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	<title>NEBULOUS: Fleet Command Official Wiki - User contributions [en]</title>
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	<updated>2026-09-16T02:34:39Z</updated>
	<subtitle>User contributions</subtitle>
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		<id>https://wiki.hoodedhorse.com/NEBULOUS_Fleet_Command/index.php?title=Components&amp;diff=581</id>
		<title>Components</title>
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		<updated>2025-02-22T02:35:05Z</updated>

		<summary type="html">&lt;p&gt;76561199055089802: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;div style=&amp;quot;border: solid red; background-color: lightpink; border-width: 5px; padding: 10px; margin: 10px&amp;quot;&amp;gt;&lt;br /&gt;
This page is currently being overhauled, some details may not be accurate.&lt;br /&gt;
&lt;br /&gt;
Refer to http://nebfltcom.wikidot.com/component:list for an up to date list of component stats.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[File:Fleet Editor.png|thumb|600px|The fleet editor]]&lt;br /&gt;
For best efficiency and redundancy, all ship components should be placed far away from components that fulfill the same function. Smaller components can be installed in slots supporting larger components.&lt;br /&gt;
&lt;br /&gt;
== Mounts ==&lt;br /&gt;
Mount components are installed on the exterior of the ship&#039;s hull and grant the ship some ability. Almost all mounts are faction-exclusive.&lt;br /&gt;
&lt;br /&gt;
=== Shelter Alliance mounts ===&lt;br /&gt;
The following mounts are only available to the [[File:Alliance Roundel.png|25px]] Shelter Alliance. All their weapons are mounted on turrets.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Mount&lt;br /&gt;
! Category&lt;br /&gt;
! Dimensions&lt;br /&gt;
! Hitpoints&lt;br /&gt;
! Damage Threshold&lt;br /&gt;
! Mass (Tonnes)&lt;br /&gt;
! Required Power (kW)&lt;br /&gt;
! Cost (pts)&lt;br /&gt;
! Ability&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;CR10 Antenna&#039;&#039;&#039; || Communications || 2x1x2 || 100 || 15 || 4 || 250 || 5 || The most powerful antenna array on a warship will serve as the active communications path, even if the integrated array is still functional.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;CR70 Antenna&#039;&#039;&#039; || Communications || 2x1x2 || 250 || 30 || 7 || 600 || 15 || The most powerful antenna array on a warship will serve as the active communications path, even if the integrated array is still functional.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;E15 &#039;Masquerade&#039; Signature Booster&#039;&#039;&#039; || EWar || 3x1x3 || 100 || 15 || 5 || 600 || 20 || &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+25%&#039;&#039;&#039;&amp;lt;/span&amp;gt; Identification Difficulty&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:red;&amp;quot;&amp;gt;&#039;&#039;&#039;+200%&#039;&#039;&#039;&amp;lt;/span&amp;gt; Radar Signature&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;E55 &#039;Spotlight&#039; Illuminator&#039;&#039;&#039; || EWar || 2x1x2 || 75 || 15 || 2 || 750 || 15 || &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;Illuminator&#039;&#039;&#039;&amp;lt;/span&amp;gt; - range:12000 m; beam width: 5 deg; radiated power: 1000 kW; gain: 60 dB&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:red;&amp;quot;&amp;gt;&#039;&#039;&#039;+10%&#039;&#039;&#039;&amp;lt;/span&amp;gt; Radar Signature&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;E55 &#039;Floodlight&#039; Illuminator&#039;&#039;&#039; || EWar || 2x1x2 || 75 || 15 || 2 || 1500 || 15 || &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;Illuminator&#039;&#039;&#039;&amp;lt;/span&amp;gt; - range:10000 m; beam width: 40 deg; radiated power: 3250 kW; gain: 40 dB&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:red;&amp;quot;&amp;gt;&#039;&#039;&#039;+10%&#039;&#039;&#039;&amp;lt;/span&amp;gt; Radar Signature&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;E70 &#039;Interruption&#039; Jammer&#039;&#039;&#039; || EWar || 3x1x3 || 100 || 15 || 5 || 600 || 55 || &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;Jammer&#039;&#039;&#039;&amp;lt;/span&amp;gt; - type: COMM; burst duration (emitters): 180 s; overheat damage chance: 5%; range: 4000 m; radiated power: 750 kW; gain: 1 dB&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;E71 &#039;Hangup&#039; Jammer&#039;&#039;&#039; || EWar || 2x1x2 || 75 || 15 || 2 || 500 || 45 || &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;Jammer&#039;&#039;&#039;&amp;lt;/span&amp;gt; - type: COMM; burst duration (emitters): 120 s; overheat damage chance: 5%; range: 20000 m; radiated power: 300 kW; gain: 25 dB; beam width: 20 deg&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;E71 &#039;Blanket&#039; Jammer&#039;&#039;&#039; || EWar || 2x1x2 || 75 || 15 || 2 || 1000 || 50 || &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;Jammer&#039;&#039;&#039;&amp;lt;/span&amp;gt; - type: RADAR; burst duration (emitters): 90 s; overheat damage chance: 10%; range: 10000 m; radiated power: 1 kW; gain: 20 dB; beam width: 40 deg&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:red;&amp;quot;&amp;gt;&#039;&#039;&#039;+10%&#039;&#039;&#039;&amp;lt;/span&amp;gt; Radar Signature&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;ES22 &#039;Pinard&#039; Electronic Support Module&#039;&#039;&#039; || Sensors || 3x1x3 || 50 || 15 || 3 || 200 || 30 || &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;Radar&#039;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;RF101 &#039;Bullseye&#039; Radar&#039;&#039;&#039; || Sensors || 2x1x2 || 70 || 10 || 2 || 300 || 40 || &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;Radar&#039;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Missile weapons ====&lt;br /&gt;
Shelter Alliance missile weapons have a catastrophic event probability of 5%.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Weapon&lt;br /&gt;
! Dimensions&lt;br /&gt;
! Hitpoints&lt;br /&gt;
! Damage Threshold&lt;br /&gt;
! Mass (Tonnes)&lt;br /&gt;
! Required Power (kW)&lt;br /&gt;
! Cost (pts)&lt;br /&gt;
! Missile Size&lt;br /&gt;
! Capacity (cells)&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;CLS-3 Launcher&#039;&#039;&#039; || 3x4x3 || 175 || 15 || 20 || 200 || 20 || 3 || 4&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;VLS-1-23 Launcher&#039;&#039;&#039; || 2x2x2 || 75 || 15 || 3 || 50 || 5 || 1 || 4&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;VLS-1-46 Launcher&#039;&#039;&#039; || 3x2x3 || 125 || 15 || 10 || 50 || 5 || 1 || 4&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;VLS-2 Launcher&#039;&#039;&#039; || 3x4x3 || 100 || 15 || 5 || 200 || 10 || 2 || 4&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;VLS-3 Launcher&#039;&#039;&#039; || 3x4x3 || 175 || 15 || 20 || 200 || 20 || 3 || 4&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Point defense weapons ====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Weapon&lt;br /&gt;
