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		<id>https://wiki.hoodedhorse.com/NEBULOUS_Fleet_Command/index.php?title=Campaign_Comprehensive_Guide&amp;diff=3492</id>
		<title>Campaign Comprehensive Guide</title>
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		<summary type="html">&lt;p&gt;76561198051863375: /* Anacrusis */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The first act of Nebulous Fleet Command’s campaign delivers players a series of tactical missions while telling the story of the Shelter Alliance’s (ANS) Task Force Alder’s attempt to help break the Bethel Blockade. You, the admiral of Task Force Alder, are charged in this campaign with keeping enough of your ships safe to reach the Bulwark system, the location of a major Outer Space Protectorate (OSP) shipyard. You are not the attacking force, but are behind enemy lines, trying to draw OSP ships away. However, while doing so, you will run into a mystery that changes the nature of the war.&lt;br /&gt;
&lt;br /&gt;
This guide section has several sections, the front page offers generalist advice. There are however, in-depth mission-by-mission campaign guides for every area based on Moderate Difficulty, written in the style of the old Warcraft III guides. The area pages, however, do contain a breakdown of forces on all difficulties. &lt;br /&gt;
&lt;br /&gt;
Naturally, there will be spoilers ahead. It is a requirement that you complete the basic tutorials first before embarking on this campaign for the smoothest experience.&lt;br /&gt;
&lt;br /&gt;
If you truly wish to be spoiled as to your enemy’s composition without getting to the area outlines, there are pages at the end of the guide indicating the force disposition at each area.&lt;br /&gt;
&lt;br /&gt;
== General Campaign Truisms==&lt;br /&gt;
*If you lose your flagship Harsh Winds Blow you will lose the campaign &lt;br /&gt;
*Knowing how armored a ship you are confronting is and what weapons do well against it is a requirement.  It is recommended for beginners to review the [[Armor]] page.&lt;br /&gt;
* Cooperative play is fully integrated into the campaign, and so long as ships are available, each player can control a ship up to 10 players. This does mean if you are starting to play with friends, the maximum number of players that can join for the first mission is three.&lt;br /&gt;
* Prioritize protecting ships over munitions. Expend the necessary missiles or bombers if you’re going to take significant damage. You cannot replace warships in this campaign. There will be opportunities to loot munitions&lt;br /&gt;
* The campaign will autosave the start of the mission and the end once the objectives are complete.&lt;br /&gt;
* When practical, preserve high-capability missiles for large engagements&lt;br /&gt;
* Use the pause button liberally to plan, assess, and reconnoiter the area. The campaign is balanced around this fact&lt;br /&gt;
* You can restore ships at stations using the Damage Control Board, which will draw restore components from the station&lt;br /&gt;
* Stations will partially restore your ship components without using restores, but they will not restore your armor.&lt;br /&gt;
* Stations will generally have fuel, and you can revisit them, but note that revisiting a station will use up fuel for your entire fleet for a reverse trip.&lt;br /&gt;
* A knocked-out ship can be salvaged by docking a ship that has at least 4 Restores. The knocked-out ship will only have an engine and a CIC, but can still be moved until a shipyard is reached to repair it&lt;br /&gt;
* You can launch Halberd Skiffs to check the ammunition loadout of a disabled enemy ship to see if there is any useful loot&lt;br /&gt;
* You can board ships to loot them, and this can be rewarding, but warships can go nuclear during looting&lt;br /&gt;
&lt;br /&gt;
== &amp;lt;span style=&amp;quot;color:gold;&amp;quot;&amp;gt;Cadet Hardly&#039;s&amp;lt;/span&amp;gt; &amp;lt;span style=&amp;quot;color:#6495ED;&amp;quot;&amp;gt;Campaign Primer&amp;lt;/span&amp;gt; ==&lt;br /&gt;
[[File:Campaign Primer.png|Cadet Hardly&#039;s Campaign Primer]]&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;span style=&amp;quot;color:#90EE90;&amp;quot;&amp;gt;Starting Fleet&amp;lt;/span&amp;gt; ===&lt;br /&gt;
&lt;br /&gt;
==== &amp;lt;span style=&amp;quot;color:#6495ED;&amp;quot;&amp;gt;CV-3 ANS Harsh Winds Blow&amp;lt;/span&amp;gt; &amp;lt;span style=&amp;quot;color:gold;&amp;quot;&amp;gt;&amp;quot;Windy&amp;quot;&amp;lt;/span&amp;gt; ====&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#6495ED;&amp;quot;&amp;gt;Worden-class converted&amp;lt;/span&amp;gt; &amp;lt;span style=&amp;quot;color:gold;&amp;quot;&amp;gt;Fleet Carrier&amp;lt;/span&amp;gt;&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:#6495ED;&amp;quot;&amp;gt;8x small craft pads&amp;lt;/span&amp;gt; &amp;lt;span style=&amp;quot;color:gold;&amp;quot;&amp;gt;- launch fighters to defend&amp;lt;/span&amp;gt; &amp;lt;span style=&amp;quot;color:#FF4040;&amp;quot;&amp;gt;- Use the Katana&#039;s 15mm coilgun&amp;lt;/span&amp;gt;&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:#6495ED;&amp;quot;&amp;gt;4x large craft pads&amp;lt;/span&amp;gt; &amp;lt;span style=&amp;quot;color:gold;&amp;quot;&amp;gt;- launch bombers to strike&amp;lt;/span&amp;gt;&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:#6495ED;&amp;quot;&amp;gt;288 size 2 VLS tubes &amp;lt;/span&amp;gt; &amp;lt;span style=&amp;quot;color:gold;&amp;quot;&amp;gt;- flexible, quick response missiles&amp;lt;/span&amp;gt; &amp;lt;span style=&amp;quot;color:#FF4040;&amp;quot;&amp;gt;- Simple &amp;lt;span style=&amp;quot;color:#90EE90;&amp;quot;&amp;gt;ACT&amp;lt;/span&amp;gt; only Thunderheads are handy for assessing target defenses&amp;lt;/span&amp;gt;&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:#6495ED;&amp;quot;&amp;gt;5x Defender, 2x Sarissa PDTs&amp;lt;/span&amp;gt; &amp;lt;span style=&amp;quot;color:gold;&amp;quot;&amp;gt;- near and long-range CIWS-type defenses&amp;lt;/span&amp;gt; &amp;lt;span style=&amp;quot;color:#FF4040;&amp;quot;&amp;gt;- best to ensure these never need to fire!&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== &amp;lt;span style=&amp;quot;color:#6495ED;&amp;quot;&amp;gt;FFG-897 ANS Stout Coral + FFG-897 ANS Loom of Karina&amp;lt;/span&amp;gt; &amp;lt;span style=&amp;quot;color:gold;&amp;quot;&amp;gt;&amp;quot;General-purpose Frigates&amp;quot;&amp;lt;/span&amp;gt; ====&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:#6495ED;&amp;quot;&amp;gt;2x 120mm turrets&amp;lt;/span&amp;gt; &amp;lt;span style=&amp;quot;color:gold;&amp;quot;&amp;gt;- lightweight cannons, can use RPF ammo&amp;lt;/span&amp;gt; &amp;lt;span style=&amp;quot;color:#FF4040;&amp;quot;&amp;gt;- proximity fuzed, great against fast unarmored targets&amp;lt;/span&amp;gt;&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:#6495ED;&amp;quot;&amp;gt;Bullseye FCR&amp;lt;/span&amp;gt; &amp;lt;span style=&amp;quot;color:gold;&amp;quot;&amp;gt;- provides high quality radar locks&amp;lt;/span&amp;gt; &amp;lt;span style=&amp;quot;color:#FF4040;&amp;quot;&amp;gt;- How to make friends with cruiser captains!&amp;lt;/span&amp;gt;&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:#6495ED;&amp;quot;&amp;gt;Parallax search radar&amp;lt;/span&amp;gt; &amp;lt;span style=&amp;quot;color:gold;&amp;quot;&amp;gt;- can do a powerful &amp;quot;BRN&amp;quot; ping&amp;lt;/span&amp;gt; &amp;lt;span style=&amp;quot;color:#FF4040;&amp;quot;&amp;gt;- good for scouting, can help see through jamming&amp;lt;/span&amp;gt;&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:#6495ED;&amp;quot;&amp;gt;24x size 2 VLS tubes&amp;lt;/span&amp;gt; &amp;lt;span style=&amp;quot;color:gold;&amp;quot;&amp;gt;- limited by useful missile load&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;span style=&amp;quot;color:#90EE90;&amp;quot;&amp;gt;General Tips and Hints&amp;lt;/span&amp;gt; ===&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:#6495ED;&amp;quot;&amp;gt;&#039;&#039;&#039;Fuel&#039;&#039;&#039; - take advantage of opportunities to top up, else a ship may get left behind &amp;lt;/span&amp;gt; &amp;lt;span style=&amp;quot;color:#FF4040;&amp;quot;&amp;gt;- pay attention to fuel warnings&amp;lt;/span&amp;gt;&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:#6495ED;&amp;quot;&amp;gt;&#039;&#039;&#039;Map&#039;&#039;&#039; - use the info here to plan your path, especially watch for friendly ship beacons&amp;lt;/span&amp;gt;&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:#6495ED;&amp;quot;&amp;gt;&#039;&#039;&#039;Tutorials&#039;&#039;&#039; - if something feels stuck, save your campaign and check the tutorials. They cover a lot of complex systems in detail&amp;lt;/span&amp;gt;&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:#6495ED;&amp;quot;&amp;gt;&#039;&#039;&#039;Formation Orders&#039;&#039;&#039; - you can give orders to multiple ships at once, using the&amp;lt;/span&amp;gt; &amp;lt;span style=&amp;quot;color:gold;&amp;quot;&amp;gt;Shift-Right Click&amp;lt;/span&amp;gt; &amp;lt;span style=&amp;quot;color:#6495ED;&amp;quot;&amp;gt;menu&amp;lt;/span&amp;gt; &amp;lt;span style=&amp;quot;color:#6495ED;&amp;quot;&amp;gt;- to setup a formation, use&amp;lt;/span&amp;gt; &amp;lt;span style=&amp;quot;color:gold;&amp;quot;&amp;gt;Shift-F&amp;lt;/span&amp;gt; &amp;lt;span style=&amp;quot;color:#6495ED;&amp;quot;&amp;gt;to then link to another ship to follow.&amp;lt;/span&amp;gt;&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:#6495ED;&amp;quot;&amp;gt;&#039;&#039;&#039;Scouting&#039;&#039;&#039; - early detection gives you time to react (and targets to shoot) &amp;lt;/span&amp;gt; &amp;lt;span style=&amp;quot;color:#FF4040;&amp;quot;&amp;gt;- find out what&#039;s what &#039;&#039;&#039;before&#039;&#039;&#039; stuff starts hitting the wall&amp;lt;/span&amp;gt;&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:#6495ED;&amp;quot;&amp;gt;&#039;&#039;&#039;Time Controls&#039;&#039;&#039; - Half-speed is great to help comprehend (and &#039;&#039;&#039;admire&#039;&#039;&#039;!) complex battles. - Accelerated speeds are handy for post-battle logistics&amp;lt;/span&amp;gt;&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:#6495ED;&amp;quot;&amp;gt;&#039;&#039;&#039;Boarding&#039;&#039;&#039; - grab ammo and supplies where you can - skiffs can quickly check what&#039;s available - beware of damaged reactors &amp;lt;/span&amp;gt; &amp;lt;span style=&amp;quot;color:#FF4040;&amp;quot;&amp;gt;- if you see &amp;lt;span style=&amp;quot;color:gold;&amp;quot;&amp;gt;&#039;&#039;&#039;X DANGER&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#FF4040;&amp;quot;&amp;gt;. &#039;&#039;&#039;Undock and RUN!&#039;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:#6495ED;&amp;quot;&amp;gt;&#039;&#039;&#039;Repairs&#039;&#039;&#039; - docking at a station uses that station&#039;s component repair limit, commonly 50% of maximum health. A station offering a 100% limit permits complete repairs; these percentages are limits, not additive bonuses&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;span style=&amp;quot;color:#90EE90;&amp;quot;&amp;gt;Anti-Ship Missiles&amp;lt;/span&amp;gt; ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! &amp;lt;span style=&amp;quot;color:#90EE90;&amp;quot;&amp;gt;Anti-Ship Missiles&amp;lt;/span&amp;gt;&lt;br /&gt;
! &amp;lt;span style=&amp;quot;color:#6495ED;&amp;quot;&amp;gt;Guidance&amp;lt;/span&amp;gt;&lt;br /&gt;
! &amp;lt;span style=&amp;quot;color:#6495ED;&amp;quot;&amp;gt;Range&amp;lt;/span&amp;gt;&lt;br /&gt;
! &amp;lt;span style=&amp;quot;color:#6495ED;&amp;quot;&amp;gt;Seeker&amp;lt;/span&amp;gt;&lt;br /&gt;
! &amp;lt;span style=&amp;quot;color:#6495ED;&amp;quot;&amp;gt;Note&amp;lt;/span&amp;gt;&lt;br /&gt;
! &amp;lt;span style=&amp;quot;color:#FF4040;&amp;quot;&amp;gt;Note 2&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:#6495ED;&amp;quot;&amp;gt;SGM-333 &amp;quot;Forgetfulness&amp;quot;&amp;lt;/span&amp;gt; || &amp;lt;span style=&amp;quot;color:#FF4040;&amp;quot;&amp;gt;Direct&amp;lt;/span&amp;gt; || &amp;lt;span style=&amp;quot;color:#6495ED;&amp;quot;&amp;gt;4km&amp;lt;/span&amp;gt; || &amp;lt;span style=&amp;quot;color:#90EE90;&amp;quot;&amp;gt;ACT&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#6495ED;&amp;quot;&amp;gt;/[&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#c2ce52;&amp;quot;&amp;gt;CMD&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#6495ED;&amp;quot;&amp;gt;]&amp;lt;/span&amp;gt; || &amp;lt;span style=&amp;quot;color:#6495ED;&amp;quot;&amp;gt;Standard Torpedo&amp;lt;/span&amp;gt; || &amp;lt;span style=&amp;quot;color:#FF4040;&amp;quot;&amp;gt;Claymore&#039;s best friend&amp;lt;/span&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:#6495ED;&amp;quot;&amp;gt;SGM-222 &amp;quot;Hurricane&amp;quot;&amp;lt;/span&amp;gt; || &amp;lt;span style=&amp;quot;color:#FF4040;&amp;quot;&amp;gt;Direct&amp;lt;/span&amp;gt; || &amp;lt;span style=&amp;quot;color:#6495ED;&amp;quot;&amp;gt;15km&amp;lt;/span&amp;gt; || &amp;lt;span style=&amp;quot;color:#c2ce52;&amp;quot;&amp;gt;CMD&amp;lt;/span&amp;gt; || &amp;lt;span style=&amp;quot;color:#6495ED;&amp;quot;&amp;gt;Extra punch for frigates&amp;lt;/span&amp;gt; || &amp;lt;span style=&amp;quot;color:#FF4040;&amp;quot;&amp;gt;Needs to maintain track until impact&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:#6495ED;&amp;quot;&amp;gt;SGM-204 &amp;quot;Thunderhead&amp;quot;&amp;lt;/span&amp;gt; || &amp;lt;span style=&amp;quot;color:gold;&amp;quot;&amp;gt;Cruise&amp;lt;/span&amp;gt; || &amp;lt;span style=&amp;quot;color:#6495ED;&amp;quot;&amp;gt;15km&amp;lt;/span&amp;gt; || &amp;lt;span style=&amp;quot;color:#90EE90;&amp;quot;&amp;gt;ACT&amp;lt;/span&amp;gt; || &amp;lt;span style=&amp;quot;color:#6495ED;&amp;quot;&amp;gt;Cheap and plentiful, easy to decoy or jam&amp;lt;/span&amp;gt; || &amp;lt;span style=&amp;quot;color:#FF4040;&amp;quot;&amp;gt;Great for probing attacks&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:#6495ED;&amp;quot;&amp;gt;SGM-204 &amp;quot;Thunderhead Block IV&amp;quot;&amp;lt;/span&amp;gt; || &amp;lt;span style=&amp;quot;color:gold;&amp;quot;&amp;gt;Cruise&amp;lt;/span&amp;gt; || &amp;lt;span style=&amp;quot;color:#6495ED;&amp;quot;&amp;gt;15km&amp;lt;/span&amp;gt; || &amp;lt;span style=&amp;quot;color:#90EE90;&amp;quot;&amp;gt;ACT&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#6495ED;&amp;quot;&amp;gt;/[&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#40E0D0;&amp;quot;&amp;gt;EO&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#6495ED;&amp;quot;&amp;gt;]&amp;lt;/span&amp;gt; || &amp;lt;span style=&amp;quot;color:#6495ED;&amp;quot;&amp;gt;&#039;&#039;&#039;Much&#039;&#039;&#039; harder to deceive&amp;lt;/span&amp;gt; || &amp;lt;span style=&amp;quot;color:#FF4040;&amp;quot;&amp;gt;Say &amp;quot;NO&amp;quot; to chaff&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:#6495ED;&amp;quot;&amp;gt;SGM-210 &amp;quot;Squall&amp;quot;&amp;lt;/span&amp;gt; || &amp;lt;span style=&amp;quot;color:gold;&amp;quot;&amp;gt;Cruise&amp;lt;/span&amp;gt; || &amp;lt;span style=&amp;quot;color:#6495ED;&amp;quot;&amp;gt;15km&amp;lt;/span&amp;gt; || &amp;lt;span style=&amp;quot;color:#90EE90;&amp;quot;&amp;gt;ARAD&amp;lt;/span&amp;gt; || &amp;lt;span style=&amp;quot;color:#6495ED;&amp;quot;&amp;gt;Seeks jammers and radars&amp;lt;/span&amp;gt; || &lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:#6495ED;&amp;quot;&amp;gt;SGM-H-288 &amp;quot;Cyclone&amp;quot; Block III&amp;lt;/span&amp;gt; || &amp;lt;span style=&amp;quot;color:gold;&amp;quot;&amp;gt;Cruise&amp;lt;/span&amp;gt; || &amp;lt;span style=&amp;quot;color:#6495ED;&amp;quot;&amp;gt;20km&amp;lt;/span&amp;gt; || &amp;lt;span style=&amp;quot;color:#40E0D0;&amp;quot;&amp;gt;EO&amp;lt;/span&amp;gt; || &amp;lt;span style=&amp;quot;color:#6495ED;&amp;quot;&amp;gt;ignores most jamming, sprint stage evades most defenses&amp;lt;/span&amp;gt; || &amp;lt;span style=&amp;quot;color:#FF4040;&amp;quot;&amp;gt;For when you need it dead, &#039;&#039;&#039;RIGHT NOW&#039;&#039;&#039;, no excuses.&amp;lt;/span&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;span style=&amp;quot;color:#90EE90;&amp;quot;&amp;gt;Anti-Craft and Defensive Missiles&amp;lt;/span&amp;gt; ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! &amp;lt;span style=&amp;quot;color:#90EE90;&amp;quot;&amp;gt;Anti-Craft and Defensive Missiles&amp;lt;/span&amp;gt;&lt;br /&gt;
! &amp;lt;span style=&amp;quot;color:#6495ED;&amp;quot;&amp;gt;Range&amp;lt;/span&amp;gt;&lt;br /&gt;
! &amp;lt;span style=&amp;quot;color:#6495ED;&amp;quot;&amp;gt;Seeker&amp;lt;/span&amp;gt;&lt;br /&gt;
! &amp;lt;span style=&amp;quot;color:#6495ED;&amp;quot;&amp;gt;Note&amp;lt;/span&amp;gt;&lt;br /&gt;
! &amp;lt;span style=&amp;quot;color:#FF4040;&amp;quot;&amp;gt;Note 2&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:#6495ED;&amp;quot;&amp;gt;SGM-H-243 &amp;quot;Tornado&amp;quot;&amp;lt;/span&amp;gt; || &amp;lt;span style=&amp;quot;color:#6495ED;&amp;quot;&amp;gt;15km&amp;lt;/span&amp;gt; || &amp;lt;span style=&amp;quot;color:#90EE90;&amp;quot;&amp;gt;ACT&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#6495ED;&amp;quot;&amp;gt;/[&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#c2ce52;&amp;quot;&amp;gt;CMD&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#6495ED;&amp;quot;&amp;gt;]&amp;lt;/span&amp;gt; || &amp;lt;span style=&amp;quot;color:#6495ED;&amp;quot;&amp;gt;Ship-launched anti-craft interceptor missile&amp;lt;/span&amp;gt; || &amp;lt;span style=&amp;quot;color:#FF4040;&amp;quot;&amp;gt;Great, but can be overenthusiastic. Switch from &amp;lt;span style=&amp;quot;color:#90EE90;&amp;quot;&amp;gt;AREA&amp;lt;/span&amp;gt; &amp;gt; &amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:gold;&amp;quot;&amp;gt;POINT&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#FF4040;&amp;quot;&amp;gt;, and use &amp;lt;/span&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:gold;&amp;quot;&amp;gt;Z&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#FF4040;&amp;quot;&amp;gt;-key to queue manual launches if you need to.&amp;lt;/span&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:#6495ED;&amp;quot;&amp;gt;SGM-112 &amp;quot;Riposte&amp;quot;&amp;lt;/span&amp;gt; || &amp;lt;span style=&amp;quot;color:#6495ED;&amp;quot;&amp;gt;3.4km&amp;lt;/span&amp;gt; || &amp;lt;span style=&amp;quot;color:#c2ce52;&amp;quot;&amp;gt;CMD&amp;lt;/span&amp;gt; || &amp;lt;span style=&amp;quot;color:#6495ED;&amp;quot;&amp;gt;Short-ranged anti-missile interceptor (AMM)&amp;lt;/span&amp;gt; || &amp;lt;span style=&amp;quot;color:#FF4040;&amp;quot;&amp;gt;Move some from VLS to magazine to equip your fighters&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:#6495ED;&amp;quot;&amp;gt;SGM-185 &amp;quot;Remise&amp;quot;&amp;lt;/span&amp;gt; || &amp;lt;span style=&amp;quot;color:#6495ED;&amp;quot;&amp;gt;3.5km&amp;lt;/span&amp;gt; || &amp;lt;span style=&amp;quot;color:#90EE90;&amp;quot;&amp;gt;ACT&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#6495ED;&amp;quot;&amp;gt;/[&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#c2ce52;&amp;quot;&amp;gt;CMD&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#6495ED;&amp;quot;&amp;gt;]&amp;lt;/span&amp;gt;  || &amp;lt;span style=&amp;quot;color:#6495ED;&amp;quot;&amp;gt;Mid-range &amp;lt;span style=&amp;quot;color:gold;&amp;quot;&amp;gt;delux&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#6495ED;&amp;quot;&amp;gt; craft launched ACM&amp;lt;/span&amp;gt; || &amp;lt;span style=&amp;quot;color:#FF4040;&amp;quot;&amp;gt;These are &#039;&#039;&#039;very&#039;&#039;&#039; good&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:#6495ED;&amp;quot;&amp;gt;SGM-122 &amp;quot;Bolt&amp;lt;/span&amp;gt; || &amp;lt;span style=&amp;quot;color:#6495ED;&amp;quot;&amp;gt;2km&amp;lt;/span&amp;gt; || &amp;lt;span style=&amp;quot;color:#90EE90;&amp;quot;&amp;gt;ACT&amp;lt;/span&amp;gt; || &amp;lt;span style=&amp;quot;color:#6495ED;&amp;quot;&amp;gt;Short-range dogfighting missile&amp;lt;/span&amp;gt; || &amp;lt;span style=&amp;quot;color:#FF4040;&amp;quot;&amp;gt;These can be salvaged from most enemy ships&amp;lt;/span&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;span style=&amp;quot;color:#90EE90;&amp;quot;&amp;gt;Carrier&#039;s Craft Wing&amp;lt;/span&amp;gt; ===&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:#6495ED;&amp;quot;&amp;gt;12x B-86T Claymore bomber&amp;lt;/span&amp;gt; &amp;lt;span style=&amp;quot;color:gold;&amp;quot;&amp;gt;- Anti-ship heavy hitter&amp;lt;/span&amp;gt; &amp;lt;span style=&amp;quot;color:#FF4040;&amp;quot;&amp;gt;- Claymores are your premium tool for&amp;lt;/span&amp;gt; &amp;lt;span style=&amp;quot;color:#90EE90;&amp;quot;&amp;gt;&#039;&#039;&#039;SMASH!&#039;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
     * &amp;lt;span style=&amp;quot;color:#6495ED;&amp;quot;&amp;gt;Size 3 weapon bay&amp;lt;/span&amp;gt; &amp;lt;span style=&amp;quot;color:gold;&amp;quot;&amp;gt;- carries 2x torpedoes or bombs&amp;lt;/span&amp;gt;&lt;br /&gt;
     * &amp;lt;span style=&amp;quot;color:#6495ED;&amp;quot;&amp;gt;MCC guidance module&amp;lt;/span&amp;gt; &amp;lt;span style=&amp;quot;color:gold;&amp;quot;&amp;gt;- MCC allows use of &amp;lt;span style=&amp;quot;color:#c2ce52;&amp;quot;&amp;gt;CMD&amp;lt;/span&amp;gt;-guided torps, difficult to decoy without rare comms jammers&amp;lt;/span&amp;gt;&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:#6495ED;&amp;quot;&amp;gt;46x PF-440V Tanto Interceptor&amp;lt;/span&amp;gt; &amp;lt;span style=&amp;quot;color:gold;&amp;quot;&amp;gt;- Workhorse void supremacy craft&amp;lt;/span&amp;gt; &amp;lt;span style=&amp;quot;color:#FF4040;&amp;quot;&amp;gt;- Escort &#039;&#039;&#039;all&#039;&#039;&#039; the things. Limited fuel endurance, so plan ahead for rotating flights.&amp;lt;/span&amp;gt;&lt;br /&gt;
     * &amp;lt;span style=&amp;quot;color:#6495ED;&amp;quot;&amp;gt;20mm nose gun&amp;lt;/span&amp;gt; &amp;lt;span style=&amp;quot;color:gold;&amp;quot;&amp;gt;Use for anti-craft, leave the missile defense to Katanas&amp;lt;/span&amp;gt;&lt;br /&gt;
     * &amp;lt;span style=&amp;quot;color:#6495ED;&amp;quot;&amp;gt;Size 1 weapon bay&amp;lt;/span&amp;gt; &amp;lt;span style=&amp;quot;color:gold;&amp;quot;&amp;gt;- 4 internal mounts for missiles and bombs, 4 external hardpoints can handle EW or gunpods&amp;lt;/span&amp;gt;&lt;br /&gt;
     * &amp;lt;span style=&amp;quot;color:#6495ED;&amp;quot;&amp;gt;MCC guidance module&amp;lt;/span&amp;gt; &amp;lt;span style=&amp;quot;color:gold;&amp;quot;&amp;gt;- MCC allows use of &amp;lt;span style=&amp;quot;color:#c2ce52;&amp;quot;&amp;gt;CMD&amp;lt;/span&amp;gt; Riposte and Remise missiles&amp;lt;/span&amp;gt;&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:#6495ED;&amp;quot;&amp;gt;3x E-44 Sundial SEWAC&amp;lt;/span&amp;gt; &amp;lt;span style=&amp;quot;color:gold;&amp;quot;&amp;gt;- Precious and Powerful Radar platform&amp;lt;/span&amp;gt; &lt;br /&gt;
     * &amp;lt;span style=&amp;quot;color:#6495ED;&amp;quot;&amp;gt;Powerful long-range search radar&amp;lt;/span&amp;gt; &amp;lt;span style=&amp;quot;color:gold;&amp;quot;&amp;gt;Use these to find and monitor hostile activity&amp;lt;/span&amp;gt; &amp;lt;span style=&amp;quot;color:#FF4040;&amp;quot;&amp;gt;- What&#039;s behind that rock? Why is it so quite? Where are all those @#$% missiles coming from?.&amp;lt;/span&amp;gt;&lt;br /&gt;
     * &amp;lt;span style=&amp;quot;color:#6495ED;&amp;quot;&amp;gt;vulnerable to attack, escort with tantos&amp;lt;/span&amp;gt;&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:#6495ED;&amp;quot;&amp;gt;4x RS-35 Halberd Skiff&amp;lt;/span&amp;gt; &amp;lt;span style=&amp;quot;color:gold;&amp;quot;&amp;gt;- Jack of all trades&amp;lt;/span&amp;gt;&lt;br /&gt;
     * &amp;lt;span style=&amp;quot;color:#6495ED;&amp;quot;&amp;gt;35mm nose turret&amp;lt;/span&amp;gt; &amp;lt;span style=&amp;quot;color:gold;&amp;quot;&amp;gt;defensive turret, but punchy enough to hurt shuttles in a pinch&amp;lt;/span&amp;gt;&lt;br /&gt;
     * &amp;lt;span style=&amp;quot;color:#6495ED;&amp;quot;&amp;gt;4x Size 1 missile hardpoints&amp;lt;/span&amp;gt;&lt;br /&gt;
     * &amp;lt;span style=&amp;quot;color:#6495ED;&amp;quot;&amp;gt;passive ELINT sensor package&amp;lt;/span&amp;gt; &amp;lt;span style=&amp;quot;color:gold;&amp;quot;&amp;gt;- ELINT makes skiffs very useful as sensor pickets, but can&#039;t provide range without another offset skiff to crossfix.&amp;lt;/span&amp;gt;&lt;br /&gt;
     * &amp;lt;span style=&amp;quot;color:#6495ED;&amp;quot;&amp;gt;can scout wrecks to assess potential salvage&amp;lt;/span&amp;gt; &amp;lt;span style=&amp;quot;color:#FF4040;&amp;quot;&amp;gt;- Super handy post-battle&amp;lt;/span&amp;gt;&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:#6495ED;&amp;quot;&amp;gt;10x PF-440C Katana Interceptor&amp;lt;/span&amp;gt; &amp;lt;span style=&amp;quot;color:gold;&amp;quot;&amp;gt;- Elite Tanto variant&amp;lt;/span&amp;gt; &amp;lt;span style=&amp;quot;color:#FF4040;&amp;quot;&amp;gt;- Use to guard your ships from missiles&amp;lt;/span&amp;gt;&lt;br /&gt;
     * &amp;lt;span style=&amp;quot;color:#6495ED;&amp;quot;&amp;gt;15mm 6-shot coilgun&amp;lt;/span&amp;gt; &amp;lt;span style=&amp;quot;color:gold;&amp;quot;&amp;gt;- high-tech, high impact. King of the dogfight (while ammo lasts)&amp;lt;/span&amp;gt; &amp;lt;span style=&amp;quot;color:#FF4040;&amp;quot;&amp;gt;- In air combat, support these with Tanto-Vs, and retreat when out of ammo&amp;lt;/span&amp;gt;&lt;br /&gt;
     * &amp;lt;span style=&amp;quot;color:#6495ED;&amp;quot;&amp;gt;Size 1 weapon bay&amp;lt;/span&amp;gt; &amp;lt;span style=&amp;quot;color:gold;&amp;quot;&amp;gt;- same carrying capacity as a regular Tanto&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;span style=&amp;quot;color:#90EE90;&amp;quot;&amp;gt;Ammo Selection Addendum&amp;lt;/span&amp;gt; ===&lt;br /&gt;
     * &amp;lt;span style=color:#6495ED;&amp;quot;&amp;gt;If you see sparks from ricochets, switch to&amp;lt;/span&amp;gt; &amp;lt;span style=color:gold;&amp;quot;&amp;gt;AP &amp;lt;/span&amp;gt;&lt;br /&gt;
     * &amp;lt;span style=color:#6495ED;&amp;quot;&amp;gt;If you see shells punch through, switch to&amp;lt;/span&amp;gt; &amp;lt;span style=color:#90EE90;&amp;quot;&amp;gt;HE &amp;lt;/span&amp;gt;&lt;br /&gt;
     * &amp;lt;span style=color:#6495ED;&amp;quot;&amp;gt;If its small, use&amp;lt;/span&amp;gt; &amp;lt;span style=color:#FF4040;&amp;quot;&amp;gt;RPF &amp;lt;/span&amp;gt;&lt;br /&gt;
* &amp;lt;span style=color:#FF4040;&amp;quot;&amp;gt;This is a rough rule-of-thumb, but will let you fire something useful in most situations.&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Key: X -&amp;gt; Y = “&#039;&#039;&#039;shoot X&#039;&#039;&#039; to damage, then finish with Y”&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;X&#039;&#039;&#039; or Y = “&#039;&#039;&#039;use X&#039;&#039;&#039;, but Y has situational uses”. Lack of bolding indicates either works&amp;lt;br&amp;gt;&lt;br /&gt;
X :-( = “your best option, but alas, it won’t do much”&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+ Ammo Selection Chart&lt;br /&gt;
|-&lt;br /&gt;
! ANS firing at... !! 120mm !! 250mm !! 450mm&lt;br /&gt;
|-&lt;br /&gt;
| [[ship:ferryman|Shuttle/Ferryman]]|| RPF-&amp;gt; HE || RPF -&amp;gt; HE || HE&lt;br /&gt;
|-&lt;br /&gt;
| [[ship:draugr|Tug/Draugr]] || RPF -&amp;gt; HE || RPF -&amp;gt; HE || HE&lt;br /&gt;
|-&lt;br /&gt;
| [[ship:flathead|MN Flathead]] (angle) || AP || HE || AP&lt;br /&gt;
|-&lt;br /&gt;
| [[ship:flathead|MN Flathead]] (flat) || AP || AP || HE -&amp;gt; AP&lt;br /&gt;
|-&lt;br /&gt;
| [[ship:journeyman|CVL Journeyman]] || HE || HE || HE&lt;br /&gt;
|-&lt;br /&gt;
| [[ship:ocello|CC Ocello]] (bow) || AP || AP || AP&lt;br /&gt;
|-&lt;br /&gt;
| [[ship:ocello|CC Ocello]] (flat) || AP || HE || HE&lt;br /&gt;
|-&lt;br /&gt;
| [[ship:marauder|LN Marauder]] (bow) || AP or HE || HE or AP || HE or AP&lt;br /&gt;
|-&lt;br /&gt;
| [[ship:marauder|LN Marauder]] (flat) || HE or AP || HE|| HE&lt;br /&gt;
|-&lt;br /&gt;
| [[ship:moorline|CLN Moorline]] || HE or AP || HE || HE&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Campaign Act 1 Map and Movement==&lt;br /&gt;
[[File:CompositeMap.png|none]]&lt;br /&gt;
&lt;br /&gt;
* You can access the campaign map using the top right-hand corner button. This will automatically pause the battle&lt;br /&gt;
* Every jump to another system will take 1 bar of fuel from every ship travelling.&lt;br /&gt;
* The entire fleet must have fuel before jumping, and any ship without fuel will be left behind.&lt;br /&gt;
* When there are multiple exit points, the fleet will follow where the first ship has decided to go. For example, if you jump your flagship Lamplight and then move your frigate to the exit line for Crucible, the frigate will depart for Lamplight.&lt;br /&gt;
&lt;br /&gt;
== [[ Campaign Mission: Labyrinth Gate|Labyrinth Gate ]] ==&lt;br /&gt;
The first mission of the campaign&lt;br /&gt;
&lt;br /&gt;
== [[ Campaign Mission: Crucible|Crucible ]] ==&lt;br /&gt;
Your fleet is put through its crucible of fire.&lt;br /&gt;
&lt;br /&gt;
== [[ Campaign Mission: Lamplight|Lamplight]] ==&lt;br /&gt;
&lt;br /&gt;
Your fleet arrives at a mining station.&lt;br /&gt;
&lt;br /&gt;
== [[Campaign Mission: Iron Spindle| Iron Spindle]] ==&lt;br /&gt;
&lt;br /&gt;
Task Force Alder goes for a Protectorate Factory Station.&lt;br /&gt;
&lt;br /&gt;
== [[ Campaign Mission: Anacrusis|Anacrusis]]==&lt;br /&gt;
Upon arriving at a mining site, Alder finds some new allies, and some new enemies.&lt;br /&gt;
&lt;br /&gt;
== Katabasis ==&lt;br /&gt;
[[File:M6KatabasisMap.png|M6KatabasisMap]]&lt;br /&gt;
[[File:M6KatabasisRelay.png|M6KatabasisRelay]]&lt;br /&gt;
[[File:M6KatabasisMinesV7.png|M6KatabasisMinesV7]]&lt;br /&gt;
=== Allied Ships ===&lt;br /&gt;
None &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Enemy Ships ===&lt;br /&gt;
None &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Beggar&#039;s Hallow ==&lt;br /&gt;
[[File:M7BeggarsHollowMap.png|M7BeggarsHollowMap]] &amp;lt;br&amp;gt;&lt;br /&gt;
[[File:M7BeggarsHollowShip.png|M7BeggarsHollowShip]] &amp;lt;br&amp;gt;&lt;br /&gt;
=== Allied Ships ===&lt;br /&gt;
ANS Disperse These Mists (missile frig) &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Enemy Ships ===&lt;br /&gt;
OSPN Hammer And Anvil (100 LN) - E/M/H &amp;lt;br&amp;gt;&lt;br /&gt;
OSPN Legally Ambiguous (EWR Tug) - E/M/H &amp;lt;br&amp;gt;&lt;br /&gt;
OSPN Borrowed Time (EWR Tug) - E/M/H &amp;lt;br&amp;gt;&lt;br /&gt;
OSPN Opportunity Cost (Bomber Jman) (Conditional Spawn - Arrival from Caltrop) - E/M/H &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Caltrop ==&lt;br /&gt;
[[File:M8CaltropMap.png|M8CaltropMap]]&lt;br /&gt;
[[File:M8CaltropShip.png|M8CaltropShip]]&lt;br /&gt;
=== Allied Ships ===&lt;br /&gt;
ANS Great Salt Sea (AOR) &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Enemy Ships ===&lt;br /&gt;
OSPN Long Iron Blues (100 LN) (Reinforcements) - E/M/H &amp;lt;br&amp;gt;&lt;br /&gt;
OSPN Pursuing Excellence (MMT) (Reinforcements) - E/M/H &amp;lt;br&amp;gt;&lt;br /&gt;
OSPN Uncommon Cause (600 MN) (Reinforcements) - E/M/H &amp;lt;br&amp;gt;&lt;br /&gt;
OSPN Thick As Thieves (MMT) - M/H &amp;lt;br&amp;gt;&lt;br /&gt;
OSPN Times Are Changing (MMT) - M/H &amp;lt;br&amp;gt;&lt;br /&gt;
OSPN On The House (MMT) - M/H &amp;lt;br&amp;gt;&lt;br /&gt;
OSPN No Reply Needed (MMT) - H &amp;lt;br&amp;gt;&lt;br /&gt;
OSPN Up To The Task (100 LN) - H &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Beggar&#039;s Hallow Ambush ==&lt;br /&gt;
[[File:M8.5BeggarsHollowAmbushMap.png|M8.5BeggarsHollowAmbushMap]]&lt;br /&gt;
[[File:M8.5BeggarsHollowAmbushMapBombersV2.png|M8.5BeggarsHollowAmbushMapBombersV2]]&lt;br /&gt;
[[File:M8.5BeggarsHollowAmbushMapBombers2.png|M8.5BeggarsHollowAmbushMapBombers2]]&lt;br /&gt;
&lt;br /&gt;
=== Allied Ships ===&lt;br /&gt;
None &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Enemy Ships ===&lt;br /&gt;
Sturgeon Bombers &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Glimmer Reach ==&lt;br /&gt;
[[File:M9GlimmeringReachMap.png|M9GlimmeringReachMap]]&lt;br /&gt;
[[File:M9GlimmerReachShip.png|M9GlimmerReachShip]]&lt;br /&gt;
=== Allied Ships ===&lt;br /&gt;
ANS Nomad Giant (450 CH) &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Enemy Ships ===&lt;br /&gt;
OSPN Abject Terror (450 LN) - E/M/H &amp;lt;br&amp;gt;&lt;br /&gt;
OSPN No Other Way (450 LN) - E/M/H &amp;lt;br&amp;gt;&lt;br /&gt;
OSPN Another Man&#039;s Demise (Fighter Jman) - M/H &amp;lt;br&amp;gt;&lt;br /&gt;
OSPN Fist Ever Ready (ruttle) - M/H &amp;lt;br&amp;gt;&lt;br /&gt;
OSPN All Up In Arms (ruttle) - M/H &amp;lt;br&amp;gt;&lt;br /&gt;
OSPN Night Run (jam shuttle) - H &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Blackwall ==&lt;br /&gt;
[[File:M10BlackwallMap.png|M10BlackwallMap]]&lt;br /&gt;
[[File:M10BlackwallShipyard.png|M10BlackwallShipyard]]&lt;br /&gt;
=== Allied Ships ===&lt;br /&gt;
None &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Enemy Ships ===&lt;br /&gt;
OSPN Heave To (MMT) - E/M/H &amp;lt;br&amp;gt;&lt;br /&gt;
OSPN Come Closer (MMT) - E/M/H &amp;lt;br&amp;gt;&lt;br /&gt;
OSPN Heartbreak Hustler (100 LN) - E/M/H &amp;lt;br&amp;gt;&lt;br /&gt;
OSPN Make My Day (MMT) (Reinforcements) - E/M/H &amp;lt;br&amp;gt;&lt;br /&gt;
OSPN Blaze Of Glory (MMT) (Reinforcements) - E/M/H &amp;lt;br&amp;gt;&lt;br /&gt;
OSPN Staff and Flush (EWR tug) (Reinforcements) - E/M/H &amp;lt;br&amp;gt;&lt;br /&gt;
OSPN First Into Danger (450 LN) (Reinforcements) - E/M/H &amp;lt;br&amp;gt;&lt;br /&gt;
OSPN Us Or Them (600 MN) (Reinforcements) - M/H &amp;lt;br&amp;gt;&lt;br /&gt;
OSPN Valor Our Shield (450 LN) (Reinforcements) - M/H &amp;lt;br&amp;gt;&lt;br /&gt;
OSPN Just Walk Away (MDLN) (Reinforcements) - H &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Mirror Palace ==&lt;br /&gt;
[[File:M11MirrorPalaceMap.png|M11MirrorPalaceMap]]&lt;br /&gt;
=== Allied Ships ===&lt;br /&gt;
None &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Enemy Ships ===&lt;br /&gt;
OSPN With One Hand Forward (CLN) - E/M/H &amp;lt;br&amp;gt;&lt;br /&gt;
OSPN Personal Touch (EWR Tug) - E/M/H &amp;lt;br&amp;gt;&lt;br /&gt;
OSPN Nothing To See Here (EWR Tug) - E/M/H &amp;lt;br&amp;gt;&lt;br /&gt;
OSPN Unfriendly Face (EWR Tug) - E/M/H &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Frostline ==&lt;br /&gt;
[[File:M12FrostlineMap.png|M12FrostlineMap]]&lt;br /&gt;
=== Allied Ships ===&lt;br /&gt;
None&lt;br /&gt;
&lt;br /&gt;
=== Enemy Ships ===&lt;br /&gt;
OSPN Another Man&#039;s Treasure (Fighter Jman) - E &amp;lt;br&amp;gt;&lt;br /&gt;
OSPN Ambition And Constraint (ruttle) - E/M/H &amp;lt;br&amp;gt;&lt;br /&gt;
OSPN Stone Tyrant (600 MN) - E/M/H &amp;lt;br&amp;gt;&lt;br /&gt;
OSPN Tyrannical Gaze (EWR tug) - E/M/H &amp;lt;br&amp;gt;&lt;br /&gt;
OSPN Last Castaway (EWR tug) - E/M/H &amp;lt;br&amp;gt;&lt;br /&gt;
OSPN Final Orders (450 LN) - E/M/H &amp;lt;br&amp;gt;&lt;br /&gt;
OSPN Black Sands (Railcello) - E/M/H &amp;lt;br&amp;gt;&lt;br /&gt;
OSPN Maneuver Elements (ruttle) - M/H &amp;lt;br&amp;gt;&lt;br /&gt;
OSPN Signal To Noise (jam shuttle) - M/H &amp;lt;br&amp;gt;&lt;br /&gt;
OSPN Everything We Got (450 LN) - M/H &amp;lt;br&amp;gt;&lt;br /&gt;
OSPN One Fist Of Iron (100 LN) - M/H &amp;lt;br&amp;gt;&lt;br /&gt;
OSPN All Reaching All Taking (CVLN) - M/H &amp;lt;br&amp;gt;&lt;br /&gt;
OSPN The Other Of Steel (100 LN) - H &amp;lt;br&amp;gt;&lt;br /&gt;
OSPN Judgement Call (CLN) - H &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Bitter Meridian ==&lt;br /&gt;
[[File:M13BitterMeridianMap.png|M13BitterMeridianMap]]&lt;br /&gt;
[[File:M13BitterMeridianMap2V2.png|M13BitterMeridianMap2V2]]&lt;br /&gt;
[[File:M13BitterMeridianDestruction.png|M13BitterMeridianDestruction]]&lt;br /&gt;
=== Allied Ships ===&lt;br /&gt;
None &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Enemy Ships ===&lt;br /&gt;
OSPN Times Are Changing (MMT) (Dead) - E/M/H &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Barrow ==&lt;br /&gt;
[[File:M14BarrowMap.png|M14BarrowMap]]&lt;br /&gt;
[[File:M14BarrowShip.png|M14BarrowShip]]&lt;br /&gt;
=== Allied Ships ===&lt;br /&gt;
ANS Flooding Dark (450 CH) &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Enemy Ships ===&lt;br /&gt;
OSPN Rage Tempered By Wisdom (CVLN) - E/M/H &amp;lt;br&amp;gt;&lt;br /&gt;
OSPN Scheduled Service (100 shuttle) - E/M/H &amp;lt;br&amp;gt;&lt;br /&gt;
OSPN Bethel Ferry Service (100 shuttle) - E/M/H &amp;lt;br&amp;gt;&lt;br /&gt;
OSPN Little Rebellion (100 shuttle) - E/M/H &amp;lt;br&amp;gt;&lt;br /&gt;
OSPN Enigmatic Presence (ruttle) - E/M/H &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Navmag ==&lt;br /&gt;
[[File:M15NavmagMap.png|M15NavmagMap]]&lt;br /&gt;
[[File:M15NavmagStation.png|M15NavmagStation]]&lt;br /&gt;
[[File:M15NavmagLiners.png|M15NavmagLiners]]&lt;br /&gt;
=== Allied Ships ===&lt;br /&gt;
None &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Enemy Ships ===&lt;br /&gt;
OSPN Borrowed &#039;til War&#039;s End (450 LN) - E/M/H &amp;lt;br&amp;gt;&lt;br /&gt;
OSPN Weight Of Fire (450 LN) - E/M/H &amp;lt;br&amp;gt;&lt;br /&gt;
OSPN Take A Number (600 MN) - H &amp;lt;br&amp;gt;&lt;br /&gt;
OSPN Will Be Of Service (600 MN) - H &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Faded Call ==&lt;br /&gt;
[[File:M16FadedCallMap.png|M16FadedCallMap]]&lt;br /&gt;
[[File:M16FadedCallMap2.png|M16FadedCallMap2]]&lt;br /&gt;
[[File:M16FadedCallMoorline.png|M16FadedCallMoorline]]&lt;br /&gt;
=== Allied Ships ===&lt;br /&gt;
None &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Enemy Ships ===&lt;br /&gt;
OSPN No Time To Stick Around (CVLN) (Dead) - E/M/H &amp;lt;br&amp;gt;&lt;br /&gt;
OSPN Animosity In Bulk (CVLN) (Reinforcements) - E/M/H &amp;lt;br&amp;gt;&lt;br /&gt;
OSPN Feeling Lucky (EWR tug) (Reinforcements) - E/M/H &amp;lt;br&amp;gt;&lt;br /&gt;
OSPN Force Of Nature (MMT) (Reinforcements) - E/M/H &amp;lt;br&amp;gt;&lt;br /&gt;
OSPN All At Once (MMT) (Reinforcements) - E/M/H &amp;lt;br&amp;gt;&lt;br /&gt;
OSPN Just Walk Away (450 LN) (Reinforcements) - M/H &amp;lt;br&amp;gt;&lt;br /&gt;
OSPN Moral Hazard (MMT) (Reinforcements) - M/H &amp;lt;br&amp;gt;&lt;br /&gt;
OSPN Safety Hazard (MMT) (Reinforcements) - M/H &amp;lt;br&amp;gt;&lt;br /&gt;
OSPN Present Arms (450 LN) (Reinforcements) - H &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Seven Sisters ==&lt;br /&gt;
[[File:M17SevenSistersMap.png|M17SevenSistersMap]]&lt;br /&gt;
[[File:M17SevenSistersMap2.png|M17SevenSistersMap2]]&lt;br /&gt;
[[File:M17SevenSistersMap3.png|M17SevenSistersMap3]]&lt;br /&gt;
[[File:M17SevenSistersEnemyShips.png|M17SevenSistersEnemyShips]]&lt;br /&gt;
[[File:M17SevenSistersEnemyHQ.png|M17SevenSistersEnemyHQ]]&lt;br /&gt;
=== Allied Ships ===&lt;br /&gt;
ANS Swift Toxin (missile frig) (cutscene ship) &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Enemy Ships ===&lt;br /&gt;
OSPN Emperor Reverse (450 LN) - E/M/H &amp;lt;br&amp;gt;&lt;br /&gt;
OSPN Watch Your Step (450 LN) - E/M/H &amp;lt;br&amp;gt;&lt;br /&gt;
OSPN Cold Command (Railcello) - E/M/H &amp;lt;br&amp;gt;&lt;br /&gt;
OSPN Do Unto Others (CVLN) - E/M/H &amp;lt;br&amp;gt;&lt;br /&gt;
OSPN The Up And Up (EWR tug) - E/M/H &amp;lt;br&amp;gt;&lt;br /&gt;
OSPN Get Cozy (EWR tug) - E/M/H &amp;lt;br&amp;gt;&lt;br /&gt;
OSPN Got &#039;Em Again (MMT) - E/M/H &amp;lt;br&amp;gt;&lt;br /&gt;
OSPN Make Your Day (MMT) - E/M/H &amp;lt;br&amp;gt;&lt;br /&gt;
OSPN One Too Many (600 MN) - E/M/H &amp;lt;br&amp;gt;&lt;br /&gt;
OSPN Salt Sower (600 MN) - E/M/H &amp;lt;br&amp;gt;&lt;br /&gt;
OSPN To The Weary (100 LN) - E/M/H &amp;lt;br&amp;gt;&lt;br /&gt;
OSPN Silver On The Table (100 LN) - E/M/H &amp;lt;br&amp;gt;&lt;br /&gt;
OSPN With Warm Regards (CLN) - M/H &amp;lt;br&amp;gt;&lt;br /&gt;
OSPN From Sea To Sea (100 LN) - M/H &amp;lt;br&amp;gt;&lt;br /&gt;
OSPN Engineered Enigma (100 LN) - M/H &amp;lt;br&amp;gt;&lt;br /&gt;
OSPN Forgiven Circumstances (450 LN) &amp;lt;br&amp;gt;&lt;br /&gt;
OSPN Just A Hunch (450 LN) - H &amp;lt;br&amp;gt;&lt;br /&gt;
OSPN Banging Pots (jam shuttle) - H &amp;lt;br&amp;gt;&lt;br /&gt;
OSPN Bump In The Night (ruttle) - H &amp;lt;br&amp;gt;&lt;br /&gt;
OSPN Priority Delivery (ruttle) - H &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Ship Fits ==&lt;br /&gt;
=== ANS Ships ===&lt;br /&gt;
[[File:5x250-S2BP.png|5x250-S2BP Fit]]&lt;br /&gt;
[[File:AOR-GENERAL.png|AOR-GENERAL Fit]]&lt;br /&gt;
[[File:CH-2x450-S3HBP.png|CH-2x450-S3HBP Fit]]&lt;br /&gt;
[[File:CV-FLAGSHIP.png|CV-FLAGSHIP Fit]]&lt;br /&gt;
[[File:DD-BEAM-TORP.png|DD-BEAM-TORP Fit]]&lt;br /&gt;
[[File:FF-2x120-S2-LOCK.png|FF-2x120-S2-LOCK Fit]]&lt;br /&gt;
[[File:FF-EWAR.png|FF-EWAR Fit]]&lt;br /&gt;
[[File:FF-MISSILE.png|FF-MISSILE Fit]]&lt;br /&gt;
&lt;br /&gt;
=== Neutral Ships ===&lt;br /&gt;
[[File:Civilian Bulk Freighter.png|Civilian Bulk Freighter Fit]]&lt;br /&gt;
&lt;br /&gt;
=== OSPN Ships ===&lt;br /&gt;
[[File:CC-RAIL-SARISSA-AURORA.png|CC-RAIL-SARISSA-AURORA Fit]]&lt;br /&gt;
[[File:CLN-CARRIER.png|CLN-CARRIER Fit]]&lt;br /&gt;
[[File:CLN-SKIFF-PIKE.png|CLN-SKIFF-PIKE Fit]]&lt;br /&gt;
[[File:LCARRIER-BOMBERS.png|LCARRIER-BOMBERS Fit]]&lt;br /&gt;
[[File:LCARRIER-CUDA-ONLY.png|LCARRIER-CUDA-ONLY Fit]]&lt;br /&gt;
[[File:LN-100-PLAS.png|LN-100-PLAS Fit]]&lt;br /&gt;
[[File:LN-450.png|LN-450 Fit]]&lt;br /&gt;
[[File:LN-MD.png|LN-MD Fit]]&lt;br /&gt;
[[File:MN-C90-100-PLAS.png|MN-C90-100-PLAS Fit]]&lt;br /&gt;
[[File:MN-MDRIVER.png|MN-MDRIVER Fit]]&lt;br /&gt;
[[File:MN-SALS-AA.png|MN-SALS-AA Fit]]&lt;br /&gt;
[[File:SH-100-PD.png|SH-100-PD Fit]]&lt;br /&gt;
[[File:SH-JAM.png|SH-JAM Fit]]&lt;br /&gt;
[[File:SH-ROCKET.png|SH-ROCKET Fit]]&lt;br /&gt;
[[File:TUG-100-JAM.png|TUG-100-JAM Fit]]&lt;br /&gt;
[[File:TUG-EWR-LRT.png|TUG-EWR-LRT Fit]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The following maps are spoilers and we should figure out how to spoiler them &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[File:EasyMap2Flat.png|frame]]&lt;br /&gt;
[[File:MediumMap2Flat.png|frame]]&lt;br /&gt;
[[File:HardMap2Flat.png|frame]]&lt;/div&gt;</summary>
		<author><name>76561198051863375</name></author>
	</entry>
	<entry>
		<id>https://wiki.hoodedhorse.com/NEBULOUS_Fleet_Command/index.php?title=Campaign_Mission:_Labyrinth_Gate&amp;diff=3491</id>
		<title>Campaign Mission: Labyrinth Gate</title>
		<link rel="alternate" type="text/html" href="https://wiki.hoodedhorse.com/NEBULOUS_Fleet_Command/index.php?title=Campaign_Mission:_Labyrinth_Gate&amp;diff=3491"/>
		<updated>2026-10-01T07:37:10Z</updated>

		<summary type="html">&lt;p&gt;76561198051863375: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;===Objectives===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+ &lt;br /&gt;
|-&lt;br /&gt;
! Required Objectives&lt;br /&gt;
|-&lt;br /&gt;
| None&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+ &lt;br /&gt;
|-&lt;br /&gt;
! Secondary/Implied Objectives&lt;br /&gt;
|-&lt;br /&gt;
| Choose Next Area&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
[[File:M1LabyrinthGateMap.png|M1LabyrinthGateMap]]&lt;br /&gt;
[[File:M1LabyrinthGateShip.png|M1LabyrinthGateShip]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Ships ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+ &lt;br /&gt;
|-&lt;br /&gt;
! Allied Ships!! Enemy Ships Present !! Enemy Reinforcements&lt;br /&gt;
|-&lt;br /&gt;
| ANS Harsh Winds Blow (Flagship) &amp;lt;br&amp;gt; ANS Loom of Karina (120 frig) &amp;lt;br&amp;gt; ANS Stout Coral (120 frig) &amp;lt;br&amp;gt;&lt;br /&gt;
|| None&lt;br /&gt;
|| None&lt;br /&gt;
|}&lt;br /&gt;
=== Area Outline===&lt;br /&gt;
In an attempt to break the Bethel Blockade, Task Force Alder led by the Shelter Alliance carrier Harsh Winds Blow, does a dangerous hyperspace jump behind enemy lines with a large task force.&lt;br /&gt;
&lt;br /&gt;
In Labyrinth Gate, you, the player and admiral in charge of Task Force Alder, are introduced to the ancient Alliance carrier, Harsh Winds Blow, her captain, Tristan Stratton, your fleet operations officer, Captain Lucille Moeller, and intel officer Lieutenant-Commander Sonya Farrimond. &lt;br /&gt;
&lt;br /&gt;
There are no hidden objectives in this room. Relax and listen carefully to Cpt. Moeller and Cpt. Stratton as they introduce the objective of this campaign: to distract the Protectorate Navy defending the Bethel blockade by attacking Bulkwark, a major Protectorate shipyard. &lt;br /&gt;
&lt;br /&gt;
Your fleet, however, is entirely scattered throughout your route to Bulwark, and you have only the ancient fleet carrier Harsh Winds Blow and two escorting gun-and-missile-armed Raines-class frigates. You must pick up additional warships on your route to Bulwark.&lt;br /&gt;
&lt;br /&gt;
Raines-class frigates are the workhorse of the Alliance navy. They are light, but for small ships they are reasonably durable with moderate speed and well-placed mounts. Although they will never be your most important warships, Loom of Karina and Stout Coral are solid and reliable escorts, mounting guns, missiles and a very important Bullseye Radar.&lt;br /&gt;
&lt;br /&gt;
The Harsh Winds Blows, on the other hand, is a massive Alliance fleet carrier, and an odd one at that. It has a respectable complement of Claymore bombers and SEWACS Sundials that provide radar. Halberd skiffs that can track Radar signatures with their ELINT module, and both coilgun-armed and 20mm cannon-armed Tanto fighters. &lt;br /&gt;
&lt;br /&gt;
It is, however, also armed to the absolute teeth with two banks of missiles of all sorts. The fact of the matter is that this ship is not a purpose-built carrier. It is, however, your flagship, and you must keep it alive no matter what to win this campaign. You will lose the campaign if the Harsh Winds Blow is destroyed.&lt;br /&gt;
&lt;br /&gt;
You are also introduced to the first choice in the campaign: travelling to Lamplight, a system with a mining station, or to Crucible, an asteroid cluster.&lt;br /&gt;
&lt;br /&gt;
You should visit both of them before Iron Spindle, the location of a factory station, but there are benefits to either route. The writer of this guide prefers the route -&amp;gt; Crucible -&amp;gt; Lamplight -&amp;gt; Iron Spindle, but the choice is yours.&lt;br /&gt;
&lt;br /&gt;
To end the mission, move your ships to either exit.&lt;/div&gt;</summary>
		<author><name>76561198051863375</name></author>
	</entry>
	<entry>
		<id>https://wiki.hoodedhorse.com/NEBULOUS_Fleet_Command/index.php?title=Campaign_Mission:_Labyrinth_Gate&amp;diff=3490</id>
		<title>Campaign Mission: Labyrinth Gate</title>
		<link rel="alternate" type="text/html" href="https://wiki.hoodedhorse.com/NEBULOUS_Fleet_Command/index.php?title=Campaign_Mission:_Labyrinth_Gate&amp;diff=3490"/>
		<updated>2026-10-01T07:35:46Z</updated>

		<summary type="html">&lt;p&gt;76561198051863375: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Objectives==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+ &lt;br /&gt;
|-&lt;br /&gt;
! Required Objectives&lt;br /&gt;
|-&lt;br /&gt;
| None&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+ &lt;br /&gt;
|-&lt;br /&gt;
! Secondary/Implied Objectives&lt;br /&gt;
|-&lt;br /&gt;
| Choose Next Area&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
[[File:M1LabyrinthGateMap.png|M1LabyrinthGateMap]]&lt;br /&gt;
[[File:M1LabyrinthGateShip.png|M1LabyrinthGateShip]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Ships ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+ &lt;br /&gt;
|-&lt;br /&gt;
! Allied Ships!! Enemy Ships Present !! Enemy Reinforcements&lt;br /&gt;
|-&lt;br /&gt;
| ANS Harsh Winds Blow (Flagship) &amp;lt;br&amp;gt; ANS Loom of Karina (120 frig) &amp;lt;br&amp;gt; ANS Stout Coral (120 frig) &amp;lt;br&amp;gt;&lt;br /&gt;
|| None&lt;br /&gt;
|| None&lt;br /&gt;
|}&lt;br /&gt;
=== Area Outline===&lt;br /&gt;
In an attempt to break the Bethel Blockade, Task Force Alder led by the Shelter Alliance carrier Harsh Winds Blow, does a dangerous hyperspace jump behind enemy lines with a large task force.&lt;br /&gt;
&lt;br /&gt;
In Labyrinth Gate, you, the player and admiral in charge of Task Force Alder, are introduced to the ancient Alliance carrier, Harsh Winds Blow, her captain, Tristan Stratton, your fleet operations officer, Captain Lucille Moeller, and intel officer Lieutenant-Commander Sonya Farrimond. &lt;br /&gt;
&lt;br /&gt;
There are no hidden objectives in this room. Relax and listen carefully to Cpt. Moeller and Cpt. Stratton as they introduce the objective of this campaign: to distract the Protectorate Navy defending the Bethel blockade by attacking Bulkwark, a major Protectorate shipyard. &lt;br /&gt;
&lt;br /&gt;
Your fleet, however, is entirely scattered throughout your route to Bulwark, and you have only the ancient fleet carrier Harsh Winds Blow and two escorting gun-and-missile-armed Raines-class frigates. You must pick up additional warships on your route to Bulwark.&lt;br /&gt;
&lt;br /&gt;
Raines-class frigates are the workhorse of the Alliance navy. They are light, but for small ships they are reasonably durable with moderate speed and well-placed mounts. Although they will never be your most important warships, Loom of Karina and Stout Coral are solid and reliable escorts, mounting guns, missiles and a very important Bullseye Radar.&lt;br /&gt;
&lt;br /&gt;
The Harsh Winds Blows, on the other hand, is a massive Alliance fleet carrier, and an odd one at that. It has a respectable complement of Claymore bombers and SEWACS Sundials that provide radar. Halberd skiffs that can track Radar signatures with their ELINT module, and both coilgun-armed and 20mm cannon-armed Tanto fighters. &lt;br /&gt;
&lt;br /&gt;
It is, however, also armed to the absolute teeth with two banks of missiles of all sorts. The fact of the matter is that this ship is not a purpose-built carrier. It is, however, your flagship, and you must keep it alive no matter what to win this campaign. You will lose the campaign if the Harsh Winds Blow is destroyed.&lt;br /&gt;
&lt;br /&gt;
You are also introduced to the first choice in the campaign: travelling to Lamplight, a system with a mining station, or to Crucible, an asteroid cluster.&lt;br /&gt;
&lt;br /&gt;
You should visit both of them before Iron Spindle, the location of a factory station, but there are benefits to either route. The writer of this guide prefers the route -&amp;gt; Crucible -&amp;gt; Lamplight -&amp;gt; Iron Spindle, but the choice is yours.&lt;br /&gt;
&lt;br /&gt;
To end the mission, move your ships to either exit.&lt;/div&gt;</summary>
		<author><name>76561198051863375</name></author>
	</entry>
	<entry>
		<id>https://wiki.hoodedhorse.com/NEBULOUS_Fleet_Command/index.php?title=Campaign_Comprehensive_Guide&amp;diff=3489</id>
		<title>Campaign Comprehensive Guide</title>
		<link rel="alternate" type="text/html" href="https://wiki.hoodedhorse.com/NEBULOUS_Fleet_Command/index.php?title=Campaign_Comprehensive_Guide&amp;diff=3489"/>
		<updated>2026-10-01T07:35:29Z</updated>

		<summary type="html">&lt;p&gt;76561198051863375: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The first act of Nebulous Fleet Command’s campaign delivers players a series of tactical missions while telling the story of the Shelter Alliance’s (ANS) Task Force Alder’s attempt to help break the Bethel Blockade. You, the admiral of Task Force Alder, are charged in this campaign with keeping enough of your ships safe to reach the Bulwark system, the location of a major Outer Space Protectorate (OSP) shipyard. You are not the attacking force, but are behind enemy lines, trying to draw OSP ships away. However, while doing so, you will run into a mystery that changes the nature of the war.&lt;br /&gt;
&lt;br /&gt;
This guide section has several sections, the front page offers generalist advice. There are however, in-depth mission-by-mission campaign guides for every area based on Moderate Difficulty, written in the style of the old Warcraft III guides. The area pages, however, do contain a breakdown of forces on all difficulties. &lt;br /&gt;
&lt;br /&gt;
Naturally, there will be spoilers ahead. It is a requirement that you complete the basic tutorials first before embarking on this campaign for the smoothest experience.&lt;br /&gt;
&lt;br /&gt;
If you truly wish to be spoiled as to your enemy’s composition without getting to the area outlines, there are pages at the end of the guide indicating the force disposition at each area.&lt;br /&gt;
&lt;br /&gt;
== General Campaign Truisms==&lt;br /&gt;
*If you lose your flagship Harsh Winds Blow you will lose the campaign &lt;br /&gt;
*Knowing how armored a ship you are confronting is and what weapons do well against it is a requirement.  It is recommended for beginners to review the [[Armor]] page.&lt;br /&gt;
* Cooperative play is fully integrated into the campaign, and so long as ships are available, each player can control a ship up to 10 players. This does mean if you are starting to play with friends, the maximum number of players that can join for the first mission is three.&lt;br /&gt;
* Prioritize protecting ships over munitions. Expend the necessary missiles or bombers if you’re going to take significant damage. You cannot replace warships in this campaign. There will be opportunities to loot munitions&lt;br /&gt;
* The campaign will autosave the start of the mission and the end once the objectives are complete.&lt;br /&gt;
* When practical, preserve high-capability missiles for large engagements&lt;br /&gt;
* Use the pause button liberally to plan, assess, and reconnoiter the area. The campaign is balanced around this fact&lt;br /&gt;
* You can restore ships at stations using the Damage Control Board, which will draw restore components from the station&lt;br /&gt;
* Stations will partially restore your ship components without using restores, but they will not restore your armor.&lt;br /&gt;
* Stations will generally have fuel, and you can revisit them, but note that revisiting a station will use up fuel for your entire fleet for a reverse trip.&lt;br /&gt;
* A knocked-out ship can be salvaged by docking a ship that has at least 4 Restores. The knocked-out ship will only have an engine and a CIC, but can still be moved until a shipyard is reached to repair it&lt;br /&gt;
* You can launch Halberd Skiffs to check the ammunition loadout of a disabled enemy ship to see if there is any useful loot&lt;br /&gt;
* You can board ships to loot them, and this can be rewarding, but warships can go nuclear during looting&lt;br /&gt;
&lt;br /&gt;
== &amp;lt;span style=&amp;quot;color:gold;&amp;quot;&amp;gt;Cadet Hardly&#039;s&amp;lt;/span&amp;gt; &amp;lt;span style=&amp;quot;color:#6495ED;&amp;quot;&amp;gt;Campaign Primer&amp;lt;/span&amp;gt; ==&lt;br /&gt;
[[File:Campaign Primer.png|Cadet Hardly&#039;s Campaign Primer]]&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;span style=&amp;quot;color:#90EE90;&amp;quot;&amp;gt;Starting Fleet&amp;lt;/span&amp;gt; ===&lt;br /&gt;
&lt;br /&gt;
==== &amp;lt;span style=&amp;quot;color:#6495ED;&amp;quot;&amp;gt;CV-3 ANS Harsh Winds Blow&amp;lt;/span&amp;gt; &amp;lt;span style=&amp;quot;color:gold;&amp;quot;&amp;gt;&amp;quot;Windy&amp;quot;&amp;lt;/span&amp;gt; ====&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#6495ED;&amp;quot;&amp;gt;Worden-class converted&amp;lt;/span&amp;gt; &amp;lt;span style=&amp;quot;color:gold;&amp;quot;&amp;gt;Fleet Carrier&amp;lt;/span&amp;gt;&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:#6495ED;&amp;quot;&amp;gt;8x small craft pads&amp;lt;/span&amp;gt; &amp;lt;span style=&amp;quot;color:gold;&amp;quot;&amp;gt;- launch fighters to defend&amp;lt;/span&amp;gt; &amp;lt;span style=&amp;quot;color:#FF4040;&amp;quot;&amp;gt;- Use the Katana&#039;s 15mm coilgun&amp;lt;/span&amp;gt;&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:#6495ED;&amp;quot;&amp;gt;4x large craft pads&amp;lt;/span&amp;gt; &amp;lt;span style=&amp;quot;color:gold;&amp;quot;&amp;gt;- launch bombers to strike&amp;lt;/span&amp;gt;&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:#6495ED;&amp;quot;&amp;gt;288 size 2 VLS tubes &amp;lt;/span&amp;gt; &amp;lt;span style=&amp;quot;color:gold;&amp;quot;&amp;gt;- flexible, quick response missiles&amp;lt;/span&amp;gt; &amp;lt;span style=&amp;quot;color:#FF4040;&amp;quot;&amp;gt;- Simple &amp;lt;span style=&amp;quot;color:#90EE90;&amp;quot;&amp;gt;ACT&amp;lt;/span&amp;gt; only Thunderheads are handy for assessing target defenses&amp;lt;/span&amp;gt;&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:#6495ED;&amp;quot;&amp;gt;5x Defender, 2x Sarissa PDTs&amp;lt;/span&amp;gt; &amp;lt;span style=&amp;quot;color:gold;&amp;quot;&amp;gt;- near and long-range CIWS-type defenses&amp;lt;/span&amp;gt; &amp;lt;span style=&amp;quot;color:#FF4040;&amp;quot;&amp;gt;- best to ensure these never need to fire!&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== &amp;lt;span style=&amp;quot;color:#6495ED;&amp;quot;&amp;gt;FFG-897 ANS Stout Coral + FFG-897 ANS Loom of Karina&amp;lt;/span&amp;gt; &amp;lt;span style=&amp;quot;color:gold;&amp;quot;&amp;gt;&amp;quot;General-purpose Frigates&amp;quot;&amp;lt;/span&amp;gt; ====&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:#6495ED;&amp;quot;&amp;gt;2x 120mm turrets&amp;lt;/span&amp;gt; &amp;lt;span style=&amp;quot;color:gold;&amp;quot;&amp;gt;- lightweight cannons, can use RPF ammo&amp;lt;/span&amp;gt; &amp;lt;span style=&amp;quot;color:#FF4040;&amp;quot;&amp;gt;- proximity fuzed, great against fast unarmored targets&amp;lt;/span&amp;gt;&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:#6495ED;&amp;quot;&amp;gt;Bullseye FCR&amp;lt;/span&amp;gt; &amp;lt;span style=&amp;quot;color:gold;&amp;quot;&amp;gt;- provides high quality radar locks&amp;lt;/span&amp;gt; &amp;lt;span style=&amp;quot;color:#FF4040;&amp;quot;&amp;gt;- How to make friends with cruiser captains!&amp;lt;/span&amp;gt;&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:#6495ED;&amp;quot;&amp;gt;Parallax search radar&amp;lt;/span&amp;gt; &amp;lt;span style=&amp;quot;color:gold;&amp;quot;&amp;gt;- can do a powerful &amp;quot;BRN&amp;quot; ping&amp;lt;/span&amp;gt; &amp;lt;span style=&amp;quot;color:#FF4040;&amp;quot;&amp;gt;- good for scouting, can help see through jamming&amp;lt;/span&amp;gt;&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:#6495ED;&amp;quot;&amp;gt;24x size 2 VLS tubes&amp;lt;/span&amp;gt; &amp;lt;span style=&amp;quot;color:gold;&amp;quot;&amp;gt;- limited by useful missile load&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;span style=&amp;quot;color:#90EE90;&amp;quot;&amp;gt;General Tips and Hints&amp;lt;/span&amp;gt; ===&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:#6495ED;&amp;quot;&amp;gt;&#039;&#039;&#039;Fuel&#039;&#039;&#039; - take advantage of opportunities to top up, else a ship may get left behind &amp;lt;/span&amp;gt; &amp;lt;span style=&amp;quot;color:#FF4040;&amp;quot;&amp;gt;- pay attention to fuel warnings&amp;lt;/span&amp;gt;&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:#6495ED;&amp;quot;&amp;gt;&#039;&#039;&#039;Map&#039;&#039;&#039; - use the info here to plan your path, especially watch for friendly ship beacons&amp;lt;/span&amp;gt;&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:#6495ED;&amp;quot;&amp;gt;&#039;&#039;&#039;Tutorials&#039;&#039;&#039; - if something feels stuck, save your campaign and check the tutorials. They cover a lot of complex systems in detail&amp;lt;/span&amp;gt;&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:#6495ED;&amp;quot;&amp;gt;&#039;&#039;&#039;Formation Orders&#039;&#039;&#039; - you can give orders to multiple ships at once, using the&amp;lt;/span&amp;gt; &amp;lt;span style=&amp;quot;color:gold;&amp;quot;&amp;gt;Shift-Right Click&amp;lt;/span&amp;gt; &amp;lt;span style=&amp;quot;color:#6495ED;&amp;quot;&amp;gt;menu&amp;lt;/span&amp;gt; &amp;lt;span style=&amp;quot;color:#6495ED;&amp;quot;&amp;gt;- to setup a formation, use&amp;lt;/span&amp;gt; &amp;lt;span style=&amp;quot;color:gold;&amp;quot;&amp;gt;Shift-F&amp;lt;/span&amp;gt; &amp;lt;span style=&amp;quot;color:#6495ED;&amp;quot;&amp;gt;to then link to another ship to follow.&amp;lt;/span&amp;gt;&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:#6495ED;&amp;quot;&amp;gt;&#039;&#039;&#039;Scouting&#039;&#039;&#039; - early detection gives you time to react (and targets to shoot) &amp;lt;/span&amp;gt; &amp;lt;span style=&amp;quot;color:#FF4040;&amp;quot;&amp;gt;- find out what&#039;s what &#039;&#039;&#039;before&#039;&#039;&#039; stuff starts hitting the wall&amp;lt;/span&amp;gt;&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:#6495ED;&amp;quot;&amp;gt;&#039;&#039;&#039;Time Controls&#039;&#039;&#039; - Half-speed is great to help comprehend (and &#039;&#039;&#039;admire&#039;&#039;&#039;!) complex battles. - Accelerated speeds are handy for post-battle logistics&amp;lt;/span&amp;gt;&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:#6495ED;&amp;quot;&amp;gt;&#039;&#039;&#039;Boarding&#039;&#039;&#039; - grab ammo and supplies where you can - skiffs can quickly check what&#039;s available - beware of damaged reactors &amp;lt;/span&amp;gt; &amp;lt;span style=&amp;quot;color:#FF4040;&amp;quot;&amp;gt;- if you see &amp;lt;span style=&amp;quot;color:gold;&amp;quot;&amp;gt;&#039;&#039;&#039;X DANGER&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#FF4040;&amp;quot;&amp;gt;. &#039;&#039;&#039;Undock and RUN!&#039;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:#6495ED;&amp;quot;&amp;gt;&#039;&#039;&#039;Repairs&#039;&#039;&#039; - docking at a station uses that station&#039;s component repair limit, commonly 50% of maximum health. A station offering a 100% limit permits complete repairs; these percentages are limits, not additive bonuses&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;span style=&amp;quot;color:#90EE90;&amp;quot;&amp;gt;Anti-Ship Missiles&amp;lt;/span&amp;gt; ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! &amp;lt;span style=&amp;quot;color:#90EE90;&amp;quot;&amp;gt;Anti-Ship Missiles&amp;lt;/span&amp;gt;&lt;br /&gt;
! &amp;lt;span style=&amp;quot;color:#6495ED;&amp;quot;&amp;gt;Guidance&amp;lt;/span&amp;gt;&lt;br /&gt;
! &amp;lt;span style=&amp;quot;color:#6495ED;&amp;quot;&amp;gt;Range&amp;lt;/span&amp;gt;&lt;br /&gt;
! &amp;lt;span style=&amp;quot;color:#6495ED;&amp;quot;&amp;gt;Seeker&amp;lt;/span&amp;gt;&lt;br /&gt;
! &amp;lt;span style=&amp;quot;color:#6495ED;&amp;quot;&amp;gt;Note&amp;lt;/span&amp;gt;&lt;br /&gt;
! &amp;lt;span style=&amp;quot;color:#FF4040;&amp;quot;&amp;gt;Note 2&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:#6495ED;&amp;quot;&amp;gt;SGM-333 &amp;quot;Forgetfulness&amp;quot;&amp;lt;/span&amp;gt; || &amp;lt;span style=&amp;quot;color:#FF4040;&amp;quot;&amp;gt;Direct&amp;lt;/span&amp;gt; || &amp;lt;span style=&amp;quot;color:#6495ED;&amp;quot;&amp;gt;4km&amp;lt;/span&amp;gt; || &amp;lt;span style=&amp;quot;color:#90EE90;&amp;quot;&amp;gt;ACT&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#6495ED;&amp;quot;&amp;gt;/[&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#c2ce52;&amp;quot;&amp;gt;CMD&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#6495ED;&amp;quot;&amp;gt;]&amp;lt;/span&amp;gt; || &amp;lt;span style=&amp;quot;color:#6495ED;&amp;quot;&amp;gt;Standard Torpedo&amp;lt;/span&amp;gt; || &amp;lt;span style=&amp;quot;color:#FF4040;&amp;quot;&amp;gt;Claymore&#039;s best friend&amp;lt;/span&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:#6495ED;&amp;quot;&amp;gt;SGM-222 &amp;quot;Hurricane&amp;quot;&amp;lt;/span&amp;gt; || &amp;lt;span style=&amp;quot;color:#FF4040;&amp;quot;&amp;gt;Direct&amp;lt;/span&amp;gt; || &amp;lt;span style=&amp;quot;color:#6495ED;&amp;quot;&amp;gt;15km&amp;lt;/span&amp;gt; || &amp;lt;span style=&amp;quot;color:#c2ce52;&amp;quot;&amp;gt;CMD&amp;lt;/span&amp;gt; || &amp;lt;span style=&amp;quot;color:#6495ED;&amp;quot;&amp;gt;Extra punch for frigates&amp;lt;/span&amp;gt; || &amp;lt;span style=&amp;quot;color:#FF4040;&amp;quot;&amp;gt;Needs to maintain track until impact&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:#6495ED;&amp;quot;&amp;gt;SGM-204 &amp;quot;Thunderhead&amp;quot;&amp;lt;/span&amp;gt; || &amp;lt;span style=&amp;quot;color:gold;&amp;quot;&amp;gt;Cruise&amp;lt;/span&amp;gt; || &amp;lt;span style=&amp;quot;color:#6495ED;&amp;quot;&amp;gt;15km&amp;lt;/span&amp;gt; || &amp;lt;span style=&amp;quot;color:#90EE90;&amp;quot;&amp;gt;ACT&amp;lt;/span&amp;gt; || &amp;lt;span style=&amp;quot;color:#6495ED;&amp;quot;&amp;gt;Cheap and plentiful, easy to decoy or jam&amp;lt;/span&amp;gt; || &amp;lt;span style=&amp;quot;color:#FF4040;&amp;quot;&amp;gt;Great for probing attacks&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:#6495ED;&amp;quot;&amp;gt;SGM-204 &amp;quot;Thunderhead Block IV&amp;quot;&amp;lt;/span&amp;gt; || &amp;lt;span style=&amp;quot;color:gold;&amp;quot;&amp;gt;Cruise&amp;lt;/span&amp;gt; || &amp;lt;span style=&amp;quot;color:#6495ED;&amp;quot;&amp;gt;15km&amp;lt;/span&amp;gt; || &amp;lt;span style=&amp;quot;color:#90EE90;&amp;quot;&amp;gt;ACT&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#6495ED;&amp;quot;&amp;gt;/[&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#40E0D0;&amp;quot;&amp;gt;EO&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#6495ED;&amp;quot;&amp;gt;]&amp;lt;/span&amp;gt; || &amp;lt;span style=&amp;quot;color:#6495ED;&amp;quot;&amp;gt;&#039;&#039;&#039;Much&#039;&#039;&#039; harder to deceive&amp;lt;/span&amp;gt; || &amp;lt;span style=&amp;quot;color:#FF4040;&amp;quot;&amp;gt;Say &amp;quot;NO&amp;quot; to chaff&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:#6495ED;&amp;quot;&amp;gt;SGM-210 &amp;quot;Squall&amp;quot;&amp;lt;/span&amp;gt; || &amp;lt;span style=&amp;quot;color:gold;&amp;quot;&amp;gt;Cruise&amp;lt;/span&amp;gt; || &amp;lt;span style=&amp;quot;color:#6495ED;&amp;quot;&amp;gt;15km&amp;lt;/span&amp;gt; || &amp;lt;span style=&amp;quot;color:#90EE90;&amp;quot;&amp;gt;ARAD&amp;lt;/span&amp;gt; || &amp;lt;span style=&amp;quot;color:#6495ED;&amp;quot;&amp;gt;Seeks jammers and radars&amp;lt;/span&amp;gt; || &lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:#6495ED;&amp;quot;&amp;gt;SGM-H-288 &amp;quot;Cyclone&amp;quot; Block III&amp;lt;/span&amp;gt; || &amp;lt;span style=&amp;quot;color:gold;&amp;quot;&amp;gt;Cruise&amp;lt;/span&amp;gt; || &amp;lt;span style=&amp;quot;color:#6495ED;&amp;quot;&amp;gt;20km&amp;lt;/span&amp;gt; || &amp;lt;span style=&amp;quot;color:#40E0D0;&amp;quot;&amp;gt;EO&amp;lt;/span&amp;gt; || &amp;lt;span style=&amp;quot;color:#6495ED;&amp;quot;&amp;gt;ignores most jamming, sprint stage evades most defenses&amp;lt;/span&amp;gt; || &amp;lt;span style=&amp;quot;color:#FF4040;&amp;quot;&amp;gt;For when you need it dead, &#039;&#039;&#039;RIGHT NOW&#039;&#039;&#039;, no excuses.&amp;lt;/span&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;span style=&amp;quot;color:#90EE90;&amp;quot;&amp;gt;Anti-Craft and Defensive Missiles&amp;lt;/span&amp;gt; ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! &amp;lt;span style=&amp;quot;color:#90EE90;&amp;quot;&amp;gt;Anti-Craft and Defensive Missiles&amp;lt;/span&amp;gt;&lt;br /&gt;
! &amp;lt;span style=&amp;quot;color:#6495ED;&amp;quot;&amp;gt;Range&amp;lt;/span&amp;gt;&lt;br /&gt;
! &amp;lt;span style=&amp;quot;color:#6495ED;&amp;quot;&amp;gt;Seeker&amp;lt;/span&amp;gt;&lt;br /&gt;
! &amp;lt;span style=&amp;quot;color:#6495ED;&amp;quot;&amp;gt;Note&amp;lt;/span&amp;gt;&lt;br /&gt;
! &amp;lt;span style=&amp;quot;color:#FF4040;&amp;quot;&amp;gt;Note 2&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:#6495ED;&amp;quot;&amp;gt;SGM-H-243 &amp;quot;Tornado&amp;quot;&amp;lt;/span&amp;gt; || &amp;lt;span style=&amp;quot;color:#6495ED;&amp;quot;&amp;gt;15km&amp;lt;/span&amp;gt; || &amp;lt;span style=&amp;quot;color:#90EE90;&amp;quot;&amp;gt;ACT&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#6495ED;&amp;quot;&amp;gt;/[&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#c2ce52;&amp;quot;&amp;gt;CMD&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#6495ED;&amp;quot;&amp;gt;]&amp;lt;/span&amp;gt; || &amp;lt;span style=&amp;quot;color:#6495ED;&amp;quot;&amp;gt;Ship-launched anti-craft interceptor missile&amp;lt;/span&amp;gt; || &amp;lt;span style=&amp;quot;color:#FF4040;&amp;quot;&amp;gt;Great, but can be overenthusiastic. Switch from &amp;lt;span style=&amp;quot;color:#90EE90;&amp;quot;&amp;gt;AREA&amp;lt;/span&amp;gt; &amp;gt; &amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:gold;&amp;quot;&amp;gt;POINT&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#FF4040;&amp;quot;&amp;gt;, and use &amp;lt;/span&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:gold;&amp;quot;&amp;gt;Z&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#FF4040;&amp;quot;&amp;gt;-key to queue manual launches if you need to.&amp;lt;/span&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:#6495ED;&amp;quot;&amp;gt;SGM-112 &amp;quot;Riposte&amp;quot;&amp;lt;/span&amp;gt; || &amp;lt;span style=&amp;quot;color:#6495ED;&amp;quot;&amp;gt;3.4km&amp;lt;/span&amp;gt; || &amp;lt;span style=&amp;quot;color:#c2ce52;&amp;quot;&amp;gt;CMD&amp;lt;/span&amp;gt; || &amp;lt;span style=&amp;quot;color:#6495ED;&amp;quot;&amp;gt;Short-ranged anti-missile interceptor (AMM)&amp;lt;/span&amp;gt; || &amp;lt;span style=&amp;quot;color:#FF4040;&amp;quot;&amp;gt;Move some from VLS to magazine to equip your fighters&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:#6495ED;&amp;quot;&amp;gt;SGM-185 &amp;quot;Remise&amp;quot;&amp;lt;/span&amp;gt; || &amp;lt;span style=&amp;quot;color:#6495ED;&amp;quot;&amp;gt;3.5km&amp;lt;/span&amp;gt; || &amp;lt;span style=&amp;quot;color:#90EE90;&amp;quot;&amp;gt;ACT&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#6495ED;&amp;quot;&amp;gt;/[&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#c2ce52;&amp;quot;&amp;gt;CMD&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#6495ED;&amp;quot;&amp;gt;]&amp;lt;/span&amp;gt;  || &amp;lt;span style=&amp;quot;color:#6495ED;&amp;quot;&amp;gt;Mid-range &amp;lt;span style=&amp;quot;color:gold;&amp;quot;&amp;gt;delux&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#6495ED;&amp;quot;&amp;gt; craft launched ACM&amp;lt;/span&amp;gt; || &amp;lt;span style=&amp;quot;color:#FF4040;&amp;quot;&amp;gt;These are &#039;&#039;&#039;very&#039;&#039;&#039; good&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:#6495ED;&amp;quot;&amp;gt;SGM-122 &amp;quot;Bolt&amp;lt;/span&amp;gt; || &amp;lt;span style=&amp;quot;color:#6495ED;&amp;quot;&amp;gt;2km&amp;lt;/span&amp;gt; || &amp;lt;span style=&amp;quot;color:#90EE90;&amp;quot;&amp;gt;ACT&amp;lt;/span&amp;gt; || &amp;lt;span style=&amp;quot;color:#6495ED;&amp;quot;&amp;gt;Short-range dogfighting missile&amp;lt;/span&amp;gt; || &amp;lt;span style=&amp;quot;color:#FF4040;&amp;quot;&amp;gt;These can be salvaged from most enemy ships&amp;lt;/span&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;span style=&amp;quot;color:#90EE90;&amp;quot;&amp;gt;Carrier&#039;s Craft Wing&amp;lt;/span&amp;gt; ===&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:#6495ED;&amp;quot;&amp;gt;12x B-86T Claymore bomber&amp;lt;/span&amp;gt; &amp;lt;span style=&amp;quot;color:gold;&amp;quot;&amp;gt;- Anti-ship heavy hitter&amp;lt;/span&amp;gt; &amp;lt;span style=&amp;quot;color:#FF4040;&amp;quot;&amp;gt;- Claymores are your premium tool for&amp;lt;/span&amp;gt; &amp;lt;span style=&amp;quot;color:#90EE90;&amp;quot;&amp;gt;&#039;&#039;&#039;SMASH!&#039;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
     * &amp;lt;span style=&amp;quot;color:#6495ED;&amp;quot;&amp;gt;Size 3 weapon bay&amp;lt;/span&amp;gt; &amp;lt;span style=&amp;quot;color:gold;&amp;quot;&amp;gt;- carries 2x torpedoes or bombs&amp;lt;/span&amp;gt;&lt;br /&gt;
     * &amp;lt;span style=&amp;quot;color:#6495ED;&amp;quot;&amp;gt;MCC guidance module&amp;lt;/span&amp;gt; &amp;lt;span style=&amp;quot;color:gold;&amp;quot;&amp;gt;- MCC allows use of &amp;lt;span style=&amp;quot;color:#c2ce52;&amp;quot;&amp;gt;CMD&amp;lt;/span&amp;gt;-guided torps, difficult to decoy without rare comms jammers&amp;lt;/span&amp;gt;&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:#6495ED;&amp;quot;&amp;gt;46x PF-440V Tanto Interceptor&amp;lt;/span&amp;gt; &amp;lt;span style=&amp;quot;color:gold;&amp;quot;&amp;gt;- Workhorse void supremacy craft&amp;lt;/span&amp;gt; &amp;lt;span style=&amp;quot;color:#FF4040;&amp;quot;&amp;gt;- Escort &#039;&#039;&#039;all&#039;&#039;&#039; the things. Limited fuel endurance, so plan ahead for rotating flights.&amp;lt;/span&amp;gt;&lt;br /&gt;
     * &amp;lt;span style=&amp;quot;color:#6495ED;&amp;quot;&amp;gt;20mm nose gun&amp;lt;/span&amp;gt; &amp;lt;span style=&amp;quot;color:gold;&amp;quot;&amp;gt;Use for anti-craft, leave the missile defense to Katanas&amp;lt;/span&amp;gt;&lt;br /&gt;
     * &amp;lt;span style=&amp;quot;color:#6495ED;&amp;quot;&amp;gt;Size 1 weapon bay&amp;lt;/span&amp;gt; &amp;lt;span style=&amp;quot;color:gold;&amp;quot;&amp;gt;- 4 internal mounts for missiles and bombs, 4 external hardpoints can handle EW or gunpods&amp;lt;/span&amp;gt;&lt;br /&gt;
     * &amp;lt;span style=&amp;quot;color:#6495ED;&amp;quot;&amp;gt;MCC guidance module&amp;lt;/span&amp;gt; &amp;lt;span style=&amp;quot;color:gold;&amp;quot;&amp;gt;- MCC allows use of &amp;lt;span style=&amp;quot;color:#c2ce52;&amp;quot;&amp;gt;CMD&amp;lt;/span&amp;gt; Riposte and Remise missiles&amp;lt;/span&amp;gt;&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:#6495ED;&amp;quot;&amp;gt;3x E-44 Sundial SEWAC&amp;lt;/span&amp;gt; &amp;lt;span style=&amp;quot;color:gold;&amp;quot;&amp;gt;- Precious and Powerful Radar platform&amp;lt;/span&amp;gt; &lt;br /&gt;
     * &amp;lt;span style=&amp;quot;color:#6495ED;&amp;quot;&amp;gt;Powerful long-range search radar&amp;lt;/span&amp;gt; &amp;lt;span style=&amp;quot;color:gold;&amp;quot;&amp;gt;Use these to find and monitor hostile activity&amp;lt;/span&amp;gt; &amp;lt;span style=&amp;quot;color:#FF4040;&amp;quot;&amp;gt;- What&#039;s behind that rock? Why is it so quite? Where are all those @#$% missiles coming from?.&amp;lt;/span&amp;gt;&lt;br /&gt;
     * &amp;lt;span style=&amp;quot;color:#6495ED;&amp;quot;&amp;gt;vulnerable to attack, escort with tantos&amp;lt;/span&amp;gt;&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:#6495ED;&amp;quot;&amp;gt;4x RS-35 Halberd Skiff&amp;lt;/span&amp;gt; &amp;lt;span style=&amp;quot;color:gold;&amp;quot;&amp;gt;- Jack of all trades&amp;lt;/span&amp;gt;&lt;br /&gt;
     * &amp;lt;span style=&amp;quot;color:#6495ED;&amp;quot;&amp;gt;35mm nose turret&amp;lt;/span&amp;gt; &amp;lt;span style=&amp;quot;color:gold;&amp;quot;&amp;gt;defensive turret, but punchy enough to hurt shuttles in a pinch&amp;lt;/span&amp;gt;&lt;br /&gt;
     * &amp;lt;span style=&amp;quot;color:#6495ED;&amp;quot;&amp;gt;4x Size 1 missile hardpoints&amp;lt;/span&amp;gt;&lt;br /&gt;
     * &amp;lt;span style=&amp;quot;color:#6495ED;&amp;quot;&amp;gt;passive ELINT sensor package&amp;lt;/span&amp;gt; &amp;lt;span style=&amp;quot;color:gold;&amp;quot;&amp;gt;- ELINT makes skiffs very useful as sensor pickets, but can&#039;t provide range without another offset skiff to crossfix.&amp;lt;/span&amp;gt;&lt;br /&gt;
     * &amp;lt;span style=&amp;quot;color:#6495ED;&amp;quot;&amp;gt;can scout wrecks to assess potential salvage&amp;lt;/span&amp;gt; &amp;lt;span style=&amp;quot;color:#FF4040;&amp;quot;&amp;gt;- Super handy post-battle&amp;lt;/span&amp;gt;&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:#6495ED;&amp;quot;&amp;gt;10x PF-440C Katana Interceptor&amp;lt;/span&amp;gt; &amp;lt;span style=&amp;quot;color:gold;&amp;quot;&amp;gt;- Elite Tanto variant&amp;lt;/span&amp;gt; &amp;lt;span style=&amp;quot;color:#FF4040;&amp;quot;&amp;gt;- Use to guard your ships from missiles&amp;lt;/span&amp;gt;&lt;br /&gt;
     * &amp;lt;span style=&amp;quot;color:#6495ED;&amp;quot;&amp;gt;15mm 6-shot coilgun&amp;lt;/span&amp;gt; &amp;lt;span style=&amp;quot;color:gold;&amp;quot;&amp;gt;- high-tech, high impact. King of the dogfight (while ammo lasts)&amp;lt;/span&amp;gt; &amp;lt;span style=&amp;quot;color:#FF4040;&amp;quot;&amp;gt;- In air combat, support these with Tanto-Vs, and retreat when out of ammo&amp;lt;/span&amp;gt;&lt;br /&gt;
     * &amp;lt;span style=&amp;quot;color:#6495ED;&amp;quot;&amp;gt;Size 1 weapon bay&amp;lt;/span&amp;gt; &amp;lt;span style=&amp;quot;color:gold;&amp;quot;&amp;gt;- same carrying capacity as a regular Tanto&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;span style=&amp;quot;color:#90EE90;&amp;quot;&amp;gt;Ammo Selection Addendum&amp;lt;/span&amp;gt; ===&lt;br /&gt;
     * &amp;lt;span style=color:#6495ED;&amp;quot;&amp;gt;If you see sparks from ricochets, switch to&amp;lt;/span&amp;gt; &amp;lt;span style=color:gold;&amp;quot;&amp;gt;AP &amp;lt;/span&amp;gt;&lt;br /&gt;
     * &amp;lt;span style=color:#6495ED;&amp;quot;&amp;gt;If you see shells punch through, switch to&amp;lt;/span&amp;gt; &amp;lt;span style=color:#90EE90;&amp;quot;&amp;gt;HE &amp;lt;/span&amp;gt;&lt;br /&gt;
     * &amp;lt;span style=color:#6495ED;&amp;quot;&amp;gt;If its small, use&amp;lt;/span&amp;gt; &amp;lt;span style=color:#FF4040;&amp;quot;&amp;gt;RPF &amp;lt;/span&amp;gt;&lt;br /&gt;
* &amp;lt;span style=color:#FF4040;&amp;quot;&amp;gt;This is a rough rule-of-thumb, but will let you fire something useful in most situations.&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Key: X -&amp;gt; Y = “&#039;&#039;&#039;shoot X&#039;&#039;&#039; to damage, then finish with Y”&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;X&#039;&#039;&#039; or Y = “&#039;&#039;&#039;use X&#039;&#039;&#039;, but Y has situational uses”. Lack of bolding indicates either works&amp;lt;br&amp;gt;&lt;br /&gt;
X :-( = “your best option, but alas, it won’t do much”&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+ Ammo Selection Chart&lt;br /&gt;
|-&lt;br /&gt;
! ANS firing at... !! 120mm !! 250mm !! 450mm&lt;br /&gt;
|-&lt;br /&gt;
| [[ship:ferryman|Shuttle/Ferryman]]|| RPF-&amp;gt; HE || RPF -&amp;gt; HE || HE&lt;br /&gt;
|-&lt;br /&gt;
| [[ship:draugr|Tug/Draugr]] || RPF -&amp;gt; HE || RPF -&amp;gt; HE || HE&lt;br /&gt;
|-&lt;br /&gt;
| [[ship:flathead|MN Flathead]] (angle) || AP || HE || AP&lt;br /&gt;
|-&lt;br /&gt;
| [[ship:flathead|MN Flathead]] (flat) || AP || AP || HE -&amp;gt; AP&lt;br /&gt;
|-&lt;br /&gt;
| [[ship:journeyman|CVL Journeyman]] || HE || HE || HE&lt;br /&gt;
|-&lt;br /&gt;
| [[ship:ocello|CC Ocello]] (bow) || AP || AP || AP&lt;br /&gt;
|-&lt;br /&gt;
| [[ship:ocello|CC Ocello]] (flat) || AP || HE || HE&lt;br /&gt;
|-&lt;br /&gt;
| [[ship:marauder|LN Marauder]] (bow) || AP or HE || HE or AP || HE or AP&lt;br /&gt;
|-&lt;br /&gt;
| [[ship:marauder|LN Marauder]] (flat) || HE or AP || HE|| HE&lt;br /&gt;
|-&lt;br /&gt;
| [[ship:moorline|CLN Moorline]] || HE or AP || HE || HE&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Campaign Act 1 Map and Movement==&lt;br /&gt;
[[File:CompositeMap.png|none]]&lt;br /&gt;
&lt;br /&gt;
* You can access the campaign map using the top right-hand corner button. This will automatically pause the battle&lt;br /&gt;
* Every jump to another system will take 1 bar of fuel from every ship travelling.&lt;br /&gt;
* The entire fleet must have fuel before jumping, and any ship without fuel will be left behind.&lt;br /&gt;
* When there are multiple exit points, the fleet will follow where the first ship has decided to go. For example, if you jump your flagship Lamplight and then move your frigate to the exit line for Crucible, the frigate will depart for Lamplight.&lt;br /&gt;
&lt;br /&gt;
== [[ Campaign Mission: Labyrinth Gate|Labyrinth Gate ]] ==&lt;br /&gt;
The first mission of the campaign&lt;br /&gt;
&lt;br /&gt;
== [[ Campaign Mission: Crucible|Crucible ]] ==&lt;br /&gt;
Your fleet is put through its crucible of fire.&lt;br /&gt;
&lt;br /&gt;
== [[ Campaign Mission: Lamplight|Lamplight]] ==&lt;br /&gt;
&lt;br /&gt;
Your fleet arrives at a mining station.&lt;br /&gt;
&lt;br /&gt;
== [[Campaign Mission: Iron Spindle| Iron Spindle]] ==&lt;br /&gt;
&lt;br /&gt;
Task Force Alder goes for a Protectorate Factory Station.&lt;br /&gt;
&lt;br /&gt;
== [[ Campaign Mission: Anacrusis|Anacrusis]]==&lt;br /&gt;
&lt;br /&gt;
== Katabasis ==&lt;br /&gt;
[[File:M6KatabasisMap.png|M6KatabasisMap]]&lt;br /&gt;
[[File:M6KatabasisRelay.png|M6KatabasisRelay]]&lt;br /&gt;
[[File:M6KatabasisMinesV7.png|M6KatabasisMinesV7]]&lt;br /&gt;
=== Allied Ships ===&lt;br /&gt;
None &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Enemy Ships ===&lt;br /&gt;
None &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Beggar&#039;s Hallow ==&lt;br /&gt;
[[File:M7BeggarsHollowMap.png|M7BeggarsHollowMap]] &amp;lt;br&amp;gt;&lt;br /&gt;
[[File:M7BeggarsHollowShip.png|M7BeggarsHollowShip]] &amp;lt;br&amp;gt;&lt;br /&gt;
=== Allied Ships ===&lt;br /&gt;
ANS Disperse These Mists (missile frig) &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Enemy Ships ===&lt;br /&gt;
OSPN Hammer And Anvil (100 LN) - E/M/H &amp;lt;br&amp;gt;&lt;br /&gt;
OSPN Legally Ambiguous (EWR Tug) - E/M/H &amp;lt;br&amp;gt;&lt;br /&gt;
OSPN Borrowed Time (EWR Tug) - E/M/H &amp;lt;br&amp;gt;&lt;br /&gt;
OSPN Opportunity Cost (Bomber Jman) (Conditional Spawn - Arrival from Caltrop) - E/M/H &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Caltrop ==&lt;br /&gt;
[[File:M8CaltropMap.png|M8CaltropMap]]&lt;br /&gt;
[[File:M8CaltropShip.png|M8CaltropShip]]&lt;br /&gt;
=== Allied Ships ===&lt;br /&gt;
ANS Great Salt Sea (AOR) &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Enemy Ships ===&lt;br /&gt;
OSPN Long Iron Blues (100 LN) (Reinforcements) - E/M/H &amp;lt;br&amp;gt;&lt;br /&gt;
OSPN Pursuing Excellence (MMT) (Reinforcements) - E/M/H &amp;lt;br&amp;gt;&lt;br /&gt;
OSPN Uncommon Cause (600 MN) (Reinforcements) - E/M/H &amp;lt;br&amp;gt;&lt;br /&gt;
OSPN Thick As Thieves (MMT) - M/H &amp;lt;br&amp;gt;&lt;br /&gt;
OSPN Times Are Changing (MMT) - M/H &amp;lt;br&amp;gt;&lt;br /&gt;
OSPN On The House (MMT) - M/H &amp;lt;br&amp;gt;&lt;br /&gt;
OSPN No Reply Needed (MMT) - H &amp;lt;br&amp;gt;&lt;br /&gt;
OSPN Up To The Task (100 LN) - H &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Beggar&#039;s Hallow Ambush ==&lt;br /&gt;
[[File:M8.5BeggarsHollowAmbushMap.png|M8.5BeggarsHollowAmbushMap]]&lt;br /&gt;
[[File:M8.5BeggarsHollowAmbushMapBombersV2.png|M8.5BeggarsHollowAmbushMapBombersV2]]&lt;br /&gt;
[[File:M8.5BeggarsHollowAmbushMapBombers2.png|M8.5BeggarsHollowAmbushMapBombers2]]&lt;br /&gt;
&lt;br /&gt;
=== Allied Ships ===&lt;br /&gt;
None &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Enemy Ships ===&lt;br /&gt;
Sturgeon Bombers &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Glimmer Reach ==&lt;br /&gt;
[[File:M9GlimmeringReachMap.png|M9GlimmeringReachMap]]&lt;br /&gt;
[[File:M9GlimmerReachShip.png|M9GlimmerReachShip]]&lt;br /&gt;
=== Allied Ships ===&lt;br /&gt;
ANS Nomad Giant (450 CH) &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Enemy Ships ===&lt;br /&gt;
OSPN Abject Terror (450 LN) - E/M/H &amp;lt;br&amp;gt;&lt;br /&gt;
OSPN No Other Way (450 LN) - E/M/H &amp;lt;br&amp;gt;&lt;br /&gt;
OSPN Another Man&#039;s Demise (Fighter Jman) - M/H &amp;lt;br&amp;gt;&lt;br /&gt;
OSPN Fist Ever Ready (ruttle) - M/H &amp;lt;br&amp;gt;&lt;br /&gt;
OSPN All Up In Arms (ruttle) - M/H &amp;lt;br&amp;gt;&lt;br /&gt;
OSPN Night Run (jam shuttle) - H &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Blackwall ==&lt;br /&gt;
[[File:M10BlackwallMap.png|M10BlackwallMap]]&lt;br /&gt;
[[File:M10BlackwallShipyard.png|M10BlackwallShipyard]]&lt;br /&gt;
=== Allied Ships ===&lt;br /&gt;
None &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Enemy Ships ===&lt;br /&gt;
OSPN Heave To (MMT) - E/M/H &amp;lt;br&amp;gt;&lt;br /&gt;
OSPN Come Closer (MMT) - E/M/H &amp;lt;br&amp;gt;&lt;br /&gt;
OSPN Heartbreak Hustler (100 LN) - E/M/H &amp;lt;br&amp;gt;&lt;br /&gt;
OSPN Make My Day (MMT) (Reinforcements) - E/M/H &amp;lt;br&amp;gt;&lt;br /&gt;
OSPN Blaze Of Glory (MMT) (Reinforcements) - E/M/H &amp;lt;br&amp;gt;&lt;br /&gt;
OSPN Staff and Flush (EWR tug) (Reinforcements) - E/M/H &amp;lt;br&amp;gt;&lt;br /&gt;
OSPN First Into Danger (450 LN) (Reinforcements) - E/M/H &amp;lt;br&amp;gt;&lt;br /&gt;
OSPN Us Or Them (600 MN) (Reinforcements) - M/H &amp;lt;br&amp;gt;&lt;br /&gt;
OSPN Valor Our Shield (450 LN) (Reinforcements) - M/H &amp;lt;br&amp;gt;&lt;br /&gt;
OSPN Just Walk Away (MDLN) (Reinforcements) - H &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Mirror Palace ==&lt;br /&gt;
[[File:M11MirrorPalaceMap.png|M11MirrorPalaceMap]]&lt;br /&gt;
=== Allied Ships ===&lt;br /&gt;
None &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Enemy Ships ===&lt;br /&gt;
OSPN With One Hand Forward (CLN) - E/M/H &amp;lt;br&amp;gt;&lt;br /&gt;
OSPN Personal Touch (EWR Tug) - E/M/H &amp;lt;br&amp;gt;&lt;br /&gt;
OSPN Nothing To See Here (EWR Tug) - E/M/H &amp;lt;br&amp;gt;&lt;br /&gt;
OSPN Unfriendly Face (EWR Tug) - E/M/H &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Frostline ==&lt;br /&gt;
[[File:M12FrostlineMap.png|M12FrostlineMap]]&lt;br /&gt;
=== Allied Ships ===&lt;br /&gt;
None&lt;br /&gt;
&lt;br /&gt;
=== Enemy Ships ===&lt;br /&gt;
OSPN Another Man&#039;s Treasure (Fighter Jman) - E &amp;lt;br&amp;gt;&lt;br /&gt;
OSPN Ambition And Constraint (ruttle) - E/M/H &amp;lt;br&amp;gt;&lt;br /&gt;
OSPN Stone Tyrant (600 MN) - E/M/H &amp;lt;br&amp;gt;&lt;br /&gt;
OSPN Tyrannical Gaze (EWR tug) - E/M/H &amp;lt;br&amp;gt;&lt;br /&gt;
OSPN Last Castaway (EWR tug) - E/M/H &amp;lt;br&amp;gt;&lt;br /&gt;
OSPN Final Orders (450 LN) - E/M/H &amp;lt;br&amp;gt;&lt;br /&gt;
OSPN Black Sands (Railcello) - E/M/H &amp;lt;br&amp;gt;&lt;br /&gt;
OSPN Maneuver Elements (ruttle) - M/H &amp;lt;br&amp;gt;&lt;br /&gt;
OSPN Signal To Noise (jam shuttle) - M/H &amp;lt;br&amp;gt;&lt;br /&gt;
OSPN Everything We Got (450 LN) - M/H &amp;lt;br&amp;gt;&lt;br /&gt;
OSPN One Fist Of Iron (100 LN) - M/H &amp;lt;br&amp;gt;&lt;br /&gt;
OSPN All Reaching All Taking (CVLN) - M/H &amp;lt;br&amp;gt;&lt;br /&gt;
OSPN The Other Of Steel (100 LN) - H &amp;lt;br&amp;gt;&lt;br /&gt;
OSPN Judgement Call (CLN) - H &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Bitter Meridian ==&lt;br /&gt;
[[File:M13BitterMeridianMap.png|M13BitterMeridianMap]]&lt;br /&gt;
[[File:M13BitterMeridianMap2V2.png|M13BitterMeridianMap2V2]]&lt;br /&gt;
[[File:M13BitterMeridianDestruction.png|M13BitterMeridianDestruction]]&lt;br /&gt;
=== Allied Ships ===&lt;br /&gt;
None &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Enemy Ships ===&lt;br /&gt;
OSPN Times Are Changing (MMT) (Dead) - E/M/H &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Barrow ==&lt;br /&gt;
[[File:M14BarrowMap.png|M14BarrowMap]]&lt;br /&gt;
[[File:M14BarrowShip.png|M14BarrowShip]]&lt;br /&gt;
=== Allied Ships ===&lt;br /&gt;
ANS Flooding Dark (450 CH) &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Enemy Ships ===&lt;br /&gt;
OSPN Rage Tempered By Wisdom (CVLN) - E/M/H &amp;lt;br&amp;gt;&lt;br /&gt;
OSPN Scheduled Service (100 shuttle) - E/M/H &amp;lt;br&amp;gt;&lt;br /&gt;
OSPN Bethel Ferry Service (100 shuttle) - E/M/H &amp;lt;br&amp;gt;&lt;br /&gt;
OSPN Little Rebellion (100 shuttle) - E/M/H &amp;lt;br&amp;gt;&lt;br /&gt;
OSPN Enigmatic Presence (ruttle) - E/M/H &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Navmag ==&lt;br /&gt;
[[File:M15NavmagMap.png|M15NavmagMap]]&lt;br /&gt;
[[File:M15NavmagStation.png|M15NavmagStation]]&lt;br /&gt;
[[File:M15NavmagLiners.png|M15NavmagLiners]]&lt;br /&gt;
=== Allied Ships ===&lt;br /&gt;
None &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Enemy Ships ===&lt;br /&gt;
OSPN Borrowed &#039;til War&#039;s End (450 LN) - E/M/H &amp;lt;br&amp;gt;&lt;br /&gt;
OSPN Weight Of Fire (450 LN) - E/M/H &amp;lt;br&amp;gt;&lt;br /&gt;
OSPN Take A Number (600 MN) - H &amp;lt;br&amp;gt;&lt;br /&gt;
OSPN Will Be Of Service (600 MN) - H &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Faded Call ==&lt;br /&gt;
[[File:M16FadedCallMap.png|M16FadedCallMap]]&lt;br /&gt;
[[File:M16FadedCallMap2.png|M16FadedCallMap2]]&lt;br /&gt;
[[File:M16FadedCallMoorline.png|M16FadedCallMoorline]]&lt;br /&gt;
=== Allied Ships ===&lt;br /&gt;
None &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Enemy Ships ===&lt;br /&gt;
OSPN No Time To Stick Around (CVLN) (Dead) - E/M/H &amp;lt;br&amp;gt;&lt;br /&gt;
OSPN Animosity In Bulk (CVLN) (Reinforcements) - E/M/H &amp;lt;br&amp;gt;&lt;br /&gt;
OSPN Feeling Lucky (EWR tug) (Reinforcements) - E/M/H &amp;lt;br&amp;gt;&lt;br /&gt;
OSPN Force Of Nature (MMT) (Reinforcements) - E/M/H &amp;lt;br&amp;gt;&lt;br /&gt;
OSPN All At Once (MMT) (Reinforcements) - E/M/H &amp;lt;br&amp;gt;&lt;br /&gt;
OSPN Just Walk Away (450 LN) (Reinforcements) - M/H &amp;lt;br&amp;gt;&lt;br /&gt;
OSPN Moral Hazard (MMT) (Reinforcements) - M/H &amp;lt;br&amp;gt;&lt;br /&gt;
OSPN Safety Hazard (MMT) (Reinforcements) - M/H &amp;lt;br&amp;gt;&lt;br /&gt;
OSPN Present Arms (450 LN) (Reinforcements) - H &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Seven Sisters ==&lt;br /&gt;
[[File:M17SevenSistersMap.png|M17SevenSistersMap]]&lt;br /&gt;
[[File:M17SevenSistersMap2.png|M17SevenSistersMap2]]&lt;br /&gt;
[[File:M17SevenSistersMap3.png|M17SevenSistersMap3]]&lt;br /&gt;
[[File:M17SevenSistersEnemyShips.png|M17SevenSistersEnemyShips]]&lt;br /&gt;
[[File:M17SevenSistersEnemyHQ.png|M17SevenSistersEnemyHQ]]&lt;br /&gt;
=== Allied Ships ===&lt;br /&gt;
ANS Swift Toxin (missile frig) (cutscene ship) &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Enemy Ships ===&lt;br /&gt;
OSPN Emperor Reverse (450 LN) - E/M/H &amp;lt;br&amp;gt;&lt;br /&gt;
OSPN Watch Your Step (450 LN) - E/M/H &amp;lt;br&amp;gt;&lt;br /&gt;
OSPN Cold Command (Railcello) - E/M/H &amp;lt;br&amp;gt;&lt;br /&gt;
OSPN Do Unto Others (CVLN) - E/M/H &amp;lt;br&amp;gt;&lt;br /&gt;
OSPN The Up And Up (EWR tug) - E/M/H &amp;lt;br&amp;gt;&lt;br /&gt;
OSPN Get Cozy (EWR tug) - E/M/H &amp;lt;br&amp;gt;&lt;br /&gt;
OSPN Got &#039;Em Again (MMT) - E/M/H &amp;lt;br&amp;gt;&lt;br /&gt;
OSPN Make Your Day (MMT) - E/M/H &amp;lt;br&amp;gt;&lt;br /&gt;
OSPN One Too Many (600 MN) - E/M/H &amp;lt;br&amp;gt;&lt;br /&gt;
OSPN Salt Sower (600 MN) - E/M/H &amp;lt;br&amp;gt;&lt;br /&gt;
OSPN To The Weary (100 LN) - E/M/H &amp;lt;br&amp;gt;&lt;br /&gt;
OSPN Silver On The Table (100 LN) - E/M/H &amp;lt;br&amp;gt;&lt;br /&gt;
OSPN With Warm Regards (CLN) - M/H &amp;lt;br&amp;gt;&lt;br /&gt;
OSPN From Sea To Sea (100 LN) - M/H &amp;lt;br&amp;gt;&lt;br /&gt;
OSPN Engineered Enigma (100 LN) - M/H &amp;lt;br&amp;gt;&lt;br /&gt;
OSPN Forgiven Circumstances (450 LN) &amp;lt;br&amp;gt;&lt;br /&gt;
OSPN Just A Hunch (450 LN) - H &amp;lt;br&amp;gt;&lt;br /&gt;
OSPN Banging Pots (jam shuttle) - H &amp;lt;br&amp;gt;&lt;br /&gt;
OSPN Bump In The Night (ruttle) - H &amp;lt;br&amp;gt;&lt;br /&gt;
OSPN Priority Delivery (ruttle) - H &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Ship Fits ==&lt;br /&gt;
=== ANS Ships ===&lt;br /&gt;
[[File:5x250-S2BP.png|5x250-S2BP Fit]]&lt;br /&gt;
[[File:AOR-GENERAL.png|AOR-GENERAL Fit]]&lt;br /&gt;
[[File:CH-2x450-S3HBP.png|CH-2x450-S3HBP Fit]]&lt;br /&gt;
[[File:CV-FLAGSHIP.png|CV-FLAGSHIP Fit]]&lt;br /&gt;
[[File:DD-BEAM-TORP.png|DD-BEAM-TORP Fit]]&lt;br /&gt;
[[File:FF-2x120-S2-LOCK.png|FF-2x120-S2-LOCK Fit]]&lt;br /&gt;
[[File:FF-EWAR.png|FF-EWAR Fit]]&lt;br /&gt;
[[File:FF-MISSILE.png|FF-MISSILE Fit]]&lt;br /&gt;
&lt;br /&gt;
=== Neutral Ships ===&lt;br /&gt;
[[File:Civilian Bulk Freighter.png|Civilian Bulk Freighter Fit]]&lt;br /&gt;
&lt;br /&gt;
=== OSPN Ships ===&lt;br /&gt;
[[File:CC-RAIL-SARISSA-AURORA.png|CC-RAIL-SARISSA-AURORA Fit]]&lt;br /&gt;
[[File:CLN-CARRIER.png|CLN-CARRIER Fit]]&lt;br /&gt;
[[File:CLN-SKIFF-PIKE.png|CLN-SKIFF-PIKE Fit]]&lt;br /&gt;
[[File:LCARRIER-BOMBERS.png|LCARRIER-BOMBERS Fit]]&lt;br /&gt;
[[File:LCARRIER-CUDA-ONLY.png|LCARRIER-CUDA-ONLY Fit]]&lt;br /&gt;
[[File:LN-100-PLAS.png|LN-100-PLAS Fit]]&lt;br /&gt;
[[File:LN-450.png|LN-450 Fit]]&lt;br /&gt;
[[File:LN-MD.png|LN-MD Fit]]&lt;br /&gt;
[[File:MN-C90-100-PLAS.png|MN-C90-100-PLAS Fit]]&lt;br /&gt;
[[File:MN-MDRIVER.png|MN-MDRIVER Fit]]&lt;br /&gt;
[[File:MN-SALS-AA.png|MN-SALS-AA Fit]]&lt;br /&gt;
[[File:SH-100-PD.png|SH-100-PD Fit]]&lt;br /&gt;
[[File:SH-JAM.png|SH-JAM Fit]]&lt;br /&gt;
[[File:SH-ROCKET.png|SH-ROCKET Fit]]&lt;br /&gt;
[[File:TUG-100-JAM.png|TUG-100-JAM Fit]]&lt;br /&gt;
[[File:TUG-EWR-LRT.png|TUG-EWR-LRT Fit]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The following maps are spoilers and we should figure out how to spoiler them &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[File:EasyMap2Flat.png|frame]]&lt;br /&gt;
[[File:MediumMap2Flat.png|frame]]&lt;br /&gt;
[[File:HardMap2Flat.png|frame]]&lt;/div&gt;</summary>
		<author><name>76561198051863375</name></author>
	</entry>
	<entry>
		<id>https://wiki.hoodedhorse.com/NEBULOUS_Fleet_Command/index.php?title=Campaign_Comprehensive_Guide&amp;diff=3488</id>
		<title>Campaign Comprehensive Guide</title>
		<link rel="alternate" type="text/html" href="https://wiki.hoodedhorse.com/NEBULOUS_Fleet_Command/index.php?title=Campaign_Comprehensive_Guide&amp;diff=3488"/>
		<updated>2026-10-01T07:34:51Z</updated>

