg; elev. limit: 0 deg, 0 deg&lt;br /&gt;
|-&lt;br /&gt;
| [[component:t81-plasma-cannon|&#039;&#039;&#039;T81 Plasma Cannon&#039;&#039;&#039;]] [[File:OSP Roundel.png|25px]]|| 6x3x6 || 300 || 25 || 80 || &amp;lt;span style=&amp;quot;color:#FF4040;&amp;quot;&amp;gt;1500&amp;lt;/span&amp;gt; || 45 || [[munition:400mm-plasma-amp|Ballistic/Magnetic - 400mm amploule]] || 44m@5km&amp;lt;br&amp;gt;87m@10km || 40 || 5 || 8 || traverse: 5 deg/s&amp;lt;br&amp;gt;elevation: 5 deg/s&amp;lt;br&amp;gt;elev. limit: +60 deg, -5  deg&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Spinal weapons ===&lt;br /&gt;
The Mk550 Railgun and Mk600 Beam Cannon are 4x12x4 and fit the Keystone&#039;s 4x12x4 mount. The TE45 Mass Driver is 4x10x4 and fits Protectorate mounts at least that large, including Marauder 6x10x6 mounts and the Flathead 6x12x6 mount. All three are offensive and have an optical backup.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Weapon&lt;br /&gt;
! Hitpoints&lt;br /&gt;
! Damage Threshold&lt;br /&gt;
! Mass (Tonnes)&lt;br /&gt;
! Required Power (kW)&lt;br /&gt;
! Ammo&lt;br /&gt;
! Cost (pts)&lt;br /&gt;
! Reload Time (s)&lt;br /&gt;
! Accuracy&lt;br /&gt;
! Autoloader Capacity / Burst Duration&lt;br /&gt;
! Casemate&lt;br /&gt;
! Properties&lt;br /&gt;
|-&lt;br /&gt;
| [[component:mk-550-railgun|&#039;&#039;&#039;Mk550 Railgun&#039;&#039;&#039;]] [[File:Alliance Roundel.png|25px]]|| 450 || 40 || 100 || &amp;lt;span style=&amp;quot;color:#FF4040;&amp;quot;&amp;gt;2000&amp;lt;/span&amp;gt; || [[munition:300mm-ap-rail-sabot|Ballistic/Magnetic - 300mm]] || 75 || 15 s ||11m@5km&amp;lt;br&amp;gt;13m@10km&amp;lt;br&amp;gt;45m@20km || Single Shot || +0 deg., -0 deg. ||&amp;lt;span style=&amp;quot;color:#FF4040;&amp;quot;&amp;gt;&#039;&#039;&#039;+1200%&#039;&#039;&#039;&amp;lt;/span&amp;gt; Radar Signature for 18 seconds after firing&lt;br /&gt;
|-&lt;br /&gt;
| [[component:mk-600-beam-cannon|&#039;&#039;&#039;Mk600 Beam Cannon&#039;&#039;&#039;]] [[File:Alliance Roundel.png|25px]]|| 450 || 40 || 100 || &amp;lt;span style=&amp;quot;color:#FF4040;&amp;quot;&amp;gt;3000&amp;lt;/span&amp;gt; || Beam || 75 || 30 s || 0m@3km&amp;lt;br&amp;gt;0m@6km || 7.5 s&amp;lt;br&amp;gt;Battle Short Available: 60% Overheat Damage Chance || +0 deg., -0 deg. || range: 6000 m; armor penetration: 180 cm/s; component damage: 300 hp/s&lt;br /&gt;
|-&lt;br /&gt;
| [[component:te45-mass-driver|&#039;&#039;&#039;TE45 Mass Driver&#039;&#039;&#039;]] [[File:OSP Roundel.png|25px]]|| 150 || 30 || 100 || &amp;lt;span style=&amp;quot;color:#FF4040;&amp;quot;&amp;gt;4250&amp;lt;/span&amp;gt; || [[munition:500mm-block|Ballistic/Magnetic - 500mm]] || 100 || 25 s || 11m@5km&amp;lt;br&amp;gt;13m@10km&amp;lt;br&amp;gt;45m@20km || Single Shot || +0 deg., -0 deg. ||&amp;lt;span style=&amp;quot;color:#FF4040;&amp;quot;&amp;gt;&#039;&#039;&#039;+1500%&#039;&#039;&#039;&amp;lt;/span&amp;gt; Radar Signature for 20 seconds after firing&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Compartments ==&lt;br /&gt;
Compartment components are installed on the interior of the ship&#039;s hull. Most of them do not require any power.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Compartment&lt;br /&gt;
! Category&lt;br /&gt;
! Dimensions&lt;br /&gt;
! Hitpoints&lt;br /&gt;
! Damage Threshold&lt;br /&gt;
! Mass (Tonnes)&lt;br /&gt;
! Reinforced&lt;br /&gt;
! Cost (pts)&lt;br /&gt;
! Effects&lt;br /&gt;
|-&lt;br /&gt;
| [[component:pcc|&#039;&#039;&#039;Plant Control Center&#039;&#039;&#039;]] || Engineering || 3x1x3 || 100 || 10 || 7 || &amp;lt;span style=&amp;quot;color:#FF4040;&amp;quot;&amp;gt;&#039;&#039;&#039;No&#039;&#039;&#039;&amp;lt;/span&amp;gt; || 25 || &amp;lt;span style=&amp;quot;color:#90EE90;&amp;quot;&amp;gt;&#039;&#039;&#039;+20%&#039;&#039;&#039;&amp;lt;/span&amp;gt; Powerplant Efficiency&lt;br /&gt;
|-&lt;br /&gt;
| [[component:jrr|&#039;&#039;&#039;Jury-Rigged Reactor&#039;&#039;&#039;]][[File:OSP Roundel.png|25px]] || Powerplant || 6x3x6 || 300 || 30 || 100 || &amp;lt;span style=&amp;quot;color:#FF4040;&amp;quot;&amp;gt;&#039;&#039;&#039;No&#039;&#039;&#039;&amp;lt;/span&amp;gt; || 20 || &amp;lt;span style=&amp;quot;color:#FF4040;&amp;quot;&amp;gt;&#039;&#039;&#039;+25%&#039;&#039;&#039;&amp;lt;/span&amp;gt; Reload Time (Energy) &amp;lt;br&amp;gt; &amp;lt;span style=&amp;quot;color:#90EE90;&amp;quot;&amp;gt;&#039;&#039;&#039;+2500 kW&#039;&#039;&#039;&amp;lt;/span&amp;gt; Power&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FF4040;&amp;quot;&amp;gt;&#039;&#039;&#039;30%&#039;&#039;&#039;&amp;lt;/span&amp;gt; Catastrophic Event Probability (Reactor)&lt;br /&gt;
|-&lt;br /&gt;
| [[component:aa|&#039;&#039;&#039;Analysis Annex&#039;&#039;&#039;]] || Intelligence || 3x1x3 || 100 || 10 || 10 || &amp;lt;span style=&amp;quot;color:#FF4040;&amp;quot;&amp;gt;&#039;&#039;&#039;No&#039;&#039;&#039;&amp;lt;/span&amp;gt; || 20 || &amp;lt;span style=&amp;quot;color:#90EE90;&amp;quot;&amp;gt;&#039;&#039;&#039;+30%&#039;&#039;&#039;&amp;lt;/span&amp;gt; Intelligence Effort&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#90EE90;&amp;quot;&amp;gt;&#039;&#039;&#039;-30%&#039;&#039;&#039;&amp;lt;/span&amp;gt; Intelligence Accuracy&lt;br /&gt;
|-&lt;br /&gt;
| [[component:ic|&#039;&#039;&#039;Intelligence Center&#039;&#039;&#039;]] || Intelligence || 6x1x8 || 200 || 15 || 25 || &amp;lt;span style=&amp;quot;color:#FF4040;&amp;quot;&amp;gt;&#039;&#039;&#039;No&#039;&#039;&#039;&amp;lt;/span&amp;gt; || 90 || Analyzes All Tracks&amp;lt;br&amp;gt;Intelligence Effort: 15&amp;lt;br&amp;gt;Intelligence Accuracy: 15%&lt;br /&gt;
|-&lt;br /&gt;
| [[component:bmag|&#039;&#039;&#039;Bulk Magazine&#039;&#039;&#039;]] || Storage || 1x1x1 || 100 || 25 || 1 || &amp;lt;span style=&amp;quot;color:#FF4040;&amp;quot;&amp;gt;&#039;&#039;&#039;No&#039;&#039;&#039;&amp;lt;/span&amp;gt; || 0, 20 after 1x compounding cost; only the single most expensive magazine on the ship is free || &amp;lt;span style=&amp;quot;color:#90EE90;&amp;quot;&amp;gt;&#039;&#039;&#039;+15 m&#039;&#039;&#039;&amp;lt;/span&amp;gt; Storage Capacity per slot size&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FF4040;&amp;quot;&amp;gt;&#039;&#039;&#039;10%&#039;&#039;&#039;&amp;lt;/span&amp;gt; Catastrophic Event Probability&lt;br /&gt;
|-&lt;br /&gt;
| [[component:rmag|&#039;&#039;&#039;Reinforced Magazine&#039;&#039;&#039;]] || Storage || 1x1x1 || 150 || 40 || 2 || &amp;lt;span style=&amp;quot;color:#90EE90;&amp;quot;&amp;gt;&#039;&#039;&#039;Yes&#039;&#039;&#039;&amp;lt;/span&amp;gt; || 0, 40 after 1x compounding cost; only the single most expensive magazine on the ship is free || &amp;lt;span style=&amp;quot;color:#90EE90;&amp;quot;&amp;gt;&#039;&#039;&#039;+10 m&#039;&#039;&#039;&amp;lt;/span&amp;gt; Storage Capacity per slot size&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FF4040;&amp;quot;&amp;gt;&#039;&#039;&#039;4%&#039;&#039;&#039;&amp;lt;/span&amp;gt; Catastrophic Event Probability&lt;br /&gt;
|-&lt;br /&gt;
| [[component:citmag|&#039;&#039;&#039;Citadel Magazine&#039;&#039;&#039;]] [[File:OSP Roundel.png|25px]] || Storage || 1x3x1 || 300 || 50 || 6 || &amp;lt;span style=&amp;quot;color:#90EE90;&amp;quot;&amp;gt;&#039;&#039;&#039;Yes&#039;&#039;&#039;&amp;lt;/span&amp;gt; || 0, 150 after 1x compounding cost; only the single most expensive magazine on the ship is free || &amp;lt;span style=&amp;quot;color:#90EE90;&amp;quot;&amp;gt;&#039;&#039;&#039;+10 m³&#039;&#039;&#039;&amp;lt;/span&amp;gt; Storage Capacity per 1x3x1 tile (about 3.33 m³ per unit of socket volume)&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FF4040;&amp;quot;&amp;gt;&#039;&#039;&#039;4%&#039;&#039;&#039;&amp;lt;/span&amp;gt; Catastrophic Event Probability&lt;br /&gt;
|-&lt;br /&gt;
| [[component:gpc|&#039;&#039;&#039;Gun Plotting Center&#039;&#039;&#039;]] || Weapon Support || 3x1x3 || 100 || 10 || 7 || &amp;lt;span style=&amp;quot;color:#FF4040;&amp;quot;&amp;gt;&#039;&#039;&#039;No&#039;&#039;&#039;&amp;lt;/span&amp;gt; || 30 || &amp;lt;span style=&amp;quot;color:#90EE90;&amp;quot;&amp;gt;&#039;&#039;&#039;-30%&#039;&#039;&#039;&amp;lt;/span&amp;gt; Spread&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FF4040;&amp;quot;&amp;gt;&#039;&#039;&#039;-50 kW&#039;&#039;&#039;&amp;lt;/span&amp;gt; Power&lt;br /&gt;
|-&lt;br /&gt;
| [[component:spc|&#039;&#039;&#039;Strike Planning Center&#039;&#039;&#039;]] || Weapon Support || 6x1x8 || 100 || 10 || 10 || &amp;lt;span style=&amp;quot;color:#FF4040;&amp;quot;&amp;gt;&#039;&#039;&#039;No&#039;&#039;&#039;&amp;lt;/span&amp;gt; || 70 || &amp;lt;span style=&amp;quot;color:#90EE90;&amp;quot;&amp;gt;&#039;&#039;&#039;+60%&#039;&#039;&#039;&amp;lt;/span&amp;gt; Missile Programming Speed&lt;br /&gt;
|-&lt;br /&gt;
| [[component:cda|&#039;&#039;&#039;Container Datalink Array&#039;&#039;&#039;]] [[File:OSP Roundel.png|25px]] || Weapon Support || 6x3x6 || 300 || 30 || 40 || &amp;lt;span style=&amp;quot;color:#FF4040;&amp;quot;&amp;gt;&#039;&#039;&#039;No&#039;&#039;&#039;&amp;lt;/span&amp;gt; || 200 || &amp;lt;span style=&amp;quot;color:#90EE90;&amp;quot;&amp;gt;&#039;&#039;&#039;+30%&#039;&#039;&#039;&amp;lt;/span&amp;gt; Missile Programming Speed &amp;lt;span style=&amp;quot;color:#90EE90;&amp;quot;&amp;gt;&#039;&#039;&#039;+2&#039;&#039;&#039;&amp;lt;/span&amp;gt; Missile Programming Channels&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Command ===&lt;br /&gt;
Command compartments are used to relay orders throughout the ship and analyze local tracks. A ship without operational command compartments cannot receive any orders.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Compartment&lt;br /&gt;
! Category&lt;br /&gt;
! Dimensions&lt;br /&gt;
! Hitpoints&lt;br /&gt;
! Damage Threshold&lt;br /&gt;
! Mass (Tonnes)&lt;br /&gt;
! Reinforced&lt;br /&gt;
! Commands Enabled&lt;br /&gt;
! Intelligence Effort&lt;br /&gt;
! Intelligence Accuracy (%)&lt;br /&gt;
! Cost (pts)&lt;br /&gt;
|-&lt;br /&gt;
| [[component:aux|&#039;&#039;&#039;Auxiliary Steering&#039;&#039;&#039;]] || Command || 3x1x3 || 300 || 20 || 10 || &amp;lt;span style=&amp;quot;color:#90EE90;&amp;quot;&amp;gt;&#039;&#039;&#039;Yes&#039;&#039;&#039;&amp;lt;/span&amp;gt; || MOVE || 0 || 0 || 10; 1x Compounding cost&lt;br /&gt;
|-&lt;br /&gt;
| [[component:bcic|&#039;&#039;&#039;Basic CIC&#039;&#039;&#039;]] || Command || 4x1x6 || 200 || 25 || 15 || &amp;lt;span style=&amp;quot;color:#FF4040;&amp;quot;&amp;gt;&#039;&#039;&#039;No&#039;&#039;&#039;&amp;lt;/span&amp;gt; || ALL || 1 || 30 || 10; 1x Compounding cost&lt;br /&gt;
|-&lt;br /&gt;
| [[component:rcic|&#039;&#039;&#039;Reinforced CIC&#039;&#039;&#039;]] || Command || 4x1x6 || 200 || 40 || 35 || &amp;lt;span style=&amp;quot;color:#90EE90;&amp;quot;&amp;gt;&#039;&#039;&#039;Yes&#039;&#039;&#039;&amp;lt;/span&amp;gt; || ALL || 1 || 30 || 25; 1x Compounding cost&lt;br /&gt;
|-&lt;br /&gt;
| [[component:citcic|&#039;&#039;&#039;Citadel CIC&#039;&#039;&#039;]] || Command || 6x1x8 || 400 || 50 || 70 || &amp;lt;span style=&amp;quot;color:#90EE90;&amp;quot;&amp;gt;&#039;&#039;&#039;Yes&#039;&#039;&#039;&amp;lt;/span&amp;gt; || ALL || 4 || 25 || 75; 1x Compounding cost&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Damage control ===&lt;br /&gt;
Damage control compartments are used to repair damage during combat.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Compartment&lt;br /&gt;
! Dimensions&lt;br /&gt;
! Hitpoints&lt;br /&gt;
! Damage Threshold&lt;br /&gt;
! Mass (Tonnes)&lt;br /&gt;
! Required Power (kW)&lt;br /&gt;
! Reinforced&lt;br /&gt;
! Repair Speed (HP/sec)&lt;br /&gt;
! Team Move Speed&lt;br /&gt;
! Repair Teams&lt;br /&gt;
! Restores Provided&lt;br /&gt;
! Max Repair&lt;br /&gt;
! Cost (pts)&lt;br /&gt;
|-&lt;br /&gt;
| [[component:rapid|&#039;&#039;&#039;Rapid DC Locker&#039;&#039;&#039;]] || 3x1x3 || 100 || 15 || 1.5 || 0 || &amp;lt;span style=&amp;quot;color:#FF4040;&amp;quot;&amp;gt;&#039;&#039;&#039;No&#039;&#039;&#039;&amp;lt;/span&amp;gt; || 1.2 || 4 || 1 (flying) || 0 || 0 || 10&lt;br /&gt;
|-&lt;br /&gt;
| [[component:sdc|&#039;&#039;&#039;Small DC Locker&#039;&#039;&#039;]] || 3x1x3 || 150 || 15 || 1.5 || 0 || &amp;lt;span style=&amp;quot;color:#FF4040;&amp;quot;&amp;gt;&#039;&#039;&#039;No&#039;&#039;&#039;&amp;lt;/span&amp;gt; || 0.8 || 2 || 2 || 1 || 0 || 20&lt;br /&gt;
|-&lt;br /&gt;
| [[component:ldc|&#039;&#039;&#039;Large DC Locker&#039;&#039;&#039;]] || 3x1x6 || 200 || 15 || 3 || 0 || &amp;lt;span style=&amp;quot;color:#FF4040;&amp;quot;&amp;gt;&#039;&#039;&#039;No&#039;&#039;&#039;&amp;lt;/span&amp;gt; || 0.8 || 2 || 3 || 2 || 0 || 45&lt;br /&gt;
|-&lt;br /&gt;
| [[component:rdc|&#039;&#039;&#039;Reinforced DC Locker&#039;&#039;&#039;]] || 3x1x6 || 250 || 35 || 1.5 || 0 || &amp;lt;span style=&amp;quot;color:#90EE90;&amp;quot;&amp;gt;&#039;&#039;&#039;Yes&#039;&#039;&#039;&amp;lt;/span&amp;gt; || 0.8 || 2 || 2 || 1 || 0 || 45&lt;br /&gt;
|-&lt;br /&gt;
| [[component:dcc|&#039;&#039;&#039;Damage Control Central&#039;&#039;&#039;]] || 3x1x3 || 200 || 35 || 7 || &amp;lt;span style=&amp;quot;color:#FF4040;&amp;quot;&amp;gt;50&amp;lt;/span&amp;gt; || &amp;lt;span style=&amp;quot;color:#FF4040;&amp;quot;&amp;gt;&#039;&#039;&#039;No&#039;&#039;&#039;&amp;lt;/span&amp;gt; || +10% || +50% || 0 || 0 || 0 || 20&lt;br /&gt;
|-&lt;br /&gt;
| [[component:small-workshop|&#039;&#039;&#039;Small Workshop&#039;&#039;&#039;]] || 3x1x3 || 150 || 35 || 7 || &amp;lt;span style=&amp;quot;color:#FF4040;&amp;quot;&amp;gt;50&amp;lt;/span&amp;gt; || &amp;lt;span style=&amp;quot;color:#FF4040;&amp;quot;&amp;gt;&#039;&#039;&#039;No&#039;&#039;&#039;&amp;lt;/span&amp;gt; || +30% || 0 || 0 || 0 || 0 || 20&lt;br /&gt;
|-&lt;br /&gt;
| [[component:dcx|&#039;&#039;&#039;Damage Control Complex&#039;&#039;&#039;]] [[File:OSP Roundel.png|25px]] || 6x3x6 || 600 || 40 || 20 || 0 || &amp;lt;span style=&amp;quot;color:#90EE90;&amp;quot;&amp;gt;&#039;&#039;&#039;Yes&#039;&#039;&#039;&amp;lt;/span&amp;gt; || +10% (0.8) || +30% (2) || 3 || 2 || +5% || 55, 4x compounding cost&lt;br /&gt;
|-&lt;br /&gt;
| [[component:lds|&#039;&#039;&#039;Large DC Storage&#039;&#039;&#039;]] [[File:OSP Roundel.png|25px]] || 6x3x6 || 300 || 30 || 7 || 0 || &amp;lt;span style=&amp;quot;color:#FF4040;&amp;quot;&amp;gt;&#039;&#039;&#039;No&#039;&#039;&#039;&amp;lt;/span&amp;gt; || 0.8 || 2 || 1 || 4 || 0 || 45&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Flight Support ===&lt;br /&gt;
Flight support compartments are used to support spacecraft being launched and recovered from ships.&lt;br /&gt;
Remember that carrier hulls receive 1 Spacecraft repair slot built in.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Compartment&lt;br /&gt;
! Dimensions&lt;br /&gt;
! Hitpoints&lt;br /&gt;
! Damage Threshold&lt;br /&gt;
! Mass (Tonnes)&lt;br /&gt;
! Required Power (kW)&lt;br /&gt;
! Reinforced&lt;br /&gt;
! Cost (pts)&lt;br /&gt;
! Effects&lt;br /&gt;
|-&lt;br /&gt;
| [[component:bulk-internal-hangar|&#039;&#039;&#039;Bulk Internal Hangar&#039;&#039;&#039;]] || 6x3x6 || 200 || 15 || 1 || 0 || &amp;lt;span style=&amp;quot;color:#FF4040;&amp;quot;&amp;gt;&#039;&#039;&#039;No&#039;&#039;&#039;&amp;lt;/span&amp;gt; || 10 || None&lt;br /&gt;
|-&lt;br /&gt;
| [[component:dgl|&#039;&#039;&#039;Deck Gear Locker&#039;&#039;&#039;]] || 3x1x6 || 120 || 15 || 2 || 0 || &amp;lt;span style=&amp;quot;color:#FF4040;&amp;quot;&amp;gt;&#039;&#039;&#039;No&#039;&#039;&#039;&amp;lt;/span&amp;gt; || 30 || &amp;lt;span style=&amp;quot;color:#90EE90;&amp;quot;&amp;gt;&#039;&#039;&#039;+50%&#039;&#039;&#039;&amp;lt;/span&amp;gt; Spacecraft Arming Speed&lt;br /&gt;
|-&lt;br /&gt;
| [[component:srs|&#039;&#039;&#039;Spacecraft Repair Station&#039;&#039;&#039;]] || 3x1x6 || 150 || 15 || 5 || 0 || &amp;lt;span style=&amp;quot;color:#FF4040;&amp;quot;&amp;gt;&#039;&#039;&#039;No&#039;&#039;&#039;&amp;lt;/span&amp;gt; || 15 || Adds 1 spacecraft repair slot to the hull, repairing for 4 HP/s&lt;br /&gt;
|-&lt;br /&gt;
| [[component:sss|&#039;&#039;&#039;Spacecraft Strikedown Station&#039;&#039;&#039;]] || 3x1x6 || 150 || 15 || 5 || 0 || &amp;lt;span style=&amp;quot;color:#FF4040;&amp;quot;&amp;gt;&#039;&#039;&#039;No&#039;&#039;&#039;&amp;lt;/span&amp;gt; || 75 || Adds 1 spacecraft work slot for pre-flight arming and fuelling and for post-flight turnaround (no repair)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Modules ==&lt;br /&gt;
Module components are installed on the interior of the ship&#039;s hull.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Module&lt;br /&gt;
! Category&lt;br /&gt;
! Dimensions&lt;br /&gt;
! Hitpoints&lt;br /&gt;
! Damage Threshold&lt;br /&gt;
! Mass (Tonnes)&lt;br /&gt;
! Power (kW)&lt;br /&gt;
! Cost (pts)&lt;br /&gt;
! Effects&lt;br /&gt;
|-&lt;br /&gt;
| [[component:sra|&#039;&#039;&#039;Supplementary Radio Amplifiers&#039;&#039;&#039;]] || Communications || 2x2x2 || 40 || 10 || 4 || &amp;lt;span style=&amp;quot;color:#FF4040;&amp;quot;&amp;gt;&#039;&#039;&#039;-100&#039;&#039;&#039;&amp;lt;/span&amp;gt; || 20 || &amp;lt;span style=&amp;quot;color:#90EE90;&amp;quot;&amp;gt;&#039;&#039;&#039;+25%&#039;&#039;&#039;&amp;lt;/span&amp;gt; Transmit Power&lt;br /&gt;
|-&lt;br /&gt;
| [[component:fss|&#039;&#039;&#039;Fire Suppression System&#039;&#039;&#039;]] || Damage Control || 2x2x2 || 150 || 10 || 30 || &amp;lt;span style=&amp;quot;color:#FF4040;&amp;quot;&amp;gt;&#039;&#039;&#039;-100&#039;&#039;&#039;&amp;lt;/span&amp;gt; || 20 || &amp;lt;span style=&amp;quot;color:#90EE90;&amp;quot;&amp;gt;&#039;&#039;&#039;-50%&#039;&#039;&#039;&amp;lt;/span&amp;gt; Catastrophic Event Probability (Cell Launcher) &amp;lt;br&amp;gt; &amp;lt;span style=&amp;quot;color:#90EE90;&amp;quot;&amp;gt;&#039;&#039;&#039;-50%&#039;&#039;&#039;&amp;lt;/span&amp;gt; Catastrophic Event Probability (Magazine) &amp;lt;br&amp;gt; &amp;lt;span style=&amp;quot;color:#90EE90;&amp;quot;&amp;gt;&#039;&#039;&#039;+50%&#039;&#039;&#039;&amp;lt;/span&amp;gt; Repair Speed (Fire)&lt;br /&gt;
|-&lt;br /&gt;
| [[component:rrf|&#039;&#039;&#039;Redundant Reactor Failsafes&#039;&#039;&#039;]] || Engineering || 2x2x2 || 150 || 10 || 5 || &amp;lt;span style=&amp;quot;color:#FF4040;&amp;quot;&amp;gt;&#039;&#039;&#039;-100&#039;&#039;&#039;&amp;lt;/span&amp;gt; || 10 || &amp;lt;span style=&amp;quot;color:#90EE90;&amp;quot;&amp;gt;&#039;&#039;&#039;-33%&#039;&#039;&#039;&amp;lt;/span&amp;gt; Catastrophic Event Probability (Reactor) &amp;lt;br&amp;gt; &amp;lt;span style=&amp;quot;color:#90EE90;&amp;quot;&amp;gt;&#039;&#039;&#039;+30%&#039;&#039;&#039;&amp;lt;/span&amp;gt; Repair Speed (Overload)&lt;br /&gt;
|-&lt;br /&gt;
| [[component:rtn|&#039;&#039;&#039;Reinforced Thruster Nozzles&#039;&#039;&#039;]] || Engineering || 2x2x2 || 50 || 10 || 4 || &#039;&#039;&#039;0&#039;&#039;&#039; || 10 || &amp;lt;span style=&amp;quot;color:#90EE90;&amp;quot;&amp;gt;&#039;&#039;&#039;-20%&#039;&#039;&#039;&amp;lt;/span&amp;gt; Flank Damage Probability&lt;br /&gt;
|-&lt;br /&gt;
| [[component:srb|&#039;&#039;&#039;Small Reactor Booster&#039;&#039;&#039;]] || Engineering || 2x2x2 || 40 || 10 || 4 || &#039;&#039;&#039;0&#039;&#039;&#039; || 10 || &amp;lt;span style=&amp;quot;color:#90EE90;&amp;quot;&amp;gt;&#039;&#039;&#039;+10%&#039;&#039;&#039;&amp;lt;/span&amp;gt; Powerplant Efficiency&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FF4040;&amp;quot;&amp;gt;&#039;&#039;&#039;+5%&#039;&#039;&#039;&amp;lt;/span&amp;gt; Radar Signature&lt;br /&gt;
|-&lt;br /&gt;
| [[component:sig-scrambler|&#039;&#039;&#039;Signature Scrambler&#039;&#039;&#039;]] || EWar || 2x2x2 || 50 || 10 || 4 || &amp;lt;span style=&amp;quot;color:#FF4040;&amp;quot;&amp;gt;&#039;&#039;&#039;-450&#039;&#039;&#039;&amp;lt;/span&amp;gt; || 35 || &amp;lt;span style=&amp;quot;color:#90EE90;&amp;quot;&amp;gt;&#039;&#039;&#039;+100%&#039;&#039;&#039;&amp;lt;/span&amp;gt; Identification Difficulty&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FF4040;&amp;quot;&amp;gt;&#039;&#039;&#039;-10%&#039;&#039;&#039;&amp;lt;/span&amp;gt; Sensitivity&lt;br /&gt;
|-&lt;br /&gt;
| [[component:fdts|&#039;&#039;&#039;Flight Deck Traversal System&#039;&#039;&#039;]] || Flight Support || 3x3x3 || 100 || 15 || 30 || &amp;lt;span style=&amp;quot;color:#FF4040;&amp;quot;&amp;gt;&#039;&#039;&#039;-200&#039;&#039;&#039;&amp;lt;/span&amp;gt; || 20 || &amp;lt;span style=&amp;quot;color:#90EE90;&amp;quot;&amp;gt;&#039;&#039;&#039;-30%&#039;&#039;&#039;&amp;lt;/span&amp;gt; Deck Traversal Time&lt;br /&gt;
|-&lt;br /&gt;
| [[component:Adaptive Radar Receiver|&#039;&#039;&#039;Adaptive Radar Receiver&#039;&#039;&#039;]] || Sensors || 2x2x2 || 40 || 10 || 4 || &amp;lt;span style=&amp;quot;color:#FF4040;&amp;quot;&amp;gt;&#039;&#039;&#039;-200&#039;&#039;&#039;&amp;lt;/span&amp;gt; || 30 || &amp;lt;span style=&amp;quot;color:#90EE90;&amp;quot;&amp;gt;&#039;&#039;&#039;+25%&#039;&#039;&#039;&amp;lt;/span&amp;gt; Sensitivity&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#90EE90;&amp;quot;&amp;gt;&#039;&#039;&#039;-0.7 dB&#039;&#039;&#039;&amp;lt;/span&amp;gt; Noise Filtering&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FF4040;&amp;quot;&amp;gt;&#039;&#039;&#039;+5%&#039;&#039;&#039;&amp;lt;/span&amp;gt; Positional Error&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FF4040;&amp;quot;&amp;gt;&#039;&#039;&#039;+2.5%&#039;&#039;&#039;&amp;lt;/span&amp;gt; Velocity Error&lt;br /&gt;
|-&lt;br /&gt;
| [[component:es32-scryer|&#039;&#039;&#039;ES32 &#039;Scryer&#039; Missile ID System&#039;&#039;&#039;]] || Sensors || 2x2x2 || 150 || 15 || 5 || &amp;lt;span style=&amp;quot;color:#FF4040;&amp;quot;&amp;gt;&#039;&#039;&#039;-300&#039;&#039;&#039;&amp;lt;/span&amp;gt; || 10 || Analyzes Local Threats&amp;lt;br&amp;gt;Subject Class: Missile&amp;lt;br&amp;gt;Intelligence Effort: 10&amp;lt;br&amp;gt;Intelligence Accuracy: 0%&lt;br /&gt;
|-&lt;br /&gt;
| [[component:strob-core|&#039;&#039;&#039;Strobe Correlator&#039;&#039;&#039;]] || Sensors || 2x2x2 || 40 || 10 || 4 || &amp;lt;span style=&amp;quot;color:#FF4040;&amp;quot;&amp;gt;&#039;&#039;&#039;-150&#039;&#039;&#039;&amp;lt;/span&amp;gt; || 15 || &amp;lt;span style=&amp;quot;color:#90EE90;&amp;quot;&amp;gt;&#039;&#039;&#039;-30%&#039;&#039;&#039;&amp;lt;/span&amp;gt; Jamming LOB Accuracy&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#90EE90;&amp;quot;&amp;gt;&#039;&#039;&#039;Broadcast&#039;&#039;&#039;&amp;lt;/span&amp;gt; LOBs to the sensor network, allowing them to be crossfixed with other LOBs to produce a fireable fix.&lt;br /&gt;
|-&lt;br /&gt;
| [[component:tc|&#039;&#039;&#039;Track Correlator&#039;&#039;&#039;]] || Sensors || 2x2x2 || 40 || 10 || 4 || &amp;lt;span style=&amp;quot;color:#FF4040;&amp;quot;&amp;gt;&#039;&#039;&#039;-150&#039;&#039;&#039;&amp;lt;/span&amp;gt; || 25 || &amp;lt;span style=&amp;quot;color:#90EE90;&amp;quot;&amp;gt;&#039;&#039;&#039;-20%&#039;&#039;&#039;&amp;lt;/span&amp;gt; Positional Error&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#90EE90;&amp;quot;&amp;gt;&#039;&#039;&#039;-20%&#039;&#039;&#039;&amp;lt;/span&amp;gt; Velocity Error&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Radar ===&lt;br /&gt;
Radar components are installed on the interior of the ship&#039;s hull, and are used to spot targets and threats.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Module&lt;br /&gt;
! Dimensions&lt;br /&gt;
! Hitpoints&lt;br /&gt;
! Damage Threshold&lt;br /&gt;
! Mass (Tonnes)&lt;br /&gt;
! Power (kW)&lt;br /&gt;
! Cost (pts)&lt;br /&gt;
! Max Range (km)&lt;br /&gt;
! Radiated Power (kW)&lt;br /&gt;
! Gain (dB)&lt;br /&gt;
! Aperture Size (m2)&lt;br /&gt;
! Sensitivity (dBm)&lt;br /&gt;
! Positional Error (m)&lt;br /&gt;
! Velocity Error (m/s)&lt;br /&gt;
! Can Lock &lt;br /&gt;
! Jamming LOB &lt;br /&gt;
! Burnthrough&lt;br /&gt;
|-&lt;br /&gt;
| [[component:bulwark-huntress|&#039;&#039;&#039;Bulwark Huntress&#039;&#039;&#039;]] [[File:OSP Roundel.png|25px]]|| 2x2x2 || 200 || 30 || 5 || &amp;lt;span style=&amp;quot;color:#FF4040;&amp;quot;&amp;gt;&#039;&#039;&#039;-2000&#039;&#039;&#039;&amp;lt;/span&amp;gt; || 30 || 10 || 4000 || 40 || 60 || -38 || 45 || 0.15 || &amp;lt;span style=&amp;quot;color:#FF4040;&amp;quot;&amp;gt; &#039;&#039;&#039;No&#039;&#039;&#039; &amp;lt;/span&amp;gt; || &amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#90EE90;&amp;quot;&amp;gt;&#039;&#039;&#039;Yes&#039;&#039;&#039;&amp;lt;/span&amp;gt;; Accuracy: 1 deg || &amp;lt;span style=&amp;quot;color:#90EE90;&amp;quot;&amp;gt;&#039;&#039;&#039;Yes&#039;&#039;&#039;&amp;lt;/span&amp;gt;; burn-through power mult.: 4; burn-through damage change: 33%&lt;br /&gt;
|-&lt;br /&gt;
| [[component:ithica-bridgemaster|&#039;&#039;&#039;Ithaca Bridgemaster&#039;&#039;&#039;]] [[File:OSP Roundel.png|25px]]|| 2x2x2 || 200 || 30 || 5 || &amp;lt;span style=&amp;quot;color:#FF4040;&amp;quot;&amp;gt;&#039;&#039;&#039;-1200&#039;&#039;&#039;&amp;lt;/span&amp;gt; || 10 || 8.5 || 3100 || 40 || 60 || -34 || 20 || 0.15 || &amp;lt;span style=&amp;quot;color:#FF4040;&amp;quot;&amp;gt;&#039;&#039;&#039;No&#039;&#039;&#039;&amp;lt;/span&amp;gt; || &amp;lt;span style=&amp;quot;color:#90EE90;&amp;quot;&amp;gt;&#039;&#039;&#039;Yes&#039;&#039;&#039;&amp;lt;/span&amp;gt;; jamming LOBs accuracy: 2 deg || &amp;lt;span style=&amp;quot;color:#FF4040;&amp;quot;&amp;gt;&#039;&#039;&#039;No&#039;&#039;&#039;&amp;lt;/span&amp;gt; ||&lt;br /&gt;
|-&lt;br /&gt;
| [[component:rm50-parallax-radar|&#039;&#039;&#039;RM50 &#039;Parallax&#039; Radar&#039;&#039;&#039;]] [[File:Alliance Roundel.png|25px]]|| 2x2x2 || 300 || 40 || 7.5 || &amp;lt;span style=&amp;quot;color:#FF4040;&amp;quot;&amp;gt;&#039;&#039;&#039;-3600&#039;&#039;&#039;&amp;lt;/span&amp;gt; || 45 || 9.5 || 4100 || 50  || 30 || -38.5 || 30 || 0.1 || &amp;lt;span style=&amp;quot;color:#90EE90;&amp;quot;&amp;gt;&#039;&#039;&#039;Yes&#039;&#039;&#039;&amp;lt;/span&amp;gt;; min. lock SNR: 3; lock error mult.: 0.15 || &amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#90EE90;&amp;quot;&amp;gt;&#039;&#039;&#039;Yes&#039;&#039;&#039;&amp;lt;/span&amp;gt;; jamming LOBs accuracy: 0.75 deg || &amp;lt;span style=&amp;quot;color:#90EE90;&amp;quot;&amp;gt;&#039;&#039;&#039;Yes&#039;&#039;&#039;&amp;lt;/span&amp;gt;; burn-through power mult.: 12; burn-through damage change: 20%&amp;lt;br&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| [[component:rs35-frontline-radar|&#039;&#039;&#039;RS35 &#039;Frontline&#039; Radar&#039;&#039;&#039;]] [[File:Alliance Roundel.png|25px]]|| 2x2x2 || 200 || 30 || 5 || &amp;lt;span style=&amp;quot;color:#FF4040;&amp;quot;&amp;gt;&#039;&#039;&#039;-2000&#039;&#039;&#039;&amp;lt;/span&amp;gt; || 10 || 8 || 3500 || 40 || 25 || -36 || 30 || 0.1 || &amp;lt;span style=&amp;quot;color:#FF4040;&amp;quot;&amp;gt;&#039;&#039;&#039;No&#039;&#039;&#039;&amp;lt;/span&amp;gt; || &amp;lt;span style=&amp;quot;color:#90EE90;&amp;quot;&amp;gt;&#039;&#039;&#039;Yes&#039;&#039;&#039;&amp;lt;/span&amp;gt;; jamming LOBs accuracy: 1.5 deg || &amp;lt;span style=&amp;quot;color:#90EE90;&amp;quot;&amp;gt;&#039;&#039;&#039;Yes&#039;&#039;&#039;&amp;lt;/span&amp;gt;; burn-through power mult.: 8; burn-through damage change: 20%&lt;br /&gt;
|-&lt;br /&gt;
| [[component:rs41-spyglass-radar|&#039;&#039;&#039;RS41 &#039;Spyglass&#039; Radar&#039;&#039;&#039;]] [[File:Alliance Roundel.png|25px]]|| 2x2x2 || 200 || 30 || 5 || &amp;lt;span style=&amp;quot;color:#FF4040;&amp;quot;&amp;gt;&#039;&#039;&#039;-4000&#039;&#039;&#039;&amp;lt;/span&amp;gt; || 25 || 11.5 || 4500 || 60 || 40 || -38.5 || 60 || 0.5 || &amp;lt;span style=&amp;quot;color:#FF4040;&amp;quot;&amp;gt;&#039;&#039;&#039;No&#039;&#039;&#039;&amp;lt;/span&amp;gt; || &amp;lt;span style=&amp;quot;color:#90EE90;&amp;quot;&amp;gt;&#039;&#039;&#039;Yes&#039;&#039;&#039;&amp;lt;/span&amp;gt;; jamming LOBs accuracy: 3.5 deg || &amp;lt;span style=&amp;quot;color:#FF4040;&amp;quot;&amp;gt;&#039;&#039;&#039;No&#039;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Powerplants===&lt;br /&gt;
Powerplants provide the majority of a ship&#039;s power.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Module&lt;br /&gt;
! Category&lt;br /&gt;
! Dimensions&lt;br /&gt;
! Hitpoints&lt;br /&gt;
! Damage Threshold&lt;br /&gt;
! Mass (Tonnes)&lt;br /&gt;
! Power (kW)&lt;br /&gt;
! Cost (pts)&lt;br /&gt;
! Effects&lt;br /&gt;
|-&lt;br /&gt;
| [[component:boosted|&#039;&#039;&#039;Boosted Reactor&#039;&#039;&#039;]] [[File:OSP Roundel.png|25px]]|| Powerplant || 5x5x5 || 300 || 40 || 40 || &amp;lt;span style=&amp;quot;color:#90EE90;&amp;quot;&amp;gt;&#039;&#039;&#039;+5000&#039;&#039;&#039;&amp;lt;/span&amp;gt; || 10 || &amp;lt;span style=&amp;quot;color:#FF4040;&amp;quot;&amp;gt;&#039;&#039;&#039;25%&#039;&#039;&#039;&amp;lt;/span&amp;gt; Catastrophic Event Probability (Reactor)&lt;br /&gt;
|-&lt;br /&gt;
| [[component:civ|&#039;&#039;&#039;Civilian Reactor&#039;&#039;&#039;]] [[File:OSP Roundel.png|25px]]|| Powerplant || 5x5x5 || 300 || 40 || 40 || &amp;lt;span style=&amp;quot;color:#90EE90;&amp;quot;&amp;gt;&#039;&#039;&#039;+3650&#039;&#039;&#039;&amp;lt;/span&amp;gt; || 10 || &amp;lt;span style=&amp;quot;color:#FF4040;&amp;quot;&amp;gt;&#039;&#039;&#039;5%&#039;&#039;&#039;&amp;lt;/span&amp;gt; Catastrophic Event Probability (Reactor)&lt;br /&gt;
|-&lt;br /&gt;
| [[component:micro|&#039;&#039;&#039;FR3300 Micro Reactor&#039;&#039;&#039;]] [[File:Alliance Roundel.png|25px]]|| Powerplant || 3x3x3 || 200 || 30 || 25 || &amp;lt;span style=&amp;quot;color:#90EE90;&amp;quot;&amp;gt;&#039;&#039;&#039;+2250&#039;&#039;&#039;&amp;lt;/span&amp;gt; || 10 || &amp;lt;span style=&amp;quot;color:#FF4040;&amp;quot;&amp;gt;&#039;&#039;&#039;5%&#039;&#039;&#039;&amp;lt;/span&amp;gt; Catastrophic Event Probability (Reactor)&lt;br /&gt;
|-&lt;br /&gt;
| [[component:fr4800-reactor|&#039;&#039;&#039;FR4800 Reactor&#039;&#039;&#039;]] [[File:Alliance Roundel.png|25px]]|| Powerplant || 5x5x5 || 300 || 40 || 40 || &amp;lt;span style=&amp;quot;color:#90EE90;&amp;quot;&amp;gt;&#039;&#039;&#039;+4200&#039;&#039;&#039;&amp;lt;/span&amp;gt; || 10 || &amp;lt;span style=&amp;quot;color:#FF4040;&amp;quot;&amp;gt;&#039;&#039;&#039;5%&#039;&#039;&#039;&amp;lt;/span&amp;gt; Catastrophic Event Probability (Reactor)&lt;br /&gt;
|-&lt;br /&gt;
| [[component:light-civ|&#039;&#039;&#039;Light Civilian Reactor&#039;&#039;&#039;]] [[File:OSP Roundel.png|25px]]|| Powerplant || 3x3x3 || 200 || 30 || 25 || &amp;lt;span style=&amp;quot;color:#90EE90;&amp;quot;&amp;gt;&#039;&#039;&#039;+1850&#039;&#039;&#039;&amp;lt;/span&amp;gt; || 10 || &amp;lt;span style=&amp;quot;color:#FF4040;&amp;quot;&amp;gt;&#039;&#039;&#039;5%&#039;&#039;&#039;&amp;lt;/span&amp;gt; Catastrophic Event Probability (Reactor)&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Propulsion ===&lt;br /&gt;
Propulsion modules enable ship movement and provide additional power to the ship. All propulsion modules have a catastrophic event probability of 5% and require 10 crew to operate.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Module&lt;br /&gt;
! Dimensions&lt;br /&gt;
! Hitpoints&lt;br /&gt;
! Damage Threshold&lt;br /&gt;
! Mass (Tonnes)&lt;br /&gt;
! Provided Power (kW)&lt;br /&gt;
! Reinforced&lt;br /&gt;
! Top Speed (%)&lt;br /&gt;
! Turn Rate (%)&lt;br /&gt;
! Thrust (%)&lt;br /&gt;
! Flank Damage Probability (%)&lt;br /&gt;
! Radar Signature (%)&lt;br /&gt;
! Wake Signature Strength (%)&lt;br /&gt;
! Cost (pts)&lt;br /&gt;
|-&lt;br /&gt;
| [[component:fm200-drive|&#039;&#039;&#039;FM200 Drive&#039;&#039;&#039;]] [[File:Alliance Roundel.png|25px]]|| 5x3x5 || 250 || 40 || 35 || &amp;lt;span style=&amp;quot;color:#90EE90;&amp;quot;&amp;gt;500&amp;lt;/span&amp;gt; || &amp;lt;span style=&amp;quot;color:#FF4040;&amp;quot;&amp;gt;&#039;&#039;&#039;No&#039;&#039;&#039;&amp;lt;/span&amp;gt; || &#039;&#039;&#039;0&#039;&#039;&#039; || &#039;&#039;&#039;0&#039;&#039;&#039; || &#039;&#039;&#039;0&#039;&#039;&#039; || &#039;&#039;&#039;0&#039;&#039;&#039; || &#039;&#039;&#039;0&#039;&#039;&#039; || &#039;&#039;&#039;0&#039;&#039;&#039; || 10&lt;br /&gt;
|-&lt;br /&gt;
| [[component:fm200r-drive|&#039;&#039;&#039;FM200R Drive&#039;&#039;&#039;]] [[File:Alliance Roundel.png|25px]]|| 5x3x5 || 500 || 60 || 35 || &amp;lt;span style=&amp;quot;color:#90EE90;&amp;quot;&amp;gt;500&amp;lt;/span&amp;gt; || &amp;lt;span style=&amp;quot;color:#90EE90;&amp;quot;&amp;gt;&#039;&#039;&#039;Yes&#039;&#039;&#039;&amp;lt;/span&amp;gt; || &#039;&#039;&#039;0&#039;&#039;&#039; || &#039;&#039;&#039;0&#039;&#039;&#039; || &#039;&#039;&#039;0&#039;&#039;&#039; || &#039;&#039;&#039;0&#039;&#039;&#039; || &#039;&#039;&#039;0&#039;&#039;&#039; || &#039;&#039;&#039;0&#039;&#039;&#039; || 20&lt;br /&gt;
|-&lt;br /&gt;
| [[component:whip|&#039;&#039;&#039;FM230 &#039;Whiplash&#039; Drive&#039;&#039;&#039;]] [[File:Alliance Roundel.png|25px]]|| 5x3x5 || 250 || 40 || 35 || &amp;lt;span style=&amp;quot;color:#90EE90;&amp;quot;&amp;gt;650&amp;lt;/span&amp;gt; || &amp;lt;span style=&amp;quot;color:#FF4040;&amp;quot;&amp;gt;&#039;&#039;&#039;No&#039;&#039;&#039;&amp;lt;/span&amp;gt; || &amp;lt;span style=&amp;quot;color:#90EE90;&amp;quot;&amp;gt;&#039;&#039;&#039;+20&#039;&#039;&#039;&amp;lt;/span&amp;gt; || &amp;lt;span style=&amp;quot;color:#FF4040;&amp;quot;&amp;gt;&#039;&#039;&#039;-15&#039;&#039;&#039;&amp;lt;/span&amp;gt; || &amp;lt;span style=&amp;quot;color:#FF4040;&amp;quot;&amp;gt;&#039;&#039;&#039;-20&#039;&#039;&#039;&amp;lt;/span&amp;gt; Angular || &amp;lt;span style=&amp;quot;color:#90EE90;&amp;quot;&amp;gt;&#039;&#039;&#039;-15&#039;&#039;&#039;&amp;lt;/span&amp;gt; || &#039;&#039;&#039;0&#039;&#039;&#039; || &#039;&#039;&#039;0&#039;&#039;&#039; || 20&lt;br /&gt;
|-&lt;br /&gt;
| [[component:dragon|&#039;&#039;&#039;FM240 &#039;Dragonfly&#039; Drive&#039;&#039;&#039;]] [[File:Alliance Roundel.png|25px]]|| 5x3x5 || 250 || 40 || 35 || &amp;lt;span style=&amp;quot;color:#90EE90;&amp;quot;&amp;gt;500&amp;lt;/span&amp;gt; || &amp;lt;span style=&amp;quot;color:#FF4040;&amp;quot;&amp;gt;&#039;&#039;&#039;No&#039;&#039;&#039;&amp;lt;/span&amp;gt; || &amp;lt;span style=&amp;quot;color:#FF4040;&amp;quot;&amp;gt;&#039;&#039;&#039;-7.5&#039;&#039;&#039;&amp;lt;/span&amp;gt; || &amp;lt;span style=&amp;quot;color:#90EE90;&amp;quot;&amp;gt;&#039;&#039;&#039;+40&#039;&#039;&#039;&amp;lt;/span&amp;gt; || &amp;lt;span style=&amp;quot;color:#90EE90;&amp;quot;&amp;gt;&#039;&#039;&#039;+30&#039;&#039;&#039;&amp;lt;/span&amp;gt; Angular || &#039;&#039;&#039;0&#039;&#039;&#039; || &#039;&#039;&#039;0&#039;&#039;&#039; || &#039;&#039;&#039;0&#039;&#039;&#039; || 20&lt;br /&gt;
|-&lt;br /&gt;
| [[component:raider|&#039;&#039;&#039;FM280 &#039;Raider&#039; Drive&#039;&#039;&#039;]] [[File:Alliance Roundel.png|25px]]|| 5x3x5 || 250 || 40 || 35 || &#039;&#039;&#039;0&#039;&#039;&#039; || &amp;lt;span style=&amp;quot;color:#FF4040;&amp;quot;&amp;gt;&#039;&#039;&#039;No&#039;&#039;&#039;&amp;lt;/span&amp;gt; || &#039;&#039;&#039;0&#039;&#039;&#039; || &#039;&#039;&#039;0&#039;&#039;&#039; || &amp;lt;span style=&amp;quot;color:#90EE90;&amp;quot;&amp;gt;&#039;&#039;&#039;+30&#039;&#039;&#039;&amp;lt;/span&amp;gt; Linear || &amp;lt;span style=&amp;quot;color:#FF4040;&amp;quot;&amp;gt;&#039;&#039;&#039;+50&#039;&#039;&#039;&amp;lt;/span&amp;gt; || &amp;lt;span style=&amp;quot;color:#FF4040;&amp;quot;&amp;gt;&#039;&#039;&#039;+20&#039;&#039;&#039;&amp;lt;/span&amp;gt; || &amp;lt;span style=&amp;quot;color:#FF4040;&amp;quot;&amp;gt;&#039;&#039;&#039;+20&#039;&#039;&#039;&amp;lt;/span&amp;gt; || 20&lt;br /&gt;
|-&lt;br /&gt;
| [[component:prowler|&#039;&#039;&#039;FM30X &#039;Prowler&#039; Drive&#039;&#039;&#039;]] [[File:Alliance Roundel.png|25px]]|| 5x3x5 || 200 || 25 || 35 || &amp;lt;span style=&amp;quot;color:#90EE90;&amp;quot;&amp;gt;350&amp;lt;/span&amp;gt; || &amp;lt;span style=&amp;quot;color:#FF4040;&amp;quot;&amp;gt;&#039;&#039;&#039;No&#039;&#039;&#039;&amp;lt;/span&amp;gt; || &amp;lt;span style=&amp;quot;color:#FF4040;&amp;quot;&amp;gt;&#039;&#039;&#039;-15&#039;&#039;&#039;&amp;lt;/span&amp;gt; || &#039;&#039;&#039;0&#039;&#039;&#039; || &amp;lt;span style=&amp;quot;color:#FF4040;&amp;quot;&amp;gt;&#039;&#039;&#039;-10&#039;&#039;&#039;&amp;lt;/span&amp;gt; Angular&amp;lt;br&amp;gt;|| &#039;&#039;&#039;0&#039;&#039;&#039; || &amp;lt;span style=&amp;quot;color:#90EE90;&amp;quot;&amp;gt;&#039;&#039;&#039;-25&#039;&#039;&#039;&amp;lt;/span&amp;gt; || &amp;lt;span style=&amp;quot;color:#90EE90;&amp;quot;&amp;gt;&#039;&#039;&#039;-33&#039;&#039;&#039;&amp;lt;/span&amp;gt;  || 25&lt;br /&gt;
|-&lt;br /&gt;
| [[component:fm500-drive|&#039;&#039;&#039;FM500 Drive&#039;&#039;&#039;]] [[File:Alliance Roundel.png|25px]]|| 10x8x10 || 1000 || 70 || 80 || &amp;lt;span style=&amp;quot;color:#90EE90;&amp;quot;&amp;gt;1000&amp;lt;/span&amp;gt; || &amp;lt;span style=&amp;quot;color:#FF4040;&amp;quot;&amp;gt;&#039;&#039;&#039;No&#039;&#039;&#039;&amp;lt;/span&amp;gt; || &#039;&#039;&#039;0&#039;&#039;&#039; || &#039;&#039;&#039;0&#039;&#039;&#039; || &#039;&#039;&#039;0&#039;&#039;&#039; || &#039;&#039;&#039;0&#039;&#039;&#039; || &#039;&#039;&#039;0&#039;&#039;&#039; || &#039;&#039;&#039;0&#039;&#039;&#039; || 15&lt;br /&gt;
|-&lt;br /&gt;
| [[component:fm500r-drive|&#039;&#039;&#039;FM500R Drive&#039;&#039;&#039;]] [[File:Alliance Roundel.png|25px]]|| 10x8x10 || 1500 || 80 || 80 || &amp;lt;span style=&amp;quot;color:#90EE90;&amp;quot;&amp;gt;1000&amp;lt;/span&amp;gt; || &amp;lt;span style=&amp;quot;color:#90EE90;&amp;quot;&amp;gt;&#039;&#039;&#039;Yes&#039;&#039;&#039;&amp;lt;/span&amp;gt; || &#039;&#039;&#039;0&#039;&#039;&#039; || &#039;&#039;&#039;0&#039;&#039;&#039; || &#039;&#039;&#039;0&#039;&#039;&#039; || &#039;&#039;&#039;0&#039;&#039;&#039; || &#039;&#039;&#039;0&#039;&#039;&#039; || &#039;&#039;&#039;0&#039;&#039;&#039; || 30&lt;br /&gt;
|-&lt;br /&gt;
| [[component:big-whip|&#039;&#039;&#039;FM530 &#039;Whiplash&#039; Drive&#039;&#039;&#039;]] [[File:Alliance Roundel.png|25px]]|| 10x8x10 || 1000 || 70 || 80 || &amp;lt;span style=&amp;quot;color:#90EE90;&amp;quot;&amp;gt;1500&amp;lt;/span&amp;gt; || &amp;lt;span style=&amp;quot;color:#FF4040;&amp;quot;&amp;gt;&#039;&#039;&#039;No&#039;&#039;&#039;&amp;lt;/span&amp;gt; || &amp;lt;span style=&amp;quot;color:#90EE90;&amp;quot;&amp;gt;&#039;&#039;&#039;+15&#039;&#039;&#039;&amp;lt;/span&amp;gt; || &amp;lt;span style=&amp;quot;color:#FF4040;&amp;quot;&amp;gt;&#039;&#039;&#039;-20&#039;&#039;&#039;&amp;lt;/span&amp;gt; || &amp;lt;span style=&amp;quot;color:#FF4040;&amp;quot;&amp;gt;&#039;&#039;&#039;-20&#039;&#039;&#039;&amp;lt;/span&amp;gt; Angular || &amp;lt;span style=&amp;quot;color:#90EE90;&amp;quot;&amp;gt;&#039;&#039;&#039;-15&#039;&#039;&#039;&amp;lt;/span&amp;gt; || &#039;&#039;&#039;0&#039;&#039;&#039; || &#039;&#039;&#039;0&#039;&#039;&#039; || 30&lt;br /&gt;
|-&lt;br /&gt;
| [[component:big-dragon|&#039;&#039;&#039;FM540 &#039;Dragonfly&#039; Drive&#039;&#039;&#039;]] [[File:Alliance Roundel.png|25px]]|| 10x8x10 || 1000 || 70 || 80 || &amp;lt;span style=&amp;quot;color:#90EE90;&amp;quot;&amp;gt;1000&amp;lt;/span&amp;gt; || &amp;lt;span style=&amp;quot;color:#FF4040;&amp;quot;&amp;gt;&#039;&#039;&#039;No&#039;&#039;&#039;&amp;lt;/span&amp;gt; || &amp;lt;span style=&amp;quot;color:#FF4040;&amp;quot;&amp;gt;&#039;&#039;&#039;-10&#039;&#039;&#039;&amp;lt;/span&amp;gt; || &amp;lt;span style=&amp;quot;color:#90EE90;&amp;quot;&amp;gt;&#039;&#039;&#039;+45&#039;&#039;&#039;&amp;lt;/span&amp;gt; || &amp;lt;span style=&amp;quot;color:#90EE90;&amp;quot;&amp;gt;&#039;&#039;&#039;+40&#039;&#039;&#039;&amp;lt;/span&amp;gt; Angular || &#039;&#039;&#039;0&#039;&#039;&#039; || &#039;&#039;&#039;0&#039;&#039;&#039; ||&#039;&#039;&#039;0&#039;&#039;&#039; || 30&lt;br /&gt;
|-&lt;br /&gt;
| [[component:big-raider|&#039;&#039;&#039;FM580 &#039;Raider&#039; Drive&#039;&#039;&#039;]] [[File:Alliance Roundel.png|25px]]|| 10x8x10 || 1000 || 70 || 80 || &amp;lt;span style=&amp;quot;color:#90EE90;&amp;quot;&amp;gt;500&amp;lt;/span&amp;gt; || &amp;lt;span style=&amp;quot;color:#FF4040;&amp;quot;&amp;gt;&#039;&#039;&#039;No&#039;&#039;&#039;&amp;lt;/span&amp;gt; || &#039;&#039;&#039;0&#039;&#039;&#039; || &#039;&#039;&#039;0&#039;&#039;&#039; || &amp;lt;span style=&amp;quot;color:#90EE90;&amp;quot;&amp;gt;&#039;&#039;&#039;+30&#039;&#039;&#039;&amp;lt;/span&amp;gt; Linear || &amp;lt;span style=&amp;quot;color:#FF4040;&amp;quot;&amp;gt;&#039;&#039;&#039;+50&#039;&#039;&#039;&amp;lt;/span&amp;gt; || &amp;lt;span style=&amp;quot;color:#FF4040;&amp;quot;&amp;gt;&#039;&#039;&#039;+25&#039;&#039;&#039;&amp;lt;/span&amp;gt; || &amp;lt;span style=&amp;quot;color:#FF4040;&amp;quot;&amp;gt;&#039;&#039;&#039;+25&#039;&#039;&#039;&amp;lt;/span&amp;gt; || 30&lt;br /&gt;
|-&lt;br /&gt;
| [[component:bw800-drive|&#039;&#039;&#039;BW800 Drive&#039;&#039;&#039;]] [[File:OSP Roundel.png|25px]]|| 5x3x5 || 250 || 40 || 35 || &amp;lt;span style=&amp;quot;color:#90EE90;&amp;quot;&amp;gt;300&amp;lt;/span&amp;gt; || &amp;lt;span style=&amp;quot;color:#FF4040;&amp;quot;&amp;gt;&#039;&#039;&#039;No&#039;&#039;&#039;&amp;lt;/span&amp;gt; || &#039;&#039;&#039;0&#039;&#039;&#039; || &#039;&#039;&#039;0&#039;&#039;&#039; || &#039;&#039;&#039;0&#039;&#039;&#039; || &#039;&#039;&#039;0&#039;&#039;&#039; || &#039;&#039;&#039;0&#039;&#039;&#039; || &#039;&#039;&#039;0&#039;&#039;&#039; || 10&lt;br /&gt;
|-&lt;br /&gt;
| [[component:bw800r-drive|&#039;&#039;&#039;BW800-R Drive&#039;&#039;&#039;]] [[File:OSP Roundel.png|25px]]|| 5x3x5 || 400 || 50 || 35 || &amp;lt;span style=&amp;quot;color:#90EE90;&amp;quot;&amp;gt;300&amp;lt;/span&amp;gt; || &amp;lt;span style=&amp;quot;color:#90EE90;&amp;quot;&amp;gt;&#039;&#039;&#039;Yes&#039;&#039;&#039;&amp;lt;/span&amp;gt; || &#039;&#039;&#039;0&#039;&#039;&#039; || &#039;&#039;&#039;0&#039;&#039;&#039; || &#039;&#039;&#039;0&#039;&#039;&#039; || &#039;&#039;&#039;0&#039;&#039;&#039; || &#039;&#039;&#039;0&#039;&#039;&#039; || &#039;&#039;&#039;0&#039;&#039;&#039; || 20&lt;br /&gt;
|-&lt;br /&gt;
| [[component:sundrive|&#039;&#039;&#039;Sundrive Racing Pro&#039;&#039;&#039;]] [[File:OSP Roundel.png|25px]]|| 5x3x5 || 200 || 30 || 35 || &amp;lt;span style=&amp;quot;color:#90EE90;&amp;quot;&amp;gt;200&amp;lt;/span&amp;gt; || &amp;lt;span style=&amp;quot;color:#FF4040;&amp;quot;&amp;gt;&#039;&#039;&#039;No&#039;&#039;&#039;&amp;lt;/span&amp;gt; || &amp;lt;span style=&amp;quot;color:#90EE90;&amp;quot;&amp;gt;&#039;&#039;&#039;+25&#039;&#039;&#039;&amp;lt;/span&amp;gt; || &#039;&#039;&#039;0&#039;&#039;&#039; || &amp;lt;span style=&amp;quot;color:#FF4040;&amp;quot;&amp;gt;&#039;&#039;&#039;-25&#039;&#039;&#039;&amp;lt;/span&amp;gt; Angular || &amp;lt;span style=&amp;quot;color:#90EE90;&amp;quot;&amp;gt;&#039;&#039;&#039;-20&#039;&#039;&#039;&amp;lt;/span&amp;gt; || &#039;&#039;&#039;0&#039;&#039;&#039; || &amp;lt;span style=&amp;quot;color:#FF4040;&amp;quot;&amp;gt;&#039;&#039;&#039;+50&#039;&#039;&#039;&amp;lt;/span&amp;gt; || 20&lt;br /&gt;
|-&lt;br /&gt;
| [[component:yard|&#039;&#039;&#039;CHI-777 Yard Drive&#039;&#039;&#039;]] [[File:OSP Roundel.png|25px]]|| 5x3x5 || 250 || 40 || 35 || &amp;lt;span style=&amp;quot;color:#90EE90;&amp;quot;&amp;gt;300&amp;lt;/span&amp;gt; || &amp;lt;span style=&amp;quot;color:#FF4040;&amp;quot;&amp;gt;&#039;&#039;&#039;No&#039;&#039;&#039;&amp;lt;/span&amp;gt; || &amp;lt;span style=&amp;quot;color:#FF4040;&amp;quot;&amp;gt;&#039;&#039;&#039;-7.5&#039;&#039;&#039;&amp;lt;/span&amp;gt; || &amp;lt;span style=&amp;quot;color:#90EE90;&amp;quot;&amp;gt;&#039;&#039;&#039;+45&#039;&#039;&#039;&amp;lt;/span&amp;gt; || &amp;lt;span style=&amp;quot;color:#90EE90;&amp;quot;&amp;gt;&#039;&#039;&#039;+40&#039;&#039;&#039;&amp;lt;/span&amp;gt; Angular;&amp;lt;br&amp;gt; &amp;lt;span style=&amp;quot;color:#90EE90;&amp;quot;&amp;gt;&#039;&#039;&#039;+15&#039;&#039;&#039;&amp;lt;/span&amp;gt; Linear|| &#039;&#039;&#039;0&#039;&#039;&#039; || &#039;&#039;&#039;0&#039;&#039;&#039; || &amp;lt;span style=&amp;quot;color:#FF4040;&amp;quot;&amp;gt;&#039;&#039;&#039;+20&#039;&#039;&#039;&amp;lt;/span&amp;gt; || 20&lt;br /&gt;
|-&lt;br /&gt;
| [[component:bw1500-drive|&#039;&#039;&#039;BW1500 Drive&#039;&#039;&#039;]] [[File:OSP Roundel.png|25px]]|| 12x12x12 || 700 || 40 || 35 || &amp;lt;span style=&amp;quot;color:#90EE90;&amp;quot;&amp;gt;300&amp;lt;/span&amp;gt; || &amp;lt;span style=&amp;quot;color:#FF4040;&amp;quot;&amp;gt;&#039;&#039;&#039;No&#039;&#039;&#039;&amp;lt;/span&amp;gt; || &#039;&#039;&#039;0&#039;&#039;&#039; || &#039;&#039;&#039;0&#039;&#039;&#039; || &#039;&#039;&#039;0&#039;&#039;&#039; || &#039;&#039;&#039;0&#039;&#039;&#039; || &#039;&#039;&#039;0&#039;&#039;&#039; || &#039;&#039;&#039;0&#039;&#039;&#039; || 10&lt;br /&gt;
|-&lt;br /&gt;
| [[component:bw1500r-drive|&#039;&#039;&#039;BW1500-R Drive&#039;&#039;&#039;]] [[File:OSP Roundel.png|25px]]|| 12x12x12 || 1400 || 70 || 35 || &amp;lt;span style=&amp;quot;color:#90EE90;&amp;quot;&amp;gt;300&amp;lt;/span&amp;gt; || &amp;lt;span style=&amp;quot;color:#90EE90;&amp;quot;&amp;gt;&#039;&#039;&#039;Yes&#039;&#039;&#039;&amp;lt;/span&amp;gt; || &#039;&#039;&#039;0&#039;&#039;&#039; || &#039;&#039;&#039;0&#039;&#039;&#039; || &#039;&#039;&#039;0&#039;&#039;&#039; || &#039;&#039;&#039;0&#039;&#039;&#039; || &#039;&#039;&#039;0&#039;&#039;&#039; || &#039;&#039;&#039;0&#039;&#039;&#039; || 20&lt;br /&gt;
|-&lt;br /&gt;
| [[component:bw2000-drive|&#039;&#039;&#039;BW2000 Drive&#039;&#039;&#039;]] [[File:OSP Roundel.png|25px]]|| 12x12x12 || 700 || 40 || 35 || &amp;lt;span style=&amp;quot;color:#90EE90;&amp;quot;&amp;gt;2000&amp;lt;/span&amp;gt; || &amp;lt;span style=&amp;quot;color:#FF4040;&amp;quot;&amp;gt;&#039;&#039;&#039;No&#039;&#039;&#039;&amp;lt;/span&amp;gt; || &amp;lt;span style=&amp;quot;color:#FF4040;&amp;quot;&amp;gt;&#039;&#039;&#039;-10&#039;&#039;&#039;&amp;lt;/span&amp;gt; || &#039;&#039;&#039;0&#039;&#039;&#039; || &amp;lt;span style=&amp;quot;color:#FF4040;&amp;quot;&amp;gt;&#039;&#039;&#039;-15&#039;&#039;&#039;&amp;lt;/span&amp;gt; Linear; &amp;lt;br&amp;gt; &amp;lt;span style=&amp;quot;color:#FF4040;&amp;quot;&amp;gt;&#039;&#039;&#039;-15&#039;&#039;&#039;&amp;lt;/span&amp;gt; Angular || &#039;&#039;&#039;0&#039;&#039;&#039; || &#039;&#039;&#039;0&#039;&#039;&#039; || &amp;lt;span style=&amp;quot;color:#90EE90;&amp;quot;&amp;gt;&#039;&#039;&#039;-10&#039;&#039;&#039;&amp;lt;/span&amp;gt; || 15&lt;br /&gt;
|-&lt;br /&gt;
| [[component:long-haul|&#039;&#039;&#039;CHI-9100 Long Haul Drive&#039;&#039;&#039;]] [[File:OSP Roundel.png|25px]]|| 12x12x12 || 700 || 40 || 35 || &amp;lt;span style=&amp;quot;color:#90EE90;&amp;quot;&amp;gt;300&amp;lt;/span&amp;gt; || &amp;lt;span style=&amp;quot;color:#FF4040;&amp;quot;&amp;gt;&#039;&#039;&#039;No&#039;&#039;&#039;&amp;lt;/span&amp;gt; || &amp;lt;span style=&amp;quot;color:#90EE90;&amp;quot;&amp;gt;&#039;&#039;&#039;+20&#039;&#039;&#039;&amp;lt;/span&amp;gt; || &#039;&#039;&#039;0&#039;&#039;&#039; || &amp;lt;span style=&amp;quot;color:#FF4040;&amp;quot;&amp;gt;&#039;&#039;&#039;-10&#039;&#039;&#039;&amp;lt;/span&amp;gt; Angular || &amp;lt;span style=&amp;quot;color:#FF4040;&amp;quot;&amp;gt;&#039;&#039;&#039;+25&#039;&#039;&#039;&amp;lt;/span&amp;gt; || &#039;&#039;&#039;0&#039;&#039;&#039; || &#039;&#039;&#039;0&#039;&#039;&#039; || 20&lt;br /&gt;
|-&lt;br /&gt;
| [[component:big-yard|&#039;&#039;&#039;CHI-7700 Drive&#039;&#039;&#039;]] [[File:OSP Roundel.png|25px]]|| 12x12x12 || 700 || 40 || 35 || &amp;lt;span style=&amp;quot;color:#90EE90;&amp;quot;&amp;gt;300&amp;lt;/span&amp;gt; || &amp;lt;span style=&amp;quot;color:#FF4040;&amp;quot;&amp;gt;&#039;&#039;&#039;No&#039;&#039;&#039;&amp;lt;/span&amp;gt; || &amp;lt;span style=&amp;quot;color:#FF4040;&amp;quot;&amp;gt;&#039;&#039;&#039;-15&#039;&#039;&#039;&amp;lt;/span&amp;gt; || &amp;lt;span style=&amp;quot;color:#90EE90;&amp;quot;&amp;gt;&#039;&#039;&#039;+40&#039;&#039;&#039;&amp;lt;/span&amp;gt; || &amp;lt;span style=&amp;quot;color:#90EE90;&amp;quot;&amp;gt;&#039;&#039;&#039;+35&#039;&#039;&#039;&amp;lt;/span&amp;gt; Angular; &amp;lt;br&amp;gt; &amp;lt;span style=&amp;quot;color:#90EE90;&amp;quot;&amp;gt;&#039;&#039;&#039;+30&#039;&#039;&#039;&amp;lt;/span&amp;gt; Linear || &#039;&#039;&#039;0&#039;&#039;&#039; || &#039;&#039;&#039;0&#039;&#039;&#039; || &amp;lt;span style=&amp;quot;color:#FF4040;&amp;quot;&amp;gt;&#039;&#039;&#039;+30&#039;&#039;&#039;&amp;lt;/span&amp;gt;|| 20&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Weapon support ===&lt;br /&gt;
Weapon support modules improve the performance of weapons at the cost of ship power.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Module&lt;br /&gt;
! Dimensions&lt;br /&gt;
! Hitpoints&lt;br /&gt;
! Damage Threshold&lt;br /&gt;
! Mass (Tonnes)&lt;br /&gt;
! Required Power (kW)&lt;br /&gt;
! Cost (pts)&lt;br /&gt;
! Modifiers&lt;br /&gt;
|-&lt;br /&gt;
| [[component:aca|&#039;&#039;&#039;Actively Cooled Amplifiers&#039;&#039;&#039;]] || 2x2x2 || 40 || 10 || 4 || &amp;lt;span style=&amp;quot;color:#FF4040;&amp;quot;&amp;gt;175&amp;lt;/span&amp;gt; || 25 || &amp;lt;span style=&amp;quot;color:#90EE90;&amp;quot;&amp;gt;&#039;&#039;&#039;+25%&#039;&#039;&#039;&amp;lt;/span&amp;gt; Burst Duration (Emitters)&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#90EE90;&amp;quot;&amp;gt;&#039;&#039;&#039;-20%&#039;&#039;&#039;&amp;lt;/span&amp;gt; Cooldown Time (Emitters)&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#90EE90;&amp;quot;&amp;gt;&#039;&#039;&#039;-10%&#039;&#039;&#039;&amp;lt;/span&amp;gt; Overheat Damage Chance (Emitters)&lt;br /&gt;
|-&lt;br /&gt;
| [[component:ae|&#039;&#039;&#039;Ammunition Elevators&#039;&#039;&#039;]] || 2x2x2 || 100 || 15 || 30 || &amp;lt;span style=&amp;quot;color:#FF4040;&amp;quot;&amp;gt;150&amp;lt;/span&amp;gt; || 20 || &amp;lt;span style=&amp;quot;color:#90EE90;&amp;quot;&amp;gt;&#039;&#039;&#039;-15%&#039;&#039;&#039;&amp;lt;/span&amp;gt; Reload Time&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#90EE90;&amp;quot;&amp;gt;&#039;&#039;&#039;-15%&#039;&#039;&#039;&amp;lt;/span&amp;gt; Launcher Reload Time&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#90EE90;&amp;quot;&amp;gt;&#039;&#039;&#039;+20&#039;&#039;&#039;&amp;lt;/span&amp;gt; Spacecraft Arming Speed&lt;br /&gt;
|-&lt;br /&gt;
| [[component:fpa|&#039;&#039;&#039;Focused Particle Accelerator&#039;&#039;&#039;]] [[File:Alliance Roundel.png|25px]]|| 3x3x3 || 150 || 40 || 45 || &amp;lt;span style=&amp;quot;color:#FF4040;&amp;quot;&amp;gt;800&amp;lt;/span&amp;gt; || 25 || &amp;lt;span style=&amp;quot;color:#90EE90;&amp;quot;&amp;gt;&#039;&#039;&#039;+25%&#039;&#039;&#039;&amp;lt;/span&amp;gt; Damage Multiplier (Beam)&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#FF4040;&amp;quot;&amp;gt;&#039;&#039;&#039;-5%&#039;&#039;&#039;&amp;lt;/span&amp;gt; Burst Duration (Beam)&lt;br /&gt;
|-&lt;br /&gt;
| [[component:mpi|&#039;&#039;&#039;Missile Parallel Interface&#039;&#039;&#039;]] || 2x2x2 || 100 || 15 || 5 || &amp;lt;span style=&amp;quot;color:#FF4040;&amp;quot;&amp;gt;150&amp;lt;/span&amp;gt; || 40 || &amp;lt;span style=&amp;quot;color:#90EE90;&amp;quot;&amp;gt;&#039;&#039;&#039;+35%&#039;&#039;&#039;&amp;lt;/span&amp;gt; Missile Programming Speed&lt;br /&gt;
|-&lt;br /&gt;
| [[component:mpb|&#039;&#039;&#039;Missile Programming Bus&#039;&#039;&#039;]] [[File:Alliance Roundel.png|25px]]|| 2x2x2 || 80 || 15 || 5 || &amp;lt;span style=&amp;quot;color:#FF4040;&amp;quot;&amp;gt;200&amp;lt;/span&amp;gt; || 30 || &amp;lt;span style=&amp;quot;color:#90EE90;&amp;quot;&amp;gt;&#039;&#039;&#039;+1&#039;&#039;&#039;&amp;lt;/span&amp;gt; Missile Programming Channels&lt;br /&gt;
|-&lt;br /&gt;
| [[component:mpba|&#039;&#039;&#039;Missile Programming Bus Array&#039;&#039;&#039;]] [[File:Alliance Roundel.png|25px]] || 3x3x3 || 100 || 15 || 5 || &amp;lt;span style=&amp;quot;color:#FF4040;&amp;quot;&amp;gt;350&amp;lt;/span&amp;gt; || 50 || &amp;lt;span style=&amp;quot;color:#90EE90;&amp;quot;&amp;gt;&#039;&#039;&#039;+2&#039;&#039;&#039;&amp;lt;/span&amp;gt; Missile Programming Channels&lt;br /&gt;
|-&lt;br /&gt;
| [[component:gyro|&#039;&#039;&#039;Mount Gyros&#039;&#039;&#039;]] || 2x2x2 || 40 || 10 || 4 || &amp;lt;span style=&amp;quot;color:#FF4040;&amp;quot;&amp;gt;150&amp;lt;/span&amp;gt; || 20 || &amp;lt;span style=&amp;quot;color:#90EE90;&amp;quot;&amp;gt;&#039;&#039;&#039;-7.5%&#039;&#039;&#039;&amp;lt;/span&amp;gt; Spread&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#90EE90;&amp;quot;&amp;gt;&#039;&#039;&#039;+25%&#039;&#039;&#039;&amp;lt;/span&amp;gt; Traverse Rate&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#90EE90;&amp;quot;&amp;gt;&#039;&#039;&#039;+20%&#039;&#039;&#039;&amp;lt;/span&amp;gt; Elevation Rate&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#90EE90;&amp;quot;&amp;gt;&#039;&#039;&#039;+15%&#039;&#039;&#039;&amp;lt;/span&amp;gt; Casemate Traverse Rate&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#90EE90;&amp;quot;&amp;gt;&#039;&#039;&#039;+15%&#039;&#039;&#039;&amp;lt;/span&amp;gt; Casemate Elevation Rate&lt;br /&gt;
|-&lt;br /&gt;
| [[component:rcc|&#039;&#039;&#039;Rapid-Cycle Cradle&#039;&#039;&#039;]] [[File:OSP Roundel.png|25px]] || 3x3x3 || 100 || 15 || 30 || &amp;lt;span style=&amp;quot;color:#FF4040;&amp;quot;&amp;gt;150&amp;lt;/span&amp;gt; || 20 || &amp;lt;span style=&amp;quot;color:#90EE90;&amp;quot;&amp;gt;&#039;&#039;&#039;-25%&#039;&#039;&#039;&amp;lt;/span&amp;gt; Recycle Time&lt;br /&gt;
|-&lt;br /&gt;
| [[component:ereg|&#039;&#039;&#039;Energy Regulator&#039;&#039;&#039;]] || 3x3x3 || 100 || 15 || 30 || &amp;lt;span style=&amp;quot;color:#FF4040;&amp;quot;&amp;gt;650&amp;lt;/span&amp;gt; || 30 || &amp;lt;span style=&amp;quot;color:#90EE90;&amp;quot;&amp;gt;&#039;&#039;&#039;-20%&#039;&#039;&#039;&amp;lt;/span&amp;gt; Reload Time (Energy)&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#90EE90;&amp;quot;&amp;gt;&#039;&#039;&#039;-20%&#039;&#039;&#039;&amp;lt;/span&amp;gt; Cooldown Time (Energy)&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#90EE90;&amp;quot;&amp;gt;&#039;&#039;&#039;-20%&#039;&#039;&#039;&amp;lt;/span&amp;gt; Cooldown Time (Beam)&lt;br /&gt;
|-&lt;br /&gt;
| [[component:sereg|&#039;&#039;&#039;Small Energy Regulator&#039;&#039;&#039;]] || 2x2x2 || 75 || 10 || 20 || &amp;lt;span style=&amp;quot;color:#FF4040;&amp;quot;&amp;gt;400&amp;lt;/span&amp;gt; || 20 || &amp;lt;span style=&amp;quot;color:#90EE90;&amp;quot;&amp;gt;&#039;&#039;&#039;-12%&#039;&#039;&#039;&amp;lt;/span&amp;gt; Reload Time (Energy)&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#90EE90;&amp;quot;&amp;gt;&#039;&#039;&#039;-12%&#039;&#039;&#039;&amp;lt;/span&amp;gt; Cooldown Time (Energy)&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#90EE90;&amp;quot;&amp;gt;&#039;&#039;&#039;-12%&#039;&#039;&#039;&amp;lt;/span&amp;gt; Cooldown Time (Beam)&lt;br /&gt;
|}&lt;br /&gt;
= Integrated Components =&lt;br /&gt;
Integrated Components are found on all ships, have no cost, and are un-customizable and irremovable. They come in 7 types: Antennas, Radar panels/arrays, Landing Pads, Replenishment Docks, Main Thrusters, Braking Thrusters, and Maneuvering Thrusters.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Sprinter (Corvette) ==&lt;br /&gt;
=== Antennas ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Name&lt;br /&gt;
! Hitpoints&lt;br /&gt;
! Damage Threshold&lt;br /&gt;
! HP to Func.&lt;br /&gt;
! DC Prio&lt;br /&gt;
! Reinforced?&lt;br /&gt;
! Output&lt;br /&gt;
! Gain&lt;br /&gt;
! Bandwidth&lt;br /&gt;
|-&lt;br /&gt;
| CR10 || 100 || 15 || 10 || Medium || No || 500W || 5 dB || 500 Baud&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Radar panels ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Name&lt;br /&gt;
! Coverage&lt;br /&gt;
! Hitpoints&lt;br /&gt;
! Damage Threshold&lt;br /&gt;
! HP to Func.&lt;br /&gt;
! DC Prio&lt;br /&gt;
! Reinforced?&lt;br /&gt;
|-&lt;br /&gt;
| TL || Quadrant || 100 || 15 || 10 || Medium || No ||&lt;br /&gt;
|-&lt;br /&gt;
| TR || Quadrant || 100 || 15 || 10 || Medium || No ||&lt;br /&gt;
|-&lt;br /&gt;
| BL || Quadrant || 100 || 15 || 10 || Medium || No ||&lt;br /&gt;
|-&lt;br /&gt;
| BR || Quadrant || 100 || 15 || 10 || Medium || No ||&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Thrusters ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Name&lt;br /&gt;
! Position&lt;br /&gt;
! Hitpoints&lt;br /&gt;
! Damage Threshold&lt;br /&gt;
! HP to Func.&lt;br /&gt;
! DC Prio&lt;br /&gt;
! Reinforced?&lt;br /&gt;
! Lateral Power&lt;br /&gt;
! Angular?&lt;br /&gt;
! Main?&lt;br /&gt;
|-&lt;br /&gt;
| Main 01 || Aft || 150 || 15 || 10 || Low || No || 1 || No || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Thruster 01 || x || 75 || 15 || 10 || Low || No || 0.9 || Yes || No&lt;br /&gt;
|-&lt;br /&gt;
| Thruster 02 || x || 75 || 15 || 10 || Low || No || 0.9 || Yes || No&lt;br /&gt;
|-&lt;br /&gt;
| Thruster 03 || x || 75 || 15 || 10 || Low || No || 0.9 || Yes || No&lt;br /&gt;
|-&lt;br /&gt;
| Thruster 04 || x || 75 || 15 || 10 || Low || No || 0.9 || Yes || No&lt;br /&gt;
|-&lt;br /&gt;
| Thruster 05 || x || 75 || 15 || 10 || Low || No || 0.9 || Yes || No&lt;br /&gt;
|-&lt;br /&gt;
| Thruster 06 || x || 75 || 15 || 10 || Low || No || 0.9 || Yes || No&lt;br /&gt;
|-&lt;br /&gt;
| Thruster 07 || x || 75 || 15 || 10 || Low || No || 0.9 || Yes || No&lt;br /&gt;
|-&lt;br /&gt;
| Thruster 08 || x || 75 || 15 || 10 || Low || No || 0.9 || Yes || No&lt;br /&gt;
|-&lt;br /&gt;
| Thruster 09 || x || 75 || 15 || 10 || Low || No || 0.9 || Yes || No&lt;br /&gt;
|-&lt;br /&gt;
| Thruster 10 || x || 75 || 15 || 10 || Low || No || 0.9 || Yes || No&lt;br /&gt;
|-&lt;br /&gt;
| Thruster 11 || x || 75 || 15 || 10 || Low || No || 0.9 || Yes || No&lt;br /&gt;
|-&lt;br /&gt;
| Thruster 12 || x || 75 || 15 || 10 || Low || No || 0.9 || Yes || No&lt;br /&gt;
|-&lt;br /&gt;
| Thruster 13 || x || 100 || 15 || 10 || Low || No || 0.95 || No || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Thruster 14 || x || 100 || 15 || 10 || Low || No || 0.95 || No || Yes&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Raines (Frigate) ==&lt;br /&gt;
=== Antennas ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Name&lt;br /&gt;
! Hitpoints&lt;br /&gt;
! Damage Threshold&lt;br /&gt;
! HP to Func.&lt;br /&gt;
! DC Prio&lt;br /&gt;
! Reinforced?&lt;br /&gt;
! Output&lt;br /&gt;
! Gain&lt;br /&gt;
! Bandwidth&lt;br /&gt;
|-&lt;br /&gt;
| CR10 || 100 || 15 || 10 || Medium || No || 500W || 5 dB || 500 Baud&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Radar panels ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Name&lt;br /&gt;
! Coverage&lt;br /&gt;
! Hitpoints&lt;br /&gt;
! Damage Threshold&lt;br /&gt;
! HP to Func.&lt;br /&gt;
! DC Prio&lt;br /&gt;
! Reinforced?&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Thrusters ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Name&lt;br /&gt;
! Position&lt;br /&gt;
! Hitpoints&lt;br /&gt;
! Damage Threshold&lt;br /&gt;
! HP to Func.&lt;br /&gt;
! DC Prio&lt;br /&gt;
! Reinforced?&lt;br /&gt;
! Lateral Power&lt;br /&gt;
! Angular?&lt;br /&gt;
! Main?&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
== Keystone (Destroyer) ==&lt;br /&gt;
=== Antennas ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Name&lt;br /&gt;
! Hitpoints&lt;br /&gt;
! Damage Threshold&lt;br /&gt;
! HP to Func.&lt;br /&gt;
! DC Prio&lt;br /&gt;
! Reinforced?&lt;br /&gt;
! Output&lt;br /&gt;
! Gain&lt;br /&gt;
! Bandwidth&lt;br /&gt;
|-&lt;br /&gt;
| CR10 || 100 || 15 || 10 || Medium || No || 500W || 5 dB || 500 Baud&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Radar panels ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Name&lt;br /&gt;
! Coverage&lt;br /&gt;
! Hitpoints&lt;br /&gt;
! Damage Threshold&lt;br /&gt;
! HP to Func.&lt;br /&gt;
! DC Prio&lt;br /&gt;
! Reinforced?&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Thrusters ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Name&lt;br /&gt;
! Position&lt;br /&gt;
! Hitpoints&lt;br /&gt;
! Damage Threshold&lt;br /&gt;
! HP to Func.&lt;br /&gt;
! DC Prio&lt;br /&gt;
! Reinforced?&lt;br /&gt;
! Lateral Power&lt;br /&gt;
! Angular?&lt;br /&gt;
! Main?&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
== Vauxhall (Light Cruiser) ==&lt;br /&gt;
=== Antennas ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Name&lt;br /&gt;
! Hitpoints&lt;br /&gt;
! Damage Threshold&lt;br /&gt;
! HP to Func.&lt;br /&gt;
! DC Prio&lt;br /&gt;
! Reinforced?&lt;br /&gt;
! Output&lt;br /&gt;
! Gain&lt;br /&gt;
! Bandwidth&lt;br /&gt;
|-&lt;br /&gt;
| CR10 || 100 || 15 || 10 || Medium || No || 500W || 5 dB || 500 Baud&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Radar panels ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Name&lt;br /&gt;
! Coverage&lt;br /&gt;
! Hitpoints&lt;br /&gt;
! Damage Threshold&lt;br /&gt;
! HP to Func.&lt;br /&gt;
! DC Prio&lt;br /&gt;
! Reinforced?&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Thrusters ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Name&lt;br /&gt;
! Position&lt;br /&gt;
! Hitpoints&lt;br /&gt;
! Damage Threshold&lt;br /&gt;
! HP to Func.&lt;br /&gt;
! DC Prio&lt;br /&gt;
! Reinforced?&lt;br /&gt;
! Lateral Power&lt;br /&gt;
! Angular?&lt;br /&gt;
! Main?&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
== Axford (Heavy Cruiser) ==&lt;br /&gt;
=== Antennas ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Name&lt;br /&gt;
! Hitpoints&lt;br /&gt;
! Damage Threshold&lt;br /&gt;
! HP to Func.&lt;br /&gt;
! DC Prio&lt;br /&gt;
! Reinforced?&lt;br /&gt;
! Output&lt;br /&gt;
! Gain&lt;br /&gt;
! Bandwidth&lt;br /&gt;
|-&lt;br /&gt;
| CR75 || 100 || 15 || 10 || Medium || No || 1500W || 20 dB || 1000 Baud&lt;br /&gt;
|-&lt;br /&gt;
| CR10 || 100 || 15 || 10 || Medium || No || 500W || 5 dB || 500 Baud&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Radar panels ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Name&lt;br /&gt;
! Coverage&lt;br /&gt;
! Hitpoints&lt;br /&gt;
! Damage Threshold&lt;br /&gt;
! HP to Func.&lt;br /&gt;
! DC Prio&lt;br /&gt;
! Reinforced?&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Thrusters ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Name&lt;br /&gt;
! Position&lt;br /&gt;
! Hitpoints&lt;br /&gt;
! Damage Threshold&lt;br /&gt;
! HP to Func.&lt;br /&gt;
! DC Prio&lt;br /&gt;
! Reinforced?&lt;br /&gt;
! Lateral Power&lt;br /&gt;
! Angular?&lt;br /&gt;
! Main?&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Solomon (Battleship) ==&lt;br /&gt;
=== Antennas ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Name&lt;br /&gt;
! &lt;br /&gt;
! Hitpoints&lt;br /&gt;
! Damage Threshold&lt;br /&gt;
! HP to Func.&lt;br /&gt;
! DC Prio&lt;br /&gt;
! Reinforced?&lt;br /&gt;
! Output&lt;br /&gt;
! Gain&lt;br /&gt;
! Bandwidth&lt;br /&gt;
|-&lt;br /&gt;
| CR75 |||| 100 || 15 || 10 || Medium || No || 1500W || 20 dB || 1000 Baud&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Radar panels ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Name&lt;br /&gt;
! Coverage&lt;br /&gt;
! Hitpoints&lt;br /&gt;
! Damage Threshold&lt;br /&gt;
! HP to Func.&lt;br /&gt;
! DC Prio&lt;br /&gt;
! Reinforced?&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Thrusters ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Name&lt;br /&gt;
! Position&lt;br /&gt;
! Hitpoints&lt;br /&gt;
! Damage Threshold&lt;br /&gt;
! HP to Func.&lt;br /&gt;
! DC Prio&lt;br /&gt;
! Reinforced?&lt;br /&gt;
! Lateral Power&lt;br /&gt;
! Angular?&lt;br /&gt;
! Main?&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Levy (Escort Carrier) ==&lt;br /&gt;
=== Antennas ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Name&lt;br /&gt;
! &lt;br /&gt;
! Hitpoints&lt;br /&gt;
! Damage Threshold&lt;br /&gt;
! HP to Func.&lt;br /&gt;
! DC Prio&lt;br /&gt;
! Reinforced?&lt;br /&gt;
! Output&lt;br /&gt;
! Gain&lt;br /&gt;
! Bandwidth&lt;br /&gt;
|-&lt;br /&gt;
| CR75 |||| 100 || 15 || 10 || Medium || No || 1500W || 20 dB || 1000 Baud&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Radar panels ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Name&lt;br /&gt;
! Coverage&lt;br /&gt;
! Hitpoints&lt;br /&gt;
! Damage Threshold&lt;br /&gt;
! HP to Func.&lt;br /&gt;
! DC Prio&lt;br /&gt;
! Reinforced?&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
=== Landing Pads ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Name&lt;br /&gt;
! Position&lt;br /&gt;
! Hitpoints&lt;br /&gt;
! Damage Threshold&lt;br /&gt;
! HP to Func.&lt;br /&gt;
! DC Prio&lt;br /&gt;
! Reinforced?&lt;br /&gt;
! Resource Demand&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
=== Thrusters ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Name&lt;br /&gt;
! Position&lt;br /&gt;
! Hitpoints&lt;br /&gt;
! Damage Threshold&lt;br /&gt;
! HP to Func.&lt;br /&gt;
! DC Prio&lt;br /&gt;
! Reinforced?&lt;br /&gt;
! Lateral Power&lt;br /&gt;
! Angular?&lt;br /&gt;
! Main?&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Worden (Fleet Carrier) ==&lt;br /&gt;
=== Antennas ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Name&lt;br /&gt;
! &lt;br /&gt;
! Hitpoints&lt;br /&gt;
! Damage Threshold&lt;br /&gt;
! HP to Func.&lt;br /&gt;
! DC Prio&lt;br /&gt;
! Reinforced?&lt;br /&gt;
! Output&lt;br /&gt;
! Gain&lt;br /&gt;
! Bandwidth&lt;br /&gt;
|-&lt;br /&gt;
| CR75 |||| 100 || 15 || 10 || Medium || No || 1500W || 20 dB || 1000 Baud&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Radar panels ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Name&lt;br /&gt;
! Coverage&lt;br /&gt;
! Hitpoints&lt;br /&gt;
! Damage Threshold&lt;br /&gt;
! HP to Func.&lt;br /&gt;
! DC Prio&lt;br /&gt;
! Reinforced?&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
=== Landing Pads ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Name&lt;br /&gt;
! Position&lt;br /&gt;
! Hitpoints&lt;br /&gt;
! Damage Threshold&lt;br /&gt;
! HP to Func.&lt;br /&gt;
! DC Prio&lt;br /&gt;
! Reinforced?&lt;br /&gt;
! Resource Demand&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
=== Thrusters ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Name&lt;br /&gt;
! Position&lt;br /&gt;
! Hitpoints&lt;br /&gt;
! Damage Threshold&lt;br /&gt;
! HP to Func.&lt;br /&gt;
! DC Prio&lt;br /&gt;
! Reinforced?&lt;br /&gt;
! Lateral Power&lt;br /&gt;
! Angular?&lt;br /&gt;
! Main?&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Mercator (Replenishment Oiler) ==&lt;br /&gt;
=== Antennas ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Name&lt;br /&gt;
! Hitpoints&lt;br /&gt;
! Damage Threshold&lt;br /&gt;
! HP to Func.&lt;br /&gt;
! DC Prio&lt;br /&gt;
! Reinforced?&lt;br /&gt;
! Output&lt;br /&gt;
! Gain&lt;br /&gt;
! Bandwidth&lt;br /&gt;
|-&lt;br /&gt;
| CR10 || 100 || 15 || 10 || Medium || No || 500W || 5 dB || 500 Baud&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Radar panels ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Name&lt;br /&gt;
! Coverage&lt;br /&gt;
! Hitpoints&lt;br /&gt;
! Damage Threshold&lt;br /&gt;
! HP to Func.&lt;br /&gt;
! DC Prio&lt;br /&gt;
! Reinforced?&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Replenishment Docks ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Name&lt;br /&gt;
! Hitpoints&lt;br /&gt;
! Damage Threshold&lt;br /&gt;
! HP to Func.&lt;br /&gt;
! DC Prio&lt;br /&gt;
! Reinforced?&lt;br /&gt;
|-&lt;br /&gt;
| Port Resupply || 100 || 15 || 10 || Medium || No&lt;br /&gt;
|-&lt;br /&gt;
| Starboard Resupply || 100 || 15 || 10 || Medium || No&lt;br /&gt;
|}&lt;br /&gt;
=== Thrusters ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Name&lt;br /&gt;
! Position&lt;br /&gt;
! Hitpoints&lt;br /&gt;
! Damage Threshold&lt;br /&gt;
! HP to Func.&lt;br /&gt;
! DC Prio&lt;br /&gt;
! Reinforced?&lt;br /&gt;
! Lateral Power&lt;br /&gt;
! Angular?&lt;br /&gt;
! Main?&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Ferryman (Shuttle) ==&lt;br /&gt;
=== Antennas ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Name&lt;br /&gt;
! Hitpoints&lt;br /&gt;
! Damage Threshold&lt;br /&gt;
! HP to Func.&lt;br /&gt;
! DC Prio&lt;br /&gt;
! Reinforced?&lt;br /&gt;
! Output&lt;br /&gt;
! Gain&lt;br /&gt;
! Bandwidth&lt;br /&gt;
|-&lt;br /&gt;
| CR10 || 100 || 15 || 10 || Medium || No || 500W || 5 dB || 500 Baud&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Radar panels ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Name&lt;br /&gt;
! Coverage&lt;br /&gt;
! Hitpoints&lt;br /&gt;
! Damage Threshold&lt;br /&gt;
! HP to Func.&lt;br /&gt;
! DC Prio&lt;br /&gt;
! Reinforced?&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Thrusters ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Name&lt;br /&gt;
! Position&lt;br /&gt;
! Hitpoints&lt;br /&gt;
! Damage Threshold&lt;br /&gt;
! HP to Func.&lt;br /&gt;
! DC Prio&lt;br /&gt;
! Reinforced?&lt;br /&gt;
! Lateral Power&lt;br /&gt;
! Angular?&lt;br /&gt;
! Main?&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Draugur (Tugboat) ==&lt;br /&gt;
=== Antennas ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Name&lt;br /&gt;
! Hitpoints&lt;br /&gt;
! Damage Threshold&lt;br /&gt;
! HP to Func.&lt;br /&gt;
! DC Prio&lt;br /&gt;
! Reinforced?&lt;br /&gt;
! Output&lt;br /&gt;
! Gain&lt;br /&gt;
! Bandwidth&lt;br /&gt;
|-&lt;br /&gt;
| CR10 || 100 || 15 || 10 || Medium || No || 500W || 5 dB || 500 Baud&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Radar panels ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Name&lt;br /&gt;
! Coverage&lt;br /&gt;
! Hitpoints&lt;br /&gt;
! Damage Threshold&lt;br /&gt;
! HP to Func.&lt;br /&gt;
! DC Prio&lt;br /&gt;
! Reinforced?&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Thrusters ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Name&lt;br /&gt;
! Position&lt;br /&gt;
! Hitpoints&lt;br /&gt;
! Damage Threshold&lt;br /&gt;
! HP to Func.&lt;br /&gt;
! DC Prio&lt;br /&gt;
! Reinforced?&lt;br /&gt;
! Lateral Power&lt;br /&gt;
! Angular?&lt;br /&gt;
! Main?&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Flathead (Bulk Feeder / Monitor) ==&lt;br /&gt;
=== Antennas ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Name&lt;br /&gt;
! Hitpoints&lt;br /&gt;
! Damage Threshold&lt;br /&gt;
! HP to Func.&lt;br /&gt;
! DC Prio&lt;br /&gt;
! Reinforced?&lt;br /&gt;
! Output&lt;br /&gt;
! Gain&lt;br /&gt;
! Bandwidth&lt;br /&gt;
|-&lt;br /&gt;
| CR10 || 100 || 15 || 10 || Medium || No || 500W || 5 dB || 500 Baud&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Radar panels ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Name&lt;br /&gt;
! Coverage&lt;br /&gt;
! Hitpoints&lt;br /&gt;
! Damage Threshold&lt;br /&gt;
! HP to Func.&lt;br /&gt;
! DC Prio&lt;br /&gt;
! Reinforced?&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Thrusters ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Name&lt;br /&gt;
! Position&lt;br /&gt;
! Hitpoints&lt;br /&gt;
! Damage Threshold&lt;br /&gt;
! HP to Func.&lt;br /&gt;
! DC Prio&lt;br /&gt;
! Reinforced?&lt;br /&gt;
! Lateral Power&lt;br /&gt;
! Angular?&lt;br /&gt;
! Main?&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Marauder (Bulker/Lineship) ==&lt;br /&gt;
=== Antennas ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Name&lt;br /&gt;
! Hitpoints&lt;br /&gt;
! Damage Threshold&lt;br /&gt;
! HP to Func.&lt;br /&gt;
! DC Prio&lt;br /&gt;
! Reinforced?&lt;br /&gt;
! Output&lt;br /&gt;
! Gain&lt;br /&gt;
! Bandwidth&lt;br /&gt;
|-&lt;br /&gt;
| CR10 || 100 || 15 || 10 || Medium || No || 500W || 5 dB || 500 Baud&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Radar panels ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Name&lt;br /&gt;
! Coverage&lt;br /&gt;
! Hitpoints&lt;br /&gt;
! Damage Threshold&lt;br /&gt;
! HP to Func.&lt;br /&gt;
! DC Prio&lt;br /&gt;
! Reinforced?&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Thrusters ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Name&lt;br /&gt;
! Position&lt;br /&gt;
! Hitpoints&lt;br /&gt;
! Damage Threshold&lt;br /&gt;
! HP to Func.&lt;br /&gt;
! DC Prio&lt;br /&gt;
! Reinforced?&lt;br /&gt;
! Lateral Power&lt;br /&gt;
! Angular?&lt;br /&gt;
! Main?&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Moorline (Container Liner / Lineship) ==&lt;br /&gt;
=== Antennas ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Name&lt;br /&gt;
! Hitpoints&lt;br /&gt;
! Damage Threshold&lt;br /&gt;
! HP to Func.&lt;br /&gt;
! DC Prio&lt;br /&gt;
! Reinforced?&lt;br /&gt;
! Output&lt;br /&gt;
! Gain&lt;br /&gt;
! Bandwidth&lt;br /&gt;
|-&lt;br /&gt;
| CR10 || 100 || 15 || 10 || Medium || No || 500W || 5 dB || 500 Baud&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Radar panels ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Name&lt;br /&gt;
! Coverage&lt;br /&gt;
! Hitpoints&lt;br /&gt;
! Damage Threshold&lt;br /&gt;
! HP to Func.&lt;br /&gt;
! DC Prio&lt;br /&gt;
! Reinforced?&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Thrusters ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Name&lt;br /&gt;
! Position&lt;br /&gt;
! Hitpoints&lt;br /&gt;
! Damage Threshold&lt;br /&gt;
! HP to Func.&lt;br /&gt;
! DC Prio&lt;br /&gt;
! Reinforced?&lt;br /&gt;
! Lateral Power&lt;br /&gt;
! Angular?&lt;br /&gt;
! Main?&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
== Ocello (Command Cruiser) ==&lt;br /&gt;
=== Antennas ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Name&lt;br /&gt;
! Hitpoints&lt;br /&gt;
! Damage Threshold&lt;br /&gt;
! HP to Func.&lt;br /&gt;
! DC Prio&lt;br /&gt;
! Reinforced?&lt;br /&gt;
! Output&lt;br /&gt;
! Gain&lt;br /&gt;
! Bandwidth&lt;br /&gt;
|-&lt;br /&gt;
| CR75 || 100 || 15 || 10 || Medium || No || 1500W || 20 dB || 1000 Baud&lt;br /&gt;
|-&lt;br /&gt;
| CR10 || 100 || 15 || 10 || Medium || No || 500W || 5 dB || 500 Baud&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Radar panels ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Name&lt;br /&gt;
! Coverage&lt;br /&gt;
! Hitpoints&lt;br /&gt;
! Damage Threshold&lt;br /&gt;
! HP to Func.&lt;br /&gt;
! DC Prio&lt;br /&gt;
! Reinforced?&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Thrusters ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Name&lt;br /&gt;
! Position&lt;br /&gt;
! Hitpoints&lt;br /&gt;
! Damage Threshold&lt;br /&gt;
! HP to Func.&lt;br /&gt;
! DC Prio&lt;br /&gt;
! Reinforced?&lt;br /&gt;
! Lateral Power&lt;br /&gt;
! Angular?&lt;br /&gt;
! Main?&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
== Journeyman (Ore Hauler/ Light Carrier) ==&lt;br /&gt;
=== Antennas ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Name&lt;br /&gt;
! Hitpoints&lt;br /&gt;
! Damage Threshold&lt;br /&gt;
! HP to Func.&lt;br /&gt;
! DC Prio&lt;br /&gt;
! Reinforced?&lt;br /&gt;
! Output&lt;br /&gt;
! Gain&lt;br /&gt;
! Bandwidth&lt;br /&gt;
|-&lt;br /&gt;
| CR10 || 100 || 15 || 10 || Medium || No || 500W || 5 dB || 500 Baud&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Radar panels ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Name&lt;br /&gt;
! Coverage&lt;br /&gt;
! Hitpoints&lt;br /&gt;
! Damage Threshold&lt;br /&gt;
! HP to Func.&lt;br /&gt;
! DC Prio&lt;br /&gt;
! Reinforced?&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
=== Landing Pads ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Name&lt;br /&gt;
! Position&lt;br /&gt;
! Hitpoints&lt;br /&gt;
! Damage Threshold&lt;br /&gt;
! HP to Func.&lt;br /&gt;
! DC Prio&lt;br /&gt;
! Reinforced?&lt;br /&gt;
! Resource Demand&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
=== Thrusters ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Name&lt;br /&gt;
! Position&lt;br /&gt;
! Hitpoints&lt;br /&gt;
! Damage Threshold&lt;br /&gt;
! HP to Func.&lt;br /&gt;
! DC Prio&lt;br /&gt;
! Reinforced?&lt;br /&gt;
! Lateral Power&lt;br /&gt;
! Angular?&lt;br /&gt;
! Main?&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Moorline Refit (Container Liner / Lineship) ==&lt;br /&gt;
=== Antennas ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Name&lt;br /&gt;
! Hitpoints&lt;br /&gt;
! Damage Threshold&lt;br /&gt;
! HP to Func.&lt;br /&gt;
! DC Prio&lt;br /&gt;
! Reinforced?&lt;br /&gt;
! Output&lt;br /&gt;
! Gain&lt;br /&gt;
! Bandwidth&lt;br /&gt;
|-&lt;br /&gt;
| CR10 || 100 || 15 || 10 || Medium || No || 500W || 5 dB || 500 Baud&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Radar panels ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Name&lt;br /&gt;
! Coverage&lt;br /&gt;
! Hitpoints&lt;br /&gt;
! Damage Threshold&lt;br /&gt;
! HP to Func.&lt;br /&gt;
! DC Prio&lt;br /&gt;
! Reinforced?&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Thrusters ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Name&lt;br /&gt;
! Position&lt;br /&gt;
! Hitpoints&lt;br /&gt;
! Damage Threshold&lt;br /&gt;
! HP to Func.&lt;br /&gt;
! DC Prio&lt;br /&gt;
! Reinforced?&lt;br /&gt;
! Lateral Power&lt;br /&gt;
! Angular?&lt;br /&gt;
! Main?&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Civilian Bulker (Bulk Hauler) ==&lt;br /&gt;
=== Antennas ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Name&lt;br /&gt;
! Hitpoints&lt;br /&gt;
! Damage Threshold&lt;br /&gt;
! HP to Func.&lt;br /&gt;
! DC Prio&lt;br /&gt;
! Reinforced?&lt;br /&gt;
! Output&lt;br /&gt;
! Gain&lt;br /&gt;
! Bandwidth&lt;br /&gt;
|-&lt;br /&gt;
| CR10 || 100 || 15 || 10 || Medium || No || 500W || 5 dB || 500 Baud&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Radar panels ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Name&lt;br /&gt;
! Coverage&lt;br /&gt;
! Hitpoints&lt;br /&gt;
! Damage Threshold&lt;br /&gt;
! HP to Func.&lt;br /&gt;
! DC Prio&lt;br /&gt;
! Reinforced?&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Thrusters ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Name&lt;br /&gt;
! Position&lt;br /&gt;
! Hitpoints&lt;br /&gt;
! Damage Threshold&lt;br /&gt;
! HP to Func.&lt;br /&gt;
! DC Prio&lt;br /&gt;
! Reinforced?&lt;br /&gt;
! Lateral Power&lt;br /&gt;
! Angular?&lt;br /&gt;
! Main?&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>76561199189920083</name></author>
	</entry>
	<entry>
		<id>https://wiki.hoodedhorse.com/NEBULOUS_Fleet_Command/index.php?title=User:76561199189920083&amp;diff=4123</id>
		<title>User:76561199189920083</title>
		<link rel="alternate" type="text/html" href="https://wiki.hoodedhorse.com/NEBULOUS_Fleet_Command/index.php?title=User:76561199189920083&amp;diff=4123"/>
		<updated>2026-10-20T12:30:41Z</updated>