! Dimensions&lt;br /&gt;
! Hitpoints&lt;br /&gt;
! Damage Threshold&lt;br /&gt;
! Mass (Tonnes)&lt;br /&gt;
! Required Crew&lt;br /&gt;
! Required Power (kW)&lt;br /&gt;
! Cost (pts)&lt;br /&gt;
! Integrated FC&lt;br /&gt;
! Optical Backup&lt;br /&gt;
! Ammo&lt;br /&gt;
! Accuracy&lt;br /&gt;
! Turret&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Mk20 &#039;Defender&#039; PDT&#039;&#039;&#039; || 2x1x2 || 100 || 15 || 3 || 3 || 175 || 20 || &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;Yes&#039;&#039;&#039;&amp;lt;/span&amp;gt; || &amp;lt;span style=&amp;quot;color:red;&amp;quot;&amp;gt;&#039;&#039;&#039;No&#039;&#039;&#039;&amp;lt;/span&amp;gt; || ballistic/chemical&amp;lt;br&amp;gt;20mm || 3m@1km || traverse/elevation rate: 100 deg/s&amp;lt;br&amp;gt;elevation limits: +89 deg, -5 deg&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Mk25 &#039;Rebound&#039; PDT&#039;&#039;&#039; || 2x1x2 || 100 || 15 || 3 || 3 || 20 || 15 || &amp;lt;span style=&amp;quot;color:red;&amp;quot;&amp;gt;&#039;&#039;&#039;No&#039;&#039;&#039;&amp;lt;/span&amp;gt; || &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;Yes&#039;&#039;&#039;&amp;lt;/span&amp;gt; || ballistic/chemical/timed&amp;lt;br&amp;gt;50mm || 35m@1km || traverse/elevation rate: 80 deg/s&amp;lt;br&amp;gt;elevation limits: +89 deg, -5 deg&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Mk29 &#039;Stonewall&#039; PDT&#039;&#039;&#039; || 3x1x3 || 150 || 15 || 7 || 5 || 40 || 40 || &amp;lt;span style=&amp;quot;color:red;&amp;quot;&amp;gt;&#039;&#039;&#039;No&#039;&#039;&#039;&amp;lt;/span&amp;gt; || &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;Yes&#039;&#039;&#039;&amp;lt;/span&amp;gt; || ballistic/chemical/timed&amp;lt;br&amp;gt;50mm || 35m@1km || traverse/elevation rate: 30 deg/s&amp;lt;br&amp;gt;elevation limits: +89 deg, -5 deg&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Mk90 &#039;Aurora&#039; PDT&#039;&#039;&#039; || 2x1x2 || 100 || 15 || 3 || 0 || 1250 || 55 || &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;Yes&#039;&#039;&#039;&amp;lt;/span&amp;gt; || &amp;lt;span style=&amp;quot;color:red;&amp;quot;&amp;gt;&#039;&#039;&#039;No&#039;&#039;&#039;&amp;lt;/span&amp;gt; || laser || 1m@1.5km&amp;lt;br&amp;gt;1m@3km || traverse/elevation rate: 100 deg/s&amp;lt;br&amp;gt;elevation limits: +85 deg, -5 deg&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Mk95 &#039;Sarissa&#039; PDT&#039;&#039;&#039; || 3x1x3 || 150 || 15 || 7 || 4 || 1250 || 65 || &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;Yes&#039;&#039;&#039;&amp;lt;/span&amp;gt; || &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;Yes&#039;&#039;&#039;&amp;lt;/span&amp;gt; || ballistic/magnetic&amp;lt;br&amp;gt;15mm || 3m@3km&amp;lt;br&amp;gt;5m@6km || traverse/elevation rate: 30 deg/s&amp;lt;br&amp;gt;elevation limits: +65 deg, -5 deg&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Projectile weapons ====&lt;br /&gt;
All projectile weapons have an optical backup.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Weapon&lt;br /&gt;
! Dimensions&lt;br /&gt;
! Hitpoints&lt;br /&gt;
! Damage Threshold&lt;br /&gt;
! Mass (Tonnes)&lt;br /&gt;
! Required Crew&lt;br /&gt;
! Required Power (kW)&lt;br /&gt;
! Cost (pts)&lt;br /&gt;
! Role&lt;br /&gt;
! Ammo&lt;br /&gt;
! Accuracy&lt;br /&gt;
! Recycle Time (s)&lt;br /&gt;
! Autoloader Capacity&lt;br /&gt;
! Reload time (s)&lt;br /&gt;
! Turret&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Mk61 Cannon&#039;&#039;&#039; || 3x1x3 || 150 || 15 || 3 || 4 || 50 || 10 || Dual-Purpose || ballistic/chemical&amp;lt;br&amp;gt;120mm || 13m@2.5km&amp;lt;br&amp;gt;26m@5km || 1 || 1 || 5.5 || traverse rate: 35 deg/s&amp;lt;br&amp;gt;elevation rate: 35 deg/s&amp;lt;br&amp;gt;elevation limits: +70 deg, -5 deg&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Mk62 Cannon&#039;&#039;&#039; || 3x1x3 || 150 || 15 || 6 || 8 || 50 || 20 || Dual-Purpose || ballistic/chemical&amp;lt;br&amp;gt;120mm || 13m@2.5km&amp;lt;br&amp;gt;26m@5km || 1 || 1 || 4 || traverse rate: 35 deg/s&amp;lt;br&amp;gt;elevation rate: 35 deg/s&amp;lt;br&amp;gt;elevation limits: +70 deg, -5 deg&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Mk64 Cannon&#039;&#039;&#039; || 3x1x3 || 225 || 20 || 3 || 15 || 125 || 30 || Dual-Purpose || ballistic/chemical&amp;lt;br&amp;gt;250mm || 13m@2.5km&amp;lt;br&amp;gt;26m@5km&amp;lt;br&amp;gt;39m@7.5km || 0 || 1 || 10 || traverse rate: 12.5 deg/s&amp;lt;br&amp;gt;elevation rate: 18 deg/s&amp;lt;br&amp;gt;elevation limits: +40 deg, -5 deg&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Mk65 Cannon&#039;&#039;&#039; || 6x3x6 || 325 || 30 || 12 || 25 || 180 || 40 || Offensive || ballistic/chemical&amp;lt;br&amp;gt;250mm || 17m@2.5km&amp;lt;br&amp;gt;35m@5km&amp;lt;br&amp;gt;52m@7.5km || 0.5 || 3 || 13 || traverse rate: 7.5 deg/s&amp;lt;br&amp;gt;elevation rate: 15 deg/s&amp;lt;br&amp;gt;elevation limits: +40 deg, -5 deg&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Mk66 Cannon&#039;&#039;&#039; || 6x3x6 || 350 || 30 || 25 || 25 || 200 || 45 || Offensive || ballistic/chemical&amp;lt;br&amp;gt;450mm || 44m@5km&amp;lt;br&amp;gt;87m@10km || 0.5 || 2 || 20 || traverse rate: 7.5 deg/s&amp;lt;br&amp;gt;elevation rate: 15 deg/s&amp;lt;br&amp;gt;elevation limits: +40 deg, -5 deg&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Mk68 Cannon&#039;&#039;&#039; || 8x5x8 || 450 || 30 || 40 || 40 || 225 || 75 || Offensive || ballistic/chemical&amp;lt;br&amp;gt;450mm || 44m@5km&amp;lt;br&amp;gt;87m@10km || 0.5 || 3 || 20 || traverse rate: 7.5 deg/s&amp;lt;br&amp;gt;elevation rate: 15 deg/s&amp;lt;br&amp;gt;elevation limits: +40 deg, -5 deg&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Mk81 Railgun&#039;&#039;&#039; || 6x3x6 || 300 || 30 || 20 || 15 || 1500 || 50 || Offensive || ballistic/magnetic&amp;lt;br&amp;gt;300mm || 13m@5km&amp;lt;br&amp;gt;26m@10km&amp;lt;br&amp;gt;52m@20km || 1 || 1 || 30 || traverse rate: 3 deg/s&amp;lt;br&amp;gt;elevation rate: 5 deg/s&amp;lt;br&amp;gt;elevation limits: +25 deg, -5 deg&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:red;&amp;quot;&amp;gt;&#039;&#039;&#039;+1000%&#039;&#039;&#039;&amp;lt;/span&amp;gt; Radar Signature for 18 seconds after firing&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Spinal weapons ====&lt;br /&gt;
Spinal weapons have dimensions of 4x12x4. The only ship capable of mounting them is the Keystone Destroyer Class. Both of them are offensive weapons that have an optical backup.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Weapon&lt;br /&gt;
! Hitpoints&lt;br /&gt;
! Damage Threshold&lt;br /&gt;