		<summary type="html">&lt;p&gt;76561198051863375: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The first act of Nebulous Fleet Command’s campaign delivers players a series of tactical missions while telling the story of the Shelter Alliance’s (ANS) Task Force Alder’s attempt to help break the Bethel Blockade. You, the admiral of Task Force Alder, are charged in this campaign with keeping enough of your ships safe to reach the Bulwark system, the location of a major Outer Space Protectorate (OSP) shipyard. You are not the attacking force, but are behind enemy lines, trying to draw OSP ships away. However, while doing so, you will run into a mystery that changes the nature of the war.&lt;br /&gt;
&lt;br /&gt;
This guide section has several sections, the front page offers generalist advice. There are however, in-depth mission-by-mission campaign guides for every area based on Moderate Difficulty, written in the style of the old Warcraft III guides. The area pages, however, do contain a breakdown of forces on all difficulties. &lt;br /&gt;
&lt;br /&gt;
Naturally, there will be spoilers ahead. It is a requirement that you complete the basic tutorials first before embarking on this campaign for the smoothest experience.&lt;br /&gt;
&lt;br /&gt;
If you truly wish to be spoiled as to your enemy’s composition without getting to the area outlines, there are pages at the end of the guide indicating the force disposition at each area.&lt;br /&gt;
&lt;br /&gt;
== General Campaign Truisms==&lt;br /&gt;
*If you lose your flagship Harsh Winds Blow you will lose the campaign &lt;br /&gt;
*Knowing how armored a ship you are confronting is and what weapons do well against it is a requirement.  It is recommended for beginners to review the [[Armor]] page.&lt;br /&gt;
* Cooperative play is fully integrated into the campaign, and so long as ships are available, each player can control a ship up to 10 players. This does mean if you are starting to play with friends, the maximum number of players that can join for the first mission is three.&lt;br /&gt;
* Prioritize protecting ships over munitions. Expend the necessary missiles or bombers if you’re going to take significant damage. You cannot replace warships in this campaign. There will be opportunities to loot munitions&lt;br /&gt;
* The campaign will autosave the start of the mission and the end once the objectives are complete.&lt;br /&gt;
* When practical, preserve high-capability missiles for large engagements&lt;br /&gt;
* Use the pause button liberally to plan, assess, and reconnoiter the area. The campaign is balanced around this fact&lt;br /&gt;
* You can restore ships at stations using the Damage Control Board, which will draw restore components from the station&lt;br /&gt;
* Stations will partially restore your ship components without using restores, but they will not restore your armor.&lt;br /&gt;
* Stations will generally have fuel, and you can revisit them, but note that revisiting a station will use up fuel for your entire fleet for a reverse trip.&lt;br /&gt;
* A knocked-out ship can be salvaged by docking a ship that has at least 4 Restores. The knocked-out ship will only have an engine and a CIC, but can still be moved until a shipyard is reached to repair it&lt;br /&gt;
* You can launch Halberd Skiffs to check the ammunition loadout of a disabled enemy ship to see if there is any useful loot&lt;br /&gt;
* You can board ships to loot them, and this can be rewarding, but warships can go nuclear during looting&lt;br /&gt;
&lt;br /&gt;
== &amp;lt;span style=&amp;quot;color:gold;&amp;quot;&amp;gt;Cadet Hardly&#039;s&amp;lt;/span&amp;gt; &amp;lt;span style=&amp;quot;color:#6495ED;&amp;quot;&amp;gt;Campaign Primer&amp;lt;/span&amp;gt; ==&lt;br /&gt;
[[File:Campaign Primer.png|Cadet Hardly&#039;s Campaign Primer]]&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;span style=&amp;quot;color:#90EE90;&amp;quot;&amp;gt;Starting Fleet&amp;lt;/span&amp;gt; ===&lt;br /&gt;
&lt;br /&gt;
==== &amp;lt;span style=&amp;quot;color:#6495ED;&amp;quot;&amp;gt;CV-3 ANS Harsh Winds Blow&amp;lt;/span&amp;gt; &amp;lt;span style=&amp;quot;color:gold;&amp;quot;&amp;gt;&amp;quot;Windy&amp;quot;&amp;lt;/span&amp;gt; ====&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#6495ED;&amp;quot;&amp;gt;Worden-class converted&amp;lt;/span&amp;gt; &amp;lt;span style=&amp;quot;color:gold;&amp;quot;&amp;gt;Fleet Carrier&amp;lt;/span&amp;gt;&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:#6495ED;&amp;quot;&amp;gt;8x small craft pads&amp;lt;/span&amp;gt; &amp;lt;span style=&amp;quot;color:gold;&amp;quot;&amp;gt;- launch fighters to defend&amp;lt;/span&amp;gt; &amp;lt;span style=&amp;quot;color:#FF4040;&amp;quot;&amp;gt;- Use the Katana&#039;s 15mm coilgun&amp;lt;/span&amp;gt;&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:#6495ED;&amp;quot;&amp;gt;4x large craft pads&amp;lt;/span&amp;gt; &amp;lt;span style=&amp;quot;color:gold;&amp;quot;&amp;gt;- launch bombers to strike&amp;lt;/span&amp;gt;&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:#6495ED;&amp;quot;&amp;gt;288 size 2 VLS tubes &amp;lt;/span&amp;gt; &amp;lt;span style=&amp;quot;color:gold;&amp;quot;&amp;gt;- flexible, quick response missiles&amp;lt;/span&amp;gt; &amp;lt;span style=&amp;quot;color:#FF4040;&amp;quot;&amp;gt;- Simple &amp;lt;span style=&amp;quot;color:#90EE90;&amp;quot;&amp;gt;ACT&amp;lt;/span&amp;gt; only Thunderheads are handy for assessing target defenses&amp;lt;/span&amp;gt;&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:#6495ED;&amp;quot;&amp;gt;5x Defender, 2x Sarissa PDTs&amp;lt;/span&amp;gt; &amp;lt;span style=&amp;quot;color:gold;&amp;quot;&amp;gt;- near and long-range CIWS-type defenses&amp;lt;/span&amp;gt; &amp;lt;span style=&amp;quot;color:#FF4040;&amp;quot;&amp;gt;- best to ensure these never need to fire!&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== &amp;lt;span style=&amp;quot;color:#6495ED;&amp;quot;&amp;gt;FFG-897 ANS Stout Coral + FFG-897 ANS Loom of Karina&amp;lt;/span&amp;gt; &amp;lt;span style=&amp;quot;color:gold;&amp;quot;&amp;gt;&amp;quot;General-purpose Frigates&amp;quot;&amp;lt;/span&amp;gt; ====&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:#6495ED;&amp;quot;&amp;gt;2x 120mm turrets&amp;lt;/span&amp;gt; &amp;lt;span style=&amp;quot;color:gold;&amp;quot;&amp;gt;- lightweight cannons, can use RPF ammo&amp;lt;/span&amp;gt; &amp;lt;span style=&amp;quot;color:#FF4040;&amp;quot;&amp;gt;- proximity fuzed, great against fast unarmored targets&amp;lt;/span&amp;gt;&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:#6495ED;&amp;quot;&amp;gt;Bullseye FCR&amp;lt;/span&amp;gt; &amp;lt;span style=&amp;quot;color:gold;&amp;quot;&amp;gt;- provides high quality radar locks&amp;lt;/span&amp;gt; &amp;lt;span style=&amp;quot;color:#FF4040;&amp;quot;&amp;gt;- How to make friends with cruiser captains!&amp;lt;/span&amp;gt;&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:#6495ED;&amp;quot;&amp;gt;Parallax search radar&amp;lt;/span&amp;gt; &amp;lt;span style=&amp;quot;color:gold;&amp;quot;&amp;gt;- can do a powerful &amp;quot;BRN&amp;quot; ping&amp;lt;/span&amp;gt; &amp;lt;span style=&amp;quot;color:#FF4040;&amp;quot;&amp;gt;- good for scouting, can help see through jamming&amp;lt;/span&amp;gt;&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:#6495ED;&amp;quot;&amp;gt;24x size 2 VLS tubes&amp;lt;/span&amp;gt; &amp;lt;span style=&amp;quot;color:gold;&amp;quot;&amp;gt;- limited by useful missile load&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;span style=&amp;quot;color:#90EE90;&amp;quot;&amp;gt;General Tips and Hints&amp;lt;/span&amp;gt; ===&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:#6495ED;&amp;quot;&amp;gt;&#039;&#039;&#039;Fuel&#039;&#039;&#039; - take advantage of opportunities to top up, else a ship may get left behind &amp;lt;/span&amp;gt; &amp;lt;span style=&amp;quot;color:#FF4040;&amp;quot;&amp;gt;- pay attention to fuel warnings&amp;lt;/span&amp;gt;&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:#6495ED;&amp;quot;&amp;gt;&#039;&#039;&#039;Map&#039;&#039;&#039; - use the info here to plan your path, especially watch for friendly ship beacons&amp;lt;/span&amp;gt;&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:#6495ED;&amp;quot;&amp;gt;&#039;&#039;&#039;Tutorials&#039;&#039;&#039; - if something feels stuck, save your campaign and check the tutorials. They cover a lot of complex systems in detail&amp;lt;/span&amp;gt;&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:#6495ED;&amp;quot;&amp;gt;&#039;&#039;&#039;Formation Orders&#039;&#039;&#039; - you can give orders to multiple ships at once, using the&amp;lt;/span&amp;gt; &amp;lt;span style=&amp;quot;color:gold;&amp;quot;&amp;gt;Shift-Right Click&amp;lt;/span&amp;gt; &amp;lt;span style=&amp;quot;color:#6495ED;&amp;quot;&amp;gt;menu&amp;lt;/span&amp;gt; &amp;lt;span style=&amp;quot;color:#6495ED;&amp;quot;&amp;gt;- to setup a formation, use&amp;lt;/span&amp;gt; &amp;lt;span style=&amp;quot;color:gold;&amp;quot;&amp;gt;Shift-F&amp;lt;/span&amp;gt; &amp;lt;span style=&amp;quot;color:#6495ED;&amp;quot;&amp;gt;to then link to another ship to follow.&amp;lt;/span&amp;gt;&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:#6495ED;&amp;quot;&amp;gt;&#039;&#039;&#039;Scouting&#039;&#039;&#039; - early detection gives you time to react (and targets to shoot) &amp;lt;/span&amp;gt; &amp;lt;span style=&amp;quot;color:#FF4040;&amp;quot;&amp;gt;- find out what&#039;s what &#039;&#039;&#039;before&#039;&#039;&#039; stuff starts hitting the wall&amp;lt;/span&amp;gt;&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:#6495ED;&amp;quot;&amp;gt;&#039;&#039;&#039;Time Controls&#039;&#039;&#039; - Half-speed is great to help comprehend (and &#039;&#039;&#039;admire&#039;&#039;&#039;!) complex battles. - Accelerated speeds are handy for post-battle logistics&amp;lt;/span&amp;gt;&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:#6495ED;&amp;quot;&amp;gt;&#039;&#039;&#039;Boarding&#039;&#039;&#039; - grab ammo and supplies where you can - skiffs can quickly check what&#039;s available - beware of damaged reactors &amp;lt;/span&amp;gt; &amp;lt;span style=&amp;quot;color:#FF4040;&amp;quot;&amp;gt;- if you see &amp;lt;span style=&amp;quot;color:gold;&amp;quot;&amp;gt;&#039;&#039;&#039;X DANGER&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#FF4040;&amp;quot;&amp;gt;. &#039;&#039;&#039;Undock and RUN!&#039;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:#6495ED;&amp;quot;&amp;gt;&#039;&#039;&#039;Repairs&#039;&#039;&#039; - docking at a station uses that station&#039;s component repair limit, commonly 50% of maximum health. A station offering a 100% limit permits complete repairs; these percentages are limits, not additive bonuses&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;span style=&amp;quot;color:#90EE90;&amp;quot;&amp;gt;Anti-Ship Missiles&amp;lt;/span&amp;gt; ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! &amp;lt;span style=&amp;quot;color:#90EE90;&amp;quot;&amp;gt;Anti-Ship Missiles&amp;lt;/span&amp;gt;&lt;br /&gt;
! &amp;lt;span style=&amp;quot;color:#6495ED;&amp;quot;&amp;gt;Guidance&amp;lt;/span&amp;gt;&lt;br /&gt;
! &amp;lt;span style=&amp;quot;color:#6495ED;&amp;quot;&amp;gt;Range&amp;lt;/span&amp;gt;&lt;br /&gt;
! &amp;lt;span style=&amp;quot;color:#6495ED;&amp;quot;&amp;gt;Seeker&amp;lt;/span&amp;gt;&lt;br /&gt;
! &amp;lt;span style=&amp;quot;color:#6495ED;&amp;quot;&amp;gt;Note&amp;lt;/span&amp;gt;&lt;br /&gt;
! &amp;lt;span style=&amp;quot;color:#FF4040;&amp;quot;&amp;gt;Note 2&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:#6495ED;&amp;quot;&amp;gt;SGM-333 &amp;quot;Forgetfulness&amp;quot;&amp;lt;/span&amp;gt; || &amp;lt;span style=&amp;quot;color:#FF4040;&amp;quot;&amp;gt;Direct&amp;lt;/span&amp;gt; || &amp;lt;span style=&amp;quot;color:#6495ED;&amp;quot;&amp;gt;4km&amp;lt;/span&amp;gt; || &amp;lt;span style=&amp;quot;color:#90EE90;&amp;quot;&amp;gt;ACT&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#6495ED;&amp;quot;&amp;gt;/[&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#c2ce52;&amp;quot;&amp;gt;CMD&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#6495ED;&amp;quot;&amp;gt;]&amp;lt;/span&amp;gt; || &amp;lt;span style=&amp;quot;color:#6495ED;&amp;quot;&amp;gt;Standard Torpedo&amp;lt;/span&amp;gt; || &amp;lt;span style=&amp;quot;color:#FF4040;&amp;quot;&amp;gt;Claymore&#039;s best friend&amp;lt;/span&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:#6495ED;&amp;quot;&amp;gt;SGM-222 &amp;quot;Hurricane&amp;quot;&amp;lt;/span&amp;gt; || &amp;lt;span style=&amp;quot;color:#FF4040;&amp;quot;&amp;gt;Direct&amp;lt;/span&amp;gt; || &amp;lt;span style=&amp;quot;color:#6495ED;&amp;quot;&amp;gt;15km&amp;lt;/span&amp;gt; || &amp;lt;span style=&amp;quot;color:#c2ce52;&amp;quot;&amp;gt;CMD&amp;lt;/span&amp;gt; || &amp;lt;span style=&amp;quot;color:#6495ED;&amp;quot;&amp;gt;Extra punch for frigates&amp;lt;/span&amp;gt; || &amp;lt;span style=&amp;quot;color:#FF4040;&amp;quot;&amp;gt;Needs to maintain track until impact&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:#6495ED;&amp;quot;&amp;gt;SGM-204 &amp;quot;Thunderhead&amp;quot;&amp;lt;/span&amp;gt; || &amp;lt;span style=&amp;quot;color:gold;&amp;quot;&amp;gt;Cruise&amp;lt;/span&amp;gt; || &amp;lt;span style=&amp;quot;color:#6495ED;&amp;quot;&amp;gt;15km&amp;lt;/span&amp;gt; || &amp;lt;span style=&amp;quot;color:#90EE90;&amp;quot;&amp;gt;ACT&amp;lt;/span&amp;gt; || &amp;lt;span style=&amp;quot;color:#6495ED;&amp;quot;&amp;gt;Cheap and plentiful, easy to decoy or jam&amp;lt;/span&amp;gt; || &amp;lt;span style=&amp;quot;color:#FF4040;&amp;quot;&amp;gt;Great for probing attacks&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:#6495ED;&amp;quot;&amp;gt;SGM-204 &amp;quot;Thunderhead Block IV&amp;quot;&amp;lt;/span&amp;gt; || &amp;lt;span style=&amp;quot;color:gold;&amp;quot;&amp;gt;Cruise&amp;lt;/span&amp;gt; || &amp;lt;span style=&amp;quot;color:#6495ED;&amp;quot;&amp;gt;15km&amp;lt;/span&amp;gt; || &amp;lt;span style=&amp;quot;color:#90EE90;&amp;quot;&amp;gt;ACT&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#6495ED;&amp;quot;&amp;gt;/[&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#40E0D0;&amp;quot;&amp;gt;EO&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#6495ED;&amp;quot;&amp;gt;]&amp;lt;/span&amp;gt; || &amp;lt;span style=&amp;quot;color:#6495ED;&amp;quot;&amp;gt;&#039;&#039;&#039;Much&#039;&#039;&#039; harder to deceive&amp;lt;/span&amp;gt; || &amp;lt;span style=&amp;quot;color:#FF4040;&amp;quot;&amp;gt;Say &amp;quot;NO&amp;quot; to chaff&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:#6495ED;&amp;quot;&amp;gt;SGM-210 &amp;quot;Squall&amp;quot;&amp;lt;/span&amp;gt; || &amp;lt;span style=&amp;quot;color:gold;&amp;quot;&amp;gt;Cruise&amp;lt;/span&amp;gt; || &amp;lt;span style=&amp;quot;color:#6495ED;&amp;quot;&amp;gt;15km&amp;lt;/span&amp;gt; || &amp;lt;span style=&amp;quot;color:#90EE90;&amp;quot;&amp;gt;ARAD&amp;lt;/span&amp;gt; || &amp;lt;span style=&amp;quot;color:#6495ED;&amp;quot;&amp;gt;Seeks jammers and radars&amp;lt;/span&amp;gt; || &lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:#6495ED;&amp;quot;&amp;gt;SGM-H-288 &amp;quot;Cyclone&amp;quot; Block III&amp;lt;/span&amp;gt; || &amp;lt;span style=&amp;quot;color:gold;&amp;quot;&amp;gt;Cruise&amp;lt;/span&amp;gt; || &amp;lt;span style=&amp;quot;color:#6495ED;&amp;quot;&amp;gt;20km&amp;lt;/span&amp;gt; || &amp;lt;span style=&amp;quot;color:#40E0D0;&amp;quot;&amp;gt;EO&amp;lt;/span&amp;gt; || &amp;lt;span style=&amp;quot;color:#6495ED;&amp;quot;&amp;gt;ignores most jamming, sprint stage evades most defenses&amp;lt;/span&amp;gt; || &amp;lt;span style=&amp;quot;color:#FF4040;&amp;quot;&amp;gt;For when you need it dead, &#039;&#039;&#039;RIGHT NOW&#039;&#039;&#039;, no excuses.&amp;lt;/span&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;span style=&amp;quot;color:#90EE90;&amp;quot;&amp;gt;Anti-Craft and Defensive Missiles&amp;lt;/span&amp;gt; ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! &amp;lt;span style=&amp;quot;color:#90EE90;&amp;quot;&amp;gt;Anti-Craft and Defensive Missiles&amp;lt;/span&amp;gt;&lt;br /&gt;
! &amp;lt;span style=&amp;quot;color:#6495ED;&amp;quot;&amp;gt;Range&amp;lt;/span&amp;gt;&lt;br /&gt;
! &amp;lt;span style=&amp;quot;color:#6495ED;&amp;quot;&amp;gt;Seeker&amp;lt;/span&amp;gt;&lt;br /&gt;
! &amp;lt;span style=&amp;quot;color:#6495ED;&amp;quot;&amp;gt;Note&amp;lt;/span&amp;gt;&lt;br /&gt;
! &amp;lt;span style=&amp;quot;color:#FF4040;&amp;quot;&amp;gt;Note 2&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:#6495ED;&amp;quot;&amp;gt;SGM-H-243 &amp;quot;Tornado&amp;quot;&amp;lt;/span&amp;gt; || &amp;lt;span style=&amp;quot;color:#6495ED;&amp;quot;&amp;gt;15km&amp;lt;/span&amp;gt; || &amp;lt;span style=&amp;quot;color:#90EE90;&amp;quot;&amp;gt;ACT&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#6495ED;&amp;quot;&amp;gt;/[&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#c2ce52;&amp;quot;&amp;gt;CMD&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#6495ED;&amp;quot;&amp;gt;]&amp;lt;/span&amp;gt; || &amp;lt;span style=&amp;quot;color:#6495ED;&amp;quot;&amp;gt;Ship-launched anti-craft interceptor missile&amp;lt;/span&amp;gt; || &amp;lt;span style=&amp;quot;color:#FF4040;&amp;quot;&amp;gt;Great, but can be overenthusiastic. Switch from &amp;lt;span style=&amp;quot;color:#90EE90;&amp;quot;&amp;gt;AREA&amp;lt;/span&amp;gt; &amp;gt; &amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:gold;&amp;quot;&amp;gt;POINT&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#FF4040;&amp;quot;&amp;gt;, and use &amp;lt;/span&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:gold;&amp;quot;&amp;gt;Z&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#FF4040;&amp;quot;&amp;gt;-key to queue manual launches if you need to.&amp;lt;/span&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:#6495ED;&amp;quot;&amp;gt;SGM-112 &amp;quot;Riposte&amp;quot;&amp;lt;/span&amp;gt; || &amp;lt;span style=&amp;quot;color:#6495ED;&amp;quot;&amp;gt;3.4km&amp;lt;/span&amp;gt; || &amp;lt;span style=&amp;quot;color:#c2ce52;&amp;quot;&amp;gt;CMD&amp;lt;/span&amp;gt; || &amp;lt;span style=&amp;quot;color:#6495ED;&amp;quot;&amp;gt;Short-ranged anti-missile interceptor (AMM)&amp;lt;/span&amp;gt; || &amp;lt;span style=&amp;quot;color:#FF4040;&amp;quot;&amp;gt;Move some from VLS to magazine to equip your fighters&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:#6495ED;&amp;quot;&amp;gt;SGM-185 &amp;quot;Remise&amp;quot;&amp;lt;/span&amp;gt; || &amp;lt;span style=&amp;quot;color:#6495ED;&amp;quot;&amp;gt;3.5km&amp;lt;/span&amp;gt; || &amp;lt;span style=&amp;quot;color:#90EE90;&amp;quot;&amp;gt;ACT&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#6495ED;&amp;quot;&amp;gt;/[&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#c2ce52;&amp;quot;&amp;gt;CMD&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#6495ED;&amp;quot;&amp;gt;]&amp;lt;/span&amp;gt;  || &amp;lt;span style=&amp;quot;color:#6495ED;&amp;quot;&amp;gt;Mid-range &amp;lt;span style=&amp;quot;color:gold;&amp;quot;&amp;gt;delux&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#6495ED;&amp;quot;&amp;gt; craft launched ACM&amp;lt;/span&amp;gt; || &amp;lt;span style=&amp;quot;color:#FF4040;&amp;quot;&amp;gt;These are &#039;&#039;&#039;very&#039;&#039;&#039; good&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:#6495ED;&amp;quot;&amp;gt;SGM-122 &amp;quot;Bolt&amp;lt;/span&amp;gt; || &amp;lt;span style=&amp;quot;color:#6495ED;&amp;quot;&amp;gt;2km&amp;lt;/span&amp;gt; || &amp;lt;span style=&amp;quot;color:#90EE90;&amp;quot;&amp;gt;ACT&amp;lt;/span&amp;gt; || &amp;lt;span style=&amp;quot;color:#6495ED;&amp;quot;&amp;gt;Short-range dogfighting missile&amp;lt;/span&amp;gt; || &amp;lt;span style=&amp;quot;color:#FF4040;&amp;quot;&amp;gt;These can be salvaged from most enemy ships&amp;lt;/span&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;span style=&amp;quot;color:#90EE90;&amp;quot;&amp;gt;Carrier&#039;s Craft Wing&amp;lt;/span&amp;gt; ===&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:#6495ED;&amp;quot;&amp;gt;12x B-86T Claymore bomber&amp;lt;/span&amp;gt; &amp;lt;span style=&amp;quot;color:gold;&amp;quot;&amp;gt;- Anti-ship heavy hitter&amp;lt;/span&amp;gt; &amp;lt;span style=&amp;quot;color:#FF4040;&amp;quot;&amp;gt;- Claymores are your premium tool for&amp;lt;/span&amp;gt; &amp;lt;span style=&amp;quot;color:#90EE90;&amp;quot;&amp;gt;&#039;&#039;&#039;SMASH!&#039;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
     * &amp;lt;span style=&amp;quot;color:#6495ED;&amp;quot;&amp;gt;Size 3 weapon bay&amp;lt;/span&amp;gt; &amp;lt;span style=&amp;quot;color:gold;&amp;quot;&amp;gt;- carries 2x torpedoes or bombs&amp;lt;/span&amp;gt;&lt;br /&gt;
     * &amp;lt;span style=&amp;quot;color:#6495ED;&amp;quot;&amp;gt;MCC guidance module&amp;lt;/span&amp;gt; &amp;lt;span style=&amp;quot;color:gold;&amp;quot;&amp;gt;- MCC allows use of &amp;lt;span style=&amp;quot;color:#c2ce52;&amp;quot;&amp;gt;CMD&amp;lt;/span&amp;gt;-guided torps, difficult to decoy without rare comms jammers&amp;lt;/span&amp;gt;&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:#6495ED;&amp;quot;&amp;gt;46x PF-440V Tanto Interceptor&amp;lt;/span&amp;gt; &amp;lt;span style=&amp;quot;color:gold;&amp;quot;&amp;gt;- Workhorse void supremacy craft&amp;lt;/span&amp;gt; &amp;lt;span style=&amp;quot;color:#FF4040;&amp;quot;&amp;gt;- Escort &#039;&#039;&#039;all&#039;&#039;&#039; the things. Limited fuel endurance, so plan ahead for rotating flights.&amp;lt;/span&amp;gt;&lt;br /&gt;
     * &amp;lt;span style=&amp;quot;color:#6495ED;&amp;quot;&amp;gt;20mm nose gun&amp;lt;/span&amp;gt; &amp;lt;span style=&amp;quot;color:gold;&amp;quot;&amp;gt;Use for anti-craft, leave the missile defense to Katanas&amp;lt;/span&amp;gt;&lt;br /&gt;
     * &amp;lt;span style=&amp;quot;color:#6495ED;&amp;quot;&amp;gt;Size 1 weapon bay&amp;lt;/span&amp;gt; &amp;lt;span style=&amp;quot;color:gold;&amp;quot;&amp;gt;- 4 internal mounts for missiles and bombs, 4 external hardpoints can handle EW or gunpods&amp;lt;/span&amp;gt;&lt;br /&gt;
     * &amp;lt;span style=&amp;quot;color:#6495ED;&amp;quot;&amp;gt;MCC guidance module&amp;lt;/span&amp;gt; &amp;lt;span style=&amp;quot;color:gold;&amp;quot;&amp;gt;- MCC allows use of &amp;lt;span style=&amp;quot;color:#c2ce52;&amp;quot;&amp;gt;CMD&amp;lt;/span&amp;gt; Riposte and Remise missiles&amp;lt;/span&amp;gt;&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:#6495ED;&amp;quot;&amp;gt;3x E-44 Sundial SEWAC&amp;lt;/span&amp;gt; &amp;lt;span style=&amp;quot;color:gold;&amp;quot;&amp;gt;- Precious and Powerful Radar platform&amp;lt;/span&amp;gt; &lt;br /&gt;
     * &amp;lt;span style=&amp;quot;color:#6495ED;&amp;quot;&amp;gt;Powerful long-range search radar&amp;lt;/span&amp;gt; &amp;lt;span style=&amp;quot;color:gold;&amp;quot;&amp;gt;Use these to find and monitor hostile activity&amp;lt;/span&amp;gt; &amp;lt;span style=&amp;quot;color:#FF4040;&amp;quot;&amp;gt;- What&#039;s behind that rock? Why is it so quite? Where are all those @#$% missiles coming from?.&amp;lt;/span&amp;gt;&lt;br /&gt;
     * &amp;lt;span style=&amp;quot;color:#6495ED;&amp;quot;&amp;gt;vulnerable to attack, escort with tantos&amp;lt;/span&amp;gt;&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:#6495ED;&amp;quot;&amp;gt;4x RS-35 Halberd Skiff&amp;lt;/span&amp;gt; &amp;lt;span style=&amp;quot;color:gold;&amp;quot;&amp;gt;- Jack of all trades&amp;lt;/span&amp;gt;&lt;br /&gt;
     * &amp;lt;span style=&amp;quot;color:#6495ED;&amp;quot;&amp;gt;35mm nose turret&amp;lt;/span&amp;gt; &amp;lt;span style=&amp;quot;color:gold;&amp;quot;&amp;gt;defensive turret, but punchy enough to hurt shuttles in a pinch&amp;lt;/span&amp;gt;&lt;br /&gt;
     * &amp;lt;span style=&amp;quot;color:#6495ED;&amp;quot;&amp;gt;4x Size 1 missile hardpoints&amp;lt;/span&amp;gt;&lt;br /&gt;
     * &amp;lt;span style=&amp;quot;color:#6495ED;&amp;quot;&amp;gt;passive ELINT sensor package&amp;lt;/span&amp;gt; &amp;lt;span style=&amp;quot;color:gold;&amp;quot;&amp;gt;- ELINT makes skiffs very useful as sensor pickets, but can&#039;t provide range without another offset skiff to crossfix.&amp;lt;/span&amp;gt;&lt;br /&gt;
     * &amp;lt;span style=&amp;quot;color:#6495ED;&amp;quot;&amp;gt;can scout wrecks to assess potential salvage&amp;lt;/span&amp;gt; &amp;lt;span style=&amp;quot;color:#FF4040;&amp;quot;&amp;gt;- Super handy post-battle&amp;lt;/span&amp;gt;&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:#6495ED;&amp;quot;&amp;gt;10x PF-440C Katana Interceptor&amp;lt;/span&amp;gt; &amp;lt;span style=&amp;quot;color:gold;&amp;quot;&amp;gt;- Elite Tanto variant&amp;lt;/span&amp;gt; &amp;lt;span style=&amp;quot;color:#FF4040;&amp;quot;&amp;gt;- Use to guard your ships from missiles&amp;lt;/span&amp;gt;&lt;br /&gt;
     * &amp;lt;span style=&amp;quot;color:#6495ED;&amp;quot;&amp;gt;15mm 6-shot coilgun&amp;lt;/span&amp;gt; &amp;lt;span style=&amp;quot;color:gold;&amp;quot;&amp;gt;- high-tech, high impact. King of the dogfight (while ammo lasts)&amp;lt;/span&amp;gt; &amp;lt;span style=&amp;quot;color:#FF4040;&amp;quot;&amp;gt;- In air combat, support these with Tanto-Vs, and retreat when out of ammo&amp;lt;/span&amp;gt;&lt;br /&gt;
     * &amp;lt;span style=&amp;quot;color:#6495ED;&amp;quot;&amp;gt;Size 1 weapon bay&amp;lt;/span&amp;gt; &amp;lt;span style=&amp;quot;color:gold;&amp;quot;&amp;gt;- same carrying capacity as a regular Tanto&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;span style=&amp;quot;color:#90EE90;&amp;quot;&amp;gt;Ammo Selection Addendum&amp;lt;/span&amp;gt; ===&lt;br /&gt;
     * &amp;lt;span style=color:#6495ED;&amp;quot;&amp;gt;If you see sparks from ricochets, switch to&amp;lt;/span&amp;gt; &amp;lt;span style=color:gold;&amp;quot;&amp;gt;AP &amp;lt;/span&amp;gt;&lt;br /&gt;
     * &amp;lt;span style=color:#6495ED;&amp;quot;&amp;gt;If you see shells punch through, switch to&amp;lt;/span&amp;gt; &amp;lt;span style=color:#90EE90;&amp;quot;&amp;gt;HE &amp;lt;/span&amp;gt;&lt;br /&gt;
     * &amp;lt;span style=color:#6495ED;&amp;quot;&amp;gt;If its small, use&amp;lt;/span&amp;gt; &amp;lt;span style=color:#FF4040;&amp;quot;&amp;gt;RPF &amp;lt;/span&amp;gt;&lt;br /&gt;
* &amp;lt;span style=color:#FF4040;&amp;quot;&amp;gt;This is a rough rule-of-thumb, but will let you fire something useful in most situations.&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Key: X -&amp;gt; Y = “&#039;&#039;&#039;shoot X&#039;&#039;&#039; to damage, then finish with Y”&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;X&#039;&#039;&#039; or Y = “&#039;&#039;&#039;use X&#039;&#039;&#039;, but Y has situational uses”. Lack of bolding indicates either works&amp;lt;br&amp;gt;&lt;br /&gt;
X :-( = “your best option, but alas, it won’t do much”&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+ Ammo Selection Chart&lt;br /&gt;
|-&lt;br /&gt;
! ANS firing at... !! 120mm !! 250mm !! 450mm&lt;br /&gt;
|-&lt;br /&gt;
| [[ship:ferryman|Shuttle/Ferryman]]|| RPF-&amp;gt; HE || RPF -&amp;gt; HE || HE&lt;br /&gt;
|-&lt;br /&gt;
| [[ship:draugr|Tug/Draugr]] || RPF -&amp;gt; HE || RPF -&amp;gt; HE || HE&lt;br /&gt;
|-&lt;br /&gt;
| [[ship:flathead|MN Flathead]] (angle) || AP || HE || AP&lt;br /&gt;
|-&lt;br /&gt;
| [[ship:flathead|MN Flathead]] (flat) || AP || AP || HE -&amp;gt; AP&lt;br /&gt;
|-&lt;br /&gt;
| [[ship:journeyman|CVL Journeyman]] || HE || HE || HE&lt;br /&gt;
|-&lt;br /&gt;
| [[ship:ocello|CC Ocello]] (bow) || AP || AP || AP&lt;br /&gt;
|-&lt;br /&gt;
| [[ship:ocello|CC Ocello]] (flat) || AP || HE || HE&lt;br /&gt;
|-&lt;br /&gt;
| [[ship:marauder|LN Marauder]] (bow) || AP or HE || HE or AP || HE or AP&lt;br /&gt;
|-&lt;br /&gt;
| [[ship:marauder|LN Marauder]] (flat) || HE or AP || HE|| HE&lt;br /&gt;
|-&lt;br /&gt;
| [[ship:moorline|CLN Moorline]] || HE or AP || HE || HE&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Campaign Act 1 Map and Movement==&lt;br /&gt;
[[File:CompositeMap.png|none]]&lt;br /&gt;
&lt;br /&gt;
* You can access the campaign map using the top right-hand corner button. This will automatically pause the battle&lt;br /&gt;
* Every jump to another system will take 1 bar of fuel from every ship travelling.&lt;br /&gt;
* The entire fleet must have fuel before jumping, and any ship without fuel will be left behind.&lt;br /&gt;
* When there are multiple exit points, the fleet will follow where the first ship has decided to go. For example, if you jump your flagship Lamplight and then move your frigate to the exit line for Crucible, the frigate will depart for Lamplight.&lt;br /&gt;
&lt;br /&gt;
=== [[ Campaign Mission: Labyrinth Gate|Labyrinth Gate ]] ===&lt;br /&gt;
The first mission of the campaign&lt;br /&gt;
&lt;br /&gt;
=== [[ Campaign Mission: Crucible|Crucible ]] ===&lt;br /&gt;
Your fleet is put through its crucible of fire.&lt;br /&gt;
&lt;br /&gt;
=== [[ Campaign Mission: Lamplight|Lamplight]] ===&lt;br /&gt;
&lt;br /&gt;
Your fleet arrives at a mining station.&lt;br /&gt;
&lt;br /&gt;
=== [[Campaign Mission: Iron Spindle| Iron Spindle]] ===&lt;br /&gt;
&lt;br /&gt;
Task Force Alder goes for a Protectorate Factory Station.&lt;br /&gt;
&lt;br /&gt;
=== [[ Campaign Mission: Anacrusis|Anacrusis]]===&lt;br /&gt;
&lt;br /&gt;
== Katabasis ==&lt;br /&gt;
[[File:M6KatabasisMap.png|M6KatabasisMap]]&lt;br /&gt;
[[File:M6KatabasisRelay.png|M6KatabasisRelay]]&lt;br /&gt;
[[File:M6KatabasisMinesV7.png|M6KatabasisMinesV7]]&lt;br /&gt;
=== Allied Ships ===&lt;br /&gt;
None &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Enemy Ships ===&lt;br /&gt;
None &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Beggar&#039;s Hallow ==&lt;br /&gt;
[[File:M7BeggarsHollowMap.png|M7BeggarsHollowMap]] &amp;lt;br&amp;gt;&lt;br /&gt;
[[File:M7BeggarsHollowShip.png|M7BeggarsHollowShip]] &amp;lt;br&amp;gt;&lt;br /&gt;
=== Allied Ships ===&lt;br /&gt;
ANS Disperse These Mists (missile frig) &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Enemy Ships ===&lt;br /&gt;
OSPN Hammer And Anvil (100 LN) - E/M/H &amp;lt;br&amp;gt;&lt;br /&gt;
OSPN Legally Ambiguous (EWR Tug) - E/M/H &amp;lt;br&amp;gt;&lt;br /&gt;
OSPN Borrowed Time (EWR Tug) - E/M/H &amp;lt;br&amp;gt;&lt;br /&gt;
OSPN Opportunity Cost (Bomber Jman) (Conditional Spawn - Arrival from Caltrop) - E/M/H &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Caltrop ==&lt;br /&gt;
[[File:M8CaltropMap.png|M8CaltropMap]]&lt;br /&gt;
[[File:M8CaltropShip.png|M8CaltropShip]]&lt;br /&gt;
=== Allied Ships ===&lt;br /&gt;
ANS Great Salt Sea (AOR) &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Enemy Ships ===&lt;br /&gt;
OSPN Long Iron Blues (100 LN) (Reinforcements) - E/M/H &amp;lt;br&amp;gt;&lt;br /&gt;
OSPN Pursuing Excellence (MMT) (Reinforcements) - E/M/H &amp;lt;br&amp;gt;&lt;br /&gt;
OSPN Uncommon Cause (600 MN) (Reinforcements) - E/M/H &amp;lt;br&amp;gt;&lt;br /&gt;
OSPN Thick As Thieves (MMT) - M/H &amp;lt;br&amp;gt;&lt;br /&gt;
OSPN Times Are Changing (MMT) - M/H &amp;lt;br&amp;gt;&lt;br /&gt;
OSPN On The House (MMT) - M/H &amp;lt;br&amp;gt;&lt;br /&gt;
OSPN No Reply Needed (MMT) - H &amp;lt;br&amp;gt;&lt;br /&gt;
OSPN Up To The Task (100 LN) - H &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Beggar&#039;s Hallow Ambush ==&lt;br /&gt;
[[File:M8.5BeggarsHollowAmbushMap.png|M8.5BeggarsHollowAmbushMap]]&lt;br /&gt;
[[File:M8.5BeggarsHollowAmbushMapBombersV2.png|M8.5BeggarsHollowAmbushMapBombersV2]]&lt;br /&gt;
[[File:M8.5BeggarsHollowAmbushMapBombers2.png|M8.5BeggarsHollowAmbushMapBombers2]]&lt;br /&gt;
&lt;br /&gt;
=== Allied Ships ===&lt;br /&gt;
None &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Enemy Ships ===&lt;br /&gt;
Sturgeon Bombers &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Glimmer Reach ==&lt;br /&gt;
[[File:M9GlimmeringReachMap.png|M9GlimmeringReachMap]]&lt;br /&gt;
[[File:M9GlimmerReachShip.png|M9GlimmerReachShip]]&lt;br /&gt;
=== Allied Ships ===&lt;br /&gt;
ANS Nomad Giant (450 CH) &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Enemy Ships ===&lt;br /&gt;
OSPN Abject Terror (450 LN) - E/M/H &amp;lt;br&amp;gt;&lt;br /&gt;
OSPN No Other Way (450 LN) - E/M/H &amp;lt;br&amp;gt;&lt;br /&gt;
OSPN Another Man&#039;s Demise (Fighter Jman) - M/H &amp;lt;br&amp;gt;&lt;br /&gt;
OSPN Fist Ever Ready (ruttle) - M/H &amp;lt;br&amp;gt;&lt;br /&gt;
OSPN All Up In Arms (ruttle) - M/H &amp;lt;br&amp;gt;&lt;br /&gt;
OSPN Night Run (jam shuttle) - H &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Blackwall ==&lt;br /&gt;
[[File:M10BlackwallMap.png|M10BlackwallMap]]&lt;br /&gt;
[[File:M10BlackwallShipyard.png|M10BlackwallShipyard]]&lt;br /&gt;
=== Allied Ships ===&lt;br /&gt;
None &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Enemy Ships ===&lt;br /&gt;
OSPN Heave To (MMT) - E/M/H &amp;lt;br&amp;gt;&lt;br /&gt;
OSPN Come Closer (MMT) - E/M/H &amp;lt;br&amp;gt;&lt;br /&gt;
OSPN Heartbreak Hustler (100 LN) - E/M/H &amp;lt;br&amp;gt;&lt;br /&gt;
OSPN Make My Day (MMT) (Reinforcements) - E/M/H &amp;lt;br&amp;gt;&lt;br /&gt;
OSPN Blaze Of Glory (MMT) (Reinforcements) - E/M/H &amp;lt;br&amp;gt;&lt;br /&gt;
OSPN Staff and Flush (EWR tug) (Reinforcements) - E/M/H &amp;lt;br&amp;gt;&lt;br /&gt;
OSPN First Into Danger (450 LN) (Reinforcements) - E/M/H &amp;lt;br&amp;gt;&lt;br /&gt;
OSPN Us Or Them (600 MN) (Reinforcements) - M/H &amp;lt;br&amp;gt;&lt;br /&gt;
OSPN Valor Our Shield (450 LN) (Reinforcements) - M/H &amp;lt;br&amp;gt;&lt;br /&gt;
OSPN Just Walk Away (MDLN) (Reinforcements) - H &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Mirror Palace ==&lt;br /&gt;
[[File:M11MirrorPalaceMap.png|M11MirrorPalaceMap]]&lt;br /&gt;
=== Allied Ships ===&lt;br /&gt;
None &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Enemy Ships ===&lt;br /&gt;
OSPN With One Hand Forward (CLN) - E/M/H &amp;lt;br&amp;gt;&lt;br /&gt;
OSPN Personal Touch (EWR Tug) - E/M/H &amp;lt;br&amp;gt;&lt;br /&gt;
OSPN Nothing To See Here (EWR Tug) - E/M/H &amp;lt;br&amp;gt;&lt;br /&gt;
OSPN Unfriendly Face (EWR Tug) - E/M/H &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Frostline ==&lt;br /&gt;
[[File:M12FrostlineMap.png|M12FrostlineMap]]&lt;br /&gt;
=== Allied Ships ===&lt;br /&gt;
None&lt;br /&gt;
&lt;br /&gt;
=== Enemy Ships ===&lt;br /&gt;
OSPN Another Man&#039;s Treasure (Fighter Jman) - E &amp;lt;br&amp;gt;&lt;br /&gt;
OSPN Ambition And Constraint (ruttle) - E/M/H &amp;lt;br&amp;gt;&lt;br /&gt;
OSPN Stone Tyrant (600 MN) - E/M/H &amp;lt;br&amp;gt;&lt;br /&gt;
OSPN Tyrannical Gaze (EWR tug) - E/M/H &amp;lt;br&amp;gt;&lt;br /&gt;
OSPN Last Castaway (EWR tug) - E/M/H &amp;lt;br&amp;gt;&lt;br /&gt;
OSPN Final Orders (450 LN) - E/M/H &amp;lt;br&amp;gt;&lt;br /&gt;
OSPN Black Sands (Railcello) - E/M/H &amp;lt;br&amp;gt;&lt;br /&gt;
OSPN Maneuver Elements (ruttle) - M/H &amp;lt;br&amp;gt;&lt;br /&gt;
OSPN Signal To Noise (jam shuttle) - M/H &amp;lt;br&amp;gt;&lt;br /&gt;
OSPN Everything We Got (450 LN) - M/H &amp;lt;br&amp;gt;&lt;br /&gt;
OSPN One Fist Of Iron (100 LN) - M/H &amp;lt;br&amp;gt;&lt;br /&gt;
OSPN All Reaching All Taking (CVLN) - M/H &amp;lt;br&amp;gt;&lt;br /&gt;
OSPN The Other Of Steel (100 LN) - H &amp;lt;br&amp;gt;&lt;br /&gt;
OSPN Judgement Call (CLN) - H &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Bitter Meridian ==&lt;br /&gt;
[[File:M13BitterMeridianMap.png|M13BitterMeridianMap]]&lt;br /&gt;
[[File:M13BitterMeridianMap2V2.png|M13BitterMeridianMap2V2]]&lt;br /&gt;
[[File:M13BitterMeridianDestruction.png|M13BitterMeridianDestruction]]&lt;br /&gt;
=== Allied Ships ===&lt;br /&gt;
None &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Enemy Ships ===&lt;br /&gt;
OSPN Times Are Changing (MMT) (Dead) - E/M/H &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Barrow ==&lt;br /&gt;
[[File:M14BarrowMap.png|M14BarrowMap]]&lt;br /&gt;
[[File:M14BarrowShip.png|M14BarrowShip]]&lt;br /&gt;
=== Allied Ships ===&lt;br /&gt;
ANS Flooding Dark (450 CH) &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Enemy Ships ===&lt;br /&gt;
OSPN Rage Tempered By Wisdom (CVLN) - E/M/H &amp;lt;br&amp;gt;&lt;br /&gt;
OSPN Scheduled Service (100 shuttle) - E/M/H &amp;lt;br&amp;gt;&lt;br /&gt;
OSPN Bethel Ferry Service (100 shuttle) - E/M/H &amp;lt;br&amp;gt;&lt;br /&gt;
OSPN Little Rebellion (100 shuttle) - E/M/H &amp;lt;br&amp;gt;&lt;br /&gt;
OSPN Enigmatic Presence (ruttle) - E/M/H &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Navmag ==&lt;br /&gt;
[[File:M15NavmagMap.png|M15NavmagMap]]&lt;br /&gt;
[[File:M15NavmagStation.png|M15NavmagStation]]&lt;br /&gt;
[[File:M15NavmagLiners.png|M15NavmagLiners]]&lt;br /&gt;
=== Allied Ships ===&lt;br /&gt;
None &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Enemy Ships ===&lt;br /&gt;
OSPN Borrowed &#039;til War&#039;s End (450 LN) - E/M/H &amp;lt;br&amp;gt;&lt;br /&gt;
OSPN Weight Of Fire (450 LN) - E/M/H &amp;lt;br&amp;gt;&lt;br /&gt;
OSPN Take A Number (600 MN) - H &amp;lt;br&amp;gt;&lt;br /&gt;
OSPN Will Be Of Service (600 MN) - H &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Faded Call ==&lt;br /&gt;
[[File:M16FadedCallMap.png|M16FadedCallMap]]&lt;br /&gt;
[[File:M16FadedCallMap2.png|M16FadedCallMap2]]&lt;br /&gt;
[[File:M16FadedCallMoorline.png|M16FadedCallMoorline]]&lt;br /&gt;
=== Allied Ships ===&lt;br /&gt;
None &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Enemy Ships ===&lt;br /&gt;
OSPN No Time To Stick Around (CVLN) (Dead) - E/M/H &amp;lt;br&amp;gt;&lt;br /&gt;
OSPN Animosity In Bulk (CVLN) (Reinforcements) - E/M/H &amp;lt;br&amp;gt;&lt;br /&gt;
OSPN Feeling Lucky (EWR tug) (Reinforcements) - E/M/H &amp;lt;br&amp;gt;&lt;br /&gt;
OSPN Force Of Nature (MMT) (Reinforcements) - E/M/H &amp;lt;br&amp;gt;&lt;br /&gt;
OSPN All At Once (MMT) (Reinforcements) - E/M/H &amp;lt;br&amp;gt;&lt;br /&gt;
OSPN Just Walk Away (450 LN) (Reinforcements) - M/H &amp;lt;br&amp;gt;&lt;br /&gt;
OSPN Moral Hazard (MMT) (Reinforcements) - M/H &amp;lt;br&amp;gt;&lt;br /&gt;
OSPN Safety Hazard (MMT) (Reinforcements) - M/H &amp;lt;br&amp;gt;&lt;br /&gt;
OSPN Present Arms (450 LN) (Reinforcements) - H &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Seven Sisters ==&lt;br /&gt;
[[File:M17SevenSistersMap.png|M17SevenSistersMap]]&lt;br /&gt;
[[File:M17SevenSistersMap2.png|M17SevenSistersMap2]]&lt;br /&gt;
[[File:M17SevenSistersMap3.png|M17SevenSistersMap3]]&lt;br /&gt;
[[File:M17SevenSistersEnemyShips.png|M17SevenSistersEnemyShips]]&lt;br /&gt;
[[File:M17SevenSistersEnemyHQ.png|M17SevenSistersEnemyHQ]]&lt;br /&gt;
=== Allied Ships ===&lt;br /&gt;
ANS Swift Toxin (missile frig) (cutscene ship) &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Enemy Ships ===&lt;br /&gt;
OSPN Emperor Reverse (450 LN) - E/M/H &amp;lt;br&amp;gt;&lt;br /&gt;
OSPN Watch Your Step (450 LN) - E/M/H &amp;lt;br&amp;gt;&lt;br /&gt;
OSPN Cold Command (Railcello) - E/M/H &amp;lt;br&amp;gt;&lt;br /&gt;
OSPN Do Unto Others (CVLN) - E/M/H &amp;lt;br&amp;gt;&lt;br /&gt;
OSPN The Up And Up (EWR tug) - E/M/H &amp;lt;br&amp;gt;&lt;br /&gt;
OSPN Get Cozy (EWR tug) - E/M/H &amp;lt;br&amp;gt;&lt;br /&gt;
OSPN Got &#039;Em Again (MMT) - E/M/H &amp;lt;br&amp;gt;&lt;br /&gt;
OSPN Make Your Day (MMT) - E/M/H &amp;lt;br&amp;gt;&lt;br /&gt;
OSPN One Too Many (600 MN) - E/M/H &amp;lt;br&amp;gt;&lt;br /&gt;
OSPN Salt Sower (600 MN) - E/M/H &amp;lt;br&amp;gt;&lt;br /&gt;
OSPN To The Weary (100 LN) - E/M/H &amp;lt;br&amp;gt;&lt;br /&gt;
OSPN Silver On The Table (100 LN) - E/M/H &amp;lt;br&amp;gt;&lt;br /&gt;
OSPN With Warm Regards (CLN) - M/H &amp;lt;br&amp;gt;&lt;br /&gt;
OSPN From Sea To Sea (100 LN) - M/H &amp;lt;br&amp;gt;&lt;br /&gt;
OSPN Engineered Enigma (100 LN) - M/H &amp;lt;br&amp;gt;&lt;br /&gt;
OSPN Forgiven Circumstances (450 LN) &amp;lt;br&amp;gt;&lt;br /&gt;
OSPN Just A Hunch (450 LN) - H &amp;lt;br&amp;gt;&lt;br /&gt;
OSPN Banging Pots (jam shuttle) - H &amp;lt;br&amp;gt;&lt;br /&gt;
OSPN Bump In The Night (ruttle) - H &amp;lt;br&amp;gt;&lt;br /&gt;
OSPN Priority Delivery (ruttle) - H &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Ship Fits ==&lt;br /&gt;
=== ANS Ships ===&lt;br /&gt;
[[File:5x250-S2BP.png|5x250-S2BP Fit]]&lt;br /&gt;
[[File:AOR-GENERAL.png|AOR-GENERAL Fit]]&lt;br /&gt;
[[File:CH-2x450-S3HBP.png|CH-2x450-S3HBP Fit]]&lt;br /&gt;
[[File:CV-FLAGSHIP.png|CV-FLAGSHIP Fit]]&lt;br /&gt;
[[File:DD-BEAM-TORP.png|DD-BEAM-TORP Fit]]&lt;br /&gt;
[[File:FF-2x120-S2-LOCK.png|FF-2x120-S2-LOCK Fit]]&lt;br /&gt;
[[File:FF-EWAR.png|FF-EWAR Fit]]&lt;br /&gt;
[[File:FF-MISSILE.png|FF-MISSILE Fit]]&lt;br /&gt;
&lt;br /&gt;
=== Neutral Ships ===&lt;br /&gt;
[[File:Civilian Bulk Freighter.png|Civilian Bulk Freighter Fit]]&lt;br /&gt;
&lt;br /&gt;
=== OSPN Ships ===&lt;br /&gt;
[[File:CC-RAIL-SARISSA-AURORA.png|CC-RAIL-SARISSA-AURORA Fit]]&lt;br /&gt;
[[File:CLN-CARRIER.png|CLN-CARRIER Fit]]&lt;br /&gt;
[[File:CLN-SKIFF-PIKE.png|CLN-SKIFF-PIKE Fit]]&lt;br /&gt;
[[File:LCARRIER-BOMBERS.png|LCARRIER-BOMBERS Fit]]&lt;br /&gt;
[[File:LCARRIER-CUDA-ONLY.png|LCARRIER-CUDA-ONLY Fit]]&lt;br /&gt;
[[File:LN-100-PLAS.png|LN-100-PLAS Fit]]&lt;br /&gt;
[[File:LN-450.png|LN-450 Fit]]&lt;br /&gt;
[[File:LN-MD.png|LN-MD Fit]]&lt;br /&gt;
[[File:MN-C90-100-PLAS.png|MN-C90-100-PLAS Fit]]&lt;br /&gt;
[[File:MN-MDRIVER.png|MN-MDRIVER Fit]]&lt;br /&gt;
[[File:MN-SALS-AA.png|MN-SALS-AA Fit]]&lt;br /&gt;
[[File:SH-100-PD.png|SH-100-PD Fit]]&lt;br /&gt;
[[File:SH-JAM.png|SH-JAM Fit]]&lt;br /&gt;
[[File:SH-ROCKET.png|SH-ROCKET Fit]]&lt;br /&gt;
[[File:TUG-100-JAM.png|TUG-100-JAM Fit]]&lt;br /&gt;
[[File:TUG-EWR-LRT.png|TUG-EWR-LRT Fit]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The following maps are spoilers and we should figure out how to spoiler them &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[File:EasyMap2Flat.png|frame]]&lt;br /&gt;
[[File:MediumMap2Flat.png|frame]]&lt;br /&gt;
[[File:HardMap2Flat.png|frame]]&lt;/div&gt;</summary>
		<author><name>76561198051863375</name></author>
	</entry>
	<entry>
		<id>https://wiki.hoodedhorse.com/NEBULOUS_Fleet_Command/index.php?title=Campaign_Mission:_Anacrusis&amp;diff=3487</id>
		<title>Campaign Mission: Anacrusis</title>
		<link rel="alternate" type="text/html" href="https://wiki.hoodedhorse.com/NEBULOUS_Fleet_Command/index.php?title=Campaign_Mission:_Anacrusis&amp;diff=3487"/>
		<updated>2026-10-01T07:33:17Z</updated>

		<summary type="html">&lt;p&gt;76561198051863375: Created page with &amp;quot; ===Objectives===  {| class=&amp;quot;wikitable&amp;quot; |+  |- ! Required Objectives |- | Locate Two Destroyers |- |- Defeat the Blocking FOrce |}  {| class=&amp;quot;wikitable&amp;quot; |+  |- ! Secondary/Implied Objectives |- | Defeat the Blocking Force without losing any ships |- |}   M5AnacrusisMap M5AnacrusisShip   === Ships === {| class=&amp;quot;wikitable&amp;quot; |+  |- ! Allied Ships!! Enemy Ships Present !! Enemy Reinforcements |- || ANS I Stare Transfixe...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
===Objectives===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+ &lt;br /&gt;
|-&lt;br /&gt;
! Required Objectives&lt;br /&gt;
|-&lt;br /&gt;
| Locate Two Destroyers&lt;br /&gt;
|-&lt;br /&gt;
|- Defeat the Blocking FOrce&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+ &lt;br /&gt;
|-&lt;br /&gt;
! Secondary/Implied Objectives&lt;br /&gt;
|-&lt;br /&gt;
| Defeat the Blocking Force without losing any ships&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[File:M5AnacrusisMap.png|M5AnacrusisMap]]&lt;br /&gt;
[[File:M5AnacrusisShip.png|M5AnacrusisShip]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Ships ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+ &lt;br /&gt;
|-&lt;br /&gt;
! Allied Ships!! Enemy Ships Present !! Enemy Reinforcements&lt;br /&gt;
|-&lt;br /&gt;
|| ANS I Stare Transfixed (Beam DD) &amp;lt;br&amp;gt; ANS Through Valor Alone (Beam DD) &amp;lt;br&amp;gt;&lt;br /&gt;
||OSPN Finders Keepers (MMT) (cutscene ship) - E/M/H &amp;lt;br&amp;gt; OSPN Cobbled Together (600 MN) - E/M/H &amp;lt;br&amp;gt; OSPN Half Of Infinity (600 MN) - E/M/H &amp;lt;br&amp;gt; OSPN Rogues Gallery (MMT) - E/M/H &amp;lt;br&amp;gt; OSPN The Magic Number (MMT) - E/M/H &amp;lt;br&amp;gt; OSPN Indirect Approach (Fighter Jman) - E/M/H &amp;lt;br&amp;gt; OSPN Brain Death (600 MN) - M/H &amp;lt;br&amp;gt; OSPN The Other Half Of Infinity (600 MN) - M/H &amp;lt;br&amp;gt; OSPN Excuse The Interruption (Jam shuttle) - H &amp;lt;br&amp;gt; OSPN Unbelievably Charming (ruttle) - H &amp;lt;br&amp;gt; OSPN People Mover (ruttle) - H &amp;lt;br&amp;gt; OSPN Not What You Expected? (SALS MN) - H &amp;lt;br&amp;gt;&lt;br /&gt;
|| None&lt;br /&gt;
|}&lt;br /&gt;
=== Area Outline ===&lt;br /&gt;
Alder arrives at Anacrusis, an abandoned mining site with a cored-out asteroid, where a Draugr Tugboat is confronting two Alliance warships.&lt;br /&gt;
&lt;br /&gt;
As the cutscene plays, the two powerful Keystone-class Beam Destroyers, Through Valour Alone and Stare Transfixed, use both their close-range beam weapons and torpedoes to shred the enemy Draugr-class tugboat in seconds.&lt;br /&gt;
&lt;br /&gt;
Keystone-class destroyers were originally a flawed frigate design, but the Alliance then fitted them with heavy MK6100 Beam cannons. These 6 km-range weapons have turned the Keystone into one of the most powerful units in your fleet that can eviscerate even the largest Protectorage warships with sufficient time on target. It is recommended that you consider toggling the Battleshort button on these ships, as they can overcharge their beam and bypass their cooldown cycle to continue to do damage on enemy ships. The consequence is that if the longer they fire on Battleshort past their cooldown cycle, the more damage they take, meaning you can burn your beam out on overuse. Through Valour Alone and Stare Transfixed also have backup short-range torpedoes, but they do have only minimal point defense.&lt;br /&gt;
&lt;br /&gt;
As the cutscene ends, Alder is informed that the dead tug was not just a scout, but part of a larger force. There is a Protectorate carrier somewhere on the map, and it’s been launching fighters to harass the destroyers. To proceed, you simply need to destroy the enemy vessels or drive them away.&lt;br /&gt;
&lt;br /&gt;
The enemy forces comprise one Protectorate Journeyman-class light carrier, one group of two Flathead-class monitors, a second group of two Flathead-class monitors, and a group of three Draugr-class combat tugboats&lt;br /&gt;
&lt;br /&gt;
Originally an ore-carrier, the Journeyman-class light carrier is dwarfed by Harsh Winds Blows in capability and fighter complement. However, the Protectorate have been resourceful in their military acquisitions and are using Barracuda strike fighters against your Alliance fleet. Although old, these are specialized void/space fighters that can fight your 20mm Tantos on equal terms. Moreover, Barracudas are highly flexible in their loadouts, and this Journeyman has equipped theirs with rockets that can damage your new and valuable Keyestones and Raines.&lt;br /&gt;
&lt;br /&gt;
The Protectorate aside from their tugboats, has also deployed a variant of the Flathead-class Monitors you fought at Iron Spindle specialized in close range engagements. All Monitors on this map are equipped with T81 Plasma-cannons, T30 100mm Turrets, and 600mm C90 Casemate cannons. C90 Casemate cannons fire very slowly, but can fire bruising High Explosive Squash Head (HESH) rounds that will do great damage upon contact. They also have access to the Bombshell round that damages light ships in a sphere. More worryingly, however, are the Plasma cannon and 100mm turrets. The 100mm turrets cannot pierce Long Lance’s armor. However, with the application of the fiery plasma ampoules from the T81 turret, which permanently strip your armor, 100mm can pierce and deliver deadly damage to your ships.&lt;br /&gt;
&lt;br /&gt;
Do not engage these Flathead monitors within 7.2km for extended periods of time. In any case, your  Frigates 120mm guns are ineffective against Flatheads. Jam them out with jammers, or delete them with Cyclone hybrid missiles, or Claymore-launched torpedoes.&lt;br /&gt;
&lt;br /&gt;
Aside from keeping these facts in mind, however, Anacrusis is a bit of a sandbox as to how to deal with the enemy ships. It is, however, a very hard mission and is the first of the “boss rooms” of the campaign.&lt;br /&gt;
&lt;br /&gt;
What is recommended is the following:&lt;br /&gt;
&lt;br /&gt;
# Get 1-2 SEWACS out to scout and watch for offset tracks. Ensure that you escort your SEWACS with fighters, as the enemy will try to seek and destroy it with fighters&lt;br /&gt;
# You can either pair your Keystones together to instantly destroy the enemy groups you’re encountering, or separate them.&lt;br /&gt;
# You need to escort your Keystones with fighters as the Protectorate will take every opportunity to rocket-strafe these valuable ships&lt;br /&gt;
# If you are separating them to hold points, you want to support them with bombers to help the Keystone finish off that group, or cruise-routed missile strikes.&lt;br /&gt;
# Do not immediately fire your beam on targets as they close into 6km. Beams have a falloff and unless you’re shooting at light targets, should be fired at about 5.8km maximum.&lt;br /&gt;
# Use your battleshort [BSHORT] button to keep the jammers up or beam firing&lt;br /&gt;
# The Monitors have heavy flak protection, only Cyclone hybrids or Bomber-dropped Torpedoes (Forgetfulness) can penetrate them. You can use the cheaper Thunderhead or Squall Size 2 missiles but only after the monitors are disabled.&lt;br /&gt;
# It is recommended that you don’t fire your beams at a maximum 6km range because the beams drop off in damage quite severely. Instead, for beamstones, hold fire until you enter about 5.5km range.&lt;br /&gt;
&lt;br /&gt;
What I did for this mission was to split my Keystones, one going lower left, the other one holding a point high right underneath the tower. Ensuring I escorted my Keystones with fighters to fend off the Journeyman, I had my lower Keystone engage the monitors to the lower left. I supported its attack with bombers and missiles routed from Harsh Winds Blow. &lt;br /&gt;
&lt;br /&gt;
Grouping Long Lance with my gun frigates and Winter Chain to create a gun-battle group, I moved this formation to the centre near the central orb, and destroyed the tugs that attempted to flank my lower-left Keystone. Finally, I grouped up my fleet and pushed the final monitor group on the centre-right.&lt;br /&gt;
&lt;br /&gt;
After you finish off the frontline forces, the Journeyman carrier will retreat if it is out of munitions or planes. If you can catch the ship and disable it without blowing it up, you should loot the carrier for its strike fighters.&lt;br /&gt;
&lt;br /&gt;
As your fleet watches the Journeyman flee, Captains Moeller and Stratton then have a discussion about the Alliance and its future. Barracudas were after all, originally Alliance strike fighters. Lucille is not happy about the Protectorate looting them for their use and about how they’ve always sat back and let the Alliance bleed. Now that they’re seceding, Lucille straight up says that they are breaking the Alliance. Tristan flatly tells her the Alliance is already dead and this civil war has started a downfall that cannot be stopped. He is, however, here to fight for a few more decades of peace. &lt;br /&gt;
&lt;br /&gt;
As you ruminate on the implications of your campaign, you can choose to try to move onto the next room, maybe even pursue the Journeyman. However, DO NOT do this. This campaign has no time limit, only fuel restrictions.&lt;br /&gt;
&lt;br /&gt;
Once the dialogue has finished, loot the Tugboats for useful missiles, then, if you took damage in the fight (which is likely) use some fuel to head back to Iron Spindle and its repair berths. &lt;br /&gt;
&lt;br /&gt;
The Iron Spindle station has repair berths near the exit. You can use the berths to make repairs, stock up on any munitions you left on your first visit, then jump back to Anacrusis, and onwards to Katabasis&lt;/div&gt;</summary>
		<author><name>76561198051863375</name></author>
	</entry>
	<entry>
		<id>https://wiki.hoodedhorse.com/NEBULOUS_Fleet_Command/index.php?title=Campaign_Comprehensive_Guide&amp;diff=3486</id>
		<title>Campaign Comprehensive Guide</title>
		<link rel="alternate" type="text/html" href="https://wiki.hoodedhorse.com/NEBULOUS_Fleet_Command/index.php?title=Campaign_Comprehensive_Guide&amp;diff=3486"/>
		<updated>2026-10-01T07:29:51Z</updated>

		<summary type="html">&lt;p&gt;76561198051863375: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The first act of Nebulous Fleet Command’s campaign delivers players a series of tactical missions while telling the story of the Shelter Alliance’s (ANS) Task Force Alder’s attempt to help break the Bethel Blockade. You, the admiral of Task Force Alder, are charged in this campaign with keeping enough of your ships safe to reach the Bulwark system, the location of a major Outer Space Protectorate (OSP) shipyard. You are not the attacking force, but are behind enemy lines, trying to draw OSP ships away. However, while doing so, you will run into a mystery that changes the nature of the war.&lt;br /&gt;
&lt;br /&gt;
This guide section has several sections, the front page offers generalist advice. There are however, in-depth mission-by-mission campaign guides for every area based on Moderate Difficulty, written in the style of the old Warcraft III guides. The area pages, however, do contain a breakdown of forces on all difficulties. &lt;br /&gt;
&lt;br /&gt;
Naturally, there will be spoilers ahead. It is a requirement that you complete the basic tutorials first before embarking on this campaign for the smoothest experience.&lt;br /&gt;
&lt;br /&gt;
If you truly wish to be spoiled as to your enemy’s composition without getting to the area outlines, there are pages at the end of the guide indicating the force disposition at each area.&lt;br /&gt;
&lt;br /&gt;
== General Campaign Truisms==&lt;br /&gt;
*If you lose your flagship Harsh Winds Blow you will lose the campaign &lt;br /&gt;
*Knowing how armored a ship you are confronting is and what weapons do well against it is a requirement.  It is recommended for beginners to review the [[Armor]] page.&lt;br /&gt;
* Cooperative play is fully integrated into the campaign, and so long as ships are available, each player can control a ship up to 10 players. This does mean if you are starting to play with friends, the maximum number of players that can join for the first mission is three.&lt;br /&gt;
* Prioritize protecting ships over munitions. Expend the necessary missiles or bombers if you’re going to take significant damage. You cannot replace warships in this campaign. There will be opportunities to loot munitions&lt;br /&gt;
* The campaign will autosave the start of the mission and the end once the objectives are complete.&lt;br /&gt;
* When practical, preserve high-capability missiles for large engagements&lt;br /&gt;
* Use the pause button liberally to plan, assess, and reconnoiter the area. The campaign is balanced around this fact&lt;br /&gt;
* You can restore ships at stations using the Damage Control Board, which will draw restore components from the station&lt;br /&gt;
* Stations will partially restore your ship components without using restores, but they will not restore your armor.&lt;br /&gt;
* Stations will generally have fuel, and you can revisit them, but note that revisiting a station will use up fuel for your entire fleet for a reverse trip.&lt;br /&gt;
* A knocked-out ship can be salvaged by docking a ship that has at least 4 Restores. The knocked-out ship will only have an engine and a CIC, but can still be moved until a shipyard is reached to repair it&lt;br /&gt;
* You can launch Halberd Skiffs to check the ammunition loadout of a disabled enemy ship to see if there is any useful loot&lt;br /&gt;
* You can board ships to loot them, and this can be rewarding, but warships can go nuclear during looting&lt;br /&gt;
&lt;br /&gt;
== &amp;lt;span style=&amp;quot;color:gold;&amp;quot;&amp;gt;Cadet Hardly&#039;s&amp;lt;/span&amp;gt; &amp;lt;span style=&amp;quot;color:#6495ED;&amp;quot;&amp;gt;Campaign Primer&amp;lt;/span&amp;gt; ==&lt;br /&gt;
[[File:Campaign Primer.png|Cadet Hardly&#039;s Campaign Primer]]&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;span style=&amp;quot;color:#90EE90;&amp;quot;&amp;gt;Starting Fleet&amp;lt;/span&amp;gt; ===&lt;br /&gt;
&lt;br /&gt;
==== &amp;lt;span style=&amp;quot;color:#6495ED;&amp;quot;&amp;gt;CV-3 ANS Harsh Winds Blow&amp;lt;/span&amp;gt; &amp;lt;span style=&amp;quot;color:gold;&amp;quot;&amp;gt;&amp;quot;Windy&amp;quot;&amp;lt;/span&amp;gt; ====&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#6495ED;&amp;quot;&amp;gt;Worden-class converted&amp;lt;/span&amp;gt; &amp;lt;span style=&amp;quot;color:gold;&amp;quot;&amp;gt;Fleet Carrier&amp;lt;/span&amp;gt;&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:#6495ED;&amp;quot;&amp;gt;8x small craft pads&amp;lt;/span&amp;gt; &amp;lt;span style=&amp;quot;color:gold;&amp;quot;&amp;gt;- launch fighters to defend&amp;lt;/span&amp;gt; &amp;lt;span style=&amp;quot;color:#FF4040;&amp;quot;&amp;gt;- Use the Katana&#039;s 15mm coilgun&amp;lt;/span&amp;gt;&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:#6495ED;&amp;quot;&amp;gt;4x large craft pads&amp;lt;/span&amp;gt; &amp;lt;span style=&amp;quot;color:gold;&amp;quot;&amp;gt;- launch bombers to strike&amp;lt;/span&amp;gt;&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:#6495ED;&amp;quot;&amp;gt;288 size 2 VLS tubes &amp;lt;/span&amp;gt; &amp;lt;span style=&amp;quot;color:gold;&amp;quot;&amp;gt;- flexible, quick response missiles&amp;lt;/span&amp;gt; &amp;lt;span style=&amp;quot;color:#FF4040;&amp;quot;&amp;gt;- Simple &amp;lt;span style=&amp;quot;color:#90EE90;&amp;quot;&amp;gt;ACT&amp;lt;/span&amp;gt; only Thunderheads are handy for assessing target defenses&amp;lt;/span&amp;gt;&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:#6495ED;&amp;quot;&amp;gt;5x Defender, 2x Sarissa PDTs&amp;lt;/span&amp;gt; &amp;lt;span style=&amp;quot;color:gold;&amp;quot;&amp;gt;- near and long-range CIWS-type defenses&amp;lt;/span&amp;gt; &amp;lt;span style=&amp;quot;color:#FF4040;&amp;quot;&amp;gt;- best to ensure these never need to fire!&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== &amp;lt;span style=&amp;quot;color:#6495ED;&amp;quot;&amp;gt;FFG-897 ANS Stout Coral + FFG-897 ANS Loom of Karina&amp;lt;/span&amp;gt; &amp;lt;span style=&amp;quot;color:gold;&amp;quot;&amp;gt;&amp;quot;General-purpose Frigates&amp;quot;&amp;lt;/span&amp;gt; ====&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:#6495ED;&amp;quot;&amp;gt;2x 120mm turrets&amp;lt;/span&amp;gt; &amp;lt;span style=&amp;quot;color:gold;&amp;quot;&amp;gt;- lightweight cannons, can use RPF ammo&amp;lt;/span&amp;gt; &amp;lt;span style=&amp;quot;color:#FF4040;&amp;quot;&amp;gt;- proximity fuzed, great against fast unarmored targets&amp;lt;/span&amp;gt;&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:#6495ED;&amp;quot;&amp;gt;Bullseye FCR&amp;lt;/span&amp;gt; &amp;lt;span style=&amp;quot;color:gold;&amp;quot;&amp;gt;- provides high quality radar locks&amp;lt;/span&amp;gt; &amp;lt;span style=&amp;quot;color:#FF4040;&amp;quot;&amp;gt;- How to make friends with cruiser captains!&amp;lt;/span&amp;gt;&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:#6495ED;&amp;quot;&amp;gt;Parallax search radar&amp;lt;/span&amp;gt; &amp;lt;span style=&amp;quot;color:gold;&amp;quot;&amp;gt;- can do a powerful &amp;quot;BRN&amp;quot; ping&amp;lt;/span&amp;gt; &amp;lt;span style=&amp;quot;color:#FF4040;&amp;quot;&amp;gt;- good for scouting, can help see through jamming&amp;lt;/span&amp;gt;&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:#6495ED;&amp;quot;&amp;gt;24x size 2 VLS tubes&amp;lt;/span&amp;gt; &amp;lt;span style=&amp;quot;color:gold;&amp;quot;&amp;gt;- limited by useful missile load&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;span style=&amp;quot;color:#90EE90;&amp;quot;&amp;gt;General Tips and Hints&amp;lt;/span&amp;gt; ===&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:#6495ED;&amp;quot;&amp;gt;&#039;&#039;&#039;Fuel&#039;&#039;&#039; - take advantage of opportunities to top up, else a ship may get left behind &amp;lt;/span&amp;gt; &amp;lt;span style=&amp;quot;color:#FF4040;&amp;quot;&amp;gt;- pay attention to fuel warnings&amp;lt;/span&amp;gt;&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:#6495ED;&amp;quot;&amp;gt;&#039;&#039;&#039;Map&#039;&#039;&#039; - use the info here to plan your path, especially watch for friendly ship beacons&amp;lt;/span&amp;gt;&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:#6495ED;&amp;quot;&amp;gt;&#039;&#039;&#039;Tutorials&#039;&#039;&#039; - if something feels stuck, save your campaign and check the tutorials. They cover a lot of complex systems in detail&amp;lt;/span&amp;gt;&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:#6495ED;&amp;quot;&amp;gt;&#039;&#039;&#039;Formation Orders&#039;&#039;&#039; - you can give orders to multiple ships at once, using the&amp;lt;/span&amp;gt; &amp;lt;span style=&amp;quot;color:gold;&amp;quot;&amp;gt;Shift-Right Click&amp;lt;/span&amp;gt; &amp;lt;span style=&amp;quot;color:#6495ED;&amp;quot;&amp;gt;menu&amp;lt;/span&amp;gt; &amp;lt;span style=&amp;quot;color:#6495ED;&amp;quot;&amp;gt;- to setup a formation, use&amp;lt;/span&amp;gt; &amp;lt;span style=&amp;quot;color:gold;&amp;quot;&amp;gt;Shift-F&amp;lt;/span&amp;gt; &amp;lt;span style=&amp;quot;color:#6495ED;&amp;quot;&amp;gt;to then link to another ship to follow.&amp;lt;/span&amp;gt;&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:#6495ED;&amp;quot;&amp;gt;&#039;&#039;&#039;Scouting&#039;&#039;&#039; - early detection gives you time to react (and targets to shoot) &amp;lt;/span&amp;gt; &amp;lt;span style=&amp;quot;color:#FF4040;&amp;quot;&amp;gt;- find out what&#039;s what &#039;&#039;&#039;before&#039;&#039;&#039; stuff starts hitting the wall&amp;lt;/span&amp;gt;&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:#6495ED;&amp;quot;&amp;gt;&#039;&#039;&#039;Time Controls&#039;&#039;&#039; - Half-speed is great to help comprehend (and &#039;&#039;&#039;admire&#039;&#039;&#039;!) complex battles. - Accelerated speeds are handy for post-battle logistics&amp;lt;/span&amp;gt;&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:#6495ED;&amp;quot;&amp;gt;&#039;&#039;&#039;Boarding&#039;&#039;&#039; - grab ammo and supplies where you can - skiffs can quickly check what&#039;s available - beware of damaged reactors &amp;lt;/span&amp;gt; &amp;lt;span style=&amp;quot;color:#FF4040;&amp;quot;&amp;gt;- if you see &amp;lt;span style=&amp;quot;color:gold;&amp;quot;&amp;gt;&#039;&#039;&#039;X DANGER&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#FF4040;&amp;quot;&amp;gt;. &#039;&#039;&#039;Undock and RUN!&#039;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:#6495ED;&amp;quot;&amp;gt;&#039;&#039;&#039;Repairs&#039;&#039;&#039; - docking at a station uses that station&#039;s component repair limit, commonly 50% of maximum health. A station offering a 100% limit permits complete repairs; these percentages are limits, not additive bonuses&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;span style=&amp;quot;color:#90EE90;&amp;quot;&amp;gt;Anti-Ship Missiles&amp;lt;/span&amp;gt; ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! &amp;lt;span style=&amp;quot;color:#90EE90;&amp;quot;&amp;gt;Anti-Ship Missiles&amp;lt;/span&amp;gt;&lt;br /&gt;
! &amp;lt;span style=&amp;quot;color:#6495ED;&amp;quot;&amp;gt;Guidance&amp;lt;/span&amp;gt;&lt;br /&gt;
! &amp;lt;span style=&amp;quot;color:#6495ED;&amp;quot;&amp;gt;Range&amp;lt;/span&amp;gt;&lt;br /&gt;
! &amp;lt;span style=&amp;quot;color:#6495ED;&amp;quot;&amp;gt;Seeker&amp;lt;/span&amp;gt;&lt;br /&gt;
! &amp;lt;span style=&amp;quot;color:#6495ED;&amp;quot;&amp;gt;Note&amp;lt;/span&amp;gt;&lt;br /&gt;
! &amp;lt;span style=&amp;quot;color:#FF4040;&amp;quot;&amp;gt;Note 2&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:#6495ED;&amp;quot;&amp;gt;SGM-333 &amp;quot;Forgetfulness&amp;quot;&amp;lt;/span&amp;gt; || &amp;lt;span style=&amp;quot;color:#FF4040;&amp;quot;&amp;gt;Direct&amp;lt;/span&amp;gt; || &amp;lt;span style=&amp;quot;color:#6495ED;&amp;quot;&amp;gt;4km&amp;lt;/span&amp;gt; || &amp;lt;span style=&amp;quot;color:#90EE90;&amp;quot;&amp;gt;ACT&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#6495ED;&amp;quot;&amp;gt;/[&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#c2ce52;&amp;quot;&amp;gt;CMD&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#6495ED;&amp;quot;&amp;gt;]&amp;lt;/span&amp;gt; || &amp;lt;span style=&amp;quot;color:#6495ED;&amp;quot;&amp;gt;Standard Torpedo&amp;lt;/span&amp;gt; || &amp;lt;span style=&amp;quot;color:#FF4040;&amp;quot;&amp;gt;Claymore&#039;s best friend&amp;lt;/span&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:#6495ED;&amp;quot;&amp;gt;SGM-222 &amp;quot;Hurricane&amp;quot;&amp;lt;/span&amp;gt; || &amp;lt;span style=&amp;quot;color:#FF4040;&amp;quot;&amp;gt;Direct&amp;lt;/span&amp;gt; || &amp;lt;span style=&amp;quot;color:#6495ED;&amp;quot;&amp;gt;15km&amp;lt;/span&amp;gt; || &amp;lt;span style=&amp;quot;color:#c2ce52;&amp;quot;&amp;gt;CMD&amp;lt;/span&amp;gt; || &amp;lt;span style=&amp;quot;color:#6495ED;&amp;quot;&amp;gt;Extra punch for frigates&amp;lt;/span&amp;gt; || &amp;lt;span style=&amp;quot;color:#FF4040;&amp;quot;&amp;gt;Needs to maintain track until impact&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:#6495ED;&amp;quot;&amp;gt;SGM-204 &amp;quot;Thunderhead&amp;quot;&amp;lt;/span&amp;gt; || &amp;lt;span style=&amp;quot;color:gold;&amp;quot;&amp;gt;Cruise&amp;lt;/span&amp;gt; || &amp;lt;span style=&amp;quot;color:#6495ED;&amp;quot;&amp;gt;15km&amp;lt;/span&amp;gt; || &amp;lt;span style=&amp;quot;color:#90EE90;&amp;quot;&amp;gt;ACT&amp;lt;/span&amp;gt; || &amp;lt;span style=&amp;quot;color:#6495ED;&amp;quot;&amp;gt;Cheap and plentiful, easy to decoy or jam&amp;lt;/span&amp;gt; || &amp;lt;span style=&amp;quot;color:#FF4040;&amp;quot;&amp;gt;Great for probing attacks&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:#6495ED;&amp;quot;&amp;gt;SGM-204 &amp;quot;Thunderhead Block IV&amp;quot;&amp;lt;/span&amp;gt; || &amp;lt;span style=&amp;quot;color:gold;&amp;quot;&amp;gt;Cruise&amp;lt;/span&amp;gt; || &amp;lt;span style=&amp;quot;color:#6495ED;&amp;quot;&amp;gt;15km&amp;lt;/span&amp;gt; || &amp;lt;span style=&amp;quot;color:#90EE90;&amp;quot;&amp;gt;ACT&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#6495ED;&amp;quot;&amp;gt;/[&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#40E0D0;&amp;quot;&amp;gt;EO&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#6495ED;&amp;quot;&amp;gt;]&amp;lt;/span&amp;gt; || &amp;lt;span style=&amp;quot;color:#6495ED;&amp;quot;&amp;gt;&#039;&#039;&#039;Much&#039;&#039;&#039; harder to deceive&amp;lt;/span&amp;gt; || &amp;lt;span style=&amp;quot;color:#FF4040;&amp;quot;&amp;gt;Say &amp;quot;NO&amp;quot; to chaff&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:#6495ED;&amp;quot;&amp;gt;SGM-210 &amp;quot;Squall&amp;quot;&amp;lt;/span&amp;gt; || &amp;lt;span style=&amp;quot;color:gold;&amp;quot;&amp;gt;Cruise&amp;lt;/span&amp;gt; || &amp;lt;span style=&amp;quot;color:#6495ED;&amp;quot;&amp;gt;15km&amp;lt;/span&amp;gt; || &amp;lt;span style=&amp;quot;color:#90EE90;&amp;quot;&amp;gt;ARAD&amp;lt;/span&amp;gt; || &amp;lt;span style=&amp;quot;color:#6495ED;&amp;quot;&amp;gt;Seeks jammers and radars&amp;lt;/span&amp;gt; || &lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:#6495ED;&amp;quot;&amp;gt;SGM-H-288 &amp;quot;Cyclone&amp;quot; Block III&amp;lt;/span&amp;gt; || &amp;lt;span style=&amp;quot;color:gold;&amp;quot;&amp;gt;Cruise&amp;lt;/span&amp;gt; || &amp;lt;span style=&amp;quot;color:#6495ED;&amp;quot;&amp;gt;20km&amp;lt;/span&amp;gt; || &amp;lt;span style=&amp;quot;color:#40E0D0;&amp;quot;&amp;gt;EO&amp;lt;/span&amp;gt; || &amp;lt;span style=&amp;quot;color:#6495ED;&amp;quot;&amp;gt;ignores most jamming, sprint stage evades most defenses&amp;lt;/span&amp;gt; || &amp;lt;span style=&amp;quot;color:#FF4040;&amp;quot;&amp;gt;For when you need it dead, &#039;&#039;&#039;RIGHT NOW&#039;&#039;&#039;, no excuses.&amp;lt;/span&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;span style=&amp;quot;color:#90EE90;&amp;quot;&amp;gt;Anti-Craft and Defensive Missiles&amp;lt;/span&amp;gt; ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! &amp;lt;span style=&amp;quot;color:#90EE90;&amp;quot;&amp;gt;Anti-Craft and Defensive Missiles&amp;lt;/span&amp;gt;&lt;br /&gt;
! &amp;lt;span style=&amp;quot;color:#6495ED;&amp;quot;&amp;gt;Range&amp;lt;/span&amp;gt;&lt;br /&gt;
! &amp;lt;span style=&amp;quot;color:#6495ED;&amp;quot;&amp;gt;Seeker&amp;lt;/span&amp;gt;&lt;br /&gt;
! &amp;lt;span style=&amp;quot;color:#6495ED;&amp;quot;&amp;gt;Note&amp;lt;/span&amp;gt;&lt;br /&gt;
! &amp;lt;span style=&amp;quot;color:#FF4040;&amp;quot;&amp;gt;Note 2&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:#6495ED;&amp;quot;&amp;gt;SGM-H-243 &amp;quot;Tornado&amp;quot;&amp;lt;/span&amp;gt; || &amp;lt;span style=&amp;quot;color:#6495ED;&amp;quot;&amp;gt;15km&amp;lt;/span&amp;gt; || &amp;lt;span style=&amp;quot;color:#90EE90;&amp;quot;&amp;gt;ACT&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#6495ED;&amp;quot;&amp;gt;/[&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#c2ce52;&amp;quot;&amp;gt;CMD&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#6495ED;&amp;quot;&amp;gt;]&amp;lt;/span&amp;gt; || &amp;lt;span style=&amp;quot;color:#6495ED;&amp;quot;&amp;gt;Ship-launched anti-craft interceptor missile&amp;lt;/span&amp;gt; || &amp;lt;span style=&amp;quot;color:#FF4040;&amp;quot;&amp;gt;Great, but can be overenthusiastic. Switch from &amp;lt;span style=&amp;quot;color:#90EE90;&amp;quot;&amp;gt;AREA&amp;lt;/span&amp;gt; &amp;gt; &amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:gold;&amp;quot;&amp;gt;POINT&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#FF4040;&amp;quot;&amp;gt;, and use &amp;lt;/span&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:gold;&amp;quot;&amp;gt;Z&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#FF4040;&amp;quot;&amp;gt;-key to queue manual launches if you need to.&amp;lt;/span&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:#6495ED;&amp;quot;&amp;gt;SGM-112 &amp;quot;Riposte&amp;quot;&amp;lt;/span&amp;gt; || &amp;lt;span style=&amp;quot;color:#6495ED;&amp;quot;&amp;gt;3.4km&amp;lt;/span&amp;gt; || &amp;lt;span style=&amp;quot;color:#c2ce52;&amp;quot;&amp;gt;CMD&amp;lt;/span&amp;gt; || &amp;lt;span style=&amp;quot;color:#6495ED;&amp;quot;&amp;gt;Short-ranged anti-missile interceptor (AMM)&amp;lt;/span&amp;gt; || &amp;lt;span style=&amp;quot;color:#FF4040;&amp;quot;&amp;gt;Move some from VLS to magazine to equip your fighters&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:#6495ED;&amp;quot;&amp;gt;SGM-185 &amp;quot;Remise&amp;quot;&amp;lt;/span&amp;gt; || &amp;lt;span style=&amp;quot;color:#6495ED;&amp;quot;&amp;gt;3.5km&amp;lt;/span&amp;gt; || &amp;lt;span style=&amp;quot;color:#90EE90;&amp;quot;&amp;gt;ACT&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#6495ED;&amp;quot;&amp;gt;/[&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#c2ce52;&amp;quot;&amp;gt;CMD&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#6495ED;&amp;quot;&amp;gt;]&amp;lt;/span&amp;gt;  || &amp;lt;span style=&amp;quot;color:#6495ED;&amp;quot;&amp;gt;Mid-range &amp;lt;span style=&amp;quot;color:gold;&amp;quot;&amp;gt;delux&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#6495ED;&amp;quot;&amp;gt; craft launched ACM&amp;lt;/span&amp;gt; || &amp;lt;span style=&amp;quot;color:#FF4040;&amp;quot;&amp;gt;These are &#039;&#039;&#039;very&#039;&#039;&#039; good&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:#6495ED;&amp;quot;&amp;gt;SGM-122 &amp;quot;Bolt&amp;lt;/span&amp;gt; || &amp;lt;span style=&amp;quot;color:#6495ED;&amp;quot;&amp;gt;2km&amp;lt;/span&amp;gt; || &amp;lt;span style=&amp;quot;color:#90EE90;&amp;quot;&amp;gt;ACT&amp;lt;/span&amp;gt; || &amp;lt;span style=&amp;quot;color:#6495ED;&amp;quot;&amp;gt;Short-range dogfighting missile&amp;lt;/span&amp;gt; || &amp;lt;span style=&amp;quot;color:#FF4040;&amp;quot;&amp;gt;These can be salvaged from most enemy ships&amp;lt;/span&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;span style=&amp;quot;color:#90EE90;&amp;quot;&amp;gt;Carrier&#039;s Craft Wing&amp;lt;/span&amp;gt; ===&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:#6495ED;&amp;quot;&amp;gt;12x B-86T Claymore bomber&amp;lt;/span&amp;gt; &amp;lt;span style=&amp;quot;color:gold;&amp;quot;&amp;gt;- Anti-ship heavy hitter&amp;lt;/span&amp;gt; &amp;lt;span style=&amp;quot;color:#FF4040;&amp;quot;&amp;gt;- Claymores are your premium tool for&amp;lt;/span&amp;gt; &amp;lt;span style=&amp;quot;color:#90EE90;&amp;quot;&amp;gt;&#039;&#039;&#039;SMASH!&#039;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
     * &amp;lt;span style=&amp;quot;color:#6495ED;&amp;quot;&amp;gt;Size 3 weapon bay&amp;lt;/span&amp;gt; &amp;lt;span style=&amp;quot;color:gold;&amp;quot;&amp;gt;- carries 2x torpedoes or bombs&amp;lt;/span&amp;gt;&lt;br /&gt;
     * &amp;lt;span style=&amp;quot;color:#6495ED;&amp;quot;&amp;gt;MCC guidance module&amp;lt;/span&amp;gt; &amp;lt;span style=&amp;quot;color:gold;&amp;quot;&amp;gt;- MCC allows use of &amp;lt;span style=&amp;quot;color:#c2ce52;&amp;quot;&amp;gt;CMD&amp;lt;/span&amp;gt;-guided torps, difficult to decoy without rare comms jammers&amp;lt;/span&amp;gt;&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:#6495ED;&amp;quot;&amp;gt;46x PF-440V Tanto Interceptor&amp;lt;/span&amp;gt; &amp;lt;span style=&amp;quot;color:gold;&amp;quot;&amp;gt;- Workhorse void supremacy craft&amp;lt;/span&amp;gt; &amp;lt;span style=&amp;quot;color:#FF4040;&amp;quot;&amp;gt;- Escort &#039;&#039;&#039;all&#039;&#039;&#039; the things. Limited fuel endurance, so plan ahead for rotating flights.&amp;lt;/span&amp;gt;&lt;br /&gt;
     * &amp;lt;span style=&amp;quot;color:#6495ED;&amp;quot;&amp;gt;20mm nose gun&amp;lt;/span&amp;gt; &amp;lt;span style=&amp;quot;color:gold;&amp;quot;&amp;gt;Use for anti-craft, leave the missile defense to Katanas&amp;lt;/span&amp;gt;&lt;br /&gt;
     * &amp;lt;span style=&amp;quot;color:#6495ED;&amp;quot;&amp;gt;Size 1 weapon bay&amp;lt;/span&amp;gt; &amp;lt;span style=&amp;quot;color:gold;&amp;quot;&amp;gt;- 4 internal mounts for missiles and bombs, 4 external hardpoints can handle EW or gunpods&amp;lt;/span&amp;gt;&lt;br /&gt;
     * &amp;lt;span style=&amp;quot;color:#6495ED;&amp;quot;&amp;gt;MCC guidance module&amp;lt;/span&amp;gt; &amp;lt;span style=&amp;quot;color:gold;&amp;quot;&amp;gt;- MCC allows use of &amp;lt;span style=&amp;quot;color:#c2ce52;&amp;quot;&amp;gt;CMD&amp;lt;/span&amp;gt; Riposte and Remise missiles&amp;lt;/span&amp;gt;&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:#6495ED;&amp;quot;&amp;gt;3x E-44 Sundial SEWAC&amp;lt;/span&amp;gt; &amp;lt;span style=&amp;quot;color:gold;&amp;quot;&amp;gt;- Precious and Powerful Radar platform&amp;lt;/span&amp;gt; &lt;br /&gt;
     * &amp;lt;span style=&amp;quot;color:#6495ED;&amp;quot;&amp;gt;Powerful long-range search radar&amp;lt;/span&amp;gt; &amp;lt;span style=&amp;quot;color:gold;&amp;quot;&amp;gt;Use these to find and monitor hostile activity&amp;lt;/span&amp;gt; &amp;lt;span style=&amp;quot;color:#FF4040;&amp;quot;&amp;gt;- What&#039;s behind that rock? Why is it so quite? Where are all those @#$% missiles coming from?.&amp;lt;/span&amp;gt;&lt;br /&gt;
     * &amp;lt;span style=&amp;quot;color:#6495ED;&amp;quot;&amp;gt;vulnerable to attack, escort with tantos&amp;lt;/span&amp;gt;&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:#6495ED;&amp;quot;&amp;gt;4x RS-35 Halberd Skiff&amp;lt;/span&amp;gt; &amp;lt;span style=&amp;quot;color:gold;&amp;quot;&amp;gt;- Jack of all trades&amp;lt;/span&amp;gt;&lt;br /&gt;
     * &amp;lt;span style=&amp;quot;color:#6495ED;&amp;quot;&amp;gt;35mm nose turret&amp;lt;/span&amp;gt; &amp;lt;span style=&amp;quot;color:gold;&amp;quot;&amp;gt;defensive turret, but punchy enough to hurt shuttles in a pinch&amp;lt;/span&amp;gt;&lt;br /&gt;
     * &amp;lt;span style=&amp;quot;color:#6495ED;&amp;quot;&amp;gt;4x Size 1 missile hardpoints&amp;lt;/span&amp;gt;&lt;br /&gt;
     * &amp;lt;span style=&amp;quot;color:#6495ED;&amp;quot;&amp;gt;passive ELINT sensor package&amp;lt;/span&amp;gt; &amp;lt;span style=&amp;quot;color:gold;&amp;quot;&amp;gt;- ELINT makes skiffs very useful as sensor pickets, but can&#039;t provide range without another offset skiff to crossfix.&amp;lt;/span&amp;gt;&lt;br /&gt;
     * &amp;lt;span style=&amp;quot;color:#6495ED;&amp;quot;&amp;gt;can scout wrecks to assess potential salvage&amp;lt;/span&amp;gt; &amp;lt;span style=&amp;quot;color:#FF4040;&amp;quot;&amp;gt;- Super handy post-battle&amp;lt;/span&amp;gt;&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:#6495ED;&amp;quot;&amp;gt;10x PF-440C Katana Interceptor&amp;lt;/span&amp;gt; &amp;lt;span style=&amp;quot;color:gold;&amp;quot;&amp;gt;- Elite Tanto variant&amp;lt;/span&amp;gt; &amp;lt;span style=&amp;quot;color:#FF4040;&amp;quot;&amp;gt;- Use to guard your ships from missiles&amp;lt;/span&amp;gt;&lt;br /&gt;
     * &amp;lt;span style=&amp;quot;color:#6495ED;&amp;quot;&amp;gt;15mm 6-shot coilgun&amp;lt;/span&amp;gt; &amp;lt;span style=&amp;quot;color:gold;&amp;quot;&amp;gt;- high-tech, high impact. King of the dogfight (while ammo lasts)&amp;lt;/span&amp;gt; &amp;lt;span style=&amp;quot;color:#FF4040;&amp;quot;&amp;gt;- In air combat, support these with Tanto-Vs, and retreat when out of ammo&amp;lt;/span&amp;gt;&lt;br /&gt;
     * &amp;lt;span style=&amp;quot;color:#6495ED;&amp;quot;&amp;gt;Size 1 weapon bay&amp;lt;/span&amp;gt; &amp;lt;span style=&amp;quot;color:gold;&amp;quot;&amp;gt;- same carrying capacity as a regular Tanto&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;span style=&amp;quot;color:#90EE90;&amp;quot;&amp;gt;Ammo Selection Addendum&amp;lt;/span&amp;gt; ===&lt;br /&gt;
     * &amp;lt;span style=color:#6495ED;&amp;quot;&amp;gt;If you see sparks from ricochets, switch to&amp;lt;/span&amp;gt; &amp;lt;span style=color:gold;&amp;quot;&amp;gt;AP &amp;lt;/span&amp;gt;&lt;br /&gt;
     * &amp;lt;span style=color:#6495ED;&amp;quot;&amp;gt;If you see shells punch through, switch to&amp;lt;/span&amp;gt; &amp;lt;span style=color:#90EE90;&amp;quot;&amp;gt;HE &amp;lt;/span&amp;gt;&lt;br /&gt;
     * &amp;lt;span style=color:#6495ED;&amp;quot;&amp;gt;If its small, use&amp;lt;/span&amp;gt; &amp;lt;span style=color:#FF4040;&amp;quot;&amp;gt;RPF &amp;lt;/span&amp;gt;&lt;br /&gt;
* &amp;lt;span style=color:#FF4040;&amp;quot;&amp;gt;This is a rough rule-of-thumb, but will let you fire something useful in most situations.&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Key: X -&amp;gt; Y = “&#039;&#039;&#039;shoot X&#039;&#039;&#039; to damage, then finish with Y”&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;X&#039;&#039;&#039; or Y = “&#039;&#039;&#039;use X&#039;&#039;&#039;, but Y has situational uses”. Lack of bolding indicates either works&amp;lt;br&amp;gt;&lt;br /&gt;
X :-( = “your best option, but alas, it won’t do much”&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+ Ammo Selection Chart&lt;br /&gt;
|-&lt;br /&gt;
! ANS firing at... !! 120mm !! 250mm !! 450mm&lt;br /&gt;
|-&lt;br /&gt;
| [[ship:ferryman|Shuttle/Ferryman]]|| RPF-&amp;gt; HE || RPF -&amp;gt; HE || HE&lt;br /&gt;
|-&lt;br /&gt;
| [[ship:draugr|Tug/Draugr]] || RPF -&amp;gt; HE || RPF -&amp;gt; HE || HE&lt;br /&gt;
|-&lt;br /&gt;
| [[ship:flathead|MN Flathead]] (angle) || AP || HE || AP&lt;br /&gt;
|-&lt;br /&gt;
| [[ship:flathead|MN Flathead]] (flat) || AP || AP || HE -&amp;gt; AP&lt;br /&gt;
|-&lt;br /&gt;
| [[ship:journeyman|CVL Journeyman]] || HE || HE || HE&lt;br /&gt;
|-&lt;br /&gt;
| [[ship:ocello|CC Ocello]] (bow) || AP || AP || AP&lt;br /&gt;
|-&lt;br /&gt;
| [[ship:ocello|CC Ocello]] (flat) || AP || HE || HE&lt;br /&gt;
|-&lt;br /&gt;
| [[ship:marauder|LN Marauder]] (bow) || AP or HE || HE or AP || HE or AP&lt;br /&gt;
|-&lt;br /&gt;
| [[ship:marauder|LN Marauder]] (flat) || HE or AP || HE|| HE&lt;br /&gt;
|-&lt;br /&gt;
| [[ship:moorline|CLN Moorline]] || HE or AP || HE || HE&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Campaign Act 1 Map and Movement==&lt;br /&gt;
[[File:CompositeMap.png|none]]&lt;br /&gt;
&lt;br /&gt;
* You can access the campaign map using the top right-hand corner button. This will automatically pause the battle&lt;br /&gt;
* Every jump to another system will take 1 bar of fuel from every ship travelling.&lt;br /&gt;
* The entire fleet must have fuel before jumping, and any ship without fuel will be left behind.&lt;br /&gt;
* When there are multiple exit points, the fleet will follow where the first ship has decided to go. For example, if you jump your flagship Lamplight and then move your frigate to the exit line for Crucible, the frigate will depart for Lamplight.&lt;br /&gt;
&lt;br /&gt;
== [[ Campaign Mission: Labyrinth Gate|Labyrinth Gate ]] ==&lt;br /&gt;
The first mission of the campaign&lt;br /&gt;
&lt;br /&gt;
== [[ Campaign Mission: Crucible|Crucible ]] ==&lt;br /&gt;
Your fleet is put through its crucible of fire.&lt;br /&gt;
&lt;br /&gt;
== [[ Campaign Mission: Lamplight|Lamplight]] ==&lt;br /&gt;
&lt;br /&gt;
Your fleet arrives at a mining station.&lt;br /&gt;
&lt;br /&gt;
== [[Campaign Mission: Iron Spindle| Iron Spindle]] ==&lt;br /&gt;
&lt;br /&gt;
Task Force Alder goes for a Protectorate Factory Station.&lt;br /&gt;
&lt;br /&gt;
== [[ Campaign Mission: Anacrusis|Anacrusis]]==&lt;br /&gt;
&lt;br /&gt;
== Katabasis ==&lt;br /&gt;
[[File:M6KatabasisMap.png|M6KatabasisMap]]&lt;br /&gt;
[[File:M6KatabasisRelay.png|M6KatabasisRelay]]&lt;br /&gt;
[[File:M6KatabasisMinesV7.png|M6KatabasisMinesV7]]&lt;br /&gt;
=== Allied Ships ===&lt;br /&gt;
None &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Enemy Ships ===&lt;br /&gt;
None &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Beggar&#039;s Hallow ==&lt;br /&gt;
[[File:M7BeggarsHollowMap.png|M7BeggarsHollowMap]] &amp;lt;br&amp;gt;&lt;br /&gt;
[[File:M7BeggarsHollowShip.png|M7BeggarsHollowShip]] &amp;lt;br&amp;gt;&lt;br /&gt;
=== Allied Ships ===&lt;br /&gt;
ANS Disperse These Mists (missile frig) &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Enemy Ships ===&lt;br /&gt;
OSPN Hammer And Anvil (100 LN) - E/M/H &amp;lt;br&amp;gt;&lt;br /&gt;
OSPN Legally Ambiguous (EWR Tug) - E/M/H &amp;lt;br&amp;gt;&lt;br /&gt;
OSPN Borrowed Time (EWR Tug) - E/M/H &amp;lt;br&amp;gt;&lt;br /&gt;
OSPN Opportunity Cost (Bomber Jman) (Conditional Spawn - Arrival from Caltrop) - E/M/H &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Caltrop ==&lt;br /&gt;
[[File:M8CaltropMap.png|M8CaltropMap]]&lt;br /&gt;
[[File:M8CaltropShip.png|M8CaltropShip]]&lt;br /&gt;
=== Allied Ships ===&lt;br /&gt;
ANS Great Salt Sea (AOR) &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Enemy Ships ===&lt;br /&gt;
OSPN Long Iron Blues (100 LN) (Reinforcements) - E/M/H &amp;lt;br&amp;gt;&lt;br /&gt;
OSPN Pursuing Excellence (MMT) (Reinforcements) - E/M/H &amp;lt;br&amp;gt;&lt;br /&gt;
OSPN Uncommon Cause (600 MN) (Reinforcements) - E/M/H &amp;lt;br&amp;gt;&lt;br /&gt;
OSPN Thick As Thieves (MMT) - M/H &amp;lt;br&amp;gt;&lt;br /&gt;
OSPN Times Are Changing (MMT) - M/H &amp;lt;br&amp;gt;&lt;br /&gt;
OSPN On The House (MMT) - M/H &amp;lt;br&amp;gt;&lt;br /&gt;
OSPN No Reply Needed (MMT) - H &amp;lt;br&amp;gt;&lt;br /&gt;
OSPN Up To The Task (100 LN) - H &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Beggar&#039;s Hallow Ambush ==&lt;br /&gt;
[[File:M8.5BeggarsHollowAmbushMap.png|M8.5BeggarsHollowAmbushMap]]&lt;br /&gt;
[[File:M8.5BeggarsHollowAmbushMapBombersV2.png|M8.5BeggarsHollowAmbushMapBombersV2]]&lt;br /&gt;
[[File:M8.5BeggarsHollowAmbushMapBombers2.png|M8.5BeggarsHollowAmbushMapBombers2]]&lt;br /&gt;
&lt;br /&gt;
=== Allied Ships ===&lt;br /&gt;
None &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Enemy Ships ===&lt;br /&gt;
Sturgeon Bombers &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Glimmer Reach ==&lt;br /&gt;
[[File:M9GlimmeringReachMap.png|M9GlimmeringReachMap]]&lt;br /&gt;
[[File:M9GlimmerReachShip.png|M9GlimmerReachShip]]&lt;br /&gt;
=== Allied Ships ===&lt;br /&gt;
ANS Nomad Giant (450 CH) &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Enemy Ships ===&lt;br /&gt;
OSPN Abject Terror (450 LN) - E/M/H &amp;lt;br&amp;gt;&lt;br /&gt;
OSPN No Other Way (450 LN) - E/M/H &amp;lt;br&amp;gt;&lt;br /&gt;
OSPN Another Man&#039;s Demise (Fighter Jman) - M/H &amp;lt;br&amp;gt;&lt;br /&gt;
OSPN Fist Ever Ready (ruttle) - M/H &amp;lt;br&amp;gt;&lt;br /&gt;
OSPN All Up In Arms (ruttle) - M/H &amp;lt;br&amp;gt;&lt;br /&gt;
OSPN Night Run (jam shuttle) - H &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Blackwall ==&lt;br /&gt;
[[File:M10BlackwallMap.png|M10BlackwallMap]]&lt;br /&gt;
[[File:M10BlackwallShipyard.png|M10BlackwallShipyard]]&lt;br /&gt;
=== Allied Ships ===&lt;br /&gt;
None &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Enemy Ships ===&lt;br /&gt;
OSPN Heave To (MMT) - E/M/H &amp;lt;br&amp;gt;&lt;br /&gt;
OSPN Come Closer (MMT) - E/M/H &amp;lt;br&amp;gt;&lt;br /&gt;
OSPN Heartbreak Hustler (100 LN) - E/M/H &amp;lt;br&amp;gt;&lt;br /&gt;
OSPN Make My Day (MMT) (Reinforcements) - E/M/H &amp;lt;br&amp;gt;&lt;br /&gt;
OSPN Blaze Of Glory (MMT) (Reinforcements) - E/M/H &amp;lt;br&amp;gt;&lt;br /&gt;
OSPN Staff and Flush (EWR tug) (Reinforcements) - E/M/H &amp;lt;br&amp;gt;&lt;br /&gt;
OSPN First Into Danger (450 LN) (Reinforcements) - E/M/H &amp;lt;br&amp;gt;&lt;br /&gt;
OSPN Us Or Them (600 MN) (Reinforcements) - M/H &amp;lt;br&amp;gt;&lt;br /&gt;
OSPN Valor Our Shield (450 LN) (Reinforcements) - M/H &amp;lt;br&amp;gt;&lt;br /&gt;
OSPN Just Walk Away (MDLN) (Reinforcements) - H &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Mirror Palace ==&lt;br /&gt;
[[File:M11MirrorPalaceMap.png|M11MirrorPalaceMap]]&lt;br /&gt;
=== Allied Ships ===&lt;br /&gt;
None &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Enemy Ships ===&lt;br /&gt;
OSPN With One Hand Forward (CLN) - E/M/H &amp;lt;br&amp;gt;&lt;br /&gt;
OSPN Personal Touch (EWR Tug) - E/M/H &amp;lt;br&amp;gt;&lt;br /&gt;
OSPN Nothing To See Here (EWR Tug) - E/M/H &amp;lt;br&amp;gt;&lt;br /&gt;
OSPN Unfriendly Face (EWR Tug) - E/M/H &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Frostline ==&lt;br /&gt;
[[File:M12FrostlineMap.png|M12FrostlineMap]]&lt;br /&gt;
=== Allied Ships ===&lt;br /&gt;
None&lt;br /&gt;
&lt;br /&gt;
=== Enemy Ships ===&lt;br /&gt;
OSPN Another Man&#039;s Treasure (Fighter Jman) - E &amp;lt;br&amp;gt;&lt;br /&gt;
OSPN Ambition And Constraint (ruttle) - E/M/H &amp;lt;br&amp;gt;&lt;br /&gt;
OSPN Stone Tyrant (600 MN) - E/M/H &amp;lt;br&amp;gt;&lt;br /&gt;
OSPN Tyrannical Gaze (EWR tug) - E/M/H &amp;lt;br&amp;gt;&lt;br /&gt;
OSPN Last Castaway (EWR tug) - E/M/H &amp;lt;br&amp;gt;&lt;br /&gt;
OSPN Final Orders (450 LN) - E/M/H &amp;lt;br&amp;gt;&lt;br /&gt;
OSPN Black Sands (Railcello) - E/M/H &amp;lt;br&amp;gt;&lt;br /&gt;
OSPN Maneuver Elements (ruttle) - M/H &amp;lt;br&amp;gt;&lt;br /&gt;
OSPN Signal To Noise (jam shuttle) - M/H &amp;lt;br&amp;gt;&lt;br /&gt;
OSPN Everything We Got (450 LN) - M/H &amp;lt;br&amp;gt;&lt;br /&gt;
OSPN One Fist Of Iron (100 LN) - M/H &amp;lt;br&amp;gt;&lt;br /&gt;
OSPN All Reaching All Taking (CVLN) - M/H &amp;lt;br&amp;gt;&lt;br /&gt;
OSPN The Other Of Steel (100 LN) - H &amp;lt;br&amp;gt;&lt;br /&gt;
OSPN Judgement Call (CLN) - H &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Bitter Meridian ==&lt;br /&gt;
[[File:M13BitterMeridianMap.png|M13BitterMeridianMap]]&lt;br /&gt;
[[File:M13BitterMeridianMap2V2.png|M13BitterMeridianMap2V2]]&lt;br /&gt;
[[File:M13BitterMeridianDestruction.png|M13BitterMeridianDestruction]]&lt;br /&gt;
=== Allied Ships ===&lt;br /&gt;
None &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Enemy Ships ===&lt;br /&gt;
OSPN Times Are Changing (MMT) (Dead) - E/M/H &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Barrow ==&lt;br /&gt;
[[File:M14BarrowMap.png|M14BarrowMap]]&lt;br /&gt;
[[File:M14BarrowShip.png|M14BarrowShip]]&lt;br /&gt;
=== Allied Ships ===&lt;br /&gt;
ANS Flooding Dark (450 CH) &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Enemy Ships ===&lt;br /&gt;
OSPN Rage Tempered By Wisdom (CVLN) - E/M/H &amp;lt;br&amp;gt;&lt;br /&gt;
OSPN Scheduled Service (100 shuttle) - E/M/H &amp;lt;br&amp;gt;&lt;br /&gt;
OSPN Bethel Ferry Service (100 shuttle) - E/M/H &amp;lt;br&amp;gt;&lt;br /&gt;
OSPN Little Rebellion (100 shuttle) - E/M/H &amp;lt;br&amp;gt;&lt;br /&gt;
OSPN Enigmatic Presence (ruttle) - E/M/H &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Navmag ==&lt;br /&gt;
[[File:M15NavmagMap.png|M15NavmagMap]]&lt;br /&gt;
[[File:M15NavmagStation.png|M15NavmagStation]]&lt;br /&gt;
[[File:M15NavmagLiners.png|M15NavmagLiners]]&lt;br /&gt;
=== Allied Ships ===&lt;br /&gt;
None &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Enemy Ships ===&lt;br /&gt;
OSPN Borrowed &#039;til War&#039;s End (450 LN) - E/M/H &amp;lt;br&amp;gt;&lt;br /&gt;
OSPN Weight Of Fire (450 LN) - E/M/H &amp;lt;br&amp;gt;&lt;br /&gt;
OSPN Take A Number (600 MN) - H &amp;lt;br&amp;gt;&lt;br /&gt;
OSPN Will Be Of Service (600 MN) - H &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Faded Call ==&lt;br /&gt;
[[File:M16FadedCallMap.png|M16FadedCallMap]]&lt;br /&gt;
[[File:M16FadedCallMap2.png|M16FadedCallMap2]]&lt;br /&gt;
[[File:M16FadedCallMoorline.png|M16FadedCallMoorline]]&lt;br /&gt;
=== Allied Ships ===&lt;br /&gt;
None &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Enemy Ships ===&lt;br /&gt;
OSPN No Time To Stick Around (CVLN) (Dead) - E/M/H &amp;lt;br&amp;gt;&lt;br /&gt;
OSPN Animosity In Bulk (CVLN) (Reinforcements) - E/M/H &amp;lt;br&amp;gt;&lt;br /&gt;
OSPN Feeling Lucky (EWR tug) (Reinforcements) - E/M/H &amp;lt;br&amp;gt;&lt;br /&gt;
OSPN Force Of Nature (MMT) (Reinforcements) - E/M/H &amp;lt;br&amp;gt;&lt;br /&gt;
OSPN All At Once (MMT) (Reinforcements) - E/M/H &amp;lt;br&amp;gt;&lt;br /&gt;
OSPN Just Walk Away (450 LN) (Reinforcements) - M/H &amp;lt;br&amp;gt;&lt;br /&gt;
OSPN Moral Hazard (MMT) (Reinforcements) - M/H &amp;lt;br&amp;gt;&lt;br /&gt;
OSPN Safety Hazard (MMT) (Reinforcements) - M/H &amp;lt;br&amp;gt;&lt;br /&gt;
OSPN Present Arms (450 LN) (Reinforcements) - H &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Seven Sisters ==&lt;br /&gt;
[[File:M17SevenSistersMap.png|M17SevenSistersMap]]&lt;br /&gt;
[[File:M17SevenSistersMap2.png|M17SevenSistersMap2]]&lt;br /&gt;
[[File:M17SevenSistersMap3.png|M17SevenSistersMap3]]&lt;br /&gt;
[[File:M17SevenSistersEnemyShips.png|M17SevenSistersEnemyShips]]&lt;br /&gt;
[[File:M17SevenSistersEnemyHQ.png|M17SevenSistersEnemyHQ]]&lt;br /&gt;
=== Allied Ships ===&lt;br /&gt;
ANS Swift Toxin (missile frig) (cutscene ship) &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Enemy Ships ===&lt;br /&gt;
OSPN Emperor Reverse (450 LN) - E/M/H &amp;lt;br&amp;gt;&lt;br /&gt;
OSPN Watch Your Step (450 LN) - E/M/H &amp;lt;br&amp;gt;&lt;br /&gt;
OSPN Cold Command (Railcello) - E/M/H &amp;lt;br&amp;gt;&lt;br /&gt;
OSPN Do Unto Others (CVLN) - E/M/H &amp;lt;br&amp;gt;&lt;br /&gt;
OSPN The Up And Up (EWR tug) - E/M/H &amp;lt;br&amp;gt;&lt;br /&gt;
OSPN Get Cozy (EWR tug) - E/M/H &amp;lt;br&amp;gt;&lt;br /&gt;
OSPN Got &#039;Em Again (MMT) - E/M/H &amp;lt;br&amp;gt;&lt;br /&gt;
OSPN Make Your Day (MMT) - E/M/H &amp;lt;br&amp;gt;&lt;br /&gt;
OSPN One Too Many (600 MN) - E/M/H &amp;lt;br&amp;gt;&lt;br /&gt;
OSPN Salt Sower (600 MN) - E/M/H &amp;lt;br&amp;gt;&lt;br /&gt;
OSPN To The Weary (100 LN) - E/M/H &amp;lt;br&amp;gt;&lt;br /&gt;
OSPN Silver On The Table (100 LN) - E/M/H &amp;lt;br&amp;gt;&lt;br /&gt;
OSPN With Warm Regards (CLN) - M/H &amp;lt;br&amp;gt;&lt;br /&gt;
OSPN From Sea To Sea (100 LN) - M/H &amp;lt;br&amp;gt;&lt;br /&gt;
OSPN Engineered Enigma (100 LN) - M/H &amp;lt;br&amp;gt;&lt;br /&gt;
OSPN Forgiven Circumstances (450 LN) &amp;lt;br&amp;gt;&lt;br /&gt;
OSPN Just A Hunch (450 LN) - H &amp;lt;br&amp;gt;&lt;br /&gt;
OSPN Banging Pots (jam shuttle) - H &amp;lt;br&amp;gt;&lt;br /&gt;
OSPN Bump In The Night (ruttle) - H &amp;lt;br&amp;gt;&lt;br /&gt;
OSPN Priority Delivery (ruttle) - H &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Ship Fits ==&lt;br /&gt;
=== ANS Ships ===&lt;br /&gt;
[[File:5x250-S2BP.png|5x250-S2BP Fit]]&lt;br /&gt;
[[File:AOR-GENERAL.png|AOR-GENERAL Fit]]&lt;br /&gt;
[[File:CH-2x450-S3HBP.png|CH-2x450-S3HBP Fit]]&lt;br /&gt;
[[File:CV-FLAGSHIP.png|CV-FLAGSHIP Fit]]&lt;br /&gt;
[[File:DD-BEAM-TORP.png|DD-BEAM-TORP Fit]]&lt;br /&gt;
[[File:FF-2x120-S2-LOCK.png|FF-2x120-S2-LOCK Fit]]&lt;br /&gt;
[[File:FF-EWAR.png|FF-EWAR Fit]]&lt;br /&gt;
[[File:FF-MISSILE.png|FF-MISSILE Fit]]&lt;br /&gt;
&lt;br /&gt;
=== Neutral Ships ===&lt;br /&gt;
[[File:Civilian Bulk Freighter.png|Civilian Bulk Freighter Fit]]&lt;br /&gt;
&lt;br /&gt;
=== OSPN Ships ===&lt;br /&gt;
[[File:CC-RAIL-SARISSA-AURORA.png|CC-RAIL-SARISSA-AURORA Fit]]&lt;br /&gt;
[[File:CLN-CARRIER.png|CLN-CARRIER Fit]]&lt;br /&gt;
[[File:CLN-SKIFF-PIKE.png|CLN-SKIFF-PIKE Fit]]&lt;br /&gt;
[[File:LCARRIER-BOMBERS.png|LCARRIER-BOMBERS Fit]]&lt;br /&gt;
[[File:LCARRIER-CUDA-ONLY.png|LCARRIER-CUDA-ONLY Fit]]&lt;br /&gt;
[[File:LN-100-PLAS.png|LN-100-PLAS Fit]]&lt;br /&gt;
[[File:LN-450.png|LN-450 Fit]]&lt;br /&gt;
[[File:LN-MD.png|LN-MD Fit]]&lt;br /&gt;
[[File:MN-C90-100-PLAS.png|MN-C90-100-PLAS Fit]]&lt;br /&gt;
[[File:MN-MDRIVER.png|MN-MDRIVER Fit]]&lt;br /&gt;
[[File:MN-SALS-AA.png|MN-SALS-AA Fit]]&lt;br /&gt;
[[File:SH-100-PD.png|SH-100-PD Fit]]&lt;br /&gt;
[[File:SH-JAM.png|SH-JAM Fit]]&lt;br /&gt;
[[File:SH-ROCKET.png|SH-ROCKET Fit]]&lt;br /&gt;
[[File:TUG-100-JAM.png|TUG-100-JAM Fit]]&lt;br /&gt;
[[File:TUG-EWR-LRT.png|TUG-EWR-LRT Fit]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The following maps are spoilers and we should figure out how to spoiler them &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[File:EasyMap2Flat.png|frame]]&lt;br /&gt;
[[File:MediumMap2Flat.png|frame]]&lt;br /&gt;
[[File:HardMap2Flat.png|frame]]&lt;/div&gt;</summary>
		<author><name>76561198051863375</name></author>
	</entry>
	<entry>
		<id>https://wiki.hoodedhorse.com/NEBULOUS_Fleet_Command/index.php?title=Campaign_Comprehensive_Guide&amp;diff=3422</id>
		<title>Campaign Comprehensive Guide</title>
		<link rel="alternate" type="text/html" href="https://wiki.hoodedhorse.com/NEBULOUS_Fleet_Command/index.php?title=Campaign_Comprehensive_Guide&amp;diff=3422"/>
		<updated>2026-10-01T01:53:15Z</updated>