		<summary type="html">&lt;p&gt;76561199189920083: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;= Integrated Components =&lt;br /&gt;
Integrated Components are found on all ships, have no cost, and are un-customizable and irremovable. They come in 7 types: Antennas, Radar panels/arrays, Landing Pads, Replenishment Docks, Main Thrusters, Braking Thrusters, and Maneuvering Thrusters.&lt;br /&gt;
== Sprinter (Corvette) ==&lt;br /&gt;
=== Antennas ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Name&lt;br /&gt;
! Hitpoints&lt;br /&gt;
! Damage Threshold&lt;br /&gt;
! HP to Func.&lt;br /&gt;
! DC Prio&lt;br /&gt;
! Reinforced?&lt;br /&gt;
! Output&lt;br /&gt;
! Gain&lt;br /&gt;
! Bandwidth&lt;br /&gt;
|-&lt;br /&gt;
| CR10 || 100 || 15 || 10 || Medium || No || 500W || 5 dB || 500 Baud&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Radar panels ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Name&lt;br /&gt;
! Coverage&lt;br /&gt;
! Hitpoints&lt;br /&gt;
! Damage Threshold&lt;br /&gt;
! HP to Func.&lt;br /&gt;
! DC Prio&lt;br /&gt;
! Reinforced?&lt;br /&gt;
|-&lt;br /&gt;
| TL || Quadrant || 100 || 15 || 10 || Medium || No ||&lt;br /&gt;
|-&lt;br /&gt;
| TR || Quadrant || 100 || 15 || 10 || Medium || No ||&lt;br /&gt;
|-&lt;br /&gt;
| BL || Quadrant || 100 || 15 || 10 || Medium || No ||&lt;br /&gt;
|-&lt;br /&gt;
| BR || Quadrant || 100 || 15 || 10 || Medium || No ||&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Thrusters ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Name&lt;br /&gt;
! Position&lt;br /&gt;
! Hitpoints&lt;br /&gt;
! Damage Threshold&lt;br /&gt;
! HP to Func.&lt;br /&gt;
! DC Prio&lt;br /&gt;
! Reinforced?&lt;br /&gt;
! Lateral Power&lt;br /&gt;
! Angular?&lt;br /&gt;
! Main?&lt;br /&gt;
|-&lt;br /&gt;
| Main 01 || Aft || 150 || 15 || 10 || Low || No || 1 || No || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Thruster 01 || x || 75 || 15 || 10 || Low || No || 0.9 || Yes || No&lt;br /&gt;
|-&lt;br /&gt;
| Thruster 02 || x || 75 || 15 || 10 || Low || No || 0.9 || Yes || No&lt;br /&gt;
|-&lt;br /&gt;
| Thruster 03 || x || 75 || 15 || 10 || Low || No || 0.9 || Yes || No&lt;br /&gt;
|-&lt;br /&gt;
| Thruster 04 || x || 75 || 15 || 10 || Low || No || 0.9 || Yes || No&lt;br /&gt;
|-&lt;br /&gt;
| Thruster 05 || x || 75 || 15 || 10 || Low || No || 0.9 || Yes || No&lt;br /&gt;
|-&lt;br /&gt;
| Thruster 06 || x || 75 || 15 || 10 || Low || No || 0.9 || Yes || No&lt;br /&gt;
|-&lt;br /&gt;
| Thruster 07 || x || 75 || 15 || 10 || Low || No || 0.9 || Yes || No&lt;br /&gt;
|-&lt;br /&gt;
| Thruster 08 || x || 75 || 15 || 10 || Low || No || 0.9 || Yes || No&lt;br /&gt;
|-&lt;br /&gt;
| Thruster 09 || x || 75 || 15 || 10 || Low || No || 0.9 || Yes || No&lt;br /&gt;
|-&lt;br /&gt;
| Thruster 10 || x || 75 || 15 || 10 || Low || No || 0.9 || Yes || No&lt;br /&gt;
|-&lt;br /&gt;
| Thruster 11 || x || 75 || 15 || 10 || Low || No || 0.9 || Yes || No&lt;br /&gt;
|-&lt;br /&gt;
| Thruster 12 || x || 75 || 15 || 10 || Low || No || 0.9 || Yes || No&lt;br /&gt;
|-&lt;br /&gt;
| Thruster 13 || x || 100 || 15 || 10 || Low || No || 0.95 || No || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Thruster 14 || x || 100 || 15 || 10 || Low || No || 0.95 || No || Yes&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Raines (Frigate) ==&lt;br /&gt;
=== Antennas ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Name&lt;br /&gt;
! Hitpoints&lt;br /&gt;
! Damage Threshold&lt;br /&gt;
! HP to Func.&lt;br /&gt;
! DC Prio&lt;br /&gt;
! Reinforced?&lt;br /&gt;
! Output&lt;br /&gt;
! Gain&lt;br /&gt;
! Bandwidth&lt;br /&gt;
|-&lt;br /&gt;
| CR10 || 100 || 15 || 10 || Medium || No || 500W || 5 dB || 500 Baud&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Radar panels ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Name&lt;br /&gt;
! Coverage&lt;br /&gt;
! Hitpoints&lt;br /&gt;
! Damage Threshold&lt;br /&gt;
! HP to Func.&lt;br /&gt;
! DC Prio&lt;br /&gt;
! Reinforced?&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Thrusters ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Name&lt;br /&gt;
! Position&lt;br /&gt;
! Hitpoints&lt;br /&gt;
! Damage Threshold&lt;br /&gt;
! HP to Func.&lt;br /&gt;
! DC Prio&lt;br /&gt;
! Reinforced?&lt;br /&gt;
! Lateral Power&lt;br /&gt;
! Angular?&lt;br /&gt;
! Main?&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
== Keystone (Destroyer) ==&lt;br /&gt;
=== Antennas ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Name&lt;br /&gt;
! Hitpoints&lt;br /&gt;
! Damage Threshold&lt;br /&gt;
! HP to Func.&lt;br /&gt;
! DC Prio&lt;br /&gt;
! Reinforced?&lt;br /&gt;
! Output&lt;br /&gt;
! Gain&lt;br /&gt;
! Bandwidth&lt;br /&gt;
|-&lt;br /&gt;
| CR10 || 100 || 15 || 10 || Medium || No || 500W || 5 dB || 500 Baud&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Radar panels ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Name&lt;br /&gt;
! Coverage&lt;br /&gt;
! Hitpoints&lt;br /&gt;
! Damage Threshold&lt;br /&gt;
! HP to Func.&lt;br /&gt;
! DC Prio&lt;br /&gt;
! Reinforced?&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Thrusters ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Name&lt;br /&gt;
! Position&lt;br /&gt;
! Hitpoints&lt;br /&gt;
! Damage Threshold&lt;br /&gt;
! HP to Func.&lt;br /&gt;
! DC Prio&lt;br /&gt;
! Reinforced?&lt;br /&gt;
! Lateral Power&lt;br /&gt;
! Angular?&lt;br /&gt;
! Main?&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
== Vauxhall (Light Cruiser) ==&lt;br /&gt;
=== Antennas ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Name&lt;br /&gt;
! Hitpoints&lt;br /&gt;
! Damage Threshold&lt;br /&gt;
! HP to Func.&lt;br /&gt;
! DC Prio&lt;br /&gt;
! Reinforced?&lt;br /&gt;
! Output&lt;br /&gt;
! Gain&lt;br /&gt;
! Bandwidth&lt;br /&gt;
|-&lt;br /&gt;
| CR10 || 100 || 15 || 10 || Medium || No || 500W || 5 dB || 500 Baud&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Radar panels ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Name&lt;br /&gt;
! Coverage&lt;br /&gt;
! Hitpoints&lt;br /&gt;
! Damage Threshold&lt;br /&gt;
! HP to Func.&lt;br /&gt;
! DC Prio&lt;br /&gt;
! Reinforced?&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Thrusters ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Name&lt;br /&gt;
! Position&lt;br /&gt;
! Hitpoints&lt;br /&gt;
! Damage Threshold&lt;br /&gt;
! HP to Func.&lt;br /&gt;
! DC Prio&lt;br /&gt;
! Reinforced?&lt;br /&gt;
! Lateral Power&lt;br /&gt;
! Angular?&lt;br /&gt;
! Main?&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
== Axford (Heavy Cruiser) ==&lt;br /&gt;
=== Antennas ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Name&lt;br /&gt;
! Hitpoints&lt;br /&gt;
! Damage Threshold&lt;br /&gt;
! HP to Func.&lt;br /&gt;
! DC Prio&lt;br /&gt;
! Reinforced?&lt;br /&gt;
! Output&lt;br /&gt;
! Gain&lt;br /&gt;
! Bandwidth&lt;br /&gt;
|-&lt;br /&gt;
| CR75 || 100 || 15 || 10 || Medium || No || 1500W || 20 dB || 1000 Baud&lt;br /&gt;
|-&lt;br /&gt;
| CR10 || 100 || 15 || 10 || Medium || No || 500W || 5 dB || 500 Baud&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Radar panels ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Name&lt;br /&gt;
! Coverage&lt;br /&gt;
! Hitpoints&lt;br /&gt;
! Damage Threshold&lt;br /&gt;
! HP to Func.&lt;br /&gt;
! DC Prio&lt;br /&gt;
! Reinforced?&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Thrusters ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Name&lt;br /&gt;
! Position&lt;br /&gt;
! Hitpoints&lt;br /&gt;
! Damage Threshold&lt;br /&gt;
! HP to Func.&lt;br /&gt;
! DC Prio&lt;br /&gt;
! Reinforced?&lt;br /&gt;
! Lateral Power&lt;br /&gt;
! Angular?&lt;br /&gt;
! Main?&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Solomon (Battleship) ==&lt;br /&gt;
=== Antennas ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Name&lt;br /&gt;
! &lt;br /&gt;
! Hitpoints&lt;br /&gt;
! Damage Threshold&lt;br /&gt;
! HP to Func.&lt;br /&gt;
! DC Prio&lt;br /&gt;
! Reinforced?&lt;br /&gt;
! Output&lt;br /&gt;
! Gain&lt;br /&gt;
! Bandwidth&lt;br /&gt;
|-&lt;br /&gt;
| CR75 |||| 100 || 15 || 10 || Medium || No || 1500W || 20 dB || 1000 Baud&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Radar panels ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Name&lt;br /&gt;
! Coverage&lt;br /&gt;
! Hitpoints&lt;br /&gt;
! Damage Threshold&lt;br /&gt;
! HP to Func.&lt;br /&gt;
! DC Prio&lt;br /&gt;
! Reinforced?&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Thrusters ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Name&lt;br /&gt;
! Position&lt;br /&gt;
! Hitpoints&lt;br /&gt;
! Damage Threshold&lt;br /&gt;
! HP to Func.&lt;br /&gt;
! DC Prio&lt;br /&gt;
! Reinforced?&lt;br /&gt;
! Lateral Power&lt;br /&gt;
! Angular?&lt;br /&gt;
! Main?&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Levy (Escort Carrier) ==&lt;br /&gt;
=== Antennas ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Name&lt;br /&gt;
! &lt;br /&gt;
! Hitpoints&lt;br /&gt;
! Damage Threshold&lt;br /&gt;
! HP to Func.&lt;br /&gt;
! DC Prio&lt;br /&gt;
! Reinforced?&lt;br /&gt;
! Output&lt;br /&gt;
! Gain&lt;br /&gt;
! Bandwidth&lt;br /&gt;
|-&lt;br /&gt;
| CR75 |||| 100 || 15 || 10 || Medium || No || 1500W || 20 dB || 1000 Baud&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Radar panels ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Name&lt;br /&gt;
! Coverage&lt;br /&gt;
! Hitpoints&lt;br /&gt;
! Damage Threshold&lt;br /&gt;
! HP to Func.&lt;br /&gt;
! DC Prio&lt;br /&gt;
! Reinforced?&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
=== Landing Pads ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Name&lt;br /&gt;
! Position&lt;br /&gt;
! Hitpoints&lt;br /&gt;
! Damage Threshold&lt;br /&gt;
! HP to Func.&lt;br /&gt;
! DC Prio&lt;br /&gt;
! Reinforced?&lt;br /&gt;
! Resource Demand&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
=== Thrusters ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Name&lt;br /&gt;
! Position&lt;br /&gt;
! Hitpoints&lt;br /&gt;
! Damage Threshold&lt;br /&gt;
! HP to Func.&lt;br /&gt;
! DC Prio&lt;br /&gt;
! Reinforced?&lt;br /&gt;
! Lateral Power&lt;br /&gt;
! Angular?&lt;br /&gt;
! Main?&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Worden (Fleet Carrier) ==&lt;br /&gt;
=== Antennas ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Name&lt;br /&gt;
! &lt;br /&gt;
! Hitpoints&lt;br /&gt;
! Damage Threshold&lt;br /&gt;
! HP to Func.&lt;br /&gt;
! DC Prio&lt;br /&gt;
! Reinforced?&lt;br /&gt;
! Output&lt;br /&gt;
! Gain&lt;br /&gt;
! Bandwidth&lt;br /&gt;
|-&lt;br /&gt;
| CR75 |||| 100 || 15 || 10 || Medium || No || 1500W || 20 dB || 1000 Baud&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Radar panels ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Name&lt;br /&gt;
! Coverage&lt;br /&gt;
! Hitpoints&lt;br /&gt;
! Damage Threshold&lt;br /&gt;
! HP to Func.&lt;br /&gt;
! DC Prio&lt;br /&gt;
! Reinforced?&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
=== Landing Pads ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Name&lt;br /&gt;
! Position&lt;br /&gt;
! Hitpoints&lt;br /&gt;
! Damage Threshold&lt;br /&gt;
! HP to Func.&lt;br /&gt;
! DC Prio&lt;br /&gt;
! Reinforced?&lt;br /&gt;
! Resource Demand&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
=== Thrusters ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Name&lt;br /&gt;
! Position&lt;br /&gt;
! Hitpoints&lt;br /&gt;
! Damage Threshold&lt;br /&gt;
! HP to Func.&lt;br /&gt;
! DC Prio&lt;br /&gt;
! Reinforced?&lt;br /&gt;
! Lateral Power&lt;br /&gt;
! Angular?&lt;br /&gt;
! Main?&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Mercator (Replenishment Oiler) ==&lt;br /&gt;
=== Antennas ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Name&lt;br /&gt;
! Hitpoints&lt;br /&gt;
! Damage Threshold&lt;br /&gt;
! HP to Func.&lt;br /&gt;
! DC Prio&lt;br /&gt;
! Reinforced?&lt;br /&gt;
! Output&lt;br /&gt;
! Gain&lt;br /&gt;
! Bandwidth&lt;br /&gt;
|-&lt;br /&gt;
| CR10 || 100 || 15 || 10 || Medium || No || 500W || 5 dB || 500 Baud&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Radar panels ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Name&lt;br /&gt;
! Coverage&lt;br /&gt;
! Hitpoints&lt;br /&gt;
! Damage Threshold&lt;br /&gt;
! HP to Func.&lt;br /&gt;
! DC Prio&lt;br /&gt;
! Reinforced?&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Replenishment Docks ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Name&lt;br /&gt;
! Hitpoints&lt;br /&gt;
! Damage Threshold&lt;br /&gt;
! HP to Func.&lt;br /&gt;
! DC Prio&lt;br /&gt;
! Reinforced?&lt;br /&gt;
|-&lt;br /&gt;
| Port Resupply || 100 || 15 || 10 || Medium || No&lt;br /&gt;
|-&lt;br /&gt;
| Starboard Resupply || 100 || 15 || 10 || Medium || No&lt;br /&gt;
|}&lt;br /&gt;
=== Thrusters ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Name&lt;br /&gt;
! Position&lt;br /&gt;
! Hitpoints&lt;br /&gt;
! Damage Threshold&lt;br /&gt;
! HP to Func.&lt;br /&gt;
! DC Prio&lt;br /&gt;
! Reinforced?&lt;br /&gt;
! Lateral Power&lt;br /&gt;
! Angular?&lt;br /&gt;
! Main?&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Ferryman (Shuttle) ==&lt;br /&gt;
=== Antennas ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Name&lt;br /&gt;
! Hitpoints&lt;br /&gt;
! Damage Threshold&lt;br /&gt;
! HP to Func.&lt;br /&gt;
! DC Prio&lt;br /&gt;
! Reinforced?&lt;br /&gt;
! Output&lt;br /&gt;
! Gain&lt;br /&gt;
! Bandwidth&lt;br /&gt;
|-&lt;br /&gt;
| CR10 || 100 || 15 || 10 || Medium || No || 500W || 5 dB || 500 Baud&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Radar panels ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Name&lt;br /&gt;
! Coverage&lt;br /&gt;
! Hitpoints&lt;br /&gt;
! Damage Threshold&lt;br /&gt;
! HP to Func.&lt;br /&gt;
! DC Prio&lt;br /&gt;
! Reinforced?&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Thrusters ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Name&lt;br /&gt;
! Position&lt;br /&gt;
! Hitpoints&lt;br /&gt;
! Damage Threshold&lt;br /&gt;
! HP to Func.&lt;br /&gt;
! DC Prio&lt;br /&gt;
! Reinforced?&lt;br /&gt;
! Lateral Power&lt;br /&gt;
! Angular?&lt;br /&gt;
! Main?&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Draugur (Tugboat) ==&lt;br /&gt;
=== Antennas ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Name&lt;br /&gt;
! Hitpoints&lt;br /&gt;
! Damage Threshold&lt;br /&gt;
! HP to Func.&lt;br /&gt;
! DC Prio&lt;br /&gt;
! Reinforced?&lt;br /&gt;
! Output&lt;br /&gt;
! Gain&lt;br /&gt;
! Bandwidth&lt;br /&gt;
|-&lt;br /&gt;
| CR10 || 100 || 15 || 10 || Medium || No || 500W || 5 dB || 500 Baud&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Radar panels ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Name&lt;br /&gt;
! Coverage&lt;br /&gt;
! Hitpoints&lt;br /&gt;
! Damage Threshold&lt;br /&gt;
! HP to Func.&lt;br /&gt;
! DC Prio&lt;br /&gt;
! Reinforced?&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Thrusters ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Name&lt;br /&gt;
! Position&lt;br /&gt;
! Hitpoints&lt;br /&gt;
! Damage Threshold&lt;br /&gt;
! HP to Func.&lt;br /&gt;
! DC Prio&lt;br /&gt;
! Reinforced?&lt;br /&gt;
! Lateral Power&lt;br /&gt;
! Angular?&lt;br /&gt;
! Main?&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Flathead (Bulk Feeder / Monitor) ==&lt;br /&gt;
=== Antennas ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Name&lt;br /&gt;
! Hitpoints&lt;br /&gt;
! Damage Threshold&lt;br /&gt;
! HP to Func.&lt;br /&gt;
! DC Prio&lt;br /&gt;
! Reinforced?&lt;br /&gt;
! Output&lt;br /&gt;
! Gain&lt;br /&gt;
! Bandwidth&lt;br /&gt;
|-&lt;br /&gt;
| CR10 || 100 || 15 || 10 || Medium || No || 500W || 5 dB || 500 Baud&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Radar panels ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Name&lt;br /&gt;
! Coverage&lt;br /&gt;
! Hitpoints&lt;br /&gt;
! Damage Threshold&lt;br /&gt;
! HP to Func.&lt;br /&gt;
! DC Prio&lt;br /&gt;
! Reinforced?&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Thrusters ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Name&lt;br /&gt;
! Position&lt;br /&gt;
! Hitpoints&lt;br /&gt;
! Damage Threshold&lt;br /&gt;
! HP to Func.&lt;br /&gt;
! DC Prio&lt;br /&gt;
! Reinforced?&lt;br /&gt;
! Lateral Power&lt;br /&gt;
! Angular?&lt;br /&gt;
! Main?&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Marauder (Bulker/Lineship) ==&lt;br /&gt;
=== Antennas ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Name&lt;br /&gt;
! Hitpoints&lt;br /&gt;
! Damage Threshold&lt;br /&gt;
! HP to Func.&lt;br /&gt;
! DC Prio&lt;br /&gt;
! Reinforced?&lt;br /&gt;
! Output&lt;br /&gt;
! Gain&lt;br /&gt;
! Bandwidth&lt;br /&gt;
|-&lt;br /&gt;
| CR10 || 100 || 15 || 10 || Medium || No || 500W || 5 dB || 500 Baud&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Radar panels ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Name&lt;br /&gt;
! Coverage&lt;br /&gt;
! Hitpoints&lt;br /&gt;
! Damage Threshold&lt;br /&gt;
! HP to Func.&lt;br /&gt;
! DC Prio&lt;br /&gt;
! Reinforced?&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Thrusters ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Name&lt;br /&gt;
! Position&lt;br /&gt;
! Hitpoints&lt;br /&gt;
! Damage Threshold&lt;br /&gt;
! HP to Func.&lt;br /&gt;
! DC Prio&lt;br /&gt;
! Reinforced?&lt;br /&gt;
! Lateral Power&lt;br /&gt;
! Angular?&lt;br /&gt;
! Main?&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Moorline (Container Liner / Lineship) ==&lt;br /&gt;
=== Antennas ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Name&lt;br /&gt;
! Hitpoints&lt;br /&gt;
! Damage Threshold&lt;br /&gt;
! HP to Func.&lt;br /&gt;
! DC Prio&lt;br /&gt;
! Reinforced?&lt;br /&gt;
! Output&lt;br /&gt;
! Gain&lt;br /&gt;
! Bandwidth&lt;br /&gt;
|-&lt;br /&gt;
| CR10 || 100 || 15 || 10 || Medium || No || 500W || 5 dB || 500 Baud&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Radar panels ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Name&lt;br /&gt;
! Coverage&lt;br /&gt;
! Hitpoints&lt;br /&gt;
! Damage Threshold&lt;br /&gt;
! HP to Func.&lt;br /&gt;
! DC Prio&lt;br /&gt;
! Reinforced?&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Thrusters ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Name&lt;br /&gt;
! Position&lt;br /&gt;
! Hitpoints&lt;br /&gt;
! Damage Threshold&lt;br /&gt;
! HP to Func.&lt;br /&gt;
! DC Prio&lt;br /&gt;
! Reinforced?&lt;br /&gt;
! Lateral Power&lt;br /&gt;
! Angular?&lt;br /&gt;
! Main?&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
== Ocello (Command Cruiser) ==&lt;br /&gt;
=== Antennas ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Name&lt;br /&gt;
! Hitpoints&lt;br /&gt;
! Damage Threshold&lt;br /&gt;
! HP to Func.&lt;br /&gt;
! DC Prio&lt;br /&gt;
! Reinforced?&lt;br /&gt;
! Output&lt;br /&gt;
! Gain&lt;br /&gt;
! Bandwidth&lt;br /&gt;
|-&lt;br /&gt;
| CR75 || 100 || 15 || 10 || Medium || No || 1500W || 20 dB || 1000 Baud&lt;br /&gt;
|-&lt;br /&gt;
| CR10 || 100 || 15 || 10 || Medium || No || 500W || 5 dB || 500 Baud&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Radar panels ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Name&lt;br /&gt;
! Coverage&lt;br /&gt;
! Hitpoints&lt;br /&gt;
! Damage Threshold&lt;br /&gt;
! HP to Func.&lt;br /&gt;
! DC Prio&lt;br /&gt;
! Reinforced?&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Thrusters ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Name&lt;br /&gt;
! Position&lt;br /&gt;
! Hitpoints&lt;br /&gt;
! Damage Threshold&lt;br /&gt;
! HP to Func.&lt;br /&gt;
! DC Prio&lt;br /&gt;
! Reinforced?&lt;br /&gt;
! Lateral Power&lt;br /&gt;
! Angular?&lt;br /&gt;
! Main?&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
== Journeyman (Ore Hauler/ Light Carrier) ==&lt;br /&gt;
=== Antennas ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Name&lt;br /&gt;
! Hitpoints&lt;br /&gt;
! Damage Threshold&lt;br /&gt;
! HP to Func.&lt;br /&gt;
! DC Prio&lt;br /&gt;
! Reinforced?&lt;br /&gt;
! Output&lt;br /&gt;
! Gain&lt;br /&gt;
! Bandwidth&lt;br /&gt;
|-&lt;br /&gt;
| CR10 || 100 || 15 || 10 || Medium || No || 500W || 5 dB || 500 Baud&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Radar panels ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Name&lt;br /&gt;
! Coverage&lt;br /&gt;
! Hitpoints&lt;br /&gt;
! Damage Threshold&lt;br /&gt;
! HP to Func.&lt;br /&gt;
! DC Prio&lt;br /&gt;
! Reinforced?&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
=== Landing Pads ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Name&lt;br /&gt;
! Position&lt;br /&gt;
! Hitpoints&lt;br /&gt;
! Damage Threshold&lt;br /&gt;
! HP to Func.&lt;br /&gt;
! DC Prio&lt;br /&gt;
! Reinforced?&lt;br /&gt;
! Resource Demand&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
=== Thrusters ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Name&lt;br /&gt;
! Position&lt;br /&gt;
! Hitpoints&lt;br /&gt;
! Damage Threshold&lt;br /&gt;
! HP to Func.&lt;br /&gt;
! DC Prio&lt;br /&gt;
! Reinforced?&lt;br /&gt;
! Lateral Power&lt;br /&gt;
! Angular?&lt;br /&gt;
! Main?&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Moorline Refit (Container Liner / Lineship) ==&lt;br /&gt;
=== Antennas ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Name&lt;br /&gt;
! Hitpoints&lt;br /&gt;
! Damage Threshold&lt;br /&gt;
! HP to Func.&lt;br /&gt;
! DC Prio&lt;br /&gt;
! Reinforced?&lt;br /&gt;
! Output&lt;br /&gt;
! Gain&lt;br /&gt;
! Bandwidth&lt;br /&gt;
|-&lt;br /&gt;
| CR10 || 100 || 15 || 10 || Medium || No || 500W || 5 dB || 500 Baud&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Radar panels ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Name&lt;br /&gt;
! Coverage&lt;br /&gt;
! Hitpoints&lt;br /&gt;
! Damage Threshold&lt;br /&gt;
! HP to Func.&lt;br /&gt;
! DC Prio&lt;br /&gt;
! Reinforced?&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Thrusters ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Name&lt;br /&gt;
! Position&lt;br /&gt;
! Hitpoints&lt;br /&gt;
! Damage Threshold&lt;br /&gt;
! HP to Func.&lt;br /&gt;
! DC Prio&lt;br /&gt;
! Reinforced?&lt;br /&gt;
! Lateral Power&lt;br /&gt;
! Angular?&lt;br /&gt;
! Main?&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Civilian Bulker (Bulk Hauler) ==&lt;br /&gt;
=== Antennas ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Name&lt;br /&gt;
! Hitpoints&lt;br /&gt;
! Damage Threshold&lt;br /&gt;
! HP to Func.&lt;br /&gt;
! DC Prio&lt;br /&gt;
! Reinforced?&lt;br /&gt;
! Output&lt;br /&gt;
! Gain&lt;br /&gt;
! Bandwidth&lt;br /&gt;
|-&lt;br /&gt;
| CR10 || 100 || 15 || 10 || Medium || No || 500W || 5 dB || 500 Baud&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Radar panels ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Name&lt;br /&gt;
! Coverage&lt;br /&gt;
! Hitpoints&lt;br /&gt;
! Damage Threshold&lt;br /&gt;
! HP to Func.&lt;br /&gt;
! DC Prio&lt;br /&gt;
! Reinforced?&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Thrusters ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Name&lt;br /&gt;
! Position&lt;br /&gt;
! Hitpoints&lt;br /&gt;
! Damage Threshold&lt;br /&gt;
! HP to Func.&lt;br /&gt;
! DC Prio&lt;br /&gt;
! Reinforced?&lt;br /&gt;
! Lateral Power&lt;br /&gt;
! Angular?&lt;br /&gt;
! Main?&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>76561199189920083</name></author>
	</entry>
	<entry>
		<id>https://wiki.hoodedhorse.com/NEBULOUS_Fleet_Command/index.php?title=User:76561199189920083&amp;diff=4122</id>
		<title>User:76561199189920083</title>
		<link rel="alternate" type="text/html" href="https://wiki.hoodedhorse.com/NEBULOUS_Fleet_Command/index.php?title=User:76561199189920083&amp;diff=4122"/>
		<updated>2026-10-20T08:45:01Z</updated>

