<?xml version="1.0"?>
<feed xmlns="http://www.w3.org/2005/Atom" xml:lang="en">
	<id>https://wiki.hoodedhorse.com/NEBULOUS_Fleet_Command/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=76561198119418463</id>
	<title>NEBULOUS: Fleet Command Official Wiki - User contributions [en]</title>
	<link rel="self" type="application/atom+xml" href="https://wiki.hoodedhorse.com/NEBULOUS_Fleet_Command/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=76561198119418463"/>
	<link rel="alternate" type="text/html" href="https://wiki.hoodedhorse.com/NEBULOUS_Fleet_Command/Special:Contributions/76561198119418463"/>
	<updated>2026-09-16T00:29:09Z</updated>
	<subtitle>User contributions</subtitle>
	<generator>MediaWiki 1.44.5</generator>
	<entry>
		<id>https://wiki.hoodedhorse.com/NEBULOUS_Fleet_Command/index.php?title=Modding/Save_Keys&amp;diff=569</id>
		<title>Modding/Save Keys</title>
		<link rel="alternate" type="text/html" href="https://wiki.hoodedhorse.com/NEBULOUS_Fleet_Command/index.php?title=Modding/Save_Keys&amp;diff=569"/>
		<updated>2025-01-16T15:05:24Z</updated>

		<summary type="html">&lt;p&gt;76561198119418463: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Save Keys ==&lt;br /&gt;
&lt;br /&gt;
Save keys are strings the game uses to reference assets like ammo, hulls, and modules.&lt;br /&gt;
They are often used in scripts like those that copy VFX.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Factions ==&lt;br /&gt;
Stock/Alliance&amp;lt;br /&amp;gt;&lt;br /&gt;
Stock/Protectorate&amp;lt;br /&amp;gt;&lt;br /&gt;
    &lt;br /&gt;
== Hulls ==&lt;br /&gt;
        &lt;br /&gt;
Stock/Sprinter Corvette&amp;lt;br /&amp;gt;&lt;br /&gt;
Stock/Raines Frigate&amp;lt;br /&amp;gt;&lt;br /&gt;
Stock/Keystone Destroyer&amp;lt;br /&amp;gt;&lt;br /&gt;
Stock/Vauxhall Light Cruiser&amp;lt;br /&amp;gt;&lt;br /&gt;
Stock/Axford Heavy Cruiser&amp;lt;br /&amp;gt;&lt;br /&gt;
Stock/Solomon Battleship&amp;lt;br /&amp;gt;&lt;br /&gt;
Stock/Shuttle&amp;lt;br /&amp;gt;&lt;br /&gt;
Stock/Tugboat&amp;lt;br /&amp;gt;&lt;br /&gt;
Stock/Bulk Feeder&amp;lt;br /&amp;gt;&lt;br /&gt;
Stock/Ocello Cruiser&amp;lt;br /&amp;gt;&lt;br /&gt;
Stock/Bulk Hauler&amp;lt;br /&amp;gt;&lt;br /&gt;
Stock/Container Hauler&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Common/Shared ==&lt;br /&gt;
&lt;br /&gt;
=== Compartments ===&lt;br /&gt;
Stock/Basic CIC&amp;lt;br /&amp;gt;&lt;br /&gt;
Stock/Reinforced CIC&amp;lt;br /&amp;gt;&lt;br /&gt;
Stock/Citadel CIC&amp;lt;br /&amp;gt;&lt;br /&gt;
Stock/Auxiliary Steering&amp;lt;br /&amp;gt;&lt;br /&gt;
Stock/Small DC Locker&amp;lt;br /&amp;gt;&lt;br /&gt;
Stock/Reinforced DC Locker&amp;lt;br /&amp;gt;&lt;br /&gt;
Stock/Large DC Locker&amp;lt;br /&amp;gt;&lt;br /&gt;
Stock/Rapid DC Locker&amp;lt;br /&amp;gt;&lt;br /&gt;
Stock/Damage Control Central&amp;lt;br /&amp;gt;&lt;br /&gt;
Stock/Small Workshop&amp;lt;br /&amp;gt;&lt;br /&gt;
Stock/Bulk Magazine&amp;lt;br /&amp;gt;&lt;br /&gt;
Stock/Reinforced Magazine&amp;lt;br /&amp;gt;&lt;br /&gt;
Stock/Gun Plotting Center&amp;lt;br /&amp;gt;&lt;br /&gt;
Stock/Analysis Annex&amp;lt;br /&amp;gt;&lt;br /&gt;
Stock/Intelligence Center&amp;lt;br /&amp;gt;&lt;br /&gt;
Stock/Plant Control Center&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Modules ===&lt;br /&gt;
&lt;br /&gt;
Stock/Small Reactor Booster&amp;lt;br /&amp;gt;&lt;br /&gt;
Stock/Adaptive Radar Receiver&amp;lt;br /&amp;gt;&lt;br /&gt;
Stock/Track Correlator&amp;lt;br /&amp;gt;&lt;br /&gt;
Stock/Strobe Correlator&amp;lt;br /&amp;gt;&lt;br /&gt;
Stock/Mount Gyros&amp;lt;br /&amp;gt;&lt;br /&gt;
Stock/Supplementary Radio Amplifiers&amp;lt;br /&amp;gt;&lt;br /&gt;
Stock/Launcher Deluge System&amp;lt;br /&amp;gt;&lt;br /&gt;
Stock/Magazine Sprinklers&amp;lt;br /&amp;gt;&lt;br /&gt;
Stock/Redundant Reactor Failsafes&amp;lt;br /&amp;gt;&lt;br /&gt;
Stock/Reinforced Thruster Nozzles&amp;lt;br /&amp;gt;&lt;br /&gt;
Stock/Energy Regulator&amp;lt;br /&amp;gt;&lt;br /&gt;
Stock/Small Energy Regulator&amp;lt;br /&amp;gt;&lt;br /&gt;
Stock/Focused Particle Accelerator&amp;lt;br /&amp;gt;&lt;br /&gt;
Stock/Ammunition Elevators&amp;lt;br /&amp;gt;&lt;br /&gt;
Stock/Rapid-Cycle Cradle&amp;lt;br /&amp;gt;&lt;br /&gt;
Stock/Actively Cooled Amplifiers&amp;lt;br /&amp;gt;&lt;br /&gt;
Stock/Missile Programming Bus&amp;lt;br /&amp;gt;&lt;br /&gt;
Stock/Missile Programming Bus Array&amp;lt;br /&amp;gt;&lt;br /&gt;
Stock/Missile Parallel Interface&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Mounts ===&lt;br /&gt;
Stock/VLS-1-23 Launcher&amp;lt;br /&amp;gt;&lt;br /&gt;
Stock/VLS-1-46 Launcher&amp;lt;br /&amp;gt;&lt;br /&gt;
Stock/CR10 Antenna&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Alliance ==&lt;br /&gt;
                 &lt;br /&gt;
=== Compartments ===&lt;br /&gt;
&lt;br /&gt;
Stock/Strike Planning Center&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Engineering Modules ===&lt;br /&gt;
&lt;br /&gt;
Stock/FM200 Drive&amp;lt;br /&amp;gt;&lt;br /&gt;
Stock/FM200R Drive&amp;lt;br /&amp;gt;&lt;br /&gt;
Stock/FM230 &#039;Whiplash&#039; Drive&amp;lt;br /&amp;gt;&lt;br /&gt;
Stock/FM240 &#039;Dragonfly&#039; Drive&amp;lt;br /&amp;gt;&lt;br /&gt;
Stock/FM280 &#039;Raider&#039; Drive&amp;lt;br /&amp;gt;&lt;br /&gt;
Stock/FM30X &#039;Prowler&#039; Drive&amp;lt;br /&amp;gt;&lt;br /&gt;
Stock/FM500 Drive&amp;lt;br /&amp;gt;&lt;br /&gt;
Stock/FM500R Drive&amp;lt;br /&amp;gt;&lt;br /&gt;
Stock/FM530 &#039;Whiplash&#039; Drive&amp;lt;br /&amp;gt;&lt;br /&gt;
Stock/FM540 &#039;Dragonfly&#039; Drive&amp;lt;br /&amp;gt;&lt;br /&gt;
Stock/FM580 &#039;Raider&#039; Drive&amp;lt;br /&amp;gt;&lt;br /&gt;
        &lt;br /&gt;
Stock/FR3300 Micro Reactor&amp;lt;br /&amp;gt;&lt;br /&gt;
Stock/FR4800 Reactor&amp;lt;br /&amp;gt;&lt;br /&gt;
        &lt;br /&gt;
=== Sensors ===&lt;br /&gt;
Stock/RS35 &#039;Frontline&#039; Radar&amp;lt;br /&amp;gt;&lt;br /&gt;
Stock/RS41 &#039;Spyglass&#039; Radar&amp;lt;br /&amp;gt;&lt;br /&gt;
Stock/RM50 &#039;Parallax&#039; Radar&amp;lt;br /&amp;gt;&lt;br /&gt;
        &lt;br /&gt;
=== Guns ===&lt;br /&gt;
Stock/Mk61 Cannon&amp;lt;br /&amp;gt;&lt;br /&gt;
Stock/Mk62 Cannon&amp;lt;br /&amp;gt;&lt;br /&gt;
Stock/Mk64 Cannon&amp;lt;br /&amp;gt;&lt;br /&gt;
Stock/Mk65 Cannon&amp;lt;br /&amp;gt;&lt;br /&gt;
Stock/Mk66 Cannon&amp;lt;br /&amp;gt;&lt;br /&gt;
Stock/Mk68 Cannon&amp;lt;br /&amp;gt;&lt;br /&gt;
        &lt;br /&gt;
Stock/Mk81 Railgun&amp;lt;br /&amp;gt;&lt;br /&gt;
Stock/Mk550 Mass Driver&amp;lt;br /&amp;gt;&lt;br /&gt;
Stock/Mk600 Beam Cannon&amp;lt;br /&amp;gt;&lt;br /&gt;
Stock/Mk610 Beam Turret&amp;lt;br /&amp;gt;&lt;br /&gt;
        &lt;br /&gt;
=== Missile Launchers ===&lt;br /&gt;
Stock/VLS-2 Launcher&amp;lt;br /&amp;gt;&lt;br /&gt;
Stock/VLS-3 Launcher&amp;lt;br /&amp;gt;&lt;br /&gt;
Stock/CLS-3 Launcher&amp;lt;br /&amp;gt;&lt;br /&gt;
        &lt;br /&gt;
=== Point Defenses ===&lt;br /&gt;
Stock/Mk20 &#039;Defender&#039; PDT&amp;lt;br /&amp;gt;&lt;br /&gt;
Stock/Mk25 &#039;Rebound&#039; PDT&amp;lt;br /&amp;gt;&lt;br /&gt;
Stock/Mk29 &#039;Stonewall&#039; PDT&amp;lt;br /&amp;gt;&lt;br /&gt;
Stock/Mk90 &#039;Aurora&#039; PDT&amp;lt;br /&amp;gt;&lt;br /&gt;
Stock/Mk95 &#039;Sarissa&#039; PDT&amp;lt;br /&amp;gt;&lt;br /&gt;
        &lt;br /&gt;
=== EWar ===&lt;br /&gt;
Stock/ES22 &#039;Pinard&#039; Electronic Support Module&amp;lt;br /&amp;gt;&lt;br /&gt;
Stock/ES32 &#039;Scryer&#039; Missile ID System&amp;lt;br /&amp;gt;&lt;br /&gt;
Stock/E55 &#039;Spotlight&#039; Illuminator&amp;lt;br /&amp;gt;&lt;br /&gt;
Stock/E57 &#039;Floodlight&#039; Illuminator&amp;lt;br /&amp;gt;&lt;br /&gt;
Stock/E71 &#039;Hangup&#039; Jammer&amp;lt;br /&amp;gt;&lt;br /&gt;
Stock/E70 &#039;Interruption&#039; Jammer&amp;lt;br /&amp;gt;&lt;br /&gt;