		<summary type="html">&lt;p&gt;76561198051863375: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The first act of Nebulous Fleet Command’s campaign delivers players a series of tactical missions while telling the story of the Shelter Alliance’s (ANS) Task Force Alder’s attempt to help break the Bethel Blockade. You, the admiral of Task Force Alder, are charged in this campaign with keeping enough of your ships safe to reach the Bulwark system, the location of a major Outer Space Protectorate (OSP) shipyard. You are not the attacking force, but are behind enemy lines, trying to draw OSP ships away. However, while doing so, you will run into a mystery that changes the nature of the war.&lt;br /&gt;
&lt;br /&gt;
This guide section has several sections, the front page offers generalist advice. There are however, in-depth mission-by-mission campaign guides for every area based on Moderate Difficulty, written in the style of the old Warcraft III guides. The area pages, however, do contain a breakdown of forces on all difficulties. &lt;br /&gt;
&lt;br /&gt;
Naturally, there will be spoilers ahead. It is a requirement that you complete the basic tutorials first before embarking on this campaign for the smoothest experience.&lt;br /&gt;
&lt;br /&gt;
If you truly wish to be spoiled as to your enemy’s composition without getting to the area outlines, there are pages at the end of the guide indicating the force disposition at each area.&lt;br /&gt;
&lt;br /&gt;
== General Campaign Truisms==&lt;br /&gt;
*If you lose your flagship Harsh Winds Blow you will lose the campaign &lt;br /&gt;
*Knowing how armored a ship you are confronting is and what weapons do well against it is a requirement.  It is recommended for beginners to review the [[Armor]] page.&lt;br /&gt;
* Cooperative play is fully integrated into the campaign, and so long as ships are available, each player can control a ship up to 10 players. This does mean if you are starting to play with friends, the maximum number of players that can join for the first mission is three.&lt;br /&gt;
* Prioritize protecting ships over munitions. Expend the necessary missiles or bombers if you’re going to take significant damage. You cannot replace warships in this campaign. There will be opportunities to loot munitions&lt;br /&gt;
* The campaign will autosave the start of the mission and the end once the objectives are complete.&lt;br /&gt;
* When practical, preserve high-capability missiles for large engagements&lt;br /&gt;
* Use the pause button liberally to plan, assess, and reconnoiter the area. The campaign is balanced around this fact&lt;br /&gt;
* You can restore ships at stations using the Damage Control Board, which will draw restore components from the station&lt;br /&gt;
* Stations will partially restore your ship components without using restores, but they will not restore your armor.&lt;br /&gt;
* Stations will generally have fuel, and you can revisit them, but note that revisiting a station will use up fuel for your entire fleet for a reverse trip.&lt;br /&gt;
* A knocked-out ship can be salvaged by docking a ship that has at least 4 Restores. The knocked-out ship will only have an engine and a CIC, but can still be moved until a shipyard is reached to repair it&lt;br /&gt;
* You can launch Halberd Skiffs to check the ammunition loadout of a disabled enemy ship to see if there is any useful loot&lt;br /&gt;
* You can board ships to loot them, and this can be rewarding, but warships can go nuclear during looting&lt;br /&gt;
&lt;br /&gt;
== &amp;lt;span style=&amp;quot;color:gold;&amp;quot;&amp;gt;Cadet Hardly&#039;s&amp;lt;/span&amp;gt; &amp;lt;span style=&amp;quot;color:#6495ED;&amp;quot;&amp;gt;Campaign Primer&amp;lt;/span&amp;gt; ==&lt;br /&gt;
[[File:Campaign Primer.png|Cadet Hardly&#039;s Campaign Primer]]&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;span style=&amp;quot;color:#90EE90;&amp;quot;&amp;gt;Starting Fleet&amp;lt;/span&amp;gt; ===&lt;br /&gt;
&lt;br /&gt;
==== &amp;lt;span style=&amp;quot;color:#6495ED;&amp;quot;&amp;gt;CV-3 ANS Harsh Winds Blow&amp;lt;/span&amp;gt; &amp;lt;span style=&amp;quot;color:gold;&amp;quot;&amp;gt;&amp;quot;Windy&amp;quot;&amp;lt;/span&amp;gt; ====&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#6495ED;&amp;quot;&amp;gt;Worden-class converted&amp;lt;/span&amp;gt; &amp;lt;span style=&amp;quot;color:gold;&amp;quot;&amp;gt;Fleet Carrier&amp;lt;/span&amp;gt;&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:#6495ED;&amp;quot;&amp;gt;8x small craft pads&amp;lt;/span&amp;gt; &amp;lt;span style=&amp;quot;color:gold;&amp;quot;&amp;gt;- launch fighters to defend&amp;lt;/span&amp;gt; &amp;lt;span style=&amp;quot;color:#FF4040;&amp;quot;&amp;gt;- Use the Katana&#039;s 15mm coilgun&amp;lt;/span&amp;gt;&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:#6495ED;&amp;quot;&amp;gt;4x large craft pads&amp;lt;/span&amp;gt; &amp;lt;span style=&amp;quot;color:gold;&amp;quot;&amp;gt;- launch bombers to strike&amp;lt;/span&amp;gt;&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:#6495ED;&amp;quot;&amp;gt;288 size 2 VLS tubes &amp;lt;/span&amp;gt; &amp;lt;span style=&amp;quot;color:gold;&amp;quot;&amp;gt;- flexible, quick response missiles&amp;lt;/span&amp;gt; &amp;lt;span style=&amp;quot;color:#FF4040;&amp;quot;&amp;gt;- Simple &amp;lt;span style=&amp;quot;color:#90EE90;&amp;quot;&amp;gt;ACT&amp;lt;/span&amp;gt; only Thunderheads are handy for assessing target defenses&amp;lt;/span&amp;gt;&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:#6495ED;&amp;quot;&amp;gt;5x Defender, 2x Sarissa PDTs&amp;lt;/span&amp;gt; &amp;lt;span style=&amp;quot;color:gold;&amp;quot;&amp;gt;- near and long-range CIWS-type defenses&amp;lt;/span&amp;gt; &amp;lt;span style=&amp;quot;color:#FF4040;&amp;quot;&amp;gt;- best to ensure these never need to fire!&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== &amp;lt;span style=&amp;quot;color:#6495ED;&amp;quot;&amp;gt;FFG-897 ANS Stout Coral + FFG-897 ANS Loom of Karina&amp;lt;/span&amp;gt; &amp;lt;span style=&amp;quot;color:gold;&amp;quot;&amp;gt;&amp;quot;General-purpose Frigates&amp;quot;&amp;lt;/span&amp;gt; ====&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:#6495ED;&amp;quot;&amp;gt;2x 120mm turrets&amp;lt;/span&amp;gt; &amp;lt;span style=&amp;quot;color:gold;&amp;quot;&amp;gt;- lightweight cannons, can use RPF ammo&amp;lt;/span&amp;gt; &amp;lt;span style=&amp;quot;color:#FF4040;&amp;quot;&amp;gt;- proximity fuzed, great against fast unarmored targets&amp;lt;/span&amp;gt;&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:#6495ED;&amp;quot;&amp;gt;Bullseye FCR&amp;lt;/span&amp;gt; &amp;lt;span style=&amp;quot;color:gold;&amp;quot;&amp;gt;- provides high quality radar locks&amp;lt;/span&amp;gt; &amp;lt;span style=&amp;quot;color:#FF4040;&amp;quot;&amp;gt;- How to make friends with cruiser captains!&amp;lt;/span&amp;gt;&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:#6495ED;&amp;quot;&amp;gt;Parallax search radar&amp;lt;/span&amp;gt; &amp;lt;span style=&amp;quot;color:gold;&amp;quot;&amp;gt;- can do a powerful &amp;quot;BRN&amp;quot; ping&amp;lt;/span&amp;gt; &amp;lt;span style=&amp;quot;color:#FF4040;&amp;quot;&amp;gt;- good for scouting, can help see through jamming&amp;lt;/span&amp;gt;&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:#6495ED;&amp;quot;&amp;gt;24x size 2 VLS tubes&amp;lt;/span&amp;gt; &amp;lt;span style=&amp;quot;color:gold;&amp;quot;&amp;gt;- limited by useful missile load&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;span style=&amp;quot;color:#90EE90;&amp;quot;&amp;gt;General Tips and Hints&amp;lt;/span&amp;gt; ===&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:#6495ED;&amp;quot;&amp;gt;&#039;&#039;&#039;Fuel&#039;&#039;&#039; - take advantage of opportunities to top up, else a ship may get left behind &amp;lt;/span&amp;gt; &amp;lt;span style=&amp;quot;color:#FF4040;&amp;quot;&amp;gt;- pay attention to fuel warnings&amp;lt;/span&amp;gt;&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:#6495ED;&amp;quot;&amp;gt;&#039;&#039;&#039;Map&#039;&#039;&#039; - use the info here to plan your path, especially watch for friendly ship beacons&amp;lt;/span&amp;gt;&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:#6495ED;&amp;quot;&amp;gt;&#039;&#039;&#039;Tutorials&#039;&#039;&#039; - if something feels stuck, save your campaign and check the tutorials. They cover a lot of complex systems in detail&amp;lt;/span&amp;gt;&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:#6495ED;&amp;quot;&amp;gt;&#039;&#039;&#039;Formation Orders&#039;&#039;&#039; - you can give orders to multiple ships at once, using the&amp;lt;/span&amp;gt; &amp;lt;span style=&amp;quot;color:gold;&amp;quot;&amp;gt;Shift-Right Click&amp;lt;/span&amp;gt; &amp;lt;span style=&amp;quot;color:#6495ED;&amp;quot;&amp;gt;menu&amp;lt;/span&amp;gt; &amp;lt;span style=&amp;quot;color:#6495ED;&amp;quot;&amp;gt;- to setup a formation, use&amp;lt;/span&amp;gt; &amp;lt;span style=&amp;quot;color:gold;&amp;quot;&amp;gt;Shift-F&amp;lt;/span&amp;gt; &amp;lt;span style=&amp;quot;color:#6495ED;&amp;quot;&amp;gt;to then link to another ship to follow.&amp;lt;/span&amp;gt;&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:#6495ED;&amp;quot;&amp;gt;&#039;&#039;&#039;Scouting&#039;&#039;&#039; - early detection gives you time to react (and targets to shoot) &amp;lt;/span&amp;gt; &amp;lt;span style=&amp;quot;color:#FF4040;&amp;quot;&amp;gt;- find out what&#039;s what &#039;&#039;&#039;before&#039;&#039;&#039; stuff starts hitting the wall&amp;lt;/span&amp;gt;&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:#6495ED;&amp;quot;&amp;gt;&#039;&#039;&#039;Time Controls&#039;&#039;&#039; - Half-speed is great to help comprehend (and &#039;&#039;&#039;admire&#039;&#039;&#039;!) complex battles. - Accelerated speeds are handy for post-battle logistics&amp;lt;/span&amp;gt;&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:#6495ED;&amp;quot;&amp;gt;&#039;&#039;&#039;Boarding&#039;&#039;&#039; - grab ammo and supplies where you can - skiffs can quickly check what&#039;s available - beware of damaged reactors &amp;lt;/span&amp;gt; &amp;lt;span style=&amp;quot;color:#FF4040;&amp;quot;&amp;gt;- if you see &amp;lt;span style=&amp;quot;color:gold;&amp;quot;&amp;gt;&#039;&#039;&#039;X DANGER&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#FF4040;&amp;quot;&amp;gt;. &#039;&#039;&#039;Undock and RUN!&#039;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:#6495ED;&amp;quot;&amp;gt;&#039;&#039;&#039;Repairs&#039;&#039;&#039; - docking at a station uses that station&#039;s component repair limit, commonly 50% of maximum health. A station offering a 100% limit permits complete repairs; these percentages are limits, not additive bonuses&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;span style=&amp;quot;color:#90EE90;&amp;quot;&amp;gt;Anti-Ship Missiles&amp;lt;/span&amp;gt; ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! &amp;lt;span style=&amp;quot;color:#90EE90;&amp;quot;&amp;gt;Anti-Ship Missiles&amp;lt;/span&amp;gt;&lt;br /&gt;
! &amp;lt;span style=&amp;quot;color:#6495ED;&amp;quot;&amp;gt;Guidance&amp;lt;/span&amp;gt;&lt;br /&gt;
! &amp;lt;span style=&amp;quot;color:#6495ED;&amp;quot;&amp;gt;Range&amp;lt;/span&amp;gt;&lt;br /&gt;
! &amp;lt;span style=&amp;quot;color:#6495ED;&amp;quot;&amp;gt;Seeker&amp;lt;/span&amp;gt;&lt;br /&gt;
! &amp;lt;span style=&amp;quot;color:#6495ED;&amp;quot;&amp;gt;Note&amp;lt;/span&amp;gt;&lt;br /&gt;
! &amp;lt;span style=&amp;quot;color:#FF4040;&amp;quot;&amp;gt;Note 2&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:#6495ED;&amp;quot;&amp;gt;SGM-333 &amp;quot;Forgetfulness&amp;quot;&amp;lt;/span&amp;gt; || &amp;lt;span style=&amp;quot;color:#FF4040;&amp;quot;&amp;gt;Direct&amp;lt;/span&amp;gt; || &amp;lt;span style=&amp;quot;color:#6495ED;&amp;quot;&amp;gt;4km&amp;lt;/span&amp;gt; || &amp;lt;span style=&amp;quot;color:#90EE90;&amp;quot;&amp;gt;ACT&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#6495ED;&amp;quot;&amp;gt;/[&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#c2ce52;&amp;quot;&amp;gt;CMD&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#6495ED;&amp;quot;&amp;gt;]&amp;lt;/span&amp;gt; || &amp;lt;span style=&amp;quot;color:#6495ED;&amp;quot;&amp;gt;Standard Torpedo&amp;lt;/span&amp;gt; || &amp;lt;span style=&amp;quot;color:#FF4040;&amp;quot;&amp;gt;Claymore&#039;s best friend&amp;lt;/span&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:#6495ED;&amp;quot;&amp;gt;SGM-222 &amp;quot;Hurricane&amp;quot;&amp;lt;/span&amp;gt; || &amp;lt;span style=&amp;quot;color:#FF4040;&amp;quot;&amp;gt;Direct&amp;lt;/span&amp;gt; || &amp;lt;span style=&amp;quot;color:#6495ED;&amp;quot;&amp;gt;15km&amp;lt;/span&amp;gt; || &amp;lt;span style=&amp;quot;color:#c2ce52;&amp;quot;&amp;gt;CMD&amp;lt;/span&amp;gt; || &amp;lt;span style=&amp;quot;color:#6495ED;&amp;quot;&amp;gt;Extra punch for frigates&amp;lt;/span&amp;gt; || &amp;lt;span style=&amp;quot;color:#FF4040;&amp;quot;&amp;gt;Needs to maintain track until impact&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:#6495ED;&amp;quot;&amp;gt;SGM-204 &amp;quot;Thunderhead&amp;quot;&amp;lt;/span&amp;gt; || &amp;lt;span style=&amp;quot;color:gold;&amp;quot;&amp;gt;Cruise&amp;lt;/span&amp;gt; || &amp;lt;span style=&amp;quot;color:#6495ED;&amp;quot;&amp;gt;15km&amp;lt;/span&amp;gt; || &amp;lt;span style=&amp;quot;color:#90EE90;&amp;quot;&amp;gt;ACT&amp;lt;/span&amp;gt; || &amp;lt;span style=&amp;quot;color:#6495ED;&amp;quot;&amp;gt;Cheap and plentiful, easy to decoy or jam&amp;lt;/span&amp;gt; || &amp;lt;span style=&amp;quot;color:#FF4040;&amp;quot;&amp;gt;Great for probing attacks&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:#6495ED;&amp;quot;&amp;gt;SGM-204 &amp;quot;Thunderhead Block IV&amp;quot;&amp;lt;/span&amp;gt; || &amp;lt;span style=&amp;quot;color:gold;&amp;quot;&amp;gt;Cruise&amp;lt;/span&amp;gt; || &amp;lt;span style=&amp;quot;color:#6495ED;&amp;quot;&amp;gt;15km&amp;lt;/span&amp;gt; || &amp;lt;span style=&amp;quot;color:#90EE90;&amp;quot;&amp;gt;ACT&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#6495ED;&amp;quot;&amp;gt;/[&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#40E0D0;&amp;quot;&amp;gt;EO&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#6495ED;&amp;quot;&amp;gt;]&amp;lt;/span&amp;gt; || &amp;lt;span style=&amp;quot;color:#6495ED;&amp;quot;&amp;gt;&#039;&#039;&#039;Much&#039;&#039;&#039; harder to deceive&amp;lt;/span&amp;gt; || &amp;lt;span style=&amp;quot;color:#FF4040;&amp;quot;&amp;gt;Say &amp;quot;NO&amp;quot; to chaff&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:#6495ED;&amp;quot;&amp;gt;SGM-210 &amp;quot;Squall&amp;quot;&amp;lt;/span&amp;gt; || &amp;lt;span style=&amp;quot;color:gold;&amp;quot;&amp;gt;Cruise&amp;lt;/span&amp;gt; || &amp;lt;span style=&amp;quot;color:#6495ED;&amp;quot;&amp;gt;15km&amp;lt;/span&amp;gt; || &amp;lt;span style=&amp;quot;color:#90EE90;&amp;quot;&amp;gt;ARAD&amp;lt;/span&amp;gt; || &amp;lt;span style=&amp;quot;color:#6495ED;&amp;quot;&amp;gt;Seeks jammers and radars&amp;lt;/span&amp;gt; || &lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:#6495ED;&amp;quot;&amp;gt;SGM-H-288 &amp;quot;Cyclone&amp;quot; Block III&amp;lt;/span&amp;gt; || &amp;lt;span style=&amp;quot;color:gold;&amp;quot;&amp;gt;Cruise&amp;lt;/span&amp;gt; || &amp;lt;span style=&amp;quot;color:#6495ED;&amp;quot;&amp;gt;20km&amp;lt;/span&amp;gt; || &amp;lt;span style=&amp;quot;color:#40E0D0;&amp;quot;&amp;gt;EO&amp;lt;/span&amp;gt; || &amp;lt;span style=&amp;quot;color:#6495ED;&amp;quot;&amp;gt;ignores most jamming, sprint stage evades most defenses&amp;lt;/span&amp;gt; || &amp;lt;span style=&amp;quot;color:#FF4040;&amp;quot;&amp;gt;For when you need it dead, &#039;&#039;&#039;RIGHT NOW&#039;&#039;&#039;, no excuses.&amp;lt;/span&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;span style=&amp;quot;color:#90EE90;&amp;quot;&amp;gt;Anti-Craft and Defensive Missiles&amp;lt;/span&amp;gt; ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! &amp;lt;span style=&amp;quot;color:#90EE90;&amp;quot;&amp;gt;Anti-Craft and Defensive Missiles&amp;lt;/span&amp;gt;&lt;br /&gt;
! &amp;lt;span style=&amp;quot;color:#6495ED;&amp;quot;&amp;gt;Range&amp;lt;/span&amp;gt;&lt;br /&gt;
! &amp;lt;span style=&amp;quot;color:#6495ED;&amp;quot;&amp;gt;Seeker&amp;lt;/span&amp;gt;&lt;br /&gt;
! &amp;lt;span style=&amp;quot;color:#6495ED;&amp;quot;&amp;gt;Note&amp;lt;/span&amp;gt;&lt;br /&gt;
! &amp;lt;span style=&amp;quot;color:#FF4040;&amp;quot;&amp;gt;Note 2&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:#6495ED;&amp;quot;&amp;gt;SGM-H-243 &amp;quot;Tornado&amp;quot;&amp;lt;/span&amp;gt; || &amp;lt;span style=&amp;quot;color:#6495ED;&amp;quot;&amp;gt;15km&amp;lt;/span&amp;gt; || &amp;lt;span style=&amp;quot;color:#90EE90;&amp;quot;&amp;gt;ACT&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#6495ED;&amp;quot;&amp;gt;/[&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#c2ce52;&amp;quot;&amp;gt;CMD&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#6495ED;&amp;quot;&amp;gt;]&amp;lt;/span&amp;gt; || &amp;lt;span style=&amp;quot;color:#6495ED;&amp;quot;&amp;gt;Ship-launched anti-craft interceptor missile&amp;lt;/span&amp;gt; || &amp;lt;span style=&amp;quot;color:#FF4040;&amp;quot;&amp;gt;Great, but can be overenthusiastic. Switch from &amp;lt;span style=&amp;quot;color:#90EE90;&amp;quot;&amp;gt;AREA&amp;lt;/span&amp;gt; &amp;gt; &amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:gold;&amp;quot;&amp;gt;POINT&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#FF4040;&amp;quot;&amp;gt;, and use &amp;lt;/span&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:gold;&amp;quot;&amp;gt;Z&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#FF4040;&amp;quot;&amp;gt;-key to queue manual launches if you need to.&amp;lt;/span&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:#6495ED;&amp;quot;&amp;gt;SGM-112 &amp;quot;Riposte&amp;quot;&amp;lt;/span&amp;gt; || &amp;lt;span style=&amp;quot;color:#6495ED;&amp;quot;&amp;gt;3.4km&amp;lt;/span&amp;gt; || &amp;lt;span style=&amp;quot;color:#c2ce52;&amp;quot;&amp;gt;CMD&amp;lt;/span&amp;gt; || &amp;lt;span style=&amp;quot;color:#6495ED;&amp;quot;&amp;gt;Short-ranged anti-missile interceptor (AMM)&amp;lt;/span&amp;gt; || &amp;lt;span style=&amp;quot;color:#FF4040;&amp;quot;&amp;gt;Move some from VLS to magazine to equip your fighters&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:#6495ED;&amp;quot;&amp;gt;SGM-185 &amp;quot;Remise&amp;quot;&amp;lt;/span&amp;gt; || &amp;lt;span style=&amp;quot;color:#6495ED;&amp;quot;&amp;gt;3.5km&amp;lt;/span&amp;gt; || &amp;lt;span style=&amp;quot;color:#90EE90;&amp;quot;&amp;gt;ACT&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#6495ED;&amp;quot;&amp;gt;/[&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#c2ce52;&amp;quot;&amp;gt;CMD&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#6495ED;&amp;quot;&amp;gt;]&amp;lt;/span&amp;gt;  || &amp;lt;span style=&amp;quot;color:#6495ED;&amp;quot;&amp;gt;Mid-range &amp;lt;span style=&amp;quot;color:gold;&amp;quot;&amp;gt;delux&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#6495ED;&amp;quot;&amp;gt; craft launched ACM&amp;lt;/span&amp;gt; || &amp;lt;span style=&amp;quot;color:#FF4040;&amp;quot;&amp;gt;These are &#039;&#039;&#039;very&#039;&#039;&#039; good&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:#6495ED;&amp;quot;&amp;gt;SGM-122 &amp;quot;Bolt&amp;lt;/span&amp;gt; || &amp;lt;span style=&amp;quot;color:#6495ED;&amp;quot;&amp;gt;2km&amp;lt;/span&amp;gt; || &amp;lt;span style=&amp;quot;color:#90EE90;&amp;quot;&amp;gt;ACT&amp;lt;/span&amp;gt; || &amp;lt;span style=&amp;quot;color:#6495ED;&amp;quot;&amp;gt;Short-range dogfighting missile&amp;lt;/span&amp;gt; || &amp;lt;span style=&amp;quot;color:#FF4040;&amp;quot;&amp;gt;These can be salvaged from most enemy ships&amp;lt;/span&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;span style=&amp;quot;color:#90EE90;&amp;quot;&amp;gt;Carrier&#039;s Craft Wing&amp;lt;/span&amp;gt; ===&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:#6495ED;&amp;quot;&amp;gt;12x B-86T Claymore bomber&amp;lt;/span&amp;gt; &amp;lt;span style=&amp;quot;color:gold;&amp;quot;&amp;gt;- Anti-ship heavy hitter&amp;lt;/span&amp;gt; &amp;lt;span style=&amp;quot;color:#FF4040;&amp;quot;&amp;gt;- Claymores are your premium tool for&amp;lt;/span&amp;gt; &amp;lt;span style=&amp;quot;color:#90EE90;&amp;quot;&amp;gt;&#039;&#039;&#039;SMASH!&#039;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
     * &amp;lt;span style=&amp;quot;color:#6495ED;&amp;quot;&amp;gt;Size 3 weapon bay&amp;lt;/span&amp;gt; &amp;lt;span style=&amp;quot;color:gold;&amp;quot;&amp;gt;- carries 2x torpedoes or bombs&amp;lt;/span&amp;gt;&lt;br /&gt;
     * &amp;lt;span style=&amp;quot;color:#6495ED;&amp;quot;&amp;gt;MCC guidance module&amp;lt;/span&amp;gt; &amp;lt;span style=&amp;quot;color:gold;&amp;quot;&amp;gt;- MCC allows use of &amp;lt;span style=&amp;quot;color:#c2ce52;&amp;quot;&amp;gt;CMD&amp;lt;/span&amp;gt;-guided torps, difficult to decoy without rare comms jammers&amp;lt;/span&amp;gt;&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:#6495ED;&amp;quot;&amp;gt;46x PF-440V Tanto Interceptor&amp;lt;/span&amp;gt; &amp;lt;span style=&amp;quot;color:gold;&amp;quot;&amp;gt;- Workhorse void supremacy craft&amp;lt;/span&amp;gt; &amp;lt;span style=&amp;quot;color:#FF4040;&amp;quot;&amp;gt;- Escort &#039;&#039;&#039;all&#039;&#039;&#039; the things. Limited fuel endurance, so plan ahead for rotating flights.&amp;lt;/span&amp;gt;&lt;br /&gt;
     * &amp;lt;span style=&amp;quot;color:#6495ED;&amp;quot;&amp;gt;20mm nose gun&amp;lt;/span&amp;gt; &amp;lt;span style=&amp;quot;color:gold;&amp;quot;&amp;gt;Use for anti-craft, leave the missile defense to Katanas&amp;lt;/span&amp;gt;&lt;br /&gt;
     * &amp;lt;span style=&amp;quot;color:#6495ED;&amp;quot;&amp;gt;Size 1 weapon bay&amp;lt;/span&amp;gt; &amp;lt;span style=&amp;quot;color:gold;&amp;quot;&amp;gt;- 4 internal mounts for missiles and bombs, 4 external hardpoints can handle EW or gunpods&amp;lt;/span&amp;gt;&lt;br /&gt;
     * &amp;lt;span style=&amp;quot;color:#6495ED;&amp;quot;&amp;gt;MCC guidance module&amp;lt;/span&amp;gt; &amp;lt;span style=&amp;quot;color:gold;&amp;quot;&amp;gt;- MCC allows use of &amp;lt;span style=&amp;quot;color:#c2ce52;&amp;quot;&amp;gt;CMD&amp;lt;/span&amp;gt; Riposte and Remise missiles&amp;lt;/span&amp;gt;&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:#6495ED;&amp;quot;&amp;gt;3x E-44 Sundial SEWAC&amp;lt;/span&amp;gt; &amp;lt;span style=&amp;quot;color:gold;&amp;quot;&amp;gt;- Precious and Powerful Radar platform&amp;lt;/span&amp;gt; &lt;br /&gt;
     * &amp;lt;span style=&amp;quot;color:#6495ED;&amp;quot;&amp;gt;Powerful long-range search radar&amp;lt;/span&amp;gt; &amp;lt;span style=&amp;quot;color:gold;&amp;quot;&amp;gt;Use these to find and monitor hostile activity&amp;lt;/span&amp;gt; &amp;lt;span style=&amp;quot;color:#FF4040;&amp;quot;&amp;gt;- What&#039;s behind that rock? Why is it so quite? Where are all those @#$% missiles coming from?.&amp;lt;/span&amp;gt;&lt;br /&gt;
     * &amp;lt;span style=&amp;quot;color:#6495ED;&amp;quot;&amp;gt;vulnerable to attack, escort with tantos&amp;lt;/span&amp;gt;&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:#6495ED;&amp;quot;&amp;gt;4x RS-35 Halberd Skiff&amp;lt;/span&amp;gt; &amp;lt;span style=&amp;quot;color:gold;&amp;quot;&amp;gt;- Jack of all trades&amp;lt;/span&amp;gt;&lt;br /&gt;
     * &amp;lt;span style=&amp;quot;color:#6495ED;&amp;quot;&amp;gt;35mm nose turret&amp;lt;/span&amp;gt; &amp;lt;span style=&amp;quot;color:gold;&amp;quot;&amp;gt;defensive turret, but punchy enough to hurt shuttles in a pinch&amp;lt;/span&amp;gt;&lt;br /&gt;
     * &amp;lt;span style=&amp;quot;color:#6495ED;&amp;quot;&amp;gt;4x Size 1 missile hardpoints&amp;lt;/span&amp;gt;&lt;br /&gt;
     * &amp;lt;span style=&amp;quot;color:#6495ED;&amp;quot;&amp;gt;passive ELINT sensor package&amp;lt;/span&amp;gt; &amp;lt;span style=&amp;quot;color:gold;&amp;quot;&amp;gt;- ELINT makes skiffs very useful as sensor pickets, but can&#039;t provide range without another offset skiff to crossfix.&amp;lt;/span&amp;gt;&lt;br /&gt;
     * &amp;lt;span style=&amp;quot;color:#6495ED;&amp;quot;&amp;gt;can scout wrecks to assess potential salvage&amp;lt;/span&amp;gt; &amp;lt;span style=&amp;quot;color:#FF4040;&amp;quot;&amp;gt;- Super handy post-battle&amp;lt;/span&amp;gt;&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:#6495ED;&amp;quot;&amp;gt;10x PF-440C Katana Interceptor&amp;lt;/span&amp;gt; &amp;lt;span style=&amp;quot;color:gold;&amp;quot;&amp;gt;- Elite Tanto variant&amp;lt;/span&amp;gt; &amp;lt;span style=&amp;quot;color:#FF4040;&amp;quot;&amp;gt;- Use to guard your ships from missiles&amp;lt;/span&amp;gt;&lt;br /&gt;
     * &amp;lt;span style=&amp;quot;color:#6495ED;&amp;quot;&amp;gt;15mm 6-shot coilgun&amp;lt;/span&amp;gt; &amp;lt;span style=&amp;quot;color:gold;&amp;quot;&amp;gt;- high-tech, high impact. King of the dogfight (while ammo lasts)&amp;lt;/span&amp;gt; &amp;lt;span style=&amp;quot;color:#FF4040;&amp;quot;&amp;gt;- In air combat, support these with Tanto-Vs, and retreat when out of ammo&amp;lt;/span&amp;gt;&lt;br /&gt;
     * &amp;lt;span style=&amp;quot;color:#6495ED;&amp;quot;&amp;gt;Size 1 weapon bay&amp;lt;/span&amp;gt; &amp;lt;span style=&amp;quot;color:gold;&amp;quot;&amp;gt;- same carrying capacity as a regular Tanto&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;span style=&amp;quot;color:#90EE90;&amp;quot;&amp;gt;Ammo Selection Addendum&amp;lt;/span&amp;gt; ===&lt;br /&gt;
     * &amp;lt;span style=color:#6495ED;&amp;quot;&amp;gt;If you see sparks from ricochets, switch to&amp;lt;/span&amp;gt; &amp;lt;span style=color:gold;&amp;quot;&amp;gt;AP &amp;lt;/span&amp;gt;&lt;br /&gt;
     * &amp;lt;span style=color:#6495ED;&amp;quot;&amp;gt;If you see shells punch through, switch to&amp;lt;/span&amp;gt; &amp;lt;span style=color:#90EE90;&amp;quot;&amp;gt;HE &amp;lt;/span&amp;gt;&lt;br /&gt;
     * &amp;lt;span style=color:#6495ED;&amp;quot;&amp;gt;If its small, use&amp;lt;/span&amp;gt; &amp;lt;span style=color:#FF4040;&amp;quot;&amp;gt;RPF &amp;lt;/span&amp;gt;&lt;br /&gt;
* &amp;lt;span style=color:#FF4040;&amp;quot;&amp;gt;This is a rough rule-of-thumb, but will let you fire something useful in most situations.&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Key: X -&amp;gt; Y = “&#039;&#039;&#039;shoot X&#039;&#039;&#039; to damage, then finish with Y”&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;X&#039;&#039;&#039; or Y = “&#039;&#039;&#039;use X&#039;&#039;&#039;, but Y has situational uses”. Lack of bolding indicates either works&amp;lt;br&amp;gt;&lt;br /&gt;
X :-( = “your best option, but alas, it won’t do much”&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+ Ammo Selection Chart&lt;br /&gt;
|-&lt;br /&gt;
! ANS firing at... !! 120mm !! 250mm !! 450mm&lt;br /&gt;
|-&lt;br /&gt;
| [[ship:ferryman|Shuttle/Ferryman]]|| RPF-&amp;gt; HE || RPF -&amp;gt; HE || HE&lt;br /&gt;
|-&lt;br /&gt;
| [[ship:draugr|Tug/Draugr]] || RPF -&amp;gt; HE || RPF -&amp;gt; HE || HE&lt;br /&gt;
|-&lt;br /&gt;
| [[ship:flathead|MN Flathead]] (angle) || AP || HE || AP&lt;br /&gt;
|-&lt;br /&gt;
| [[ship:flathead|MN Flathead]] (flat) || AP || AP || HE -&amp;gt; AP&lt;br /&gt;
|-&lt;br /&gt;
| [[ship:journeyman|CVL Journeyman]] || HE || HE || HE&lt;br /&gt;
|-&lt;br /&gt;
| [[ship:ocello|CC Ocello]] (bow) || AP || AP || AP&lt;br /&gt;
|-&lt;br /&gt;
| [[ship:ocello|CC Ocello]] (flat) || AP || HE || HE&lt;br /&gt;
|-&lt;br /&gt;
| [[ship:marauder|LN Marauder]] (bow) || AP or HE || HE or AP || HE or AP&lt;br /&gt;
|-&lt;br /&gt;
| [[ship:marauder|LN Marauder]] (flat) || HE or AP || HE|| HE&lt;br /&gt;
|-&lt;br /&gt;
| [[ship:moorline|CLN Moorline]] || HE or AP || HE || HE&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Campaign Act 1 Map and Movement==&lt;br /&gt;
[[File:CompositeMap.png|none]]&lt;br /&gt;
&lt;br /&gt;
* You can access the campaign map using the top right-hand corner button. This will automatically pause the battle&lt;br /&gt;
* Every jump to another system will take 1 bar of fuel from every ship travelling.&lt;br /&gt;
* The entire fleet must have fuel before jumping, and any ship without fuel will be left behind.&lt;br /&gt;
* When there are multiple exit points, the fleet will follow where the first ship has decided to go. For example, if you jump your flagship Lamplight and then move your frigate to the exit line for Crucible, the frigate will depart for Lamplight.&lt;br /&gt;
&lt;br /&gt;
== [[ Campaign Mission: Labyrinth Gate|Labyrinth Gate ]] ==&lt;br /&gt;
The first mission of the campaign&lt;br /&gt;
&lt;br /&gt;
== [[ Campaign Mission: Crucible|Crucible ]] ==&lt;br /&gt;
Your fleet is put through its crucible of fire.&lt;br /&gt;
&lt;br /&gt;
== [[ Campaign Mission: Lamplight|Lamplight]] ==&lt;br /&gt;
&lt;br /&gt;
Your fleet arrives at a mining station.&lt;br /&gt;
&lt;br /&gt;
== [[Campaign Mission: Iron Spindle| Iron Spindle]] ==&lt;br /&gt;
&lt;br /&gt;
Task Force Alder goes for a Protectorate Factory Station.&lt;br /&gt;
&lt;br /&gt;
== Anacrusis ==&lt;br /&gt;
[[File:M5AnacrusisMap.png|M5AnacrusisMap]]&lt;br /&gt;
[[File:M5AnacrusisShip.png|M5AnacrusisShip]]&lt;br /&gt;
=== Allied Ships ===&lt;br /&gt;
ANS I Stare Transfixed (Beam DD) &amp;lt;br&amp;gt;&lt;br /&gt;
ANS Through Valor Alone (Beam DD) &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Enemy Ships ===&lt;br /&gt;
OSPN Finders Keepers (MMT) (cutscene ship) - E/M/H &amp;lt;br&amp;gt;&lt;br /&gt;
OSPN Cobbled Together (600 MN) - E/M/H &amp;lt;br&amp;gt;&lt;br /&gt;
OSPN Half Of Infinity (600 MN) - E/M/H &amp;lt;br&amp;gt;&lt;br /&gt;
OSPN Rogues Gallery (MMT) - E/M/H &amp;lt;br&amp;gt;&lt;br /&gt;
OSPN The Magic Number (MMT) - E/M/H &amp;lt;br&amp;gt;&lt;br /&gt;
OSPN Indirect Approach (Fighter Jman) - E/M/H &amp;lt;br&amp;gt;&lt;br /&gt;
OSPN Brain Death (600 MN) - M/H &amp;lt;br&amp;gt;&lt;br /&gt;
OSPN The Other Half Of Infinity (600 MN) - M/H &amp;lt;br&amp;gt;&lt;br /&gt;
OSPN Excuse The Interruption (Jam shuttle) - H &amp;lt;br&amp;gt;&lt;br /&gt;
OSPN Unbelievably Charming (ruttle) - H &amp;lt;br&amp;gt;&lt;br /&gt;
OSPN People Mover (ruttle) - H &amp;lt;br&amp;gt;&lt;br /&gt;
OSPN Not What You Expected? (SALS MN) - H &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Katabasis ==&lt;br /&gt;
[[File:M6KatabasisMap.png|M6KatabasisMap]]&lt;br /&gt;
[[File:M6KatabasisRelay.png|M6KatabasisRelay]]&lt;br /&gt;
[[File:M6KatabasisMinesV7.png|M6KatabasisMinesV7]]&lt;br /&gt;
=== Allied Ships ===&lt;br /&gt;
None &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Enemy Ships ===&lt;br /&gt;
None &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Beggar&#039;s Hallow ==&lt;br /&gt;
[[File:M7BeggarsHollowMap.png|M7BeggarsHollowMap]] &amp;lt;br&amp;gt;&lt;br /&gt;
[[File:M7BeggarsHollowShip.png|M7BeggarsHollowShip]] &amp;lt;br&amp;gt;&lt;br /&gt;
=== Allied Ships ===&lt;br /&gt;
ANS Disperse These Mists (missile frig) &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Enemy Ships ===&lt;br /&gt;
OSPN Hammer And Anvil (100 LN) - E/M/H &amp;lt;br&amp;gt;&lt;br /&gt;
OSPN Legally Ambiguous (EWR Tug) - E/M/H &amp;lt;br&amp;gt;&lt;br /&gt;
OSPN Borrowed Time (EWR Tug) - E/M/H &amp;lt;br&amp;gt;&lt;br /&gt;
OSPN Opportunity Cost (Bomber Jman) (Conditional Spawn - Arrival from Caltrop) - E/M/H &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Caltrop ==&lt;br /&gt;
[[File:M8CaltropMap.png|M8CaltropMap]]&lt;br /&gt;
[[File:M8CaltropShip.png|M8CaltropShip]]&lt;br /&gt;
=== Allied Ships ===&lt;br /&gt;
ANS Great Salt Sea (AOR) &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Enemy Ships ===&lt;br /&gt;
OSPN Long Iron Blues (100 LN) (Reinforcements) - E/M/H &amp;lt;br&amp;gt;&lt;br /&gt;
OSPN Pursuing Excellence (MMT) (Reinforcements) - E/M/H &amp;lt;br&amp;gt;&lt;br /&gt;
OSPN Uncommon Cause (600 MN) (Reinforcements) - E/M/H &amp;lt;br&amp;gt;&lt;br /&gt;
OSPN Thick As Thieves (MMT) - M/H &amp;lt;br&amp;gt;&lt;br /&gt;
OSPN Times Are Changing (MMT) - M/H &amp;lt;br&amp;gt;&lt;br /&gt;
OSPN On The House (MMT) - M/H &amp;lt;br&amp;gt;&lt;br /&gt;
OSPN No Reply Needed (MMT) - H &amp;lt;br&amp;gt;&lt;br /&gt;
OSPN Up To The Task (100 LN) - H &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Glimmer Reach ==&lt;br /&gt;
[[File:M9GlimmeringReachMap.png|M9GlimmeringReachMap]]&lt;br /&gt;
[[File:M9GlimmerReachShip.png|M9GlimmerReachShip]]&lt;br /&gt;
=== Allied Ships ===&lt;br /&gt;
ANS Nomad Giant (450 CH) &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Enemy Ships ===&lt;br /&gt;
OSPN Abject Terror (450 LN) - E/M/H &amp;lt;br&amp;gt;&lt;br /&gt;
OSPN No Other Way (450 LN) - E/M/H &amp;lt;br&amp;gt;&lt;br /&gt;
OSPN Another Man&#039;s Demise (Fighter Jman) - M/H &amp;lt;br&amp;gt;&lt;br /&gt;
OSPN Fist Ever Ready (ruttle) - M/H &amp;lt;br&amp;gt;&lt;br /&gt;
OSPN All Up In Arms (ruttle) - M/H &amp;lt;br&amp;gt;&lt;br /&gt;
OSPN Night Run (jam shuttle) - H &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Blackwall ==&lt;br /&gt;
[[File:M10BlackwallMap.png|M10BlackwallMap]]&lt;br /&gt;
[[File:M10BlackwallShipyard.png|M10BlackwallShipyard]]&lt;br /&gt;
=== Allied Ships ===&lt;br /&gt;
None &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Enemy Ships ===&lt;br /&gt;
OSPN Heave To (MMT) - E/M/H &amp;lt;br&amp;gt;&lt;br /&gt;
OSPN Come Closer (MMT) - E/M/H &amp;lt;br&amp;gt;&lt;br /&gt;
OSPN Heartbreak Hustler (100 LN) - E/M/H &amp;lt;br&amp;gt;&lt;br /&gt;
OSPN Make My Day (MMT) (Reinforcements) - E/M/H &amp;lt;br&amp;gt;&lt;br /&gt;
OSPN Blaze Of Glory (MMT) (Reinforcements) - E/M/H &amp;lt;br&amp;gt;&lt;br /&gt;
OSPN Staff and Flush (EWR tug) (Reinforcements) - E/M/H &amp;lt;br&amp;gt;&lt;br /&gt;
OSPN First Into Danger (450 LN) (Reinforcements) - E/M/H &amp;lt;br&amp;gt;&lt;br /&gt;
OSPN Us Or Them (600 MN) (Reinforcements) - M/H &amp;lt;br&amp;gt;&lt;br /&gt;
OSPN Valor Our Shield (450 LN) (Reinforcements) - M/H &amp;lt;br&amp;gt;&lt;br /&gt;
OSPN Just Walk Away (MDLN) (Reinforcements) - H &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Mirror Palace ==&lt;br /&gt;
[[File:M11MirrorPalaceMap.png|M11MirrorPalaceMap]]&lt;br /&gt;
=== Allied Ships ===&lt;br /&gt;
None &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Enemy Ships ===&lt;br /&gt;
OSPN With One Hand Forward (CLN) - E/M/H &amp;lt;br&amp;gt;&lt;br /&gt;
OSPN Personal Touch (EWR Tug) - E/M/H &amp;lt;br&amp;gt;&lt;br /&gt;
OSPN Nothing To See Here (EWR Tug) - E/M/H &amp;lt;br&amp;gt;&lt;br /&gt;
OSPN Unfriendly Face (EWR Tug) - E/M/H &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Frostline ==&lt;br /&gt;
[[File:M12FrostlineMap.png|M12FrostlineMap]]&lt;br /&gt;
=== Allied Ships ===&lt;br /&gt;
None&lt;br /&gt;
&lt;br /&gt;
=== Enemy Ships ===&lt;br /&gt;
OSPN Another Man&#039;s Treasure (Fighter Jman) - E &amp;lt;br&amp;gt;&lt;br /&gt;
OSPN Ambition And Constraint (ruttle) - E/M/H &amp;lt;br&amp;gt;&lt;br /&gt;
OSPN Stone Tyrant (600 MN) - E/M/H &amp;lt;br&amp;gt;&lt;br /&gt;
OSPN Tyrannical Gaze (EWR tug) - E/M/H &amp;lt;br&amp;gt;&lt;br /&gt;
OSPN Last Castaway (EWR tug) - E/M/H &amp;lt;br&amp;gt;&lt;br /&gt;
OSPN Final Orders (450 LN) - E/M/H &amp;lt;br&amp;gt;&lt;br /&gt;
OSPN Black Sands (Railcello) - E/M/H &amp;lt;br&amp;gt;&lt;br /&gt;
OSPN Maneuver Elements (ruttle) - M/H &amp;lt;br&amp;gt;&lt;br /&gt;
OSPN Signal To Noise (jam shuttle) - M/H &amp;lt;br&amp;gt;&lt;br /&gt;
OSPN Everything We Got (450 LN) - M/H &amp;lt;br&amp;gt;&lt;br /&gt;
OSPN One Fist Of Iron (100 LN) - M/H &amp;lt;br&amp;gt;&lt;br /&gt;
OSPN All Reaching All Taking (CVLN) - M/H &amp;lt;br&amp;gt;&lt;br /&gt;
OSPN The Other Of Steel (100 LN) - H &amp;lt;br&amp;gt;&lt;br /&gt;
OSPN Judgement Call (CLN) - H &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Bitter Meridian ==&lt;br /&gt;
[[File:M13BitterMeridianMap.png|M13BitterMeridianMap]]&lt;br /&gt;
[[File:M13BitterMeridianMap2V2.png|M13BitterMeridianMap2V2]]&lt;br /&gt;
[[File:M13BitterMeridianDestruction.png|M13BitterMeridianDestruction]]&lt;br /&gt;
=== Allied Ships ===&lt;br /&gt;
None &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Enemy Ships ===&lt;br /&gt;
OSPN Times Are Changing (MMT) (Dead) - E/M/H &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Barrow ==&lt;br /&gt;
[[File:M14BarrowMap.png|M14BarrowMap]]&lt;br /&gt;
[[File:M14BarrowShip.png|M14BarrowShip]]&lt;br /&gt;
=== Allied Ships ===&lt;br /&gt;
ANS Flooding Dark (450 CH) &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Enemy Ships ===&lt;br /&gt;
OSPN Rage Tempered By Wisdom (CVLN) - E/M/H &amp;lt;br&amp;gt;&lt;br /&gt;
OSPN Scheduled Service (100 shuttle) - E/M/H &amp;lt;br&amp;gt;&lt;br /&gt;
OSPN Bethel Ferry Service (100 shuttle) - E/M/H &amp;lt;br&amp;gt;&lt;br /&gt;
OSPN Little Rebellion (100 shuttle) - E/M/H &amp;lt;br&amp;gt;&lt;br /&gt;
OSPN Enigmatic Presence (ruttle) - E/M/H &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Navmag ==&lt;br /&gt;
[[File:M15NavmagMap.png|M15NavmagMap]]&lt;br /&gt;
[[File:M15NavmagStation.png|M15NavmagStation]]&lt;br /&gt;
[[File:M15NavmagLiners.png|M15NavmagLiners]]&lt;br /&gt;
=== Allied Ships ===&lt;br /&gt;
None &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Enemy Ships ===&lt;br /&gt;
OSPN Borrowed &#039;til War&#039;s End (450 LN) - E/M/H &amp;lt;br&amp;gt;&lt;br /&gt;
OSPN Weight Of Fire (450 LN) - E/M/H &amp;lt;br&amp;gt;&lt;br /&gt;
OSPN Take A Number (600 MN) - H &amp;lt;br&amp;gt;&lt;br /&gt;
OSPN Will Be Of Service (600 MN) - H &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Faded Call ==&lt;br /&gt;
[[File:M16FadedCallMap.png|M16FadedCallMap]]&lt;br /&gt;
[[File:M16FadedCallMap2.png|M16FadedCallMap2]]&lt;br /&gt;
[[File:M16FadedCallMoorline.png|M16FadedCallMoorline]]&lt;br /&gt;
=== Allied Ships ===&lt;br /&gt;
None &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Enemy Ships ===&lt;br /&gt;
OSPN No Time To Stick Around (CVLN) (Dead) - E/M/H &amp;lt;br&amp;gt;&lt;br /&gt;
OSPN Animosity In Bulk (CVLN) (Reinforcements) - E/M/H &amp;lt;br&amp;gt;&lt;br /&gt;
OSPN Feeling Lucky (EWR tug) (Reinforcements) - E/M/H &amp;lt;br&amp;gt;&lt;br /&gt;
OSPN Force Of Nature (MMT) (Reinforcements) - E/M/H &amp;lt;br&amp;gt;&lt;br /&gt;
OSPN All At Once (MMT) (Reinforcements) - E/M/H &amp;lt;br&amp;gt;&lt;br /&gt;
OSPN Just Walk Away (450 LN) (Reinforcements) - M/H &amp;lt;br&amp;gt;&lt;br /&gt;
OSPN Moral Hazard (MMT) (Reinforcements) - M/H &amp;lt;br&amp;gt;&lt;br /&gt;
OSPN Safety Hazard (MMT) (Reinforcements) - M/H &amp;lt;br&amp;gt;&lt;br /&gt;
OSPN Present Arms (450 LN) (Reinforcements) - H &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Seven Sisters ==&lt;br /&gt;
[[File:M17SevenSistersMap.png|M17SevenSistersMap]]&lt;br /&gt;
[[File:M17SevenSistersMap2.png|M17SevenSistersMap2]]&lt;br /&gt;
[[File:M17SevenSistersMap3.png|M17SevenSistersMap3]]&lt;br /&gt;
[[File:M17SevenSistersEnemyShips.png|M17SevenSistersEnemyShips]]&lt;br /&gt;
[[File:M17SevenSistersEnemyHQ.png|M17SevenSistersEnemyHQ]]&lt;br /&gt;
=== Allied Ships ===&lt;br /&gt;
ANS Swift Toxin (missile frig) (cutscene ship) &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Enemy Ships ===&lt;br /&gt;
OSPN Emperor Reverse (450 LN) - E/M/H &amp;lt;br&amp;gt;&lt;br /&gt;
OSPN Watch Your Step (450 LN) - E/M/H &amp;lt;br&amp;gt;&lt;br /&gt;
OSPN Cold Command (Railcello) - E/M/H &amp;lt;br&amp;gt;&lt;br /&gt;
OSPN Do Unto Others (CVLN) - E/M/H &amp;lt;br&amp;gt;&lt;br /&gt;
OSPN The Up And Up (EWR tug) - E/M/H &amp;lt;br&amp;gt;&lt;br /&gt;
OSPN Get Cozy (EWR tug) - E/M/H &amp;lt;br&amp;gt;&lt;br /&gt;
OSPN Got &#039;Em Again (MMT) - E/M/H &amp;lt;br&amp;gt;&lt;br /&gt;
OSPN Make Your Day (MMT) - E/M/H &amp;lt;br&amp;gt;&lt;br /&gt;
OSPN One Too Many (600 MN) - E/M/H &amp;lt;br&amp;gt;&lt;br /&gt;
OSPN Salt Sower (600 MN) - E/M/H &amp;lt;br&amp;gt;&lt;br /&gt;
OSPN To The Weary (100 LN) - E/M/H &amp;lt;br&amp;gt;&lt;br /&gt;
OSPN Silver On The Table (100 LN) - E/M/H &amp;lt;br&amp;gt;&lt;br /&gt;
OSPN With Warm Regards (CLN) - M/H &amp;lt;br&amp;gt;&lt;br /&gt;
OSPN From Sea To Sea (100 LN) - M/H &amp;lt;br&amp;gt;&lt;br /&gt;
OSPN Engineered Enigma (100 LN) - M/H &amp;lt;br&amp;gt;&lt;br /&gt;
OSPN Forgiven Circumstances (450 LN) &amp;lt;br&amp;gt;&lt;br /&gt;
OSPN Just A Hunch (450 LN) - H &amp;lt;br&amp;gt;&lt;br /&gt;
OSPN Banging Pots (jam shuttle) - H &amp;lt;br&amp;gt;&lt;br /&gt;
OSPN Bump In The Night (ruttle) - H &amp;lt;br&amp;gt;&lt;br /&gt;
OSPN Priority Delivery (ruttle) - H &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Ship Fits ==&lt;br /&gt;
=== ANS Ships ===&lt;br /&gt;
[[File:5x250-S2BP.png|5x250-S2BP Fit]]&lt;br /&gt;
[[File:AOR-GENERAL.png|AOR-GENERAL Fit]]&lt;br /&gt;
[[File:CH-2x450-S3HBP.png|CH-2x450-S3HBP Fit]]&lt;br /&gt;
[[File:CV-FLAGSHIP.png|CV-FLAGSHIP Fit]]&lt;br /&gt;
[[File:DD-BEAM-TORP.png|DD-BEAM-TORP Fit]]&lt;br /&gt;
[[File:FF-2x120-S2-LOCK.png|FF-2x120-S2-LOCK Fit]]&lt;br /&gt;
[[File:FF-EWAR.png|FF-EWAR Fit]]&lt;br /&gt;
[[File:FF-MISSILE.png|FF-MISSILE Fit]]&lt;br /&gt;
&lt;br /&gt;
=== Neutral Ships ===&lt;br /&gt;
[[File:Civilian Bulk Freighter.png|Civilian Bulk Freighter Fit]]&lt;br /&gt;
&lt;br /&gt;
=== OSPN Ships ===&lt;br /&gt;
[[File:CC-RAIL-SARISSA-AURORA.png|CC-RAIL-SARISSA-AURORA Fit]]&lt;br /&gt;
[[File:CLN-CARRIER.png|CLN-CARRIER Fit]]&lt;br /&gt;
[[File:CLN-SKIFF-PIKE.png|CLN-SKIFF-PIKE Fit]]&lt;br /&gt;
[[File:LCARRIER-BOMBERS.png|LCARRIER-BOMBERS Fit]]&lt;br /&gt;
[[File:LCARRIER-CUDA-ONLY.png|LCARRIER-CUDA-ONLY Fit]]&lt;br /&gt;
[[File:LN-100-PLAS.png|LN-100-PLAS Fit]]&lt;br /&gt;
[[File:LN-450.png|LN-450 Fit]]&lt;br /&gt;
[[File:LN-MD.png|LN-MD Fit]]&lt;br /&gt;
[[File:MN-C90-100-PLAS.png|MN-C90-100-PLAS Fit]]&lt;br /&gt;
[[File:MN-MDRIVER.png|MN-MDRIVER Fit]]&lt;br /&gt;
[[File:MN-SALS-AA.png|MN-SALS-AA Fit]]&lt;br /&gt;
[[File:SH-100-PD.png|SH-100-PD Fit]]&lt;br /&gt;
[[File:SH-JAM.png|SH-JAM Fit]]&lt;br /&gt;
[[File:SH-ROCKET.png|SH-ROCKET Fit]]&lt;br /&gt;
[[File:TUG-100-JAM.png|TUG-100-JAM Fit]]&lt;br /&gt;
[[File:TUG-EWR-LRT.png|TUG-EWR-LRT Fit]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The following maps are spoilers and we should figure out how to spoiler them &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[File:EasyMap2Flat.png|frame]]&lt;br /&gt;
[[File:MediumMap2Flat.png|frame]]&lt;br /&gt;
[[File:HardMap2Flat.png|frame]]&lt;/div&gt;</summary>
		<author><name>76561198051863375</name></author>
	</entry>
	<entry>
		<id>https://wiki.hoodedhorse.com/NEBULOUS_Fleet_Command/index.php?title=Campaign_Comprehensive_Guide&amp;diff=3415</id>
		<title>Campaign Comprehensive Guide</title>
		<link rel="alternate" type="text/html" href="https://wiki.hoodedhorse.com/NEBULOUS_Fleet_Command/index.php?title=Campaign_Comprehensive_Guide&amp;diff=3415"/>
		<updated>2026-10-01T01:45:54Z</updated>

		<summary type="html">&lt;p&gt;76561198051863375: /* General Campaign Truisms */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The first act of Nebulous Fleet Command’s campaign delivers players a series of tactical missions while telling the story of the Shelter Alliance’s (ANS) Task Force Alder’s attempt to help break the Bethel Blockade. You, the admiral of Task Force Alder, are charged in this campaign with keeping enough of your ships safe to reach the Bulwark system, the location of a major Outer Space Protectorate (OSP) shipyard. You are not the attacking force, but are behind enemy lines, trying to draw OSP ships away. However, while doing so, you will run into a mystery that changes the nature of the war.&lt;br /&gt;
&lt;br /&gt;
This guide section has several sections, the front page offers generalist advice. There are however, in-depth mission-by-mission campaign guides for every area based on Moderate Difficulty, written in the style of the old Warcraft III guides. The area pages, however, do contain a breakdown of forces on all difficulties. &lt;br /&gt;
&lt;br /&gt;
Naturally, there will be spoilers ahead. It is a requirement that you complete the basic tutorials first before embarking on this campaign for the smoothest experience.&lt;br /&gt;
&lt;br /&gt;
If you truly wish to be spoiled as to your enemy’s composition without getting to the area outlines, there are pages at the end of the guide indicating the force disposition at each area.&lt;br /&gt;
&lt;br /&gt;
== General Campaign Truisms==&lt;br /&gt;
*If you lose your flagship Harsh Winds Blow you will lose the campaign &lt;br /&gt;
*Knowing how armored a ship you are confronting is and what weapons do well against it is a requirement.  It is recommended for beginners to review the [[Armor]] page.&lt;br /&gt;
* Cooperative play is fully integrated into the campaign, and so long as ships are available, each player can control a ship up to 10 players. This does mean if you are starting to play with friends, the maximum number of players that can join for the first mission is three.&lt;br /&gt;
* Prioritize protecting ships over munitions. Expend the necessary missiles or bombers if you’re going to take significant damage. You cannot replace warships in this campaign. There will be opportunities to loot munitions&lt;br /&gt;
* The campaign will autosave the start of the mission and the end once the objectives are complete.&lt;br /&gt;
* When practical, preserve high-capability missiles for large engagements&lt;br /&gt;
* Use the pause button liberally to plan, assess, and reconnoiter the area. The campaign is balanced around this fact&lt;br /&gt;
* You can restore ships at stations using the Damage Control Board, which will draw restore components from the station&lt;br /&gt;
* Stations will partially restore your ship components without using restores, but they will not restore your armor.&lt;br /&gt;
* Stations will generally have fuel, and you can revisit them, but note that revisiting a station will use up fuel for your entire fleet for a reverse trip.&lt;br /&gt;
* A knocked-out ship can be salvaged by docking a ship that has at least 4 Restores. The knocked-out ship will only have an engine and a CIC, but can still be moved until a shipyard is reached to repair it&lt;br /&gt;
* You can launch Halberd Skiffs to check the ammunition loadout of a disabled enemy ship to see if there is any useful loot&lt;br /&gt;
* You can board ships to loot them, and this can be rewarding, but warships can go nuclear during looting&lt;br /&gt;
&lt;br /&gt;
== &amp;lt;span style=&amp;quot;color:gold;&amp;quot;&amp;gt;Cadet Hardly&#039;s&amp;lt;/span&amp;gt; &amp;lt;span style=&amp;quot;color:#6495ED;&amp;quot;&amp;gt;Campaign Primer&amp;lt;/span&amp;gt; ==&lt;br /&gt;
[[File:Campaign Primer.png|Cadet Hardly&#039;s Campaign Primer]]&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;span style=&amp;quot;color:#90EE90;&amp;quot;&amp;gt;Starting Fleet&amp;lt;/span&amp;gt; ===&lt;br /&gt;
&lt;br /&gt;
==== &amp;lt;span style=&amp;quot;color:#6495ED;&amp;quot;&amp;gt;CV-3 ANS Harsh Winds Blow&amp;lt;/span&amp;gt; &amp;lt;span style=&amp;quot;color:gold;&amp;quot;&amp;gt;&amp;quot;Windy&amp;quot;&amp;lt;/span&amp;gt; ====&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#6495ED;&amp;quot;&amp;gt;Worden-class converted&amp;lt;/span&amp;gt; &amp;lt;span style=&amp;quot;color:gold;&amp;quot;&amp;gt;Fleet Carrier&amp;lt;/span&amp;gt;&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:#6495ED;&amp;quot;&amp;gt;8x small craft pads&amp;lt;/span&amp;gt; &amp;lt;span style=&amp;quot;color:gold;&amp;quot;&amp;gt;- launch fighters to defend&amp;lt;/span&amp;gt; &amp;lt;span style=&amp;quot;color:#FF4040;&amp;quot;&amp;gt;- Use the Katana&#039;s 15mm coilgun&amp;lt;/span&amp;gt;&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:#6495ED;&amp;quot;&amp;gt;4x large craft pads&amp;lt;/span&amp;gt; &amp;lt;span style=&amp;quot;color:gold;&amp;quot;&amp;gt;- launch bombers to strike&amp;lt;/span&amp;gt;&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:#6495ED;&amp;quot;&amp;gt;288 size 2 VLS tubes &amp;lt;/span&amp;gt; &amp;lt;span style=&amp;quot;color:gold;&amp;quot;&amp;gt;- flexible, quick response missiles&amp;lt;/span&amp;gt; &amp;lt;span style=&amp;quot;color:#FF4040;&amp;quot;&amp;gt;- Simple &amp;lt;span style=&amp;quot;color:#90EE90;&amp;quot;&amp;gt;ACT&amp;lt;/span&amp;gt; only Thunderheads are handy for assessing target defenses&amp;lt;/span&amp;gt;&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:#6495ED;&amp;quot;&amp;gt;5x Defender, 2x Sarissa PDTs&amp;lt;/span&amp;gt; &amp;lt;span style=&amp;quot;color:gold;&amp;quot;&amp;gt;- near and long-range CIWS-type defenses&amp;lt;/span&amp;gt; &amp;lt;span style=&amp;quot;color:#FF4040;&amp;quot;&amp;gt;- best to ensure these never need to fire!&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== &amp;lt;span style=&amp;quot;color:#6495ED;&amp;quot;&amp;gt;FFG-897 ANS Stout Coral + FFG-897 ANS Loom of Karina&amp;lt;/span&amp;gt; &amp;lt;span style=&amp;quot;color:gold;&amp;quot;&amp;gt;&amp;quot;General-purpose Frigates&amp;quot;&amp;lt;/span&amp;gt; ====&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:#6495ED;&amp;quot;&amp;gt;2x 120mm turrets&amp;lt;/span&amp;gt; &amp;lt;span style=&amp;quot;color:gold;&amp;quot;&amp;gt;- lightweight cannons, can use RPF ammo&amp;lt;/span&amp;gt; &amp;lt;span style=&amp;quot;color:#FF4040;&amp;quot;&amp;gt;- proximity fuzed, great against fast unarmored targets&amp;lt;/span&amp;gt;&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:#6495ED;&amp;quot;&amp;gt;Bullseye FCR&amp;lt;/span&amp;gt; &amp;lt;span style=&amp;quot;color:gold;&amp;quot;&amp;gt;- provides high quality radar locks&amp;lt;/span&amp;gt; &amp;lt;span style=&amp;quot;color:#FF4040;&amp;quot;&amp;gt;- How to make friends with cruiser captains!&amp;lt;/span&amp;gt;&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:#6495ED;&amp;quot;&amp;gt;Parallax search radar&amp;lt;/span&amp;gt; &amp;lt;span style=&amp;quot;color:gold;&amp;quot;&amp;gt;- can do a powerful &amp;quot;BRN&amp;quot; ping&amp;lt;/span&amp;gt; &amp;lt;span style=&amp;quot;color:#FF4040;&amp;quot;&amp;gt;- good for scouting, can help see through jamming&amp;lt;/span&amp;gt;&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:#6495ED;&amp;quot;&amp;gt;24x size 2 VLS tubes&amp;lt;/span&amp;gt; &amp;lt;span style=&amp;quot;color:gold;&amp;quot;&amp;gt;- limited by useful missile load&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;span style=&amp;quot;color:#90EE90;&amp;quot;&amp;gt;General Tips and Hints&amp;lt;/span&amp;gt; ===&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:#6495ED;&amp;quot;&amp;gt;&#039;&#039;&#039;Fuel&#039;&#039;&#039; - take advantage of opportunities to top up, else a ship may get left behind &amp;lt;/span&amp;gt; &amp;lt;span style=&amp;quot;color:#FF4040;&amp;quot;&amp;gt;- pay attention to fuel warnings&amp;lt;/span&amp;gt;&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:#6495ED;&amp;quot;&amp;gt;&#039;&#039;&#039;Map&#039;&#039;&#039; - use the info here to plan your path, especially watch for friendly ship beacons&amp;lt;/span&amp;gt;&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:#6495ED;&amp;quot;&amp;gt;&#039;&#039;&#039;Tutorials&#039;&#039;&#039; - if something feels stuck, save your campaign and check the tutorials. They cover a lot of complex systems in detail&amp;lt;/span&amp;gt;&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:#6495ED;&amp;quot;&amp;gt;&#039;&#039;&#039;Formation Orders&#039;&#039;&#039; - you can give orders to multiple ships at once, using the&amp;lt;/span&amp;gt; &amp;lt;span style=&amp;quot;color:gold;&amp;quot;&amp;gt;Shift-Right Click&amp;lt;/span&amp;gt; &amp;lt;span style=&amp;quot;color:#6495ED;&amp;quot;&amp;gt;menu&amp;lt;/span&amp;gt; &amp;lt;span style=&amp;quot;color:#6495ED;&amp;quot;&amp;gt;- to setup a formation, use&amp;lt;/span&amp;gt; &amp;lt;span style=&amp;quot;color:gold;&amp;quot;&amp;gt;Shift-F&amp;lt;/span&amp;gt; &amp;lt;span style=&amp;quot;color:#6495ED;&amp;quot;&amp;gt;to then link to another ship to follow.&amp;lt;/span&amp;gt;&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:#6495ED;&amp;quot;&amp;gt;&#039;&#039;&#039;Scouting&#039;&#039;&#039; - early detection gives you time to react (and targets to shoot) &amp;lt;/span&amp;gt; &amp;lt;span style=&amp;quot;color:#FF4040;&amp;quot;&amp;gt;- find out what&#039;s what &#039;&#039;&#039;before&#039;&#039;&#039; stuff starts hitting the wall&amp;lt;/span&amp;gt;&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:#6495ED;&amp;quot;&amp;gt;&#039;&#039;&#039;Time Controls&#039;&#039;&#039; - Half-speed is great to help comprehend (and &#039;&#039;&#039;admire&#039;&#039;&#039;!) complex battles. - Accelerated speeds are handy for post-battle logistics&amp;lt;/span&amp;gt;&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:#6495ED;&amp;quot;&amp;gt;&#039;&#039;&#039;Boarding&#039;&#039;&#039; - grab ammo and supplies where you can - skiffs can quickly check what&#039;s available - beware of damaged reactors &amp;lt;/span&amp;gt; &amp;lt;span style=&amp;quot;color:#FF4040;&amp;quot;&amp;gt;- if you see &amp;lt;span style=&amp;quot;color:gold;&amp;quot;&amp;gt;&#039;&#039;&#039;X DANGER&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#FF4040;&amp;quot;&amp;gt;. &#039;&#039;&#039;Undock and RUN!&#039;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:#6495ED;&amp;quot;&amp;gt;&#039;&#039;&#039;Repairs&#039;&#039;&#039; - docking at a station uses that station&#039;s component repair limit, commonly 50% of maximum health. A station offering a 100% limit permits complete repairs; these percentages are limits, not additive bonuses&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;span style=&amp;quot;color:#90EE90;&amp;quot;&amp;gt;Anti-Ship Missiles&amp;lt;/span&amp;gt; ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! &amp;lt;span style=&amp;quot;color:#90EE90;&amp;quot;&amp;gt;Anti-Ship Missiles&amp;lt;/span&amp;gt;&lt;br /&gt;
! &amp;lt;span style=&amp;quot;color:#6495ED;&amp;quot;&amp;gt;Guidance&amp;lt;/span&amp;gt;&lt;br /&gt;
! &amp;lt;span style=&amp;quot;color:#6495ED;&amp;quot;&amp;gt;Range&amp;lt;/span&amp;gt;&lt;br /&gt;
! &amp;lt;span style=&amp;quot;color:#6495ED;&amp;quot;&amp;gt;Seeker&amp;lt;/span&amp;gt;&lt;br /&gt;
! &amp;lt;span style=&amp;quot;color:#6495ED;&amp;quot;&amp;gt;Note&amp;lt;/span&amp;gt;&lt;br /&gt;
! &amp;lt;span style=&amp;quot;color:#FF4040;&amp;quot;&amp;gt;Note 2&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:#6495ED;&amp;quot;&amp;gt;SGM-333 &amp;quot;Forgetfulness&amp;quot;&amp;lt;/span&amp;gt; || &amp;lt;span style=&amp;quot;color:#FF4040;&amp;quot;&amp;gt;Direct&amp;lt;/span&amp;gt; || &amp;lt;span style=&amp;quot;color:#6495ED;&amp;quot;&amp;gt;4km&amp;lt;/span&amp;gt; || &amp;lt;span style=&amp;quot;color:#90EE90;&amp;quot;&amp;gt;ACT&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#6495ED;&amp;quot;&amp;gt;/[&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#c2ce52;&amp;quot;&amp;gt;CMD&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#6495ED;&amp;quot;&amp;gt;]&amp;lt;/span&amp;gt; || &amp;lt;span style=&amp;quot;color:#6495ED;&amp;quot;&amp;gt;Standard Torpedo&amp;lt;/span&amp;gt; || &amp;lt;span style=&amp;quot;color:#FF4040;&amp;quot;&amp;gt;Claymore&#039;s best friend&amp;lt;/span&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:#6495ED;&amp;quot;&amp;gt;SGM-222 &amp;quot;Hurricane&amp;quot;&amp;lt;/span&amp;gt; || &amp;lt;span style=&amp;quot;color:#FF4040;&amp;quot;&amp;gt;Direct&amp;lt;/span&amp;gt; || &amp;lt;span style=&amp;quot;color:#6495ED;&amp;quot;&amp;gt;15km&amp;lt;/span&amp;gt; || &amp;lt;span style=&amp;quot;color:#c2ce52;&amp;quot;&amp;gt;CMD&amp;lt;/span&amp;gt; || &amp;lt;span style=&amp;quot;color:#6495ED;&amp;quot;&amp;gt;Extra punch for frigates&amp;lt;/span&amp;gt; || &amp;lt;span style=&amp;quot;color:#FF4040;&amp;quot;&amp;gt;Needs to maintain track until impact&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:#6495ED;&amp;quot;&amp;gt;SGM-204 &amp;quot;Thunderhead&amp;quot;&amp;lt;/span&amp;gt; || &amp;lt;span style=&amp;quot;color:gold;&amp;quot;&amp;gt;Cruise&amp;lt;/span&amp;gt; || &amp;lt;span style=&amp;quot;color:#6495ED;&amp;quot;&amp;gt;15km&amp;lt;/span&amp;gt; || &amp;lt;span style=&amp;quot;color:#90EE90;&amp;quot;&amp;gt;ACT&amp;lt;/span&amp;gt; || &amp;lt;span style=&amp;quot;color:#6495ED;&amp;quot;&amp;gt;Cheap and plentiful, easy to decoy or jam&amp;lt;/span&amp;gt; || &amp;lt;span style=&amp;quot;color:#FF4040;&amp;quot;&amp;gt;Great for probing attacks&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:#6495ED;&amp;quot;&amp;gt;SGM-204 &amp;quot;Thunderhead Block IV&amp;quot;&amp;lt;/span&amp;gt; || &amp;lt;span style=&amp;quot;color:gold;&amp;quot;&amp;gt;Cruise&amp;lt;/span&amp;gt; || &amp;lt;span style=&amp;quot;color:#6495ED;&amp;quot;&amp;gt;15km&amp;lt;/span&amp;gt; || &amp;lt;span style=&amp;quot;color:#90EE90;&amp;quot;&amp;gt;ACT&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#6495ED;&amp;quot;&amp;gt;/[&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#40E0D0;&amp;quot;&amp;gt;EO&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#6495ED;&amp;quot;&amp;gt;]&amp;lt;/span&amp;gt; || &amp;lt;span style=&amp;quot;color:#6495ED;&amp;quot;&amp;gt;&#039;&#039;&#039;Much&#039;&#039;&#039; harder to deceive&amp;lt;/span&amp;gt; || &amp;lt;span style=&amp;quot;color:#FF4040;&amp;quot;&amp;gt;Say &amp;quot;NO&amp;quot; to chaff&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:#6495ED;&amp;quot;&amp;gt;SGM-210 &amp;quot;Squall&amp;quot;&amp;lt;/span&amp;gt; || &amp;lt;span style=&amp;quot;color:gold;&amp;quot;&amp;gt;Cruise&amp;lt;/span&amp;gt; || &amp;lt;span style=&amp;quot;color:#6495ED;&amp;quot;&amp;gt;15km&amp;lt;/span&amp;gt; || &amp;lt;span style=&amp;quot;color:#90EE90;&amp;quot;&amp;gt;ARAD&amp;lt;/span&amp;gt; || &amp;lt;span style=&amp;quot;color:#6495ED;&amp;quot;&amp;gt;Seeks jammers and radars&amp;lt;/span&amp;gt; || &lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:#6495ED;&amp;quot;&amp;gt;SGM-H-288 &amp;quot;Cyclone&amp;quot; Block III&amp;lt;/span&amp;gt; || &amp;lt;span style=&amp;quot;color:gold;&amp;quot;&amp;gt;Cruise&amp;lt;/span&amp;gt; || &amp;lt;span style=&amp;quot;color:#6495ED;&amp;quot;&amp;gt;20km&amp;lt;/span&amp;gt; || &amp;lt;span style=&amp;quot;color:#40E0D0;&amp;quot;&amp;gt;EO&amp;lt;/span&amp;gt; || &amp;lt;span style=&amp;quot;color:#6495ED;&amp;quot;&amp;gt;ignores most jamming, sprint stage evades most defenses&amp;lt;/span&amp;gt; || &amp;lt;span style=&amp;quot;color:#FF4040;&amp;quot;&amp;gt;For when you need it dead, &#039;&#039;&#039;RIGHT NOW&#039;&#039;&#039;, no excuses.&amp;lt;/span&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;span style=&amp;quot;color:#90EE90;&amp;quot;&amp;gt;Anti-Craft and Defensive Missiles&amp;lt;/span&amp;gt; ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! &amp;lt;span style=&amp;quot;color:#90EE90;&amp;quot;&amp;gt;Anti-Craft and Defensive Missiles&amp;lt;/span&amp;gt;&lt;br /&gt;
! &amp;lt;span style=&amp;quot;color:#6495ED;&amp;quot;&amp;gt;Range&amp;lt;/span&amp;gt;&lt;br /&gt;
! &amp;lt;span style=&amp;quot;color:#6495ED;&amp;quot;&amp;gt;Seeker&amp;lt;/span&amp;gt;&lt;br /&gt;
! &amp;lt;span style=&amp;quot;color:#6495ED;&amp;quot;&amp;gt;Note&amp;lt;/span&amp;gt;&lt;br /&gt;
! &amp;lt;span style=&amp;quot;color:#FF4040;&amp;quot;&amp;gt;Note 2&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:#6495ED;&amp;quot;&amp;gt;SGM-H-243 &amp;quot;Tornado&amp;quot;&amp;lt;/span&amp;gt; || &amp;lt;span style=&amp;quot;color:#6495ED;&amp;quot;&amp;gt;15km&amp;lt;/span&amp;gt; || &amp;lt;span style=&amp;quot;color:#90EE90;&amp;quot;&amp;gt;ACT&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#6495ED;&amp;quot;&amp;gt;/[&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#c2ce52;&amp;quot;&amp;gt;CMD&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#6495ED;&amp;quot;&amp;gt;]&amp;lt;/span&amp;gt; || &amp;lt;span style=&amp;quot;color:#6495ED;&amp;quot;&amp;gt;Ship-launched anti-craft interceptor missile&amp;lt;/span&amp;gt; || &amp;lt;span style=&amp;quot;color:#FF4040;&amp;quot;&amp;gt;Great, but can be overenthusiastic. Switch from &amp;lt;span style=&amp;quot;color:#90EE90;&amp;quot;&amp;gt;AREA&amp;lt;/span&amp;gt; &amp;gt; &amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:gold;&amp;quot;&amp;gt;POINT&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#FF4040;&amp;quot;&amp;gt;, and use &amp;lt;/span&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:gold;&amp;quot;&amp;gt;Z&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#FF4040;&amp;quot;&amp;gt;-key to queue manual launches if you need to.&amp;lt;/span&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:#6495ED;&amp;quot;&amp;gt;SGM-112 &amp;quot;Riposte&amp;quot;&amp;lt;/span&amp;gt; || &amp;lt;span style=&amp;quot;color:#6495ED;&amp;quot;&amp;gt;3.4km&amp;lt;/span&amp;gt; || &amp;lt;span style=&amp;quot;color:#c2ce52;&amp;quot;&amp;gt;CMD&amp;lt;/span&amp;gt; || &amp;lt;span style=&amp;quot;color:#6495ED;&amp;quot;&amp;gt;Short-ranged anti-missile interceptor (AMM)&amp;lt;/span&amp;gt; || &amp;lt;span style=&amp;quot;color:#FF4040;&amp;quot;&amp;gt;Move some from VLS to magazine to equip your fighters&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:#6495ED;&amp;quot;&amp;gt;SGM-185 &amp;quot;Remise&amp;quot;&amp;lt;/span&amp;gt; || &amp;lt;span style=&amp;quot;color:#6495ED;&amp;quot;&amp;gt;3.5km&amp;lt;/span&amp;gt; || &amp;lt;span style=&amp;quot;color:#90EE90;&amp;quot;&amp;gt;ACT&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#6495ED;&amp;quot;&amp;gt;/[&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#c2ce52;&amp;quot;&amp;gt;CMD&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#6495ED;&amp;quot;&amp;gt;]&amp;lt;/span&amp;gt;  || &amp;lt;span style=&amp;quot;color:#6495ED;&amp;quot;&amp;gt;Mid-range &amp;lt;span style=&amp;quot;color:gold;&amp;quot;&amp;gt;delux&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#6495ED;&amp;quot;&amp;gt; craft launched ACM&amp;lt;/span&amp;gt; || &amp;lt;span style=&amp;quot;color:#FF4040;&amp;quot;&amp;gt;These are &#039;&#039;&#039;very&#039;&#039;&#039; good&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:#6495ED;&amp;quot;&amp;gt;SGM-122 &amp;quot;Bolt&amp;lt;/span&amp;gt; || &amp;lt;span style=&amp;quot;color:#6495ED;&amp;quot;&amp;gt;2km&amp;lt;/span&amp;gt; || &amp;lt;span style=&amp;quot;color:#90EE90;&amp;quot;&amp;gt;ACT&amp;lt;/span&amp;gt; || &amp;lt;span style=&amp;quot;color:#6495ED;&amp;quot;&amp;gt;Short-range dogfighting missile&amp;lt;/span&amp;gt; || &amp;lt;span style=&amp;quot;color:#FF4040;&amp;quot;&amp;gt;These can be salvaged from most enemy ships&amp;lt;/span&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;span style=&amp;quot;color:#90EE90;&amp;quot;&amp;gt;Carrier&#039;s Craft Wing&amp;lt;/span&amp;gt; ===&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:#6495ED;&amp;quot;&amp;gt;12x B-86T Claymore bomber&amp;lt;/span&amp;gt; &amp;lt;span style=&amp;quot;color:gold;&amp;quot;&amp;gt;- Anti-ship heavy hitter&amp;lt;/span&amp;gt; &amp;lt;span style=&amp;quot;color:#FF4040;&amp;quot;&amp;gt;- Claymores are your premium tool for&amp;lt;/span&amp;gt; &amp;lt;span style=&amp;quot;color:#90EE90;&amp;quot;&amp;gt;&#039;&#039;&#039;SMASH!&#039;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
     * &amp;lt;span style=&amp;quot;color:#6495ED;&amp;quot;&amp;gt;Size 3 weapon bay&amp;lt;/span&amp;gt; &amp;lt;span style=&amp;quot;color:gold;&amp;quot;&amp;gt;- carries 2x torpedoes or bombs&amp;lt;/span&amp;gt;&lt;br /&gt;
     * &amp;lt;span style=&amp;quot;color:#6495ED;&amp;quot;&amp;gt;MCC guidance module&amp;lt;/span&amp;gt; &amp;lt;span style=&amp;quot;color:gold;&amp;quot;&amp;gt;- MCC allows use of &amp;lt;span style=&amp;quot;color:#c2ce52;&amp;quot;&amp;gt;CMD&amp;lt;/span&amp;gt;-guided torps, difficult to decoy without rare comms jammers&amp;lt;/span&amp;gt;&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:#6495ED;&amp;quot;&amp;gt;46x PF-440V Tanto Interceptor&amp;lt;/span&amp;gt; &amp;lt;span style=&amp;quot;color:gold;&amp;quot;&amp;gt;- Workhorse void supremacy craft&amp;lt;/span&amp;gt; &amp;lt;span style=&amp;quot;color:#FF4040;&amp;quot;&amp;gt;- Escort &#039;&#039;&#039;all&#039;&#039;&#039; the things. Limited fuel endurance, so plan ahead for rotating flights.&amp;lt;/span&amp;gt;&lt;br /&gt;
     * &amp;lt;span style=&amp;quot;color:#6495ED;&amp;quot;&amp;gt;20mm nose gun&amp;lt;/span&amp;gt; &amp;lt;span style=&amp;quot;color:gold;&amp;quot;&amp;gt;Use for anti-craft, leave the missile defense to Katanas&amp;lt;/span&amp;gt;&lt;br /&gt;
     * &amp;lt;span style=&amp;quot;color:#6495ED;&amp;quot;&amp;gt;Size 1 weapon bay&amp;lt;/span&amp;gt; &amp;lt;span style=&amp;quot;color:gold;&amp;quot;&amp;gt;- 4 internal mounts for missiles and bombs, 4 external hardpoints can handle EW or gunpods&amp;lt;/span&amp;gt;&lt;br /&gt;
     * &amp;lt;span style=&amp;quot;color:#6495ED;&amp;quot;&amp;gt;MCC guidance module&amp;lt;/span&amp;gt; &amp;lt;span style=&amp;quot;color:gold;&amp;quot;&amp;gt;- MCC allows use of &amp;lt;span style=&amp;quot;color:#c2ce52;&amp;quot;&amp;gt;CMD&amp;lt;/span&amp;gt; Riposte and Remise missiles&amp;lt;/span&amp;gt;&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:#6495ED;&amp;quot;&amp;gt;3x E-44 Sundial SEWAC&amp;lt;/span&amp;gt; &amp;lt;span style=&amp;quot;color:gold;&amp;quot;&amp;gt;- Precious and Powerful Radar platform&amp;lt;/span&amp;gt; &lt;br /&gt;
     * &amp;lt;span style=&amp;quot;color:#6495ED;&amp;quot;&amp;gt;Powerful long-range search radar&amp;lt;/span&amp;gt; &amp;lt;span style=&amp;quot;color:gold;&amp;quot;&amp;gt;Use these to find and monitor hostile activity&amp;lt;/span&amp;gt; &amp;lt;span style=&amp;quot;color:#FF4040;&amp;quot;&amp;gt;- What&#039;s behind that rock? Why is it so quite? Where are all those @#$% missiles coming from?.&amp;lt;/span&amp;gt;&lt;br /&gt;
     * &amp;lt;span style=&amp;quot;color:#6495ED;&amp;quot;&amp;gt;vulnerable to attack, escort with tantos&amp;lt;/span&amp;gt;&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:#6495ED;&amp;quot;&amp;gt;4x RS-35 Halberd Skiff&amp;lt;/span&amp;gt; &amp;lt;span style=&amp;quot;color:gold;&amp;quot;&amp;gt;- Jack of all trades&amp;lt;/span&amp;gt;&lt;br /&gt;
     * &amp;lt;span style=&amp;quot;color:#6495ED;&amp;quot;&amp;gt;35mm nose turret&amp;lt;/span&amp;gt; &amp;lt;span style=&amp;quot;color:gold;&amp;quot;&amp;gt;defensive turret, but punchy enough to hurt shuttles in a pinch&amp;lt;/span&amp;gt;&lt;br /&gt;
     * &amp;lt;span style=&amp;quot;color:#6495ED;&amp;quot;&amp;gt;4x Size 1 missile hardpoints&amp;lt;/span&amp;gt;&lt;br /&gt;
     * &amp;lt;span style=&amp;quot;color:#6495ED;&amp;quot;&amp;gt;passive ELINT sensor package&amp;lt;/span&amp;gt; &amp;lt;span style=&amp;quot;color:gold;&amp;quot;&amp;gt;- ELINT makes skiffs very useful as sensor pickets, but can&#039;t provide range without another offset skiff to crossfix.&amp;lt;/span&amp;gt;&lt;br /&gt;
     * &amp;lt;span style=&amp;quot;color:#6495ED;&amp;quot;&amp;gt;can scout wrecks to assess potential salvage&amp;lt;/span&amp;gt; &amp;lt;span style=&amp;quot;color:#FF4040;&amp;quot;&amp;gt;- Super handy post-battle&amp;lt;/span&amp;gt;&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:#6495ED;&amp;quot;&amp;gt;10x PF-440C Katana Interceptor&amp;lt;/span&amp;gt; &amp;lt;span style=&amp;quot;color:gold;&amp;quot;&amp;gt;- Elite Tanto variant&amp;lt;/span&amp;gt; &amp;lt;span style=&amp;quot;color:#FF4040;&amp;quot;&amp;gt;- Use to guard your ships from missiles&amp;lt;/span&amp;gt;&lt;br /&gt;
     * &amp;lt;span style=&amp;quot;color:#6495ED;&amp;quot;&amp;gt;15mm 6-shot coilgun&amp;lt;/span&amp;gt; &amp;lt;span style=&amp;quot;color:gold;&amp;quot;&amp;gt;- high-tech, high impact. King of the dogfight (while ammo lasts)&amp;lt;/span&amp;gt; &amp;lt;span style=&amp;quot;color:#FF4040;&amp;quot;&amp;gt;- In air combat, support these with Tanto-Vs, and retreat when out of ammo&amp;lt;/span&amp;gt;&lt;br /&gt;
     * &amp;lt;span style=&amp;quot;color:#6495ED;&amp;quot;&amp;gt;Size 1 weapon bay&amp;lt;/span&amp;gt; &amp;lt;span style=&amp;quot;color:gold;&amp;quot;&amp;gt;- same carrying capacity as a regular Tanto&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;span style=&amp;quot;color:#90EE90;&amp;quot;&amp;gt;Ammo Selection Addendum&amp;lt;/span&amp;gt; ===&lt;br /&gt;
     * &amp;lt;span style=color:#6495ED;&amp;quot;&amp;gt;If you see sparks from ricochets, switch to&amp;lt;/span&amp;gt; &amp;lt;span style=color:gold;&amp;quot;&amp;gt;AP &amp;lt;/span&amp;gt;&lt;br /&gt;
     * &amp;lt;span style=color:#6495ED;&amp;quot;&amp;gt;If you see shells punch through, switch to&amp;lt;/span&amp;gt; &amp;lt;span style=color:#90EE90;&amp;quot;&amp;gt;HE &amp;lt;/span&amp;gt;&lt;br /&gt;
     * &amp;lt;span style=color:#6495ED;&amp;quot;&amp;gt;If its small, use&amp;lt;/span&amp;gt; &amp;lt;span style=color:#FF4040;&amp;quot;&amp;gt;RPF &amp;lt;/span&amp;gt;&lt;br /&gt;
* &amp;lt;span style=color:#FF4040;&amp;quot;&amp;gt;This is a rough rule-of-thumb, but will let you fire something useful in most situations.&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Key: X -&amp;gt; Y = “&#039;&#039;&#039;shoot X&#039;&#039;&#039; to damage, then finish with Y”&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;X&#039;&#039;&#039; or Y = “&#039;&#039;&#039;use X&#039;&#039;&#039;, but Y has situational uses”. Lack of bolding indicates either works&amp;lt;br&amp;gt;&lt;br /&gt;
X :-( = “your best option, but alas, it won’t do much”&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+ Ammo Selection Chart&lt;br /&gt;
|-&lt;br /&gt;
! ANS firing at... !! 120mm !! 250mm !! 450mm&lt;br /&gt;
|-&lt;br /&gt;
| [[ship:ferryman|Shuttle/Ferryman]]|| RPF-&amp;gt; HE || RPF -&amp;gt; HE || HE&lt;br /&gt;
|-&lt;br /&gt;
| [[ship:draugr|Tug/Draugr]] || RPF -&amp;gt; HE || RPF -&amp;gt; HE || HE&lt;br /&gt;
|-&lt;br /&gt;
| [[ship:flathead|MN Flathead]] (angle) || AP || HE || AP&lt;br /&gt;
|-&lt;br /&gt;
| [[ship:flathead|MN Flathead]] (flat) || AP || AP || HE -&amp;gt; AP&lt;br /&gt;
|-&lt;br /&gt;
| [[ship:journeyman|CVL Journeyman]] || HE || HE || HE&lt;br /&gt;
|-&lt;br /&gt;
| [[ship:ocello|CC Ocello]] (bow) || AP || AP || AP&lt;br /&gt;
|-&lt;br /&gt;
| [[ship:ocello|CC Ocello]] (flat) || AP || HE || HE&lt;br /&gt;
|-&lt;br /&gt;
| [[ship:marauder|LN Marauder]] (bow) || AP or HE || HE or AP || HE or AP&lt;br /&gt;
|-&lt;br /&gt;
| [[ship:marauder|LN Marauder]] (flat) || HE or AP || HE|| HE&lt;br /&gt;
|-&lt;br /&gt;
| [[ship:moorline|CLN Moorline]] || HE or AP || HE || HE&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Campaign Act 1 Map and Movement==&lt;br /&gt;
[[File:CompositeMap.png|none]]&lt;br /&gt;
&lt;br /&gt;
* You can access the campaign map using the top right-hand corner button. This will automatically pause the battle&lt;br /&gt;
* Every jump to another system will take 1 bar of fuel from every ship travelling.&lt;br /&gt;
* The entire fleet must have fuel before jumping, and any ship without fuel will be left behind.&lt;br /&gt;
* When there are multiple exit points, the fleet will follow where the first ship has decided to go. For example, if you jump your flagship Lamplight and then move your frigate to the exit line for Crucible, the frigate will depart for Lamplight.&lt;br /&gt;
&lt;br /&gt;
=== [[ Campaign Mission: Labyrinth Gate|Labyrinth Gate ]] ===&lt;br /&gt;
The first mission of the campaign&lt;br /&gt;
&lt;br /&gt;
=== [[ Campaign Mission: Crucible|Crucible ]] ===&lt;br /&gt;
Your fleet is put through its crucible of fire.&lt;br /&gt;
&lt;br /&gt;
=== [[ Campaign Mission: Lamplight|Lamplight]] ===&lt;br /&gt;
&lt;br /&gt;
Your fleet arrives at a mining station.&lt;br /&gt;
&lt;br /&gt;
== [[Campaign Mission: Iron Spindle| Iron Spindle]] ==&lt;br /&gt;
&lt;br /&gt;
Task Force Alder goes for a Protectorate Factory Station.&lt;br /&gt;
&lt;br /&gt;
== Anacrusis ==&lt;br /&gt;
[[File:M5AnacrusisMap.png|M5AnacrusisMap]]&lt;br /&gt;
[[File:M5AnacrusisShip.png|M5AnacrusisShip]]&lt;br /&gt;
=== Allied Ships ===&lt;br /&gt;
ANS I Stare Transfixed (Beam DD) &amp;lt;br&amp;gt;&lt;br /&gt;
ANS Through Valor Alone (Beam DD) &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Enemy Ships ===&lt;br /&gt;
OSPN Finders Keepers (MMT) (cutscene ship) - E/M/H &amp;lt;br&amp;gt;&lt;br /&gt;
OSPN Cobbled Together (600 MN) - E/M/H &amp;lt;br&amp;gt;&lt;br /&gt;
OSPN Half Of Infinity (600 MN) - E/M/H &amp;lt;br&amp;gt;&lt;br /&gt;
OSPN Rogues Gallery (MMT) - E/M/H &amp;lt;br&amp;gt;&lt;br /&gt;
OSPN The Magic Number (MMT) - E/M/H &amp;lt;br&amp;gt;&lt;br /&gt;
OSPN Indirect Approach (Fighter Jman) - E/M/H &amp;lt;br&amp;gt;&lt;br /&gt;
OSPN Brain Death (600 MN) - M/H &amp;lt;br&amp;gt;&lt;br /&gt;
OSPN The Other Half Of Infinity (600 MN) - M/H &amp;lt;br&amp;gt;&lt;br /&gt;
OSPN Excuse The Interruption (Jam shuttle) - H &amp;lt;br&amp;gt;&lt;br /&gt;
OSPN Unbelievably Charming (ruttle) - H &amp;lt;br&amp;gt;&lt;br /&gt;
OSPN People Mover (ruttle) - H &amp;lt;br&amp;gt;&lt;br /&gt;
OSPN Not What You Expected? (SALS MN) - H &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Katabasis ==&lt;br /&gt;
[[File:M6KatabasisMap.png|M6KatabasisMap]]&lt;br /&gt;
[[File:M6KatabasisRelay.png|M6KatabasisRelay]]&lt;br /&gt;
[[File:M6KatabasisMinesV7.png|M6KatabasisMinesV7]]&lt;br /&gt;
=== Allied Ships ===&lt;br /&gt;
None &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Enemy Ships ===&lt;br /&gt;
None &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Beggar&#039;s Hallow ==&lt;br /&gt;
[[File:M7BeggarsHollowMap.png|M7BeggarsHollowMap]] &amp;lt;br&amp;gt;&lt;br /&gt;
[[File:M7BeggarsHollowShip.png|M7BeggarsHollowShip]] &amp;lt;br&amp;gt;&lt;br /&gt;
=== Allied Ships ===&lt;br /&gt;
ANS Disperse These Mists (missile frig) &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Enemy Ships ===&lt;br /&gt;
OSPN Hammer And Anvil (100 LN) - E/M/H &amp;lt;br&amp;gt;&lt;br /&gt;
OSPN Legally Ambiguous (EWR Tug) - E/M/H &amp;lt;br&amp;gt;&lt;br /&gt;
OSPN Borrowed Time (EWR Tug) - E/M/H &amp;lt;br&amp;gt;&lt;br /&gt;
OSPN Opportunity Cost (Bomber Jman) (Conditional Spawn - Arrival from Caltrop) - E/M/H &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Caltrop ==&lt;br /&gt;
[[File:M8CaltropMap.png|M8CaltropMap]]&lt;br /&gt;
[[File:M8CaltropShip.png|M8CaltropShip]]&lt;br /&gt;
=== Allied Ships ===&lt;br /&gt;
ANS Great Salt Sea (AOR) &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Enemy Ships ===&lt;br /&gt;
OSPN Long Iron Blues (100 LN) (Reinforcements) - E/M/H &amp;lt;br&amp;gt;&lt;br /&gt;
OSPN Pursuing Excellence (MMT) (Reinforcements) - E/M/H &amp;lt;br&amp;gt;&lt;br /&gt;
OSPN Uncommon Cause (600 MN) (Reinforcements) - E/M/H &amp;lt;br&amp;gt;&lt;br /&gt;
OSPN Thick As Thieves (MMT) - M/H &amp;lt;br&amp;gt;&lt;br /&gt;
OSPN Times Are Changing (MMT) - M/H &amp;lt;br&amp;gt;&lt;br /&gt;
OSPN On The House (MMT) - M/H &amp;lt;br&amp;gt;&lt;br /&gt;
OSPN No Reply Needed (MMT) - H &amp;lt;br&amp;gt;&lt;br /&gt;
OSPN Up To The Task (100 LN) - H &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Glimmer Reach ==&lt;br /&gt;
[[File:M9GlimmeringReachMap.png|M9GlimmeringReachMap]]&lt;br /&gt;
[[File:M9GlimmerReachShip.png|M9GlimmerReachShip]]&lt;br /&gt;
=== Allied Ships ===&lt;br /&gt;
ANS Nomad Giant (450 CH) &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Enemy Ships ===&lt;br /&gt;
OSPN Abject Terror (450 LN) - E/M/H &amp;lt;br&amp;gt;&lt;br /&gt;
OSPN No Other Way (450 LN) - E/M/H &amp;lt;br&amp;gt;&lt;br /&gt;
OSPN Another Man&#039;s Demise (Fighter Jman) - M/H &amp;lt;br&amp;gt;&lt;br /&gt;
OSPN Fist Ever Ready (ruttle) - M/H &amp;lt;br&amp;gt;&lt;br /&gt;
OSPN All Up In Arms (ruttle) - M/H &amp;lt;br&amp;gt;&lt;br /&gt;
OSPN Night Run (jam shuttle) - H &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Blackwall ==&lt;br /&gt;
[[File:M10BlackwallMap.png|M10BlackwallMap]]&lt;br /&gt;
[[File:M10BlackwallShipyard.png|M10BlackwallShipyard]]&lt;br /&gt;
=== Allied Ships ===&lt;br /&gt;
None &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Enemy Ships ===&lt;br /&gt;
OSPN Heave To (MMT) - E/M/H &amp;lt;br&amp;gt;&lt;br /&gt;
OSPN Come Closer (MMT) - E/M/H &amp;lt;br&amp;gt;&lt;br /&gt;
OSPN Heartbreak Hustler (100 LN) - E/M/H &amp;lt;br&amp;gt;&lt;br /&gt;
OSPN Make My Day (MMT) (Reinforcements) - E/M/H &amp;lt;br&amp;gt;&lt;br /&gt;
OSPN Blaze Of Glory (MMT) (Reinforcements) - E/M/H &amp;lt;br&amp;gt;&lt;br /&gt;
OSPN Staff and Flush (EWR tug) (Reinforcements) - E/M/H &amp;lt;br&amp;gt;&lt;br /&gt;
OSPN First Into Danger (450 LN) (Reinforcements) - E/M/H &amp;lt;br&amp;gt;&lt;br /&gt;
OSPN Us Or Them (600 MN) (Reinforcements) - M/H &amp;lt;br&amp;gt;&lt;br /&gt;
OSPN Valor Our Shield (450 LN) (Reinforcements) - M/H &amp;lt;br&amp;gt;&lt;br /&gt;
OSPN Just Walk Away (MDLN) (Reinforcements) - H &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Mirror Palace ==&lt;br /&gt;
[[File:M11MirrorPalaceMap.png|M11MirrorPalaceMap]]&lt;br /&gt;
=== Allied Ships ===&lt;br /&gt;
None &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Enemy Ships ===&lt;br /&gt;
OSPN With One Hand Forward (CLN) - E/M/H &amp;lt;br&amp;gt;&lt;br /&gt;
OSPN Personal Touch (EWR Tug) - E/M/H &amp;lt;br&amp;gt;&lt;br /&gt;
OSPN Nothing To See Here (EWR Tug) - E/M/H &amp;lt;br&amp;gt;&lt;br /&gt;
OSPN Unfriendly Face (EWR Tug) - E/M/H &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Frostline ==&lt;br /&gt;
[[File:M12FrostlineMap.png|M12FrostlineMap]]&lt;br /&gt;
=== Allied Ships ===&lt;br /&gt;
None&lt;br /&gt;
&lt;br /&gt;
=== Enemy Ships ===&lt;br /&gt;
OSPN Another Man&#039;s Treasure (Fighter Jman) - E &amp;lt;br&amp;gt;&lt;br /&gt;
OSPN Ambition And Constraint (ruttle) - E/M/H &amp;lt;br&amp;gt;&lt;br /&gt;
OSPN Stone Tyrant (600 MN) - E/M/H &amp;lt;br&amp;gt;&lt;br /&gt;
OSPN Tyrannical Gaze (EWR tug) - E/M/H &amp;lt;br&amp;gt;&lt;br /&gt;
OSPN Last Castaway (EWR tug) - E/M/H &amp;lt;br&amp;gt;&lt;br /&gt;
OSPN Final Orders (450 LN) - E/M/H &amp;lt;br&amp;gt;&lt;br /&gt;
OSPN Black Sands (Railcello) - E/M/H &amp;lt;br&amp;gt;&lt;br /&gt;
OSPN Maneuver Elements (ruttle) - M/H &amp;lt;br&amp;gt;&lt;br /&gt;
OSPN Signal To Noise (jam shuttle) - M/H &amp;lt;br&amp;gt;&lt;br /&gt;
OSPN Everything We Got (450 LN) - M/H &amp;lt;br&amp;gt;&lt;br /&gt;
OSPN One Fist Of Iron (100 LN) - M/H &amp;lt;br&amp;gt;&lt;br /&gt;
OSPN All Reaching All Taking (CVLN) - M/H &amp;lt;br&amp;gt;&lt;br /&gt;
OSPN The Other Of Steel (100 LN) - H &amp;lt;br&amp;gt;&lt;br /&gt;
OSPN Judgement Call (CLN) - H &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Bitter Meridian ==&lt;br /&gt;
[[File:M13BitterMeridianMap.png|M13BitterMeridianMap]]&lt;br /&gt;
[[File:M13BitterMeridianMap2V2.png|M13BitterMeridianMap2V2]]&lt;br /&gt;
[[File:M13BitterMeridianDestruction.png|M13BitterMeridianDestruction]]&lt;br /&gt;
=== Allied Ships ===&lt;br /&gt;
None &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Enemy Ships ===&lt;br /&gt;
OSPN Times Are Changing (MMT) (Dead) - E/M/H &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Barrow ==&lt;br /&gt;
[[File:M14BarrowMap.png|M14BarrowMap]]&lt;br /&gt;
[[File:M14BarrowShip.png|M14BarrowShip]]&lt;br /&gt;
=== Allied Ships ===&lt;br /&gt;
ANS Flooding Dark (450 CH) &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Enemy Ships ===&lt;br /&gt;
OSPN Rage Tempered By Wisdom (CVLN) - E/M/H &amp;lt;br&amp;gt;&lt;br /&gt;
OSPN Scheduled Service (100 shuttle) - E/M/H &amp;lt;br&amp;gt;&lt;br /&gt;
OSPN Bethel Ferry Service (100 shuttle) - E/M/H &amp;lt;br&amp;gt;&lt;br /&gt;
OSPN Little Rebellion (100 shuttle) - E/M/H &amp;lt;br&amp;gt;&lt;br /&gt;
OSPN Enigmatic Presence (ruttle) - E/M/H &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Navmag ==&lt;br /&gt;
[[File:M15NavmagMap.png|M15NavmagMap]]&lt;br /&gt;
[[File:M15NavmagStation.png|M15NavmagStation]]&lt;br /&gt;
[[File:M15NavmagLiners.png|M15NavmagLiners]]&lt;br /&gt;
=== Allied Ships ===&lt;br /&gt;
None &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Enemy Ships ===&lt;br /&gt;
OSPN Borrowed &#039;til War&#039;s End (450 LN) - E/M/H &amp;lt;br&amp;gt;&lt;br /&gt;
OSPN Weight Of Fire (450 LN) - E/M/H &amp;lt;br&amp;gt;&lt;br /&gt;
OSPN Take A Number (600 MN) - H &amp;lt;br&amp;gt;&lt;br /&gt;
OSPN Will Be Of Service (600 MN) - H &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Faded Call ==&lt;br /&gt;
[[File:M16FadedCallMap.png|M16FadedCallMap]]&lt;br /&gt;
[[File:M16FadedCallMap2.png|M16FadedCallMap2]]&lt;br /&gt;
[[File:M16FadedCallMoorline.png|M16FadedCallMoorline]]&lt;br /&gt;
=== Allied Ships ===&lt;br /&gt;
None &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Enemy Ships ===&lt;br /&gt;
OSPN No Time To Stick Around (CVLN) (Dead) - E/M/H &amp;lt;br&amp;gt;&lt;br /&gt;
OSPN Animosity In Bulk (CVLN) (Reinforcements) - E/M/H &amp;lt;br&amp;gt;&lt;br /&gt;
OSPN Feeling Lucky (EWR tug) (Reinforcements) - E/M/H &amp;lt;br&amp;gt;&lt;br /&gt;
OSPN Force Of Nature (MMT) (Reinforcements) - E/M/H &amp;lt;br&amp;gt;&lt;br /&gt;
OSPN All At Once (MMT) (Reinforcements) - E/M/H &amp;lt;br&amp;gt;&lt;br /&gt;
OSPN Just Walk Away (450 LN) (Reinforcements) - M/H &amp;lt;br&amp;gt;&lt;br /&gt;
OSPN Moral Hazard (MMT) (Reinforcements) - M/H &amp;lt;br&amp;gt;&lt;br /&gt;
OSPN Safety Hazard (MMT) (Reinforcements) - M/H &amp;lt;br&amp;gt;&lt;br /&gt;
OSPN Present Arms (450 LN) (Reinforcements) - H &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Seven Sisters ==&lt;br /&gt;
[[File:M17SevenSistersMap.png|M17SevenSistersMap]]&lt;br /&gt;
[[File:M17SevenSistersMap2.png|M17SevenSistersMap2]]&lt;br /&gt;
[[File:M17SevenSistersMap3.png|M17SevenSistersMap3]]&lt;br /&gt;
[[File:M17SevenSistersEnemyShips.png|M17SevenSistersEnemyShips]]&lt;br /&gt;
[[File:M17SevenSistersEnemyHQ.png|M17SevenSistersEnemyHQ]]&lt;br /&gt;
=== Allied Ships ===&lt;br /&gt;
ANS Swift Toxin (missile frig) (cutscene ship) &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Enemy Ships ===&lt;br /&gt;
OSPN Emperor Reverse (450 LN) - E/M/H &amp;lt;br&amp;gt;&lt;br /&gt;
OSPN Watch Your Step (450 LN) - E/M/H &amp;lt;br&amp;gt;&lt;br /&gt;
OSPN Cold Command (Railcello) - E/M/H &amp;lt;br&amp;gt;&lt;br /&gt;
OSPN Do Unto Others (CVLN) - E/M/H &amp;lt;br&amp;gt;&lt;br /&gt;
OSPN The Up And Up (EWR tug) - E/M/H &amp;lt;br&amp;gt;&lt;br /&gt;
OSPN Get Cozy (EWR tug) - E/M/H &amp;lt;br&amp;gt;&lt;br /&gt;
OSPN Got &#039;Em Again (MMT) - E/M/H &amp;lt;br&amp;gt;&lt;br /&gt;
OSPN Make Your Day (MMT) - E/M/H &amp;lt;br&amp;gt;&lt;br /&gt;
OSPN One Too Many (600 MN) - E/M/H &amp;lt;br&amp;gt;&lt;br /&gt;
OSPN Salt Sower (600 MN) - E/M/H &amp;lt;br&amp;gt;&lt;br /&gt;
OSPN To The Weary (100 LN) - E/M/H &amp;lt;br&amp;gt;&lt;br /&gt;
OSPN Silver On The Table (100 LN) - E/M/H &amp;lt;br&amp;gt;&lt;br /&gt;
OSPN With Warm Regards (CLN) - M/H &amp;lt;br&amp;gt;&lt;br /&gt;
OSPN From Sea To Sea (100 LN) - M/H &amp;lt;br&amp;gt;&lt;br /&gt;
OSPN Engineered Enigma (100 LN) - M/H &amp;lt;br&amp;gt;&lt;br /&gt;
OSPN Forgiven Circumstances (450 LN) &amp;lt;br&amp;gt;&lt;br /&gt;
OSPN Just A Hunch (450 LN) - H &amp;lt;br&amp;gt;&lt;br /&gt;
OSPN Banging Pots (jam shuttle) - H &amp;lt;br&amp;gt;&lt;br /&gt;
OSPN Bump In The Night (ruttle) - H &amp;lt;br&amp;gt;&lt;br /&gt;
OSPN Priority Delivery (ruttle) - H &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Ship Fits ==&lt;br /&gt;
=== ANS Ships ===&lt;br /&gt;
[[File:5x250-S2BP.png|5x250-S2BP Fit]]&lt;br /&gt;
[[File:AOR-GENERAL.png|AOR-GENERAL Fit]]&lt;br /&gt;
[[File:CH-2x450-S3HBP.png|CH-2x450-S3HBP Fit]]&lt;br /&gt;
[[File:CV-FLAGSHIP.png|CV-FLAGSHIP Fit]]&lt;br /&gt;
[[File:DD-BEAM-TORP.png|DD-BEAM-TORP Fit]]&lt;br /&gt;
[[File:FF-2x120-S2-LOCK.png|FF-2x120-S2-LOCK Fit]]&lt;br /&gt;
[[File:FF-EWAR.png|FF-EWAR Fit]]&lt;br /&gt;
[[File:FF-MISSILE.png|FF-MISSILE Fit]]&lt;br /&gt;
&lt;br /&gt;
=== Neutral Ships ===&lt;br /&gt;
[[File:Civilian Bulk Freighter.png|Civilian Bulk Freighter Fit]]&lt;br /&gt;
&lt;br /&gt;
=== OSPN Ships ===&lt;br /&gt;
[[File:CC-RAIL-SARISSA-AURORA.png|CC-RAIL-SARISSA-AURORA Fit]]&lt;br /&gt;
[[File:CLN-CARRIER.png|CLN-CARRIER Fit]]&lt;br /&gt;
[[File:CLN-SKIFF-PIKE.png|CLN-SKIFF-PIKE Fit]]&lt;br /&gt;
[[File:LCARRIER-BOMBERS.png|LCARRIER-BOMBERS Fit]]&lt;br /&gt;
[[File:LCARRIER-CUDA-ONLY.png|LCARRIER-CUDA-ONLY Fit]]&lt;br /&gt;
[[File:LN-100-PLAS.png|LN-100-PLAS Fit]]&lt;br /&gt;
[[File:LN-450.png|LN-450 Fit]]&lt;br /&gt;
[[File:LN-MD.png|LN-MD Fit]]&lt;br /&gt;
[[File:MN-C90-100-PLAS.png|MN-C90-100-PLAS Fit]]&lt;br /&gt;
[[File:MN-MDRIVER.png|MN-MDRIVER Fit]]&lt;br /&gt;
[[File:MN-SALS-AA.png|MN-SALS-AA Fit]]&lt;br /&gt;
[[File:SH-100-PD.png|SH-100-PD Fit]]&lt;br /&gt;
[[File:SH-JAM.png|SH-JAM Fit]]&lt;br /&gt;
[[File:SH-ROCKET.png|SH-ROCKET Fit]]&lt;br /&gt;
[[File:TUG-100-JAM.png|TUG-100-JAM Fit]]&lt;br /&gt;
[[File:TUG-EWR-LRT.png|TUG-EWR-LRT Fit]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The following maps are spoilers and we should figure out how to spoiler them &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[File:EasyMap2Flat.png|frame]]&lt;br /&gt;
[[File:MediumMap2Flat.png|frame]]&lt;br /&gt;
[[File:HardMap2Flat.png|frame]]&lt;/div&gt;</summary>
		<author><name>76561198051863375</name></author>
	</entry>
	<entry>
		<id>https://wiki.hoodedhorse.com/NEBULOUS_Fleet_Command/index.php?title=Campaign_Comprehensive_Guide&amp;diff=3414</id>
		<title>Campaign Comprehensive Guide</title>
		<link rel="alternate" type="text/html" href="https://wiki.hoodedhorse.com/NEBULOUS_Fleet_Command/index.php?title=Campaign_Comprehensive_Guide&amp;diff=3414"/>
		<updated>2026-10-01T01:45:27Z</updated>