		<summary type="html">&lt;p&gt;76561199189920083: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;= Integrated Components =&lt;br /&gt;
Integrated Components are found on all ships, have no cost, and are un-customizable and irremovable. They come in 7 types: Antennas, Radar panels/arrays, Landing Pads, Replenishment Docks, Main Thrusters, Braking Thrusters, and Maneuvering Thrusters.&lt;br /&gt;
== Sprinter (Corvette) ==&lt;br /&gt;
=== Antennas ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Name&lt;br /&gt;
! &lt;br /&gt;
! Hitpoints&lt;br /&gt;
! Damage Threshold&lt;br /&gt;
! HP to Func.&lt;br /&gt;
! DC Prio&lt;br /&gt;
! Reinforced?&lt;br /&gt;
! Output&lt;br /&gt;
! Gain&lt;br /&gt;
! Bandwidth&lt;br /&gt;
|-&lt;br /&gt;
| CR10 |||| 100 || 15 || 10 || Medium || No || 500W || 5 dB || 500 Baud&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Radar panels ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Name&lt;br /&gt;
! Coverage&lt;br /&gt;
! Hitpoints&lt;br /&gt;
! Damage Threshold&lt;br /&gt;
! HP to Func.&lt;br /&gt;
! DC Prio&lt;br /&gt;
! Reinforced?&lt;br /&gt;
|-&lt;br /&gt;
| TL || Quadrant || 100 || 15 || 10 || Medium || No ||&lt;br /&gt;
|-&lt;br /&gt;
| TR || Quadrant || 100 || 15 || 10 || Medium || No ||&lt;br /&gt;
|-&lt;br /&gt;
| BL || Quadrant || 100 || 15 || 10 || Medium || No ||&lt;br /&gt;
|-&lt;br /&gt;
| BR || Quadrant || 100 || 15 || 10 || Medium || No ||&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Thrusters ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Name&lt;br /&gt;
! Position&lt;br /&gt;
! Hitpoints&lt;br /&gt;
! Damage Threshold&lt;br /&gt;
! HP to Func.&lt;br /&gt;
! DC Prio&lt;br /&gt;
! Reinforced?&lt;br /&gt;
! Lateral Power&lt;br /&gt;
! Angular?&lt;br /&gt;
! Main?&lt;br /&gt;
|-&lt;br /&gt;
| Main 01 || Aft || 150 || 15 || 10 || Low || No || 1 || No || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Thruster 01 || x || 75 || 15 || 10 || Low || No || 0.9 || Yes || No&lt;br /&gt;
|-&lt;br /&gt;
| Thruster 02 || x || 75 || 15 || 10 || Low || No || 0.9 || Yes || No&lt;br /&gt;
|-&lt;br /&gt;
| Thruster 03 || x || 75 || 15 || 10 || Low || No || 0.9 || Yes || No&lt;br /&gt;
|-&lt;br /&gt;
| Thruster 04 || x || 75 || 15 || 10 || Low || No || 0.9 || Yes || No&lt;br /&gt;
|-&lt;br /&gt;
| Thruster 05 || x || 75 || 15 || 10 || Low || No || 0.9 || Yes || No&lt;br /&gt;
|-&lt;br /&gt;
| Thruster 06 || x || 75 || 15 || 10 || Low || No || 0.9 || Yes || No&lt;br /&gt;
|-&lt;br /&gt;
| Thruster 07 || x || 75 || 15 || 10 || Low || No || 0.9 || Yes || No&lt;br /&gt;
|-&lt;br /&gt;
| Thruster 08 || x || 75 || 15 || 10 || Low || No || 0.9 || Yes || No&lt;br /&gt;
|-&lt;br /&gt;
| Thruster 09 || x || 75 || 15 || 10 || Low || No || 0.9 || Yes || No&lt;br /&gt;
|-&lt;br /&gt;
| Thruster 10 || x || 75 || 15 || 10 || Low || No || 0.9 || Yes || No&lt;br /&gt;
|-&lt;br /&gt;
| Thruster 11 || x || 75 || 15 || 10 || Low || No || 0.9 || Yes || No&lt;br /&gt;
|-&lt;br /&gt;
| Thruster 12 || x || 75 || 15 || 10 || Low || No || 0.9 || Yes || No&lt;br /&gt;
|-&lt;br /&gt;
| Thruster 13 || x || 100 || 15 || 10 || Low || No || 0.95 || No || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Thruster 14 || x || 100 || 15 || 10 || Low || No || 0.95 || No || Yes&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Raines (Frigate) ==&lt;br /&gt;
=== Antennas ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Name&lt;br /&gt;
! &lt;br /&gt;
! Hitpoints&lt;br /&gt;
! Damage Threshold&lt;br /&gt;
! HP to Func.&lt;br /&gt;
! DC Prio&lt;br /&gt;
! Reinforced?&lt;br /&gt;
! Output&lt;br /&gt;
! Gain&lt;br /&gt;
! Bandwidth&lt;br /&gt;
|-&lt;br /&gt;
| CR10 |||| 100 || 15 || 10 || Medium || No || 500W || 5 dB || 500 Baud&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Radar panels ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Name&lt;br /&gt;
! Coverage&lt;br /&gt;
! Hitpoints&lt;br /&gt;
! Damage Threshold&lt;br /&gt;
! HP to Func.&lt;br /&gt;
! DC Prio&lt;br /&gt;
! Reinforced?&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Thrusters ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Name&lt;br /&gt;
! Position&lt;br /&gt;
! Hitpoints&lt;br /&gt;
! Damage Threshold&lt;br /&gt;
! HP to Func.&lt;br /&gt;
! DC Prio&lt;br /&gt;
! Reinforced?&lt;br /&gt;
! Lateral Power&lt;br /&gt;
! Angular?&lt;br /&gt;
! Main?&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
== Keystone (Destroyer) ==&lt;br /&gt;
=== Antennas ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Name&lt;br /&gt;
! &lt;br /&gt;
! Hitpoints&lt;br /&gt;
! Damage Threshold&lt;br /&gt;
! HP to Func.&lt;br /&gt;
! DC Prio&lt;br /&gt;
! Reinforced?&lt;br /&gt;
! Output&lt;br /&gt;
! Gain&lt;br /&gt;
! Bandwidth&lt;br /&gt;
|-&lt;br /&gt;
| CR10 |||| 100 || 15 || 10 || Medium || No || 500W || 5 dB || 500 Baud&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Radar panels ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Name&lt;br /&gt;
! Coverage&lt;br /&gt;
! Hitpoints&lt;br /&gt;
! Damage Threshold&lt;br /&gt;
! HP to Func.&lt;br /&gt;
! DC Prio&lt;br /&gt;
! Reinforced?&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Thrusters ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Name&lt;br /&gt;
! Position&lt;br /&gt;
! Hitpoints&lt;br /&gt;
! Damage Threshold&lt;br /&gt;
! HP to Func.&lt;br /&gt;
! DC Prio&lt;br /&gt;
! Reinforced?&lt;br /&gt;
! Lateral Power&lt;br /&gt;
! Angular?&lt;br /&gt;
! Main?&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
== Vauxhall (Light Cruiser) ==&lt;br /&gt;
=== Antennas ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Name&lt;br /&gt;
! &lt;br /&gt;
! Hitpoints&lt;br /&gt;
! Damage Threshold&lt;br /&gt;
! HP to Func.&lt;br /&gt;
! DC Prio&lt;br /&gt;
! Reinforced?&lt;br /&gt;
! Output&lt;br /&gt;
! Gain&lt;br /&gt;
! Bandwidth&lt;br /&gt;
|-&lt;br /&gt;
| CR10 |||| 100 || 15 || 10 || Medium || No || 500W || 5 dB || 500 Baud&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Radar panels ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Name&lt;br /&gt;
! Coverage&lt;br /&gt;
! Hitpoints&lt;br /&gt;
! Damage Threshold&lt;br /&gt;
! HP to Func.&lt;br /&gt;
! DC Prio&lt;br /&gt;
! Reinforced?&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Thrusters ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Name&lt;br /&gt;
! Position&lt;br /&gt;
! Hitpoints&lt;br /&gt;
! Damage Threshold&lt;br /&gt;
! HP to Func.&lt;br /&gt;
! DC Prio&lt;br /&gt;
! Reinforced?&lt;br /&gt;
! Lateral Power&lt;br /&gt;
! Angular?&lt;br /&gt;
! Main?&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
== Axford (Heavy Cruiser) ==&lt;br /&gt;
=== Antennas ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Name&lt;br /&gt;
! &lt;br /&gt;
! Hitpoints&lt;br /&gt;
! Damage Threshold&lt;br /&gt;
! HP to Func.&lt;br /&gt;
! DC Prio&lt;br /&gt;
! Reinforced?&lt;br /&gt;
! Output&lt;br /&gt;
! Gain&lt;br /&gt;
! Bandwidth&lt;br /&gt;
|-&lt;br /&gt;
| CR10 |||| 100 || 15 || 10 || Medium || No || 500W || 5 dB || 500 Baud&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Radar panels ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Name&lt;br /&gt;
! Coverage&lt;br /&gt;
! Hitpoints&lt;br /&gt;
! Damage Threshold&lt;br /&gt;
! HP to Func.&lt;br /&gt;
! DC Prio&lt;br /&gt;
! Reinforced?&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Thrusters ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Name&lt;br /&gt;
! Position&lt;br /&gt;
! Hitpoints&lt;br /&gt;
! Damage Threshold&lt;br /&gt;
! HP to Func.&lt;br /&gt;
! DC Prio&lt;br /&gt;
! Reinforced?&lt;br /&gt;
! Lateral Power&lt;br /&gt;
! Angular?&lt;br /&gt;
! Main?&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Solomon (Battleship) ==&lt;br /&gt;
=== Antennas ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Name&lt;br /&gt;
! &lt;br /&gt;
! Hitpoints&lt;br /&gt;
! Damage Threshold&lt;br /&gt;
! HP to Func.&lt;br /&gt;
! DC Prio&lt;br /&gt;
! Reinforced?&lt;br /&gt;
! Output&lt;br /&gt;
! Gain&lt;br /&gt;
! Bandwidth&lt;br /&gt;
|-&lt;br /&gt;
| CR10 |||| 100 || 15 || 10 || Medium || No || 500W || 5 dB || 500 Baud&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Radar panels ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Name&lt;br /&gt;
! Coverage&lt;br /&gt;
! Hitpoints&lt;br /&gt;
! Damage Threshold&lt;br /&gt;
! HP to Func.&lt;br /&gt;
! DC Prio&lt;br /&gt;
! Reinforced?&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Thrusters ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Name&lt;br /&gt;
! Position&lt;br /&gt;
! Hitpoints&lt;br /&gt;
! Damage Threshold&lt;br /&gt;
! HP to Func.&lt;br /&gt;
! DC Prio&lt;br /&gt;
! Reinforced?&lt;br /&gt;
! Lateral Power&lt;br /&gt;
! Angular?&lt;br /&gt;
! Main?&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Levy (Escort Carrier) ==&lt;br /&gt;
=== Antennas ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Name&lt;br /&gt;
! &lt;br /&gt;
! Hitpoints&lt;br /&gt;
! Damage Threshold&lt;br /&gt;
! HP to Func.&lt;br /&gt;
! DC Prio&lt;br /&gt;
! Reinforced?&lt;br /&gt;
! Output&lt;br /&gt;
! Gain&lt;br /&gt;
! Bandwidth&lt;br /&gt;
|-&lt;br /&gt;
| CR10 |||| 100 || 15 || 10 || Medium || No || 500W || 5 dB || 500 Baud&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Radar panels ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Name&lt;br /&gt;
! Coverage&lt;br /&gt;
! Hitpoints&lt;br /&gt;
! Damage Threshold&lt;br /&gt;
! HP to Func.&lt;br /&gt;
! DC Prio&lt;br /&gt;
! Reinforced?&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Thrusters ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Name&lt;br /&gt;
! Position&lt;br /&gt;
! Hitpoints&lt;br /&gt;
! Damage Threshold&lt;br /&gt;
! HP to Func.&lt;br /&gt;
! DC Prio&lt;br /&gt;
! Reinforced?&lt;br /&gt;
! Lateral Power&lt;br /&gt;
! Angular?&lt;br /&gt;
! Main?&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Worden (Fleet Carrier) ==&lt;br /&gt;
=== Antennas ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Name&lt;br /&gt;
! &lt;br /&gt;
! Hitpoints&lt;br /&gt;
! Damage Threshold&lt;br /&gt;
! HP to Func.&lt;br /&gt;
! DC Prio&lt;br /&gt;
! Reinforced?&lt;br /&gt;
! Output&lt;br /&gt;
! Gain&lt;br /&gt;
! Bandwidth&lt;br /&gt;
|-&lt;br /&gt;
| CR10 |||| 100 || 15 || 10 || Medium || No || 500W || 5 dB || 500 Baud&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Radar panels ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Name&lt;br /&gt;
! Coverage&lt;br /&gt;
! Hitpoints&lt;br /&gt;
! Damage Threshold&lt;br /&gt;
! HP to Func.&lt;br /&gt;
! DC Prio&lt;br /&gt;
! Reinforced?&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Thrusters ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Name&lt;br /&gt;
! Position&lt;br /&gt;
! Hitpoints&lt;br /&gt;
! Damage Threshold&lt;br /&gt;
! HP to Func.&lt;br /&gt;
! DC Prio&lt;br /&gt;
! Reinforced?&lt;br /&gt;
! Lateral Power&lt;br /&gt;
! Angular?&lt;br /&gt;
! Main?&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Mercator (Replenishment Oiler) ==&lt;br /&gt;
=== Antennas ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Name&lt;br /&gt;
! &lt;br /&gt;
! Hitpoints&lt;br /&gt;
! Damage Threshold&lt;br /&gt;
! HP to Func.&lt;br /&gt;
! DC Prio&lt;br /&gt;
! Reinforced?&lt;br /&gt;
! Output&lt;br /&gt;
! Gain&lt;br /&gt;
! Bandwidth&lt;br /&gt;
|-&lt;br /&gt;
| CR10 |||| 100 || 15 || 10 || Medium || No || 500W || 5 dB || 500 Baud&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Radar panels ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Name&lt;br /&gt;
! Coverage&lt;br /&gt;
! Hitpoints&lt;br /&gt;
! Damage Threshold&lt;br /&gt;
! HP to Func.&lt;br /&gt;
! DC Prio&lt;br /&gt;
! Reinforced?&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Thrusters ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Name&lt;br /&gt;
! Position&lt;br /&gt;
! Hitpoints&lt;br /&gt;
! Damage Threshold&lt;br /&gt;
! HP to Func.&lt;br /&gt;
! DC Prio&lt;br /&gt;
! Reinforced?&lt;br /&gt;
! Lateral Power&lt;br /&gt;
! Angular?&lt;br /&gt;
! Main?&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Ferryman (Shuttle) ==&lt;br /&gt;
=== Antennas ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Name&lt;br /&gt;
! &lt;br /&gt;
! Hitpoints&lt;br /&gt;
! Damage Threshold&lt;br /&gt;
! HP to Func.&lt;br /&gt;
! DC Prio&lt;br /&gt;
! Reinforced?&lt;br /&gt;
! Output&lt;br /&gt;
! Gain&lt;br /&gt;
! Bandwidth&lt;br /&gt;
|-&lt;br /&gt;
| CR10 |||| 100 || 15 || 10 || Medium || No || 500W || 5 dB || 500 Baud&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Radar panels ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Name&lt;br /&gt;
! Coverage&lt;br /&gt;
! Hitpoints&lt;br /&gt;
! Damage Threshold&lt;br /&gt;
! HP to Func.&lt;br /&gt;
! DC Prio&lt;br /&gt;
! Reinforced?&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Thrusters ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Name&lt;br /&gt;
! Position&lt;br /&gt;
! Hitpoints&lt;br /&gt;
! Damage Threshold&lt;br /&gt;
! HP to Func.&lt;br /&gt;
! DC Prio&lt;br /&gt;
! Reinforced?&lt;br /&gt;
! Lateral Power&lt;br /&gt;
! Angular?&lt;br /&gt;
! Main?&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Draugur (Tugboat) ==&lt;br /&gt;
=== Antennas ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Name&lt;br /&gt;
! &lt;br /&gt;
! Hitpoints&lt;br /&gt;
! Damage Threshold&lt;br /&gt;
! HP to Func.&lt;br /&gt;
! DC Prio&lt;br /&gt;
! Reinforced?&lt;br /&gt;
! Output&lt;br /&gt;
! Gain&lt;br /&gt;
! Bandwidth&lt;br /&gt;
|-&lt;br /&gt;
| CR10 |||| 100 || 15 || 10 || Medium || No || 500W || 5 dB || 500 Baud&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Radar panels ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Name&lt;br /&gt;
! Coverage&lt;br /&gt;
! Hitpoints&lt;br /&gt;
! Damage Threshold&lt;br /&gt;
! HP to Func.&lt;br /&gt;
! DC Prio&lt;br /&gt;
! Reinforced?&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Thrusters ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Name&lt;br /&gt;
! Position&lt;br /&gt;
! Hitpoints&lt;br /&gt;
! Damage Threshold&lt;br /&gt;
! HP to Func.&lt;br /&gt;
! DC Prio&lt;br /&gt;
! Reinforced?&lt;br /&gt;
! Lateral Power&lt;br /&gt;
! Angular?&lt;br /&gt;
! Main?&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Flathead (Bulk Feeder / Monitor) ==&lt;br /&gt;
=== Antennas ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Name&lt;br /&gt;
! &lt;br /&gt;
! Hitpoints&lt;br /&gt;
! Damage Threshold&lt;br /&gt;
! HP to Func.&lt;br /&gt;
! DC Prio&lt;br /&gt;
! Reinforced?&lt;br /&gt;
! Output&lt;br /&gt;
! Gain&lt;br /&gt;
! Bandwidth&lt;br /&gt;
|-&lt;br /&gt;
| CR10 |||| 100 || 15 || 10 || Medium || No || 500W || 5 dB || 500 Baud&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Radar panels ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Name&lt;br /&gt;
! Coverage&lt;br /&gt;
! Hitpoints&lt;br /&gt;
! Damage Threshold&lt;br /&gt;
! HP to Func.&lt;br /&gt;
! DC Prio&lt;br /&gt;
! Reinforced?&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Thrusters ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Name&lt;br /&gt;
! Position&lt;br /&gt;
! Hitpoints&lt;br /&gt;
! Damage Threshold&lt;br /&gt;
! HP to Func.&lt;br /&gt;
! DC Prio&lt;br /&gt;
! Reinforced?&lt;br /&gt;
! Lateral Power&lt;br /&gt;
! Angular?&lt;br /&gt;
! Main?&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Marauder (Bulker/Lineship) ==&lt;br /&gt;
=== Antennas ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Name&lt;br /&gt;
! &lt;br /&gt;
! Hitpoints&lt;br /&gt;
! Damage Threshold&lt;br /&gt;
! HP to Func.&lt;br /&gt;
! DC Prio&lt;br /&gt;
! Reinforced?&lt;br /&gt;
! Output&lt;br /&gt;
! Gain&lt;br /&gt;
! Bandwidth&lt;br /&gt;
|-&lt;br /&gt;
| CR10 |||| 100 || 15 || 10 || Medium || No || 500W || 5 dB || 500 Baud&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Radar panels ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Name&lt;br /&gt;
! Coverage&lt;br /&gt;
! Hitpoints&lt;br /&gt;
! Damage Threshold&lt;br /&gt;
! HP to Func.&lt;br /&gt;
! DC Prio&lt;br /&gt;
! Reinforced?&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Thrusters ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Name&lt;br /&gt;
! Position&lt;br /&gt;
! Hitpoints&lt;br /&gt;
! Damage Threshold&lt;br /&gt;
! HP to Func.&lt;br /&gt;
! DC Prio&lt;br /&gt;
! Reinforced?&lt;br /&gt;
! Lateral Power&lt;br /&gt;
! Angular?&lt;br /&gt;
! Main?&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Moorline (Container Liner / Lineship) ==&lt;br /&gt;
=== Antennas ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Name&lt;br /&gt;
! &lt;br /&gt;
! Hitpoints&lt;br /&gt;
! Damage Threshold&lt;br /&gt;
! HP to Func.&lt;br /&gt;
! DC Prio&lt;br /&gt;
! Reinforced?&lt;br /&gt;
! Output&lt;br /&gt;
! Gain&lt;br /&gt;
! Bandwidth&lt;br /&gt;
|-&lt;br /&gt;
| CR10 |||| 100 || 15 || 10 || Medium || No || 500W || 5 dB || 500 Baud&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Radar panels ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Name&lt;br /&gt;
! Coverage&lt;br /&gt;
! Hitpoints&lt;br /&gt;
! Damage Threshold&lt;br /&gt;
! HP to Func.&lt;br /&gt;
! DC Prio&lt;br /&gt;
! Reinforced?&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Thrusters ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Name&lt;br /&gt;
! Position&lt;br /&gt;
! Hitpoints&lt;br /&gt;
! Damage Threshold&lt;br /&gt;
! HP to Func.&lt;br /&gt;
! DC Prio&lt;br /&gt;
! Reinforced?&lt;br /&gt;
! Lateral Power&lt;br /&gt;
! Angular?&lt;br /&gt;
! Main?&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Journeyman (Ore Hauler/ Light Carrier) ==&lt;br /&gt;
=== Antennas ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Name&lt;br /&gt;
! &lt;br /&gt;
! Hitpoints&lt;br /&gt;
! Damage Threshold&lt;br /&gt;
! HP to Func.&lt;br /&gt;
! DC Prio&lt;br /&gt;
! Reinforced?&lt;br /&gt;
! Output&lt;br /&gt;
! Gain&lt;br /&gt;
! Bandwidth&lt;br /&gt;
|-&lt;br /&gt;
| CR10 |||| 100 || 15 || 10 || Medium || No || 500W || 5 dB || 500 Baud&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Radar panels ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Name&lt;br /&gt;
! Coverage&lt;br /&gt;
! Hitpoints&lt;br /&gt;
! Damage Threshold&lt;br /&gt;
! HP to Func.&lt;br /&gt;
! DC Prio&lt;br /&gt;
! Reinforced?&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Thrusters ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Name&lt;br /&gt;
! Position&lt;br /&gt;
! Hitpoints&lt;br /&gt;
! Damage Threshold&lt;br /&gt;
! HP to Func.&lt;br /&gt;
! DC Prio&lt;br /&gt;
! Reinforced?&lt;br /&gt;
! Lateral Power&lt;br /&gt;
! Angular?&lt;br /&gt;
! Main?&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Moorline Refit (Container Liner / Lineship) ==&lt;br /&gt;
=== Antennas ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Name&lt;br /&gt;
! &lt;br /&gt;
! Hitpoints&lt;br /&gt;
! Damage Threshold&lt;br /&gt;
! HP to Func.&lt;br /&gt;
! DC Prio&lt;br /&gt;
! Reinforced?&lt;br /&gt;
! Output&lt;br /&gt;
! Gain&lt;br /&gt;
! Bandwidth&lt;br /&gt;
|-&lt;br /&gt;
| CR10 |||| 100 || 15 || 10 || Medium || No || 500W || 5 dB || 500 Baud&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Radar panels ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Name&lt;br /&gt;
! Coverage&lt;br /&gt;
! Hitpoints&lt;br /&gt;
! Damage Threshold&lt;br /&gt;
! HP to Func.&lt;br /&gt;
! DC Prio&lt;br /&gt;
! Reinforced?&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Thrusters ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Name&lt;br /&gt;
! Position&lt;br /&gt;
! Hitpoints&lt;br /&gt;
! Damage Threshold&lt;br /&gt;
! HP to Func.&lt;br /&gt;
! DC Prio&lt;br /&gt;
! Reinforced?&lt;br /&gt;
! Lateral Power&lt;br /&gt;
! Angular?&lt;br /&gt;
! Main?&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Civilian Bulker (Bulk Hauler) ==&lt;br /&gt;
=== Antennas ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Name&lt;br /&gt;
! &lt;br /&gt;
! Hitpoints&lt;br /&gt;
! Damage Threshold&lt;br /&gt;
! HP to Func.&lt;br /&gt;
! DC Prio&lt;br /&gt;
! Reinforced?&lt;br /&gt;
! Output&lt;br /&gt;
! Gain&lt;br /&gt;
! Bandwidth&lt;br /&gt;
|-&lt;br /&gt;
| CR10 |||| 100 || 15 || 10 || Medium || No || 500W || 5 dB || 500 Baud&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Radar panels ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Name&lt;br /&gt;
! Coverage&lt;br /&gt;
! Hitpoints&lt;br /&gt;
! Damage Threshold&lt;br /&gt;
! HP to Func.&lt;br /&gt;
! DC Prio&lt;br /&gt;
! Reinforced?&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Thrusters ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Name&lt;br /&gt;
! Position&lt;br /&gt;
! Hitpoints&lt;br /&gt;
! Damage Threshold&lt;br /&gt;
! HP to Func.&lt;br /&gt;
! DC Prio&lt;br /&gt;
! Reinforced?&lt;br /&gt;
! Lateral Power&lt;br /&gt;
! Angular?&lt;br /&gt;
! Main?&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>76561199189920083</name></author>
	</entry>
	<entry>
		<id>https://wiki.hoodedhorse.com/NEBULOUS_Fleet_Command/index.php?title=User:76561199189920083&amp;diff=4121</id>
		<title>User:76561199189920083</title>
		<link rel="alternate" type="text/html" href="https://wiki.hoodedhorse.com/NEBULOUS_Fleet_Command/index.php?title=User:76561199189920083&amp;diff=4121"/>
		<updated>2026-10-20T07:23:38Z</updated>