Stock/E90 &#039;Blanket&#039; Jammer&amp;lt;br /&amp;gt;&lt;br /&gt;
Stock/RF101 &#039;Bullseye&#039; Radar&amp;lt;br /&amp;gt;&lt;br /&gt;
Stock/E15 &#039;Masquerade&#039; Signature Booster&amp;lt;br /&amp;gt;&lt;br /&gt;
Stock/Signature Scrambler&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Comms ===&lt;br /&gt;
Stock/CR70 Antenna&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Protectorate ==               &lt;br /&gt;
=== Engineering ===&lt;br /&gt;
Stock/Civilian Reactor&amp;lt;br /&amp;gt;&lt;br /&gt;
Stock/Light Civilian Reactor&amp;lt;br /&amp;gt;&lt;br /&gt;
Stock/Boosted Reactor&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Stock/Large DC Storage&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Stock/BW800 Drive&amp;lt;br /&amp;gt;&lt;br /&gt;
Stock/BW800-R Drive&amp;lt;br /&amp;gt;&lt;br /&gt;
Stock/BW1500 Drive&amp;lt;br /&amp;gt;&lt;br /&gt;
Stock/BW1500-R Drive&amp;lt;br /&amp;gt;&lt;br /&gt;
Stock/BW2000 Drive&amp;lt;br /&amp;gt;&lt;br /&gt;
Stock/CHI-777 Yard Drive&amp;lt;br /&amp;gt;&lt;br /&gt;
Stock/CHI-7700 Drive&amp;lt;br /&amp;gt;&lt;br /&gt;
Stock/CHI-9100 Long Haul Drive&amp;lt;br /&amp;gt;&lt;br /&gt;
Stock/Sundrive Racing Pro&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Sensors ===&lt;br /&gt;
Stock/Ithaca Bridgemaster&amp;lt;br /&amp;gt;&lt;br /&gt;
Stock/Bulwark Huntress&amp;lt;br /&amp;gt;&lt;br /&gt;
Stock/R550 Early Warning Radar&amp;lt;br /&amp;gt;&lt;br /&gt;
Stock/R400 Radar&amp;lt;br /&amp;gt;&lt;br /&gt;
Stock/RF44 &#039;Pinpoint&#039; Radar&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Turrets ===&lt;br /&gt;
Stock/T20 Cannon&amp;lt;br /&amp;gt;&lt;br /&gt;
Stock/T30 Cannon&amp;lt;br /&amp;gt;&lt;br /&gt;
Stock/T81 Plasma Cannon&amp;lt;br /&amp;gt;&lt;br /&gt;
        &lt;br /&gt;
=== Fixed ===&lt;br /&gt;
Stock/C30 Cannon&amp;lt;br /&amp;gt;&lt;br /&gt;
Stock/C53 Cannon&amp;lt;br /&amp;gt;&lt;br /&gt;
Stock/C60 Cannon&amp;lt;br /&amp;gt;&lt;br /&gt;
Stock/C65 Cannon&amp;lt;br /&amp;gt;&lt;br /&gt;
Stock/C81 Plasma Cannon&amp;lt;br /&amp;gt;&lt;br /&gt;
Stock/TE45 Mass Driver&amp;lt;br /&amp;gt;&lt;br /&gt;
        &lt;br /&gt;
=== Point Defenses ===&lt;br /&gt;
Stock/P11 PDT&amp;lt;br /&amp;gt;&lt;br /&gt;
Stock/P20 Flak PDT&amp;lt;br /&amp;gt;&lt;br /&gt;
Stock/P60 Laser PDT&amp;lt;br /&amp;gt;&lt;br /&gt;
=== EWar ===&lt;br /&gt;
Stock/L50 Laser Dazzler&amp;lt;br /&amp;gt;&lt;br /&gt;
Stock/J15 Jammer&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Stock/J360 Jammer&amp;lt;br /&amp;gt;&lt;br /&gt;
Stock/E20 &#039;Lighthouse&#039; Illuminator&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Missile Launchers ===&lt;br /&gt;
Stock/RL18 Launcher&amp;lt;br /&amp;gt;&lt;br /&gt;
Stock/RL36 Launcher&amp;lt;br /&amp;gt;&lt;br /&gt;
Stock/Container Bank Launcher&amp;lt;br /&amp;gt;&lt;br /&gt;
Stock/Container Stack Launcher&amp;lt;br /&amp;gt;&lt;br /&gt;
Stock/MLS-2 Launcher&amp;lt;br /&amp;gt;&lt;br /&gt;
Stock/MLS-3 Launcher&amp;lt;br /&amp;gt;&lt;br /&gt;
Stock/ML-9 Mine Launcher&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Common Munitions ==&lt;br /&gt;
&lt;br /&gt;
Stock/250mm HE Shell&amp;lt;br /&amp;gt;&lt;br /&gt;
Stock/250mm AP Shell&amp;lt;br /&amp;gt;&lt;br /&gt;
Stock/250mm HE-RPF Shell&amp;lt;br /&amp;gt;&lt;br /&gt;
Stock/450mm HE Shell&amp;lt;br /&amp;gt;&lt;br /&gt;
Stock/450mm AP Shell&amp;lt;br /&amp;gt;&lt;br /&gt;
Stock/20mm Slug&amp;lt;br /&amp;gt;&lt;br /&gt;
Stock/Flak Round&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Alliance Munitions ==&lt;br /&gt;
        &lt;br /&gt;
&lt;br /&gt;
=== Kinetic Ammo ===&lt;br /&gt;
Stock/120mm HE Shell&amp;lt;br /&amp;gt;&lt;br /&gt;
Stock/120mm AP Shell&amp;lt;br /&amp;gt;&lt;br /&gt;
Stock/120mm HE-RPF Shell&amp;lt;br /&amp;gt;&lt;br /&gt;
Stock/15mm Sandshot&amp;lt;br /&amp;gt;&lt;br /&gt;
Stock/300mm AP Rail Sabot&amp;lt;br /&amp;gt;&lt;br /&gt;
        &lt;br /&gt;
=== Missiles ===&lt;br /&gt;
Stock/SGM-210 Squall&amp;lt;br /&amp;gt;&lt;br /&gt;
Stock/SGM-225 Hurricane&amp;lt;br /&amp;gt;&lt;br /&gt;
Stock/SGM-233 Gale&amp;lt;br /&amp;gt;&lt;br /&gt;
Stock/SGT-350 Mace&amp;lt;br /&amp;gt;&lt;br /&gt;
Stock/SDM-112 Riposte&amp;lt;br /&amp;gt;&lt;br /&gt;
Stock/EA12 Chaff Decoy&amp;lt;br /&amp;gt;&lt;br /&gt;
Stock/EA20 Flare Decoy&amp;lt;br /&amp;gt;&lt;br /&gt;
Stock/EA99 Active Decoy&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Protectorate Munitions ==&lt;br /&gt;
&lt;br /&gt;
=== Kinetic Ammo ===&lt;br /&gt;
Stock/100mm HE Shell&amp;lt;br /&amp;gt;&lt;br /&gt;
Stock/100mm HE-HC Shell&amp;lt;br /&amp;gt;&lt;br /&gt;
Stock/100mm AP Shell&amp;lt;br /&amp;gt;&lt;br /&gt;
Stock/100mm Grapeshot&amp;lt;br /&amp;gt;&lt;br /&gt;
Stock/400mm Plasma Ampoule&amp;lt;br /&amp;gt;&lt;br /&gt;
Stock/500mm Fracturing Block&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Missiles ===&lt;br /&gt;
Stock/S1 Rocket&amp;lt;br /&amp;gt;&lt;br /&gt;
Stock/S3 Mine&amp;lt;br /&amp;gt;&lt;br /&gt;
Stock/S3 Net Mine&amp;lt;br /&amp;gt;&lt;br /&gt;
Stock/S3 Sprint Mine&amp;lt;br /&amp;gt;&lt;br /&gt;
Stock/Mine Container&amp;lt;br /&amp;gt;&lt;br /&gt;
Stock/Rocket Container&amp;lt;br /&amp;gt;&lt;br /&gt;
Stock/Decoy Container (Clipper)&amp;lt;br /&amp;gt;&lt;br /&gt;
Stock/Decoy Container (Line Ship)&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Modular Missiles ==&lt;br /&gt;
&lt;br /&gt;
=== Common ===&lt;br /&gt;
Stock/SGM-1 Body&amp;lt;br /&amp;gt;&lt;br /&gt;
Stock/SGM-2 Body&amp;lt;br /&amp;gt;&lt;br /&gt;
Stock/SGT-3 Body&amp;lt;br /&amp;gt;&lt;br /&gt;
        &lt;br /&gt;
=== Alliance ===&lt;br /&gt;
Stock/SGM-H-2 Body&amp;lt;br /&amp;gt;&lt;br /&gt;
Stock/SGM-H-3 Body&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Protectorate ===&lt;br /&gt;
Stock/CM-4 Body&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Missile Components ==&lt;br /&gt;
        &lt;br /&gt;
=== Warheads ===&lt;br /&gt;
Stock/HE Impact&amp;lt;br /&amp;gt;&lt;br /&gt;
Stock/HE Kinetic Penetrator&amp;lt;br /&amp;gt;&lt;br /&gt;
Stock/Blast Fragmentation&amp;lt;br /&amp;gt;&lt;br /&gt;
Stock/Blast Fragmentation EL&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Avionics ===&lt;br /&gt;
Stock/Direct Guidance&amp;lt;br /&amp;gt;&lt;br /&gt;
Stock/Cruise Guidance&amp;lt;br /&amp;gt;&lt;br /&gt;
Stock/Adv. Cruise Guidance&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Seekers ===&lt;br /&gt;
Stock/Command Receiver&amp;lt;br /&amp;gt;&lt;br /&gt;
Stock/Fixed Active Radar Seeker&amp;lt;br /&amp;gt;&lt;br /&gt;
Stock/Steerable Active Radar Seeker&amp;lt;br /&amp;gt;&lt;br /&gt;
Stock/Steerable Extended Active Radar Seeker&amp;lt;br /&amp;gt;&lt;br /&gt;
Stock/Fixed Semi-Active Radar Seeker&amp;lt;br /&amp;gt;&lt;br /&gt;
Stock/Fixed Anti-Radiation Seeker&amp;lt;br /&amp;gt;&lt;br /&gt;
Stock/Electro-Optical Seeker&amp;lt;br /&amp;gt;&lt;br /&gt;
Stock/Wake-Homing Seeker&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Support ===&lt;br /&gt;
Stock/Cold Gas Bottle&amp;lt;br /&amp;gt;&lt;br /&gt;
Stock/Decoy Launcher&amp;lt;br /&amp;gt;&lt;br /&gt;
Stock/Cluster Decoy Launcher&amp;lt;br /&amp;gt;&lt;br /&gt;
Stock/Fast Startup Module&amp;lt;br /&amp;gt;&lt;br /&gt;
Stock/Hardened Skin&amp;lt;br /&amp;gt;&lt;br /&gt;
Stock/Radar Absorbent Coating&amp;lt;br /&amp;gt;&lt;br /&gt;
Stock/Self-Screening Jammer&amp;lt;br /&amp;gt;&lt;br /&gt;
Stock/Boosted Self-Screening Jammer&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Spacecraft ==&lt;br /&gt;
&lt;br /&gt;
=== Alliance ===&lt;br /&gt;
&lt;br /&gt;
Stock/AN Skiff&amp;lt;br /&amp;gt;&lt;br /&gt;
Stock/AN Interceptor&amp;lt;br /&amp;gt;&lt;br /&gt;
Stock/AN SEWAC&amp;lt;br /&amp;gt;&lt;br /&gt;
Stock/AN Bomber&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Protectorate ===&lt;br /&gt;