		<summary type="html">&lt;p&gt;76561198051863375: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The first act of Nebulous Fleet Command’s campaign delivers players a series of tactical missions while telling the story of the Shelter Alliance’s (ANS) Task Force Alder’s attempt to help break the Bethel Blockade. You, the admiral of Task Force Alder, are charged in this campaign with keeping enough of your ships safe to reach the Bulwark system, the location of a major Outer Space Protectorate (OSP) shipyard. You are not the attacking force, but are behind enemy lines, trying to draw OSP ships away. However, while doing so, you will run into a mystery that changes the nature of the war.&lt;br /&gt;
&lt;br /&gt;
This guide section has several sections, the front page offers generalist advice. There are however, in-depth mission-by-mission campaign guides for every area based on Moderate Difficulty, written in the style of the old Warcraft III guides. The area pages, however, do contain a breakdown of forces on all difficulties. &lt;br /&gt;
&lt;br /&gt;
Naturally, there will be spoilers ahead. It is a requirement that you complete the basic tutorials first before embarking on this campaign for the smoothest experience.&lt;br /&gt;
&lt;br /&gt;
If you truly wish to be spoiled as to your enemy’s composition without getting to the area outlines, there are pages at the end of the guide indicating the force disposition at each area.&lt;br /&gt;
&lt;br /&gt;
== General Campaign Truisms==&lt;br /&gt;
*If you lose your flagship Harsh Winds Blow you will lose the campaign &lt;br /&gt;
*Knowing how armored a ship you are confronting is and what weapons do well against it is a requirement.  Review both the [[Armor]] page and tables and the [[Campaign Guide]].&lt;br /&gt;
* Cooperative play is fully integrated into the campaign, and so long as ships are available, each player can control a ship up to 10 players. This does mean if you are starting to play with friends, the maximum number of players that can join for the first mission is three.&lt;br /&gt;
* Prioritize protecting ships over munitions. Expend the necessary missiles or bombers if you’re going to take significant damage. You cannot replace warships in this campaign. There will be opportunities to loot munitions&lt;br /&gt;
* The campaign will autosave the start of the mission and the end once the objectives are complete.&lt;br /&gt;
* When practical, preserve high-capability missiles for large engagements&lt;br /&gt;
* Use the pause button liberally to plan, assess, and reconnoiter the area. The campaign is balanced around this fact&lt;br /&gt;
* You can restore ships at stations using the Damage Control Board, which will draw restore components from the station&lt;br /&gt;
* Stations will partially restore your ship components without using restores, but they will not restore your armor.&lt;br /&gt;
* Stations will generally have fuel, and you can revisit them, but note that revisiting a station will use up fuel for your entire fleet for a reverse trip.&lt;br /&gt;
* A knocked-out ship can be salvaged by docking a ship that has at least 4 Restores. The knocked-out ship will only have an engine and a CIC, but can still be moved until a shipyard is reached to repair it&lt;br /&gt;
* You can launch Halberd Skiffs to check the ammunition loadout of a disabled enemy ship to see if there is any useful loot&lt;br /&gt;
* You can board ships to loot them, and this can be rewarding, but warships can go nuclear during looting&lt;br /&gt;
&lt;br /&gt;
== &amp;lt;span style=&amp;quot;color:gold;&amp;quot;&amp;gt;Cadet Hardly&#039;s&amp;lt;/span&amp;gt; &amp;lt;span style=&amp;quot;color:#6495ED;&amp;quot;&amp;gt;Campaign Primer&amp;lt;/span&amp;gt; ==&lt;br /&gt;
[[File:Campaign Primer.png|Cadet Hardly&#039;s Campaign Primer]]&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;span style=&amp;quot;color:#90EE90;&amp;quot;&amp;gt;Starting Fleet&amp;lt;/span&amp;gt; ===&lt;br /&gt;
&lt;br /&gt;
==== &amp;lt;span style=&amp;quot;color:#6495ED;&amp;quot;&amp;gt;CV-3 ANS Harsh Winds Blow&amp;lt;/span&amp;gt; &amp;lt;span style=&amp;quot;color:gold;&amp;quot;&amp;gt;&amp;quot;Windy&amp;quot;&amp;lt;/span&amp;gt; ====&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#6495ED;&amp;quot;&amp;gt;Worden-class converted&amp;lt;/span&amp;gt; &amp;lt;span style=&amp;quot;color:gold;&amp;quot;&amp;gt;Fleet Carrier&amp;lt;/span&amp;gt;&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:#6495ED;&amp;quot;&amp;gt;8x small craft pads&amp;lt;/span&amp;gt; &amp;lt;span style=&amp;quot;color:gold;&amp;quot;&amp;gt;- launch fighters to defend&amp;lt;/span&amp;gt; &amp;lt;span style=&amp;quot;color:#FF4040;&amp;quot;&amp;gt;- Use the Katana&#039;s 15mm coilgun&amp;lt;/span&amp;gt;&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:#6495ED;&amp;quot;&amp;gt;4x large craft pads&amp;lt;/span&amp;gt; &amp;lt;span style=&amp;quot;color:gold;&amp;quot;&amp;gt;- launch bombers to strike&amp;lt;/span&amp;gt;&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:#6495ED;&amp;quot;&amp;gt;288 size 2 VLS tubes &amp;lt;/span&amp;gt; &amp;lt;span style=&amp;quot;color:gold;&amp;quot;&amp;gt;- flexible, quick response missiles&amp;lt;/span&amp;gt; &amp;lt;span style=&amp;quot;color:#FF4040;&amp;quot;&amp;gt;- Simple &amp;lt;span style=&amp;quot;color:#90EE90;&amp;quot;&amp;gt;ACT&amp;lt;/span&amp;gt; only Thunderheads are handy for assessing target defenses&amp;lt;/span&amp;gt;&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:#6495ED;&amp;quot;&amp;gt;5x Defender, 2x Sarissa PDTs&amp;lt;/span&amp;gt; &amp;lt;span style=&amp;quot;color:gold;&amp;quot;&amp;gt;- near and long-range CIWS-type defenses&amp;lt;/span&amp;gt; &amp;lt;span style=&amp;quot;color:#FF4040;&amp;quot;&amp;gt;- best to ensure these never need to fire!&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== &amp;lt;span style=&amp;quot;color:#6495ED;&amp;quot;&amp;gt;FFG-897 ANS Stout Coral + FFG-897 ANS Loom of Karina&amp;lt;/span&amp;gt; &amp;lt;span style=&amp;quot;color:gold;&amp;quot;&amp;gt;&amp;quot;General-purpose Frigates&amp;quot;&amp;lt;/span&amp;gt; ====&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:#6495ED;&amp;quot;&amp;gt;2x 120mm turrets&amp;lt;/span&amp;gt; &amp;lt;span style=&amp;quot;color:gold;&amp;quot;&amp;gt;- lightweight cannons, can use RPF ammo&amp;lt;/span&amp;gt; &amp;lt;span style=&amp;quot;color:#FF4040;&amp;quot;&amp;gt;- proximity fuzed, great against fast unarmored targets&amp;lt;/span&amp;gt;&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:#6495ED;&amp;quot;&amp;gt;Bullseye FCR&amp;lt;/span&amp;gt; &amp;lt;span style=&amp;quot;color:gold;&amp;quot;&amp;gt;- provides high quality radar locks&amp;lt;/span&amp;gt; &amp;lt;span style=&amp;quot;color:#FF4040;&amp;quot;&amp;gt;- How to make friends with cruiser captains!&amp;lt;/span&amp;gt;&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:#6495ED;&amp;quot;&amp;gt;Parallax search radar&amp;lt;/span&amp;gt; &amp;lt;span style=&amp;quot;color:gold;&amp;quot;&amp;gt;- can do a powerful &amp;quot;BRN&amp;quot; ping&amp;lt;/span&amp;gt; &amp;lt;span style=&amp;quot;color:#FF4040;&amp;quot;&amp;gt;- good for scouting, can help see through jamming&amp;lt;/span&amp;gt;&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:#6495ED;&amp;quot;&amp;gt;24x size 2 VLS tubes&amp;lt;/span&amp;gt; &amp;lt;span style=&amp;quot;color:gold;&amp;quot;&amp;gt;- limited by useful missile load&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;span style=&amp;quot;color:#90EE90;&amp;quot;&amp;gt;General Tips and Hints&amp;lt;/span&amp;gt; ===&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:#6495ED;&amp;quot;&amp;gt;&#039;&#039;&#039;Fuel&#039;&#039;&#039; - take advantage of opportunities to top up, else a ship may get left behind &amp;lt;/span&amp;gt; &amp;lt;span style=&amp;quot;color:#FF4040;&amp;quot;&amp;gt;- pay attention to fuel warnings&amp;lt;/span&amp;gt;&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:#6495ED;&amp;quot;&amp;gt;&#039;&#039;&#039;Map&#039;&#039;&#039; - use the info here to plan your path, especially watch for friendly ship beacons&amp;lt;/span&amp;gt;&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:#6495ED;&amp;quot;&amp;gt;&#039;&#039;&#039;Tutorials&#039;&#039;&#039; - if something feels stuck, save your campaign and check the tutorials. They cover a lot of complex systems in detail&amp;lt;/span&amp;gt;&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:#6495ED;&amp;quot;&amp;gt;&#039;&#039;&#039;Formation Orders&#039;&#039;&#039; - you can give orders to multiple ships at once, using the&amp;lt;/span&amp;gt; &amp;lt;span style=&amp;quot;color:gold;&amp;quot;&amp;gt;Shift-Right Click&amp;lt;/span&amp;gt; &amp;lt;span style=&amp;quot;color:#6495ED;&amp;quot;&amp;gt;menu&amp;lt;/span&amp;gt; &amp;lt;span style=&amp;quot;color:#6495ED;&amp;quot;&amp;gt;- to setup a formation, use&amp;lt;/span&amp;gt; &amp;lt;span style=&amp;quot;color:gold;&amp;quot;&amp;gt;Shift-F&amp;lt;/span&amp;gt; &amp;lt;span style=&amp;quot;color:#6495ED;&amp;quot;&amp;gt;to then link to another ship to follow.&amp;lt;/span&amp;gt;&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:#6495ED;&amp;quot;&amp;gt;&#039;&#039;&#039;Scouting&#039;&#039;&#039; - early detection gives you time to react (and targets to shoot) &amp;lt;/span&amp;gt; &amp;lt;span style=&amp;quot;color:#FF4040;&amp;quot;&amp;gt;- find out what&#039;s what &#039;&#039;&#039;before&#039;&#039;&#039; stuff starts hitting the wall&amp;lt;/span&amp;gt;&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:#6495ED;&amp;quot;&amp;gt;&#039;&#039;&#039;Time Controls&#039;&#039;&#039; - Half-speed is great to help comprehend (and &#039;&#039;&#039;admire&#039;&#039;&#039;!) complex battles. - Accelerated speeds are handy for post-battle logistics&amp;lt;/span&amp;gt;&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:#6495ED;&amp;quot;&amp;gt;&#039;&#039;&#039;Boarding&#039;&#039;&#039; - grab ammo and supplies where you can - skiffs can quickly check what&#039;s available - beware of damaged reactors &amp;lt;/span&amp;gt; &amp;lt;span style=&amp;quot;color:#FF4040;&amp;quot;&amp;gt;- if you see &amp;lt;span style=&amp;quot;color:gold;&amp;quot;&amp;gt;&#039;&#039;&#039;X DANGER&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#FF4040;&amp;quot;&amp;gt;. &#039;&#039;&#039;Undock and RUN!&#039;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:#6495ED;&amp;quot;&amp;gt;&#039;&#039;&#039;Repairs&#039;&#039;&#039; - docking at a station uses that station&#039;s component repair limit, commonly 50% of maximum health. A station offering a 100% limit permits complete repairs; these percentages are limits, not additive bonuses&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;span style=&amp;quot;color:#90EE90;&amp;quot;&amp;gt;Anti-Ship Missiles&amp;lt;/span&amp;gt; ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! &amp;lt;span style=&amp;quot;color:#90EE90;&amp;quot;&amp;gt;Anti-Ship Missiles&amp;lt;/span&amp;gt;&lt;br /&gt;
! &amp;lt;span style=&amp;quot;color:#6495ED;&amp;quot;&amp;gt;Guidance&amp;lt;/span&amp;gt;&lt;br /&gt;
! &amp;lt;span style=&amp;quot;color:#6495ED;&amp;quot;&amp;gt;Range&amp;lt;/span&amp;gt;&lt;br /&gt;
! &amp;lt;span style=&amp;quot;color:#6495ED;&amp;quot;&amp;gt;Seeker&amp;lt;/span&amp;gt;&lt;br /&gt;
! &amp;lt;span style=&amp;quot;color:#6495ED;&amp;quot;&amp;gt;Note&amp;lt;/span&amp;gt;&lt;br /&gt;
! &amp;lt;span style=&amp;quot;color:#FF4040;&amp;quot;&amp;gt;Note 2&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:#6495ED;&amp;quot;&amp;gt;SGM-333 &amp;quot;Forgetfulness&amp;quot;&amp;lt;/span&amp;gt; || &amp;lt;span style=&amp;quot;color:#FF4040;&amp;quot;&amp;gt;Direct&amp;lt;/span&amp;gt; || &amp;lt;span style=&amp;quot;color:#6495ED;&amp;quot;&amp;gt;4km&amp;lt;/span&amp;gt; || &amp;lt;span style=&amp;quot;color:#90EE90;&amp;quot;&amp;gt;ACT&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#6495ED;&amp;quot;&amp;gt;/[&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#c2ce52;&amp;quot;&amp;gt;CMD&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#6495ED;&amp;quot;&amp;gt;]&amp;lt;/span&amp;gt; || &amp;lt;span style=&amp;quot;color:#6495ED;&amp;quot;&amp;gt;Standard Torpedo&amp;lt;/span&amp;gt; || &amp;lt;span style=&amp;quot;color:#FF4040;&amp;quot;&amp;gt;Claymore&#039;s best friend&amp;lt;/span&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:#6495ED;&amp;quot;&amp;gt;SGM-222 &amp;quot;Hurricane&amp;quot;&amp;lt;/span&amp;gt; || &amp;lt;span style=&amp;quot;color:#FF4040;&amp;quot;&amp;gt;Direct&amp;lt;/span&amp;gt; || &amp;lt;span style=&amp;quot;color:#6495ED;&amp;quot;&amp;gt;15km&amp;lt;/span&amp;gt; || &amp;lt;span style=&amp;quot;color:#c2ce52;&amp;quot;&amp;gt;CMD&amp;lt;/span&amp;gt; || &amp;lt;span style=&amp;quot;color:#6495ED;&amp;quot;&amp;gt;Extra punch for frigates&amp;lt;/span&amp;gt; || &amp;lt;span style=&amp;quot;color:#FF4040;&amp;quot;&amp;gt;Needs to maintain track until impact&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:#6495ED;&amp;quot;&amp;gt;SGM-204 &amp;quot;Thunderhead&amp;quot;&amp;lt;/span&amp;gt; || &amp;lt;span style=&amp;quot;color:gold;&amp;quot;&amp;gt;Cruise&amp;lt;/span&amp;gt; || &amp;lt;span style=&amp;quot;color:#6495ED;&amp;quot;&amp;gt;15km&amp;lt;/span&amp;gt; || &amp;lt;span style=&amp;quot;color:#90EE90;&amp;quot;&amp;gt;ACT&amp;lt;/span&amp;gt; || &amp;lt;span style=&amp;quot;color:#6495ED;&amp;quot;&amp;gt;Cheap and plentiful, easy to decoy or jam&amp;lt;/span&amp;gt; || &amp;lt;span style=&amp;quot;color:#FF4040;&amp;quot;&amp;gt;Great for probing attacks&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:#6495ED;&amp;quot;&amp;gt;SGM-204 &amp;quot;Thunderhead Block IV&amp;quot;&amp;lt;/span&amp;gt; || &amp;lt;span style=&amp;quot;color:gold;&amp;quot;&amp;gt;Cruise&amp;lt;/span&amp;gt; || &amp;lt;span style=&amp;quot;color:#6495ED;&amp;quot;&amp;gt;15km&amp;lt;/span&amp;gt; || &amp;lt;span style=&amp;quot;color:#90EE90;&amp;quot;&amp;gt;ACT&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#6495ED;&amp;quot;&amp;gt;/[&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#40E0D0;&amp;quot;&amp;gt;EO&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#6495ED;&amp;quot;&amp;gt;]&amp;lt;/span&amp;gt; || &amp;lt;span style=&amp;quot;color:#6495ED;&amp;quot;&amp;gt;&#039;&#039;&#039;Much&#039;&#039;&#039; harder to deceive&amp;lt;/span&amp;gt; || &amp;lt;span style=&amp;quot;color:#FF4040;&amp;quot;&amp;gt;Say &amp;quot;NO&amp;quot; to chaff&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:#6495ED;&amp;quot;&amp;gt;SGM-210 &amp;quot;Squall&amp;quot;&amp;lt;/span&amp;gt; || &amp;lt;span style=&amp;quot;color:gold;&amp;quot;&amp;gt;Cruise&amp;lt;/span&amp;gt; || &amp;lt;span style=&amp;quot;color:#6495ED;&amp;quot;&amp;gt;15km&amp;lt;/span&amp;gt; || &amp;lt;span style=&amp;quot;color:#90EE90;&amp;quot;&amp;gt;ARAD&amp;lt;/span&amp;gt; || &amp;lt;span style=&amp;quot;color:#6495ED;&amp;quot;&amp;gt;Seeks jammers and radars&amp;lt;/span&amp;gt; || &lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:#6495ED;&amp;quot;&amp;gt;SGM-H-288 &amp;quot;Cyclone&amp;quot; Block III&amp;lt;/span&amp;gt; || &amp;lt;span style=&amp;quot;color:gold;&amp;quot;&amp;gt;Cruise&amp;lt;/span&amp;gt; || &amp;lt;span style=&amp;quot;color:#6495ED;&amp;quot;&amp;gt;20km&amp;lt;/span&amp;gt; || &amp;lt;span style=&amp;quot;color:#40E0D0;&amp;quot;&amp;gt;EO&amp;lt;/span&amp;gt; || &amp;lt;span style=&amp;quot;color:#6495ED;&amp;quot;&amp;gt;ignores most jamming, sprint stage evades most defenses&amp;lt;/span&amp;gt; || &amp;lt;span style=&amp;quot;color:#FF4040;&amp;quot;&amp;gt;For when you need it dead, &#039;&#039;&#039;RIGHT NOW&#039;&#039;&#039;, no excuses.&amp;lt;/span&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;span style=&amp;quot;color:#90EE90;&amp;quot;&amp;gt;Anti-Craft and Defensive Missiles&amp;lt;/span&amp;gt; ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! &amp;lt;span style=&amp;quot;color:#90EE90;&amp;quot;&amp;gt;Anti-Craft and Defensive Missiles&amp;lt;/span&amp;gt;&lt;br /&gt;
! &amp;lt;span style=&amp;quot;color:#6495ED;&amp;quot;&amp;gt;Range&amp;lt;/span&amp;gt;&lt;br /&gt;
! &amp;lt;span style=&amp;quot;color:#6495ED;&amp;quot;&amp;gt;Seeker&amp;lt;/span&amp;gt;&lt;br /&gt;
! &amp;lt;span style=&amp;quot;color:#6495ED;&amp;quot;&amp;gt;Note&amp;lt;/span&amp;gt;&lt;br /&gt;
! &amp;lt;span style=&amp;quot;color:#FF4040;&amp;quot;&amp;gt;Note 2&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:#6495ED;&amp;quot;&amp;gt;SGM-H-243 &amp;quot;Tornado&amp;quot;&amp;lt;/span&amp;gt; || &amp;lt;span style=&amp;quot;color:#6495ED;&amp;quot;&amp;gt;15km&amp;lt;/span&amp;gt; || &amp;lt;span style=&amp;quot;color:#90EE90;&amp;quot;&amp;gt;ACT&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#6495ED;&amp;quot;&amp;gt;/[&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#c2ce52;&amp;quot;&amp;gt;CMD&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#6495ED;&amp;quot;&amp;gt;]&amp;lt;/span&amp;gt; || &amp;lt;span style=&amp;quot;color:#6495ED;&amp;quot;&amp;gt;Ship-launched anti-craft interceptor missile&amp;lt;/span&amp;gt; || &amp;lt;span style=&amp;quot;color:#FF4040;&amp;quot;&amp;gt;Great, but can be overenthusiastic. Switch from &amp;lt;span style=&amp;quot;color:#90EE90;&amp;quot;&amp;gt;AREA&amp;lt;/span&amp;gt; &amp;gt; &amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:gold;&amp;quot;&amp;gt;POINT&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#FF4040;&amp;quot;&amp;gt;, and use &amp;lt;/span&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:gold;&amp;quot;&amp;gt;Z&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#FF4040;&amp;quot;&amp;gt;-key to queue manual launches if you need to.&amp;lt;/span&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:#6495ED;&amp;quot;&amp;gt;SGM-112 &amp;quot;Riposte&amp;quot;&amp;lt;/span&amp;gt; || &amp;lt;span style=&amp;quot;color:#6495ED;&amp;quot;&amp;gt;3.4km&amp;lt;/span&amp;gt; || &amp;lt;span style=&amp;quot;color:#c2ce52;&amp;quot;&amp;gt;CMD&amp;lt;/span&amp;gt; || &amp;lt;span style=&amp;quot;color:#6495ED;&amp;quot;&amp;gt;Short-ranged anti-missile interceptor (AMM)&amp;lt;/span&amp;gt; || &amp;lt;span style=&amp;quot;color:#FF4040;&amp;quot;&amp;gt;Move some from VLS to magazine to equip your fighters&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:#6495ED;&amp;quot;&amp;gt;SGM-185 &amp;quot;Remise&amp;quot;&amp;lt;/span&amp;gt; || &amp;lt;span style=&amp;quot;color:#6495ED;&amp;quot;&amp;gt;3.5km&amp;lt;/span&amp;gt; || &amp;lt;span style=&amp;quot;color:#90EE90;&amp;quot;&amp;gt;ACT&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#6495ED;&amp;quot;&amp;gt;/[&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#c2ce52;&amp;quot;&amp;gt;CMD&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#6495ED;&amp;quot;&amp;gt;]&amp;lt;/span&amp;gt;  || &amp;lt;span style=&amp;quot;color:#6495ED;&amp;quot;&amp;gt;Mid-range &amp;lt;span style=&amp;quot;color:gold;&amp;quot;&amp;gt;delux&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#6495ED;&amp;quot;&amp;gt; craft launched ACM&amp;lt;/span&amp;gt; || &amp;lt;span style=&amp;quot;color:#FF4040;&amp;quot;&amp;gt;These are &#039;&#039;&#039;very&#039;&#039;&#039; good&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:#6495ED;&amp;quot;&amp;gt;SGM-122 &amp;quot;Bolt&amp;lt;/span&amp;gt; || &amp;lt;span style=&amp;quot;color:#6495ED;&amp;quot;&amp;gt;2km&amp;lt;/span&amp;gt; || &amp;lt;span style=&amp;quot;color:#90EE90;&amp;quot;&amp;gt;ACT&amp;lt;/span&amp;gt; || &amp;lt;span style=&amp;quot;color:#6495ED;&amp;quot;&amp;gt;Short-range dogfighting missile&amp;lt;/span&amp;gt; || &amp;lt;span style=&amp;quot;color:#FF4040;&amp;quot;&amp;gt;These can be salvaged from most enemy ships&amp;lt;/span&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;span style=&amp;quot;color:#90EE90;&amp;quot;&amp;gt;Carrier&#039;s Craft Wing&amp;lt;/span&amp;gt; ===&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:#6495ED;&amp;quot;&amp;gt;12x B-86T Claymore bomber&amp;lt;/span&amp;gt; &amp;lt;span style=&amp;quot;color:gold;&amp;quot;&amp;gt;- Anti-ship heavy hitter&amp;lt;/span&amp;gt; &amp;lt;span style=&amp;quot;color:#FF4040;&amp;quot;&amp;gt;- Claymores are your premium tool for&amp;lt;/span&amp;gt; &amp;lt;span style=&amp;quot;color:#90EE90;&amp;quot;&amp;gt;&#039;&#039;&#039;SMASH!&#039;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
     * &amp;lt;span style=&amp;quot;color:#6495ED;&amp;quot;&amp;gt;Size 3 weapon bay&amp;lt;/span&amp;gt; &amp;lt;span style=&amp;quot;color:gold;&amp;quot;&amp;gt;- carries 2x torpedoes or bombs&amp;lt;/span&amp;gt;&lt;br /&gt;
     * &amp;lt;span style=&amp;quot;color:#6495ED;&amp;quot;&amp;gt;MCC guidance module&amp;lt;/span&amp;gt; &amp;lt;span style=&amp;quot;color:gold;&amp;quot;&amp;gt;- MCC allows use of &amp;lt;span style=&amp;quot;color:#c2ce52;&amp;quot;&amp;gt;CMD&amp;lt;/span&amp;gt;-guided torps, difficult to decoy without rare comms jammers&amp;lt;/span&amp;gt;&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:#6495ED;&amp;quot;&amp;gt;46x PF-440V Tanto Interceptor&amp;lt;/span&amp;gt; &amp;lt;span style=&amp;quot;color:gold;&amp;quot;&amp;gt;- Workhorse void supremacy craft&amp;lt;/span&amp;gt; &amp;lt;span style=&amp;quot;color:#FF4040;&amp;quot;&amp;gt;- Escort &#039;&#039;&#039;all&#039;&#039;&#039; the things. Limited fuel endurance, so plan ahead for rotating flights.&amp;lt;/span&amp;gt;&lt;br /&gt;
     * &amp;lt;span style=&amp;quot;color:#6495ED;&amp;quot;&amp;gt;20mm nose gun&amp;lt;/span&amp;gt; &amp;lt;span style=&amp;quot;color:gold;&amp;quot;&amp;gt;Use for anti-craft, leave the missile defense to Katanas&amp;lt;/span&amp;gt;&lt;br /&gt;
     * &amp;lt;span style=&amp;quot;color:#6495ED;&amp;quot;&amp;gt;Size 1 weapon bay&amp;lt;/span&amp;gt; &amp;lt;span style=&amp;quot;color:gold;&amp;quot;&amp;gt;- 4 internal mounts for missiles and bombs, 4 external hardpoints can handle EW or gunpods&amp;lt;/span&amp;gt;&lt;br /&gt;
     * &amp;lt;span style=&amp;quot;color:#6495ED;&amp;quot;&amp;gt;MCC guidance module&amp;lt;/span&amp;gt; &amp;lt;span style=&amp;quot;color:gold;&amp;quot;&amp;gt;- MCC allows use of &amp;lt;span style=&amp;quot;color:#c2ce52;&amp;quot;&amp;gt;CMD&amp;lt;/span&amp;gt; Riposte and Remise missiles&amp;lt;/span&amp;gt;&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:#6495ED;&amp;quot;&amp;gt;3x E-44 Sundial SEWAC&amp;lt;/span&amp;gt; &amp;lt;span style=&amp;quot;color:gold;&amp;quot;&amp;gt;- Precious and Powerful Radar platform&amp;lt;/span&amp;gt; &lt;br /&gt;
     * &amp;lt;span style=&amp;quot;color:#6495ED;&amp;quot;&amp;gt;Powerful long-range search radar&amp;lt;/span&amp;gt; &amp;lt;span style=&amp;quot;color:gold;&amp;quot;&amp;gt;Use these to find and monitor hostile activity&amp;lt;/span&amp;gt; &amp;lt;span style=&amp;quot;color:#FF4040;&amp;quot;&amp;gt;- What&#039;s behind that rock? Why is it so quite? Where are all those @#$% missiles coming from?.&amp;lt;/span&amp;gt;&lt;br /&gt;
     * &amp;lt;span style=&amp;quot;color:#6495ED;&amp;quot;&amp;gt;vulnerable to attack, escort with tantos&amp;lt;/span&amp;gt;&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:#6495ED;&amp;quot;&amp;gt;4x RS-35 Halberd Skiff&amp;lt;/span&amp;gt; &amp;lt;span style=&amp;quot;color:gold;&amp;quot;&amp;gt;- Jack of all trades&amp;lt;/span&amp;gt;&lt;br /&gt;
     * &amp;lt;span style=&amp;quot;color:#6495ED;&amp;quot;&amp;gt;35mm nose turret&amp;lt;/span&amp;gt; &amp;lt;span style=&amp;quot;color:gold;&amp;quot;&amp;gt;defensive turret, but punchy enough to hurt shuttles in a pinch&amp;lt;/span&amp;gt;&lt;br /&gt;
     * &amp;lt;span style=&amp;quot;color:#6495ED;&amp;quot;&amp;gt;4x Size 1 missile hardpoints&amp;lt;/span&amp;gt;&lt;br /&gt;
     * &amp;lt;span style=&amp;quot;color:#6495ED;&amp;quot;&amp;gt;passive ELINT sensor package&amp;lt;/span&amp;gt; &amp;lt;span style=&amp;quot;color:gold;&amp;quot;&amp;gt;- ELINT makes skiffs very useful as sensor pickets, but can&#039;t provide range without another offset skiff to crossfix.&amp;lt;/span&amp;gt;&lt;br /&gt;
     * &amp;lt;span style=&amp;quot;color:#6495ED;&amp;quot;&amp;gt;can scout wrecks to assess potential salvage&amp;lt;/span&amp;gt; &amp;lt;span style=&amp;quot;color:#FF4040;&amp;quot;&amp;gt;- Super handy post-battle&amp;lt;/span&amp;gt;&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:#6495ED;&amp;quot;&amp;gt;10x PF-440C Katana Interceptor&amp;lt;/span&amp;gt; &amp;lt;span style=&amp;quot;color:gold;&amp;quot;&amp;gt;- Elite Tanto variant&amp;lt;/span&amp;gt; &amp;lt;span style=&amp;quot;color:#FF4040;&amp;quot;&amp;gt;- Use to guard your ships from missiles&amp;lt;/span&amp;gt;&lt;br /&gt;
     * &amp;lt;span style=&amp;quot;color:#6495ED;&amp;quot;&amp;gt;15mm 6-shot coilgun&amp;lt;/span&amp;gt; &amp;lt;span style=&amp;quot;color:gold;&amp;quot;&amp;gt;- high-tech, high impact. King of the dogfight (while ammo lasts)&amp;lt;/span&amp;gt; &amp;lt;span style=&amp;quot;color:#FF4040;&amp;quot;&amp;gt;- In air combat, support these with Tanto-Vs, and retreat when out of ammo&amp;lt;/span&amp;gt;&lt;br /&gt;
     * &amp;lt;span style=&amp;quot;color:#6495ED;&amp;quot;&amp;gt;Size 1 weapon bay&amp;lt;/span&amp;gt; &amp;lt;span style=&amp;quot;color:gold;&amp;quot;&amp;gt;- same carrying capacity as a regular Tanto&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;span style=&amp;quot;color:#90EE90;&amp;quot;&amp;gt;Ammo Selection Addendum&amp;lt;/span&amp;gt; ===&lt;br /&gt;
     * &amp;lt;span style=color:#6495ED;&amp;quot;&amp;gt;If you see sparks from ricochets, switch to&amp;lt;/span&amp;gt; &amp;lt;span style=color:gold;&amp;quot;&amp;gt;AP &amp;lt;/span&amp;gt;&lt;br /&gt;
     * &amp;lt;span style=color:#6495ED;&amp;quot;&amp;gt;If you see shells punch through, switch to&amp;lt;/span&amp;gt; &amp;lt;span style=color:#90EE90;&amp;quot;&amp;gt;HE &amp;lt;/span&amp;gt;&lt;br /&gt;
     * &amp;lt;span style=color:#6495ED;&amp;quot;&amp;gt;If its small, use&amp;lt;/span&amp;gt; &amp;lt;span style=color:#FF4040;&amp;quot;&amp;gt;RPF &amp;lt;/span&amp;gt;&lt;br /&gt;
* &amp;lt;span style=color:#FF4040;&amp;quot;&amp;gt;This is a rough rule-of-thumb, but will let you fire something useful in most situations.&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Key: X -&amp;gt; Y = “&#039;&#039;&#039;shoot X&#039;&#039;&#039; to damage, then finish with Y”&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;X&#039;&#039;&#039; or Y = “&#039;&#039;&#039;use X&#039;&#039;&#039;, but Y has situational uses”. Lack of bolding indicates either works&amp;lt;br&amp;gt;&lt;br /&gt;
X :-( = “your best option, but alas, it won’t do much”&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+ Ammo Selection Chart&lt;br /&gt;
|-&lt;br /&gt;
! ANS firing at... !! 120mm !! 250mm !! 450mm&lt;br /&gt;
|-&lt;br /&gt;
| [[ship:ferryman|Shuttle/Ferryman]]|| RPF-&amp;gt; HE || RPF -&amp;gt; HE || HE&lt;br /&gt;
|-&lt;br /&gt;
| [[ship:draugr|Tug/Draugr]] || RPF -&amp;gt; HE || RPF -&amp;gt; HE || HE&lt;br /&gt;
|-&lt;br /&gt;
| [[ship:flathead|MN Flathead]] (angle) || AP || HE || AP&lt;br /&gt;
|-&lt;br /&gt;
| [[ship:flathead|MN Flathead]] (flat) || AP || AP || HE -&amp;gt; AP&lt;br /&gt;
|-&lt;br /&gt;
| [[ship:journeyman|CVL Journeyman]] || HE || HE || HE&lt;br /&gt;
|-&lt;br /&gt;
| [[ship:ocello|CC Ocello]] (bow) || AP || AP || AP&lt;br /&gt;
|-&lt;br /&gt;
| [[ship:ocello|CC Ocello]] (flat) || AP || HE || HE&lt;br /&gt;
|-&lt;br /&gt;
| [[ship:marauder|LN Marauder]] (bow) || AP or HE || HE or AP || HE or AP&lt;br /&gt;
|-&lt;br /&gt;
| [[ship:marauder|LN Marauder]] (flat) || HE or AP || HE|| HE&lt;br /&gt;
|-&lt;br /&gt;
| [[ship:moorline|CLN Moorline]] || HE or AP || HE || HE&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Campaign Act 1 Map and Movement==&lt;br /&gt;
[[File:CompositeMap.png|none]]&lt;br /&gt;
&lt;br /&gt;
* You can access the campaign map using the top right-hand corner button. This will automatically pause the battle&lt;br /&gt;
* Every jump to another system will take 1 bar of fuel from every ship travelling.&lt;br /&gt;
* The entire fleet must have fuel before jumping, and any ship without fuel will be left behind.&lt;br /&gt;
* When there are multiple exit points, the fleet will follow where the first ship has decided to go. For example, if you jump your flagship Lamplight and then move your frigate to the exit line for Crucible, the frigate will depart for Lamplight.&lt;br /&gt;
&lt;br /&gt;
=== [[ Campaign Mission: Labyrinth Gate|Labyrinth Gate ]] ===&lt;br /&gt;
The first mission of the campaign&lt;br /&gt;
&lt;br /&gt;
=== [[ Campaign Mission: Crucible|Crucible ]] ===&lt;br /&gt;
Your fleet is put through its crucible of fire.&lt;br /&gt;
&lt;br /&gt;
=== [[ Campaign Mission: Lamplight|Lamplight]] ===&lt;br /&gt;
&lt;br /&gt;
Your fleet arrives at a mining station.&lt;br /&gt;
&lt;br /&gt;
== [[Campaign Mission: Iron Spindle| Iron Spindle]] ==&lt;br /&gt;
&lt;br /&gt;
Task Force Alder goes for a Protectorate Factory Station.&lt;br /&gt;
&lt;br /&gt;
== Anacrusis ==&lt;br /&gt;
[[File:M5AnacrusisMap.png|M5AnacrusisMap]]&lt;br /&gt;
[[File:M5AnacrusisShip.png|M5AnacrusisShip]]&lt;br /&gt;
=== Allied Ships ===&lt;br /&gt;
ANS I Stare Transfixed (Beam DD) &amp;lt;br&amp;gt;&lt;br /&gt;
ANS Through Valor Alone (Beam DD) &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Enemy Ships ===&lt;br /&gt;
OSPN Finders Keepers (MMT) (cutscene ship) - E/M/H &amp;lt;br&amp;gt;&lt;br /&gt;
OSPN Cobbled Together (600 MN) - E/M/H &amp;lt;br&amp;gt;&lt;br /&gt;
OSPN Half Of Infinity (600 MN) - E/M/H &amp;lt;br&amp;gt;&lt;br /&gt;
OSPN Rogues Gallery (MMT) - E/M/H &amp;lt;br&amp;gt;&lt;br /&gt;
OSPN The Magic Number (MMT) - E/M/H &amp;lt;br&amp;gt;&lt;br /&gt;
OSPN Indirect Approach (Fighter Jman) - E/M/H &amp;lt;br&amp;gt;&lt;br /&gt;
OSPN Brain Death (600 MN) - M/H &amp;lt;br&amp;gt;&lt;br /&gt;
OSPN The Other Half Of Infinity (600 MN) - M/H &amp;lt;br&amp;gt;&lt;br /&gt;
OSPN Excuse The Interruption (Jam shuttle) - H &amp;lt;br&amp;gt;&lt;br /&gt;
OSPN Unbelievably Charming (ruttle) - H &amp;lt;br&amp;gt;&lt;br /&gt;
OSPN People Mover (ruttle) - H &amp;lt;br&amp;gt;&lt;br /&gt;
OSPN Not What You Expected? (SALS MN) - H &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Katabasis ==&lt;br /&gt;
[[File:M6KatabasisMap.png|M6KatabasisMap]]&lt;br /&gt;
[[File:M6KatabasisRelay.png|M6KatabasisRelay]]&lt;br /&gt;
[[File:M6KatabasisMinesV7.png|M6KatabasisMinesV7]]&lt;br /&gt;
=== Allied Ships ===&lt;br /&gt;
None &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Enemy Ships ===&lt;br /&gt;
None &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Beggar&#039;s Hallow ==&lt;br /&gt;
[[File:M7BeggarsHollowMap.png|M7BeggarsHollowMap]] &amp;lt;br&amp;gt;&lt;br /&gt;
[[File:M7BeggarsHollowShip.png|M7BeggarsHollowShip]] &amp;lt;br&amp;gt;&lt;br /&gt;
=== Allied Ships ===&lt;br /&gt;
ANS Disperse These Mists (missile frig) &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Enemy Ships ===&lt;br /&gt;
OSPN Hammer And Anvil (100 LN) - E/M/H &amp;lt;br&amp;gt;&lt;br /&gt;
OSPN Legally Ambiguous (EWR Tug) - E/M/H &amp;lt;br&amp;gt;&lt;br /&gt;
OSPN Borrowed Time (EWR Tug) - E/M/H &amp;lt;br&amp;gt;&lt;br /&gt;
OSPN Opportunity Cost (Bomber Jman) (Conditional Spawn - Arrival from Caltrop) - E/M/H &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Caltrop ==&lt;br /&gt;
[[File:M8CaltropMap.png|M8CaltropMap]]&lt;br /&gt;
[[File:M8CaltropShip.png|M8CaltropShip]]&lt;br /&gt;
=== Allied Ships ===&lt;br /&gt;
ANS Great Salt Sea (AOR) &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Enemy Ships ===&lt;br /&gt;
OSPN Long Iron Blues (100 LN) (Reinforcements) - E/M/H &amp;lt;br&amp;gt;&lt;br /&gt;
OSPN Pursuing Excellence (MMT) (Reinforcements) - E/M/H &amp;lt;br&amp;gt;&lt;br /&gt;
OSPN Uncommon Cause (600 MN) (Reinforcements) - E/M/H &amp;lt;br&amp;gt;&lt;br /&gt;
OSPN Thick As Thieves (MMT) - M/H &amp;lt;br&amp;gt;&lt;br /&gt;
OSPN Times Are Changing (MMT) - M/H &amp;lt;br&amp;gt;&lt;br /&gt;
OSPN On The House (MMT) - M/H &amp;lt;br&amp;gt;&lt;br /&gt;
OSPN No Reply Needed (MMT) - H &amp;lt;br&amp;gt;&lt;br /&gt;
OSPN Up To The Task (100 LN) - H &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Glimmer Reach ==&lt;br /&gt;
[[File:M9GlimmeringReachMap.png|M9GlimmeringReachMap]]&lt;br /&gt;
[[File:M9GlimmerReachShip.png|M9GlimmerReachShip]]&lt;br /&gt;
=== Allied Ships ===&lt;br /&gt;
ANS Nomad Giant (450 CH) &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Enemy Ships ===&lt;br /&gt;
OSPN Abject Terror (450 LN) - E/M/H &amp;lt;br&amp;gt;&lt;br /&gt;
OSPN No Other Way (450 LN) - E/M/H &amp;lt;br&amp;gt;&lt;br /&gt;
OSPN Another Man&#039;s Demise (Fighter Jman) - M/H &amp;lt;br&amp;gt;&lt;br /&gt;
OSPN Fist Ever Ready (ruttle) - M/H &amp;lt;br&amp;gt;&lt;br /&gt;
OSPN All Up In Arms (ruttle) - M/H &amp;lt;br&amp;gt;&lt;br /&gt;
OSPN Night Run (jam shuttle) - H &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Blackwall ==&lt;br /&gt;
[[File:M10BlackwallMap.png|M10BlackwallMap]]&lt;br /&gt;
[[File:M10BlackwallShipyard.png|M10BlackwallShipyard]]&lt;br /&gt;
=== Allied Ships ===&lt;br /&gt;
None &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Enemy Ships ===&lt;br /&gt;
OSPN Heave To (MMT) - E/M/H &amp;lt;br&amp;gt;&lt;br /&gt;
OSPN Come Closer (MMT) - E/M/H &amp;lt;br&amp;gt;&lt;br /&gt;
OSPN Heartbreak Hustler (100 LN) - E/M/H &amp;lt;br&amp;gt;&lt;br /&gt;
OSPN Make My Day (MMT) (Reinforcements) - E/M/H &amp;lt;br&amp;gt;&lt;br /&gt;
OSPN Blaze Of Glory (MMT) (Reinforcements) - E/M/H &amp;lt;br&amp;gt;&lt;br /&gt;
OSPN Staff and Flush (EWR tug) (Reinforcements) - E/M/H &amp;lt;br&amp;gt;&lt;br /&gt;
OSPN First Into Danger (450 LN) (Reinforcements) - E/M/H &amp;lt;br&amp;gt;&lt;br /&gt;
OSPN Us Or Them (600 MN) (Reinforcements) - M/H &amp;lt;br&amp;gt;&lt;br /&gt;
OSPN Valor Our Shield (450 LN) (Reinforcements) - M/H &amp;lt;br&amp;gt;&lt;br /&gt;
OSPN Just Walk Away (MDLN) (Reinforcements) - H &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Mirror Palace ==&lt;br /&gt;
[[File:M11MirrorPalaceMap.png|M11MirrorPalaceMap]]&lt;br /&gt;
=== Allied Ships ===&lt;br /&gt;
None &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Enemy Ships ===&lt;br /&gt;
OSPN With One Hand Forward (CLN) - E/M/H &amp;lt;br&amp;gt;&lt;br /&gt;
OSPN Personal Touch (EWR Tug) - E/M/H &amp;lt;br&amp;gt;&lt;br /&gt;
OSPN Nothing To See Here (EWR Tug) - E/M/H &amp;lt;br&amp;gt;&lt;br /&gt;
OSPN Unfriendly Face (EWR Tug) - E/M/H &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Frostline ==&lt;br /&gt;
[[File:M12FrostlineMap.png|M12FrostlineMap]]&lt;br /&gt;
=== Allied Ships ===&lt;br /&gt;
None&lt;br /&gt;
&lt;br /&gt;
=== Enemy Ships ===&lt;br /&gt;
OSPN Another Man&#039;s Treasure (Fighter Jman) - E &amp;lt;br&amp;gt;&lt;br /&gt;
OSPN Ambition And Constraint (ruttle) - E/M/H &amp;lt;br&amp;gt;&lt;br /&gt;
OSPN Stone Tyrant (600 MN) - E/M/H &amp;lt;br&amp;gt;&lt;br /&gt;
OSPN Tyrannical Gaze (EWR tug) - E/M/H &amp;lt;br&amp;gt;&lt;br /&gt;
OSPN Last Castaway (EWR tug) - E/M/H &amp;lt;br&amp;gt;&lt;br /&gt;
OSPN Final Orders (450 LN) - E/M/H &amp;lt;br&amp;gt;&lt;br /&gt;
OSPN Black Sands (Railcello) - E/M/H &amp;lt;br&amp;gt;&lt;br /&gt;
OSPN Maneuver Elements (ruttle) - M/H &amp;lt;br&amp;gt;&lt;br /&gt;
OSPN Signal To Noise (jam shuttle) - M/H &amp;lt;br&amp;gt;&lt;br /&gt;
OSPN Everything We Got (450 LN) - M/H &amp;lt;br&amp;gt;&lt;br /&gt;
OSPN One Fist Of Iron (100 LN) - M/H &amp;lt;br&amp;gt;&lt;br /&gt;
OSPN All Reaching All Taking (CVLN) - M/H &amp;lt;br&amp;gt;&lt;br /&gt;
OSPN The Other Of Steel (100 LN) - H &amp;lt;br&amp;gt;&lt;br /&gt;
OSPN Judgement Call (CLN) - H &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Bitter Meridian ==&lt;br /&gt;
[[File:M13BitterMeridianMap.png|M13BitterMeridianMap]]&lt;br /&gt;
[[File:M13BitterMeridianMap2V2.png|M13BitterMeridianMap2V2]]&lt;br /&gt;
[[File:M13BitterMeridianDestruction.png|M13BitterMeridianDestruction]]&lt;br /&gt;
=== Allied Ships ===&lt;br /&gt;
None &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Enemy Ships ===&lt;br /&gt;
OSPN Times Are Changing (MMT) (Dead) - E/M/H &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Barrow ==&lt;br /&gt;
[[File:M14BarrowMap.png|M14BarrowMap]]&lt;br /&gt;
[[File:M14BarrowShip.png|M14BarrowShip]]&lt;br /&gt;
=== Allied Ships ===&lt;br /&gt;
ANS Flooding Dark (450 CH) &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Enemy Ships ===&lt;br /&gt;
OSPN Rage Tempered By Wisdom (CVLN) - E/M/H &amp;lt;br&amp;gt;&lt;br /&gt;
OSPN Scheduled Service (100 shuttle) - E/M/H &amp;lt;br&amp;gt;&lt;br /&gt;
OSPN Bethel Ferry Service (100 shuttle) - E/M/H &amp;lt;br&amp;gt;&lt;br /&gt;
OSPN Little Rebellion (100 shuttle) - E/M/H &amp;lt;br&amp;gt;&lt;br /&gt;
OSPN Enigmatic Presence (ruttle) - E/M/H &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Navmag ==&lt;br /&gt;
[[File:M15NavmagMap.png|M15NavmagMap]]&lt;br /&gt;
[[File:M15NavmagStation.png|M15NavmagStation]]&lt;br /&gt;
[[File:M15NavmagLiners.png|M15NavmagLiners]]&lt;br /&gt;
=== Allied Ships ===&lt;br /&gt;
None &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Enemy Ships ===&lt;br /&gt;
OSPN Borrowed &#039;til War&#039;s End (450 LN) - E/M/H &amp;lt;br&amp;gt;&lt;br /&gt;
OSPN Weight Of Fire (450 LN) - E/M/H &amp;lt;br&amp;gt;&lt;br /&gt;
OSPN Take A Number (600 MN) - H &amp;lt;br&amp;gt;&lt;br /&gt;
OSPN Will Be Of Service (600 MN) - H &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Faded Call ==&lt;br /&gt;
[[File:M16FadedCallMap.png|M16FadedCallMap]]&lt;br /&gt;
[[File:M16FadedCallMap2.png|M16FadedCallMap2]]&lt;br /&gt;
[[File:M16FadedCallMoorline.png|M16FadedCallMoorline]]&lt;br /&gt;
=== Allied Ships ===&lt;br /&gt;
None &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Enemy Ships ===&lt;br /&gt;
OSPN No Time To Stick Around (CVLN) (Dead) - E/M/H &amp;lt;br&amp;gt;&lt;br /&gt;
OSPN Animosity In Bulk (CVLN) (Reinforcements) - E/M/H &amp;lt;br&amp;gt;&lt;br /&gt;
OSPN Feeling Lucky (EWR tug) (Reinforcements) - E/M/H &amp;lt;br&amp;gt;&lt;br /&gt;
OSPN Force Of Nature (MMT) (Reinforcements) - E/M/H &amp;lt;br&amp;gt;&lt;br /&gt;
OSPN All At Once (MMT) (Reinforcements) - E/M/H &amp;lt;br&amp;gt;&lt;br /&gt;
OSPN Just Walk Away (450 LN) (Reinforcements) - M/H &amp;lt;br&amp;gt;&lt;br /&gt;
OSPN Moral Hazard (MMT) (Reinforcements) - M/H &amp;lt;br&amp;gt;&lt;br /&gt;
OSPN Safety Hazard (MMT) (Reinforcements) - M/H &amp;lt;br&amp;gt;&lt;br /&gt;
OSPN Present Arms (450 LN) (Reinforcements) - H &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Seven Sisters ==&lt;br /&gt;
[[File:M17SevenSistersMap.png|M17SevenSistersMap]]&lt;br /&gt;
[[File:M17SevenSistersMap2.png|M17SevenSistersMap2]]&lt;br /&gt;
[[File:M17SevenSistersMap3.png|M17SevenSistersMap3]]&lt;br /&gt;
[[File:M17SevenSistersEnemyShips.png|M17SevenSistersEnemyShips]]&lt;br /&gt;
[[File:M17SevenSistersEnemyHQ.png|M17SevenSistersEnemyHQ]]&lt;br /&gt;
=== Allied Ships ===&lt;br /&gt;
ANS Swift Toxin (missile frig) (cutscene ship) &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Enemy Ships ===&lt;br /&gt;
OSPN Emperor Reverse (450 LN) - E/M/H &amp;lt;br&amp;gt;&lt;br /&gt;
OSPN Watch Your Step (450 LN) - E/M/H &amp;lt;br&amp;gt;&lt;br /&gt;
OSPN Cold Command (Railcello) - E/M/H &amp;lt;br&amp;gt;&lt;br /&gt;
OSPN Do Unto Others (CVLN) - E/M/H &amp;lt;br&amp;gt;&lt;br /&gt;
OSPN The Up And Up (EWR tug) - E/M/H &amp;lt;br&amp;gt;&lt;br /&gt;
OSPN Get Cozy (EWR tug) - E/M/H &amp;lt;br&amp;gt;&lt;br /&gt;
OSPN Got &#039;Em Again (MMT) - E/M/H &amp;lt;br&amp;gt;&lt;br /&gt;
OSPN Make Your Day (MMT) - E/M/H &amp;lt;br&amp;gt;&lt;br /&gt;
OSPN One Too Many (600 MN) - E/M/H &amp;lt;br&amp;gt;&lt;br /&gt;
OSPN Salt Sower (600 MN) - E/M/H &amp;lt;br&amp;gt;&lt;br /&gt;
OSPN To The Weary (100 LN) - E/M/H &amp;lt;br&amp;gt;&lt;br /&gt;
OSPN Silver On The Table (100 LN) - E/M/H &amp;lt;br&amp;gt;&lt;br /&gt;
OSPN With Warm Regards (CLN) - M/H &amp;lt;br&amp;gt;&lt;br /&gt;
OSPN From Sea To Sea (100 LN) - M/H &amp;lt;br&amp;gt;&lt;br /&gt;
OSPN Engineered Enigma (100 LN) - M/H &amp;lt;br&amp;gt;&lt;br /&gt;
OSPN Forgiven Circumstances (450 LN) &amp;lt;br&amp;gt;&lt;br /&gt;
OSPN Just A Hunch (450 LN) - H &amp;lt;br&amp;gt;&lt;br /&gt;
OSPN Banging Pots (jam shuttle) - H &amp;lt;br&amp;gt;&lt;br /&gt;
OSPN Bump In The Night (ruttle) - H &amp;lt;br&amp;gt;&lt;br /&gt;
OSPN Priority Delivery (ruttle) - H &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Ship Fits ==&lt;br /&gt;
=== ANS Ships ===&lt;br /&gt;
[[File:5x250-S2BP.png|5x250-S2BP Fit]]&lt;br /&gt;
[[File:AOR-GENERAL.png|AOR-GENERAL Fit]]&lt;br /&gt;
[[File:CH-2x450-S3HBP.png|CH-2x450-S3HBP Fit]]&lt;br /&gt;
[[File:CV-FLAGSHIP.png|CV-FLAGSHIP Fit]]&lt;br /&gt;
[[File:DD-BEAM-TORP.png|DD-BEAM-TORP Fit]]&lt;br /&gt;
[[File:FF-2x120-S2-LOCK.png|FF-2x120-S2-LOCK Fit]]&lt;br /&gt;
[[File:FF-EWAR.png|FF-EWAR Fit]]&lt;br /&gt;
[[File:FF-MISSILE.png|FF-MISSILE Fit]]&lt;br /&gt;
&lt;br /&gt;
=== Neutral Ships ===&lt;br /&gt;
[[File:Civilian Bulk Freighter.png|Civilian Bulk Freighter Fit]]&lt;br /&gt;
&lt;br /&gt;
=== OSPN Ships ===&lt;br /&gt;
[[File:CC-RAIL-SARISSA-AURORA.png|CC-RAIL-SARISSA-AURORA Fit]]&lt;br /&gt;
[[File:CLN-CARRIER.png|CLN-CARRIER Fit]]&lt;br /&gt;
[[File:CLN-SKIFF-PIKE.png|CLN-SKIFF-PIKE Fit]]&lt;br /&gt;
[[File:LCARRIER-BOMBERS.png|LCARRIER-BOMBERS Fit]]&lt;br /&gt;
[[File:LCARRIER-CUDA-ONLY.png|LCARRIER-CUDA-ONLY Fit]]&lt;br /&gt;
[[File:LN-100-PLAS.png|LN-100-PLAS Fit]]&lt;br /&gt;
[[File:LN-450.png|LN-450 Fit]]&lt;br /&gt;
[[File:LN-MD.png|LN-MD Fit]]&lt;br /&gt;
[[File:MN-C90-100-PLAS.png|MN-C90-100-PLAS Fit]]&lt;br /&gt;
[[File:MN-MDRIVER.png|MN-MDRIVER Fit]]&lt;br /&gt;
[[File:MN-SALS-AA.png|MN-SALS-AA Fit]]&lt;br /&gt;
[[File:SH-100-PD.png|SH-100-PD Fit]]&lt;br /&gt;
[[File:SH-JAM.png|SH-JAM Fit]]&lt;br /&gt;
[[File:SH-ROCKET.png|SH-ROCKET Fit]]&lt;br /&gt;
[[File:TUG-100-JAM.png|TUG-100-JAM Fit]]&lt;br /&gt;
[[File:TUG-EWR-LRT.png|TUG-EWR-LRT Fit]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The following maps are spoilers and we should figure out how to spoiler them &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[File:EasyMap2Flat.png|frame]]&lt;br /&gt;
[[File:MediumMap2Flat.png|frame]]&lt;br /&gt;
[[File:HardMap2Flat.png|frame]]&lt;/div&gt;</summary>
		<author><name>76561198051863375</name></author>
	</entry>
	<entry>
		<id>https://wiki.hoodedhorse.com/NEBULOUS_Fleet_Command/index.php?title=Campaign_Mission:_Iron_Spindle&amp;diff=3262</id>
		<title>Campaign Mission: Iron Spindle</title>
		<link rel="alternate" type="text/html" href="https://wiki.hoodedhorse.com/NEBULOUS_Fleet_Command/index.php?title=Campaign_Mission:_Iron_Spindle&amp;diff=3262"/>
		<updated>2026-09-30T08:28:14Z</updated>

		<summary type="html">&lt;p&gt;76561198051863375: Created page with &amp;quot;===Objectives===  {| class=&amp;quot;wikitable&amp;quot; |+  |- ! Required Objectives |- | Destroy Factory Components |- |}  {| class=&amp;quot;wikitable&amp;quot; |+  |- ! Secondary/Implied Objectives |- | Defeat All Enemy Forces |- | Loot the Station |}   M4IronSpindleMap  === Ships === {| class=&amp;quot;wikitable&amp;quot; |+  |- ! Allied Ships!! Enemy Ships Present !! Enemy Reinforcements |- || None || OSPN More Bite Than Bark (MMT) - E/M/H &amp;lt;br&amp;gt; OSPN Push Not Shove (MMT) - E/M/H &amp;lt;br&amp;gt; OSPN...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;===Objectives===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+ &lt;br /&gt;
|-&lt;br /&gt;
! Required Objectives&lt;br /&gt;
|-&lt;br /&gt;
| Destroy Factory Components&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+ &lt;br /&gt;
|-&lt;br /&gt;
! Secondary/Implied Objectives&lt;br /&gt;
|-&lt;br /&gt;
| Defeat All Enemy Forces&lt;br /&gt;
|-&lt;br /&gt;
| Loot the Station&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[File:M4IronSpindleMap.png|M4IronSpindleMap]]&lt;br /&gt;
&lt;br /&gt;
=== Ships ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+ &lt;br /&gt;
|-&lt;br /&gt;
! Allied Ships!! Enemy Ships Present !! Enemy Reinforcements&lt;br /&gt;
|-&lt;br /&gt;
|| None&lt;br /&gt;
|| OSPN More Bite Than Bark (MMT) - E/M/H &amp;lt;br&amp;gt; OSPN Push Not Shove (MMT) - E/M/H &amp;lt;br&amp;gt; OSPN According To Plan (Rocket shuttle) - E/M/H &amp;lt;br&amp;gt; OSPN General Strike (MDMN) - E/M/H &amp;lt;br&amp;gt; OSPN Friend Or Foe (Jam shuttle) - M/H &amp;lt;br&amp;gt; OSPN Stones And Glass (Rocket shuttle) - M/H &amp;lt;br&amp;gt; OSPN Always Alert (MMT) - M/H &amp;lt;br&amp;gt; || OSPN Eminent Domain (MMT) (Reinforcements) - E/M/H &amp;lt;br&amp;gt; OSPN Separation Anxiety (MMT) (Reinforcements) - M/H &amp;lt;br&amp;gt; OSPN Stolen Prize (MMT) (Reinforcements) - H &amp;lt;br&amp;gt; OSPN Slap Dash (MMT) (Reinforcements) - H &amp;lt;br&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Area Outline ===&lt;br /&gt;
&lt;br /&gt;
Task Force Alder arrives at Iron Spindle to find a massive factory station. The installation is huge and has lots of cover, meaning it’s hiding a lot of enemy forces. It is also an important target for the fleet to destroy.&lt;br /&gt;
&lt;br /&gt;
There is no rush, however, to actually destroy the factory. This can be done at the end of the mission with bombs launched from either your Claymore bombers or Tanto fighters. What is more important is to defeat the four distinct enemy battle groups that defend the station:&lt;br /&gt;
&lt;br /&gt;
Three combat Draugr tugboats around the middle of the station on one side&lt;br /&gt;
A rocket shuttle group around the middle of the station, on the other side from the tugboats&lt;br /&gt;
A pair of tugboats that arrive close to the fleet’s arrival point from Lamplight station to ambush you. You will get a two-minute warning that shows up on your Tactical Map view&lt;br /&gt;
A single Flathead-class Monitor equipped with a Mass Driver, an extremely long-range weapon that applies flat damage to your warships regardless of armor angling. This monitor is located toward the rear of the station, toward the top of the map by the highest fin.&lt;br /&gt;
&lt;br /&gt;
Speaking of which, this mission is your introduction to the Flathead class Monitor. Slow and fat, the Flathead is the Protectorate’s only heavily armored ship, with 48cm of plate armor. It also has a large spinal mount that will, throughout the campaign, sport a variety of weapons.&lt;br /&gt;
&lt;br /&gt;
Assuming you have all your fleet assets from Crucible and Lamplight, this writer found the easiest way to deal with Iron Spindle’s defense fleet is to take the following steps:&lt;br /&gt;
&lt;br /&gt;
# Stay behind the station fin Alder initially deploys itself. It serves as very useful cover&lt;br /&gt;
# Launch bombers, SEWACS, and fighter escorts&lt;br /&gt;
# Send the group of craft to locate the Mass Driver monitor and bomb it with torpedoes. A group of four claymores and their 8 Forgetfulness torps will be sufficient. You may wish to back this up with a claymore-carrying bomber, but this is optional&lt;br /&gt;
# As you await the pair of enemy tugboat reinforcements to arrive, and for your strike to kill the Mass Driver monitor use the SEWACS to help you vector in strikes of cheap Thunderhead missiles aimed at the middle tugboat group’s sides. They have chaff, but the volume of Harsh Wind Blows strikes will allow you to get them through&lt;br /&gt;
# Deal with the reinforcing tugboat pair and any attempts by the Rocket Shuttles to attack your fleet with missiles and guns. Because you are behind cover, and because the trio of central tugboats will generally not advance unless you move out to engage, you can dictate the engagement distance using the station’s geometry&lt;br /&gt;
# Advance, kill the central tugboat group and finish the damaged monitor if it needs finishing&lt;br /&gt;
# Bomb the factory assets with your fighter-launched glide bombs. You could use your Claymore’s KBU-22 bombs, but those are actually useful for disabling enemy heavy ships later in the campaign whilst your fighter bombs are too light to do that&lt;br /&gt;
&lt;br /&gt;
After you finish the battle, salvage the ships. As mentioned previously, the Draugr tugboats in particular have pretty good Active Radar/ [Command Validated] missiles. Then dock with the station. Repair up, fuel up, load as much munitions as you can, and head to Anacrusis.&lt;/div&gt;</summary>
		<author><name>76561198051863375</name></author>
	</entry>
	<entry>
		<id>https://wiki.hoodedhorse.com/NEBULOUS_Fleet_Command/index.php?title=Campaign_Comprehensive_Guide&amp;diff=3261</id>
		<title>Campaign Comprehensive Guide</title>
		<link rel="alternate" type="text/html" href="https://wiki.hoodedhorse.com/NEBULOUS_Fleet_Command/index.php?title=Campaign_Comprehensive_Guide&amp;diff=3261"/>
		<updated>2026-09-30T08:27:58Z</updated>

		<summary type="html">&lt;p&gt;76561198051863375: /*  Iron Spindle */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The first act of Nebulous Fleet Command’s campaign delivers players a series of tactical missions while telling the story of the Shelter Alliance’s (ANS) Task Force Alder’s attempt to help break the Bethel Blockade. You, the admiral of Task Force Alder, are charged in this campaign with keeping enough of your ships safe to reach the Bulwark system, the location of a major Outer Space Protectorate (OSP) shipyard. You are not the attacking force, but are behind enemy lines, trying to draw OSP ships away. However, while doing so, you will run into a mystery that changes the nature of the war.&lt;br /&gt;
&lt;br /&gt;
This in-depth mission-by-mission campaign guide is based on Moderate Difficulty and is written in the style of the old Warcraft III guides. The area pages however, do contain a breakdown of forces on all difficulties. &lt;br /&gt;
&lt;br /&gt;
Naturally, there will be spoilers ahead. It is a requirement that you complete the basic tutorials first before embarking on this campaign for the smoothest experience.&lt;br /&gt;
&lt;br /&gt;
If you truly wish to be spoiled as to your enemy’s composition without getting to the area outlines, there are pages at the end of the guide indicating the force disposition at each area.&lt;br /&gt;
&lt;br /&gt;
== General Campaign Truisms==&lt;br /&gt;
*If you lose your flagship Harsh Winds Blow you will lose the campaign &lt;br /&gt;
*Knowing how armored a ship you are confronting is and what weapons do well against it is a requirement.  Review both the [[Armor]] page and tables and the [[Campaign Guide]].&lt;br /&gt;
* Cooperative play is fully integrated into the campaign, and so long as ships are available, each player can control a ship up to 10 players. This does mean if you are starting to play with friends, the maximum number of players that can join for the first mission is three.&lt;br /&gt;
* Prioritize protecting ships over munitions. Expend the necessary missiles or bombers if you’re going to take significant damage. You cannot replace warships in this campaign. There will be opportunities to loot munitions&lt;br /&gt;
* The campaign will autosave the start of the mission and the end once the objectives are complete.&lt;br /&gt;
* When practical, preserve high-capability missiles for large engagements&lt;br /&gt;
* Use the pause button liberally to plan, assess, and reconnoiter the area. The campaign is balanced around this fact&lt;br /&gt;
* You can restore ships at stations using the Damage Control Board, which will draw restore components from the station&lt;br /&gt;
* Stations will partially restore your ship components without using restores, but they will not restore your armor.&lt;br /&gt;
* Stations will generally have fuel, and you can revisit them, but note that revisiting a station will use up fuel for your entire fleet for a reverse trip.&lt;br /&gt;
* A knocked-out ship can be salvaged by docking a ship that has at least 4 Restores. The knocked-out ship will only have an engine and a CIC, but can still be moved until a shipyard is reached to repair it&lt;br /&gt;
* You can launch Halberd Skiffs to check the ammunition loadout of a disabled enemy ship to see if there is any useful loot&lt;br /&gt;
* You can board ships to loot them, and this can be rewarding, but warships can go nuclear during looting&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Campaign Act 1 Map and Movement==&lt;br /&gt;
[[File:CompositeMap.png|none]]&lt;br /&gt;
&lt;br /&gt;
* You can access the campaign map using the top right-hand corner button. This will automatically pause the battle&lt;br /&gt;
* Every jump to another system will take 1 bar of fuel from every ship travelling.&lt;br /&gt;
* The entire fleet must have fuel before jumping, and any ship without fuel will be left behind.&lt;br /&gt;
* When there are multiple exit points, the fleet will follow where the first ship has decided to go. For example, if you jump your flagship Lamplight and then move your frigate to the exit line for Crucible, the frigate will depart for Lamplight.&lt;br /&gt;
&lt;br /&gt;
=== [[ Campaign Mission: Labyrinth Gate|Labyrinth Gate ]] ===&lt;br /&gt;
The first mission of the campaign&lt;br /&gt;
&lt;br /&gt;
=== [[ Campaign Mission: Crucible|Crucible ]] ===&lt;br /&gt;
Your fleet is put through its crucible of fire.&lt;br /&gt;
&lt;br /&gt;
=== [[ Campaign Mission: Lamplight|Lamplight]] ===&lt;br /&gt;
&lt;br /&gt;
Your fleet arrives at a mining station.&lt;br /&gt;
&lt;br /&gt;
== [[Campaign Mission: Iron Spindle| Iron Spindle]] ==&lt;br /&gt;
&lt;br /&gt;
Task Force Alder goes for a Protectorate Factory Station.&lt;br /&gt;
&lt;br /&gt;
== Anacrusis ==&lt;br /&gt;
[[File:M5AnacrusisMap.png|M5AnacrusisMap]]&lt;br /&gt;
[[File:M5AnacrusisShip.png|M5AnacrusisShip]]&lt;br /&gt;
=== Allied Ships ===&lt;br /&gt;
ANS I Stare Transfixed (Beam DD) &amp;lt;br&amp;gt;&lt;br /&gt;
ANS Through Valor Alone (Beam DD) &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Enemy Ships ===&lt;br /&gt;
OSPN Finders Keepers (MMT) (cutscene ship) - E/M/H &amp;lt;br&amp;gt;&lt;br /&gt;
OSPN Cobbled Together (600 MN) - E/M/H &amp;lt;br&amp;gt;&lt;br /&gt;
OSPN Half Of Infinity (600 MN) - E/M/H &amp;lt;br&amp;gt;&lt;br /&gt;
OSPN Rogues Gallery (MMT) - E/M/H &amp;lt;br&amp;gt;&lt;br /&gt;
OSPN The Magic Number (MMT) - E/M/H &amp;lt;br&amp;gt;&lt;br /&gt;
OSPN Indirect Approach (Fighter Jman) - E/M/H &amp;lt;br&amp;gt;&lt;br /&gt;
OSPN Brain Death (600 MN) - M/H &amp;lt;br&amp;gt;&lt;br /&gt;
OSPN The Other Half Of Infinity (600 MN) - M/H &amp;lt;br&amp;gt;&lt;br /&gt;
OSPN Excuse The Interruption (Jam shuttle) - H &amp;lt;br&amp;gt;&lt;br /&gt;
OSPN Unbelievably Charming (ruttle) - H &amp;lt;br&amp;gt;&lt;br /&gt;
OSPN People Mover (ruttle) - H &amp;lt;br&amp;gt;&lt;br /&gt;
OSPN Not What You Expected? (SALS MN) - H &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Katabasis ==&lt;br /&gt;
[[File:M6KatabasisMap.png|M6KatabasisMap]]&lt;br /&gt;
[[File:M6KatabasisRelay.png|M6KatabasisRelay]]&lt;br /&gt;
[[File:M6KatabasisMinesV7.png|M6KatabasisMinesV7]]&lt;br /&gt;
=== Allied Ships ===&lt;br /&gt;
None &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Enemy Ships ===&lt;br /&gt;
None &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Beggar&#039;s Hallow ==&lt;br /&gt;
[[File:M7BeggarsHollowMap.png|M7BeggarsHollowMap]] &amp;lt;br&amp;gt;&lt;br /&gt;
[[File:M7BeggarsHollowShip.png|M7BeggarsHollowShip]] &amp;lt;br&amp;gt;&lt;br /&gt;
=== Allied Ships ===&lt;br /&gt;
ANS Disperse These Mists (missile frig) &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Enemy Ships ===&lt;br /&gt;
OSPN Hammer And Anvil (100 LN) - E/M/H &amp;lt;br&amp;gt;&lt;br /&gt;
OSPN Legally Ambiguous (EWR Tug) - E/M/H &amp;lt;br&amp;gt;&lt;br /&gt;
OSPN Borrowed Time (EWR Tug) - E/M/H &amp;lt;br&amp;gt;&lt;br /&gt;
OSPN Opportunity Cost (Bomber Jman) (Conditional Spawn - Arrival from Caltrop) - E/M/H &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Caltrop ==&lt;br /&gt;
[[File:M8CaltropMap.png|M8CaltropMap]]&lt;br /&gt;
[[File:M8CaltropShip.png|M8CaltropShip]]&lt;br /&gt;
=== Allied Ships ===&lt;br /&gt;
ANS Great Salt Sea (AOR) &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Enemy Ships ===&lt;br /&gt;
OSPN Long Iron Blues (100 LN) (Reinforcements) - E/M/H &amp;lt;br&amp;gt;&lt;br /&gt;
OSPN Pursuing Excellence (MMT) (Reinforcements) - E/M/H &amp;lt;br&amp;gt;&lt;br /&gt;
OSPN Uncommon Cause (600 MN) (Reinforcements) - E/M/H &amp;lt;br&amp;gt;&lt;br /&gt;
OSPN Thick As Thieves (MMT) - M/H &amp;lt;br&amp;gt;&lt;br /&gt;
OSPN Times Are Changing (MMT) - M/H &amp;lt;br&amp;gt;&lt;br /&gt;
OSPN On The House (MMT) - M/H &amp;lt;br&amp;gt;&lt;br /&gt;
OSPN No Reply Needed (MMT) - H &amp;lt;br&amp;gt;&lt;br /&gt;
OSPN Up To The Task (100 LN) - H &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Glimmer Reach ==&lt;br /&gt;
[[File:M9GlimmeringReachMap.png|M9GlimmeringReachMap]]&lt;br /&gt;
[[File:M9GlimmerReachShip.png|M9GlimmerReachShip]]&lt;br /&gt;
=== Allied Ships ===&lt;br /&gt;
ANS Nomad Giant (450 CH) &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Enemy Ships ===&lt;br /&gt;
OSPN Abject Terror (450 LN) - E/M/H &amp;lt;br&amp;gt;&lt;br /&gt;
OSPN No Other Way (450 LN) - E/M/H &amp;lt;br&amp;gt;&lt;br /&gt;
OSPN Another Man&#039;s Demise (Fighter Jman) - M/H &amp;lt;br&amp;gt;&lt;br /&gt;
OSPN Fist Ever Ready (ruttle) - M/H &amp;lt;br&amp;gt;&lt;br /&gt;
OSPN All Up In Arms (ruttle) - M/H &amp;lt;br&amp;gt;&lt;br /&gt;
OSPN Night Run (jam shuttle) - H &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Blackwall ==&lt;br /&gt;
[[File:M10BlackwallMap.png|M10BlackwallMap]]&lt;br /&gt;
[[File:M10BlackwallShipyard.png|M10BlackwallShipyard]]&lt;br /&gt;
=== Allied Ships ===&lt;br /&gt;
None &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Enemy Ships ===&lt;br /&gt;
OSPN Heave To (MMT) - E/M/H &amp;lt;br&amp;gt;&lt;br /&gt;
OSPN Come Closer (MMT) - E/M/H &amp;lt;br&amp;gt;&lt;br /&gt;
OSPN Heartbreak Hustler (100 LN) - E/M/H &amp;lt;br&amp;gt;&lt;br /&gt;
OSPN Make My Day (MMT) (Reinforcements) - E/M/H &amp;lt;br&amp;gt;&lt;br /&gt;
OSPN Blaze Of Glory (MMT) (Reinforcements) - E/M/H &amp;lt;br&amp;gt;&lt;br /&gt;
OSPN Staff and Flush (EWR tug) (Reinforcements) - E/M/H &amp;lt;br&amp;gt;&lt;br /&gt;
OSPN First Into Danger (450 LN) (Reinforcements) - E/M/H &amp;lt;br&amp;gt;&lt;br /&gt;
OSPN Us Or Them (600 MN) (Reinforcements) - M/H &amp;lt;br&amp;gt;&lt;br /&gt;
OSPN Valor Our Shield (450 LN) (Reinforcements) - M/H &amp;lt;br&amp;gt;&lt;br /&gt;
OSPN Just Walk Away (MDLN) (Reinforcements) - H &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Mirror Palace ==&lt;br /&gt;
[[File:M11MirrorPalaceMap.png|M11MirrorPalaceMap]]&lt;br /&gt;
=== Allied Ships ===&lt;br /&gt;
None &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Enemy Ships ===&lt;br /&gt;
OSPN With One Hand Forward (CLN) - E/M/H &amp;lt;br&amp;gt;&lt;br /&gt;
OSPN Personal Touch (EWR Tug) - E/M/H &amp;lt;br&amp;gt;&lt;br /&gt;
OSPN Nothing To See Here (EWR Tug) - E/M/H &amp;lt;br&amp;gt;&lt;br /&gt;
OSPN Unfriendly Face (EWR Tug) - E/M/H &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Frostline ==&lt;br /&gt;
[[File:M12FrostlineMap.png|M12FrostlineMap]]&lt;br /&gt;
=== Allied Ships ===&lt;br /&gt;
None&lt;br /&gt;
&lt;br /&gt;
=== Enemy Ships ===&lt;br /&gt;
OSPN Another Man&#039;s Treasure (Fighter Jman) - E &amp;lt;br&amp;gt;&lt;br /&gt;
OSPN Ambition And Constraint (ruttle) - E/M/H &amp;lt;br&amp;gt;&lt;br /&gt;
OSPN Stone Tyrant (600 MN) - E/M/H &amp;lt;br&amp;gt;&lt;br /&gt;
OSPN Tyrannical Gaze (EWR tug) - E/M/H &amp;lt;br&amp;gt;&lt;br /&gt;
OSPN Last Castaway (EWR tug) - E/M/H &amp;lt;br&amp;gt;&lt;br /&gt;
OSPN Final Orders (450 LN) - E/M/H &amp;lt;br&amp;gt;&lt;br /&gt;
OSPN Black Sands (Railcello) - E/M/H &amp;lt;br&amp;gt;&lt;br /&gt;
OSPN Maneuver Elements (ruttle) - M/H &amp;lt;br&amp;gt;&lt;br /&gt;
OSPN Signal To Noise (jam shuttle) - M/H &amp;lt;br&amp;gt;&lt;br /&gt;
OSPN Everything We Got (450 LN) - M/H &amp;lt;br&amp;gt;&lt;br /&gt;
OSPN One Fist Of Iron (100 LN) - M/H &amp;lt;br&amp;gt;&lt;br /&gt;
OSPN All Reaching All Taking (CVLN) - M/H &amp;lt;br&amp;gt;&lt;br /&gt;
OSPN The Other Of Steel (100 LN) - H &amp;lt;br&amp;gt;&lt;br /&gt;
OSPN Judgement Call (CLN) - H &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Bitter Meridian ==&lt;br /&gt;
[[File:M13BitterMeridianMap.png|M13BitterMeridianMap]]&lt;br /&gt;
[[File:M13BitterMeridianMap2V2.png|M13BitterMeridianMap2V2]]&lt;br /&gt;
[[File:M13BitterMeridianDestruction.png|M13BitterMeridianDestruction]]&lt;br /&gt;
=== Allied Ships ===&lt;br /&gt;
None &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Enemy Ships ===&lt;br /&gt;
OSPN Times Are Changing (MMT) (Dead) - E/M/H &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Barrow ==&lt;br /&gt;
[[File:M14BarrowMap.png|M14BarrowMap]]&lt;br /&gt;
[[File:M14BarrowShip.png|M14BarrowShip]]&lt;br /&gt;
=== Allied Ships ===&lt;br /&gt;
ANS Flooding Dark (450 CH) &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Enemy Ships ===&lt;br /&gt;
OSPN Rage Tempered By Wisdom (CVLN) - E/M/H &amp;lt;br&amp;gt;&lt;br /&gt;
OSPN Scheduled Service (100 shuttle) - E/M/H &amp;lt;br&amp;gt;&lt;br /&gt;
OSPN Bethel Ferry Service (100 shuttle) - E/M/H &amp;lt;br&amp;gt;&lt;br /&gt;
OSPN Little Rebellion (100 shuttle) - E/M/H &amp;lt;br&amp;gt;&lt;br /&gt;
OSPN Enigmatic Presence (ruttle) - E/M/H &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Navmag ==&lt;br /&gt;
[[File:M15NavmagMap.png|M15NavmagMap]]&lt;br /&gt;
[[File:M15NavmagStation.png|M15NavmagStation]]&lt;br /&gt;
[[File:M15NavmagLiners.png|M15NavmagLiners]]&lt;br /&gt;
=== Allied Ships ===&lt;br /&gt;
None &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Enemy Ships ===&lt;br /&gt;
OSPN Borrowed &#039;til War&#039;s End (450 LN) - E/M/H &amp;lt;br&amp;gt;&lt;br /&gt;
OSPN Weight Of Fire (450 LN) - E/M/H &amp;lt;br&amp;gt;&lt;br /&gt;
OSPN Take A Number (600 MN) - H &amp;lt;br&amp;gt;&lt;br /&gt;
OSPN Will Be Of Service (600 MN) - H &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Faded Call ==&lt;br /&gt;
[[File:M16FadedCallMap.png|M16FadedCallMap]]&lt;br /&gt;
[[File:M16FadedCallMap2.png|M16FadedCallMap2]]&lt;br /&gt;
[[File:M16FadedCallMoorline.png|M16FadedCallMoorline]]&lt;br /&gt;
=== Allied Ships ===&lt;br /&gt;
None &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Enemy Ships ===&lt;br /&gt;
OSPN No Time To Stick Around (CVLN) (Dead) - E/M/H &amp;lt;br&amp;gt;&lt;br /&gt;
OSPN Animosity In Bulk (CVLN) (Reinforcements) - E/M/H &amp;lt;br&amp;gt;&lt;br /&gt;
OSPN Feeling Lucky (EWR tug) (Reinforcements) - E/M/H &amp;lt;br&amp;gt;&lt;br /&gt;
OSPN Force Of Nature (MMT) (Reinforcements) - E/M/H &amp;lt;br&amp;gt;&lt;br /&gt;
OSPN All At Once (MMT) (Reinforcements) - E/M/H &amp;lt;br&amp;gt;&lt;br /&gt;
OSPN Just Walk Away (450 LN) (Reinforcements) - M/H &amp;lt;br&amp;gt;&lt;br /&gt;
OSPN Moral Hazard (MMT) (Reinforcements) - M/H &amp;lt;br&amp;gt;&lt;br /&gt;
OSPN Safety Hazard (MMT) (Reinforcements) - M/H &amp;lt;br&amp;gt;&lt;br /&gt;
OSPN Present Arms (450 LN) (Reinforcements) - H &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Seven Sisters ==&lt;br /&gt;
[[File:M17SevenSistersMap.png|M17SevenSistersMap]]&lt;br /&gt;
[[File:M17SevenSistersMap2.png|M17SevenSistersMap2]]&lt;br /&gt;
[[File:M17SevenSistersMap3.png|M17SevenSistersMap3]]&lt;br /&gt;
[[File:M17SevenSistersEnemyShips.png|M17SevenSistersEnemyShips]]&lt;br /&gt;
[[File:M17SevenSistersEnemyHQ.png|M17SevenSistersEnemyHQ]]&lt;br /&gt;
=== Allied Ships ===&lt;br /&gt;
ANS Swift Toxin (missile frig) (cutscene ship) &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Enemy Ships ===&lt;br /&gt;
OSPN Emperor Reverse (450 LN) - E/M/H &amp;lt;br&amp;gt;&lt;br /&gt;
OSPN Watch Your Step (450 LN) - E/M/H &amp;lt;br&amp;gt;&lt;br /&gt;
OSPN Cold Command (Railcello) - E/M/H &amp;lt;br&amp;gt;&lt;br /&gt;
OSPN Do Unto Others (CVLN) - E/M/H &amp;lt;br&amp;gt;&lt;br /&gt;
OSPN The Up And Up (EWR tug) - E/M/H &amp;lt;br&amp;gt;&lt;br /&gt;
OSPN Get Cozy (EWR tug) - E/M/H &amp;lt;br&amp;gt;&lt;br /&gt;
OSPN Got &#039;Em Again (MMT) - E/M/H &amp;lt;br&amp;gt;&lt;br /&gt;
OSPN Make Your Day (MMT) - E/M/H &amp;lt;br&amp;gt;&lt;br /&gt;
OSPN One Too Many (600 MN) - E/M/H &amp;lt;br&amp;gt;&lt;br /&gt;
OSPN Salt Sower (600 MN) - E/M/H &amp;lt;br&amp;gt;&lt;br /&gt;
OSPN To The Weary (100 LN) - E/M/H &amp;lt;br&amp;gt;&lt;br /&gt;
OSPN Silver On The Table (100 LN) - E/M/H &amp;lt;br&amp;gt;&lt;br /&gt;
OSPN With Warm Regards (CLN) - M/H &amp;lt;br&amp;gt;&lt;br /&gt;
OSPN From Sea To Sea (100 LN) - M/H &amp;lt;br&amp;gt;&lt;br /&gt;
OSPN Engineered Enigma (100 LN) - M/H &amp;lt;br&amp;gt;&lt;br /&gt;
OSPN Forgiven Circumstances (450 LN) &amp;lt;br&amp;gt;&lt;br /&gt;
OSPN Just A Hunch (450 LN) - H &amp;lt;br&amp;gt;&lt;br /&gt;
OSPN Banging Pots (jam shuttle) - H &amp;lt;br&amp;gt;&lt;br /&gt;
OSPN Bump In The Night (ruttle) - H &amp;lt;br&amp;gt;&lt;br /&gt;
OSPN Priority Delivery (ruttle) - H &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Ship Fits ==&lt;br /&gt;
=== ANS Ships ===&lt;br /&gt;
[[File:5x250-S2BP.png|5x250-S2BP Fit]]&lt;br /&gt;
[[File:AOR-GENERAL.png|AOR-GENERAL Fit]]&lt;br /&gt;
[[File:CH-2x450-S3HBP.png|CH-2x450-S3HBP Fit]]&lt;br /&gt;
[[File:CV-FLAGSHIP.png|CV-FLAGSHIP Fit]]&lt;br /&gt;
[[File:DD-BEAM-TORP.png|DD-BEAM-TORP Fit]]&lt;br /&gt;
[[File:FF-2x120-S2-LOCK.png|FF-2x120-S2-LOCK Fit]]&lt;br /&gt;
[[File:FF-EWAR.png|FF-EWAR Fit]]&lt;br /&gt;
[[File:FF-MISSILE.png|FF-MISSILE Fit]]&lt;br /&gt;
&lt;br /&gt;
=== Neutral Ships ===&lt;br /&gt;
[[File:Civilian Bulk Freighter.png|Civilian Bulk Freighter Fit]]&lt;br /&gt;
&lt;br /&gt;
=== OSPN Ships ===&lt;br /&gt;
[[File:CC-RAIL-SARISSA-AURORA.png|CC-RAIL-SARISSA-AURORA Fit]]&lt;br /&gt;
[[File:CLN-CARRIER.png|CLN-CARRIER Fit]]&lt;br /&gt;
[[File:CLN-SKIFF-PIKE.png|CLN-SKIFF-PIKE Fit]]&lt;br /&gt;
[[File:LCARRIER-BOMBERS.png|LCARRIER-BOMBERS Fit]]&lt;br /&gt;
[[File:LCARRIER-CUDA-ONLY.png|LCARRIER-CUDA-ONLY Fit]]&lt;br /&gt;
[[File:LN-100-PLAS.png|LN-100-PLAS Fit]]&lt;br /&gt;
[[File:LN-450.png|LN-450 Fit]]&lt;br /&gt;
[[File:LN-MD.png|LN-MD Fit]]&lt;br /&gt;
[[File:MN-C90-100-PLAS.png|MN-C90-100-PLAS Fit]]&lt;br /&gt;
[[File:MN-MDRIVER.png|MN-MDRIVER Fit]]&lt;br /&gt;
[[File:MN-SALS-AA.png|MN-SALS-AA Fit]]&lt;br /&gt;
[[File:SH-100-PD.png|SH-100-PD Fit]]&lt;br /&gt;
[[File:SH-JAM.png|SH-JAM Fit]]&lt;br /&gt;
[[File:SH-ROCKET.png|SH-ROCKET Fit]]&lt;br /&gt;
[[File:TUG-100-JAM.png|TUG-100-JAM Fit]]&lt;br /&gt;
[[File:TUG-EWR-LRT.png|TUG-EWR-LRT Fit]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The following maps are spoilers and we should figure out how to spoiler them &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[File:EasyMap2Flat.png|frame]]&lt;br /&gt;
[[File:MediumMap2Flat.png|frame]]&lt;br /&gt;
[[File:HardMap2Flat.png|frame]]&lt;/div&gt;</summary>
		<author><name>76561198051863375</name></author>
	</entry>
	<entry>
		<id>https://wiki.hoodedhorse.com/NEBULOUS_Fleet_Command/index.php?title=Campaign_Comprehensive_Guide&amp;diff=3259</id>
		<title>Campaign Comprehensive Guide</title>
		<link rel="alternate" type="text/html" href="https://wiki.hoodedhorse.com/NEBULOUS_Fleet_Command/index.php?title=Campaign_Comprehensive_Guide&amp;diff=3259"/>
		<updated>2026-09-30T08:27:32Z</updated>

		<summary type="html">&lt;p&gt;76561198051863375: /* Lamplight */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The first act of Nebulous Fleet Command’s campaign delivers players a series of tactical missions while telling the story of the Shelter Alliance’s (ANS) Task Force Alder’s attempt to help break the Bethel Blockade. You, the admiral of Task Force Alder, are charged in this campaign with keeping enough of your ships safe to reach the Bulwark system, the location of a major Outer Space Protectorate (OSP) shipyard. You are not the attacking force, but are behind enemy lines, trying to draw OSP ships away. However, while doing so, you will run into a mystery that changes the nature of the war.&lt;br /&gt;
&lt;br /&gt;
This in-depth mission-by-mission campaign guide is based on Moderate Difficulty and is written in the style of the old Warcraft III guides. The area pages however, do contain a breakdown of forces on all difficulties. &lt;br /&gt;
&lt;br /&gt;
Naturally, there will be spoilers ahead. It is a requirement that you complete the basic tutorials first before embarking on this campaign for the smoothest experience.&lt;br /&gt;
&lt;br /&gt;
If you truly wish to be spoiled as to your enemy’s composition without getting to the area outlines, there are pages at the end of the guide indicating the force disposition at each area.&lt;br /&gt;
&lt;br /&gt;
== General Campaign Truisms==&lt;br /&gt;
*If you lose your flagship Harsh Winds Blow you will lose the campaign &lt;br /&gt;
*Knowing how armored a ship you are confronting is and what weapons do well against it is a requirement.  Review both the [[Armor]] page and tables and the [[Campaign Guide]].&lt;br /&gt;
* Cooperative play is fully integrated into the campaign, and so long as ships are available, each player can control a ship up to 10 players. This does mean if you are starting to play with friends, the maximum number of players that can join for the first mission is three.&lt;br /&gt;
* Prioritize protecting ships over munitions. Expend the necessary missiles or bombers if you’re going to take significant damage. You cannot replace warships in this campaign. There will be opportunities to loot munitions&lt;br /&gt;
* The campaign will autosave the start of the mission and the end once the objectives are complete.&lt;br /&gt;
* When practical, preserve high-capability missiles for large engagements&lt;br /&gt;
* Use the pause button liberally to plan, assess, and reconnoiter the area. The campaign is balanced around this fact&lt;br /&gt;
* You can restore ships at stations using the Damage Control Board, which will draw restore components from the station&lt;br /&gt;
* Stations will partially restore your ship components without using restores, but they will not restore your armor.&lt;br /&gt;
* Stations will generally have fuel, and you can revisit them, but note that revisiting a station will use up fuel for your entire fleet for a reverse trip.&lt;br /&gt;
* A knocked-out ship can be salvaged by docking a ship that has at least 4 Restores. The knocked-out ship will only have an engine and a CIC, but can still be moved until a shipyard is reached to repair it&lt;br /&gt;
* You can launch Halberd Skiffs to check the ammunition loadout of a disabled enemy ship to see if there is any useful loot&lt;br /&gt;
* You can board ships to loot them, and this can be rewarding, but warships can go nuclear during looting&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Campaign Act 1 Map and Movement==&lt;br /&gt;
[[File:CompositeMap.png|none]]&lt;br /&gt;
&lt;br /&gt;
* You can access the campaign map using the top right-hand corner button. This will automatically pause the battle&lt;br /&gt;
* Every jump to another system will take 1 bar of fuel from every ship travelling.&lt;br /&gt;
* The entire fleet must have fuel before jumping, and any ship without fuel will be left behind.&lt;br /&gt;
* When there are multiple exit points, the fleet will follow where the first ship has decided to go. For example, if you jump your flagship Lamplight and then move your frigate to the exit line for Crucible, the frigate will depart for Lamplight.&lt;br /&gt;
&lt;br /&gt;
=== [[ Campaign Mission: Labyrinth Gate|Labyrinth Gate ]] ===&lt;br /&gt;
The first mission of the campaign&lt;br /&gt;
&lt;br /&gt;
=== [[ Campaign Mission: Crucible|Crucible ]] ===&lt;br /&gt;
Your fleet is put through its crucible of fire.&lt;br /&gt;
&lt;br /&gt;
=== [[ Campaign Mission: Lamplight|Lamplight]] ===&lt;br /&gt;
&lt;br /&gt;
Your fleet arrives at a mining station.&lt;br /&gt;
&lt;br /&gt;
== [[Camapaing Mission: Iron Spindle| Iron Spindle]] ==&lt;br /&gt;
&lt;br /&gt;
Task Force Alder goes for a Protectorate Factory Station.&lt;br /&gt;
&lt;br /&gt;
== Anacrusis ==&lt;br /&gt;
[[File:M5AnacrusisMap.png|M5AnacrusisMap]]&lt;br /&gt;
[[File:M5AnacrusisShip.png|M5AnacrusisShip]]&lt;br /&gt;
=== Allied Ships ===&lt;br /&gt;
ANS I Stare Transfixed (Beam DD) &amp;lt;br&amp;gt;&lt;br /&gt;
ANS Through Valor Alone (Beam DD) &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Enemy Ships ===&lt;br /&gt;
OSPN Finders Keepers (MMT) (cutscene ship) - E/M/H &amp;lt;br&amp;gt;&lt;br /&gt;
OSPN Cobbled Together (600 MN) - E/M/H &amp;lt;br&amp;gt;&lt;br /&gt;
OSPN Half Of Infinity (600 MN) - E/M/H &amp;lt;br&amp;gt;&lt;br /&gt;
OSPN Rogues Gallery (MMT) - E/M/H &amp;lt;br&amp;gt;&lt;br /&gt;
OSPN The Magic Number (MMT) - E/M/H &amp;lt;br&amp;gt;&lt;br /&gt;
OSPN Indirect Approach (Fighter Jman) - E/M/H &amp;lt;br&amp;gt;&lt;br /&gt;
OSPN Brain Death (600 MN) - M/H &amp;lt;br&amp;gt;&lt;br /&gt;
OSPN The Other Half Of Infinity (600 MN) - M/H &amp;lt;br&amp;gt;&lt;br /&gt;
OSPN Excuse The Interruption (Jam shuttle) - H &amp;lt;br&amp;gt;&lt;br /&gt;
OSPN Unbelievably Charming (ruttle) - H &amp;lt;br&amp;gt;&lt;br /&gt;
OSPN People Mover (ruttle) - H &amp;lt;br&amp;gt;&lt;br /&gt;
OSPN Not What You Expected? (SALS MN) - H &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Katabasis ==&lt;br /&gt;
[[File:M6KatabasisMap.png|M6KatabasisMap]]&lt;br /&gt;
[[File:M6KatabasisRelay.png|M6KatabasisRelay]]&lt;br /&gt;
[[File:M6KatabasisMinesV7.png|M6KatabasisMinesV7]]&lt;br /&gt;
=== Allied Ships ===&lt;br /&gt;
None &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Enemy Ships ===&lt;br /&gt;
None &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Beggar&#039;s Hallow ==&lt;br /&gt;
[[File:M7BeggarsHollowMap.png|M7BeggarsHollowMap]] &amp;lt;br&amp;gt;&lt;br /&gt;
[[File:M7BeggarsHollowShip.png|M7BeggarsHollowShip]] &amp;lt;br&amp;gt;&lt;br /&gt;
=== Allied Ships ===&lt;br /&gt;
ANS Disperse These Mists (missile frig) &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Enemy Ships ===&lt;br /&gt;
OSPN Hammer And Anvil (100 LN) - E/M/H &amp;lt;br&amp;gt;&lt;br /&gt;
OSPN Legally Ambiguous (EWR Tug) - E/M/H &amp;lt;br&amp;gt;&lt;br /&gt;
OSPN Borrowed Time (EWR Tug) - E/M/H &amp;lt;br&amp;gt;&lt;br /&gt;
OSPN Opportunity Cost (Bomber Jman) (Conditional Spawn - Arrival from Caltrop) - E/M/H &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Caltrop ==&lt;br /&gt;
[[File:M8CaltropMap.png|M8CaltropMap]]&lt;br /&gt;
[[File:M8CaltropShip.png|M8CaltropShip]]&lt;br /&gt;
=== Allied Ships ===&lt;br /&gt;
ANS Great Salt Sea (AOR) &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Enemy Ships ===&lt;br /&gt;
OSPN Long Iron Blues (100 LN) (Reinforcements) - E/M/H &amp;lt;br&amp;gt;&lt;br /&gt;
OSPN Pursuing Excellence (MMT) (Reinforcements) - E/M/H &amp;lt;br&amp;gt;&lt;br /&gt;
OSPN Uncommon Cause (600 MN) (Reinforcements) - E/M/H &amp;lt;br&amp;gt;&lt;br /&gt;
OSPN Thick As Thieves (MMT) - M/H &amp;lt;br&amp;gt;&lt;br /&gt;
OSPN Times Are Changing (MMT) - M/H &amp;lt;br&amp;gt;&lt;br /&gt;
OSPN On The House (MMT) - M/H &amp;lt;br&amp;gt;&lt;br /&gt;
OSPN No Reply Needed (MMT) - H &amp;lt;br&amp;gt;&lt;br /&gt;
OSPN Up To The Task (100 LN) - H &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Glimmer Reach ==&lt;br /&gt;
[[File:M9GlimmeringReachMap.png|M9GlimmeringReachMap]]&lt;br /&gt;
[[File:M9GlimmerReachShip.png|M9GlimmerReachShip]]&lt;br /&gt;
=== Allied Ships ===&lt;br /&gt;
ANS Nomad Giant (450 CH) &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Enemy Ships ===&lt;br /&gt;
OSPN Abject Terror (450 LN) - E/M/H &amp;lt;br&amp;gt;&lt;br /&gt;
OSPN No Other Way (450 LN) - E/M/H &amp;lt;br&amp;gt;&lt;br /&gt;
OSPN Another Man&#039;s Demise (Fighter Jman) - M/H &amp;lt;br&amp;gt;&lt;br /&gt;
OSPN Fist Ever Ready (ruttle) - M/H &amp;lt;br&amp;gt;&lt;br /&gt;
OSPN All Up In Arms (ruttle) - M/H &amp;lt;br&amp;gt;&lt;br /&gt;
OSPN Night Run (jam shuttle) - H &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Blackwall ==&lt;br /&gt;
[[File:M10BlackwallMap.png|M10BlackwallMap]]&lt;br /&gt;
[[File:M10BlackwallShipyard.png|M10BlackwallShipyard]]&lt;br /&gt;
=== Allied Ships ===&lt;br /&gt;
None &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Enemy Ships ===&lt;br /&gt;
OSPN Heave To (MMT) - E/M/H &amp;lt;br&amp;gt;&lt;br /&gt;
OSPN Come Closer (MMT) - E/M/H &amp;lt;br&amp;gt;&lt;br /&gt;
OSPN Heartbreak Hustler (100 LN) - E/M/H &amp;lt;br&amp;gt;&lt;br /&gt;
OSPN Make My Day (MMT) (Reinforcements) - E/M/H &amp;lt;br&amp;gt;&lt;br /&gt;
OSPN Blaze Of Glory (MMT) (Reinforcements) - E/M/H &amp;lt;br&amp;gt;&lt;br /&gt;
OSPN Staff and Flush (EWR tug) (Reinforcements) - E/M/H &amp;lt;br&amp;gt;&lt;br /&gt;
OSPN First Into Danger (450 LN) (Reinforcements) - E/M/H &amp;lt;br&amp;gt;&lt;br /&gt;
OSPN Us Or Them (600 MN) (Reinforcements) - M/H &amp;lt;br&amp;gt;&lt;br /&gt;
OSPN Valor Our Shield (450 LN) (Reinforcements) - M/H &amp;lt;br&amp;gt;&lt;br /&gt;
OSPN Just Walk Away (MDLN) (Reinforcements) - H &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Mirror Palace ==&lt;br /&gt;
[[File:M11MirrorPalaceMap.png|M11MirrorPalaceMap]]&lt;br /&gt;
=== Allied Ships ===&lt;br /&gt;
None &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Enemy Ships ===&lt;br /&gt;
OSPN With One Hand Forward (CLN) - E/M/H &amp;lt;br&amp;gt;&lt;br /&gt;
OSPN Personal Touch (EWR Tug) - E/M/H &amp;lt;br&amp;gt;&lt;br /&gt;
OSPN Nothing To See Here (EWR Tug) - E/M/H &amp;lt;br&amp;gt;&lt;br /&gt;
OSPN Unfriendly Face (EWR Tug) - E/M/H &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Frostline ==&lt;br /&gt;
[[File:M12FrostlineMap.png|M12FrostlineMap]]&lt;br /&gt;
=== Allied Ships ===&lt;br /&gt;
None&lt;br /&gt;
&lt;br /&gt;
=== Enemy Ships ===&lt;br /&gt;
OSPN Another Man&#039;s Treasure (Fighter Jman) - E &amp;lt;br&amp;gt;&lt;br /&gt;
OSPN Ambition And Constraint (ruttle) - E/M/H &amp;lt;br&amp;gt;&lt;br /&gt;
OSPN Stone Tyrant (600 MN) - E/M/H &amp;lt;br&amp;gt;&lt;br /&gt;
OSPN Tyrannical Gaze (EWR tug) - E/M/H &amp;lt;br&amp;gt;&lt;br /&gt;
OSPN Last Castaway (EWR tug) - E/M/H &amp;lt;br&amp;gt;&lt;br /&gt;
OSPN Final Orders (450 LN) - E/M/H &amp;lt;br&amp;gt;&lt;br /&gt;
OSPN Black Sands (Railcello) - E/M/H &amp;lt;br&amp;gt;&lt;br /&gt;
OSPN Maneuver Elements (ruttle) - M/H &amp;lt;br&amp;gt;&lt;br /&gt;
OSPN Signal To Noise (jam shuttle) - M/H &amp;lt;br&amp;gt;&lt;br /&gt;
OSPN Everything We Got (450 LN) - M/H &amp;lt;br&amp;gt;&lt;br /&gt;
OSPN One Fist Of Iron (100 LN) - M/H &amp;lt;br&amp;gt;&lt;br /&gt;
OSPN All Reaching All Taking (CVLN) - M/H &amp;lt;br&amp;gt;&lt;br /&gt;
OSPN The Other Of Steel (100 LN) - H &amp;lt;br&amp;gt;&lt;br /&gt;
OSPN Judgement Call (CLN) - H &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Bitter Meridian ==&lt;br /&gt;
[[File:M13BitterMeridianMap.png|M13BitterMeridianMap]]&lt;br /&gt;
[[File:M13BitterMeridianMap2V2.png|M13BitterMeridianMap2V2]]&lt;br /&gt;
[[File:M13BitterMeridianDestruction.png|M13BitterMeridianDestruction]]&lt;br /&gt;
=== Allied Ships ===&lt;br /&gt;
None &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Enemy Ships ===&lt;br /&gt;
OSPN Times Are Changing (MMT) (Dead) - E/M/H &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Barrow ==&lt;br /&gt;
[[File:M14BarrowMap.png|M14BarrowMap]]&lt;br /&gt;
[[File:M14BarrowShip.png|M14BarrowShip]]&lt;br /&gt;
=== Allied Ships ===&lt;br /&gt;
ANS Flooding Dark (450 CH) &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Enemy Ships ===&lt;br /&gt;
OSPN Rage Tempered By Wisdom (CVLN) - E/M/H &amp;lt;br&amp;gt;&lt;br /&gt;
OSPN Scheduled Service (100 shuttle) - E/M/H &amp;lt;br&amp;gt;&lt;br /&gt;
OSPN Bethel Ferry Service (100 shuttle) - E/M/H &amp;lt;br&amp;gt;&lt;br /&gt;
OSPN Little Rebellion (100 shuttle) - E/M/H &amp;lt;br&amp;gt;&lt;br /&gt;
OSPN Enigmatic Presence (ruttle) - E/M/H &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Navmag ==&lt;br /&gt;
[[File:M15NavmagMap.png|M15NavmagMap]]&lt;br /&gt;
[[File:M15NavmagStation.png|M15NavmagStation]]&lt;br /&gt;
[[File:M15NavmagLiners.png|M15NavmagLiners]]&lt;br /&gt;
=== Allied Ships ===&lt;br /&gt;
None &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Enemy Ships ===&lt;br /&gt;
OSPN Borrowed &#039;til War&#039;s End (450 LN) - E/M/H &amp;lt;br&amp;gt;&lt;br /&gt;
OSPN Weight Of Fire (450 LN) - E/M/H &amp;lt;br&amp;gt;&lt;br /&gt;
OSPN Take A Number (600 MN) - H &amp;lt;br&amp;gt;&lt;br /&gt;
OSPN Will Be Of Service (600 MN) - H &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Faded Call ==&lt;br /&gt;
[[File:M16FadedCallMap.png|M16FadedCallMap]]&lt;br /&gt;
[[File:M16FadedCallMap2.png|M16FadedCallMap2]]&lt;br /&gt;
[[File:M16FadedCallMoorline.png|M16FadedCallMoorline]]&lt;br /&gt;
=== Allied Ships ===&lt;br /&gt;
None &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Enemy Ships ===&lt;br /&gt;
OSPN No Time To Stick Around (CVLN) (Dead) - E/M/H &amp;lt;br&amp;gt;&lt;br /&gt;
OSPN Animosity In Bulk (CVLN) (Reinforcements) - E/M/H &amp;lt;br&amp;gt;&lt;br /&gt;
OSPN Feeling Lucky (EWR tug) (Reinforcements) - E/M/H &amp;lt;br&amp;gt;&lt;br /&gt;
OSPN Force Of Nature (MMT) (Reinforcements) - E/M/H &amp;lt;br&amp;gt;&lt;br /&gt;
OSPN All At Once (MMT) (Reinforcements) - E/M/H &amp;lt;br&amp;gt;&lt;br /&gt;
OSPN Just Walk Away (450 LN) (Reinforcements) - M/H &amp;lt;br&amp;gt;&lt;br /&gt;
OSPN Moral Hazard (MMT) (Reinforcements) - M/H &amp;lt;br&amp;gt;&lt;br /&gt;
OSPN Safety Hazard (MMT) (Reinforcements) - M/H &amp;lt;br&amp;gt;&lt;br /&gt;
OSPN Present Arms (450 LN) (Reinforcements) - H &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Seven Sisters ==&lt;br /&gt;
[[File:M17SevenSistersMap.png|M17SevenSistersMap]]&lt;br /&gt;
[[File:M17SevenSistersMap2.png|M17SevenSistersMap2]]&lt;br /&gt;
[[File:M17SevenSistersMap3.png|M17SevenSistersMap3]]&lt;br /&gt;
[[File:M17SevenSistersEnemyShips.png|M17SevenSistersEnemyShips]]&lt;br /&gt;
[[File:M17SevenSistersEnemyHQ.png|M17SevenSistersEnemyHQ]]&lt;br /&gt;
=== Allied Ships ===&lt;br /&gt;
ANS Swift Toxin (missile frig) (cutscene ship) &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Enemy Ships ===&lt;br /&gt;
OSPN Emperor Reverse (450 LN) - E/M/H &amp;lt;br&amp;gt;&lt;br /&gt;
OSPN Watch Your Step (450 LN) - E/M/H &amp;lt;br&amp;gt;&lt;br /&gt;
OSPN Cold Command (Railcello) - E/M/H &amp;lt;br&amp;gt;&lt;br /&gt;
OSPN Do Unto Others (CVLN) - E/M/H &amp;lt;br&amp;gt;&lt;br /&gt;
OSPN The Up And Up (EWR tug) - E/M/H &amp;lt;br&amp;gt;&lt;br /&gt;
OSPN Get Cozy (EWR tug) - E/M/H &amp;lt;br&amp;gt;&lt;br /&gt;
OSPN Got &#039;Em Again (MMT) - E/M/H &amp;lt;br&amp;gt;&lt;br /&gt;
OSPN Make Your Day (MMT) - E/M/H &amp;lt;br&amp;gt;&lt;br /&gt;
OSPN One Too Many (600 MN) - E/M/H &amp;lt;br&amp;gt;&lt;br /&gt;
OSPN Salt Sower (600 MN) - E/M/H &amp;lt;br&amp;gt;&lt;br /&gt;
OSPN To The Weary (100 LN) - E/M/H &amp;lt;br&amp;gt;&lt;br /&gt;
OSPN Silver On The Table (100 LN) - E/M/H &amp;lt;br&amp;gt;&lt;br /&gt;
OSPN With Warm Regards (CLN) - M/H &amp;lt;br&amp;gt;&lt;br /&gt;
OSPN From Sea To Sea (100 LN) - M/H &amp;lt;br&amp;gt;&lt;br /&gt;
OSPN Engineered Enigma (100 LN) - M/H &amp;lt;br&amp;gt;&lt;br /&gt;
OSPN Forgiven Circumstances (450 LN) &amp;lt;br&amp;gt;&lt;br /&gt;
OSPN Just A Hunch (450 LN) - H &amp;lt;br&amp;gt;&lt;br /&gt;
OSPN Banging Pots (jam shuttle) - H &amp;lt;br&amp;gt;&lt;br /&gt;
OSPN Bump In The Night (ruttle) - H &amp;lt;br&amp;gt;&lt;br /&gt;
OSPN Priority Delivery (ruttle) - H &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Ship Fits ==&lt;br /&gt;
=== ANS Ships ===&lt;br /&gt;
[[File:5x250-S2BP.png|5x250-S2BP Fit]]&lt;br /&gt;
[[File:AOR-GENERAL.png|AOR-GENERAL Fit]]&lt;br /&gt;
[[File:CH-2x450-S3HBP.png|CH-2x450-S3HBP Fit]]&lt;br /&gt;
[[File:CV-FLAGSHIP.png|CV-FLAGSHIP Fit]]&lt;br /&gt;
[[File:DD-BEAM-TORP.png|DD-BEAM-TORP Fit]]&lt;br /&gt;
[[File:FF-2x120-S2-LOCK.png|FF-2x120-S2-LOCK Fit]]&lt;br /&gt;
[[File:FF-EWAR.png|FF-EWAR Fit]]&lt;br /&gt;
[[File:FF-MISSILE.png|FF-MISSILE Fit]]&lt;br /&gt;
&lt;br /&gt;
=== Neutral Ships ===&lt;br /&gt;
[[File:Civilian Bulk Freighter.png|Civilian Bulk Freighter Fit]]&lt;br /&gt;
&lt;br /&gt;
=== OSPN Ships ===&lt;br /&gt;
[[File:CC-RAIL-SARISSA-AURORA.png|CC-RAIL-SARISSA-AURORA Fit]]&lt;br /&gt;
[[File:CLN-CARRIER.png|CLN-CARRIER Fit]]&lt;br /&gt;
[[File:CLN-SKIFF-PIKE.png|CLN-SKIFF-PIKE Fit]]&lt;br /&gt;
[[File:LCARRIER-BOMBERS.png|LCARRIER-BOMBERS Fit]]&lt;br /&gt;
[[File:LCARRIER-CUDA-ONLY.png|LCARRIER-CUDA-ONLY Fit]]&lt;br /&gt;
[[File:LN-100-PLAS.png|LN-100-PLAS Fit]]&lt;br /&gt;
[[File:LN-450.png|LN-450 Fit]]&lt;br /&gt;
[[File:LN-MD.png|LN-MD Fit]]&lt;br /&gt;
[[File:MN-C90-100-PLAS.png|MN-C90-100-PLAS Fit]]&lt;br /&gt;
[[File:MN-MDRIVER.png|MN-MDRIVER Fit]]&lt;br /&gt;
[[File:MN-SALS-AA.png|MN-SALS-AA Fit]]&lt;br /&gt;
[[File:SH-100-PD.png|SH-100-PD Fit]]&lt;br /&gt;
[[File:SH-JAM.png|SH-JAM Fit]]&lt;br /&gt;
[[File:SH-ROCKET.png|SH-ROCKET Fit]]&lt;br /&gt;
[[File:TUG-100-JAM.png|TUG-100-JAM Fit]]&lt;br /&gt;
[[File:TUG-EWR-LRT.png|TUG-EWR-LRT Fit]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The following maps are spoilers and we should figure out how to spoiler them &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[File:EasyMap2Flat.png|frame]]&lt;br /&gt;
[[File:MediumMap2Flat.png|frame]]&lt;br /&gt;
[[File:HardMap2Flat.png|frame]]&lt;/div&gt;</summary>
		<author><name>76561198051863375</name></author>
	</entry>
	<entry>
		<id>https://wiki.hoodedhorse.com/NEBULOUS_Fleet_Command/index.php?title=Camapaing_Mission:_Iron_Spindle&amp;diff=3256</id>
		<title>Camapaing Mission: Iron Spindle</title>
		<link rel="alternate" type="text/html" href="https://wiki.hoodedhorse.com/NEBULOUS_Fleet_Command/index.php?title=Camapaing_Mission:_Iron_Spindle&amp;diff=3256"/>
		<updated>2026-09-30T08:24:55Z</updated>

		<summary type="html">&lt;p&gt;76561198051863375: Created page with &amp;quot;===Objectives===  {| class=&amp;quot;wikitable&amp;quot; |+  |- ! Required Objectives |- | Destroy Factory Components |- |}  {| class=&amp;quot;wikitable&amp;quot; |+  |- ! Secondary/Implied Objectives |- | Defeat All Enemy Forces |- | Loot the Station |}   M4IronSpindleMap  === Ships === {| class=&amp;quot;wikitable&amp;quot; |+  |- ! Allied Ships!! Enemy Ships Present !! Enemy Reinforcements |- || None || OSPN More Bite Than Bark (MMT) - E/M/H &amp;lt;br&amp;gt; OSPN Push Not Shove (MMT) - E/M/H &amp;lt;br&amp;gt; OSPN...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;===Objectives===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+ &lt;br /&gt;
|-&lt;br /&gt;
! Required Objectives&lt;br /&gt;
|-&lt;br /&gt;
| Destroy Factory Components&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+ &lt;br /&gt;
|-&lt;br /&gt;
! Secondary/Implied Objectives&lt;br /&gt;
|-&lt;br /&gt;
| Defeat All Enemy Forces&lt;br /&gt;
|-&lt;br /&gt;
| Loot the Station&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[File:M4IronSpindleMap.png|M4IronSpindleMap]]&lt;br /&gt;
&lt;br /&gt;
=== Ships ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+ &lt;br /&gt;
|-&lt;br /&gt;
! Allied Ships!! Enemy Ships Present !! Enemy Reinforcements&lt;br /&gt;
|-&lt;br /&gt;
|| None&lt;br /&gt;
|| OSPN More Bite Than Bark (MMT) - E/M/H &amp;lt;br&amp;gt; OSPN Push Not Shove (MMT) - E/M/H &amp;lt;br&amp;gt; OSPN According To Plan (Rocket shuttle) - E/M/H &amp;lt;br&amp;gt; OSPN General Strike (MDMN) - E/M/H &amp;lt;br&amp;gt; OSPN Friend Or Foe (Jam shuttle) - M/H &amp;lt;br&amp;gt; OSPN Stones And Glass (Rocket shuttle) - M/H &amp;lt;br&amp;gt; OSPN Always Alert (MMT) - M/H &amp;lt;br&amp;gt; || OSPN Eminent Domain (MMT) (Reinforcements) - E/M/H &amp;lt;br&amp;gt; OSPN Separation Anxiety (MMT) (Reinforcements) - M/H &amp;lt;br&amp;gt; OSPN Stolen Prize (MMT) (Reinforcements) - H &amp;lt;br&amp;gt; OSPN Slap Dash (MMT) (Reinforcements) - H &amp;lt;br&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Area Outline ===&lt;br /&gt;
&lt;br /&gt;
Task Force Alder arrives at Iron Spindle to find a massive factory station. The installation is huge and has lots of cover, meaning it’s hiding a lot of enemy forces. It is also an important target for the fleet to destroy.&lt;br /&gt;
&lt;br /&gt;
There is no rush, however, to actually destroy the factory. This can be done at the end of the mission with bombs launched from either your Claymore bombers or Tanto fighters. What is more important is to defeat the four distinct enemy battle groups that defend the station:&lt;br /&gt;
&lt;br /&gt;
Three combat Draugr tugboats around the middle of the station on one side&lt;br /&gt;
A rocket shuttle group around the middle of the station, on the other side from the tugboats&lt;br /&gt;
A pair of tugboats that arrive close to the fleet’s arrival point from Lamplight station to ambush you. You will get a two-minute warning that shows up on your Tactical Map view&lt;br /&gt;
A single Flathead-class Monitor equipped with a Mass Driver, an extremely long-range weapon that applies flat damage to your warships regardless of armor angling. This monitor is located toward the rear of the station, toward the top of the map by the highest fin.&lt;br /&gt;
&lt;br /&gt;
Speaking of which, this mission is your introduction to the Flathead class Monitor. Slow and fat, the Flathead is the Protectorate’s only heavily armored ship, with 48cm of plate armor. It also has a large spinal mount that will, throughout the campaign, sport a variety of weapons.&lt;br /&gt;
&lt;br /&gt;
Assuming you have all your fleet assets from Crucible and Lamplight, this writer found the easiest way to deal with Iron Spindle’s defense fleet is to take the following steps:&lt;br /&gt;
&lt;br /&gt;
# Stay behind the station fin Alder initially deploys itself. It serves as very useful cover&lt;br /&gt;
# Launch bombers, SEWACS, and fighter escorts&lt;br /&gt;
# Send the group of craft to locate the Mass Driver monitor and bomb it with torpedoes. A group of four claymores and their 8 Forgetfulness torps will be sufficient. You may wish to back this up with a claymore-carrying bomber, but this is optional&lt;br /&gt;
# As you await the pair of enemy tugboat reinforcements to arrive, and for your strike to kill the Mass Driver monitor use the SEWACS to help you vector in strikes of cheap Thunderhead missiles aimed at the middle tugboat group’s sides. They have chaff, but the volume of Harsh Wind Blows strikes will allow you to get them through&lt;br /&gt;
# Deal with the reinforcing tugboat pair and any attempts by the Rocket Shuttles to attack your fleet with missiles and guns. Because you are behind cover, and because the trio of central tugboats will generally not advance unless you move out to engage, you can dictate the engagement distance using the station’s geometry&lt;br /&gt;
# Advance, kill the central tugboat group and finish the damaged monitor if it needs finishing&lt;br /&gt;
# Bomb the factory assets with your fighter-launched glide bombs. You could use your Claymore’s KBU-22 bombs, but those are actually useful for disabling enemy heavy ships later in the campaign whilst your fighter bombs are too light to do that&lt;br /&gt;
&lt;br /&gt;
After you finish the battle, salvage the ships. As mentioned previously, the Draugr tugboats in particular have pretty good Active Radar/ [Command Validated] missiles. Then dock with the station. Repair up, fuel up, load as much munitions as you can, and head to Anacrusis.&lt;/div&gt;</summary>
		<author><name>76561198051863375</name></author>
	</entry>
	<entry>
		<id>https://wiki.hoodedhorse.com/NEBULOUS_Fleet_Command/index.php?title=Campaign_Mission:_Labyrinth_Gate&amp;diff=3255</id>
		<title>Campaign Mission: Labyrinth Gate</title>
		<link rel="alternate" type="text/html" href="https://wiki.hoodedhorse.com/NEBULOUS_Fleet_Command/index.php?title=Campaign_Mission:_Labyrinth_Gate&amp;diff=3255"/>
		<updated>2026-09-30T08:22:57Z</updated>

		<summary type="html">&lt;p&gt;76561198051863375: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;===Objectives===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+ &lt;br /&gt;
|-&lt;br /&gt;
! Required Objectives&lt;br /&gt;
|-&lt;br /&gt;
| None&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+ &lt;br /&gt;
|-&lt;br /&gt;
! Secondary/Implied Objectives&lt;br /&gt;
|-&lt;br /&gt;
| Choose Next Area&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
[[File:M1LabyrinthGateMap.png|M1LabyrinthGateMap]]&lt;br /&gt;
[[File:M1LabyrinthGateShip.png|M1LabyrinthGateShip]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Ships ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+ &lt;br /&gt;
|-&lt;br /&gt;
! Allied Ships!! Enemy Ships Present !! Enemy Reinforcements&lt;br /&gt;
|-&lt;br /&gt;
| ANS Harsh Winds Blow (Flagship) &amp;lt;br&amp;gt; ANS Loom of Karina (120 frig) &amp;lt;br&amp;gt; ANS Stout Coral (120 frig) &amp;lt;br&amp;gt;&lt;br /&gt;
|| None&lt;br /&gt;
|| None&lt;br /&gt;
|}&lt;br /&gt;
=== Area Outline===&lt;br /&gt;
In an attempt to break the Bethel Blockade, Task Force Alder led by the Shelter Alliance carrier Harsh Winds Blow, does a dangerous hyperspace jump behind enemy lines with a large task force.&lt;br /&gt;
&lt;br /&gt;
In Labyrinth Gate, you, the player and admiral in charge of Task Force Alder, are introduced to the ancient Alliance carrier, Harsh Winds Blow, her captain, Tristan Stratton, your fleet operations officer, Captain Lucille Moeller, and intel officer Lieutenant-Commander Sonya Farrimond. &lt;br /&gt;
&lt;br /&gt;
There are no hidden objectives in this room. Relax and listen carefully to Cpt. Moeller and Cpt. Stratton as they introduce the objective of this campaign: to distract the Protectorate Navy defending the Bethel blockade by attacking Bulkwark, a major Protectorate shipyard. &lt;br /&gt;
&lt;br /&gt;
Your fleet, however, is entirely scattered throughout your route to Bulwark, and you have only the ancient fleet carrier Harsh Winds Blow and two escorting gun-and-missile-armed Raines-class frigates. You must pick up additional warships on your route to Bulwark.&lt;br /&gt;
&lt;br /&gt;
Raines-class frigates are the workhorse of the Alliance navy. They are light, but for small ships they are reasonably durable with moderate speed and well-placed mounts. Although they will never be your most important warships, Loom of Karina and Stout Coral are solid and reliable escorts, mounting guns, missiles and a very important Bullseye Radar.&lt;br /&gt;
&lt;br /&gt;
The Harsh Winds Blows, on the other hand, is a massive Alliance fleet carrier, and an odd one at that. It has a respectable complement of Claymore bombers and SEWACS Sundials that provide radar. Halberd skiffs that can track Radar signatures with their ELINT module, and both coilgun-armed and 20mm cannon-armed Tanto fighters. &lt;br /&gt;
&lt;br /&gt;
It is, however, also armed to the absolute teeth with two banks of missiles of all sorts. The fact of the matter is that this ship is not a purpose-built carrier. It is, however, your flagship, and you must keep it alive no matter what to win this campaign. You will lose the campaign if the Harsh Winds Blow is destroyed.&lt;br /&gt;
&lt;br /&gt;
You are also introduced to the first choice in the campaign: travelling to Lamplight, a system with a mining station, or to Crucible, an asteroid cluster.&lt;br /&gt;
&lt;br /&gt;
You should visit both of them before Iron Spindle, the location of a factory station, but there are benefits to either route. The writer of this guide prefers the route -&amp;gt; Crucible -&amp;gt; Lamplight -&amp;gt; Iron Spindle, but the choice is yours.&lt;br /&gt;
&lt;br /&gt;
To end the mission, move your ships to either exit.&lt;/div&gt;</summary>
		<author><name>76561198051863375</name></author>
	</entry>
	<entry>
		<id>https://wiki.hoodedhorse.com/NEBULOUS_Fleet_Command/index.php?title=Campaign_Comprehensive_Guide&amp;diff=3253</id>
		<title>Campaign Comprehensive Guide</title>
		<link rel="alternate" type="text/html" href="https://wiki.hoodedhorse.com/NEBULOUS_Fleet_Command/index.php?title=Campaign_Comprehensive_Guide&amp;diff=3253"/>
		<updated>2026-09-30T08:20:02Z</updated>

		<summary type="html">&lt;p&gt;76561198051863375: /* Iron Spindle */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The first act of Nebulous Fleet Command’s campaign delivers players a series of tactical missions while telling the story of the Shelter Alliance’s (ANS) Task Force Alder’s attempt to help break the Bethel Blockade. You, the admiral of Task Force Alder, are charged in this campaign with keeping enough of your ships safe to reach the Bulwark system, the location of a major Outer Space Protectorate (OSP) shipyard. You are not the attacking force, but are behind enemy lines, trying to draw OSP ships away. However, while doing so, you will run into a mystery that changes the nature of the war.&lt;br /&gt;
&lt;br /&gt;
This in-depth mission-by-mission campaign guide is based on Moderate Difficulty and is written in the style of the old Warcraft III guides. The area pages however, do contain a breakdown of forces on all difficulties. &lt;br /&gt;
&lt;br /&gt;
Naturally, there will be spoilers ahead. It is a requirement that you complete the basic tutorials first before embarking on this campaign for the smoothest experience.&lt;br /&gt;
&lt;br /&gt;
If you truly wish to be spoiled as to your enemy’s composition without getting to the area outlines, there are pages at the end of the guide indicating the force disposition at each area.&lt;br /&gt;
&lt;br /&gt;
== General Campaign Truisms==&lt;br /&gt;
*If you lose your flagship Harsh Winds Blow you will lose the campaign &lt;br /&gt;
*Knowing how armored a ship you are confronting is and what weapons do well against it is a requirement.  Review both the [[Armor]] page and tables and the [[Campaign Guide]].&lt;br /&gt;
* Cooperative play is fully integrated into the campaign, and so long as ships are available, each player can control a ship up to 10 players. This does mean if you are starting to play with friends, the maximum number of players that can join for the first mission is three.&lt;br /&gt;
* Prioritize protecting ships over munitions. Expend the necessary missiles or bombers if you’re going to take significant damage. You cannot replace warships in this campaign. There will be opportunities to loot munitions&lt;br /&gt;
* The campaign will autosave the start of the mission and the end once the objectives are complete.&lt;br /&gt;
* When practical, preserve high-capability missiles for large engagements&lt;br /&gt;
* Use the pause button liberally to plan, assess, and reconnoiter the area. The campaign is balanced around this fact&lt;br /&gt;
* You can restore ships at stations using the Damage Control Board, which will draw restore components from the station&lt;br /&gt;
* Stations will partially restore your ship components without using restores, but they will not restore your armor.&lt;br /&gt;
* Stations will generally have fuel, and you can revisit them, but note that revisiting a station will use up fuel for your entire fleet for a reverse trip.&lt;br /&gt;
* A knocked-out ship can be salvaged by docking a ship that has at least 4 Restores. The knocked-out ship will only have an engine and a CIC, but can still be moved until a shipyard is reached to repair it&lt;br /&gt;
* You can launch Halberd Skiffs to check the ammunition loadout of a disabled enemy ship to see if there is any useful loot&lt;br /&gt;
* You can board ships to loot them, and this can be rewarding, but warships can go nuclear during looting&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Campaign Act 1 Map and Movement==&lt;br /&gt;
[[File:CompositeMap.png|none]]&lt;br /&gt;
&lt;br /&gt;
* You can access the campaign map using the top right-hand corner button. This will automatically pause the battle&lt;br /&gt;
* Every jump to another system will take 1 bar of fuel from every ship travelling.&lt;br /&gt;
* The entire fleet must have fuel before jumping, and any ship without fuel will be left behind.&lt;br /&gt;
* When there are multiple exit points, the fleet will follow where the first ship has decided to go. For example, if you jump your flagship Lamplight and then move your frigate to the exit line for Crucible, the frigate will depart for Lamplight.&lt;br /&gt;
&lt;br /&gt;
=== [[ Campaign Mission: Labyrinth Gate|Labyrinth Gate ]] ===&lt;br /&gt;
The first mission of the campaign&lt;br /&gt;
&lt;br /&gt;
=== [[ Campaign Mission: Crucible|Crucible ]] ===&lt;br /&gt;
Your fleet is put through its crucible of fire.&lt;br /&gt;
&lt;br /&gt;
=== [[ Campaign Mission: Lamplight|Lamplight]] ===&lt;br /&gt;
Your fleet arrives at a mining station.&lt;br /&gt;
&lt;br /&gt;
== [[Camapaing Mission: Iron Spindle| Iron Spindle]] ==&lt;br /&gt;
&lt;br /&gt;
Task Force Alder goes for a Protectorate Factory Station.&lt;br /&gt;
&lt;br /&gt;
== Anacrusis ==&lt;br /&gt;
[[File:M5AnacrusisMap.png|M5AnacrusisMap]]&lt;br /&gt;
[[File:M5AnacrusisShip.png|M5AnacrusisShip]]&lt;br /&gt;
=== Allied Ships ===&lt;br /&gt;
ANS I Stare Transfixed (Beam DD) &amp;lt;br&amp;gt;&lt;br /&gt;
ANS Through Valor Alone (Beam DD) &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Enemy Ships ===&lt;br /&gt;
OSPN Finders Keepers (MMT) (cutscene ship) - E/M/H &amp;lt;br&amp;gt;&lt;br /&gt;
OSPN Cobbled Together (600 MN) - E/M/H &amp;lt;br&amp;gt;&lt;br /&gt;
OSPN Half Of Infinity (600 MN) - E/M/H &amp;lt;br&amp;gt;&lt;br /&gt;
OSPN Rogues Gallery (MMT) - E/M/H &amp;lt;br&amp;gt;&lt;br /&gt;
OSPN The Magic Number (MMT) - E/M/H &amp;lt;br&amp;gt;&lt;br /&gt;
OSPN Indirect Approach (Fighter Jman) - E/M/H &amp;lt;br&amp;gt;&lt;br /&gt;
OSPN Brain Death (600 MN) - M/H &amp;lt;br&amp;gt;&lt;br /&gt;
OSPN The Other Half Of Infinity (600 MN) - M/H &amp;lt;br&amp;gt;&lt;br /&gt;
OSPN Excuse The Interruption (Jam shuttle) - H &amp;lt;br&amp;gt;&lt;br /&gt;
OSPN Unbelievably Charming (ruttle) - H &amp;lt;br&amp;gt;&lt;br /&gt;
OSPN People Mover (ruttle) - H &amp;lt;br&amp;gt;&lt;br /&gt;
OSPN Not What You Expected? (SALS MN) - H &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Katabasis ==&lt;br /&gt;
[[File:M6KatabasisMap.png|M6KatabasisMap]]&lt;br /&gt;
[[File:M6KatabasisRelay.png|M6KatabasisRelay]]&lt;br /&gt;
[[File:M6KatabasisMinesV7.png|M6KatabasisMinesV7]]&lt;br /&gt;
=== Allied Ships ===&lt;br /&gt;
None &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Enemy Ships ===&lt;br /&gt;
None &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Beggar&#039;s Hallow ==&lt;br /&gt;
[[File:M7BeggarsHollowMap.png|M7BeggarsHollowMap]] &amp;lt;br&amp;gt;&lt;br /&gt;
[[File:M7BeggarsHollowShip.png|M7BeggarsHollowShip]] &amp;lt;br&amp;gt;&lt;br /&gt;
=== Allied Ships ===&lt;br /&gt;
ANS Disperse These Mists (missile frig) &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Enemy Ships ===&lt;br /&gt;
OSPN Hammer And Anvil (100 LN) - E/M/H &amp;lt;br&amp;gt;&lt;br /&gt;
OSPN Legally Ambiguous (EWR Tug) - E/M/H &amp;lt;br&amp;gt;&lt;br /&gt;
OSPN Borrowed Time (EWR Tug) - E/M/H &amp;lt;br&amp;gt;&lt;br /&gt;
OSPN Opportunity Cost (Bomber Jman) (Conditional Spawn - Arrival from Caltrop) - E/M/H &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Caltrop ==&lt;br /&gt;
[[File:M8CaltropMap.png|M8CaltropMap]]&lt;br /&gt;
[[File:M8CaltropShip.png|M8CaltropShip]]&lt;br /&gt;
=== Allied Ships ===&lt;br /&gt;
ANS Great Salt Sea (AOR) &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Enemy Ships ===&lt;br /&gt;
OSPN Long Iron Blues (100 LN) (Reinforcements) - E/M/H &amp;lt;br&amp;gt;&lt;br /&gt;
OSPN Pursuing Excellence (MMT) (Reinforcements) - E/M/H &amp;lt;br&amp;gt;&lt;br /&gt;
OSPN Uncommon Cause (600 MN) (Reinforcements) - E/M/H &amp;lt;br&amp;gt;&lt;br /&gt;
OSPN Thick As Thieves (MMT) - M/H &amp;lt;br&amp;gt;&lt;br /&gt;
OSPN Times Are Changing (MMT) - M/H &amp;lt;br&amp;gt;&lt;br /&gt;
OSPN On The House (MMT) - M/H &amp;lt;br&amp;gt;&lt;br /&gt;
OSPN No Reply Needed (MMT) - H &amp;lt;br&amp;gt;&lt;br /&gt;
OSPN Up To The Task (100 LN) - H &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Glimmer Reach ==&lt;br /&gt;
[[File:M9GlimmeringReachMap.png|M9GlimmeringReachMap]]&lt;br /&gt;
[[File:M9GlimmerReachShip.png|M9GlimmerReachShip]]&lt;br /&gt;
=== Allied Ships ===&lt;br /&gt;
ANS Nomad Giant (450 CH) &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Enemy Ships ===&lt;br /&gt;
OSPN Abject Terror (450 LN) - E/M/H &amp;lt;br&amp;gt;&lt;br /&gt;
OSPN No Other Way (450 LN) - E/M/H &amp;lt;br&amp;gt;&lt;br /&gt;
OSPN Another Man&#039;s Demise (Fighter Jman) - M/H &amp;lt;br&amp;gt;&lt;br /&gt;
OSPN Fist Ever Ready (ruttle) - M/H &amp;lt;br&amp;gt;&lt;br /&gt;
OSPN All Up In Arms (ruttle) - M/H &amp;lt;br&amp;gt;&lt;br /&gt;
OSPN Night Run (jam shuttle) - H &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Blackwall ==&lt;br /&gt;
[[File:M10BlackwallMap.png|M10BlackwallMap]]&lt;br /&gt;
[[File:M10BlackwallShipyard.png|M10BlackwallShipyard]]&lt;br /&gt;
=== Allied Ships ===&lt;br /&gt;
None &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Enemy Ships ===&lt;br /&gt;
OSPN Heave To (MMT) - E/M/H &amp;lt;br&amp;gt;&lt;br /&gt;
OSPN Come Closer (MMT) - E/M/H &amp;lt;br&amp;gt;&lt;br /&gt;
OSPN Heartbreak Hustler (100 LN) - E/M/H &amp;lt;br&amp;gt;&lt;br /&gt;
OSPN Make My Day (MMT) (Reinforcements) - E/M/H &amp;lt;br&amp;gt;&lt;br /&gt;
OSPN Blaze Of Glory (MMT) (Reinforcements) - E/M/H &amp;lt;br&amp;gt;&lt;br /&gt;
OSPN Staff and Flush (EWR tug) (Reinforcements) - E/M/H &amp;lt;br&amp;gt;&lt;br /&gt;
OSPN First Into Danger (450 LN) (Reinforcements) - E/M/H &amp;lt;br&amp;gt;&lt;br /&gt;
OSPN Us Or Them (600 MN) (Reinforcements) - M/H &amp;lt;br&amp;gt;&lt;br /&gt;
OSPN Valor Our Shield (450 LN) (Reinforcements) - M/H &amp;lt;br&amp;gt;&lt;br /&gt;
OSPN Just Walk Away (MDLN) (Reinforcements) - H &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Mirror Palace ==&lt;br /&gt;
[[File:M11MirrorPalaceMap.png|M11MirrorPalaceMap]]&lt;br /&gt;
=== Allied Ships ===&lt;br /&gt;
None &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Enemy Ships ===&lt;br /&gt;
OSPN With One Hand Forward (CLN) - E/M/H &amp;lt;br&amp;gt;&lt;br /&gt;
OSPN Personal Touch (EWR Tug) - E/M/H &amp;lt;br&amp;gt;&lt;br /&gt;
OSPN Nothing To See Here (EWR Tug) - E/M/H &amp;lt;br&amp;gt;&lt;br /&gt;
OSPN Unfriendly Face (EWR Tug) - E/M/H &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Frostline ==&lt;br /&gt;
[[File:M12FrostlineMap.png|M12FrostlineMap]]&lt;br /&gt;
=== Allied Ships ===&lt;br /&gt;
None&lt;br /&gt;
&lt;br /&gt;
=== Enemy Ships ===&lt;br /&gt;
OSPN Another Man&#039;s Treasure (Fighter Jman) - E &amp;lt;br&amp;gt;&lt;br /&gt;
OSPN Ambition And Constraint (ruttle) - E/M/H &amp;lt;br&amp;gt;&lt;br /&gt;
OSPN Stone Tyrant (600 MN) - E/M/H &amp;lt;br&amp;gt;&lt;br /&gt;
OSPN Tyrannical Gaze (EWR tug) - E/M/H &amp;lt;br&amp;gt;&lt;br /&gt;
OSPN Last Castaway (EWR tug) - E/M/H &amp;lt;br&amp;gt;&lt;br /&gt;
OSPN Final Orders (450 LN) - E/M/H &amp;lt;br&amp;gt;&lt;br /&gt;
OSPN Black Sands (Railcello) - E/M/H &amp;lt;br&amp;gt;&lt;br /&gt;
OSPN Maneuver Elements (ruttle) - M/H &amp;lt;br&amp;gt;&lt;br /&gt;
OSPN Signal To Noise (jam shuttle) - M/H &amp;lt;br&amp;gt;&lt;br /&gt;
OSPN Everything We Got (450 LN) - M/H &amp;lt;br&amp;gt;&lt;br /&gt;
OSPN One Fist Of Iron (100 LN) - M/H &amp;lt;br&amp;gt;&lt;br /&gt;
OSPN All Reaching All Taking (CVLN) - M/H &amp;lt;br&amp;gt;&lt;br /&gt;
OSPN The Other Of Steel (100 LN) - H &amp;lt;br&amp;gt;&lt;br /&gt;
OSPN Judgement Call (CLN) - H &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Bitter Meridian ==&lt;br /&gt;
[[File:M13BitterMeridianMap.png|M13BitterMeridianMap]]&lt;br /&gt;
[[File:M13BitterMeridianMap2V2.png|M13BitterMeridianMap2V2]]&lt;br /&gt;
[[File:M13BitterMeridianDestruction.png|M13BitterMeridianDestruction]]&lt;br /&gt;
=== Allied Ships ===&lt;br /&gt;
None &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Enemy Ships ===&lt;br /&gt;
OSPN Times Are Changing (MMT) (Dead) - E/M/H &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Barrow ==&lt;br /&gt;
[[File:M14BarrowMap.png|M14BarrowMap]]&lt;br /&gt;
[[File:M14BarrowShip.png|M14BarrowShip]]&lt;br /&gt;
=== Allied Ships ===&lt;br /&gt;
ANS Flooding Dark (450 CH) &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Enemy Ships ===&lt;br /&gt;
OSPN Rage Tempered By Wisdom (CVLN) - E/M/H &amp;lt;br&amp;gt;&lt;br /&gt;
OSPN Scheduled Service (100 shuttle) - E/M/H &amp;lt;br&amp;gt;&lt;br /&gt;
OSPN Bethel Ferry Service (100 shuttle) - E/M/H &amp;lt;br&amp;gt;&lt;br /&gt;
OSPN Little Rebellion (100 shuttle) - E/M/H &amp;lt;br&amp;gt;&lt;br /&gt;
OSPN Enigmatic Presence (ruttle) - E/M/H &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Navmag ==&lt;br /&gt;
[[File:M15NavmagMap.png|M15NavmagMap]]&lt;br /&gt;
[[File:M15NavmagStation.png|M15NavmagStation]]&lt;br /&gt;
[[File:M15NavmagLiners.png|M15NavmagLiners]]&lt;br /&gt;
=== Allied Ships ===&lt;br /&gt;
None &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Enemy Ships ===&lt;br /&gt;
OSPN Borrowed &#039;til War&#039;s End (450 LN) - E/M/H &amp;lt;br&amp;gt;&lt;br /&gt;
OSPN Weight Of Fire (450 LN) - E/M/H &amp;lt;br&amp;gt;&lt;br /&gt;
OSPN Take A Number (600 MN) - H &amp;lt;br&amp;gt;&lt;br /&gt;
OSPN Will Be Of Service (600 MN) - H &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Faded Call ==&lt;br /&gt;
[[File:M16FadedCallMap.png|M16FadedCallMap]]&lt;br /&gt;
[[File:M16FadedCallMap2.png|M16FadedCallMap2]]&lt;br /&gt;
[[File:M16FadedCallMoorline.png|M16FadedCallMoorline]]&lt;br /&gt;
=== Allied Ships ===&lt;br /&gt;
None &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Enemy Ships ===&lt;br /&gt;
OSPN No Time To Stick Around (CVLN) (Dead) - E/M/H &amp;lt;br&amp;gt;&lt;br /&gt;
OSPN Animosity In Bulk (CVLN) (Reinforcements) - E/M/H &amp;lt;br&amp;gt;&lt;br /&gt;
OSPN Feeling Lucky (EWR tug) (Reinforcements) - E/M/H &amp;lt;br&amp;gt;&lt;br /&gt;
OSPN Force Of Nature (MMT) (Reinforcements) - E/M/H &amp;lt;br&amp;gt;&lt;br /&gt;
OSPN All At Once (MMT) (Reinforcements) - E/M/H &amp;lt;br&amp;gt;&lt;br /&gt;
OSPN Just Walk Away (450 LN) (Reinforcements) - M/H &amp;lt;br&amp;gt;&lt;br /&gt;
OSPN Moral Hazard (MMT) (Reinforcements) - M/H &amp;lt;br&amp;gt;&lt;br /&gt;
OSPN Safety Hazard (MMT) (Reinforcements) - M/H &amp;lt;br&amp;gt;&lt;br /&gt;
OSPN Present Arms (450 LN) (Reinforcements) - H &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Seven Sisters ==&lt;br /&gt;
[[File:M17SevenSistersMap.png|M17SevenSistersMap]]&lt;br /&gt;
[[File:M17SevenSistersMap2.png|M17SevenSistersMap2]]&lt;br /&gt;
[[File:M17SevenSistersMap3.png|M17SevenSistersMap3]]&lt;br /&gt;
[[File:M17SevenSistersEnemyShips.png|M17SevenSistersEnemyShips]]&lt;br /&gt;
[[File:M17SevenSistersEnemyHQ.png|M17SevenSistersEnemyHQ]]&lt;br /&gt;
=== Allied Ships ===&lt;br /&gt;
ANS Swift Toxin (missile frig) (cutscene ship) &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Enemy Ships ===&lt;br /&gt;
OSPN Emperor Reverse (450 LN) - E/M/H &amp;lt;br&amp;gt;&lt;br /&gt;
OSPN Watch Your Step (450 LN) - E/M/H &amp;lt;br&amp;gt;&lt;br /&gt;
OSPN Cold Command (Railcello) - E/M/H &amp;lt;br&amp;gt;&lt;br /&gt;
OSPN Do Unto Others (CVLN) - E/M/H &amp;lt;br&amp;gt;&lt;br /&gt;
OSPN The Up And Up (EWR tug) - E/M/H &amp;lt;br&amp;gt;&lt;br /&gt;
OSPN Get Cozy (EWR tug) - E/M/H &amp;lt;br&amp;gt;&lt;br /&gt;
OSPN Got &#039;Em Again (MMT) - E/M/H &amp;lt;br&amp;gt;&lt;br /&gt;
OSPN Make Your Day (MMT) - E/M/H &amp;lt;br&amp;gt;&lt;br /&gt;
OSPN One Too Many (600 MN) - E/M/H &amp;lt;br&amp;gt;&lt;br /&gt;
OSPN Salt Sower (600 MN) - E/M/H &amp;lt;br&amp;gt;&lt;br /&gt;
OSPN To The Weary (100 LN) - E/M/H &amp;lt;br&amp;gt;&lt;br /&gt;
OSPN Silver On The Table (100 LN) - E/M/H &amp;lt;br&amp;gt;&lt;br /&gt;
OSPN With Warm Regards (CLN) - M/H &amp;lt;br&amp;gt;&lt;br /&gt;
OSPN From Sea To Sea (100 LN) - M/H &amp;lt;br&amp;gt;&lt;br /&gt;
OSPN Engineered Enigma (100 LN) - M/H &amp;lt;br&amp;gt;&lt;br /&gt;
OSPN Forgiven Circumstances (450 LN) &amp;lt;br&amp;gt;&lt;br /&gt;
OSPN Just A Hunch (450 LN) - H &amp;lt;br&amp;gt;&lt;br /&gt;
OSPN Banging Pots (jam shuttle) - H &amp;lt;br&amp;gt;&lt;br /&gt;
OSPN Bump In The Night (ruttle) - H &amp;lt;br&amp;gt;&lt;br /&gt;
OSPN Priority Delivery (ruttle) - H &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Ship Fits ==&lt;br /&gt;
=== ANS Ships ===&lt;br /&gt;
[[File:5x250-S2BP.png|5x250-S2BP Fit]]&lt;br /&gt;
[[File:AOR-GENERAL.png|AOR-GENERAL Fit]]&lt;br /&gt;
[[File:CH-2x450-S3HBP.png|CH-2x450-S3HBP Fit]]&lt;br /&gt;
[[File:CV-FLAGSHIP.png|CV-FLAGSHIP Fit]]&lt;br /&gt;
[[File:DD-BEAM-TORP.png|DD-BEAM-TORP Fit]]&lt;br /&gt;
[[File:FF-2x120-S2-LOCK.png|FF-2x120-S2-LOCK Fit]]&lt;br /&gt;
[[File:FF-EWAR.png|FF-EWAR Fit]]&lt;br /&gt;
[[File:FF-MISSILE.png|FF-MISSILE Fit]]&lt;br /&gt;
&lt;br /&gt;
=== Neutral Ships ===&lt;br /&gt;
[[File:Civilian Bulk Freighter.png|Civilian Bulk Freighter Fit]]&lt;br /&gt;
&lt;br /&gt;
=== OSPN Ships ===&lt;br /&gt;
[[File:CC-RAIL-SARISSA-AURORA.png|CC-RAIL-SARISSA-AURORA Fit]]&lt;br /&gt;
[[File:CLN-CARRIER.png|CLN-CARRIER Fit]]&lt;br /&gt;
[[File:CLN-SKIFF-PIKE.png|CLN-SKIFF-PIKE Fit]]&lt;br /&gt;
[[File:LCARRIER-BOMBERS.png|LCARRIER-BOMBERS Fit]]&lt;br /&gt;
[[File:LCARRIER-CUDA-ONLY.png|LCARRIER-CUDA-ONLY Fit]]&lt;br /&gt;
[[File:LN-100-PLAS.png|LN-100-PLAS Fit]]&lt;br /&gt;
[[File:LN-450.png|LN-450 Fit]]&lt;br /&gt;
[[File:LN-MD.png|LN-MD Fit]]&lt;br /&gt;
[[File:MN-C90-100-PLAS.png|MN-C90-100-PLAS Fit]]&lt;br /&gt;
[[File:MN-MDRIVER.png|MN-MDRIVER Fit]]&lt;br /&gt;
[[File:MN-SALS-AA.png|MN-SALS-AA Fit]]&lt;br /&gt;
[[File:SH-100-PD.png|SH-100-PD Fit]]&lt;br /&gt;
[[File:SH-JAM.png|SH-JAM Fit]]&lt;br /&gt;
[[File:SH-ROCKET.png|SH-ROCKET Fit]]&lt;br /&gt;
[[File:TUG-100-JAM.png|TUG-100-JAM Fit]]&lt;br /&gt;
[[File:TUG-EWR-LRT.png|TUG-EWR-LRT Fit]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The following maps are spoilers and we should figure out how to spoiler them &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[File:EasyMap2Flat.png|frame]]&lt;br /&gt;
[[File:MediumMap2Flat.png|frame]]&lt;br /&gt;
[[File:HardMap2Flat.png|frame]]&lt;/div&gt;</summary>
		<author><name>76561198051863375</name></author>
	</entry>
	<entry>
		<id>https://wiki.hoodedhorse.com/NEBULOUS_Fleet_Command/index.php?title=Campaign_Comprehensive_Guide&amp;diff=3252</id>
		<title>Campaign Comprehensive Guide</title>
		<link rel="alternate" type="text/html" href="https://wiki.hoodedhorse.com/NEBULOUS_Fleet_Command/index.php?title=Campaign_Comprehensive_Guide&amp;diff=3252"/>
		<updated>2026-09-30T08:18:57Z</updated>