		<summary type="html">&lt;p&gt;76561199189920083: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;= Integrated Components =&lt;br /&gt;
Integrated Components are found on all ships, have no cost, and are un-customizable and irremovable. They come in 7 types: Antennas, Radar panels/arrays, Landing Pads, Replenishment Docks, Main Thrusters, Braking Thrusters, and Maneuvering Thrusters.&lt;br /&gt;
== Sprinter ==&lt;br /&gt;
=== Antennas ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Name&lt;br /&gt;
! &lt;br /&gt;
! Hitpoints&lt;br /&gt;
! Damage Threshold&lt;br /&gt;
! HP to Func.&lt;br /&gt;
! DC Prio&lt;br /&gt;
! Reinforced?&lt;br /&gt;
! Output&lt;br /&gt;
! Gain&lt;br /&gt;
! Bandwidth&lt;br /&gt;
|-&lt;br /&gt;
| CR10 |||| 100 || 15 || 10 || Medium || No || 500W || 5 dB || 500 Baud&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Radar panels ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Name&lt;br /&gt;
! Coverage&lt;br /&gt;
! Hitpoints&lt;br /&gt;
! Damage Threshold&lt;br /&gt;
! HP to Func.&lt;br /&gt;
! DC Prio&lt;br /&gt;
! Reinforced?&lt;br /&gt;
|-&lt;br /&gt;
| TL || Quadrant || 100 || 15 || 10 || Medium || No ||&lt;br /&gt;
|-&lt;br /&gt;
| TR || Quadrant || 100 || 15 || 10 || Medium || No ||&lt;br /&gt;
|-&lt;br /&gt;
| BL || Quadrant || 100 || 15 || 10 || Medium || No ||&lt;br /&gt;
|-&lt;br /&gt;
| BR || Quadrant || 100 || 15 || 10 || Medium || No ||&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Thrusters ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Name&lt;br /&gt;
! Position&lt;br /&gt;
! Hitpoints&lt;br /&gt;
! Damage Threshold&lt;br /&gt;
! HP to Func.&lt;br /&gt;
! DC Prio&lt;br /&gt;
! Reinforced?&lt;br /&gt;
! Lateral Power&lt;br /&gt;
! Angular?&lt;br /&gt;
! Main?&lt;br /&gt;
|-&lt;br /&gt;
| Main 01 || Aft || 150 || 15 || 10 || Low || No || 1 || No || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Thruster 01 || x || 75 || 15 || 10 || Low || No || 0.9 || Yes || No&lt;br /&gt;
|-&lt;br /&gt;
| Thruster 02 || x || 75 || 15 || 10 || Low || No || 0.9 || Yes || No&lt;br /&gt;
|-&lt;br /&gt;
| Thruster 03 || x || 75 || 15 || 10 || Low || No || 0.9 || Yes || No&lt;br /&gt;
|-&lt;br /&gt;
| Thruster 04 || x || 75 || 15 || 10 || Low || No || 0.9 || Yes || No&lt;br /&gt;
|-&lt;br /&gt;
| Thruster 05 || x || 75 || 15 || 10 || Low || No || 0.9 || Yes || No&lt;br /&gt;
|-&lt;br /&gt;
| Thruster 06 || x || 75 || 15 || 10 || Low || No || 0.9 || Yes || No&lt;br /&gt;
|-&lt;br /&gt;
| Thruster 07 || x || 75 || 15 || 10 || Low || No || 0.9 || Yes || No&lt;br /&gt;
|-&lt;br /&gt;
| Thruster 08 || x || 75 || 15 || 10 || Low || No || 0.9 || Yes || No&lt;br /&gt;
|-&lt;br /&gt;
| Thruster 09 || x || 75 || 15 || 10 || Low || No || 0.9 || Yes || No&lt;br /&gt;
|-&lt;br /&gt;
| Thruster 10 || x || 75 || 15 || 10 || Low || No || 0.9 || Yes || No&lt;br /&gt;
|-&lt;br /&gt;
| Thruster 11 || x || 75 || 15 || 10 || Low || No || 0.9 || Yes || No&lt;br /&gt;
|-&lt;br /&gt;
| Thruster 12 || x || 75 || 15 || 10 || Low || No || 0.9 || Yes || No&lt;br /&gt;
|-&lt;br /&gt;
| Thruster 13 || x || 100 || 15 || 10 || Low || No || 0.95 || No || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Thruster 14 || x || 100 || 15 || 10 || Low || No || 0.95 || No || Yes&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>76561199189920083</name></author>
	</entry>
	<entry>
		<id>https://wiki.hoodedhorse.com/NEBULOUS_Fleet_Command/index.php?title=User:76561199189920083&amp;diff=4120</id>
		<title>User:76561199189920083</title>
		<link rel="alternate" type="text/html" href="https://wiki.hoodedhorse.com/NEBULOUS_Fleet_Command/index.php?title=User:76561199189920083&amp;diff=4120"/>
		<updated>2026-10-20T07:23:21Z</updated>

		<summary type="html">&lt;p&gt;76561199189920083: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;= Integrated Components =&lt;br /&gt;
Integrated Components are found on all ships, have no cost, and are un-customizable and irremovable. They come in 7 types: Antennas, Radar panels/arrays, Landing Pads, Replenishment Docks, Main Thrusters, Braking Thrusters, and Maneuvering Thrusters.&lt;br /&gt;
== Sprinter =&lt;br /&gt;
=== Antennas ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Name&lt;br /&gt;
! &lt;br /&gt;
! Hitpoints&lt;br /&gt;
! Damage Threshold&lt;br /&gt;
! HP to Func.&lt;br /&gt;
! DC Prio&lt;br /&gt;
! Reinforced?&lt;br /&gt;
! Output&lt;br /&gt;
! Gain&lt;br /&gt;
! Bandwidth&lt;br /&gt;
|-&lt;br /&gt;
| CR10 |||| 100 || 15 || 10 || Medium || No || 500W || 5 dB || 500 Baud&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Radar panels ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Name&lt;br /&gt;
! Coverage&lt;br /&gt;
! Hitpoints&lt;br /&gt;
! Damage Threshold&lt;br /&gt;
! HP to Func.&lt;br /&gt;
! DC Prio&lt;br /&gt;
! Reinforced?&lt;br /&gt;
|-&lt;br /&gt;
| TL || Quadrant || 100 || 15 || 10 || Medium || No ||&lt;br /&gt;
|-&lt;br /&gt;
| TR || Quadrant || 100 || 15 || 10 || Medium || No ||&lt;br /&gt;
|-&lt;br /&gt;
| BL || Quadrant || 100 || 15 || 10 || Medium || No ||&lt;br /&gt;
|-&lt;br /&gt;
| BR || Quadrant || 100 || 15 || 10 || Medium || No ||&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Thrusters ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Name&lt;br /&gt;
! Position&lt;br /&gt;
! Hitpoints&lt;br /&gt;
! Damage Threshold&lt;br /&gt;
! HP to Func.&lt;br /&gt;
! DC Prio&lt;br /&gt;
! Reinforced?&lt;br /&gt;
! Lateral Power&lt;br /&gt;
! Angular?&lt;br /&gt;
! Main?&lt;br /&gt;
|-&lt;br /&gt;
| Main 01 || Aft || 150 || 15 || 10 || Low || No || 1 || No || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Thruster 01 || x || 75 || 15 || 10 || Low || No || 0.9 || Yes || No&lt;br /&gt;
|-&lt;br /&gt;
| Thruster 02 || x || 75 || 15 || 10 || Low || No || 0.9 || Yes || No&lt;br /&gt;
|-&lt;br /&gt;
| Thruster 03 || x || 75 || 15 || 10 || Low || No || 0.9 || Yes || No&lt;br /&gt;
|-&lt;br /&gt;
| Thruster 04 || x || 75 || 15 || 10 || Low || No || 0.9 || Yes || No&lt;br /&gt;
|-&lt;br /&gt;
| Thruster 05 || x || 75 || 15 || 10 || Low || No || 0.9 || Yes || No&lt;br /&gt;
|-&lt;br /&gt;
| Thruster 06 || x || 75 || 15 || 10 || Low || No || 0.9 || Yes || No&lt;br /&gt;
|-&lt;br /&gt;
| Thruster 07 || x || 75 || 15 || 10 || Low || No || 0.9 || Yes || No&lt;br /&gt;
|-&lt;br /&gt;
| Thruster 08 || x || 75 || 15 || 10 || Low || No || 0.9 || Yes || No&lt;br /&gt;
|-&lt;br /&gt;
| Thruster 09 || x || 75 || 15 || 10 || Low || No || 0.9 || Yes || No&lt;br /&gt;
|-&lt;br /&gt;
| Thruster 10 || x || 75 || 15 || 10 || Low || No || 0.9 || Yes || No&lt;br /&gt;
|-&lt;br /&gt;
| Thruster 11 || x || 75 || 15 || 10 || Low || No || 0.9 || Yes || No&lt;br /&gt;
|-&lt;br /&gt;
| Thruster 12 || x || 75 || 15 || 10 || Low || No || 0.9 || Yes || No&lt;br /&gt;
|-&lt;br /&gt;
| Thruster 13 || x || 100 || 15 || 10 || Low || No || 0.95 || No || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Thruster 14 || x || 100 || 15 || 10 || Low || No || 0.95 || No || Yes&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>76561199189920083</name></author>
	</entry>
	<entry>
		<id>https://wiki.hoodedhorse.com/NEBULOUS_Fleet_Command/index.php?title=User:76561199189920083&amp;diff=4119</id>
		<title>User:76561199189920083</title>
		<link rel="alternate" type="text/html" href="https://wiki.hoodedhorse.com/NEBULOUS_Fleet_Command/index.php?title=User:76561199189920083&amp;diff=4119"/>
		<updated>2026-10-20T07:21:00Z</updated>

		<summary type="html">&lt;p&gt;76561199189920083: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=== Integrated Components ===&lt;br /&gt;
Integrated Components are found on all ships, have no cost, and are un-customizable and irremovable. They come in 7 types: Antennas, Radar panels/arrays, Landing Pads, Replenishment Docks, Main Thrusters, Braking Thrusters, and Maneuvering Thrusters.&lt;br /&gt;
== Sprinter ==&lt;br /&gt;
= Antennas =&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Name&lt;br /&gt;
! &lt;br /&gt;
! Hitpoints&lt;br /&gt;
! Damage Threshold&lt;br /&gt;
! HP to Func.&lt;br /&gt;
! DC Prio&lt;br /&gt;
! Reinforced?&lt;br /&gt;
! Output&lt;br /&gt;
! Gain&lt;br /&gt;
! Bandwidth&lt;br /&gt;
|-&lt;br /&gt;
| CR10 |||| 100 || 15 || 10 || Medium || No || 500W || 5 dB || 500 Baud&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
= Radar panels =&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Name&lt;br /&gt;
! Coverage&lt;br /&gt;
! Hitpoints&lt;br /&gt;
! Damage Threshold&lt;br /&gt;
! HP to Func.&lt;br /&gt;
! DC Prio&lt;br /&gt;
! Reinforced?&lt;br /&gt;
|-&lt;br /&gt;
| TL || Quadrant || 100 || 15 || 10 || Medium || No ||&lt;br /&gt;
|-&lt;br /&gt;
| TR || Quadrant || 100 || 15 || 10 || Medium || No ||&lt;br /&gt;
|-&lt;br /&gt;
| BL || Quadrant || 100 || 15 || 10 || Medium || No ||&lt;br /&gt;
|-&lt;br /&gt;
| BR || Quadrant || 100 || 15 || 10 || Medium || No ||&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
= Thrusters =&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Name&lt;br /&gt;
! Position&lt;br /&gt;
! Hitpoints&lt;br /&gt;
! Damage Threshold&lt;br /&gt;
! HP to Func.&lt;br /&gt;
! DC Prio&lt;br /&gt;
! Reinforced?&lt;br /&gt;
! Lateral Power&lt;br /&gt;
! Angular?&lt;br /&gt;
! Main?&lt;br /&gt;
|-&lt;br /&gt;
| Main 01 || Aft || 150 || 15 || 10 || Low || No || 1 || No || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Thruster 01 || x || 75 || 15 || 10 || Low || No || 0.9 || Yes || No&lt;br /&gt;
|-&lt;br /&gt;
| Thruster 02 || x || 75 || 15 || 10 || Low || No || 0.9 || Yes || No&lt;br /&gt;
|-&lt;br /&gt;
| Thruster 03 || x || 75 || 15 || 10 || Low || No || 0.9 || Yes || No&lt;br /&gt;
|-&lt;br /&gt;
| Thruster 04 || x || 75 || 15 || 10 || Low || No || 0.9 || Yes || No&lt;br /&gt;
|-&lt;br /&gt;
| Thruster 05 || x || 75 || 15 || 10 || Low || No || 0.9 || Yes || No&lt;br /&gt;
|-&lt;br /&gt;
| Thruster 06 || x || 75 || 15 || 10 || Low || No || 0.9 || Yes || No&lt;br /&gt;
|-&lt;br /&gt;
| Thruster 07 || x || 75 || 15 || 10 || Low || No || 0.9 || Yes || No&lt;br /&gt;
|-&lt;br /&gt;
| Thruster 08 || x || 75 || 15 || 10 || Low || No || 0.9 || Yes || No&lt;br /&gt;
|-&lt;br /&gt;
| Thruster 09 || x || 75 || 15 || 10 || Low || No || 0.9 || Yes || No&lt;br /&gt;
|-&lt;br /&gt;
| Thruster 10 || x || 75 || 15 || 10 || Low || No || 0.9 || Yes || No&lt;br /&gt;
|-&lt;br /&gt;
| Thruster 11 || x || 75 || 15 || 10 || Low || No || 0.9 || Yes || No&lt;br /&gt;
|-&lt;br /&gt;
| Thruster 12 || x || 75 || 15 || 10 || Low || No || 0.9 || Yes || No&lt;br /&gt;
|-&lt;br /&gt;
| Thruster 13 || x || 100 || 15 || 10 || Low || No || 0.95 || No || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Thruster 14 || x || 100 || 15 || 10 || Low || No || 0.95 || No || Yes&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>76561199189920083</name></author>
	</entry>
	<entry>
		<id>https://wiki.hoodedhorse.com/NEBULOUS_Fleet_Command/index.php?title=User:76561199189920083&amp;diff=4117</id>
		<title>User:76561199189920083</title>
		<link rel="alternate" type="text/html" href="https://wiki.hoodedhorse.com/NEBULOUS_Fleet_Command/index.php?title=User:76561199189920083&amp;diff=4117"/>
		<updated>2026-10-20T07:09:16Z</updated>

		<summary type="html">&lt;p&gt;76561199189920083: Created page with &amp;quot;=== Integrated Components === Integrated Components are found on all ships, have no cost, and are un-customizable and irremovable. They come in 7 types: Antennas, Radar panels/arrays, Landing Pads, Replenishment Docks, Main Thrusters, Braking Thrusters, and Maneuvering Thrusters. == Sprinter == = Antennas = {| class=&amp;quot;wikitable&amp;quot; ! Name !  ! Hitpoints ! Damage Threshold ! HP to Func. ! DC Prio ! Reinforced? ! Output ! Gain ! Bandwidth |- | CR10 |||| 100 || 15 || 10 || Medi...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=== Integrated Components ===&lt;br /&gt;
Integrated Components are found on all ships, have no cost, and are un-customizable and irremovable. They come in 7 types: Antennas, Radar panels/arrays, Landing Pads, Replenishment Docks, Main Thrusters, Braking Thrusters, and Maneuvering Thrusters.&lt;br /&gt;
== Sprinter ==&lt;br /&gt;
= Antennas =&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Name&lt;br /&gt;
! &lt;br /&gt;
! Hitpoints&lt;br /&gt;
! Damage Threshold&lt;br /&gt;
! HP to Func.&lt;br /&gt;
! DC Prio&lt;br /&gt;
! Reinforced?&lt;br /&gt;
! Output&lt;br /&gt;
! Gain&lt;br /&gt;
! Bandwidth&lt;br /&gt;
|-&lt;br /&gt;
| CR10 |||| 100 || 15 || 10 || Medium || No || 500W || 5 dB || 500 Baud&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
= Radar panels =&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Name&lt;br /&gt;
! Coverage&lt;br /&gt;
! Hitpoints&lt;br /&gt;
! Damage Threshold&lt;br /&gt;
! HP to Func.&lt;br /&gt;
! DC Prio&lt;br /&gt;
! Reinforced?&lt;br /&gt;
|-&lt;br /&gt;
| TL || Quadrant || 100 || 15 || 10 || Medium || No ||&lt;br /&gt;
|-&lt;br /&gt;
| TR || Quadrant || 100 || 15 || 10 || Medium || No ||&lt;br /&gt;
|-&lt;br /&gt;
| BL || Quadrant || 100 || 15 || 10 || Medium || No ||&lt;br /&gt;
|-&lt;br /&gt;
| BR || Quadrant || 100 || 15 || 10 || Medium || No ||&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
= Thrusters =&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Name&lt;br /&gt;
! Position&lt;br /&gt;
! Hitpoints&lt;br /&gt;
! Damage Threshold&lt;br /&gt;
! HP to Func.&lt;br /&gt;
! DC Prio&lt;br /&gt;
! Reinforced?&lt;br /&gt;
! Lateral Power&lt;br /&gt;
! Angular?&lt;br /&gt;
! Main?&lt;br /&gt;
|-&lt;br /&gt;
| Main 01 || Aft || 150 || 15 || 10 || Low || 1 || No || Yes ||&lt;br /&gt;
|-&lt;br /&gt;
| Thruster 01 || x || 75 || 15 || 10 || Low || No ||&lt;br /&gt;
|-&lt;br /&gt;
| BL || Quadrant || 100 || 15 || 10 || Medium || No ||&lt;br /&gt;
|-&lt;br /&gt;
| BR || Quadrant || 100 || 15 || 10 || Medium || No ||&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>76561199189920083</name></author>
	</entry>
	<entry>
		<id>https://wiki.hoodedhorse.com/NEBULOUS_Fleet_Command/index.php?title=Component:c81-plasma-cannon&amp;diff=3125</id>
		<title>Component:c81-plasma-cannon</title>
		<link rel="alternate" type="text/html" href="https://wiki.hoodedhorse.com/NEBULOUS_Fleet_Command/index.php?title=Component:c81-plasma-cannon&amp;diff=3125"/>
		<updated>2026-09-30T06:52:29Z</updated>

		<summary type="html">&lt;p&gt;76561199189920083: added page&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=== In Game Description ===&lt;br /&gt;
Despite its high-tech sound, this plasma cannon is actually a relatively crude solution to the Protectorate&#039;s problem of being out-armored in every weight class. These coilguns fire a magnetic bottle containing superheated plasma which shatters against the armor of a warship and melts large holes, opening it up for attack from lighter caliber weaponry such as 100mm.&lt;br /&gt;
&lt;br /&gt;
=== Stats ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! C81 Plasma Cannon&lt;br /&gt;
! &lt;br /&gt;
|-&lt;br /&gt;
| Faction || &amp;lt;span style=&amp;quot;color:orange;&amp;quot;&amp;gt;&#039;&#039;&#039;OSPN&#039;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Cost || 30 pts&lt;br /&gt;
|-&lt;br /&gt;
| Dimensions || 4x6x4 (C3)&lt;br /&gt;
|-&lt;br /&gt;
| Hitpoints || 500&lt;br /&gt;
|-&lt;br /&gt;
| Hitpoints to Function || 20&lt;br /&gt;
|-&lt;br /&gt;
| Damage Threshold|| 40&lt;br /&gt;
|-&lt;br /&gt;
| Mass || 80 Tonnes&lt;br /&gt;
|-&lt;br /&gt;
| DC Priority || Medium&lt;br /&gt;
|-&lt;br /&gt;
| Accuracy Marks || 26m @ 5 km&lt;br /&gt;
|-&lt;br /&gt;
|  || 52m @ 10 km&lt;br /&gt;
|-&lt;br /&gt;
| Crew || 25&lt;br /&gt;
|- &lt;br /&gt;
| Role || Offensive&lt;br /&gt;
|- &lt;br /&gt;
| Integrated FC || &amp;lt;span style=&amp;quot;color:#FF4040;&amp;quot;&amp;gt;&#039;&#039;&#039;No&#039;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Optical Backup || &amp;lt;span style=&amp;quot;color:#429a30;&amp;quot;&amp;gt;&#039;&#039;&#039;Yes&#039;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
|- &lt;br /&gt;
| Compatible Ammo Types || Ballistic/Magnetic&lt;br /&gt;
|- &lt;br /&gt;
| * || 400mm Ampoule&lt;br /&gt;
|- &lt;br /&gt;
| Recycle Time || Single Shot&lt;br /&gt;
|- &lt;br /&gt;
| Reload Time (Energy) || 12s&lt;br /&gt;
|- &lt;br /&gt;
| Fire Rate || 5.0 RPM&lt;br /&gt;
|- &lt;br /&gt;
| Power || &amp;lt;span style=&amp;quot;color:#FF4040;&amp;quot;&amp;gt;&#039;&#039;&#039;-1500&#039;&#039;&#039;&amp;lt;/span&amp;gt; (kW)&lt;br /&gt;
|-&lt;br /&gt;
| Traverse Rate || 5 deg/s&lt;br /&gt;
|-&lt;br /&gt;
| Elevation Rate || 0 deg/s&lt;br /&gt;
|-&lt;br /&gt;
| Traverse Limits || +25 deg., -25 deg.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Lore ===&lt;br /&gt;
&#039;&#039;&amp;quot;Quickly, Kosta!&amp;quot; Hillman shouts, storming down the passageway with his team following close behind. Shouts from spacers in other compartments and passageways are drowned out by the ambient din of cannonfire.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&amp;quot;Secure oxygen!&amp;quot; Hillman orders, his helmet making a brief hiss as he seals it from the outside, his team doing the same as they all round a corner and proceed towards the bow of the Axford. Their tools rattle, their boots thunder with heavy steps, only briefly slowing to hear the ship&#039;s PA screech to life.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&amp;quot;Unknown fire inbound from port! All hands, brace!&amp;quot;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Hillman and his squad are nearly thrown from their feet as the ship lets of[sic] a violent shudder, their vision flashed with a dazzling array of pink and blue. Kosta looks up, steadying herself, before she points down the passagway[sic]. &amp;quot;Look!&amp;quot; She calls out, Hillman and the others following her gaze. &amp;quot;What in Nyx is that?!&amp;quot;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;It was hard to miss; Just ahead of them, the left wall of the passageway glows a fiery hot white, tinted pink as the metal interior slowly sloughs off into a molten slag. A harsh sizzle reacches their ears as a purple gas seeps through the fissures. The whole passageway is blocked off, the blast having turned it into a roiling channel of melted steel. Hillman sucks air through his teeth, his brow furrowing as he snaps an about-face. &amp;quot;Other way! We&#039;ll go through block-&amp;quot;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&amp;quot;Incoming, incoming! Port side! Brace for-&amp;quot;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;There&#039;s a bright flash in the passageway, the PA system silenced by the deafening clap of a 100mm shell puncturing through the molten wall like paper. The last thing Hillman and his squad feels is the shrapnel.&#039;&#039;&lt;/div&gt;</summary>
		<author><name>76561199189920083</name></author>
	</entry>
	<entry>
		<id>https://wiki.hoodedhorse.com/NEBULOUS_Fleet_Command/index.php?title=Component:t81-plasma-cannon&amp;diff=3108</id>
		<title>Component:t81-plasma-cannon</title>
		<link rel="alternate" type="text/html" href="https://wiki.hoodedhorse.com/NEBULOUS_Fleet_Command/index.php?title=Component:t81-plasma-cannon&amp;diff=3108"/>
		<updated>2026-09-30T06:29:43Z</updated>

		<summary type="html">&lt;p&gt;76561199189920083: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=== In Game Description ===&lt;br /&gt;
Despite its high-tech sound, this plasma cannon is actually a relatively crude solution to the Protectorate&#039;s problem of being out-armored in every weight class. These coilguns fire a magnetic bottle containing superheated plasma which shatters against the armor of a warship and melts large holes, opening it up for attack from lighter caliber weaponry such as 100mm.&lt;br /&gt;
&lt;br /&gt;
=== Stats ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! T81 Plasma Cannon&lt;br /&gt;
! &lt;br /&gt;
|-&lt;br /&gt;
| Faction || &amp;lt;span style=&amp;quot;color:orange;&amp;quot;&amp;gt;&#039;&#039;&#039;OSPN&#039;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Cost || 45 pts&lt;br /&gt;
|-&lt;br /&gt;
| Dimensions || 6x3x6 (C4)&lt;br /&gt;
|-&lt;br /&gt;
| Hitpoints || 300&lt;br /&gt;
|-&lt;br /&gt;
| Hitpoints to Function || 10&lt;br /&gt;
|-&lt;br /&gt;
| Damage Threshold|| 25&lt;br /&gt;
|-&lt;br /&gt;
| Mass || 80 Tonnes&lt;br /&gt;
|-&lt;br /&gt;
| DC Priority || Medium&lt;br /&gt;
|-&lt;br /&gt;
| Accuracy Marks || 35m @ 5 km&lt;br /&gt;
|-&lt;br /&gt;
|  || 70m @ 10 km&lt;br /&gt;
|-&lt;br /&gt;
| Crew || 15&lt;br /&gt;
|- &lt;br /&gt;
| Role || Offensive&lt;br /&gt;
|- &lt;br /&gt;
| Integrated FC || &amp;lt;span style=&amp;quot;color:#FF4040;&amp;quot;&amp;gt;&#039;&#039;&#039;No&#039;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Optical Backup || &amp;lt;span style=&amp;quot;color:#429a30;&amp;quot;&amp;gt;&#039;&#039;&#039;Yes&#039;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
|- &lt;br /&gt;
| Compatible Ammo Types || Ballistic/Magnetic&lt;br /&gt;
|- &lt;br /&gt;
| * || 400mm Ampoule&lt;br /&gt;
|- &lt;br /&gt;
| Autoloader Capacity || 8&lt;br /&gt;
|- &lt;br /&gt;
| Recycle Time || 5s&lt;br /&gt;
|- &lt;br /&gt;
| Reload Time (Energy) || 40s&lt;br /&gt;
|- &lt;br /&gt;
| Fire Rate || 6.4 RPM&lt;br /&gt;
|- &lt;br /&gt;
| Power || &amp;lt;span style=&amp;quot;color:#FF4040;&amp;quot;&amp;gt;&#039;&#039;&#039;-1500&#039;&#039;&#039;&amp;lt;/span&amp;gt; (kW)&lt;br /&gt;
|-&lt;br /&gt;
| Traverse Rate || 5 deg/s&lt;br /&gt;
|-&lt;br /&gt;
| Elevation Rate || 5 deg/s&lt;br /&gt;
|-&lt;br /&gt;
| Elevation Limits || +60 deg., -5 deg.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Lore ===&lt;br /&gt;
&#039;&#039;The gun house is filled with the bell-like clang of the Djinn&#039;s breech flying back, ejecting the containment cell out to collect in the overgrowing pile. The vents on cann&#039;s[sic] battery chargers flip open one-by-one, hissing as refrigerant is circulated for the next cell. The gun crew works with their coveralls half-down, wrapped around their waists as they call out loading steps.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&amp;quot;Cell! Come on, come on!&amp;quot; From the revolving rack, the next ampoule is quickly swung down into the loading tray, the battery vents snapping shut and building into an audible hum. Two gunners give a quick inspection inside the barrel, looking for any signs of extreme plasma scoring. Both satisfied, they point to the fresh plasma cell. &amp;quot;Load!&amp;quot;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Vance hits the switch, a hydraulic arm shooting forward and smoothly sliding the cell into the open breech before the block seals it in. &amp;quot;Up!&amp;quot; She calls, stepping into the safezone as the Djinn visibly angles itself, the gun crew lurching with the movement of the turret rotating to get back on target with the Alliance ship. Stratis steps in close to her, his face flushed from the heat of the Djinn&#039;s ambient temperatures.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&amp;quot;Captain! You should really be in the CIC! You know, where it&#039;s safe?!&amp;quot; He shouts over the roar and clang of the Djinn firing off its cell. Vance looks to Stratis with a genuine smile, laughing aloud.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&amp;quot;Nagai can handle it, Nikolaos! Come on, I need this!&amp;quot; She turns away with another laugh. &amp;quot;Next cell! Move it, gentlemen, we&#039;re not gonna win the war at this pace!&amp;quot;&#039;&#039;&lt;/div&gt;</summary>
		<author><name>76561199189920083</name></author>
	</entry>
	<entry>
		<id>https://wiki.hoodedhorse.com/NEBULOUS_Fleet_Command/index.php?title=Starter_Fleet_Guide:Azurite&amp;diff=3105</id>
		<title>Starter Fleet Guide:Azurite</title>
		<link rel="alternate" type="text/html" href="https://wiki.hoodedhorse.com/NEBULOUS_Fleet_Command/index.php?title=Starter_Fleet_Guide:Azurite&amp;diff=3105"/>
		<updated>2026-09-30T06:13:23Z</updated>

		<summary type="html">&lt;p&gt;76561199189920083: /* Example Gameplay */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Azurite Squadron Fleet Summary.png|thumb|Azurite Squadron Fleet Summary]]&lt;br /&gt;
[[File:Azurite Squadron Game Models.png|thumb|Azurite Squadron Game Models]]&lt;br /&gt;
== Azurite Squadron ==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:gold;&amp;quot;&amp;gt;&#039;&#039;&#039;Difficulty: Moderate&#039;&#039;&#039;&amp;lt;/span&amp;gt; &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Strengths at a Glance&#039;&#039;&#039;&lt;br /&gt;
    * Lots of Close-Ranged Ambush Assets and Munitions&lt;br /&gt;
    * Long Range Early Warning Radar&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Limitations at a Glance&#039;&#039;&#039;&lt;br /&gt;
    * Hyper-focused for Ambush Tactics&lt;br /&gt;
    * Ironically vulnerable to ANS Keystone beam destroyers&lt;br /&gt;
    * Lacks complete softkill - missing jammer decoy and Dazzler&lt;br /&gt;
&lt;br /&gt;
Community Maintainer: &#039;&#039;&#039;AmbientLamp&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
[[File:2939725175 preview Azurite Squadron.png|thumb|alt=Azurite Squadron Fleet Preview|Azurite Squadron Fleet Preview]]&lt;br /&gt;
&lt;br /&gt;
=== [[Ship:ocello#Direct_S3_Missile_Ocello_&amp;amp;_Torpcello:|Torpedo Cruiser: Abject Terror]] ===&lt;br /&gt;
Azurite Squadron&#039;s role on the battlefield is to strike Abject Terror into the hearts of any ANS warship poking around the corner. This starter is hyperspecialized for close-ranged ambushes.&lt;br /&gt;
&lt;br /&gt;
The [[Ship:ocello#Direct_S3_Missile_Ocello_&amp;amp;_Torpcello:|Ocello-Class Command cruiser]] sports 48 [[Starter_Fleet_Guide:Azurite#SGT-315_Letter_Opener|Letter Opener Size 3 Torpedoes]]. The maximum effective range of these weapons is about 4km, as while the missile lists 4.2km as it&#039;s maximum range in editor, the corkscrew terminal maneuvers that prevent the missiles from being hardkilled bite into the weapon&#039;s range. The 4,047 m range listed in the firing panel seems to effectively reflect the actual range from the missile&#039;s ignition point, though other factors can vary this range heavily&amp;lt;ref&amp;gt;When missiles are cold-launched from the CLS, they will orientate to the target, then wait to be sufficiently clear of the launching ship before ignition, while their drift speed will inherit the inertia of the ship while launching. This means if Abject Terror is reversing when launching, torpedo range will be about expected, or increase when advancing, with this effect amplified or reduced somewhat by the angle Abject Terror&#039;s nose is to the target. When launching from a standstill dead-nose-on, one can expect about 100 additional meters of range otherwise. Additionally, the size of the target may add a few dozen metres, as range to a contact is measured from it&#039;s centre and the missile may strike a closer surface. Most importantly however, is the target&#039;s closure rate with the missile, which is 172 m/s at a standstill, but if the target is moving into or away from the missile, may add or reduce range in its 23 seconds of flight. The most extreme case is a flank-speed whiplash Sprinter at 62 m/s, which moves at nearly 40% of the torpedoes&#039; speed. Against such a target, the maximum range could potentially be 2.6-5.4km. depending on if the sprinter is running away or towards the torpedoes. in a more typical situation, the closure rate can be quickly calculated approximately by taking the track&#039;s Closure Rate (the number shown on the bottom left of a track), subtracting the ship(Abject Terror)&#039;s own speed towards the target (an approximation will be needed if not moving directly towards or away, and an addition instead of subtraction if reversing), and then multiplying that number by 23, to then see how much range the current closure is adding &#039;&#039;to the target&#039;&#039; (not to your torpedo range).&amp;lt;/ref&amp;gt;.If you wish to check this at a glance, consult tactical view with your torpedoes selected, this will show you a red dotted line outlining a sphere around Abject Terror, which is the 4,047m range: If in TRK firemode and hovering over a track, the new line emitting from the target (the current intercept point) can be referenced to check if you are in range. If the end of it is outside of the red dotted line around your ship, then the intercept point is not in range. Mind that this point is calculated off the target&#039;s current speed and vector, and the enemy could potentially change it. That being said, if one can get the Ocello cruiser within that kill range, there would be no way to escape the 6 Torpedoes it can launch in a salvo. Heavier ANS capital ships will require multiple volleys but you don&#039;t need that much and you will need less after hitting the first salvo.&lt;br /&gt;
&lt;br /&gt;
It is recommended that you stalk high priority targets with the [[ship:ocello|Ocello]], either using cover to move into position near choke-points, or lanes of egress. Don&#039;t be seen, and try not to be identified until you&#039;re in launch range of your [[Starter_Fleet_Guide:Azurite#SGT-315_Letter_Opener|torpedoes]].&lt;br /&gt;
&lt;br /&gt;
For defense, the Ocello has a few [[Munition:sgm-2-temptest#Anti-Craft_Missiles|anti-bomber Size 2 &amp;quot;Hardtack&amp;quot; missiles]], [[Starter_Fleet_Guide:Azurite#SGM-106_Neostaff|anti-missile missiles (AMMs)]], a softkill suite covering &amp;lt;span style=&amp;quot;color:#c2ce52;&amp;quot;&amp;gt;CMD&amp;lt;/span&amp;gt; &amp;lt;span style=&amp;quot;color:#429a30;&amp;quot;&amp;gt;SAH&amp;lt;/span&amp;gt; and &amp;lt;span style=&amp;quot;color:#429a30;&amp;quot;&amp;gt;ACT&amp;lt;/span&amp;gt;, and [[component:p11-pavise-pdt|20mm Pavisse]] and [[component:mk-95-sarissa-pdt|Sarissa]] point defense turrets. It thus is capable of deflecting panic-launched hybrid strikes, but may be less able to defeat invested missile strikes. Do be careful of firing your [[component:mk-95-sarissa-pdt|Sarissa]] point defense turrets willy-nilly, as they could give your location away.&lt;br /&gt;
&lt;br /&gt;
For although Azurite is an excellent ambusher, ANS [[Ship:keystone#Beam_Destroyer:|Keystone-class destroyers with beams]] can annihilate it with their 6km beams. It is imperative that both early warning radar and shuttles are used to screen and clear out enemy Keystones, which can outrange Azruite&#039;s torpedoes and inflict mortal damage to the valuable command cruiser.&lt;br /&gt;
&lt;br /&gt;
Find your prey, identify your prey, stalk your prey, torpedo them, and repeat, and Azruite will prey on Axfords and Solomon&#039;s all day.&lt;br /&gt;
&lt;br /&gt;
=== [[Ship:draugr#Sensor_Tugs:|Sensor Draugr Tug: Constant Alert]] ===&lt;br /&gt;
To select your targets, Azurite has a [[Ship:draugr#Sensor_Tugs:|Early Warning Radar tugobat]], which has a [[component:r550-early-warning-radar |15km range conical radar]]. This can sweep areas for targets, and while the track is not accurate, it&#039;ll give players enough details to move their assets into prime ambush locations.&lt;br /&gt;
&lt;br /&gt;
=== [[Ship:ferryman#Rocket_Shuttles_&amp;amp;_Ruttles:|Rocket Shuttles: Applied Pressure &amp;amp; Repulsive Force]] ===&lt;br /&gt;
Finally, if that wasn&#039;t enough, Azurite has a pair of [[Ship:ferryman#Rocket_Shuttles_&amp;amp;_Ruttles:|Rocket Shuttles]], which mount [[component:r-2|R-2 Piranha rockets]]. Specifically, they have [[component:rl18-launcher|2 mounts of 18 of them]] each. These aren&#039;t supposed to be thrown onto points. Instead, use them to hunt down smaller high-value targets or defend your capture points. They can be used to hunt down and disable the greatest predator of Azruite... ironically enough, other Ambush fleets.&lt;br /&gt;
&lt;br /&gt;
=== Missiles ===&lt;br /&gt;
==== SGT-315 Letter Opener ====&lt;br /&gt;
[[File:Screenshot 2026-09-25 025329.png|thumb|alt=SGT-315 Letter Opener|SGT-315 Letter Opener]]&lt;br /&gt;
A [[munition:SGT-3 Pilum|SGT-300 Pilum Torpedo]] with &amp;lt;span style=&amp;quot;color:#c2ce52;&amp;quot;&amp;gt;Command Receiver&amp;lt;/span&amp;gt;/(&amp;lt;span style=&amp;quot;color:#429a30;&amp;quot;&amp;gt;Home On Jam Seeker&amp;lt;/span&amp;gt;) and a size 5 [[munition:hei|HE Impact warhead]].&lt;br /&gt;
Letter Openers are your primary offensive tool. Their use is straightforward: lock the target with your [[component:rf44-pinpoint-radar|&#039;&#039;&#039;RF44 &#039;Pinpoint&#039; Radar&#039;&#039;&#039;]], and make the target regret turning the corner.&lt;br /&gt;
&lt;br /&gt;
Letter Opener uses the [[munition:cmd|Command Receiver]]/([[munition:hoj|Home On Jam]]) guidance package, and this benefits them in two different ways. The first is the more obvious one- &amp;lt;span style=&amp;quot;color:#c2ce52;&amp;quot;&amp;gt;CMD&amp;lt;/span&amp;gt; is a seeker that is difficult to jam, requiring dedicated infrastructure on a reasonably close ship. The second is much less intuitive; a &amp;lt;span style=&amp;quot;color:#c2ce52;&amp;quot;&amp;gt;CMD&amp;lt;/span&amp;gt; seeker with a backup, in this case &amp;lt;span style=&amp;quot;color:#429a30;&amp;quot;&amp;gt;HOJ&amp;lt;/span&amp;gt;, will go in a [[Missile_Defense#What_is_a_%22Straightrunner%22_Missile?|straight line]] when &amp;lt;span style=&amp;quot;color:#c2ce52;&amp;quot;&amp;gt;Command&amp;lt;/span&amp;gt; is jammed out and that &amp;lt;span style=&amp;quot;color:#429a30;&amp;quot;&amp;gt;HOJ&amp;lt;/span&amp;gt; seeker does not see a target. This means that a &amp;lt;span style=&amp;quot;color:#c2ce52;&amp;quot;&amp;gt;CMD&amp;lt;/span&amp;gt;/(&amp;lt;span style=&amp;quot;color:#429a30;&amp;quot;&amp;gt;HOJ&amp;lt;/span&amp;gt;) torpedo may only be softkilled by a combination of &amp;lt;span style=&amp;quot;color:#429a30;&amp;quot;&amp;gt;radar jammer decoy&amp;lt;/span&amp;gt; and &amp;lt;span style=&amp;quot;color:#c2ce52;&amp;quot;&amp;gt;comms jamming&amp;lt;/span&amp;gt;, or by using &amp;lt;span style=&amp;quot;color:#c2ce52;&amp;quot;&amp;gt;comms jamming&amp;lt;/span&amp;gt; and &amp;lt;span style=&amp;quot;color:#429a30;&amp;quot;&amp;gt; offset radar jamming&amp;lt;/span&amp;gt;. &amp;lt;span style=&amp;quot;color:#429a30;&amp;quot;&amp;gt;HOJ&amp;lt;/span&amp;gt; in particular is selected for its half-point cost; this puts it in competition for &amp;lt;span style=&amp;quot;color:#429a30;&amp;quot;&amp;gt;SAH&amp;lt;/span&amp;gt; or &amp;lt;span style=&amp;quot;color:#b41f32;&amp;quot;&amp;gt;WAKE&amp;lt;/span&amp;gt;, which have similar benefits and downsides in a similar configuration.&lt;br /&gt;
&lt;br /&gt;
Letter Opener handles penetration of enemy hardkill via two different ways: the first is deployment in higher mass, accomplished via the salvo size of 6 and the rapid programming time. The second is by their engine configuration and terminal maneuvers, which together give them a very maneuverable cork terminal for defeating kinetic hardkill solutions. About 3.2G of turn rate yields enough maneuverability for cork to work consistently against capital ships, while the slow speed of 175 m/s keeps the torpedo agile.&lt;br /&gt;
&lt;br /&gt;
==== SGM-262 Hardtack ====&lt;br /&gt;
[[File:Screenshot 2026-09-25 025513.png|thumb|alt=SGM-262 Hardtack|SGM-262 Hardtack]]&lt;br /&gt;
A [[Munition:sgm-2-temptest#Anti-Craft_Missiles|SGM-200 Tempest Missile]] with &amp;lt;span style=&amp;quot;color:#c2ce52;&amp;quot;&amp;gt;CMD&amp;lt;/span&amp;gt;/(&amp;lt;span style=&amp;quot;color:#b41f32;&amp;quot;&amp;gt;WAKE&amp;lt;/span&amp;gt;) and a size 6 [[munition:bf|Blast Fragmentation warhead]].&amp;lt;br&amp;gt;&lt;br /&gt;
This uses a [[munition:cmd|Command]] primary seeker, which means the missile will lose track if the target stops being tracked. It is most reliable within 5km of an [[component:ithica-bridgemaster|&#039;&#039;&#039;Ithaca Bridgemaster&#039;&#039;&#039;]] Radar for it&#039;s high track quality. It is programmed to intercept [[Spacecraft#B-86_Claymore|Claymore Bombers]] (One per). Its size 6 [[munition:bf|Blast Fragmentation warhead]] is chosen because it can one-shot [[Spacecraft#B-86_Claymore|Claymore Bombers]]&amp;lt;ref&amp;gt;It will need 2 hits against Ablative foam bombers, and against stealth craft, failed rolls will do zero damage instead of half.&amp;lt;/ref&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
The &amp;lt;span style=&amp;quot;color:#b41f32;&amp;quot;&amp;gt;WAKE&amp;lt;/span&amp;gt; secondary serves to trigger craft default evasion that overwrites the normal evasion triggered by &amp;lt;span style=&amp;quot;color:#c2ce52;&amp;quot;&amp;gt;CMD&amp;lt;/span&amp;gt; seekers, that being to run away, meaning targeted craft will by default spend their time attempting to hide their rear aspect from the &amp;lt;span style=&amp;quot;color:#b41f32;&amp;quot;&amp;gt;WAKE&amp;lt;/span&amp;gt; seeker of the missile. This helps prevent the target from escaping, increasing the missile&#039;s effective range.&lt;br /&gt;
&lt;br /&gt;
==== SGM-106 Neostaff ====&lt;br /&gt;
[[File:Screenshot 2026-09-25 025717.png|thumb|alt=SGM-106 Neostaff|SGM-106 Neostaff]]&lt;br /&gt;
A [[Munition:sgm-1-balestra#Defensive_Direct_Types|CMD4BF Anti-Missile Missile]] with a &amp;lt;span style=&amp;quot;color:#c2ce52;&amp;quot;&amp;gt;Command Receiver&amp;lt;/span&amp;gt; and a size 4 [[munition:bf|Blast Fragmentation warhead]].&amp;lt;br&amp;gt;&lt;br /&gt;
As only one seeker is made available to SGM1 missiles, a [[munition:cmd|Command Receiver]] is chosen for this AMM. &amp;lt;span style=&amp;quot;color:#c2ce52;&amp;quot;&amp;gt;CMD&amp;lt;/span&amp;gt; in this provides mid-course guidance reducing the odds of the AMM rangeing-out before it hits. It is not seduced by [[munition:dl|Missile and Bomber launched Decoys]], moreover, it can only be blinded by &amp;lt;span style=&amp;quot;color:#429a30;&amp;quot;&amp;gt;radar jamming&amp;lt;/span&amp;gt; if your team&#039;s radar track on the threat is lost.&amp;lt;br&amp;gt;&lt;br /&gt;
This [[Munition:sgm-1-balestra#Defensive_Direct_Types|ACT4BF Anti-Missile Missile]] is a defensive AMM programmed to intercept [[munition:SGM-H-2 Cyclone|SGM-H-200 Cyclone Hybrid Missiles]] (One per), and [[munition:sgm-3-atlatl|SGM-H-300 Atlatl Hybrid Missiles]] (Two per). Its size 4 warhead is sufficient to kill any of the listed missiles in one shot, but its basic size 4 [[munition:bf|Blast Fragmentation warhead]] is unreliable against small missile targets and often will take 2 or more hits to defeat them, as HE-Frag warheads will deal 0 damage on a failed roll to missiles instead of half-damage as they deal to craft. Its armor penetration is insufficient for defeating [[munition:SGT-3 Pilum|SGT-300 Pilum Torpedoes]], which make take 5 successful intercepts to defeat, in practice likely to be as many as 10 intercepts.&amp;lt;br&amp;gt;&lt;br /&gt;
Its high-agility tuning makes it ideal as an AMM for intercepting fast and agile Hybrid missiles, but leaves its range woefully short when used as an Anti-Craft Missile. Nevertheless it can serve this role in an emergency if an extremely close-in attack is taking place, such as someone trying to bomb you. In this role its size 4 [[munition:bf|Blast Fragmentation warhead]] will perform much better, able to reliably one or two-shot a [[Spacecraft#PF-440_Tanto|Tanto Interceptor]] or in 5-6 shots kill a [[Spacecraft#B-86_Claymore|Claymore Bomber]].&lt;br /&gt;
&lt;br /&gt;
==== SGM-105 Halfstaff ====&lt;br /&gt;
[[File:Screenshot 2026-09-25 025824.png|thumb|alt=SGM-105 Halfstaff|SGM-105 Halfstaff]]&lt;br /&gt;
A [[Munition:sgm-1-balestra#Defensive_Direct_Types|ACT4BF Anti-Missile Missile]] with a &amp;lt;span style=&amp;quot;color:#429a30;&amp;quot;&amp;gt;Fixed Active Radar Seeker&amp;lt;/span&amp;gt; and a size 4 [[munition:bf|Blast Fragmentation warhead]].&amp;lt;br&amp;gt;&lt;br /&gt;
As only one seeker is made available to SGM1 missiles, a [[munition:fact|Fixed Active Radar Seeker]] is chosen for this AMM. &amp;lt;span style=&amp;quot;color:#429a30;&amp;quot;&amp;gt;Steerable ACT&amp;lt;/span&amp;gt; in this case has no extra cost penalty over [[munition:fact|Fixed ACT]], but both lack any form of mid-course guidance if it is launched before the target is in range for the seeker to acquire, which may cause it to take an inefficient path and range-out before it hits. It is seduced by [[munition:dl|Missile and Bomber launched Decoys]], moreover, the lack of backup seeker or reject un-validated targets setting on the seeker means this missile is vulnerable to being blinded by radar jamming, instead of going straight until a the primary seeker gets close enough to burn through the jamming. &amp;lt;br&amp;gt;&lt;br /&gt;
This [[Munition:sgm-1-balestra#Defensive_Direct_Types|ACT4BF Anti-Missile Missile]] is a defensive AMM programmed to intercept [[munition:SGM-H-2 Cyclone|SGM-H-200 Cyclone Hybrid Missiles]] (One per), and [[munition:sgm-3-atlatl|SGM-H-300 Atlatl Hybrid Missiles]] (Two per). Its size 4 warhead is sufficient to kill any of the listed missiles in one shot, but its basic size 4 [[munition:bf|Blast Fragmentation warhead]] is unreliable against small missile targets and often will take 2 or more hits to defeat them, as HE-Frag warheads will deal 0 damage on a failed roll to missiles instead of half-damage as they deal to craft. Its armor penetration is insufficient for defeating [[munition:SGT-3 Pilum|SGT-300 Pilum Torpedoes]], which make take 5 successful intercepts to defeat, in practice likely to be as many as 10 intercepts.&amp;lt;br&amp;gt;&lt;br /&gt;
Its high-agility tuning makes it ideal as an AMM for intercepting fast and agile Hybrid missiles, but leaves its range woefully short when used as an Anti-Craft Missile. Nevertheless it can serve this role in an emergency if an extremely close-in attack is taking place, such as someone trying to bomb you. In this role its size 4 [[munition:bf|Blast Fragmentation warhead]] will perform much better, able to reliably one or two-shot a [[Spacecraft#PF-440_Tanto|Tanto Interceptor]] or in 5-6 shots kill a [[Spacecraft#B-86_Claymore|Claymore Bomber]].&lt;br /&gt;
&lt;br /&gt;
==== SGM-111 Night Dances ====&lt;br /&gt;
[[File:Screenshot 2026-09-25 025909.png|thumb|alt=SGM-111 Night Dances|SGM-111 Night Dances]]&lt;br /&gt;
A [[Munition:sgm-1-balestra#Defensive_Direct_Types|ACT4BF Anti-Missile Missile]] with a &amp;lt;span style=&amp;quot;color:#429a30;&amp;quot;&amp;gt;Fixed Active Radar Seeker&amp;lt;/span&amp;gt; and a size 4 [[munition:bf|Blast Fragmentation warhead]].&amp;lt;br&amp;gt;&lt;br /&gt;
As only one seeker is made available to SGM1 missiles, a [[munition:fact|FixedActive Radar Seeker]] is chosen for this AMM. &amp;lt;span style=&amp;quot;color:#429a30;&amp;quot;&amp;gt;Steerable ACT&amp;lt;/span&amp;gt; in this case has no extra cost penalty over [[munition:fact|Fixed ACT]], but both lack any form of mid-course guidance if it is launched before the target is in range for the seeker to acquire, which may cause it to take an inefficient path and range-out before it hits. It is seduced by [[munition:dl|Missile and Bomber launched Decoys]], moreover, the lack of backup seeker or reject un-validated targets setting on the seeker means this missile is vulnerable to being blinded by radar jamming, instead of going straight until a the primary seeker gets close enough to burn through the jamming. &amp;lt;br&amp;gt;&lt;br /&gt;
This [[Munition:sgm-1-balestra#Defensive_Direct_Types|ACT4BF Anti-Missile Missile]] is a defensive AMM programmed to intercept [[munition:sgm-2-temptest|SGM-200 Tempest Missiles]] (One per), [[munition:SGT-3 Pilum|SGT-300 Pilum Torpedo]] (Two per), [[munition:SGM-H-2 Cyclone|SGM-H-200 Cyclone Hybrid Missiles]] (One per), [[munition:sgm-3-atlatl|SGM-H-300 Atlatl Hybrid Missiles]] (Two per), [[Spacecraft#PF-440_Tanto|Tanto Interceptors]] (Two per), and [[Spacecraft#B-86_Claymore|Claymore Bombers]] (Two per&amp;lt;ref&amp;gt;It is not possible to make the matrix settings automatically fire more than 3 interceptors at a given target&amp;lt;/ref&amp;gt;). Its size 4 warhead is sufficient to kill most any of the listed missiles in one shot, but its basic size 4 [[munition:bf|Blast Fragmentation warhead]] is unreliable against small missile targets and often will take 2 or more hits to defeat them, as HE-Frag warheads will deal 0 damage on a failed roll to missiles instead of half-damage as they deal to craft. Its armor penetration is insufficient for defeating [[munition:SGT-3 Pilum|SGT-300 Pilum Torpedoes]], which make take 5 successful intercepts to defeat, in practice likely to be as many as 10 intercepts.&amp;lt;br&amp;gt;&lt;br /&gt;
This tuning is something of a compromise tuning; it retains good agility, making it acceptable as an AMM for intercepting fast and agile Hybrid missiles, and gains 500 meters of range for use as an Anti-Craft Missile. This is enough to for it to assist against close-in attacks, like against &amp;lt;span style=&amp;quot;color:#429a30;&amp;quot;&amp;gt;SAH S1&amp;lt;/span&amp;gt; based Tanto strikes, or someone trying to bomb you. In this role its size 4 [[munition:bf|Blast Fragmentation warhead]] will perform much better, able to reliably one or two-shot a [[Spacecraft#PF-440_Tanto|Tanto Interceptor]] or in 5-6 shots kill a [[Spacecraft#B-86_Claymore|Claymore Bomber]].&lt;br /&gt;
&lt;br /&gt;
==== SGM-1 Ceremonial Arming Missile ====&lt;br /&gt;
[[File:Screenshot 2026-09-09 223148.png|thumb|alt=Ceremonial Arming Missile|Ceremonial Arming Missile]]&lt;br /&gt;
A [[Munition:sgm-1-balestra#Arming_Missiles|SGM-100 Balestra Missile]] with a &amp;lt;span style=&amp;quot;color:#b41f32;&amp;quot;&amp;gt;Wake-Homing Seeker&amp;lt;/span&amp;gt; and a size 4 [[munition:hei|HE Impact warhead]].&amp;lt;br&amp;gt;&lt;br /&gt;
This missile is not intended for offensive usage, or indeed any usage at all during a typical match. Arming missiles exist so that a ship with an arming missile counts as being offensively armed, an important feature in the Control game-mode most multiplayer matches take place within. Thus, firing this missile is not advisable, besides in very niche circumstances.&lt;br /&gt;
&lt;br /&gt;
=== In Game Description ===&lt;br /&gt;
Azurite Squadron is a high-risk high-reward assassination fleet centered around the Abject Terror, a torpedo cruiser capable of obliterating capital ships in seconds. However, it is vulnerable if spotted before reaching torpedo range. Keep it concealed behind rocks and use your tactical awareness to maneuver from cover to cover into torpedo range, or let the enemy come to you. Face the target using the HDG command to pre-align your torpedo strike and minimize incoming damage with your armored bow. In support is a sensor tugboat for tracking overall enemy movements and arranging ambushes, as well as two rocket shuttles for screening the Abject Terror against flankers and capturing objectives.&lt;br /&gt;
&lt;br /&gt;
=== Example Gameplay ===&lt;br /&gt;
&amp;lt;youtube&amp;gt;https://youtu.be/gx7N6pkA6dI?&amp;lt;/youtube&amp;gt;&lt;/div&gt;</summary>
		<author><name>76561199189920083</name></author>
	</entry>
	<entry>
		<id>https://wiki.hoodedhorse.com/NEBULOUS_Fleet_Command/index.php?title=Starter_Fleet_Guide:Azurite&amp;diff=3104</id>
		<title>Starter Fleet Guide:Azurite</title>
		<link rel="alternate" type="text/html" href="https://wiki.hoodedhorse.com/NEBULOUS_Fleet_Command/index.php?title=Starter_Fleet_Guide:Azurite&amp;diff=3104"/>
		<updated>2026-09-30T06:12:27Z</updated>