&lt;br /&gt;
Stock/OSP Skiff&amp;lt;br /&amp;gt;&lt;br /&gt;
Stock/OSP Interceptor&amp;lt;br /&amp;gt;&lt;br /&gt;
Stock/OSP Scout&amp;lt;br /&amp;gt;&lt;br /&gt;
Stock/OSP Bomber&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Maps ==&lt;br /&gt;
&lt;br /&gt;
Stock/Pillars&amp;lt;br /&amp;gt;&lt;br /&gt;
Stock/The Cliff&amp;lt;br /&amp;gt;&lt;br /&gt;
Stock/Nyx&#039;s Eye&amp;lt;br /&amp;gt;&lt;br /&gt;
Stock/Caltrop&amp;lt;br /&amp;gt;&lt;br /&gt;
Stock/Canyon&amp;lt;br /&amp;gt;&lt;br /&gt;
Stock/Abyssal&amp;lt;br /&amp;gt;&lt;br /&gt;
Stock/Small Testing Range&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Manifest File ==&lt;br /&gt;
This is the manifest file used by the stock asset bundles.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre class=&amp;quot;code&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;?xml version=&amp;quot;1.0&amp;quot;?&amp;gt;&lt;br /&gt;
&amp;lt;BundleManifest xmlns:xsd=&amp;quot;http://www.w3.org/2001/XMLSchema&amp;quot; xmlns:xsi=&amp;quot;http://www.w3.org/2001/XMLSchema-instance&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
    &amp;lt;BasePath&amp;gt;Assets/#BUNDLES/Stock&amp;lt;/BasePath&amp;gt;&lt;br /&gt;
    &amp;lt;Namespace&amp;gt;Stock&amp;lt;/Namespace&amp;gt;&lt;br /&gt;
    &lt;br /&gt;
    &amp;lt;ResourceFile&amp;gt;resources.xml&amp;lt;/ResourceFile&amp;gt;&lt;br /&gt;
&lt;br /&gt;
    &amp;lt;Factions&amp;gt;&lt;br /&gt;
        &amp;lt;Entry Name=&amp;quot;Alliance&amp;quot; Address=&amp;quot;F1/Faction Alliance.asset&amp;quot;/&amp;gt;&lt;br /&gt;
        &amp;lt;Entry Name=&amp;quot;Protectorate&amp;quot; Address=&amp;quot;F2/Faction Protectorate.asset&amp;quot;/&amp;gt;&lt;br /&gt;
    &amp;lt;/Factions&amp;gt;&lt;br /&gt;
&lt;br /&gt;
    &amp;lt;Hulls&amp;gt;&lt;br /&gt;
        &lt;br /&gt;
        &amp;lt;!-- Faction 1 --&amp;gt;&lt;br /&gt;
        &amp;lt;Entry Name=&amp;quot;Sprinter Corvette&amp;quot; Address=&amp;quot;F1/Hulls/Sprinter Corvette.prefab&amp;quot;/&amp;gt;&lt;br /&gt;
        &amp;lt;Entry Name=&amp;quot;Raines Frigate&amp;quot; Address=&amp;quot;F1/Hulls/Raines Frigate.prefab&amp;quot;/&amp;gt;&lt;br /&gt;
        &amp;lt;Entry Name=&amp;quot;Keystone Destroyer&amp;quot; Address=&amp;quot;F1/Hulls/Keystone Destroyer.prefab&amp;quot;/&amp;gt;&lt;br /&gt;
        &amp;lt;Entry Name=&amp;quot;Vauxhall Light Cruiser&amp;quot; Address=&amp;quot;F1/Hulls/Vauxhall Light Cruiser.prefab&amp;quot;/&amp;gt;&lt;br /&gt;
        &amp;lt;Entry Name=&amp;quot;Axford Heavy Cruiser&amp;quot; Address=&amp;quot;F1/Hulls/Axford Heavy Cruiser.prefab&amp;quot;/&amp;gt;&lt;br /&gt;
        &amp;lt;Entry Name=&amp;quot;Solomon Battleship&amp;quot; Address=&amp;quot;F1/Hulls/Solomon Battleship.prefab&amp;quot;/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
        &amp;lt;!-- Faction 2 --&amp;gt;&lt;br /&gt;
        &amp;lt;Entry Name=&amp;quot;Shuttle&amp;quot; Address = &amp;quot;F2/Hulls/Shuttle Clipper.prefab&amp;quot;/&amp;gt;&lt;br /&gt;
        &amp;lt;Entry Name=&amp;quot;Tugboat&amp;quot; Address = &amp;quot;F2/Hulls/Tug Clipper.prefab&amp;quot;/&amp;gt;&lt;br /&gt;
        &amp;lt;Entry Name=&amp;quot;Bulk Feeder&amp;quot; Address = &amp;quot;F2/Hulls/Bulk Clipper.prefab&amp;quot;/&amp;gt;&lt;br /&gt;
        &amp;lt;Entry Name=&amp;quot;Ocello Cruiser&amp;quot; Address = &amp;quot;F2/Hulls/Ocello Cruiser.prefab&amp;quot;/&amp;gt;&lt;br /&gt;
        &amp;lt;Entry Name=&amp;quot;Bulk Hauler&amp;quot; Address = &amp;quot;F2/Hulls/Bulker Line Ship.prefab&amp;quot;/&amp;gt;&lt;br /&gt;
        &amp;lt;Entry Name=&amp;quot;Container Hauler&amp;quot; Address = &amp;quot;F2/Hulls/Container Line Ship.prefab&amp;quot;/&amp;gt;&lt;br /&gt;
        &lt;br /&gt;
    &amp;lt;/Hulls&amp;gt;&lt;br /&gt;
&lt;br /&gt;
    &amp;lt;Components&amp;gt;&lt;br /&gt;
        &lt;br /&gt;
        &amp;lt;!-- ################################################### --&amp;gt;&lt;br /&gt;
        &amp;lt;!--                   Common/Shared                     --&amp;gt;&lt;br /&gt;
        &amp;lt;!-- ################################################### --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
        &amp;lt;!-- Compartments --&amp;gt;&lt;br /&gt;
        &amp;lt;Entry Name=&amp;quot;Basic CIC&amp;quot; Address=&amp;quot;Common/Components/Basic CIC.prefab&amp;quot;/&amp;gt;&lt;br /&gt;
        &amp;lt;Entry Name=&amp;quot;Reinforced CIC&amp;quot; Address=&amp;quot;Common/Components/Reinforced CIC.prefab&amp;quot;/&amp;gt;&lt;br /&gt;
        &amp;lt;Entry Name=&amp;quot;Citadel CIC&amp;quot; Address=&amp;quot;Common/Components/Citadel CIC.prefab&amp;quot;/&amp;gt;&lt;br /&gt;
        &amp;lt;Entry Name=&amp;quot;Auxiliary Steering&amp;quot; Address=&amp;quot;Common/Components/Auxiliary Steering.prefab&amp;quot;/&amp;gt;&lt;br /&gt;
        &amp;lt;Entry Name=&amp;quot;Berthing&amp;quot; Address=&amp;quot;Common/Components/Berthing.prefab&amp;quot;/&amp;gt;&lt;br /&gt;
        &amp;lt;Entry Name=&amp;quot;Small DC Locker&amp;quot; Address=&amp;quot;Common/Components/Small DC Locker.prefab&amp;quot;/&amp;gt;&lt;br /&gt;
        &amp;lt;Entry Name=&amp;quot;Reinforced DC Locker&amp;quot; Address=&amp;quot;Common/Components/Reinforced DC Locker.prefab&amp;quot;/&amp;gt;&lt;br /&gt;
        &amp;lt;Entry Name=&amp;quot;Large DC Locker&amp;quot; Address=&amp;quot;Common/Components/Large DC Locker.prefab&amp;quot;/&amp;gt;&lt;br /&gt;
        &amp;lt;Entry Name=&amp;quot;Rapid DC Locker&amp;quot; Address=&amp;quot;Common/Components/Rapid DC Locker.prefab&amp;quot;/&amp;gt;&lt;br /&gt;
        &amp;lt;Entry Name=&amp;quot;Damage Control Central&amp;quot; Address=&amp;quot;Common/Components/Damage Control Central.prefab&amp;quot;/&amp;gt;&lt;br /&gt;
        &amp;lt;Entry Name=&amp;quot;Small Workshop&amp;quot; Address=&amp;quot;Common/Components/Small Workshop.prefab&amp;quot;/&amp;gt;&lt;br /&gt;
        &amp;lt;Entry Name=&amp;quot;Bulk Magazine&amp;quot; Address=&amp;quot;Common/Components/Bulk Magazine.prefab&amp;quot;/&amp;gt;&lt;br /&gt;
        &amp;lt;Entry Name=&amp;quot;Reinforced Magazine&amp;quot; Address=&amp;quot;Common/Components/Reinforced Magazine.prefab&amp;quot;/&amp;gt;&lt;br /&gt;
        &amp;lt;Entry Name=&amp;quot;Gun Plotting Center&amp;quot; Address=&amp;quot;Common/Components/Gun Plotting Center.prefab&amp;quot;/&amp;gt;&lt;br /&gt;
        &amp;lt;Entry Name=&amp;quot;Battle Dressing Station&amp;quot; Address=&amp;quot;Common/Components/Battle Dressing Station.prefab&amp;quot;/&amp;gt;&lt;br /&gt;
        &amp;lt;Entry Name=&amp;quot;Analysis Annex&amp;quot; Address=&amp;quot;Common/Components/Analysis Annex.prefab&amp;quot;/&amp;gt;&lt;br /&gt;
        &amp;lt;Entry Name=&amp;quot;Intelligence Center&amp;quot; Address=&amp;quot;Common/Components/Intelligence Center.prefab&amp;quot;/&amp;gt;&lt;br /&gt;
        &amp;lt;Entry Name=&amp;quot;Plant Control Center&amp;quot; Address=&amp;quot;Common/Components/Plant Control Center.prefab&amp;quot;/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
        &amp;lt;!-- Modules --&amp;gt;&lt;br /&gt;
        &amp;lt;Entry Name=&amp;quot;Small Reactor Booster&amp;quot; Address=&amp;quot;Common/Components/Small Reactor Booster.prefab&amp;quot;/&amp;gt;&lt;br /&gt;
        &amp;lt;Entry Name=&amp;quot;Adaptive Radar Receiver&amp;quot; Address=&amp;quot;Common/Components/Adaptive Radar Receiver.prefab&amp;quot;/&amp;gt;&lt;br /&gt;
        &amp;lt;Entry Name=&amp;quot;Track Correlator&amp;quot; Address=&amp;quot;Common/Components/Track Correlator.prefab&amp;quot;/&amp;gt;&lt;br /&gt;
        &amp;lt;Entry Name=&amp;quot;Strobe Correlator&amp;quot; Address=&amp;quot;Common/Components/Strobe Correlator.prefab&amp;quot;/&amp;gt;&lt;br /&gt;