		<summary type="html">&lt;p&gt;76561198051863375: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The first act of Nebulous Fleet Command’s campaign delivers players a series of tactical missions while telling the story of the Shelter Alliance’s (ANS) Task Force Alder’s attempt to help break the Bethel Blockade. You, the admiral of Task Force Alder, are charged in this campaign with keeping enough of your ships safe to reach the Bulwark system, the location of a major Outer Space Protectorate (OSP) shipyard. You are not the attacking force, but are behind enemy lines, trying to draw OSP ships away. However, while doing so, you will run into a mystery that changes the nature of the war.&lt;br /&gt;
&lt;br /&gt;
This in-depth mission-by-mission campaign guide is based on Moderate Difficulty and is written in the style of the old Warcraft III guides. The area pages however, do contain a breakdown of forces on all difficulties. &lt;br /&gt;
&lt;br /&gt;
Naturally, there will be spoilers ahead. It is a requirement that you complete the basic tutorials first before embarking on this campaign for the smoothest experience.&lt;br /&gt;
&lt;br /&gt;
If you truly wish to be spoiled as to your enemy’s composition without getting to the area outlines, there are pages at the end of the guide indicating the force disposition at each area.&lt;br /&gt;
&lt;br /&gt;
== General Campaign Truisms==&lt;br /&gt;
*If you lose your flagship Harsh Winds Blow you will lose the campaign &lt;br /&gt;
*Knowing how armored a ship you are confronting is and what weapons do well against it is a requirement.  Review both the [[Armor]] page and tables and the [[Campaign Guide]].&lt;br /&gt;
* Cooperative play is fully integrated into the campaign, and so long as ships are available, each player can control a ship up to 10 players. This does mean if you are starting to play with friends, the maximum number of players that can join for the first mission is three.&lt;br /&gt;
* Prioritize protecting ships over munitions. Expend the necessary missiles or bombers if you’re going to take significant damage. You cannot replace warships in this campaign. There will be opportunities to loot munitions&lt;br /&gt;
* The campaign will autosave the start of the mission and the end once the objectives are complete.&lt;br /&gt;
* When practical, preserve high-capability missiles for large engagements&lt;br /&gt;
* Use the pause button liberally to plan, assess, and reconnoiter the area. The campaign is balanced around this fact&lt;br /&gt;
* You can restore ships at stations using the Damage Control Board, which will draw restore components from the station&lt;br /&gt;
* Stations will partially restore your ship components without using restores, but they will not restore your armor.&lt;br /&gt;
* Stations will generally have fuel, and you can revisit them, but note that revisiting a station will use up fuel for your entire fleet for a reverse trip.&lt;br /&gt;
* A knocked-out ship can be salvaged by docking a ship that has at least 4 Restores. The knocked-out ship will only have an engine and a CIC, but can still be moved until a shipyard is reached to repair it&lt;br /&gt;
* You can launch Halberd Skiffs to check the ammunition loadout of a disabled enemy ship to see if there is any useful loot&lt;br /&gt;
* You can board ships to loot them, and this can be rewarding, but warships can go nuclear during looting&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Campaign Act 1 Map and Movement==&lt;br /&gt;
[[File:CompositeMap.png|none]]&lt;br /&gt;
&lt;br /&gt;
* You can access the campaign map using the top right-hand corner button. This will automatically pause the battle&lt;br /&gt;
* Every jump to another system will take 1 bar of fuel from every ship travelling.&lt;br /&gt;
* The entire fleet must have fuel before jumping, and any ship without fuel will be left behind.&lt;br /&gt;
* When there are multiple exit points, the fleet will follow where the first ship has decided to go. For example, if you jump your flagship Lamplight and then move your frigate to the exit line for Crucible, the frigate will depart for Lamplight.&lt;br /&gt;
&lt;br /&gt;
=== [[ Campaign Mission: Labyrinth Gate|Labyrinth Gate ]] ===&lt;br /&gt;
The first mission of the campaign&lt;br /&gt;
&lt;br /&gt;
=== [[ Campaign Mission: Crucible|Crucible ]] ===&lt;br /&gt;
Your fleet is put through its crucible of fire.&lt;br /&gt;
&lt;br /&gt;
=== [[ Campaign Mission: Lamplight|Lamplight]] ===&lt;br /&gt;
Your fleet arrives at a mining station.&lt;br /&gt;
&lt;br /&gt;
== Iron Spindle ==&lt;br /&gt;
[[File:M4IronSpindleMap.png|M4IronSpindleMap]]&lt;br /&gt;
=== Allied Ships ===&lt;br /&gt;
None &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Enemy Ships ===&lt;br /&gt;
OSPN More Bite Than Bark (MMT) - E/M/H &amp;lt;br&amp;gt;&lt;br /&gt;
OSPN Push Not Shove (MMT) - E/M/H &amp;lt;br&amp;gt;&lt;br /&gt;
OSPN According To Plan (Rocket shuttle) - E/M/H &amp;lt;br&amp;gt;&lt;br /&gt;
OSPN General Strike (MDMN) - E/M/H &amp;lt;br&amp;gt;&lt;br /&gt;
OSPN Eminent Domain (MMT) (Reinforcements) - E/M/H &amp;lt;br&amp;gt;&lt;br /&gt;
OSPN Friend Or Foe (Jam shuttle) - M/H &amp;lt;br&amp;gt;&lt;br /&gt;
OSPN Stones And Glass (Rocket shuttle) - M/H &amp;lt;br&amp;gt;&lt;br /&gt;
OSPN Always Alert (MMT) - M/H &amp;lt;br&amp;gt;&lt;br /&gt;
OSPN Separation Anxiety (MMT) (Reinforcements) - M/H &amp;lt;br&amp;gt;&lt;br /&gt;
OSPN Stolen Prize (MMT) (Reinforcements) - H &amp;lt;br&amp;gt;&lt;br /&gt;
OSPN Slap Dash (MMT) (Reinforcements) - H &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Anacrusis ==&lt;br /&gt;
[[File:M5AnacrusisMap.png|M5AnacrusisMap]]&lt;br /&gt;
[[File:M5AnacrusisShip.png|M5AnacrusisShip]]&lt;br /&gt;
=== Allied Ships ===&lt;br /&gt;
ANS I Stare Transfixed (Beam DD) &amp;lt;br&amp;gt;&lt;br /&gt;
ANS Through Valor Alone (Beam DD) &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Enemy Ships ===&lt;br /&gt;
OSPN Finders Keepers (MMT) (cutscene ship) - E/M/H &amp;lt;br&amp;gt;&lt;br /&gt;
OSPN Cobbled Together (600 MN) - E/M/H &amp;lt;br&amp;gt;&lt;br /&gt;
OSPN Half Of Infinity (600 MN) - E/M/H &amp;lt;br&amp;gt;&lt;br /&gt;
OSPN Rogues Gallery (MMT) - E/M/H &amp;lt;br&amp;gt;&lt;br /&gt;
OSPN The Magic Number (MMT) - E/M/H &amp;lt;br&amp;gt;&lt;br /&gt;
OSPN Indirect Approach (Fighter Jman) - E/M/H &amp;lt;br&amp;gt;&lt;br /&gt;
OSPN Brain Death (600 MN) - M/H &amp;lt;br&amp;gt;&lt;br /&gt;
OSPN The Other Half Of Infinity (600 MN) - M/H &amp;lt;br&amp;gt;&lt;br /&gt;
OSPN Excuse The Interruption (Jam shuttle) - H &amp;lt;br&amp;gt;&lt;br /&gt;
OSPN Unbelievably Charming (ruttle) - H &amp;lt;br&amp;gt;&lt;br /&gt;
OSPN People Mover (ruttle) - H &amp;lt;br&amp;gt;&lt;br /&gt;
OSPN Not What You Expected? (SALS MN) - H &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Katabasis ==&lt;br /&gt;
[[File:M6KatabasisMap.png|M6KatabasisMap]]&lt;br /&gt;
[[File:M6KatabasisRelay.png|M6KatabasisRelay]]&lt;br /&gt;
[[File:M6KatabasisMinesV7.png|M6KatabasisMinesV7]]&lt;br /&gt;
=== Allied Ships ===&lt;br /&gt;
None &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Enemy Ships ===&lt;br /&gt;
None &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Beggar&#039;s Hallow ==&lt;br /&gt;
[[File:M7BeggarsHollowMap.png|M7BeggarsHollowMap]] &amp;lt;br&amp;gt;&lt;br /&gt;
[[File:M7BeggarsHollowShip.png|M7BeggarsHollowShip]] &amp;lt;br&amp;gt;&lt;br /&gt;
=== Allied Ships ===&lt;br /&gt;
ANS Disperse These Mists (missile frig) &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Enemy Ships ===&lt;br /&gt;
OSPN Hammer And Anvil (100 LN) - E/M/H &amp;lt;br&amp;gt;&lt;br /&gt;
OSPN Legally Ambiguous (EWR Tug) - E/M/H &amp;lt;br&amp;gt;&lt;br /&gt;
OSPN Borrowed Time (EWR Tug) - E/M/H &amp;lt;br&amp;gt;&lt;br /&gt;
OSPN Opportunity Cost (Bomber Jman) (Conditional Spawn - Arrival from Caltrop) - E/M/H &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Caltrop ==&lt;br /&gt;
[[File:M8CaltropMap.png|M8CaltropMap]]&lt;br /&gt;
[[File:M8CaltropShip.png|M8CaltropShip]]&lt;br /&gt;
=== Allied Ships ===&lt;br /&gt;
ANS Great Salt Sea (AOR) &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Enemy Ships ===&lt;br /&gt;
OSPN Long Iron Blues (100 LN) (Reinforcements) - E/M/H &amp;lt;br&amp;gt;&lt;br /&gt;
OSPN Pursuing Excellence (MMT) (Reinforcements) - E/M/H &amp;lt;br&amp;gt;&lt;br /&gt;
OSPN Uncommon Cause (600 MN) (Reinforcements) - E/M/H &amp;lt;br&amp;gt;&lt;br /&gt;
OSPN Thick As Thieves (MMT) - M/H &amp;lt;br&amp;gt;&lt;br /&gt;
OSPN Times Are Changing (MMT) - M/H &amp;lt;br&amp;gt;&lt;br /&gt;
OSPN On The House (MMT) - M/H &amp;lt;br&amp;gt;&lt;br /&gt;
OSPN No Reply Needed (MMT) - H &amp;lt;br&amp;gt;&lt;br /&gt;
OSPN Up To The Task (100 LN) - H &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Glimmer Reach ==&lt;br /&gt;
[[File:M9GlimmeringReachMap.png|M9GlimmeringReachMap]]&lt;br /&gt;
[[File:M9GlimmerReachShip.png|M9GlimmerReachShip]]&lt;br /&gt;
=== Allied Ships ===&lt;br /&gt;
ANS Nomad Giant (450 CH) &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Enemy Ships ===&lt;br /&gt;
OSPN Abject Terror (450 LN) - E/M/H &amp;lt;br&amp;gt;&lt;br /&gt;
OSPN No Other Way (450 LN) - E/M/H &amp;lt;br&amp;gt;&lt;br /&gt;
OSPN Another Man&#039;s Demise (Fighter Jman) - M/H &amp;lt;br&amp;gt;&lt;br /&gt;
OSPN Fist Ever Ready (ruttle) - M/H &amp;lt;br&amp;gt;&lt;br /&gt;
OSPN All Up In Arms (ruttle) - M/H &amp;lt;br&amp;gt;&lt;br /&gt;
OSPN Night Run (jam shuttle) - H &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Blackwall ==&lt;br /&gt;
[[File:M10BlackwallMap.png|M10BlackwallMap]]&lt;br /&gt;
[[File:M10BlackwallShipyard.png|M10BlackwallShipyard]]&lt;br /&gt;
=== Allied Ships ===&lt;br /&gt;
None &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Enemy Ships ===&lt;br /&gt;
OSPN Heave To (MMT) - E/M/H &amp;lt;br&amp;gt;&lt;br /&gt;
OSPN Come Closer (MMT) - E/M/H &amp;lt;br&amp;gt;&lt;br /&gt;
OSPN Heartbreak Hustler (100 LN) - E/M/H &amp;lt;br&amp;gt;&lt;br /&gt;
OSPN Make My Day (MMT) (Reinforcements) - E/M/H &amp;lt;br&amp;gt;&lt;br /&gt;
OSPN Blaze Of Glory (MMT) (Reinforcements) - E/M/H &amp;lt;br&amp;gt;&lt;br /&gt;
OSPN Staff and Flush (EWR tug) (Reinforcements) - E/M/H &amp;lt;br&amp;gt;&lt;br /&gt;
OSPN First Into Danger (450 LN) (Reinforcements) - E/M/H &amp;lt;br&amp;gt;&lt;br /&gt;
OSPN Us Or Them (600 MN) (Reinforcements) - M/H &amp;lt;br&amp;gt;&lt;br /&gt;
OSPN Valor Our Shield (450 LN) (Reinforcements) - M/H &amp;lt;br&amp;gt;&lt;br /&gt;
OSPN Just Walk Away (MDLN) (Reinforcements) - H &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Mirror Palace ==&lt;br /&gt;
[[File:M11MirrorPalaceMap.png|M11MirrorPalaceMap]]&lt;br /&gt;
=== Allied Ships ===&lt;br /&gt;
None &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Enemy Ships ===&lt;br /&gt;
OSPN With One Hand Forward (CLN) - E/M/H &amp;lt;br&amp;gt;&lt;br /&gt;
OSPN Personal Touch (EWR Tug) - E/M/H &amp;lt;br&amp;gt;&lt;br /&gt;
OSPN Nothing To See Here (EWR Tug) - E/M/H &amp;lt;br&amp;gt;&lt;br /&gt;
OSPN Unfriendly Face (EWR Tug) - E/M/H &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Frostline ==&lt;br /&gt;
[[File:M12FrostlineMap.png|M12FrostlineMap]]&lt;br /&gt;
=== Allied Ships ===&lt;br /&gt;
None&lt;br /&gt;
&lt;br /&gt;
=== Enemy Ships ===&lt;br /&gt;
OSPN Another Man&#039;s Treasure (Fighter Jman) - E &amp;lt;br&amp;gt;&lt;br /&gt;
OSPN Ambition And Constraint (ruttle) - E/M/H &amp;lt;br&amp;gt;&lt;br /&gt;
OSPN Stone Tyrant (600 MN) - E/M/H &amp;lt;br&amp;gt;&lt;br /&gt;
OSPN Tyrannical Gaze (EWR tug) - E/M/H &amp;lt;br&amp;gt;&lt;br /&gt;
OSPN Last Castaway (EWR tug) - E/M/H &amp;lt;br&amp;gt;&lt;br /&gt;
OSPN Final Orders (450 LN) - E/M/H &amp;lt;br&amp;gt;&lt;br /&gt;
OSPN Black Sands (Railcello) - E/M/H &amp;lt;br&amp;gt;&lt;br /&gt;
OSPN Maneuver Elements (ruttle) - M/H &amp;lt;br&amp;gt;&lt;br /&gt;
OSPN Signal To Noise (jam shuttle) - M/H &amp;lt;br&amp;gt;&lt;br /&gt;
OSPN Everything We Got (450 LN) - M/H &amp;lt;br&amp;gt;&lt;br /&gt;
OSPN One Fist Of Iron (100 LN) - M/H &amp;lt;br&amp;gt;&lt;br /&gt;
OSPN All Reaching All Taking (CVLN) - M/H &amp;lt;br&amp;gt;&lt;br /&gt;
OSPN The Other Of Steel (100 LN) - H &amp;lt;br&amp;gt;&lt;br /&gt;
OSPN Judgement Call (CLN) - H &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Bitter Meridian ==&lt;br /&gt;
[[File:M13BitterMeridianMap.png|M13BitterMeridianMap]]&lt;br /&gt;
[[File:M13BitterMeridianMap2V2.png|M13BitterMeridianMap2V2]]&lt;br /&gt;
[[File:M13BitterMeridianDestruction.png|M13BitterMeridianDestruction]]&lt;br /&gt;
=== Allied Ships ===&lt;br /&gt;
None &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Enemy Ships ===&lt;br /&gt;
OSPN Times Are Changing (MMT) (Dead) - E/M/H &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Barrow ==&lt;br /&gt;
[[File:M14BarrowMap.png|M14BarrowMap]]&lt;br /&gt;
[[File:M14BarrowShip.png|M14BarrowShip]]&lt;br /&gt;
=== Allied Ships ===&lt;br /&gt;
ANS Flooding Dark (450 CH) &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Enemy Ships ===&lt;br /&gt;
OSPN Rage Tempered By Wisdom (CVLN) - E/M/H &amp;lt;br&amp;gt;&lt;br /&gt;
OSPN Scheduled Service (100 shuttle) - E/M/H &amp;lt;br&amp;gt;&lt;br /&gt;
OSPN Bethel Ferry Service (100 shuttle) - E/M/H &amp;lt;br&amp;gt;&lt;br /&gt;
OSPN Little Rebellion (100 shuttle) - E/M/H &amp;lt;br&amp;gt;&lt;br /&gt;
OSPN Enigmatic Presence (ruttle) - E/M/H &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Navmag ==&lt;br /&gt;
[[File:M15NavmagMap.png|M15NavmagMap]]&lt;br /&gt;
[[File:M15NavmagStation.png|M15NavmagStation]]&lt;br /&gt;
[[File:M15NavmagLiners.png|M15NavmagLiners]]&lt;br /&gt;
=== Allied Ships ===&lt;br /&gt;
None &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Enemy Ships ===&lt;br /&gt;
OSPN Borrowed &#039;til War&#039;s End (450 LN) - E/M/H &amp;lt;br&amp;gt;&lt;br /&gt;
OSPN Weight Of Fire (450 LN) - E/M/H &amp;lt;br&amp;gt;&lt;br /&gt;
OSPN Take A Number (600 MN) - H &amp;lt;br&amp;gt;&lt;br /&gt;
OSPN Will Be Of Service (600 MN) - H &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Faded Call ==&lt;br /&gt;
[[File:M16FadedCallMap.png|M16FadedCallMap]]&lt;br /&gt;
[[File:M16FadedCallMap2.png|M16FadedCallMap2]]&lt;br /&gt;
[[File:M16FadedCallMoorline.png|M16FadedCallMoorline]]&lt;br /&gt;
=== Allied Ships ===&lt;br /&gt;
None &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Enemy Ships ===&lt;br /&gt;
OSPN No Time To Stick Around (CVLN) (Dead) - E/M/H &amp;lt;br&amp;gt;&lt;br /&gt;
OSPN Animosity In Bulk (CVLN) (Reinforcements) - E/M/H &amp;lt;br&amp;gt;&lt;br /&gt;
OSPN Feeling Lucky (EWR tug) (Reinforcements) - E/M/H &amp;lt;br&amp;gt;&lt;br /&gt;
OSPN Force Of Nature (MMT) (Reinforcements) - E/M/H &amp;lt;br&amp;gt;&lt;br /&gt;
OSPN All At Once (MMT) (Reinforcements) - E/M/H &amp;lt;br&amp;gt;&lt;br /&gt;
OSPN Just Walk Away (450 LN) (Reinforcements) - M/H &amp;lt;br&amp;gt;&lt;br /&gt;
OSPN Moral Hazard (MMT) (Reinforcements) - M/H &amp;lt;br&amp;gt;&lt;br /&gt;
OSPN Safety Hazard (MMT) (Reinforcements) - M/H &amp;lt;br&amp;gt;&lt;br /&gt;
OSPN Present Arms (450 LN) (Reinforcements) - H &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Seven Sisters ==&lt;br /&gt;
[[File:M17SevenSistersMap.png|M17SevenSistersMap]]&lt;br /&gt;
[[File:M17SevenSistersMap2.png|M17SevenSistersMap2]]&lt;br /&gt;
[[File:M17SevenSistersMap3.png|M17SevenSistersMap3]]&lt;br /&gt;
[[File:M17SevenSistersEnemyShips.png|M17SevenSistersEnemyShips]]&lt;br /&gt;
[[File:M17SevenSistersEnemyHQ.png|M17SevenSistersEnemyHQ]]&lt;br /&gt;
=== Allied Ships ===&lt;br /&gt;
ANS Swift Toxin (missile frig) (cutscene ship) &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Enemy Ships ===&lt;br /&gt;
OSPN Emperor Reverse (450 LN) - E/M/H &amp;lt;br&amp;gt;&lt;br /&gt;
OSPN Watch Your Step (450 LN) - E/M/H &amp;lt;br&amp;gt;&lt;br /&gt;
OSPN Cold Command (Railcello) - E/M/H &amp;lt;br&amp;gt;&lt;br /&gt;
OSPN Do Unto Others (CVLN) - E/M/H &amp;lt;br&amp;gt;&lt;br /&gt;
OSPN The Up And Up (EWR tug) - E/M/H &amp;lt;br&amp;gt;&lt;br /&gt;
OSPN Get Cozy (EWR tug) - E/M/H &amp;lt;br&amp;gt;&lt;br /&gt;
OSPN Got &#039;Em Again (MMT) - E/M/H &amp;lt;br&amp;gt;&lt;br /&gt;
OSPN Make Your Day (MMT) - E/M/H &amp;lt;br&amp;gt;&lt;br /&gt;
OSPN One Too Many (600 MN) - E/M/H &amp;lt;br&amp;gt;&lt;br /&gt;
OSPN Salt Sower (600 MN) - E/M/H &amp;lt;br&amp;gt;&lt;br /&gt;
OSPN To The Weary (100 LN) - E/M/H &amp;lt;br&amp;gt;&lt;br /&gt;
OSPN Silver On The Table (100 LN) - E/M/H &amp;lt;br&amp;gt;&lt;br /&gt;
OSPN With Warm Regards (CLN) - M/H &amp;lt;br&amp;gt;&lt;br /&gt;
OSPN From Sea To Sea (100 LN) - M/H &amp;lt;br&amp;gt;&lt;br /&gt;
OSPN Engineered Enigma (100 LN) - M/H &amp;lt;br&amp;gt;&lt;br /&gt;
OSPN Forgiven Circumstances (450 LN) &amp;lt;br&amp;gt;&lt;br /&gt;
OSPN Just A Hunch (450 LN) - H &amp;lt;br&amp;gt;&lt;br /&gt;
OSPN Banging Pots (jam shuttle) - H &amp;lt;br&amp;gt;&lt;br /&gt;
OSPN Bump In The Night (ruttle) - H &amp;lt;br&amp;gt;&lt;br /&gt;
OSPN Priority Delivery (ruttle) - H &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Ship Fits ==&lt;br /&gt;
=== ANS Ships ===&lt;br /&gt;
[[File:5x250-S2BP.png|5x250-S2BP Fit]]&lt;br /&gt;
[[File:AOR-GENERAL.png|AOR-GENERAL Fit]]&lt;br /&gt;
[[File:CH-2x450-S3HBP.png|CH-2x450-S3HBP Fit]]&lt;br /&gt;
[[File:CV-FLAGSHIP.png|CV-FLAGSHIP Fit]]&lt;br /&gt;
[[File:DD-BEAM-TORP.png|DD-BEAM-TORP Fit]]&lt;br /&gt;
[[File:FF-2x120-S2-LOCK.png|FF-2x120-S2-LOCK Fit]]&lt;br /&gt;
[[File:FF-EWAR.png|FF-EWAR Fit]]&lt;br /&gt;
[[File:FF-MISSILE.png|FF-MISSILE Fit]]&lt;br /&gt;
&lt;br /&gt;
=== Neutral Ships ===&lt;br /&gt;
[[File:Civilian Bulk Freighter.png|Civilian Bulk Freighter Fit]]&lt;br /&gt;
&lt;br /&gt;
=== OSPN Ships ===&lt;br /&gt;
[[File:CC-RAIL-SARISSA-AURORA.png|CC-RAIL-SARISSA-AURORA Fit]]&lt;br /&gt;
[[File:CLN-CARRIER.png|CLN-CARRIER Fit]]&lt;br /&gt;
[[File:CLN-SKIFF-PIKE.png|CLN-SKIFF-PIKE Fit]]&lt;br /&gt;
[[File:LCARRIER-BOMBERS.png|LCARRIER-BOMBERS Fit]]&lt;br /&gt;
[[File:LCARRIER-CUDA-ONLY.png|LCARRIER-CUDA-ONLY Fit]]&lt;br /&gt;
[[File:LN-100-PLAS.png|LN-100-PLAS Fit]]&lt;br /&gt;
[[File:LN-450.png|LN-450 Fit]]&lt;br /&gt;
[[File:LN-MD.png|LN-MD Fit]]&lt;br /&gt;
[[File:MN-C90-100-PLAS.png|MN-C90-100-PLAS Fit]]&lt;br /&gt;
[[File:MN-MDRIVER.png|MN-MDRIVER Fit]]&lt;br /&gt;
[[File:MN-SALS-AA.png|MN-SALS-AA Fit]]&lt;br /&gt;
[[File:SH-100-PD.png|SH-100-PD Fit]]&lt;br /&gt;
[[File:SH-JAM.png|SH-JAM Fit]]&lt;br /&gt;
[[File:SH-ROCKET.png|SH-ROCKET Fit]]&lt;br /&gt;
[[File:TUG-100-JAM.png|TUG-100-JAM Fit]]&lt;br /&gt;
[[File:TUG-EWR-LRT.png|TUG-EWR-LRT Fit]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The following maps are spoilers and we should figure out how to spoiler them &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[File:EasyMap2Flat.png|frame]]&lt;br /&gt;
[[File:MediumMap2Flat.png|frame]]&lt;br /&gt;
[[File:HardMap2Flat.png|frame]]&lt;/div&gt;</summary>
		<author><name>76561198051863375</name></author>
	</entry>
	<entry>
		<id>https://wiki.hoodedhorse.com/NEBULOUS_Fleet_Command/index.php?title=Campaign_Comprehensive_Guide&amp;diff=3250</id>
		<title>Campaign Comprehensive Guide</title>
		<link rel="alternate" type="text/html" href="https://wiki.hoodedhorse.com/NEBULOUS_Fleet_Command/index.php?title=Campaign_Comprehensive_Guide&amp;diff=3250"/>
		<updated>2026-09-30T08:17:14Z</updated>

		<summary type="html">&lt;p&gt;76561198051863375: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The first act of Nebulous Fleet Command’s campaign delivers players a series of tactical missions while telling the story of the Shelter Alliance’s (ANS) Task Force Alder’s attempt to help break the Bethel Blockade. You, the admiral of Task Force Alder, are charged in this campaign with keeping enough of your ships safe to reach the Bulwark system, the location of a major Outer Space Protectorate (OSP) shipyard. You are not the attacking force, but are behind enemy lines, trying to draw OSP ships away. However, while doing so, you will run into a mystery that changes the nature of the war.&lt;br /&gt;
&lt;br /&gt;
This in-depth mission-by-mission campaign guide is based on Moderate Difficulty and is written in the style of the old Warcraft III guides. The area pages however, do contain a breakdown of forces on all difficulties. &lt;br /&gt;
&lt;br /&gt;
Naturally, there will be spoilers ahead. It is a requirement that you complete the basic tutorials first before embarking on this campaign for the smoothest experience.&lt;br /&gt;
&lt;br /&gt;
If you truly wish to be spoiled as to your enemy’s composition, at the very end of this guide are pages indicating the force disposition for every difficulty&lt;br /&gt;
&lt;br /&gt;
== General Campaign Truisms==&lt;br /&gt;
*If you lose your flagship Harsh Winds Blow you will lose the campaign &lt;br /&gt;
*Knowing how armored a ship you are confronting is and what weapons do well against it is a requirement.  Review both the [[Armor]] page and tables and the [[Campaign Guide]].&lt;br /&gt;
* Cooperative play is fully integrated into the campaign, and so long as ships are available, each player can control a ship up to 10 players. This does mean if you are starting to play with friends, the maximum number of players that can join for the first mission is three.&lt;br /&gt;
* Prioritize protecting ships over munitions. Expend the necessary missiles or bombers if you’re going to take significant damage. You cannot replace warships in this campaign. There will be opportunities to loot munitions&lt;br /&gt;
* The campaign will autosave the start of the mission and the end once the objectives are complete.&lt;br /&gt;
* When practical, preserve high-capability missiles for large engagements&lt;br /&gt;
* Use the pause button liberally to plan, assess, and reconnoiter the area. The campaign is balanced around this fact&lt;br /&gt;
* You can restore ships at stations using the Damage Control Board, which will draw restore components from the station&lt;br /&gt;
* Stations will partially restore your ship components without using restores, but they will not restore your armor.&lt;br /&gt;
* Stations will generally have fuel, and you can revisit them, but note that revisiting a station will use up fuel for your entire fleet for a reverse trip.&lt;br /&gt;
* A knocked-out ship can be salvaged by docking a ship that has at least 4 Restores. The knocked-out ship will only have an engine and a CIC, but can still be moved until a shipyard is reached to repair it&lt;br /&gt;
* You can launch Halberd Skiffs to check the ammunition loadout of a disabled enemy ship to see if there is any useful loot&lt;br /&gt;
* You can board ships to loot them, and this can be rewarding, but warships can go nuclear during looting&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Campaign Act 1 Map and Movement==&lt;br /&gt;
[[File:CompositeMap.png|none]]&lt;br /&gt;
&lt;br /&gt;
* You can access the campaign map using the top right-hand corner button. This will automatically pause the battle&lt;br /&gt;
* Every jump to another system will take 1 bar of fuel from every ship travelling.&lt;br /&gt;
* The entire fleet must have fuel before jumping, and any ship without fuel will be left behind.&lt;br /&gt;
* When there are multiple exit points, the fleet will follow where the first ship has decided to go. For example, if you jump your flagship Lamplight and then move your frigate to the exit line for Crucible, the frigate will depart for Lamplight.&lt;br /&gt;
&lt;br /&gt;
=== [[ Campaign Mission: Labyrinth Gate|Labyrinth Gate ]] ===&lt;br /&gt;
The first mission of the campaign&lt;br /&gt;
&lt;br /&gt;
=== [[ Campaign Mission: Crucible|Crucible ]] ===&lt;br /&gt;
Your fleet is put through its crucible of fire.&lt;br /&gt;
&lt;br /&gt;
=== [[ Campaign Mission: Lamplight|Lamplight]] ===&lt;br /&gt;
Your fleet arrives at a mining station.&lt;br /&gt;
&lt;br /&gt;
== Iron Spindle ==&lt;br /&gt;
[[File:M4IronSpindleMap.png|M4IronSpindleMap]]&lt;br /&gt;
=== Allied Ships ===&lt;br /&gt;
None &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Enemy Ships ===&lt;br /&gt;
OSPN More Bite Than Bark (MMT) - E/M/H &amp;lt;br&amp;gt;&lt;br /&gt;
OSPN Push Not Shove (MMT) - E/M/H &amp;lt;br&amp;gt;&lt;br /&gt;
OSPN According To Plan (Rocket shuttle) - E/M/H &amp;lt;br&amp;gt;&lt;br /&gt;
OSPN General Strike (MDMN) - E/M/H &amp;lt;br&amp;gt;&lt;br /&gt;
OSPN Eminent Domain (MMT) (Reinforcements) - E/M/H &amp;lt;br&amp;gt;&lt;br /&gt;
OSPN Friend Or Foe (Jam shuttle) - M/H &amp;lt;br&amp;gt;&lt;br /&gt;
OSPN Stones And Glass (Rocket shuttle) - M/H &amp;lt;br&amp;gt;&lt;br /&gt;
OSPN Always Alert (MMT) - M/H &amp;lt;br&amp;gt;&lt;br /&gt;
OSPN Separation Anxiety (MMT) (Reinforcements) - M/H &amp;lt;br&amp;gt;&lt;br /&gt;
OSPN Stolen Prize (MMT) (Reinforcements) - H &amp;lt;br&amp;gt;&lt;br /&gt;
OSPN Slap Dash (MMT) (Reinforcements) - H &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Anacrusis ==&lt;br /&gt;
[[File:M5AnacrusisMap.png|M5AnacrusisMap]]&lt;br /&gt;
[[File:M5AnacrusisShip.png|M5AnacrusisShip]]&lt;br /&gt;
=== Allied Ships ===&lt;br /&gt;
ANS I Stare Transfixed (Beam DD) &amp;lt;br&amp;gt;&lt;br /&gt;
ANS Through Valor Alone (Beam DD) &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Enemy Ships ===&lt;br /&gt;
OSPN Finders Keepers (MMT) (cutscene ship) - E/M/H &amp;lt;br&amp;gt;&lt;br /&gt;
OSPN Cobbled Together (600 MN) - E/M/H &amp;lt;br&amp;gt;&lt;br /&gt;
OSPN Half Of Infinity (600 MN) - E/M/H &amp;lt;br&amp;gt;&lt;br /&gt;
OSPN Rogues Gallery (MMT) - E/M/H &amp;lt;br&amp;gt;&lt;br /&gt;
OSPN The Magic Number (MMT) - E/M/H &amp;lt;br&amp;gt;&lt;br /&gt;
OSPN Indirect Approach (Fighter Jman) - E/M/H &amp;lt;br&amp;gt;&lt;br /&gt;
OSPN Brain Death (600 MN) - M/H &amp;lt;br&amp;gt;&lt;br /&gt;
OSPN The Other Half Of Infinity (600 MN) - M/H &amp;lt;br&amp;gt;&lt;br /&gt;
OSPN Excuse The Interruption (Jam shuttle) - H &amp;lt;br&amp;gt;&lt;br /&gt;
OSPN Unbelievably Charming (ruttle) - H &amp;lt;br&amp;gt;&lt;br /&gt;
OSPN People Mover (ruttle) - H &amp;lt;br&amp;gt;&lt;br /&gt;
OSPN Not What You Expected? (SALS MN) - H &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Katabasis ==&lt;br /&gt;
[[File:M6KatabasisMap.png|M6KatabasisMap]]&lt;br /&gt;
[[File:M6KatabasisRelay.png|M6KatabasisRelay]]&lt;br /&gt;
[[File:M6KatabasisMinesV7.png|M6KatabasisMinesV7]]&lt;br /&gt;
=== Allied Ships ===&lt;br /&gt;
None &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Enemy Ships ===&lt;br /&gt;
None &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Beggar&#039;s Hallow ==&lt;br /&gt;
[[File:M7BeggarsHollowMap.png|M7BeggarsHollowMap]] &amp;lt;br&amp;gt;&lt;br /&gt;
[[File:M7BeggarsHollowShip.png|M7BeggarsHollowShip]] &amp;lt;br&amp;gt;&lt;br /&gt;
=== Allied Ships ===&lt;br /&gt;
ANS Disperse These Mists (missile frig) &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Enemy Ships ===&lt;br /&gt;
OSPN Hammer And Anvil (100 LN) - E/M/H &amp;lt;br&amp;gt;&lt;br /&gt;
OSPN Legally Ambiguous (EWR Tug) - E/M/H &amp;lt;br&amp;gt;&lt;br /&gt;
OSPN Borrowed Time (EWR Tug) - E/M/H &amp;lt;br&amp;gt;&lt;br /&gt;
OSPN Opportunity Cost (Bomber Jman) (Conditional Spawn - Arrival from Caltrop) - E/M/H &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Caltrop ==&lt;br /&gt;
[[File:M8CaltropMap.png|M8CaltropMap]]&lt;br /&gt;
[[File:M8CaltropShip.png|M8CaltropShip]]&lt;br /&gt;
=== Allied Ships ===&lt;br /&gt;
ANS Great Salt Sea (AOR) &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Enemy Ships ===&lt;br /&gt;
OSPN Long Iron Blues (100 LN) (Reinforcements) - E/M/H &amp;lt;br&amp;gt;&lt;br /&gt;
OSPN Pursuing Excellence (MMT) (Reinforcements) - E/M/H &amp;lt;br&amp;gt;&lt;br /&gt;
OSPN Uncommon Cause (600 MN) (Reinforcements) - E/M/H &amp;lt;br&amp;gt;&lt;br /&gt;
OSPN Thick As Thieves (MMT) - M/H &amp;lt;br&amp;gt;&lt;br /&gt;
OSPN Times Are Changing (MMT) - M/H &amp;lt;br&amp;gt;&lt;br /&gt;
OSPN On The House (MMT) - M/H &amp;lt;br&amp;gt;&lt;br /&gt;
OSPN No Reply Needed (MMT) - H &amp;lt;br&amp;gt;&lt;br /&gt;
OSPN Up To The Task (100 LN) - H &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Glimmer Reach ==&lt;br /&gt;
[[File:M9GlimmeringReachMap.png|M9GlimmeringReachMap]]&lt;br /&gt;
[[File:M9GlimmerReachShip.png|M9GlimmerReachShip]]&lt;br /&gt;
=== Allied Ships ===&lt;br /&gt;
ANS Nomad Giant (450 CH) &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Enemy Ships ===&lt;br /&gt;
OSPN Abject Terror (450 LN) - E/M/H &amp;lt;br&amp;gt;&lt;br /&gt;
OSPN No Other Way (450 LN) - E/M/H &amp;lt;br&amp;gt;&lt;br /&gt;
OSPN Another Man&#039;s Demise (Fighter Jman) - M/H &amp;lt;br&amp;gt;&lt;br /&gt;
OSPN Fist Ever Ready (ruttle) - M/H &amp;lt;br&amp;gt;&lt;br /&gt;
OSPN All Up In Arms (ruttle) - M/H &amp;lt;br&amp;gt;&lt;br /&gt;
OSPN Night Run (jam shuttle) - H &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Blackwall ==&lt;br /&gt;
[[File:M10BlackwallMap.png|M10BlackwallMap]]&lt;br /&gt;
[[File:M10BlackwallShipyard.png|M10BlackwallShipyard]]&lt;br /&gt;
=== Allied Ships ===&lt;br /&gt;
None &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Enemy Ships ===&lt;br /&gt;
OSPN Heave To (MMT) - E/M/H &amp;lt;br&amp;gt;&lt;br /&gt;
OSPN Come Closer (MMT) - E/M/H &amp;lt;br&amp;gt;&lt;br /&gt;
OSPN Heartbreak Hustler (100 LN) - E/M/H &amp;lt;br&amp;gt;&lt;br /&gt;
OSPN Make My Day (MMT) (Reinforcements) - E/M/H &amp;lt;br&amp;gt;&lt;br /&gt;
OSPN Blaze Of Glory (MMT) (Reinforcements) - E/M/H &amp;lt;br&amp;gt;&lt;br /&gt;
OSPN Staff and Flush (EWR tug) (Reinforcements) - E/M/H &amp;lt;br&amp;gt;&lt;br /&gt;
OSPN First Into Danger (450 LN) (Reinforcements) - E/M/H &amp;lt;br&amp;gt;&lt;br /&gt;
OSPN Us Or Them (600 MN) (Reinforcements) - M/H &amp;lt;br&amp;gt;&lt;br /&gt;
OSPN Valor Our Shield (450 LN) (Reinforcements) - M/H &amp;lt;br&amp;gt;&lt;br /&gt;
OSPN Just Walk Away (MDLN) (Reinforcements) - H &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Mirror Palace ==&lt;br /&gt;
[[File:M11MirrorPalaceMap.png|M11MirrorPalaceMap]]&lt;br /&gt;
=== Allied Ships ===&lt;br /&gt;
None &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Enemy Ships ===&lt;br /&gt;
OSPN With One Hand Forward (CLN) - E/M/H &amp;lt;br&amp;gt;&lt;br /&gt;
OSPN Personal Touch (EWR Tug) - E/M/H &amp;lt;br&amp;gt;&lt;br /&gt;
OSPN Nothing To See Here (EWR Tug) - E/M/H &amp;lt;br&amp;gt;&lt;br /&gt;
OSPN Unfriendly Face (EWR Tug) - E/M/H &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Frostline ==&lt;br /&gt;
[[File:M12FrostlineMap.png|M12FrostlineMap]]&lt;br /&gt;
=== Allied Ships ===&lt;br /&gt;
None&lt;br /&gt;
&lt;br /&gt;
=== Enemy Ships ===&lt;br /&gt;
OSPN Another Man&#039;s Treasure (Fighter Jman) - E &amp;lt;br&amp;gt;&lt;br /&gt;
OSPN Ambition And Constraint (ruttle) - E/M/H &amp;lt;br&amp;gt;&lt;br /&gt;
OSPN Stone Tyrant (600 MN) - E/M/H &amp;lt;br&amp;gt;&lt;br /&gt;
OSPN Tyrannical Gaze (EWR tug) - E/M/H &amp;lt;br&amp;gt;&lt;br /&gt;
OSPN Last Castaway (EWR tug) - E/M/H &amp;lt;br&amp;gt;&lt;br /&gt;
OSPN Final Orders (450 LN) - E/M/H &amp;lt;br&amp;gt;&lt;br /&gt;
OSPN Black Sands (Railcello) - E/M/H &amp;lt;br&amp;gt;&lt;br /&gt;
OSPN Maneuver Elements (ruttle) - M/H &amp;lt;br&amp;gt;&lt;br /&gt;
OSPN Signal To Noise (jam shuttle) - M/H &amp;lt;br&amp;gt;&lt;br /&gt;
OSPN Everything We Got (450 LN) - M/H &amp;lt;br&amp;gt;&lt;br /&gt;
OSPN One Fist Of Iron (100 LN) - M/H &amp;lt;br&amp;gt;&lt;br /&gt;
OSPN All Reaching All Taking (CVLN) - M/H &amp;lt;br&amp;gt;&lt;br /&gt;
OSPN The Other Of Steel (100 LN) - H &amp;lt;br&amp;gt;&lt;br /&gt;
OSPN Judgement Call (CLN) - H &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Bitter Meridian ==&lt;br /&gt;
[[File:M13BitterMeridianMap.png|M13BitterMeridianMap]]&lt;br /&gt;
[[File:M13BitterMeridianMap2V2.png|M13BitterMeridianMap2V2]]&lt;br /&gt;
[[File:M13BitterMeridianDestruction.png|M13BitterMeridianDestruction]]&lt;br /&gt;
=== Allied Ships ===&lt;br /&gt;
None &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Enemy Ships ===&lt;br /&gt;
OSPN Times Are Changing (MMT) (Dead) - E/M/H &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Barrow ==&lt;br /&gt;
[[File:M14BarrowMap.png|M14BarrowMap]]&lt;br /&gt;
[[File:M14BarrowShip.png|M14BarrowShip]]&lt;br /&gt;
=== Allied Ships ===&lt;br /&gt;
ANS Flooding Dark (450 CH) &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Enemy Ships ===&lt;br /&gt;
OSPN Rage Tempered By Wisdom (CVLN) - E/M/H &amp;lt;br&amp;gt;&lt;br /&gt;
OSPN Scheduled Service (100 shuttle) - E/M/H &amp;lt;br&amp;gt;&lt;br /&gt;
OSPN Bethel Ferry Service (100 shuttle) - E/M/H &amp;lt;br&amp;gt;&lt;br /&gt;
OSPN Little Rebellion (100 shuttle) - E/M/H &amp;lt;br&amp;gt;&lt;br /&gt;
OSPN Enigmatic Presence (ruttle) - E/M/H &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Navmag ==&lt;br /&gt;
[[File:M15NavmagMap.png|M15NavmagMap]]&lt;br /&gt;
[[File:M15NavmagStation.png|M15NavmagStation]]&lt;br /&gt;
[[File:M15NavmagLiners.png|M15NavmagLiners]]&lt;br /&gt;
=== Allied Ships ===&lt;br /&gt;
None &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Enemy Ships ===&lt;br /&gt;
OSPN Borrowed &#039;til War&#039;s End (450 LN) - E/M/H &amp;lt;br&amp;gt;&lt;br /&gt;
OSPN Weight Of Fire (450 LN) - E/M/H &amp;lt;br&amp;gt;&lt;br /&gt;
OSPN Take A Number (600 MN) - H &amp;lt;br&amp;gt;&lt;br /&gt;
OSPN Will Be Of Service (600 MN) - H &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Faded Call ==&lt;br /&gt;
[[File:M16FadedCallMap.png|M16FadedCallMap]]&lt;br /&gt;
[[File:M16FadedCallMap2.png|M16FadedCallMap2]]&lt;br /&gt;
[[File:M16FadedCallMoorline.png|M16FadedCallMoorline]]&lt;br /&gt;
=== Allied Ships ===&lt;br /&gt;
None &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Enemy Ships ===&lt;br /&gt;
OSPN No Time To Stick Around (CVLN) (Dead) - E/M/H &amp;lt;br&amp;gt;&lt;br /&gt;
OSPN Animosity In Bulk (CVLN) (Reinforcements) - E/M/H &amp;lt;br&amp;gt;&lt;br /&gt;
OSPN Feeling Lucky (EWR tug) (Reinforcements) - E/M/H &amp;lt;br&amp;gt;&lt;br /&gt;
OSPN Force Of Nature (MMT) (Reinforcements) - E/M/H &amp;lt;br&amp;gt;&lt;br /&gt;
OSPN All At Once (MMT) (Reinforcements) - E/M/H &amp;lt;br&amp;gt;&lt;br /&gt;
OSPN Just Walk Away (450 LN) (Reinforcements) - M/H &amp;lt;br&amp;gt;&lt;br /&gt;
OSPN Moral Hazard (MMT) (Reinforcements) - M/H &amp;lt;br&amp;gt;&lt;br /&gt;
OSPN Safety Hazard (MMT) (Reinforcements) - M/H &amp;lt;br&amp;gt;&lt;br /&gt;
OSPN Present Arms (450 LN) (Reinforcements) - H &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Seven Sisters ==&lt;br /&gt;
[[File:M17SevenSistersMap.png|M17SevenSistersMap]]&lt;br /&gt;
[[File:M17SevenSistersMap2.png|M17SevenSistersMap2]]&lt;br /&gt;
[[File:M17SevenSistersMap3.png|M17SevenSistersMap3]]&lt;br /&gt;
[[File:M17SevenSistersEnemyShips.png|M17SevenSistersEnemyShips]]&lt;br /&gt;
[[File:M17SevenSistersEnemyHQ.png|M17SevenSistersEnemyHQ]]&lt;br /&gt;
=== Allied Ships ===&lt;br /&gt;
ANS Swift Toxin (missile frig) (cutscene ship) &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Enemy Ships ===&lt;br /&gt;
OSPN Emperor Reverse (450 LN) - E/M/H &amp;lt;br&amp;gt;&lt;br /&gt;
OSPN Watch Your Step (450 LN) - E/M/H &amp;lt;br&amp;gt;&lt;br /&gt;
OSPN Cold Command (Railcello) - E/M/H &amp;lt;br&amp;gt;&lt;br /&gt;
OSPN Do Unto Others (CVLN) - E/M/H &amp;lt;br&amp;gt;&lt;br /&gt;
OSPN The Up And Up (EWR tug) - E/M/H &amp;lt;br&amp;gt;&lt;br /&gt;
OSPN Get Cozy (EWR tug) - E/M/H &amp;lt;br&amp;gt;&lt;br /&gt;
OSPN Got &#039;Em Again (MMT) - E/M/H &amp;lt;br&amp;gt;&lt;br /&gt;
OSPN Make Your Day (MMT) - E/M/H &amp;lt;br&amp;gt;&lt;br /&gt;
OSPN One Too Many (600 MN) - E/M/H &amp;lt;br&amp;gt;&lt;br /&gt;
OSPN Salt Sower (600 MN) - E/M/H &amp;lt;br&amp;gt;&lt;br /&gt;
OSPN To The Weary (100 LN) - E/M/H &amp;lt;br&amp;gt;&lt;br /&gt;
OSPN Silver On The Table (100 LN) - E/M/H &amp;lt;br&amp;gt;&lt;br /&gt;
OSPN With Warm Regards (CLN) - M/H &amp;lt;br&amp;gt;&lt;br /&gt;
OSPN From Sea To Sea (100 LN) - M/H &amp;lt;br&amp;gt;&lt;br /&gt;
OSPN Engineered Enigma (100 LN) - M/H &amp;lt;br&amp;gt;&lt;br /&gt;
OSPN Forgiven Circumstances (450 LN) &amp;lt;br&amp;gt;&lt;br /&gt;
OSPN Just A Hunch (450 LN) - H &amp;lt;br&amp;gt;&lt;br /&gt;
OSPN Banging Pots (jam shuttle) - H &amp;lt;br&amp;gt;&lt;br /&gt;
OSPN Bump In The Night (ruttle) - H &amp;lt;br&amp;gt;&lt;br /&gt;
OSPN Priority Delivery (ruttle) - H &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Ship Fits ==&lt;br /&gt;
=== ANS Ships ===&lt;br /&gt;
[[File:5x250-S2BP.png|5x250-S2BP Fit]]&lt;br /&gt;
[[File:AOR-GENERAL.png|AOR-GENERAL Fit]]&lt;br /&gt;
[[File:CH-2x450-S3HBP.png|CH-2x450-S3HBP Fit]]&lt;br /&gt;
[[File:CV-FLAGSHIP.png|CV-FLAGSHIP Fit]]&lt;br /&gt;
[[File:DD-BEAM-TORP.png|DD-BEAM-TORP Fit]]&lt;br /&gt;
[[File:FF-2x120-S2-LOCK.png|FF-2x120-S2-LOCK Fit]]&lt;br /&gt;
[[File:FF-EWAR.png|FF-EWAR Fit]]&lt;br /&gt;
[[File:FF-MISSILE.png|FF-MISSILE Fit]]&lt;br /&gt;
&lt;br /&gt;
=== Neutral Ships ===&lt;br /&gt;
[[File:Civilian Bulk Freighter.png|Civilian Bulk Freighter Fit]]&lt;br /&gt;
&lt;br /&gt;
=== OSPN Ships ===&lt;br /&gt;
[[File:CC-RAIL-SARISSA-AURORA.png|CC-RAIL-SARISSA-AURORA Fit]]&lt;br /&gt;
[[File:CLN-CARRIER.png|CLN-CARRIER Fit]]&lt;br /&gt;
[[File:CLN-SKIFF-PIKE.png|CLN-SKIFF-PIKE Fit]]&lt;br /&gt;
[[File:LCARRIER-BOMBERS.png|LCARRIER-BOMBERS Fit]]&lt;br /&gt;
[[File:LCARRIER-CUDA-ONLY.png|LCARRIER-CUDA-ONLY Fit]]&lt;br /&gt;
[[File:LN-100-PLAS.png|LN-100-PLAS Fit]]&lt;br /&gt;
[[File:LN-450.png|LN-450 Fit]]&lt;br /&gt;
[[File:LN-MD.png|LN-MD Fit]]&lt;br /&gt;
[[File:MN-C90-100-PLAS.png|MN-C90-100-PLAS Fit]]&lt;br /&gt;
[[File:MN-MDRIVER.png|MN-MDRIVER Fit]]&lt;br /&gt;
[[File:MN-SALS-AA.png|MN-SALS-AA Fit]]&lt;br /&gt;
[[File:SH-100-PD.png|SH-100-PD Fit]]&lt;br /&gt;
[[File:SH-JAM.png|SH-JAM Fit]]&lt;br /&gt;
[[File:SH-ROCKET.png|SH-ROCKET Fit]]&lt;br /&gt;
[[File:TUG-100-JAM.png|TUG-100-JAM Fit]]&lt;br /&gt;
[[File:TUG-EWR-LRT.png|TUG-EWR-LRT Fit]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The following maps are spoilers and we should figure out how to spoiler them &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[File:EasyMap2Flat.png|frame]]&lt;br /&gt;
[[File:MediumMap2Flat.png|frame]]&lt;br /&gt;
[[File:HardMap2Flat.png|frame]]&lt;/div&gt;</summary>
		<author><name>76561198051863375</name></author>
	</entry>
	<entry>
		<id>https://wiki.hoodedhorse.com/NEBULOUS_Fleet_Command/index.php?title=Campaign_Mission:_Lamplight&amp;diff=3249</id>
		<title>Campaign Mission: Lamplight</title>
		<link rel="alternate" type="text/html" href="https://wiki.hoodedhorse.com/NEBULOUS_Fleet_Command/index.php?title=Campaign_Mission:_Lamplight&amp;diff=3249"/>
		<updated>2026-09-30T08:16:55Z</updated>

		<summary type="html">&lt;p&gt;76561198051863375: Created page with &amp;quot;===Objectives=== Board Lamplight Station (15:00 Minutes)  {| class=&amp;quot;wikitable&amp;quot; |+  |- ! Required Objectives |- | Locate Frigate |- | Board Lamplight Station (15:00 Minutes)  |- |}  M1LabyrinthGateMap M1LabyrinthGateShip   M2LamplightMap M2LamplightShipV3 ===  Ships === {| class=&amp;quot;wikitable&amp;quot; |+  |- ! Allied Ships!! Neutral Ships Present !! Enemy Reinf...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;===Objectives===&lt;br /&gt;
Board Lamplight Station (15:00 Minutes) &lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+ &lt;br /&gt;
|-&lt;br /&gt;
! Required Objectives&lt;br /&gt;
|-&lt;br /&gt;
| Locate Frigate&lt;br /&gt;
|-&lt;br /&gt;
| Board Lamplight Station (15:00 Minutes) &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
[[File:M1LabyrinthGateMap.png|M1LabyrinthGateMap]]&lt;br /&gt;
[[File:M1LabyrinthGateShip.png|M1LabyrinthGateShip]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[File:M2LamplightMap.png|M2LamplightMap]]&lt;br /&gt;
[[File:M2LamplightShipV3.png|M2LamplightShipV3]]&lt;br /&gt;
===  Ships ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+ &lt;br /&gt;
|-&lt;br /&gt;
! Allied Ships!! Neutral Ships Present !! Enemy Reinforcements&lt;br /&gt;
|-&lt;br /&gt;
| ANS Winter Chain (EWAR frigate) &amp;lt;br&amp;gt;&lt;br /&gt;
|| M/V Clipper Kate &amp;lt;br&amp;gt; M/V Independent Future &amp;lt;br&amp;gt; M/V Midnight Sun &amp;lt;br&amp;gt; M/V Morning Lily &amp;lt;br&amp;gt;&lt;br /&gt;
|| OSPN Just Getting Started (100 shuttle) - E/M/H &amp;lt;br&amp;gt; OSPN Radar Noise (jam shuttle) - E/M/H &amp;lt;br&amp;gt; OSPN Running Late (100 shuttle) - E/M/H &amp;lt;br&amp;gt; OSPN Slayer Grip (100 shuttle) - E/M/H &amp;lt;br&amp;gt; OSPN Punches Up (rocket shuttle) - M/H &amp;lt;br&amp;gt; OSPN Sleight Of Hand (rocket shuttle) - M/H &amp;lt;br&amp;gt; OSPN Toll Unpaid (rocket ) - H &amp;lt;br&amp;gt; OSPN Unknowable Intent (rocket shuttle) - H &amp;lt;br&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Area Outline ===&lt;br /&gt;
&lt;br /&gt;
Upon arrival at Lamplight, you are met with a large mining station. The station master, Mister Wyman, greets Task Force Alder and advises you that the frigate Winter Chain has arrived and is docked at the station. The frigate’s master, Commander Cutler, is unable to communicate with you due to having sustained damage to their communications. Nevertheless, Wyman offers the station’s hospitality after asking Cpt. Stratton a few questions about how the task force got past the blockade.&lt;br /&gt;
&lt;br /&gt;
Now, it is entirely plausible for a player to be spooked by Wyman and just give Lamplight station a wide berth, leaving Winter Chain behind. However, this is not recommended. Winter Chain is the only ship in the entire campaign with an “Interruptor” command signal jammer, a crucial piece of softkill equipment that can jam out Protectorate missiles, and also has two “Blanket” radar jammers to blind enemy ships. It is a crucial piece of equipment needed for future missions.&lt;br /&gt;
&lt;br /&gt;
Getting to the Winter Chain, however, means approaching the station. This causes a cutscene to play where Mister Wyman springs the ambush awaiting Task Force Alder.&lt;br /&gt;
&lt;br /&gt;
As Harsh Winds Blow approaches the berthings where the Winter Chain is docked, the hatches on the far side of the station open, revealing hidden Ferryman-class shuttles. Some of them are armed with rockets, others with guns, and there are even two equipped with an omnidirectional radar jammer that will jam your Active Radar missiles (Thunderhead Block 1).&lt;br /&gt;
&lt;br /&gt;
It is also revealed that Alder now has a time limit. Commander Cutler is dead, Winter Chain is locked in by the berth’s docking clamps and the frigate’s crew under Lieutenant-commander Lambert are fighting off the station’s boarding teams. They only have fifteen minutes before they are overwhelmed. Thankfully, there are many ways to deal with the shuttles once you know where they are coming from, within the time limit. Here are some tips&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Before the Ambush is Sprung:&lt;br /&gt;
# Have your SEWACS Sundial launched to provide offset tracks &lt;br /&gt;
# Ensure that your carrier is on the berthing side of the station (near Winter Chain), and away from the hatches where the shuttles launch. It should not be too far from the action so it can provide point defense support, but not so close that it gets shot at&lt;br /&gt;
# Going to Crucible first enables you to pick up the Long Lance, which makes this mission a lot easier due to the Vauxhall’s firepower&lt;br /&gt;
# If you chose to go to Lamplight first, you may need to launch bombers in advance, or prepare to expend missiles to protect your fleet&lt;br /&gt;
&lt;br /&gt;
The following are some strategies to use once the ambush is sprung:&lt;br /&gt;
# Liberally use RPF to disable the shuttles first. You don’t have to kill every one at once, just disable them enough that they can’t advance, at which point you can hit them with HE.&lt;br /&gt;
# Focus firing on the closer targets is key. Again you’re watching for a stoppage of movement rather than outright killing a shuttle&lt;br /&gt;
# Use bombers to bomb the shuttles with torpedoes, 2 torpedoes a shuttle will work&lt;br /&gt;
# Use ARAD (Squall radiation) missiles to delete the enemy jammers and mix other missiles with them for best effect (the cheap Active Radar Thunderheads) &lt;br /&gt;
# If you have the Long Lance, it and a frigate can solo the shuttles and provide cover while one of the frigates go board&lt;br /&gt;
# Keep your fleet faced toward the enemy and maintain distance with your fleet&lt;br /&gt;
# Leave some time for the boarding action to complete so the timer doesn’t run out. You will need about one minute to complete the boarding action to stop the timer.&lt;br /&gt;
&lt;br /&gt;
Once the battle is over, it is recommended to repair any damage you have at Lamplight, loot the station by docking at the berths, and fuel up. Lamplight station has a lot of fuel, so all your ships should have full tanks before they leave. It is not required to loot the shuttles, as the only thing usable is 20mm ammunition.&lt;br /&gt;
&lt;br /&gt;
You can end the mission by exiting the room.&lt;/div&gt;</summary>
		<author><name>76561198051863375</name></author>
	</entry>
	<entry>
		<id>https://wiki.hoodedhorse.com/NEBULOUS_Fleet_Command/index.php?title=Campaign_Mission:_Labyrinth_Gate&amp;diff=3248</id>
		<title>Campaign Mission: Labyrinth Gate</title>
		<link rel="alternate" type="text/html" href="https://wiki.hoodedhorse.com/NEBULOUS_Fleet_Command/index.php?title=Campaign_Mission:_Labyrinth_Gate&amp;diff=3248"/>
		<updated>2026-09-30T08:14:28Z</updated>

		<summary type="html">&lt;p&gt;76561198051863375: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
&lt;br /&gt;
===Objectives===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+ &lt;br /&gt;
|-&lt;br /&gt;
! Required Objectives&lt;br /&gt;
|-&lt;br /&gt;
| None&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+ &lt;br /&gt;
|-&lt;br /&gt;
! Secondary/Implied Objectives&lt;br /&gt;
|-&lt;br /&gt;
| Choose Next Area&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
[[File:M1LabyrinthGateMap.png|M1LabyrinthGateMap]]&lt;br /&gt;
[[File:M1LabyrinthGateShip.png|M1LabyrinthGateShip]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Ships ===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+ &lt;br /&gt;
|-&lt;br /&gt;
! Allied Ships!! Enemy Ships Present !! Enemy Reinforcements&lt;br /&gt;
|-&lt;br /&gt;
| ANS Harsh Winds Blow (Flagship) &amp;lt;br&amp;gt; ANS Loom of Karina (120 frig) &amp;lt;br&amp;gt; ANS Stout Coral (120 frig) &amp;lt;br&amp;gt;&lt;br /&gt;
|| None&lt;br /&gt;
|| None&lt;br /&gt;
|}&lt;br /&gt;
=== Area Outline===&lt;br /&gt;
In an attempt to break the Bethel Blockade, Task Force Alder led by the Shelter Alliance carrier Harsh Winds Blow, does a dangerous hyperspace jump behind enemy lines with a large task force.&lt;br /&gt;
&lt;br /&gt;
In Labyrinth Gate, you, the player and admiral in charge of Task Force Alder, are introduced to the ancient Alliance carrier, Harsh Winds Blow, her captain, Tristan Stratton, your fleet operations officer, Captain Lucille Moeller, and intel officer Lieutenant-Commander Sonya Farrimond. &lt;br /&gt;
&lt;br /&gt;
There are no hidden objectives in this room. Relax and listen carefully to Cpt. Moeller and Cpt. Stratton as they introduce the objective of this campaign: to distract the Protectorate Navy defending the Bethel blockade by attacking Bulkwark, a major Protectorate shipyard. &lt;br /&gt;
&lt;br /&gt;
Your fleet, however, is entirely scattered throughout your route to Bulwark, and you have only the ancient fleet carrier Harsh Winds Blow and two escorting gun-and-missile-armed Raines-class frigates. You must pick up additional warships on your route to Bulwark.&lt;br /&gt;
&lt;br /&gt;
Raines-class frigates are the workhorse of the Alliance navy. They are light, but for small ships they are reasonably durable with moderate speed and well-placed mounts. Although they will never be your most important warships, Loom of Karina and Stout Coral are solid and reliable escorts, mounting guns, missiles and a very important Bullseye Radar.&lt;br /&gt;
&lt;br /&gt;
The Harsh Winds Blows, on the other hand, is a massive Alliance fleet carrier, and an odd one at that. It has a respectable complement of Claymore bombers and SEWACS Sundials that provide radar. Halberd skiffs that can track Radar signatures with their ELINT module, and both coilgun-armed and 20mm cannon-armed Tanto fighters. &lt;br /&gt;
&lt;br /&gt;
It is, however, also armed to the absolute teeth with two banks of missiles of all sorts. The fact of the matter is that this ship is not a purpose-built carrier. It is, however, your flagship, and you must keep it alive no matter what to win this campaign. You will lose the campaign if the Harsh Winds Blow is destroyed.&lt;br /&gt;
&lt;br /&gt;
You are also introduced to the first choice in the campaign: travelling to Lamplight, a system with a mining station, or to Crucible, an asteroid cluster.&lt;br /&gt;
&lt;br /&gt;
You should visit both of them before Iron Spindle, the location of a factory station, but there are benefits to either route. The writer of this guide prefers the route -&amp;gt; Crucible -&amp;gt; Lamplight -&amp;gt; Iron Spindle, but the choice is yours.&lt;br /&gt;
&lt;br /&gt;
To end the mission, move your ships to either exit.&lt;/div&gt;</summary>
		<author><name>76561198051863375</name></author>
	</entry>
	<entry>
		<id>https://wiki.hoodedhorse.com/NEBULOUS_Fleet_Command/index.php?title=Campaign_Mission:_Crucible&amp;diff=3235</id>
		<title>Campaign Mission: Crucible</title>
		<link rel="alternate" type="text/html" href="https://wiki.hoodedhorse.com/NEBULOUS_Fleet_Command/index.php?title=Campaign_Mission:_Crucible&amp;diff=3235"/>
		<updated>2026-09-30T08:07:05Z</updated>

		<summary type="html">&lt;p&gt;76561198051863375: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;===Objectives===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+ &lt;br /&gt;
|-&lt;br /&gt;
! Required Objectives&lt;br /&gt;
|-&lt;br /&gt;
| Defeat the Enemy Attack&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+ &lt;br /&gt;
|-&lt;br /&gt;
! Secondary/Implied Objectives&lt;br /&gt;
|-&lt;br /&gt;
| Rescue Long Lance&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
[[File:M3CrucibleMap.png|M3CrucibleMap]] &amp;lt;br&amp;gt;&lt;br /&gt;
[[File:M3CrucibleShip.png|M3CrucibleShip]] &amp;lt;br&amp;gt;&lt;br /&gt;
=== Ships ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+ &lt;br /&gt;
|-&lt;br /&gt;
! Allied Ships!! Enemy Ships Present !! Enemy Reinforcements&lt;br /&gt;
|-&lt;br /&gt;
| ANS Long Lance (CL) || OSPN Nothing Personal (100 shuttle) (cutscene ship) - E/M/H &amp;lt;br&amp;gt;&lt;br /&gt;
|| OSPN Little White Lie (100 shuttle) - E/M/H &amp;lt;br&amp;gt;&lt;br /&gt;
OSPN Somewhere In Here (MMT) - E/M/H &amp;lt;br&amp;gt;&lt;br /&gt;
OSPN Acceptable Odds (Ruttle)  - E/M/H &amp;lt;br&amp;gt;&lt;br /&gt;
OSPN Clear The Aisle (100mm shuttle) - M/H &amp;lt;br&amp;gt;&lt;br /&gt;
OSPN Elshout Express (rocket shuttle)  - M/H &amp;lt;br&amp;gt;&lt;br /&gt;
OSPN Pyxis Shuttle Tours 15 (rocket shuttle) - H &amp;lt;br&amp;gt;&lt;br /&gt;
OSPN Transmission Failure (jammer shuttle) - H &amp;lt;br&amp;gt;&lt;br /&gt;
OSPN Somewhere Out There (mult-mission tugboat) - H &amp;lt;br&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Area Outline ===&lt;br /&gt;
Upon arriving in Crucible, you’re introduced to the Vauxhall-class light cruiser Long Lance. The Long Lance is effective against every enemy unit in the campaign and is one of your most valuable military units. Try really hard not to lose this ship.&lt;br /&gt;
&lt;br /&gt;
The first thing you should do after the cutscene is to launch a SEWACS Sundial and have it fly off-center into the map, ready to provide offset tracks. Most of your enemies in this campaign will have radar jamming and the SEWACS is your primary way to get around this.&lt;br /&gt;
&lt;br /&gt;
You’re given some time to reunite with Long Lance. No matter which direction you are coming from, you want to join your frigates with Long Lance so you can support your light cruiser. If you’re coming from Lamplight, you’re dangerously close to one of the group&#039;s arrival points and should prepare to start shooting and firing missiles immediately. If you’re coming from Labyrinth Gate, you have some distance to prepare.&lt;br /&gt;
&lt;br /&gt;
This starting enemy force isn’t overwhelming, but there are some nasty elements. &lt;br /&gt;
&lt;br /&gt;
First off, a group of two Ferryman-class gun shuttles will try to flank you. The Ferryman is the lightest protectorate warship and can be damaged by every weapon in the Alliance arsenal due to having no armor. They are fast and that’s their main defense. This particular group is a non-issue against your Vauxhall, but their T20 100mm guns can do damage against your frigates. The shuttles are, however, quite fragile, so use RPF rounds to deal with them before firing HE to kill them when they are stationary or slowed.&lt;br /&gt;
&lt;br /&gt;
Attacking you directly is a single Draugr-class Tugboat, the equivalent to your frigates, and you will see many of these combat-type tugboats in the campaign. Its single 100mm casemate gun is effective against your frigates, but its most annoying armament is in its jammer and missiles. Its jammer can blind your fleet for short periods of time, unless you have that Sundial SEWACS aircraft up to get offset tracks on it. &lt;br /&gt;
&lt;br /&gt;
Moreover, many Draugr tugboats in this campaign have Active Radar[Command verified] missiles. These require an Interruptor Command-signal module to jam out and softkill. However, the only ship in the campaign that has this jammer is Winter Chain at Lamplight. If you did go to Lamplight first, then use the Winter Chain to softkill the enemy tugboat and jam it so you can kill it. However, if you didn’t, ensure that at all times you are facing the Draugr tugboat and be prepared to employ the “Cease Fire” (once) so that your ships can auto-target the missiles with their dual-purpose weapons. You can also use fighters from the Harsh Winds Blow to intercept missiles, but be careful of friendly fire from your dual-purpose ship guns. This is also why the offset Sundial is important, because it lets you see the missiles coming. &lt;br /&gt;
&lt;br /&gt;
The other nasty element of this force is that close to the tugboat are approximately two Ferryman-class shuttles carrying rockets, also known as “rocket shuttles.” They will attempt to close on you and release R2 Piranha rockets into your ships at about 2- 3 km of range. Do not let this happen as the R2 can disable all but the heaviest Alliance warship. You can identify these rocket-armed shuttles by the fact that they will not be firing guns and will be charging towards your ships. Make sure you kill them first.&lt;br /&gt;
&lt;br /&gt;
Once you focus fire on each of the enemies, however, you can disable and kill them one by one and then loot them for ammunition. In this case, there is not a ton of useful loot in this group, but grabbing the Tugboat’s Thunderhead missiles is a good steal as they have good validated seekers.&lt;/div&gt;</summary>
		<author><name>76561198051863375</name></author>
	</entry>
	<entry>
		<id>https://wiki.hoodedhorse.com/NEBULOUS_Fleet_Command/index.php?title=Campaign_Mission:_Crucible&amp;diff=3230</id>
		<title>Campaign Mission: Crucible</title>
		<link rel="alternate" type="text/html" href="https://wiki.hoodedhorse.com/NEBULOUS_Fleet_Command/index.php?title=Campaign_Mission:_Crucible&amp;diff=3230"/>
		<updated>2026-09-30T08:05:23Z</updated>

		<summary type="html">&lt;p&gt;76561198051863375: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;===Objectives===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+ &lt;br /&gt;
|-&lt;br /&gt;
! Required Objectives&lt;br /&gt;
|-&lt;br /&gt;
| Defeat the Enemy Attack&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+ &lt;br /&gt;
|-&lt;br /&gt;
! Secondary/Implied Objectives&lt;br /&gt;
|-&lt;br /&gt;
| Rescue Long Lance&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
[[File:M3CrucibleMap.png|M3CrucibleMap]] &amp;lt;br&amp;gt;&lt;br /&gt;
[[File:M3CrucibleShip.png|M3CrucibleShip]] &amp;lt;br&amp;gt;&lt;br /&gt;
=== Ships ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+ &lt;br /&gt;
|-&lt;br /&gt;
! Allied Ships!! Enemy Ships Present !! Enemy Reinforcements&lt;br /&gt;
|-&lt;br /&gt;
| ANS Long Lance (CL) || OSPN Nothing Personal (100 shuttle) (cutscene ship) - E/M/H &amp;lt;br&amp;gt;&lt;br /&gt;
OSPN Little White Lie (100 shuttle) (reinforcements) - E/M/H &amp;lt;br&amp;gt;&lt;br /&gt;
OSPN Somewhere In Here (MMT) (reinforcements) - E/M/H &amp;lt;br&amp;gt;&lt;br /&gt;
OSPN Acceptable Odds (Ruttle) (reinforcements) - E/M/H &amp;lt;br&amp;gt;&lt;br /&gt;
OSPN Clear The Aisle (100 shuttle) (reinforcements) - M/H &amp;lt;br&amp;gt;&lt;br /&gt;
OSPN Elshout Express (ruttle) (reinforcements) - M/H &amp;lt;br&amp;gt;&lt;br /&gt;
OSPN Pyxis Shuttle Tours 15 (ruttle) (reinforcements) - H &amp;lt;br&amp;gt;&lt;br /&gt;
OSPN Transmission Failure (jam shuttle) (reinforcements) - H &amp;lt;br&amp;gt;&lt;br /&gt;
OSPN Somewhere Out There (MMT) (reinforcements) - H &amp;lt;br&amp;gt;&lt;br /&gt;
|| None&lt;br /&gt;
|}&lt;br /&gt;
 &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Area Outline ===&lt;br /&gt;
Upon arriving in Crucible, you’re introduced to the Vauxhall-class light cruiser Long Lance. The Long Lance is effective against every enemy unit in the campaign and is one of your most valuable military units. Try really hard not to lose this ship.&lt;br /&gt;
&lt;br /&gt;
The first thing you should do after the cutscene is to launch a SEWACS Sundial and have it fly off-center into the map, ready to provide offset tracks. Most of your enemies in this campaign will have radar jamming and the SEWACS is your primary way to get around this.&lt;br /&gt;
&lt;br /&gt;
You’re given some time to reunite with Long Lance. No matter which direction you are coming from, you want to join your frigates with Long Lance so you can support your light cruiser. If you’re coming from Lamplight, you’re dangerously close to one of the group&#039;s arrival points and should prepare to start shooting and firing missiles immediately. If you’re coming from Labyrinth Gate, you have some distance to prepare.&lt;br /&gt;
&lt;br /&gt;
This starting enemy force isn’t overwhelming, but there are some nasty elements. &lt;br /&gt;
&lt;br /&gt;
First off, a group of two Ferryman-class gun shuttles will try to flank you. The Ferryman is the lightest protectorate warship and can be damaged by every weapon in the Alliance arsenal due to having no armor. They are fast and that’s their main defense. This particular group is a non-issue against your Vauxhall, but their T20 100mm guns can do damage against your frigates. The shuttles are, however, quite fragile, so use RPF rounds to deal with them before firing HE to kill them when they are stationary or slowed.&lt;br /&gt;
&lt;br /&gt;
Attacking you directly is a single Draugr-class Tugboat, the equivalent to your frigates, and you will see many of these combat-type tugboats in the campaign. Its single 100mm casemate gun is effective against your frigates, but its most annoying armament is in its jammer and missiles. Its jammer can blind your fleet for short periods of time, unless you have that Sundial SEWACS aircraft up to get offset tracks on it. &lt;br /&gt;
&lt;br /&gt;
Moreover, many Draugr tugboats in this campaign have Active Radar[Command verified] missiles. These require an Interruptor Command-signal module to jam out and softkill. However, the only ship in the campaign that has this jammer is Winter Chain at Lamplight. If you did go to Lamplight first, then use the Winter Chain to softkill the enemy tugboat and jam it so you can kill it. However, if you didn’t, ensure that at all times you are facing the Draugr tugboat and be prepared to employ the “Cease Fire” (once) so that your ships can auto-target the missiles with their dual-purpose weapons. You can also use fighters from the Harsh Winds Blow to intercept missiles, but be careful of friendly fire from your dual-purpose ship guns. This is also why the offset Sundial is important, because it lets you see the missiles coming. &lt;br /&gt;
&lt;br /&gt;
The other nasty element of this force is that close to the tugboat are approximately two Ferryman-class shuttles carrying rockets, also known as “rocket shuttles.” They will attempt to close on you and release R2 Piranha rockets into your ships at about 2- 3 km of range. Do not let this happen as the R2 can disable all but the heaviest Alliance warship. You can identify these rocket-armed shuttles by the fact that they will not be firing guns and will be charging towards your ships. Make sure you kill them first.&lt;br /&gt;
&lt;br /&gt;
Once you focus fire on each of the enemies, however, you can disable and kill them one by one and then loot them for ammunition. In this case, there is not a ton of useful loot in this group, but grabbing the Tugboat’s Thunderhead missiles is a good steal as they have good validated seekers.&lt;/div&gt;</summary>
		<author><name>76561198051863375</name></author>
	</entry>
	<entry>
		<id>https://wiki.hoodedhorse.com/NEBULOUS_Fleet_Command/index.php?title=Campaign_Comprehensive_Guide&amp;diff=3216</id>
		<title>Campaign Comprehensive Guide</title>
		<link rel="alternate" type="text/html" href="https://wiki.hoodedhorse.com/NEBULOUS_Fleet_Command/index.php?title=Campaign_Comprehensive_Guide&amp;diff=3216"/>
		<updated>2026-09-30T07:57:09Z</updated>

		<summary type="html">&lt;p&gt;76561198051863375: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The first act of Nebulous Fleet Command’s campaign delivers players a series of tactical missions while telling the story of the Shelter Alliance’s (ANS) Task Force Alder’s attempt to help break the Bethel Blockade. You, the admiral of Task Force Alder, are charged in this campaign with keeping enough of your ships safe to reach the Bulwark system, the location of a major Outer Space Protectorate (OSP) shipyard. You are not the attacking force, but are behind enemy lines, trying to draw OSP ships away. However, while doing so, you will run into a mystery that changes the nature of the war.&lt;br /&gt;
&lt;br /&gt;
This in-depth mission-by-mission campaign guide is based on Moderate Difficulty and is written in the style of the old Warcraft III guides. There will be spoilers ahead. It is a requirement that you complete the basic tutorials first before embarking on this campaign for the smoothest experience.&lt;br /&gt;
&lt;br /&gt;
If you truly wish to be spoiled as to your enemy’s composition, at the very end of this guide are pages indicating the force disposition for every difficulty&lt;br /&gt;
&lt;br /&gt;
== Campaign Act 1 ==&lt;br /&gt;
[[File:CompositeMap.png|none]]&lt;br /&gt;
&lt;br /&gt;
=== [[ Campaign Mission: Labyrinth Gate|Labyrinth Gate ]] ===&lt;br /&gt;
The first mission of the campaign&lt;br /&gt;
&lt;br /&gt;
=== [[ Campaign Mission: Crucible|Crucible ]] ===&lt;br /&gt;
Your fleet is put through its crucible of fire.&lt;br /&gt;
&lt;br /&gt;
=== [[ Campaign Mission: Lamplight|Lamplight]] ===&lt;br /&gt;
Your fleet arrives at a mining station.&lt;br /&gt;
&lt;br /&gt;
== Iron Spindle ==&lt;br /&gt;
[[File:M4IronSpindleMap.png|M4IronSpindleMap]]&lt;br /&gt;
=== Allied Ships ===&lt;br /&gt;
None &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Enemy Ships ===&lt;br /&gt;
OSPN More Bite Than Bark (MMT) - E/M/H &amp;lt;br&amp;gt;&lt;br /&gt;
OSPN Push Not Shove (MMT) - E/M/H &amp;lt;br&amp;gt;&lt;br /&gt;
OSPN According To Plan (Rocket shuttle) - E/M/H &amp;lt;br&amp;gt;&lt;br /&gt;
OSPN General Strike (MDMN) - E/M/H &amp;lt;br&amp;gt;&lt;br /&gt;
OSPN Eminent Domain (MMT) (Reinforcements) - E/M/H &amp;lt;br&amp;gt;&lt;br /&gt;
OSPN Friend Or Foe (Jam shuttle) - M/H &amp;lt;br&amp;gt;&lt;br /&gt;
OSPN Stones And Glass (Rocket shuttle) - M/H &amp;lt;br&amp;gt;&lt;br /&gt;
OSPN Always Alert (MMT) - M/H &amp;lt;br&amp;gt;&lt;br /&gt;
OSPN Separation Anxiety (MMT) (Reinforcements) - M/H &amp;lt;br&amp;gt;&lt;br /&gt;
OSPN Stolen Prize (MMT) (Reinforcements) - H &amp;lt;br&amp;gt;&lt;br /&gt;
OSPN Slap Dash (MMT) (Reinforcements) - H &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Anacrusis ==&lt;br /&gt;
[[File:M5AnacrusisMap.png|M5AnacrusisMap]]&lt;br /&gt;
[[File:M5AnacrusisShip.png|M5AnacrusisShip]]&lt;br /&gt;
=== Allied Ships ===&lt;br /&gt;
ANS I Stare Transfixed (Beam DD) &amp;lt;br&amp;gt;&lt;br /&gt;
ANS Through Valor Alone (Beam DD) &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Enemy Ships ===&lt;br /&gt;
OSPN Finders Keepers (MMT) (cutscene ship) - E/M/H &amp;lt;br&amp;gt;&lt;br /&gt;
OSPN Cobbled Together (600 MN) - E/M/H &amp;lt;br&amp;gt;&lt;br /&gt;
OSPN Half Of Infinity (600 MN) - E/M/H &amp;lt;br&amp;gt;&lt;br /&gt;
OSPN Rogues Gallery (MMT) - E/M/H &amp;lt;br&amp;gt;&lt;br /&gt;
OSPN The Magic Number (MMT) - E/M/H &amp;lt;br&amp;gt;&lt;br /&gt;
OSPN Indirect Approach (Fighter Jman) - E/M/H &amp;lt;br&amp;gt;&lt;br /&gt;
OSPN Brain Death (600 MN) - M/H &amp;lt;br&amp;gt;&lt;br /&gt;
OSPN The Other Half Of Infinity (600 MN) - M/H &amp;lt;br&amp;gt;&lt;br /&gt;
OSPN Excuse The Interruption (Jam shuttle) - H &amp;lt;br&amp;gt;&lt;br /&gt;
OSPN Unbelievably Charming (ruttle) - H &amp;lt;br&amp;gt;&lt;br /&gt;
OSPN People Mover (ruttle) - H &amp;lt;br&amp;gt;&lt;br /&gt;
OSPN Not What You Expected? (SALS MN) - H &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Katabasis ==&lt;br /&gt;
[[File:M6KatabasisMap.png|M6KatabasisMap]]&lt;br /&gt;
[[File:M6KatabasisRelay.png|M6KatabasisRelay]]&lt;br /&gt;
[[File:M6KatabasisMinesV7.png|M6KatabasisMinesV7]]&lt;br /&gt;
=== Allied Ships ===&lt;br /&gt;
None &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Enemy Ships ===&lt;br /&gt;
None &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Beggar&#039;s Hallow ==&lt;br /&gt;
[[File:M7BeggarsHollowMap.png|M7BeggarsHollowMap]] &amp;lt;br&amp;gt;&lt;br /&gt;
[[File:M7BeggarsHollowShip.png|M7BeggarsHollowShip]] &amp;lt;br&amp;gt;&lt;br /&gt;
=== Allied Ships ===&lt;br /&gt;
ANS Disperse These Mists (missile frig) &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Enemy Ships ===&lt;br /&gt;
OSPN Hammer And Anvil (100 LN) - E/M/H &amp;lt;br&amp;gt;&lt;br /&gt;
OSPN Legally Ambiguous (EWR Tug) - E/M/H &amp;lt;br&amp;gt;&lt;br /&gt;
OSPN Borrowed Time (EWR Tug) - E/M/H &amp;lt;br&amp;gt;&lt;br /&gt;
OSPN Opportunity Cost (Bomber Jman) (Conditional Spawn - Arrival from Caltrop) - E/M/H &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Caltrop ==&lt;br /&gt;
[[File:M8CaltropMap.png|M8CaltropMap]]&lt;br /&gt;
[[File:M8CaltropShip.png|M8CaltropShip]]&lt;br /&gt;
=== Allied Ships ===&lt;br /&gt;
ANS Great Salt Sea (AOR) &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Enemy Ships ===&lt;br /&gt;
OSPN Long Iron Blues (100 LN) (Reinforcements) - E/M/H &amp;lt;br&amp;gt;&lt;br /&gt;
OSPN Pursuing Excellence (MMT) (Reinforcements) - E/M/H &amp;lt;br&amp;gt;&lt;br /&gt;
OSPN Uncommon Cause (600 MN) (Reinforcements) - E/M/H &amp;lt;br&amp;gt;&lt;br /&gt;
OSPN Thick As Thieves (MMT) - M/H &amp;lt;br&amp;gt;&lt;br /&gt;
OSPN Times Are Changing (MMT) - M/H &amp;lt;br&amp;gt;&lt;br /&gt;
OSPN On The House (MMT) - M/H &amp;lt;br&amp;gt;&lt;br /&gt;
OSPN No Reply Needed (MMT) - H &amp;lt;br&amp;gt;&lt;br /&gt;
OSPN Up To The Task (100 LN) - H &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Glimmer Reach ==&lt;br /&gt;
[[File:M9GlimmeringReachMap.png|M9GlimmeringReachMap]]&lt;br /&gt;
[[File:M9GlimmerReachShip.png|M9GlimmerReachShip]]&lt;br /&gt;
=== Allied Ships ===&lt;br /&gt;
ANS Nomad Giant (450 CH) &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Enemy Ships ===&lt;br /&gt;
OSPN Abject Terror (450 LN) - E/M/H &amp;lt;br&amp;gt;&lt;br /&gt;
OSPN No Other Way (450 LN) - E/M/H &amp;lt;br&amp;gt;&lt;br /&gt;
OSPN Another Man&#039;s Demise (Fighter Jman) - M/H &amp;lt;br&amp;gt;&lt;br /&gt;
OSPN Fist Ever Ready (ruttle) - M/H &amp;lt;br&amp;gt;&lt;br /&gt;
OSPN All Up In Arms (ruttle) - M/H &amp;lt;br&amp;gt;&lt;br /&gt;
OSPN Night Run (jam shuttle) - H &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Blackwall ==&lt;br /&gt;
[[File:M10BlackwallMap.png|M10BlackwallMap]]&lt;br /&gt;
[[File:M10BlackwallShipyard.png|M10BlackwallShipyard]]&lt;br /&gt;
=== Allied Ships ===&lt;br /&gt;
None &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Enemy Ships ===&lt;br /&gt;
OSPN Heave To (MMT) - E/M/H &amp;lt;br&amp;gt;&lt;br /&gt;
OSPN Come Closer (MMT) - E/M/H &amp;lt;br&amp;gt;&lt;br /&gt;
OSPN Heartbreak Hustler (100 LN) - E/M/H &amp;lt;br&amp;gt;&lt;br /&gt;
OSPN Make My Day (MMT) (Reinforcements) - E/M/H &amp;lt;br&amp;gt;&lt;br /&gt;
OSPN Blaze Of Glory (MMT) (Reinforcements) - E/M/H &amp;lt;br&amp;gt;&lt;br /&gt;
OSPN Staff and Flush (EWR tug) (Reinforcements) - E/M/H &amp;lt;br&amp;gt;&lt;br /&gt;
OSPN First Into Danger (450 LN) (Reinforcements) - E/M/H &amp;lt;br&amp;gt;&lt;br /&gt;
OSPN Us Or Them (600 MN) (Reinforcements) - M/H &amp;lt;br&amp;gt;&lt;br /&gt;
OSPN Valor Our Shield (450 LN) (Reinforcements) - M/H &amp;lt;br&amp;gt;&lt;br /&gt;
OSPN Just Walk Away (MDLN) (Reinforcements) - H &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Mirror Palace ==&lt;br /&gt;
[[File:M11MirrorPalaceMap.png|M11MirrorPalaceMap]]&lt;br /&gt;
=== Allied Ships ===&lt;br /&gt;
None &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Enemy Ships ===&lt;br /&gt;
OSPN With One Hand Forward (CLN) - E/M/H &amp;lt;br&amp;gt;&lt;br /&gt;
OSPN Personal Touch (EWR Tug) - E/M/H &amp;lt;br&amp;gt;&lt;br /&gt;
OSPN Nothing To See Here (EWR Tug) - E/M/H &amp;lt;br&amp;gt;&lt;br /&gt;
OSPN Unfriendly Face (EWR Tug) - E/M/H &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Frostline ==&lt;br /&gt;
[[File:M12FrostlineMap.png|M12FrostlineMap]]&lt;br /&gt;
=== Allied Ships ===&lt;br /&gt;
None&lt;br /&gt;
&lt;br /&gt;
=== Enemy Ships ===&lt;br /&gt;
OSPN Another Man&#039;s Treasure (Fighter Jman) - E &amp;lt;br&amp;gt;&lt;br /&gt;
OSPN Ambition And Constraint (ruttle) - E/M/H &amp;lt;br&amp;gt;&lt;br /&gt;
OSPN Stone Tyrant (600 MN) - E/M/H &amp;lt;br&amp;gt;&lt;br /&gt;
OSPN Tyrannical Gaze (EWR tug) - E/M/H &amp;lt;br&amp;gt;&lt;br /&gt;
OSPN Last Castaway (EWR tug) - E/M/H &amp;lt;br&amp;gt;&lt;br /&gt;
OSPN Final Orders (450 LN) - E/M/H &amp;lt;br&amp;gt;&lt;br /&gt;
OSPN Black Sands (Railcello) - E/M/H &amp;lt;br&amp;gt;&lt;br /&gt;
OSPN Maneuver Elements (ruttle) - M/H &amp;lt;br&amp;gt;&lt;br /&gt;
OSPN Signal To Noise (jam shuttle) - M/H &amp;lt;br&amp;gt;&lt;br /&gt;
OSPN Everything We Got (450 LN) - M/H &amp;lt;br&amp;gt;&lt;br /&gt;
OSPN One Fist Of Iron (100 LN) - M/H &amp;lt;br&amp;gt;&lt;br /&gt;
OSPN All Reaching All Taking (CVLN) - M/H &amp;lt;br&amp;gt;&lt;br /&gt;
OSPN The Other Of Steel (100 LN) - H &amp;lt;br&amp;gt;&lt;br /&gt;
OSPN Judgement Call (CLN) - H &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Bitter Meridian ==&lt;br /&gt;
[[File:M13BitterMeridianMap.png|M13BitterMeridianMap]]&lt;br /&gt;
[[File:M13BitterMeridianMap2V2.png|M13BitterMeridianMap2V2]]&lt;br /&gt;
[[File:M13BitterMeridianDestruction.png|M13BitterMeridianDestruction]]&lt;br /&gt;
=== Allied Ships ===&lt;br /&gt;
None &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Enemy Ships ===&lt;br /&gt;
OSPN Times Are Changing (MMT) (Dead) - E/M/H &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Barrow ==&lt;br /&gt;
[[File:M14BarrowMap.png|M14BarrowMap]]&lt;br /&gt;
[[File:M14BarrowShip.png|M14BarrowShip]]&lt;br /&gt;
=== Allied Ships ===&lt;br /&gt;
ANS Flooding Dark (450 CH) &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Enemy Ships ===&lt;br /&gt;
OSPN Rage Tempered By Wisdom (CVLN) - E/M/H &amp;lt;br&amp;gt;&lt;br /&gt;
OSPN Scheduled Service (100 shuttle) - E/M/H &amp;lt;br&amp;gt;&lt;br /&gt;
OSPN Bethel Ferry Service (100 shuttle) - E/M/H &amp;lt;br&amp;gt;&lt;br /&gt;
OSPN Little Rebellion (100 shuttle) - E/M/H &amp;lt;br&amp;gt;&lt;br /&gt;
OSPN Enigmatic Presence (ruttle) - E/M/H &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Navmag ==&lt;br /&gt;
[[File:M15NavmagMap.png|M15NavmagMap]]&lt;br /&gt;
[[File:M15NavmagStation.png|M15NavmagStation]]&lt;br /&gt;
[[File:M15NavmagLiners.png|M15NavmagLiners]]&lt;br /&gt;
=== Allied Ships ===&lt;br /&gt;
None &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Enemy Ships ===&lt;br /&gt;
OSPN Borrowed &#039;til War&#039;s End (450 LN) - E/M/H &amp;lt;br&amp;gt;&lt;br /&gt;
OSPN Weight Of Fire (450 LN) - E/M/H &amp;lt;br&amp;gt;&lt;br /&gt;
OSPN Take A Number (600 MN) - H &amp;lt;br&amp;gt;&lt;br /&gt;
OSPN Will Be Of Service (600 MN) - H &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Faded Call ==&lt;br /&gt;
[[File:M16FadedCallMap.png|M16FadedCallMap]]&lt;br /&gt;
[[File:M16FadedCallMap2.png|M16FadedCallMap2]]&lt;br /&gt;
[[File:M16FadedCallMoorline.png|M16FadedCallMoorline]]&lt;br /&gt;
=== Allied Ships ===&lt;br /&gt;
None &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Enemy Ships ===&lt;br /&gt;
OSPN No Time To Stick Around (CVLN) (Dead) - E/M/H &amp;lt;br&amp;gt;&lt;br /&gt;
OSPN Animosity In Bulk (CVLN) (Reinforcements) - E/M/H &amp;lt;br&amp;gt;&lt;br /&gt;
OSPN Feeling Lucky (EWR tug) (Reinforcements) - E/M/H &amp;lt;br&amp;gt;&lt;br /&gt;
OSPN Force Of Nature (MMT) (Reinforcements) - E/M/H &amp;lt;br&amp;gt;&lt;br /&gt;
OSPN All At Once (MMT) (Reinforcements) - E/M/H &amp;lt;br&amp;gt;&lt;br /&gt;
OSPN Just Walk Away (450 LN) (Reinforcements) - M/H &amp;lt;br&amp;gt;&lt;br /&gt;
OSPN Moral Hazard (MMT) (Reinforcements) - M/H &amp;lt;br&amp;gt;&lt;br /&gt;
OSPN Safety Hazard (MMT) (Reinforcements) - M/H &amp;lt;br&amp;gt;&lt;br /&gt;
OSPN Present Arms (450 LN) (Reinforcements) - H &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Seven Sisters ==&lt;br /&gt;
[[File:M17SevenSistersMap.png|M17SevenSistersMap]]&lt;br /&gt;
[[File:M17SevenSistersMap2.png|M17SevenSistersMap2]]&lt;br /&gt;
[[File:M17SevenSistersMap3.png|M17SevenSistersMap3]]&lt;br /&gt;
[[File:M17SevenSistersEnemyShips.png|M17SevenSistersEnemyShips]]&lt;br /&gt;
[[File:M17SevenSistersEnemyHQ.png|M17SevenSistersEnemyHQ]]&lt;br /&gt;
=== Allied Ships ===&lt;br /&gt;
ANS Swift Toxin (missile frig) (cutscene ship) &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Enemy Ships ===&lt;br /&gt;
OSPN Emperor Reverse (450 LN) - E/M/H &amp;lt;br&amp;gt;&lt;br /&gt;
OSPN Watch Your Step (450 LN) - E/M/H &amp;lt;br&amp;gt;&lt;br /&gt;
OSPN Cold Command (Railcello) - E/M/H &amp;lt;br&amp;gt;&lt;br /&gt;
OSPN Do Unto Others (CVLN) - E/M/H &amp;lt;br&amp;gt;&lt;br /&gt;
OSPN The Up And Up (EWR tug) - E/M/H &amp;lt;br&amp;gt;&lt;br /&gt;
OSPN Get Cozy (EWR tug) - E/M/H &amp;lt;br&amp;gt;&lt;br /&gt;
OSPN Got &#039;Em Again (MMT) - E/M/H &amp;lt;br&amp;gt;&lt;br /&gt;
OSPN Make Your Day (MMT) - E/M/H &amp;lt;br&amp;gt;&lt;br /&gt;
OSPN One Too Many (600 MN) - E/M/H &amp;lt;br&amp;gt;&lt;br /&gt;
OSPN Salt Sower (600 MN) - E/M/H &amp;lt;br&amp;gt;&lt;br /&gt;
OSPN To The Weary (100 LN) - E/M/H &amp;lt;br&amp;gt;&lt;br /&gt;
OSPN Silver On The Table (100 LN) - E/M/H &amp;lt;br&amp;gt;&lt;br /&gt;
OSPN With Warm Regards (CLN) - M/H &amp;lt;br&amp;gt;&lt;br /&gt;
OSPN From Sea To Sea (100 LN) - M/H &amp;lt;br&amp;gt;&lt;br /&gt;
OSPN Engineered Enigma (100 LN) - M/H &amp;lt;br&amp;gt;&lt;br /&gt;
OSPN Forgiven Circumstances (450 LN) &amp;lt;br&amp;gt;&lt;br /&gt;
OSPN Just A Hunch (450 LN) - H &amp;lt;br&amp;gt;&lt;br /&gt;
OSPN Banging Pots (jam shuttle) - H &amp;lt;br&amp;gt;&lt;br /&gt;
OSPN Bump In The Night (ruttle) - H &amp;lt;br&amp;gt;&lt;br /&gt;
OSPN Priority Delivery (ruttle) - H &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Ship Fits ==&lt;br /&gt;
=== ANS Ships ===&lt;br /&gt;
[[File:5x250-S2BP.png|5x250-S2BP Fit]]&lt;br /&gt;
[[File:AOR-GENERAL.png|AOR-GENERAL Fit]]&lt;br /&gt;
[[File:CH-2x450-S3HBP.png|CH-2x450-S3HBP Fit]]&lt;br /&gt;
[[File:CV-FLAGSHIP.png|CV-FLAGSHIP Fit]]&lt;br /&gt;
[[File:DD-BEAM-TORP.png|DD-BEAM-TORP Fit]]&lt;br /&gt;
[[File:FF-2x120-S2-LOCK.png|FF-2x120-S2-LOCK Fit]]&lt;br /&gt;
[[File:FF-EWAR.png|FF-EWAR Fit]]&lt;br /&gt;
[[File:FF-MISSILE.png|FF-MISSILE Fit]]&lt;br /&gt;
&lt;br /&gt;
=== Neutral Ships ===&lt;br /&gt;
[[File:Civilian Bulk Freighter.png|Civilian Bulk Freighter Fit]]&lt;br /&gt;
&lt;br /&gt;
=== OSPN Ships ===&lt;br /&gt;
[[File:CC-RAIL-SARISSA-AURORA.png|CC-RAIL-SARISSA-AURORA Fit]]&lt;br /&gt;
[[File:CLN-CARRIER.png|CLN-CARRIER Fit]]&lt;br /&gt;
[[File:CLN-SKIFF-PIKE.png|CLN-SKIFF-PIKE Fit]]&lt;br /&gt;
[[File:LCARRIER-BOMBERS.png|LCARRIER-BOMBERS Fit]]&lt;br /&gt;
[[File:LCARRIER-CUDA-ONLY.png|LCARRIER-CUDA-ONLY Fit]]&lt;br /&gt;
[[File:LN-100-PLAS.png|LN-100-PLAS Fit]]&lt;br /&gt;
[[File:LN-450.png|LN-450 Fit]]&lt;br /&gt;
[[File:LN-MD.png|LN-MD Fit]]&lt;br /&gt;
[[File:MN-C90-100-PLAS.png|MN-C90-100-PLAS Fit]]&lt;br /&gt;
[[File:MN-MDRIVER.png|MN-MDRIVER Fit]]&lt;br /&gt;
[[File:MN-SALS-AA.png|MN-SALS-AA Fit]]&lt;br /&gt;
[[File:SH-100-PD.png|SH-100-PD Fit]]&lt;br /&gt;
[[File:SH-JAM.png|SH-JAM Fit]]&lt;br /&gt;
[[File:SH-ROCKET.png|SH-ROCKET Fit]]&lt;br /&gt;
[[File:TUG-100-JAM.png|TUG-100-JAM Fit]]&lt;br /&gt;
[[File:TUG-EWR-LRT.png|TUG-EWR-LRT Fit]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The following maps are spoilers and we should figure out how to spoiler them &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[File:EasyMap2Flat.png|frame]]&lt;br /&gt;
[[File:MediumMap2Flat.png|frame]]&lt;br /&gt;
[[File:HardMap2Flat.png|frame]]&lt;/div&gt;</summary>
		<author><name>76561198051863375</name></author>
	</entry>
	<entry>
		<id>https://wiki.hoodedhorse.com/NEBULOUS_Fleet_Command/index.php?title=Campaign_Comprehensive_Guide&amp;diff=3215</id>
		<title>Campaign Comprehensive Guide</title>
		<link rel="alternate" type="text/html" href="https://wiki.hoodedhorse.com/NEBULOUS_Fleet_Command/index.php?title=Campaign_Comprehensive_Guide&amp;diff=3215"/>
		<updated>2026-09-30T07:56:41Z</updated>

		<summary type="html">&lt;p&gt;76561198051863375: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The first act of Nebulous Fleet Command’s campaign delivers players a series of tactical missions while telling the story of the Shelter Alliance’s (ANS) Task Force Alder’s attempt to help break the Bethel Blockade. You, the admiral of Task Force Alder, are charged in this campaign with keeping enough of your ships safe to reach the Bulwark system, the location of a major Outer Space Protectorate (OSP) shipyard. You are not the attacking force, but are behind enemy lines, trying to draw OSP ships away. However, while doing so, you will run into a mystery that changes the nature of the war.&lt;br /&gt;
&lt;br /&gt;
This in-depth mission-by-mission campaign guide is based on Moderate Difficulty and is written in the style of the old Warcraft III guides. There will be spoilers ahead. It is a requirement that you complete the basic tutorials first before embarking on this campaign for the smoothest experience.&lt;br /&gt;
&lt;br /&gt;
If you truly wish to be spoiled as to your enemy’s composition, at the very end of this guide are pages indicating the force disposition for every difficulty&lt;br /&gt;
&lt;br /&gt;
== Campaign Act 1 ==&lt;br /&gt;
[[File:CompositeMap.png|none]]&lt;br /&gt;
&lt;br /&gt;
=== [[ Campaign Mission: Labyrinth Gate|Labyrinth Gate ]] ===&lt;br /&gt;
The first mission of the campaign&lt;br /&gt;
&lt;br /&gt;
=== [[ Campaign Mission: Crucible|Crucible ]] ===&lt;br /&gt;
Your fleet is put through its crucible of fire.&lt;br /&gt;
&lt;br /&gt;
=== [[ Campaign Mission: Lamplight|Lamplight]] ===&lt;br /&gt;
&lt;br /&gt;
== Iron Spindle ==&lt;br /&gt;
[[File:M4IronSpindleMap.png|M4IronSpindleMap]]&lt;br /&gt;
=== Allied Ships ===&lt;br /&gt;
None &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Enemy Ships ===&lt;br /&gt;
OSPN More Bite Than Bark (MMT) - E/M/H &amp;lt;br&amp;gt;&lt;br /&gt;
OSPN Push Not Shove (MMT) - E/M/H &amp;lt;br&amp;gt;&lt;br /&gt;
OSPN According To Plan (Rocket shuttle) - E/M/H &amp;lt;br&amp;gt;&lt;br /&gt;
OSPN General Strike (MDMN) - E/M/H &amp;lt;br&amp;gt;&lt;br /&gt;
OSPN Eminent Domain (MMT) (Reinforcements) - E/M/H &amp;lt;br&amp;gt;&lt;br /&gt;
OSPN Friend Or Foe (Jam shuttle) - M/H &amp;lt;br&amp;gt;&lt;br /&gt;
OSPN Stones And Glass (Rocket shuttle) - M/H &amp;lt;br&amp;gt;&lt;br /&gt;
OSPN Always Alert (MMT) - M/H &amp;lt;br&amp;gt;&lt;br /&gt;
OSPN Separation Anxiety (MMT) (Reinforcements) - M/H &amp;lt;br&amp;gt;&lt;br /&gt;
OSPN Stolen Prize (MMT) (Reinforcements) - H &amp;lt;br&amp;gt;&lt;br /&gt;
OSPN Slap Dash (MMT) (Reinforcements) - H &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Anacrusis ==&lt;br /&gt;
[[File:M5AnacrusisMap.png|M5AnacrusisMap]]&lt;br /&gt;
[[File:M5AnacrusisShip.png|M5AnacrusisShip]]&lt;br /&gt;
=== Allied Ships ===&lt;br /&gt;
ANS I Stare Transfixed (Beam DD) &amp;lt;br&amp;gt;&lt;br /&gt;
ANS Through Valor Alone (Beam DD) &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Enemy Ships ===&lt;br /&gt;
OSPN Finders Keepers (MMT) (cutscene ship) - E/M/H &amp;lt;br&amp;gt;&lt;br /&gt;
OSPN Cobbled Together (600 MN) - E/M/H &amp;lt;br&amp;gt;&lt;br /&gt;
OSPN Half Of Infinity (600 MN) - E/M/H &amp;lt;br&amp;gt;&lt;br /&gt;
OSPN Rogues Gallery (MMT) - E/M/H &amp;lt;br&amp;gt;&lt;br /&gt;
OSPN The Magic Number (MMT) - E/M/H &amp;lt;br&amp;gt;&lt;br /&gt;
OSPN Indirect Approach (Fighter Jman) - E/M/H &amp;lt;br&amp;gt;&lt;br /&gt;
OSPN Brain Death (600 MN) - M/H &amp;lt;br&amp;gt;&lt;br /&gt;
OSPN The Other Half Of Infinity (600 MN) - M/H &amp;lt;br&amp;gt;&lt;br /&gt;
OSPN Excuse The Interruption (Jam shuttle) - H &amp;lt;br&amp;gt;&lt;br /&gt;
OSPN Unbelievably Charming (ruttle) - H &amp;lt;br&amp;gt;&lt;br /&gt;
OSPN People Mover (ruttle) - H &amp;lt;br&amp;gt;&lt;br /&gt;
OSPN Not What You Expected? (SALS MN) - H &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Katabasis ==&lt;br /&gt;
[[File:M6KatabasisMap.png|M6KatabasisMap]]&lt;br /&gt;
[[File:M6KatabasisRelay.png|M6KatabasisRelay]]&lt;br /&gt;
[[File:M6KatabasisMinesV7.png|M6KatabasisMinesV7]]&lt;br /&gt;
=== Allied Ships ===&lt;br /&gt;
None &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Enemy Ships ===&lt;br /&gt;
None &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Beggar&#039;s Hallow ==&lt;br /&gt;
[[File:M7BeggarsHollowMap.png|M7BeggarsHollowMap]] &amp;lt;br&amp;gt;&lt;br /&gt;
[[File:M7BeggarsHollowShip.png|M7BeggarsHollowShip]] &amp;lt;br&amp;gt;&lt;br /&gt;
=== Allied Ships ===&lt;br /&gt;
ANS Disperse These Mists (missile frig) &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Enemy Ships ===&lt;br /&gt;
OSPN Hammer And Anvil (100 LN) - E/M/H &amp;lt;br&amp;gt;&lt;br /&gt;
OSPN Legally Ambiguous (EWR Tug) - E/M/H &amp;lt;br&amp;gt;&lt;br /&gt;
OSPN Borrowed Time (EWR Tug) - E/M/H &amp;lt;br&amp;gt;&lt;br /&gt;
OSPN Opportunity Cost (Bomber Jman) (Conditional Spawn - Arrival from Caltrop) - E/M/H &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Caltrop ==&lt;br /&gt;
[[File:M8CaltropMap.png|M8CaltropMap]]&lt;br /&gt;
[[File:M8CaltropShip.png|M8CaltropShip]]&lt;br /&gt;
=== Allied Ships ===&lt;br /&gt;
ANS Great Salt Sea (AOR) &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Enemy Ships ===&lt;br /&gt;
OSPN Long Iron Blues (100 LN) (Reinforcements) - E/M/H &amp;lt;br&amp;gt;&lt;br /&gt;
OSPN Pursuing Excellence (MMT) (Reinforcements) - E/M/H &amp;lt;br&amp;gt;&lt;br /&gt;
OSPN Uncommon Cause (600 MN) (Reinforcements) - E/M/H &amp;lt;br&amp;gt;&lt;br /&gt;
OSPN Thick As Thieves (MMT) - M/H &amp;lt;br&amp;gt;&lt;br /&gt;
OSPN Times Are Changing (MMT) - M/H &amp;lt;br&amp;gt;&lt;br /&gt;
OSPN On The House (MMT) - M/H &amp;lt;br&amp;gt;&lt;br /&gt;
OSPN No Reply Needed (MMT) - H &amp;lt;br&amp;gt;&lt;br /&gt;
OSPN Up To The Task (100 LN) - H &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Glimmer Reach ==&lt;br /&gt;
[[File:M9GlimmeringReachMap.png|M9GlimmeringReachMap]]&lt;br /&gt;
[[File:M9GlimmerReachShip.png|M9GlimmerReachShip]]&lt;br /&gt;
=== Allied Ships ===&lt;br /&gt;
ANS Nomad Giant (450 CH) &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Enemy Ships ===&lt;br /&gt;
OSPN Abject Terror (450 LN) - E/M/H &amp;lt;br&amp;gt;&lt;br /&gt;
OSPN No Other Way (450 LN) - E/M/H &amp;lt;br&amp;gt;&lt;br /&gt;
OSPN Another Man&#039;s Demise (Fighter Jman) - M/H &amp;lt;br&amp;gt;&lt;br /&gt;
OSPN Fist Ever Ready (ruttle) - M/H &amp;lt;br&amp;gt;&lt;br /&gt;
OSPN All Up In Arms (ruttle) - M/H &amp;lt;br&amp;gt;&lt;br /&gt;
OSPN Night Run (jam shuttle) - H &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Blackwall ==&lt;br /&gt;
[[File:M10BlackwallMap.png|M10BlackwallMap]]&lt;br /&gt;
[[File:M10BlackwallShipyard.png|M10BlackwallShipyard]]&lt;br /&gt;
=== Allied Ships ===&lt;br /&gt;
None &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Enemy Ships ===&lt;br /&gt;
OSPN Heave To (MMT) - E/M/H &amp;lt;br&amp;gt;&lt;br /&gt;
OSPN Come Closer (MMT) - E/M/H &amp;lt;br&amp;gt;&lt;br /&gt;
OSPN Heartbreak Hustler (100 LN) - E/M/H &amp;lt;br&amp;gt;&lt;br /&gt;
OSPN Make My Day (MMT) (Reinforcements) - E/M/H &amp;lt;br&amp;gt;&lt;br /&gt;
OSPN Blaze Of Glory (MMT) (Reinforcements) - E/M/H &amp;lt;br&amp;gt;&lt;br /&gt;
OSPN Staff and Flush (EWR tug) (Reinforcements) - E/M/H &amp;lt;br&amp;gt;&lt;br /&gt;
OSPN First Into Danger (450 LN) (Reinforcements) - E/M/H &amp;lt;br&amp;gt;&lt;br /&gt;
OSPN Us Or Them (600 MN) (Reinforcements) - M/H &amp;lt;br&amp;gt;&lt;br /&gt;
OSPN Valor Our Shield (450 LN) (Reinforcements) - M/H &amp;lt;br&amp;gt;&lt;br /&gt;
OSPN Just Walk Away (MDLN) (Reinforcements) - H &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Mirror Palace ==&lt;br /&gt;
[[File:M11MirrorPalaceMap.png|M11MirrorPalaceMap]]&lt;br /&gt;
=== Allied Ships ===&lt;br /&gt;
None &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Enemy Ships ===&lt;br /&gt;
OSPN With One Hand Forward (CLN) - E/M/H &amp;lt;br&amp;gt;&lt;br /&gt;
OSPN Personal Touch (EWR Tug) - E/M/H &amp;lt;br&amp;gt;&lt;br /&gt;
OSPN Nothing To See Here (EWR Tug) - E/M/H &amp;lt;br&amp;gt;&lt;br /&gt;
OSPN Unfriendly Face (EWR Tug) - E/M/H &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Frostline ==&lt;br /&gt;
[[File:M12FrostlineMap.png|M12FrostlineMap]]&lt;br /&gt;
=== Allied Ships ===&lt;br /&gt;
None&lt;br /&gt;
&lt;br /&gt;
=== Enemy Ships ===&lt;br /&gt;
OSPN Another Man&#039;s Treasure (Fighter Jman) - E &amp;lt;br&amp;gt;&lt;br /&gt;
OSPN Ambition And Constraint (ruttle) - E/M/H &amp;lt;br&amp;gt;&lt;br /&gt;
OSPN Stone Tyrant (600 MN) - E/M/H &amp;lt;br&amp;gt;&lt;br /&gt;
OSPN Tyrannical Gaze (EWR tug) - E/M/H &amp;lt;br&amp;gt;&lt;br /&gt;
OSPN Last Castaway (EWR tug) - E/M/H &amp;lt;br&amp;gt;&lt;br /&gt;
OSPN Final Orders (450 LN) - E/M/H &amp;lt;br&amp;gt;&lt;br /&gt;
OSPN Black Sands (Railcello) - E/M/H &amp;lt;br&amp;gt;&lt;br /&gt;
OSPN Maneuver Elements (ruttle) - M/H &amp;lt;br&amp;gt;&lt;br /&gt;
OSPN Signal To Noise (jam shuttle) - M/H &amp;lt;br&amp;gt;&lt;br /&gt;
OSPN Everything We Got (450 LN) - M/H &amp;lt;br&amp;gt;&lt;br /&gt;
OSPN One Fist Of Iron (100 LN) - M/H &amp;lt;br&amp;gt;&lt;br /&gt;
OSPN All Reaching All Taking (CVLN) - M/H &amp;lt;br&amp;gt;&lt;br /&gt;
OSPN The Other Of Steel (100 LN) - H &amp;lt;br&amp;gt;&lt;br /&gt;
OSPN Judgement Call (CLN) - H &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Bitter Meridian ==&lt;br /&gt;
[[File:M13BitterMeridianMap.png|M13BitterMeridianMap]]&lt;br /&gt;
[[File:M13BitterMeridianMap2V2.png|M13BitterMeridianMap2V2]]&lt;br /&gt;
[[File:M13BitterMeridianDestruction.png|M13BitterMeridianDestruction]]&lt;br /&gt;
=== Allied Ships ===&lt;br /&gt;
None &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Enemy Ships ===&lt;br /&gt;
OSPN Times Are Changing (MMT) (Dead) - E/M/H &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Barrow ==&lt;br /&gt;
[[File:M14BarrowMap.png|M14BarrowMap]]&lt;br /&gt;
[[File:M14BarrowShip.png|M14BarrowShip]]&lt;br /&gt;
=== Allied Ships ===&lt;br /&gt;
ANS Flooding Dark (450 CH) &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Enemy Ships ===&lt;br /&gt;
OSPN Rage Tempered By Wisdom (CVLN) - E/M/H &amp;lt;br&amp;gt;&lt;br /&gt;
OSPN Scheduled Service (100 shuttle) - E/M/H &amp;lt;br&amp;gt;&lt;br /&gt;
OSPN Bethel Ferry Service (100 shuttle) - E/M/H &amp;lt;br&amp;gt;&lt;br /&gt;
OSPN Little Rebellion (100 shuttle) - E/M/H &amp;lt;br&amp;gt;&lt;br /&gt;
OSPN Enigmatic Presence (ruttle) - E/M/H &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Navmag ==&lt;br /&gt;
[[File:M15NavmagMap.png|M15NavmagMap]]&lt;br /&gt;
[[File:M15NavmagStation.png|M15NavmagStation]]&lt;br /&gt;
[[File:M15NavmagLiners.png|M15NavmagLiners]]&lt;br /&gt;
=== Allied Ships ===&lt;br /&gt;
None &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Enemy Ships ===&lt;br /&gt;
OSPN Borrowed &#039;til War&#039;s End (450 LN) - E/M/H &amp;lt;br&amp;gt;&lt;br /&gt;
OSPN Weight Of Fire (450 LN) - E/M/H &amp;lt;br&amp;gt;&lt;br /&gt;
OSPN Take A Number (600 MN) - H &amp;lt;br&amp;gt;&lt;br /&gt;
OSPN Will Be Of Service (600 MN) - H &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Faded Call ==&lt;br /&gt;
[[File:M16FadedCallMap.png|M16FadedCallMap]]&lt;br /&gt;
[[File:M16FadedCallMap2.png|M16FadedCallMap2]]&lt;br /&gt;
[[File:M16FadedCallMoorline.png|M16FadedCallMoorline]]&lt;br /&gt;
=== Allied Ships ===&lt;br /&gt;
None &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Enemy Ships ===&lt;br /&gt;
OSPN No Time To Stick Around (CVLN) (Dead) - E/M/H &amp;lt;br&amp;gt;&lt;br /&gt;
OSPN Animosity In Bulk (CVLN) (Reinforcements) - E/M/H &amp;lt;br&amp;gt;&lt;br /&gt;
OSPN Feeling Lucky (EWR tug) (Reinforcements) - E/M/H &amp;lt;br&amp;gt;&lt;br /&gt;
OSPN Force Of Nature (MMT) (Reinforcements) - E/M/H &amp;lt;br&amp;gt;&lt;br /&gt;
OSPN All At Once (MMT) (Reinforcements) - E/M/H &amp;lt;br&amp;gt;&lt;br /&gt;
OSPN Just Walk Away (450 LN) (Reinforcements) - M/H &amp;lt;br&amp;gt;&lt;br /&gt;
OSPN Moral Hazard (MMT) (Reinforcements) - M/H &amp;lt;br&amp;gt;&lt;br /&gt;
OSPN Safety Hazard (MMT) (Reinforcements) - M/H &amp;lt;br&amp;gt;&lt;br /&gt;
OSPN Present Arms (450 LN) (Reinforcements) - H &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Seven Sisters ==&lt;br /&gt;
[[File:M17SevenSistersMap.png|M17SevenSistersMap]]&lt;br /&gt;
[[File:M17SevenSistersMap2.png|M17SevenSistersMap2]]&lt;br /&gt;
[[File:M17SevenSistersMap3.png|M17SevenSistersMap3]]&lt;br /&gt;
[[File:M17SevenSistersEnemyShips.png|M17SevenSistersEnemyShips]]&lt;br /&gt;
[[File:M17SevenSistersEnemyHQ.png|M17SevenSistersEnemyHQ]]&lt;br /&gt;
=== Allied Ships ===&lt;br /&gt;
ANS Swift Toxin (missile frig) (cutscene ship) &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Enemy Ships ===&lt;br /&gt;
OSPN Emperor Reverse (450 LN) - E/M/H &amp;lt;br&amp;gt;&lt;br /&gt;
OSPN Watch Your Step (450 LN) - E/M/H &amp;lt;br&amp;gt;&lt;br /&gt;
OSPN Cold Command (Railcello) - E/M/H &amp;lt;br&amp;gt;&lt;br /&gt;
OSPN Do Unto Others (CVLN) - E/M/H &amp;lt;br&amp;gt;&lt;br /&gt;
OSPN The Up And Up (EWR tug) - E/M/H &amp;lt;br&amp;gt;&lt;br /&gt;
OSPN Get Cozy (EWR tug) - E/M/H &amp;lt;br&amp;gt;&lt;br /&gt;
OSPN Got &#039;Em Again (MMT) - E/M/H &amp;lt;br&amp;gt;&lt;br /&gt;
OSPN Make Your Day (MMT) - E/M/H &amp;lt;br&amp;gt;&lt;br /&gt;
OSPN One Too Many (600 MN) - E/M/H &amp;lt;br&amp;gt;&lt;br /&gt;
OSPN Salt Sower (600 MN) - E/M/H &amp;lt;br&amp;gt;&lt;br /&gt;
OSPN To The Weary (100 LN) - E/M/H &amp;lt;br&amp;gt;&lt;br /&gt;
OSPN Silver On The Table (100 LN) - E/M/H &amp;lt;br&amp;gt;&lt;br /&gt;
OSPN With Warm Regards (CLN) - M/H &amp;lt;br&amp;gt;&lt;br /&gt;
OSPN From Sea To Sea (100 LN) - M/H &amp;lt;br&amp;gt;&lt;br /&gt;
OSPN Engineered Enigma (100 LN) - M/H &amp;lt;br&amp;gt;&lt;br /&gt;
OSPN Forgiven Circumstances (450 LN) &amp;lt;br&amp;gt;&lt;br /&gt;
OSPN Just A Hunch (450 LN) - H &amp;lt;br&amp;gt;&lt;br /&gt;
OSPN Banging Pots (jam shuttle) - H &amp;lt;br&amp;gt;&lt;br /&gt;
OSPN Bump In The Night (ruttle) - H &amp;lt;br&amp;gt;&lt;br /&gt;
OSPN Priority Delivery (ruttle) - H &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Ship Fits ==&lt;br /&gt;
=== ANS Ships ===&lt;br /&gt;
[[File:5x250-S2BP.png|5x250-S2BP Fit]]&lt;br /&gt;
[[File:AOR-GENERAL.png|AOR-GENERAL Fit]]&lt;br /&gt;
[[File:CH-2x450-S3HBP.png|CH-2x450-S3HBP Fit]]&lt;br /&gt;
[[File:CV-FLAGSHIP.png|CV-FLAGSHIP Fit]]&lt;br /&gt;
[[File:DD-BEAM-TORP.png|DD-BEAM-TORP Fit]]&lt;br /&gt;
[[File:FF-2x120-S2-LOCK.png|FF-2x120-S2-LOCK Fit]]&lt;br /&gt;
[[File:FF-EWAR.png|FF-EWAR Fit]]&lt;br /&gt;
[[File:FF-MISSILE.png|FF-MISSILE Fit]]&lt;br /&gt;
&lt;br /&gt;
=== Neutral Ships ===&lt;br /&gt;
[[File:Civilian Bulk Freighter.png|Civilian Bulk Freighter Fit]]&lt;br /&gt;
&lt;br /&gt;
=== OSPN Ships ===&lt;br /&gt;
[[File:CC-RAIL-SARISSA-AURORA.png|CC-RAIL-SARISSA-AURORA Fit]]&lt;br /&gt;
[[File:CLN-CARRIER.png|CLN-CARRIER Fit]]&lt;br /&gt;
[[File:CLN-SKIFF-PIKE.png|CLN-SKIFF-PIKE Fit]]&lt;br /&gt;
[[File:LCARRIER-BOMBERS.png|LCARRIER-BOMBERS Fit]]&lt;br /&gt;
[[File:LCARRIER-CUDA-ONLY.png|LCARRIER-CUDA-ONLY Fit]]&lt;br /&gt;
[[File:LN-100-PLAS.png|LN-100-PLAS Fit]]&lt;br /&gt;
[[File:LN-450.png|LN-450 Fit]]&lt;br /&gt;
[[File:LN-MD.png|LN-MD Fit]]&lt;br /&gt;
[[File:MN-C90-100-PLAS.png|MN-C90-100-PLAS Fit]]&lt;br /&gt;
[[File:MN-MDRIVER.png|MN-MDRIVER Fit]]&lt;br /&gt;
[[File:MN-SALS-AA.png|MN-SALS-AA Fit]]&lt;br /&gt;
[[File:SH-100-PD.png|SH-100-PD Fit]]&lt;br /&gt;
[[File:SH-JAM.png|SH-JAM Fit]]&lt;br /&gt;
[[File:SH-ROCKET.png|SH-ROCKET Fit]]&lt;br /&gt;
[[File:TUG-100-JAM.png|TUG-100-JAM Fit]]&lt;br /&gt;
[[File:TUG-EWR-LRT.png|TUG-EWR-LRT Fit]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The following maps are spoilers and we should figure out how to spoiler them &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[File:EasyMap2Flat.png|frame]]&lt;br /&gt;
[[File:MediumMap2Flat.png|frame]]&lt;br /&gt;
[[File:HardMap2Flat.png|frame]]&lt;/div&gt;</summary>
		<author><name>76561198051863375</name></author>
	</entry>
	<entry>
		<id>https://wiki.hoodedhorse.com/NEBULOUS_Fleet_Command/index.php?title=Campaign_Mission:_Crucible&amp;diff=3209</id>
		<title>Campaign Mission: Crucible</title>
		<link rel="alternate" type="text/html" href="https://wiki.hoodedhorse.com/NEBULOUS_Fleet_Command/index.php?title=Campaign_Mission:_Crucible&amp;diff=3209"/>
		<updated>2026-09-30T07:54:03Z</updated>

		<summary type="html">&lt;p&gt;76561198051863375: Created page with &amp;quot;===Objectives===  {| class=&amp;quot;wikitable&amp;quot; |+  |- ! Required Objectives |- | Defeat the Enemy Attack |- |}  {| class=&amp;quot;wikitable&amp;quot; |+  |- ! Secondary/Implied Objectives |- | Rescue Long Lance |- |}  M3CrucibleMap &amp;lt;br&amp;gt; M3CrucibleShip &amp;lt;br&amp;gt; === Allied Ships === ANS Long Lance (CL) &amp;lt;br&amp;gt;  === Enemy Ships === OSPN Nothing Personal (100 shuttle) (cutscene ship) - E/M/H &amp;lt;br&amp;gt; OSPN Little White Lie (100 shuttle) (reinforcements) - E...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;===Objectives===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+ &lt;br /&gt;
|-&lt;br /&gt;
! Required Objectives&lt;br /&gt;
|-&lt;br /&gt;
| Defeat the Enemy Attack&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+ &lt;br /&gt;
|-&lt;br /&gt;
! Secondary/Implied Objectives&lt;br /&gt;
|-&lt;br /&gt;
| Rescue Long Lance&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
[[File:M3CrucibleMap.png|M3CrucibleMap]] &amp;lt;br&amp;gt;&lt;br /&gt;
[[File:M3CrucibleShip.png|M3CrucibleShip]] &amp;lt;br&amp;gt;&lt;br /&gt;
=== Allied Ships ===&lt;br /&gt;
ANS Long Lance (CL) &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Enemy Ships ===&lt;br /&gt;
OSPN Nothing Personal (100 shuttle) (cutscene ship) - E/M/H &amp;lt;br&amp;gt;&lt;br /&gt;
OSPN Little White Lie (100 shuttle) (reinforcements) - E/M/H &amp;lt;br&amp;gt;&lt;br /&gt;
OSPN Somewhere In Here (MMT) (reinforcements) - E/M/H &amp;lt;br&amp;gt;&lt;br /&gt;
OSPN Acceptable Odds (Ruttle) (reinforcements) - E/M/H &amp;lt;br&amp;gt;&lt;br /&gt;
OSPN Clear The Aisle (100 shuttle) (reinforcements) - M/H &amp;lt;br&amp;gt;&lt;br /&gt;
OSPN Elshout Express (ruttle) (reinforcements) - M/H &amp;lt;br&amp;gt;&lt;br /&gt;
OSPN Pyxis Shuttle Tours 15 (ruttle) (reinforcements) - H &amp;lt;br&amp;gt;&lt;br /&gt;
OSPN Transmission Failure (jam shuttle) (reinforcements) - H &amp;lt;br&amp;gt;&lt;br /&gt;
OSPN Somewhere Out There (MMT) (reinforcements) - H &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Area Outline ===&lt;br /&gt;
Upon arriving in Crucible, you’re introduced to the Vauxhall-class light cruiser Long Lance. The Long Lance is effective against every enemy unit in the campaign and is one of your most valuable military units. Try really hard not to lose this ship.&lt;br /&gt;
&lt;br /&gt;
The first thing you should do after the cutscene is to launch a SEWACS Sundial and have it fly off-center into the map, ready to provide offset tracks. Most of your enemies in this campaign will have radar jamming and the SEWACS is your primary way to get around this.&lt;br /&gt;
&lt;br /&gt;
You’re given some time to reunite with Long Lance. No matter which direction you are coming from, you want to join your frigates with Long Lance so you can support your light cruiser. If you’re coming from Lamplight, you’re dangerously close to one of the group&#039;s arrival points and should prepare to start shooting and firing missiles immediately. If you’re coming from Labyrinth Gate, you have some distance to prepare.&lt;br /&gt;
&lt;br /&gt;
This starting enemy force isn’t overwhelming, but there are some nasty elements. &lt;br /&gt;
&lt;br /&gt;
First off, a group of two Ferryman-class gun shuttles will try to flank you. The Ferryman is the lightest protectorate warship and can be damaged by every weapon in the Alliance arsenal due to having no armor. They are fast and that’s their main defense. This particular group is a non-issue against your Vauxhall, but their T20 100mm guns can do damage against your frigates. The shuttles are, however, quite fragile, so use RPF rounds to deal with them before firing HE to kill them when they are stationary or slowed.&lt;br /&gt;
&lt;br /&gt;
Attacking you directly is a single Draugr-class Tugboat, the equivalent to your frigates, and you will see many of these combat-type tugboats in the campaign. Its single 100mm casemate gun is effective against your frigates, but its most annoying armament is in its jammer and missiles. Its jammer can blind your fleet for short periods of time, unless you have that Sundial SEWACS aircraft up to get offset tracks on it. &lt;br /&gt;
&lt;br /&gt;
Moreover, many Draugr tugboats in this campaign have Active Radar[Command verified] missiles. These require an Interruptor Command-signal module to jam out and softkill. However, the only ship in the campaign that has this jammer is Winter Chain at Lamplight. If you did go to Lamplight first, then use the Winter Chain to softkill the enemy tugboat and jam it so you can kill it. However, if you didn’t, ensure that at all times you are facing the Draugr tugboat and be prepared to employ the “Cease Fire” (once) so that your ships can auto-target the missiles with their dual-purpose weapons. You can also use fighters from the Harsh Winds Blow to intercept missiles, but be careful of friendly fire from your dual-purpose ship guns. This is also why the offset Sundial is important, because it lets you see the missiles coming. &lt;br /&gt;
&lt;br /&gt;
The other nasty element of this force is that close to the tugboat are approximately two Ferryman-class shuttles carrying rockets, also known as “rocket shuttles.” They will attempt to close on you and release R2 Piranha rockets into your ships at about 2- 3 km of range. Do not let this happen as the R2 can disable all but the heaviest Alliance warship. You can identify these rocket-armed shuttles by the fact that they will not be firing guns and will be charging towards your ships. Make sure you kill them first.&lt;br /&gt;
&lt;br /&gt;
Once you focus fire on each of the enemies, however, you can disable and kill them one by one and then loot them for ammunition. In this case, there is not a ton of useful loot in this group, but grabbing the Tugboat’s Thunderhead missiles is a good steal as they have good validated seekers.&lt;/div&gt;</summary>
		<author><name>76561198051863375</name></author>
	</entry>
	<entry>
		<id>https://wiki.hoodedhorse.com/NEBULOUS_Fleet_Command/index.php?title=Campaign_Mission:_Labyrinth_Gate&amp;diff=3207</id>
		<title>Campaign Mission: Labyrinth Gate</title>
		<link rel="alternate" type="text/html" href="https://wiki.hoodedhorse.com/NEBULOUS_Fleet_Command/index.php?title=Campaign_Mission:_Labyrinth_Gate&amp;diff=3207"/>
		<updated>2026-09-30T07:53:46Z</updated>