		<summary type="html">&lt;p&gt;76561199189920083: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Azurite Squadron Fleet Summary.png|thumb|Azurite Squadron Fleet Summary]]&lt;br /&gt;
[[File:Azurite Squadron Game Models.png|thumb|Azurite Squadron Game Models]]&lt;br /&gt;
== Azurite Squadron ==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:gold;&amp;quot;&amp;gt;&#039;&#039;&#039;Difficulty: Moderate&#039;&#039;&#039;&amp;lt;/span&amp;gt; &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Strengths at a Glance&#039;&#039;&#039;&lt;br /&gt;
    * Lots of Close-Ranged Ambush Assets and Munitions&lt;br /&gt;
    * Long Range Early Warning Radar&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Limitations at a Glance&#039;&#039;&#039;&lt;br /&gt;
    * Hyper-focused for Ambush Tactics&lt;br /&gt;
    * Ironically vulnerable to ANS Keystone beam destroyers&lt;br /&gt;
    * Lacks complete softkill - missing jammer decoy and Dazzler&lt;br /&gt;
&lt;br /&gt;
Community Maintainer: &#039;&#039;&#039;AmbientLamp&#039;&#039;&#039;&lt;br /&gt;
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[[File:2939725175 preview Azurite Squadron.png|thumb|alt=Azurite Squadron Fleet Preview|Azurite Squadron Fleet Preview]]&lt;br /&gt;
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=== [[Ship:ocello#Direct_S3_Missile_Ocello_&amp;amp;_Torpcello:|Torpedo Cruiser: Abject Terror]] ===&lt;br /&gt;
Azurite Squadron&#039;s role on the battlefield is to strike Abject Terror into the hearts of any ANS warship poking around the corner. This starter is hyperspecialized for close-ranged ambushes.&lt;br /&gt;
&lt;br /&gt;
The [[Ship:ocello#Direct_S3_Missile_Ocello_&amp;amp;_Torpcello:|Ocello-Class Command cruiser]] sports 48 [[Starter_Fleet_Guide:Azurite#SGT-315_Letter_Opener|Letter Opener Size 3 Torpedoes]]. The maximum effective range of these weapons is about 4km, as while the missile lists 4.2km as it&#039;s maximum range in editor, the corkscrew terminal maneuvers that prevent the missiles from being hardkilled bite into the weapon&#039;s range. The 4,047 m range listed in the firing panel seems to effectively reflect the actual range from the missile&#039;s ignition point, though other factors can vary this range heavily&amp;lt;ref&amp;gt;When missiles are cold-launched from the CLS, they will orientate to the target, then wait to be sufficiently clear of the launching ship before ignition, while their drift speed will inherit the inertia of the ship while launching. This means if Abject Terror is reversing when launching, torpedo range will be about expected, or increase when advancing, with this effect amplified or reduced somewhat by the angle Abject Terror&#039;s nose is to the target. When launching from a standstill dead-nose-on, one can expect about 100 additional meters of range otherwise. Additionally, the size of the target may add a few dozen metres, as range to a contact is measured from it&#039;s centre and the missile may strike a closer surface. Most importantly however, is the target&#039;s closure rate with the missile, which is 172 m/s at a standstill, but if the target is moving into or away from the missile, may add or reduce range in its 23 seconds of flight. The most extreme case is a flank-speed whiplash Sprinter at 62 m/s, which moves at nearly 40% of the torpedoes&#039; speed. Against such a target, the maximum range could potentially be 2.6-5.4km. depending on if the sprinter is running away or towards the torpedoes. in a more typical situation, the closure rate can be quickly calculated approximately by taking the track&#039;s Closure Rate (the number shown on the bottom left of a track), subtracting the ship(Abject Terror)&#039;s own speed towards the target (an approximation will be needed if not moving directly towards or away, and an addition instead of subtraction if reversing), and then multiplying that number by 23, to then see how much range the current closure is adding &#039;&#039;to the target&#039;&#039; (not to your torpedo range).&amp;lt;/ref&amp;gt;.If you wish to check this at a glance, consult tactical view with your torpedoes selected, this will show you a red dotted line outlining a sphere around Abject Terror, which is the 4,047m range: If in TRK firemode and hovering over a track, the new line emitting from the target (the current intercept point) can be referenced to check if you are in range. If the end of it is outside of the red dotted line around your ship, then the intercept point is not in range. Mind that this point is calculated off the target&#039;s current speed and vector, and the enemy could potentially change it. That being said, if one can get the Ocello cruiser within that kill range, there would be no way to escape the 6 Torpedoes it can launch in a salvo. Heavier ANS capital ships will require multiple volleys but you don&#039;t need that much and you will need less after hitting the first salvo.&lt;br /&gt;
&lt;br /&gt;
It is recommended that you stalk high priority targets with the [[ship:ocello|Ocello]], either using cover to move into position near choke-points, or lanes of egress. Don&#039;t be seen, and try not to be identified until you&#039;re in launch range of your [[Starter_Fleet_Guide:Azurite#SGT-315_Letter_Opener|torpedoes]].&lt;br /&gt;
&lt;br /&gt;
For defense, the Ocello has a few [[Munition:sgm-2-temptest#Anti-Craft_Missiles|anti-bomber Size 2 &amp;quot;Hardtack&amp;quot; missiles]], [[Starter_Fleet_Guide:Azurite#SGM-106_Neostaff|anti-missile missiles (AMMs)]], a softkill suite covering &amp;lt;span style=&amp;quot;color:#c2ce52;&amp;quot;&amp;gt;CMD&amp;lt;/span&amp;gt; &amp;lt;span style=&amp;quot;color:#429a30;&amp;quot;&amp;gt;SAH&amp;lt;/span&amp;gt; and &amp;lt;span style=&amp;quot;color:#429a30;&amp;quot;&amp;gt;ACT&amp;lt;/span&amp;gt;, and [[component:p11-pavise-pdt|20mm Pavisse]] and [[component:mk-95-sarissa-pdt|Sarissa]] point defense turrets. It thus is capable of deflecting panic-launched hybrid strikes, but may be less able to defeat invested missile strikes. Do be careful of firing your [[component:mk-95-sarissa-pdt|Sarissa]] point defense turrets willy-nilly, as they could give your location away.&lt;br /&gt;
&lt;br /&gt;
For although Azurite is an excellent ambusher, ANS [[Ship:keystone#Beam_Destroyer:|Keystone-class destroyers with beams]] can annihilate it with their 6km beams. It is imperative that both early warning radar and shuttles are used to screen and clear out enemy Keystones, which can outrange Azruite&#039;s torpedoes and inflict mortal damage to the valuable command cruiser.&lt;br /&gt;
&lt;br /&gt;
Find your prey, identify your prey, stalk your prey, torpedo them, and repeat, and Azruite will prey on Axfords and Solomon&#039;s all day.&lt;br /&gt;
&lt;br /&gt;
=== [[Ship:draugr#Sensor_Tugs:|Sensor Draugr Tug: Constant Alert]] ===&lt;br /&gt;
To select your targets, Azurite has a [[Ship:draugr#Sensor_Tugs:|Early Warning Radar tugobat]], which has a [[component:r550-early-warning-radar |15km range conical radar]]. This can sweep areas for targets, and while the track is not accurate, it&#039;ll give players enough details to move their assets into prime ambush locations.&lt;br /&gt;
&lt;br /&gt;
=== [[Ship:ferryman#Rocket_Shuttles_&amp;amp;_Ruttles:|Rocket Shuttles: Applied Pressure &amp;amp; Repulsive Force]] ===&lt;br /&gt;
Finally, if that wasn&#039;t enough, Azurite has a pair of [[Ship:ferryman#Rocket_Shuttles_&amp;amp;_Ruttles:|Rocket Shuttles]], which mount [[component:r-2|R-2 Piranha rockets]]. Specifically, they have [[component:rl18-launcher|2 mounts of 18 of them]] each. These aren&#039;t supposed to be thrown onto points. Instead, use them to hunt down smaller high-value targets or defend your capture points. They can be used to hunt down and disable the greatest predator of Azruite... ironically enough, other Ambush fleets.&lt;br /&gt;
&lt;br /&gt;
=== Missiles ===&lt;br /&gt;
==== SGT-315 Letter Opener ====&lt;br /&gt;
[[File:Screenshot 2026-09-25 025329.png|thumb|alt=SGT-315 Letter Opener|SGT-315 Letter Opener]]&lt;br /&gt;
A [[munition:SGT-3 Pilum|SGT-300 Pilum Torpedo]] with &amp;lt;span style=&amp;quot;color:#c2ce52;&amp;quot;&amp;gt;Command Receiver&amp;lt;/span&amp;gt;/(&amp;lt;span style=&amp;quot;color:#429a30;&amp;quot;&amp;gt;Home On Jam Seeker&amp;lt;/span&amp;gt;) and a size 5 [[munition:hei|HE Impact warhead]].&lt;br /&gt;
Letter Openers are your primary offensive tool. Their use is straightforward: lock the target with your [[component:rf44-pinpoint-radar|&#039;&#039;&#039;RF44 &#039;Pinpoint&#039; Radar&#039;&#039;&#039;]], and make the target regret turning the corner.&lt;br /&gt;
&lt;br /&gt;
Letter Opener uses the [[munition:cmd|Command Receiver]]/([[munition:hoj|Home On Jam]]) guidance package, and this benefits them in two different ways. The first is the more obvious one- &amp;lt;span style=&amp;quot;color:#c2ce52;&amp;quot;&amp;gt;CMD&amp;lt;/span&amp;gt; is a seeker that is difficult to jam, requiring dedicated infrastructure on a reasonably close ship. The second is much less intuitive; a &amp;lt;span style=&amp;quot;color:#c2ce52;&amp;quot;&amp;gt;CMD&amp;lt;/span&amp;gt; seeker with a backup, in this case &amp;lt;span style=&amp;quot;color:#429a30;&amp;quot;&amp;gt;HOJ&amp;lt;/span&amp;gt;, will go in a [[Missile_Defense#What_is_a_%22Straightrunner%22_Missile?|straight line]] when &amp;lt;span style=&amp;quot;color:#c2ce52;&amp;quot;&amp;gt;Command&amp;lt;/span&amp;gt; is jammed out and that &amp;lt;span style=&amp;quot;color:#429a30;&amp;quot;&amp;gt;HOJ&amp;lt;/span&amp;gt; seeker does not see a target. This means that a &amp;lt;span style=&amp;quot;color:#c2ce52;&amp;quot;&amp;gt;CMD&amp;lt;/span&amp;gt;/(&amp;lt;span style=&amp;quot;color:#429a30;&amp;quot;&amp;gt;HOJ&amp;lt;/span&amp;gt;) torpedo may only be softkilled by a combination of &amp;lt;span style=&amp;quot;color:#429a30;&amp;quot;&amp;gt;radar jammer decoy&amp;lt;/span&amp;gt; and &amp;lt;span style=&amp;quot;color:#c2ce52;&amp;quot;&amp;gt;comms jamming&amp;lt;/span&amp;gt;, or by using &amp;lt;span style=&amp;quot;color:#c2ce52;&amp;quot;&amp;gt;comms jamming&amp;lt;/span&amp;gt; and &amp;lt;span style=&amp;quot;color:#429a30;&amp;quot;&amp;gt; offset radar jamming&amp;lt;/span&amp;gt;. &amp;lt;span style=&amp;quot;color:#429a30;&amp;quot;&amp;gt;HOJ&amp;lt;/span&amp;gt; in particular is selected for its half-point cost; this puts it in competition for &amp;lt;span style=&amp;quot;color:#429a30;&amp;quot;&amp;gt;SAH&amp;lt;/span&amp;gt; or &amp;lt;span style=&amp;quot;color:#b41f32;&amp;quot;&amp;gt;WAKE&amp;lt;/span&amp;gt;, which have similar benefits and downsides in a similar configuration.&lt;br /&gt;
&lt;br /&gt;
Letter Opener handles penetration of enemy hardkill via two different ways: the first is deployment in higher mass, accomplished via the salvo size of 6 and the rapid programming time. The second is by their engine configuration and terminal maneuvers, which together give them a very maneuverable cork terminal for defeating kinetic hardkill solutions. About 3.2G of turn rate yields enough maneuverability for cork to work consistently against capital ships, while the slow speed of 175 m/s keeps the torpedo agile.&lt;br /&gt;
&lt;br /&gt;
==== SGM-262 Hardtack ====&lt;br /&gt;
[[File:Screenshot 2026-09-25 025513.png|thumb|alt=SGM-262 Hardtack|SGM-262 Hardtack]]&lt;br /&gt;
A [[Munition:sgm-2-temptest#Anti-Craft_Missiles|SGM-200 Tempest Missile]] with &amp;lt;span style=&amp;quot;color:#c2ce52;&amp;quot;&amp;gt;CMD&amp;lt;/span&amp;gt;/(&amp;lt;span style=&amp;quot;color:#b41f32;&amp;quot;&amp;gt;WAKE&amp;lt;/span&amp;gt;) and a size 6 [[munition:bf|Blast Fragmentation warhead]].&amp;lt;br&amp;gt;&lt;br /&gt;
This uses a [[munition:cmd|Command]] primary seeker, which means the missile will lose track if the target stops being tracked. It is most reliable within 5km of an [[component:ithica-bridgemaster|&#039;&#039;&#039;Ithaca Bridgemaster&#039;&#039;&#039;]] Radar for it&#039;s high track quality. It is programmed to intercept [[Spacecraft#B-86_Claymore|Claymore Bombers]] (One per). Its size 6 [[munition:bf|Blast Fragmentation warhead]] is chosen because it can one-shot [[Spacecraft#B-86_Claymore|Claymore Bombers]]&amp;lt;ref&amp;gt;It will need 2 hits against Ablative foam bombers, and against stealth craft, failed rolls will do zero damage instead of half.&amp;lt;/ref&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
The &amp;lt;span style=&amp;quot;color:#b41f32;&amp;quot;&amp;gt;WAKE&amp;lt;/span&amp;gt; secondary serves to trigger craft default evasion that overwrites the normal evasion triggered by &amp;lt;span style=&amp;quot;color:#c2ce52;&amp;quot;&amp;gt;CMD&amp;lt;/span&amp;gt; seekers, that being to run away, meaning targeted craft will by default spend their time attempting to hide their rear aspect from the &amp;lt;span style=&amp;quot;color:#b41f32;&amp;quot;&amp;gt;WAKE&amp;lt;/span&amp;gt; seeker of the missile. This helps prevent the target from escaping, increasing the missile&#039;s effective range.&lt;br /&gt;
&lt;br /&gt;
==== SGM-106 Neostaff ====&lt;br /&gt;
[[File:Screenshot 2026-09-25 025717.png|thumb|alt=SGM-106 Neostaff|SGM-106 Neostaff]]&lt;br /&gt;
A [[Munition:sgm-1-balestra#Defensive_Direct_Types|CMD4BF Anti-Missile Missile]] with a &amp;lt;span style=&amp;quot;color:#c2ce52;&amp;quot;&amp;gt;Command Receiver&amp;lt;/span&amp;gt; and a size 4 [[munition:bf|Blast Fragmentation warhead]].&amp;lt;br&amp;gt;&lt;br /&gt;
As only one seeker is made available to SGM1 missiles, a [[munition:cmd|Command Receiver]] is chosen for this AMM. &amp;lt;span style=&amp;quot;color:#c2ce52;&amp;quot;&amp;gt;CMD&amp;lt;/span&amp;gt; in this provides mid-course guidance reducing the odds of the AMM rangeing-out before it hits. It is not seduced by [[munition:dl|Missile and Bomber launched Decoys]], moreover, it can only be blinded by &amp;lt;span style=&amp;quot;color:#429a30;&amp;quot;&amp;gt;radar jamming&amp;lt;/span&amp;gt; if your team&#039;s radar track on the threat is lost.&amp;lt;br&amp;gt;&lt;br /&gt;
This [[Munition:sgm-1-balestra#Defensive_Direct_Types|ACT4BF Anti-Missile Missile]] is a defensive AMM programmed to intercept [[munition:SGM-H-2 Cyclone|SGM-H-200 Cyclone Hybrid Missiles]] (One per), and [[munition:sgm-3-atlatl|SGM-H-300 Atlatl Hybrid Missiles]] (Two per). Its size 4 warhead is sufficient to kill any of the listed missiles in one shot, but its basic size 4 [[munition:bf|Blast Fragmentation warhead]] is unreliable against small missile targets and often will take 2 or more hits to defeat them, as HE-Frag warheads will deal 0 damage on a failed roll to missiles instead of half-damage as they deal to craft. Its armor penetration is insufficient for defeating [[munition:SGT-3 Pilum|SGT-300 Pilum Torpedoes]], which make take 5 successful intercepts to defeat, in practice likely to be as many as 10 intercepts.&amp;lt;br&amp;gt;&lt;br /&gt;
Its high-agility tuning makes it ideal as an AMM for intercepting fast and agile Hybrid missiles, but leaves its range woefully short when used as an Anti-Craft Missile. Nevertheless it can serve this role in an emergency if an extremely close-in attack is taking place, such as someone trying to bomb you. In this role its size 4 [[munition:bf|Blast Fragmentation warhead]] will perform much better, able to reliably one or two-shot a [[Spacecraft#PF-440_Tanto|Tanto Interceptor]] or in 5-6 shots kill a [[Spacecraft#B-86_Claymore|Claymore Bomber]].&lt;br /&gt;
&lt;br /&gt;
==== SGM-105 Halfstaff ====&lt;br /&gt;
[[File:Screenshot 2026-09-25 025824.png|thumb|alt=SGM-105 Halfstaff|SGM-105 Halfstaff]]&lt;br /&gt;
A [[Munition:sgm-1-balestra#Defensive_Direct_Types|ACT4BF Anti-Missile Missile]] with a &amp;lt;span style=&amp;quot;color:#429a30;&amp;quot;&amp;gt;Fixed Active Radar Seeker&amp;lt;/span&amp;gt; and a size 4 [[munition:bf|Blast Fragmentation warhead]].&amp;lt;br&amp;gt;&lt;br /&gt;
As only one seeker is made available to SGM1 missiles, a [[munition:fact|Fixed Active Radar Seeker]] is chosen for this AMM. &amp;lt;span style=&amp;quot;color:#429a30;&amp;quot;&amp;gt;Steerable ACT&amp;lt;/span&amp;gt; in this case has no extra cost penalty over [[munition:fact|Fixed ACT]], but both lack any form of mid-course guidance if it is launched before the target is in range for the seeker to acquire, which may cause it to take an inefficient path and range-out before it hits. It is seduced by [[munition:dl|Missile and Bomber launched Decoys]], moreover, the lack of backup seeker or reject un-validated targets setting on the seeker means this missile is vulnerable to being blinded by radar jamming, instead of going straight until a the primary seeker gets close enough to burn through the jamming. &amp;lt;br&amp;gt;&lt;br /&gt;
This [[Munition:sgm-1-balestra#Defensive_Direct_Types|ACT4BF Anti-Missile Missile]] is a defensive AMM programmed to intercept [[munition:SGM-H-2 Cyclone|SGM-H-200 Cyclone Hybrid Missiles]] (One per), and [[munition:sgm-3-atlatl|SGM-H-300 Atlatl Hybrid Missiles]] (Two per). Its size 4 warhead is sufficient to kill any of the listed missiles in one shot, but its basic size 4 [[munition:bf|Blast Fragmentation warhead]] is unreliable against small missile targets and often will take 2 or more hits to defeat them, as HE-Frag warheads will deal 0 damage on a failed roll to missiles instead of half-damage as they deal to craft. Its armor penetration is insufficient for defeating [[munition:SGT-3 Pilum|SGT-300 Pilum Torpedoes]], which make take 5 successful intercepts to defeat, in practice likely to be as many as 10 intercepts.&amp;lt;br&amp;gt;&lt;br /&gt;
Its high-agility tuning makes it ideal as an AMM for intercepting fast and agile Hybrid missiles, but leaves its range woefully short when used as an Anti-Craft Missile. Nevertheless it can serve this role in an emergency if an extremely close-in attack is taking place, such as someone trying to bomb you. In this role its size 4 [[munition:bf|Blast Fragmentation warhead]] will perform much better, able to reliably one or two-shot a [[Spacecraft#PF-440_Tanto|Tanto Interceptor]] or in 5-6 shots kill a [[Spacecraft#B-86_Claymore|Claymore Bomber]].&lt;br /&gt;
&lt;br /&gt;
==== SGM-111 Night Dances ====&lt;br /&gt;
[[File:Screenshot 2026-09-25 025909.png|thumb|alt=SGM-111 Night Dances|SGM-111 Night Dances]]&lt;br /&gt;
A [[Munition:sgm-1-balestra#Defensive_Direct_Types|ACT4BF Anti-Missile Missile]] with a &amp;lt;span style=&amp;quot;color:#429a30;&amp;quot;&amp;gt;Fixed Active Radar Seeker&amp;lt;/span&amp;gt; and a size 4 [[munition:bf|Blast Fragmentation warhead]].&amp;lt;br&amp;gt;&lt;br /&gt;
As only one seeker is made available to SGM1 missiles, a [[munition:fact|FixedActive Radar Seeker]] is chosen for this AMM. &amp;lt;span style=&amp;quot;color:#429a30;&amp;quot;&amp;gt;Steerable ACT&amp;lt;/span&amp;gt; in this case has no extra cost penalty over [[munition:fact|Fixed ACT]], but both lack any form of mid-course guidance if it is launched before the target is in range for the seeker to acquire, which may cause it to take an inefficient path and range-out before it hits. It is seduced by [[munition:dl|Missile and Bomber launched Decoys]], moreover, the lack of backup seeker or reject un-validated targets setting on the seeker means this missile is vulnerable to being blinded by radar jamming, instead of going straight until a the primary seeker gets close enough to burn through the jamming. &amp;lt;br&amp;gt;&lt;br /&gt;
This [[Munition:sgm-1-balestra#Defensive_Direct_Types|ACT4BF Anti-Missile Missile]] is a defensive AMM programmed to intercept [[munition:sgm-2-temptest|SGM-200 Tempest Missiles]] (One per), [[munition:SGT-3 Pilum|SGT-300 Pilum Torpedo]] (Two per), [[munition:SGM-H-2 Cyclone|SGM-H-200 Cyclone Hybrid Missiles]] (One per), [[munition:sgm-3-atlatl|SGM-H-300 Atlatl Hybrid Missiles]] (Two per), [[Spacecraft#PF-440_Tanto|Tanto Interceptors]] (Two per), and [[Spacecraft#B-86_Claymore|Claymore Bombers]] (Two per&amp;lt;ref&amp;gt;It is not possible to make the matrix settings automatically fire more than 3 interceptors at a given target&amp;lt;/ref&amp;gt;). Its size 4 warhead is sufficient to kill most any of the listed missiles in one shot, but its basic size 4 [[munition:bf|Blast Fragmentation warhead]] is unreliable against small missile targets and often will take 2 or more hits to defeat them, as HE-Frag warheads will deal 0 damage on a failed roll to missiles instead of half-damage as they deal to craft. Its armor penetration is insufficient for defeating [[munition:SGT-3 Pilum|SGT-300 Pilum Torpedoes]], which make take 5 successful intercepts to defeat, in practice likely to be as many as 10 intercepts.&amp;lt;br&amp;gt;&lt;br /&gt;
This tuning is something of a compromise tuning; it retains good agility, making it acceptable as an AMM for intercepting fast and agile Hybrid missiles, and gains 500 meters of range for use as an Anti-Craft Missile. This is enough to for it to assist against close-in attacks, like against &amp;lt;span style=&amp;quot;color:#429a30;&amp;quot;&amp;gt;SAH S1&amp;lt;/span&amp;gt; based Tanto strikes, or someone trying to bomb you. In this role its size 4 [[munition:bf|Blast Fragmentation warhead]] will perform much better, able to reliably one or two-shot a [[Spacecraft#PF-440_Tanto|Tanto Interceptor]] or in 5-6 shots kill a [[Spacecraft#B-86_Claymore|Claymore Bomber]].&lt;br /&gt;
&lt;br /&gt;
==== SGM-1 Ceremonial Arming Missile ====&lt;br /&gt;
[[File:Screenshot 2026-09-09 223148.png|thumb|alt=Ceremonial Arming Missile|Ceremonial Arming Missile]]&lt;br /&gt;
A [[Munition:sgm-1-balestra#Arming_Missiles|SGM-100 Balestra Missile]] with a &amp;lt;span style=&amp;quot;color:#b41f32;&amp;quot;&amp;gt;Wake-Homing Seeker&amp;lt;/span&amp;gt; and a size 4 [[munition:hei|HE Impact warhead]].&amp;lt;br&amp;gt;&lt;br /&gt;
This missile is not intended for offensive usage, or indeed any usage at all during a typical match. Arming missiles exist so that a ship with an arming missile counts as being offensively armed, an important feature in the Control game-mode most multiplayer matches take place within. Thus, firing this missile is not advisable, besides in very niche circumstances.&lt;br /&gt;
&lt;br /&gt;
=== In Game Description ===&lt;br /&gt;
Azurite Squadron is a high-risk high-reward assassination fleet centered around the Abject Terror, a torpedo cruiser capable of obliterating capital ships in seconds. However, it is vulnerable if spotted before reaching torpedo range. Keep it concealed behind rocks and use your tactical awareness to maneuver from cover to cover into torpedo range, or let the enemy come to you. Face the target using the HDG command to pre-align your torpedo strike and minimize incoming damage with your armored bow. In support is a sensor tugboat for tracking overall enemy movements and arranging ambushes, as well as two rocket shuttles for screening the Abject Terror against flankers and capturing objectives.&lt;br /&gt;
&lt;br /&gt;
=== Example Gameplay ===&lt;br /&gt;
https://youtu.be/gx7N6pkA6dI?&lt;/div&gt;</summary>
		<author><name>76561199189920083</name></author>
	</entry>
	<entry>
		<id>https://wiki.hoodedhorse.com/NEBULOUS_Fleet_Command/index.php?title=Component:t81-plasma-cannon&amp;diff=3084</id>
		<title>Component:t81-plasma-cannon</title>
		<link rel="alternate" type="text/html" href="https://wiki.hoodedhorse.com/NEBULOUS_Fleet_Command/index.php?title=Component:t81-plasma-cannon&amp;diff=3084"/>
		<updated>2026-09-30T06:07:12Z</updated>

		<summary type="html">&lt;p&gt;76561199189920083: toootally didnt copy that from nebfltcom nuh uh&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=== In Game Description ===&lt;br /&gt;
Despite its high-tech sound, this plasma cannon is actually a relatively crude solution to the Protectorate&#039;s problem of being out-armored in every weight class. These coilguns fire a magnetic bottle containing superheated plasma which shatters against the armor of a warship and melts large holes, opening it up for attack from lighter caliber weaponry such as 100mm.&lt;br /&gt;
&lt;br /&gt;
=== Stats ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Mk95 &#039;Sarissa&#039; PDT&lt;br /&gt;
! &lt;br /&gt;
|-&lt;br /&gt;
| Faction || &amp;lt;span style=&amp;quot;color:orange;&amp;quot;&amp;gt;&#039;&#039;&#039;OSPN&#039;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Cost || 45 pts&lt;br /&gt;
|-&lt;br /&gt;
| Dimensions || 6x3x6 (C4)&lt;br /&gt;
|-&lt;br /&gt;
| Hitpoints || 300&lt;br /&gt;
|-&lt;br /&gt;
| Hitpoints to Function || 10&lt;br /&gt;
|-&lt;br /&gt;
| Damage Threshold|| 25&lt;br /&gt;
|-&lt;br /&gt;
| Mass || 80 Tonnes&lt;br /&gt;
|-&lt;br /&gt;
| DC Priority || Medium&lt;br /&gt;
|-&lt;br /&gt;
| Accuracy Marks || 35m @ 5 km&lt;br /&gt;
|-&lt;br /&gt;
|  || 70m @ 10 km&lt;br /&gt;
|-&lt;br /&gt;
| Crew || 15&lt;br /&gt;
|- &lt;br /&gt;
| Role || Offensive&lt;br /&gt;
|- &lt;br /&gt;
| Integrated FC || &amp;lt;span style=&amp;quot;color:#FF4040;&amp;quot;&amp;gt;&#039;&#039;&#039;No&#039;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Optical Backup || &amp;lt;span style=&amp;quot;color:#429a30;&amp;quot;&amp;gt;&#039;&#039;&#039;Yes&#039;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
|- &lt;br /&gt;
| Compatible Ammo Types || Ballistic/Magnetic&lt;br /&gt;
|- &lt;br /&gt;
| * || 400mm Ampoule&lt;br /&gt;
|- &lt;br /&gt;
| Autoloader Capacity || 8&lt;br /&gt;
|- &lt;br /&gt;
| Recycle Time || 5s&lt;br /&gt;
|- &lt;br /&gt;
| Reload Time (Energy) || 40s&lt;br /&gt;
|- &lt;br /&gt;
| Fire Rate || 6.4 RPM&lt;br /&gt;
|- &lt;br /&gt;
| Power || &amp;lt;span style=&amp;quot;color:#FF4040;&amp;quot;&amp;gt;&#039;&#039;&#039;-1500&#039;&#039;&#039;&amp;lt;/span&amp;gt; (kW)&lt;br /&gt;
|-&lt;br /&gt;
| Traverse Rate || 5 deg/s&lt;br /&gt;
|-&lt;br /&gt;
| Elevation Rate || 5 deg/s&lt;br /&gt;
|-&lt;br /&gt;
| Elevation Limits || +60 deg., -5 deg.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Lore ===&lt;br /&gt;
&#039;&#039;The gun house is filled with the bell-like clang of the Djinn&#039;s breech flying back, ejecting the containment cell out to collect in the overgrowing pile. The vents on cann&#039;s[sic] battery chargers flip open one-by-one, hissing as refrigerant is circulated for the next cell. The gun crew works with their coveralls half-down, wrapped around their waists as they call out loading steps.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&amp;quot;Cell! Come on, come on!&amp;quot; From the revolving rack, the next ampoule is quickly swung down into the loading tray, the battery vents snapping shut and building into an audible hum. Two gunners give a quick inspection inside the barrel, looking for any signs of extreme plasma scoring. Both satisfied, they point to the fresh plasma cell. &amp;quot;Load!&amp;quot;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Vance hits the switch, a hydraulic arm shooting forward and smoothly sliding the cell into the open breech before the block seals it in. &amp;quot;Up!&amp;quot; She calls, stepping into the safezone as the Djinn visibly angles itself, the gun crew lurching with the movement of the turret rotating to get back on target with the Alliance ship. Stratis steps in close to her, his face flushed from the heat of the Djinn&#039;s ambient temperatures.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&amp;quot;Captain! You should really be in the CIC! You know, where it&#039;s safe?!&amp;quot; He shouts over the roar and clang of the Djinn firing off its cell. Vance looks to Stratis with a genuine smile, laughing aloud.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&amp;quot;Nagai can handle it, Nikolaos! Come on, I need this!&amp;quot; She turns away with another laugh. &amp;quot;Next cell! Move it, gentlemen, we&#039;re not gonna win the war at this pace!&amp;quot;&#039;&#039;&lt;/div&gt;</summary>
		<author><name>76561199189920083</name></author>
	</entry>
	<entry>
		<id>https://wiki.hoodedhorse.com/NEBULOUS_Fleet_Command/index.php?title=Component:t81-plasma-cannon&amp;diff=3083</id>
		<title>Component:t81-plasma-cannon</title>
		<link rel="alternate" type="text/html" href="https://wiki.hoodedhorse.com/NEBULOUS_Fleet_Command/index.php?title=Component:t81-plasma-cannon&amp;diff=3083"/>
		<updated>2026-09-30T06:06:43Z</updated>

		<summary type="html">&lt;p&gt;76561199189920083: added page&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=== In Game Description ===&lt;br /&gt;
Despite its high-tech sound, this plasma cannon is actually a relatively crude solution to the Protectorate&#039;s problem of being out-armored in every weight class. These coilguns fire a magnetic bottle containing superheated plasma which shatters against the armor of a warship and melts large holes, opening it up for attack from lighter caliber weaponry such as 100mm.&lt;br /&gt;
&lt;br /&gt;
In-game Quote&lt;br /&gt;
&lt;br /&gt;
=== Stats ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Mk95 &#039;Sarissa&#039; PDT&lt;br /&gt;
! &lt;br /&gt;
|-&lt;br /&gt;
| Faction || &amp;lt;span style=&amp;quot;color:orange;&amp;quot;&amp;gt;&#039;&#039;&#039;OSPN&#039;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Cost || 45 pts&lt;br /&gt;
|-&lt;br /&gt;
| Dimensions || 6x3x6 (C4)&lt;br /&gt;
|-&lt;br /&gt;
| Hitpoints || 300&lt;br /&gt;
|-&lt;br /&gt;
| Hitpoints to Function || 10&lt;br /&gt;
|-&lt;br /&gt;
| Damage Threshold|| 25&lt;br /&gt;
|-&lt;br /&gt;
| Mass || 80 Tonnes&lt;br /&gt;
|-&lt;br /&gt;
| DC Priority || Medium&lt;br /&gt;
|-&lt;br /&gt;
| Accuracy Marks || 35m @ 5 km&lt;br /&gt;
|-&lt;br /&gt;
|  || 70m @ 10 km&lt;br /&gt;
|-&lt;br /&gt;
| Crew || 15&lt;br /&gt;
|- &lt;br /&gt;
| Role || Offensive&lt;br /&gt;
|- &lt;br /&gt;
| Integrated FC || &amp;lt;span style=&amp;quot;color:#FF4040;&amp;quot;&amp;gt;&#039;&#039;&#039;No&#039;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Optical Backup || &amp;lt;span style=&amp;quot;color:#429a30;&amp;quot;&amp;gt;&#039;&#039;&#039;Yes&#039;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
|- &lt;br /&gt;
| Compatible Ammo Types || Ballistic/Magnetic&lt;br /&gt;
|- &lt;br /&gt;
| * || 400mm Ampoule&lt;br /&gt;
|- &lt;br /&gt;
| Autoloader Capacity || 8&lt;br /&gt;
|- &lt;br /&gt;
| Recycle Time || 5s&lt;br /&gt;
|- &lt;br /&gt;
| Reload Time (Energy) || 40s&lt;br /&gt;
|- &lt;br /&gt;
| Fire Rate || 6.4 RPM&lt;br /&gt;
|- &lt;br /&gt;
| Power || &amp;lt;span style=&amp;quot;color:#FF4040;&amp;quot;&amp;gt;&#039;&#039;&#039;-1500&#039;&#039;&#039;&amp;lt;/span&amp;gt; (kW)&lt;br /&gt;
|-&lt;br /&gt;
| Traverse Rate || 5 deg/s&lt;br /&gt;
|-&lt;br /&gt;
| Elevation Rate || 5 deg/s&lt;br /&gt;
|-&lt;br /&gt;
| Elevation Limits || +60 deg., -5 deg.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Lore ===&lt;br /&gt;
&#039;&#039;The gun house is filled with the bell-like clang of the Djinn&#039;s breech flying back, ejecting the containment cell out to collect in the overgrowing pile. The vents on cann&#039;s[sic] battery chargers flip open one-by-one, hissing as refrigerant is circulated for the next cell. The gun crew works with their coveralls half-down, wrapped around their waists as they call out loading steps.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&amp;quot;Cell! Come on, come on!&amp;quot; From the revolving rack, the next ampoule is quickly swung down into the loading tray, the battery vents snapping shut and building into an audible hum. Two gunners give a quick inspection inside the barrel, looking for any signs of extreme plasma scoring. Both satisfied, they point to the fresh plasma cell. &amp;quot;Load!&amp;quot;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Vance hits the switch, a hydraulic arm shooting forward and smoothly sliding the cell into the open breech before the block seals it in. &amp;quot;Up!&amp;quot; She calls, stepping into the safezone as the Djinn visibly angles itself, the gun crew lurching with the movement of the turret rotating to get back on target with the Alliance ship. Stratis steps in close to her, his face flushed from the heat of the Djinn&#039;s ambient temperatures.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&amp;quot;Captain! You should really be in the CIC! You know, where it&#039;s safe?!&amp;quot; He shouts over the roar and clang of the Djinn firing off its cell. Vance looks to Stratis with a genuine smile, laughing aloud.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&amp;quot;Nagai can handle it, Nikolaos! Come on, I need this!&amp;quot; She turns away with another laugh. &amp;quot;Next cell! Move it, gentlemen, we&#039;re not gonna win the war at this pace!&amp;quot;&#039;&#039;&lt;/div&gt;</summary>
		<author><name>76561199189920083</name></author>
	</entry>
	<entry>
		<id>https://wiki.hoodedhorse.com/NEBULOUS_Fleet_Command/index.php?title=Component:mk-95-sarissa-pdt&amp;diff=3068</id>
		<title>Component:mk-95-sarissa-pdt</title>
		<link rel="alternate" type="text/html" href="https://wiki.hoodedhorse.com/NEBULOUS_Fleet_Command/index.php?title=Component:mk-95-sarissa-pdt&amp;diff=3068"/>
		<updated>2026-09-30T05:42:05Z</updated>

		<summary type="html">&lt;p&gt;76561199189920083: added page (copied lore from nebfltcom)&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=== In Game Description ===&lt;br /&gt;
The Mk95 &#039;Sarissa&#039; is the Alliance&#039;s answer to the difficulty of hitting modern multi-stage missiles after the sprint vehicle separates. This long-range point defense system allows individual missiles to be engaged at extreme range, before they are able to enter their terminal sprint phase and are thus easy pickings.&lt;br /&gt;
&lt;br /&gt;
This weapon fires a minuscule projectile at high velocities which can easily destroy an unprotected target like a missile. Unfortunately, the small size means the projectile will simply vaporize itself against the armored hull of a warship and cause minimal damage.&lt;br /&gt;
=== In-Game Use ===&lt;br /&gt;
Amazing at killing craft and decent against hybrids outside their sprint phase, while acceptable against torpedoes and poor against massive strikes.&lt;br /&gt;
&lt;br /&gt;
=== Stats ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Mk95 &#039;Sarissa&#039; PDT&lt;br /&gt;
! &lt;br /&gt;
|-&lt;br /&gt;
| Faction || &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;ANS&#039;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Cost || 65 pts&lt;br /&gt;
|-&lt;br /&gt;
| Dimensions || 3x1x3 (C2)&lt;br /&gt;
|-&lt;br /&gt;
| Hitpoints || 150&lt;br /&gt;
|-&lt;br /&gt;
| Hitpoints to Function || 10&lt;br /&gt;
|-&lt;br /&gt;
| Damage Threshold|| 15&lt;br /&gt;
|-&lt;br /&gt;
| Mass || 7 Tonnes&lt;br /&gt;
|-&lt;br /&gt;
| DC Priority || Medium&lt;br /&gt;
|-&lt;br /&gt;
| Accuracy Marks || 3m @ 3 km&lt;br /&gt;
|-&lt;br /&gt;
|  || 4m @ 6 km&lt;br /&gt;
|-&lt;br /&gt;
| Crew || 4&lt;br /&gt;
|- &lt;br /&gt;
| Role || Defensive&lt;br /&gt;
|- &lt;br /&gt;
| Integrated FC || &amp;lt;span style=&amp;quot;color:#429a30;&amp;quot;&amp;gt;&#039;&#039;&#039;Yes&#039;&#039;&#039;&amp;lt;/span&amp;gt; [ &amp;lt;span style=&amp;quot;color:#429a30;&amp;quot;&amp;gt;&#039;&#039;&#039;RADAR&#039;&#039;&#039;&amp;lt;/span&amp;gt; ]&lt;br /&gt;
|-&lt;br /&gt;
| Optical Backup || &amp;lt;span style=&amp;quot;color:#429a30;&amp;quot;&amp;gt;&#039;&#039;&#039;Yes&#039;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
|- &lt;br /&gt;
| Compatible Ammo Types || Ballistic/Magnetic&lt;br /&gt;
|- &lt;br /&gt;
| * || 15mm&lt;br /&gt;
|- &lt;br /&gt;
| Autoloader Capacity || 3&lt;br /&gt;
|- &lt;br /&gt;
| Recycle Time || 0.33s&lt;br /&gt;
|- &lt;br /&gt;
| Reload Time (Energyt-Coilgun) || 6s&lt;br /&gt;
|- &lt;br /&gt;
| Fire Rate || 27.0 RPM&lt;br /&gt;
|- &lt;br /&gt;
| Power || &amp;lt;span style=&amp;quot;color:#FF4040;&amp;quot;&amp;gt;&#039;&#039;&#039;-1250&#039;&#039;&#039;&amp;lt;/span&amp;gt; (kW)&lt;br /&gt;
|-&lt;br /&gt;
| Traverse Rate || 30 deg/s&lt;br /&gt;
|-&lt;br /&gt;
| Elevation Rate || 30 deg/s&lt;br /&gt;
|-&lt;br /&gt;
| Elevation Limits || +65 deg., -5 deg.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Lore ===&lt;br /&gt;
&#039;&#039;Pride of Winchester&#039;s personal engineering bureau, so that should give you an idea of how utterly expensive it was to produce and how many development teams were slated for &#039;rotation&#039; out into the Vacation Planet after the usual Naval Office troubles. The Sarissa is pretty new when you compare it to the other options on the roster, but that isn&#039;t going to stop the Brass from deploying it in spades.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;This is a case where a simple idea on paper- a coilgun firing cases of crunched up tungsten- becomes an engineering nightmare and nobody has any idea what they&#039;re doing or how to actually service it, but damn it, we&#039;ll try. Even with the shotgun-style sabot cans, the long-range potential here just cannot be beat, even by the Aurora&#039;s standards. Not the fastest rate of fire in class, but that&#039;s not really a problem when you got the range advantage.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;- T. Meadows, LT&#039;&#039;&lt;/div&gt;</summary>
		<author><name>76561199189920083</name></author>
	</entry>
	<entry>
		<id>https://wiki.hoodedhorse.com/NEBULOUS_Fleet_Command/index.php?title=Component:mk-90-aurora-pdt&amp;diff=3067</id>
		<title>Component:mk-90-aurora-pdt</title>
		<link rel="alternate" type="text/html" href="https://wiki.hoodedhorse.com/NEBULOUS_Fleet_Command/index.php?title=Component:mk-90-aurora-pdt&amp;diff=3067"/>
		<updated>2026-09-30T05:36:00Z</updated>

		<summary type="html">&lt;p&gt;76561199189920083: /* Stats */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=== In Game Description ===&lt;br /&gt;
A tactical laser system utilizing a pulsed laser that provides unrivaled long-range point defense, highly effective against missiles and personal craft. While accurate, the weapon requires immense reserves of power and can have its own fire-control system jammed.&lt;br /&gt;
&lt;br /&gt;
=== Stats ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Mk90 &#039;Aurora&#039; PDT&lt;br /&gt;
! &lt;br /&gt;
|-&lt;br /&gt;
| Faction || &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;ANS&#039;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Cost || 55 pts&lt;br /&gt;
|-&lt;br /&gt;
| Dimensions || 2x1x2 (C1)&lt;br /&gt;
|-&lt;br /&gt;
| Hitpoints || 100&lt;br /&gt;
|-&lt;br /&gt;
| Hitpoints to Function || 10&lt;br /&gt;
|-&lt;br /&gt;
| Damage Threshold|| 15&lt;br /&gt;
|-&lt;br /&gt;
| Mass || 3 Tonnes&lt;br /&gt;
|-&lt;br /&gt;
| DC Priority || Medium&lt;br /&gt;
|-&lt;br /&gt;
| Accuracy Marks || 1m @ 1.5 km&lt;br /&gt;
|-&lt;br /&gt;
|  || 1m @ 3 km&lt;br /&gt;
|-&lt;br /&gt;
| Role || Defensive&lt;br /&gt;
|- &lt;br /&gt;
| Integrated FC || &amp;lt;span style=&amp;quot;color:#429a30;&amp;quot;&amp;gt;&#039;&#039;&#039;Yes&#039;&#039;&#039;&amp;lt;/span&amp;gt; [ &amp;lt;span style=&amp;quot;color:#429a30;&amp;quot;&amp;gt;&#039;&#039;&#039;RADAR&#039;&#039;&#039;&amp;lt;/span&amp;gt; ]&lt;br /&gt;
|-&lt;br /&gt;
| Optical Backup || &amp;lt;span style=&amp;quot;color:#FF4040;&amp;quot;&amp;gt;&#039;&#039;&#039;No&#039;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
|- &lt;br /&gt;
| Armor Penetration || 0.275 cm&lt;br /&gt;
|- &lt;br /&gt;
| Component Damage || 8 HP&lt;br /&gt;
|- &lt;br /&gt;
| Pulses/Sec || 5&lt;br /&gt;
|- &lt;br /&gt;
| Burst Duration || 1.8s&lt;br /&gt;
|- &lt;br /&gt;
| Cooldown Time || 3.4s&lt;br /&gt;
|- &lt;br /&gt;
| Cooldown interruptible? || interruptible&lt;br /&gt;
|- &lt;br /&gt;
| Battle-Short || Available&lt;br /&gt;
|- &lt;br /&gt;
| Overheat Damage Chance || 40%&lt;br /&gt;
|- &lt;br /&gt;
| Max Range || 3,000m&lt;br /&gt;
|-&lt;br /&gt;
| Power || &amp;lt;span style=&amp;quot;color:#FF4040;&amp;quot;&amp;gt;&#039;&#039;&#039;-1250&#039;&#039;&#039;&amp;lt;/span&amp;gt; (kW)&lt;br /&gt;
|-&lt;br /&gt;
| Traverse Rate || 100 deg/s&lt;br /&gt;
|-&lt;br /&gt;
| Elevation Rate || 100 deg/s&lt;br /&gt;
|-&lt;br /&gt;
| Elevation Limits || +85 deg., -5 deg.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Lore ===&lt;br /&gt;
&#039;&#039;Been around since the Graznovian Conflict but it didn&#039;t hit its stride until the Skirvaldr- for whatever reason- decided to sneak a raiding party down into Helheim over at Bragg back in 340IY. They just tore up everything they could find, taking a whole station&#039;s worth of Silver (both the currency and the ore) and causing CDR Kataran to go ballistic since her group&#039;s Defenders couldn&#039;t keep up with the Skrivaldr fast-movers.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The Aurora was already in the fleets but I guess the Brass didn&#039;t think it was anything more than an expensive toy (remember the absolute goatrope that was the Next-Generation Defense Weapon competition?) and decided that it was best parked on an Axford to keep up the appearances of a modern navy. Kataran knew the Skirvaldr would come back but the Brass just did not want to authorize her usage of the Aurora on her ship, too worried about &amp;quot;how it would look to the Core Conference if it malfunctioned&amp;quot;, which was probably what set Kataran off and had her run into the Skirvaldr staging post, ordering all weapons battleshort and totally erasing the raiders with her Aurora phalanx.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;It shut the Brass up, that&#039;s for sure. Don&#039;t know what happened to Kataran after that, though. I&#039;m sure the ANO wasn&#039;t too happy with her.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;- T. Meadows, LT&#039;&#039;&lt;/div&gt;</summary>
		<author><name>76561199189920083</name></author>
	</entry>
	<entry>
		<id>https://wiki.hoodedhorse.com/NEBULOUS_Fleet_Command/index.php?title=Starter_Fleet_Guide:Azurite&amp;diff=2952</id>
		<title>Starter Fleet Guide:Azurite</title>
		<link rel="alternate" type="text/html" href="https://wiki.hoodedhorse.com/NEBULOUS_Fleet_Command/index.php?title=Starter_Fleet_Guide:Azurite&amp;diff=2952"/>
		<updated>2026-09-29T20:08:09Z</updated>