! Mass (Tonnes)&lt;br /&gt;
! Required Crew&lt;br /&gt;
! Required Power (kW)&lt;br /&gt;
! Cost (pts)&lt;br /&gt;
! Reload Time (s)&lt;br /&gt;
! width=40% | Properties&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Mk550 Mass Driver&#039;&#039;&#039; || 450 || 40 || 100 || 15 || 2000 || 75 || 15 || accuracy: 11m@5km, 13m@10km, 45m@20km, compatible ammo types: ballistic/magnetic - 300mm; recycle time (energy): 5 s; autoloader capacity: 1&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:red;&amp;quot;&amp;gt;&#039;&#039;&#039;+1200%&#039;&#039;&#039;&amp;lt;/span&amp;gt; Radar Signature for 18 seconds after firing&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Mk600 Beam Cannon&#039;&#039;&#039; || 450 || 40 || 100 || 15 || 3000 || 75 || 30 || range: 6000 m; armor penetration: 180 cm/s; component damage: 300 hp/s; burst duration: 7.5 s&amp;lt;br&amp;gt;Battle Short Available: 80% Overheat Damage Chance&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Outlying Systems Protectorate mounts ===&lt;br /&gt;
The following mounts are only available to the [[File:OSP Roundel.png|25px]] Outlying Systems Protectorate. Their weapons use both turrets and casemates.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Mount&lt;br /&gt;
! Category&lt;br /&gt;
! Dimensions&lt;br /&gt;
! Hitpoints&lt;br /&gt;
! Damage Threshold&lt;br /&gt;
! Mass (Tonnes)&lt;br /&gt;
! Required Power (kW)&lt;br /&gt;
! Cost (pts)&lt;br /&gt;
! Ability&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;CR10 Antenna&#039;&#039;&#039; || Communications || 2x1x2 || 100 || 15 || 4 || 250 || 5 || The most powerful antenna array on a warship will serve as the active communications path, even if the integrated array is still functional.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;E20 &#039;Lighthouse&#039; Illuminator&#039;&#039;&#039; || EWar || 2x1x2 || 75 || 15 || 2 || 600 || 15 || &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;Illuminator&#039;&#039;&#039;&amp;lt;/span&amp;gt; - range:10000 m; beam width: 5 deg; radiated power: 900 kW; gain: 50 dB&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:red;&amp;quot;&amp;gt;&#039;&#039;&#039;+10%&#039;&#039;&#039;&amp;lt;/span&amp;gt; Radar Signature&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;J15 &#039;Bellbird&#039; Jammer&#039;&#039;&#039; || EWar || 3x1x3 || 150 || 15 || 2 || 850 || 50 || &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;Jammer&#039;&#039;&#039;&amp;lt;/span&amp;gt; - type: RADAR; burst duration (emitters): 45 s; overheat damage chance: 15%; range: 10000 m; radiated power: 1.25 kW; gain: 20 dB&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;J360 &#039;Lyrebird&#039; Jammer&#039;&#039;&#039; || EWar || 3x1x3 || 100 || 15 || 10 || 500 || 100 || &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;Jammer&#039;&#039;&#039;&amp;lt;/span&amp;gt; - type: RADAR; burst duration (emitters): 180 s; overheat damage chance: 5%; range: 4000 m; radiated power: 10 kW; gain: 2 dB&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;L50 &#039;Blackjack&#039; Laser Dazzler&#039;&#039;&#039; || EWar || 2x1x2 || 75 || 15 || 2 || 750 || 40 || &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;Jammer&#039;&#039;&#039;&amp;lt;/span&amp;gt; - type: EO; burst duration (emitters): 90 s; overheat damage chance: 10%; range: 8000 m; radiated power: 1 kW; gain: 20 dB&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;Weapon&#039;&#039;&#039;&amp;lt;/span&amp;gt; - role: dual-purpose; turret traverse rate: 80 deg/s; turret elevation rate: 80 deg/s; elevation limits: +89deg, -5 deg&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;RF44 &#039;Pinpoint&#039; Radar&#039;&#039;&#039; || Sensors || 2x1x2 || 70 || 10 || 2 || 250 || 10 || &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;Radar&#039;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;R400 &#039;Bloodhound&#039; LRT Radar&#039;&#039;&#039; || Sensors || 2x5x2 || 200 || 15 || 0 || 3000 || 40 || &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;Radar&#039;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;R550 Early Warning Radar&#039;&#039;&#039; || Sensors || 2x1x2 || 150 || 15 || 10 || 4500 || 65 || &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;Radar&#039;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Missile weapons ====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Weapon&lt;br /&gt;
! Dimensions&lt;br /&gt;
! Hitpoints&lt;br /&gt;
! Damage Threshold&lt;br /&gt;
! Mass (Tonnes)&lt;br /&gt;
! Required Power (kW)&lt;br /&gt;
! Cost (pts)&lt;br /&gt;
! Missile Size&lt;br /&gt;
! Capacity (cells)&lt;br /&gt;
! Catastrophic Event probability (%)&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;RL18 Launcher&#039;&#039;&#039; || 3x1x3 || 100 || 15 || 8 || 50 || 15 || 1 || 18 || 5&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;RL36 Launcher&#039;&#039;&#039; || 6x3x6 || 175 || 15 || 13 || 75 || 15 || 1 || 36 || 5&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;VLS-1-23 Launcher&#039;&#039;&#039; || 2x2x2 || 75 || 15 || 3 || 50 || 5 || 1 || 4 || 5&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;VLS-1-46 Launcher&#039;&#039;&#039; || 3x2x3 || 125 || 15 || 10 || 50 || 5 || 1 || 4 || 5&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Container Stack Launcher&#039;&#039;&#039; || 6x1x6 || 200 || 15 || 3 || 50 || 5 || 3 || 2 || 5&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Container Bank Launcher&#039;&#039;&#039; || 20x5x10 || 500 || 15 || 50 || 200 || 5 || 3 || 0 || 15&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Point defense weapons ====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Weapon&lt;br /&gt;
! Dimensions&lt;br /&gt;
! Hitpoints&lt;br /&gt;
! Damage Threshold&lt;br /&gt;
! Mass (Tonnes)&lt;br /&gt;
! Required Crew&lt;br /&gt;
! Required Power (kW)&lt;br /&gt;
! Cost (pts)&lt;br /&gt;
! Integrated FC&lt;br /&gt;
! Optical Backup&lt;br /&gt;
! Ammo&lt;br /&gt;
! Accuracy&lt;br /&gt;
! Turret&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;P11 &#039;Pavise&#039; PDT&#039;&#039;&#039; || 2x1x2 || 100 || 15 || 3 || 3 || 150 || 15 || &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;Yes&#039;&#039;&#039;&amp;lt;/span&amp;gt; || &amp;lt;span style=&amp;quot;color:red;&amp;quot;&amp;gt;&#039;&#039;&#039;No&#039;&#039;&#039;&amp;lt;/span&amp;gt; || ballistic/chemical&amp;lt;br&amp;gt;20mm || 5m@1km || traverse/elevation rate: 100 deg/s&amp;lt;br&amp;gt;elevation limits: +89 deg, -5 deg&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;P20 &#039;Bastion&#039; PDT&#039;&#039;&#039; || 2x1x2 || 150 || 15 || 7 || 5 || 40 || 15 || &amp;lt;span style=&amp;quot;color:red;&amp;quot;&amp;gt;&#039;&#039;&#039;No&#039;&#039;&#039;&amp;lt;/span&amp;gt; || &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;Yes&#039;&#039;&#039;&amp;lt;/span&amp;gt; || ballistic/chemical/timed&amp;lt;br&amp;gt;50mm || 52m@1km || traverse/elevation rate: 30 deg/s&amp;lt;br&amp;gt;elevation limits: +89 deg, -5 deg&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;P60 &#039;Grazer&#039; PDT&#039;&#039;&#039; || 2x1x2 || 100 || 15 || 3 || 0 || 750 || 35 || &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;Yes&#039;&#039;&#039;&amp;lt;/span&amp;gt; || &amp;lt;span style=&amp;quot;color:red;&amp;quot;&amp;gt;&#039;&#039;&#039;No&#039;&#039;&#039;&amp;lt;/span&amp;gt; || laser || 0m@0.5km&amp;lt;br&amp;gt;0m@1km || traverse/elevation rate: 100 deg/s&amp;lt;br&amp;gt;elevation limits: +89 deg, -5 deg&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Projectile weapons ====&lt;br /&gt;
