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	<id>https://wiki.hoodedhorse.com/Manor_Lords/index.php?action=history&amp;feed=atom&amp;title=Game_setup%2Fuk</id>
	<title>Game setup/uk - Revision history</title>
	<link rel="self" type="application/atom+xml" href="https://wiki.hoodedhorse.com/Manor_Lords/index.php?action=history&amp;feed=atom&amp;title=Game_setup%2Fuk"/>
	<link rel="alternate" type="text/html" href="https://wiki.hoodedhorse.com/Manor_Lords/index.php?title=Game_setup/uk&amp;action=history"/>
	<updated>2026-10-04T16:17:26Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
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	<entry>
		<id>https://wiki.hoodedhorse.com/Manor_Lords/index.php?title=Game_setup/uk&amp;diff=7867&amp;oldid=prev</id>
		<title>FuzzyBot: FuzzyBot moved page Game Setup/uk to Game setup/uk without leaving a redirect: Part of translatable page &quot;Game Setup&quot;</title>
		<link rel="alternate" type="text/html" href="https://wiki.hoodedhorse.com/Manor_Lords/index.php?title=Game_setup/uk&amp;diff=7867&amp;oldid=prev"/>
		<updated>2024-05-11T16:41:22Z</updated>

		<summary type="html">&lt;p&gt;FuzzyBot moved page &lt;a href=&quot;/Manor_Lords/index.php?title=Game_Setup/uk&amp;amp;action=edit&amp;amp;redlink=1&quot; class=&quot;new&quot; title=&quot;Game Setup/uk (page does not exist)&quot;&gt;Game Setup/uk&lt;/a&gt; to &lt;a href=&quot;/Manor_Lords/Game_setup/uk&quot; title=&quot;Game setup/uk&quot;&gt;Game setup/uk&lt;/a&gt; without leaving a redirect: Part of translatable page &amp;quot;&lt;a href=&quot;/Manor_Lords/index.php?title=Game_Setup&amp;amp;action=edit&amp;amp;redlink=1&quot; class=&quot;new&quot; title=&quot;Game Setup (page does not exist)&quot;&gt;Game Setup&lt;/a&gt;&amp;quot;&lt;/p&gt;
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				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 16:41, 11 May 2024&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;4&quot; class=&quot;diff-notice&quot; lang=&quot;en&quot;&gt;&lt;div class=&quot;mw-diff-empty&quot;&gt;(No difference)&lt;/div&gt;
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		<author><name>FuzzyBot</name></author>
	</entry>
	<entry>
		<id>https://wiki.hoodedhorse.com/Manor_Lords/index.php?title=Game_setup/uk&amp;diff=4524&amp;oldid=prev</id>
		<title>76561199147236951: Created page with &quot;Перше, що вам необхідно зробити, починаючи нову гру, це налаштувати правила гри. Гра також пропонує кілька готових наборів налаштувань, цілей і складності, які можна комбінувати. * &#039;&#039;&#039;Кінцева мета&#039;&#039;&#039; ** &#039;&#039;Розвиток&#039;&#039;: досягніть рівня поселення &quot;Велике місто&quot;, щоб вигр...&quot;</title>
		<link rel="alternate" type="text/html" href="https://wiki.hoodedhorse.com/Manor_Lords/index.php?title=Game_setup/uk&amp;diff=4524&amp;oldid=prev"/>
		<updated>2024-04-30T20:55:59Z</updated>

		<summary type="html">&lt;p&gt;Created page with &amp;quot;Перше, що вам необхідно зробити, починаючи нову гру, це налаштувати правила гри. Гра також пропонує кілька готових наборів налаштувань, цілей і складності, які можна комбінувати. * &amp;#039;&amp;#039;&amp;#039;Кінцева мета&amp;#039;&amp;#039;&amp;#039; ** &amp;#039;&amp;#039;Розвиток&amp;#039;&amp;#039;: досягніть рівня поселення &amp;quot;Велике місто&amp;quot;, щоб вигр...&amp;quot;&lt;/p&gt;
&lt;a href=&quot;https://wiki.hoodedhorse.com/Manor_Lords/index.php?title=Game_setup/uk&amp;amp;diff=4524&amp;amp;oldid=4512&quot;&gt;Show changes&lt;/a&gt;</summary>
		<author><name>76561199147236951</name></author>
	</entry>
	<entry>
		<id>https://wiki.hoodedhorse.com/Manor_Lords/index.php?title=Game_setup/uk&amp;diff=4512&amp;oldid=prev</id>
		<title>76561199147236951: Created page with &quot;Екран нової гри&quot;</title>
		<link rel="alternate" type="text/html" href="https://wiki.hoodedhorse.com/Manor_Lords/index.php?title=Game_setup/uk&amp;diff=4512&amp;oldid=prev"/>
		<updated>2024-04-30T20:32:01Z</updated>