		<summary type="html">&lt;p&gt;76561199189920083: I think these concepts may be a bit advanced for the guide&amp;#039;s text body, yet too wordy for a /ref, and a universal range reccomendation per target size may be more simple, though how to decide what range to put in the guide would be very difficult.. I have a video I can provide of AT hitting a target at 4.2km range in testing range and an approximate measurement of range at ignition time, showing it&amp;#039;s true range is about 4.05km as shown, so these ranges are verified.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Azurite Squadron Fleet Summary.png|thumb|Azurite Squadron Fleet Summary]]&lt;br /&gt;
[[File:Azurite Squadron Game Models.png|thumb|Azurite Squadron Game Models]]&lt;br /&gt;
== Azurite Squadron ==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:gold;&amp;quot;&amp;gt;&#039;&#039;&#039;Difficulty: Moderate&#039;&#039;&#039;&amp;lt;/span&amp;gt; &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Strengths at a Glance&#039;&#039;&#039;&lt;br /&gt;
    * Lots of Close-Ranged Ambush Assets and Munitions&lt;br /&gt;
    * Long Range Early Warning Radar&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Limitations at a Glance&#039;&#039;&#039;&lt;br /&gt;
    * Hyper-focused for Ambush Tactics&lt;br /&gt;
    * Ironically vulnerable to ANS Keystone beam destroyers&lt;br /&gt;
    * Lacks complete softkill - missing jammer decoy and Dazzler&lt;br /&gt;
&lt;br /&gt;
Community Maintainer: &#039;&#039;&#039;AmbientLamp&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
[[File:2939725175 preview Azurite Squadron.png|thumb|alt=Azurite Squadron Fleet Preview|Azurite Squadron Fleet Preview]]&lt;br /&gt;
&lt;br /&gt;
=== [[Ship:ocello#Direct_S3_Missile_Ocello_&amp;amp;_Torpcello:|Torpedo Cruiser: Abject Terror]] ===&lt;br /&gt;
Azurite Squadron&#039;s role on the battlefield is to strike Abject Terror into the hearts of any ANS warship poking around the corner. This starter is hyperspecialized for close-ranged ambushes.&lt;br /&gt;
&lt;br /&gt;
The [[Ship:ocello#Direct_S3_Missile_Ocello_&amp;amp;_Torpcello:|Ocello-Class Command cruiser]] sports 48 [[Starter_Fleet_Guide:Azurite#SGT-315_Letter_Opener|Letter Opener Size 3 Torpedoes]]. The maximum effective range of these weapons is about 4km, as while the missile lists 4.2km as it&#039;s maximum range in editor, the corkscrew terminal maneuvers that prevent the missiles from being hardkilled bite into the weapon&#039;s range. The 4,047 m range listed in the firing panel seems to effectively reflect the actual range from the missile&#039;s ignition point, though other factors can vary this range heavily&amp;lt;ref&amp;gt;When missiles are cold-launched from the CLS, they will orientate to the target, then wait to be sufficiently clear of the launching ship before ignition, while their drift speed will inherit the inertia of the ship while launching. This means if Abject Terror is reversing when launching, torpedo range will be about expected, or increase when advancing, with this effect amplified or reduced somewhat by the angle Abject Terror&#039;s nose is to the target. When launching from a standstill dead-nose-on, one can expect about 100 additional meters of range otherwise. Additionally, the size of the target may add a few dozen metres, as range to a contact is measured from it&#039;s centre and the missile may strike a closer surface. Most importantly however, is the target&#039;s closure rate with the missile, which is 172 m/s at a standstill, but if the target is moving into or away from the missile, may add or reduce range in its 23 seconds of flight. The most extreme case is a flank-speed whiplash Sprinter at 62 m/s, which moves at nearly 40% of the torpedoes&#039; speed. Against such a target, the maximum range could potentially be 2.6-5.4km. depending on if the sprinter is running away or towards the torpedoes. in a more typical situation, the closure rate can be quickly calculated approximately by taking the track&#039;s Closure Rate (the number shown on the bottom left of a track), subtracting the ship(Abject Terror)&#039;s own speed towards the target (an approximation will be needed if not moving directly towards or away, and an addition instead of subtraction if reversing), and then multiplying that number by 23, to then see how much range the current closure is adding &#039;&#039;to the target&#039;&#039; (not to your torpedo range).&amp;lt;/ref&amp;gt;.If you wish to check this at a glance, consult tactical view with your torpedoes selected, this will show you a red dotted line outlining a sphere around Abject Terror, which is the 4,047m range: If in TRK firemode and hovering over a track, the new line emitting from the target (the current intercept point) can be referenced to check if you are in range. If the end of it is outside of the red dotted line around your ship, then the intercept point is not in range. Mind that this point is calculated off the target&#039;s current speed and vector, and the enemy could potentially change it. That being said, if one can get the Ocello cruiser within that kill range, there would be no way to escape the 6 Torpedoes it can launch in a salvo. Heavier ANS capital ships will require multiple volleys but you don&#039;t need that much and you will need less after hitting the first salvo.&lt;br /&gt;
&lt;br /&gt;
It is recommended that you stalk high priority targets with the [[ship:ocello|Ocello]], either using cover to move into position near choke-points, or lanes of egress. Don&#039;t be seen, and try not to be identified until you&#039;re in launch range of your [[Starter_Fleet_Guide:Azurite#SGT-315_Letter_Opener|torpedoes]].&lt;br /&gt;
&lt;br /&gt;
For defense, the Ocello has a few [[Munition:sgm-2-temptest#Anti-Craft_Missiles|anti-bomber Size 2 &amp;quot;Hardtack&amp;quot; missiles]], [[Starter_Fleet_Guide:Azurite#SGM-106_Neostaff|anti-missile missiles (AMMs)]], a softkill suite covering &amp;lt;span style=&amp;quot;color:#c2ce52;&amp;quot;&amp;gt;CMD&amp;lt;/span&amp;gt; &amp;lt;span style=&amp;quot;color:#429a30;&amp;quot;&amp;gt;SAH&amp;lt;/span&amp;gt; and &amp;lt;span style=&amp;quot;color:#429a30;&amp;quot;&amp;gt;ACT&amp;lt;/span&amp;gt;, and [[component:p11-pavise-pdt|20mm Pavisse]] and [[component:mk-95-sarissa-pdt|Sarissa]] point defense turrets. It thus is capable of deflecting panic-launched hybrid strikes, but may be less able to defeat invested missile strikes. Do be careful of firing your [[component:mk-95-sarissa-pdt|Sarissa]] point defense turrets willy-nilly, as they could give your location away.&lt;br /&gt;
&lt;br /&gt;
For although Azurite is an excellent ambusher, ANS [[Ship:keystone#Beam_Destroyer:|Keystone-class destroyers with beams]] can annihilate it with their 6km beams. It is imperative that both early warning radar and shuttles are used to screen and clear out enemy Keystones, which can outrange Azruite&#039;s torpedoes and inflict mortal damage to the valuable command cruiser.&lt;br /&gt;
&lt;br /&gt;
Find your prey, identify your prey, stalk your prey, torpedo them, and repeat, and Azruite will prey on Axfords and Solomon&#039;s all day.&lt;br /&gt;
&lt;br /&gt;
=== [[Ship:draugr#Sensor_Tugs:|Sensor Draugr Tug: Constant Alert]] ===&lt;br /&gt;
To select your targets, Azurite has a [[Ship:draugr#Sensor_Tugs:|Early Warning Radar tugobat]], which has a [[component:r550-early-warning-radar |15km range conical radar]]. This can sweep areas for targets, and while the track is not accurate, it&#039;ll give players enough details to move their assets into prime ambush locations.&lt;br /&gt;
&lt;br /&gt;
=== [[Ship:ferryman#Rocket_Shuttles_&amp;amp;_Ruttles:|Rocket Shuttles: Applied Pressure &amp;amp; Repulsive Force]] ===&lt;br /&gt;
Finally, if that wasn&#039;t enough, Azurite has a pair of [[Ship:ferryman#Rocket_Shuttles_&amp;amp;_Ruttles:|Rocket Shuttles]], which mount [[component:r-2|R-2 Piranha rockets]]. Specifically, they have [[component:rl18-launcher|2 mounts of 18 of them]] each. These aren&#039;t supposed to be thrown onto points. Instead, use them to hunt down smaller high-value targets or defend your capture points. They can be used to hunt down and disable the greatest predator of Azruite... ironically enough, other Ambush fleets.&lt;br /&gt;
&lt;br /&gt;
=== Missiles ===&lt;br /&gt;
==== SGT-315 Letter Opener ====&lt;br /&gt;
[[File:Screenshot 2026-09-25 025329.png|thumb|alt=SGT-315 Letter Opener|SGT-315 Letter Opener]]&lt;br /&gt;
A [[munition:SGT-3 Pilum|SGT-300 Pilum Torpedo]] with &amp;lt;span style=&amp;quot;color:#c2ce52;&amp;quot;&amp;gt;Command Receiver&amp;lt;/span&amp;gt;/(&amp;lt;span style=&amp;quot;color:#429a30;&amp;quot;&amp;gt;Home On Jam Seeker&amp;lt;/span&amp;gt;) and a size 5 [[munition:hei|HE Impact warhead]].&lt;br /&gt;
Letter Openers are your primary offensive tool. Their use is straightforward: lock the target with your [[component:rf44-pinpoint-radar|&#039;&#039;&#039;RF44 &#039;Pinpoint&#039; Radar&#039;&#039;&#039;]], and make the target regret turning the corner.&lt;br /&gt;
&lt;br /&gt;
Letter Opener uses the [[munition:cmd|Command Receiver]]/([[munition:hoj|Home On Jam]]) guidance package, and this benefits them in two different ways. The first is the more obvious one- &amp;lt;span style=&amp;quot;color:#c2ce52;&amp;quot;&amp;gt;CMD&amp;lt;/span&amp;gt; is a seeker that is difficult to jam, requiring dedicated infrastructure on a reasonably close ship. The second is much less intuitive; a &amp;lt;span style=&amp;quot;color:#c2ce52;&amp;quot;&amp;gt;CMD&amp;lt;/span&amp;gt; seeker with a backup, in this case &amp;lt;span style=&amp;quot;color:#429a30;&amp;quot;&amp;gt;HOJ&amp;lt;/span&amp;gt;, will go in a [[Missile_Defense#What_is_a_%22Straightrunner%22_Missile?|straight line]] when &amp;lt;span style=&amp;quot;color:#c2ce52;&amp;quot;&amp;gt;Command&amp;lt;/span&amp;gt; is jammed out and that &amp;lt;span style=&amp;quot;color:#429a30;&amp;quot;&amp;gt;HOJ&amp;lt;/span&amp;gt; seeker does not see a target. This means that a &amp;lt;span style=&amp;quot;color:#c2ce52;&amp;quot;&amp;gt;CMD&amp;lt;/span&amp;gt;/(&amp;lt;span style=&amp;quot;color:#429a30;&amp;quot;&amp;gt;HOJ&amp;lt;/span&amp;gt;) torpedo may only be softkilled by a combination of &amp;lt;span style=&amp;quot;color:#429a30;&amp;quot;&amp;gt;radar jammer decoy&amp;lt;/span&amp;gt; and &amp;lt;span style=&amp;quot;color:#c2ce52;&amp;quot;&amp;gt;comms jamming&amp;lt;/span&amp;gt;, or by using &amp;lt;span style=&amp;quot;color:#c2ce52;&amp;quot;&amp;gt;comms jamming&amp;lt;/span&amp;gt; and &amp;lt;span style=&amp;quot;color:#429a30;&amp;quot;&amp;gt; offset radar jamming&amp;lt;/span&amp;gt;. &amp;lt;span style=&amp;quot;color:#429a30;&amp;quot;&amp;gt;HOJ&amp;lt;/span&amp;gt; in particular is selected for its half-point cost; this puts it in competition for &amp;lt;span style=&amp;quot;color:#429a30;&amp;quot;&amp;gt;SAH&amp;lt;/span&amp;gt; or &amp;lt;span style=&amp;quot;color:#b41f32;&amp;quot;&amp;gt;WAKE&amp;lt;/span&amp;gt;, which have similar benefits and downsides in a similar configuration.&lt;br /&gt;
&lt;br /&gt;
Letter Opener handles penetration of enemy hardkill via two different ways: the first is deployment in higher mass, accomplished via the salvo size of 6 and the rapid programming time. The second is by their engine configuration and terminal maneuvers, which together give them a very maneuverable cork terminal for defeating kinetic hardkill solutions. About 3.2G of turn rate yields enough maneuverability for cork to work consistently against capital ships, while the slow speed of 175 m/s keeps the torpedo agile.&lt;br /&gt;
&lt;br /&gt;
==== SGM-262 Hardtack ====&lt;br /&gt;
[[File:Screenshot 2026-09-25 025513.png|thumb|alt=SGM-262 Hardtack|SGM-262 Hardtack]]&lt;br /&gt;
A [[Munition:sgm-2-temptest#Anti-Craft_Missiles|SGM-200 Tempest Missile]] with &amp;lt;span style=&amp;quot;color:#c2ce52;&amp;quot;&amp;gt;CMD&amp;lt;/span&amp;gt;/(&amp;lt;span style=&amp;quot;color:#b41f32;&amp;quot;&amp;gt;WAKE&amp;lt;/span&amp;gt;) and a size 6 [[munition:bf|Blast Fragmentation warhead]].&amp;lt;br&amp;gt;&lt;br /&gt;
This uses a [[munition:cmd|Command]] primary seeker, which means the missile will lose track if the target stops being tracked. It is most reliable within 5km of an [[component:ithica-bridgemaster|&#039;&#039;&#039;Ithaca Bridgemaster&#039;&#039;&#039;]] Radar for it&#039;s high track quality. It is programmed to intercept [[Spacecraft#B-86_Claymore|Claymore Bombers]] (One per). Its size 6 [[munition:bf|Blast Fragmentation warhead]] is chosen because it can one-shot [[Spacecraft#B-86_Claymore|Claymore Bombers]]&amp;lt;ref&amp;gt;It will need 2 hits against Ablative foam bombers, and against stealth craft, failed rolls will do zero damage instead of half.&amp;lt;/ref&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
The &amp;lt;span style=&amp;quot;color:#b41f32;&amp;quot;&amp;gt;WAKE&amp;lt;/span&amp;gt; secondary serves to trigger craft default evasion that overwrites the normal evasion triggered by &amp;lt;span style=&amp;quot;color:#c2ce52;&amp;quot;&amp;gt;CMD&amp;lt;/span&amp;gt; seekers, that being to run away, meaning targeted craft will by default spend their time attempting to hide their rear aspect from the &amp;lt;span style=&amp;quot;color:#b41f32;&amp;quot;&amp;gt;WAKE&amp;lt;/span&amp;gt; seeker of the missile. This helps prevent the target from escaping, increasing the missile&#039;s effective range.&lt;br /&gt;
&lt;br /&gt;
==== SGM-106 Neostaff ====&lt;br /&gt;
[[File:Screenshot 2026-09-25 025717.png|thumb|alt=SGM-106 Neostaff|SGM-106 Neostaff]]&lt;br /&gt;
A [[Munition:sgm-1-balestra#Defensive_Direct_Types|CMD4BF Anti-Missile Missile]] with a &amp;lt;span style=&amp;quot;color:#c2ce52;&amp;quot;&amp;gt;Command Receiver&amp;lt;/span&amp;gt; and a size 4 [[munition:bf|Blast Fragmentation warhead]].&amp;lt;br&amp;gt;&lt;br /&gt;
As only one seeker is made available to SGM1 missiles, a [[munition:cmd|Command Receiver]] is chosen for this AMM. &amp;lt;span style=&amp;quot;color:#c2ce52;&amp;quot;&amp;gt;CMD&amp;lt;/span&amp;gt; in this provides mid-course guidance reducing the odds of the AMM rangeing-out before it hits. It is not seduced by [[munition:dl|Missile and Bomber launched Decoys]], moreover, it can only be blinded by &amp;lt;span style=&amp;quot;color:#429a30;&amp;quot;&amp;gt;radar jamming&amp;lt;/span&amp;gt; if your team&#039;s radar track on the threat is lost.&amp;lt;br&amp;gt;&lt;br /&gt;
This [[Munition:sgm-1-balestra#Defensive_Direct_Types|ACT4BF Anti-Missile Missile]] is a defensive AMM programmed to intercept [[munition:SGM-H-2 Cyclone|SGM-H-200 Cyclone Hybrid Missiles]] (One per), and [[munition:sgm-3-atlatl|SGM-H-300 Atlatl Hybrid Missiles]] (Two per). Its size 4 warhead is sufficient to kill any of the listed missiles in one shot, but its basic size 4 [[munition:bf|Blast Fragmentation warhead]] is unreliable against small missile targets and often will take 2 or more hits to defeat them, as HE-Frag warheads will deal 0 damage on a failed roll to missiles instead of half-damage as they deal to craft. Its armor penetration is insufficient for defeating [[munition:SGT-3 Pilum|SGT-300 Pilum Torpedoes]], which make take 5 successful intercepts to defeat, in practice likely to be as many as 10 intercepts.&amp;lt;br&amp;gt;&lt;br /&gt;
Its high-agility tuning makes it ideal as an AMM for intercepting fast and agile Hybrid missiles, but leaves its range woefully short when used as an Anti-Craft Missile. Nevertheless it can serve this role in an emergency if an extremely close-in attack is taking place, such as someone trying to bomb you. In this role its size 4 [[munition:bf|Blast Fragmentation warhead]] will perform much better, able to reliably one or two-shot a [[Spacecraft#PF-440_Tanto|Tanto Interceptor]] or in 5-6 shots kill a [[Spacecraft#B-86_Claymore|Claymore Bomber]].&lt;br /&gt;
&lt;br /&gt;
==== SGM-105 Halfstaff ====&lt;br /&gt;
[[File:Screenshot 2026-09-25 025824.png|thumb|alt=SGM-105 Halfstaff|SGM-105 Halfstaff]]&lt;br /&gt;
A [[Munition:sgm-1-balestra#Defensive_Direct_Types|ACT4BF Anti-Missile Missile]] with a &amp;lt;span style=&amp;quot;color:#429a30;&amp;quot;&amp;gt;Fixed Active Radar Seeker&amp;lt;/span&amp;gt; and a size 4 [[munition:bf|Blast Fragmentation warhead]].&amp;lt;br&amp;gt;&lt;br /&gt;
As only one seeker is made available to SGM1 missiles, a [[munition:fact|Fixed Active Radar Seeker]] is chosen for this AMM. &amp;lt;span style=&amp;quot;color:#429a30;&amp;quot;&amp;gt;Steerable ACT&amp;lt;/span&amp;gt; in this case has no extra cost penalty over [[munition:fact|Fixed ACT]], but both lack any form of mid-course guidance if it is launched before the target is in range for the seeker to acquire, which may cause it to take an inefficient path and range-out before it hits. It is seduced by [[munition:dl|Missile and Bomber launched Decoys]], moreover, the lack of backup seeker or reject un-validated targets setting on the seeker means this missile is vulnerable to being blinded by radar jamming, instead of going straight until a the primary seeker gets close enough to burn through the jamming. &amp;lt;br&amp;gt;&lt;br /&gt;
This [[Munition:sgm-1-balestra#Defensive_Direct_Types|ACT4BF Anti-Missile Missile]] is a defensive AMM programmed to intercept [[munition:SGM-H-2 Cyclone|SGM-H-200 Cyclone Hybrid Missiles]] (One per), and [[munition:sgm-3-atlatl|SGM-H-300 Atlatl Hybrid Missiles]] (Two per). Its size 4 warhead is sufficient to kill any of the listed missiles in one shot, but its basic size 4 [[munition:bf|Blast Fragmentation warhead]] is unreliable against small missile targets and often will take 2 or more hits to defeat them, as HE-Frag warheads will deal 0 damage on a failed roll to missiles instead of half-damage as they deal to craft. Its armor penetration is insufficient for defeating [[munition:SGT-3 Pilum|SGT-300 Pilum Torpedoes]], which make take 5 successful intercepts to defeat, in practice likely to be as many as 10 intercepts.&amp;lt;br&amp;gt;&lt;br /&gt;
Its high-agility tuning makes it ideal as an AMM for intercepting fast and agile Hybrid missiles, but leaves its range woefully short when used as an Anti-Craft Missile. Nevertheless it can serve this role in an emergency if an extremely close-in attack is taking place, such as someone trying to bomb you. In this role its size 4 [[munition:bf|Blast Fragmentation warhead]] will perform much better, able to reliably one or two-shot a [[Spacecraft#PF-440_Tanto|Tanto Interceptor]] or in 5-6 shots kill a [[Spacecraft#B-86_Claymore|Claymore Bomber]].&lt;br /&gt;
&lt;br /&gt;
==== SGM-111 Night Dances ====&lt;br /&gt;
[[File:Screenshot 2026-09-25 025909.png|thumb|alt=SGM-111 Night Dances|SGM-111 Night Dances]]&lt;br /&gt;
A [[Munition:sgm-1-balestra#Defensive_Direct_Types|ACT4BF Anti-Missile Missile]] with a &amp;lt;span style=&amp;quot;color:#429a30;&amp;quot;&amp;gt;Fixed Active Radar Seeker&amp;lt;/span&amp;gt; and a size 4 [[munition:bf|Blast Fragmentation warhead]].&amp;lt;br&amp;gt;&lt;br /&gt;
As only one seeker is made available to SGM1 missiles, a [[munition:fact|FixedActive Radar Seeker]] is chosen for this AMM. &amp;lt;span style=&amp;quot;color:#429a30;&amp;quot;&amp;gt;Steerable ACT&amp;lt;/span&amp;gt; in this case has no extra cost penalty over [[munition:fact|Fixed ACT]], but both lack any form of mid-course guidance if it is launched before the target is in range for the seeker to acquire, which may cause it to take an inefficient path and range-out before it hits. It is seduced by [[munition:dl|Missile and Bomber launched Decoys]], moreover, the lack of backup seeker or reject un-validated targets setting on the seeker means this missile is vulnerable to being blinded by radar jamming, instead of going straight until a the primary seeker gets close enough to burn through the jamming. &amp;lt;br&amp;gt;&lt;br /&gt;
This [[Munition:sgm-1-balestra#Defensive_Direct_Types|ACT4BF Anti-Missile Missile]] is a defensive AMM programmed to intercept [[munition:sgm-2-temptest|SGM-200 Tempest Missiles]] (One per), [[munition:SGT-3 Pilum|SGT-300 Pilum Torpedo]] (Two per), [[munition:SGM-H-2 Cyclone|SGM-H-200 Cyclone Hybrid Missiles]] (One per), [[munition:sgm-3-atlatl|SGM-H-300 Atlatl Hybrid Missiles]] (Two per), [[Spacecraft#PF-440_Tanto|Tanto Interceptors]] (Two per), and [[Spacecraft#B-86_Claymore|Claymore Bombers]] (Two per&amp;lt;ref&amp;gt;It is not possible to make the matrix settings automatically fire more than 3 interceptors at a given target&amp;lt;/ref&amp;gt;). Its size 4 warhead is sufficient to kill most any of the listed missiles in one shot, but its basic size 4 [[munition:bf|Blast Fragmentation warhead]] is unreliable against small missile targets and often will take 2 or more hits to defeat them, as HE-Frag warheads will deal 0 damage on a failed roll to missiles instead of half-damage as they deal to craft. Its armor penetration is insufficient for defeating [[munition:SGT-3 Pilum|SGT-300 Pilum Torpedoes]], which make take 5 successful intercepts to defeat, in practice likely to be as many as 10 intercepts.&amp;lt;br&amp;gt;&lt;br /&gt;
This tuning is something of a compromise tuning; it retains good agility, making it acceptable as an AMM for intercepting fast and agile Hybrid missiles, and gains 500 meters of range for use as an Anti-Craft Missile. This is enough to for it to assist against close-in attacks, like against &amp;lt;span style=&amp;quot;color:#429a30;&amp;quot;&amp;gt;SAH S1&amp;lt;/span&amp;gt; based Tanto strikes, or someone trying to bomb you. In this role its size 4 [[munition:bf|Blast Fragmentation warhead]] will perform much better, able to reliably one or two-shot a [[Spacecraft#PF-440_Tanto|Tanto Interceptor]] or in 5-6 shots kill a [[Spacecraft#B-86_Claymore|Claymore Bomber]].&lt;br /&gt;
&lt;br /&gt;
==== SGM-1 Ceremonial Arming Missile ====&lt;br /&gt;
[[File:Screenshot 2026-09-09 223148.png|thumb|alt=Ceremonial Arming Missile|Ceremonial Arming Missile]]&lt;br /&gt;
A [[Munition:sgm-1-balestra#Arming_Missiles|SGM-100 Balestra Missile]] with a &amp;lt;span style=&amp;quot;color:#b41f32;&amp;quot;&amp;gt;Wake-Homing Seeker&amp;lt;/span&amp;gt; and a size 4 [[munition:hei|HE Impact warhead]].&amp;lt;br&amp;gt;&lt;br /&gt;
This missile is not intended for offensive usage, or indeed any usage at all during a typical match. Arming missiles exist so that a ship with an arming missile counts as being offensively armed, an important feature in the Control game-mode most multiplayer matches take place within. Thus, firing this missile is not advisable, besides in very niche circumstances.&lt;br /&gt;
&lt;br /&gt;
=== In Game Description ===&lt;br /&gt;
Azurite Squadron is a high-risk high-reward assassination fleet centered around the Abject Terror, a torpedo cruiser capable of obliterating capital ships in seconds. However, it is vulnerable if spotted before reaching torpedo range. Keep it concealed behind rocks and use your tactical awareness to maneuver from cover to cover into torpedo range, or let the enemy come to you. Face the target using the HDG command to pre-align your torpedo strike and minimize incoming damage with your armored bow. In support is a sensor tugboat for tracking overall enemy movements and arranging ambushes, as well as two rocket shuttles for screening the Abject Terror against flankers and capturing objectives.&lt;/div&gt;</summary>
		<author><name>76561199189920083</name></author>
	</entry>
	<entry>
		<id>https://wiki.hoodedhorse.com/NEBULOUS_Fleet_Command/index.php?title=Component:srs&amp;diff=2951</id>
		<title>Component:srs</title>
		<link rel="alternate" type="text/html" href="https://wiki.hoodedhorse.com/NEBULOUS_Fleet_Command/index.php?title=Component:srs&amp;diff=2951"/>
		<updated>2026-09-29T04:35:37Z</updated>

		<summary type="html">&lt;p&gt;76561199189920083: added page (copied lore from nebfltcom)&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=== In Game Description ===&lt;br /&gt;
Provides a location inside the ship where damaged craft can be moved to in order to be repaired. Only one craft can be repaired at this station at a time.&lt;br /&gt;
&lt;br /&gt;
=== Gameplay usage ===&lt;br /&gt;
&lt;br /&gt;
=== Stats ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Spacecraft Repair Station&lt;br /&gt;
! &lt;br /&gt;
|-&lt;br /&gt;
| Cost || 15 pts&lt;br /&gt;
|-&lt;br /&gt;
| Dimensions || 3x1x6&lt;br /&gt;
|-&lt;br /&gt;
| Hitpoints || 150&lt;br /&gt;
|-&lt;br /&gt;
| Hitpoints to Function || 10&lt;br /&gt;
|-&lt;br /&gt;
| Damage Threshold|| 15&lt;br /&gt;
|-&lt;br /&gt;
| Mass || 5 Tonnes&lt;br /&gt;
|-&lt;br /&gt;
| DC Priority || Low&lt;br /&gt;
|-&lt;br /&gt;
| Crew || 15&lt;br /&gt;
|-&lt;br /&gt;
| Additional Spacecraft Repair Slots || 1&lt;br /&gt;
|-&lt;br /&gt;
| Spacecraft Repair Rate || 4 HP/s&amp;lt;ref&amp;gt;All spacecraft repair slots repair at this speed&amp;lt;/ref&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Notes ===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Lore ===&lt;br /&gt;
&#039;&#039;The director crosses his chest with a flashing wand, signalling to kill the engines. Meadows flips a series of switches, watching the director give a thumbs-up, before the canopy raises. The Tanto lets off a grinding whine and a swarm of hangar crew pour in around her fighter, tools in hand, as Meadows stands in the cockpit and removes her helmet with a sigh.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Moretti is already ladder-side, reaching up to lower the boarding ladder and letting off an impressed whistle as his eyes look aft of the Tanto. &amp;quot;Damn, Meadows, what the hell happened?&amp;quot; Meadows follows his gaze, her tired eyes glancing across the jagged row of torn armor, burnt shrapnel embedded in the intake and jutting out like spines.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&amp;quot;You should see the other guy,&amp;quot; she replies, her boots hitting the deck. Meadows watches as the intake armor is already shed from the frame, a trio of crewmen quickly working as the clank of shrapnel falls to the deck. &amp;quot;Barracuda I was tailing pulled a trick I&#039;ve never seen before, did a complete somersault and almost smoked me with a rocket. He got away, though. My engine started to give out,&amp;quot; she backs away with Moretti as the Tanto is wheeled off to the repair partition. &amp;quot;Think it malfunctioned and blew early, otherwise I&#039;d probably be scattered across Bethel right now. Scared the hell out of me, that&#039;s for sure.&amp;quot;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Moretti&#039;s brows raise, rubbing his forehead with the back of his gloved hand. &amp;quot;With a rocket? Tsk... gotta wonder where Constantine&#039;s finding these pilots...&amp;quot;&lt;br /&gt;
Meadows wrinkles her nose. &amp;quot;They&#039;re definitely not our stock. Something tells me we&#039;re not the ones in charge anymore.&amp;quot;&#039;&#039;&lt;/div&gt;</summary>
		<author><name>76561199189920083</name></author>
	</entry>
	<entry>
		<id>https://wiki.hoodedhorse.com/NEBULOUS_Fleet_Command/index.php?title=Component:dgl&amp;diff=2950</id>
		<title>Component:dgl</title>
		<link rel="alternate" type="text/html" href="https://wiki.hoodedhorse.com/NEBULOUS_Fleet_Command/index.php?title=Component:dgl&amp;diff=2950"/>
		<updated>2026-09-29T04:27:35Z</updated>

		<summary type="html">&lt;p&gt;76561199189920083: /* Stats */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=== In Game Description ===&lt;br /&gt;
Provides additional tools and equipment for deck crews, increasing the speed at which spacecraft are armed and fueled prior to launch and de-armed after landing.&lt;br /&gt;
&lt;br /&gt;
=== Gameplay usage ===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Stats ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Deck Gear Locker&lt;br /&gt;
! &lt;br /&gt;
|-&lt;br /&gt;
| Cost || 30 pts&lt;br /&gt;
|-&lt;br /&gt;
| Dimensions || 3x1x6&lt;br /&gt;
|-&lt;br /&gt;
| Hitpoints || 120&lt;br /&gt;
|-&lt;br /&gt;
| Hitpoints to Function || 10&lt;br /&gt;
|-&lt;br /&gt;
| Damage Threshold|| 15&lt;br /&gt;
|-&lt;br /&gt;
| Mass || 2 Tonnes&lt;br /&gt;
|-&lt;br /&gt;
| DC Priority || Medium&lt;br /&gt;
|-&lt;br /&gt;
| Crew || 20&lt;br /&gt;
|-&lt;br /&gt;
| Modifier: Spacecraft Arming Speed || &amp;lt;span style=&amp;quot;color:#429a30;&amp;quot;&amp;gt;&#039;&#039;&#039;+50%&#039;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Lore ===&lt;br /&gt;
&#039;&#039;Universal safeties, pre-configured wrist computers, extra ordnance carts, compact gun belts, maybe a utility vehicle if the Naval Office is feeling a little generous. Most Levies get an additional installation of these since the elevators get busy real fast and the deck crew are usually tied up with pre-flight checks. Actually helpful.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Protectorate lockers seem to focus more on keeping their guys safe since most of them have never touched a fighter in their working lives, but they at least get all the stuff they need on top of whatever&#039;s donated by their manufacturers, while we have to fight over who gets the last bottle of machine lubricant. I mean, we get by without it, but I&#039;d really like it if we didn&#039;t have to smuggle civilian oils on board just to keep up in efficiency.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Would love to have a chat with whoever at the ANO decided that safety tags were more important than the Tanto missile bay opening smoothly.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;:: Tristan, ENS - VFI-4&#039;&#039;&lt;/div&gt;</summary>
		<author><name>76561199189920083</name></author>
	</entry>
	<entry>
		<id>https://wiki.hoodedhorse.com/NEBULOUS_Fleet_Command/index.php?title=Component:sss&amp;diff=2949</id>
		<title>Component:sss</title>
		<link rel="alternate" type="text/html" href="https://wiki.hoodedhorse.com/NEBULOUS_Fleet_Command/index.php?title=Component:sss&amp;diff=2949"/>
		<updated>2026-09-29T04:26:51Z</updated>

		<summary type="html">&lt;p&gt;76561199189920083: added page (copied lore from nebfltcom)&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=== In Game Description ===&lt;br /&gt;
Provides an additional location inside the ship where spacecraft can be armed and fueled if all launch pads are occupied. As soon as a pad becomes available the craft will be moved from this station to the pad. These stations also provide additional post-flight capacity, if not already in use.&lt;br /&gt;
&lt;br /&gt;
=== Gameplay usage ===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Stats ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Spacecraft Strikedown Station&lt;br /&gt;
! &lt;br /&gt;
|-&lt;br /&gt;
| Cost || 75 pts&lt;br /&gt;
|-&lt;br /&gt;
| Dimensions || 3x1x6&lt;br /&gt;
|-&lt;br /&gt;
| Hitpoints || 150&lt;br /&gt;
|-&lt;br /&gt;
| Hitpoints to Function || 10&lt;br /&gt;
|-&lt;br /&gt;
| Damage Threshold|| 15&lt;br /&gt;
|-&lt;br /&gt;
| Mass || 5 Tonnes&lt;br /&gt;
|-&lt;br /&gt;
| DC Priority || Low&lt;br /&gt;
|-&lt;br /&gt;
| Crew || 15&lt;br /&gt;
|-&lt;br /&gt;
| Additional Pre-Flight Slots || 1&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Lore ===&lt;br /&gt;
&#039;&#039;Really used for post-flight operations rather than just a holding pen, but it still speeds up flight operations.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Strikedown is actually a fairly complex procedure, at least for Alliance standards. Something like a Tanto or Claymore needs a dedicated team to start pouring over it almost as soon as it&#039;s coming down the pad, kind of an all-hands-on-deck job.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;I heard it&#039;s a pretty good career if you don&#039;t mind being on your feet all day. I bet it&#039;s the same over in the Protectorate.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;:: Tristan, ENS - VFI-4&#039;&#039;&lt;/div&gt;</summary>
		<author><name>76561199189920083</name></author>
	</entry>
	<entry>
		<id>https://wiki.hoodedhorse.com/NEBULOUS_Fleet_Command/index.php?title=Component:dgl&amp;diff=2948</id>
		<title>Component:dgl</title>
		<link rel="alternate" type="text/html" href="https://wiki.hoodedhorse.com/NEBULOUS_Fleet_Command/index.php?title=Component:dgl&amp;diff=2948"/>
		<updated>2026-09-29T04:23:16Z</updated>

		<summary type="html">&lt;p&gt;76561199189920083: added page (copied lore from nebfltcom)&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=== In Game Description ===&lt;br /&gt;
Provides additional tools and equipment for deck crews, increasing the speed at which spacecraft are armed and fueled prior to launch and de-armed after landing.&lt;br /&gt;
&lt;br /&gt;
=== Gameplay usage ===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Stats ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Deck Gear Locker&lt;br /&gt;
! &lt;br /&gt;
|-&lt;br /&gt;
| Cost || 30 pts&lt;br /&gt;
|-&lt;br /&gt;
| Dimensions || 2x2x2&lt;br /&gt;
|-&lt;br /&gt;
| Hitpoints || 120&lt;br /&gt;
|-&lt;br /&gt;
| Hitpoints to Function || 10&lt;br /&gt;
|-&lt;br /&gt;
| Damage Threshold|| 15&lt;br /&gt;
|-&lt;br /&gt;
| Mass || 2 Tonnes&lt;br /&gt;
|-&lt;br /&gt;
| DC Priority || Medium&lt;br /&gt;
|-&lt;br /&gt;
| Crew || 20&lt;br /&gt;
|-&lt;br /&gt;
| Modifier: Spacecraft Arming Speed || &amp;lt;span style=&amp;quot;color:#429a30;&amp;quot;&amp;gt;&#039;&#039;&#039;+50%&#039;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Lore ===&lt;br /&gt;
&#039;&#039;Universal safeties, pre-configured wrist computers, extra ordnance carts, compact gun belts, maybe a utility vehicle if the Naval Office is feeling a little generous. Most Levies get an additional installation of these since the elevators get busy real fast and the deck crew are usually tied up with pre-flight checks. Actually helpful.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Protectorate lockers seem to focus more on keeping their guys safe since most of them have never touched a fighter in their working lives, but they at least get all the stuff they need on top of whatever&#039;s donated by their manufacturers, while we have to fight over who gets the last bottle of machine lubricant. I mean, we get by without it, but I&#039;d really like it if we didn&#039;t have to smuggle civilian oils on board just to keep up in efficiency.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Would love to have a chat with whoever at the ANO decided that safety tags were more important than the Tanto missile bay opening smoothly.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;:: Tristan, ENS - VFI-4&#039;&#039;&lt;/div&gt;</summary>
		<author><name>76561199189920083</name></author>
	</entry>
	<entry>
		<id>https://wiki.hoodedhorse.com/NEBULOUS_Fleet_Command/index.php?title=Component:bulk-internal-hangar&amp;diff=2947</id>
		<title>Component:bulk-internal-hangar</title>
		<link rel="alternate" type="text/html" href="https://wiki.hoodedhorse.com/NEBULOUS_Fleet_Command/index.php?title=Component:bulk-internal-hangar&amp;diff=2947"/>
		<updated>2026-09-29T04:16:46Z</updated>

		<summary type="html">&lt;p&gt;76561199189920083: added page (copied lore from nebfltcom)&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=== In Game Description ===&lt;br /&gt;
A large internal hangar space for storing spacecraft.&lt;br /&gt;
&lt;br /&gt;
=== Stats ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Bulk Magazine&lt;br /&gt;
! &lt;br /&gt;
|-&lt;br /&gt;
| Cost || 10 pts&lt;br /&gt;
|-&lt;br /&gt;
| Dimensions || 6x3x6 (Tiling Compartment)&amp;lt;ref&amp;gt;&amp;quot;Tiling&amp;quot; Compartments, when placed in compartments larger than the listed component size, scale their capacity by the x, y, and z of the compartment they are mounted to. Not all stats scale with tiling.&amp;lt;/ref&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Hitpoints || 200&lt;br /&gt;
|-&lt;br /&gt;
| Hitpoints to Function || 20&lt;br /&gt;
|-&lt;br /&gt;
| Damage Threshold|| 15&lt;br /&gt;
|-&lt;br /&gt;
| Mass || 1 Tonnes&lt;br /&gt;
|-&lt;br /&gt;
| DC Priority || Medium&lt;br /&gt;
|-&lt;br /&gt;
| Crew || 20&lt;br /&gt;
|-&lt;br /&gt;
| Storage Capacity || Tiling (3 spaces per 6x3x6)&lt;br /&gt;
|-&lt;br /&gt;
| Storage restrictions? || Craft&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Lore ===&lt;br /&gt;
&#039;&#039;More of a glorified garage than a hangar but I guess you could call anything storing your collection of deathmachines a hangar these days. Even the AWO calls their motorpools holding NAV-tanks as &amp;quot;hangars&amp;quot;.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;There&#039;s armchair engineers scattered all over the StellarNet who will destroy their keyboards arguing why military spacecraft should be equipped with landing feet and that the humble wheel is the greatest engineering blunder ever made. These are the same people who have not had to move an entire Tanto across a deck, and these huge hangars are why we have wheels for gearing in the first place. An unladen Tanto weighs nearly 21,500 kilos and you want that to be moved around on gripping feet across nonskid decking?&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Need to figure out why people hate wheels so much. I&#039;ll write about it later.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;- T. Meadows, LT&#039;&#039;&lt;/div&gt;</summary>
		<author><name>76561199189920083</name></author>
	</entry>
	<entry>
		<id>https://wiki.hoodedhorse.com/NEBULOUS_Fleet_Command/index.php?title=Component:p60-grazer-pdt&amp;diff=2946</id>
		<title>Component:p60-grazer-pdt</title>
		<link rel="alternate" type="text/html" href="https://wiki.hoodedhorse.com/NEBULOUS_Fleet_Command/index.php?title=Component:p60-grazer-pdt&amp;diff=2946"/>
		<updated>2026-09-29T03:52:23Z</updated>

		<summary type="html">&lt;p&gt;76561199189920083: added page (copied lore from nebfltcom)&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=== In Game Description ===&lt;br /&gt;
Probably the greatest threat to the Protectorate&#039;s rag-tag fleet is the advanced hybrid missiles that Alliance ships regularly carry. Tremendous effort was dedicated to creating a laser weapon which could counter even one of these missiles, and through no small feat the P60 was developed. Taking advantage of the high speed and accuracy of shipyard cutting laser arms, and adding an electro-optical sensor for accuracy, the P60 can output a brief burst of laser energy to cut through sprinting threats.&lt;br /&gt;
&lt;br /&gt;
=== Stats ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! P60 &#039;Grazer&#039; PDT&lt;br /&gt;
! &lt;br /&gt;
|-&lt;br /&gt;
| Faction || &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;ANS&#039;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Cost || 35 pts&lt;br /&gt;
|-&lt;br /&gt;
| Dimensions || 2x1x2 (C1)&lt;br /&gt;
|-&lt;br /&gt;
| Hitpoints || 100&lt;br /&gt;
|-&lt;br /&gt;
| Hitpoints to Function || 10&lt;br /&gt;
|-&lt;br /&gt;
| Damage Threshold|| 15&lt;br /&gt;
|-&lt;br /&gt;
| Mass || 3 Tonnes&lt;br /&gt;
|-&lt;br /&gt;
| DC Priority || Medium&lt;br /&gt;
|-&lt;br /&gt;
| Accuracy Marks || 0m @ 0.5 km&lt;br /&gt;
|-&lt;br /&gt;
|  || 0m @ 1 km&lt;br /&gt;
|-&lt;br /&gt;
| Crew || 20&lt;br /&gt;
|- &lt;br /&gt;
| Role || Defensive&lt;br /&gt;
|- &lt;br /&gt;
| Integrated FC || &amp;lt;span style=&amp;quot;color:#429a30;&amp;quot;&amp;gt;&#039;&#039;&#039;Yes&#039;&#039;&#039;&amp;lt;/span&amp;gt; [ &amp;lt;span style=&amp;quot;color:#649e90;&amp;quot;&amp;gt;&#039;&#039;&#039;EO&#039;&#039;&#039;&amp;lt;/span&amp;gt; ]&lt;br /&gt;
|-&lt;br /&gt;
| Optical Backup || &amp;lt;span style=&amp;quot;color:#429a30;&amp;quot;&amp;gt;&#039;&#039;&#039;Yes&#039;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
|- &lt;br /&gt;
| Armor Penetration || 0.3 cm&lt;br /&gt;
|- &lt;br /&gt;
| Component Damage || 75 HP&lt;br /&gt;
|- &lt;br /&gt;
| Burst Duration || Single Shot&lt;br /&gt;
|- &lt;br /&gt;
| Reload Time (laser) || 7s&lt;br /&gt;
|- &lt;br /&gt;
| Cooldown interruptible? || Full cycle&lt;br /&gt;
|- &lt;br /&gt;
| Battle-Short || No&lt;br /&gt;
|- &lt;br /&gt;
| Max Range || x&lt;br /&gt;
|-&lt;br /&gt;
| Power || &amp;lt;span style=&amp;quot;color:#FF4040;&amp;quot;&amp;gt;&#039;&#039;&#039;-1500&#039;&#039;&#039;&amp;lt;/span&amp;gt; (kW)&lt;br /&gt;
|-&lt;br /&gt;
| Traverse Rate || 100 deg/s&lt;br /&gt;
|-&lt;br /&gt;
| Elevation Rate || 100 deg/s&lt;br /&gt;
|-&lt;br /&gt;
| Elevation Limits || +85 deg., -5 deg.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Lore ===&lt;br /&gt;
&#039;&#039;TO: OTDEL&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;FROM: BULWARK-DRAKE&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;I saw what you did with my linecutters over on Pyxis and credit where credit&#039;s due, you guys did a fantastic job, I&#039;m honored I was able to help. Nova told me you swapped out the 800-DARCBrain with an electro-optical target system which is some clever engineering, I&#039;m surprised you managed to fit that. Shame about the cooling rigging having to be removed but if you tell your crews to keep sustained fire to a minimum, you shouldn&#039;t see any real overheating problems. Just be careful if you overcharge the laser emission system, it&#039;s something we never ironed out and you could split the whole optical chamber right down the middle if you&#039;re careless. In fact, if I were you, I&#039;d just disable the whole &#039;battleshort&#039; thing you guys have entirely and just slap the wrists of anybody trying to do otherwise. The P60 is great but not robust.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Amelie and I got into contact and I&#039;ve agreed to off-load all of my previous generation linecutters to use at your disposal. I&#039;d give you the good stuff (have you seen the HS75? Crazy developments from those eggheads) but someone needs to build the ships, right?&#039;&#039;&lt;/div&gt;</summary>
		<author><name>76561199189920083</name></author>
	</entry>
	<entry>
		<id>https://wiki.hoodedhorse.com/NEBULOUS_Fleet_Command/index.php?title=Component:mk-90-aurora-pdt&amp;diff=2945</id>
		<title>Component:mk-90-aurora-pdt</title>
		<link rel="alternate" type="text/html" href="https://wiki.hoodedhorse.com/NEBULOUS_Fleet_Command/index.php?title=Component:mk-90-aurora-pdt&amp;diff=2945"/>
		<updated>2026-09-29T03:09:46Z</updated>

		<summary type="html">&lt;p&gt;76561199189920083: /* Stats */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=== In Game Description ===&lt;br /&gt;
A tactical laser system utilizing a pulsed laser that provides unrivaled long-range point defense, highly effective against missiles and personal craft. While accurate, the weapon requires immense reserves of power and can have its own fire-control system jammed.&lt;br /&gt;
&lt;br /&gt;
=== Stats ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Mk90 &#039;Aurora&#039; PDT&lt;br /&gt;
! &lt;br /&gt;
|-&lt;br /&gt;
| Faction || &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;ANS&#039;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Cost || 55 pts&lt;br /&gt;
|-&lt;br /&gt;
| Dimensions || 2x1x2 (C1)&lt;br /&gt;
|-&lt;br /&gt;
| Hitpoints || 100&lt;br /&gt;
|-&lt;br /&gt;
| Hitpoints to Function || 10&lt;br /&gt;
|-&lt;br /&gt;
| Damage Threshold|| 15&lt;br /&gt;
|-&lt;br /&gt;
| Mass || 3 Tonnes&lt;br /&gt;
|-&lt;br /&gt;
| DC Priority || Medium&lt;br /&gt;
|-&lt;br /&gt;
| Accuracy Marks || 1m @ 1.5 km&lt;br /&gt;
|-&lt;br /&gt;
|  || 1m @ 3 km&lt;br /&gt;
|-&lt;br /&gt;
| Crew || 20&lt;br /&gt;
|- &lt;br /&gt;
| Role || Defensive&lt;br /&gt;
|- &lt;br /&gt;
| Integrated FC || &amp;lt;span style=&amp;quot;color:#429a30;&amp;quot;&amp;gt;&#039;&#039;&#039;Yes&#039;&#039;&#039;&amp;lt;/span&amp;gt; [ &amp;lt;span style=&amp;quot;color:#429a30;&amp;quot;&amp;gt;&#039;&#039;&#039;RADAR&#039;&#039;&#039;&amp;lt;/span&amp;gt; ]&lt;br /&gt;
|-&lt;br /&gt;
| Optical Backup || &amp;lt;span style=&amp;quot;color:#FF4040;&amp;quot;&amp;gt;&#039;&#039;&#039;No&#039;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
|- &lt;br /&gt;
| Armor Penetration || 0.275 cm&lt;br /&gt;
|- &lt;br /&gt;
| Component Damage || 8 HP&lt;br /&gt;
|- &lt;br /&gt;
| Pulses/Sec || 5&lt;br /&gt;
|- &lt;br /&gt;
| Burst Duration || 1.8s&lt;br /&gt;
|- &lt;br /&gt;
| Cooldown Time || 3.4s&lt;br /&gt;
|- &lt;br /&gt;
| Cooldown interruptible? || interruptible&lt;br /&gt;
|- &lt;br /&gt;
| Battle-Short || Available&lt;br /&gt;
|- &lt;br /&gt;
| Overheat Damage Chance || 40%&lt;br /&gt;
|- &lt;br /&gt;
| Max Range || 3,000m&lt;br /&gt;
|-&lt;br /&gt;
| Power || &amp;lt;span style=&amp;quot;color:#FF4040;&amp;quot;&amp;gt;&#039;&#039;&#039;-1250&#039;&#039;&#039;&amp;lt;/span&amp;gt; (kW)&lt;br /&gt;
|-&lt;br /&gt;
| Traverse Rate || 100 deg/s&lt;br /&gt;
|-&lt;br /&gt;
| Elevation Rate || 100 deg/s&lt;br /&gt;
|-&lt;br /&gt;
| Elevation Limits || +85 deg., -5 deg.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Lore ===&lt;br /&gt;
&#039;&#039;Been around since the Graznovian Conflict but it didn&#039;t hit its stride until the Skirvaldr- for whatever reason- decided to sneak a raiding party down into Helheim over at Bragg back in 340IY. They just tore up everything they could find, taking a whole station&#039;s worth of Silver (both the currency and the ore) and causing CDR Kataran to go ballistic since her group&#039;s Defenders couldn&#039;t keep up with the Skrivaldr fast-movers.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The Aurora was already in the fleets but I guess the Brass didn&#039;t think it was anything more than an expensive toy (remember the absolute goatrope that was the Next-Generation Defense Weapon competition?) and decided that it was best parked on an Axford to keep up the appearances of a modern navy. Kataran knew the Skirvaldr would come back but the Brass just did not want to authorize her usage of the Aurora on her ship, too worried about &amp;quot;how it would look to the Core Conference if it malfunctioned&amp;quot;, which was probably what set Kataran off and had her run into the Skirvaldr staging post, ordering all weapons battleshort and totally erasing the raiders with her Aurora phalanx.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;It shut the Brass up, that&#039;s for sure. Don&#039;t know what happened to Kataran after that, though. I&#039;m sure the ANO wasn&#039;t too happy with her.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;- T. Meadows, LT&#039;&#039;&lt;/div&gt;</summary>
		<author><name>76561199189920083</name></author>
	</entry>
	<entry>
		<id>https://wiki.hoodedhorse.com/NEBULOUS_Fleet_Command/index.php?title=Component:mk-90-aurora-pdt&amp;diff=2944</id>
		<title>Component:mk-90-aurora-pdt</title>
		<link rel="alternate" type="text/html" href="https://wiki.hoodedhorse.com/NEBULOUS_Fleet_Command/index.php?title=Component:mk-90-aurora-pdt&amp;diff=2944"/>
		<updated>2026-09-29T03:08:58Z</updated>

		<summary type="html">&lt;p&gt;76561199189920083: /* Stats */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=== In Game Description ===&lt;br /&gt;
A tactical laser system utilizing a pulsed laser that provides unrivaled long-range point defense, highly effective against missiles and personal craft. While accurate, the weapon requires immense reserves of power and can have its own fire-control system jammed.&lt;br /&gt;
&lt;br /&gt;
=== Stats ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Mk90 &#039;Aurora&#039; PDT&lt;br /&gt;
! &lt;br /&gt;
|-&lt;br /&gt;
| Faction || &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;ANS&#039;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Cost || 55 pts&lt;br /&gt;
|-&lt;br /&gt;
| Dimensions || 2x1x2 (C1)&lt;br /&gt;
|-&lt;br /&gt;
| Hitpoints || 100&lt;br /&gt;
|-&lt;br /&gt;
| Hitpoints to Function || 10&lt;br /&gt;
|-&lt;br /&gt;
| Damage Threshold|| 15&lt;br /&gt;
|-&lt;br /&gt;
| Mass || 3 Tonnes&lt;br /&gt;
|-&lt;br /&gt;
| DC Priority || Medium&lt;br /&gt;
|-&lt;br /&gt;
| Accuracy Marks || 1m @ 1.5 km&lt;br /&gt;
|-&lt;br /&gt;
|  || 1m @ 3 km&lt;br /&gt;
|-&lt;br /&gt;
| Crew || 20&lt;br /&gt;
|- &lt;br /&gt;
| Role || Offensive&lt;br /&gt;
|- &lt;br /&gt;
| Integrated FC || &amp;lt;span style=&amp;quot;color:#429a30;&amp;quot;&amp;gt;&#039;&#039;&#039;Yes&#039;&#039;&#039;&amp;lt;/span&amp;gt; [ &amp;lt;span style=&amp;quot;color:#429a30;&amp;quot;&amp;gt;&#039;&#039;&#039;RADAR&#039;&#039;&#039;&amp;lt;/span&amp;gt; ]&lt;br /&gt;
|-&lt;br /&gt;
| Optical Backup || &amp;lt;span style=&amp;quot;color:#FF4040;&amp;quot;&amp;gt;&#039;&#039;&#039;No&#039;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
|- &lt;br /&gt;
| Armor Penetration || 0.275 cm&lt;br /&gt;
|- &lt;br /&gt;
| Component Damage || 8 HP&lt;br /&gt;
|- &lt;br /&gt;
| Pulses/Sec || 5&lt;br /&gt;
|- &lt;br /&gt;
| Burst Duration || 1.8s&lt;br /&gt;
|- &lt;br /&gt;
| Cooldown Time || 3.4s&lt;br /&gt;
|- &lt;br /&gt;
| Cooldown interruptible? || interruptible&lt;br /&gt;
|- &lt;br /&gt;
| Battle-Short || Available&lt;br /&gt;
|- &lt;br /&gt;
| Overheat Damage Chance || 40%&lt;br /&gt;
|- &lt;br /&gt;
| Max Range || 3,000m&lt;br /&gt;
|-&lt;br /&gt;
| Power || &amp;lt;span style=&amp;quot;color:#FF4040;&amp;quot;&amp;gt;&#039;&#039;&#039;-1250&#039;&#039;&#039;&amp;lt;/span&amp;gt; (kW)&lt;br /&gt;
|-&lt;br /&gt;
| Traverse Rate || 100 deg/s&lt;br /&gt;
|-&lt;br /&gt;
| Elevation Rate || 100 deg/s&lt;br /&gt;
|-&lt;br /&gt;
| Elevation Limits || +85 deg., -5 deg.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Lore ===&lt;br /&gt;
&#039;&#039;Been around since the Graznovian Conflict but it didn&#039;t hit its stride until the Skirvaldr- for whatever reason- decided to sneak a raiding party down into Helheim over at Bragg back in 340IY. They just tore up everything they could find, taking a whole station&#039;s worth of Silver (both the currency and the ore) and causing CDR Kataran to go ballistic since her group&#039;s Defenders couldn&#039;t keep up with the Skrivaldr fast-movers.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The Aurora was already in the fleets but I guess the Brass didn&#039;t think it was anything more than an expensive toy (remember the absolute goatrope that was the Next-Generation Defense Weapon competition?) and decided that it was best parked on an Axford to keep up the appearances of a modern navy. Kataran knew the Skirvaldr would come back but the Brass just did not want to authorize her usage of the Aurora on her ship, too worried about &amp;quot;how it would look to the Core Conference if it malfunctioned&amp;quot;, which was probably what set Kataran off and had her run into the Skirvaldr staging post, ordering all weapons battleshort and totally erasing the raiders with her Aurora phalanx.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;It shut the Brass up, that&#039;s for sure. Don&#039;t know what happened to Kataran after that, though. I&#039;m sure the ANO wasn&#039;t too happy with her.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;- T. Meadows, LT&#039;&#039;&lt;/div&gt;</summary>
		<author><name>76561199189920083</name></author>
	</entry>
	<entry>
		<id>https://wiki.hoodedhorse.com/NEBULOUS_Fleet_Command/index.php?title=Component:mk-90-aurora-pdt&amp;diff=2943</id>
		<title>Component:mk-90-aurora-pdt</title>
		<link rel="alternate" type="text/html" href="https://wiki.hoodedhorse.com/NEBULOUS_Fleet_Command/index.php?title=Component:mk-90-aurora-pdt&amp;diff=2943"/>
		<updated>2026-09-29T03:07:01Z</updated>