		<summary type="html">&lt;p&gt;76561198051863375: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
&lt;br /&gt;
===Objectives===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+ &lt;br /&gt;
|-&lt;br /&gt;
! Required Objectives&lt;br /&gt;
|-&lt;br /&gt;
| None&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+ &lt;br /&gt;
|-&lt;br /&gt;
! Secondary/Implied Objectives&lt;br /&gt;
|-&lt;br /&gt;
| Choose Next Area&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
[[File:M1LabyrinthGateMap.png|M1LabyrinthGateMap]]&lt;br /&gt;
[[File:M1LabyrinthGateShip.png|M1LabyrinthGateShip]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Allied Ships ===&lt;br /&gt;
ANS Harsh Winds Blow (Flagship) &amp;lt;br&amp;gt;&lt;br /&gt;
ANS Loom of Karina (120 frig) &amp;lt;br&amp;gt;&lt;br /&gt;
ANS Stout Coral (120 frig) &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Enemy Ships ===&lt;br /&gt;
None &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Area Outline===&lt;br /&gt;
In an attempt to break the Bethel Blockade, Task Force Alder led by the Shelter Alliance carrier Harsh Winds Blow, does a dangerous hyperspace jump behind enemy lines with a large task force.&lt;br /&gt;
&lt;br /&gt;
In Labyrinth Gate, you, the player and admiral in charge of Task Force Alder, are introduced to the ancient Alliance carrier, Harsh Winds Blow, her captain, Tristan Stratton, your fleet operations officer, Captain Lucille Moeller, and intel officer Lieutenant-Commander Sonya Farrimond. &lt;br /&gt;
&lt;br /&gt;
There are no hidden objectives in this room. Relax and listen carefully to Cpt. Moeller and Cpt. Stratton as they introduce the objective of this campaign: to distract the Protectorate Navy defending the Bethel blockade by attacking Bulkwark, a major Protectorate shipyard. &lt;br /&gt;
&lt;br /&gt;
Your fleet, however, is entirely scattered throughout your route to Bulwark, and you have only the ancient fleet carrier Harsh Winds Blow and two escorting gun-and-missile-armed Raines-class frigates. You must pick up additional warships on your route to Bulwark.&lt;br /&gt;
&lt;br /&gt;
Raines-class frigates are the workhorse of the Alliance navy. They are light, but for small ships they are reasonably durable with moderate speed and well-placed mounts. Although they will never be your most important warships, Loom of Karina and Stout Coral are solid and reliable escorts, mounting guns, missiles and a very important Bullseye Radar.&lt;br /&gt;
&lt;br /&gt;
The Harsh Winds Blows, on the other hand, is a massive Alliance fleet carrier, and an odd one at that. It has a respectable complement of Claymore bombers and SEWACS Sundials that provide radar. Halberd skiffs that can track Radar signatures with their ELINT module, and both coilgun-armed and 20mm cannon-armed Tanto fighters. &lt;br /&gt;
&lt;br /&gt;
It is, however, also armed to the absolute teeth with two banks of missiles of all sorts. The fact of the matter is that this ship is not a purpose-built carrier. It is, however, your flagship, and you must keep it alive no matter what to win this campaign. You will lose the campaign if the Harsh Winds Blow is destroyed.&lt;br /&gt;
&lt;br /&gt;
You are also introduced to the first choice in the campaign: travelling to Lamplight, a system with a mining station, or to Crucible, an asteroid cluster.&lt;br /&gt;
&lt;br /&gt;
You should visit both of them before Iron Spindle, the location of a factory station, but there are benefits to either route. The writer of this guide prefers the route -&amp;gt; Crucible -&amp;gt; Lamplight -&amp;gt; Iron Spindle, but the choice is yours.&lt;br /&gt;
&lt;br /&gt;
To end the mission, move your ships to either exit.&lt;/div&gt;</summary>
		<author><name>76561198051863375</name></author>
	</entry>
	<entry>
		<id>https://wiki.hoodedhorse.com/NEBULOUS_Fleet_Command/index.php?title=Campaign_Comprehensive_Guide&amp;diff=3205</id>
		<title>Campaign Comprehensive Guide</title>
		<link rel="alternate" type="text/html" href="https://wiki.hoodedhorse.com/NEBULOUS_Fleet_Command/index.php?title=Campaign_Comprehensive_Guide&amp;diff=3205"/>
		<updated>2026-09-30T07:52:11Z</updated>

		<summary type="html">&lt;p&gt;76561198051863375: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The first act of Nebulous Fleet Command’s campaign delivers players a series of tactical missions while telling the story of the Shelter Alliance’s (ANS) Task Force Alder’s attempt to help break the Bethel Blockade. You, the admiral of Task Force Alder, are charged in this campaign with keeping enough of your ships safe to reach the Bulwark system, the location of a major Outer Space Protectorate (OSP) shipyard. You are not the attacking force, but are behind enemy lines, trying to draw OSP ships away. However, while doing so, you will run into a mystery that changes the nature of the war.&lt;br /&gt;
&lt;br /&gt;
This in-depth mission-by-mission campaign guide is based on Moderate Difficulty and is written in the style of the old Warcraft III guides. There will be spoilers ahead. It is a requirement that you complete the basic tutorials first before embarking on this campaign for the smoothest experience.&lt;br /&gt;
&lt;br /&gt;
If you truly wish to be spoiled as to your enemy’s composition, at the very end of this guide are pages indicating the force disposition for every difficulty&lt;br /&gt;
&lt;br /&gt;
== Campaign Act 1 ==&lt;br /&gt;
[[File:CompositeMap.png|none]]&lt;br /&gt;
&lt;br /&gt;
=== [[ Campaign Mission: Labyrinth Gate|Labyrinth Gate ]] ===&lt;br /&gt;
The first mission of the campaign&lt;br /&gt;
&lt;br /&gt;
=== [[ Campaign Mission: Crucible|Crucible ]] ===&lt;br /&gt;
Your fleet is put through its crucible of fire.&lt;br /&gt;
&lt;br /&gt;
=== Lamplight ===&lt;br /&gt;
Your fleet arrives at a mining station.&lt;br /&gt;
[[File:M2LamplightMap.png|M2LamplightMap]]&lt;br /&gt;
[[File:M2LamplightShipV3.png|M2LamplightShipV3]]&lt;br /&gt;
=== Allied Ships ===&lt;br /&gt;
ANS Winter Chain (EWAR frig) &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Neutral Ships ===&lt;br /&gt;
M/V Clipper Kate &amp;lt;br&amp;gt;&lt;br /&gt;
M/V Independent Future &amp;lt;br&amp;gt;&lt;br /&gt;
M/V Midnight Sun &amp;lt;br&amp;gt;&lt;br /&gt;
M/V Morning Lily &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Enemy Ships ===&lt;br /&gt;
OSPN Just Getting Started (100 shuttle) - E/M/H &amp;lt;br&amp;gt;&lt;br /&gt;
OSPN Radar Noise (jam shuttle) - E/M/H &amp;lt;br&amp;gt;&lt;br /&gt;
OSPN Running Late (100 shuttle) - E/M/H &amp;lt;br&amp;gt;&lt;br /&gt;
OSPN Slayer Grip (100 shuttle) - E/M/H &amp;lt;br&amp;gt;&lt;br /&gt;
OSPN Punches Up (ruttle) - M/H &amp;lt;br&amp;gt;&lt;br /&gt;
OSPN Sleight Of Hand (ruttle) - M/H &amp;lt;br&amp;gt;&lt;br /&gt;
OSPN Toll Unpaid (ruttle) - H &amp;lt;br&amp;gt;&lt;br /&gt;
OSPN Unknowable Intent (ruttle) - H &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Iron Spindle ==&lt;br /&gt;
[[File:M4IronSpindleMap.png|M4IronSpindleMap]]&lt;br /&gt;
=== Allied Ships ===&lt;br /&gt;
None &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Enemy Ships ===&lt;br /&gt;
OSPN More Bite Than Bark (MMT) - E/M/H &amp;lt;br&amp;gt;&lt;br /&gt;
OSPN Push Not Shove (MMT) - E/M/H &amp;lt;br&amp;gt;&lt;br /&gt;
OSPN According To Plan (Rocket shuttle) - E/M/H &amp;lt;br&amp;gt;&lt;br /&gt;
OSPN General Strike (MDMN) - E/M/H &amp;lt;br&amp;gt;&lt;br /&gt;
OSPN Eminent Domain (MMT) (Reinforcements) - E/M/H &amp;lt;br&amp;gt;&lt;br /&gt;
OSPN Friend Or Foe (Jam shuttle) - M/H &amp;lt;br&amp;gt;&lt;br /&gt;
OSPN Stones And Glass (Rocket shuttle) - M/H &amp;lt;br&amp;gt;&lt;br /&gt;
OSPN Always Alert (MMT) - M/H &amp;lt;br&amp;gt;&lt;br /&gt;
OSPN Separation Anxiety (MMT) (Reinforcements) - M/H &amp;lt;br&amp;gt;&lt;br /&gt;
OSPN Stolen Prize (MMT) (Reinforcements) - H &amp;lt;br&amp;gt;&lt;br /&gt;
OSPN Slap Dash (MMT) (Reinforcements) - H &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Anacrusis ==&lt;br /&gt;
[[File:M5AnacrusisMap.png|M5AnacrusisMap]]&lt;br /&gt;
[[File:M5AnacrusisShip.png|M5AnacrusisShip]]&lt;br /&gt;
=== Allied Ships ===&lt;br /&gt;
ANS I Stare Transfixed (Beam DD) &amp;lt;br&amp;gt;&lt;br /&gt;
ANS Through Valor Alone (Beam DD) &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Enemy Ships ===&lt;br /&gt;
OSPN Finders Keepers (MMT) (cutscene ship) - E/M/H &amp;lt;br&amp;gt;&lt;br /&gt;
OSPN Cobbled Together (600 MN) - E/M/H &amp;lt;br&amp;gt;&lt;br /&gt;
OSPN Half Of Infinity (600 MN) - E/M/H &amp;lt;br&amp;gt;&lt;br /&gt;
OSPN Rogues Gallery (MMT) - E/M/H &amp;lt;br&amp;gt;&lt;br /&gt;
OSPN The Magic Number (MMT) - E/M/H &amp;lt;br&amp;gt;&lt;br /&gt;
OSPN Indirect Approach (Fighter Jman) - E/M/H &amp;lt;br&amp;gt;&lt;br /&gt;
OSPN Brain Death (600 MN) - M/H &amp;lt;br&amp;gt;&lt;br /&gt;
OSPN The Other Half Of Infinity (600 MN) - M/H &amp;lt;br&amp;gt;&lt;br /&gt;
OSPN Excuse The Interruption (Jam shuttle) - H &amp;lt;br&amp;gt;&lt;br /&gt;
OSPN Unbelievably Charming (ruttle) - H &amp;lt;br&amp;gt;&lt;br /&gt;
OSPN People Mover (ruttle) - H &amp;lt;br&amp;gt;&lt;br /&gt;
OSPN Not What You Expected? (SALS MN) - H &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Katabasis ==&lt;br /&gt;
[[File:M6KatabasisMap.png|M6KatabasisMap]]&lt;br /&gt;
[[File:M6KatabasisRelay.png|M6KatabasisRelay]]&lt;br /&gt;
[[File:M6KatabasisMinesV7.png|M6KatabasisMinesV7]]&lt;br /&gt;
=== Allied Ships ===&lt;br /&gt;
None &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Enemy Ships ===&lt;br /&gt;
None &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Beggar&#039;s Hallow ==&lt;br /&gt;
[[File:M7BeggarsHollowMap.png|M7BeggarsHollowMap]] &amp;lt;br&amp;gt;&lt;br /&gt;
[[File:M7BeggarsHollowShip.png|M7BeggarsHollowShip]] &amp;lt;br&amp;gt;&lt;br /&gt;
=== Allied Ships ===&lt;br /&gt;
ANS Disperse These Mists (missile frig) &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Enemy Ships ===&lt;br /&gt;
OSPN Hammer And Anvil (100 LN) - E/M/H &amp;lt;br&amp;gt;&lt;br /&gt;
OSPN Legally Ambiguous (EWR Tug) - E/M/H &amp;lt;br&amp;gt;&lt;br /&gt;
OSPN Borrowed Time (EWR Tug) - E/M/H &amp;lt;br&amp;gt;&lt;br /&gt;
OSPN Opportunity Cost (Bomber Jman) (Conditional Spawn - Arrival from Caltrop) - E/M/H &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Caltrop ==&lt;br /&gt;
[[File:M8CaltropMap.png|M8CaltropMap]]&lt;br /&gt;
[[File:M8CaltropShip.png|M8CaltropShip]]&lt;br /&gt;
=== Allied Ships ===&lt;br /&gt;
ANS Great Salt Sea (AOR) &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Enemy Ships ===&lt;br /&gt;
OSPN Long Iron Blues (100 LN) (Reinforcements) - E/M/H &amp;lt;br&amp;gt;&lt;br /&gt;
OSPN Pursuing Excellence (MMT) (Reinforcements) - E/M/H &amp;lt;br&amp;gt;&lt;br /&gt;
OSPN Uncommon Cause (600 MN) (Reinforcements) - E/M/H &amp;lt;br&amp;gt;&lt;br /&gt;
OSPN Thick As Thieves (MMT) - M/H &amp;lt;br&amp;gt;&lt;br /&gt;
OSPN Times Are Changing (MMT) - M/H &amp;lt;br&amp;gt;&lt;br /&gt;
OSPN On The House (MMT) - M/H &amp;lt;br&amp;gt;&lt;br /&gt;
OSPN No Reply Needed (MMT) - H &amp;lt;br&amp;gt;&lt;br /&gt;
OSPN Up To The Task (100 LN) - H &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Glimmer Reach ==&lt;br /&gt;
[[File:M9GlimmeringReachMap.png|M9GlimmeringReachMap]]&lt;br /&gt;
[[File:M9GlimmerReachShip.png|M9GlimmerReachShip]]&lt;br /&gt;
=== Allied Ships ===&lt;br /&gt;
ANS Nomad Giant (450 CH) &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Enemy Ships ===&lt;br /&gt;
OSPN Abject Terror (450 LN) - E/M/H &amp;lt;br&amp;gt;&lt;br /&gt;
OSPN No Other Way (450 LN) - E/M/H &amp;lt;br&amp;gt;&lt;br /&gt;
OSPN Another Man&#039;s Demise (Fighter Jman) - M/H &amp;lt;br&amp;gt;&lt;br /&gt;
OSPN Fist Ever Ready (ruttle) - M/H &amp;lt;br&amp;gt;&lt;br /&gt;
OSPN All Up In Arms (ruttle) - M/H &amp;lt;br&amp;gt;&lt;br /&gt;
OSPN Night Run (jam shuttle) - H &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Blackwall ==&lt;br /&gt;
[[File:M10BlackwallMap.png|M10BlackwallMap]]&lt;br /&gt;
[[File:M10BlackwallShipyard.png|M10BlackwallShipyard]]&lt;br /&gt;
=== Allied Ships ===&lt;br /&gt;
None &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Enemy Ships ===&lt;br /&gt;
OSPN Heave To (MMT) - E/M/H &amp;lt;br&amp;gt;&lt;br /&gt;
OSPN Come Closer (MMT) - E/M/H &amp;lt;br&amp;gt;&lt;br /&gt;
OSPN Heartbreak Hustler (100 LN) - E/M/H &amp;lt;br&amp;gt;&lt;br /&gt;
OSPN Make My Day (MMT) (Reinforcements) - E/M/H &amp;lt;br&amp;gt;&lt;br /&gt;
OSPN Blaze Of Glory (MMT) (Reinforcements) - E/M/H &amp;lt;br&amp;gt;&lt;br /&gt;
OSPN Staff and Flush (EWR tug) (Reinforcements) - E/M/H &amp;lt;br&amp;gt;&lt;br /&gt;
OSPN First Into Danger (450 LN) (Reinforcements) - E/M/H &amp;lt;br&amp;gt;&lt;br /&gt;
OSPN Us Or Them (600 MN) (Reinforcements) - M/H &amp;lt;br&amp;gt;&lt;br /&gt;
OSPN Valor Our Shield (450 LN) (Reinforcements) - M/H &amp;lt;br&amp;gt;&lt;br /&gt;
OSPN Just Walk Away (MDLN) (Reinforcements) - H &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Mirror Palace ==&lt;br /&gt;
[[File:M11MirrorPalaceMap.png|M11MirrorPalaceMap]]&lt;br /&gt;
=== Allied Ships ===&lt;br /&gt;
None &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Enemy Ships ===&lt;br /&gt;
OSPN With One Hand Forward (CLN) - E/M/H &amp;lt;br&amp;gt;&lt;br /&gt;
OSPN Personal Touch (EWR Tug) - E/M/H &amp;lt;br&amp;gt;&lt;br /&gt;
OSPN Nothing To See Here (EWR Tug) - E/M/H &amp;lt;br&amp;gt;&lt;br /&gt;
OSPN Unfriendly Face (EWR Tug) - E/M/H &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Frostline ==&lt;br /&gt;
[[File:M12FrostlineMap.png|M12FrostlineMap]]&lt;br /&gt;
=== Allied Ships ===&lt;br /&gt;
None&lt;br /&gt;
&lt;br /&gt;
=== Enemy Ships ===&lt;br /&gt;
OSPN Another Man&#039;s Treasure (Fighter Jman) - E &amp;lt;br&amp;gt;&lt;br /&gt;
OSPN Ambition And Constraint (ruttle) - E/M/H &amp;lt;br&amp;gt;&lt;br /&gt;
OSPN Stone Tyrant (600 MN) - E/M/H &amp;lt;br&amp;gt;&lt;br /&gt;
OSPN Tyrannical Gaze (EWR tug) - E/M/H &amp;lt;br&amp;gt;&lt;br /&gt;
OSPN Last Castaway (EWR tug) - E/M/H &amp;lt;br&amp;gt;&lt;br /&gt;
OSPN Final Orders (450 LN) - E/M/H &amp;lt;br&amp;gt;&lt;br /&gt;
OSPN Black Sands (Railcello) - E/M/H &amp;lt;br&amp;gt;&lt;br /&gt;
OSPN Maneuver Elements (ruttle) - M/H &amp;lt;br&amp;gt;&lt;br /&gt;
OSPN Signal To Noise (jam shuttle) - M/H &amp;lt;br&amp;gt;&lt;br /&gt;
OSPN Everything We Got (450 LN) - M/H &amp;lt;br&amp;gt;&lt;br /&gt;
OSPN One Fist Of Iron (100 LN) - M/H &amp;lt;br&amp;gt;&lt;br /&gt;
OSPN All Reaching All Taking (CVLN) - M/H &amp;lt;br&amp;gt;&lt;br /&gt;
OSPN The Other Of Steel (100 LN) - H &amp;lt;br&amp;gt;&lt;br /&gt;
OSPN Judgement Call (CLN) - H &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Bitter Meridian ==&lt;br /&gt;
[[File:M13BitterMeridianMap.png|M13BitterMeridianMap]]&lt;br /&gt;
[[File:M13BitterMeridianMap2V2.png|M13BitterMeridianMap2V2]]&lt;br /&gt;
[[File:M13BitterMeridianDestruction.png|M13BitterMeridianDestruction]]&lt;br /&gt;
=== Allied Ships ===&lt;br /&gt;
None &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Enemy Ships ===&lt;br /&gt;
OSPN Times Are Changing (MMT) (Dead) - E/M/H &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Barrow ==&lt;br /&gt;
[[File:M14BarrowMap.png|M14BarrowMap]]&lt;br /&gt;
[[File:M14BarrowShip.png|M14BarrowShip]]&lt;br /&gt;
=== Allied Ships ===&lt;br /&gt;
ANS Flooding Dark (450 CH) &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Enemy Ships ===&lt;br /&gt;
OSPN Rage Tempered By Wisdom (CVLN) - E/M/H &amp;lt;br&amp;gt;&lt;br /&gt;
OSPN Scheduled Service (100 shuttle) - E/M/H &amp;lt;br&amp;gt;&lt;br /&gt;
OSPN Bethel Ferry Service (100 shuttle) - E/M/H &amp;lt;br&amp;gt;&lt;br /&gt;
OSPN Little Rebellion (100 shuttle) - E/M/H &amp;lt;br&amp;gt;&lt;br /&gt;
OSPN Enigmatic Presence (ruttle) - E/M/H &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Navmag ==&lt;br /&gt;
[[File:M15NavmagMap.png|M15NavmagMap]]&lt;br /&gt;
[[File:M15NavmagStation.png|M15NavmagStation]]&lt;br /&gt;
[[File:M15NavmagLiners.png|M15NavmagLiners]]&lt;br /&gt;
=== Allied Ships ===&lt;br /&gt;
None &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Enemy Ships ===&lt;br /&gt;
OSPN Borrowed &#039;til War&#039;s End (450 LN) - E/M/H &amp;lt;br&amp;gt;&lt;br /&gt;
OSPN Weight Of Fire (450 LN) - E/M/H &amp;lt;br&amp;gt;&lt;br /&gt;
OSPN Take A Number (600 MN) - H &amp;lt;br&amp;gt;&lt;br /&gt;
OSPN Will Be Of Service (600 MN) - H &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Faded Call ==&lt;br /&gt;
[[File:M16FadedCallMap.png|M16FadedCallMap]]&lt;br /&gt;
[[File:M16FadedCallMap2.png|M16FadedCallMap2]]&lt;br /&gt;
[[File:M16FadedCallMoorline.png|M16FadedCallMoorline]]&lt;br /&gt;
=== Allied Ships ===&lt;br /&gt;
None &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Enemy Ships ===&lt;br /&gt;
OSPN No Time To Stick Around (CVLN) (Dead) - E/M/H &amp;lt;br&amp;gt;&lt;br /&gt;
OSPN Animosity In Bulk (CVLN) (Reinforcements) - E/M/H &amp;lt;br&amp;gt;&lt;br /&gt;
OSPN Feeling Lucky (EWR tug) (Reinforcements) - E/M/H &amp;lt;br&amp;gt;&lt;br /&gt;
OSPN Force Of Nature (MMT) (Reinforcements) - E/M/H &amp;lt;br&amp;gt;&lt;br /&gt;
OSPN All At Once (MMT) (Reinforcements) - E/M/H &amp;lt;br&amp;gt;&lt;br /&gt;
OSPN Just Walk Away (450 LN) (Reinforcements) - M/H &amp;lt;br&amp;gt;&lt;br /&gt;
OSPN Moral Hazard (MMT) (Reinforcements) - M/H &amp;lt;br&amp;gt;&lt;br /&gt;
OSPN Safety Hazard (MMT) (Reinforcements) - M/H &amp;lt;br&amp;gt;&lt;br /&gt;
OSPN Present Arms (450 LN) (Reinforcements) - H &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Seven Sisters ==&lt;br /&gt;
[[File:M17SevenSistersMap.png|M17SevenSistersMap]]&lt;br /&gt;
[[File:M17SevenSistersMap2.png|M17SevenSistersMap2]]&lt;br /&gt;
[[File:M17SevenSistersMap3.png|M17SevenSistersMap3]]&lt;br /&gt;
[[File:M17SevenSistersEnemyShips.png|M17SevenSistersEnemyShips]]&lt;br /&gt;
[[File:M17SevenSistersEnemyHQ.png|M17SevenSistersEnemyHQ]]&lt;br /&gt;
=== Allied Ships ===&lt;br /&gt;
ANS Swift Toxin (missile frig) (cutscene ship) &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Enemy Ships ===&lt;br /&gt;
OSPN Emperor Reverse (450 LN) - E/M/H &amp;lt;br&amp;gt;&lt;br /&gt;
OSPN Watch Your Step (450 LN) - E/M/H &amp;lt;br&amp;gt;&lt;br /&gt;
OSPN Cold Command (Railcello) - E/M/H &amp;lt;br&amp;gt;&lt;br /&gt;
OSPN Do Unto Others (CVLN) - E/M/H &amp;lt;br&amp;gt;&lt;br /&gt;
OSPN The Up And Up (EWR tug) - E/M/H &amp;lt;br&amp;gt;&lt;br /&gt;
OSPN Get Cozy (EWR tug) - E/M/H &amp;lt;br&amp;gt;&lt;br /&gt;
OSPN Got &#039;Em Again (MMT) - E/M/H &amp;lt;br&amp;gt;&lt;br /&gt;
OSPN Make Your Day (MMT) - E/M/H &amp;lt;br&amp;gt;&lt;br /&gt;
OSPN One Too Many (600 MN) - E/M/H &amp;lt;br&amp;gt;&lt;br /&gt;
OSPN Salt Sower (600 MN) - E/M/H &amp;lt;br&amp;gt;&lt;br /&gt;
OSPN To The Weary (100 LN) - E/M/H &amp;lt;br&amp;gt;&lt;br /&gt;
OSPN Silver On The Table (100 LN) - E/M/H &amp;lt;br&amp;gt;&lt;br /&gt;
OSPN With Warm Regards (CLN) - M/H &amp;lt;br&amp;gt;&lt;br /&gt;
OSPN From Sea To Sea (100 LN) - M/H &amp;lt;br&amp;gt;&lt;br /&gt;
OSPN Engineered Enigma (100 LN) - M/H &amp;lt;br&amp;gt;&lt;br /&gt;
OSPN Forgiven Circumstances (450 LN) &amp;lt;br&amp;gt;&lt;br /&gt;
OSPN Just A Hunch (450 LN) - H &amp;lt;br&amp;gt;&lt;br /&gt;
OSPN Banging Pots (jam shuttle) - H &amp;lt;br&amp;gt;&lt;br /&gt;
OSPN Bump In The Night (ruttle) - H &amp;lt;br&amp;gt;&lt;br /&gt;
OSPN Priority Delivery (ruttle) - H &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Ship Fits ==&lt;br /&gt;
=== ANS Ships ===&lt;br /&gt;
[[File:5x250-S2BP.png|5x250-S2BP Fit]]&lt;br /&gt;
[[File:AOR-GENERAL.png|AOR-GENERAL Fit]]&lt;br /&gt;
[[File:CH-2x450-S3HBP.png|CH-2x450-S3HBP Fit]]&lt;br /&gt;
[[File:CV-FLAGSHIP.png|CV-FLAGSHIP Fit]]&lt;br /&gt;
[[File:DD-BEAM-TORP.png|DD-BEAM-TORP Fit]]&lt;br /&gt;
[[File:FF-2x120-S2-LOCK.png|FF-2x120-S2-LOCK Fit]]&lt;br /&gt;
[[File:FF-EWAR.png|FF-EWAR Fit]]&lt;br /&gt;
[[File:FF-MISSILE.png|FF-MISSILE Fit]]&lt;br /&gt;
&lt;br /&gt;
=== Neutral Ships ===&lt;br /&gt;
[[File:Civilian Bulk Freighter.png|Civilian Bulk Freighter Fit]]&lt;br /&gt;
&lt;br /&gt;
=== OSPN Ships ===&lt;br /&gt;
[[File:CC-RAIL-SARISSA-AURORA.png|CC-RAIL-SARISSA-AURORA Fit]]&lt;br /&gt;
[[File:CLN-CARRIER.png|CLN-CARRIER Fit]]&lt;br /&gt;
[[File:CLN-SKIFF-PIKE.png|CLN-SKIFF-PIKE Fit]]&lt;br /&gt;
[[File:LCARRIER-BOMBERS.png|LCARRIER-BOMBERS Fit]]&lt;br /&gt;
[[File:LCARRIER-CUDA-ONLY.png|LCARRIER-CUDA-ONLY Fit]]&lt;br /&gt;
[[File:LN-100-PLAS.png|LN-100-PLAS Fit]]&lt;br /&gt;
[[File:LN-450.png|LN-450 Fit]]&lt;br /&gt;
[[File:LN-MD.png|LN-MD Fit]]&lt;br /&gt;
[[File:MN-C90-100-PLAS.png|MN-C90-100-PLAS Fit]]&lt;br /&gt;
[[File:MN-MDRIVER.png|MN-MDRIVER Fit]]&lt;br /&gt;
[[File:MN-SALS-AA.png|MN-SALS-AA Fit]]&lt;br /&gt;
[[File:SH-100-PD.png|SH-100-PD Fit]]&lt;br /&gt;
[[File:SH-JAM.png|SH-JAM Fit]]&lt;br /&gt;
[[File:SH-ROCKET.png|SH-ROCKET Fit]]&lt;br /&gt;
[[File:TUG-100-JAM.png|TUG-100-JAM Fit]]&lt;br /&gt;
[[File:TUG-EWR-LRT.png|TUG-EWR-LRT Fit]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The following maps are spoilers and we should figure out how to spoiler them &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[File:EasyMap2Flat.png|frame]]&lt;br /&gt;
[[File:MediumMap2Flat.png|frame]]&lt;br /&gt;
[[File:HardMap2Flat.png|frame]]&lt;/div&gt;</summary>
		<author><name>76561198051863375</name></author>
	</entry>
	<entry>
		<id>https://wiki.hoodedhorse.com/NEBULOUS_Fleet_Command/index.php?title=Campaign_Comprehensive_Guide&amp;diff=3200</id>
		<title>Campaign Comprehensive Guide</title>
		<link rel="alternate" type="text/html" href="https://wiki.hoodedhorse.com/NEBULOUS_Fleet_Command/index.php?title=Campaign_Comprehensive_Guide&amp;diff=3200"/>
		<updated>2026-09-30T07:51:09Z</updated>

		<summary type="html">&lt;p&gt;76561198051863375: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The first act of Nebulous Fleet Command’s campaign delivers players a series of tactical missions while telling the story of the Shelter Alliance’s (ANS) Task Force Alder’s attempt to help break the Bethel Blockade. You, the admiral of Task Force Alder, are charged in this campaign with keeping enough of your ships safe to reach the Bulwark system, the location of a major Outer Space Protectorate (OSP) shipyard. You are not the attacking force, but are behind enemy lines, trying to draw OSP ships away. However, while doing so, you will run into a mystery that changes the nature of the war.&lt;br /&gt;
&lt;br /&gt;
This in-depth mission-by-mission campaign guide is based on Moderate Difficulty and is written in the style of the old Warcraft III guides. There will be spoilers ahead. It is a requirement that you complete the basic tutorials first before embarking on this campaign for the smoothest experience.&lt;br /&gt;
&lt;br /&gt;
If you truly wish to be spoiled as to your enemy’s composition, at the very end of this guide are pages indicating the force disposition for every difficulty&lt;br /&gt;
&lt;br /&gt;
== Campaign Act 1 ==&lt;br /&gt;
[[File:CompositeMap.png|none]]&lt;br /&gt;
&lt;br /&gt;
=== [[ Campaign Mission: Labyrinth Gate|Labyrinth Gate ]] ===&lt;br /&gt;
The first mission of the campaign&lt;br /&gt;
&lt;br /&gt;
=== [[ Campaign Mission: Crucible|Crucible ]] ===&lt;br /&gt;
[[File:M3CrucibleMap.png|M3CrucibleMap]] &amp;lt;br&amp;gt;&lt;br /&gt;
[[File:M3CrucibleShip.png|M3CrucibleShip]] &amp;lt;br&amp;gt;&lt;br /&gt;
=== Allied Ships ===&lt;br /&gt;
ANS Long Lance (CL) &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Enemy Ships ===&lt;br /&gt;
OSPN Nothing Personal (100 shuttle) (cutscene ship) - E/M/H &amp;lt;br&amp;gt;&lt;br /&gt;
OSPN Little White Lie (100 shuttle) (reinforcements) - E/M/H &amp;lt;br&amp;gt;&lt;br /&gt;
OSPN Somewhere In Here (MMT) (reinforcements) - E/M/H &amp;lt;br&amp;gt;&lt;br /&gt;
OSPN Acceptable Odds (Ruttle) (reinforcements) - E/M/H &amp;lt;br&amp;gt;&lt;br /&gt;
OSPN Clear The Aisle (100 shuttle) (reinforcements) - M/H &amp;lt;br&amp;gt;&lt;br /&gt;
OSPN Elshout Express (ruttle) (reinforcements) - M/H &amp;lt;br&amp;gt;&lt;br /&gt;
OSPN Pyxis Shuttle Tours 15 (ruttle) (reinforcements) - H &amp;lt;br&amp;gt;&lt;br /&gt;
OSPN Transmission Failure (jam shuttle) (reinforcements) - H &amp;lt;br&amp;gt;&lt;br /&gt;
OSPN Somewhere Out There (MMT) (reinforcements) - H &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Lamplight ==&lt;br /&gt;
[[File:M2LamplightMap.png|M2LamplightMap]]&lt;br /&gt;
[[File:M2LamplightShipV3.png|M2LamplightShipV3]]&lt;br /&gt;
=== Allied Ships ===&lt;br /&gt;
ANS Winter Chain (EWAR frig) &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Neutral Ships ===&lt;br /&gt;
M/V Clipper Kate &amp;lt;br&amp;gt;&lt;br /&gt;
M/V Independent Future &amp;lt;br&amp;gt;&lt;br /&gt;
M/V Midnight Sun &amp;lt;br&amp;gt;&lt;br /&gt;
M/V Morning Lily &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Enemy Ships ===&lt;br /&gt;
OSPN Just Getting Started (100 shuttle) - E/M/H &amp;lt;br&amp;gt;&lt;br /&gt;
OSPN Radar Noise (jam shuttle) - E/M/H &amp;lt;br&amp;gt;&lt;br /&gt;
OSPN Running Late (100 shuttle) - E/M/H &amp;lt;br&amp;gt;&lt;br /&gt;
OSPN Slayer Grip (100 shuttle) - E/M/H &amp;lt;br&amp;gt;&lt;br /&gt;
OSPN Punches Up (ruttle) - M/H &amp;lt;br&amp;gt;&lt;br /&gt;
OSPN Sleight Of Hand (ruttle) - M/H &amp;lt;br&amp;gt;&lt;br /&gt;
OSPN Toll Unpaid (ruttle) - H &amp;lt;br&amp;gt;&lt;br /&gt;
OSPN Unknowable Intent (ruttle) - H &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Iron Spindle ==&lt;br /&gt;
[[File:M4IronSpindleMap.png|M4IronSpindleMap]]&lt;br /&gt;
=== Allied Ships ===&lt;br /&gt;
None &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Enemy Ships ===&lt;br /&gt;
OSPN More Bite Than Bark (MMT) - E/M/H &amp;lt;br&amp;gt;&lt;br /&gt;
OSPN Push Not Shove (MMT) - E/M/H &amp;lt;br&amp;gt;&lt;br /&gt;
OSPN According To Plan (Rocket shuttle) - E/M/H &amp;lt;br&amp;gt;&lt;br /&gt;
OSPN General Strike (MDMN) - E/M/H &amp;lt;br&amp;gt;&lt;br /&gt;
OSPN Eminent Domain (MMT) (Reinforcements) - E/M/H &amp;lt;br&amp;gt;&lt;br /&gt;
OSPN Friend Or Foe (Jam shuttle) - M/H &amp;lt;br&amp;gt;&lt;br /&gt;
OSPN Stones And Glass (Rocket shuttle) - M/H &amp;lt;br&amp;gt;&lt;br /&gt;
OSPN Always Alert (MMT) - M/H &amp;lt;br&amp;gt;&lt;br /&gt;
OSPN Separation Anxiety (MMT) (Reinforcements) - M/H &amp;lt;br&amp;gt;&lt;br /&gt;
OSPN Stolen Prize (MMT) (Reinforcements) - H &amp;lt;br&amp;gt;&lt;br /&gt;
OSPN Slap Dash (MMT) (Reinforcements) - H &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Anacrusis ==&lt;br /&gt;
[[File:M5AnacrusisMap.png|M5AnacrusisMap]]&lt;br /&gt;
[[File:M5AnacrusisShip.png|M5AnacrusisShip]]&lt;br /&gt;
=== Allied Ships ===&lt;br /&gt;
ANS I Stare Transfixed (Beam DD) &amp;lt;br&amp;gt;&lt;br /&gt;
ANS Through Valor Alone (Beam DD) &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Enemy Ships ===&lt;br /&gt;
OSPN Finders Keepers (MMT) (cutscene ship) - E/M/H &amp;lt;br&amp;gt;&lt;br /&gt;
OSPN Cobbled Together (600 MN) - E/M/H &amp;lt;br&amp;gt;&lt;br /&gt;
OSPN Half Of Infinity (600 MN) - E/M/H &amp;lt;br&amp;gt;&lt;br /&gt;
OSPN Rogues Gallery (MMT) - E/M/H &amp;lt;br&amp;gt;&lt;br /&gt;
OSPN The Magic Number (MMT) - E/M/H &amp;lt;br&amp;gt;&lt;br /&gt;
OSPN Indirect Approach (Fighter Jman) - E/M/H &amp;lt;br&amp;gt;&lt;br /&gt;
OSPN Brain Death (600 MN) - M/H &amp;lt;br&amp;gt;&lt;br /&gt;
OSPN The Other Half Of Infinity (600 MN) - M/H &amp;lt;br&amp;gt;&lt;br /&gt;
OSPN Excuse The Interruption (Jam shuttle) - H &amp;lt;br&amp;gt;&lt;br /&gt;
OSPN Unbelievably Charming (ruttle) - H &amp;lt;br&amp;gt;&lt;br /&gt;
OSPN People Mover (ruttle) - H &amp;lt;br&amp;gt;&lt;br /&gt;
OSPN Not What You Expected? (SALS MN) - H &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Katabasis ==&lt;br /&gt;
[[File:M6KatabasisMap.png|M6KatabasisMap]]&lt;br /&gt;
[[File:M6KatabasisRelay.png|M6KatabasisRelay]]&lt;br /&gt;
[[File:M6KatabasisMinesV7.png|M6KatabasisMinesV7]]&lt;br /&gt;
=== Allied Ships ===&lt;br /&gt;
None &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Enemy Ships ===&lt;br /&gt;
None &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Beggar&#039;s Hallow ==&lt;br /&gt;
[[File:M7BeggarsHollowMap.png|M7BeggarsHollowMap]] &amp;lt;br&amp;gt;&lt;br /&gt;
[[File:M7BeggarsHollowShip.png|M7BeggarsHollowShip]] &amp;lt;br&amp;gt;&lt;br /&gt;
=== Allied Ships ===&lt;br /&gt;
ANS Disperse These Mists (missile frig) &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Enemy Ships ===&lt;br /&gt;
OSPN Hammer And Anvil (100 LN) - E/M/H &amp;lt;br&amp;gt;&lt;br /&gt;
OSPN Legally Ambiguous (EWR Tug) - E/M/H &amp;lt;br&amp;gt;&lt;br /&gt;
OSPN Borrowed Time (EWR Tug) - E/M/H &amp;lt;br&amp;gt;&lt;br /&gt;
OSPN Opportunity Cost (Bomber Jman) (Conditional Spawn - Arrival from Caltrop) - E/M/H &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Caltrop ==&lt;br /&gt;
[[File:M8CaltropMap.png|M8CaltropMap]]&lt;br /&gt;
[[File:M8CaltropShip.png|M8CaltropShip]]&lt;br /&gt;
=== Allied Ships ===&lt;br /&gt;
ANS Great Salt Sea (AOR) &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Enemy Ships ===&lt;br /&gt;
OSPN Long Iron Blues (100 LN) (Reinforcements) - E/M/H &amp;lt;br&amp;gt;&lt;br /&gt;
OSPN Pursuing Excellence (MMT) (Reinforcements) - E/M/H &amp;lt;br&amp;gt;&lt;br /&gt;
OSPN Uncommon Cause (600 MN) (Reinforcements) - E/M/H &amp;lt;br&amp;gt;&lt;br /&gt;
OSPN Thick As Thieves (MMT) - M/H &amp;lt;br&amp;gt;&lt;br /&gt;
OSPN Times Are Changing (MMT) - M/H &amp;lt;br&amp;gt;&lt;br /&gt;
OSPN On The House (MMT) - M/H &amp;lt;br&amp;gt;&lt;br /&gt;
OSPN No Reply Needed (MMT) - H &amp;lt;br&amp;gt;&lt;br /&gt;
OSPN Up To The Task (100 LN) - H &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Glimmer Reach ==&lt;br /&gt;
[[File:M9GlimmeringReachMap.png|M9GlimmeringReachMap]]&lt;br /&gt;
[[File:M9GlimmerReachShip.png|M9GlimmerReachShip]]&lt;br /&gt;
=== Allied Ships ===&lt;br /&gt;
ANS Nomad Giant (450 CH) &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Enemy Ships ===&lt;br /&gt;
OSPN Abject Terror (450 LN) - E/M/H &amp;lt;br&amp;gt;&lt;br /&gt;
OSPN No Other Way (450 LN) - E/M/H &amp;lt;br&amp;gt;&lt;br /&gt;
OSPN Another Man&#039;s Demise (Fighter Jman) - M/H &amp;lt;br&amp;gt;&lt;br /&gt;
OSPN Fist Ever Ready (ruttle) - M/H &amp;lt;br&amp;gt;&lt;br /&gt;
OSPN All Up In Arms (ruttle) - M/H &amp;lt;br&amp;gt;&lt;br /&gt;
OSPN Night Run (jam shuttle) - H &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Blackwall ==&lt;br /&gt;
[[File:M10BlackwallMap.png|M10BlackwallMap]]&lt;br /&gt;
[[File:M10BlackwallShipyard.png|M10BlackwallShipyard]]&lt;br /&gt;
=== Allied Ships ===&lt;br /&gt;
None &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Enemy Ships ===&lt;br /&gt;
OSPN Heave To (MMT) - E/M/H &amp;lt;br&amp;gt;&lt;br /&gt;
OSPN Come Closer (MMT) - E/M/H &amp;lt;br&amp;gt;&lt;br /&gt;
OSPN Heartbreak Hustler (100 LN) - E/M/H &amp;lt;br&amp;gt;&lt;br /&gt;
OSPN Make My Day (MMT) (Reinforcements) - E/M/H &amp;lt;br&amp;gt;&lt;br /&gt;
OSPN Blaze Of Glory (MMT) (Reinforcements) - E/M/H &amp;lt;br&amp;gt;&lt;br /&gt;
OSPN Staff and Flush (EWR tug) (Reinforcements) - E/M/H &amp;lt;br&amp;gt;&lt;br /&gt;
OSPN First Into Danger (450 LN) (Reinforcements) - E/M/H &amp;lt;br&amp;gt;&lt;br /&gt;
OSPN Us Or Them (600 MN) (Reinforcements) - M/H &amp;lt;br&amp;gt;&lt;br /&gt;
OSPN Valor Our Shield (450 LN) (Reinforcements) - M/H &amp;lt;br&amp;gt;&lt;br /&gt;
OSPN Just Walk Away (MDLN) (Reinforcements) - H &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Mirror Palace ==&lt;br /&gt;
[[File:M11MirrorPalaceMap.png|M11MirrorPalaceMap]]&lt;br /&gt;
=== Allied Ships ===&lt;br /&gt;
None &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Enemy Ships ===&lt;br /&gt;
OSPN With One Hand Forward (CLN) - E/M/H &amp;lt;br&amp;gt;&lt;br /&gt;
OSPN Personal Touch (EWR Tug) - E/M/H &amp;lt;br&amp;gt;&lt;br /&gt;
OSPN Nothing To See Here (EWR Tug) - E/M/H &amp;lt;br&amp;gt;&lt;br /&gt;
OSPN Unfriendly Face (EWR Tug) - E/M/H &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Frostline ==&lt;br /&gt;
[[File:M12FrostlineMap.png|M12FrostlineMap]]&lt;br /&gt;
=== Allied Ships ===&lt;br /&gt;
None&lt;br /&gt;
&lt;br /&gt;
=== Enemy Ships ===&lt;br /&gt;
OSPN Another Man&#039;s Treasure (Fighter Jman) - E &amp;lt;br&amp;gt;&lt;br /&gt;
OSPN Ambition And Constraint (ruttle) - E/M/H &amp;lt;br&amp;gt;&lt;br /&gt;
OSPN Stone Tyrant (600 MN) - E/M/H &amp;lt;br&amp;gt;&lt;br /&gt;
OSPN Tyrannical Gaze (EWR tug) - E/M/H &amp;lt;br&amp;gt;&lt;br /&gt;
OSPN Last Castaway (EWR tug) - E/M/H &amp;lt;br&amp;gt;&lt;br /&gt;
OSPN Final Orders (450 LN) - E/M/H &amp;lt;br&amp;gt;&lt;br /&gt;
OSPN Black Sands (Railcello) - E/M/H &amp;lt;br&amp;gt;&lt;br /&gt;
OSPN Maneuver Elements (ruttle) - M/H &amp;lt;br&amp;gt;&lt;br /&gt;
OSPN Signal To Noise (jam shuttle) - M/H &amp;lt;br&amp;gt;&lt;br /&gt;
OSPN Everything We Got (450 LN) - M/H &amp;lt;br&amp;gt;&lt;br /&gt;
OSPN One Fist Of Iron (100 LN) - M/H &amp;lt;br&amp;gt;&lt;br /&gt;
OSPN All Reaching All Taking (CVLN) - M/H &amp;lt;br&amp;gt;&lt;br /&gt;
OSPN The Other Of Steel (100 LN) - H &amp;lt;br&amp;gt;&lt;br /&gt;
OSPN Judgement Call (CLN) - H &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Bitter Meridian ==&lt;br /&gt;
[[File:M13BitterMeridianMap.png|M13BitterMeridianMap]]&lt;br /&gt;
[[File:M13BitterMeridianMap2V2.png|M13BitterMeridianMap2V2]]&lt;br /&gt;
[[File:M13BitterMeridianDestruction.png|M13BitterMeridianDestruction]]&lt;br /&gt;
=== Allied Ships ===&lt;br /&gt;
None &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Enemy Ships ===&lt;br /&gt;
OSPN Times Are Changing (MMT) (Dead) - E/M/H &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Barrow ==&lt;br /&gt;
[[File:M14BarrowMap.png|M14BarrowMap]]&lt;br /&gt;
[[File:M14BarrowShip.png|M14BarrowShip]]&lt;br /&gt;
=== Allied Ships ===&lt;br /&gt;
ANS Flooding Dark (450 CH) &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Enemy Ships ===&lt;br /&gt;
OSPN Rage Tempered By Wisdom (CVLN) - E/M/H &amp;lt;br&amp;gt;&lt;br /&gt;
OSPN Scheduled Service (100 shuttle) - E/M/H &amp;lt;br&amp;gt;&lt;br /&gt;
OSPN Bethel Ferry Service (100 shuttle) - E/M/H &amp;lt;br&amp;gt;&lt;br /&gt;
OSPN Little Rebellion (100 shuttle) - E/M/H &amp;lt;br&amp;gt;&lt;br /&gt;
OSPN Enigmatic Presence (ruttle) - E/M/H &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Navmag ==&lt;br /&gt;
[[File:M15NavmagMap.png|M15NavmagMap]]&lt;br /&gt;
[[File:M15NavmagStation.png|M15NavmagStation]]&lt;br /&gt;
[[File:M15NavmagLiners.png|M15NavmagLiners]]&lt;br /&gt;
=== Allied Ships ===&lt;br /&gt;
None &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Enemy Ships ===&lt;br /&gt;
OSPN Borrowed &#039;til War&#039;s End (450 LN) - E/M/H &amp;lt;br&amp;gt;&lt;br /&gt;
OSPN Weight Of Fire (450 LN) - E/M/H &amp;lt;br&amp;gt;&lt;br /&gt;
OSPN Take A Number (600 MN) - H &amp;lt;br&amp;gt;&lt;br /&gt;
OSPN Will Be Of Service (600 MN) - H &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Faded Call ==&lt;br /&gt;
[[File:M16FadedCallMap.png|M16FadedCallMap]]&lt;br /&gt;
[[File:M16FadedCallMap2.png|M16FadedCallMap2]]&lt;br /&gt;
[[File:M16FadedCallMoorline.png|M16FadedCallMoorline]]&lt;br /&gt;
=== Allied Ships ===&lt;br /&gt;
None &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Enemy Ships ===&lt;br /&gt;
OSPN No Time To Stick Around (CVLN) (Dead) - E/M/H &amp;lt;br&amp;gt;&lt;br /&gt;
OSPN Animosity In Bulk (CVLN) (Reinforcements) - E/M/H &amp;lt;br&amp;gt;&lt;br /&gt;
OSPN Feeling Lucky (EWR tug) (Reinforcements) - E/M/H &amp;lt;br&amp;gt;&lt;br /&gt;
OSPN Force Of Nature (MMT) (Reinforcements) - E/M/H &amp;lt;br&amp;gt;&lt;br /&gt;
OSPN All At Once (MMT) (Reinforcements) - E/M/H &amp;lt;br&amp;gt;&lt;br /&gt;
OSPN Just Walk Away (450 LN) (Reinforcements) - M/H &amp;lt;br&amp;gt;&lt;br /&gt;
OSPN Moral Hazard (MMT) (Reinforcements) - M/H &amp;lt;br&amp;gt;&lt;br /&gt;
OSPN Safety Hazard (MMT) (Reinforcements) - M/H &amp;lt;br&amp;gt;&lt;br /&gt;
OSPN Present Arms (450 LN) (Reinforcements) - H &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Seven Sisters ==&lt;br /&gt;
[[File:M17SevenSistersMap.png|M17SevenSistersMap]]&lt;br /&gt;
[[File:M17SevenSistersMap2.png|M17SevenSistersMap2]]&lt;br /&gt;
[[File:M17SevenSistersMap3.png|M17SevenSistersMap3]]&lt;br /&gt;
[[File:M17SevenSistersEnemyShips.png|M17SevenSistersEnemyShips]]&lt;br /&gt;
[[File:M17SevenSistersEnemyHQ.png|M17SevenSistersEnemyHQ]]&lt;br /&gt;
=== Allied Ships ===&lt;br /&gt;
ANS Swift Toxin (missile frig) (cutscene ship) &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Enemy Ships ===&lt;br /&gt;
OSPN Emperor Reverse (450 LN) - E/M/H &amp;lt;br&amp;gt;&lt;br /&gt;
OSPN Watch Your Step (450 LN) - E/M/H &amp;lt;br&amp;gt;&lt;br /&gt;
OSPN Cold Command (Railcello) - E/M/H &amp;lt;br&amp;gt;&lt;br /&gt;
OSPN Do Unto Others (CVLN) - E/M/H &amp;lt;br&amp;gt;&lt;br /&gt;
OSPN The Up And Up (EWR tug) - E/M/H &amp;lt;br&amp;gt;&lt;br /&gt;
OSPN Get Cozy (EWR tug) - E/M/H &amp;lt;br&amp;gt;&lt;br /&gt;
OSPN Got &#039;Em Again (MMT) - E/M/H &amp;lt;br&amp;gt;&lt;br /&gt;
OSPN Make Your Day (MMT) - E/M/H &amp;lt;br&amp;gt;&lt;br /&gt;
OSPN One Too Many (600 MN) - E/M/H &amp;lt;br&amp;gt;&lt;br /&gt;
OSPN Salt Sower (600 MN) - E/M/H &amp;lt;br&amp;gt;&lt;br /&gt;
OSPN To The Weary (100 LN) - E/M/H &amp;lt;br&amp;gt;&lt;br /&gt;
OSPN Silver On The Table (100 LN) - E/M/H &amp;lt;br&amp;gt;&lt;br /&gt;
OSPN With Warm Regards (CLN) - M/H &amp;lt;br&amp;gt;&lt;br /&gt;
OSPN From Sea To Sea (100 LN) - M/H &amp;lt;br&amp;gt;&lt;br /&gt;
OSPN Engineered Enigma (100 LN) - M/H &amp;lt;br&amp;gt;&lt;br /&gt;
OSPN Forgiven Circumstances (450 LN) &amp;lt;br&amp;gt;&lt;br /&gt;
OSPN Just A Hunch (450 LN) - H &amp;lt;br&amp;gt;&lt;br /&gt;
OSPN Banging Pots (jam shuttle) - H &amp;lt;br&amp;gt;&lt;br /&gt;
OSPN Bump In The Night (ruttle) - H &amp;lt;br&amp;gt;&lt;br /&gt;
OSPN Priority Delivery (ruttle) - H &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Ship Fits ==&lt;br /&gt;
=== ANS Ships ===&lt;br /&gt;
[[File:5x250-S2BP.png|5x250-S2BP Fit]]&lt;br /&gt;
[[File:AOR-GENERAL.png|AOR-GENERAL Fit]]&lt;br /&gt;
[[File:CH-2x450-S3HBP.png|CH-2x450-S3HBP Fit]]&lt;br /&gt;
[[File:CV-FLAGSHIP.png|CV-FLAGSHIP Fit]]&lt;br /&gt;
[[File:DD-BEAM-TORP.png|DD-BEAM-TORP Fit]]&lt;br /&gt;
[[File:FF-2x120-S2-LOCK.png|FF-2x120-S2-LOCK Fit]]&lt;br /&gt;
[[File:FF-EWAR.png|FF-EWAR Fit]]&lt;br /&gt;
[[File:FF-MISSILE.png|FF-MISSILE Fit]]&lt;br /&gt;
&lt;br /&gt;
=== Neutral Ships ===&lt;br /&gt;
[[File:Civilian Bulk Freighter.png|Civilian Bulk Freighter Fit]]&lt;br /&gt;
&lt;br /&gt;
=== OSPN Ships ===&lt;br /&gt;
[[File:CC-RAIL-SARISSA-AURORA.png|CC-RAIL-SARISSA-AURORA Fit]]&lt;br /&gt;
[[File:CLN-CARRIER.png|CLN-CARRIER Fit]]&lt;br /&gt;
[[File:CLN-SKIFF-PIKE.png|CLN-SKIFF-PIKE Fit]]&lt;br /&gt;
[[File:LCARRIER-BOMBERS.png|LCARRIER-BOMBERS Fit]]&lt;br /&gt;
[[File:LCARRIER-CUDA-ONLY.png|LCARRIER-CUDA-ONLY Fit]]&lt;br /&gt;
[[File:LN-100-PLAS.png|LN-100-PLAS Fit]]&lt;br /&gt;
[[File:LN-450.png|LN-450 Fit]]&lt;br /&gt;
[[File:LN-MD.png|LN-MD Fit]]&lt;br /&gt;
[[File:MN-C90-100-PLAS.png|MN-C90-100-PLAS Fit]]&lt;br /&gt;
[[File:MN-MDRIVER.png|MN-MDRIVER Fit]]&lt;br /&gt;
[[File:MN-SALS-AA.png|MN-SALS-AA Fit]]&lt;br /&gt;
[[File:SH-100-PD.png|SH-100-PD Fit]]&lt;br /&gt;
[[File:SH-JAM.png|SH-JAM Fit]]&lt;br /&gt;
[[File:SH-ROCKET.png|SH-ROCKET Fit]]&lt;br /&gt;
[[File:TUG-100-JAM.png|TUG-100-JAM Fit]]&lt;br /&gt;
[[File:TUG-EWR-LRT.png|TUG-EWR-LRT Fit]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The following maps are spoilers and we should figure out how to spoiler them &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[File:EasyMap2Flat.png|frame]]&lt;br /&gt;
[[File:MediumMap2Flat.png|frame]]&lt;br /&gt;
[[File:HardMap2Flat.png|frame]]&lt;/div&gt;</summary>
		<author><name>76561198051863375</name></author>
	</entry>
	<entry>
		<id>https://wiki.hoodedhorse.com/NEBULOUS_Fleet_Command/index.php?title=Campaign_Comprehensive_Guide&amp;diff=3187</id>
		<title>Campaign Comprehensive Guide</title>
		<link rel="alternate" type="text/html" href="https://wiki.hoodedhorse.com/NEBULOUS_Fleet_Command/index.php?title=Campaign_Comprehensive_Guide&amp;diff=3187"/>
		<updated>2026-09-30T07:44:46Z</updated>

		<summary type="html">&lt;p&gt;76561198051863375: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The first act of Nebulous Fleet Command’s campaign delivers players a series of tactical missions while telling the story of the Shelter Alliance’s (ANS) Task Force Alder’s attempt to help break the Bethel Blockade. You, the admiral of Task Force Alder, are charged in this campaign with keeping enough of your ships safe to reach the Bulwark system, the location of a major Outer Space Protectorate (OSP) shipyard. You are not the attacking force, but are behind enemy lines, trying to draw OSP ships away. However, while doing so, you will run into a mystery that changes the nature of the war.&lt;br /&gt;
&lt;br /&gt;
This in-depth mission-by-mission campaign guide is based on Moderate Difficulty and is written in the style of the old Warcraft III guides. There will be spoilers ahead. It is a requirement that you complete the basic tutorials first before embarking on this campaign for the smoothest experience.&lt;br /&gt;
&lt;br /&gt;
If you truly wish to be spoiled as to your enemy’s composition, at the very end of this guide are pages indicating the force disposition for every difficulty&lt;br /&gt;
&lt;br /&gt;
==Campaign Map==&lt;br /&gt;
[[File:CompositeMap.png|frame|]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==[[Campaign Mission: Labyrinth Gate|Labyrinth Gate]]==&lt;br /&gt;
The first mission of the campaign&lt;br /&gt;
&lt;br /&gt;
== Crucible ==&lt;br /&gt;
[[File:M3CrucibleMap.png|M3CrucibleMap]] &amp;lt;br&amp;gt;&lt;br /&gt;
[[File:M3CrucibleShip.png|M3CrucibleShip]] &amp;lt;br&amp;gt;&lt;br /&gt;
=== Allied Ships ===&lt;br /&gt;
ANS Long Lance (CL) &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Enemy Ships ===&lt;br /&gt;
OSPN Nothing Personal (100 shuttle) (cutscene ship) - E/M/H &amp;lt;br&amp;gt;&lt;br /&gt;
OSPN Little White Lie (100 shuttle) (reinforcements) - E/M/H &amp;lt;br&amp;gt;&lt;br /&gt;
OSPN Somewhere In Here (MMT) (reinforcements) - E/M/H &amp;lt;br&amp;gt;&lt;br /&gt;
OSPN Acceptable Odds (Ruttle) (reinforcements) - E/M/H &amp;lt;br&amp;gt;&lt;br /&gt;
OSPN Clear The Aisle (100 shuttle) (reinforcements) - M/H &amp;lt;br&amp;gt;&lt;br /&gt;
OSPN Elshout Express (ruttle) (reinforcements) - M/H &amp;lt;br&amp;gt;&lt;br /&gt;
OSPN Pyxis Shuttle Tours 15 (ruttle) (reinforcements) - H &amp;lt;br&amp;gt;&lt;br /&gt;
OSPN Transmission Failure (jam shuttle) (reinforcements) - H &amp;lt;br&amp;gt;&lt;br /&gt;
OSPN Somewhere Out There (MMT) (reinforcements) - H &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Lamplight ==&lt;br /&gt;
[[File:M2LamplightMap.png|M2LamplightMap]]&lt;br /&gt;
[[File:M2LamplightShipV3.png|M2LamplightShipV3]]&lt;br /&gt;
=== Allied Ships ===&lt;br /&gt;
ANS Winter Chain (EWAR frig) &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Neutral Ships ===&lt;br /&gt;
M/V Clipper Kate &amp;lt;br&amp;gt;&lt;br /&gt;
M/V Independent Future &amp;lt;br&amp;gt;&lt;br /&gt;
M/V Midnight Sun &amp;lt;br&amp;gt;&lt;br /&gt;
M/V Morning Lily &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Enemy Ships ===&lt;br /&gt;
OSPN Just Getting Started (100 shuttle) - E/M/H &amp;lt;br&amp;gt;&lt;br /&gt;
OSPN Radar Noise (jam shuttle) - E/M/H &amp;lt;br&amp;gt;&lt;br /&gt;
OSPN Running Late (100 shuttle) - E/M/H &amp;lt;br&amp;gt;&lt;br /&gt;
OSPN Slayer Grip (100 shuttle) - E/M/H &amp;lt;br&amp;gt;&lt;br /&gt;
OSPN Punches Up (ruttle) - M/H &amp;lt;br&amp;gt;&lt;br /&gt;
OSPN Sleight Of Hand (ruttle) - M/H &amp;lt;br&amp;gt;&lt;br /&gt;
OSPN Toll Unpaid (ruttle) - H &amp;lt;br&amp;gt;&lt;br /&gt;
OSPN Unknowable Intent (ruttle) - H &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Iron Spindle ==&lt;br /&gt;
[[File:M4IronSpindleMap.png|M4IronSpindleMap]]&lt;br /&gt;
=== Allied Ships ===&lt;br /&gt;
None &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Enemy Ships ===&lt;br /&gt;
OSPN More Bite Than Bark (MMT) - E/M/H &amp;lt;br&amp;gt;&lt;br /&gt;
OSPN Push Not Shove (MMT) - E/M/H &amp;lt;br&amp;gt;&lt;br /&gt;
OSPN According To Plan (Rocket shuttle) - E/M/H &amp;lt;br&amp;gt;&lt;br /&gt;
OSPN General Strike (MDMN) - E/M/H &amp;lt;br&amp;gt;&lt;br /&gt;
OSPN Eminent Domain (MMT) (Reinforcements) - E/M/H &amp;lt;br&amp;gt;&lt;br /&gt;
OSPN Friend Or Foe (Jam shuttle) - M/H &amp;lt;br&amp;gt;&lt;br /&gt;
OSPN Stones And Glass (Rocket shuttle) - M/H &amp;lt;br&amp;gt;&lt;br /&gt;
OSPN Always Alert (MMT) - M/H &amp;lt;br&amp;gt;&lt;br /&gt;
OSPN Separation Anxiety (MMT) (Reinforcements) - M/H &amp;lt;br&amp;gt;&lt;br /&gt;
OSPN Stolen Prize (MMT) (Reinforcements) - H &amp;lt;br&amp;gt;&lt;br /&gt;
OSPN Slap Dash (MMT) (Reinforcements) - H &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Anacrusis ==&lt;br /&gt;
[[File:M5AnacrusisMap.png|M5AnacrusisMap]]&lt;br /&gt;
[[File:M5AnacrusisShip.png|M5AnacrusisShip]]&lt;br /&gt;
=== Allied Ships ===&lt;br /&gt;
ANS I Stare Transfixed (Beam DD) &amp;lt;br&amp;gt;&lt;br /&gt;
ANS Through Valor Alone (Beam DD) &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Enemy Ships ===&lt;br /&gt;
OSPN Finders Keepers (MMT) (cutscene ship) - E/M/H &amp;lt;br&amp;gt;&lt;br /&gt;
OSPN Cobbled Together (600 MN) - E/M/H &amp;lt;br&amp;gt;&lt;br /&gt;
OSPN Half Of Infinity (600 MN) - E/M/H &amp;lt;br&amp;gt;&lt;br /&gt;
OSPN Rogues Gallery (MMT) - E/M/H &amp;lt;br&amp;gt;&lt;br /&gt;
OSPN The Magic Number (MMT) - E/M/H &amp;lt;br&amp;gt;&lt;br /&gt;
OSPN Indirect Approach (Fighter Jman) - E/M/H &amp;lt;br&amp;gt;&lt;br /&gt;
OSPN Brain Death (600 MN) - M/H &amp;lt;br&amp;gt;&lt;br /&gt;
OSPN The Other Half Of Infinity (600 MN) - M/H &amp;lt;br&amp;gt;&lt;br /&gt;
OSPN Excuse The Interruption (Jam shuttle) - H &amp;lt;br&amp;gt;&lt;br /&gt;
OSPN Unbelievably Charming (ruttle) - H &amp;lt;br&amp;gt;&lt;br /&gt;
OSPN People Mover (ruttle) - H &amp;lt;br&amp;gt;&lt;br /&gt;
OSPN Not What You Expected? (SALS MN) - H &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Katabasis ==&lt;br /&gt;
[[File:M6KatabasisMap.png|M6KatabasisMap]]&lt;br /&gt;
[[File:M6KatabasisRelay.png|M6KatabasisRelay]]&lt;br /&gt;
[[File:M6KatabasisMinesV7.png|M6KatabasisMinesV7]]&lt;br /&gt;
=== Allied Ships ===&lt;br /&gt;
None &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Enemy Ships ===&lt;br /&gt;
None &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Beggar&#039;s Hallow ==&lt;br /&gt;
[[File:M7BeggarsHollowMap.png|M7BeggarsHollowMap]] &amp;lt;br&amp;gt;&lt;br /&gt;
[[File:M7BeggarsHollowShip.png|M7BeggarsHollowShip]] &amp;lt;br&amp;gt;&lt;br /&gt;
=== Allied Ships ===&lt;br /&gt;
ANS Disperse These Mists (missile frig) &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Enemy Ships ===&lt;br /&gt;
OSPN Hammer And Anvil (100 LN) - E/M/H &amp;lt;br&amp;gt;&lt;br /&gt;
OSPN Legally Ambiguous (EWR Tug) - E/M/H &amp;lt;br&amp;gt;&lt;br /&gt;
OSPN Borrowed Time (EWR Tug) - E/M/H &amp;lt;br&amp;gt;&lt;br /&gt;
OSPN Opportunity Cost (Bomber Jman) (Conditional Spawn - Arrival from Caltrop) - E/M/H &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Caltrop ==&lt;br /&gt;
[[File:M8CaltropMap.png|M8CaltropMap]]&lt;br /&gt;
[[File:M8CaltropShip.png|M8CaltropShip]]&lt;br /&gt;
=== Allied Ships ===&lt;br /&gt;
ANS Great Salt Sea (AOR) &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Enemy Ships ===&lt;br /&gt;
OSPN Long Iron Blues (100 LN) (Reinforcements) - E/M/H &amp;lt;br&amp;gt;&lt;br /&gt;
OSPN Pursuing Excellence (MMT) (Reinforcements) - E/M/H &amp;lt;br&amp;gt;&lt;br /&gt;
OSPN Uncommon Cause (600 MN) (Reinforcements) - E/M/H &amp;lt;br&amp;gt;&lt;br /&gt;
OSPN Thick As Thieves (MMT) - M/H &amp;lt;br&amp;gt;&lt;br /&gt;
OSPN Times Are Changing (MMT) - M/H &amp;lt;br&amp;gt;&lt;br /&gt;
OSPN On The House (MMT) - M/H &amp;lt;br&amp;gt;&lt;br /&gt;
OSPN No Reply Needed (MMT) - H &amp;lt;br&amp;gt;&lt;br /&gt;
OSPN Up To The Task (100 LN) - H &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Glimmer Reach ==&lt;br /&gt;
[[File:M9GlimmeringReachMap.png|M9GlimmeringReachMap]]&lt;br /&gt;
[[File:M9GlimmerReachShip.png|M9GlimmerReachShip]]&lt;br /&gt;
=== Allied Ships ===&lt;br /&gt;
ANS Nomad Giant (450 CH) &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Enemy Ships ===&lt;br /&gt;
OSPN Abject Terror (450 LN) - E/M/H &amp;lt;br&amp;gt;&lt;br /&gt;
OSPN No Other Way (450 LN) - E/M/H &amp;lt;br&amp;gt;&lt;br /&gt;
OSPN Another Man&#039;s Demise (Fighter Jman) - M/H &amp;lt;br&amp;gt;&lt;br /&gt;
OSPN Fist Ever Ready (ruttle) - M/H &amp;lt;br&amp;gt;&lt;br /&gt;
OSPN All Up In Arms (ruttle) - M/H &amp;lt;br&amp;gt;&lt;br /&gt;
OSPN Night Run (jam shuttle) - H &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Blackwall ==&lt;br /&gt;
[[File:M10BlackwallMap.png|M10BlackwallMap]]&lt;br /&gt;
[[File:M10BlackwallShipyard.png|M10BlackwallShipyard]]&lt;br /&gt;
=== Allied Ships ===&lt;br /&gt;
None &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Enemy Ships ===&lt;br /&gt;
OSPN Heave To (MMT) - E/M/H &amp;lt;br&amp;gt;&lt;br /&gt;
OSPN Come Closer (MMT) - E/M/H &amp;lt;br&amp;gt;&lt;br /&gt;
OSPN Heartbreak Hustler (100 LN) - E/M/H &amp;lt;br&amp;gt;&lt;br /&gt;
OSPN Make My Day (MMT) (Reinforcements) - E/M/H &amp;lt;br&amp;gt;&lt;br /&gt;
OSPN Blaze Of Glory (MMT) (Reinforcements) - E/M/H &amp;lt;br&amp;gt;&lt;br /&gt;
OSPN Staff and Flush (EWR tug) (Reinforcements) - E/M/H &amp;lt;br&amp;gt;&lt;br /&gt;
OSPN First Into Danger (450 LN) (Reinforcements) - E/M/H &amp;lt;br&amp;gt;&lt;br /&gt;
OSPN Us Or Them (600 MN) (Reinforcements) - M/H &amp;lt;br&amp;gt;&lt;br /&gt;
OSPN Valor Our Shield (450 LN) (Reinforcements) - M/H &amp;lt;br&amp;gt;&lt;br /&gt;
OSPN Just Walk Away (MDLN) (Reinforcements) - H &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Mirror Palace ==&lt;br /&gt;
[[File:M11MirrorPalaceMap.png|M11MirrorPalaceMap]]&lt;br /&gt;
=== Allied Ships ===&lt;br /&gt;
None &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Enemy Ships ===&lt;br /&gt;
OSPN With One Hand Forward (CLN) - E/M/H &amp;lt;br&amp;gt;&lt;br /&gt;
OSPN Personal Touch (EWR Tug) - E/M/H &amp;lt;br&amp;gt;&lt;br /&gt;
OSPN Nothing To See Here (EWR Tug) - E/M/H &amp;lt;br&amp;gt;&lt;br /&gt;
OSPN Unfriendly Face (EWR Tug) - E/M/H &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Frostline ==&lt;br /&gt;
[[File:M12FrostlineMap.png|M12FrostlineMap]]&lt;br /&gt;
=== Allied Ships ===&lt;br /&gt;
None&lt;br /&gt;
&lt;br /&gt;
=== Enemy Ships ===&lt;br /&gt;
OSPN Another Man&#039;s Treasure (Fighter Jman) - E &amp;lt;br&amp;gt;&lt;br /&gt;
OSPN Ambition And Constraint (ruttle) - E/M/H &amp;lt;br&amp;gt;&lt;br /&gt;
OSPN Stone Tyrant (600 MN) - E/M/H &amp;lt;br&amp;gt;&lt;br /&gt;
OSPN Tyrannical Gaze (EWR tug) - E/M/H &amp;lt;br&amp;gt;&lt;br /&gt;
OSPN Last Castaway (EWR tug) - E/M/H &amp;lt;br&amp;gt;&lt;br /&gt;
OSPN Final Orders (450 LN) - E/M/H &amp;lt;br&amp;gt;&lt;br /&gt;
OSPN Black Sands (Railcello) - E/M/H &amp;lt;br&amp;gt;&lt;br /&gt;
OSPN Maneuver Elements (ruttle) - M/H &amp;lt;br&amp;gt;&lt;br /&gt;
OSPN Signal To Noise (jam shuttle) - M/H &amp;lt;br&amp;gt;&lt;br /&gt;
OSPN Everything We Got (450 LN) - M/H &amp;lt;br&amp;gt;&lt;br /&gt;
OSPN One Fist Of Iron (100 LN) - M/H &amp;lt;br&amp;gt;&lt;br /&gt;
OSPN All Reaching All Taking (CVLN) - M/H &amp;lt;br&amp;gt;&lt;br /&gt;
OSPN The Other Of Steel (100 LN) - H &amp;lt;br&amp;gt;&lt;br /&gt;
OSPN Judgement Call (CLN) - H &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Bitter Meridian ==&lt;br /&gt;
[[File:M13BitterMeridianMap.png|M13BitterMeridianMap]]&lt;br /&gt;
[[File:M13BitterMeridianMap2V2.png|M13BitterMeridianMap2V2]]&lt;br /&gt;
[[File:M13BitterMeridianDestruction.png|M13BitterMeridianDestruction]]&lt;br /&gt;
=== Allied Ships ===&lt;br /&gt;
None &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Enemy Ships ===&lt;br /&gt;
OSPN Times Are Changing (MMT) (Dead) - E/M/H &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Barrow ==&lt;br /&gt;
[[File:M14BarrowMap.png|M14BarrowMap]]&lt;br /&gt;
[[File:M14BarrowShip.png|M14BarrowShip]]&lt;br /&gt;
=== Allied Ships ===&lt;br /&gt;
ANS Flooding Dark (450 CH) &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Enemy Ships ===&lt;br /&gt;
OSPN Rage Tempered By Wisdom (CVLN) - E/M/H &amp;lt;br&amp;gt;&lt;br /&gt;
OSPN Scheduled Service (100 shuttle) - E/M/H &amp;lt;br&amp;gt;&lt;br /&gt;
OSPN Bethel Ferry Service (100 shuttle) - E/M/H &amp;lt;br&amp;gt;&lt;br /&gt;
OSPN Little Rebellion (100 shuttle) - E/M/H &amp;lt;br&amp;gt;&lt;br /&gt;
OSPN Enigmatic Presence (ruttle) - E/M/H &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Navmag ==&lt;br /&gt;
[[File:M15NavmagMap.png|M15NavmagMap]]&lt;br /&gt;
[[File:M15NavmagStation.png|M15NavmagStation]]&lt;br /&gt;
[[File:M15NavmagLiners.png|M15NavmagLiners]]&lt;br /&gt;
=== Allied Ships ===&lt;br /&gt;
None &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Enemy Ships ===&lt;br /&gt;
OSPN Borrowed &#039;til War&#039;s End (450 LN) - E/M/H &amp;lt;br&amp;gt;&lt;br /&gt;
OSPN Weight Of Fire (450 LN) - E/M/H &amp;lt;br&amp;gt;&lt;br /&gt;
OSPN Take A Number (600 MN) - H &amp;lt;br&amp;gt;&lt;br /&gt;
OSPN Will Be Of Service (600 MN) - H &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Faded Call ==&lt;br /&gt;
[[File:M16FadedCallMap.png|M16FadedCallMap]]&lt;br /&gt;
[[File:M16FadedCallMap2.png|M16FadedCallMap2]]&lt;br /&gt;
[[File:M16FadedCallMoorline.png|M16FadedCallMoorline]]&lt;br /&gt;
=== Allied Ships ===&lt;br /&gt;
None &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Enemy Ships ===&lt;br /&gt;
OSPN No Time To Stick Around (CVLN) (Dead) - E/M/H &amp;lt;br&amp;gt;&lt;br /&gt;
OSPN Animosity In Bulk (CVLN) (Reinforcements) - E/M/H &amp;lt;br&amp;gt;&lt;br /&gt;
OSPN Feeling Lucky (EWR tug) (Reinforcements) - E/M/H &amp;lt;br&amp;gt;&lt;br /&gt;
OSPN Force Of Nature (MMT) (Reinforcements) - E/M/H &amp;lt;br&amp;gt;&lt;br /&gt;
OSPN All At Once (MMT) (Reinforcements) - E/M/H &amp;lt;br&amp;gt;&lt;br /&gt;
OSPN Just Walk Away (450 LN) (Reinforcements) - M/H &amp;lt;br&amp;gt;&lt;br /&gt;
OSPN Moral Hazard (MMT) (Reinforcements) - M/H &amp;lt;br&amp;gt;&lt;br /&gt;
OSPN Safety Hazard (MMT) (Reinforcements) - M/H &amp;lt;br&amp;gt;&lt;br /&gt;
OSPN Present Arms (450 LN) (Reinforcements) - H &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Seven Sisters ==&lt;br /&gt;
[[File:M17SevenSistersMap.png|M17SevenSistersMap]]&lt;br /&gt;
[[File:M17SevenSistersMap2.png|M17SevenSistersMap2]]&lt;br /&gt;
[[File:M17SevenSistersMap3.png|M17SevenSistersMap3]]&lt;br /&gt;
[[File:M17SevenSistersEnemyShips.png|M17SevenSistersEnemyShips]]&lt;br /&gt;
[[File:M17SevenSistersEnemyHQ.png|M17SevenSistersEnemyHQ]]&lt;br /&gt;
=== Allied Ships ===&lt;br /&gt;
ANS Swift Toxin (missile frig) (cutscene ship) &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Enemy Ships ===&lt;br /&gt;
OSPN Emperor Reverse (450 LN) - E/M/H &amp;lt;br&amp;gt;&lt;br /&gt;
OSPN Watch Your Step (450 LN) - E/M/H &amp;lt;br&amp;gt;&lt;br /&gt;
OSPN Cold Command (Railcello) - E/M/H &amp;lt;br&amp;gt;&lt;br /&gt;
OSPN Do Unto Others (CVLN) - E/M/H &amp;lt;br&amp;gt;&lt;br /&gt;
OSPN The Up And Up (EWR tug) - E/M/H &amp;lt;br&amp;gt;&lt;br /&gt;
OSPN Get Cozy (EWR tug) - E/M/H &amp;lt;br&amp;gt;&lt;br /&gt;
OSPN Got &#039;Em Again (MMT) - E/M/H &amp;lt;br&amp;gt;&lt;br /&gt;
OSPN Make Your Day (MMT) - E/M/H &amp;lt;br&amp;gt;&lt;br /&gt;
OSPN One Too Many (600 MN) - E/M/H &amp;lt;br&amp;gt;&lt;br /&gt;
OSPN Salt Sower (600 MN) - E/M/H &amp;lt;br&amp;gt;&lt;br /&gt;
OSPN To The Weary (100 LN) - E/M/H &amp;lt;br&amp;gt;&lt;br /&gt;
OSPN Silver On The Table (100 LN) - E/M/H &amp;lt;br&amp;gt;&lt;br /&gt;
OSPN With Warm Regards (CLN) - M/H &amp;lt;br&amp;gt;&lt;br /&gt;
OSPN From Sea To Sea (100 LN) - M/H &amp;lt;br&amp;gt;&lt;br /&gt;
OSPN Engineered Enigma (100 LN) - M/H &amp;lt;br&amp;gt;&lt;br /&gt;
OSPN Forgiven Circumstances (450 LN) &amp;lt;br&amp;gt;&lt;br /&gt;
OSPN Just A Hunch (450 LN) - H &amp;lt;br&amp;gt;&lt;br /&gt;
OSPN Banging Pots (jam shuttle) - H &amp;lt;br&amp;gt;&lt;br /&gt;
OSPN Bump In The Night (ruttle) - H &amp;lt;br&amp;gt;&lt;br /&gt;
OSPN Priority Delivery (ruttle) - H &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Ship Fits ==&lt;br /&gt;
=== ANS Ships ===&lt;br /&gt;
[[File:5x250-S2BP.png|5x250-S2BP Fit]]&lt;br /&gt;
[[File:AOR-GENERAL.png|AOR-GENERAL Fit]]&lt;br /&gt;
[[File:CH-2x450-S3HBP.png|CH-2x450-S3HBP Fit]]&lt;br /&gt;
[[File:CV-FLAGSHIP.png|CV-FLAGSHIP Fit]]&lt;br /&gt;
[[File:DD-BEAM-TORP.png|DD-BEAM-TORP Fit]]&lt;br /&gt;
[[File:FF-2x120-S2-LOCK.png|FF-2x120-S2-LOCK Fit]]&lt;br /&gt;
[[File:FF-EWAR.png|FF-EWAR Fit]]&lt;br /&gt;
[[File:FF-MISSILE.png|FF-MISSILE Fit]]&lt;br /&gt;
&lt;br /&gt;
=== Neutral Ships ===&lt;br /&gt;
[[File:Civilian Bulk Freighter.png|Civilian Bulk Freighter Fit]]&lt;br /&gt;
&lt;br /&gt;
=== OSPN Ships ===&lt;br /&gt;
[[File:CC-RAIL-SARISSA-AURORA.png|CC-RAIL-SARISSA-AURORA Fit]]&lt;br /&gt;
[[File:CLN-CARRIER.png|CLN-CARRIER Fit]]&lt;br /&gt;
[[File:CLN-SKIFF-PIKE.png|CLN-SKIFF-PIKE Fit]]&lt;br /&gt;
[[File:LCARRIER-BOMBERS.png|LCARRIER-BOMBERS Fit]]&lt;br /&gt;
[[File:LCARRIER-CUDA-ONLY.png|LCARRIER-CUDA-ONLY Fit]]&lt;br /&gt;
[[File:LN-100-PLAS.png|LN-100-PLAS Fit]]&lt;br /&gt;
[[File:LN-450.png|LN-450 Fit]]&lt;br /&gt;
[[File:LN-MD.png|LN-MD Fit]]&lt;br /&gt;
[[File:MN-C90-100-PLAS.png|MN-C90-100-PLAS Fit]]&lt;br /&gt;
[[File:MN-MDRIVER.png|MN-MDRIVER Fit]]&lt;br /&gt;
[[File:MN-SALS-AA.png|MN-SALS-AA Fit]]&lt;br /&gt;
[[File:SH-100-PD.png|SH-100-PD Fit]]&lt;br /&gt;
[[File:SH-JAM.png|SH-JAM Fit]]&lt;br /&gt;
[[File:SH-ROCKET.png|SH-ROCKET Fit]]&lt;br /&gt;
[[File:TUG-100-JAM.png|TUG-100-JAM Fit]]&lt;br /&gt;
[[File:TUG-EWR-LRT.png|TUG-EWR-LRT Fit]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The following maps are spoilers and we should figure out how to spoiler them &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[File:EasyMap2Flat.png|frame]]&lt;br /&gt;
[[File:MediumMap2Flat.png|frame]]&lt;br /&gt;
[[File:HardMap2Flat.png|frame]]&lt;/div&gt;</summary>
		<author><name>76561198051863375</name></author>
	</entry>
	<entry>
		<id>https://wiki.hoodedhorse.com/NEBULOUS_Fleet_Command/index.php?title=Campaign_Comprehensive_Guide&amp;diff=3185</id>
		<title>Campaign Comprehensive Guide</title>
		<link rel="alternate" type="text/html" href="https://wiki.hoodedhorse.com/NEBULOUS_Fleet_Command/index.php?title=Campaign_Comprehensive_Guide&amp;diff=3185"/>
		<updated>2026-09-30T07:42:44Z</updated>

		<summary type="html">&lt;p&gt;76561198051863375: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The first act of Nebulous Fleet Command’s campaign delivers players a series of tactical missions while telling the story of the Shelter Alliance’s (ANS) Task Force Alder’s attempt to help break the Bethel Blockade. You, the admiral of Task Force Alder, are charged in this campaign with keeping enough of your ships safe to reach the Bulwark system, the location of a major Outer Space Protectorate (OSP) shipyard. You are not the attacking force, but are behind enemy lines, trying to draw OSP ships away. However, while doing so, you will run into a mystery that changes the nature of the war.&lt;br /&gt;
&lt;br /&gt;
This in-depth mission-by-mission campaign guide is based on Moderate Difficulty and is written in the style of the old Warcraft III guides. There will be spoilers ahead. It is a requirement that you complete the basic tutorials first before embarking on this campaign for the smoothest experience.&lt;br /&gt;
&lt;br /&gt;
If you truly wish to be spoiled as to your enemy’s composition, at the very end of this guide are pages indicating the force disposition for every difficulty&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;big&amp;gt;Campaign Map&lt;br /&gt;
&amp;lt;/big&amp;gt;&lt;br /&gt;
[[File:CompositeMap.png|frame|]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==[[Campaign Mission: Labyrinth Gate|Labyrinth Gate]]==&lt;br /&gt;
The first mission of the campaign&lt;br /&gt;
&lt;br /&gt;
== Crucible ==&lt;br /&gt;
[[File:M3CrucibleMap.png|M3CrucibleMap]] &amp;lt;br&amp;gt;&lt;br /&gt;
[[File:M3CrucibleShip.png|M3CrucibleShip]] &amp;lt;br&amp;gt;&lt;br /&gt;
=== Allied Ships ===&lt;br /&gt;
ANS Long Lance (CL) &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Enemy Ships ===&lt;br /&gt;
OSPN Nothing Personal (100 shuttle) (cutscene ship) - E/M/H &amp;lt;br&amp;gt;&lt;br /&gt;
OSPN Little White Lie (100 shuttle) (reinforcements) - E/M/H &amp;lt;br&amp;gt;&lt;br /&gt;
OSPN Somewhere In Here (MMT) (reinforcements) - E/M/H &amp;lt;br&amp;gt;&lt;br /&gt;
OSPN Acceptable Odds (Ruttle) (reinforcements) - E/M/H &amp;lt;br&amp;gt;&lt;br /&gt;
OSPN Clear The Aisle (100 shuttle) (reinforcements) - M/H &amp;lt;br&amp;gt;&lt;br /&gt;
OSPN Elshout Express (ruttle) (reinforcements) - M/H &amp;lt;br&amp;gt;&lt;br /&gt;
OSPN Pyxis Shuttle Tours 15 (ruttle) (reinforcements) - H &amp;lt;br&amp;gt;&lt;br /&gt;
OSPN Transmission Failure (jam shuttle) (reinforcements) - H &amp;lt;br&amp;gt;&lt;br /&gt;
OSPN Somewhere Out There (MMT) (reinforcements) - H &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Lamplight ==&lt;br /&gt;
[[File:M2LamplightMap.png|M2LamplightMap]]&lt;br /&gt;
[[File:M2LamplightShipV3.png|M2LamplightShipV3]]&lt;br /&gt;
=== Allied Ships ===&lt;br /&gt;
ANS Winter Chain (EWAR frig) &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Neutral Ships ===&lt;br /&gt;
M/V Clipper Kate &amp;lt;br&amp;gt;&lt;br /&gt;
M/V Independent Future &amp;lt;br&amp;gt;&lt;br /&gt;
M/V Midnight Sun &amp;lt;br&amp;gt;&lt;br /&gt;
M/V Morning Lily &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Enemy Ships ===&lt;br /&gt;
OSPN Just Getting Started (100 shuttle) - E/M/H &amp;lt;br&amp;gt;&lt;br /&gt;
OSPN Radar Noise (jam shuttle) - E/M/H &amp;lt;br&amp;gt;&lt;br /&gt;
OSPN Running Late (100 shuttle) - E/M/H &amp;lt;br&amp;gt;&lt;br /&gt;
OSPN Slayer Grip (100 shuttle) - E/M/H &amp;lt;br&amp;gt;&lt;br /&gt;
OSPN Punches Up (ruttle) - M/H &amp;lt;br&amp;gt;&lt;br /&gt;
OSPN Sleight Of Hand (ruttle) - M/H &amp;lt;br&amp;gt;&lt;br /&gt;
OSPN Toll Unpaid (ruttle) - H &amp;lt;br&amp;gt;&lt;br /&gt;
OSPN Unknowable Intent (ruttle) - H &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Iron Spindle ==&lt;br /&gt;
[[File:M4IronSpindleMap.png|M4IronSpindleMap]]&lt;br /&gt;
=== Allied Ships ===&lt;br /&gt;
None &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Enemy Ships ===&lt;br /&gt;
OSPN More Bite Than Bark (MMT) - E/M/H &amp;lt;br&amp;gt;&lt;br /&gt;
OSPN Push Not Shove (MMT) - E/M/H &amp;lt;br&amp;gt;&lt;br /&gt;
OSPN According To Plan (Rocket shuttle) - E/M/H &amp;lt;br&amp;gt;&lt;br /&gt;
OSPN General Strike (MDMN) - E/M/H &amp;lt;br&amp;gt;&lt;br /&gt;
OSPN Eminent Domain (MMT) (Reinforcements) - E/M/H &amp;lt;br&amp;gt;&lt;br /&gt;
OSPN Friend Or Foe (Jam shuttle) - M/H &amp;lt;br&amp;gt;&lt;br /&gt;
OSPN Stones And Glass (Rocket shuttle) - M/H &amp;lt;br&amp;gt;&lt;br /&gt;
OSPN Always Alert (MMT) - M/H &amp;lt;br&amp;gt;&lt;br /&gt;
OSPN Separation Anxiety (MMT) (Reinforcements) - M/H &amp;lt;br&amp;gt;&lt;br /&gt;
OSPN Stolen Prize (MMT) (Reinforcements) - H &amp;lt;br&amp;gt;&lt;br /&gt;
OSPN Slap Dash (MMT) (Reinforcements) - H &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Anacrusis ==&lt;br /&gt;
[[File:M5AnacrusisMap.png|M5AnacrusisMap]]&lt;br /&gt;
[[File:M5AnacrusisShip.png|M5AnacrusisShip]]&lt;br /&gt;
=== Allied Ships ===&lt;br /&gt;
ANS I Stare Transfixed (Beam DD) &amp;lt;br&amp;gt;&lt;br /&gt;
ANS Through Valor Alone (Beam DD) &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Enemy Ships ===&lt;br /&gt;
OSPN Finders Keepers (MMT) (cutscene ship) - E/M/H &amp;lt;br&amp;gt;&lt;br /&gt;
OSPN Cobbled Together (600 MN) - E/M/H &amp;lt;br&amp;gt;&lt;br /&gt;
OSPN Half Of Infinity (600 MN) - E/M/H &amp;lt;br&amp;gt;&lt;br /&gt;
OSPN Rogues Gallery (MMT) - E/M/H &amp;lt;br&amp;gt;&lt;br /&gt;
OSPN The Magic Number (MMT) - E/M/H &amp;lt;br&amp;gt;&lt;br /&gt;
OSPN Indirect Approach (Fighter Jman) - E/M/H &amp;lt;br&amp;gt;&lt;br /&gt;
OSPN Brain Death (600 MN) - M/H &amp;lt;br&amp;gt;&lt;br /&gt;
OSPN The Other Half Of Infinity (600 MN) - M/H &amp;lt;br&amp;gt;&lt;br /&gt;
OSPN Excuse The Interruption (Jam shuttle) - H &amp;lt;br&amp;gt;&lt;br /&gt;
OSPN Unbelievably Charming (ruttle) - H &amp;lt;br&amp;gt;&lt;br /&gt;
OSPN People Mover (ruttle) - H &amp;lt;br&amp;gt;&lt;br /&gt;
OSPN Not What You Expected? (SALS MN) - H &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Katabasis ==&lt;br /&gt;
[[File:M6KatabasisMap.png|M6KatabasisMap]]&lt;br /&gt;
[[File:M6KatabasisRelay.png|M6KatabasisRelay]]&lt;br /&gt;
[[File:M6KatabasisMinesV7.png|M6KatabasisMinesV7]]&lt;br /&gt;
=== Allied Ships ===&lt;br /&gt;
None &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Enemy Ships ===&lt;br /&gt;
None &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Beggar&#039;s Hallow ==&lt;br /&gt;
[[File:M7BeggarsHollowMap.png|M7BeggarsHollowMap]] &amp;lt;br&amp;gt;&lt;br /&gt;
[[File:M7BeggarsHollowShip.png|M7BeggarsHollowShip]] &amp;lt;br&amp;gt;&lt;br /&gt;
=== Allied Ships ===&lt;br /&gt;
ANS Disperse These Mists (missile frig) &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Enemy Ships ===&lt;br /&gt;
OSPN Hammer And Anvil (100 LN) - E/M/H &amp;lt;br&amp;gt;&lt;br /&gt;
OSPN Legally Ambiguous (EWR Tug) - E/M/H &amp;lt;br&amp;gt;&lt;br /&gt;
OSPN Borrowed Time (EWR Tug) - E/M/H &amp;lt;br&amp;gt;&lt;br /&gt;
OSPN Opportunity Cost (Bomber Jman) (Conditional Spawn - Arrival from Caltrop) - E/M/H &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Caltrop ==&lt;br /&gt;
[[File:M8CaltropMap.png|M8CaltropMap]]&lt;br /&gt;
[[File:M8CaltropShip.png|M8CaltropShip]]&lt;br /&gt;
=== Allied Ships ===&lt;br /&gt;
ANS Great Salt Sea (AOR) &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Enemy Ships ===&lt;br /&gt;
OSPN Long Iron Blues (100 LN) (Reinforcements) - E/M/H &amp;lt;br&amp;gt;&lt;br /&gt;
OSPN Pursuing Excellence (MMT) (Reinforcements) - E/M/H &amp;lt;br&amp;gt;&lt;br /&gt;
OSPN Uncommon Cause (600 MN) (Reinforcements) - E/M/H &amp;lt;br&amp;gt;&lt;br /&gt;
OSPN Thick As Thieves (MMT) - M/H &amp;lt;br&amp;gt;&lt;br /&gt;
OSPN Times Are Changing (MMT) - M/H &amp;lt;br&amp;gt;&lt;br /&gt;
OSPN On The House (MMT) - M/H &amp;lt;br&amp;gt;&lt;br /&gt;
OSPN No Reply Needed (MMT) - H &amp;lt;br&amp;gt;&lt;br /&gt;
OSPN Up To The Task (100 LN) - H &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Glimmer Reach ==&lt;br /&gt;
[[File:M9GlimmeringReachMap.png|M9GlimmeringReachMap]]&lt;br /&gt;
[[File:M9GlimmerReachShip.png|M9GlimmerReachShip]]&lt;br /&gt;
=== Allied Ships ===&lt;br /&gt;
ANS Nomad Giant (450 CH) &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Enemy Ships ===&lt;br /&gt;
OSPN Abject Terror (450 LN) - E/M/H &amp;lt;br&amp;gt;&lt;br /&gt;
OSPN No Other Way (450 LN) - E/M/H &amp;lt;br&amp;gt;&lt;br /&gt;
OSPN Another Man&#039;s Demise (Fighter Jman) - M/H &amp;lt;br&amp;gt;&lt;br /&gt;
OSPN Fist Ever Ready (ruttle) - M/H &amp;lt;br&amp;gt;&lt;br /&gt;
OSPN All Up In Arms (ruttle) - M/H &amp;lt;br&amp;gt;&lt;br /&gt;
OSPN Night Run (jam shuttle) - H &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Blackwall ==&lt;br /&gt;
[[File:M10BlackwallMap.png|M10BlackwallMap]]&lt;br /&gt;
[[File:M10BlackwallShipyard.png|M10BlackwallShipyard]]&lt;br /&gt;
=== Allied Ships ===&lt;br /&gt;
None &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Enemy Ships ===&lt;br /&gt;
OSPN Heave To (MMT) - E/M/H &amp;lt;br&amp;gt;&lt;br /&gt;
OSPN Come Closer (MMT) - E/M/H &amp;lt;br&amp;gt;&lt;br /&gt;
OSPN Heartbreak Hustler (100 LN) - E/M/H &amp;lt;br&amp;gt;&lt;br /&gt;
OSPN Make My Day (MMT) (Reinforcements) - E/M/H &amp;lt;br&amp;gt;&lt;br /&gt;
OSPN Blaze Of Glory (MMT) (Reinforcements) - E/M/H &amp;lt;br&amp;gt;&lt;br /&gt;
OSPN Staff and Flush (EWR tug) (Reinforcements) - E/M/H &amp;lt;br&amp;gt;&lt;br /&gt;
OSPN First Into Danger (450 LN) (Reinforcements) - E/M/H &amp;lt;br&amp;gt;&lt;br /&gt;
OSPN Us Or Them (600 MN) (Reinforcements) - M/H &amp;lt;br&amp;gt;&lt;br /&gt;
OSPN Valor Our Shield (450 LN) (Reinforcements) - M/H &amp;lt;br&amp;gt;&lt;br /&gt;
OSPN Just Walk Away (MDLN) (Reinforcements) - H &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Mirror Palace ==&lt;br /&gt;
[[File:M11MirrorPalaceMap.png|M11MirrorPalaceMap]]&lt;br /&gt;
=== Allied Ships ===&lt;br /&gt;
None &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Enemy Ships ===&lt;br /&gt;
OSPN With One Hand Forward (CLN) - E/M/H &amp;lt;br&amp;gt;&lt;br /&gt;
OSPN Personal Touch (EWR Tug) - E/M/H &amp;lt;br&amp;gt;&lt;br /&gt;
OSPN Nothing To See Here (EWR Tug) - E/M/H &amp;lt;br&amp;gt;&lt;br /&gt;
OSPN Unfriendly Face (EWR Tug) - E/M/H &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Frostline ==&lt;br /&gt;
[[File:M12FrostlineMap.png|M12FrostlineMap]]&lt;br /&gt;
=== Allied Ships ===&lt;br /&gt;
None&lt;br /&gt;
&lt;br /&gt;
=== Enemy Ships ===&lt;br /&gt;
OSPN Another Man&#039;s Treasure (Fighter Jman) - E &amp;lt;br&amp;gt;&lt;br /&gt;
OSPN Ambition And Constraint (ruttle) - E/M/H &amp;lt;br&amp;gt;&lt;br /&gt;
OSPN Stone Tyrant (600 MN) - E/M/H &amp;lt;br&amp;gt;&lt;br /&gt;
OSPN Tyrannical Gaze (EWR tug) - E/M/H &amp;lt;br&amp;gt;&lt;br /&gt;
OSPN Last Castaway (EWR tug) - E/M/H &amp;lt;br&amp;gt;&lt;br /&gt;
OSPN Final Orders (450 LN) - E/M/H &amp;lt;br&amp;gt;&lt;br /&gt;
OSPN Black Sands (Railcello) - E/M/H &amp;lt;br&amp;gt;&lt;br /&gt;
OSPN Maneuver Elements (ruttle) - M/H &amp;lt;br&amp;gt;&lt;br /&gt;
OSPN Signal To Noise (jam shuttle) - M/H &amp;lt;br&amp;gt;&lt;br /&gt;
OSPN Everything We Got (450 LN) - M/H &amp;lt;br&amp;gt;&lt;br /&gt;
OSPN One Fist Of Iron (100 LN) - M/H &amp;lt;br&amp;gt;&lt;br /&gt;
OSPN All Reaching All Taking (CVLN) - M/H &amp;lt;br&amp;gt;&lt;br /&gt;
OSPN The Other Of Steel (100 LN) - H &amp;lt;br&amp;gt;&lt;br /&gt;
OSPN Judgement Call (CLN) - H &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Bitter Meridian ==&lt;br /&gt;
[[File:M13BitterMeridianMap.png|M13BitterMeridianMap]]&lt;br /&gt;
[[File:M13BitterMeridianMap2V2.png|M13BitterMeridianMap2V2]]&lt;br /&gt;
[[File:M13BitterMeridianDestruction.png|M13BitterMeridianDestruction]]&lt;br /&gt;
=== Allied Ships ===&lt;br /&gt;
None &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Enemy Ships ===&lt;br /&gt;
OSPN Times Are Changing (MMT) (Dead) - E/M/H &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Barrow ==&lt;br /&gt;
[[File:M14BarrowMap.png|M14BarrowMap]]&lt;br /&gt;
[[File:M14BarrowShip.png|M14BarrowShip]]&lt;br /&gt;
=== Allied Ships ===&lt;br /&gt;
ANS Flooding Dark (450 CH) &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Enemy Ships ===&lt;br /&gt;
OSPN Rage Tempered By Wisdom (CVLN) - E/M/H &amp;lt;br&amp;gt;&lt;br /&gt;
OSPN Scheduled Service (100 shuttle) - E/M/H &amp;lt;br&amp;gt;&lt;br /&gt;
OSPN Bethel Ferry Service (100 shuttle) - E/M/H &amp;lt;br&amp;gt;&lt;br /&gt;
OSPN Little Rebellion (100 shuttle) - E/M/H &amp;lt;br&amp;gt;&lt;br /&gt;
OSPN Enigmatic Presence (ruttle) - E/M/H &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Navmag ==&lt;br /&gt;
[[File:M15NavmagMap.png|M15NavmagMap]]&lt;br /&gt;
[[File:M15NavmagStation.png|M15NavmagStation]]&lt;br /&gt;
[[File:M15NavmagLiners.png|M15NavmagLiners]]&lt;br /&gt;
=== Allied Ships ===&lt;br /&gt;
None &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Enemy Ships ===&lt;br /&gt;
OSPN Borrowed &#039;til War&#039;s End (450 LN) - E/M/H &amp;lt;br&amp;gt;&lt;br /&gt;
OSPN Weight Of Fire (450 LN) - E/M/H &amp;lt;br&amp;gt;&lt;br /&gt;
OSPN Take A Number (600 MN) - H &amp;lt;br&amp;gt;&lt;br /&gt;
OSPN Will Be Of Service (600 MN) - H &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Faded Call ==&lt;br /&gt;
[[File:M16FadedCallMap.png|M16FadedCallMap]]&lt;br /&gt;
[[File:M16FadedCallMap2.png|M16FadedCallMap2]]&lt;br /&gt;
[[File:M16FadedCallMoorline.png|M16FadedCallMoorline]]&lt;br /&gt;
=== Allied Ships ===&lt;br /&gt;
None &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Enemy Ships ===&lt;br /&gt;
OSPN No Time To Stick Around (CVLN) (Dead) - E/M/H &amp;lt;br&amp;gt;&lt;br /&gt;
OSPN Animosity In Bulk (CVLN) (Reinforcements) - E/M/H &amp;lt;br&amp;gt;&lt;br /&gt;
OSPN Feeling Lucky (EWR tug) (Reinforcements) - E/M/H &amp;lt;br&amp;gt;&lt;br /&gt;
OSPN Force Of Nature (MMT) (Reinforcements) - E/M/H &amp;lt;br&amp;gt;&lt;br /&gt;
OSPN All At Once (MMT) (Reinforcements) - E/M/H &amp;lt;br&amp;gt;&lt;br /&gt;
OSPN Just Walk Away (450 LN) (Reinforcements) - M/H &amp;lt;br&amp;gt;&lt;br /&gt;
OSPN Moral Hazard (MMT) (Reinforcements) - M/H &amp;lt;br&amp;gt;&lt;br /&gt;
OSPN Safety Hazard (MMT) (Reinforcements) - M/H &amp;lt;br&amp;gt;&lt;br /&gt;
OSPN Present Arms (450 LN) (Reinforcements) - H &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Seven Sisters ==&lt;br /&gt;
[[File:M17SevenSistersMap.png|M17SevenSistersMap]]&lt;br /&gt;
[[File:M17SevenSistersMap2.png|M17SevenSistersMap2]]&lt;br /&gt;
[[File:M17SevenSistersMap3.png|M17SevenSistersMap3]]&lt;br /&gt;
[[File:M17SevenSistersEnemyShips.png|M17SevenSistersEnemyShips]]&lt;br /&gt;
[[File:M17SevenSistersEnemyHQ.png|M17SevenSistersEnemyHQ]]&lt;br /&gt;
=== Allied Ships ===&lt;br /&gt;
ANS Swift Toxin (missile frig) (cutscene ship) &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Enemy Ships ===&lt;br /&gt;
OSPN Emperor Reverse (450 LN) - E/M/H &amp;lt;br&amp;gt;&lt;br /&gt;
OSPN Watch Your Step (450 LN) - E/M/H &amp;lt;br&amp;gt;&lt;br /&gt;
OSPN Cold Command (Railcello) - E/M/H &amp;lt;br&amp;gt;&lt;br /&gt;
OSPN Do Unto Others (CVLN) - E/M/H &amp;lt;br&amp;gt;&lt;br /&gt;
OSPN The Up And Up (EWR tug) - E/M/H &amp;lt;br&amp;gt;&lt;br /&gt;
OSPN Get Cozy (EWR tug) - E/M/H &amp;lt;br&amp;gt;&lt;br /&gt;
OSPN Got &#039;Em Again (MMT) - E/M/H &amp;lt;br&amp;gt;&lt;br /&gt;
OSPN Make Your Day (MMT) - E/M/H &amp;lt;br&amp;gt;&lt;br /&gt;
OSPN One Too Many (600 MN) - E/M/H &amp;lt;br&amp;gt;&lt;br /&gt;
OSPN Salt Sower (600 MN) - E/M/H &amp;lt;br&amp;gt;&lt;br /&gt;
OSPN To The Weary (100 LN) - E/M/H &amp;lt;br&amp;gt;&lt;br /&gt;
OSPN Silver On The Table (100 LN) - E/M/H &amp;lt;br&amp;gt;&lt;br /&gt;
OSPN With Warm Regards (CLN) - M/H &amp;lt;br&amp;gt;&lt;br /&gt;
OSPN From Sea To Sea (100 LN) - M/H &amp;lt;br&amp;gt;&lt;br /&gt;
OSPN Engineered Enigma (100 LN) - M/H &amp;lt;br&amp;gt;&lt;br /&gt;
OSPN Forgiven Circumstances (450 LN) &amp;lt;br&amp;gt;&lt;br /&gt;
OSPN Just A Hunch (450 LN) - H &amp;lt;br&amp;gt;&lt;br /&gt;
OSPN Banging Pots (jam shuttle) - H &amp;lt;br&amp;gt;&lt;br /&gt;
OSPN Bump In The Night (ruttle) - H &amp;lt;br&amp;gt;&lt;br /&gt;
OSPN Priority Delivery (ruttle) - H &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Ship Fits ==&lt;br /&gt;
=== ANS Ships ===&lt;br /&gt;
[[File:5x250-S2BP.png|5x250-S2BP Fit]]&lt;br /&gt;
[[File:AOR-GENERAL.png|AOR-GENERAL Fit]]&lt;br /&gt;
[[File:CH-2x450-S3HBP.png|CH-2x450-S3HBP Fit]]&lt;br /&gt;
[[File:CV-FLAGSHIP.png|CV-FLAGSHIP Fit]]&lt;br /&gt;
[[File:DD-BEAM-TORP.png|DD-BEAM-TORP Fit]]&lt;br /&gt;
[[File:FF-2x120-S2-LOCK.png|FF-2x120-S2-LOCK Fit]]&lt;br /&gt;
[[File:FF-EWAR.png|FF-EWAR Fit]]&lt;br /&gt;
[[File:FF-MISSILE.png|FF-MISSILE Fit]]&lt;br /&gt;
&lt;br /&gt;
=== Neutral Ships ===&lt;br /&gt;
[[File:Civilian Bulk Freighter.png|Civilian Bulk Freighter Fit]]&lt;br /&gt;
&lt;br /&gt;
=== OSPN Ships ===&lt;br /&gt;
[[File:CC-RAIL-SARISSA-AURORA.png|CC-RAIL-SARISSA-AURORA Fit]]&lt;br /&gt;
[[File:CLN-CARRIER.png|CLN-CARRIER Fit]]&lt;br /&gt;
[[File:CLN-SKIFF-PIKE.png|CLN-SKIFF-PIKE Fit]]&lt;br /&gt;
[[File:LCARRIER-BOMBERS.png|LCARRIER-BOMBERS Fit]]&lt;br /&gt;
[[File:LCARRIER-CUDA-ONLY.png|LCARRIER-CUDA-ONLY Fit]]&lt;br /&gt;
[[File:LN-100-PLAS.png|LN-100-PLAS Fit]]&lt;br /&gt;
[[File:LN-450.png|LN-450 Fit]]&lt;br /&gt;
[[File:LN-MD.png|LN-MD Fit]]&lt;br /&gt;
[[File:MN-C90-100-PLAS.png|MN-C90-100-PLAS Fit]]&lt;br /&gt;
[[File:MN-MDRIVER.png|MN-MDRIVER Fit]]&lt;br /&gt;
[[File:MN-SALS-AA.png|MN-SALS-AA Fit]]&lt;br /&gt;
[[File:SH-100-PD.png|SH-100-PD Fit]]&lt;br /&gt;
[[File:SH-JAM.png|SH-JAM Fit]]&lt;br /&gt;
[[File:SH-ROCKET.png|SH-ROCKET Fit]]&lt;br /&gt;
[[File:TUG-100-JAM.png|TUG-100-JAM Fit]]&lt;br /&gt;
[[File:TUG-EWR-LRT.png|TUG-EWR-LRT Fit]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The following maps are spoilers and we should figure out how to spoiler them &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[File:EasyMap2Flat.png|frame]]&lt;br /&gt;
[[File:MediumMap2Flat.png|frame]]&lt;br /&gt;
[[File:HardMap2Flat.png|frame]]&lt;/div&gt;</summary>
		<author><name>76561198051863375</name></author>
	</entry>
	<entry>
		<id>https://wiki.hoodedhorse.com/NEBULOUS_Fleet_Command/index.php?title=Campaign_Comprehensive_Guide&amp;diff=3184</id>
		<title>Campaign Comprehensive Guide</title>
		<link rel="alternate" type="text/html" href="https://wiki.hoodedhorse.com/NEBULOUS_Fleet_Command/index.php?title=Campaign_Comprehensive_Guide&amp;diff=3184"/>
		<updated>2026-09-30T07:42:32Z</updated>

		<summary type="html">&lt;p&gt;76561198051863375: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The first act of Nebulous Fleet Command’s campaign delivers players a series of tactical missions while telling the story of the Shelter Alliance’s (ANS) Task Force Alder’s attempt to help break the Bethel Blockade. You, the admiral of Task Force Alder, are charged in this campaign with keeping enough of your ships safe to reach the Bulwark system, the location of a major Outer Space Protectorate (OSP) shipyard. You are not the attacking force, but are behind enemy lines, trying to draw OSP ships away. However, while doing so, you will run into a mystery that changes the nature of the war.&lt;br /&gt;
&lt;br /&gt;
This in-depth mission-by-mission campaign guide is based on Moderate Difficulty and is written in the style of the old Warcraft III guides. There will be spoilers ahead. It is a requirement that you complete the basic tutorials first before embarking on this campaign for the smoothest experience.&lt;br /&gt;
&lt;br /&gt;
If you truly wish to be spoiled as to your enemy’s composition, at the very end of this guide are pages indicating the force disposition for every difficulty&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;big&amp;gt;Campaign Map&lt;br /&gt;
&amp;lt;/big&amp;gt;&lt;br /&gt;
[[File:CompositeMap.png|frame|awa]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==[[Campaign Mission: Labyrinth Gate|Labyrinth Gate]]==&lt;br /&gt;
The first mission of the campaign&lt;br /&gt;
&lt;br /&gt;
== Crucible ==&lt;br /&gt;
[[File:M3CrucibleMap.png|M3CrucibleMap]] &amp;lt;br&amp;gt;&lt;br /&gt;
[[File:M3CrucibleShip.png|M3CrucibleShip]] &amp;lt;br&amp;gt;&lt;br /&gt;
=== Allied Ships ===&lt;br /&gt;
ANS Long Lance (CL) &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Enemy Ships ===&lt;br /&gt;
OSPN Nothing Personal (100 shuttle) (cutscene ship) - E/M/H &amp;lt;br&amp;gt;&lt;br /&gt;
OSPN Little White Lie (100 shuttle) (reinforcements) - E/M/H &amp;lt;br&amp;gt;&lt;br /&gt;
OSPN Somewhere In Here (MMT) (reinforcements) - E/M/H &amp;lt;br&amp;gt;&lt;br /&gt;
OSPN Acceptable Odds (Ruttle) (reinforcements) - E/M/H &amp;lt;br&amp;gt;&lt;br /&gt;
OSPN Clear The Aisle (100 shuttle) (reinforcements) - M/H &amp;lt;br&amp;gt;&lt;br /&gt;
OSPN Elshout Express (ruttle) (reinforcements) - M/H &amp;lt;br&amp;gt;&lt;br /&gt;
OSPN Pyxis Shuttle Tours 15 (ruttle) (reinforcements) - H &amp;lt;br&amp;gt;&lt;br /&gt;
OSPN Transmission Failure (jam shuttle) (reinforcements) - H &amp;lt;br&amp;gt;&lt;br /&gt;
OSPN Somewhere Out There (MMT) (reinforcements) - H &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Lamplight ==&lt;br /&gt;
[[File:M2LamplightMap.png|M2LamplightMap]]&lt;br /&gt;
[[File:M2LamplightShipV3.png|M2LamplightShipV3]]&lt;br /&gt;
=== Allied Ships ===&lt;br /&gt;
ANS Winter Chain (EWAR frig) &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Neutral Ships ===&lt;br /&gt;
M/V Clipper Kate &amp;lt;br&amp;gt;&lt;br /&gt;
M/V Independent Future &amp;lt;br&amp;gt;&lt;br /&gt;
M/V Midnight Sun &amp;lt;br&amp;gt;&lt;br /&gt;
M/V Morning Lily &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Enemy Ships ===&lt;br /&gt;
OSPN Just Getting Started (100 shuttle) - E/M/H &amp;lt;br&amp;gt;&lt;br /&gt;
OSPN Radar Noise (jam shuttle) - E/M/H &amp;lt;br&amp;gt;&lt;br /&gt;
OSPN Running Late (100 shuttle) - E/M/H &amp;lt;br&amp;gt;&lt;br /&gt;
OSPN Slayer Grip (100 shuttle) - E/M/H &amp;lt;br&amp;gt;&lt;br /&gt;
OSPN Punches Up (ruttle) - M/H &amp;lt;br&amp;gt;&lt;br /&gt;
OSPN Sleight Of Hand (ruttle) - M/H &amp;lt;br&amp;gt;&lt;br /&gt;
OSPN Toll Unpaid (ruttle) - H &amp;lt;br&amp;gt;&lt;br /&gt;
OSPN Unknowable Intent (ruttle) - H &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Iron Spindle ==&lt;br /&gt;
[[File:M4IronSpindleMap.png|M4IronSpindleMap]]&lt;br /&gt;
=== Allied Ships ===&lt;br /&gt;
None &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Enemy Ships ===&lt;br /&gt;
OSPN More Bite Than Bark (MMT) - E/M/H &amp;lt;br&amp;gt;&lt;br /&gt;
OSPN Push Not Shove (MMT) - E/M/H &amp;lt;br&amp;gt;&lt;br /&gt;
OSPN According To Plan (Rocket shuttle) - E/M/H &amp;lt;br&amp;gt;&lt;br /&gt;
OSPN General Strike (MDMN) - E/M/H &amp;lt;br&amp;gt;&lt;br /&gt;
OSPN Eminent Domain (MMT) (Reinforcements) - E/M/H &amp;lt;br&amp;gt;&lt;br /&gt;
OSPN Friend Or Foe (Jam shuttle) - M/H &amp;lt;br&amp;gt;&lt;br /&gt;
OSPN Stones And Glass (Rocket shuttle) - M/H &amp;lt;br&amp;gt;&lt;br /&gt;
OSPN Always Alert (MMT) - M/H &amp;lt;br&amp;gt;&lt;br /&gt;
OSPN Separation Anxiety (MMT) (Reinforcements) - M/H &amp;lt;br&amp;gt;&lt;br /&gt;
OSPN Stolen Prize (MMT) (Reinforcements) - H &amp;lt;br&amp;gt;&lt;br /&gt;
OSPN Slap Dash (MMT) (Reinforcements) - H &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Anacrusis ==&lt;br /&gt;
[[File:M5AnacrusisMap.png|M5AnacrusisMap]]&lt;br /&gt;
[[File:M5AnacrusisShip.png|M5AnacrusisShip]]&lt;br /&gt;
=== Allied Ships ===&lt;br /&gt;
ANS I Stare Transfixed (Beam DD) &amp;lt;br&amp;gt;&lt;br /&gt;
ANS Through Valor Alone (Beam DD) &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Enemy Ships ===&lt;br /&gt;
OSPN Finders Keepers (MMT) (cutscene ship) - E/M/H &amp;lt;br&amp;gt;&lt;br /&gt;
OSPN Cobbled Together (600 MN) - E/M/H &amp;lt;br&amp;gt;&lt;br /&gt;
OSPN Half Of Infinity (600 MN) - E/M/H &amp;lt;br&amp;gt;&lt;br /&gt;
OSPN Rogues Gallery (MMT) - E/M/H &amp;lt;br&amp;gt;&lt;br /&gt;
OSPN The Magic Number (MMT) - E/M/H &amp;lt;br&amp;gt;&lt;br /&gt;
OSPN Indirect Approach (Fighter Jman) - E/M/H &amp;lt;br&amp;gt;&lt;br /&gt;
OSPN Brain Death (600 MN) - M/H &amp;lt;br&amp;gt;&lt;br /&gt;
OSPN The Other Half Of Infinity (600 MN) - M/H &amp;lt;br&amp;gt;&lt;br /&gt;
OSPN Excuse The Interruption (Jam shuttle) - H &amp;lt;br&amp;gt;&lt;br /&gt;
OSPN Unbelievably Charming (ruttle) - H &amp;lt;br&amp;gt;&lt;br /&gt;
OSPN People Mover (ruttle) - H &amp;lt;br&amp;gt;&lt;br /&gt;
OSPN Not What You Expected? (SALS MN) - H &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Katabasis ==&lt;br /&gt;
[[File:M6KatabasisMap.png|M6KatabasisMap]]&lt;br /&gt;
[[File:M6KatabasisRelay.png|M6KatabasisRelay]]&lt;br /&gt;
[[File:M6KatabasisMinesV7.png|M6KatabasisMinesV7]]&lt;br /&gt;
=== Allied Ships ===&lt;br /&gt;
None &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Enemy Ships ===&lt;br /&gt;
None &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Beggar&#039;s Hallow ==&lt;br /&gt;
[[File:M7BeggarsHollowMap.png|M7BeggarsHollowMap]] &amp;lt;br&amp;gt;&lt;br /&gt;
[[File:M7BeggarsHollowShip.png|M7BeggarsHollowShip]] &amp;lt;br&amp;gt;&lt;br /&gt;
=== Allied Ships ===&lt;br /&gt;
ANS Disperse These Mists (missile frig) &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Enemy Ships ===&lt;br /&gt;
OSPN Hammer And Anvil (100 LN) - E/M/H &amp;lt;br&amp;gt;&lt;br /&gt;
OSPN Legally Ambiguous (EWR Tug) - E/M/H &amp;lt;br&amp;gt;&lt;br /&gt;
OSPN Borrowed Time (EWR Tug) - E/M/H &amp;lt;br&amp;gt;&lt;br /&gt;
OSPN Opportunity Cost (Bomber Jman) (Conditional Spawn - Arrival from Caltrop) - E/M/H &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Caltrop ==&lt;br /&gt;
[[File:M8CaltropMap.png|M8CaltropMap]]&lt;br /&gt;
[[File:M8CaltropShip.png|M8CaltropShip]]&lt;br /&gt;
=== Allied Ships ===&lt;br /&gt;
ANS Great Salt Sea (AOR) &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Enemy Ships ===&lt;br /&gt;
OSPN Long Iron Blues (100 LN) (Reinforcements) - E/M/H &amp;lt;br&amp;gt;&lt;br /&gt;
OSPN Pursuing Excellence (MMT) (Reinforcements) - E/M/H &amp;lt;br&amp;gt;&lt;br /&gt;
OSPN Uncommon Cause (600 MN) (Reinforcements) - E/M/H &amp;lt;br&amp;gt;&lt;br /&gt;
OSPN Thick As Thieves (MMT) - M/H &amp;lt;br&amp;gt;&lt;br /&gt;
OSPN Times Are Changing (MMT) - M/H &amp;lt;br&amp;gt;&lt;br /&gt;
OSPN On The House (MMT) - M/H &amp;lt;br&amp;gt;&lt;br /&gt;
OSPN No Reply Needed (MMT) - H &amp;lt;br&amp;gt;&lt;br /&gt;
OSPN Up To The Task (100 LN) - H &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Glimmer Reach ==&lt;br /&gt;
[[File:M9GlimmeringReachMap.png|M9GlimmeringReachMap]]&lt;br /&gt;
[[File:M9GlimmerReachShip.png|M9GlimmerReachShip]]&lt;br /&gt;
=== Allied Ships ===&lt;br /&gt;
ANS Nomad Giant (450 CH) &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Enemy Ships ===&lt;br /&gt;
OSPN Abject Terror (450 LN) - E/M/H &amp;lt;br&amp;gt;&lt;br /&gt;
OSPN No Other Way (450 LN) - E/M/H &amp;lt;br&amp;gt;&lt;br /&gt;
OSPN Another Man&#039;s Demise (Fighter Jman) - M/H &amp;lt;br&amp;gt;&lt;br /&gt;
OSPN Fist Ever Ready (ruttle) - M/H &amp;lt;br&amp;gt;&lt;br /&gt;
OSPN All Up In Arms (ruttle) - M/H &amp;lt;br&amp;gt;&lt;br /&gt;
OSPN Night Run (jam shuttle) - H &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Blackwall ==&lt;br /&gt;
[[File:M10BlackwallMap.png|M10BlackwallMap]]&lt;br /&gt;
[[File:M10BlackwallShipyard.png|M10BlackwallShipyard]]&lt;br /&gt;
=== Allied Ships ===&lt;br /&gt;
None &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Enemy Ships ===&lt;br /&gt;
OSPN Heave To (MMT) - E/M/H &amp;lt;br&amp;gt;&lt;br /&gt;
OSPN Come Closer (MMT) - E/M/H &amp;lt;br&amp;gt;&lt;br /&gt;
OSPN Heartbreak Hustler (100 LN) - E/M/H &amp;lt;br&amp;gt;&lt;br /&gt;
OSPN Make My Day (MMT) (Reinforcements) - E/M/H &amp;lt;br&amp;gt;&lt;br /&gt;
OSPN Blaze Of Glory (MMT) (Reinforcements) - E/M/H &amp;lt;br&amp;gt;&lt;br /&gt;
OSPN Staff and Flush (EWR tug) (Reinforcements) - E/M/H &amp;lt;br&amp;gt;&lt;br /&gt;
OSPN First Into Danger (450 LN) (Reinforcements) - E/M/H &amp;lt;br&amp;gt;&lt;br /&gt;
OSPN Us Or Them (600 MN) (Reinforcements) - M/H &amp;lt;br&amp;gt;&lt;br /&gt;
OSPN Valor Our Shield (450 LN) (Reinforcements) - M/H &amp;lt;br&amp;gt;&lt;br /&gt;
OSPN Just Walk Away (MDLN) (Reinforcements) - H &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Mirror Palace ==&lt;br /&gt;
[[File:M11MirrorPalaceMap.png|M11MirrorPalaceMap]]&lt;br /&gt;
=== Allied Ships ===&lt;br /&gt;
None &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Enemy Ships ===&lt;br /&gt;
OSPN With One Hand Forward (CLN) - E/M/H &amp;lt;br&amp;gt;&lt;br /&gt;
OSPN Personal Touch (EWR Tug) - E/M/H &amp;lt;br&amp;gt;&lt;br /&gt;
OSPN Nothing To See Here (EWR Tug) - E/M/H &amp;lt;br&amp;gt;&lt;br /&gt;
OSPN Unfriendly Face (EWR Tug) - E/M/H &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Frostline ==&lt;br /&gt;
[[File:M12FrostlineMap.png|M12FrostlineMap]]&lt;br /&gt;
=== Allied Ships ===&lt;br /&gt;
None&lt;br /&gt;
&lt;br /&gt;
=== Enemy Ships ===&lt;br /&gt;
OSPN Another Man&#039;s Treasure (Fighter Jman) - E &amp;lt;br&amp;gt;&lt;br /&gt;
OSPN Ambition And Constraint (ruttle) - E/M/H &amp;lt;br&amp;gt;&lt;br /&gt;
OSPN Stone Tyrant (600 MN) - E/M/H &amp;lt;br&amp;gt;&lt;br /&gt;
OSPN Tyrannical Gaze (EWR tug) - E/M/H &amp;lt;br&amp;gt;&lt;br /&gt;
OSPN Last Castaway (EWR tug) - E/M/H &amp;lt;br&amp;gt;&lt;br /&gt;
OSPN Final Orders (450 LN) - E/M/H &amp;lt;br&amp;gt;&lt;br /&gt;
OSPN Black Sands (Railcello) - E/M/H &amp;lt;br&amp;gt;&lt;br /&gt;
OSPN Maneuver Elements (ruttle) - M/H &amp;lt;br&amp;gt;&lt;br /&gt;
OSPN Signal To Noise (jam shuttle) - M/H &amp;lt;br&amp;gt;&lt;br /&gt;
OSPN Everything We Got (450 LN) - M/H &amp;lt;br&amp;gt;&lt;br /&gt;
OSPN One Fist Of Iron (100 LN) - M/H &amp;lt;br&amp;gt;&lt;br /&gt;
OSPN All Reaching All Taking (CVLN) - M/H &amp;lt;br&amp;gt;&lt;br /&gt;
OSPN The Other Of Steel (100 LN) - H &amp;lt;br&amp;gt;&lt;br /&gt;
OSPN Judgement Call (CLN) - H &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Bitter Meridian ==&lt;br /&gt;
[[File:M13BitterMeridianMap.png|M13BitterMeridianMap]]&lt;br /&gt;
[[File:M13BitterMeridianMap2V2.png|M13BitterMeridianMap2V2]]&lt;br /&gt;
[[File:M13BitterMeridianDestruction.png|M13BitterMeridianDestruction]]&lt;br /&gt;
=== Allied Ships ===&lt;br /&gt;
None &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Enemy Ships ===&lt;br /&gt;
OSPN Times Are Changing (MMT) (Dead) - E/M/H &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Barrow ==&lt;br /&gt;
[[File:M14BarrowMap.png|M14BarrowMap]]&lt;br /&gt;
[[File:M14BarrowShip.png|M14BarrowShip]]&lt;br /&gt;
=== Allied Ships ===&lt;br /&gt;
ANS Flooding Dark (450 CH) &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Enemy Ships ===&lt;br /&gt;
OSPN Rage Tempered By Wisdom (CVLN) - E/M/H &amp;lt;br&amp;gt;&lt;br /&gt;
OSPN Scheduled Service (100 shuttle) - E/M/H &amp;lt;br&amp;gt;&lt;br /&gt;
OSPN Bethel Ferry Service (100 shuttle) - E/M/H &amp;lt;br&amp;gt;&lt;br /&gt;
OSPN Little Rebellion (100 shuttle) - E/M/H &amp;lt;br&amp;gt;&lt;br /&gt;
OSPN Enigmatic Presence (ruttle) - E/M/H &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Navmag ==&lt;br /&gt;
[[File:M15NavmagMap.png|M15NavmagMap]]&lt;br /&gt;
[[File:M15NavmagStation.png|M15NavmagStation]]&lt;br /&gt;
[[File:M15NavmagLiners.png|M15NavmagLiners]]&lt;br /&gt;
=== Allied Ships ===&lt;br /&gt;
None &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Enemy Ships ===&lt;br /&gt;
OSPN Borrowed &#039;til War&#039;s End (450 LN) - E/M/H &amp;lt;br&amp;gt;&lt;br /&gt;
OSPN Weight Of Fire (450 LN) - E/M/H &amp;lt;br&amp;gt;&lt;br /&gt;
OSPN Take A Number (600 MN) - H &amp;lt;br&amp;gt;&lt;br /&gt;
OSPN Will Be Of Service (600 MN) - H &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Faded Call ==&lt;br /&gt;
[[File:M16FadedCallMap.png|M16FadedCallMap]]&lt;br /&gt;
[[File:M16FadedCallMap2.png|M16FadedCallMap2]]&lt;br /&gt;
[[File:M16FadedCallMoorline.png|M16FadedCallMoorline]]&lt;br /&gt;
=== Allied Ships ===&lt;br /&gt;
None &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Enemy Ships ===&lt;br /&gt;
OSPN No Time To Stick Around (CVLN) (Dead) - E/M/H &amp;lt;br&amp;gt;&lt;br /&gt;
OSPN Animosity In Bulk (CVLN) (Reinforcements) - E/M/H &amp;lt;br&amp;gt;&lt;br /&gt;
OSPN Feeling Lucky (EWR tug) (Reinforcements) - E/M/H &amp;lt;br&amp;gt;&lt;br /&gt;
OSPN Force Of Nature (MMT) (Reinforcements) - E/M/H &amp;lt;br&amp;gt;&lt;br /&gt;
OSPN All At Once (MMT) (Reinforcements) - E/M/H &amp;lt;br&amp;gt;&lt;br /&gt;
OSPN Just Walk Away (450 LN) (Reinforcements) - M/H &amp;lt;br&amp;gt;&lt;br /&gt;
OSPN Moral Hazard (MMT) (Reinforcements) - M/H &amp;lt;br&amp;gt;&lt;br /&gt;
OSPN Safety Hazard (MMT) (Reinforcements) - M/H &amp;lt;br&amp;gt;&lt;br /&gt;
OSPN Present Arms (450 LN) (Reinforcements) - H &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Seven Sisters ==&lt;br /&gt;
[[File:M17SevenSistersMap.png|M17SevenSistersMap]]&lt;br /&gt;
[[File:M17SevenSistersMap2.png|M17SevenSistersMap2]]&lt;br /&gt;
[[File:M17SevenSistersMap3.png|M17SevenSistersMap3]]&lt;br /&gt;
[[File:M17SevenSistersEnemyShips.png|M17SevenSistersEnemyShips]]&lt;br /&gt;
[[File:M17SevenSistersEnemyHQ.png|M17SevenSistersEnemyHQ]]&lt;br /&gt;
=== Allied Ships ===&lt;br /&gt;
ANS Swift Toxin (missile frig) (cutscene ship) &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Enemy Ships ===&lt;br /&gt;
OSPN Emperor Reverse (450 LN) - E/M/H &amp;lt;br&amp;gt;&lt;br /&gt;
OSPN Watch Your Step (450 LN) - E/M/H &amp;lt;br&amp;gt;&lt;br /&gt;
OSPN Cold Command (Railcello) - E/M/H &amp;lt;br&amp;gt;&lt;br /&gt;
OSPN Do Unto Others (CVLN) - E/M/H &amp;lt;br&amp;gt;&lt;br /&gt;
OSPN The Up And Up (EWR tug) - E/M/H &amp;lt;br&amp;gt;&lt;br /&gt;
OSPN Get Cozy (EWR tug) - E/M/H &amp;lt;br&amp;gt;&lt;br /&gt;
OSPN Got &#039;Em Again (MMT) - E/M/H &amp;lt;br&amp;gt;&lt;br /&gt;
OSPN Make Your Day (MMT) - E/M/H &amp;lt;br&amp;gt;&lt;br /&gt;
OSPN One Too Many (600 MN) - E/M/H &amp;lt;br&amp;gt;&lt;br /&gt;
OSPN Salt Sower (600 MN) - E/M/H &amp;lt;br&amp;gt;&lt;br /&gt;
OSPN To The Weary (100 LN) - E/M/H &amp;lt;br&amp;gt;&lt;br /&gt;
OSPN Silver On The Table (100 LN) - E/M/H &amp;lt;br&amp;gt;&lt;br /&gt;
OSPN With Warm Regards (CLN) - M/H &amp;lt;br&amp;gt;&lt;br /&gt;
OSPN From Sea To Sea (100 LN) - M/H &amp;lt;br&amp;gt;&lt;br /&gt;
OSPN Engineered Enigma (100 LN) - M/H &amp;lt;br&amp;gt;&lt;br /&gt;
OSPN Forgiven Circumstances (450 LN) &amp;lt;br&amp;gt;&lt;br /&gt;
OSPN Just A Hunch (450 LN) - H &amp;lt;br&amp;gt;&lt;br /&gt;
OSPN Banging Pots (jam shuttle) - H &amp;lt;br&amp;gt;&lt;br /&gt;
OSPN Bump In The Night (ruttle) - H &amp;lt;br&amp;gt;&lt;br /&gt;
OSPN Priority Delivery (ruttle) - H &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Ship Fits ==&lt;br /&gt;
=== ANS Ships ===&lt;br /&gt;
[[File:5x250-S2BP.png|5x250-S2BP Fit]]&lt;br /&gt;
[[File:AOR-GENERAL.png|AOR-GENERAL Fit]]&lt;br /&gt;
[[File:CH-2x450-S3HBP.png|CH-2x450-S3HBP Fit]]&lt;br /&gt;
[[File:CV-FLAGSHIP.png|CV-FLAGSHIP Fit]]&lt;br /&gt;
[[File:DD-BEAM-TORP.png|DD-BEAM-TORP Fit]]&lt;br /&gt;
[[File:FF-2x120-S2-LOCK.png|FF-2x120-S2-LOCK Fit]]&lt;br /&gt;
[[File:FF-EWAR.png|FF-EWAR Fit]]&lt;br /&gt;
[[File:FF-MISSILE.png|FF-MISSILE Fit]]&lt;br /&gt;
&lt;br /&gt;
=== Neutral Ships ===&lt;br /&gt;
[[File:Civilian Bulk Freighter.png|Civilian Bulk Freighter Fit]]&lt;br /&gt;
&lt;br /&gt;
=== OSPN Ships ===&lt;br /&gt;
[[File:CC-RAIL-SARISSA-AURORA.png|CC-RAIL-SARISSA-AURORA Fit]]&lt;br /&gt;
[[File:CLN-CARRIER.png|CLN-CARRIER Fit]]&lt;br /&gt;
[[File:CLN-SKIFF-PIKE.png|CLN-SKIFF-PIKE Fit]]&lt;br /&gt;
[[File:LCARRIER-BOMBERS.png|LCARRIER-BOMBERS Fit]]&lt;br /&gt;
[[File:LCARRIER-CUDA-ONLY.png|LCARRIER-CUDA-ONLY Fit]]&lt;br /&gt;
[[File:LN-100-PLAS.png|LN-100-PLAS Fit]]&lt;br /&gt;
[[File:LN-450.png|LN-450 Fit]]&lt;br /&gt;
[[File:LN-MD.png|LN-MD Fit]]&lt;br /&gt;
[[File:MN-C90-100-PLAS.png|MN-C90-100-PLAS Fit]]&lt;br /&gt;
[[File:MN-MDRIVER.png|MN-MDRIVER Fit]]&lt;br /&gt;
[[File:MN-SALS-AA.png|MN-SALS-AA Fit]]&lt;br /&gt;
[[File:SH-100-PD.png|SH-100-PD Fit]]&lt;br /&gt;
[[File:SH-JAM.png|SH-JAM Fit]]&lt;br /&gt;
[[File:SH-ROCKET.png|SH-ROCKET Fit]]&lt;br /&gt;
[[File:TUG-100-JAM.png|TUG-100-JAM Fit]]&lt;br /&gt;
[[File:TUG-EWR-LRT.png|TUG-EWR-LRT Fit]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The following maps are spoilers and we should figure out how to spoiler them &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[File:EasyMap2Flat.png|frame]]&lt;br /&gt;
[[File:MediumMap2Flat.png|frame]]&lt;br /&gt;
[[File:HardMap2Flat.png|frame]]&lt;/div&gt;</summary>
		<author><name>76561198051863375</name></author>
	</entry>
	<entry>
		<id>https://wiki.hoodedhorse.com/NEBULOUS_Fleet_Command/index.php?title=Campaign_Mission:_Labyrinth_Gate&amp;diff=3183</id>
		<title>Campaign Mission: Labyrinth Gate</title>
		<link rel="alternate" type="text/html" href="https://wiki.hoodedhorse.com/NEBULOUS_Fleet_Command/index.php?title=Campaign_Mission:_Labyrinth_Gate&amp;diff=3183"/>
		<updated>2026-09-30T07:41:48Z</updated>