        &amp;lt;Entry Name=&amp;quot;Mount Gyros&amp;quot; Address=&amp;quot;Common/Components/Mount Gyros.prefab&amp;quot;/&amp;gt;&lt;br /&gt;
        &amp;lt;Entry Name=&amp;quot;Supplementary Radio Amplifiers&amp;quot; Address=&amp;quot;Common/Components/Supplementary Radio Amplifiers.prefab&amp;quot;/&amp;gt;&lt;br /&gt;
        &amp;lt;Entry Name=&amp;quot;Launcher Deluge System&amp;quot; Address=&amp;quot;Common/Components/Launcher Deluge System.prefab&amp;quot;/&amp;gt;&lt;br /&gt;
        &amp;lt;Entry Name=&amp;quot;Magazine Sprinklers&amp;quot; Address=&amp;quot;Common/Components/Magazine Sprinklers.prefab&amp;quot;/&amp;gt;&lt;br /&gt;
        &amp;lt;Entry Name=&amp;quot;Redundant Reactor Failsafes&amp;quot; Address=&amp;quot;Common/Components/Redundant Reactor Failsafes.prefab&amp;quot;/&amp;gt;&lt;br /&gt;
        &amp;lt;Entry Name=&amp;quot;Reinforced Thruster Nozzles&amp;quot; Address=&amp;quot;Common/Components/Reinforced Thruster Nozzles.prefab&amp;quot;/&amp;gt;&lt;br /&gt;
        &amp;lt;Entry Name=&amp;quot;Energy Regulator&amp;quot; Address=&amp;quot;Common/Components/Energy Regulator.prefab&amp;quot;/&amp;gt;&lt;br /&gt;
        &amp;lt;Entry Name=&amp;quot;Small Energy Regulator&amp;quot; Address=&amp;quot;Common/Components/Small Energy Regulator.prefab&amp;quot;/&amp;gt;&lt;br /&gt;
        &amp;lt;Entry Name=&amp;quot;Focused Particle Accelerator&amp;quot; Address=&amp;quot;Common/Components/Focused Particle Accelerator.prefab&amp;quot;/&amp;gt;&lt;br /&gt;
        &amp;lt;Entry Name=&amp;quot;Ammunition Elevators&amp;quot; Address=&amp;quot;Common/Components/Ammunition Elevators.prefab&amp;quot;/&amp;gt;&lt;br /&gt;
        &amp;lt;Entry Name=&amp;quot;Rapid-Cycle Cradle&amp;quot; Address=&amp;quot;Common/Components/Rapid-Cycle Cradle.prefab&amp;quot;/&amp;gt;&lt;br /&gt;
        &amp;lt;Entry Name=&amp;quot;Actively Cooled Amplifiers&amp;quot; Address=&amp;quot;Common/Components/Actively Cooled Amplifiers.prefab&amp;quot;/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
        &amp;lt;!-- Missile Modules --&amp;gt;&lt;br /&gt;
        &amp;lt;Entry Name=&amp;quot;Missile Programming Bus&amp;quot; Address=&amp;quot;Common/Components/Missile Programming Bus.prefab&amp;quot;/&amp;gt;&lt;br /&gt;
        &amp;lt;Entry Name=&amp;quot;Missile Programming Bus Array&amp;quot; Address=&amp;quot;Common/Components/Missile Programming Bus Array.prefab&amp;quot;/&amp;gt;&lt;br /&gt;
        &amp;lt;Entry Name=&amp;quot;Missile Parallel Interface&amp;quot; Address=&amp;quot;Common/Components/Missile Parallel Interface.prefab&amp;quot;/&amp;gt;&lt;br /&gt;
        &lt;br /&gt;
        &amp;lt;!-- Weapons --&amp;gt;&lt;br /&gt;
        &amp;lt;Entry Name=&amp;quot;VLS-1-23 Launcher&amp;quot; Address=&amp;quot;F1/Weapons/VLS-1-23 Launcher.prefab&amp;quot;/&amp;gt;&lt;br /&gt;
        &amp;lt;Entry Name=&amp;quot;VLS-1-46 Launcher&amp;quot; Address=&amp;quot;F1/Weapons/VLS-1-46 Launcher.prefab&amp;quot;/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
        &amp;lt;!-- Comms --&amp;gt;&lt;br /&gt;
        &amp;lt;Entry Name=&amp;quot;CR10 Antenna&amp;quot; Address=&amp;quot;Common/Components/CR10 Antenna.prefab&amp;quot;/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
        &amp;lt;!-- ################################################### --&amp;gt;&lt;br /&gt;
        &amp;lt;!--                Faction 1 - Alliance                 --&amp;gt;&lt;br /&gt;
        &amp;lt;!-- ################################################### --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
        &amp;lt;!-- Compartments --&amp;gt;&lt;br /&gt;
        &amp;lt;Entry Name=&amp;quot;Strike Planning Center&amp;quot; Address=&amp;quot;F1/Components/Strike Planning Center.prefab&amp;quot;/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
        &amp;lt;!-- Engineering Modules --&amp;gt;&lt;br /&gt;
        &amp;lt;Entry Name=&amp;quot;FM200 Drive&amp;quot; Address=&amp;quot;F1/Drives/FM200 Drive.prefab&amp;quot;/&amp;gt;&lt;br /&gt;
        &amp;lt;Entry Name=&amp;quot;FM200R Drive&amp;quot; Address=&amp;quot;F1/Drives/FM200R Drive.prefab&amp;quot;/&amp;gt;&lt;br /&gt;
        &amp;lt;Entry Name=&amp;quot;FM230 &#039;Whiplash&#039; Drive&amp;quot; Address=&amp;quot;F1/Drives/FM230 &#039;Whiplash&#039; Drive.prefab&amp;quot;/&amp;gt;&lt;br /&gt;
        &amp;lt;Entry Name=&amp;quot;FM240 &#039;Dragonfly&#039; Drive&amp;quot; Address=&amp;quot;F1/Drives/FM240 &#039;Dragonfly&#039; Drive.prefab&amp;quot;/&amp;gt;&lt;br /&gt;
        &amp;lt;Entry Name=&amp;quot;FM280 &#039;Raider&#039; Drive&amp;quot; Address=&amp;quot;F1/Drives/FM280 &#039;Raider&#039; Drive.prefab&amp;quot;/&amp;gt;&lt;br /&gt;
        &amp;lt;Entry Name=&amp;quot;FM30X &#039;Prowler&#039; Drive&amp;quot; Address=&amp;quot;F1/Drives/FM30X &#039;Prowler&#039; Drive.prefab&amp;quot;/&amp;gt;&lt;br /&gt;
        &amp;lt;Entry Name=&amp;quot;FM500 Drive&amp;quot; Address=&amp;quot;F1/Drives/FM500 Drive.prefab&amp;quot;/&amp;gt;&lt;br /&gt;
        &amp;lt;Entry Name=&amp;quot;FM500R Drive&amp;quot; Address=&amp;quot;F1/Drives/FM500R Drive.prefab&amp;quot;/&amp;gt;&lt;br /&gt;
        &amp;lt;Entry Name=&amp;quot;FM530 &#039;Whiplash&#039; Drive&amp;quot; Address=&amp;quot;F1/Drives/FM530 &#039;Whiplash&#039; Drive.prefab&amp;quot;/&amp;gt;&lt;br /&gt;
        &amp;lt;Entry Name=&amp;quot;FM540 &#039;Dragonfly&#039; Drive&amp;quot; Address=&amp;quot;F1/Drives/FM540 &#039;Dragonfly&#039; Drive.prefab&amp;quot;/&amp;gt;&lt;br /&gt;
        &amp;lt;Entry Name=&amp;quot;FM580 &#039;Raider&#039; Drive&amp;quot; Address=&amp;quot;F1/Drives/FM580 &#039;Raider&#039; Drive.prefab&amp;quot;/&amp;gt;&lt;br /&gt;
        &lt;br /&gt;
        &amp;lt;Entry Name=&amp;quot;FR3300 Micro Reactor&amp;quot; Address=&amp;quot;F1/Components/FR3300 Micro Reactor.prefab&amp;quot;/&amp;gt;&lt;br /&gt;
        &amp;lt;Entry Name=&amp;quot;FR4800 Reactor&amp;quot; Address=&amp;quot;F1/Components/FR4800 Reactor.prefab&amp;quot;/&amp;gt;&lt;br /&gt;
        &lt;br /&gt;
        &amp;lt;!-- Sensors --&amp;gt;&lt;br /&gt;
        &amp;lt;Entry Name=&amp;quot;RS35 &#039;Frontline&#039; Radar&amp;quot; Address=&amp;quot;F1/Components/RS35 &#039;Frontline&#039; Radar.prefab&amp;quot;/&amp;gt;&lt;br /&gt;
        &amp;lt;Entry Name=&amp;quot;RS41 &#039;Spyglass&#039; Radar&amp;quot; Address=&amp;quot;F1/Components/RS41 &#039;Spyglass&#039; Radar.prefab&amp;quot;/&amp;gt;&lt;br /&gt;
        &amp;lt;Entry Name=&amp;quot;RM50 &#039;Parallax&#039; Radar&amp;quot; Address=&amp;quot;F1/Components/RM50 &#039;Parallax&#039; Radar.prefab&amp;quot;/&amp;gt;&lt;br /&gt;
        &lt;br /&gt;
        &amp;lt;!-- Guns --&amp;gt;&lt;br /&gt;
        &amp;lt;Entry Name=&amp;quot;Mk61 Cannon&amp;quot; Address=&amp;quot;F1/Weapons/Mk61 Cannon.prefab&amp;quot;/&amp;gt;&lt;br /&gt;
        &amp;lt;Entry Name=&amp;quot;Mk62 Cannon&amp;quot; Address=&amp;quot;F1/Weapons/Mk62 Cannon.prefab&amp;quot;/&amp;gt;&lt;br /&gt;
        &amp;lt;Entry Name=&amp;quot;Mk64 Cannon&amp;quot; Address=&amp;quot;F1/Weapons/Mk64 Cannon.prefab&amp;quot;/&amp;gt;&lt;br /&gt;
        &amp;lt;Entry Name=&amp;quot;Mk65 Cannon&amp;quot; Address=&amp;quot;F1/Weapons/Mk65 Cannon.prefab&amp;quot;/&amp;gt;&lt;br /&gt;
        &amp;lt;Entry Name=&amp;quot;Mk66 Cannon&amp;quot; Address=&amp;quot;F1/Weapons/Mk66 Cannon.prefab&amp;quot;/&amp;gt;&lt;br /&gt;
        &amp;lt;Entry Name=&amp;quot;Mk68 Cannon&amp;quot; Address=&amp;quot;F1/Weapons/Mk68 Cannon.prefab&amp;quot;/&amp;gt;&lt;br /&gt;
        &lt;br /&gt;
        &amp;lt;Entry Name=&amp;quot;Mk81 Railgun&amp;quot; Address=&amp;quot;F1/Weapons/Mk81 Railgun.prefab&amp;quot;/&amp;gt;&lt;br /&gt;