All projectile weapons have an optical backup.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Weapon&lt;br /&gt;
! Dimensions&lt;br /&gt;
! Hitpoints&lt;br /&gt;
! Damage Threshold&lt;br /&gt;
! Mass (Tonnes)&lt;br /&gt;
! Required Crew&lt;br /&gt;
! Required Power (kW)&lt;br /&gt;
! Cost (pts)&lt;br /&gt;
! Role&lt;br /&gt;
! Ammo&lt;br /&gt;
! Accuracy&lt;br /&gt;
! Recycle Time (s)&lt;br /&gt;
! Autoloader Capacity&lt;br /&gt;
! Reload time (s)&lt;br /&gt;
! Turret / Casemate&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;C30 Cannon&#039;&#039;&#039; || 2x5x2 || 350 || 40 || 15 || 10 || 100 || 15 || Offensive || ballistic/chemical&amp;lt;br&amp;gt;100mm || 9m@2.5km&amp;lt;br&amp;gt;17m@5km || 1 || 16 || 30 || traverse rate: 20 deg/s&amp;lt;br&amp;gt;elevation rate: 0 deg/s&amp;lt;br&amp;gt;elevation limits: +45 deg, -45  deg&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;C53 Cannon&#039;&#039;&#039; || 2x4x2 || 350 || 40 || 3 || 15 || 100 || 15 || Offensive || ballistic/chemical&amp;lt;br&amp;gt;250mm || 13m@2.5km&amp;lt;br&amp;gt;26m@5km&amp;lt;br&amp;gt;39m@7.5km || 2 || 15 || 70 || traverse rate: 10 deg/s&amp;lt;br&amp;gt;elevation rate: 10 deg/s&amp;lt;br&amp;gt;elevation limits: +35 deg, -35  deg&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;C60 Cannon&#039;&#039;&#039; || 3x5x3 || 350 || 40 || 20 || 25 || 200 || 20 || Offensive || ballistic/chemical&amp;lt;br&amp;gt;450mm || 35m@5km&amp;lt;br&amp;gt;70m@10km || 4 || 4 || 60 || traverse rate: 5 deg/s&amp;lt;br&amp;gt;elevation rate: 0 deg/s&amp;lt;br&amp;gt;elevation limits: +5 deg, -5  deg&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;C65 Cannon&#039;&#039;&#039; || 6x10x6 || 500 || 40 || 35 || 25 || 300 || 40 || Offensive || ballistic/chemical&amp;lt;br&amp;gt;450mm || 35m@5km&amp;lt;br&amp;gt;70m@10km || 4 || 8 || 90 || traverse rate: 5 deg/s&amp;lt;br&amp;gt;elevation rate: 0 deg/s&amp;lt;br&amp;gt;elevation limits: +25 deg, -25  deg&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;T20 Cannon&#039;&#039;&#039; || 3x1x3 || 150 || 15 || 3 || 4 || 30 || 15 || Dual-Purpose || ballistic/chemical&amp;lt;br&amp;gt;100mm || 4m@2.5km&amp;lt;br&amp;gt;9m@5km || 1 || 4 || 15 || traverse rate: 35 deg/s&amp;lt;br&amp;gt;elevation rate: 35 deg/s&amp;lt;br&amp;gt;elevation limits: +80 deg, -5  deg&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;T30 Cannon&#039;&#039;&#039; || 6x3x6 || 200 || 15 || 50 || 10 || 120 || 30 || Dual-Purpose || ballistic/chemical&amp;lt;br&amp;gt;100mm || 9m@2.5km&amp;lt;br&amp;gt;17m@5km || 1 || 16 || 30 || traverse rate: 20 deg/s&amp;lt;br&amp;gt;elevation rate: 20 deg/s&amp;lt;br&amp;gt;elevation limits: +75 deg, -5  deg&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Energy weapons ====&lt;br /&gt;
All energy weapons have an optical backup.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Weapon&lt;br /&gt;
! Dimensions&lt;br /&gt;
! Hitpoints&lt;br /&gt;
! Damage Threshold&lt;br /&gt;
! Mass (Tonnes)&lt;br /&gt;
! Required Crew&lt;br /&gt;
! Required Power (kW)&lt;br /&gt;
! Cost (pts)&lt;br /&gt;
! Ammo&lt;br /&gt;
! Accuracy&lt;br /&gt;
! Recycle Time (s)&lt;br /&gt;
! Autoloader Capacity&lt;br /&gt;
! Reload time (s)&lt;br /&gt;
! Turret / Casemate&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;C81 Plasma Cannon&#039;&#039;&#039; || 4x6x4 || 750 || 50 || 80 || 25 || 1200 || 30 || ballistic/magnetic&amp;lt;br&amp;gt;400mm amploule || 35m@5km&amp;lt;br&amp;gt;70m@10km || 4 || 4 || 40 || traverse rate: 5 deg/s&amp;lt;br&amp;gt;elevation rate: 0 deg/s&amp;lt;br&amp;gt;elevation limits: +25 deg, -25  deg&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;T81 Plasma Cannon&#039;&#039;&#039; || 6x3x6 || 300 || 15 || 80 || 15 || 1500 || 45 || ballistic/magnetic&amp;lt;br&amp;gt;400mm amploule || 44m@5km&amp;lt;br&amp;gt;87m@10km || 4 || 4 || 40 || traverse rate: 5 deg/s&amp;lt;br&amp;gt;elevation rate: 5 deg/s&amp;lt;br&amp;gt;elevation limits: +60 deg, -5  deg&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Compartments ==&lt;br /&gt;
Compartment components are installed on the interior of the ship&#039;s hull. Most of them do not require any power.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Compartment&lt;br /&gt;
! Category&lt;br /&gt;
! Dimensions&lt;br /&gt;
! Hitpoints&lt;br /&gt;
! Damage Threshold&lt;br /&gt;
! Mass (Tonnes)&lt;br /&gt;
! Required Crew&lt;br /&gt;
! Reinforced&lt;br /&gt;
! Cost (pts)&lt;br /&gt;
! Effects&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Battle Dressing Station&#039;&#039;&#039; || Crew || 3x1x3 || 125 || 10 || 10 || 8 || &amp;lt;span style=&amp;quot;color:red;&amp;quot;&amp;gt;&#039;&#039;&#039;No&#039;&#039;&#039;&amp;lt;/span&amp;gt; || 20 || &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;-30%&#039;&#039;&#039;&amp;lt;/span&amp;gt; Crew Vulnerability&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Berthing&#039;&#039;&#039; || Crew || 1x1x1 || 50 || 15 || 0.5 || 0 || &amp;lt;span style=&amp;quot;color:red;&amp;quot;&amp;gt;&#039;&#039;&#039;No&#039;&#039;&#039;&amp;lt;/span&amp;gt; || 0 || &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+3&#039;&#039;&#039;&amp;lt;/span&amp;gt; Crew per slot size&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Plant Control Center&#039;&#039;&#039; || Engineering || 3x1x3 || 100 || 10 || 7 || 15 || &amp;lt;span style=&amp;quot;color:red;&amp;quot;&amp;gt;&#039;&#039;&#039;No&#039;&#039;&#039;&amp;lt;/span&amp;gt; || 25 || &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+20%&#039;&#039;&#039;&amp;lt;/span&amp;gt; Powerplant Efficiency&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Analysis Annex&#039;&#039;&#039; || Intelligence || 3x1x3 || 100 || 10 || 10 || 10 || &amp;lt;span style=&amp;quot;color:red;&amp;quot;&amp;gt;&#039;&#039;&#039;No&#039;&#039;&#039;&amp;lt;/span&amp;gt; || 20 || &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+30%&#039;&#039;&#039;&amp;lt;/span&amp;gt; Intelligence Effort&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;-30%&#039;&#039;&#039;&amp;lt;/span&amp;gt; Intelligence