		<summary type="html">&lt;p&gt;76561198051863375: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
&lt;br /&gt;
===Objectives===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+ &lt;br /&gt;
|-&lt;br /&gt;
! Required Objectives&lt;br /&gt;
|-&lt;br /&gt;
| None&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+ &lt;br /&gt;
|-&lt;br /&gt;
! Secondary/Implied Objectives&lt;br /&gt;
|-&lt;br /&gt;
| Choose Next Area&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
[[File:M1LabyrinthGateMap.png|M1LabyrinthGateMap]]&lt;br /&gt;
[[File:M1LabyrinthGateShip.png|M1LabyrinthGateShip]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Allied Ships ===&lt;br /&gt;
ANS Harsh Winds Blow (Flagship) &amp;lt;br&amp;gt;&lt;br /&gt;
ANS Loom of Karina (120 frig) &amp;lt;br&amp;gt;&lt;br /&gt;
ANS Stout Coral (120 frig) &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Enemy Ships ===&lt;br /&gt;
None &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Room Outline===&lt;br /&gt;
In an attempt to break the Bethel Blockade, Task Force Alder led by the Shelter Alliance carrier Harsh Winds Blow, does a dangerous hyperspace jump behind enemy lines with a large task force.&lt;br /&gt;
&lt;br /&gt;
In Labyrinth Gate, you, the player and admiral in charge of Task Force Alder, are introduced to the ancient Alliance carrier, Harsh Winds Blow, her captain, Tristan Stratton, your fleet operations officer, Captain Lucille Moeller, and intel officer Lieutenant-Commander Sonya Farrimond. &lt;br /&gt;
&lt;br /&gt;
There are no hidden objectives in this room. Relax and listen carefully to Cpt. Moeller and Cpt. Stratton as they introduce the objective of this campaign: to distract the Protectorate Navy defending the Bethel blockade by attacking Bulkwark, a major Protectorate shipyard. &lt;br /&gt;
&lt;br /&gt;
Your fleet, however, is entirely scattered throughout your route to Bulwark, and you have only the ancient fleet carrier Harsh Winds Blow and two escorting gun-and-missile-armed Raines-class frigates. You must pick up additional warships on your route to Bulwark.&lt;br /&gt;
&lt;br /&gt;
Raines-class frigates are the workhorse of the Alliance navy. They are light, but for small ships they are reasonably durable with moderate speed and well-placed mounts. Although they will never be your most important warships, Loom of Karina and Stout Coral are solid and reliable escorts, mounting guns, missiles and a very important Bullseye Radar.&lt;br /&gt;
&lt;br /&gt;
The Harsh Winds Blows, on the other hand, is a massive Alliance fleet carrier, and an odd one at that. It has a respectable complement of Claymore bombers and SEWACS Sundials that provide radar. Halberd skiffs that can track Radar signatures with their ELINT module, and both coilgun-armed and 20mm cannon-armed Tanto fighters. &lt;br /&gt;
&lt;br /&gt;
It is, however, also armed to the absolute teeth with two banks of missiles of all sorts. The fact of the matter is that this ship is not a purpose-built carrier. It is, however, your flagship, and you must keep it alive no matter what to win this campaign. You will lose the campaign if the Harsh Winds Blow is destroyed.&lt;br /&gt;
&lt;br /&gt;
You are also introduced to the first choice in the campaign: travelling to Lamplight, a system with a mining station, or to Crucible, an asteroid cluster.&lt;br /&gt;
&lt;br /&gt;
You should visit both of them before Iron Spindle, the location of a factory station, but there are benefits to either route. The writer of this guide prefers the route -&amp;gt; Crucible -&amp;gt; Lamplight -&amp;gt; Iron Spindle, but the choice is yours.&lt;br /&gt;
&lt;br /&gt;
To end the mission, move your ships to either exit.&lt;/div&gt;</summary>
		<author><name>76561198051863375</name></author>
	</entry>
	<entry>
		<id>https://wiki.hoodedhorse.com/NEBULOUS_Fleet_Command/index.php?title=Campaign_Mission:_Labyrinth_Gate&amp;diff=3182</id>
		<title>Campaign Mission: Labyrinth Gate</title>
		<link rel="alternate" type="text/html" href="https://wiki.hoodedhorse.com/NEBULOUS_Fleet_Command/index.php?title=Campaign_Mission:_Labyrinth_Gate&amp;diff=3182"/>
		<updated>2026-09-30T07:41:30Z</updated>

		<summary type="html">&lt;p&gt;76561198051863375: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
&lt;br /&gt;
===Objectives===&lt;br /&gt;
[[File:M1LabyrinthGateMap.png|M1LabyrinthGateMap]]&lt;br /&gt;
[[File:M1LabyrinthGateShip.png|M1LabyrinthGateShip]]&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+ &lt;br /&gt;
|-&lt;br /&gt;
! Required Objectives&lt;br /&gt;
|-&lt;br /&gt;
| None&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+ &lt;br /&gt;
|-&lt;br /&gt;
! Secondary/Implied Objectives&lt;br /&gt;
|-&lt;br /&gt;
| Choose Next Area&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Allied Ships ===&lt;br /&gt;
ANS Harsh Winds Blow (Flagship) &amp;lt;br&amp;gt;&lt;br /&gt;
ANS Loom of Karina (120 frig) &amp;lt;br&amp;gt;&lt;br /&gt;
ANS Stout Coral (120 frig) &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Enemy Ships ===&lt;br /&gt;
None &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Room Outline===&lt;br /&gt;
In an attempt to break the Bethel Blockade, Task Force Alder led by the Shelter Alliance carrier Harsh Winds Blow, does a dangerous hyperspace jump behind enemy lines with a large task force.&lt;br /&gt;
&lt;br /&gt;
In Labyrinth Gate, you, the player and admiral in charge of Task Force Alder, are introduced to the ancient Alliance carrier, Harsh Winds Blow, her captain, Tristan Stratton, your fleet operations officer, Captain Lucille Moeller, and intel officer Lieutenant-Commander Sonya Farrimond. &lt;br /&gt;
&lt;br /&gt;
There are no hidden objectives in this room. Relax and listen carefully to Cpt. Moeller and Cpt. Stratton as they introduce the objective of this campaign: to distract the Protectorate Navy defending the Bethel blockade by attacking Bulkwark, a major Protectorate shipyard. &lt;br /&gt;
&lt;br /&gt;
Your fleet, however, is entirely scattered throughout your route to Bulwark, and you have only the ancient fleet carrier Harsh Winds Blow and two escorting gun-and-missile-armed Raines-class frigates. You must pick up additional warships on your route to Bulwark.&lt;br /&gt;
&lt;br /&gt;
Raines-class frigates are the workhorse of the Alliance navy. They are light, but for small ships they are reasonably durable with moderate speed and well-placed mounts. Although they will never be your most important warships, Loom of Karina and Stout Coral are solid and reliable escorts, mounting guns, missiles and a very important Bullseye Radar.&lt;br /&gt;
&lt;br /&gt;
The Harsh Winds Blows, on the other hand, is a massive Alliance fleet carrier, and an odd one at that. It has a respectable complement of Claymore bombers and SEWACS Sundials that provide radar. Halberd skiffs that can track Radar signatures with their ELINT module, and both coilgun-armed and 20mm cannon-armed Tanto fighters. &lt;br /&gt;
&lt;br /&gt;
It is, however, also armed to the absolute teeth with two banks of missiles of all sorts. The fact of the matter is that this ship is not a purpose-built carrier. It is, however, your flagship, and you must keep it alive no matter what to win this campaign. You will lose the campaign if the Harsh Winds Blow is destroyed.&lt;br /&gt;
&lt;br /&gt;
You are also introduced to the first choice in the campaign: travelling to Lamplight, a system with a mining station, or to Crucible, an asteroid cluster.&lt;br /&gt;
&lt;br /&gt;
You should visit both of them before Iron Spindle, the location of a factory station, but there are benefits to either route. The writer of this guide prefers the route -&amp;gt; Crucible -&amp;gt; Lamplight -&amp;gt; Iron Spindle, but the choice is yours.&lt;br /&gt;
&lt;br /&gt;
To end the mission, move your ships to either exit.&lt;/div&gt;</summary>
		<author><name>76561198051863375</name></author>
	</entry>
	<entry>
		<id>https://wiki.hoodedhorse.com/NEBULOUS_Fleet_Command/index.php?title=Campaign_Mission:_Labyrinth_Gate&amp;diff=3181</id>
		<title>Campaign Mission: Labyrinth Gate</title>
		<link rel="alternate" type="text/html" href="https://wiki.hoodedhorse.com/NEBULOUS_Fleet_Command/index.php?title=Campaign_Mission:_Labyrinth_Gate&amp;diff=3181"/>
		<updated>2026-09-30T07:40:10Z</updated>

		<summary type="html">&lt;p&gt;76561198051863375: Created page with &amp;quot; M1LabyrinthGateMap M1LabyrinthGateShip  ===Objectives===  {| class=&amp;quot;wikitable&amp;quot; |+  |- ! Required Objectives |- | None |- |}  {| class=&amp;quot;wikitable&amp;quot; |+  |- ! Secondary/Implied Objectives |- | Choose Next Area |- |}  === Allied Ships === ANS Harsh Winds Blow (Flagship) &amp;lt;br&amp;gt; ANS Loom of Karina (120 frig) &amp;lt;br&amp;gt; ANS Stout Coral (120 frig) &amp;lt;br&amp;gt;  === Enemy Ships === None &amp;lt;br&amp;gt;  ===Room Outline=== In an attempt to bre...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
[[File:M1LabyrinthGateMap.png|M1LabyrinthGateMap]]&lt;br /&gt;
[[File:M1LabyrinthGateShip.png|M1LabyrinthGateShip]]&lt;br /&gt;
&lt;br /&gt;
===Objectives===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+ &lt;br /&gt;
|-&lt;br /&gt;
! Required Objectives&lt;br /&gt;
|-&lt;br /&gt;
| None&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+ &lt;br /&gt;
|-&lt;br /&gt;
! Secondary/Implied Objectives&lt;br /&gt;
|-&lt;br /&gt;
| Choose Next Area&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Allied Ships ===&lt;br /&gt;
ANS Harsh Winds Blow (Flagship) &amp;lt;br&amp;gt;&lt;br /&gt;
ANS Loom of Karina (120 frig) &amp;lt;br&amp;gt;&lt;br /&gt;
ANS Stout Coral (120 frig) &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Enemy Ships ===&lt;br /&gt;
None &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Room Outline===&lt;br /&gt;
In an attempt to break the Bethel Blockade, Task Force Alder led by the Shelter Alliance carrier Harsh Winds Blow, does a dangerous hyperspace jump behind enemy lines with a large task force.&lt;br /&gt;
&lt;br /&gt;
In Labyrinth Gate, you, the player and admiral in charge of Task Force Alder, are introduced to the ancient Alliance carrier, Harsh Winds Blow, her captain, Tristan Stratton, your fleet operations officer, Captain Lucille Moeller, and intel officer Lieutenant-Commander Sonya Farrimond. &lt;br /&gt;
&lt;br /&gt;
There are no hidden objectives in this room. Relax and listen carefully to Cpt. Moeller and Cpt. Stratton as they introduce the objective of this campaign: to distract the Protectorate Navy defending the Bethel blockade by attacking Bulkwark, a major Protectorate shipyard. &lt;br /&gt;
&lt;br /&gt;
Your fleet, however, is entirely scattered throughout your route to Bulwark, and you have only the ancient fleet carrier Harsh Winds Blow and two escorting gun-and-missile-armed Raines-class frigates. You must pick up additional warships on your route to Bulwark.&lt;br /&gt;
&lt;br /&gt;
Raines-class frigates are the workhorse of the Alliance navy. They are light, but for small ships they are reasonably durable with moderate speed and well-placed mounts. Although they will never be your most important warships, Loom of Karina and Stout Coral are solid and reliable escorts, mounting guns, missiles and a very important Bullseye Radar.&lt;br /&gt;
&lt;br /&gt;
The Harsh Winds Blows, on the other hand, is a massive Alliance fleet carrier, and an odd one at that. It has a respectable complement of Claymore bombers and SEWACS Sundials that provide radar. Halberd skiffs that can track Radar signatures with their ELINT module, and both coilgun-armed and 20mm cannon-armed Tanto fighters. &lt;br /&gt;
&lt;br /&gt;
It is, however, also armed to the absolute teeth with two banks of missiles of all sorts. The fact of the matter is that this ship is not a purpose-built carrier. It is, however, your flagship, and you must keep it alive no matter what to win this campaign. You will lose the campaign if the Harsh Winds Blow is destroyed.&lt;br /&gt;
&lt;br /&gt;
You are also introduced to the first choice in the campaign: travelling to Lamplight, a system with a mining station, or to Crucible, an asteroid cluster.&lt;br /&gt;
&lt;br /&gt;
You should visit both of them before Iron Spindle, the location of a factory station, but there are benefits to either route. The writer of this guide prefers the route -&amp;gt; Crucible -&amp;gt; Lamplight -&amp;gt; Iron Spindle, but the choice is yours.&lt;br /&gt;
&lt;br /&gt;
To end the mission, move your ships to either exit.&lt;/div&gt;</summary>
		<author><name>76561198051863375</name></author>
	</entry>
	<entry>
		<id>https://wiki.hoodedhorse.com/NEBULOUS_Fleet_Command/index.php?title=Campaign_Comprehensive_Guide&amp;diff=3180</id>
		<title>Campaign Comprehensive Guide</title>
		<link rel="alternate" type="text/html" href="https://wiki.hoodedhorse.com/NEBULOUS_Fleet_Command/index.php?title=Campaign_Comprehensive_Guide&amp;diff=3180"/>
		<updated>2026-09-30T07:39:54Z</updated>

		<summary type="html">&lt;p&gt;76561198051863375: /* Labyrinth Gate */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The first act of Nebulous Fleet Command’s campaign delivers players a series of tactical missions while telling the story of the Shelter Alliance’s (ANS) Task Force Alder’s attempt to help break the Bethel Blockade. You, the admiral of Task Force Alder, are charged in this campaign with keeping enough of your ships safe to reach the Bulwark system, the location of a major Outer Space Protectorate (OSP) shipyard. You are not the attacking force, but are behind enemy lines, trying to draw OSP ships away. However, while doing so, you will run into a mystery that changes the nature of the war.&lt;br /&gt;
&lt;br /&gt;
This in-depth mission-by-mission campaign guide is based on Moderate Difficulty and is written in the style of the old Warcraft III guides. There will be spoilers ahead. It is a requirement that you complete the basic tutorials first before embarking on this campaign for the smoothest experience.&lt;br /&gt;
&lt;br /&gt;
If you truly wish to be spoiled as to your enemy’s composition, at the very end of this guide are pages indicating the force disposition for every difficulty&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;big&amp;gt;Campaign Map&lt;br /&gt;
&amp;lt;/big&amp;gt;&lt;br /&gt;
[[File:CompositeMap.png|frame|awa]]&lt;br /&gt;
&lt;br /&gt;
The following maps are spoilers and we should figure out how to spoiler them &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[File:EasyMap2Flat.png|frame]]&lt;br /&gt;
[[File:MediumMap2Flat.png|frame]]&lt;br /&gt;
[[File:HardMap2Flat.png|frame]]&lt;br /&gt;
&lt;br /&gt;
==[[Campaign Mission: Labyrinth Gate|Labyrinth Gate]]==&lt;br /&gt;
The first mission of the campaign&lt;br /&gt;
&lt;br /&gt;
== Crucible ==&lt;br /&gt;
[[File:M3CrucibleMap.png|M3CrucibleMap]] &amp;lt;br&amp;gt;&lt;br /&gt;
[[File:M3CrucibleShip.png|M3CrucibleShip]] &amp;lt;br&amp;gt;&lt;br /&gt;
=== Allied Ships ===&lt;br /&gt;
ANS Long Lance (CL) &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Enemy Ships ===&lt;br /&gt;
OSPN Nothing Personal (100 shuttle) (cutscene ship) - E/M/H &amp;lt;br&amp;gt;&lt;br /&gt;
OSPN Little White Lie (100 shuttle) (reinforcements) - E/M/H &amp;lt;br&amp;gt;&lt;br /&gt;
OSPN Somewhere In Here (MMT) (reinforcements) - E/M/H &amp;lt;br&amp;gt;&lt;br /&gt;
OSPN Acceptable Odds (Ruttle) (reinforcements) - E/M/H &amp;lt;br&amp;gt;&lt;br /&gt;
OSPN Clear The Aisle (100 shuttle) (reinforcements) - M/H &amp;lt;br&amp;gt;&lt;br /&gt;
OSPN Elshout Express (ruttle) (reinforcements) - M/H &amp;lt;br&amp;gt;&lt;br /&gt;
OSPN Pyxis Shuttle Tours 15 (ruttle) (reinforcements) - H &amp;lt;br&amp;gt;&lt;br /&gt;
OSPN Transmission Failure (jam shuttle) (reinforcements) - H &amp;lt;br&amp;gt;&lt;br /&gt;
OSPN Somewhere Out There (MMT) (reinforcements) - H &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Lamplight ==&lt;br /&gt;
[[File:M2LamplightMap.png|M2LamplightMap]]&lt;br /&gt;
[[File:M2LamplightShipV3.png|M2LamplightShipV3]]&lt;br /&gt;
=== Allied Ships ===&lt;br /&gt;
ANS Winter Chain (EWAR frig) &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Neutral Ships ===&lt;br /&gt;
M/V Clipper Kate &amp;lt;br&amp;gt;&lt;br /&gt;
M/V Independent Future &amp;lt;br&amp;gt;&lt;br /&gt;
M/V Midnight Sun &amp;lt;br&amp;gt;&lt;br /&gt;
M/V Morning Lily &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Enemy Ships ===&lt;br /&gt;
OSPN Just Getting Started (100 shuttle) - E/M/H &amp;lt;br&amp;gt;&lt;br /&gt;
OSPN Radar Noise (jam shuttle) - E/M/H &amp;lt;br&amp;gt;&lt;br /&gt;
OSPN Running Late (100 shuttle) - E/M/H &amp;lt;br&amp;gt;&lt;br /&gt;
OSPN Slayer Grip (100 shuttle) - E/M/H &amp;lt;br&amp;gt;&lt;br /&gt;
OSPN Punches Up (ruttle) - M/H &amp;lt;br&amp;gt;&lt;br /&gt;
OSPN Sleight Of Hand (ruttle) - M/H &amp;lt;br&amp;gt;&lt;br /&gt;
OSPN Toll Unpaid (ruttle) - H &amp;lt;br&amp;gt;&lt;br /&gt;
OSPN Unknowable Intent (ruttle) - H &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Iron Spindle ==&lt;br /&gt;
[[File:M4IronSpindleMap.png|M4IronSpindleMap]]&lt;br /&gt;
=== Allied Ships ===&lt;br /&gt;
None &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Enemy Ships ===&lt;br /&gt;
OSPN More Bite Than Bark (MMT) - E/M/H &amp;lt;br&amp;gt;&lt;br /&gt;
OSPN Push Not Shove (MMT) - E/M/H &amp;lt;br&amp;gt;&lt;br /&gt;
OSPN According To Plan (Rocket shuttle) - E/M/H &amp;lt;br&amp;gt;&lt;br /&gt;
OSPN General Strike (MDMN) - E/M/H &amp;lt;br&amp;gt;&lt;br /&gt;
OSPN Eminent Domain (MMT) (Reinforcements) - E/M/H &amp;lt;br&amp;gt;&lt;br /&gt;
OSPN Friend Or Foe (Jam shuttle) - M/H &amp;lt;br&amp;gt;&lt;br /&gt;
OSPN Stones And Glass (Rocket shuttle) - M/H &amp;lt;br&amp;gt;&lt;br /&gt;
OSPN Always Alert (MMT) - M/H &amp;lt;br&amp;gt;&lt;br /&gt;
OSPN Separation Anxiety (MMT) (Reinforcements) - M/H &amp;lt;br&amp;gt;&lt;br /&gt;
OSPN Stolen Prize (MMT) (Reinforcements) - H &amp;lt;br&amp;gt;&lt;br /&gt;
OSPN Slap Dash (MMT) (Reinforcements) - H &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Anacrusis ==&lt;br /&gt;
[[File:M5AnacrusisMap.png|M5AnacrusisMap]]&lt;br /&gt;
[[File:M5AnacrusisShip.png|M5AnacrusisShip]]&lt;br /&gt;
=== Allied Ships ===&lt;br /&gt;
ANS I Stare Transfixed (Beam DD) &amp;lt;br&amp;gt;&lt;br /&gt;
ANS Through Valor Alone (Beam DD) &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Enemy Ships ===&lt;br /&gt;
OSPN Finders Keepers (MMT) (cutscene ship) - E/M/H &amp;lt;br&amp;gt;&lt;br /&gt;
OSPN Cobbled Together (600 MN) - E/M/H &amp;lt;br&amp;gt;&lt;br /&gt;
OSPN Half Of Infinity (600 MN) - E/M/H &amp;lt;br&amp;gt;&lt;br /&gt;
OSPN Rogues Gallery (MMT) - E/M/H &amp;lt;br&amp;gt;&lt;br /&gt;
OSPN The Magic Number (MMT) - E/M/H &amp;lt;br&amp;gt;&lt;br /&gt;
OSPN Indirect Approach (Fighter Jman) - E/M/H &amp;lt;br&amp;gt;&lt;br /&gt;
OSPN Brain Death (600 MN) - M/H &amp;lt;br&amp;gt;&lt;br /&gt;
OSPN The Other Half Of Infinity (600 MN) - M/H &amp;lt;br&amp;gt;&lt;br /&gt;
OSPN Excuse The Interruption (Jam shuttle) - H &amp;lt;br&amp;gt;&lt;br /&gt;
OSPN Unbelievably Charming (ruttle) - H &amp;lt;br&amp;gt;&lt;br /&gt;
OSPN People Mover (ruttle) - H &amp;lt;br&amp;gt;&lt;br /&gt;
OSPN Not What You Expected? (SALS MN) - H &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Katabasis ==&lt;br /&gt;
[[File:M6KatabasisMap.png|M6KatabasisMap]]&lt;br /&gt;
[[File:M6KatabasisRelay.png|M6KatabasisRelay]]&lt;br /&gt;
[[File:M6KatabasisMinesV7.png|M6KatabasisMinesV7]]&lt;br /&gt;
=== Allied Ships ===&lt;br /&gt;
None &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Enemy Ships ===&lt;br /&gt;
None &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Beggar&#039;s Hallow ==&lt;br /&gt;
[[File:M7BeggarsHollowMap.png|M7BeggarsHollowMap]] &amp;lt;br&amp;gt;&lt;br /&gt;
[[File:M7BeggarsHollowShip.png|M7BeggarsHollowShip]] &amp;lt;br&amp;gt;&lt;br /&gt;
=== Allied Ships ===&lt;br /&gt;
ANS Disperse These Mists (missile frig) &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Enemy Ships ===&lt;br /&gt;
OSPN Hammer And Anvil (100 LN) - E/M/H &amp;lt;br&amp;gt;&lt;br /&gt;
OSPN Legally Ambiguous (EWR Tug) - E/M/H &amp;lt;br&amp;gt;&lt;br /&gt;
OSPN Borrowed Time (EWR Tug) - E/M/H &amp;lt;br&amp;gt;&lt;br /&gt;
OSPN Opportunity Cost (Bomber Jman) (Conditional Spawn - Arrival from Caltrop) - E/M/H &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Caltrop ==&lt;br /&gt;
[[File:M8CaltropMap.png|M8CaltropMap]]&lt;br /&gt;
[[File:M8CaltropShip.png|M8CaltropShip]]&lt;br /&gt;
=== Allied Ships ===&lt;br /&gt;
ANS Great Salt Sea (AOR) &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Enemy Ships ===&lt;br /&gt;
OSPN Long Iron Blues (100 LN) (Reinforcements) - E/M/H &amp;lt;br&amp;gt;&lt;br /&gt;
OSPN Pursuing Excellence (MMT) (Reinforcements) - E/M/H &amp;lt;br&amp;gt;&lt;br /&gt;
OSPN Uncommon Cause (600 MN) (Reinforcements) - E/M/H &amp;lt;br&amp;gt;&lt;br /&gt;
OSPN Thick As Thieves (MMT) - M/H &amp;lt;br&amp;gt;&lt;br /&gt;
OSPN Times Are Changing (MMT) - M/H &amp;lt;br&amp;gt;&lt;br /&gt;
OSPN On The House (MMT) - M/H &amp;lt;br&amp;gt;&lt;br /&gt;
OSPN No Reply Needed (MMT) - H &amp;lt;br&amp;gt;&lt;br /&gt;
OSPN Up To The Task (100 LN) - H &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Glimmer Reach ==&lt;br /&gt;
[[File:M9GlimmeringReachMap.png|M9GlimmeringReachMap]]&lt;br /&gt;
[[File:M9GlimmerReachShip.png|M9GlimmerReachShip]]&lt;br /&gt;
=== Allied Ships ===&lt;br /&gt;
ANS Nomad Giant (450 CH) &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Enemy Ships ===&lt;br /&gt;
OSPN Abject Terror (450 LN) - E/M/H &amp;lt;br&amp;gt;&lt;br /&gt;
OSPN No Other Way (450 LN) - E/M/H &amp;lt;br&amp;gt;&lt;br /&gt;
OSPN Another Man&#039;s Demise (Fighter Jman) - M/H &amp;lt;br&amp;gt;&lt;br /&gt;
OSPN Fist Ever Ready (ruttle) - M/H &amp;lt;br&amp;gt;&lt;br /&gt;
OSPN All Up In Arms (ruttle) - M/H &amp;lt;br&amp;gt;&lt;br /&gt;
OSPN Night Run (jam shuttle) - H &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Blackwall ==&lt;br /&gt;
[[File:M10BlackwallMap.png|M10BlackwallMap]]&lt;br /&gt;
[[File:M10BlackwallShipyard.png|M10BlackwallShipyard]]&lt;br /&gt;
=== Allied Ships ===&lt;br /&gt;
None &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Enemy Ships ===&lt;br /&gt;
OSPN Heave To (MMT) - E/M/H &amp;lt;br&amp;gt;&lt;br /&gt;
OSPN Come Closer (MMT) - E/M/H &amp;lt;br&amp;gt;&lt;br /&gt;
OSPN Heartbreak Hustler (100 LN) - E/M/H &amp;lt;br&amp;gt;&lt;br /&gt;
OSPN Make My Day (MMT) (Reinforcements) - E/M/H &amp;lt;br&amp;gt;&lt;br /&gt;
OSPN Blaze Of Glory (MMT) (Reinforcements) - E/M/H &amp;lt;br&amp;gt;&lt;br /&gt;
OSPN Staff and Flush (EWR tug) (Reinforcements) - E/M/H &amp;lt;br&amp;gt;&lt;br /&gt;
OSPN First Into Danger (450 LN) (Reinforcements) - E/M/H &amp;lt;br&amp;gt;&lt;br /&gt;
OSPN Us Or Them (600 MN) (Reinforcements) - M/H &amp;lt;br&amp;gt;&lt;br /&gt;
OSPN Valor Our Shield (450 LN) (Reinforcements) - M/H &amp;lt;br&amp;gt;&lt;br /&gt;
OSPN Just Walk Away (MDLN) (Reinforcements) - H &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Mirror Palace ==&lt;br /&gt;
[[File:M11MirrorPalaceMap.png|M11MirrorPalaceMap]]&lt;br /&gt;
=== Allied Ships ===&lt;br /&gt;
None &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Enemy Ships ===&lt;br /&gt;
OSPN With One Hand Forward (CLN) - E/M/H &amp;lt;br&amp;gt;&lt;br /&gt;
OSPN Personal Touch (EWR Tug) - E/M/H &amp;lt;br&amp;gt;&lt;br /&gt;
OSPN Nothing To See Here (EWR Tug) - E/M/H &amp;lt;br&amp;gt;&lt;br /&gt;
OSPN Unfriendly Face (EWR Tug) - E/M/H &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Frostline ==&lt;br /&gt;
[[File:M12FrostlineMap.png|M12FrostlineMap]]&lt;br /&gt;
=== Allied Ships ===&lt;br /&gt;
None&lt;br /&gt;
&lt;br /&gt;
=== Enemy Ships ===&lt;br /&gt;
OSPN Another Man&#039;s Treasure (Fighter Jman) - E &amp;lt;br&amp;gt;&lt;br /&gt;
OSPN Ambition And Constraint (ruttle) - E/M/H &amp;lt;br&amp;gt;&lt;br /&gt;
OSPN Stone Tyrant (600 MN) - E/M/H &amp;lt;br&amp;gt;&lt;br /&gt;
OSPN Tyrannical Gaze (EWR tug) - E/M/H &amp;lt;br&amp;gt;&lt;br /&gt;
OSPN Last Castaway (EWR tug) - E/M/H &amp;lt;br&amp;gt;&lt;br /&gt;
OSPN Final Orders (450 LN) - E/M/H &amp;lt;br&amp;gt;&lt;br /&gt;
OSPN Black Sands (Railcello) - E/M/H &amp;lt;br&amp;gt;&lt;br /&gt;
OSPN Maneuver Elements (ruttle) - M/H &amp;lt;br&amp;gt;&lt;br /&gt;
OSPN Signal To Noise (jam shuttle) - M/H &amp;lt;br&amp;gt;&lt;br /&gt;
OSPN Everything We Got (450 LN) - M/H &amp;lt;br&amp;gt;&lt;br /&gt;
OSPN One Fist Of Iron (100 LN) - M/H &amp;lt;br&amp;gt;&lt;br /&gt;
OSPN All Reaching All Taking (CVLN) - M/H &amp;lt;br&amp;gt;&lt;br /&gt;
OSPN The Other Of Steel (100 LN) - H &amp;lt;br&amp;gt;&lt;br /&gt;
OSPN Judgement Call (CLN) - H &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Bitter Meridian ==&lt;br /&gt;
[[File:M13BitterMeridianMap.png|M13BitterMeridianMap]]&lt;br /&gt;
[[File:M13BitterMeridianMap2V2.png|M13BitterMeridianMap2V2]]&lt;br /&gt;
[[File:M13BitterMeridianDestruction.png|M13BitterMeridianDestruction]]&lt;br /&gt;
=== Allied Ships ===&lt;br /&gt;
None &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Enemy Ships ===&lt;br /&gt;
OSPN Times Are Changing (MMT) (Dead) - E/M/H &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Barrow ==&lt;br /&gt;
[[File:M14BarrowMap.png|M14BarrowMap]]&lt;br /&gt;
[[File:M14BarrowShip.png|M14BarrowShip]]&lt;br /&gt;
=== Allied Ships ===&lt;br /&gt;
ANS Flooding Dark (450 CH) &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Enemy Ships ===&lt;br /&gt;
OSPN Rage Tempered By Wisdom (CVLN) - E/M/H &amp;lt;br&amp;gt;&lt;br /&gt;
OSPN Scheduled Service (100 shuttle) - E/M/H &amp;lt;br&amp;gt;&lt;br /&gt;
OSPN Bethel Ferry Service (100 shuttle) - E/M/H &amp;lt;br&amp;gt;&lt;br /&gt;
OSPN Little Rebellion (100 shuttle) - E/M/H &amp;lt;br&amp;gt;&lt;br /&gt;
OSPN Enigmatic Presence (ruttle) - E/M/H &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Navmag ==&lt;br /&gt;
[[File:M15NavmagMap.png|M15NavmagMap]]&lt;br /&gt;
[[File:M15NavmagStation.png|M15NavmagStation]]&lt;br /&gt;
[[File:M15NavmagLiners.png|M15NavmagLiners]]&lt;br /&gt;
=== Allied Ships ===&lt;br /&gt;
None &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Enemy Ships ===&lt;br /&gt;
OSPN Borrowed &#039;til War&#039;s End (450 LN) - E/M/H &amp;lt;br&amp;gt;&lt;br /&gt;
OSPN Weight Of Fire (450 LN) - E/M/H &amp;lt;br&amp;gt;&lt;br /&gt;
OSPN Take A Number (600 MN) - H &amp;lt;br&amp;gt;&lt;br /&gt;
OSPN Will Be Of Service (600 MN) - H &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Faded Call ==&lt;br /&gt;
[[File:M16FadedCallMap.png|M16FadedCallMap]]&lt;br /&gt;
[[File:M16FadedCallMap2.png|M16FadedCallMap2]]&lt;br /&gt;
[[File:M16FadedCallMoorline.png|M16FadedCallMoorline]]&lt;br /&gt;
=== Allied Ships ===&lt;br /&gt;
None &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Enemy Ships ===&lt;br /&gt;
OSPN No Time To Stick Around (CVLN) (Dead) - E/M/H &amp;lt;br&amp;gt;&lt;br /&gt;
OSPN Animosity In Bulk (CVLN) (Reinforcements) - E/M/H &amp;lt;br&amp;gt;&lt;br /&gt;
OSPN Feeling Lucky (EWR tug) (Reinforcements) - E/M/H &amp;lt;br&amp;gt;&lt;br /&gt;
OSPN Force Of Nature (MMT) (Reinforcements) - E/M/H &amp;lt;br&amp;gt;&lt;br /&gt;
OSPN All At Once (MMT) (Reinforcements) - E/M/H &amp;lt;br&amp;gt;&lt;br /&gt;
OSPN Just Walk Away (450 LN) (Reinforcements) - M/H &amp;lt;br&amp;gt;&lt;br /&gt;
OSPN Moral Hazard (MMT) (Reinforcements) - M/H &amp;lt;br&amp;gt;&lt;br /&gt;
OSPN Safety Hazard (MMT) (Reinforcements) - M/H &amp;lt;br&amp;gt;&lt;br /&gt;
OSPN Present Arms (450 LN) (Reinforcements) - H &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Seven Sisters ==&lt;br /&gt;
[[File:M17SevenSistersMap.png|M17SevenSistersMap]]&lt;br /&gt;
[[File:M17SevenSistersMap2.png|M17SevenSistersMap2]]&lt;br /&gt;
[[File:M17SevenSistersMap3.png|M17SevenSistersMap3]]&lt;br /&gt;
[[File:M17SevenSistersEnemyShips.png|M17SevenSistersEnemyShips]]&lt;br /&gt;
[[File:M17SevenSistersEnemyHQ.png|M17SevenSistersEnemyHQ]]&lt;br /&gt;
=== Allied Ships ===&lt;br /&gt;
ANS Swift Toxin (missile frig) (cutscene ship) &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Enemy Ships ===&lt;br /&gt;
OSPN Emperor Reverse (450 LN) - E/M/H &amp;lt;br&amp;gt;&lt;br /&gt;
OSPN Watch Your Step (450 LN) - E/M/H &amp;lt;br&amp;gt;&lt;br /&gt;
OSPN Cold Command (Railcello) - E/M/H &amp;lt;br&amp;gt;&lt;br /&gt;
OSPN Do Unto Others (CVLN) - E/M/H &amp;lt;br&amp;gt;&lt;br /&gt;
OSPN The Up And Up (EWR tug) - E/M/H &amp;lt;br&amp;gt;&lt;br /&gt;
OSPN Get Cozy (EWR tug) - E/M/H &amp;lt;br&amp;gt;&lt;br /&gt;
OSPN Got &#039;Em Again (MMT) - E/M/H &amp;lt;br&amp;gt;&lt;br /&gt;
OSPN Make Your Day (MMT) - E/M/H &amp;lt;br&amp;gt;&lt;br /&gt;
OSPN One Too Many (600 MN) - E/M/H &amp;lt;br&amp;gt;&lt;br /&gt;
OSPN Salt Sower (600 MN) - E/M/H &amp;lt;br&amp;gt;&lt;br /&gt;
OSPN To The Weary (100 LN) - E/M/H &amp;lt;br&amp;gt;&lt;br /&gt;
OSPN Silver On The Table (100 LN) - E/M/H &amp;lt;br&amp;gt;&lt;br /&gt;
OSPN With Warm Regards (CLN) - M/H &amp;lt;br&amp;gt;&lt;br /&gt;
OSPN From Sea To Sea (100 LN) - M/H &amp;lt;br&amp;gt;&lt;br /&gt;
OSPN Engineered Enigma (100 LN) - M/H &amp;lt;br&amp;gt;&lt;br /&gt;
OSPN Forgiven Circumstances (450 LN) &amp;lt;br&amp;gt;&lt;br /&gt;
OSPN Just A Hunch (450 LN) - H &amp;lt;br&amp;gt;&lt;br /&gt;
OSPN Banging Pots (jam shuttle) - H &amp;lt;br&amp;gt;&lt;br /&gt;
OSPN Bump In The Night (ruttle) - H &amp;lt;br&amp;gt;&lt;br /&gt;
OSPN Priority Delivery (ruttle) - H &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Ship Fits ==&lt;br /&gt;
=== ANS Ships ===&lt;br /&gt;
[[File:5x250-S2BP.png|5x250-S2BP Fit]]&lt;br /&gt;
[[File:AOR-GENERAL.png|AOR-GENERAL Fit]]&lt;br /&gt;
[[File:CH-2x450-S3HBP.png|CH-2x450-S3HBP Fit]]&lt;br /&gt;
[[File:CV-FLAGSHIP.png|CV-FLAGSHIP Fit]]&lt;br /&gt;
[[File:DD-BEAM-TORP.png|DD-BEAM-TORP Fit]]&lt;br /&gt;
[[File:FF-2x120-S2-LOCK.png|FF-2x120-S2-LOCK Fit]]&lt;br /&gt;
[[File:FF-EWAR.png|FF-EWAR Fit]]&lt;br /&gt;
[[File:FF-MISSILE.png|FF-MISSILE Fit]]&lt;br /&gt;
&lt;br /&gt;
=== Neutral Ships ===&lt;br /&gt;
[[File:Civilian Bulk Freighter.png|Civilian Bulk Freighter Fit]]&lt;br /&gt;
&lt;br /&gt;
=== OSPN Ships ===&lt;br /&gt;
[[File:CC-RAIL-SARISSA-AURORA.png|CC-RAIL-SARISSA-AURORA Fit]]&lt;br /&gt;
[[File:CLN-CARRIER.png|CLN-CARRIER Fit]]&lt;br /&gt;
[[File:CLN-SKIFF-PIKE.png|CLN-SKIFF-PIKE Fit]]&lt;br /&gt;
[[File:LCARRIER-BOMBERS.png|LCARRIER-BOMBERS Fit]]&lt;br /&gt;
[[File:LCARRIER-CUDA-ONLY.png|LCARRIER-CUDA-ONLY Fit]]&lt;br /&gt;
[[File:LN-100-PLAS.png|LN-100-PLAS Fit]]&lt;br /&gt;
[[File:LN-450.png|LN-450 Fit]]&lt;br /&gt;
[[File:LN-MD.png|LN-MD Fit]]&lt;br /&gt;
[[File:MN-C90-100-PLAS.png|MN-C90-100-PLAS Fit]]&lt;br /&gt;
[[File:MN-MDRIVER.png|MN-MDRIVER Fit]]&lt;br /&gt;
[[File:MN-SALS-AA.png|MN-SALS-AA Fit]]&lt;br /&gt;
[[File:SH-100-PD.png|SH-100-PD Fit]]&lt;br /&gt;
[[File:SH-JAM.png|SH-JAM Fit]]&lt;br /&gt;
[[File:SH-ROCKET.png|SH-ROCKET Fit]]&lt;br /&gt;
[[File:TUG-100-JAM.png|TUG-100-JAM Fit]]&lt;br /&gt;
[[File:TUG-EWR-LRT.png|TUG-EWR-LRT Fit]]&lt;/div&gt;</summary>
		<author><name>76561198051863375</name></author>
	</entry>
	<entry>
		<id>https://wiki.hoodedhorse.com/NEBULOUS_Fleet_Command/index.php?title=Campaign_Comprehensive_Guide&amp;diff=3178</id>
		<title>Campaign Comprehensive Guide</title>
		<link rel="alternate" type="text/html" href="https://wiki.hoodedhorse.com/NEBULOUS_Fleet_Command/index.php?title=Campaign_Comprehensive_Guide&amp;diff=3178"/>
		<updated>2026-09-30T07:39:17Z</updated>

		<summary type="html">&lt;p&gt;76561198051863375: /* Labyrinth Gate */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The first act of Nebulous Fleet Command’s campaign delivers players a series of tactical missions while telling the story of the Shelter Alliance’s (ANS) Task Force Alder’s attempt to help break the Bethel Blockade. You, the admiral of Task Force Alder, are charged in this campaign with keeping enough of your ships safe to reach the Bulwark system, the location of a major Outer Space Protectorate (OSP) shipyard. You are not the attacking force, but are behind enemy lines, trying to draw OSP ships away. However, while doing so, you will run into a mystery that changes the nature of the war.&lt;br /&gt;
&lt;br /&gt;
This in-depth mission-by-mission campaign guide is based on Moderate Difficulty and is written in the style of the old Warcraft III guides. There will be spoilers ahead. It is a requirement that you complete the basic tutorials first before embarking on this campaign for the smoothest experience.&lt;br /&gt;
&lt;br /&gt;
If you truly wish to be spoiled as to your enemy’s composition, at the very end of this guide are pages indicating the force disposition for every difficulty&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;big&amp;gt;Campaign Map&lt;br /&gt;
&amp;lt;/big&amp;gt;&lt;br /&gt;
[[File:CompositeMap.png|frame|awa]]&lt;br /&gt;
&lt;br /&gt;
The following maps are spoilers and we should figure out how to spoiler them &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[File:EasyMap2Flat.png|frame]]&lt;br /&gt;
[[File:MediumMap2Flat.png|frame]]&lt;br /&gt;
[[File:HardMap2Flat.png|frame]]&lt;br /&gt;
&lt;br /&gt;
==[[Campaign Mission Labyrinth Gate|Labyrinth Gate]]==&lt;br /&gt;
The first mission of the campaign&lt;br /&gt;
&lt;br /&gt;
== Crucible ==&lt;br /&gt;
[[File:M3CrucibleMap.png|M3CrucibleMap]] &amp;lt;br&amp;gt;&lt;br /&gt;
[[File:M3CrucibleShip.png|M3CrucibleShip]] &amp;lt;br&amp;gt;&lt;br /&gt;
=== Allied Ships ===&lt;br /&gt;
ANS Long Lance (CL) &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Enemy Ships ===&lt;br /&gt;
OSPN Nothing Personal (100 shuttle) (cutscene ship) - E/M/H &amp;lt;br&amp;gt;&lt;br /&gt;
OSPN Little White Lie (100 shuttle) (reinforcements) - E/M/H &amp;lt;br&amp;gt;&lt;br /&gt;
OSPN Somewhere In Here (MMT) (reinforcements) - E/M/H &amp;lt;br&amp;gt;&lt;br /&gt;
OSPN Acceptable Odds (Ruttle) (reinforcements) - E/M/H &amp;lt;br&amp;gt;&lt;br /&gt;
OSPN Clear The Aisle (100 shuttle) (reinforcements) - M/H &amp;lt;br&amp;gt;&lt;br /&gt;
OSPN Elshout Express (ruttle) (reinforcements) - M/H &amp;lt;br&amp;gt;&lt;br /&gt;
OSPN Pyxis Shuttle Tours 15 (ruttle) (reinforcements) - H &amp;lt;br&amp;gt;&lt;br /&gt;
OSPN Transmission Failure (jam shuttle) (reinforcements) - H &amp;lt;br&amp;gt;&lt;br /&gt;
OSPN Somewhere Out There (MMT) (reinforcements) - H &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Lamplight ==&lt;br /&gt;
[[File:M2LamplightMap.png|M2LamplightMap]]&lt;br /&gt;
[[File:M2LamplightShipV3.png|M2LamplightShipV3]]&lt;br /&gt;
=== Allied Ships ===&lt;br /&gt;
ANS Winter Chain (EWAR frig) &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Neutral Ships ===&lt;br /&gt;
M/V Clipper Kate &amp;lt;br&amp;gt;&lt;br /&gt;
M/V Independent Future &amp;lt;br&amp;gt;&lt;br /&gt;
M/V Midnight Sun &amp;lt;br&amp;gt;&lt;br /&gt;
M/V Morning Lily &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Enemy Ships ===&lt;br /&gt;
OSPN Just Getting Started (100 shuttle) - E/M/H &amp;lt;br&amp;gt;&lt;br /&gt;
OSPN Radar Noise (jam shuttle) - E/M/H &amp;lt;br&amp;gt;&lt;br /&gt;
OSPN Running Late (100 shuttle) - E/M/H &amp;lt;br&amp;gt;&lt;br /&gt;
OSPN Slayer Grip (100 shuttle) - E/M/H &amp;lt;br&amp;gt;&lt;br /&gt;
OSPN Punches Up (ruttle) - M/H &amp;lt;br&amp;gt;&lt;br /&gt;
OSPN Sleight Of Hand (ruttle) - M/H &amp;lt;br&amp;gt;&lt;br /&gt;
OSPN Toll Unpaid (ruttle) - H &amp;lt;br&amp;gt;&lt;br /&gt;
OSPN Unknowable Intent (ruttle) - H &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Iron Spindle ==&lt;br /&gt;
[[File:M4IronSpindleMap.png|M4IronSpindleMap]]&lt;br /&gt;
=== Allied Ships ===&lt;br /&gt;
None &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Enemy Ships ===&lt;br /&gt;
OSPN More Bite Than Bark (MMT) - E/M/H &amp;lt;br&amp;gt;&lt;br /&gt;
OSPN Push Not Shove (MMT) - E/M/H &amp;lt;br&amp;gt;&lt;br /&gt;
OSPN According To Plan (Rocket shuttle) - E/M/H &amp;lt;br&amp;gt;&lt;br /&gt;
OSPN General Strike (MDMN) - E/M/H &amp;lt;br&amp;gt;&lt;br /&gt;
OSPN Eminent Domain (MMT) (Reinforcements) - E/M/H &amp;lt;br&amp;gt;&lt;br /&gt;
OSPN Friend Or Foe (Jam shuttle) - M/H &amp;lt;br&amp;gt;&lt;br /&gt;
OSPN Stones And Glass (Rocket shuttle) - M/H &amp;lt;br&amp;gt;&lt;br /&gt;
OSPN Always Alert (MMT) - M/H &amp;lt;br&amp;gt;&lt;br /&gt;
OSPN Separation Anxiety (MMT) (Reinforcements) - M/H &amp;lt;br&amp;gt;&lt;br /&gt;
OSPN Stolen Prize (MMT) (Reinforcements) - H &amp;lt;br&amp;gt;&lt;br /&gt;
OSPN Slap Dash (MMT) (Reinforcements) - H &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Anacrusis ==&lt;br /&gt;
[[File:M5AnacrusisMap.png|M5AnacrusisMap]]&lt;br /&gt;
[[File:M5AnacrusisShip.png|M5AnacrusisShip]]&lt;br /&gt;
=== Allied Ships ===&lt;br /&gt;
ANS I Stare Transfixed (Beam DD) &amp;lt;br&amp;gt;&lt;br /&gt;
ANS Through Valor Alone (Beam DD) &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Enemy Ships ===&lt;br /&gt;
OSPN Finders Keepers (MMT) (cutscene ship) - E/M/H &amp;lt;br&amp;gt;&lt;br /&gt;
OSPN Cobbled Together (600 MN) - E/M/H &amp;lt;br&amp;gt;&lt;br /&gt;
OSPN Half Of Infinity (600 MN) - E/M/H &amp;lt;br&amp;gt;&lt;br /&gt;
OSPN Rogues Gallery (MMT) - E/M/H &amp;lt;br&amp;gt;&lt;br /&gt;
OSPN The Magic Number (MMT) - E/M/H &amp;lt;br&amp;gt;&lt;br /&gt;
OSPN Indirect Approach (Fighter Jman) - E/M/H &amp;lt;br&amp;gt;&lt;br /&gt;
OSPN Brain Death (600 MN) - M/H &amp;lt;br&amp;gt;&lt;br /&gt;
OSPN The Other Half Of Infinity (600 MN) - M/H &amp;lt;br&amp;gt;&lt;br /&gt;
OSPN Excuse The Interruption (Jam shuttle) - H &amp;lt;br&amp;gt;&lt;br /&gt;
OSPN Unbelievably Charming (ruttle) - H &amp;lt;br&amp;gt;&lt;br /&gt;
OSPN People Mover (ruttle) - H &amp;lt;br&amp;gt;&lt;br /&gt;
OSPN Not What You Expected? (SALS MN) - H &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Katabasis ==&lt;br /&gt;
[[File:M6KatabasisMap.png|M6KatabasisMap]]&lt;br /&gt;
[[File:M6KatabasisRelay.png|M6KatabasisRelay]]&lt;br /&gt;
[[File:M6KatabasisMinesV7.png|M6KatabasisMinesV7]]&lt;br /&gt;
=== Allied Ships ===&lt;br /&gt;
None &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Enemy Ships ===&lt;br /&gt;
None &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Beggar&#039;s Hallow ==&lt;br /&gt;
[[File:M7BeggarsHollowMap.png|M7BeggarsHollowMap]] &amp;lt;br&amp;gt;&lt;br /&gt;
[[File:M7BeggarsHollowShip.png|M7BeggarsHollowShip]] &amp;lt;br&amp;gt;&lt;br /&gt;
=== Allied Ships ===&lt;br /&gt;
ANS Disperse These Mists (missile frig) &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Enemy Ships ===&lt;br /&gt;
OSPN Hammer And Anvil (100 LN) - E/M/H &amp;lt;br&amp;gt;&lt;br /&gt;
OSPN Legally Ambiguous (EWR Tug) - E/M/H &amp;lt;br&amp;gt;&lt;br /&gt;
OSPN Borrowed Time (EWR Tug) - E/M/H &amp;lt;br&amp;gt;&lt;br /&gt;
OSPN Opportunity Cost (Bomber Jman) (Conditional Spawn - Arrival from Caltrop) - E/M/H &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Caltrop ==&lt;br /&gt;
[[File:M8CaltropMap.png|M8CaltropMap]]&lt;br /&gt;
[[File:M8CaltropShip.png|M8CaltropShip]]&lt;br /&gt;
=== Allied Ships ===&lt;br /&gt;
ANS Great Salt Sea (AOR) &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Enemy Ships ===&lt;br /&gt;
OSPN Long Iron Blues (100 LN) (Reinforcements) - E/M/H &amp;lt;br&amp;gt;&lt;br /&gt;
OSPN Pursuing Excellence (MMT) (Reinforcements) - E/M/H &amp;lt;br&amp;gt;&lt;br /&gt;
OSPN Uncommon Cause (600 MN) (Reinforcements) - E/M/H &amp;lt;br&amp;gt;&lt;br /&gt;
OSPN Thick As Thieves (MMT) - M/H &amp;lt;br&amp;gt;&lt;br /&gt;
OSPN Times Are Changing (MMT) - M/H &amp;lt;br&amp;gt;&lt;br /&gt;
OSPN On The House (MMT) - M/H &amp;lt;br&amp;gt;&lt;br /&gt;
OSPN No Reply Needed (MMT) - H &amp;lt;br&amp;gt;&lt;br /&gt;
OSPN Up To The Task (100 LN) - H &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Glimmer Reach ==&lt;br /&gt;
[[File:M9GlimmeringReachMap.png|M9GlimmeringReachMap]]&lt;br /&gt;
[[File:M9GlimmerReachShip.png|M9GlimmerReachShip]]&lt;br /&gt;
=== Allied Ships ===&lt;br /&gt;
ANS Nomad Giant (450 CH) &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Enemy Ships ===&lt;br /&gt;
OSPN Abject Terror (450 LN) - E/M/H &amp;lt;br&amp;gt;&lt;br /&gt;
OSPN No Other Way (450 LN) - E/M/H &amp;lt;br&amp;gt;&lt;br /&gt;
OSPN Another Man&#039;s Demise (Fighter Jman) - M/H &amp;lt;br&amp;gt;&lt;br /&gt;
OSPN Fist Ever Ready (ruttle) - M/H &amp;lt;br&amp;gt;&lt;br /&gt;
OSPN All Up In Arms (ruttle) - M/H &amp;lt;br&amp;gt;&lt;br /&gt;
OSPN Night Run (jam shuttle) - H &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Blackwall ==&lt;br /&gt;
[[File:M10BlackwallMap.png|M10BlackwallMap]]&lt;br /&gt;
[[File:M10BlackwallShipyard.png|M10BlackwallShipyard]]&lt;br /&gt;
=== Allied Ships ===&lt;br /&gt;
None &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Enemy Ships ===&lt;br /&gt;
OSPN Heave To (MMT) - E/M/H &amp;lt;br&amp;gt;&lt;br /&gt;
OSPN Come Closer (MMT) - E/M/H &amp;lt;br&amp;gt;&lt;br /&gt;
OSPN Heartbreak Hustler (100 LN) - E/M/H &amp;lt;br&amp;gt;&lt;br /&gt;
OSPN Make My Day (MMT) (Reinforcements) - E/M/H &amp;lt;br&amp;gt;&lt;br /&gt;
OSPN Blaze Of Glory (MMT) (Reinforcements) - E/M/H &amp;lt;br&amp;gt;&lt;br /&gt;
OSPN Staff and Flush (EWR tug) (Reinforcements) - E/M/H &amp;lt;br&amp;gt;&lt;br /&gt;
OSPN First Into Danger (450 LN) (Reinforcements) - E/M/H &amp;lt;br&amp;gt;&lt;br /&gt;
OSPN Us Or Them (600 MN) (Reinforcements) - M/H &amp;lt;br&amp;gt;&lt;br /&gt;
OSPN Valor Our Shield (450 LN) (Reinforcements) - M/H &amp;lt;br&amp;gt;&lt;br /&gt;
OSPN Just Walk Away (MDLN) (Reinforcements) - H &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Mirror Palace ==&lt;br /&gt;
[[File:M11MirrorPalaceMap.png|M11MirrorPalaceMap]]&lt;br /&gt;
=== Allied Ships ===&lt;br /&gt;
None &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Enemy Ships ===&lt;br /&gt;
OSPN With One Hand Forward (CLN) - E/M/H &amp;lt;br&amp;gt;&lt;br /&gt;
OSPN Personal Touch (EWR Tug) - E/M/H &amp;lt;br&amp;gt;&lt;br /&gt;
OSPN Nothing To See Here (EWR Tug) - E/M/H &amp;lt;br&amp;gt;&lt;br /&gt;
OSPN Unfriendly Face (EWR Tug) - E/M/H &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Frostline ==&lt;br /&gt;
[[File:M12FrostlineMap.png|M12FrostlineMap]]&lt;br /&gt;
=== Allied Ships ===&lt;br /&gt;
None&lt;br /&gt;
&lt;br /&gt;
=== Enemy Ships ===&lt;br /&gt;
OSPN Another Man&#039;s Treasure (Fighter Jman) - E &amp;lt;br&amp;gt;&lt;br /&gt;
OSPN Ambition And Constraint (ruttle) - E/M/H &amp;lt;br&amp;gt;&lt;br /&gt;
OSPN Stone Tyrant (600 MN) - E/M/H &amp;lt;br&amp;gt;&lt;br /&gt;
OSPN Tyrannical Gaze (EWR tug) - E/M/H &amp;lt;br&amp;gt;&lt;br /&gt;
OSPN Last Castaway (EWR tug) - E/M/H &amp;lt;br&amp;gt;&lt;br /&gt;
OSPN Final Orders (450 LN) - E/M/H &amp;lt;br&amp;gt;&lt;br /&gt;
OSPN Black Sands (Railcello) - E/M/H &amp;lt;br&amp;gt;&lt;br /&gt;
OSPN Maneuver Elements (ruttle) - M/H &amp;lt;br&amp;gt;&lt;br /&gt;
OSPN Signal To Noise (jam shuttle) - M/H &amp;lt;br&amp;gt;&lt;br /&gt;
OSPN Everything We Got (450 LN) - M/H &amp;lt;br&amp;gt;&lt;br /&gt;
OSPN One Fist Of Iron (100 LN) - M/H &amp;lt;br&amp;gt;&lt;br /&gt;
OSPN All Reaching All Taking (CVLN) - M/H &amp;lt;br&amp;gt;&lt;br /&gt;
OSPN The Other Of Steel (100 LN) - H &amp;lt;br&amp;gt;&lt;br /&gt;
OSPN Judgement Call (CLN) - H &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Bitter Meridian ==&lt;br /&gt;
[[File:M13BitterMeridianMap.png|M13BitterMeridianMap]]&lt;br /&gt;
[[File:M13BitterMeridianMap2V2.png|M13BitterMeridianMap2V2]]&lt;br /&gt;
[[File:M13BitterMeridianDestruction.png|M13BitterMeridianDestruction]]&lt;br /&gt;
=== Allied Ships ===&lt;br /&gt;
None &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Enemy Ships ===&lt;br /&gt;
OSPN Times Are Changing (MMT) (Dead) - E/M/H &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Barrow ==&lt;br /&gt;
[[File:M14BarrowMap.png|M14BarrowMap]]&lt;br /&gt;
[[File:M14BarrowShip.png|M14BarrowShip]]&lt;br /&gt;
=== Allied Ships ===&lt;br /&gt;
ANS Flooding Dark (450 CH) &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Enemy Ships ===&lt;br /&gt;
OSPN Rage Tempered By Wisdom (CVLN) - E/M/H &amp;lt;br&amp;gt;&lt;br /&gt;
OSPN Scheduled Service (100 shuttle) - E/M/H &amp;lt;br&amp;gt;&lt;br /&gt;
OSPN Bethel Ferry Service (100 shuttle) - E/M/H &amp;lt;br&amp;gt;&lt;br /&gt;
OSPN Little Rebellion (100 shuttle) - E/M/H &amp;lt;br&amp;gt;&lt;br /&gt;
OSPN Enigmatic Presence (ruttle) - E/M/H &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Navmag ==&lt;br /&gt;
[[File:M15NavmagMap.png|M15NavmagMap]]&lt;br /&gt;
[[File:M15NavmagStation.png|M15NavmagStation]]&lt;br /&gt;
[[File:M15NavmagLiners.png|M15NavmagLiners]]&lt;br /&gt;
=== Allied Ships ===&lt;br /&gt;
None &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Enemy Ships ===&lt;br /&gt;
OSPN Borrowed &#039;til War&#039;s End (450 LN) - E/M/H &amp;lt;br&amp;gt;&lt;br /&gt;
OSPN Weight Of Fire (450 LN) - E/M/H &amp;lt;br&amp;gt;&lt;br /&gt;
OSPN Take A Number (600 MN) - H &amp;lt;br&amp;gt;&lt;br /&gt;
OSPN Will Be Of Service (600 MN) - H &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Faded Call ==&lt;br /&gt;
[[File:M16FadedCallMap.png|M16FadedCallMap]]&lt;br /&gt;
[[File:M16FadedCallMap2.png|M16FadedCallMap2]]&lt;br /&gt;
[[File:M16FadedCallMoorline.png|M16FadedCallMoorline]]&lt;br /&gt;
=== Allied Ships ===&lt;br /&gt;
None &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Enemy Ships ===&lt;br /&gt;
OSPN No Time To Stick Around (CVLN) (Dead) - E/M/H &amp;lt;br&amp;gt;&lt;br /&gt;
OSPN Animosity In Bulk (CVLN) (Reinforcements) - E/M/H &amp;lt;br&amp;gt;&lt;br /&gt;
OSPN Feeling Lucky (EWR tug) (Reinforcements) - E/M/H &amp;lt;br&amp;gt;&lt;br /&gt;
OSPN Force Of Nature (MMT) (Reinforcements) - E/M/H &amp;lt;br&amp;gt;&lt;br /&gt;
OSPN All At Once (MMT) (Reinforcements) - E/M/H &amp;lt;br&amp;gt;&lt;br /&gt;
OSPN Just Walk Away (450 LN) (Reinforcements) - M/H &amp;lt;br&amp;gt;&lt;br /&gt;
OSPN Moral Hazard (MMT) (Reinforcements) - M/H &amp;lt;br&amp;gt;&lt;br /&gt;
OSPN Safety Hazard (MMT) (Reinforcements) - M/H &amp;lt;br&amp;gt;&lt;br /&gt;
OSPN Present Arms (450 LN) (Reinforcements) - H &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Seven Sisters ==&lt;br /&gt;
[[File:M17SevenSistersMap.png|M17SevenSistersMap]]&lt;br /&gt;
[[File:M17SevenSistersMap2.png|M17SevenSistersMap2]]&lt;br /&gt;
[[File:M17SevenSistersMap3.png|M17SevenSistersMap3]]&lt;br /&gt;
[[File:M17SevenSistersEnemyShips.png|M17SevenSistersEnemyShips]]&lt;br /&gt;
[[File:M17SevenSistersEnemyHQ.png|M17SevenSistersEnemyHQ]]&lt;br /&gt;
=== Allied Ships ===&lt;br /&gt;
ANS Swift Toxin (missile frig) (cutscene ship) &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Enemy Ships ===&lt;br /&gt;
OSPN Emperor Reverse (450 LN) - E/M/H &amp;lt;br&amp;gt;&lt;br /&gt;
OSPN Watch Your Step (450 LN) - E/M/H &amp;lt;br&amp;gt;&lt;br /&gt;
OSPN Cold Command (Railcello) - E/M/H &amp;lt;br&amp;gt;&lt;br /&gt;
OSPN Do Unto Others (CVLN) - E/M/H &amp;lt;br&amp;gt;&lt;br /&gt;
OSPN The Up And Up (EWR tug) - E/M/H &amp;lt;br&amp;gt;&lt;br /&gt;
OSPN Get Cozy (EWR tug) - E/M/H &amp;lt;br&amp;gt;&lt;br /&gt;
OSPN Got &#039;Em Again (MMT) - E/M/H &amp;lt;br&amp;gt;&lt;br /&gt;
OSPN Make Your Day (MMT) - E/M/H &amp;lt;br&amp;gt;&lt;br /&gt;
OSPN One Too Many (600 MN) - E/M/H &amp;lt;br&amp;gt;&lt;br /&gt;
OSPN Salt Sower (600 MN) - E/M/H &amp;lt;br&amp;gt;&lt;br /&gt;
OSPN To The Weary (100 LN) - E/M/H &amp;lt;br&amp;gt;&lt;br /&gt;
OSPN Silver On The Table (100 LN) - E/M/H &amp;lt;br&amp;gt;&lt;br /&gt;
OSPN With Warm Regards (CLN) - M/H &amp;lt;br&amp;gt;&lt;br /&gt;
OSPN From Sea To Sea (100 LN) - M/H &amp;lt;br&amp;gt;&lt;br /&gt;
OSPN Engineered Enigma (100 LN) - M/H &amp;lt;br&amp;gt;&lt;br /&gt;
OSPN Forgiven Circumstances (450 LN) &amp;lt;br&amp;gt;&lt;br /&gt;
OSPN Just A Hunch (450 LN) - H &amp;lt;br&amp;gt;&lt;br /&gt;
OSPN Banging Pots (jam shuttle) - H &amp;lt;br&amp;gt;&lt;br /&gt;
OSPN Bump In The Night (ruttle) - H &amp;lt;br&amp;gt;&lt;br /&gt;
OSPN Priority Delivery (ruttle) - H &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Ship Fits ==&lt;br /&gt;
=== ANS Ships ===&lt;br /&gt;
[[File:5x250-S2BP.png|5x250-S2BP Fit]]&lt;br /&gt;
[[File:AOR-GENERAL.png|AOR-GENERAL Fit]]&lt;br /&gt;
[[File:CH-2x450-S3HBP.png|CH-2x450-S3HBP Fit]]&lt;br /&gt;
[[File:CV-FLAGSHIP.png|CV-FLAGSHIP Fit]]&lt;br /&gt;
[[File:DD-BEAM-TORP.png|DD-BEAM-TORP Fit]]&lt;br /&gt;
[[File:FF-2x120-S2-LOCK.png|FF-2x120-S2-LOCK Fit]]&lt;br /&gt;
[[File:FF-EWAR.png|FF-EWAR Fit]]&lt;br /&gt;
[[File:FF-MISSILE.png|FF-MISSILE Fit]]&lt;br /&gt;
&lt;br /&gt;
=== Neutral Ships ===&lt;br /&gt;
[[File:Civilian Bulk Freighter.png|Civilian Bulk Freighter Fit]]&lt;br /&gt;
&lt;br /&gt;
=== OSPN Ships ===&lt;br /&gt;
[[File:CC-RAIL-SARISSA-AURORA.png|CC-RAIL-SARISSA-AURORA Fit]]&lt;br /&gt;
[[File:CLN-CARRIER.png|CLN-CARRIER Fit]]&lt;br /&gt;
[[File:CLN-SKIFF-PIKE.png|CLN-SKIFF-PIKE Fit]]&lt;br /&gt;
[[File:LCARRIER-BOMBERS.png|LCARRIER-BOMBERS Fit]]&lt;br /&gt;
[[File:LCARRIER-CUDA-ONLY.png|LCARRIER-CUDA-ONLY Fit]]&lt;br /&gt;
[[File:LN-100-PLAS.png|LN-100-PLAS Fit]]&lt;br /&gt;
[[File:LN-450.png|LN-450 Fit]]&lt;br /&gt;
[[File:LN-MD.png|LN-MD Fit]]&lt;br /&gt;
[[File:MN-C90-100-PLAS.png|MN-C90-100-PLAS Fit]]&lt;br /&gt;
[[File:MN-MDRIVER.png|MN-MDRIVER Fit]]&lt;br /&gt;
[[File:MN-SALS-AA.png|MN-SALS-AA Fit]]&lt;br /&gt;
[[File:SH-100-PD.png|SH-100-PD Fit]]&lt;br /&gt;
[[File:SH-JAM.png|SH-JAM Fit]]&lt;br /&gt;
[[File:SH-ROCKET.png|SH-ROCKET Fit]]&lt;br /&gt;
[[File:TUG-100-JAM.png|TUG-100-JAM Fit]]&lt;br /&gt;
[[File:TUG-EWR-LRT.png|TUG-EWR-LRT Fit]]&lt;/div&gt;</summary>
		<author><name>76561198051863375</name></author>
	</entry>
	<entry>
		<id>https://wiki.hoodedhorse.com/NEBULOUS_Fleet_Command/index.php?title=Campaign_Comprehensive_Guide&amp;diff=3176</id>
		<title>Campaign Comprehensive Guide</title>
		<link rel="alternate" type="text/html" href="https://wiki.hoodedhorse.com/NEBULOUS_Fleet_Command/index.php?title=Campaign_Comprehensive_Guide&amp;diff=3176"/>
		<updated>2026-09-30T07:38:52Z</updated>

		<summary type="html">&lt;p&gt;76561198051863375: /* Labyrinth Gate */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The first act of Nebulous Fleet Command’s campaign delivers players a series of tactical missions while telling the story of the Shelter Alliance’s (ANS) Task Force Alder’s attempt to help break the Bethel Blockade. You, the admiral of Task Force Alder, are charged in this campaign with keeping enough of your ships safe to reach the Bulwark system, the location of a major Outer Space Protectorate (OSP) shipyard. You are not the attacking force, but are behind enemy lines, trying to draw OSP ships away. However, while doing so, you will run into a mystery that changes the nature of the war.&lt;br /&gt;
&lt;br /&gt;
This in-depth mission-by-mission campaign guide is based on Moderate Difficulty and is written in the style of the old Warcraft III guides. There will be spoilers ahead. It is a requirement that you complete the basic tutorials first before embarking on this campaign for the smoothest experience.&lt;br /&gt;
&lt;br /&gt;
If you truly wish to be spoiled as to your enemy’s composition, at the very end of this guide are pages indicating the force disposition for every difficulty&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;big&amp;gt;Campaign Map&lt;br /&gt;
&amp;lt;/big&amp;gt;&lt;br /&gt;
[[File:CompositeMap.png|frame|awa]]&lt;br /&gt;
&lt;br /&gt;
The following maps are spoilers and we should figure out how to spoiler them &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[File:EasyMap2Flat.png|frame]]&lt;br /&gt;
[[File:MediumMap2Flat.png|frame]]&lt;br /&gt;
[[File:HardMap2Flat.png|frame]]&lt;br /&gt;
&lt;br /&gt;
==[[https://wiki.hoodedhorse.com/NEBULOUS_Fleet_Command/Campaign_Mission_Labyrinth_Gate|Labyrinth Gate]]==&lt;br /&gt;
The first mission of the campaign&lt;br /&gt;
&lt;br /&gt;
== Crucible ==&lt;br /&gt;
[[File:M3CrucibleMap.png|M3CrucibleMap]] &amp;lt;br&amp;gt;&lt;br /&gt;
[[File:M3CrucibleShip.png|M3CrucibleShip]] &amp;lt;br&amp;gt;&lt;br /&gt;
=== Allied Ships ===&lt;br /&gt;
ANS Long Lance (CL) &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Enemy Ships ===&lt;br /&gt;
OSPN Nothing Personal (100 shuttle) (cutscene ship) - E/M/H &amp;lt;br&amp;gt;&lt;br /&gt;
OSPN Little White Lie (100 shuttle) (reinforcements) - E/M/H &amp;lt;br&amp;gt;&lt;br /&gt;
OSPN Somewhere In Here (MMT) (reinforcements) - E/M/H &amp;lt;br&amp;gt;&lt;br /&gt;
OSPN Acceptable Odds (Ruttle) (reinforcements) - E/M/H &amp;lt;br&amp;gt;&lt;br /&gt;
OSPN Clear The Aisle (100 shuttle) (reinforcements) - M/H &amp;lt;br&amp;gt;&lt;br /&gt;
OSPN Elshout Express (ruttle) (reinforcements) - M/H &amp;lt;br&amp;gt;&lt;br /&gt;
OSPN Pyxis Shuttle Tours 15 (ruttle) (reinforcements) - H &amp;lt;br&amp;gt;&lt;br /&gt;
OSPN Transmission Failure (jam shuttle) (reinforcements) - H &amp;lt;br&amp;gt;&lt;br /&gt;
OSPN Somewhere Out There (MMT) (reinforcements) - H &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Lamplight ==&lt;br /&gt;
[[File:M2LamplightMap.png|M2LamplightMap]]&lt;br /&gt;
[[File:M2LamplightShipV3.png|M2LamplightShipV3]]&lt;br /&gt;
=== Allied Ships ===&lt;br /&gt;
ANS Winter Chain (EWAR frig) &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Neutral Ships ===&lt;br /&gt;
M/V Clipper Kate &amp;lt;br&amp;gt;&lt;br /&gt;
M/V Independent Future &amp;lt;br&amp;gt;&lt;br /&gt;
M/V Midnight Sun &amp;lt;br&amp;gt;&lt;br /&gt;
M/V Morning Lily &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Enemy Ships ===&lt;br /&gt;
OSPN Just Getting Started (100 shuttle) - E/M/H &amp;lt;br&amp;gt;&lt;br /&gt;
OSPN Radar Noise (jam shuttle) - E/M/H &amp;lt;br&amp;gt;&lt;br /&gt;
OSPN Running Late (100 shuttle) - E/M/H &amp;lt;br&amp;gt;&lt;br /&gt;
OSPN Slayer Grip (100 shuttle) - E/M/H &amp;lt;br&amp;gt;&lt;br /&gt;
OSPN Punches Up (ruttle) - M/H &amp;lt;br&amp;gt;&lt;br /&gt;
OSPN Sleight Of Hand (ruttle) - M/H &amp;lt;br&amp;gt;&lt;br /&gt;
OSPN Toll Unpaid (ruttle) - H &amp;lt;br&amp;gt;&lt;br /&gt;
OSPN Unknowable Intent (ruttle) - H &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Iron Spindle ==&lt;br /&gt;
[[File:M4IronSpindleMap.png|M4IronSpindleMap]]&lt;br /&gt;
=== Allied Ships ===&lt;br /&gt;
None &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Enemy Ships ===&lt;br /&gt;
OSPN More Bite Than Bark (MMT) - E/M/H &amp;lt;br&amp;gt;&lt;br /&gt;
OSPN Push Not Shove (MMT) - E/M/H &amp;lt;br&amp;gt;&lt;br /&gt;
OSPN According To Plan (Rocket shuttle) - E/M/H &amp;lt;br&amp;gt;&lt;br /&gt;
OSPN General Strike (MDMN) - E/M/H &amp;lt;br&amp;gt;&lt;br /&gt;
OSPN Eminent Domain (MMT) (Reinforcements) - E/M/H &amp;lt;br&amp;gt;&lt;br /&gt;
OSPN Friend Or Foe (Jam shuttle) - M/H &amp;lt;br&amp;gt;&lt;br /&gt;
OSPN Stones And Glass (Rocket shuttle) - M/H &amp;lt;br&amp;gt;&lt;br /&gt;
OSPN Always Alert (MMT) - M/H &amp;lt;br&amp;gt;&lt;br /&gt;
OSPN Separation Anxiety (MMT) (Reinforcements) - M/H &amp;lt;br&amp;gt;&lt;br /&gt;
OSPN Stolen Prize (MMT) (Reinforcements) - H &amp;lt;br&amp;gt;&lt;br /&gt;
OSPN Slap Dash (MMT) (Reinforcements) - H &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Anacrusis ==&lt;br /&gt;
[[File:M5AnacrusisMap.png|M5AnacrusisMap]]&lt;br /&gt;
[[File:M5AnacrusisShip.png|M5AnacrusisShip]]&lt;br /&gt;
=== Allied Ships ===&lt;br /&gt;
ANS I Stare Transfixed (Beam DD) &amp;lt;br&amp;gt;&lt;br /&gt;
ANS Through Valor Alone (Beam DD) &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Enemy Ships ===&lt;br /&gt;
OSPN Finders Keepers (MMT) (cutscene ship) - E/M/H &amp;lt;br&amp;gt;&lt;br /&gt;
OSPN Cobbled Together (600 MN) - E/M/H &amp;lt;br&amp;gt;&lt;br /&gt;
OSPN Half Of Infinity (600 MN) - E/M/H &amp;lt;br&amp;gt;&lt;br /&gt;
OSPN Rogues Gallery (MMT) - E/M/H &amp;lt;br&amp;gt;&lt;br /&gt;
OSPN The Magic Number (MMT) - E/M/H &amp;lt;br&amp;gt;&lt;br /&gt;
OSPN Indirect Approach (Fighter Jman) - E/M/H &amp;lt;br&amp;gt;&lt;br /&gt;
OSPN Brain Death (600 MN) - M/H &amp;lt;br&amp;gt;&lt;br /&gt;
OSPN The Other Half Of Infinity (600 MN) - M/H &amp;lt;br&amp;gt;&lt;br /&gt;
OSPN Excuse The Interruption (Jam shuttle) - H &amp;lt;br&amp;gt;&lt;br /&gt;
OSPN Unbelievably Charming (ruttle) - H &amp;lt;br&amp;gt;&lt;br /&gt;
OSPN People Mover (ruttle) - H &amp;lt;br&amp;gt;&lt;br /&gt;
OSPN Not What You Expected? (SALS MN) - H &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Katabasis ==&lt;br /&gt;
[[File:M6KatabasisMap.png|M6KatabasisMap]]&lt;br /&gt;
[[File:M6KatabasisRelay.png|M6KatabasisRelay]]&lt;br /&gt;
[[File:M6KatabasisMinesV7.png|M6KatabasisMinesV7]]&lt;br /&gt;
=== Allied Ships ===&lt;br /&gt;
None &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Enemy Ships ===&lt;br /&gt;
None &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Beggar&#039;s Hallow ==&lt;br /&gt;
[[File:M7BeggarsHollowMap.png|M7BeggarsHollowMap]] &amp;lt;br&amp;gt;&lt;br /&gt;
[[File:M7BeggarsHollowShip.png|M7BeggarsHollowShip]] &amp;lt;br&amp;gt;&lt;br /&gt;
=== Allied Ships ===&lt;br /&gt;
ANS Disperse These Mists (missile frig) &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Enemy Ships ===&lt;br /&gt;
OSPN Hammer And Anvil (100 LN) - E/M/H &amp;lt;br&amp;gt;&lt;br /&gt;
OSPN Legally Ambiguous (EWR Tug) - E/M/H &amp;lt;br&amp;gt;&lt;br /&gt;
OSPN Borrowed Time (EWR Tug) - E/M/H &amp;lt;br&amp;gt;&lt;br /&gt;
OSPN Opportunity Cost (Bomber Jman) (Conditional Spawn - Arrival from Caltrop) - E/M/H &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Caltrop ==&lt;br /&gt;
[[File:M8CaltropMap.png|M8CaltropMap]]&lt;br /&gt;
[[File:M8CaltropShip.png|M8CaltropShip]]&lt;br /&gt;
=== Allied Ships ===&lt;br /&gt;
ANS Great Salt Sea (AOR) &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Enemy Ships ===&lt;br /&gt;
OSPN Long Iron Blues (100 LN) (Reinforcements) - E/M/H &amp;lt;br&amp;gt;&lt;br /&gt;
OSPN Pursuing Excellence (MMT) (Reinforcements) - E/M/H &amp;lt;br&amp;gt;&lt;br /&gt;
OSPN Uncommon Cause (600 MN) (Reinforcements) - E/M/H &amp;lt;br&amp;gt;&lt;br /&gt;
OSPN Thick As Thieves (MMT) - M/H &amp;lt;br&amp;gt;&lt;br /&gt;
OSPN Times Are Changing (MMT) - M/H &amp;lt;br&amp;gt;&lt;br /&gt;
OSPN On The House (MMT) - M/H &amp;lt;br&amp;gt;&lt;br /&gt;
OSPN No Reply Needed (MMT) - H &amp;lt;br&amp;gt;&lt;br /&gt;
OSPN Up To The Task (100 LN) - H &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Glimmer Reach ==&lt;br /&gt;
[[File:M9GlimmeringReachMap.png|M9GlimmeringReachMap]]&lt;br /&gt;
[[File:M9GlimmerReachShip.png|M9GlimmerReachShip]]&lt;br /&gt;
=== Allied Ships ===&lt;br /&gt;
ANS Nomad Giant (450 CH) &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Enemy Ships ===&lt;br /&gt;
OSPN Abject Terror (450 LN) - E/M/H &amp;lt;br&amp;gt;&lt;br /&gt;
OSPN No Other Way (450 LN) - E/M/H &amp;lt;br&amp;gt;&lt;br /&gt;
OSPN Another Man&#039;s Demise (Fighter Jman) - M/H &amp;lt;br&amp;gt;&lt;br /&gt;
OSPN Fist Ever Ready (ruttle) - M/H &amp;lt;br&amp;gt;&lt;br /&gt;
OSPN All Up In Arms (ruttle) - M/H &amp;lt;br&amp;gt;&lt;br /&gt;
OSPN Night Run (jam shuttle) - H &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Blackwall ==&lt;br /&gt;
[[File:M10BlackwallMap.png|M10BlackwallMap]]&lt;br /&gt;
[[File:M10BlackwallShipyard.png|M10BlackwallShipyard]]&lt;br /&gt;
=== Allied Ships ===&lt;br /&gt;
None &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Enemy Ships ===&lt;br /&gt;
OSPN Heave To (MMT) - E/M/H &amp;lt;br&amp;gt;&lt;br /&gt;
OSPN Come Closer (MMT) - E/M/H &amp;lt;br&amp;gt;&lt;br /&gt;
OSPN Heartbreak Hustler (100 LN) - E/M/H &amp;lt;br&amp;gt;&lt;br /&gt;
OSPN Make My Day (MMT) (Reinforcements) - E/M/H &amp;lt;br&amp;gt;&lt;br /&gt;
OSPN Blaze Of Glory (MMT) (Reinforcements) - E/M/H &amp;lt;br&amp;gt;&lt;br /&gt;
OSPN Staff and Flush (EWR tug) (Reinforcements) - E/M/H &amp;lt;br&amp;gt;&lt;br /&gt;
OSPN First Into Danger (450 LN) (Reinforcements) - E/M/H &amp;lt;br&amp;gt;&lt;br /&gt;
OSPN Us Or Them (600 MN) (Reinforcements) - M/H &amp;lt;br&amp;gt;&lt;br /&gt;
OSPN Valor Our Shield (450 LN) (Reinforcements) - M/H &amp;lt;br&amp;gt;&lt;br /&gt;
OSPN Just Walk Away (MDLN) (Reinforcements) - H &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Mirror Palace ==&lt;br /&gt;
[[File:M11MirrorPalaceMap.png|M11MirrorPalaceMap]]&lt;br /&gt;
=== Allied Ships ===&lt;br /&gt;
None &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Enemy Ships ===&lt;br /&gt;
OSPN With One Hand Forward (CLN) - E/M/H &amp;lt;br&amp;gt;&lt;br /&gt;
OSPN Personal Touch (EWR Tug) - E/M/H &amp;lt;br&amp;gt;&lt;br /&gt;
OSPN Nothing To See Here (EWR Tug) - E/M/H &amp;lt;br&amp;gt;&lt;br /&gt;
OSPN Unfriendly Face (EWR Tug) - E/M/H &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Frostline ==&lt;br /&gt;
[[File:M12FrostlineMap.png|M12FrostlineMap]]&lt;br /&gt;
=== Allied Ships ===&lt;br /&gt;
None&lt;br /&gt;
&lt;br /&gt;
=== Enemy Ships ===&lt;br /&gt;
OSPN Another Man&#039;s Treasure (Fighter Jman) - E &amp;lt;br&amp;gt;&lt;br /&gt;
OSPN Ambition And Constraint (ruttle) - E/M/H &amp;lt;br&amp;gt;&lt;br /&gt;
OSPN Stone Tyrant (600 MN) - E/M/H &amp;lt;br&amp;gt;&lt;br /&gt;
OSPN Tyrannical Gaze (EWR tug) - E/M/H &amp;lt;br&amp;gt;&lt;br /&gt;
OSPN Last Castaway (EWR tug) - E/M/H &amp;lt;br&amp;gt;&lt;br /&gt;
OSPN Final Orders (450 LN) - E/M/H &amp;lt;br&amp;gt;&lt;br /&gt;
OSPN Black Sands (Railcello) - E/M/H &amp;lt;br&amp;gt;&lt;br /&gt;
OSPN Maneuver Elements (ruttle) - M/H &amp;lt;br&amp;gt;&lt;br /&gt;
OSPN Signal To Noise (jam shuttle) - M/H &amp;lt;br&amp;gt;&lt;br /&gt;
OSPN Everything We Got (450 LN) - M/H &amp;lt;br&amp;gt;&lt;br /&gt;
OSPN One Fist Of Iron (100 LN) - M/H &amp;lt;br&amp;gt;&lt;br /&gt;
OSPN All Reaching All Taking (CVLN) - M/H &amp;lt;br&amp;gt;&lt;br /&gt;
OSPN The Other Of Steel (100 LN) - H &amp;lt;br&amp;gt;&lt;br /&gt;
OSPN Judgement Call (CLN) - H &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Bitter Meridian ==&lt;br /&gt;
[[File:M13BitterMeridianMap.png|M13BitterMeridianMap]]&lt;br /&gt;
[[File:M13BitterMeridianMap2V2.png|M13BitterMeridianMap2V2]]&lt;br /&gt;
[[File:M13BitterMeridianDestruction.png|M13BitterMeridianDestruction]]&lt;br /&gt;
=== Allied Ships ===&lt;br /&gt;
None &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Enemy Ships ===&lt;br /&gt;
OSPN Times Are Changing (MMT) (Dead) - E/M/H &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Barrow ==&lt;br /&gt;
[[File:M14BarrowMap.png|M14BarrowMap]]&lt;br /&gt;
[[File:M14BarrowShip.png|M14BarrowShip]]&lt;br /&gt;
=== Allied Ships ===&lt;br /&gt;
ANS Flooding Dark (450 CH) &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Enemy Ships ===&lt;br /&gt;
OSPN Rage Tempered By Wisdom (CVLN) - E/M/H &amp;lt;br&amp;gt;&lt;br /&gt;
OSPN Scheduled Service (100 shuttle) - E/M/H &amp;lt;br&amp;gt;&lt;br /&gt;
OSPN Bethel Ferry Service (100 shuttle) - E/M/H &amp;lt;br&amp;gt;&lt;br /&gt;
OSPN Little Rebellion (100 shuttle) - E/M/H &amp;lt;br&amp;gt;&lt;br /&gt;
OSPN Enigmatic Presence (ruttle) - E/M/H &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Navmag ==&lt;br /&gt;
[[File:M15NavmagMap.png|M15NavmagMap]]&lt;br /&gt;
[[File:M15NavmagStation.png|M15NavmagStation]]&lt;br /&gt;
[[File:M15NavmagLiners.png|M15NavmagLiners]]&lt;br /&gt;
=== Allied Ships ===&lt;br /&gt;
None &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Enemy Ships ===&lt;br /&gt;
OSPN Borrowed &#039;til War&#039;s End (450 LN) - E/M/H &amp;lt;br&amp;gt;&lt;br /&gt;
OSPN Weight Of Fire (450 LN) - E/M/H &amp;lt;br&amp;gt;&lt;br /&gt;
OSPN Take A Number (600 MN) - H &amp;lt;br&amp;gt;&lt;br /&gt;
OSPN Will Be Of Service (600 MN) - H &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Faded Call ==&lt;br /&gt;
[[File:M16FadedCallMap.png|M16FadedCallMap]]&lt;br /&gt;
[[File:M16FadedCallMap2.png|M16FadedCallMap2]]&lt;br /&gt;
[[File:M16FadedCallMoorline.png|M16FadedCallMoorline]]&lt;br /&gt;
=== Allied Ships ===&lt;br /&gt;
None &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Enemy Ships ===&lt;br /&gt;
OSPN No Time To Stick Around (CVLN) (Dead) - E/M/H &amp;lt;br&amp;gt;&lt;br /&gt;
OSPN Animosity In Bulk (CVLN) (Reinforcements) - E/M/H &amp;lt;br&amp;gt;&lt;br /&gt;
OSPN Feeling Lucky (EWR tug) (Reinforcements) - E/M/H &amp;lt;br&amp;gt;&lt;br /&gt;
OSPN Force Of Nature (MMT) (Reinforcements) - E/M/H &amp;lt;br&amp;gt;&lt;br /&gt;
OSPN All At Once (MMT) (Reinforcements) - E/M/H &amp;lt;br&amp;gt;&lt;br /&gt;
OSPN Just Walk Away (450 LN) (Reinforcements) - M/H &amp;lt;br&amp;gt;&lt;br /&gt;
OSPN Moral Hazard (MMT) (Reinforcements) - M/H &amp;lt;br&amp;gt;&lt;br /&gt;
OSPN Safety Hazard (MMT) (Reinforcements) - M/H &amp;lt;br&amp;gt;&lt;br /&gt;
OSPN Present Arms (450 LN) (Reinforcements) - H &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Seven Sisters ==&lt;br /&gt;
[[File:M17SevenSistersMap.png|M17SevenSistersMap]]&lt;br /&gt;
[[File:M17SevenSistersMap2.png|M17SevenSistersMap2]]&lt;br /&gt;
[[File:M17SevenSistersMap3.png|M17SevenSistersMap3]]&lt;br /&gt;
[[File:M17SevenSistersEnemyShips.png|M17SevenSistersEnemyShips]]&lt;br /&gt;
[[File:M17SevenSistersEnemyHQ.png|M17SevenSistersEnemyHQ]]&lt;br /&gt;
=== Allied Ships ===&lt;br /&gt;
ANS Swift Toxin (missile frig) (cutscene ship) &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Enemy Ships ===&lt;br /&gt;
OSPN Emperor Reverse (450 LN) - E/M/H &amp;lt;br&amp;gt;&lt;br /&gt;
OSPN Watch Your Step (450 LN) - E/M/H &amp;lt;br&amp;gt;&lt;br /&gt;
OSPN Cold Command (Railcello) - E/M/H &amp;lt;br&amp;gt;&lt;br /&gt;
OSPN Do Unto Others (CVLN) - E/M/H &amp;lt;br&amp;gt;&lt;br /&gt;
OSPN The Up And Up (EWR tug) - E/M/H &amp;lt;br&amp;gt;&lt;br /&gt;
OSPN Get Cozy (EWR tug) - E/M/H &amp;lt;br&amp;gt;&lt;br /&gt;
OSPN Got &#039;Em Again (MMT) - E/M/H &amp;lt;br&amp;gt;&lt;br /&gt;
OSPN Make Your Day (MMT) - E/M/H &amp;lt;br&amp;gt;&lt;br /&gt;
OSPN One Too Many (600 MN) - E/M/H &amp;lt;br&amp;gt;&lt;br /&gt;
OSPN Salt Sower (600 MN) - E/M/H &amp;lt;br&amp;gt;&lt;br /&gt;
OSPN To The Weary (100 LN) - E/M/H &amp;lt;br&amp;gt;&lt;br /&gt;
OSPN Silver On The Table (100 LN) - E/M/H &amp;lt;br&amp;gt;&lt;br /&gt;
OSPN With Warm Regards (CLN) - M/H &amp;lt;br&amp;gt;&lt;br /&gt;
OSPN From Sea To Sea (100 LN) - M/H &amp;lt;br&amp;gt;&lt;br /&gt;
OSPN Engineered Enigma (100 LN) - M/H &amp;lt;br&amp;gt;&lt;br /&gt;
OSPN Forgiven Circumstances (450 LN) &amp;lt;br&amp;gt;&lt;br /&gt;
OSPN Just A Hunch (450 LN) - H &amp;lt;br&amp;gt;&lt;br /&gt;
OSPN Banging Pots (jam shuttle) - H &amp;lt;br&amp;gt;&lt;br /&gt;
OSPN Bump In The Night (ruttle) - H &amp;lt;br&amp;gt;&lt;br /&gt;
OSPN Priority Delivery (ruttle) - H &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Ship Fits ==&lt;br /&gt;
=== ANS Ships ===&lt;br /&gt;
[[File:5x250-S2BP.png|5x250-S2BP Fit]]&lt;br /&gt;
[[File:AOR-GENERAL.png|AOR-GENERAL Fit]]&lt;br /&gt;
[[File:CH-2x450-S3HBP.png|CH-2x450-S3HBP Fit]]&lt;br /&gt;
[[File:CV-FLAGSHIP.png|CV-FLAGSHIP Fit]]&lt;br /&gt;
[[File:DD-BEAM-TORP.png|DD-BEAM-TORP Fit]]&lt;br /&gt;
[[File:FF-2x120-S2-LOCK.png|FF-2x120-S2-LOCK Fit]]&lt;br /&gt;
[[File:FF-EWAR.png|FF-EWAR Fit]]&lt;br /&gt;
[[File:FF-MISSILE.png|FF-MISSILE Fit]]&lt;br /&gt;
&lt;br /&gt;
=== Neutral Ships ===&lt;br /&gt;
[[File:Civilian Bulk Freighter.png|Civilian Bulk Freighter Fit]]&lt;br /&gt;
&lt;br /&gt;
=== OSPN Ships ===&lt;br /&gt;
[[File:CC-RAIL-SARISSA-AURORA.png|CC-RAIL-SARISSA-AURORA Fit]]&lt;br /&gt;
[[File:CLN-CARRIER.png|CLN-CARRIER Fit]]&lt;br /&gt;
[[File:CLN-SKIFF-PIKE.png|CLN-SKIFF-PIKE Fit]]&lt;br /&gt;
[[File:LCARRIER-BOMBERS.png|LCARRIER-BOMBERS Fit]]&lt;br /&gt;
[[File:LCARRIER-CUDA-ONLY.png|LCARRIER-CUDA-ONLY Fit]]&lt;br /&gt;
[[File:LN-100-PLAS.png|LN-100-PLAS Fit]]&lt;br /&gt;
[[File:LN-450.png|LN-450 Fit]]&lt;br /&gt;
[[File:LN-MD.png|LN-MD Fit]]&lt;br /&gt;
[[File:MN-C90-100-PLAS.png|MN-C90-100-PLAS Fit]]&lt;br /&gt;
[[File:MN-MDRIVER.png|MN-MDRIVER Fit]]&lt;br /&gt;
[[File:MN-SALS-AA.png|MN-SALS-AA Fit]]&lt;br /&gt;
[[File:SH-100-PD.png|SH-100-PD Fit]]&lt;br /&gt;
[[File:SH-JAM.png|SH-JAM Fit]]&lt;br /&gt;
[[File:SH-ROCKET.png|SH-ROCKET Fit]]&lt;br /&gt;
[[File:TUG-100-JAM.png|TUG-100-JAM Fit]]&lt;br /&gt;
[[File:TUG-EWR-LRT.png|TUG-EWR-LRT Fit]]&lt;/div&gt;</summary>
		<author><name>76561198051863375</name></author>
	</entry>
	<entry>
		<id>https://wiki.hoodedhorse.com/NEBULOUS_Fleet_Command/index.php?title=Campaign_Comprehensive_Guide&amp;diff=3174</id>
		<title>Campaign Comprehensive Guide</title>
		<link rel="alternate" type="text/html" href="https://wiki.hoodedhorse.com/NEBULOUS_Fleet_Command/index.php?title=Campaign_Comprehensive_Guide&amp;diff=3174"/>
		<updated>2026-09-30T07:38:11Z</updated>

		<summary type="html">&lt;p&gt;76561198051863375: /* Labyrinth Gate */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The first act of Nebulous Fleet Command’s campaign delivers players a series of tactical missions while telling the story of the Shelter Alliance’s (ANS) Task Force Alder’s attempt to help break the Bethel Blockade. You, the admiral of Task Force Alder, are charged in this campaign with keeping enough of your ships safe to reach the Bulwark system, the location of a major Outer Space Protectorate (OSP) shipyard. You are not the attacking force, but are behind enemy lines, trying to draw OSP ships away. However, while doing so, you will run into a mystery that changes the nature of the war.&lt;br /&gt;
&lt;br /&gt;
This in-depth mission-by-mission campaign guide is based on Moderate Difficulty and is written in the style of the old Warcraft III guides. There will be spoilers ahead. It is a requirement that you complete the basic tutorials first before embarking on this campaign for the smoothest experience.&lt;br /&gt;
&lt;br /&gt;
If you truly wish to be spoiled as to your enemy’s composition, at the very end of this guide are pages indicating the force disposition for every difficulty&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;big&amp;gt;Campaign Map&lt;br /&gt;
&amp;lt;/big&amp;gt;&lt;br /&gt;
[[File:CompositeMap.png|frame|awa]]&lt;br /&gt;
&lt;br /&gt;
The following maps are spoilers and we should figure out how to spoiler them &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[File:EasyMap2Flat.png|frame]]&lt;br /&gt;
[[File:MediumMap2Flat.png|frame]]&lt;br /&gt;
[[File:HardMap2Flat.png|frame]]&lt;br /&gt;
&lt;br /&gt;
==[[Campaign Mission: Labyrinth Gate|Labyrinth Gate]]==&lt;br /&gt;
The first mission of hte campaign&lt;br /&gt;
&lt;br /&gt;
== Crucible ==&lt;br /&gt;
[[File:M3CrucibleMap.png|M3CrucibleMap]] &amp;lt;br&amp;gt;&lt;br /&gt;
[[File:M3CrucibleShip.png|M3CrucibleShip]] &amp;lt;br&amp;gt;&lt;br /&gt;
=== Allied Ships ===&lt;br /&gt;
ANS Long Lance (CL) &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Enemy Ships ===&lt;br /&gt;
OSPN Nothing Personal (100 shuttle) (cutscene ship) - E/M/H &amp;lt;br&amp;gt;&lt;br /&gt;
OSPN Little White Lie (100 shuttle) (reinforcements) - E/M/H &amp;lt;br&amp;gt;&lt;br /&gt;
OSPN Somewhere In Here (MMT) (reinforcements) - E/M/H &amp;lt;br&amp;gt;&lt;br /&gt;
OSPN Acceptable Odds (Ruttle) (reinforcements) - E/M/H &amp;lt;br&amp;gt;&lt;br /&gt;
OSPN Clear The Aisle (100 shuttle) (reinforcements) - M/H &amp;lt;br&amp;gt;&lt;br /&gt;
OSPN Elshout Express (ruttle) (reinforcements) - M/H &amp;lt;br&amp;gt;&lt;br /&gt;
OSPN Pyxis Shuttle Tours 15 (ruttle) (reinforcements) - H &amp;lt;br&amp;gt;&lt;br /&gt;
OSPN Transmission Failure (jam shuttle) (reinforcements) - H &amp;lt;br&amp;gt;&lt;br /&gt;
OSPN Somewhere Out There (MMT) (reinforcements) - H &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Lamplight ==&lt;br /&gt;
[[File:M2LamplightMap.png|M2LamplightMap]]&lt;br /&gt;
[[File:M2LamplightShipV3.png|M2LamplightShipV3]]&lt;br /&gt;
=== Allied Ships ===&lt;br /&gt;
ANS Winter Chain (EWAR frig) &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Neutral Ships ===&lt;br /&gt;
M/V Clipper Kate &amp;lt;br&amp;gt;&lt;br /&gt;
M/V Independent Future &amp;lt;br&amp;gt;&lt;br /&gt;
M/V Midnight Sun &amp;lt;br&amp;gt;&lt;br /&gt;
M/V Morning Lily &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Enemy Ships ===&lt;br /&gt;
OSPN Just Getting Started (100 shuttle) - E/M/H &amp;lt;br&amp;gt;&lt;br /&gt;
OSPN Radar Noise (jam shuttle) - E/M/H &amp;lt;br&amp;gt;&lt;br /&gt;
OSPN Running Late (100 shuttle) - E/M/H &amp;lt;br&amp;gt;&lt;br /&gt;
OSPN Slayer Grip (100 shuttle) - E/M/H &amp;lt;br&amp;gt;&lt;br /&gt;
OSPN Punches Up (ruttle) - M/H &amp;lt;br&amp;gt;&lt;br /&gt;
OSPN Sleight Of Hand (ruttle) - M/H &amp;lt;br&amp;gt;&lt;br /&gt;
OSPN Toll Unpaid (ruttle) - H &amp;lt;br&amp;gt;&lt;br /&gt;
OSPN Unknowable Intent (ruttle) - H &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Iron Spindle ==&lt;br /&gt;
[[File:M4IronSpindleMap.png|M4IronSpindleMap]]&lt;br /&gt;
=== Allied Ships ===&lt;br /&gt;
None &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Enemy Ships ===&lt;br /&gt;
OSPN More Bite Than Bark (MMT) - E/M/H &amp;lt;br&amp;gt;&lt;br /&gt;
OSPN Push Not Shove (MMT) - E/M/H &amp;lt;br&amp;gt;&lt;br /&gt;
OSPN According To Plan (Rocket shuttle) - E/M/H &amp;lt;br&amp;gt;&lt;br /&gt;
OSPN General Strike (MDMN) - E/M/H &amp;lt;br&amp;gt;&lt;br /&gt;
OSPN Eminent Domain (MMT) (Reinforcements) - E/M/H &amp;lt;br&amp;gt;&lt;br /&gt;
OSPN Friend Or Foe (Jam shuttle) - M/H &amp;lt;br&amp;gt;&lt;br /&gt;
OSPN Stones And Glass (Rocket shuttle) - M/H &amp;lt;br&amp;gt;&lt;br /&gt;
OSPN Always Alert (MMT) - M/H &amp;lt;br&amp;gt;&lt;br /&gt;
OSPN Separation Anxiety (MMT) (Reinforcements) - M/H &amp;lt;br&amp;gt;&lt;br /&gt;
OSPN Stolen Prize (MMT) (Reinforcements) - H &amp;lt;br&amp;gt;&lt;br /&gt;
OSPN Slap Dash (MMT) (Reinforcements) - H &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Anacrusis ==&lt;br /&gt;
[[File:M5AnacrusisMap.png|M5AnacrusisMap]]&lt;br /&gt;
[[File:M5AnacrusisShip.png|M5AnacrusisShip]]&lt;br /&gt;
=== Allied Ships ===&lt;br /&gt;
ANS I Stare Transfixed (Beam DD) &amp;lt;br&amp;gt;&lt;br /&gt;
ANS Through Valor Alone (Beam DD) &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Enemy Ships ===&lt;br /&gt;
OSPN Finders Keepers (MMT) (cutscene ship) - E/M/H &amp;lt;br&amp;gt;&lt;br /&gt;
OSPN Cobbled Together (600 MN) - E/M/H &amp;lt;br&amp;gt;&lt;br /&gt;
OSPN Half Of Infinity (600 MN) - E/M/H &amp;lt;br&amp;gt;&lt;br /&gt;
OSPN Rogues Gallery (MMT) - E/M/H &amp;lt;br&amp;gt;&lt;br /&gt;
OSPN The Magic Number (MMT) - E/M/H &amp;lt;br&amp;gt;&lt;br /&gt;
OSPN Indirect Approach (Fighter Jman) - E/M/H &amp;lt;br&amp;gt;&lt;br /&gt;
OSPN Brain Death (600 MN) - M/H &amp;lt;br&amp;gt;&lt;br /&gt;
OSPN The Other Half Of Infinity (600 MN) - M/H &amp;lt;br&amp;gt;&lt;br /&gt;
OSPN Excuse The Interruption (Jam shuttle) - H &amp;lt;br&amp;gt;&lt;br /&gt;
OSPN Unbelievably Charming (ruttle) - H &amp;lt;br&amp;gt;&lt;br /&gt;
OSPN People Mover (ruttle) - H &amp;lt;br&amp;gt;&lt;br /&gt;
OSPN Not What You Expected? (SALS MN) - H &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Katabasis ==&lt;br /&gt;
[[File:M6KatabasisMap.png|M6KatabasisMap]]&lt;br /&gt;
[[File:M6KatabasisRelay.png|M6KatabasisRelay]]&lt;br /&gt;
[[File:M6KatabasisMinesV7.png|M6KatabasisMinesV7]]&lt;br /&gt;
=== Allied Ships ===&lt;br /&gt;
None &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Enemy Ships ===&lt;br /&gt;
None &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Beggar&#039;s Hallow ==&lt;br /&gt;
[[File:M7BeggarsHollowMap.png|M7BeggarsHollowMap]] &amp;lt;br&amp;gt;&lt;br /&gt;
[[File:M7BeggarsHollowShip.png|M7BeggarsHollowShip]] &amp;lt;br&amp;gt;&lt;br /&gt;
=== Allied Ships ===&lt;br /&gt;
ANS Disperse These Mists (missile frig) &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Enemy Ships ===&lt;br /&gt;
OSPN Hammer And Anvil (100 LN) - E/M/H &amp;lt;br&amp;gt;&lt;br /&gt;
OSPN Legally Ambiguous (EWR Tug) - E/M/H &amp;lt;br&amp;gt;&lt;br /&gt;
OSPN Borrowed Time (EWR Tug) - E/M/H &amp;lt;br&amp;gt;&lt;br /&gt;
OSPN Opportunity Cost (Bomber Jman) (Conditional Spawn - Arrival from Caltrop) - E/M/H &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Caltrop ==&lt;br /&gt;
[[File:M8CaltropMap.png|M8CaltropMap]]&lt;br /&gt;
[[File:M8CaltropShip.png|M8CaltropShip]]&lt;br /&gt;
=== Allied Ships ===&lt;br /&gt;
ANS Great Salt Sea (AOR) &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Enemy Ships ===&lt;br /&gt;
OSPN Long Iron Blues (100 LN) (Reinforcements) - E/M/H &amp;lt;br&amp;gt;&lt;br /&gt;
OSPN Pursuing Excellence (MMT) (Reinforcements) - E/M/H &amp;lt;br&amp;gt;&lt;br /&gt;
OSPN Uncommon Cause (600 MN) (Reinforcements) - E/M/H &amp;lt;br&amp;gt;&lt;br /&gt;
OSPN Thick As Thieves (MMT) - M/H &amp;lt;br&amp;gt;&lt;br /&gt;
OSPN Times Are Changing (MMT) - M/H &amp;lt;br&amp;gt;&lt;br /&gt;
OSPN On The House (MMT) - M/H &amp;lt;br&amp;gt;&lt;br /&gt;
OSPN No Reply Needed (MMT) - H &amp;lt;br&amp;gt;&lt;br /&gt;
OSPN Up To The Task (100 LN) - H &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Glimmer Reach ==&lt;br /&gt;
[[File:M9GlimmeringReachMap.png|M9GlimmeringReachMap]]&lt;br /&gt;
[[File:M9GlimmerReachShip.png|M9GlimmerReachShip]]&lt;br /&gt;
=== Allied Ships ===&lt;br /&gt;
ANS Nomad Giant (450 CH) &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Enemy Ships ===&lt;br /&gt;
OSPN Abject Terror (450 LN) - E/M/H &amp;lt;br&amp;gt;&lt;br /&gt;
OSPN No Other Way (450 LN) - E/M/H &amp;lt;br&amp;gt;&lt;br /&gt;
OSPN Another Man&#039;s Demise (Fighter Jman) - M/H &amp;lt;br&amp;gt;&lt;br /&gt;
OSPN Fist Ever Ready (ruttle) - M/H &amp;lt;br&amp;gt;&lt;br /&gt;
OSPN All Up In Arms (ruttle) - M/H &amp;lt;br&amp;gt;&lt;br /&gt;
OSPN Night Run (jam shuttle) - H &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Blackwall ==&lt;br /&gt;
[[File:M10BlackwallMap.png|M10BlackwallMap]]&lt;br /&gt;
[[File:M10BlackwallShipyard.png|M10BlackwallShipyard]]&lt;br /&gt;
=== Allied Ships ===&lt;br /&gt;
None &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Enemy Ships ===&lt;br /&gt;
OSPN Heave To (MMT) - E/M/H &amp;lt;br&amp;gt;&lt;br /&gt;
OSPN Come Closer (MMT) - E/M/H &amp;lt;br&amp;gt;&lt;br /&gt;
OSPN Heartbreak Hustler (100 LN) - E/M/H &amp;lt;br&amp;gt;&lt;br /&gt;
OSPN Make My Day (MMT) (Reinforcements) - E/M/H &amp;lt;br&amp;gt;&lt;br /&gt;
OSPN Blaze Of Glory (MMT) (Reinforcements) - E/M/H &amp;lt;br&amp;gt;&lt;br /&gt;
OSPN Staff and Flush (EWR tug) (Reinforcements) - E/M/H &amp;lt;br&amp;gt;&lt;br /&gt;
OSPN First Into Danger (450 LN) (Reinforcements) - E/M/H &amp;lt;br&amp;gt;&lt;br /&gt;
OSPN Us Or Them (600 MN) (Reinforcements) - M/H &amp;lt;br&amp;gt;&lt;br /&gt;
OSPN Valor Our Shield (450 LN) (Reinforcements) - M/H &amp;lt;br&amp;gt;&lt;br /&gt;
OSPN Just Walk Away (MDLN) (Reinforcements) - H &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Mirror Palace ==&lt;br /&gt;
[[File:M11MirrorPalaceMap.png|M11MirrorPalaceMap]]&lt;br /&gt;
=== Allied Ships ===&lt;br /&gt;
None &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Enemy Ships ===&lt;br /&gt;
OSPN With One Hand Forward (CLN) - E/M/H &amp;lt;br&amp;gt;&lt;br /&gt;
OSPN Personal Touch (EWR Tug) - E/M/H &amp;lt;br&amp;gt;&lt;br /&gt;
OSPN Nothing To See Here (EWR Tug) - E/M/H &amp;lt;br&amp;gt;&lt;br /&gt;
OSPN Unfriendly Face (EWR Tug) - E/M/H &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Frostline ==&lt;br /&gt;
[[File:M12FrostlineMap.png|M12FrostlineMap]]&lt;br /&gt;
=== Allied Ships ===&lt;br /&gt;
None&lt;br /&gt;
&lt;br /&gt;
=== Enemy Ships ===&lt;br /&gt;
OSPN Another Man&#039;s Treasure (Fighter Jman) - E &amp;lt;br&amp;gt;&lt;br /&gt;
OSPN Ambition And Constraint (ruttle) - E/M/H &amp;lt;br&amp;gt;&lt;br /&gt;
OSPN Stone Tyrant (600 MN) - E/M/H &amp;lt;br&amp;gt;&lt;br /&gt;
OSPN Tyrannical Gaze (EWR tug) - E/M/H &amp;lt;br&amp;gt;&lt;br /&gt;
OSPN Last Castaway (EWR tug) - E/M/H &amp;lt;br&amp;gt;&lt;br /&gt;
OSPN Final Orders (450 LN) - E/M/H &amp;lt;br&amp;gt;&lt;br /&gt;
OSPN Black Sands (Railcello) - E/M/H &amp;lt;br&amp;gt;&lt;br /&gt;
OSPN Maneuver Elements (ruttle) - M/H &amp;lt;br&amp;gt;&lt;br /&gt;
OSPN Signal To Noise (jam shuttle) - M/H &amp;lt;br&amp;gt;&lt;br /&gt;
OSPN Everything We Got (450 LN) - M/H &amp;lt;br&amp;gt;&lt;br /&gt;
OSPN One Fist Of Iron (100 LN) - M/H &amp;lt;br&amp;gt;&lt;br /&gt;
OSPN All Reaching All Taking (CVLN) - M/H &amp;lt;br&amp;gt;&lt;br /&gt;
OSPN The Other Of Steel (100 LN) - H &amp;lt;br&amp;gt;&lt;br /&gt;
OSPN Judgement Call (CLN) - H &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Bitter Meridian ==&lt;br /&gt;
[[File:M13BitterMeridianMap.png|M13BitterMeridianMap]]&lt;br /&gt;
[[File:M13BitterMeridianMap2V2.png|M13BitterMeridianMap2V2]]&lt;br /&gt;
[[File:M13BitterMeridianDestruction.png|M13BitterMeridianDestruction]]&lt;br /&gt;
=== Allied Ships ===&lt;br /&gt;
None &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Enemy Ships ===&lt;br /&gt;
OSPN Times Are Changing (MMT) (Dead) - E/M/H &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Barrow ==&lt;br /&gt;
[[File:M14BarrowMap.png|M14BarrowMap]]&lt;br /&gt;
[[File:M14BarrowShip.png|M14BarrowShip]]&lt;br /&gt;
=== Allied Ships ===&lt;br /&gt;
ANS Flooding Dark (450 CH) &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Enemy Ships ===&lt;br /&gt;
OSPN Rage Tempered By Wisdom (CVLN) - E/M/H &amp;lt;br&amp;gt;&lt;br /&gt;
OSPN Scheduled Service (100 shuttle) - E/M/H &amp;lt;br&amp;gt;&lt;br /&gt;
OSPN Bethel Ferry Service (100 shuttle) - E/M/H &amp;lt;br&amp;gt;&lt;br /&gt;
OSPN Little Rebellion (100 shuttle) - E/M/H &amp;lt;br&amp;gt;&lt;br /&gt;
OSPN Enigmatic Presence (ruttle) - E/M/H &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Navmag ==&lt;br /&gt;
[[File:M15NavmagMap.png|M15NavmagMap]]&lt;br /&gt;
[[File:M15NavmagStation.png|M15NavmagStation]]&lt;br /&gt;
[[File:M15NavmagLiners.png|M15NavmagLiners]]&lt;br /&gt;
=== Allied Ships ===&lt;br /&gt;
None &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Enemy Ships ===&lt;br /&gt;
OSPN Borrowed &#039;til War&#039;s End (450 LN) - E/M/H &amp;lt;br&amp;gt;&lt;br /&gt;
OSPN Weight Of Fire (450 LN) - E/M/H &amp;lt;br&amp;gt;&lt;br /&gt;
OSPN Take A Number (600 MN) - H &amp;lt;br&amp;gt;&lt;br /&gt;
OSPN Will Be Of Service (600 MN) - H &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Faded Call ==&lt;br /&gt;
[[File:M16FadedCallMap.png|M16FadedCallMap]]&lt;br /&gt;
[[File:M16FadedCallMap2.png|M16FadedCallMap2]]&lt;br /&gt;
[[File:M16FadedCallMoorline.png|M16FadedCallMoorline]]&lt;br /&gt;
=== Allied Ships ===&lt;br /&gt;
None &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Enemy Ships ===&lt;br /&gt;
OSPN No Time To Stick Around (CVLN) (Dead) - E/M/H &amp;lt;br&amp;gt;&lt;br /&gt;
OSPN Animosity In Bulk (CVLN) (Reinforcements) - E/M/H &amp;lt;br&amp;gt;&lt;br /&gt;
OSPN Feeling Lucky (EWR tug) (Reinforcements) - E/M/H &amp;lt;br&amp;gt;&lt;br /&gt;
OSPN Force Of Nature (MMT) (Reinforcements) - E/M/H &amp;lt;br&amp;gt;&lt;br /&gt;
OSPN All At Once (MMT) (Reinforcements) - E/M/H &amp;lt;br&amp;gt;&lt;br /&gt;
OSPN Just Walk Away (450 LN) (Reinforcements) - M/H &amp;lt;br&amp;gt;&lt;br /&gt;
OSPN Moral Hazard (MMT) (Reinforcements) - M/H &amp;lt;br&amp;gt;&lt;br /&gt;
OSPN Safety Hazard (MMT) (Reinforcements) - M/H &amp;lt;br&amp;gt;&lt;br /&gt;
OSPN Present Arms (450 LN) (Reinforcements) - H &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Seven Sisters ==&lt;br /&gt;
[[File:M17SevenSistersMap.png|M17SevenSistersMap]]&lt;br /&gt;
[[File:M17SevenSistersMap2.png|M17SevenSistersMap2]]&lt;br /&gt;
[[File:M17SevenSistersMap3.png|M17SevenSistersMap3]]&lt;br /&gt;
[[File:M17SevenSistersEnemyShips.png|M17SevenSistersEnemyShips]]&lt;br /&gt;
[[File:M17SevenSistersEnemyHQ.png|M17SevenSistersEnemyHQ]]&lt;br /&gt;
=== Allied Ships ===&lt;br /&gt;
ANS Swift Toxin (missile frig) (cutscene ship) &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Enemy Ships ===&lt;br /&gt;
OSPN Emperor Reverse (450 LN) - E/M/H &amp;lt;br&amp;gt;&lt;br /&gt;
OSPN Watch Your Step (450 LN) - E/M/H &amp;lt;br&amp;gt;&lt;br /&gt;
OSPN Cold Command (Railcello) - E/M/H &amp;lt;br&amp;gt;&lt;br /&gt;
OSPN Do Unto Others (CVLN) - E/M/H &amp;lt;br&amp;gt;&lt;br /&gt;
OSPN The Up And Up (EWR tug) - E/M/H &amp;lt;br&amp;gt;&lt;br /&gt;
OSPN Get Cozy (EWR tug) - E/M/H &amp;lt;br&amp;gt;&lt;br /&gt;
OSPN Got &#039;Em Again (MMT) - E/M/H &amp;lt;br&amp;gt;&lt;br /&gt;
OSPN Make Your Day (MMT) - E/M/H &amp;lt;br&amp;gt;&lt;br /&gt;
OSPN One Too Many (600 MN) - E/M/H &amp;lt;br&amp;gt;&lt;br /&gt;
OSPN Salt Sower (600 MN) - E/M/H &amp;lt;br&amp;gt;&lt;br /&gt;
OSPN To The Weary (100 LN) - E/M/H &amp;lt;br&amp;gt;&lt;br /&gt;
OSPN Silver On The Table (100 LN) - E/M/H &amp;lt;br&amp;gt;&lt;br /&gt;
OSPN With Warm Regards (CLN) - M/H &amp;lt;br&amp;gt;&lt;br /&gt;
OSPN From Sea To Sea (100 LN) - M/H &amp;lt;br&amp;gt;&lt;br /&gt;
OSPN Engineered Enigma (100 LN) - M/H &amp;lt;br&amp;gt;&lt;br /&gt;
OSPN Forgiven Circumstances (450 LN) &amp;lt;br&amp;gt;&lt;br /&gt;
OSPN Just A Hunch (450 LN) - H &amp;lt;br&amp;gt;&lt;br /&gt;
OSPN Banging Pots (jam shuttle) - H &amp;lt;br&amp;gt;&lt;br /&gt;
OSPN Bump In The Night (ruttle) - H &amp;lt;br&amp;gt;&lt;br /&gt;
OSPN Priority Delivery (ruttle) - H &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Ship Fits ==&lt;br /&gt;
=== ANS Ships ===&lt;br /&gt;
[[File:5x250-S2BP.png|5x250-S2BP Fit]]&lt;br /&gt;
[[File:AOR-GENERAL.png|AOR-GENERAL Fit]]&lt;br /&gt;
[[File:CH-2x450-S3HBP.png|CH-2x450-S3HBP Fit]]&lt;br /&gt;
[[File:CV-FLAGSHIP.png|CV-FLAGSHIP Fit]]&lt;br /&gt;
[[File:DD-BEAM-TORP.png|DD-BEAM-TORP Fit]]&lt;br /&gt;
[[File:FF-2x120-S2-LOCK.png|FF-2x120-S2-LOCK Fit]]&lt;br /&gt;
[[File:FF-EWAR.png|FF-EWAR Fit]]&lt;br /&gt;
[[File:FF-MISSILE.png|FF-MISSILE Fit]]&lt;br /&gt;
&lt;br /&gt;
=== Neutral Ships ===&lt;br /&gt;
[[File:Civilian Bulk Freighter.png|Civilian Bulk Freighter Fit]]&lt;br /&gt;
&lt;br /&gt;
=== OSPN Ships ===&lt;br /&gt;
[[File:CC-RAIL-SARISSA-AURORA.png|CC-RAIL-SARISSA-AURORA Fit]]&lt;br /&gt;
[[File:CLN-CARRIER.png|CLN-CARRIER Fit]]&lt;br /&gt;
[[File:CLN-SKIFF-PIKE.png|CLN-SKIFF-PIKE Fit]]&lt;br /&gt;
[[File:LCARRIER-BOMBERS.png|LCARRIER-BOMBERS Fit]]&lt;br /&gt;
[[File:LCARRIER-CUDA-ONLY.png|LCARRIER-CUDA-ONLY Fit]]&lt;br /&gt;
[[File:LN-100-PLAS.png|LN-100-PLAS Fit]]&lt;br /&gt;
[[File:LN-450.png|LN-450 Fit]]&lt;br /&gt;
[[File:LN-MD.png|LN-MD Fit]]&lt;br /&gt;
[[File:MN-C90-100-PLAS.png|MN-C90-100-PLAS Fit]]&lt;br /&gt;
[[File:MN-MDRIVER.png|MN-MDRIVER Fit]]&lt;br /&gt;
[[File:MN-SALS-AA.png|MN-SALS-AA Fit]]&lt;br /&gt;
[[File:SH-100-PD.png|SH-100-PD Fit]]&lt;br /&gt;
[[File:SH-JAM.png|SH-JAM Fit]]&lt;br /&gt;
[[File:SH-ROCKET.png|SH-ROCKET Fit]]&lt;br /&gt;
[[File:TUG-100-JAM.png|TUG-100-JAM Fit]]&lt;br /&gt;
[[File:TUG-EWR-LRT.png|TUG-EWR-LRT Fit]]&lt;/div&gt;</summary>
		<author><name>76561198051863375</name></author>
	</entry>
	<entry>
		<id>https://wiki.hoodedhorse.com/NEBULOUS_Fleet_Command/index.php?title=Campaign_Mission_Labyrinth_Gate&amp;diff=3170</id>
		<title>Campaign Mission Labyrinth Gate</title>
		<link rel="alternate" type="text/html" href="https://wiki.hoodedhorse.com/NEBULOUS_Fleet_Command/index.php?title=Campaign_Mission_Labyrinth_Gate&amp;diff=3170"/>
		<updated>2026-09-30T07:36:07Z</updated>