		<summary type="html">&lt;p&gt;76561199189920083: added page (copied lore from nebfltcom)&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=== In Game Description ===&lt;br /&gt;
A tactical laser system utilizing a pulsed laser that provides unrivaled long-range point defense, highly effective against missiles and personal craft. While accurate, the weapon requires immense reserves of power and can have its own fire-control system jammed.&lt;br /&gt;
&lt;br /&gt;
=== Stats ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Mk90 &#039;Aurora&#039; PDT&lt;br /&gt;
! &lt;br /&gt;
|-&lt;br /&gt;
| Faction || &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;ANS&#039;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Cost || 55 pts&lt;br /&gt;
|-&lt;br /&gt;
| Dimensions || 2x1x2 (C1)&lt;br /&gt;
|-&lt;br /&gt;
| Hitpoints || 100&lt;br /&gt;
|-&lt;br /&gt;
| Hitpoints to Function || 10&lt;br /&gt;
|-&lt;br /&gt;
| Damage Threshold|| 15&lt;br /&gt;
|-&lt;br /&gt;
| Mass || 3 Tonnes&lt;br /&gt;
|-&lt;br /&gt;
| DC Priority || Medium&lt;br /&gt;
|-&lt;br /&gt;
| Accuracy Marks || 1m @ 1.5 km&lt;br /&gt;
|-&lt;br /&gt;
|  || 1m @ 3 km&lt;br /&gt;
|-&lt;br /&gt;
| Crew || 20&lt;br /&gt;
|- &lt;br /&gt;
| Role || Offensive&lt;br /&gt;
|- &lt;br /&gt;
| Integrated FC || &amp;lt;span style=&amp;quot;color:#FF4040;&amp;quot;&amp;gt;&#039;&#039;&#039;Yes&#039;&#039;&#039;&amp;lt;/span&amp;gt;[ &amp;lt;span style=&amp;quot;color:#FF4040;&amp;quot;&amp;gt;&#039;&#039;&#039;RADAR&#039;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
|- ]&lt;br /&gt;
| Optical Backup || &amp;lt;span style=&amp;quot;color:#FF4040;&amp;quot;&amp;gt;&#039;&#039;&#039;No&#039;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
|- &lt;br /&gt;
| Armor Penetration || 0.275 cm&lt;br /&gt;
|- &lt;br /&gt;
| Component Damage || 8 HP&lt;br /&gt;
|- &lt;br /&gt;
| Pulses/Sec || 5&lt;br /&gt;
|- &lt;br /&gt;
| Burst Duration || 1.8s&lt;br /&gt;
|- &lt;br /&gt;
| Cooldown Time || 3.4s&lt;br /&gt;
|- &lt;br /&gt;
| Cooldown interruptible? || interruptible&lt;br /&gt;
|- &lt;br /&gt;
| Battle-Short || Available&lt;br /&gt;
|- &lt;br /&gt;
| Overheat Damage Chance || 40%&lt;br /&gt;
|- &lt;br /&gt;
| Max Range || 3,000m&lt;br /&gt;
|-&lt;br /&gt;
| Power || &amp;lt;span style=&amp;quot;color:#FF4040;&amp;quot;&amp;gt;&#039;&#039;&#039;-1250&#039;&#039;&#039;&amp;lt;/span&amp;gt; (kW)&lt;br /&gt;
|-&lt;br /&gt;
| Traverse Rate || 100 deg/s&lt;br /&gt;
|-&lt;br /&gt;
| Elevation Rate || 100 deg/s&lt;br /&gt;
|-&lt;br /&gt;
| Elevation Limits || +85 deg., -5 deg.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Lore ===&lt;br /&gt;
&#039;&#039;Been around since the Graznovian Conflict but it didn&#039;t hit its stride until the Skirvaldr- for whatever reason- decided to sneak a raiding party down into Helheim over at Bragg back in 340IY. They just tore up everything they could find, taking a whole station&#039;s worth of Silver (both the currency and the ore) and causing CDR Kataran to go ballistic since her group&#039;s Defenders couldn&#039;t keep up with the Skrivaldr fast-movers.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The Aurora was already in the fleets but I guess the Brass didn&#039;t think it was anything more than an expensive toy (remember the absolute goatrope that was the Next-Generation Defense Weapon competition?) and decided that it was best parked on an Axford to keep up the appearances of a modern navy. Kataran knew the Skirvaldr would come back but the Brass just did not want to authorize her usage of the Aurora on her ship, too worried about &amp;quot;how it would look to the Core Conference if it malfunctioned&amp;quot;, which was probably what set Kataran off and had her run into the Skirvaldr staging post, ordering all weapons battleshort and totally erasing the raiders with her Aurora phalanx.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;It shut the Brass up, that&#039;s for sure. Don&#039;t know what happened to Kataran after that, though. I&#039;m sure the ANO wasn&#039;t too happy with her.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;- T. Meadows, LT&#039;&#039;&lt;/div&gt;</summary>
		<author><name>76561199189920083</name></author>
	</entry>
	<entry>
		<id>https://wiki.hoodedhorse.com/NEBULOUS_Fleet_Command/index.php?title=Component:mk-610-beam-turret&amp;diff=2942</id>
		<title>Component:mk-610-beam-turret</title>
		<link rel="alternate" type="text/html" href="https://wiki.hoodedhorse.com/NEBULOUS_Fleet_Command/index.php?title=Component:mk-610-beam-turret&amp;diff=2942"/>
		<updated>2026-09-29T02:54:22Z</updated>

		<summary type="html">&lt;p&gt;76561199189920083: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=== In Game Description ===&lt;br /&gt;
The Mk610 Particle Beam functions as a close-range &#039;knife fighting&#039; weapon for heavy warships, capable of stripping away armor and incinerating the delicate insides of warships, but its short-range and damage falloff means the weapon is best used when the host warship is closing on a target. A mild recharge time and immense requirement for power also means this weapon needs judicious use to be effective.&lt;br /&gt;
&lt;br /&gt;
=== Stats ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Mk610 Beam Turret&lt;br /&gt;
! &lt;br /&gt;
|-&lt;br /&gt;
| Faction || &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;ANS&#039;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Cost || 80 pts&lt;br /&gt;
|-&lt;br /&gt;
| Dimensions || 8x5x8&lt;br /&gt;
|-&lt;br /&gt;
| Hitpoints || 400&lt;br /&gt;
|-&lt;br /&gt;
| Hitpoints to Function || 30&lt;br /&gt;
|-&lt;br /&gt;
| Damage Threshold|| 40&lt;br /&gt;
|-&lt;br /&gt;
| Mass || 50 Tonnes&lt;br /&gt;
|-&lt;br /&gt;
| DC Priority || Medium&lt;br /&gt;
|-&lt;br /&gt;
| Crew || 20&lt;br /&gt;
|- &lt;br /&gt;
| Role || Offensive&lt;br /&gt;
|- &lt;br /&gt;
| Integrated FC || &amp;lt;span style=&amp;quot;color:#FF4040;&amp;quot;&amp;gt;&#039;&#039;&#039;No&#039;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
|- &lt;br /&gt;
| Optical Backup || &amp;lt;span style=&amp;quot;color:#429a30;&amp;quot;&amp;gt;&#039;&#039;&#039;Yes&#039;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
|- &lt;br /&gt;
| Armor Penetration || 180 cm/s&lt;br /&gt;
|- &lt;br /&gt;
| Component Damage || 300 HP/sec&amp;lt;ref&amp;gt;The beam cannon actually does damage in 5 instances per second, meaning it&#039;s true base damage is 60.&amp;lt;/ref&amp;gt;&lt;br /&gt;
|- &lt;br /&gt;
| Burst Duration (Beam) || 7.5s&lt;br /&gt;
|- &lt;br /&gt;
| Cooldown Time (Beam) || 45s&lt;br /&gt;
|- &lt;br /&gt;
| Cooldown interruptible? || Full Cycle Required&lt;br /&gt;
|- &lt;br /&gt;
| Battle-Short || Available&lt;br /&gt;
|- &lt;br /&gt;
| Overheat Damage Chance (Beam) || 60%&lt;br /&gt;
|- &lt;br /&gt;
| Max Range || 5,000m&amp;lt;ref&amp;gt; The Beam also attenuates based on the range, having approximately half it&#039;s original Damage and Penetration at the end of it&#039;s range.&amp;lt;/ref&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Armor Shredding Radius || 2m&lt;br /&gt;
|-&lt;br /&gt;
| Base Critical Chance || 20%&lt;br /&gt;
|-&lt;br /&gt;
| Crew Damage Modifier || -60%&lt;br /&gt;
|-&lt;br /&gt;
| Power || &amp;lt;span style=&amp;quot;color:#FF4040;&amp;quot;&amp;gt;&#039;&#039;&#039;-3000&#039;&#039;&#039;&amp;lt;/span&amp;gt; (kW)&lt;br /&gt;
|-&lt;br /&gt;
| Traverse Rate || 5 deg/s&lt;br /&gt;
|-&lt;br /&gt;
| Elevation Rate || 12.5 deg/s&lt;br /&gt;
|-&lt;br /&gt;
| Elevation Limits || +20 deg., -5 deg.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Lore ===&lt;br /&gt;
&#039;&#039;The 610 &#039;Zero Point&#039;, named for the high level of accuracy if the turret doesn&#039;t get jostled about from the host ship doing maneuvers. Not a laser cannon, by the way, but actually a particle cannon loading from canisters containing ionized gas particles. The &#039;Zero Point&#039; was actually going to be our secret weapon against the Venumans before the Venuman Conquest just sort of fizzled out like a dying lightbulb, so the concept of the Zero Point just sat around in some dusty binder.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;I guess I get it. We went from have[sic] a designated arch-nemesis to nothing. Nobody knew what to do after all that- the Conference just sat around, Venumanologists had nothing to argue about, and armament manufacturers especially had no plan. &#039;Have dog, will hunt&#039; except there was nothing to hunt and everybody just wanted to go home.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;By the way, I&#039;m serious about the &#039;Venumanologist&#039; thing. There was a whole division under the Conference whose job was to divine the enemy&#039;s intentions and read the entrails, and they were getting salaries that rivaled commission captains. Not /one/ of them could notice that the Venumans were about to collapse on themselves and a lot of manpower, resources, and development power was spent preparing for a war that would probably last for another few decades. If it didn&#039;t result in victory, I have a good feeling that all of them would have had an AN-CAR slapped into their hands and sent off to the frontlines. Instead, they got folded into the Naval Office.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;- T. Meadows, LT&#039;&#039;&lt;/div&gt;</summary>
		<author><name>76561199189920083</name></author>
	</entry>
	<entry>
		<id>https://wiki.hoodedhorse.com/NEBULOUS_Fleet_Command/index.php?title=Component:mk-610-beam-turret&amp;diff=2941</id>
		<title>Component:mk-610-beam-turret</title>
		<link rel="alternate" type="text/html" href="https://wiki.hoodedhorse.com/NEBULOUS_Fleet_Command/index.php?title=Component:mk-610-beam-turret&amp;diff=2941"/>
		<updated>2026-09-29T02:49:08Z</updated>

		<summary type="html">&lt;p&gt;76561199189920083: added page&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=== In Game Description ===&lt;br /&gt;
The Mk610 Particle Beam functions as a close-range &#039;knife fighting&#039; weapon for heavy warships, capable of stripping away armor and incinerating the delicate insides of warships, but its short-range and damage falloff means the weapon is best used when the host warship is closing on a target. A mild recharge time and immense requirement for power also means this weapon needs judicious use to be effective.&lt;br /&gt;
&lt;br /&gt;
=== Stats ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Mk610 Beam Turret&lt;br /&gt;
! &lt;br /&gt;
|-&lt;br /&gt;
| Faction || &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;ANS&#039;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Cost || 80 pts&lt;br /&gt;
|-&lt;br /&gt;
| Dimensions || 8x5x8&lt;br /&gt;
|-&lt;br /&gt;
| Hitpoints || 400&lt;br /&gt;
|-&lt;br /&gt;
| Hitpoints to Function || 30&lt;br /&gt;
|-&lt;br /&gt;
| Damage Threshold|| 40&lt;br /&gt;
|-&lt;br /&gt;
| Mass || 50 Tonnes&lt;br /&gt;
|-&lt;br /&gt;
| DC Priority || Medium&lt;br /&gt;
|-&lt;br /&gt;
| Crew || 20&lt;br /&gt;
|- &lt;br /&gt;
| Role || Offensive&lt;br /&gt;
|- &lt;br /&gt;
| Integrated FC || &amp;lt;span style=&amp;quot;color:#FF4040;&amp;quot;&amp;gt;&#039;&#039;&#039;No&#039;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
|- &lt;br /&gt;
| Optical Backup || &amp;lt;span style=&amp;quot;color:#429a30;&amp;quot;&amp;gt;&#039;&#039;&#039;Yes&#039;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
|- &lt;br /&gt;
| Armor Penetration || 180 cm/s&lt;br /&gt;
|- &lt;br /&gt;
| Component Damage || 300 HP/sec&amp;lt;ref&amp;gt;The beam cannon actually does damage in 5 instances per second, meaning it&#039;s true base damage is 60.&amp;lt;/ref&amp;gt;&lt;br /&gt;
|- &lt;br /&gt;
| Burst Duration (Beam) || 7.5s&lt;br /&gt;
|- &lt;br /&gt;
| Cooldown Time (Beam) || 45s&lt;br /&gt;
|- &lt;br /&gt;
| Cooldown interruptible? || Full Cycle Required&lt;br /&gt;
|- &lt;br /&gt;
| Battle-Short || Available&lt;br /&gt;
|- &lt;br /&gt;
| Overheat Damage Chance (Beam) || 60%&lt;br /&gt;
|- &lt;br /&gt;
| Max Range || 5,000m&amp;lt;ref&amp;gt; The Beam also attenuates based on the range, having approximately half it&#039;s original Damage and Penetration at the end of it&#039;s range.&amp;lt;/ref&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Armor Shredding Radius || 2m&lt;br /&gt;
|-&lt;br /&gt;
| Base Critical Chance || 20%&lt;br /&gt;
|-&lt;br /&gt;
| Crew Damage Modifier || -60%&lt;br /&gt;
|-&lt;br /&gt;
| Power || &amp;lt;span style=&amp;quot;color:#FF4040;&amp;quot;&amp;gt;&#039;&#039;&#039;-3000&#039;&#039;&#039;&amp;lt;/span&amp;gt; (kW)&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Lore ===&lt;br /&gt;
&#039;&#039;The 610 &#039;Zero Point&#039;, named for the high level of accuracy if the turret doesn&#039;t get jostled about from the host ship doing maneuvers. Not a laser cannon, by the way, but actually a particle cannon loading from canisters containing ionized gas particles. The &#039;Zero Point&#039; was actually going to be our secret weapon against the Venumans before the Venuman Conquest just sort of fizzled out like a dying lightbulb, so the concept of the Zero Point just sat around in some dusty binder.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;I guess I get it. We went from have[sic] a designated arch-nemesis to nothing. Nobody knew what to do after all that- the Conference just sat around, Venumanologists had nothing to argue about, and armament manufacturers especially had no plan. &#039;Have dog, will hunt&#039; except there was nothing to hunt and everybody just wanted to go home.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;By the way, I&#039;m serious about the &#039;Venumanologist&#039; thing. There was a whole division under the Conference whose job was to divine the enemy&#039;s intentions and read the entrails, and they were getting salaries that rivaled commission captains. Not /one/ of them could notice that the Venumans were about to collapse on themselves and a lot of manpower, resources, and development power was spent preparing for a war that would probably last for another few decades. If it didn&#039;t result in victory, I have a good feeling that all of them would have had an AN-CAR slapped into their hands and sent off to the frontlines. Instead, they got folded into the Naval Office.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;- T. Meadows, LT&#039;&#039;&lt;/div&gt;</summary>
		<author><name>76561199189920083</name></author>
	</entry>
	<entry>
		<id>https://wiki.hoodedhorse.com/NEBULOUS_Fleet_Command/index.php?title=Component:mk-600-beam-cannon&amp;diff=2940</id>
		<title>Component:mk-600-beam-cannon</title>
		<link rel="alternate" type="text/html" href="https://wiki.hoodedhorse.com/NEBULOUS_Fleet_Command/index.php?title=Component:mk-600-beam-cannon&amp;diff=2940"/>
		<updated>2026-09-29T02:10:10Z</updated>

		<summary type="html">&lt;p&gt;76561199189920083: /* Stats */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=== In Game Description ===&lt;br /&gt;
The Mk600 is a bow-mounted particle beam, specially designed for the Keystone-class. Capable of gutting the insides of targets, the Mk600 is an excellent tool for knife-fighting, but suffers from a very short range and damage falloff. The weapon can be battleshorted to fire longer at the risk of damage to the weapon.&lt;br /&gt;
&lt;br /&gt;
=== Stats ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Mk600 Beam Cannon&lt;br /&gt;
! &lt;br /&gt;
|-&lt;br /&gt;
| Faction || &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;ANS&#039;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Cost || 75 pts&lt;br /&gt;
|-&lt;br /&gt;
| Dimensions || 4x12x4&lt;br /&gt;
|-&lt;br /&gt;
| Hitpoints || 450&lt;br /&gt;
|-&lt;br /&gt;
| Hitpoints to Function || 20&lt;br /&gt;
|-&lt;br /&gt;
| Damage Threshold|| 40&lt;br /&gt;
|-&lt;br /&gt;
| Mass || 100 Tonnes&lt;br /&gt;
|-&lt;br /&gt;
| DC Priority || Medium&lt;br /&gt;
|-&lt;br /&gt;
| Crew || 15&lt;br /&gt;
|- &lt;br /&gt;
| Role || Offensive&lt;br /&gt;
|- &lt;br /&gt;
| Integrated FC || &amp;lt;span style=&amp;quot;color:#FF4040;&amp;quot;&amp;gt;&#039;&#039;&#039;No&#039;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
|- &lt;br /&gt;
| Optical Backup || &amp;lt;span style=&amp;quot;color:#429a30;&amp;quot;&amp;gt;&#039;&#039;&#039;Yes&#039;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
|- &lt;br /&gt;
| Armor Penetration || 180 cm/s&lt;br /&gt;
|- &lt;br /&gt;
| Component Damage || 300 HP/sec&amp;lt;ref&amp;gt;The beam cannon actually does damage in 5 instances per second, meaning it&#039;s true base damage is 60.&amp;lt;/ref&amp;gt;&lt;br /&gt;
|- &lt;br /&gt;
| Burst Duration (Beam) || 7.5s&lt;br /&gt;
|- &lt;br /&gt;
| Cooldown Time (Beam) || 30s&lt;br /&gt;
|- &lt;br /&gt;
| Cooldown interruptible? || Full Cycle Required&lt;br /&gt;
|- &lt;br /&gt;
| Battle-Short || Available&lt;br /&gt;
|- &lt;br /&gt;
| Overheat Damage Chance (Beam) || 60%&lt;br /&gt;
|- &lt;br /&gt;
| Max Range || 6,000m&amp;lt;ref&amp;gt; The Beam also attenuates based on the range, having approximately half it&#039;s original Damage and Penetration at the end of it&#039;s range.&amp;lt;/ref&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Armor Shredding Radius || 2m&lt;br /&gt;
|-&lt;br /&gt;
| Base Critical Chance || 20%&lt;br /&gt;
|-&lt;br /&gt;
| Crew Damage Modifier || -60%&lt;br /&gt;
|-&lt;br /&gt;
| Power || &amp;lt;span style=&amp;quot;color:#FF4040;&amp;quot;&amp;gt;&#039;&#039;&#039;-3000&#039;&#039;&#039;&amp;lt;/span&amp;gt; (kW)&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Lore ===&lt;br /&gt;
&#039;&#039;Didn&#039;t take long before the Naval Office thought about giving the Keystone-class the Mk610. Who can blame them? A good beam to the aft of a ship and you&#039;ll fry the entire drive bay, hell, maybe you&#039;ll set off the magazines if they have any back there.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;But since the Keystone can actually hook up a dedicated power line to the reactor, the Mk600 can fire a jet of superaccelerated particles before superheating them into the trademark bright green &amp;quot;beam&amp;quot; that can punch straight through warship armor when kept on target, even better if you have the courage to trigger a battleshort on it.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Just watch the heat because once the chamber melts from the overheating energy, the CSO is going to make your day a living hell, trust me on that.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;- T. Meadows, LT&#039;&#039;&lt;/div&gt;</summary>
		<author><name>76561199189920083</name></author>
	</entry>
	<entry>
		<id>https://wiki.hoodedhorse.com/NEBULOUS_Fleet_Command/index.php?title=Component:mk-600-beam-cannon&amp;diff=2939</id>
		<title>Component:mk-600-beam-cannon</title>
		<link rel="alternate" type="text/html" href="https://wiki.hoodedhorse.com/NEBULOUS_Fleet_Command/index.php?title=Component:mk-600-beam-cannon&amp;diff=2939"/>
		<updated>2026-09-29T02:09:51Z</updated>

		<summary type="html">&lt;p&gt;76561199189920083: added page (copied lore from nebfltcom)&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=== In Game Description ===&lt;br /&gt;
The Mk600 is a bow-mounted particle beam, specially designed for the Keystone-class. Capable of gutting the insides of targets, the Mk600 is an excellent tool for knife-fighting, but suffers from a very short range and damage falloff. The weapon can be battleshorted to fire longer at the risk of damage to the weapon.&lt;br /&gt;
&lt;br /&gt;
=== Stats ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Mk600 Beam Cannon&lt;br /&gt;
! &lt;br /&gt;
|-&lt;br /&gt;
| Faction || &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;ANS&#039;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Cost || 75 pts&lt;br /&gt;
|-&lt;br /&gt;
| Dimensions || 4x12x4&lt;br /&gt;
|-&lt;br /&gt;
| Hitpoints || 450&lt;br /&gt;
|-&lt;br /&gt;
| Hitpoints to Function || 20&lt;br /&gt;
|-&lt;br /&gt;
| Damage Threshold|| 40&lt;br /&gt;
|-&lt;br /&gt;
| Mass || 100 Tonnes&lt;br /&gt;
|-&lt;br /&gt;
| DC Priority || Medium&lt;br /&gt;
|-&lt;br /&gt;
| Crew || 15&lt;br /&gt;
|- &lt;br /&gt;
| Role || Offensive&lt;br /&gt;
|- &lt;br /&gt;
| Integrated FC || &amp;lt;span style=&amp;quot;color:#FF4040;&amp;quot;&amp;gt;&#039;&#039;&#039;No&#039;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
|- &lt;br /&gt;
| Optical Backup || &amp;lt;span style=&amp;quot;color:#429a30;&amp;quot;&amp;gt;&#039;&#039;&#039;Yes&#039;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
|- &lt;br /&gt;
| Armor Penetration || 180 cm/s&lt;br /&gt;
|- &lt;br /&gt;
| Component Damage || 300 HP/sec&amp;lt;ref&amp;gt;The beam cannon actually does damage in 5 instances per second, meaning it&#039;s true base damage is 60.&amp;lt;/ref&amp;gt;&lt;br /&gt;
|- &lt;br /&gt;
| Burst Duration (Beam) || 7.5s&lt;br /&gt;
|- &lt;br /&gt;
| Cooldown Time (Beam) || 30s&lt;br /&gt;
|- &lt;br /&gt;
| Cooldown interruptible? || Full Cycle Required&lt;br /&gt;
|- &lt;br /&gt;
| Battle-Short || Available&lt;br /&gt;
|- &lt;br /&gt;
| Overheat Damage Chance (Beam) || 60%&lt;br /&gt;
|- &lt;br /&gt;
| Max Range || 6,000m&amp;lt;/ref&amp;gt; The Beam also attenuates based on the range, having approximately half it&#039;s original Damage and Penetration at the end of it&#039;s range.&amp;lt;/ref&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Armor Shredding Radius || 2m&lt;br /&gt;
|-&lt;br /&gt;
| Base Critical Chance || 20%&lt;br /&gt;
|-&lt;br /&gt;
| Crew Damage Modifier || -60%&lt;br /&gt;
|-&lt;br /&gt;
| Power || &amp;lt;span style=&amp;quot;color:#FF4040;&amp;quot;&amp;gt;&#039;&#039;&#039;-3000&#039;&#039;&#039;&amp;lt;/span&amp;gt; (kW)&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Lore ===&lt;br /&gt;
&#039;&#039;Didn&#039;t take long before the Naval Office thought about giving the Keystone-class the Mk610. Who can blame them? A good beam to the aft of a ship and you&#039;ll fry the entire drive bay, hell, maybe you&#039;ll set off the magazines if they have any back there.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;But since the Keystone can actually hook up a dedicated power line to the reactor, the Mk600 can fire a jet of superaccelerated particles before superheating them into the trademark bright green &amp;quot;beam&amp;quot; that can punch straight through warship armor when kept on target, even better if you have the courage to trigger a battleshort on it.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Just watch the heat because once the chamber melts from the overheating energy, the CSO is going to make your day a living hell, trust me on that.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;- T. Meadows, LT&#039;&#039;&lt;/div&gt;</summary>
		<author><name>76561199189920083</name></author>
	</entry>
	<entry>
		<id>https://wiki.hoodedhorse.com/NEBULOUS_Fleet_Command/index.php?title=Component:strob-core&amp;diff=2938</id>
		<title>Component:strob-core</title>
		<link rel="alternate" type="text/html" href="https://wiki.hoodedhorse.com/NEBULOUS_Fleet_Command/index.php?title=Component:strob-core&amp;diff=2938"/>
		<updated>2026-09-29T01:00:56Z</updated>

		<summary type="html">&lt;p&gt;76561199189920083: added page (copied lore from nebfltcom)&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=== In Game Description ===&lt;br /&gt;
A dedicated processing subsystem for radars, allowing them to more finely determine the direction of an incoming jamming strobe as well as broadcast the resulting LOB to the sensor network. Once a jamming LOB is in the sensor network it can be crossed with other bearings to determine a fix.&lt;br /&gt;
&lt;br /&gt;
=== Gameplay usage ===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Stats ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Adaptive Radar Receiver&lt;br /&gt;
! &lt;br /&gt;
|-&lt;br /&gt;
| Cost || 15 pts&lt;br /&gt;
|-&lt;br /&gt;
| Dimensions || 2x2x2&lt;br /&gt;
|-&lt;br /&gt;
| Hitpoints || 40&lt;br /&gt;
|-&lt;br /&gt;
| Hitpoints to Function || 10&lt;br /&gt;
|-&lt;br /&gt;
| Damage Threshold|| 10&lt;br /&gt;
|-&lt;br /&gt;
| Mass || 4 Tonnes&lt;br /&gt;
|-&lt;br /&gt;
| DC Priority || Low&lt;br /&gt;
|-&lt;br /&gt;
| Power || &amp;lt;span style=&amp;quot;color:#FF4040;&amp;quot;&amp;gt;&#039;&#039;&#039;-150&#039;&#039;&#039;&amp;lt;/span&amp;gt; (kW)&lt;br /&gt;
|-&lt;br /&gt;
| Modifier: Jamming LOB Accuracy || &amp;lt;span style=&amp;quot;color:#429a30;&amp;quot;&amp;gt;&#039;&#039;&#039;+30%&#039;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Broadcast Jam LOB to network? || Yes&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Notes ===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Lore ===&lt;br /&gt;
&#039;&#039;Frankly, it&#039;s pretty damn easy to pick out jamming in a sweep, you just need to compare signal intensities to what you already know, it&#039;s elementary. The hard part is determining the distance and precise direction which- even with our tech- is algebraic, you feel me?&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Correlators automatically snag any signal intensities over a given threshold and stores that in a table. The next signal it picks up will compare the timing, the general bearing of the signal relative to the receiver, and then perform math that is far too complex for me to think about. A little bit of time here and there and it&#039;ll give you a basic &#039;look here&#039; where the jamming source or anomaly is located but don&#039;t expect miracles, it&#039;s still working off a whole bunch of false data.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;- I. Parker, CMC&#039;&#039;&lt;/div&gt;</summary>
		<author><name>76561199189920083</name></author>
	</entry>
	<entry>
		<id>https://wiki.hoodedhorse.com/NEBULOUS_Fleet_Command/index.php?title=Component:Adaptive_Radar_Receiver&amp;diff=2936</id>
		<title>Component:Adaptive Radar Receiver</title>
		<link rel="alternate" type="text/html" href="https://wiki.hoodedhorse.com/NEBULOUS_Fleet_Command/index.php?title=Component:Adaptive_Radar_Receiver&amp;diff=2936"/>
		<updated>2026-09-29T00:51:19Z</updated>

		<summary type="html">&lt;p&gt;76561199189920083: oops&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=== In Game Description ===&lt;br /&gt;
By using adaptive wave beamforming, the Adaptive Radar Receiver increases the sensitivity of the warship&#039;s sensors, allowing for earlier detection of smaller targets (such as missiles) at longer ranges. The adaptive receiver also features advanced noise filtering technology, improving the sensor&#039;s resistance to noise and jamming but also slightly reducing its accuracy.&lt;br /&gt;
&lt;br /&gt;
=== Gameplay usage ===&lt;br /&gt;
Doesn&#039;t just improve jamming resistance, but also aids in detection in general.&lt;br /&gt;
&lt;br /&gt;
=== Stats ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Adaptive Radar Receiver&lt;br /&gt;
! &lt;br /&gt;
|-&lt;br /&gt;
| Cost || 30 pts&lt;br /&gt;
|-&lt;br /&gt;
| Dimensions || 2x2x2&lt;br /&gt;
|-&lt;br /&gt;
| Hitpoints || 40&lt;br /&gt;
|-&lt;br /&gt;
| Hitpoints to Function || 10&lt;br /&gt;
|-&lt;br /&gt;
| Damage Threshold|| 10&lt;br /&gt;
|-&lt;br /&gt;
| Mass || 4 Tonnes&lt;br /&gt;
|-&lt;br /&gt;
| DC Priority || Low&lt;br /&gt;
|-&lt;br /&gt;
| Power || &amp;lt;span style=&amp;quot;color:#FF4040;&amp;quot;&amp;gt;&#039;&#039;&#039;-200&#039;&#039;&#039;&amp;lt;/span&amp;gt; (kW)&lt;br /&gt;
|-&lt;br /&gt;
| Modifier: Sensitivity || &amp;lt;span style=&amp;quot;color:#429a30;&amp;quot;&amp;gt;&#039;&#039;&#039;+25%&#039;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Modifier: Noise Filtering || &amp;lt;span style=&amp;quot;color:#429a30;&amp;quot;&amp;gt;&#039;&#039;&#039;-0.7 dB&#039;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Modifier: Positional Error || &amp;lt;span style=&amp;quot;color:#FF4040;&amp;quot;&amp;gt;&#039;&#039;&#039;+5%&#039;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Modifier: Velocity Error || &amp;lt;span style=&amp;quot;color:#FF4040;&amp;quot;&amp;gt;&#039;&#039;&#039;+2.5%&#039;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Notes ===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Lore ===&lt;br /&gt;
&#039;&#039;An expensive little module that was developed to fight off the Indivisum when they were threatening everybody and pretending they were the Skirvaldr. There was serious talk about enlisting the Falcata to support a pre-emptive strike, and the Alliance Pathfinders suggested the entire system of Sonnen was bathed in a system-wide jamming array, hence the development of the ARR, but obviously this strike never happened and the Indivisum entered into a cozy alliance with the Falcata.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The Naval Office, now twiddling their thumbs, decided that it would probably be better to just throw this onto warships expected to operate in asteroid fields, hopefully to detect drifting rocks that were able to hide in a field&#039;s metallic signatures. Also works for missile detection and picking up craft hiding in jamming fields, but the constant calculations produce a frustrating level of inaccuracy, so, take from that what you will.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;-I. Parker, CMC&#039;&#039;&lt;/div&gt;</summary>
		<author><name>76561199189920083</name></author>
	</entry>
	<entry>
		<id>https://wiki.hoodedhorse.com/NEBULOUS_Fleet_Command/index.php?title=Component:tc&amp;diff=2935</id>
		<title>Component:tc</title>
		<link rel="alternate" type="text/html" href="https://wiki.hoodedhorse.com/NEBULOUS_Fleet_Command/index.php?title=Component:tc&amp;diff=2935"/>
		<updated>2026-09-29T00:50:38Z</updated>

		<summary type="html">&lt;p&gt;76561199189920083: added page (copied lore from nebfltcom)&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=== In Game Description ===&lt;br /&gt;
Reduces the position and velocity deviation of sensor tracks by correlating the history of tracking data, providing a more accurate track.&lt;br /&gt;
&lt;br /&gt;
=== Gameplay usage ===&lt;br /&gt;
Generally very useful for achieving long range tracks with enough quality to be fired on, either through repeatedly buffing a spyglass, or a Draugur with a R400 LRT radar. Won&#039;t bring the Early Waring Radar down to anything useful though.&lt;br /&gt;
&lt;br /&gt;
=== Stats ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Track Correlator&lt;br /&gt;
! &lt;br /&gt;
|-&lt;br /&gt;
| Cost || 25 pts&lt;br /&gt;
|-&lt;br /&gt;
| Dimensions || 2x2x2&lt;br /&gt;
|-&lt;br /&gt;
| Hitpoints || 40&lt;br /&gt;
|-&lt;br /&gt;
| Hitpoints to Function || 10&lt;br /&gt;
|-&lt;br /&gt;
| Damage Threshold|| 10&lt;br /&gt;
|-&lt;br /&gt;
| Mass || 4 Tonnes&lt;br /&gt;
|-&lt;br /&gt;
| DC Priority || Low&lt;br /&gt;
|-&lt;br /&gt;
| Power || &amp;lt;span style=&amp;quot;color:#FF4040;&amp;quot;&amp;gt;&#039;&#039;&#039;-150&#039;&#039;&#039;&amp;lt;/span&amp;gt; (kW)&lt;br /&gt;
|-&lt;br /&gt;
| Modifier: Positional Error || &amp;lt;span style=&amp;quot;color:#429a30;&amp;quot;&amp;gt;&#039;&#039;&#039;-20%&#039;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Modifier: Velocity Error || &amp;lt;span style=&amp;quot;color:#429a30;&amp;quot;&amp;gt;&#039;&#039;&#039;-20%&#039;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Notes ===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Lore ===&lt;br /&gt;
&#039;&#039;Great for artillery or warships with precision fire, that&#039;s for sure. As soulless as Ithaca Dynamics can be, though, even they get caught up in development trouble just like the Naval Office. Turns out having the correlator attached directly to the radar suite would make the latter overpower the correlator&#039;s solutions, which is still trying to feed data into the radar.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;What resulted was this frustrating negative feedback loop of a blank scope and a mouth-frothing rage from the radar operator. Ithaca eventually made the correlator separate from the radar suite and gave it a half-second buffer to allow the radar to actually print out data without being overwhelmed. It&#039;s not perfect but it works.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;- I. Parker, CMC&#039;&#039;&lt;/div&gt;</summary>
		<author><name>76561199189920083</name></author>
	</entry>
	<entry>
		<id>https://wiki.hoodedhorse.com/NEBULOUS_Fleet_Command/index.php?title=Component:Adaptive_Radar_Receiver&amp;diff=2934</id>
		<title>Component:Adaptive Radar Receiver</title>
		<link rel="alternate" type="text/html" href="https://wiki.hoodedhorse.com/NEBULOUS_Fleet_Command/index.php?title=Component:Adaptive_Radar_Receiver&amp;diff=2934"/>
		<updated>2026-09-29T00:31:40Z</updated>

		<summary type="html">&lt;p&gt;76561199189920083: added page&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=== In Game Description ===&lt;br /&gt;
By using adaptive wave beamforming, the Adaptive Radar Receiver increases the sensitivity of the warship&#039;s sensors, allowing for earlier detection of smaller targets (such as missiles) at longer ranges. The adaptive receiver also features advanced noise filtering technology, improving the sensor&#039;s resistance to noise and jamming but also slightly reducing its accuracy.&lt;br /&gt;
&lt;br /&gt;
=== Gameplay usage ===&lt;br /&gt;
Doesn&#039;t just improve jamming resistance, but also aids in detection in general.&lt;br /&gt;
&lt;br /&gt;
=== Stats ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Adaptive Radar Receiver&lt;br /&gt;
! &lt;br /&gt;
|-&lt;br /&gt;
| Cost || 30 pts&lt;br /&gt;
|-&lt;br /&gt;
| Dimensions || 2x2x2&lt;br /&gt;
|-&lt;br /&gt;
| Hitpoints || 40&lt;br /&gt;
|-&lt;br /&gt;
| Hitpoints to Function || 10&lt;br /&gt;
|-&lt;br /&gt;
| Damage Threshold|| 10&lt;br /&gt;
|-&lt;br /&gt;
| Mass || 4 Tonnes&lt;br /&gt;
|-&lt;br /&gt;
| DC Priority || Low&lt;br /&gt;
|-&lt;br /&gt;
| Modifier: Radar Signature || &amp;lt;span style=&amp;quot;color:#FF4040;&amp;quot;&amp;gt;&#039;&#039;&#039;-200&#039;&#039;&#039;&amp;lt;/span&amp;gt; (kW)&lt;br /&gt;
|-&lt;br /&gt;
| Modifier: Sensitivity || &amp;lt;span style=&amp;quot;color:#429a30;&amp;quot;&amp;gt;&#039;&#039;&#039;+25%&#039;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Modifier: Noise Filtering || &amp;lt;span style=&amp;quot;color:#429a30;&amp;quot;&amp;gt;&#039;&#039;&#039;-0.7 dB&#039;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Modifier: Positional Error || &amp;lt;span style=&amp;quot;color:#FF4040;&amp;quot;&amp;gt;&#039;&#039;&#039;+5%&#039;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Modifier: Velocity Error || &amp;lt;span style=&amp;quot;color:#FF4040;&amp;quot;&amp;gt;&#039;&#039;&#039;+2.5%&#039;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Notes ===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Lore ===&lt;br /&gt;
&#039;&#039;An expensive little module that was developed to fight off the Indivisum when they were threatening everybody and pretending they were the Skirvaldr. There was serious talk about enlisting the Falcata to support a pre-emptive strike, and the Alliance Pathfinders suggested the entire system of Sonnen was bathed in a system-wide jamming array, hence the development of the ARR, but obviously this strike never happened and the Indivisum entered into a cozy alliance with the Falcata.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The Naval Office, now twiddling their thumbs, decided that it would probably be better to just throw this onto warships expected to operate in asteroid fields, hopefully to detect drifting rocks that were able to hide in a field&#039;s metallic signatures. Also works for missile detection and picking up craft hiding in jamming fields, but the constant calculations produce a frustrating level of inaccuracy, so, take from that what you will.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;-I. Parker, CMC&#039;&#039;&lt;/div&gt;</summary>
		<author><name>76561199189920083</name></author>
	</entry>
	<entry>
		<id>https://wiki.hoodedhorse.com/NEBULOUS_Fleet_Command/index.php?title=Component:fdts&amp;diff=2933</id>
		<title>Component:fdts</title>
		<link rel="alternate" type="text/html" href="https://wiki.hoodedhorse.com/NEBULOUS_Fleet_Command/index.php?title=Component:fdts&amp;diff=2933"/>
		<updated>2026-09-29T00:18:43Z</updated>

		<summary type="html">&lt;p&gt;76561199189920083: added page (copied lore from nebfltcom)&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=== In Game Description ===&lt;br /&gt;
A motorized winch and cable system embedded in the deck which allows for more rapid traversal of spacecraft to or from elevator pads.&lt;br /&gt;
&lt;br /&gt;
=== Gameplay usage ===&lt;br /&gt;
&lt;br /&gt;
=== Stats ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Small Reactor Booster&lt;br /&gt;
! &lt;br /&gt;
|-&lt;br /&gt;
| Cost || 20 pts&lt;br /&gt;
|-&lt;br /&gt;
| Dimensions || 3x3x3&lt;br /&gt;
|-&lt;br /&gt;
| Hitpoints || 100&lt;br /&gt;
|-&lt;br /&gt;
| Hitpoints to Function || 15&lt;br /&gt;
|-&lt;br /&gt;
| Damage Threshold|| 15&lt;br /&gt;
|-&lt;br /&gt;
| Mass || 30 Tonnes&lt;br /&gt;
|-&lt;br /&gt;
| DC Priority || Low&lt;br /&gt;
|-&lt;br /&gt;
| Power || &amp;lt;span style=&amp;quot;color:#FF4040;&amp;quot;&amp;gt;&#039;&#039;&#039;-200&#039;&#039;&#039;&amp;lt;/span&amp;gt; (kW)&lt;br /&gt;
|-&lt;br /&gt;
| Modifier: Deck Traversal Time || &amp;lt;span style=&amp;quot;color:#429a30;&amp;quot;&amp;gt;&#039;&#039;&#039;-30%&#039;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Notes ===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Lore ===&lt;br /&gt;
&#039;&#039;&amp;quot;Little more,&amp;quot; Covey calls, watching as the NMU takes a step back, the arm hydraulics letting out a whine as the pilot pulls on the cable. The Sturgeon smoothly rolls across the hangar deck amidst a crowd of colored pressure suits.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&amp;quot;Right there!&amp;quot; Covey throws a thumbs-up to the pilot, the NMU&#039;s visor swiveling up to reveal the face of Vance, faintly flushed from the heat of the hardsuit systems. She takes a deep drink from the water reservoir before retracting the tow cable, stepping back to watch the cargo crane&#039;s load block slowly lower from the hangar ceiling track.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Vance turns slightly when her HUD points out Stratis coming up on her left. &amp;quot;Already having fun with it?&amp;quot; He asks, coffee in hand. Vance lets off a quiet chuckle, looking down and rotating her arms, the hardsuit moving in tandem.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&amp;quot;Just haven&#039;t been in an NMU in a while- or, well, a military one,&amp;quot; she replies, turning to look down at the lieutenant.&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&amp;quot;Hell of a catch by Naylor,&amp;quot; Vance continues. &amp;quot;Just sucks that Shelter doesn&#039;t bother with better cooling even in the naval model.&amp;quot;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Stratis shrugs. &amp;quot;At least it&#039;ll help until we get the cranes standardized.&amp;quot; Vance lets off a tired chuckle.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&amp;quot;Tell me about it, fun as it is to walk around in this, I feel like a damned boiled lobster,&amp;quot; Vance huffs, stomping away from the Sturgeon&#039;s path as it&#039;s moved towards the launch pad.&#039;&#039;&lt;/div&gt;</summary>
		<author><name>76561199189920083</name></author>
	</entry>
	<entry>
		<id>https://wiki.hoodedhorse.com/NEBULOUS_Fleet_Command/index.php?title=Component:sig-scrambler&amp;diff=2932</id>
		<title>Component:sig-scrambler</title>
		<link rel="alternate" type="text/html" href="https://wiki.hoodedhorse.com/NEBULOUS_Fleet_Command/index.php?title=Component:sig-scrambler&amp;diff=2932"/>
		<updated>2026-09-29T00:12:28Z</updated>

		<summary type="html">&lt;p&gt;76561199189920083: /* Stats */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=== In Game Description ===&lt;br /&gt;
The signature scrambler is a complex upgrade to all installed signal generators and antennas in both radars and communications equipment. By using an array of components and randomly aligning them for the different stages of waveform generation, and electronic and mechanical shortening/lengthening of waveguides and antennas, it complicates the identification of a warship by its electronic signatures alone.&lt;br /&gt;
&lt;br /&gt;
=== Gameplay usage ===&lt;br /&gt;
This module simply doubles the amount of Intelligence Effort required to achieve levels of identification of a ship. As such it&#039;s rarely useful for it&#039;s cost, as Intelligence Centers will still identify a ship with one in half a minuite or less (40 Seconds for a Moorline), and without an Intelligence Center or Citadel CIC it would take minutes to identify a ship anyways.&lt;br /&gt;
&lt;br /&gt;
=== Stats ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Signature Scrambler&lt;br /&gt;
! &lt;br /&gt;
|-&lt;br /&gt;
| Cost || 35 pts&lt;br /&gt;
|-&lt;br /&gt;
| Dimensions || 2x2x2&lt;br /&gt;
|-&lt;br /&gt;
| Hitpoints || 50&lt;br /&gt;
|-&lt;br /&gt;
| Hitpoints to Function || 10&lt;br /&gt;
|-&lt;br /&gt;
| Damage Threshold|| 10&lt;br /&gt;
|-&lt;br /&gt;
| Mass || 4 Tonnes&lt;br /&gt;
|-&lt;br /&gt;
| DC Priority || Low&lt;br /&gt;
|-&lt;br /&gt;
| Power || &amp;lt;span style=&amp;quot;color:#FF4040;&amp;quot;&amp;gt;&#039;&#039;&#039;-450&#039;&#039;&#039;&amp;lt;/span&amp;gt; (kW)&lt;br /&gt;
|-&lt;br /&gt;
| Modifier: Identification Difficulty || &amp;lt;span style=&amp;quot;color:#429a30;&amp;quot;&amp;gt;&#039;&#039;&#039;+100%&#039;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Modifier: Sensitivity || &amp;lt;span style=&amp;quot;color:#FF4040;&amp;quot;&amp;gt;&#039;&#039;&#039;+10%&#039;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Notes ===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Lore ===&lt;br /&gt;
&#039;&#039;Technical name: SN\AL-900, &#039;Cloak&#039;. Protectorate has their own if I remember right, the &#039;Smoke&#039;. It&#039;s just the same model, different name.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Not an actual cloaking device, mind you, but crewmen like to think of it as one. Believe it or not, it&#039;s quite easy to make one of these outside of a military application these days. During the Guild Riots, some Hrymr vessels created makeshift scramblers to keep them from being ID&#039;d when they were too close together. It won&#039;t hide a ship but it&#039;ll delay opponents from painting you as a priority target if you&#039;re something like an Axford moving into Artillery position.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;- I. Parker, CMC&#039;&#039;&lt;/div&gt;</summary>
		<author><name>76561199189920083</name></author>
	</entry>
	<entry>
		<id>https://wiki.hoodedhorse.com/NEBULOUS_Fleet_Command/index.php?title=Component:sig-scrambler&amp;diff=2931</id>
		<title>Component:sig-scrambler</title>
		<link rel="alternate" type="text/html" href="https://wiki.hoodedhorse.com/NEBULOUS_Fleet_Command/index.php?title=Component:sig-scrambler&amp;diff=2931"/>
		<updated>2026-09-29T00:12:04Z</updated>

		<summary type="html">&lt;p&gt;76561199189920083: added page&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=== In Game Description ===&lt;br /&gt;
The signature scrambler is a complex upgrade to all installed signal generators and antennas in both radars and communications equipment. By using an array of components and randomly aligning them for the different stages of waveform generation, and electronic and mechanical shortening/lengthening of waveguides and antennas, it complicates the identification of a warship by its electronic signatures alone.&lt;br /&gt;
&lt;br /&gt;
=== Gameplay usage ===&lt;br /&gt;
This module simply doubles the amount of Intelligence Effort required to achieve levels of identification of a ship. As such it&#039;s rarely useful for it&#039;s cost, as Intelligence Centers will still identify a ship with one in half a minuite or less (40 Seconds for a Moorline), and without an Intelligence Center or Citadel CIC it would take minutes to identify a ship anyways.&lt;br /&gt;
&lt;br /&gt;
=== Stats ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Signature Scrambler&lt;br /&gt;
! &lt;br /&gt;
|-&lt;br /&gt;
| Cost || 35 pts&lt;br /&gt;
|-&lt;br /&gt;
| Dimensions || 2x2x2&lt;br /&gt;
|-&lt;br /&gt;
| Hitpoints || 50&lt;br /&gt;
|-&lt;br /&gt;
| Hitpoints to Function || 10&lt;br /&gt;
|-&lt;br /&gt;
| Damage Threshold|| 10&lt;br /&gt;
|-&lt;br /&gt;
| Mass || 4 Tonnes&lt;br /&gt;
|-&lt;br /&gt;
| DC Priority || Low&lt;br /&gt;
|-&lt;br /&gt;
| Power || &amp;lt;span style=&amp;quot;color:#429a30;&amp;quot;&amp;gt;&#039;&#039;&#039;-450&#039;&#039;&#039;&amp;lt;/span&amp;gt; (kW)&lt;br /&gt;
|-&lt;br /&gt;
| Modifier: Identification Difficulty || &amp;lt;span style=&amp;quot;color:#429a30;&amp;quot;&amp;gt;&#039;&#039;&#039;+100%&#039;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Modifier: Sensitivity || &amp;lt;span style=&amp;quot;color:#FF4040;&amp;quot;&amp;gt;&#039;&#039;&#039;+10%&#039;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Notes ===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Lore ===&lt;br /&gt;
&#039;&#039;Technical name: SN\AL-900, &#039;Cloak&#039;. Protectorate has their own if I remember right, the &#039;Smoke&#039;. It&#039;s just the same model, different name.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Not an actual cloaking device, mind you, but crewmen like to think of it as one. Believe it or not, it&#039;s quite easy to make one of these outside of a military application these days. During the Guild Riots, some Hrymr vessels created makeshift scramblers to keep them from being ID&#039;d when they were too close together. It won&#039;t hide a ship but it&#039;ll delay opponents from painting you as a priority target if you&#039;re something like an Axford moving into Artillery position.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;- I. Parker, CMC&#039;&#039;&lt;/div&gt;</summary>
		<author><name>76561199189920083</name></author>
	</entry>
	<entry>
		<id>https://wiki.hoodedhorse.com/NEBULOUS_Fleet_Command/index.php?title=Component:srb&amp;diff=2930</id>
		<title>Component:srb</title>
		<link rel="alternate" type="text/html" href="https://wiki.hoodedhorse.com/NEBULOUS_Fleet_Command/index.php?title=Component:srb&amp;diff=2930"/>
		<updated>2026-09-28T23:48:17Z</updated>