        &amp;lt;!--&amp;lt;Entry Name=&amp;quot;Mk82 Railgun&amp;quot; Address=&amp;quot;F1/Weapons/Mk82 Railgun.prefab&amp;quot;/&amp;gt;--&amp;gt;&lt;br /&gt;
        &amp;lt;Entry Name=&amp;quot;Mk550 Mass Driver&amp;quot; Address=&amp;quot;F1/Weapons/Mk550 Mass Driver.prefab&amp;quot;/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
        &amp;lt;Entry Name=&amp;quot;Mk600 Beam Cannon&amp;quot; Address=&amp;quot;F1/Weapons/Mk600 Beam Cannon.prefab&amp;quot;/&amp;gt;&lt;br /&gt;
        &amp;lt;Entry Name=&amp;quot;Mk610 Beam Turret&amp;quot; Address=&amp;quot;F1/Weapons/Mk610 Beam Turret.prefab&amp;quot;/&amp;gt;&lt;br /&gt;
        &lt;br /&gt;
        &amp;lt;!-- Missile Launchers --&amp;gt;&lt;br /&gt;
        &amp;lt;Entry Name=&amp;quot;VLS-2 Launcher&amp;quot; Address=&amp;quot;F1/Weapons/VLS-2 Launcher.prefab&amp;quot;/&amp;gt;&lt;br /&gt;
        &amp;lt;Entry Name=&amp;quot;VLS-3 Launcher&amp;quot; Address=&amp;quot;F1/Weapons/VLS-3 Launcher.prefab&amp;quot;/&amp;gt;&lt;br /&gt;
        &amp;lt;Entry Name=&amp;quot;CLS-3 Launcher&amp;quot; Address=&amp;quot;F1/Weapons/CLS-3 Launcher.prefab&amp;quot;/&amp;gt;&lt;br /&gt;
        &lt;br /&gt;
        &amp;lt;!-- Point Defenses --&amp;gt;&lt;br /&gt;
        &amp;lt;Entry Name=&amp;quot;Mk20 &#039;Defender&#039; PDT&amp;quot; Address=&amp;quot;F1/Weapons/Mk20 &#039;Defender&#039; PDT.prefab&amp;quot;/&amp;gt;&lt;br /&gt;
        &amp;lt;Entry Name=&amp;quot;Mk25 &#039;Rebound&#039; PDT&amp;quot; Address=&amp;quot;F1/Weapons/Mk25 &#039;Rebound&#039; PDT.prefab&amp;quot;/&amp;gt;&lt;br /&gt;
        &amp;lt;Entry Name=&amp;quot;Mk29 &#039;Stonewall&#039; PDT&amp;quot; Address=&amp;quot;F1/Weapons/Mk29 &#039;Stonewall&#039; PDT.prefab&amp;quot;/&amp;gt;&lt;br /&gt;
        &amp;lt;Entry Name=&amp;quot;Mk90 &#039;Aurora&#039; PDT&amp;quot; Address=&amp;quot;F1/Weapons/Mk90 &#039;Aurora&#039; PDT.prefab&amp;quot;/&amp;gt;&lt;br /&gt;
        &amp;lt;Entry Name=&amp;quot;Mk95 &#039;Sarissa&#039; PDT&amp;quot; Address=&amp;quot;F1/Weapons/Mk95 &#039;Sarissa&#039; PDT.prefab&amp;quot;/&amp;gt;&lt;br /&gt;
        &lt;br /&gt;
        &amp;lt;!-- EWar --&amp;gt;&lt;br /&gt;
        &amp;lt;Entry Name=&amp;quot;ES22 &#039;Pinard&#039; Electronic Support Module&amp;quot; Address=&amp;quot;F1/Weapons/ES22 &#039;Pinard&#039; Electronic Support Module.prefab&amp;quot;/&amp;gt;&lt;br /&gt;
        &amp;lt;Entry Name=&amp;quot;ES32 &#039;Scryer&#039; Missile ID System&amp;quot; Address=&amp;quot;F1/Components/ES32 &#039;Scryer&#039; Missile ID System.prefab&amp;quot;/&amp;gt;&lt;br /&gt;
        &amp;lt;Entry Name=&amp;quot;E55 &#039;Spotlight&#039; Illuminator&amp;quot; Address =&amp;quot;F1/Weapons/E55 &#039;Spotlight&#039; Illuminator.prefab&amp;quot;/&amp;gt;&lt;br /&gt;
        &amp;lt;Entry Name=&amp;quot;E57 &#039;Floodlight&#039; Illuminator&amp;quot; Address =&amp;quot;F1/Weapons/E57 &#039;Floodlight&#039; Illuminator.prefab&amp;quot;/&amp;gt;&lt;br /&gt;
        &amp;lt;Entry Name=&amp;quot;E71 &#039;Hangup&#039; Jammer&amp;quot; Address =&amp;quot;F1/Weapons/E71 &#039;Hangup&#039; Jammer.prefab&amp;quot;/&amp;gt;&lt;br /&gt;
        &amp;lt;Entry Name=&amp;quot;E70 &#039;Interruption&#039; Jammer&amp;quot; Address =&amp;quot;F1/Weapons/E70 &#039;Interruption&#039; Jammer.prefab&amp;quot;/&amp;gt;&lt;br /&gt;
        &amp;lt;Entry Name=&amp;quot;E90 &#039;Blanket&#039; Jammer&amp;quot; Address =&amp;quot;F1/Weapons/E90 &#039;Blanket&#039; Jammer.prefab&amp;quot;/&amp;gt;&lt;br /&gt;
        &amp;lt;Entry Name=&amp;quot;RF101 &#039;Bullseye&#039; Radar&amp;quot; Address =&amp;quot;F1/Weapons/RF101 &#039;Bullseye&#039; Radar.prefab&amp;quot;/&amp;gt;&lt;br /&gt;
        &amp;lt;Entry Name=&amp;quot;E15 &#039;Masquerade&#039; Signature Booster&amp;quot; Address =&amp;quot;F1/Weapons/E15 &#039;Masquerade&#039; Signature Booster.prefab&amp;quot;/&amp;gt;&lt;br /&gt;
        &amp;lt;Entry Name=&amp;quot;Signature Scrambler&amp;quot; Address =&amp;quot;F1/Components/Signature Scrambler.prefab&amp;quot;/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
        &amp;lt;!-- Comms --&amp;gt;&lt;br /&gt;
        &amp;lt;Entry Name=&amp;quot;CR70 Antenna&amp;quot; Address=&amp;quot;F1/Components/CR70 Antenna.prefab&amp;quot;/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
        &amp;lt;!-- ################################################### --&amp;gt;&lt;br /&gt;
        &amp;lt;!--              Faction 2 - Protectorate               --&amp;gt;&lt;br /&gt;
        &amp;lt;!-- ################################################### --&amp;gt;&lt;br /&gt;
        &lt;br /&gt;
        &amp;lt;!-- Engineering --&amp;gt;&lt;br /&gt;
        &amp;lt;Entry Name=&amp;quot;Civilian Reactor&amp;quot; Address=&amp;quot;F2/Components/Civilian Reactor.prefab&amp;quot;/&amp;gt;&lt;br /&gt;
        &amp;lt;Entry Name=&amp;quot;Light Civilian Reactor&amp;quot; Address=&amp;quot;F2/Components/Light Civilian Reactor.prefab&amp;quot;/&amp;gt;&lt;br /&gt;
        &amp;lt;Entry Name=&amp;quot;Boosted Reactor&amp;quot; Address=&amp;quot;F2/Components/Boosted Reactor.prefab&amp;quot;/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
        &amp;lt;!-- &amp;lt;Entry Name=&amp;quot;Reinforced Structure&amp;quot; Address=&amp;quot;F2/Components/Reinforced Structure.prefab&amp;quot;/&amp;gt; --&amp;gt;&lt;br /&gt;
        &amp;lt;Entry Name=&amp;quot;Large DC Storage&amp;quot; Address=&amp;quot;F2/Components/Large DC Storage.prefab&amp;quot;/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
        &amp;lt;Entry Name=&amp;quot;BW800 Drive&amp;quot; Address=&amp;quot;F2/Drives/BW800 Drive.prefab&amp;quot;/&amp;gt;&lt;br /&gt;
        &amp;lt;Entry Name=&amp;quot;BW800-R Drive&amp;quot; Address=&amp;quot;F2/Drives/BW800-R Drive.prefab&amp;quot;/&amp;gt;&lt;br /&gt;
        &amp;lt;Entry Name=&amp;quot;BW1500 Drive&amp;quot; Address=&amp;quot;F2/Drives/BW1500 Drive.prefab&amp;quot;/&amp;gt;&lt;br /&gt;
        &amp;lt;Entry Name=&amp;quot;BW1500-R Drive&amp;quot; Address=&amp;quot;F2/Drives/BW1500-R Drive.prefab&amp;quot;/&amp;gt;&lt;br /&gt;
        &amp;lt;Entry Name=&amp;quot;BW2000 Drive&amp;quot; Address=&amp;quot;F2/Drives/BW2000 Drive.prefab&amp;quot;/&amp;gt;&lt;br /&gt;
        &amp;lt;Entry Name=&amp;quot;CHI-777 Yard Drive&amp;quot; Address=&amp;quot;F2/Drives/CHI-777 Yard Drive.prefab&amp;quot;/&amp;gt;&lt;br /&gt;
        &amp;lt;Entry Name=&amp;quot;CHI-7700 Drive&amp;quot; Address=&amp;quot;F2/Drives/CHI-7700 Drive.prefab&amp;quot;/&amp;gt;&lt;br /&gt;
        &amp;lt;Entry Name=&amp;quot;CHI-9100 Long Haul Drive&amp;quot; Address=&amp;quot;F2/Drives/CHI-9100 Long Haul Drive.prefab&amp;quot;/&amp;gt;&lt;br /&gt;
        &amp;lt;Entry Name=&amp;quot;Sundrive Racing Pro&amp;quot; Address=&amp;quot;F2/Drives/Sundrive Racing Pro.prefab&amp;quot;/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
        &amp;lt;!-- Sensors --&amp;gt;&lt;br /&gt;
        &amp;lt;Entry Name=&amp;quot;Ithaca Bridgemaster&amp;quot; Address=&amp;quot;F2/Components/Ithaca Bridgemaster.prefab&amp;quot;/&amp;gt;&lt;br /&gt;
        &amp;lt;Entry Name=&amp;quot;Bulwark Huntress&amp;quot; Address=&amp;quot;F2/Components/Bulwark Huntress.prefab&amp;quot;/&amp;gt;&lt;br /&gt;
        &amp;lt;Entry Name=&amp;quot;R550 Early Warning Radar&amp;quot; Address=&amp;quot;F2/Weapons/R550 Early Warning Radar.prefab&amp;quot;/&amp;gt;&lt;br /&gt;
        &amp;lt;Entry Name=&amp;quot;R400 Radar&amp;quot; Address=&amp;quot;F2/Weapons/R400 &#039;Bloodhound&#039; LRT Radar.prefab&amp;quot;/&amp;gt;&lt;br /&gt;
        &amp;lt;Entry Name=&amp;quot;RF44 &#039;Pinpoint&#039; Radar&amp;quot; Address=&amp;quot;F2/Weapons/RF44 &#039;Pinpoint&#039; Radar.prefab&amp;quot;/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