Accuracy&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Intelligence Center&#039;&#039;&#039; || Intelligence || 6x1x8 || 200 || 15 || 25 || 45 || &amp;lt;span style=&amp;quot;color:red;&amp;quot;&amp;gt;&#039;&#039;&#039;No&#039;&#039;&#039;&amp;lt;/span&amp;gt; || 90 || Analyzes All Tracks&amp;lt;br&amp;gt;Intelligence Effort: 4&amp;lt;br&amp;gt;Intelligence Accuracy: 25%&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Bulk Magazine&#039;&#039;&#039; || Storage || 1x1x1 || 100 || 25 || 1 || 0 || &amp;lt;span style=&amp;quot;color:red;&amp;quot;&amp;gt;&#039;&#039;&#039;No&#039;&#039;&#039;&amp;lt;/span&amp;gt; || 0 || &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+15 m&#039;&#039;&#039;&amp;lt;/span&amp;gt; Storage Capacity per slot size&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:red;&amp;quot;&amp;gt;&#039;&#039;&#039;10%&#039;&#039;&#039;&amp;lt;/span&amp;gt; Catastrophic Event Probability&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Reinforced Magazine&#039;&#039;&#039; || Storage || 1x1x1 || 150 || 40 || 2 || 0 || &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;Yes&#039;&#039;&#039;&amp;lt;/span&amp;gt; || 0 || &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+10 m&#039;&#039;&#039;&amp;lt;/span&amp;gt; Storage Capacity per slot size&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:red;&amp;quot;&amp;gt;&#039;&#039;&#039;4%&#039;&#039;&#039;&amp;lt;/span&amp;gt; Catastrophic Event Probability&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:red;&amp;quot;&amp;gt;&#039;&#039;&#039;-10 kW&#039;&#039;&#039;&amp;lt;/span&amp;gt; Power&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Gun Plotting Center&#039;&#039;&#039; || Weapon Support || 3x1x3 || 100 || 10 || 7 || 30 || &amp;lt;span style=&amp;quot;color:red;&amp;quot;&amp;gt;&#039;&#039;&#039;No&#039;&#039;&#039;&amp;lt;/span&amp;gt; || 30 || &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;-30%&#039;&#039;&#039;&amp;lt;/span&amp;gt; Spread&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:red;&amp;quot;&amp;gt;&#039;&#039;&#039;-50 kW&#039;&#039;&#039;&amp;lt;/span&amp;gt; Power&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Strike Planning Center&#039;&#039;&#039; || Weapon Support || 6x1x8 || 100 || 10 || 10 || 20 || &amp;lt;span style=&amp;quot;color:red;&amp;quot;&amp;gt;&#039;&#039;&#039;No&#039;&#039;&#039;&amp;lt;/span&amp;gt; || 70 || &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+60%&#039;&#039;&#039;&amp;lt;/span&amp;gt; Missile Programming Speed&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Command ===&lt;br /&gt;
Command compartments are used to relay orders throughout the ship and analyze local tracks. A ship without operational command compartments cannot receive any orders.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Compartment&lt;br /&gt;
! Category&lt;br /&gt;
! Dimensions&lt;br /&gt;
! Hitpoints&lt;br /&gt;
! Damage Threshold&lt;br /&gt;
! Mass (Tonnes)&lt;br /&gt;
! Required Crew&lt;br /&gt;
! Reinforced&lt;br /&gt;
! Commands Enabled&lt;br /&gt;
! Intelligence Effort&lt;br /&gt;
! Intelligence Accuracy (%)&lt;br /&gt;
! Cost (pts)&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Auxiliary Steering&#039;&#039;&#039; || Command || 3x1x3 || 300 || 20 || 10 || 5 || &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;Yes&#039;&#039;&#039;&amp;lt;/span&amp;gt; || MOVE || 0 || 0 || 10&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Basic CIC&#039;&#039;&#039; || Command || 4x1x6 || 200 || 25 || 15 || 20 || &amp;lt;span style=&amp;quot;color:red;&amp;quot;&amp;gt;&#039;&#039;&#039;No&#039;&#039;&#039;&amp;lt;/span&amp;gt; || ALL || 1 || 30 || 10&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Reinforced CIC&#039;&#039;&#039; || Command || 4x1x6 || 200 || 40 || 35 || 20 || &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;Yes&#039;&#039;&#039;&amp;lt;/span&amp;gt; || ALL || 1 || 30 || 25&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Citadel CIC&#039;&#039;&#039; || Command || 6x1x8 || 400 || 50 || 70 || 40 || &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;Yes&#039;&#039;&#039;&amp;lt;/span&amp;gt; || ALL || 4 || 25 || 75&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Damage control ===&lt;br /&gt;
Damage control compartments are used to repair damage during combat.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Compartment&lt;br /&gt;
! Dimensions&lt;br /&gt;
! Hitpoints&lt;br /&gt;
! Damage Threshold&lt;br /&gt;
! Mass (Tonnes)&lt;br /&gt;
! Required Crew&lt;br /&gt;
! Required Power (kW)&lt;br /&gt;
! Reinforced&lt;br /&gt;
! Repair Speed (HP/sec)&lt;br /&gt;
! Team Move Speed&lt;br /&gt;
! Repair Teams&lt;br /&gt;
! Restores Provided&lt;br /&gt;
! Cost (pts)&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Rapid DC Locker&#039;&#039;&#039; || 3x1x3 || 70 || 15 || 1.5 || 5 || 0 || &amp;lt;span style=&amp;quot;color:red;&amp;quot;&amp;gt;&#039;&#039;&#039;No&#039;&#039;&#039;&amp;lt;/span&amp;gt; || 1.2 || 4 || 1 (flying) || 0 || 10&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Small DC Locker&#039;&#039;&#039; || 3x1x3 || 100 || 15 || 1.5 || 10 || 0 || &amp;lt;span style=&amp;quot;color:red;&amp;quot;&amp;gt;&#039;&#039;&#039;No&#039;&#039;&#039;&amp;lt;/span&amp;gt; || 0.8 || 2 || 2 || 1 || 30&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Large DC Locker&#039;&#039;&#039; || 3x1x6 || 150 || 15 || 3 || 15 || 0 || &amp;lt;span style=&amp;quot;color:red;&amp;quot;&amp;gt;&#039;&#039;&#039;No&#039;&#039;&#039;&amp;lt;/span&amp;gt; || 0.8 || 2 || 3 || 2 || 45&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Reinforced DC Locker&#039;&#039;&#039; || 3x1x6 || 200 || 35 || 1.5 || 10 || 0 || &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;Yes&#039;&#039;&#039;&amp;lt;/span&amp;gt; || 0.8 || 2 || 2 || 1 || 45&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Damage Control Central&#039;&#039;&#039; || 3x1x3 || 200 || 35 || 7 || 10 || 50 || &amp;lt;span style=&amp;quot;color:red;&amp;quot;&amp;gt;&#039;&#039;&#039;No&#039;&#039;&#039;&amp;lt;/span&amp;gt; || +10% || +50% || 0 || 0 || 20&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Small Workshop&#039;&#039;&#039; || 3x1x3 || 150 || 35 || 7 || 10 || 50 || &amp;lt;span style=&amp;quot;color:red;&amp;quot;&amp;gt;&#039;&#039;&#039;No&#039;&#039;&#039;&amp;lt;/span&amp;gt; || +30% || 0 || 0 || 0 || 20&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Modules ==&lt;br /&gt;
Module components are installed on the interior of the ship&#039;s hull.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Module&lt;br /&gt;
! Category&lt;br /&gt;
! Dimensions&lt;br /&gt;
! Hitpoints&lt;br /&gt;
! Damage Threshold&lt;br /&gt;
! Mass (Tonnes)&lt;br /&gt;
! Power (kW)&lt;br /&gt;
! Cost (pts)&lt;br /&gt;