		<summary type="html">&lt;p&gt;76561198051863375: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
[[File:M1LabyrinthGateMap.png|M1LabyrinthGateMap]]&lt;br /&gt;
[[File:M1LabyrinthGateShip.png|M1LabyrinthGateShip]]&lt;br /&gt;
&lt;br /&gt;
===Objectives===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+ &lt;br /&gt;
|-&lt;br /&gt;
! Required Objectives&lt;br /&gt;
|-&lt;br /&gt;
| None&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+ &lt;br /&gt;
|-&lt;br /&gt;
! Secondary/Implied Objectives&lt;br /&gt;
|-&lt;br /&gt;
| Choose Next Area&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Allied Ships ===&lt;br /&gt;
ANS Harsh Winds Blow (Flagship) &amp;lt;br&amp;gt;&lt;br /&gt;
ANS Loom of Karina (120 frig) &amp;lt;br&amp;gt;&lt;br /&gt;
ANS Stout Coral (120 frig) &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Enemy Ships ===&lt;br /&gt;
None &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Room Outline===&lt;br /&gt;
In an attempt to break the Bethel Blockade, Task Force Alder led by the Shelter Alliance carrier Harsh Winds Blow, does a dangerous hyperspace jump behind enemy lines with a large task force.&lt;br /&gt;
&lt;br /&gt;
In Labyrinth Gate, you, the player and admiral in charge of Task Force Alder, are introduced to the ancient Alliance carrier, Harsh Winds Blow, her captain, Tristan Stratton, your fleet operations officer, Captain Lucille Moeller, and intel officer Lieutenant-Commander Sonya Farrimond. &lt;br /&gt;
&lt;br /&gt;
There are no hidden objectives in this room. Relax and listen carefully to Cpt. Moeller and Cpt. Stratton as they introduce the objective of this campaign: to distract the Protectorate Navy defending the Bethel blockade by attacking Bulkwark, a major Protectorate shipyard. &lt;br /&gt;
&lt;br /&gt;
Your fleet, however, is entirely scattered throughout your route to Bulwark, and you have only the ancient fleet carrier Harsh Winds Blow and two escorting gun-and-missile-armed Raines-class frigates. You must pick up additional warships on your route to Bulwark.&lt;br /&gt;
&lt;br /&gt;
Raines-class frigates are the workhorse of the Alliance navy. They are light, but for small ships they are reasonably durable with moderate speed and well-placed mounts. Although they will never be your most important warships, Loom of Karina and Stout Coral are solid and reliable escorts, mounting guns, missiles and a very important Bullseye Radar.&lt;br /&gt;
&lt;br /&gt;
The Harsh Winds Blows, on the other hand, is a massive Alliance fleet carrier, and an odd one at that. It has a respectable complement of Claymore bombers and SEWACS Sundials that provide radar. Halberd skiffs that can track Radar signatures with their ELINT module, and both coilgun-armed and 20mm cannon-armed Tanto fighters. &lt;br /&gt;
&lt;br /&gt;
It is, however, also armed to the absolute teeth with two banks of missiles of all sorts. The fact of the matter is that this ship is not a purpose-built carrier. It is, however, your flagship, and you must keep it alive no matter what to win this campaign. You will lose the campaign if the Harsh Winds Blow is destroyed.&lt;br /&gt;
&lt;br /&gt;
You are also introduced to the first choice in the campaign: travelling to Lamplight, a system with a mining station, or to Crucible, an asteroid cluster.&lt;br /&gt;
&lt;br /&gt;
You should visit both of them before Iron Spindle, the location of a factory station, but there are benefits to either route. The writer of this guide prefers the route -&amp;gt; Crucible -&amp;gt; Lamplight -&amp;gt; Iron Spindle, but the choice is yours.&lt;br /&gt;
&lt;br /&gt;
To end the mission, move your ships to either exit.&lt;/div&gt;</summary>
		<author><name>76561198051863375</name></author>
	</entry>
	<entry>
		<id>https://wiki.hoodedhorse.com/NEBULOUS_Fleet_Command/index.php?title=Campaign_Mission_Labyrinth_Gate&amp;diff=3156</id>
		<title>Campaign Mission Labyrinth Gate</title>
		<link rel="alternate" type="text/html" href="https://wiki.hoodedhorse.com/NEBULOUS_Fleet_Command/index.php?title=Campaign_Mission_Labyrinth_Gate&amp;diff=3156"/>
		<updated>2026-09-30T07:29:53Z</updated>

		<summary type="html">&lt;p&gt;76561198051863375: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
[[File:M1LabyrinthGateMap.png|M1LabyrinthGateMap]]&lt;br /&gt;
[[File:M1LabyrinthGateShip.png|M1LabyrinthGateShip]]&lt;br /&gt;
=== Allied Ships ===&lt;br /&gt;
ANS Harsh Winds Blow (Flagship) &amp;lt;br&amp;gt;&lt;br /&gt;
ANS Loom of Karina (120 frig) &amp;lt;br&amp;gt;&lt;br /&gt;
ANS Stout Coral (120 frig) &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Enemy Ships ===&lt;br /&gt;
None &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Room Outline===&lt;br /&gt;
In an attempt to break the Bethel Blockade, Task Force Alder led by the Shelter Alliance carrier Harsh Winds Blow, does a dangerous hyperspace jump behind enemy lines with a large task force.&lt;br /&gt;
&lt;br /&gt;
In Labyrinth Gate, you, the player and admiral in charge of Task Force Alder, are introduced to the ancient Alliance carrier, Harsh Winds Blow, her captain, Tristan Stratton, your fleet operations officer, Captain Lucille Moeller, and intel officer Lieutenant-Commander Sonya Farrimond. &lt;br /&gt;
&lt;br /&gt;
There are no hidden objectives in this room. Relax and listen carefully to Cpt. Moeller and Cpt. Stratton as they introduce the objective of this campaign: to distract the Protectorate Navy defending the Bethel blockade by attacking Bulkwark, a major Protectorate shipyard. &lt;br /&gt;
&lt;br /&gt;
Your fleet, however, is entirely scattered throughout your route to Bulwark, and you have only the ancient fleet carrier Harsh Winds Blow and two escorting gun-and-missile-armed Raines-class frigates. You must pick up additional warships on your route to Bulwark.&lt;br /&gt;
&lt;br /&gt;
Raines-class frigates are the workhorse of the Alliance navy. They are light, but for small ships they are reasonably durable with moderate speed and well-placed mounts. Although they will never be your most important warships, Loom of Karina and Stout Coral are solid and reliable escorts, mounting guns, missiles and a very important Bullseye Radar.&lt;br /&gt;
&lt;br /&gt;
The Harsh Winds Blows, on the other hand, is a massive Alliance fleet carrier, and an odd one at that. It has a respectable complement of Claymore bombers and SEWACS Sundials that provide radar. Halberd skiffs that can track Radar signatures with their ELINT module, and both coilgun-armed and 20mm cannon-armed Tanto fighters. &lt;br /&gt;
&lt;br /&gt;
It is, however, also armed to the absolute teeth with two banks of missiles of all sorts. The fact of the matter is that this ship is not a purpose-built carrier. It is, however, your flagship, and you must keep it alive no matter what to win this campaign. You will lose the campaign if the Harsh Winds Blow is destroyed.&lt;br /&gt;
&lt;br /&gt;
You are also introduced to the first choice in the campaign: travelling to Lamplight, a system with a mining station, or to Crucible, an asteroid cluster.&lt;br /&gt;
&lt;br /&gt;
You should visit both of them before Iron Spindle, the location of a factory station, but there are benefits to either route. The writer of this guide prefers the route -&amp;gt; Crucible -&amp;gt; Lamplight -&amp;gt; Iron Spindle, but the choice is yours.&lt;br /&gt;
&lt;br /&gt;
To end the mission, move your ships to either exit.&lt;/div&gt;</summary>
		<author><name>76561198051863375</name></author>
	</entry>
	<entry>
		<id>https://wiki.hoodedhorse.com/NEBULOUS_Fleet_Command/index.php?title=Campaign_Comprehensive_Guide&amp;diff=3149</id>
		<title>Campaign Comprehensive Guide</title>
		<link rel="alternate" type="text/html" href="https://wiki.hoodedhorse.com/NEBULOUS_Fleet_Command/index.php?title=Campaign_Comprehensive_Guide&amp;diff=3149"/>
		<updated>2026-09-30T07:28:07Z</updated>

		<summary type="html">&lt;p&gt;76561198051863375: /* Labyrinth Gate */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The first act of Nebulous Fleet Command’s campaign delivers players a series of tactical missions while telling the story of the Shelter Alliance’s (ANS) Task Force Alder’s attempt to help break the Bethel Blockade. You, the admiral of Task Force Alder, are charged in this campaign with keeping enough of your ships safe to reach the Bulwark system, the location of a major Outer Space Protectorate (OSP) shipyard. You are not the attacking force, but are behind enemy lines, trying to draw OSP ships away. However, while doing so, you will run into a mystery that changes the nature of the war.&lt;br /&gt;
&lt;br /&gt;
This in-depth mission-by-mission campaign guide is based on Moderate Difficulty and is written in the style of the old Warcraft III guides. There will be spoilers ahead. It is a requirement that you complete the basic tutorials first before embarking on this campaign for the smoothest experience.&lt;br /&gt;
&lt;br /&gt;
If you truly wish to be spoiled as to your enemy’s composition, at the very end of this guide are pages indicating the force disposition for every difficulty&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;big&amp;gt;Campaign Map&lt;br /&gt;
&amp;lt;/big&amp;gt;&lt;br /&gt;
[[File:CompositeMap.png|frame|awa]]&lt;br /&gt;
&lt;br /&gt;
The following maps are spoilers and we should figure out how to spoiler them &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[File:EasyMap2Flat.png|frame]]&lt;br /&gt;
[[File:MediumMap2Flat.png|frame]]&lt;br /&gt;
[[File:HardMap2Flat.png|frame]]&lt;br /&gt;
&lt;br /&gt;
==[[Campaign Mission Labyrinth Gate|Labyrinth Gate]]==&lt;br /&gt;
&lt;br /&gt;
== Crucible ==&lt;br /&gt;
[[File:M3CrucibleMap.png|M3CrucibleMap]] &amp;lt;br&amp;gt;&lt;br /&gt;
[[File:M3CrucibleShip.png|M3CrucibleShip]] &amp;lt;br&amp;gt;&lt;br /&gt;
=== Allied Ships ===&lt;br /&gt;
ANS Long Lance (CL) &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Enemy Ships ===&lt;br /&gt;
OSPN Nothing Personal (100 shuttle) (cutscene ship) - E/M/H &amp;lt;br&amp;gt;&lt;br /&gt;
OSPN Little White Lie (100 shuttle) (reinforcements) - E/M/H &amp;lt;br&amp;gt;&lt;br /&gt;
OSPN Somewhere In Here (MMT) (reinforcements) - E/M/H &amp;lt;br&amp;gt;&lt;br /&gt;
OSPN Acceptable Odds (Ruttle) (reinforcements) - E/M/H &amp;lt;br&amp;gt;&lt;br /&gt;
OSPN Clear The Aisle (100 shuttle) (reinforcements) - M/H &amp;lt;br&amp;gt;&lt;br /&gt;
OSPN Elshout Express (ruttle) (reinforcements) - M/H &amp;lt;br&amp;gt;&lt;br /&gt;
OSPN Pyxis Shuttle Tours 15 (ruttle) (reinforcements) - H &amp;lt;br&amp;gt;&lt;br /&gt;
OSPN Transmission Failure (jam shuttle) (reinforcements) - H &amp;lt;br&amp;gt;&lt;br /&gt;
OSPN Somewhere Out There (MMT) (reinforcements) - H &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Lamplight ==&lt;br /&gt;
[[File:M2LamplightMap.png|M2LamplightMap]]&lt;br /&gt;
[[File:M2LamplightShipV3.png|M2LamplightShipV3]]&lt;br /&gt;
=== Allied Ships ===&lt;br /&gt;
ANS Winter Chain (EWAR frig) &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Neutral Ships ===&lt;br /&gt;
M/V Clipper Kate &amp;lt;br&amp;gt;&lt;br /&gt;
M/V Independent Future &amp;lt;br&amp;gt;&lt;br /&gt;
M/V Midnight Sun &amp;lt;br&amp;gt;&lt;br /&gt;
M/V Morning Lily &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Enemy Ships ===&lt;br /&gt;
OSPN Just Getting Started (100 shuttle) - E/M/H &amp;lt;br&amp;gt;&lt;br /&gt;
OSPN Radar Noise (jam shuttle) - E/M/H &amp;lt;br&amp;gt;&lt;br /&gt;
OSPN Running Late (100 shuttle) - E/M/H &amp;lt;br&amp;gt;&lt;br /&gt;
OSPN Slayer Grip (100 shuttle) - E/M/H &amp;lt;br&amp;gt;&lt;br /&gt;
OSPN Punches Up (ruttle) - M/H &amp;lt;br&amp;gt;&lt;br /&gt;
OSPN Sleight Of Hand (ruttle) - M/H &amp;lt;br&amp;gt;&lt;br /&gt;
OSPN Toll Unpaid (ruttle) - H &amp;lt;br&amp;gt;&lt;br /&gt;
OSPN Unknowable Intent (ruttle) - H &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Iron Spindle ==&lt;br /&gt;
[[File:M4IronSpindleMap.png|M4IronSpindleMap]]&lt;br /&gt;
=== Allied Ships ===&lt;br /&gt;
None &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Enemy Ships ===&lt;br /&gt;
OSPN More Bite Than Bark (MMT) - E/M/H &amp;lt;br&amp;gt;&lt;br /&gt;
OSPN Push Not Shove (MMT) - E/M/H &amp;lt;br&amp;gt;&lt;br /&gt;
OSPN According To Plan (Rocket shuttle) - E/M/H &amp;lt;br&amp;gt;&lt;br /&gt;
OSPN General Strike (MDMN) - E/M/H &amp;lt;br&amp;gt;&lt;br /&gt;
OSPN Eminent Domain (MMT) (Reinforcements) - E/M/H &amp;lt;br&amp;gt;&lt;br /&gt;
OSPN Friend Or Foe (Jam shuttle) - M/H &amp;lt;br&amp;gt;&lt;br /&gt;
OSPN Stones And Glass (Rocket shuttle) - M/H &amp;lt;br&amp;gt;&lt;br /&gt;
OSPN Always Alert (MMT) - M/H &amp;lt;br&amp;gt;&lt;br /&gt;
OSPN Separation Anxiety (MMT) (Reinforcements) - M/H &amp;lt;br&amp;gt;&lt;br /&gt;
OSPN Stolen Prize (MMT) (Reinforcements) - H &amp;lt;br&amp;gt;&lt;br /&gt;
OSPN Slap Dash (MMT) (Reinforcements) - H &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Anacrusis ==&lt;br /&gt;
[[File:M5AnacrusisMap.png|M5AnacrusisMap]]&lt;br /&gt;
[[File:M5AnacrusisShip.png|M5AnacrusisShip]]&lt;br /&gt;
=== Allied Ships ===&lt;br /&gt;
ANS I Stare Transfixed (Beam DD) &amp;lt;br&amp;gt;&lt;br /&gt;
ANS Through Valor Alone (Beam DD) &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Enemy Ships ===&lt;br /&gt;
OSPN Finders Keepers (MMT) (cutscene ship) - E/M/H &amp;lt;br&amp;gt;&lt;br /&gt;
OSPN Cobbled Together (600 MN) - E/M/H &amp;lt;br&amp;gt;&lt;br /&gt;
OSPN Half Of Infinity (600 MN) - E/M/H &amp;lt;br&amp;gt;&lt;br /&gt;
OSPN Rogues Gallery (MMT) - E/M/H &amp;lt;br&amp;gt;&lt;br /&gt;
OSPN The Magic Number (MMT) - E/M/H &amp;lt;br&amp;gt;&lt;br /&gt;
OSPN Indirect Approach (Fighter Jman) - E/M/H &amp;lt;br&amp;gt;&lt;br /&gt;
OSPN Brain Death (600 MN) - M/H &amp;lt;br&amp;gt;&lt;br /&gt;
OSPN The Other Half Of Infinity (600 MN) - M/H &amp;lt;br&amp;gt;&lt;br /&gt;
OSPN Excuse The Interruption (Jam shuttle) - H &amp;lt;br&amp;gt;&lt;br /&gt;
OSPN Unbelievably Charming (ruttle) - H &amp;lt;br&amp;gt;&lt;br /&gt;
OSPN People Mover (ruttle) - H &amp;lt;br&amp;gt;&lt;br /&gt;
OSPN Not What You Expected? (SALS MN) - H &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Katabasis ==&lt;br /&gt;
[[File:M6KatabasisMap.png|M6KatabasisMap]]&lt;br /&gt;
[[File:M6KatabasisRelay.png|M6KatabasisRelay]]&lt;br /&gt;
[[File:M6KatabasisMinesV7.png|M6KatabasisMinesV7]]&lt;br /&gt;
=== Allied Ships ===&lt;br /&gt;
None &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Enemy Ships ===&lt;br /&gt;
None &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Beggar&#039;s Hallow ==&lt;br /&gt;
[[File:M7BeggarsHollowMap.png|M7BeggarsHollowMap]] &amp;lt;br&amp;gt;&lt;br /&gt;
[[File:M7BeggarsHollowShip.png|M7BeggarsHollowShip]] &amp;lt;br&amp;gt;&lt;br /&gt;
=== Allied Ships ===&lt;br /&gt;
ANS Disperse These Mists (missile frig) &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Enemy Ships ===&lt;br /&gt;
OSPN Hammer And Anvil (100 LN) - E/M/H &amp;lt;br&amp;gt;&lt;br /&gt;
OSPN Legally Ambiguous (EWR Tug) - E/M/H &amp;lt;br&amp;gt;&lt;br /&gt;
OSPN Borrowed Time (EWR Tug) - E/M/H &amp;lt;br&amp;gt;&lt;br /&gt;
OSPN Opportunity Cost (Bomber Jman) (Conditional Spawn - Arrival from Caltrop) - E/M/H &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Caltrop ==&lt;br /&gt;
[[File:M8CaltropMap.png|M8CaltropMap]]&lt;br /&gt;
[[File:M8CaltropShip.png|M8CaltropShip]]&lt;br /&gt;
=== Allied Ships ===&lt;br /&gt;
ANS Great Salt Sea (AOR) &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Enemy Ships ===&lt;br /&gt;
OSPN Long Iron Blues (100 LN) (Reinforcements) - E/M/H &amp;lt;br&amp;gt;&lt;br /&gt;
OSPN Pursuing Excellence (MMT) (Reinforcements) - E/M/H &amp;lt;br&amp;gt;&lt;br /&gt;
OSPN Uncommon Cause (600 MN) (Reinforcements) - E/M/H &amp;lt;br&amp;gt;&lt;br /&gt;
OSPN Thick As Thieves (MMT) - M/H &amp;lt;br&amp;gt;&lt;br /&gt;
OSPN Times Are Changing (MMT) - M/H &amp;lt;br&amp;gt;&lt;br /&gt;
OSPN On The House (MMT) - M/H &amp;lt;br&amp;gt;&lt;br /&gt;
OSPN No Reply Needed (MMT) - H &amp;lt;br&amp;gt;&lt;br /&gt;
OSPN Up To The Task (100 LN) - H &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Glimmer Reach ==&lt;br /&gt;
[[File:M9GlimmeringReachMap.png|M9GlimmeringReachMap]]&lt;br /&gt;
[[File:M9GlimmerReachShip.png|M9GlimmerReachShip]]&lt;br /&gt;
=== Allied Ships ===&lt;br /&gt;
ANS Nomad Giant (450 CH) &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Enemy Ships ===&lt;br /&gt;
OSPN Abject Terror (450 LN) - E/M/H &amp;lt;br&amp;gt;&lt;br /&gt;
OSPN No Other Way (450 LN) - E/M/H &amp;lt;br&amp;gt;&lt;br /&gt;
OSPN Another Man&#039;s Demise (Fighter Jman) - M/H &amp;lt;br&amp;gt;&lt;br /&gt;
OSPN Fist Ever Ready (ruttle) - M/H &amp;lt;br&amp;gt;&lt;br /&gt;
OSPN All Up In Arms (ruttle) - M/H &amp;lt;br&amp;gt;&lt;br /&gt;
OSPN Night Run (jam shuttle) - H &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Blackwall ==&lt;br /&gt;
[[File:M10BlackwallMap.png|M10BlackwallMap]]&lt;br /&gt;
[[File:M10BlackwallShipyard.png|M10BlackwallShipyard]]&lt;br /&gt;
=== Allied Ships ===&lt;br /&gt;
None &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Enemy Ships ===&lt;br /&gt;
OSPN Heave To (MMT) - E/M/H &amp;lt;br&amp;gt;&lt;br /&gt;
OSPN Come Closer (MMT) - E/M/H &amp;lt;br&amp;gt;&lt;br /&gt;
OSPN Heartbreak Hustler (100 LN) - E/M/H &amp;lt;br&amp;gt;&lt;br /&gt;
OSPN Make My Day (MMT) (Reinforcements) - E/M/H &amp;lt;br&amp;gt;&lt;br /&gt;
OSPN Blaze Of Glory (MMT) (Reinforcements) - E/M/H &amp;lt;br&amp;gt;&lt;br /&gt;
OSPN Staff and Flush (EWR tug) (Reinforcements) - E/M/H &amp;lt;br&amp;gt;&lt;br /&gt;
OSPN First Into Danger (450 LN) (Reinforcements) - E/M/H &amp;lt;br&amp;gt;&lt;br /&gt;
OSPN Us Or Them (600 MN) (Reinforcements) - M/H &amp;lt;br&amp;gt;&lt;br /&gt;
OSPN Valor Our Shield (450 LN) (Reinforcements) - M/H &amp;lt;br&amp;gt;&lt;br /&gt;
OSPN Just Walk Away (MDLN) (Reinforcements) - H &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Mirror Palace ==&lt;br /&gt;
[[File:M11MirrorPalaceMap.png|M11MirrorPalaceMap]]&lt;br /&gt;
=== Allied Ships ===&lt;br /&gt;
None &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Enemy Ships ===&lt;br /&gt;
OSPN With One Hand Forward (CLN) - E/M/H &amp;lt;br&amp;gt;&lt;br /&gt;
OSPN Personal Touch (EWR Tug) - E/M/H &amp;lt;br&amp;gt;&lt;br /&gt;
OSPN Nothing To See Here (EWR Tug) - E/M/H &amp;lt;br&amp;gt;&lt;br /&gt;
OSPN Unfriendly Face (EWR Tug) - E/M/H &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Frostline ==&lt;br /&gt;
[[File:M12FrostlineMap.png|M12FrostlineMap]]&lt;br /&gt;
=== Allied Ships ===&lt;br /&gt;
None&lt;br /&gt;
&lt;br /&gt;
=== Enemy Ships ===&lt;br /&gt;
OSPN Another Man&#039;s Treasure (Fighter Jman) - E &amp;lt;br&amp;gt;&lt;br /&gt;
OSPN Ambition And Constraint (ruttle) - E/M/H &amp;lt;br&amp;gt;&lt;br /&gt;
OSPN Stone Tyrant (600 MN) - E/M/H &amp;lt;br&amp;gt;&lt;br /&gt;
OSPN Tyrannical Gaze (EWR tug) - E/M/H &amp;lt;br&amp;gt;&lt;br /&gt;
OSPN Last Castaway (EWR tug) - E/M/H &amp;lt;br&amp;gt;&lt;br /&gt;
OSPN Final Orders (450 LN) - E/M/H &amp;lt;br&amp;gt;&lt;br /&gt;
OSPN Black Sands (Railcello) - E/M/H &amp;lt;br&amp;gt;&lt;br /&gt;
OSPN Maneuver Elements (ruttle) - M/H &amp;lt;br&amp;gt;&lt;br /&gt;
OSPN Signal To Noise (jam shuttle) - M/H &amp;lt;br&amp;gt;&lt;br /&gt;
OSPN Everything We Got (450 LN) - M/H &amp;lt;br&amp;gt;&lt;br /&gt;
OSPN One Fist Of Iron (100 LN) - M/H &amp;lt;br&amp;gt;&lt;br /&gt;
OSPN All Reaching All Taking (CVLN) - M/H &amp;lt;br&amp;gt;&lt;br /&gt;
OSPN The Other Of Steel (100 LN) - H &amp;lt;br&amp;gt;&lt;br /&gt;
OSPN Judgement Call (CLN) - H &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Bitter Meridian ==&lt;br /&gt;
[[File:M13BitterMeridianMap.png|M13BitterMeridianMap]]&lt;br /&gt;
[[File:M13BitterMeridianMap2V2.png|M13BitterMeridianMap2V2]]&lt;br /&gt;
[[File:M13BitterMeridianDestruction.png|M13BitterMeridianDestruction]]&lt;br /&gt;
=== Allied Ships ===&lt;br /&gt;
None &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Enemy Ships ===&lt;br /&gt;
OSPN Times Are Changing (MMT) (Dead) - E/M/H &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Barrow ==&lt;br /&gt;
[[File:M14BarrowMap.png|M14BarrowMap]]&lt;br /&gt;
[[File:M14BarrowShip.png|M14BarrowShip]]&lt;br /&gt;
=== Allied Ships ===&lt;br /&gt;
ANS Flooding Dark (450 CH) &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Enemy Ships ===&lt;br /&gt;
OSPN Rage Tempered By Wisdom (CVLN) - E/M/H &amp;lt;br&amp;gt;&lt;br /&gt;
OSPN Scheduled Service (100 shuttle) - E/M/H &amp;lt;br&amp;gt;&lt;br /&gt;
OSPN Bethel Ferry Service (100 shuttle) - E/M/H &amp;lt;br&amp;gt;&lt;br /&gt;
OSPN Little Rebellion (100 shuttle) - E/M/H &amp;lt;br&amp;gt;&lt;br /&gt;
OSPN Enigmatic Presence (ruttle) - E/M/H &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Navmag ==&lt;br /&gt;
[[File:M15NavmagMap.png|M15NavmagMap]]&lt;br /&gt;
[[File:M15NavmagStation.png|M15NavmagStation]]&lt;br /&gt;
[[File:M15NavmagLiners.png|M15NavmagLiners]]&lt;br /&gt;
=== Allied Ships ===&lt;br /&gt;
None &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Enemy Ships ===&lt;br /&gt;
OSPN Borrowed &#039;til War&#039;s End (450 LN) - E/M/H &amp;lt;br&amp;gt;&lt;br /&gt;
OSPN Weight Of Fire (450 LN) - E/M/H &amp;lt;br&amp;gt;&lt;br /&gt;
OSPN Take A Number (600 MN) - H &amp;lt;br&amp;gt;&lt;br /&gt;
OSPN Will Be Of Service (600 MN) - H &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Faded Call ==&lt;br /&gt;
[[File:M16FadedCallMap.png|M16FadedCallMap]]&lt;br /&gt;
[[File:M16FadedCallMap2.png|M16FadedCallMap2]]&lt;br /&gt;
[[File:M16FadedCallMoorline.png|M16FadedCallMoorline]]&lt;br /&gt;
=== Allied Ships ===&lt;br /&gt;
None &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Enemy Ships ===&lt;br /&gt;
OSPN No Time To Stick Around (CVLN) (Dead) - E/M/H &amp;lt;br&amp;gt;&lt;br /&gt;
OSPN Animosity In Bulk (CVLN) (Reinforcements) - E/M/H &amp;lt;br&amp;gt;&lt;br /&gt;
OSPN Feeling Lucky (EWR tug) (Reinforcements) - E/M/H &amp;lt;br&amp;gt;&lt;br /&gt;
OSPN Force Of Nature (MMT) (Reinforcements) - E/M/H &amp;lt;br&amp;gt;&lt;br /&gt;
OSPN All At Once (MMT) (Reinforcements) - E/M/H &amp;lt;br&amp;gt;&lt;br /&gt;
OSPN Just Walk Away (450 LN) (Reinforcements) - M/H &amp;lt;br&amp;gt;&lt;br /&gt;
OSPN Moral Hazard (MMT) (Reinforcements) - M/H &amp;lt;br&amp;gt;&lt;br /&gt;
OSPN Safety Hazard (MMT) (Reinforcements) - M/H &amp;lt;br&amp;gt;&lt;br /&gt;
OSPN Present Arms (450 LN) (Reinforcements) - H &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Seven Sisters ==&lt;br /&gt;
[[File:M17SevenSistersMap.png|M17SevenSistersMap]]&lt;br /&gt;
[[File:M17SevenSistersMap2.png|M17SevenSistersMap2]]&lt;br /&gt;
[[File:M17SevenSistersMap3.png|M17SevenSistersMap3]]&lt;br /&gt;
[[File:M17SevenSistersEnemyShips.png|M17SevenSistersEnemyShips]]&lt;br /&gt;
[[File:M17SevenSistersEnemyHQ.png|M17SevenSistersEnemyHQ]]&lt;br /&gt;
=== Allied Ships ===&lt;br /&gt;
ANS Swift Toxin (missile frig) (cutscene ship) &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Enemy Ships ===&lt;br /&gt;
OSPN Emperor Reverse (450 LN) - E/M/H &amp;lt;br&amp;gt;&lt;br /&gt;
OSPN Watch Your Step (450 LN) - E/M/H &amp;lt;br&amp;gt;&lt;br /&gt;
OSPN Cold Command (Railcello) - E/M/H &amp;lt;br&amp;gt;&lt;br /&gt;
OSPN Do Unto Others (CVLN) - E/M/H &amp;lt;br&amp;gt;&lt;br /&gt;
OSPN The Up And Up (EWR tug) - E/M/H &amp;lt;br&amp;gt;&lt;br /&gt;
OSPN Get Cozy (EWR tug) - E/M/H &amp;lt;br&amp;gt;&lt;br /&gt;
OSPN Got &#039;Em Again (MMT) - E/M/H &amp;lt;br&amp;gt;&lt;br /&gt;
OSPN Make Your Day (MMT) - E/M/H &amp;lt;br&amp;gt;&lt;br /&gt;
OSPN One Too Many (600 MN) - E/M/H &amp;lt;br&amp;gt;&lt;br /&gt;
OSPN Salt Sower (600 MN) - E/M/H &amp;lt;br&amp;gt;&lt;br /&gt;
OSPN To The Weary (100 LN) - E/M/H &amp;lt;br&amp;gt;&lt;br /&gt;
OSPN Silver On The Table (100 LN) - E/M/H &amp;lt;br&amp;gt;&lt;br /&gt;
OSPN With Warm Regards (CLN) - M/H &amp;lt;br&amp;gt;&lt;br /&gt;
OSPN From Sea To Sea (100 LN) - M/H &amp;lt;br&amp;gt;&lt;br /&gt;
OSPN Engineered Enigma (100 LN) - M/H &amp;lt;br&amp;gt;&lt;br /&gt;
OSPN Forgiven Circumstances (450 LN) &amp;lt;br&amp;gt;&lt;br /&gt;
OSPN Just A Hunch (450 LN) - H &amp;lt;br&amp;gt;&lt;br /&gt;
OSPN Banging Pots (jam shuttle) - H &amp;lt;br&amp;gt;&lt;br /&gt;
OSPN Bump In The Night (ruttle) - H &amp;lt;br&amp;gt;&lt;br /&gt;
OSPN Priority Delivery (ruttle) - H &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Ship Fits ==&lt;br /&gt;
=== ANS Ships ===&lt;br /&gt;
[[File:5x250-S2BP.png|5x250-S2BP Fit]]&lt;br /&gt;
[[File:AOR-GENERAL.png|AOR-GENERAL Fit]]&lt;br /&gt;
[[File:CH-2x450-S3HBP.png|CH-2x450-S3HBP Fit]]&lt;br /&gt;
[[File:CV-FLAGSHIP.png|CV-FLAGSHIP Fit]]&lt;br /&gt;
[[File:DD-BEAM-TORP.png|DD-BEAM-TORP Fit]]&lt;br /&gt;
[[File:FF-2x120-S2-LOCK.png|FF-2x120-S2-LOCK Fit]]&lt;br /&gt;
[[File:FF-EWAR.png|FF-EWAR Fit]]&lt;br /&gt;
[[File:FF-MISSILE.png|FF-MISSILE Fit]]&lt;br /&gt;
&lt;br /&gt;
=== Neutral Ships ===&lt;br /&gt;
[[File:Civilian Bulk Freighter.png|Civilian Bulk Freighter Fit]]&lt;br /&gt;
&lt;br /&gt;
=== OSPN Ships ===&lt;br /&gt;
[[File:CC-RAIL-SARISSA-AURORA.png|CC-RAIL-SARISSA-AURORA Fit]]&lt;br /&gt;
[[File:CLN-CARRIER.png|CLN-CARRIER Fit]]&lt;br /&gt;
[[File:CLN-SKIFF-PIKE.png|CLN-SKIFF-PIKE Fit]]&lt;br /&gt;
[[File:LCARRIER-BOMBERS.png|LCARRIER-BOMBERS Fit]]&lt;br /&gt;
[[File:LCARRIER-CUDA-ONLY.png|LCARRIER-CUDA-ONLY Fit]]&lt;br /&gt;
[[File:LN-100-PLAS.png|LN-100-PLAS Fit]]&lt;br /&gt;
[[File:LN-450.png|LN-450 Fit]]&lt;br /&gt;
[[File:LN-MD.png|LN-MD Fit]]&lt;br /&gt;
[[File:MN-C90-100-PLAS.png|MN-C90-100-PLAS Fit]]&lt;br /&gt;
[[File:MN-MDRIVER.png|MN-MDRIVER Fit]]&lt;br /&gt;
[[File:MN-SALS-AA.png|MN-SALS-AA Fit]]&lt;br /&gt;
[[File:SH-100-PD.png|SH-100-PD Fit]]&lt;br /&gt;
[[File:SH-JAM.png|SH-JAM Fit]]&lt;br /&gt;
[[File:SH-ROCKET.png|SH-ROCKET Fit]]&lt;br /&gt;
[[File:TUG-100-JAM.png|TUG-100-JAM Fit]]&lt;br /&gt;
[[File:TUG-EWR-LRT.png|TUG-EWR-LRT Fit]]&lt;/div&gt;</summary>
		<author><name>76561198051863375</name></author>
	</entry>
	<entry>
		<id>https://wiki.hoodedhorse.com/NEBULOUS_Fleet_Command/index.php?title=Campaign_Mission_Labyrinth_Gate&amp;diff=3146</id>
		<title>Campaign Mission Labyrinth Gate</title>
		<link rel="alternate" type="text/html" href="https://wiki.hoodedhorse.com/NEBULOUS_Fleet_Command/index.php?title=Campaign_Mission_Labyrinth_Gate&amp;diff=3146"/>
		<updated>2026-09-30T07:27:29Z</updated>

		<summary type="html">&lt;p&gt;76561198051863375: Created page with &amp;quot; M1LabyrinthGateMap M1LabyrinthGateShip === Allied Ships === ANS Harsh Winds Blow (Flagship) &amp;lt;br&amp;gt; ANS Loom of Karina (120 frig) &amp;lt;br&amp;gt; ANS Stout Coral (120 frig) &amp;lt;br&amp;gt;  === Enemy Ships === None &amp;lt;br&amp;gt;  In an attempt to break the Bethel Blockade, Task Force Alder led by the Shelter Alliance carrier Harsh Winds Blow, does a dangerous hyperspace jump behind enemy lines with a large task force.  In Labyrinth Gate, y...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
[[File:M1LabyrinthGateMap.png|M1LabyrinthGateMap]]&lt;br /&gt;
[[File:M1LabyrinthGateShip.png|M1LabyrinthGateShip]]&lt;br /&gt;
=== Allied Ships ===&lt;br /&gt;
ANS Harsh Winds Blow (Flagship) &amp;lt;br&amp;gt;&lt;br /&gt;
ANS Loom of Karina (120 frig) &amp;lt;br&amp;gt;&lt;br /&gt;
ANS Stout Coral (120 frig) &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Enemy Ships ===&lt;br /&gt;
None &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
In an attempt to break the Bethel Blockade, Task Force Alder led by the Shelter Alliance carrier Harsh Winds Blow, does a dangerous hyperspace jump behind enemy lines with a large task force.&lt;br /&gt;
&lt;br /&gt;
In Labyrinth Gate, you, the player and admiral in charge of Task Force Alder, are introduced to the ancient Alliance carrier, Harsh Winds Blow, her captain, Tristan Stratton, your fleet operations officer, Captain Lucille Moeller, and intel officer Lieutenant-Commander Sonya Farrimond. &lt;br /&gt;
&lt;br /&gt;
There are no hidden objectives in this room. Relax and listen carefully to Cpt. Moeller and Cpt. Stratton as they introduce the objective of this campaign: to distract the Protectorate Navy defending the Bethel blockade by attacking Bulkwark, a major Protectorate shipyard. &lt;br /&gt;
&lt;br /&gt;
Your fleet, however, is entirely scattered throughout your route to Bulwark, and you have only the ancient fleet carrier Harsh Winds Blow and two escorting gun-and-missile-armed Raines-class frigates. You must pick up additional warships on your route to Bulwark.&lt;br /&gt;
&lt;br /&gt;
Raines-class frigates are the workhorse of the Alliance navy. They are light, but for small ships they are reasonably durable with moderate speed and well-placed mounts. Although they will never be your most important warships, Loom of Karina and Stout Coral are solid and reliable escorts, mounting guns, missiles and a very important Bullseye Radar.&lt;br /&gt;
&lt;br /&gt;
The Harsh Winds Blows, on the other hand, is a massive Alliance fleet carrier, and an odd one at that. It has a respectable complement of Claymore bombers and SEWACS Sundials that provide radar. Halberd skiffs that can track Radar signatures with their ELINT module, and both coilgun-armed and 20mm cannon-armed Tanto fighters. &lt;br /&gt;
&lt;br /&gt;
It is, however, also armed to the absolute teeth with two banks of missiles of all sorts. The fact of the matter is that this ship is not a purpose-built carrier. It is, however, your flagship, and you must keep it alive no matter what to win this campaign. You will lose the campaign if the Harsh Winds Blow is destroyed.&lt;br /&gt;
&lt;br /&gt;
You are also introduced to the first choice in the campaign: travelling to Lamplight, a system with a mining station, or to Crucible, an asteroid cluster.&lt;br /&gt;
&lt;br /&gt;
You should visit both of them before Iron Spindle, the location of a factory station, but there are benefits to either route. The writer of this guide prefers the route -&amp;gt; Crucible -&amp;gt; Lamplight -&amp;gt; Iron Spindle, but the choice is yours.&lt;br /&gt;
&lt;br /&gt;
To end the mission, move your ships to either exit.&lt;/div&gt;</summary>
		<author><name>76561198051863375</name></author>
	</entry>
	<entry>
		<id>https://wiki.hoodedhorse.com/NEBULOUS_Fleet_Command/index.php?title=Campaign_Comprehensive_Guide&amp;diff=3143</id>
		<title>Campaign Comprehensive Guide</title>
		<link rel="alternate" type="text/html" href="https://wiki.hoodedhorse.com/NEBULOUS_Fleet_Command/index.php?title=Campaign_Comprehensive_Guide&amp;diff=3143"/>
		<updated>2026-09-30T07:26:50Z</updated>

		<summary type="html">&lt;p&gt;76561198051863375: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The first act of Nebulous Fleet Command’s campaign delivers players a series of tactical missions while telling the story of the Shelter Alliance’s (ANS) Task Force Alder’s attempt to help break the Bethel Blockade. You, the admiral of Task Force Alder, are charged in this campaign with keeping enough of your ships safe to reach the Bulwark system, the location of a major Outer Space Protectorate (OSP) shipyard. You are not the attacking force, but are behind enemy lines, trying to draw OSP ships away. However, while doing so, you will run into a mystery that changes the nature of the war.&lt;br /&gt;
&lt;br /&gt;
This in-depth mission-by-mission campaign guide is based on Moderate Difficulty and is written in the style of the old Warcraft III guides. There will be spoilers ahead. It is a requirement that you complete the basic tutorials first before embarking on this campaign for the smoothest experience.&lt;br /&gt;
&lt;br /&gt;
If you truly wish to be spoiled as to your enemy’s composition, at the very end of this guide are pages indicating the force disposition for every difficulty&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;big&amp;gt;Campaign Map&lt;br /&gt;
&amp;lt;/big&amp;gt;&lt;br /&gt;
[[File:CompositeMap.png|frame|awa]]&lt;br /&gt;
&lt;br /&gt;
The following maps are spoilers and we should figure out how to spoiler them &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[File:EasyMap2Flat.png|frame]]&lt;br /&gt;
[[File:MediumMap2Flat.png|frame]]&lt;br /&gt;
[[File:HardMap2Flat.png|frame]]&lt;br /&gt;
&lt;br /&gt;
==[[Campaign Mission Labyrinth Gate|Labyrinth Gate]]==&lt;br /&gt;
&lt;br /&gt;
[[File:M1LabyrinthGateMap.png|M1LabyrinthGateMap]]&lt;br /&gt;
[[File:M1LabyrinthGateShip.png|M1LabyrinthGateShip]]&lt;br /&gt;
=== Allied Ships ===&lt;br /&gt;
ANS Harsh Winds Blow (Flagship) &amp;lt;br&amp;gt;&lt;br /&gt;
ANS Loom of Karina (120 frig) &amp;lt;br&amp;gt;&lt;br /&gt;
ANS Stout Coral (120 frig) &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Enemy Ships ===&lt;br /&gt;
None &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Crucible ==&lt;br /&gt;
[[File:M3CrucibleMap.png|M3CrucibleMap]] &amp;lt;br&amp;gt;&lt;br /&gt;
[[File:M3CrucibleShip.png|M3CrucibleShip]] &amp;lt;br&amp;gt;&lt;br /&gt;
=== Allied Ships ===&lt;br /&gt;
ANS Long Lance (CL) &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Enemy Ships ===&lt;br /&gt;
OSPN Nothing Personal (100 shuttle) (cutscene ship) - E/M/H &amp;lt;br&amp;gt;&lt;br /&gt;
OSPN Little White Lie (100 shuttle) (reinforcements) - E/M/H &amp;lt;br&amp;gt;&lt;br /&gt;
OSPN Somewhere In Here (MMT) (reinforcements) - E/M/H &amp;lt;br&amp;gt;&lt;br /&gt;
OSPN Acceptable Odds (Ruttle) (reinforcements) - E/M/H &amp;lt;br&amp;gt;&lt;br /&gt;
OSPN Clear The Aisle (100 shuttle) (reinforcements) - M/H &amp;lt;br&amp;gt;&lt;br /&gt;
OSPN Elshout Express (ruttle) (reinforcements) - M/H &amp;lt;br&amp;gt;&lt;br /&gt;
OSPN Pyxis Shuttle Tours 15 (ruttle) (reinforcements) - H &amp;lt;br&amp;gt;&lt;br /&gt;
OSPN Transmission Failure (jam shuttle) (reinforcements) - H &amp;lt;br&amp;gt;&lt;br /&gt;
OSPN Somewhere Out There (MMT) (reinforcements) - H &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Lamplight ==&lt;br /&gt;
[[File:M2LamplightMap.png|M2LamplightMap]]&lt;br /&gt;
[[File:M2LamplightShipV3.png|M2LamplightShipV3]]&lt;br /&gt;
=== Allied Ships ===&lt;br /&gt;
ANS Winter Chain (EWAR frig) &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Neutral Ships ===&lt;br /&gt;
M/V Clipper Kate &amp;lt;br&amp;gt;&lt;br /&gt;
M/V Independent Future &amp;lt;br&amp;gt;&lt;br /&gt;
M/V Midnight Sun &amp;lt;br&amp;gt;&lt;br /&gt;
M/V Morning Lily &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Enemy Ships ===&lt;br /&gt;
OSPN Just Getting Started (100 shuttle) - E/M/H &amp;lt;br&amp;gt;&lt;br /&gt;
OSPN Radar Noise (jam shuttle) - E/M/H &amp;lt;br&amp;gt;&lt;br /&gt;
OSPN Running Late (100 shuttle) - E/M/H &amp;lt;br&amp;gt;&lt;br /&gt;
OSPN Slayer Grip (100 shuttle) - E/M/H &amp;lt;br&amp;gt;&lt;br /&gt;
OSPN Punches Up (ruttle) - M/H &amp;lt;br&amp;gt;&lt;br /&gt;
OSPN Sleight Of Hand (ruttle) - M/H &amp;lt;br&amp;gt;&lt;br /&gt;
OSPN Toll Unpaid (ruttle) - H &amp;lt;br&amp;gt;&lt;br /&gt;
OSPN Unknowable Intent (ruttle) - H &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Iron Spindle ==&lt;br /&gt;
[[File:M4IronSpindleMap.png|M4IronSpindleMap]]&lt;br /&gt;
=== Allied Ships ===&lt;br /&gt;
None &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Enemy Ships ===&lt;br /&gt;
OSPN More Bite Than Bark (MMT) - E/M/H &amp;lt;br&amp;gt;&lt;br /&gt;
OSPN Push Not Shove (MMT) - E/M/H &amp;lt;br&amp;gt;&lt;br /&gt;
OSPN According To Plan (Rocket shuttle) - E/M/H &amp;lt;br&amp;gt;&lt;br /&gt;
OSPN General Strike (MDMN) - E/M/H &amp;lt;br&amp;gt;&lt;br /&gt;
OSPN Eminent Domain (MMT) (Reinforcements) - E/M/H &amp;lt;br&amp;gt;&lt;br /&gt;
OSPN Friend Or Foe (Jam shuttle) - M/H &amp;lt;br&amp;gt;&lt;br /&gt;
OSPN Stones And Glass (Rocket shuttle) - M/H &amp;lt;br&amp;gt;&lt;br /&gt;
OSPN Always Alert (MMT) - M/H &amp;lt;br&amp;gt;&lt;br /&gt;
OSPN Separation Anxiety (MMT) (Reinforcements) - M/H &amp;lt;br&amp;gt;&lt;br /&gt;
OSPN Stolen Prize (MMT) (Reinforcements) - H &amp;lt;br&amp;gt;&lt;br /&gt;
OSPN Slap Dash (MMT) (Reinforcements) - H &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Anacrusis ==&lt;br /&gt;
[[File:M5AnacrusisMap.png|M5AnacrusisMap]]&lt;br /&gt;
[[File:M5AnacrusisShip.png|M5AnacrusisShip]]&lt;br /&gt;
=== Allied Ships ===&lt;br /&gt;
ANS I Stare Transfixed (Beam DD) &amp;lt;br&amp;gt;&lt;br /&gt;
ANS Through Valor Alone (Beam DD) &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Enemy Ships ===&lt;br /&gt;
OSPN Finders Keepers (MMT) (cutscene ship) - E/M/H &amp;lt;br&amp;gt;&lt;br /&gt;
OSPN Cobbled Together (600 MN) - E/M/H &amp;lt;br&amp;gt;&lt;br /&gt;
OSPN Half Of Infinity (600 MN) - E/M/H &amp;lt;br&amp;gt;&lt;br /&gt;
OSPN Rogues Gallery (MMT) - E/M/H &amp;lt;br&amp;gt;&lt;br /&gt;
OSPN The Magic Number (MMT) - E/M/H &amp;lt;br&amp;gt;&lt;br /&gt;
OSPN Indirect Approach (Fighter Jman) - E/M/H &amp;lt;br&amp;gt;&lt;br /&gt;
OSPN Brain Death (600 MN) - M/H &amp;lt;br&amp;gt;&lt;br /&gt;
OSPN The Other Half Of Infinity (600 MN) - M/H &amp;lt;br&amp;gt;&lt;br /&gt;
OSPN Excuse The Interruption (Jam shuttle) - H &amp;lt;br&amp;gt;&lt;br /&gt;
OSPN Unbelievably Charming (ruttle) - H &amp;lt;br&amp;gt;&lt;br /&gt;
OSPN People Mover (ruttle) - H &amp;lt;br&amp;gt;&lt;br /&gt;
OSPN Not What You Expected? (SALS MN) - H &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Katabasis ==&lt;br /&gt;
[[File:M6KatabasisMap.png|M6KatabasisMap]]&lt;br /&gt;
[[File:M6KatabasisRelay.png|M6KatabasisRelay]]&lt;br /&gt;
[[File:M6KatabasisMinesV7.png|M6KatabasisMinesV7]]&lt;br /&gt;
=== Allied Ships ===&lt;br /&gt;
None &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Enemy Ships ===&lt;br /&gt;
None &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Beggar&#039;s Hallow ==&lt;br /&gt;
[[File:M7BeggarsHollowMap.png|M7BeggarsHollowMap]] &amp;lt;br&amp;gt;&lt;br /&gt;
[[File:M7BeggarsHollowShip.png|M7BeggarsHollowShip]] &amp;lt;br&amp;gt;&lt;br /&gt;
=== Allied Ships ===&lt;br /&gt;
ANS Disperse These Mists (missile frig) &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Enemy Ships ===&lt;br /&gt;
OSPN Hammer And Anvil (100 LN) - E/M/H &amp;lt;br&amp;gt;&lt;br /&gt;
OSPN Legally Ambiguous (EWR Tug) - E/M/H &amp;lt;br&amp;gt;&lt;br /&gt;
OSPN Borrowed Time (EWR Tug) - E/M/H &amp;lt;br&amp;gt;&lt;br /&gt;
OSPN Opportunity Cost (Bomber Jman) (Conditional Spawn - Arrival from Caltrop) - E/M/H &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Caltrop ==&lt;br /&gt;
[[File:M8CaltropMap.png|M8CaltropMap]]&lt;br /&gt;
[[File:M8CaltropShip.png|M8CaltropShip]]&lt;br /&gt;
=== Allied Ships ===&lt;br /&gt;
ANS Great Salt Sea (AOR) &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Enemy Ships ===&lt;br /&gt;
OSPN Long Iron Blues (100 LN) (Reinforcements) - E/M/H &amp;lt;br&amp;gt;&lt;br /&gt;
OSPN Pursuing Excellence (MMT) (Reinforcements) - E/M/H &amp;lt;br&amp;gt;&lt;br /&gt;
OSPN Uncommon Cause (600 MN) (Reinforcements) - E/M/H &amp;lt;br&amp;gt;&lt;br /&gt;
OSPN Thick As Thieves (MMT) - M/H &amp;lt;br&amp;gt;&lt;br /&gt;
OSPN Times Are Changing (MMT) - M/H &amp;lt;br&amp;gt;&lt;br /&gt;
OSPN On The House (MMT) - M/H &amp;lt;br&amp;gt;&lt;br /&gt;
OSPN No Reply Needed (MMT) - H &amp;lt;br&amp;gt;&lt;br /&gt;
OSPN Up To The Task (100 LN) - H &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Glimmer Reach ==&lt;br /&gt;
[[File:M9GlimmeringReachMap.png|M9GlimmeringReachMap]]&lt;br /&gt;
[[File:M9GlimmerReachShip.png|M9GlimmerReachShip]]&lt;br /&gt;
=== Allied Ships ===&lt;br /&gt;
ANS Nomad Giant (450 CH) &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Enemy Ships ===&lt;br /&gt;
OSPN Abject Terror (450 LN) - E/M/H &amp;lt;br&amp;gt;&lt;br /&gt;
OSPN No Other Way (450 LN) - E/M/H &amp;lt;br&amp;gt;&lt;br /&gt;
OSPN Another Man&#039;s Demise (Fighter Jman) - M/H &amp;lt;br&amp;gt;&lt;br /&gt;
OSPN Fist Ever Ready (ruttle) - M/H &amp;lt;br&amp;gt;&lt;br /&gt;
OSPN All Up In Arms (ruttle) - M/H &amp;lt;br&amp;gt;&lt;br /&gt;
OSPN Night Run (jam shuttle) - H &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Blackwall ==&lt;br /&gt;
[[File:M10BlackwallMap.png|M10BlackwallMap]]&lt;br /&gt;
[[File:M10BlackwallShipyard.png|M10BlackwallShipyard]]&lt;br /&gt;
=== Allied Ships ===&lt;br /&gt;
None &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Enemy Ships ===&lt;br /&gt;
OSPN Heave To (MMT) - E/M/H &amp;lt;br&amp;gt;&lt;br /&gt;
OSPN Come Closer (MMT) - E/M/H &amp;lt;br&amp;gt;&lt;br /&gt;
OSPN Heartbreak Hustler (100 LN) - E/M/H &amp;lt;br&amp;gt;&lt;br /&gt;
OSPN Make My Day (MMT) (Reinforcements) - E/M/H &amp;lt;br&amp;gt;&lt;br /&gt;
OSPN Blaze Of Glory (MMT) (Reinforcements) - E/M/H &amp;lt;br&amp;gt;&lt;br /&gt;
OSPN Staff and Flush (EWR tug) (Reinforcements) - E/M/H &amp;lt;br&amp;gt;&lt;br /&gt;
OSPN First Into Danger (450 LN) (Reinforcements) - E/M/H &amp;lt;br&amp;gt;&lt;br /&gt;
OSPN Us Or Them (600 MN) (Reinforcements) - M/H &amp;lt;br&amp;gt;&lt;br /&gt;
OSPN Valor Our Shield (450 LN) (Reinforcements) - M/H &amp;lt;br&amp;gt;&lt;br /&gt;
OSPN Just Walk Away (MDLN) (Reinforcements) - H &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Mirror Palace ==&lt;br /&gt;
[[File:M11MirrorPalaceMap.png|M11MirrorPalaceMap]]&lt;br /&gt;
=== Allied Ships ===&lt;br /&gt;
None &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Enemy Ships ===&lt;br /&gt;
OSPN With One Hand Forward (CLN) - E/M/H &amp;lt;br&amp;gt;&lt;br /&gt;
OSPN Personal Touch (EWR Tug) - E/M/H &amp;lt;br&amp;gt;&lt;br /&gt;
OSPN Nothing To See Here (EWR Tug) - E/M/H &amp;lt;br&amp;gt;&lt;br /&gt;
OSPN Unfriendly Face (EWR Tug) - E/M/H &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Frostline ==&lt;br /&gt;
[[File:M12FrostlineMap.png|M12FrostlineMap]]&lt;br /&gt;
=== Allied Ships ===&lt;br /&gt;
None&lt;br /&gt;
&lt;br /&gt;
=== Enemy Ships ===&lt;br /&gt;
OSPN Another Man&#039;s Treasure (Fighter Jman) - E &amp;lt;br&amp;gt;&lt;br /&gt;
OSPN Ambition And Constraint (ruttle) - E/M/H &amp;lt;br&amp;gt;&lt;br /&gt;
OSPN Stone Tyrant (600 MN) - E/M/H &amp;lt;br&amp;gt;&lt;br /&gt;
OSPN Tyrannical Gaze (EWR tug) - E/M/H &amp;lt;br&amp;gt;&lt;br /&gt;
OSPN Last Castaway (EWR tug) - E/M/H &amp;lt;br&amp;gt;&lt;br /&gt;
OSPN Final Orders (450 LN) - E/M/H &amp;lt;br&amp;gt;&lt;br /&gt;
OSPN Black Sands (Railcello) - E/M/H &amp;lt;br&amp;gt;&lt;br /&gt;
OSPN Maneuver Elements (ruttle) - M/H &amp;lt;br&amp;gt;&lt;br /&gt;
OSPN Signal To Noise (jam shuttle) - M/H &amp;lt;br&amp;gt;&lt;br /&gt;
OSPN Everything We Got (450 LN) - M/H &amp;lt;br&amp;gt;&lt;br /&gt;
OSPN One Fist Of Iron (100 LN) - M/H &amp;lt;br&amp;gt;&lt;br /&gt;
OSPN All Reaching All Taking (CVLN) - M/H &amp;lt;br&amp;gt;&lt;br /&gt;
OSPN The Other Of Steel (100 LN) - H &amp;lt;br&amp;gt;&lt;br /&gt;
OSPN Judgement Call (CLN) - H &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Bitter Meridian ==&lt;br /&gt;
[[File:M13BitterMeridianMap.png|M13BitterMeridianMap]]&lt;br /&gt;
[[File:M13BitterMeridianMap2V2.png|M13BitterMeridianMap2V2]]&lt;br /&gt;
[[File:M13BitterMeridianDestruction.png|M13BitterMeridianDestruction]]&lt;br /&gt;
=== Allied Ships ===&lt;br /&gt;
None &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Enemy Ships ===&lt;br /&gt;
OSPN Times Are Changing (MMT) (Dead) - E/M/H &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Barrow ==&lt;br /&gt;
[[File:M14BarrowMap.png|M14BarrowMap]]&lt;br /&gt;
[[File:M14BarrowShip.png|M14BarrowShip]]&lt;br /&gt;
=== Allied Ships ===&lt;br /&gt;
ANS Flooding Dark (450 CH) &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Enemy Ships ===&lt;br /&gt;
OSPN Rage Tempered By Wisdom (CVLN) - E/M/H &amp;lt;br&amp;gt;&lt;br /&gt;
OSPN Scheduled Service (100 shuttle) - E/M/H &amp;lt;br&amp;gt;&lt;br /&gt;
OSPN Bethel Ferry Service (100 shuttle) - E/M/H &amp;lt;br&amp;gt;&lt;br /&gt;
OSPN Little Rebellion (100 shuttle) - E/M/H &amp;lt;br&amp;gt;&lt;br /&gt;
OSPN Enigmatic Presence (ruttle) - E/M/H &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Navmag ==&lt;br /&gt;
[[File:M15NavmagMap.png|M15NavmagMap]]&lt;br /&gt;
[[File:M15NavmagStation.png|M15NavmagStation]]&lt;br /&gt;
[[File:M15NavmagLiners.png|M15NavmagLiners]]&lt;br /&gt;
=== Allied Ships ===&lt;br /&gt;
None &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Enemy Ships ===&lt;br /&gt;
OSPN Borrowed &#039;til War&#039;s End (450 LN) - E/M/H &amp;lt;br&amp;gt;&lt;br /&gt;
OSPN Weight Of Fire (450 LN) - E/M/H &amp;lt;br&amp;gt;&lt;br /&gt;
OSPN Take A Number (600 MN) - H &amp;lt;br&amp;gt;&lt;br /&gt;
OSPN Will Be Of Service (600 MN) - H &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Faded Call ==&lt;br /&gt;
[[File:M16FadedCallMap.png|M16FadedCallMap]]&lt;br /&gt;
[[File:M16FadedCallMap2.png|M16FadedCallMap2]]&lt;br /&gt;
[[File:M16FadedCallMoorline.png|M16FadedCallMoorline]]&lt;br /&gt;
=== Allied Ships ===&lt;br /&gt;
None &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Enemy Ships ===&lt;br /&gt;
OSPN No Time To Stick Around (CVLN) (Dead) - E/M/H &amp;lt;br&amp;gt;&lt;br /&gt;
OSPN Animosity In Bulk (CVLN) (Reinforcements) - E/M/H &amp;lt;br&amp;gt;&lt;br /&gt;
OSPN Feeling Lucky (EWR tug) (Reinforcements) - E/M/H &amp;lt;br&amp;gt;&lt;br /&gt;
OSPN Force Of Nature (MMT) (Reinforcements) - E/M/H &amp;lt;br&amp;gt;&lt;br /&gt;
OSPN All At Once (MMT) (Reinforcements) - E/M/H &amp;lt;br&amp;gt;&lt;br /&gt;
OSPN Just Walk Away (450 LN) (Reinforcements) - M/H &amp;lt;br&amp;gt;&lt;br /&gt;
OSPN Moral Hazard (MMT) (Reinforcements) - M/H &amp;lt;br&amp;gt;&lt;br /&gt;
OSPN Safety Hazard (MMT) (Reinforcements) - M/H &amp;lt;br&amp;gt;&lt;br /&gt;
OSPN Present Arms (450 LN) (Reinforcements) - H &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Seven Sisters ==&lt;br /&gt;
[[File:M17SevenSistersMap.png|M17SevenSistersMap]]&lt;br /&gt;
[[File:M17SevenSistersMap2.png|M17SevenSistersMap2]]&lt;br /&gt;
[[File:M17SevenSistersMap3.png|M17SevenSistersMap3]]&lt;br /&gt;
[[File:M17SevenSistersEnemyShips.png|M17SevenSistersEnemyShips]]&lt;br /&gt;
[[File:M17SevenSistersEnemyHQ.png|M17SevenSistersEnemyHQ]]&lt;br /&gt;
=== Allied Ships ===&lt;br /&gt;
ANS Swift Toxin (missile frig) (cutscene ship) &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Enemy Ships ===&lt;br /&gt;
OSPN Emperor Reverse (450 LN) - E/M/H &amp;lt;br&amp;gt;&lt;br /&gt;
OSPN Watch Your Step (450 LN) - E/M/H &amp;lt;br&amp;gt;&lt;br /&gt;
OSPN Cold Command (Railcello) - E/M/H &amp;lt;br&amp;gt;&lt;br /&gt;
OSPN Do Unto Others (CVLN) - E/M/H &amp;lt;br&amp;gt;&lt;br /&gt;
OSPN The Up And Up (EWR tug) - E/M/H &amp;lt;br&amp;gt;&lt;br /&gt;
OSPN Get Cozy (EWR tug) - E/M/H &amp;lt;br&amp;gt;&lt;br /&gt;
OSPN Got &#039;Em Again (MMT) - E/M/H &amp;lt;br&amp;gt;&lt;br /&gt;
OSPN Make Your Day (MMT) - E/M/H &amp;lt;br&amp;gt;&lt;br /&gt;
OSPN One Too Many (600 MN) - E/M/H &amp;lt;br&amp;gt;&lt;br /&gt;
OSPN Salt Sower (600 MN) - E/M/H &amp;lt;br&amp;gt;&lt;br /&gt;
OSPN To The Weary (100 LN) - E/M/H &amp;lt;br&amp;gt;&lt;br /&gt;
OSPN Silver On The Table (100 LN) - E/M/H &amp;lt;br&amp;gt;&lt;br /&gt;
OSPN With Warm Regards (CLN) - M/H &amp;lt;br&amp;gt;&lt;br /&gt;
OSPN From Sea To Sea (100 LN) - M/H &amp;lt;br&amp;gt;&lt;br /&gt;
OSPN Engineered Enigma (100 LN) - M/H &amp;lt;br&amp;gt;&lt;br /&gt;
OSPN Forgiven Circumstances (450 LN) &amp;lt;br&amp;gt;&lt;br /&gt;
OSPN Just A Hunch (450 LN) - H &amp;lt;br&amp;gt;&lt;br /&gt;
OSPN Banging Pots (jam shuttle) - H &amp;lt;br&amp;gt;&lt;br /&gt;
OSPN Bump In The Night (ruttle) - H &amp;lt;br&amp;gt;&lt;br /&gt;
OSPN Priority Delivery (ruttle) - H &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Ship Fits ==&lt;br /&gt;
=== ANS Ships ===&lt;br /&gt;
[[File:5x250-S2BP.png|5x250-S2BP Fit]]&lt;br /&gt;
[[File:AOR-GENERAL.png|AOR-GENERAL Fit]]&lt;br /&gt;
[[File:CH-2x450-S3HBP.png|CH-2x450-S3HBP Fit]]&lt;br /&gt;
[[File:CV-FLAGSHIP.png|CV-FLAGSHIP Fit]]&lt;br /&gt;
[[File:DD-BEAM-TORP.png|DD-BEAM-TORP Fit]]&lt;br /&gt;
[[File:FF-2x120-S2-LOCK.png|FF-2x120-S2-LOCK Fit]]&lt;br /&gt;
[[File:FF-EWAR.png|FF-EWAR Fit]]&lt;br /&gt;
[[File:FF-MISSILE.png|FF-MISSILE Fit]]&lt;br /&gt;
&lt;br /&gt;
=== Neutral Ships ===&lt;br /&gt;
[[File:Civilian Bulk Freighter.png|Civilian Bulk Freighter Fit]]&lt;br /&gt;
&lt;br /&gt;
=== OSPN Ships ===&lt;br /&gt;
[[File:CC-RAIL-SARISSA-AURORA.png|CC-RAIL-SARISSA-AURORA Fit]]&lt;br /&gt;
[[File:CLN-CARRIER.png|CLN-CARRIER Fit]]&lt;br /&gt;
[[File:CLN-SKIFF-PIKE.png|CLN-SKIFF-PIKE Fit]]&lt;br /&gt;
[[File:LCARRIER-BOMBERS.png|LCARRIER-BOMBERS Fit]]&lt;br /&gt;
[[File:LCARRIER-CUDA-ONLY.png|LCARRIER-CUDA-ONLY Fit]]&lt;br /&gt;
[[File:LN-100-PLAS.png|LN-100-PLAS Fit]]&lt;br /&gt;
[[File:LN-450.png|LN-450 Fit]]&lt;br /&gt;
[[File:LN-MD.png|LN-MD Fit]]&lt;br /&gt;
[[File:MN-C90-100-PLAS.png|MN-C90-100-PLAS Fit]]&lt;br /&gt;
[[File:MN-MDRIVER.png|MN-MDRIVER Fit]]&lt;br /&gt;
[[File:MN-SALS-AA.png|MN-SALS-AA Fit]]&lt;br /&gt;
[[File:SH-100-PD.png|SH-100-PD Fit]]&lt;br /&gt;
[[File:SH-JAM.png|SH-JAM Fit]]&lt;br /&gt;
[[File:SH-ROCKET.png|SH-ROCKET Fit]]&lt;br /&gt;
[[File:TUG-100-JAM.png|TUG-100-JAM Fit]]&lt;br /&gt;
[[File:TUG-EWR-LRT.png|TUG-EWR-LRT Fit]]&lt;/div&gt;</summary>
		<author><name>76561198051863375</name></author>
	</entry>
	<entry>
		<id>https://wiki.hoodedhorse.com/NEBULOUS_Fleet_Command/index.php?title=Campaign_Comprehensive_Guide&amp;diff=3142</id>
		<title>Campaign Comprehensive Guide</title>
		<link rel="alternate" type="text/html" href="https://wiki.hoodedhorse.com/NEBULOUS_Fleet_Command/index.php?title=Campaign_Comprehensive_Guide&amp;diff=3142"/>
		<updated>2026-09-30T07:25:36Z</updated>

		<summary type="html">&lt;p&gt;76561198051863375: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The first act of Nebulous Fleet Command’s campaign delivers players a series of tactical missions while telling the story of the Shelter Alliance’s (ANS) Task Force Alder’s attempt to help break the Bethel Blockade. You, the admiral of Task Force Alder, are charged in this campaign with keeping enough of your ships safe to reach the Bulwark system, the location of a major Outer Space Protectorate (OSP) shipyard. You are not the attacking force, but are behind enemy lines, trying to draw OSP ships away. However, while doing so, you will run into a mystery that changes the nature of the war.&lt;br /&gt;
&lt;br /&gt;
This in-depth mission-by-mission campaign guide is based on Moderate Difficulty and is written in the style of the old Warcraft III guides. There will be spoilers ahead. It is a requirement that you complete the basic tutorials first before embarking on this campaign for the smoothest experience.&lt;br /&gt;
&lt;br /&gt;
If you truly wish to be spoiled as to your enemy’s composition, at the very end of this guide are pages indicating the force disposition for every difficulty&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;big&amp;gt;Campaign Map&lt;br /&gt;
&amp;lt;/big&amp;gt;&lt;br /&gt;
[[File:CompositeMap.png|frame|awa]]&lt;br /&gt;
&lt;br /&gt;
The following maps are spoilers and we should figure out how to spoiler them &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[File:EasyMap2Flat.png|frame]]&lt;br /&gt;
[[File:MediumMap2Flat.png|frame]]&lt;br /&gt;
[[File:HardMap2Flat.png|frame]]&lt;br /&gt;
&lt;br /&gt;
 [[link|== Labyrinth Gate ==]]&lt;br /&gt;
&lt;br /&gt;
[[File:M1LabyrinthGateMap.png|M1LabyrinthGateMap]]&lt;br /&gt;
[[File:M1LabyrinthGateShip.png|M1LabyrinthGateShip]]&lt;br /&gt;
=== Allied Ships ===&lt;br /&gt;
ANS Harsh Winds Blow (Flagship) &amp;lt;br&amp;gt;&lt;br /&gt;
ANS Loom of Karina (120 frig) &amp;lt;br&amp;gt;&lt;br /&gt;
ANS Stout Coral (120 frig) &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Enemy Ships ===&lt;br /&gt;
None &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Crucible ==&lt;br /&gt;
[[File:M3CrucibleMap.png|M3CrucibleMap]] &amp;lt;br&amp;gt;&lt;br /&gt;
[[File:M3CrucibleShip.png|M3CrucibleShip]] &amp;lt;br&amp;gt;&lt;br /&gt;
=== Allied Ships ===&lt;br /&gt;
ANS Long Lance (CL) &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Enemy Ships ===&lt;br /&gt;
OSPN Nothing Personal (100 shuttle) (cutscene ship) - E/M/H &amp;lt;br&amp;gt;&lt;br /&gt;
OSPN Little White Lie (100 shuttle) (reinforcements) - E/M/H &amp;lt;br&amp;gt;&lt;br /&gt;
OSPN Somewhere In Here (MMT) (reinforcements) - E/M/H &amp;lt;br&amp;gt;&lt;br /&gt;
OSPN Acceptable Odds (Ruttle) (reinforcements) - E/M/H &amp;lt;br&amp;gt;&lt;br /&gt;
OSPN Clear The Aisle (100 shuttle) (reinforcements) - M/H &amp;lt;br&amp;gt;&lt;br /&gt;
OSPN Elshout Express (ruttle) (reinforcements) - M/H &amp;lt;br&amp;gt;&lt;br /&gt;
OSPN Pyxis Shuttle Tours 15 (ruttle) (reinforcements) - H &amp;lt;br&amp;gt;&lt;br /&gt;
OSPN Transmission Failure (jam shuttle) (reinforcements) - H &amp;lt;br&amp;gt;&lt;br /&gt;
OSPN Somewhere Out There (MMT) (reinforcements) - H &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Lamplight ==&lt;br /&gt;
[[File:M2LamplightMap.png|M2LamplightMap]]&lt;br /&gt;
[[File:M2LamplightShipV3.png|M2LamplightShipV3]]&lt;br /&gt;
=== Allied Ships ===&lt;br /&gt;
ANS Winter Chain (EWAR frig) &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Neutral Ships ===&lt;br /&gt;
M/V Clipper Kate &amp;lt;br&amp;gt;&lt;br /&gt;
M/V Independent Future &amp;lt;br&amp;gt;&lt;br /&gt;
M/V Midnight Sun &amp;lt;br&amp;gt;&lt;br /&gt;
M/V Morning Lily &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Enemy Ships ===&lt;br /&gt;
OSPN Just Getting Started (100 shuttle) - E/M/H &amp;lt;br&amp;gt;&lt;br /&gt;
OSPN Radar Noise (jam shuttle) - E/M/H &amp;lt;br&amp;gt;&lt;br /&gt;
OSPN Running Late (100 shuttle) - E/M/H &amp;lt;br&amp;gt;&lt;br /&gt;
OSPN Slayer Grip (100 shuttle) - E/M/H &amp;lt;br&amp;gt;&lt;br /&gt;
OSPN Punches Up (ruttle) - M/H &amp;lt;br&amp;gt;&lt;br /&gt;
OSPN Sleight Of Hand (ruttle) - M/H &amp;lt;br&amp;gt;&lt;br /&gt;
OSPN Toll Unpaid (ruttle) - H &amp;lt;br&amp;gt;&lt;br /&gt;
OSPN Unknowable Intent (ruttle) - H &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Iron Spindle ==&lt;br /&gt;
[[File:M4IronSpindleMap.png|M4IronSpindleMap]]&lt;br /&gt;
=== Allied Ships ===&lt;br /&gt;
None &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Enemy Ships ===&lt;br /&gt;
OSPN More Bite Than Bark (MMT) - E/M/H &amp;lt;br&amp;gt;&lt;br /&gt;
OSPN Push Not Shove (MMT) - E/M/H &amp;lt;br&amp;gt;&lt;br /&gt;
OSPN According To Plan (Rocket shuttle) - E/M/H &amp;lt;br&amp;gt;&lt;br /&gt;
OSPN General Strike (MDMN) - E/M/H &amp;lt;br&amp;gt;&lt;br /&gt;
OSPN Eminent Domain (MMT) (Reinforcements) - E/M/H &amp;lt;br&amp;gt;&lt;br /&gt;
OSPN Friend Or Foe (Jam shuttle) - M/H &amp;lt;br&amp;gt;&lt;br /&gt;
OSPN Stones And Glass (Rocket shuttle) - M/H &amp;lt;br&amp;gt;&lt;br /&gt;
OSPN Always Alert (MMT) - M/H &amp;lt;br&amp;gt;&lt;br /&gt;
OSPN Separation Anxiety (MMT) (Reinforcements) - M/H &amp;lt;br&amp;gt;&lt;br /&gt;
OSPN Stolen Prize (MMT) (Reinforcements) - H &amp;lt;br&amp;gt;&lt;br /&gt;
OSPN Slap Dash (MMT) (Reinforcements) - H &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Anacrusis ==&lt;br /&gt;
[[File:M5AnacrusisMap.png|M5AnacrusisMap]]&lt;br /&gt;
[[File:M5AnacrusisShip.png|M5AnacrusisShip]]&lt;br /&gt;
=== Allied Ships ===&lt;br /&gt;
ANS I Stare Transfixed (Beam DD) &amp;lt;br&amp;gt;&lt;br /&gt;
ANS Through Valor Alone (Beam DD) &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Enemy Ships ===&lt;br /&gt;
OSPN Finders Keepers (MMT) (cutscene ship) - E/M/H &amp;lt;br&amp;gt;&lt;br /&gt;
OSPN Cobbled Together (600 MN) - E/M/H &amp;lt;br&amp;gt;&lt;br /&gt;
OSPN Half Of Infinity (600 MN) - E/M/H &amp;lt;br&amp;gt;&lt;br /&gt;
OSPN Rogues Gallery (MMT) - E/M/H &amp;lt;br&amp;gt;&lt;br /&gt;
OSPN The Magic Number (MMT) - E/M/H &amp;lt;br&amp;gt;&lt;br /&gt;
OSPN Indirect Approach (Fighter Jman) - E/M/H &amp;lt;br&amp;gt;&lt;br /&gt;
OSPN Brain Death (600 MN) - M/H &amp;lt;br&amp;gt;&lt;br /&gt;
OSPN The Other Half Of Infinity (600 MN) - M/H &amp;lt;br&amp;gt;&lt;br /&gt;
OSPN Excuse The Interruption (Jam shuttle) - H &amp;lt;br&amp;gt;&lt;br /&gt;
OSPN Unbelievably Charming (ruttle) - H &amp;lt;br&amp;gt;&lt;br /&gt;
OSPN People Mover (ruttle) - H &amp;lt;br&amp;gt;&lt;br /&gt;
OSPN Not What You Expected? (SALS MN) - H &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Katabasis ==&lt;br /&gt;
[[File:M6KatabasisMap.png|M6KatabasisMap]]&lt;br /&gt;
[[File:M6KatabasisRelay.png|M6KatabasisRelay]]&lt;br /&gt;
[[File:M6KatabasisMinesV7.png|M6KatabasisMinesV7]]&lt;br /&gt;
=== Allied Ships ===&lt;br /&gt;
None &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Enemy Ships ===&lt;br /&gt;
None &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Beggar&#039;s Hallow ==&lt;br /&gt;
[[File:M7BeggarsHollowMap.png|M7BeggarsHollowMap]] &amp;lt;br&amp;gt;&lt;br /&gt;
[[File:M7BeggarsHollowShip.png|M7BeggarsHollowShip]] &amp;lt;br&amp;gt;&lt;br /&gt;
=== Allied Ships ===&lt;br /&gt;
ANS Disperse These Mists (missile frig) &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Enemy Ships ===&lt;br /&gt;
OSPN Hammer And Anvil (100 LN) - E/M/H &amp;lt;br&amp;gt;&lt;br /&gt;
OSPN Legally Ambiguous (EWR Tug) - E/M/H &amp;lt;br&amp;gt;&lt;br /&gt;
OSPN Borrowed Time (EWR Tug) - E/M/H &amp;lt;br&amp;gt;&lt;br /&gt;
OSPN Opportunity Cost (Bomber Jman) (Conditional Spawn - Arrival from Caltrop) - E/M/H &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Caltrop ==&lt;br /&gt;
[[File:M8CaltropMap.png|M8CaltropMap]]&lt;br /&gt;
[[File:M8CaltropShip.png|M8CaltropShip]]&lt;br /&gt;
=== Allied Ships ===&lt;br /&gt;
ANS Great Salt Sea (AOR) &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Enemy Ships ===&lt;br /&gt;
OSPN Long Iron Blues (100 LN) (Reinforcements) - E/M/H &amp;lt;br&amp;gt;&lt;br /&gt;
OSPN Pursuing Excellence (MMT) (Reinforcements) - E/M/H &amp;lt;br&amp;gt;&lt;br /&gt;
OSPN Uncommon Cause (600 MN) (Reinforcements) - E/M/H &amp;lt;br&amp;gt;&lt;br /&gt;
OSPN Thick As Thieves (MMT) - M/H &amp;lt;br&amp;gt;&lt;br /&gt;
OSPN Times Are Changing (MMT) - M/H &amp;lt;br&amp;gt;&lt;br /&gt;
OSPN On The House (MMT) - M/H &amp;lt;br&amp;gt;&lt;br /&gt;
OSPN No Reply Needed (MMT) - H &amp;lt;br&amp;gt;&lt;br /&gt;
OSPN Up To The Task (100 LN) - H &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Glimmer Reach ==&lt;br /&gt;
[[File:M9GlimmeringReachMap.png|M9GlimmeringReachMap]]&lt;br /&gt;
[[File:M9GlimmerReachShip.png|M9GlimmerReachShip]]&lt;br /&gt;
=== Allied Ships ===&lt;br /&gt;
ANS Nomad Giant (450 CH) &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Enemy Ships ===&lt;br /&gt;
OSPN Abject Terror (450 LN) - E/M/H &amp;lt;br&amp;gt;&lt;br /&gt;
OSPN No Other Way (450 LN) - E/M/H &amp;lt;br&amp;gt;&lt;br /&gt;
OSPN Another Man&#039;s Demise (Fighter Jman) - M/H &amp;lt;br&amp;gt;&lt;br /&gt;
OSPN Fist Ever Ready (ruttle) - M/H &amp;lt;br&amp;gt;&lt;br /&gt;
OSPN All Up In Arms (ruttle) - M/H &amp;lt;br&amp;gt;&lt;br /&gt;
OSPN Night Run (jam shuttle) - H &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Blackwall ==&lt;br /&gt;
[[File:M10BlackwallMap.png|M10BlackwallMap]]&lt;br /&gt;
[[File:M10BlackwallShipyard.png|M10BlackwallShipyard]]&lt;br /&gt;
=== Allied Ships ===&lt;br /&gt;
None &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Enemy Ships ===&lt;br /&gt;
OSPN Heave To (MMT) - E/M/H &amp;lt;br&amp;gt;&lt;br /&gt;
OSPN Come Closer (MMT) - E/M/H &amp;lt;br&amp;gt;&lt;br /&gt;
OSPN Heartbreak Hustler (100 LN) - E/M/H &amp;lt;br&amp;gt;&lt;br /&gt;
OSPN Make My Day (MMT) (Reinforcements) - E/M/H &amp;lt;br&amp;gt;&lt;br /&gt;
OSPN Blaze Of Glory (MMT) (Reinforcements) - E/M/H &amp;lt;br&amp;gt;&lt;br /&gt;
OSPN Staff and Flush (EWR tug) (Reinforcements) - E/M/H &amp;lt;br&amp;gt;&lt;br /&gt;
OSPN First Into Danger (450 LN) (Reinforcements) - E/M/H &amp;lt;br&amp;gt;&lt;br /&gt;
OSPN Us Or Them (600 MN) (Reinforcements) - M/H &amp;lt;br&amp;gt;&lt;br /&gt;
OSPN Valor Our Shield (450 LN) (Reinforcements) - M/H &amp;lt;br&amp;gt;&lt;br /&gt;
OSPN Just Walk Away (MDLN) (Reinforcements) - H &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Mirror Palace ==&lt;br /&gt;
[[File:M11MirrorPalaceMap.png|M11MirrorPalaceMap]]&lt;br /&gt;
=== Allied Ships ===&lt;br /&gt;
None &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Enemy Ships ===&lt;br /&gt;
OSPN With One Hand Forward (CLN) - E/M/H &amp;lt;br&amp;gt;&lt;br /&gt;
OSPN Personal Touch (EWR Tug) - E/M/H &amp;lt;br&amp;gt;&lt;br /&gt;
OSPN Nothing To See Here (EWR Tug) - E/M/H &amp;lt;br&amp;gt;&lt;br /&gt;
OSPN Unfriendly Face (EWR Tug) - E/M/H &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Frostline ==&lt;br /&gt;
[[File:M12FrostlineMap.png|M12FrostlineMap]]&lt;br /&gt;
=== Allied Ships ===&lt;br /&gt;
None&lt;br /&gt;
&lt;br /&gt;
=== Enemy Ships ===&lt;br /&gt;
OSPN Another Man&#039;s Treasure (Fighter Jman) - E &amp;lt;br&amp;gt;&lt;br /&gt;
OSPN Ambition And Constraint (ruttle) - E/M/H &amp;lt;br&amp;gt;&lt;br /&gt;
OSPN Stone Tyrant (600 MN) - E/M/H &amp;lt;br&amp;gt;&lt;br /&gt;
OSPN Tyrannical Gaze (EWR tug) - E/M/H &amp;lt;br&amp;gt;&lt;br /&gt;
OSPN Last Castaway (EWR tug) - E/M/H &amp;lt;br&amp;gt;&lt;br /&gt;
OSPN Final Orders (450 LN) - E/M/H &amp;lt;br&amp;gt;&lt;br /&gt;
OSPN Black Sands (Railcello) - E/M/H &amp;lt;br&amp;gt;&lt;br /&gt;
OSPN Maneuver Elements (ruttle) - M/H &amp;lt;br&amp;gt;&lt;br /&gt;
OSPN Signal To Noise (jam shuttle) - M/H &amp;lt;br&amp;gt;&lt;br /&gt;
OSPN Everything We Got (450 LN) - M/H &amp;lt;br&amp;gt;&lt;br /&gt;
OSPN One Fist Of Iron (100 LN) - M/H &amp;lt;br&amp;gt;&lt;br /&gt;
OSPN All Reaching All Taking (CVLN) - M/H &amp;lt;br&amp;gt;&lt;br /&gt;
OSPN The Other Of Steel (100 LN) - H &amp;lt;br&amp;gt;&lt;br /&gt;
OSPN Judgement Call (CLN) - H &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Bitter Meridian ==&lt;br /&gt;
[[File:M13BitterMeridianMap.png|M13BitterMeridianMap]]&lt;br /&gt;
[[File:M13BitterMeridianMap2V2.png|M13BitterMeridianMap2V2]]&lt;br /&gt;
[[File:M13BitterMeridianDestruction.png|M13BitterMeridianDestruction]]&lt;br /&gt;
=== Allied Ships ===&lt;br /&gt;
None &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Enemy Ships ===&lt;br /&gt;
OSPN Times Are Changing (MMT) (Dead) - E/M/H &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Barrow ==&lt;br /&gt;
[[File:M14BarrowMap.png|M14BarrowMap]]&lt;br /&gt;
[[File:M14BarrowShip.png|M14BarrowShip]]&lt;br /&gt;
=== Allied Ships ===&lt;br /&gt;
ANS Flooding Dark (450 CH) &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Enemy Ships ===&lt;br /&gt;
OSPN Rage Tempered By Wisdom (CVLN) - E/M/H &amp;lt;br&amp;gt;&lt;br /&gt;
OSPN Scheduled Service (100 shuttle) - E/M/H &amp;lt;br&amp;gt;&lt;br /&gt;
OSPN Bethel Ferry Service (100 shuttle) - E/M/H &amp;lt;br&amp;gt;&lt;br /&gt;
OSPN Little Rebellion (100 shuttle) - E/M/H &amp;lt;br&amp;gt;&lt;br /&gt;
OSPN Enigmatic Presence (ruttle) - E/M/H &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Navmag ==&lt;br /&gt;
[[File:M15NavmagMap.png|M15NavmagMap]]&lt;br /&gt;
[[File:M15NavmagStation.png|M15NavmagStation]]&lt;br /&gt;
[[File:M15NavmagLiners.png|M15NavmagLiners]]&lt;br /&gt;
=== Allied Ships ===&lt;br /&gt;
None &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Enemy Ships ===&lt;br /&gt;
OSPN Borrowed &#039;til War&#039;s End (450 LN) - E/M/H &amp;lt;br&amp;gt;&lt;br /&gt;
OSPN Weight Of Fire (450 LN) - E/M/H &amp;lt;br&amp;gt;&lt;br /&gt;
OSPN Take A Number (600 MN) - H &amp;lt;br&amp;gt;&lt;br /&gt;
OSPN Will Be Of Service (600 MN) - H &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Faded Call ==&lt;br /&gt;
[[File:M16FadedCallMap.png|M16FadedCallMap]]&lt;br /&gt;
[[File:M16FadedCallMap2.png|M16FadedCallMap2]]&lt;br /&gt;
[[File:M16FadedCallMoorline.png|M16FadedCallMoorline]]&lt;br /&gt;
=== Allied Ships ===&lt;br /&gt;
None &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Enemy Ships ===&lt;br /&gt;
OSPN No Time To Stick Around (CVLN) (Dead) - E/M/H &amp;lt;br&amp;gt;&lt;br /&gt;
OSPN Animosity In Bulk (CVLN) (Reinforcements) - E/M/H &amp;lt;br&amp;gt;&lt;br /&gt;
OSPN Feeling Lucky (EWR tug) (Reinforcements) - E/M/H &amp;lt;br&amp;gt;&lt;br /&gt;
OSPN Force Of Nature (MMT) (Reinforcements) - E/M/H &amp;lt;br&amp;gt;&lt;br /&gt;
OSPN All At Once (MMT) (Reinforcements) - E/M/H &amp;lt;br&amp;gt;&lt;br /&gt;
OSPN Just Walk Away (450 LN) (Reinforcements) - M/H &amp;lt;br&amp;gt;&lt;br /&gt;
OSPN Moral Hazard (MMT) (Reinforcements) - M/H &amp;lt;br&amp;gt;&lt;br /&gt;
OSPN Safety Hazard (MMT) (Reinforcements) - M/H &amp;lt;br&amp;gt;&lt;br /&gt;
OSPN Present Arms (450 LN) (Reinforcements) - H &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Seven Sisters ==&lt;br /&gt;
[[File:M17SevenSistersMap.png|M17SevenSistersMap]]&lt;br /&gt;
[[File:M17SevenSistersMap2.png|M17SevenSistersMap2]]&lt;br /&gt;
[[File:M17SevenSistersMap3.png|M17SevenSistersMap3]]&lt;br /&gt;
[[File:M17SevenSistersEnemyShips.png|M17SevenSistersEnemyShips]]&lt;br /&gt;
[[File:M17SevenSistersEnemyHQ.png|M17SevenSistersEnemyHQ]]&lt;br /&gt;
=== Allied Ships ===&lt;br /&gt;
ANS Swift Toxin (missile frig) (cutscene ship) &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Enemy Ships ===&lt;br /&gt;
OSPN Emperor Reverse (450 LN) - E/M/H &amp;lt;br&amp;gt;&lt;br /&gt;
OSPN Watch Your Step (450 LN) - E/M/H &amp;lt;br&amp;gt;&lt;br /&gt;
OSPN Cold Command (Railcello) - E/M/H &amp;lt;br&amp;gt;&lt;br /&gt;
OSPN Do Unto Others (CVLN) - E/M/H &amp;lt;br&amp;gt;&lt;br /&gt;
OSPN The Up And Up (EWR tug) - E/M/H &amp;lt;br&amp;gt;&lt;br /&gt;
OSPN Get Cozy (EWR tug) - E/M/H &amp;lt;br&amp;gt;&lt;br /&gt;
OSPN Got &#039;Em Again (MMT) - E/M/H &amp;lt;br&amp;gt;&lt;br /&gt;
OSPN Make Your Day (MMT) - E/M/H &amp;lt;br&amp;gt;&lt;br /&gt;
OSPN One Too Many (600 MN) - E/M/H &amp;lt;br&amp;gt;&lt;br /&gt;
OSPN Salt Sower (600 MN) - E/M/H &amp;lt;br&amp;gt;&lt;br /&gt;
OSPN To The Weary (100 LN) - E/M/H &amp;lt;br&amp;gt;&lt;br /&gt;
OSPN Silver On The Table (100 LN) - E/M/H &amp;lt;br&amp;gt;&lt;br /&gt;
OSPN With Warm Regards (CLN) - M/H &amp;lt;br&amp;gt;&lt;br /&gt;
OSPN From Sea To Sea (100 LN) - M/H &amp;lt;br&amp;gt;&lt;br /&gt;
OSPN Engineered Enigma (100 LN) - M/H &amp;lt;br&amp;gt;&lt;br /&gt;
OSPN Forgiven Circumstances (450 LN) &amp;lt;br&amp;gt;&lt;br /&gt;
OSPN Just A Hunch (450 LN) - H &amp;lt;br&amp;gt;&lt;br /&gt;
OSPN Banging Pots (jam shuttle) - H &amp;lt;br&amp;gt;&lt;br /&gt;
OSPN Bump In The Night (ruttle) - H &amp;lt;br&amp;gt;&lt;br /&gt;
OSPN Priority Delivery (ruttle) - H &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Ship Fits ==&lt;br /&gt;
=== ANS Ships ===&lt;br /&gt;
[[File:5x250-S2BP.png|5x250-S2BP Fit]]&lt;br /&gt;
[[File:AOR-GENERAL.png|AOR-GENERAL Fit]]&lt;br /&gt;
[[File:CH-2x450-S3HBP.png|CH-2x450-S3HBP Fit]]&lt;br /&gt;
[[File:CV-FLAGSHIP.png|CV-FLAGSHIP Fit]]&lt;br /&gt;
[[File:DD-BEAM-TORP.png|DD-BEAM-TORP Fit]]&lt;br /&gt;
[[File:FF-2x120-S2-LOCK.png|FF-2x120-S2-LOCK Fit]]&lt;br /&gt;
[[File:FF-EWAR.png|FF-EWAR Fit]]&lt;br /&gt;
[[File:FF-MISSILE.png|FF-MISSILE Fit]]&lt;br /&gt;
&lt;br /&gt;
=== Neutral Ships ===&lt;br /&gt;
[[File:Civilian Bulk Freighter.png|Civilian Bulk Freighter Fit]]&lt;br /&gt;
&lt;br /&gt;
=== OSPN Ships ===&lt;br /&gt;
[[File:CC-RAIL-SARISSA-AURORA.png|CC-RAIL-SARISSA-AURORA Fit]]&lt;br /&gt;
[[File:CLN-CARRIER.png|CLN-CARRIER Fit]]&lt;br /&gt;
[[File:CLN-SKIFF-PIKE.png|CLN-SKIFF-PIKE Fit]]&lt;br /&gt;
[[File:LCARRIER-BOMBERS.png|LCARRIER-BOMBERS Fit]]&lt;br /&gt;
[[File:LCARRIER-CUDA-ONLY.png|LCARRIER-CUDA-ONLY Fit]]&lt;br /&gt;
[[File:LN-100-PLAS.png|LN-100-PLAS Fit]]&lt;br /&gt;
[[File:LN-450.png|LN-450 Fit]]&lt;br /&gt;
[[File:LN-MD.png|LN-MD Fit]]&lt;br /&gt;
[[File:MN-C90-100-PLAS.png|MN-C90-100-PLAS Fit]]&lt;br /&gt;
[[File:MN-MDRIVER.png|MN-MDRIVER Fit]]&lt;br /&gt;
[[File:MN-SALS-AA.png|MN-SALS-AA Fit]]&lt;br /&gt;
[[File:SH-100-PD.png|SH-100-PD Fit]]&lt;br /&gt;
[[File:SH-JAM.png|SH-JAM Fit]]&lt;br /&gt;
[[File:SH-ROCKET.png|SH-ROCKET Fit]]&lt;br /&gt;
[[File:TUG-100-JAM.png|TUG-100-JAM Fit]]&lt;br /&gt;
[[File:TUG-EWR-LRT.png|TUG-EWR-LRT Fit]]&lt;/div&gt;</summary>
		<author><name>76561198051863375</name></author>
	</entry>
	<entry>
		<id>https://wiki.hoodedhorse.com/NEBULOUS_Fleet_Command/index.php?title=Campaign_Comprehensive_Guide&amp;diff=3137</id>
		<title>Campaign Comprehensive Guide</title>
		<link rel="alternate" type="text/html" href="https://wiki.hoodedhorse.com/NEBULOUS_Fleet_Command/index.php?title=Campaign_Comprehensive_Guide&amp;diff=3137"/>
		<updated>2026-09-30T07:14:06Z</updated>

		<summary type="html">&lt;p&gt;76561198051863375: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The first act of Nebulous Fleet Command’s campaign delivers players a series of tactical missions while telling the story of the Shelter Alliance’s (ANS) Task Force Alder’s attempt to help break the Bethel Blockade. You, the admiral of Task Force Alder, are charged in this campaign with keeping enough of your ships safe to reach the Bulwark system, the location of a major Outer Space Protectorate (OSP) shipyard. You are not the attacking force, but are behind enemy lines, trying to draw OSP ships away. However, while doing so, you will run into a mystery that changes the nature of the war.&lt;br /&gt;
&lt;br /&gt;
This in-depth mission-by-mission campaign guide is based on Moderate Difficulty and is written in the style of the old Warcraft III guides. There will be spoilers ahead. It is a requirement that you complete the basic tutorials first before embarking on this campaign for the smoothest experience.&lt;br /&gt;
&lt;br /&gt;
If you truly wish to be spoiled as to your enemy’s composition, at the very end of this guide are pages indicating the force disposition for every difficulty&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;big&amp;gt;Campaign Map&lt;br /&gt;
&amp;lt;/big&amp;gt;&lt;br /&gt;
[[File:CompositeMap.png|frame|awa]]&lt;br /&gt;
&lt;br /&gt;
The following maps are spoilers and we should figure out how to spoiler them &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[File:EasyMap2Flat.png|frame]]&lt;br /&gt;
[[File:MediumMap2Flat.png|frame]]&lt;br /&gt;
[[File:HardMap2Flat.png|frame]]&lt;br /&gt;
&lt;br /&gt;
== Labyrinth Gate == &lt;br /&gt;
[[File:M1LabyrinthGateMap.png|M1LabyrinthGateMap]]&lt;br /&gt;
[[File:M1LabyrinthGateShip.png|M1LabyrinthGateShip]]&lt;br /&gt;
=== Allied Ships ===&lt;br /&gt;
ANS Harsh Winds Blow (Flagship) &amp;lt;br&amp;gt;&lt;br /&gt;
ANS Loom of Karina (120 frig) &amp;lt;br&amp;gt;&lt;br /&gt;
ANS Stout Coral (120 frig) &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Enemy Ships ===&lt;br /&gt;
None &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Crucible ==&lt;br /&gt;
[[File:M3CrucibleMap.png|M3CrucibleMap]] &amp;lt;br&amp;gt;&lt;br /&gt;
[[File:M3CrucibleShip.png|M3CrucibleShip]] &amp;lt;br&amp;gt;&lt;br /&gt;
=== Allied Ships ===&lt;br /&gt;
ANS Long Lance (CL) &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Enemy Ships ===&lt;br /&gt;
OSPN Nothing Personal (100 shuttle) (cutscene ship) - E/M/H &amp;lt;br&amp;gt;&lt;br /&gt;
OSPN Little White Lie (100 shuttle) (reinforcements) - E/M/H &amp;lt;br&amp;gt;&lt;br /&gt;
OSPN Somewhere In Here (MMT) (reinforcements) - E/M/H &amp;lt;br&amp;gt;&lt;br /&gt;
OSPN Acceptable Odds (Ruttle) (reinforcements) - E/M/H &amp;lt;br&amp;gt;&lt;br /&gt;
OSPN Clear The Aisle (100 shuttle) (reinforcements) - M/H &amp;lt;br&amp;gt;&lt;br /&gt;
OSPN Elshout Express (ruttle) (reinforcements) - M/H &amp;lt;br&amp;gt;&lt;br /&gt;
OSPN Pyxis Shuttle Tours 15 (ruttle) (reinforcements) - H &amp;lt;br&amp;gt;&lt;br /&gt;
OSPN Transmission Failure (jam shuttle) (reinforcements) - H &amp;lt;br&amp;gt;&lt;br /&gt;
OSPN Somewhere Out There (MMT) (reinforcements) - H &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Lamplight ==&lt;br /&gt;
[[File:M2LamplightMap.png|M2LamplightMap]]&lt;br /&gt;
[[File:M2LamplightShipV3.png|M2LamplightShipV3]]&lt;br /&gt;
=== Allied Ships ===&lt;br /&gt;
ANS Winter Chain (EWAR frig) &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Neutral Ships ===&lt;br /&gt;
M/V Clipper Kate &amp;lt;br&amp;gt;&lt;br /&gt;
M/V Independent Future &amp;lt;br&amp;gt;&lt;br /&gt;
M/V Midnight Sun &amp;lt;br&amp;gt;&lt;br /&gt;
M/V Morning Lily &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Enemy Ships ===&lt;br /&gt;
OSPN Just Getting Started (100 shuttle) - E/M/H &amp;lt;br&amp;gt;&lt;br /&gt;
OSPN Radar Noise (jam shuttle) - E/M/H &amp;lt;br&amp;gt;&lt;br /&gt;
OSPN Running Late (100 shuttle) - E/M/H &amp;lt;br&amp;gt;&lt;br /&gt;
OSPN Slayer Grip (100 shuttle) - E/M/H &amp;lt;br&amp;gt;&lt;br /&gt;
OSPN Punches Up (ruttle) - M/H &amp;lt;br&amp;gt;&lt;br /&gt;
OSPN Sleight Of Hand (ruttle) - M/H &amp;lt;br&amp;gt;&lt;br /&gt;
OSPN Toll Unpaid (ruttle) - H &amp;lt;br&amp;gt;&lt;br /&gt;
OSPN Unknowable Intent (ruttle) - H &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Iron Spindle ==&lt;br /&gt;
[[File:M4IronSpindleMap.png|M4IronSpindleMap]]&lt;br /&gt;
=== Allied Ships ===&lt;br /&gt;
None &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Enemy Ships ===&lt;br /&gt;
OSPN More Bite Than Bark (MMT) - E/M/H &amp;lt;br&amp;gt;&lt;br /&gt;
OSPN Push Not Shove (MMT) - E/M/H &amp;lt;br&amp;gt;&lt;br /&gt;
OSPN According To Plan (Rocket shuttle) - E/M/H &amp;lt;br&amp;gt;&lt;br /&gt;
OSPN General Strike (MDMN) - E/M/H &amp;lt;br&amp;gt;&lt;br /&gt;
OSPN Eminent Domain (MMT) (Reinforcements) - E/M/H &amp;lt;br&amp;gt;&lt;br /&gt;
OSPN Friend Or Foe (Jam shuttle) - M/H &amp;lt;br&amp;gt;&lt;br /&gt;
OSPN Stones And Glass (Rocket shuttle) - M/H &amp;lt;br&amp;gt;&lt;br /&gt;
OSPN Always Alert (MMT) - M/H &amp;lt;br&amp;gt;&lt;br /&gt;
OSPN Separation Anxiety (MMT) (Reinforcements) - M/H &amp;lt;br&amp;gt;&lt;br /&gt;
OSPN Stolen Prize (MMT) (Reinforcements) - H &amp;lt;br&amp;gt;&lt;br /&gt;
OSPN Slap Dash (MMT) (Reinforcements) - H &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Anacrusis ==&lt;br /&gt;
[[File:M5AnacrusisMap.png|M5AnacrusisMap]]&lt;br /&gt;
[[File:M5AnacrusisShip.png|M5AnacrusisShip]]&lt;br /&gt;
=== Allied Ships ===&lt;br /&gt;
ANS I Stare Transfixed (Beam DD) &amp;lt;br&amp;gt;&lt;br /&gt;
ANS Through Valor Alone (Beam DD) &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Enemy Ships ===&lt;br /&gt;
OSPN Finders Keepers (MMT) (cutscene ship) - E/M/H &amp;lt;br&amp;gt;&lt;br /&gt;
OSPN Cobbled Together (600 MN) - E/M/H &amp;lt;br&amp;gt;&lt;br /&gt;
OSPN Half Of Infinity (600 MN) - E/M/H &amp;lt;br&amp;gt;&lt;br /&gt;
OSPN Rogues Gallery (MMT) - E/M/H &amp;lt;br&amp;gt;&lt;br /&gt;
OSPN The Magic Number (MMT) - E/M/H &amp;lt;br&amp;gt;&lt;br /&gt;
OSPN Indirect Approach (Fighter Jman) - E/M/H &amp;lt;br&amp;gt;&lt;br /&gt;
OSPN Brain Death (600 MN) - M/H &amp;lt;br&amp;gt;&lt;br /&gt;
OSPN The Other Half Of Infinity (600 MN) - M/H &amp;lt;br&amp;gt;&lt;br /&gt;
OSPN Excuse The Interruption (Jam shuttle) - H &amp;lt;br&amp;gt;&lt;br /&gt;
OSPN Unbelievably Charming (ruttle) - H &amp;lt;br&amp;gt;&lt;br /&gt;
OSPN People Mover (ruttle) - H &amp;lt;br&amp;gt;&lt;br /&gt;
OSPN Not What You Expected? (SALS MN) - H &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Katabasis ==&lt;br /&gt;
[[File:M6KatabasisMap.png|M6KatabasisMap]]&lt;br /&gt;
[[File:M6KatabasisRelay.png|M6KatabasisRelay]]&lt;br /&gt;
[[File:M6KatabasisMinesV7.png|M6KatabasisMinesV7]]&lt;br /&gt;
=== Allied Ships ===&lt;br /&gt;
None &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Enemy Ships ===&lt;br /&gt;
None &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Beggar&#039;s Hallow ==&lt;br /&gt;
[[File:M7BeggarsHollowMap.png|M7BeggarsHollowMap]] &amp;lt;br&amp;gt;&lt;br /&gt;
[[File:M7BeggarsHollowShip.png|M7BeggarsHollowShip]] &amp;lt;br&amp;gt;&lt;br /&gt;
=== Allied Ships ===&lt;br /&gt;
ANS Disperse These Mists (missile frig) &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Enemy Ships ===&lt;br /&gt;
OSPN Hammer And Anvil (100 LN) - E/M/H &amp;lt;br&amp;gt;&lt;br /&gt;
OSPN Legally Ambiguous (EWR Tug) - E/M/H &amp;lt;br&amp;gt;&lt;br /&gt;
OSPN Borrowed Time (EWR Tug) - E/M/H &amp;lt;br&amp;gt;&lt;br /&gt;
OSPN Opportunity Cost (Bomber Jman) (Conditional Spawn - Arrival from Caltrop) - E/M/H &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Caltrop ==&lt;br /&gt;
[[File:M8CaltropMap.png|M8CaltropMap]]&lt;br /&gt;
[[File:M8CaltropShip.png|M8CaltropShip]]&lt;br /&gt;
=== Allied Ships ===&lt;br /&gt;
ANS Great Salt Sea (AOR) &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Enemy Ships ===&lt;br /&gt;
OSPN Long Iron Blues (100 LN) (Reinforcements) - E/M/H &amp;lt;br&amp;gt;&lt;br /&gt;
OSPN Pursuing Excellence (MMT) (Reinforcements) - E/M/H &amp;lt;br&amp;gt;&lt;br /&gt;
OSPN Uncommon Cause (600 MN) (Reinforcements) - E/M/H &amp;lt;br&amp;gt;&lt;br /&gt;
OSPN Thick As Thieves (MMT) - M/H &amp;lt;br&amp;gt;&lt;br /&gt;
OSPN Times Are Changing (MMT) - M/H &amp;lt;br&amp;gt;&lt;br /&gt;
OSPN On The House (MMT) - M/H &amp;lt;br&amp;gt;&lt;br /&gt;
OSPN No Reply Needed (MMT) - H &amp;lt;br&amp;gt;&lt;br /&gt;
OSPN Up To The Task (100 LN) - H &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Glimmer Reach ==&lt;br /&gt;
[[File:M9GlimmeringReachMap.png|M9GlimmeringReachMap]]&lt;br /&gt;
[[File:M9GlimmerReachShip.png|M9GlimmerReachShip]]&lt;br /&gt;
=== Allied Ships ===&lt;br /&gt;
ANS Nomad Giant (450 CH) &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Enemy Ships ===&lt;br /&gt;
OSPN Abject Terror (450 LN) - E/M/H &amp;lt;br&amp;gt;&lt;br /&gt;
OSPN No Other Way (450 LN) - E/M/H &amp;lt;br&amp;gt;&lt;br /&gt;
OSPN Another Man&#039;s Demise (Fighter Jman) - M/H &amp;lt;br&amp;gt;&lt;br /&gt;
OSPN Fist Ever Ready (ruttle) - M/H &amp;lt;br&amp;gt;&lt;br /&gt;
OSPN All Up In Arms (ruttle) - M/H &amp;lt;br&amp;gt;&lt;br /&gt;
OSPN Night Run (jam shuttle) - H &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Blackwall ==&lt;br /&gt;
[[File:M10BlackwallMap.png|M10BlackwallMap]]&lt;br /&gt;
[[File:M10BlackwallShipyard.png|M10BlackwallShipyard]]&lt;br /&gt;
=== Allied Ships ===&lt;br /&gt;
None &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Enemy Ships ===&lt;br /&gt;
OSPN Heave To (MMT) - E/M/H &amp;lt;br&amp;gt;&lt;br /&gt;
OSPN Come Closer (MMT) - E/M/H &amp;lt;br&amp;gt;&lt;br /&gt;
OSPN Heartbreak Hustler (100 LN) - E/M/H &amp;lt;br&amp;gt;&lt;br /&gt;
OSPN Make My Day (MMT) (Reinforcements) - E/M/H &amp;lt;br&amp;gt;&lt;br /&gt;
OSPN Blaze Of Glory (MMT) (Reinforcements) - E/M/H &amp;lt;br&amp;gt;&lt;br /&gt;
OSPN Staff and Flush (EWR tug) (Reinforcements) - E/M/H &amp;lt;br&amp;gt;&lt;br /&gt;
OSPN First Into Danger (450 LN) (Reinforcements) - E/M/H &amp;lt;br&amp;gt;&lt;br /&gt;
OSPN Us Or Them (600 MN) (Reinforcements) - M/H &amp;lt;br&amp;gt;&lt;br /&gt;
OSPN Valor Our Shield (450 LN) (Reinforcements) - M/H &amp;lt;br&amp;gt;&lt;br /&gt;
OSPN Just Walk Away (MDLN) (Reinforcements) - H &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Mirror Palace ==&lt;br /&gt;
[[File:M11MirrorPalaceMap.png|M11MirrorPalaceMap]]&lt;br /&gt;
=== Allied Ships ===&lt;br /&gt;
None &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Enemy Ships ===&lt;br /&gt;
OSPN With One Hand Forward (CLN) - E/M/H &amp;lt;br&amp;gt;&lt;br /&gt;
OSPN Personal Touch (EWR Tug) - E/M/H &amp;lt;br&amp;gt;&lt;br /&gt;
OSPN Nothing To See Here (EWR Tug) - E/M/H &amp;lt;br&amp;gt;&lt;br /&gt;
OSPN Unfriendly Face (EWR Tug) - E/M/H &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Frostline ==&lt;br /&gt;
[[File:M12FrostlineMap.png|M12FrostlineMap]]&lt;br /&gt;
=== Allied Ships ===&lt;br /&gt;
None&lt;br /&gt;
&lt;br /&gt;
=== Enemy Ships ===&lt;br /&gt;
OSPN Another Man&#039;s Treasure (Fighter Jman) - E &amp;lt;br&amp;gt;&lt;br /&gt;
OSPN Ambition And Constraint (ruttle) - E/M/H &amp;lt;br&amp;gt;&lt;br /&gt;
OSPN Stone Tyrant (600 MN) - E/M/H &amp;lt;br&amp;gt;&lt;br /&gt;
OSPN Tyrannical Gaze (EWR tug) - E/M/H &amp;lt;br&amp;gt;&lt;br /&gt;
OSPN Last Castaway (EWR tug) - E/M/H &amp;lt;br&amp;gt;&lt;br /&gt;
OSPN Final Orders (450 LN) - E/M/H &amp;lt;br&amp;gt;&lt;br /&gt;
OSPN Black Sands (Railcello) - E/M/H &amp;lt;br&amp;gt;&lt;br /&gt;
OSPN Maneuver Elements (ruttle) - M/H &amp;lt;br&amp;gt;&lt;br /&gt;
OSPN Signal To Noise (jam shuttle) - M/H &amp;lt;br&amp;gt;&lt;br /&gt;
OSPN Everything We Got (450 LN) - M/H &amp;lt;br&amp;gt;&lt;br /&gt;
OSPN One Fist Of Iron (100 LN) - M/H &amp;lt;br&amp;gt;&lt;br /&gt;
OSPN All Reaching All Taking (CVLN) - M/H &amp;lt;br&amp;gt;&lt;br /&gt;
OSPN The Other Of Steel (100 LN) - H &amp;lt;br&amp;gt;&lt;br /&gt;
OSPN Judgement Call (CLN) - H &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Bitter Meridian ==&lt;br /&gt;
[[File:M13BitterMeridianMap.png|M13BitterMeridianMap]]&lt;br /&gt;
[[File:M13BitterMeridianMap2V2.png|M13BitterMeridianMap2V2]]&lt;br /&gt;
[[File:M13BitterMeridianDestruction.png|M13BitterMeridianDestruction]]&lt;br /&gt;
=== Allied Ships ===&lt;br /&gt;
None &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Enemy Ships ===&lt;br /&gt;
OSPN Times Are Changing (MMT) (Dead) - E/M/H &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Barrow ==&lt;br /&gt;
[[File:M14BarrowMap.png|M14BarrowMap]]&lt;br /&gt;
[[File:M14BarrowShip.png|M14BarrowShip]]&lt;br /&gt;
=== Allied Ships ===&lt;br /&gt;
ANS Flooding Dark (450 CH) &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Enemy Ships ===&lt;br /&gt;
OSPN Rage Tempered By Wisdom (CVLN) - E/M/H &amp;lt;br&amp;gt;&lt;br /&gt;
OSPN Scheduled Service (100 shuttle) - E/M/H &amp;lt;br&amp;gt;&lt;br /&gt;
OSPN Bethel Ferry Service (100 shuttle) - E/M/H &amp;lt;br&amp;gt;&lt;br /&gt;
OSPN Little Rebellion (100 shuttle) - E/M/H &amp;lt;br&amp;gt;&lt;br /&gt;
OSPN Enigmatic Presence (ruttle) - E/M/H &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Navmag ==&lt;br /&gt;
[[File:M15NavmagMap.png|M15NavmagMap]]&lt;br /&gt;
[[File:M15NavmagStation.png|M15NavmagStation]]&lt;br /&gt;
[[File:M15NavmagLiners.png|M15NavmagLiners]]&lt;br /&gt;
=== Allied Ships ===&lt;br /&gt;
None &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Enemy Ships ===&lt;br /&gt;
OSPN Borrowed &#039;til War&#039;s End (450 LN) - E/M/H &amp;lt;br&amp;gt;&lt;br /&gt;
OSPN Weight Of Fire (450 LN) - E/M/H &amp;lt;br&amp;gt;&lt;br /&gt;
OSPN Take A Number (600 MN) - H &amp;lt;br&amp;gt;&lt;br /&gt;
OSPN Will Be Of Service (600 MN) - H &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Faded Call ==&lt;br /&gt;
[[File:M16FadedCallMap.png|M16FadedCallMap]]&lt;br /&gt;
[[File:M16FadedCallMap2.png|M16FadedCallMap2]]&lt;br /&gt;
[[File:M16FadedCallMoorline.png|M16FadedCallMoorline]]&lt;br /&gt;
=== Allied Ships ===&lt;br /&gt;
None &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Enemy Ships ===&lt;br /&gt;
OSPN No Time To Stick Around (CVLN) (Dead) - E/M/H &amp;lt;br&amp;gt;&lt;br /&gt;
OSPN Animosity In Bulk (CVLN) (Reinforcements) - E/M/H &amp;lt;br&amp;gt;&lt;br /&gt;
OSPN Feeling Lucky (EWR tug) (Reinforcements) - E/M/H &amp;lt;br&amp;gt;&lt;br /&gt;
OSPN Force Of Nature (MMT) (Reinforcements) - E/M/H &amp;lt;br&amp;gt;&lt;br /&gt;
OSPN All At Once (MMT) (Reinforcements) - E/M/H &amp;lt;br&amp;gt;&lt;br /&gt;
OSPN Just Walk Away (450 LN) (Reinforcements) - M/H &amp;lt;br&amp;gt;&lt;br /&gt;
OSPN Moral Hazard (MMT) (Reinforcements) - M/H &amp;lt;br&amp;gt;&lt;br /&gt;
OSPN Safety Hazard (MMT) (Reinforcements) - M/H &amp;lt;br&amp;gt;&lt;br /&gt;
OSPN Present Arms (450 LN) (Reinforcements) - H &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Seven Sisters ==&lt;br /&gt;
[[File:M17SevenSistersMap.png|M17SevenSistersMap]]&lt;br /&gt;
[[File:M17SevenSistersMap2.png|M17SevenSistersMap2]]&lt;br /&gt;
[[File:M17SevenSistersMap3.png|M17SevenSistersMap3]]&lt;br /&gt;
[[File:M17SevenSistersEnemyShips.png|M17SevenSistersEnemyShips]]&lt;br /&gt;
[[File:M17SevenSistersEnemyHQ.png|M17SevenSistersEnemyHQ]]&lt;br /&gt;
=== Allied Ships ===&lt;br /&gt;
ANS Swift Toxin (missile frig) (cutscene ship) &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Enemy Ships ===&lt;br /&gt;
OSPN Emperor Reverse (450 LN) - E/M/H &amp;lt;br&amp;gt;&lt;br /&gt;
OSPN Watch Your Step (450 LN) - E/M/H &amp;lt;br&amp;gt;&lt;br /&gt;
OSPN Cold Command (Railcello) - E/M/H &amp;lt;br&amp;gt;&lt;br /&gt;
OSPN Do Unto Others (CVLN) - E/M/H &amp;lt;br&amp;gt;&lt;br /&gt;
OSPN The Up And Up (EWR tug) - E/M/H &amp;lt;br&amp;gt;&lt;br /&gt;
OSPN Get Cozy (EWR tug) - E/M/H &amp;lt;br&amp;gt;&lt;br /&gt;
OSPN Got &#039;Em Again (MMT) - E/M/H &amp;lt;br&amp;gt;&lt;br /&gt;
OSPN Make Your Day (MMT) - E/M/H &amp;lt;br&amp;gt;&lt;br /&gt;
OSPN One Too Many (600 MN) - E/M/H &amp;lt;br&amp;gt;&lt;br /&gt;
OSPN Salt Sower (600 MN) - E/M/H &amp;lt;br&amp;gt;&lt;br /&gt;
OSPN To The Weary (100 LN) - E/M/H &amp;lt;br&amp;gt;&lt;br /&gt;
OSPN Silver On The Table (100 LN) - E/M/H &amp;lt;br&amp;gt;&lt;br /&gt;
OSPN With Warm Regards (CLN) - M/H &amp;lt;br&amp;gt;&lt;br /&gt;
OSPN From Sea To Sea (100 LN) - M/H &amp;lt;br&amp;gt;&lt;br /&gt;
OSPN Engineered Enigma (100 LN) - M/H &amp;lt;br&amp;gt;&lt;br /&gt;
OSPN Forgiven Circumstances (450 LN) &amp;lt;br&amp;gt;&lt;br /&gt;
OSPN Just A Hunch (450 LN) - H &amp;lt;br&amp;gt;&lt;br /&gt;
OSPN Banging Pots (jam shuttle) - H &amp;lt;br&amp;gt;&lt;br /&gt;
OSPN Bump In The Night (ruttle) - H &amp;lt;br&amp;gt;&lt;br /&gt;
OSPN Priority Delivery (ruttle) - H &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Ship Fits ==&lt;br /&gt;
=== ANS Ships ===&lt;br /&gt;
[[File:5x250-S2BP.png|5x250-S2BP Fit]]&lt;br /&gt;
[[File:AOR-GENERAL.png|AOR-GENERAL Fit]]&lt;br /&gt;
[[File:CH-2x450-S3HBP.png|CH-2x450-S3HBP Fit]]&lt;br /&gt;
[[File:CV-FLAGSHIP.png|CV-FLAGSHIP Fit]]&lt;br /&gt;
[[File:DD-BEAM-TORP.png|DD-BEAM-TORP Fit]]&lt;br /&gt;
[[File:FF-2x120-S2-LOCK.png|FF-2x120-S2-LOCK Fit]]&lt;br /&gt;
[[File:FF-EWAR.png|FF-EWAR Fit]]&lt;br /&gt;
[[File:FF-MISSILE.png|FF-MISSILE Fit]]&lt;br /&gt;
&lt;br /&gt;
=== Neutral Ships ===&lt;br /&gt;
[[File:Civilian Bulk Freighter.png|Civilian Bulk Freighter Fit]]&lt;br /&gt;
&lt;br /&gt;
=== OSPN Ships ===&lt;br /&gt;
[[File:CC-RAIL-SARISSA-AURORA.png|CC-RAIL-SARISSA-AURORA Fit]]&lt;br /&gt;
[[File:CLN-CARRIER.png|CLN-CARRIER Fit]]&lt;br /&gt;
[[File:CLN-SKIFF-PIKE.png|CLN-SKIFF-PIKE Fit]]&lt;br /&gt;
[[File:LCARRIER-BOMBERS.png|LCARRIER-BOMBERS Fit]]&lt;br /&gt;
[[File:LCARRIER-CUDA-ONLY.png|LCARRIER-CUDA-ONLY Fit]]&lt;br /&gt;
[[File:LN-100-PLAS.png|LN-100-PLAS Fit]]&lt;br /&gt;
[[File:LN-450.png|LN-450 Fit]]&lt;br /&gt;
[[File:LN-MD.png|LN-MD Fit]]&lt;br /&gt;
[[File:MN-C90-100-PLAS.png|MN-C90-100-PLAS Fit]]&lt;br /&gt;
[[File:MN-MDRIVER.png|MN-MDRIVER Fit]]&lt;br /&gt;
[[File:MN-SALS-AA.png|MN-SALS-AA Fit]]&lt;br /&gt;
[[File:SH-100-PD.png|SH-100-PD Fit]]&lt;br /&gt;
[[File:SH-JAM.png|SH-JAM Fit]]&lt;br /&gt;
[[File:SH-ROCKET.png|SH-ROCKET Fit]]&lt;br /&gt;
[[File:TUG-100-JAM.png|TUG-100-JAM Fit]]&lt;br /&gt;
[[File:TUG-EWR-LRT.png|TUG-EWR-LRT Fit]]&lt;/div&gt;</summary>
		<author><name>76561198051863375</name></author>
	</entry>
	<entry>
		<id>https://wiki.hoodedhorse.com/NEBULOUS_Fleet_Command/index.php?title=Campaign_Comprehensive_Guide&amp;diff=2744</id>
		<title>Campaign Comprehensive Guide</title>
		<link rel="alternate" type="text/html" href="https://wiki.hoodedhorse.com/NEBULOUS_Fleet_Command/index.php?title=Campaign_Comprehensive_Guide&amp;diff=2744"/>
		<updated>2026-09-26T07:38:01Z</updated>

		<summary type="html">&lt;p&gt;76561198051863375: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The first act of Nebulous Fleet Command’s campaign delivers players a series of tactical missions while telling the story of the Shelter Alliance’s (ANS) Task Force Alder’s attempt to help break the Bethel Blockade. You, the admiral of Task Force Alder, are charged in this campaign with keeping enough of your ships safe to reach the Bulwark system, the location of a major Outer Space Protectorate (OSP) shipyard. You are not the attacking force, but are behind enemy lines, trying to draw OSP ships away. However, while doing so, you will run into a mystery that changes the nature of the war.&lt;br /&gt;
&lt;br /&gt;
This in-depth mission-by-mission campaign guide is based on Moderate Difficulty and is written in the style of the old Warcraft III guides. There will be spoilers ahead. It is a requirement that you complete the basic tutorials first before embarking on this campaign for the smoothest experience.&lt;br /&gt;
&lt;br /&gt;
If you truly wish to be spoiled as to your enemy’s composition, at the very end of this guide are pages indicating the force disposition for every difficulty&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[File:CompositeMap.png|frame|awa]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The following maps are spoilers and we should figure out how to spoiler them&lt;br /&gt;
[[File:EasyMap2Flat.png|frame]]&lt;br /&gt;
[[File:MediumMap2Flat.png|frame]]&lt;br /&gt;
[[File:HardMap2Flat.png|frame]]&lt;/div&gt;</summary>
		<author><name>76561198051863375</name></author>
	</entry>
	<entry>
		<id>https://wiki.hoodedhorse.com/NEBULOUS_Fleet_Command/index.php?title=Campaign_Comprehensive_Guide&amp;diff=2743</id>
		<title>Campaign Comprehensive Guide</title>
		<link rel="alternate" type="text/html" href="https://wiki.hoodedhorse.com/NEBULOUS_Fleet_Command/index.php?title=Campaign_Comprehensive_Guide&amp;diff=2743"/>
		<updated>2026-09-26T07:37:30Z</updated>

		<summary type="html">&lt;p&gt;76561198051863375: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The first act of Nebulous Fleet Command’s campaign delivers players a series of tactical missions while telling the story of the Shelter Alliance’s (ANS) Task Force Alder’s attempt to help break the Bethel Blockade. You, the admiral of Task Force Alder, are charged in this campaign with keeping enough of your ships safe to reach the Bulwark system, the location of a major Outer Space Protectorate (OSP) shipyard. You are not the attacking force, but are behind enemy lines, trying to draw OSP ships away. However, while doing so, you will run into a mystery that changes the nature of the war.&lt;br /&gt;
&lt;br /&gt;
This in-depth mission-by-mission campaign guide is based on Moderate Difficulty and is written in the style of the old Warcraft III guides. There will be spoilers ahead. It is a requirement that you complete the basic tutorials first before embarking on this campaign for the smoothest experience.&lt;br /&gt;
&lt;br /&gt;
If you truly wish to be spoiled as to your enemy’s composition, at the very end of this guide are pages indicating the force disposition for every difficulty&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[File:CompositeMap.png|frame|awa]]&lt;br /&gt;
The following maps are spoilers and we should figure out how to spoiler them&lt;br /&gt;
[[File:EasyMap2Flat.png|frame]]&lt;br /&gt;
[[File:MediumMap2Flat.png|frame]]&lt;br /&gt;
[[File:HardMap2Flat.png|frame]]&lt;/div&gt;</summary>
		<author><name>76561198051863375</name></author>
	</entry>
</feed>