        &amp;lt;!-- Turrets --&amp;gt;&lt;br /&gt;
        &amp;lt;Entry Name=&amp;quot;T20 Cannon&amp;quot; Address=&amp;quot;F2/Weapons/T20 Cannon.prefab&amp;quot;/&amp;gt;&lt;br /&gt;
        &amp;lt;Entry Name=&amp;quot;T30 Cannon&amp;quot; Address=&amp;quot;F2/Weapons/T30 Cannon.prefab&amp;quot;/&amp;gt;&lt;br /&gt;
        &amp;lt;Entry Name=&amp;quot;T81 Plasma Cannon&amp;quot; Address=&amp;quot;F2/Weapons/T81 Plasma Cannon.prefab&amp;quot;/&amp;gt;&lt;br /&gt;
        &lt;br /&gt;
        &amp;lt;!-- Fixed --&amp;gt;&lt;br /&gt;
        &amp;lt;Entry Name=&amp;quot;C30 Cannon&amp;quot; Address=&amp;quot;F2/Weapons/C30 Cannon.prefab&amp;quot;/&amp;gt;&lt;br /&gt;
        &amp;lt;Entry Name=&amp;quot;C53 Cannon&amp;quot; Address=&amp;quot;F2/Weapons/C53 Cannon.prefab&amp;quot;/&amp;gt;&lt;br /&gt;
        &amp;lt;Entry Name=&amp;quot;C60 Cannon&amp;quot; Address=&amp;quot;F2/Weapons/C60 Cannon.prefab&amp;quot;/&amp;gt;&lt;br /&gt;
        &amp;lt;Entry Name=&amp;quot;C65 Cannon&amp;quot; Address=&amp;quot;F2/Weapons/C65 Cannon.prefab&amp;quot;/&amp;gt;&lt;br /&gt;
        &amp;lt;Entry Name=&amp;quot;C81 Plasma Cannon&amp;quot; Address=&amp;quot;F2/Weapons/C81 Plasma Cannon.prefab&amp;quot;/&amp;gt;&lt;br /&gt;
        &amp;lt;Entry Name=&amp;quot;TE45 Mass Driver&amp;quot; Address=&amp;quot;F2/Weapons/TE45 Mass Driver.prefab&amp;quot;/&amp;gt;&lt;br /&gt;
        &lt;br /&gt;
        &amp;lt;!-- Point Defenses --&amp;gt;&lt;br /&gt;
        &amp;lt;Entry Name=&amp;quot;P11 PDT&amp;quot; Address=&amp;quot;F2/Weapons/P11 &#039;Pavise&#039; PDT.prefab&amp;quot;/&amp;gt;&lt;br /&gt;
        &amp;lt;Entry Name=&amp;quot;P20 Flak PDT&amp;quot; Address=&amp;quot;F2/Weapons/P20 &#039;Bastion&#039; PDT.prefab&amp;quot;/&amp;gt;&lt;br /&gt;
        &amp;lt;Entry Name=&amp;quot;P60 Laser PDT&amp;quot; Address=&amp;quot;F2/Weapons/P60 &#039;Grazer&#039; PDT.prefab&amp;quot;/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
        &amp;lt;!-- EWar --&amp;gt;&lt;br /&gt;
        &amp;lt;Entry Name=&amp;quot;L50 Laser Dazzler&amp;quot; Address=&amp;quot;F2/Weapons/L50 &#039;Blackjack&#039; Laser Dazzler.prefab&amp;quot;/&amp;gt;&lt;br /&gt;
        &amp;lt;Entry Name=&amp;quot;J15 Jammer&amp;quot; Address=&amp;quot;F2/Weapons/J15 &#039;Bellbird&#039; Jammer.prefab&amp;quot;/&amp;gt;&lt;br /&gt;
        &amp;lt;!--&amp;lt;Entry Name=&amp;quot;J17 Jammer&amp;quot; Address=&amp;quot;F2/Weapons/J17 Jammer.prefab&amp;quot;/&amp;gt;--&amp;gt;&lt;br /&gt;
        &amp;lt;Entry Name=&amp;quot;J360 Jammer&amp;quot; Address=&amp;quot;F2/Weapons/J360 &#039;Lyrebird&#039; Jammer.prefab&amp;quot;/&amp;gt;&lt;br /&gt;
        &amp;lt;Entry Name=&amp;quot;E20 &#039;Lighthouse&#039; Illuminator&amp;quot; Address=&amp;quot;F2/Weapons/E20 &#039;Lighthouse&#039; Illuminator.prefab&amp;quot;/&amp;gt;&lt;br /&gt;
        &amp;lt;!-- &amp;lt;Entry Name=&amp;quot;E30 Illuminator&amp;quot; Address=&amp;quot;F2/Weapons/E30 Illuminator.prefab&amp;quot;/&amp;gt; --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
        &amp;lt;!-- Missile Launchers --&amp;gt;&lt;br /&gt;
        &amp;lt;Entry Name=&amp;quot;RL18 Launcher&amp;quot; Address=&amp;quot;F2/Weapons/RL18 Launcher.prefab&amp;quot;/&amp;gt;&lt;br /&gt;
        &amp;lt;Entry Name=&amp;quot;RL36 Launcher&amp;quot; Address=&amp;quot;F2/Weapons/RL36 Launcher.prefab&amp;quot;/&amp;gt;&lt;br /&gt;
        &amp;lt;Entry Name=&amp;quot;Container Bank Launcher&amp;quot; Address=&amp;quot;F2/Weapons/Container Bank Launcher.prefab&amp;quot;/&amp;gt;&lt;br /&gt;
        &amp;lt;Entry Name=&amp;quot;Container Stack Launcher&amp;quot; Address=&amp;quot;F2/Weapons/Container Stack Launcher.prefab&amp;quot;/&amp;gt;&lt;br /&gt;
        &amp;lt;Entry Name=&amp;quot;MLS-2 Launcher&amp;quot; Address=&amp;quot;F2/Weapons/MLS-2 Launcher.prefab&amp;quot;/&amp;gt;&lt;br /&gt;
        &amp;lt;Entry Name=&amp;quot;MLS-3 Launcher&amp;quot; Address=&amp;quot;F2/Weapons/MLS-3 Launcher.prefab&amp;quot;/&amp;gt;&lt;br /&gt;
        &amp;lt;Entry Name=&amp;quot;ML-9 Mine Launcher&amp;quot; Address=&amp;quot;F2/Weapons/ML-9 Mine Launcher.prefab&amp;quot;/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
        &amp;lt;!--&amp;lt;Entry Name=&amp;quot;SH12-25 REDACTED&amp;quot; Address =&amp;quot;Components/SH12-25 REDACTED.prefab&amp;quot;/&amp;gt;--&amp;gt;&lt;br /&gt;
    &lt;br /&gt;
    &amp;lt;/Components&amp;gt;&lt;br /&gt;
&lt;br /&gt;
    &amp;lt;Munitions&amp;gt;&lt;br /&gt;
&lt;br /&gt;
        &amp;lt;!-- ################################################### --&amp;gt;&lt;br /&gt;
        &amp;lt;!--                   Common/Shared                     --&amp;gt;&lt;br /&gt;
        &amp;lt;!-- ################################################### --&amp;gt;&lt;br /&gt;
        &amp;lt;Entry Name=&amp;quot;250mm HE Shell&amp;quot; Address=&amp;quot;F1/Munitions/250mm HE Shell.asset&amp;quot;/&amp;gt;&lt;br /&gt;
        &amp;lt;Entry Name=&amp;quot;250mm AP Shell&amp;quot; Address=&amp;quot;F1/Munitions/250mm AP Shell.asset&amp;quot;/&amp;gt;&lt;br /&gt;
        &amp;lt;Entry Name=&amp;quot;250mm HE-RPF Shell&amp;quot; Address=&amp;quot;F1/Munitions/250mm HE-RPF Shell.asset&amp;quot;/&amp;gt;&lt;br /&gt;
        &amp;lt;Entry Name=&amp;quot;450mm HE Shell&amp;quot; Address=&amp;quot;F1/Munitions/450mm HE Shell.asset&amp;quot;/&amp;gt;&lt;br /&gt;
        &amp;lt;Entry Name=&amp;quot;450mm AP Shell&amp;quot; Address=&amp;quot;F1/Munitions/450mm AP Shell.asset&amp;quot;/&amp;gt;&lt;br /&gt;
        &amp;lt;Entry Name=&amp;quot;20mm Slug&amp;quot; Address=&amp;quot;F1/Munitions/20mm Slug.asset&amp;quot;/&amp;gt;&lt;br /&gt;
        &amp;lt;Entry Name=&amp;quot;Flak Round&amp;quot; Address=&amp;quot;F1/Munitions/Flak Round.asset&amp;quot;/&amp;gt;&lt;br /&gt;
        &lt;br /&gt;
        &amp;lt;!-- ################################################### --&amp;gt;&lt;br /&gt;
        &amp;lt;!--                Faction 1 - Alliance                 --&amp;gt;&lt;br /&gt;
        &amp;lt;!-- ################################################### --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
        &amp;lt;!-- Kinetic Ammo --&amp;gt;&lt;br /&gt;
        &amp;lt;Entry Name=&amp;quot;120mm HE Shell&amp;quot; Address=&amp;quot;F1/Munitions/120mm HE Shell.asset&amp;quot;/&amp;gt;&lt;br /&gt;
        &amp;lt;Entry Name=&amp;quot;120mm AP Shell&amp;quot; Address=&amp;quot;F1/Munitions/120mm AP Shell.asset&amp;quot;/&amp;gt;&lt;br /&gt;
        &amp;lt;Entry Name=&amp;quot;120mm HE-RPF Shell&amp;quot; Address=&amp;quot;F1/Munitions/120mm HE-RPF Shell.asset&amp;quot;/&amp;gt;&lt;br /&gt;
        &amp;lt;Entry Name=&amp;quot;15mm Sandshot&amp;quot; Address=&amp;quot;F1/Munitions/15mm Sandshot.asset&amp;quot;/&amp;gt;&lt;br /&gt;
        &amp;lt;Entry Name=&amp;quot;300mm AP Rail Sabot&amp;quot; Address=&amp;quot;F1/Munitions/300mm AP Rail Sabot.asset&amp;quot;/&amp;gt;&lt;br /&gt;
        &lt;br /&gt;
        &amp;lt;!-- Missiles --&amp;gt;&lt;br /&gt;
        &amp;lt;!--&amp;lt;Entry Name=&amp;quot;SGM-206 Thunderhead&amp;quot; Address=&amp;quot;Munitions/SGM-206 Thunderhead.prefab&amp;quot;/&amp;gt;&lt;br /&gt;
        &amp;lt;Entry Name=&amp;quot;SGM-210 Squall&amp;quot; Address=&amp;quot;Munitions/SGM-210 Squall.prefab&amp;quot;/&amp;gt;&lt;br /&gt;
        &amp;lt;Entry Name=&amp;quot;SGM-225 Hurricane&amp;quot; Address=&amp;quot;Munitions/SGM-225 Hurricane.prefab&amp;quot;/&amp;gt;&lt;br /&gt;
        &amp;lt;Entry Name=&amp;quot;SGM-233 Gale&amp;quot; Address=&amp;quot;Munitions/SGM-233 Gale.prefab&amp;quot;/&amp;gt;&lt;br /&gt;
        &amp;lt;Entry Name=&amp;quot;SGT-350 Mace&amp;quot; Address=&amp;quot;Munitions/SGT-350 Mace.prefab&amp;quot;/&amp;gt;&lt;br /&gt;