! Effects&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Supplementary Radio Amplifiers&#039;&#039;&#039; || Communications || 2x2x2 || 40 || 10 || 4 || &amp;lt;span style=&amp;quot;color:red;&amp;quot;&amp;gt;&#039;&#039;&#039;-100&#039;&#039;&#039;&amp;lt;/span&amp;gt; || 20 || &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+25%&#039;&#039;&#039;&amp;lt;/span&amp;gt; Transmit Power&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Launcher Deluge System&#039;&#039;&#039; || Damage Control || 2x2x2 || 70 || 10 || 30 || &amp;lt;span style=&amp;quot;color:red;&amp;quot;&amp;gt;&#039;&#039;&#039;-100&#039;&#039;&#039;&amp;lt;/span&amp;gt; || 15 || &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;-50%&#039;&#039;&#039;&amp;lt;/span&amp;gt; Catastrophic Event Probability (Cell Launcher)&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Magazine Sprinklers&#039;&#039;&#039; || Damage Control || 2x2x2 || 70 || 10 || 30 || &amp;lt;span style=&amp;quot;color:red;&amp;quot;&amp;gt;&#039;&#039;&#039;-100&#039;&#039;&#039;&amp;lt;/span&amp;gt; || 15 || &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;-50%&#039;&#039;&#039;&amp;lt;/span&amp;gt; Catastrophic Event Probability (Magazine)&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Redundant Reactor Failsafes&#039;&#039;&#039; || Engineering || 2x2x2 || 75 || 10 || 5 || &amp;lt;span style=&amp;quot;color:red;&amp;quot;&amp;gt;&#039;&#039;&#039;-100&#039;&#039;&#039;&amp;lt;/span&amp;gt; || 25 || &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;-33%&#039;&#039;&#039;&amp;lt;/span&amp;gt; Catastrophic Event Probability (Reactor)&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Reinforced Thruster Nozzles&#039;&#039;&#039; || Engineering || 2x2x2 || 50 || 10 || 4 || &#039;&#039;&#039;0&#039;&#039;&#039; || 10 || &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;-20%&#039;&#039;&#039;&amp;lt;/span&amp;gt; Flank Damage Probability&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Small Reactor Booster&#039;&#039;&#039; || Engineering || 2x2x2 || 40 || 10 || 4 || &#039;&#039;&#039;0&#039;&#039;&#039; || 10 || &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+10%&#039;&#039;&#039;&amp;lt;/span&amp;gt; Powerplant Efficiency&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:red;&amp;quot;&amp;gt;&#039;&#039;&#039;+5%&#039;&#039;&#039;&amp;lt;/span&amp;gt; Rada Signature&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Signature Scrambler&#039;&#039;&#039; || EWar || 2x2x2 || 50 || 10 || 4 || &amp;lt;span style=&amp;quot;color:red;&amp;quot;&amp;gt;&#039;&#039;&#039;-450&#039;&#039;&#039;&amp;lt;/span&amp;gt; || 35 || &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+100%&#039;&#039;&#039;&amp;lt;/span&amp;gt; Identification Difficulty&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:red;&amp;quot;&amp;gt;&#039;&#039;&#039;1-%&#039;&#039;&#039;&amp;lt;/span&amp;gt; Sensitivity&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;FR3300 Micro Reactor&#039;&#039;&#039; || Powerplant || 3x3x3 || 200 || 30 || 25 || &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+2250&#039;&#039;&#039;&amp;lt;/span&amp;gt; || 10 || &amp;lt;span style=&amp;quot;color:red;&amp;quot;&amp;gt;&#039;&#039;&#039;5%&#039;&#039;&#039;&amp;lt;/span&amp;gt; Catastrophic Event Probability&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;FR4800 Reactor&#039;&#039;&#039; || Powerplant || 5x5x5 || 300 || 40 || 40 || &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+4200&#039;&#039;&#039;&amp;lt;/span&amp;gt; || 10 || &amp;lt;span style=&amp;quot;color:red;&amp;quot;&amp;gt;&#039;&#039;&#039;5%&#039;&#039;&#039;&amp;lt;/span&amp;gt; Catastrophic Event Probability&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Adaptive Radar Receiver&#039;&#039;&#039; || Sensors || 2x2x2 || 40 || 10 || 4 || &amp;lt;span style=&amp;quot;color:red;&amp;quot;&amp;gt;&#039;&#039;&#039;-200&#039;&#039;&#039;&amp;lt;/span&amp;gt; || 30 || &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+25%&#039;&#039;&#039;&amp;lt;/span&amp;gt; Sensitivity&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;-0.7 dB&#039;&#039;&#039;&amp;lt;/span&amp;gt; Noise Filtering&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:red;&amp;quot;&amp;gt;&#039;&#039;&#039;+5%&#039;&#039;&#039;&amp;lt;/span&amp;gt; Positional Error&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:red;&amp;quot;&amp;gt;&#039;&#039;&#039;+2.5%&#039;&#039;&#039;&amp;lt;/span&amp;gt; Velocity Error&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;ES32 &#039;Scryer&#039; Missile ID System&#039;&#039;&#039; || Sensors || 2x2x2 || 150 || 15 || 5 || &amp;lt;span style=&amp;quot;color:red;&amp;quot;&amp;gt;&#039;&#039;&#039;-300&#039;&#039;&#039;&amp;lt;/span&amp;gt; || 10 || Analyzes Local Threats&amp;lt;br&amp;gt;Subject Class: Missile&amp;lt;br&amp;gt;Intelligence Effort: 10&amp;lt;br&amp;gt;Intelligence Accuracy: 0%&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;RM50 &#039;Parallax&#039; Radar&#039;&#039;&#039; || Sensors || 2x2x2 || 300 || 40 || 7.5 || &amp;lt;span style=&amp;quot;color:red;&amp;quot;&amp;gt;&#039;&#039;&#039;-3600&#039;&#039;&#039;&amp;lt;/span&amp;gt; || 45 || &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;Radar&#039;&#039;&#039;&amp;lt;/span&amp;gt;; max range: 9.5 km; radiated power: 4100 kW; gain: 50 dB; aperture size: 30 m2; sensitivity: -38.5 dBm; positional error: 30 m; velocity error: 0.1 m/s&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;Jamming LOBs&#039;&#039;&#039;&amp;lt;/span&amp;gt;; jamming LOBs accuracy: 0.75 deg&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;Sweep&#039;&#039;&#039;&amp;lt;/span&amp;gt;; burn-through power mult.: 12; burn-through damage change: 20%&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;Lock&#039;&#039;&#039;&amp;lt;/span&amp;gt;; min. lock SNR: 3; lock error mult.: 0.15&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;RS35 &#039;Frontline&#039; Radar&#039;&#039;&#039; || Sensors || 2x2x2 || 200 || 30 || 5 || &amp;lt;span style=&amp;quot;color:red;&amp;quot;&amp;gt;&#039;&#039;&#039;-2000&#039;&#039;&#039;&amp;lt;/span&amp;gt; || 10 || &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;Radar&#039;&#039;&#039;&amp;lt;/span&amp;gt;; max range: 8 km; radiated power: 3500 kW; gain: 40 dB; aperture size: 25 m2; sensitivity: -36 dBm; positional error: 30 m; velocity error: 0.1 m/s&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;Jamming LOBs&#039;&#039;&#039;&amp;lt;/span&amp;gt;; jamming LOBs accuracy: 1.5 deg&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;Sweep&#039;&#039;&#039;&amp;lt;/span&amp;gt;; burn-through power mult.: 8; burn-through damage change: 20%&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;RS41 &#039;Spyglass&#039; Radar&#039;&#039;&#039; || Sensors || 2x2x2 || 200 || 30 || 5 || &amp;lt;span style=&amp;quot;color:red;&amp;quot;&amp;gt;&#039;&#039;&#039;-4000&#039;&#039;&#039;&amp;lt;/span&amp;gt; || 25 || &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;Radar&#039;&#039;&#039;&amp;lt;/span&amp;gt;; max range: 11.5 km; radiated power: 4500 kW; gain: 60 dB; aperture size: 40 m2; sensitivity: -38.5 dBm; positional error: 60 m; velocity error: 0.5 m/s&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;Jamming LOBs&#039;&#039;&#039;&amp;lt;/span&amp;gt;; jamming LOBs accuracy: 3.5 deg&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Strobe Correlator&#039;&#039;&#039; || Sensors || 2x2x2 || 40 || 10 || 4 || &amp;lt;span style=&amp;quot;color:red;&amp;quot;&amp;gt;&#039;&#039;&#039;-150&#039;&#039;&#039;&amp;lt;/span&amp;gt; || 25 || &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;-30%&#039;&#039;&#039;&amp;lt;/span&amp;gt; Jamming LOB Accuracy&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Track Correlator&#039;&#039;&#039; || Sensors || 2x2x2 || 40 || 10 || 4 || &amp;lt;span style=&amp;quot;color:red;&amp;quot;&amp;gt;&#039;&#039;&#039;-150&#039;&#039;&#039;&amp;lt;/span&amp;gt; || 25 || &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;-20%&#039;&#039;&#039;&amp;lt;/span&amp;gt; Positional Error&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;-20%&#039;&#039;&#039;&amp;lt;/span&amp;gt; Velocity Error&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Propulsion ===&lt;br /&gt;
Propulsion modules enable ship movement and provide additional power to the ship. All propulsion modules have a catastrophic event probability of 5% and require 10 crew to operate.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Module&lt;br /&gt;
! Dimensions&lt;br /&gt;
! Hitpoints&lt;br /&gt;
! Damage Threshold&lt;br /&gt;
! Mass (Tonnes)&lt;br /&gt;
! Provided Power (kW)&lt;br /&gt;
! Reinforced&lt;br /&gt;
! Top Speed (%)&lt;br /&gt;
! Turn Rate (%)&lt;br /&gt;
! Thrust (%)&lt;br /&gt;
! Flank Damage Probability (%)&lt;br /&gt;
! Radar Signature (%)&lt;br /&gt;
! Cost (pts)&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;FM200 Drive&#039;&#039;&#039; || 5x3x5 || 250 || 40 || 30 || 500 || &amp;lt;span style=&amp;quot;color:red;&amp;quot;&amp;gt;&#039;&#039;&#039;No&#039;&#039;&#039;&amp;lt;/span&amp;gt; || &#039;&#039;&#039;0&#039;&#039;&#039; || &#039;&#039;&#039;0&#039;&#039;&#039; || &#039;&#039;&#039;0&#039;&#039;&#039; || &#039;&#039;&#039;0&#039;&#039;&#039; || &#039;&#039;&#039;0&#039;&#039;&#039; || 10&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;FM200R Drive&#039;&#039;&#039; || 5x3x5 || 600 || 60 || 35 || 500 || &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;Yes&#039;&#039;&#039;&amp;lt;/span&amp;gt; || &#039;&#039;&#039;0&#039;&#039;&#039; || &#039;&#039;&#039;0&#039;&#039;&#039; || &#039;&#039;&#039;0&#039;&#039;&#039; || &#039;&#039;&#039;0&#039;&#039;&#039; || &#039;&#039;&#039;0&#039;&#039;&#039; || 20&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;FM230 &#039;Whiplash&#039; Drive&#039;&#039;&#039; || 5x3x5 || 250 || 40 || 35 || 650 || &amp;lt;span style=&amp;quot;color:red;&amp;quot;&amp;gt;&#039;&#039;&#039;No&#039;&#039;&#039;&amp;lt;/span&amp;gt; || &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+20&#039;&#039;&#039;&amp;lt;/span&amp;gt; || &amp;lt;span style=&amp;quot;color:red;&amp;quot;&amp;gt;&#039;&#039;&#039;-15&#039;&#039;&#039;&amp;lt;/span&amp;gt; || &amp;lt;span style=&amp;quot;color:red;&amp;quot;&amp;gt;&#039;&#039;&#039;-20&#039;&#039;&#039;&amp;lt;/span&amp;gt; Angular || &amp;lt;span style=&amp;quot;color:red;&amp;quot;&amp;gt;&#039;&#039;&#039;+25&#039;&#039;&#039;&amp;lt;/span&amp;gt; || &#039;&#039;&#039;0&#039;&#039;&#039; || 20&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;FM240 &#039;Dragonfly&#039; Drive&#039;&#039;&#039; || 5x3x5 || 250 || 40 || 35 || 500 || &amp;lt;span style=&amp;quot;color:red;&amp;quot;&amp;gt;&#039;&#039;&#039;No&#039;&#039;&#039;&amp;lt;/span&amp;gt; || &amp;lt;span style=&amp;quot;color:red;&amp;quot;&amp;gt;&#039;&#039;&#039;-7.5&#039;&#039;&#039;&amp;lt;/span&amp;gt; || &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+40&#039;&#039;&#039;&amp;lt;/span&amp;gt; || &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+30&#039;&#039;&#039;&amp;lt;/span&amp;gt; Angular || &#039;&#039;&#039;0&#039;&#039;&#039; || &#039;&#039;&#039;0&#039;&#039;&#039; || 20&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;FM280 &#039;Raider&#039; Drive&#039;&#039;&#039; || 5x3x5 || 250 || 40 || 35 || 300 || &amp;lt;span style=&amp;quot;color:red;&amp;quot;&amp;gt;&#039;&#039;&#039;No&#039;&#039;&#039;&amp;lt;/span&amp;gt; || &#039;&#039;&#039;0&#039;&#039;&#039; || &#039;&#039;&#039;0&#039;&#039;&#039; || &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+40&#039;&#039;&#039;&amp;lt;/span&amp;gt; Linear || &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;-30&#039;&#039;&#039;&amp;lt;/span&amp;gt; || &amp;lt;span style=&amp;quot;color:red;&amp;quot;&amp;gt;&#039;&#039;&#039;+20&#039;&#039;&#039;&amp;lt;/span&amp;gt; || 20&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;FM30X &#039;Prowler&#039; Drive&#039;&#039;&#039; || 5x3x5 || 200 || 25 || 35 || 350 || &amp;lt;span style=&amp;quot;color:red;&amp;quot;&amp;gt;&#039;&#039;&#039;No&#039;&#039;&#039;&amp;lt;/span&amp;gt; || &amp;lt;span style=&amp;quot;color:red;&amp;quot;&amp;gt;&#039;&#039;&#039;-15&#039;&#039;&#039;&amp;lt;/span&amp;gt; || &#039;&#039;&#039;0&#039;&#039;&#039; || &amp;lt;span style=&amp;quot;color:red;&amp;quot;&amp;gt;&#039;&#039;&#039;-10&#039;&#039;&#039;&amp;lt;/span&amp;gt; Angular&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:red;&amp;quot;&amp;gt;&#039;&#039;&#039;-25&#039;&#039;&#039;&amp;lt;/span&amp;gt; Linear || &#039;&#039;&#039;0&#039;&#039;&#039; || &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;-25&#039;&#039;&#039;&amp;lt;/span&amp;gt; || 25&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;FM500 Drive&#039;&#039;&#039; || 10x8x10 || 1000 || 70 || 80 || 1000 || &amp;lt;span style=&amp;quot;color:red;&amp;quot;&amp;gt;&#039;&#039;&#039;No&#039;&#039;&#039;&amp;lt;/span&amp;gt; || &#039;&#039;&#039;0&#039;&#039;&#039; || &#039;&#039;&#039;0&#039;&#039;&#039; || &#039;&#039;&#039;0&#039;&#039;&#039; || &#039;&#039;&#039;0&#039;&#039;&#039; || &#039;&#039;&#039;0&#039;&#039;&#039; || 15&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;FM500R Drive&#039;&#039;&#039; || 10x8x10 || 1500 || 80 || 80 || 1000 || &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;Yes&#039;&#039;&#039;&amp;lt;/span&amp;gt; || &#039;&#039;&#039;0&#039;&#039;&#039; || &#039;&#039;&#039;0&#039;&#039;&#039; || &#039;&#039;&#039;0&#039;&#039;&#039; || &#039;&#039;&#039;0&#039;&#039;&#039; || &#039;&#039;&#039;0&#039;&#039;&#039; || 