		<summary type="html">&lt;p&gt;76561199189920083: /* Lore */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=== In Game Description ===&lt;br /&gt;
Reactor boosters optimize the efficiency of a warship’s fusion reactors, providing an increase to total power generated but also increasing the ship&#039;s radar signature size.&lt;br /&gt;
&lt;br /&gt;
=== Gameplay usage ===&lt;br /&gt;
The Plant Control Center provides more power bonus% per point, and doesn&#039;t have a signature malus. This module thus should only be used when compartments are tight, the ship -only- needs a small excess, or needs every last bit of power (such as a spyglass Sprinter)&lt;br /&gt;
=== Stats ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Small Reactor Booster&lt;br /&gt;
! &lt;br /&gt;
|-&lt;br /&gt;
| Cost || 10 pts&lt;br /&gt;
|-&lt;br /&gt;
| Dimensions || 2x2x2&lt;br /&gt;
|-&lt;br /&gt;
| Hitpoints || 40&lt;br /&gt;
|-&lt;br /&gt;
| Hitpoints to Function || 10&lt;br /&gt;
|-&lt;br /&gt;
| Damage Threshold|| 10&lt;br /&gt;
|-&lt;br /&gt;
| Mass || 4 Tonnes&lt;br /&gt;
|-&lt;br /&gt;
| DC Priority || Low&lt;br /&gt;
|-&lt;br /&gt;
| Modifier: Powerplant Efficiency || &amp;lt;span style=&amp;quot;color:#429a30;&amp;quot;&amp;gt;&#039;&#039;&#039;+10%&#039;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Modifier: Radar Signature || &amp;lt;span style=&amp;quot;color:#FF4040;&amp;quot;&amp;gt;&#039;&#039;&#039;+5%&#039;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Notes ===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Lore ===&lt;br /&gt;
&#039;&#039;// RECORDED TRANSCRIPT, AUTH. C.CON&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;// AUTOMATIC SYSTEM ARCHIVAL : 1245 ROCLAREN&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;// Constantine, C [ID: CMD]&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;// Skalonov, O [ID: OSKA]&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;[OSKA]: Are you in orbit?&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;[CMD] I&#039;m on the elevator. I am needed in Black Sands regarding the coming blockade. Why?&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;[OSKA]: Is Nova with you?&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;[CMD]: No. She had business with the Baroness.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;[OSKA]: Chyort! She is never available!&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;[OSKA]: I need her warship&#039;s reactor data from the Helio-5 Device she installed. It&#039;s showing a positive gain on output but also setting the power frequency to a state that&#039;s more susceptible to radar.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;[CMD]: The Root is expecting the same device to be installed at Black Sands. Should I be concerned?&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;[OSKA]: Well, no, but I don&#039;t think you&#039;re going to hide something that big to begin with. Er, with respect, Admiral. This is more of a problem for lighter ships, tugs and things.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;[CMD]: I understand. I&#039;ll send her a message but I suspect she simply won&#039;t care.&#039;&#039;&lt;/div&gt;</summary>
		<author><name>76561199189920083</name></author>
	</entry>
	<entry>
		<id>https://wiki.hoodedhorse.com/NEBULOUS_Fleet_Command/index.php?title=Component:srb&amp;diff=2929</id>
		<title>Component:srb</title>
		<link rel="alternate" type="text/html" href="https://wiki.hoodedhorse.com/NEBULOUS_Fleet_Command/index.php?title=Component:srb&amp;diff=2929"/>
		<updated>2026-09-28T23:46:19Z</updated>

		<summary type="html">&lt;p&gt;76561199189920083: added page&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=== In Game Description ===&lt;br /&gt;
Reactor boosters optimize the efficiency of a warship’s fusion reactors, providing an increase to total power generated but also increasing the ship&#039;s radar signature size.&lt;br /&gt;
&lt;br /&gt;
=== Gameplay usage ===&lt;br /&gt;
The Plant Control Center provides more power bonus% per point, and doesn&#039;t have a signature malus. This module thus should only be used when compartments are tight, the ship -only- needs a small excess, or needs every last bit of power (such as a spyglass Sprinter)&lt;br /&gt;
=== Stats ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Small Reactor Booster&lt;br /&gt;
! &lt;br /&gt;
|-&lt;br /&gt;
| Cost || 10 pts&lt;br /&gt;
|-&lt;br /&gt;
| Dimensions || 2x2x2&lt;br /&gt;
|-&lt;br /&gt;
| Hitpoints || 40&lt;br /&gt;
|-&lt;br /&gt;
| Hitpoints to Function || 10&lt;br /&gt;
|-&lt;br /&gt;
| Damage Threshold|| 10&lt;br /&gt;
|-&lt;br /&gt;
| Mass || 4 Tonnes&lt;br /&gt;
|-&lt;br /&gt;
| DC Priority || Low&lt;br /&gt;
|-&lt;br /&gt;
| Modifier: Powerplant Efficiency || &amp;lt;span style=&amp;quot;color:#429a30;&amp;quot;&amp;gt;&#039;&#039;&#039;+10%&#039;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Modifier: Radar Signature || &amp;lt;span style=&amp;quot;color:#FF4040;&amp;quot;&amp;gt;&#039;&#039;&#039;+5%&#039;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Notes ===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Lore ===&lt;br /&gt;
&#039;&#039;// RECORDED TRANSCRIPT, AUTH. C&amp;gt;CON&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;// AUTOMATIC SYSTEM ARCHIVAL : 1245 ROCLAREN&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;// Constantine, C [ID: CMD]&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;// Skalonov, O [ID: OSKA]&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;[OSKA]: Are you in orbit?&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;[CMD] I&#039;m on the elevator. I am needed in Black Sands regarding the coming blockade. Why?&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;[OSKA]: Is Nova with you?&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;[CMD]: No. She had business with the Baroness.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;[OSKA]: Chyort! She is never available!&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;[OSKA]: I need her warship&#039;s reactor data from the Helio-5 Device she installed. It&#039;s showing a positive gain on output but also setting the power frequency to a state that&#039;s more susceptible to radar.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;[CMD]: The Root is expecting the same device to be installed at Black Sands. Should I be concerned?&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;[OSKA]: Well, no, but I don&#039;t think you&#039;re going to hide something that big to begin with. Er, with respect, Admiral. This is more of a problem for lighter ships, tugs and things.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;[CMD]: I understand. I&#039;ll send her a message but I suspect she simply won&#039;t care.&#039;&#039;&lt;/div&gt;</summary>
		<author><name>76561199189920083</name></author>
	</entry>
	<entry>
		<id>https://wiki.hoodedhorse.com/NEBULOUS_Fleet_Command/index.php?title=Component:rtn&amp;diff=2928</id>
		<title>Component:rtn</title>
		<link rel="alternate" type="text/html" href="https://wiki.hoodedhorse.com/NEBULOUS_Fleet_Command/index.php?title=Component:rtn&amp;diff=2928"/>
		<updated>2026-09-28T23:31:44Z</updated>

		<summary type="html">&lt;p&gt;76561199189920083: /* In Game Description */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=== In Game Description ===&lt;br /&gt;
An upgrade to all of the warship&#039;s thruster nozzles, making them able to withstand the increased output of operating at flank speed for prolonged period.[sic]&lt;br /&gt;
&lt;br /&gt;
=== Gameplay usage ===&lt;br /&gt;
&lt;br /&gt;
=== Stats ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Reinforced Thruster Nozzles&lt;br /&gt;
! &lt;br /&gt;
|-&lt;br /&gt;
| Cost || 10 pts&lt;br /&gt;
|-&lt;br /&gt;
| Dimensions || 2x2x2&lt;br /&gt;
|-&lt;br /&gt;
| Hitpoints || 50&lt;br /&gt;
|-&lt;br /&gt;
| Hitpoints to Function || 10&lt;br /&gt;
|-&lt;br /&gt;
| Damage Threshold|| 10&lt;br /&gt;
|-&lt;br /&gt;
| Mass || 4 Tonnes&lt;br /&gt;
|-&lt;br /&gt;
| DC Priority || Low&lt;br /&gt;
|-&lt;br /&gt;
| Modifier: Flank Damage Probability || &amp;lt;span style=&amp;quot;color:#429a30;&amp;quot;&amp;gt;&#039;&#039;&#039;-20%&#039;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Notes ===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Lore ===&lt;br /&gt;
&#039;&#039;Replace the nozzles with something that won&#039;t tear apart from an errant blast and you&#039;re set, really. Coolant is also sent to swirl around thruster packs not actively applying force for quick cooling, which helps in a pinch but it&#039;s not as substantial as simply replacing the thruster nozzles with tungsten alloys.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;A little heavier, a little costly, sure, but when you need to get the hell out of dodge, these will definitely keep you alive.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;- I. Parker, CMC&#039;&#039;&lt;/div&gt;</summary>
		<author><name>76561199189920083</name></author>
	</entry>
	<entry>
		<id>https://wiki.hoodedhorse.com/NEBULOUS_Fleet_Command/index.php?title=Component:rtn&amp;diff=2927</id>
		<title>Component:rtn</title>
		<link rel="alternate" type="text/html" href="https://wiki.hoodedhorse.com/NEBULOUS_Fleet_Command/index.php?title=Component:rtn&amp;diff=2927"/>
		<updated>2026-09-28T23:31:20Z</updated>

		<summary type="html">&lt;p&gt;76561199189920083: added page (copied lore from nebfltcom)&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=== In Game Description ===&lt;br /&gt;
An upgrade to all of the warship&#039;s thruster nozzles, making them able to withstand the increased output of operating at flank speed for prolonged period.&lt;br /&gt;
&lt;br /&gt;
=== Gameplay usage ===&lt;br /&gt;
&lt;br /&gt;
=== Stats ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Reinforced Thruster Nozzles&lt;br /&gt;
! &lt;br /&gt;
|-&lt;br /&gt;
| Cost || 10 pts&lt;br /&gt;
|-&lt;br /&gt;
| Dimensions || 2x2x2&lt;br /&gt;
|-&lt;br /&gt;
| Hitpoints || 50&lt;br /&gt;
|-&lt;br /&gt;
| Hitpoints to Function || 10&lt;br /&gt;
|-&lt;br /&gt;
| Damage Threshold|| 10&lt;br /&gt;
|-&lt;br /&gt;
| Mass || 4 Tonnes&lt;br /&gt;
|-&lt;br /&gt;
| DC Priority || Low&lt;br /&gt;
|-&lt;br /&gt;
| Modifier: Flank Damage Probability || &amp;lt;span style=&amp;quot;color:#429a30;&amp;quot;&amp;gt;&#039;&#039;&#039;-20%&#039;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Notes ===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Lore ===&lt;br /&gt;
&#039;&#039;Replace the nozzles with something that won&#039;t tear apart from an errant blast and you&#039;re set, really. Coolant is also sent to swirl around thruster packs not actively applying force for quick cooling, which helps in a pinch but it&#039;s not as substantial as simply replacing the thruster nozzles with tungsten alloys.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;A little heavier, a little costly, sure, but when you need to get the hell out of dodge, these will definitely keep you alive.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;- I. Parker, CMC&#039;&#039;&lt;/div&gt;</summary>
		<author><name>76561199189920083</name></author>
	</entry>
	<entry>
		<id>https://wiki.hoodedhorse.com/NEBULOUS_Fleet_Command/index.php?title=Component:rrf&amp;diff=2926</id>
		<title>Component:rrf</title>
		<link rel="alternate" type="text/html" href="https://wiki.hoodedhorse.com/NEBULOUS_Fleet_Command/index.php?title=Component:rrf&amp;diff=2926"/>
		<updated>2026-09-28T22:48:41Z</updated>

		<summary type="html">&lt;p&gt;76561199189920083: Oops&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=== In Game Description ===&lt;br /&gt;
A redundant emergency shutdown system for fusion reactors, supplementing the built-in shutdown system which can fail when the module itself is heavily damaged&amp;lt;ref&amp;gt;It can&#039;t. At least, referring to the dc panel order.&amp;lt;/ref&amp;gt;. Significantly reduces the probability of a reactor overload occurring.&lt;br /&gt;
&lt;br /&gt;
=== Gameplay usage ===&lt;br /&gt;
Rarely useful, as without it&#039;s buffs most reactor overloads are solvable, and when they aren&#039;t, emergency shutdowns can solve them instead. It&#039;s also one of only two (Reinforced) modules, when ignoring drives and reactors, meaning it can be used to shield other internals.&lt;br /&gt;
&lt;br /&gt;
=== Stats ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Redundant Reactor Failsafes&lt;br /&gt;
! &lt;br /&gt;
|-&lt;br /&gt;
| Cost || 10 pts&lt;br /&gt;
|-&lt;br /&gt;
| Dimensions || 2x2x2&lt;br /&gt;
|-&lt;br /&gt;
| Hitpoints || 150&lt;br /&gt;
|-&lt;br /&gt;
| Hitpoints to Function || 10&lt;br /&gt;
|-&lt;br /&gt;
| Damage Threshold|| 10 (Reinforced)&lt;br /&gt;
|-&lt;br /&gt;
| Mass || 5 Tonnes&lt;br /&gt;
|-&lt;br /&gt;
| DC Priority || Low&lt;br /&gt;
|-&lt;br /&gt;
| Power || &amp;lt;span style=&amp;quot;color:#FF4040;&amp;quot;&amp;gt;&#039;&#039;&#039;-100&#039;&#039;&#039;&amp;lt;/span&amp;gt; (kW)&lt;br /&gt;
|-&lt;br /&gt;
| Modifier: Catastrophic Event Prob. (Reactor) || &amp;lt;span style=&amp;quot;color:#429a30;&amp;quot;&amp;gt;&#039;&#039;&#039;-33%&#039;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Modifier: Repair Speed (Overload) || &amp;lt;span style=&amp;quot;color:#429a30;&amp;quot;&amp;gt;&#039;&#039;&#039;+33%&#039;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Notes ===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Lore ===&lt;br /&gt;
&#039;&#039;Essentially, an additional vacuum vessel for the tokamak combined with an additional sleeve for dire situations. Surprisingly, maintenance is minimal, leading to many reactor personnel to refer to the redundant failsafe as the &amp;quot;magic rod&amp;quot; since it never seems to experience any kind of malfunction.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Obviously, if the situation is getting out of hand and the heat is skyrocketing, you&#039;re still going to be facing down a reactor overload. The manual usually ends with a simple &amp;quot;good luck&amp;quot; when that starts to happen.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;- I. Parker, CMC&#039;&#039;&lt;/div&gt;</summary>
		<author><name>76561199189920083</name></author>
	</entry>
	<entry>
		<id>https://wiki.hoodedhorse.com/NEBULOUS_Fleet_Command/index.php?title=Component:rrf&amp;diff=2925</id>
		<title>Component:rrf</title>
		<link rel="alternate" type="text/html" href="https://wiki.hoodedhorse.com/NEBULOUS_Fleet_Command/index.php?title=Component:rrf&amp;diff=2925"/>
		<updated>2026-09-28T22:46:54Z</updated>

		<summary type="html">&lt;p&gt;76561199189920083: added page (copied lore from nebfltcom)&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=== In Game Description ===&lt;br /&gt;
An emergency fire suppression system installed into all critical systems on the ship. It significantly reduces the probability of catastrophic fires in ammunition magazines, including cell launchers. It also provides additional local firefighting equipment to damage control teams, allowing them to extinguish fires more quickly.&lt;br /&gt;
&lt;br /&gt;
=== Gameplay usage ===&lt;br /&gt;
Rarely useful, as without it&#039;s buffs most reactor overloads are solvable, and when they aren&#039;t, emergency shutdowns can solve them instead. It&#039;s also one of only two (Reinforced) modules, when ignoring drives and reactors, meaning it can be used to shield other internals.&lt;br /&gt;
&lt;br /&gt;
=== Stats ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Redundant Reactor Failsafes&lt;br /&gt;
! &lt;br /&gt;
|-&lt;br /&gt;
| Cost || 10 pts&lt;br /&gt;
|-&lt;br /&gt;
| Dimensions || 2x2x2&lt;br /&gt;
|-&lt;br /&gt;
| Hitpoints || 150&lt;br /&gt;
|-&lt;br /&gt;
| Hitpoints to Function || 10&lt;br /&gt;
|-&lt;br /&gt;
| Damage Threshold|| 10 (Reinforced)&lt;br /&gt;
|-&lt;br /&gt;
| Mass || 5 Tonnes&lt;br /&gt;
|-&lt;br /&gt;
| DC Priority || Low&lt;br /&gt;
|-&lt;br /&gt;
| Power || &amp;lt;span style=&amp;quot;color:#FF4040;&amp;quot;&amp;gt;&#039;&#039;&#039;-100&#039;&#039;&#039;&amp;lt;/span&amp;gt; (kW)&lt;br /&gt;
|-&lt;br /&gt;
| Modifier: Catastrophic Event Prob. (Reactor) || &amp;lt;span style=&amp;quot;color:#429a30;&amp;quot;&amp;gt;&#039;&#039;&#039;-33%&#039;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Modifier: Repair Speed (Overload) || &amp;lt;span style=&amp;quot;color:#429a30;&amp;quot;&amp;gt;&#039;&#039;&#039;+33%&#039;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Notes ===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Lore ===&lt;br /&gt;
&#039;&#039;Essentially, an additional vacuum vessel for the tokamak combined with an additional sleeve for dire situations. Surprisingly, maintenance is minimal, leading to many reactor personnel to refer to the redundant failsafe as the &amp;quot;magic rod&amp;quot; since it never seems to experience any kind of malfunction.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Obviously, if the situation is getting out of hand and the heat is skyrocketing, you&#039;re still going to be facing down a reactor overload. The manual usually ends with a simple &amp;quot;good luck&amp;quot; when that starts to happen.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;- I. Parker, CMC&#039;&#039;&lt;/div&gt;</summary>
		<author><name>76561199189920083</name></author>
	</entry>
	<entry>
		<id>https://wiki.hoodedhorse.com/NEBULOUS_Fleet_Command/index.php?title=Component:fss&amp;diff=2924</id>
		<title>Component:fss</title>
		<link rel="alternate" type="text/html" href="https://wiki.hoodedhorse.com/NEBULOUS_Fleet_Command/index.php?title=Component:fss&amp;diff=2924"/>
		<updated>2026-09-28T22:38:38Z</updated>

		<summary type="html">&lt;p&gt;76561199189920083: added page (copied lore from nebfltcom)&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=== In Game Description ===&lt;br /&gt;
An emergency fire suppression system installed into all critical systems on the ship. It significantly reduces the probability of catastrophic fires in ammunition magazines, including cell launchers. It also provides additional local firefighting equipment to damage control teams, allowing them to extinguish fires more quickly.&lt;br /&gt;
&lt;br /&gt;
=== Gameplay usage ===&lt;br /&gt;
Most useful in allowing DC teams to fight many fires across a ship, particularly useful when taking railgun fire. It&#039;s also one of only two (Reinforced) modules, when ignoring drives and reactors, meaning it can be used to shield other internals.&lt;br /&gt;
&lt;br /&gt;
=== Stats ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Fire Suppression System&lt;br /&gt;
! &lt;br /&gt;
|-&lt;br /&gt;
| Cost || 20 pts&lt;br /&gt;
|-&lt;br /&gt;
| Dimensions || 2x2x2&lt;br /&gt;
|-&lt;br /&gt;
| Hitpoints || 150&lt;br /&gt;
|-&lt;br /&gt;
| Hitpoints to Function || 10&lt;br /&gt;
|-&lt;br /&gt;
| Damage Threshold|| 10 (Reinforced)&lt;br /&gt;
|-&lt;br /&gt;
| Mass || 30 Tonnes&lt;br /&gt;
|-&lt;br /&gt;
| DC Priority || Low&lt;br /&gt;
|-&lt;br /&gt;
| Power || &amp;lt;span style=&amp;quot;color:#FF4040;&amp;quot;&amp;gt;&#039;&#039;&#039;-100&#039;&#039;&#039;&amp;lt;/span&amp;gt; (kW)&lt;br /&gt;
|-&lt;br /&gt;
| Modifier: Catastrophic Event Prob. (Cell Launcher) || &amp;lt;span style=&amp;quot;color:#429a30;&amp;quot;&amp;gt;&#039;&#039;&#039;-50%&#039;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Modifier: Catastrophic Event Prob. (Magazine) || &amp;lt;span style=&amp;quot;color:#429a30;&amp;quot;&amp;gt;&#039;&#039;&#039;-50%&#039;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Modifier: Repair Speed (Fire) || &amp;lt;span style=&amp;quot;color:#429a30;&amp;quot;&amp;gt;&#039;&#039;&#039;+50%&#039;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Notes ===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Lore ===&lt;br /&gt;
&#039;&#039;Most magazines have these already but they&#039;re not enough for most of the catastrophic fires. These actually spray a thick, smothering foam around the room that&#039;s surprisingly good at snuffing out fires. It&#039;s not foolproof, but Falke-Tethys knew what they were doing when they convinced the Naval Office to try it out in a real situation.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The foam breaks down into water after about a minute before drying up completely, but sometimes the foaming agent might not trigger and just results in complete liquefaction, spraying the whole magazine down in enough water to sink an Old World battleship.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;- I. Parker, CMC&#039;&#039;&lt;/div&gt;</summary>
		<author><name>76561199189920083</name></author>
	</entry>
	<entry>
		<id>https://wiki.hoodedhorse.com/NEBULOUS_Fleet_Command/index.php?title=Component:sra&amp;diff=2923</id>
		<title>Component:sra</title>
		<link rel="alternate" type="text/html" href="https://wiki.hoodedhorse.com/NEBULOUS_Fleet_Command/index.php?title=Component:sra&amp;diff=2923"/>
		<updated>2026-09-28T22:16:37Z</updated>

		<summary type="html">&lt;p&gt;76561199189920083: added page (copied lore from nebfltcom)&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=== In Game Description ===&lt;br /&gt;
High-quality amplifiers installed into the warship&#039;s communications line that provides an increase to the warship&#039;s total transmitting power to combat communications jamming.&lt;br /&gt;
&lt;br /&gt;
=== Gameplay usage ===&lt;br /&gt;
While same-cone rules make this rather ineffective at battling hang-up jamming (and if used for that purpose, it counterintuitively isn&#039;t usually best to go on the spotter, but a nearby &#039;relay&#039;), this is a very useful module for CMD-guided/validated missiles, improving their ability to &#039;hear&#039; the firing ship&#039;s commands through Communications Jamming. It should be combined with a CR75 or CR70 antenna where possible.&lt;br /&gt;
&lt;br /&gt;
=== Stats ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Supplementary Radio Amplifiers&lt;br /&gt;
! &lt;br /&gt;
|-&lt;br /&gt;
| Cost || 20 pts&lt;br /&gt;
|-&lt;br /&gt;
| Dimensions || 2x2x2&lt;br /&gt;
|-&lt;br /&gt;
| Hitpoints || 40&lt;br /&gt;
|-&lt;br /&gt;
| Hitpoints to Function || 10&lt;br /&gt;
|-&lt;br /&gt;
| Damage Threshold|| 10&lt;br /&gt;
|-&lt;br /&gt;
| Mass || 4 Tonnes&lt;br /&gt;
|-&lt;br /&gt;
| Catastrophic Event Prob. (Drive) || 5%&lt;br /&gt;
|-&lt;br /&gt;
| DC Priority || Low&lt;br /&gt;
|-&lt;br /&gt;
| Power || &amp;lt;span style=&amp;quot;color:#FF4040;&amp;quot;&amp;gt;&#039;&#039;&#039;-100&#039;&#039;&#039;&amp;lt;/span&amp;gt; (kW)&lt;br /&gt;
|-&lt;br /&gt;
| Modifier: Transmit Power || &amp;lt;span style=&amp;quot;color:#429a30;&amp;quot;&amp;gt;&#039;&#039;&#039;+25%&#039;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Notes ===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Lore ===&lt;br /&gt;
&#039;&#039;There&#039;s various ways to combat comms jamming, aside from the simple solution of destroying the jamming source. Other solutions involve &amp;quot;talking louder&amp;quot; than the jamming frequency but the typical counter is to simply fire a high-power optical beam at the intended target.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;OSP EWAR tends to favor &amp;quot;deafening&amp;quot; warships to cut them off from sentries. The Naval Office&#039;s solution was to install impedance jumping to &amp;quot;shift&amp;quot; out of a jammed frequency, but this is only effective if the threat is attacking a specific frequency, so the Office decided to try broad-spectrum which the OSP responded by attacking every possible radio frequency.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Falke said it best: moves and countermoves. A never-ending game of who can talk over who.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;- S. Ace, CWO&#039;&#039;&lt;/div&gt;</summary>
		<author><name>76561199189920083</name></author>
	</entry>
	<entry>
		<id>https://wiki.hoodedhorse.com/NEBULOUS_Fleet_Command/index.php?title=Component:bw2000-drive&amp;diff=2922</id>
		<title>Component:bw2000-drive</title>
		<link rel="alternate" type="text/html" href="https://wiki.hoodedhorse.com/NEBULOUS_Fleet_Command/index.php?title=Component:bw2000-drive&amp;diff=2922"/>
		<updated>2026-09-28T21:53:14Z</updated>

		<summary type="html">&lt;p&gt;76561199189920083: added page&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=== In Game Description ===&lt;br /&gt;
Heavy civilian drive for cargo vessels, with increased power output at the expense of thrust power.&lt;br /&gt;
&lt;br /&gt;
=== Gameplay usage ===&lt;br /&gt;
A drive that makes some extra power (about as much as a light civilian) for 5 points and some movement penalties. of limited use, but can be useful for fitting backline Marauders / Moorlines on the cheap, as the 15 point cost is cheaper than a 10 point reactor and 10 point drive, or those that only need somewhat more power than a reactor provides and can forego a mini-reactor (reaching demand in 25 points instead of 30), or, Mass Driver Marauders which may want the extra power and not care much for the movement penalties.&lt;br /&gt;
&lt;br /&gt;
=== Stats ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! BW2000 Drive&lt;br /&gt;
! &lt;br /&gt;
|-&lt;br /&gt;
| Faction || &amp;lt;span style=&amp;quot;color:orange;&amp;quot;&amp;gt;&#039;&#039;&#039;OSPN&#039;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Cost || 15 pts&lt;br /&gt;
|-&lt;br /&gt;
| Dimensions || 12x12x12&lt;br /&gt;
|-&lt;br /&gt;
| Hitpoints || 700&lt;br /&gt;
|-&lt;br /&gt;
| Hitpoints to Function || 50&lt;br /&gt;
|-&lt;br /&gt;
| Damage Threshold|| 40&lt;br /&gt;
|-&lt;br /&gt;
| Mass || 35 Tonnes&lt;br /&gt;
|-&lt;br /&gt;
| Catastrophic Event Prob. (Drive) || 5%&lt;br /&gt;
|-&lt;br /&gt;
| DC Priority || Critical&lt;br /&gt;
|-&lt;br /&gt;
| Crew || 10&lt;br /&gt;
|-&lt;br /&gt;
| Power || &amp;lt;span style=&amp;quot;color:#429a30;&amp;quot;&amp;gt;&#039;&#039;&#039;+2000&#039;&#039;&#039;&amp;lt;/span&amp;gt; (kW)&lt;br /&gt;
|-&lt;br /&gt;
| Modifier: Top Speed || &amp;lt;span style=&amp;quot;color:#FF4040;&amp;quot;&amp;gt;&#039;&#039;&#039;-10%&#039;&#039;&#039;&amp;lt;/span&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
| Modifier: Linear Thrust || &amp;lt;span style=&amp;quot;color:#FF4040;&amp;quot;&amp;gt;&#039;&#039;&#039;-15%&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;ref&amp;gt;The amount of force the ship can exert to accelerate/brake in any direction, including strafing and reversing, but not to pitch, yaw, or roll - that would be &#039;&#039;Angular Thrust.&#039;&#039;&amp;lt;/ref&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Modifier: Angular Thrust || &amp;lt;span style=&amp;quot;color:#FF4040;&amp;quot;&amp;gt;&#039;&#039;&#039;-15%&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;ref&amp;gt;The amount of force a ship can apply when rotating itself: for example how quickly it can accelerate/decelerate the turn rate of yawing/pitching/rolling&amp;lt;/ref&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Modifier: Wake Signature Strength || &amp;lt;span style=&amp;quot;color:#429a30;&amp;quot;&amp;gt;&#039;&#039;&#039;-10%&#039;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Notes ===&lt;br /&gt;
Multiple drives do not inherently affect the mobility of a ship, only provide redundancy, however, the modifiers to a ship&#039;s mobility are a combination of all installed drives&#039; modifiers, so installing drives with multiple of the same effect can further affect it&#039;s capability (two whiplash drives will provide more speed than one, but a whiplash and standard drive will provide no different speed than a single whiplash). If some drives are disabled, only those drives&#039; modifiers will be removed, which may even result in the ship&#039;s mobility &#039;&#039;improving&#039;&#039; in some cases (such as a prowled drive being disabled). If all drives on a ship are knocked out, it will not be able to move altogether.&lt;br /&gt;
&lt;br /&gt;
Most drives have a small and large counterpart. Asides their sizes, OSPN drives tend to be less conformal in the differences between big and small than their ANS counterparts.&lt;br /&gt;
&lt;br /&gt;
The BW2000 does not have a small counterpart.&lt;br /&gt;
&lt;br /&gt;
=== Lore ===&lt;br /&gt;
&#039;&#039;Blaze of Glory 2MC - WRISTCOMP BULLETIN&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;- SCPO Gibson&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;DO NOT LOITER ON THE CATWALKS OF THE BW2000&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;I know you guys are gearheads and love to kill time around the drive but the catwalks are for maintenance cycles and drive teams to have an easier time working, they are NOT there for you to browse the StellarNet on your wristcomps or gab about the latest Slam Kings game while you get in everybody&#039;s way. The BW2000 is dangerous and not something to just mill about with like a bunch of bloody tourists.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Time and time again, I have to tell off someone playing cards under the radial overhang and look, I get it, I know it&#039;s a comfy spot to sit under when we&#039;re idling but you are REMINDED that the radial is the first thing to go during a drive failure and WILL shower the whole overhang with spears of metal when the turbine blows because you guys won&#039;t let maintenance do their damn jobs! Get it through your thick heads already!&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;This is a 10-metre high, heavyweight drive unit! Stop using it like the mess deck and get back to work! NOW!&#039;&#039;&lt;/div&gt;</summary>
		<author><name>76561199189920083</name></author>
	</entry>
	<entry>
		<id>https://wiki.hoodedhorse.com/NEBULOUS_Fleet_Command/index.php?title=Component:big-yard&amp;diff=2921</id>
		<title>Component:big-yard</title>
		<link rel="alternate" type="text/html" href="https://wiki.hoodedhorse.com/NEBULOUS_Fleet_Command/index.php?title=Component:big-yard&amp;diff=2921"/>
		<updated>2026-09-28T21:37:58Z</updated>

		<summary type="html">&lt;p&gt;76561199189920083: added page&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=== In Game Description ===&lt;br /&gt;
A High maneuverability drive commonly found on bulk haulers traveling in and out of dense asteroid fields, transporting mining yields to refineries elsewhere in the system.&lt;br /&gt;
&lt;br /&gt;
=== Gameplay usage ===&lt;br /&gt;
Somewhat useful drive on gun-fit Marauders. The penalties are relatively small compared to the advantages for those ships. The modifiers are arguably worse than the CHI-777 Yard drive for Marauders (namely more speed malus), but the fragility is also a concern in under-driving them.&lt;br /&gt;
&lt;br /&gt;
=== Stats ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! CHI-7700 Drive&lt;br /&gt;
! &lt;br /&gt;
|-&lt;br /&gt;
| Faction || &amp;lt;span style=&amp;quot;color:orange;&amp;quot;&amp;gt;&#039;&#039;&#039;OSPN&#039;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Cost || 20 pts&lt;br /&gt;
|-&lt;br /&gt;
| Dimensions || 12x12x12&lt;br /&gt;
|-&lt;br /&gt;
| Hitpoints || 700&lt;br /&gt;
|-&lt;br /&gt;
| Hitpoints to Function || 50&lt;br /&gt;
|-&lt;br /&gt;
| Damage Threshold|| 40&lt;br /&gt;
|-&lt;br /&gt;
| Mass || 35 Tonnes&lt;br /&gt;
|-&lt;br /&gt;
| Catastrophic Event Prob. (Drive) || 5%&lt;br /&gt;
|-&lt;br /&gt;
| DC Priority || Critical&lt;br /&gt;
|-&lt;br /&gt;
| Crew || 10&lt;br /&gt;
|-&lt;br /&gt;
| Power || &amp;lt;span style=&amp;quot;color:#429a30;&amp;quot;&amp;gt;&#039;&#039;&#039;+300&#039;&#039;&#039;&amp;lt;/span&amp;gt; (kW)&lt;br /&gt;
|-&lt;br /&gt;
| Modifier: Top Speed || &amp;lt;span style=&amp;quot;color:#FF4040;&amp;quot;&amp;gt;&#039;&#039;&#039;15%&#039;&#039;&#039;&amp;lt;/span&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
| Modifier: Linear Thrust || &amp;lt;span style=&amp;quot;color:#429a30;&amp;quot;&amp;gt;&#039;&#039;&#039;+30%&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;ref&amp;gt;The amount of force the ship can exert to accelerate/brake in any direction, including strafing and reversing, but not to pitch, yaw, or roll - that would be &#039;&#039;Angular Thrust.&#039;&#039;&amp;lt;/ref&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Modifier: Turn Rate || &amp;lt;span style=&amp;quot;color:#429a30;&amp;quot;&amp;gt;&#039;&#039;&#039;+40%&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;ref&amp;gt;The &#039;&#039;maximum&#039;&#039; speed the ship can yaw/pitch/etc at, but not how quickly it can start/stop turning, that would be the &#039;&#039;Angular Thrust.&#039;&#039;&amp;lt;/ref&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Modifier: Angular Thrust || &amp;lt;span style=&amp;quot;color:#429a30;&amp;quot;&amp;gt;&#039;&#039;&#039;+35%&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;ref&amp;gt;The amount of force a ship can apply when rotating itself: for example how quickly it can accelerate/decelerate the turn rate of yawing/pitching/rolling&amp;lt;/ref&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Modifier: Wake Signature Strength || &amp;lt;span style=&amp;quot;color:#FF4040;&amp;quot;&amp;gt;&#039;&#039;&#039;+30%&#039;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Notes ===&lt;br /&gt;
Multiple drives do not inherently affect the mobility of a ship, only provide redundancy, however, the modifiers to a ship&#039;s mobility are a combination of all installed drives&#039; modifiers, so installing drives with multiple of the same effect can further affect it&#039;s capability (two whiplash drives will provide more speed than one, but a whiplash and standard drive will provide no different speed than a single whiplash). If some drives are disabled, only those drives&#039; modifiers will be removed, which may even result in the ship&#039;s mobility &#039;&#039;improving&#039;&#039; in some cases (such as a prowled drive being disabled). If all drives on a ship are knocked out, it will not be able to move altogether.&lt;br /&gt;
&lt;br /&gt;
Most drives have a small and large counterpart. Asides their sizes, OSPN drives tend to be less conformal in the differences between big and small than their ANS counterparts.&lt;br /&gt;
&lt;br /&gt;
The CHI-7700&#039;s large counterpart is the CHI-777 Yard Drive, with less HP, a smaller Top Speed reduction and wake penalty, half the Linear Thrust bonus, and slightly more Turn Rate and Angular Thrust bonus.&lt;br /&gt;
&lt;br /&gt;
=== Lore ===&lt;br /&gt;
&#039;&#039;I understand that you have a variety of vessels under you that utilize the 7700-A drives, Constantine. As a sign of good will for our continued partnership, I&#039;m authorizing a transfer of additional parts to convert them into the 7700-B series that should be far easier for your crews to maintain and will serve as a better fit on your lineships than the usual 777. These are streamlined and will be as easy as replacing a few parts, a task that should only take some days to test and complete.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;I do not expect anything in return but should you wish to provide something to me, I&#039;ve learned that you were particularly close to the CEO of Falke-Tethys, that being Autumns. Of course, I am sure that you may have some insight into the operations of the Driveworks and of Autumns herself, insight that would be incredibly beneficial to myself and the further development of technology for the Protectorate. Maybe we can discuss this on your return to Black Sands? I know an excellent restaurant in the capital.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;..Cain&#039;&#039;&lt;/div&gt;</summary>
		<author><name>76561199189920083</name></author>
	</entry>
	<entry>
		<id>https://wiki.hoodedhorse.com/NEBULOUS_Fleet_Command/index.php?title=Component:yard&amp;diff=2920</id>
		<title>Component:yard</title>
		<link rel="alternate" type="text/html" href="https://wiki.hoodedhorse.com/NEBULOUS_Fleet_Command/index.php?title=Component:yard&amp;diff=2920"/>
		<updated>2026-09-28T21:23:27Z</updated>

		<summary type="html">&lt;p&gt;76561199189920083: added page&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=== In Game Description ===&lt;br /&gt;
High maneuverability drive for close quarters, delicate work.&lt;br /&gt;
&lt;br /&gt;
=== Gameplay usage ===&lt;br /&gt;
Very useful drive on gun-fit Marauders and Flatheads. The penalties are very small compared to the advantages for those ships. The modifiers are arguably better than the 7700 drive for Marauders (namely less speed malus), but the fragility is also a concern in under-driving them.&lt;br /&gt;
&lt;br /&gt;
=== Stats ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! CHI-777 Yard Drive&lt;br /&gt;
! &lt;br /&gt;
|-&lt;br /&gt;
| Faction || &amp;lt;span style=&amp;quot;color:orange;&amp;quot;&amp;gt;&#039;&#039;&#039;OSPN&#039;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Cost || 20 pts&lt;br /&gt;
|-&lt;br /&gt;
| Dimensions || 5x3x5&lt;br /&gt;
|-&lt;br /&gt;
| Hitpoints || 250&lt;br /&gt;
|-&lt;br /&gt;
| Hitpoints to Function || 50&lt;br /&gt;
|-&lt;br /&gt;
| Damage Threshold|| 40&lt;br /&gt;
|-&lt;br /&gt;
| Mass || 35 Tonnes&lt;br /&gt;
|-&lt;br /&gt;
| Catastrophic Event Prob. (Drive) || 5%&lt;br /&gt;
|-&lt;br /&gt;
| DC Priority || Critical&lt;br /&gt;
|-&lt;br /&gt;
| Crew || 10&lt;br /&gt;
|-&lt;br /&gt;
| Power || &amp;lt;span style=&amp;quot;color:#429a30;&amp;quot;&amp;gt;&#039;&#039;&#039;+300&#039;&#039;&#039;&amp;lt;/span&amp;gt; (kW)&lt;br /&gt;
|-&lt;br /&gt;
| Modifier: Top Speed || &amp;lt;span style=&amp;quot;color:#FF4040;&amp;quot;&amp;gt;&#039;&#039;&#039;-7.5%&#039;&#039;&#039;&amp;lt;/span&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
| Modifier: Linear Thrust || &amp;lt;span style=&amp;quot;color:#429a30;&amp;quot;&amp;gt;&#039;&#039;&#039;+15%&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;ref&amp;gt;The amount of force the ship can exert to accelerate/brake in any direction, including strafing and reversing, but not to pitch, yaw, or roll - that would be &#039;&#039;Angular Thrust.&#039;&#039;&amp;lt;/ref&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Modifier: Turn Rate || &amp;lt;span style=&amp;quot;color:#429a30;&amp;quot;&amp;gt;&#039;&#039;&#039;+45%&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;ref&amp;gt;The &#039;&#039;maximum&#039;&#039; speed the ship can yaw/pitch/etc at, but not how quickly it can start/stop turning, that would be the &#039;&#039;Angular Thrust.&#039;&#039;&amp;lt;/ref&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Modifier: Angular Thrust || &amp;lt;span style=&amp;quot;color:#429a30;&amp;quot;&amp;gt;&#039;&#039;&#039;+40%&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;ref&amp;gt;The amount of force a ship can apply when rotating itself: for example how quickly it can accelerate/decelerate the turn rate of yawing/pitching/rolling&amp;lt;/ref&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Modifier: Wake Signature Strength || &amp;lt;span style=&amp;quot;color:#FF4040;&amp;quot;&amp;gt;&#039;&#039;&#039;+20%&#039;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Notes ===&lt;br /&gt;
Multiple drives do not inherently affect the mobility of a ship, only provide redundancy, however, the modifiers to a ship&#039;s mobility are a combination of all installed drives&#039; modifiers, so installing drives with multiple of the same effect can further affect it&#039;s capability (two whiplash drives will provide more speed than one, but a whiplash and standard drive will provide no different speed than a single whiplash). If some drives are disabled, only those drives&#039; modifiers will be removed, which may even result in the ship&#039;s mobility &#039;&#039;improving&#039;&#039; in some cases (such as a prowled drive being disabled). If all drives on a ship are knocked out, it will not be able to move altogether.&lt;br /&gt;
&lt;br /&gt;
Most drives have a small and large counterpart. Asides their sizes, OSPN drives tend to be less conformal in the differences between big and small than their ANS counterparts.&lt;br /&gt;
&lt;br /&gt;
The CHI-777 Yard&#039;s large counterpart is the CHI-7700 Drive, with more HP, a larger Top Speed reduction and wake penalty, twice the Linear Thrust bonus, and slightly less Turn Rate and Angular Thrust bonus.&lt;br /&gt;
&lt;br /&gt;
=== Lore ===&lt;br /&gt;
&#039;&#039;TO: KURITA OSPN-LINK&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;FROM: NOVANCE&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Hey, Ben, thanks for the help with getting these installed. I couldn&#039;t get Amelie to budge and Constantine has more important things to do, so I thought I might as well go ahead with it. To be frank, the Longhaul drives just don&#039;t cut it anymore, I can&#039;t have my lineships aimlessly floating around to get picked off by a Mace or something. I think these drives from Cain Heavies should really help out, we&#039;re using the modified 700-series- you know, the ones with the re-routed fuel lines? I asked the driveworks if they could get us some better manifolds to go in there too and, I gotta say, they delivered cus&#039; the performance increase is wild. I&#039;m going to grab some techs later and throw them in the drive room to squeeze out some more performance, so I&#039;ll keep you updated on that.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Thank the stars we&#039;re using these freighters for our frontlines, the modularity is a lifesaver. Makes me wonder what the other captains are using, you know? We don&#039;t have mil-spec drives but some of these civvie drives gives those AN systems a run for their money.&#039;&#039;&lt;/div&gt;</summary>
		<author><name>76561199189920083</name></author>
	</entry>
	<entry>
		<id>https://wiki.hoodedhorse.com/NEBULOUS_Fleet_Command/index.php?title=Component:long-haul&amp;diff=2919</id>
		<title>Component:long-haul</title>
		<link rel="alternate" type="text/html" href="https://wiki.hoodedhorse.com/NEBULOUS_Fleet_Command/index.php?title=Component:long-haul&amp;diff=2919"/>
		<updated>2026-09-28T21:00:07Z</updated>

		<summary type="html">&lt;p&gt;76561199189920083: added page&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=== In Game Description ===&lt;br /&gt;
A heavy civilian drive designed for cargo vessels making long, direct trips. Greatly increases thrust power&amp;lt;ref&amp;gt;it doesn&#039;t, just increases top speed.&amp;lt;/ref&amp;gt; and top speed while reducing turn rate.&lt;br /&gt;
&lt;br /&gt;
=== Gameplay usage ===&lt;br /&gt;
A Sundrive is generally better in most uses, though more fragile.&lt;br /&gt;
&lt;br /&gt;
=== Stats ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! CHI-9100 Long Haul Drive&lt;br /&gt;
! &lt;br /&gt;
|-&lt;br /&gt;
| Faction || &amp;lt;span style=&amp;quot;color:orange;&amp;quot;&amp;gt;&#039;&#039;&#039;OSPN&#039;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Cost || 20 pts&lt;br /&gt;
|-&lt;br /&gt;
| Dimensions || 12x12x12&lt;br /&gt;
|-&lt;br /&gt;
| Hitpoints || 700&lt;br /&gt;
|-&lt;br /&gt;
| Hitpoints to Function || 50&lt;br /&gt;
|-&lt;br /&gt;
| Damage Threshold|| 40&lt;br /&gt;
|-&lt;br /&gt;
| Mass || 35 Tonnes&lt;br /&gt;
|-&lt;br /&gt;
| Catastrophic Event Prob. (Drive) || 5%&lt;br /&gt;
|-&lt;br /&gt;
| DC Priority || Critical&lt;br /&gt;
|-&lt;br /&gt;
| Crew || 10&lt;br /&gt;
|-&lt;br /&gt;
| Power || &amp;lt;span style=&amp;quot;color:#429a30;&amp;quot;&amp;gt;&#039;&#039;&#039;+300&#039;&#039;&#039;&amp;lt;/span&amp;gt; (kW)&lt;br /&gt;
|-&lt;br /&gt;
| Modifier: Top Speed || &amp;lt;span style=&amp;quot;color:#429a30;&amp;quot;&amp;gt;&#039;&#039;&#039;+20%&#039;&#039;&#039;&amp;lt;/span&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
| Modifier: Flank Damage Probability || &amp;lt;span style=&amp;quot;color:#FF4040;&amp;quot;&amp;gt;&#039;&#039;&#039;+25%&#039;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Modifier: Angular Thrust || &amp;lt;span style=&amp;quot;color:#FF4040;&amp;quot;&amp;gt;&#039;&#039;&#039;-10%&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;ref&amp;gt;The amount of force a ship can apply when rotating itself: for example how quickly it can accelerate/decelerate the turn rate of yawing/pitching/rolling&amp;lt;/ref&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Notes ===&lt;br /&gt;
Multiple drives do not inherently affect the mobility of a ship, only provide redundancy, however, the modifiers to a ship&#039;s mobility are a combination of all installed drives&#039; modifiers, so installing drives with multiple of the same effect can further affect it&#039;s capability (two whiplash drives will provide more speed than one, but a whiplash and standard drive will provide no different speed than a single whiplash). If some drives are disabled, only those drives&#039; modifiers will be removed, which may even result in the ship&#039;s mobility &#039;&#039;improving&#039;&#039; in some cases (such as a prowled drive being disabled). If all drives on a ship are knocked out, it will not be able to move altogether.&lt;br /&gt;
&lt;br /&gt;
Most drives have a small and large counterpart. Asides their sizes, OSPN drives tend to be less conformal in the differences between big and small than their ANS counterparts.&lt;br /&gt;
&lt;br /&gt;
The CHI-9100&#039;s Small counterpart is the Sundrive, which has less power, HP and DT, a wake signature increase modifier, a higher top speed modifier, a higher angular thrust penalty, and flips it&#039;s flank damage penalty to a reduction.&lt;br /&gt;
&lt;br /&gt;
=== Lore ===&lt;br /&gt;
&#039;&#039;// OSPN EMPEROR REVERSE&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;// WRISTCOMP DIRECT-COMM&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;USERS:&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Stratis, B [ID: BSTR]&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Vance, N [ID: NVAN]&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;[NVAN]: What&#039;s going on down there? Why have we stopped moving?&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;[BSTR]: The drive entered a shutdown state and we couldn&#039;t override it in time. Looks like Cain Heavies implemented an automatic cut-off when the charger starts to draw too much power.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;[NVAN]: Is this the main drive or one of the backups?&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;[BSTR]: The 9100 Long Haul. I&#039;m looking over the auto-report right now and it seems that the MEC is designed to immediately kill the power when it detects too much drive power being diverted to the maneuver units. I think it&#039;s supposed to operate in lockstep with a Superbrain to prevent that but I also think Cain didn&#039;t account for our latest model of DARCBrains and it completely killed the RAM banks.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;[NVAN]: Can you repair it?&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;[BSTR] Simple fix. We&#039;ll need to check the EIU and sensors but we&#039;ve got a stack of additional units in the cargo.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;[NVAN]: Get it done. Replace the RAM, do a core dump, send it off to Command Engineering. We&#039;ll drive a straight course as much as possible. Leave it to Cain to make everything difficult.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;[BSTR]: Tell me about it.&#039;&#039;&lt;/div&gt;</summary>
		<author><name>76561199189920083</name></author>
	</entry>
	<entry>
		<id>https://wiki.hoodedhorse.com/NEBULOUS_Fleet_Command/index.php?title=Component:sundrive&amp;diff=2918</id>
		<title>Component:sundrive</title>
		<link rel="alternate" type="text/html" href="https://wiki.hoodedhorse.com/NEBULOUS_Fleet_Command/index.php?title=Component:sundrive&amp;diff=2918"/>
		<updated>2026-09-28T20:49:31Z</updated>

		<summary type="html">&lt;p&gt;76561199189920083: /* Notes */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=== In Game Description ===&lt;br /&gt;
Racing drive, high speed but fragile.&lt;br /&gt;
&lt;br /&gt;
=== Gameplay usage ===&lt;br /&gt;
Analogous to the ANS Whiplash, but also the most fragile OSP drive. As a small drive, it can go into many reactor bays for a &amp;quot;double drive&amp;quot; layout, often combined with a CHI-777 Yard or CHI-7700 drive.&lt;br /&gt;
&lt;br /&gt;
=== Stats ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Sundrive Racing Pro&lt;br /&gt;
! &lt;br /&gt;
|-&lt;br /&gt;
| Faction || &amp;lt;span style=&amp;quot;color:orange;&amp;quot;&amp;gt;&#039;&#039;&#039;OSPN&#039;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Cost || 20 pts&lt;br /&gt;
|-&lt;br /&gt;
| Dimensions || 5x3x5&lt;br /&gt;
|-&lt;br /&gt;
| Hitpoints || 200&lt;br /&gt;
|-&lt;br /&gt;
| Hitpoints to Function || 50&lt;br /&gt;
|-&lt;br /&gt;
| Damage Threshold|| 30&lt;br /&gt;
|-&lt;br /&gt;
| Mass || 35 Tonnes&lt;br /&gt;
|-&lt;br /&gt;
| Catastrophic Event Prob. (Drive) || 5%&lt;br /&gt;
|-&lt;br /&gt;
| DC Priority || Critical&lt;br /&gt;
|-&lt;br /&gt;
| Crew || 10&lt;br /&gt;
|-&lt;br /&gt;
| Power || &amp;lt;span style=&amp;quot;color:#429a30;&amp;quot;&amp;gt;&#039;&#039;&#039;+200&#039;&#039;&#039;&amp;lt;/span&amp;gt; (kW)&lt;br /&gt;
|-&lt;br /&gt;
| Modifier: Top Speed || &amp;lt;span style=&amp;quot;color:#429a30;&amp;quot;&amp;gt;&#039;&#039;&#039;+25%&#039;&#039;&#039;&amp;lt;/span&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
| Modifier: Flank Damage Probability || &amp;lt;span style=&amp;quot;color:#429a30;&amp;quot;&amp;gt;&#039;&#039;&#039;-20%&#039;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Modifier: Angular Thrust || &amp;lt;span style=&amp;quot;color:#FF4040;&amp;quot;&amp;gt;&#039;&#039;&#039;-25%&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;ref&amp;gt;The amount of force a ship can apply when rotating itself: for example how quickly it can accelerate/decelerate the turn rate of yawing/pitching/rolling&amp;lt;/ref&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Modifier: Wake Signature Strength || &amp;lt;span style=&amp;quot;color:#FF4040;&amp;quot;&amp;gt;&#039;&#039;&#039;+50%&#039;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Notes ===&lt;br /&gt;
Multiple drives do not inherently affect the mobility of a ship, only provide redundancy, however, the modifiers to a ship&#039;s mobility are a combination of all installed drives&#039; modifiers, so installing drives with multiple of the same effect can further affect it&#039;s capability (two whiplash drives will provide more speed than one, but a whiplash and standard drive will provide no different speed than a single whiplash). If some drives are disabled, only those drives&#039; modifiers will be removed, which may even result in the ship&#039;s mobility &#039;&#039;improving&#039;&#039; in some cases (such as a prowled drive being disabled). If all drives on a ship are knocked out, it will not be able to move altogether.&lt;br /&gt;
&lt;br /&gt;
Most drives have a small and large counterpart. Asides their sizes, OSPN drives tend to be less conformal in the differences between big and small than their ANS counterparts.&lt;br /&gt;
&lt;br /&gt;
The Sundrive&#039;s Large counterpart is the CHI-9100 Long Haul Drive, which has more power, HP and DT, no wake signature modifier, a lower top speed modifier, a lower angular thrust penalty, and flips it&#039;s flank damage reduction to an increase.&lt;br /&gt;
&lt;br /&gt;
=== Lore ===&lt;br /&gt;
&#039;&#039;The cheering roar of the crowd mixes with the screams of Strelok drives as racecraft zip past on the rain-slicked track. The skies of Black Sands shine a light gray, the chilly wind and light rain doing little to bring down the mood of the race. Lucien stands in the cockpit of his racer, attended to by the pit crew of Team Sundrive, as he checks his suit and engages his helmet&#039;s systems.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&amp;quot;So, can I count on your support?&amp;quot; Amelie calls over the ambient roar of the race. A pit member brushes past her, handing Lucien a small, circular device which he seems to attach somewhere on the nape of his neck. He gives her an absent-minded glance.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&amp;quot;You ask for a lot, Miss Koenig! My company produces the fastest drives in the Spur and I&#039;d love nothing more than to have them honored by the Barons!&amp;quot; He pauses, slipping his helmet on as his crew does final checks. His voice breaks out over the din of the race through the helmet&#039;s vocoder. &amp;quot;But military production brings with it some dangers! If you lose this war, Shelter will gladly rip a big piece out of me in &#039;repayment&#039; for supplying you with warship drives!&amp;quot;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Lucien lowers himself into the racecraft&#039;s pilot seat, the Strelok drive letting off a loud snarl as the racecraft gently levitates a few feet off the track. Amelie takes a step back, bringing her hand to her mouth to amplify her voice over the pulsing engine. &amp;quot;You won&#039;t win the race if you never enter it in the first place, Mister Gray! Think of it like that!&amp;quot;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Lucien laughs, wagging a gloved finger at her. &amp;quot;You&#039;re funny! I see why Caesar picked you! I&#039;ll think about it, Koenig! Now, excuse me, I have to win /this/ race first!&amp;quot;&#039;&#039;&lt;/div&gt;</summary>
		<author><name>76561199189920083</name></author>
	</entry>
</feed>