        &amp;lt;Entry Name=&amp;quot;SDM-112 Riposte&amp;quot; Address=&amp;quot;Munitions/SDM-112 Riposte.prefab&amp;quot;/&amp;gt;--&amp;gt;&lt;br /&gt;
        &amp;lt;Entry Name=&amp;quot;EA12 Chaff Decoy&amp;quot; Address=&amp;quot;F1/Munitions/EA12 Chaff Decoy.prefab&amp;quot;/&amp;gt;&lt;br /&gt;
        &amp;lt;Entry Name=&amp;quot;EA20 Flare Decoy&amp;quot; Address=&amp;quot;F1/Munitions/EA20 Flare Decoy.prefab&amp;quot;/&amp;gt;&lt;br /&gt;
        &amp;lt;Entry Name=&amp;quot;EA99 Active Decoy&amp;quot; Address=&amp;quot;F1/Munitions/EA99 Active Decoy.prefab&amp;quot;/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
        &amp;lt;!--&amp;lt;Entry Name=&amp;quot;Sensor Buoy&amp;quot; Address=&amp;quot;Munitions/Sensor Buoy.prefab&amp;quot;/&amp;gt;--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
        &amp;lt;!-- ################################################### --&amp;gt;&lt;br /&gt;
        &amp;lt;!--              Faction 2 - Protectorate               --&amp;gt;&lt;br /&gt;
        &amp;lt;!-- ################################################### --&amp;gt;&lt;br /&gt;
        &lt;br /&gt;
        &amp;lt;!-- Kinetic Ammo --&amp;gt;&lt;br /&gt;
        &amp;lt;Entry Name=&amp;quot;100mm HE Shell&amp;quot; Address=&amp;quot;F2/Munitions/100mm HE Shell.asset&amp;quot;/&amp;gt;&lt;br /&gt;
        &amp;lt;Entry Name=&amp;quot;100mm HE-HC Shell&amp;quot; Address=&amp;quot;F2/Munitions/100mm HE-HC Shell.asset&amp;quot;/&amp;gt;&lt;br /&gt;
        &amp;lt;Entry Name=&amp;quot;100mm AP Shell&amp;quot; Address=&amp;quot;F2/Munitions/100mm AP Shell.asset&amp;quot;/&amp;gt;&lt;br /&gt;
        &amp;lt;Entry Name=&amp;quot;100mm Grapeshot&amp;quot; Address=&amp;quot;F2/Munitions/100mm Grape.asset&amp;quot;/&amp;gt;&lt;br /&gt;
        &amp;lt;!--&amp;lt;Entry Name=&amp;quot;250mm HE-HC Shell&amp;quot; Address=&amp;quot;F2/Munitions/250mm HE-HC Shell.asset&amp;quot;/&amp;gt;--&amp;gt;&lt;br /&gt;
        &amp;lt;Entry Name=&amp;quot;400mm Plasma Ampoule&amp;quot; Address=&amp;quot;F2/Munitions/400mm Plasma Ampoule.asset&amp;quot;/&amp;gt;&lt;br /&gt;
        &amp;lt;Entry Name=&amp;quot;500mm Fracturing Block&amp;quot; Address=&amp;quot;F2/Munitions/500mm Fracturing Block.asset&amp;quot;/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
        &amp;lt;!-- Missiles --&amp;gt;&lt;br /&gt;
        &amp;lt;Entry Name=&amp;quot;S1 Rocket&amp;quot; Address=&amp;quot;F2/Munitions/R-2 &#039;Piranha&#039; Rocket.prefab&amp;quot;/&amp;gt;&lt;br /&gt;
        &amp;lt;Entry Name=&amp;quot;S3 Mine&amp;quot; Address=&amp;quot;F2/Munitions/M-30 &#039;Mattock&#039; Mine.prefab&amp;quot;/&amp;gt;&lt;br /&gt;
        &amp;lt;Entry Name=&amp;quot;S3 Net Mine&amp;quot; Address=&amp;quot;F2/Munitions/M-30-N &#039;Mattock&#039; Cooperative Mine.prefab&amp;quot;/&amp;gt;&lt;br /&gt;
        &amp;lt;Entry Name=&amp;quot;S3 Sprint Mine&amp;quot; Address=&amp;quot;F2/Munitions/M-50 &#039;Auger&#039; Sprint Mine.prefab&amp;quot;/&amp;gt;&lt;br /&gt;
        &amp;lt;Entry Name=&amp;quot;Mine Container&amp;quot; Address=&amp;quot;F2/Munitions/CM-4M Mine Container.prefab&amp;quot;/&amp;gt;&lt;br /&gt;
        &amp;lt;Entry Name=&amp;quot;Rocket Container&amp;quot; Address=&amp;quot;F2/Munitions/CM-4R Rocket Container.prefab&amp;quot;/&amp;gt;&lt;br /&gt;
        &amp;lt;Entry Name=&amp;quot;Decoy Container (Clipper)&amp;quot; Address=&amp;quot;F2/Munitions/CM-4D1 Decoy Container (Clipper).prefab&amp;quot;/&amp;gt;&lt;br /&gt;
        &amp;lt;Entry Name=&amp;quot;Decoy Container (Line Ship)&amp;quot; Address=&amp;quot;F2/Munitions/CM-4D2 Decoy Container (Line Ship).prefab&amp;quot;/&amp;gt;&lt;br /&gt;
        &lt;br /&gt;
    &amp;lt;/Munitions&amp;gt;&lt;br /&gt;
&lt;br /&gt;
    &amp;lt;MissileBodies&amp;gt;&lt;br /&gt;
        &amp;lt;!-- Common Missiles --&amp;gt;&lt;br /&gt;
        &amp;lt;Entry Name=&amp;quot;SGM-1 Body&amp;quot; Address=&amp;quot;Common/Munitions/SGM-1/SGM-1 Body.prefab&amp;quot;/&amp;gt;&lt;br /&gt;
        &amp;lt;Entry Name=&amp;quot;SGM-2 Body&amp;quot; Address=&amp;quot;Common/Munitions/SGM-2/SGM-2 Body.prefab&amp;quot;/&amp;gt;&lt;br /&gt;
        &amp;lt;Entry Name=&amp;quot;SGT-3 Body&amp;quot; Address=&amp;quot;Common/Munitions/SGT-3/SGT-3 Body.prefab&amp;quot;/&amp;gt;&lt;br /&gt;
        &lt;br /&gt;
        &amp;lt;!-- F1 Missiles --&amp;gt;&lt;br /&gt;
        &amp;lt;Entry Name=&amp;quot;SGM-H-2 Body&amp;quot; Address=&amp;quot;F1/Munitions/SGM-H-2/SGM-H-2 Body.prefab&amp;quot;/&amp;gt;&lt;br /&gt;
        &amp;lt;Entry Name=&amp;quot;SGM-H-3 Body&amp;quot; Address=&amp;quot;F1/Munitions/SGM-H-3/SGM-H-3 Body.prefab&amp;quot;/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
        &amp;lt;!-- F2 Missiles --&amp;gt;&lt;br /&gt;
        &amp;lt;Entry Name=&amp;quot;CM-4 Body&amp;quot; Address=&amp;quot;F2/Munitions/CM-4/CM-4 Body.prefab&amp;quot;/&amp;gt;&lt;br /&gt;
    &amp;lt;/MissileBodies&amp;gt;&lt;br /&gt;
&lt;br /&gt;
    &amp;lt;MissileComponents&amp;gt;&lt;br /&gt;
        &lt;br /&gt;
        &amp;lt;!-- Warheads --&amp;gt;&lt;br /&gt;
        &amp;lt;Entry Name=&amp;quot;HE Impact&amp;quot; Address=&amp;quot;Common/Munitions/Missile Components/HE Impact.asset&amp;quot;/&amp;gt;&lt;br /&gt;
        &amp;lt;Entry Name=&amp;quot;HE Kinetic Penetrator&amp;quot; Address=&amp;quot;Common/Munitions/Missile Components/HE Kinetic Penetrator.asset&amp;quot;/&amp;gt;&lt;br /&gt;
        &amp;lt;Entry Name=&amp;quot;Blast Fragmentation&amp;quot; Address=&amp;quot;Common/Munitions/Missile Components/Blast Fragmentation.asset&amp;quot;/&amp;gt;&lt;br /&gt;
        &amp;lt;Entry Name=&amp;quot;Blast Fragmentation EL&amp;quot; Address=&amp;quot;Common/Munitions/Missile Components/Blast Fragmentation EL.asset&amp;quot;/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
        &amp;lt;!-- Avionics --&amp;gt;&lt;br /&gt;
        &amp;lt;Entry Name=&amp;quot;Direct Guidance&amp;quot; Address=&amp;quot;Common/Munitions/Missile Components/Direct Guidance.asset&amp;quot;/&amp;gt;&lt;br /&gt;
        &amp;lt;Entry Name=&amp;quot;Cruise Guidance&amp;quot; Address=&amp;quot;Common/Munitions/Missile Components/Cruise Guidance.asset&amp;quot;/&amp;gt;&lt;br /&gt;
        &amp;lt;!--&amp;lt;Entry Name=&amp;quot;Adv. Direct Guidance&amp;quot; Address=&amp;quot;Common/Munitions/Missile Components/Adv. Direct Guidance.asset&amp;quot;/&amp;gt;&lt;br /&gt;
        &amp;lt;Entry Name=&amp;quot;Adv. Cruise Guidance&amp;quot; Address=&amp;quot;Common/Munitions/Missile Components/Adv. Cruise Guidance.asset&amp;quot;/&amp;gt;--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
        &amp;lt;!-- Seekers --&amp;gt;&lt;br /&gt;
        &amp;lt;Entry Name=&amp;quot;Command Receiver&amp;quot; Address=&amp;quot;Common/Munitions/Missile Components/Command Receiver.asset&amp;quot;/&amp;gt;&lt;br /&gt;
        &amp;lt;Entry Name=&amp;quot;Fixed Active Radar Seeker&amp;quot; Address=&amp;quot;Common/Munitions/Missile Components/Fixed Active Radar Seeker.asset&amp;quot;/&amp;gt;&lt;br /&gt;
        &amp;lt;Entry Name=&amp;quot;Steerable Active Radar Seeker&amp;quot; Address=&amp;quot;Common/Munitions/Missile Components/Steerable Active Radar Seeker.asset&amp;quot;/&amp;gt;&lt;br /&gt;
        &amp;lt;Entry Name=&amp;quot;Steerable Extended Active Radar Seeker&amp;quot; Address=&amp;quot;Common/Munitions/Missile Components/Steerable Extended Active Radar Seeker.asset&amp;quot;/&amp;gt;&lt;br /&gt;
        &amp;lt;Entry Name=&amp;quot;Fixed Semi-Active Radar Seeker&amp;quot; Address=&amp;quot;Common/Munitions/Missile Components/Fixed Semi-Active Radar Seeker.asset&amp;quot;/&amp;gt;&lt;br /&gt;