30&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;FM530 &#039;Whiplash&#039; Drive&#039;&#039;&#039; || 10x8x10 || 1000 || 80 || 80 || 1500 || &amp;lt;span style=&amp;quot;color:red;&amp;quot;&amp;gt;&#039;&#039;&#039;No&#039;&#039;&#039;&amp;lt;/span&amp;gt; || &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+15&#039;&#039;&#039;&amp;lt;/span&amp;gt; || &amp;lt;span style=&amp;quot;color:red;&amp;quot;&amp;gt;&#039;&#039;&#039;-20&#039;&#039;&#039;&amp;lt;/span&amp;gt; || &amp;lt;span style=&amp;quot;color:red;&amp;quot;&amp;gt;&#039;&#039;&#039;-20&#039;&#039;&#039;&amp;lt;/span&amp;gt; Angular || &amp;lt;span style=&amp;quot;color:red;&amp;quot;&amp;gt;&#039;&#039;&#039;+35&#039;&#039;&#039;&amp;lt;/span&amp;gt; || &#039;&#039;&#039;0&#039;&#039;&#039; || 30&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;FM540 &#039;Dragonfly&#039; Drive&#039;&#039;&#039; || 10x8x10 || 1000 || 70 || 80 || 1000 || &amp;lt;span style=&amp;quot;color:red;&amp;quot;&amp;gt;&#039;&#039;&#039;No&#039;&#039;&#039;&amp;lt;/span&amp;gt; || &amp;lt;span style=&amp;quot;color:red;&amp;quot;&amp;gt;&#039;&#039;&#039;-10&#039;&#039;&#039;&amp;lt;/span&amp;gt; || &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+45&#039;&#039;&#039;&amp;lt;/span&amp;gt; || &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+40&#039;&#039;&#039;&amp;lt;/span&amp;gt; Angular || &#039;&#039;&#039;0&#039;&#039;&#039; || &#039;&#039;&#039;0&#039;&#039;&#039; || 30&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;FM580 &#039;Raider&#039; Drive&#039;&#039;&#039; || 10x8x10 || 1000 || 70 || 80 || 500 || &amp;lt;span style=&amp;quot;color:red;&amp;quot;&amp;gt;&#039;&#039;&#039;No&#039;&#039;&#039;&amp;lt;/span&amp;gt; || &#039;&#039;&#039;0&#039;&#039;&#039; || &#039;&#039;&#039;0&#039;&#039;&#039; || &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+40&#039;&#039;&#039;&amp;lt;/span&amp;gt; Linear || &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;-30&#039;&#039;&#039;&amp;lt;/span&amp;gt; || &amp;lt;span style=&amp;quot;color:red;&amp;quot;&amp;gt;&#039;&#039;&#039;+25&#039;&#039;&#039;&amp;lt;/span&amp;gt; || 30&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Weapon support ===&lt;br /&gt;
Weapon support modules improve the performance of weapons at the cost of ship power.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Module&lt;br /&gt;
! Dimensions&lt;br /&gt;
! Hitpoints&lt;br /&gt;
! Damage Threshold&lt;br /&gt;
! Mass (Tonnes)&lt;br /&gt;
! Required Power (kW)&lt;br /&gt;
! Cost (pts)&lt;br /&gt;
! Modifiers&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Actively Cooled Amplifiers&#039;&#039;&#039; || 2x2x2 || 40 || 10 || 4 || 175 || 25 || &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+25%&#039;&#039;&#039;&amp;lt;/span&amp;gt; Burst Duration (Emitters)&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;-20%&#039;&#039;&#039;&amp;lt;/span&amp;gt; Cooldown Time (Emitters)&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;-10%&#039;&#039;&#039;&amp;lt;/span&amp;gt; Overheat Damage Chance (Emitters)&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Ammunition Elevators&#039;&#039;&#039; || 2x2x2 || 100 || 15 || 30 || 150 || 20 || &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;-15%&#039;&#039;&#039;&amp;lt;/span&amp;gt; Reload Time&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;-15%&#039;&#039;&#039;&amp;lt;/span&amp;gt; Launcher Reload Time&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Focused Particle Accelerator&#039;&#039;&#039; || 3x3x3 || 150 || 40 || 45 || 800 || 25 || &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+25%&#039;&#039;&#039;&amp;lt;/span&amp;gt; Damage Multiplier (Beam)&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:red;&amp;quot;&amp;gt;&#039;&#039;&#039;-5%&#039;&#039;&#039;&amp;lt;/span&amp;gt; Burst Duration (Beam)&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Missile Parallel Interface&#039;&#039;&#039; || 2x2x2 || 100 || 15 || 5 || 150 || 40 || &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+35%&#039;&#039;&#039;&amp;lt;/span&amp;gt; Missile Programming Speed&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Missile Programming Bus&#039;&#039;&#039; || 2x2x2 || 80 || 15 || 5 || 200 || 30 || &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+1&#039;&#039;&#039;&amp;lt;/span&amp;gt; Missile Programming Channels&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Missile Programming Bus Array&#039;&#039;&#039; || 3x3x3 || 100 || 15 || 5 || 350 || 50 || &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+2&#039;&#039;&#039;&amp;lt;/span&amp;gt; Missile Programming Channels&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Mount Gyros&#039;&#039;&#039; || 2x2x2 || 40 || 10 || 4 || 120 || 20 || &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;-7.5%&#039;&#039;&#039;&amp;lt;/span&amp;gt; Spread&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+25%&#039;&#039;&#039;&amp;lt;/span&amp;gt; Traverse Rate&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+20%&#039;&#039;&#039;&amp;lt;/span&amp;gt; Elevation Rate&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+15%&#039;&#039;&#039;&amp;lt;/span&amp;gt; Casemate Traverse Rate&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+15%&#039;&#039;&#039;&amp;lt;/span&amp;gt; Casemate Elevation Rate&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Rapid-Cycle Cradle&#039;&#039;&#039; || 3x3x3 || 100 || 15 || 30 || 150 || 20 || &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;-25%&#039;&#039;&#039;&amp;lt;/span&amp;gt; Recycle Time&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;-25%&#039;&#039;&#039;&amp;lt;/span&amp;gt; Recycle Time (Energy)&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Energy Regulator&#039;&#039;&#039; || 3x3x3 || 100 || 15 || 30 || 650 || 30 || &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;-20%&#039;&#039;&#039;&amp;lt;/span&amp;gt; Reload Time (Energy)&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;-20%&#039;&#039;&#039;&amp;lt;/span&amp;gt; Cooldown Time (Energy)&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;-20%&#039;&#039;&#039;&amp;lt;/span&amp;gt; Cooldown Time (Beam)&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Small Energy Regulator&#039;&#039;&#039; || 2x2x2 || 75 || 10 || 20 || 400 || 20 || &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;-12%&#039;&#039;&#039;&amp;lt;/span&amp;gt; Reload Time (Energy)&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;-12%&#039;&#039;&#039;&amp;lt;/span&amp;gt; Cooldown Time (Energy)&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;-12%&#039;&#039;&#039;&amp;lt;/span&amp;gt; Cooldown Time (Beam)&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>76561199055089802</name></author>
	</entry>
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