        &amp;lt;Entry Name=&amp;quot;Fixed Anti-Radiation Seeker&amp;quot; Address=&amp;quot;Common/Munitions/Missile Components/Fixed Anti-Radiation Seeker.asset&amp;quot;/&amp;gt;&lt;br /&gt;
        &amp;lt;Entry Name=&amp;quot;Electro-Optical Seeker&amp;quot; Address=&amp;quot;Common/Munitions/Missile Components/Electro-Optical Seeker.asset&amp;quot;/&amp;gt;&lt;br /&gt;
        &amp;lt;Entry Name=&amp;quot;Wake-Homing Seeker&amp;quot; Address=&amp;quot;Common/Munitions/Missile Components/Wake-Homing Seeker.asset&amp;quot;/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
        &amp;lt;!-- Support --&amp;gt;&lt;br /&gt;
        &amp;lt;Entry Name=&amp;quot;Cold Gas Bottle&amp;quot; Address=&amp;quot;Common/Munitions/Missile Components/Cold Gas Bottle.asset&amp;quot;/&amp;gt;&lt;br /&gt;
        &amp;lt;Entry Name=&amp;quot;Decoy Launcher&amp;quot; Address=&amp;quot;Common/Munitions/Missile Components/Decoy Launcher.asset&amp;quot;/&amp;gt;&lt;br /&gt;
        &amp;lt;Entry Name=&amp;quot;Cluster Decoy Launcher&amp;quot; Address=&amp;quot;Common/Munitions/Missile Components/Cluster Decoy Launcher.asset&amp;quot;/&amp;gt;&lt;br /&gt;
        &amp;lt;Entry Name=&amp;quot;Fast Startup Module&amp;quot; Address=&amp;quot;Common/Munitions/Missile Components/Fast Startup Module.asset&amp;quot;/&amp;gt;&lt;br /&gt;
        &amp;lt;Entry Name=&amp;quot;Hardened Skin&amp;quot; Address=&amp;quot;Common/Munitions/Missile Components/Hardened Skin.asset&amp;quot;/&amp;gt;&lt;br /&gt;
        &amp;lt;Entry Name=&amp;quot;Radar Absorbent Coating&amp;quot; Address=&amp;quot;Common/Munitions/Missile Components/Radar Absorbent Coating.asset&amp;quot;/&amp;gt;&lt;br /&gt;
        &amp;lt;Entry Name=&amp;quot;Self-Screening Jammer&amp;quot; Address=&amp;quot;Common/Munitions/Missile Components/Self-Screening Jammer.asset&amp;quot;/&amp;gt;&lt;br /&gt;
        &amp;lt;Entry Name=&amp;quot;Boosted Self-Screening Jammer&amp;quot; Address=&amp;quot;Common/Munitions/Missile Components/Boosted Self-Screening Jammer.asset&amp;quot;/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
    &amp;lt;/MissileComponents&amp;gt;&lt;br /&gt;
&lt;br /&gt;
    &amp;lt;Maps&amp;gt;&lt;br /&gt;
&lt;br /&gt;
        &amp;lt;Entry Name=&amp;quot;Pillars&amp;quot; Address=&amp;quot;Maps/Pillars.prefab&amp;quot;/&amp;gt;&lt;br /&gt;
        &amp;lt;!--&amp;lt;Entry Name=&amp;quot;Asteroid Thicket&amp;quot; Address=&amp;quot;Maps/Asteroid Thicket.prefab&amp;quot;/&amp;gt;--&amp;gt;&lt;br /&gt;
        &amp;lt;Entry Name=&amp;quot;The Cliff&amp;quot; Address=&amp;quot;Maps/Cliff.prefab&amp;quot;/&amp;gt;&lt;br /&gt;
        &amp;lt;Entry Name=&amp;quot;Nyx&#039;s Eye&amp;quot; Address=&amp;quot;Maps/Eye.prefab&amp;quot;/&amp;gt;&lt;br /&gt;
        &amp;lt;Entry Name=&amp;quot;Caltrop&amp;quot; Address = &amp;quot;Maps/Caltrop.prefab&amp;quot;/&amp;gt;&lt;br /&gt;
        &amp;lt;Entry Name=&amp;quot;Canyon&amp;quot; Address=&amp;quot;Maps/Canyon.prefab&amp;quot;/&amp;gt;&lt;br /&gt;
        &amp;lt;!--&amp;lt;Entry Name=&amp;quot;The Maze&amp;quot; Address=&amp;quot;Maps/Maze.prefab&amp;quot;/&amp;gt;--&amp;gt;&lt;br /&gt;
        &amp;lt;!--&amp;lt;Entry Name=&amp;quot;The Cube&amp;quot; Address=&amp;quot;Maps/The Cube.prefab&amp;quot;/&amp;gt;--&amp;gt;&lt;br /&gt;
        &amp;lt;Entry Name=&amp;quot;Abyssal&amp;quot; Address=&amp;quot;Maps/Abyssal.prefab&amp;quot;/&amp;gt;&lt;br /&gt;
        &amp;lt;Entry Name=&amp;quot;Small Testing Range&amp;quot; Address=&amp;quot;Maps/Shooting Gallery.prefab&amp;quot;/&amp;gt;&lt;br /&gt;
        &amp;lt;!--&amp;lt;Entry Name=&amp;quot;Bethel Gate&amp;quot; Address=&amp;quot;Maps/Bethel Gate.prefab&amp;quot;/&amp;gt;--&amp;gt;&lt;br /&gt;
        &lt;br /&gt;
    &amp;lt;/Maps&amp;gt;&lt;br /&gt;
&lt;br /&gt;
    &amp;lt;Debuffs&amp;gt;&lt;br /&gt;
&lt;br /&gt;
        &amp;lt;Entry Address=&amp;quot;Debuffs/Atmosphere Leak.asset&amp;quot;/&amp;gt;&lt;br /&gt;
        &amp;lt;Entry Address=&amp;quot;Debuffs/Fire.asset&amp;quot;/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
        &amp;lt;Entry Address=&amp;quot;Debuffs/Main Bus Short.asset&amp;quot;/&amp;gt;&lt;br /&gt;
        &lt;br /&gt;
        &amp;lt;Entry Address=&amp;quot;Debuffs/Sensor Antenna Bent.asset&amp;quot;/&amp;gt;&lt;br /&gt;
        &amp;lt;Entry Address=&amp;quot;Debuffs/Sensor Oscillator Drift.asset&amp;quot;/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
        &amp;lt;!-- Weapons --&amp;gt;&lt;br /&gt;
        &amp;lt;Entry Address=&amp;quot;Debuffs/Ammunition Loader Jammed.asset&amp;quot;/&amp;gt;&lt;br /&gt;
        &amp;lt;Entry Address=&amp;quot;Debuffs/Gyro Drift.asset&amp;quot;/&amp;gt;&lt;br /&gt;
        &amp;lt;Entry Address=&amp;quot;Debuffs/FC Waveguide Bent.asset&amp;quot;/&amp;gt;&lt;br /&gt;
        &amp;lt;Entry Address=&amp;quot;Debuffs/Heatsink Ruptured.asset&amp;quot;/&amp;gt;&lt;br /&gt;
        &amp;lt;Entry Address=&amp;quot;Debuffs/Turret Bearing Surface Bent.asset&amp;quot;/&amp;gt;&lt;br /&gt;
        &lt;br /&gt;
        &amp;lt;!-- Rare Debuffs --&amp;gt;&lt;br /&gt;
        &amp;lt;Entry Address=&amp;quot;Debuffs/Magazine Cookoff.asset&amp;quot;/&amp;gt;&lt;br /&gt;
        &amp;lt;Entry Address=&amp;quot;Debuffs/Cell Launcher Cookoff.asset&amp;quot;/&amp;gt;&lt;br /&gt;
        &amp;lt;Entry Address=&amp;quot;Debuffs/Reactor Overload.asset&amp;quot;/&amp;gt;&lt;br /&gt;
        &amp;lt;Entry Address=&amp;quot;Debuffs/Fuel Line Fire.asset&amp;quot;/&amp;gt;&lt;br /&gt;
        &amp;lt;Entry Address=&amp;quot;Debuffs/Container Bank Cookoff.asset&amp;quot;/&amp;gt;&lt;br /&gt;
        &lt;br /&gt;
    &amp;lt;/Debuffs&amp;gt;&lt;br /&gt;
&lt;br /&gt;
    &amp;lt;Voices&amp;gt;&lt;br /&gt;
&lt;br /&gt;
        &amp;lt;Entry Address=&amp;quot;Voices/Marshall Voice.asset&amp;quot;/&amp;gt;&lt;br /&gt;
        &amp;lt;Entry Address=&amp;quot;Voices/Meccanismo Voice.asset&amp;quot;/&amp;gt;&lt;br /&gt;
        &amp;lt;Entry Address=&amp;quot;Voices/Jane Voice.asset&amp;quot;/&amp;gt;&lt;br /&gt;
        &amp;lt;Entry Address=&amp;quot;Voices/Griff Voice.asset&amp;quot;/&amp;gt;&lt;br /&gt;
        &amp;lt;Entry Address=&amp;quot;Voices/Delly Voice.asset&amp;quot;/&amp;gt;&lt;br /&gt;
        &amp;lt;Entry Address=&amp;quot;Voices/Solestine Voice.asset&amp;quot;/&amp;gt;&lt;br /&gt;
        &amp;lt;Entry Address=&amp;quot;Voices/Lauren Voice.asset&amp;quot;/&amp;gt;&lt;br /&gt;
        &lt;br /&gt;
    &amp;lt;/Voices&amp;gt;&lt;br /&gt;
&lt;br /&gt;
    &amp;lt;!--&amp;lt;MissionSets&amp;gt;&lt;br /&gt;
        &amp;lt;Entry Address=&amp;quot;Missions/Harsh Winds Blow.asset&amp;quot;/&amp;gt;&lt;br /&gt;
    &amp;lt;/MissionSets&amp;gt;--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
    &amp;lt;Scenarios&amp;gt;&lt;br /&gt;
        &amp;lt;Entry Address=&amp;quot;Scenarios/Control.asset&amp;quot;/&amp;gt;&lt;br /&gt;
        &amp;lt;Entry Address=&amp;quot;Scenarios/Deathmatch.asset&amp;quot;/&amp;gt;&lt;br /&gt;
        &amp;lt;Entry Address=&amp;quot;Scenarios/Station Capture.asset&amp;quot;/&amp;gt;&lt;br /&gt;
        &amp;lt;Entry Address=&amp;quot;Scenarios/Tug Of War.asset&amp;quot;/&amp;gt;&lt;br /&gt;
        &amp;lt;Entry Address=&amp;quot;Scenarios/Two Flags.asset&amp;quot;/&amp;gt;&lt;br /&gt;
        &amp;lt;Entry Address=&amp;quot;Scenarios/Center Flag.asset&amp;quot;/&amp;gt;&lt;br /&gt;
    &amp;lt;/Scenarios&amp;gt;&lt;br /&gt;
&lt;br /&gt;
    &amp;lt;TipLists&amp;gt;&lt;br /&gt;
        &amp;lt;Entry Address=&amp;quot;tips.txt&amp;quot;/&amp;gt;&lt;br /&gt;
    &amp;lt;/TipLists&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/BundleManifest&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;/div&gt;</summary>
		<author><name>76561198119418463</name></author>
	</entry>
</feed>