		<summary type="html">&lt;p&gt;Created page with &amp;quot;&lt;a href=&quot;/Manor_Lords/File:New_Game.png&quot; title=&quot;File:New Game.png&quot;&gt;thumb|400px|Екран нової гри&lt;/a&gt;&amp;quot;&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
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				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 20:32, 30 April 2024&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l1&quot;&gt;Line 1:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 1:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;lt;languages/&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;lt;languages/&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&amp;lt;span lang=&quot;en&quot; dir=&quot;ltr&quot; class=&quot;mw-content-ltr&quot;&amp;gt;&lt;/del&gt;[[File:New Game.png|thumb|400px|&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;The new game screen&lt;/del&gt;]]&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&amp;lt;/span&amp;gt;&lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[[File:New Game.png|thumb|400px|&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Екран нової гри&lt;/ins&gt;]]&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;lt;div lang=&amp;quot;en&amp;quot; dir=&amp;quot;ltr&amp;quot; class=&amp;quot;mw-content-ltr&amp;quot;&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;lt;div lang=&amp;quot;en&amp;quot; dir=&amp;quot;ltr&amp;quot; class=&amp;quot;mw-content-ltr&amp;quot;&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;The first thing you will do when starting a new game is set up the game rules. The game also offers a few pre-made sets of settings for objectives and difficulty, which can be combined together.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;The first thing you will do when starting a new game is set up the game rules. The game also offers a few pre-made sets of settings for objectives and difficulty, which can be combined together.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;

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		<author><name>76561199147236951</name></author>
	</entry>
	<entry>
		<id>https://wiki.hoodedhorse.com/Manor_Lords/index.php?title=Game_setup/uk&amp;diff=4510&amp;oldid=prev</id>
		<title>76561199147236951: Created page with &quot;Налаштування гри&quot;</title>
		<link rel="alternate" type="text/html" href="https://wiki.hoodedhorse.com/Manor_Lords/index.php?title=Game_setup/uk&amp;diff=4510&amp;oldid=prev"/>
		<updated>2024-04-30T20:31:39Z</updated>

		<summary type="html">&lt;p&gt;Created page with &amp;quot;Налаштування гри&amp;quot;&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;&amp;lt;languages/&amp;gt;&lt;br /&gt;
&amp;lt;span lang=&amp;quot;en&amp;quot; dir=&amp;quot;ltr&amp;quot; class=&amp;quot;mw-content-ltr&amp;quot;&amp;gt;[[File:New Game.png|thumb|400px|The new game screen]]&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;div lang=&amp;quot;en&amp;quot; dir=&amp;quot;ltr&amp;quot; class=&amp;quot;mw-content-ltr&amp;quot;&amp;gt;&lt;br /&gt;
The first thing you will do when starting a new game is set up the game rules. The game also offers a few pre-made sets of settings for objectives and difficulty, which can be combined together.&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;End goal&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
** &amp;#039;&amp;#039;Growth&amp;#039;&amp;#039;: Reach Large Town settlement level to win.&lt;br /&gt;
** &amp;#039;&amp;#039;Conquest&amp;#039;&amp;#039;: Claim all regions to win.&lt;br /&gt;
** &amp;#039;&amp;#039;Domination&amp;#039;&amp;#039;: Eliminate all the other lords by claiming their territory. (requires off map adversary)&lt;br /&gt;
** &amp;#039;&amp;#039;None&amp;#039;&amp;#039;: Endless play.&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Off map adversary&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
** &amp;#039;&amp;#039;Absent&amp;#039;&amp;#039;: No adversary.&lt;br /&gt;
** &amp;#039;&amp;#039;Present&amp;#039;&amp;#039;: Adds an AI opponent located off map. He controls 2 regions and brings his soldiers to the main game map when challenged.&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;AI aggressiveness&amp;#039;&amp;#039;&amp;#039; (requires off map adversary set to Present)&lt;br /&gt;
** &amp;#039;&amp;#039;Reactive&amp;#039;&amp;#039;: AI lords don&amp;#039;t press claims towards the player&amp;#039;s regions, but they will protect their own.&lt;br /&gt;
** &amp;#039;&amp;#039;Balanced&amp;#039;&amp;#039;: AI lords may press a claim towards the player&amp;#039;s regions after they run out of neutral regions to claim.&lt;br /&gt;
** &amp;#039;&amp;#039;Aggressive&amp;#039;&amp;#039;: AI lords may press claims towards the player&amp;#039;s regions at will.&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Raider frequency&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
** &amp;#039;&amp;#039;None&amp;#039;&amp;#039;: No random raids.&lt;br /&gt;
** &amp;#039;&amp;#039;Medium&amp;#039;&amp;#039;: No more than a single raid every 2 years.&lt;br /&gt;
** &amp;#039;&amp;#039;Frequent&amp;#039;&amp;#039;: Possibly less than a year between each raid.&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Raider free years&amp;#039;&amp;#039;&amp;#039; (requires raider frequency set to Medium or Frequent)&lt;br /&gt;
** &amp;#039;&amp;#039;1&amp;#039;&amp;#039;: One year before raids start happening.&lt;br /&gt;
** &amp;#039;&amp;#039;2&amp;#039;&amp;#039;: Two years before raids start happening.&lt;br /&gt;
** &amp;#039;&amp;#039;3&amp;#039;&amp;#039;: Three years before raids start happening.&lt;br /&gt;
** &amp;#039;&amp;#039;4&amp;#039;&amp;#039;: Four years before raids start happening.&lt;br /&gt;
** &amp;#039;&amp;#039;5&amp;#039;&amp;#039;: Five years before raids start happening.&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Initial bandit camps&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
** &amp;#039;&amp;#039;None&amp;#039;&amp;#039;: No bandit camps present when the game begins.&lt;br /&gt;
** &amp;#039;&amp;#039;1&amp;#039;&amp;#039;: One bandit camp present when the game begins.&lt;br /&gt;
** &amp;#039;&amp;#039;2&amp;#039;&amp;#039;: Two bandit camps present when the game begins.&lt;br /&gt;
** &amp;#039;&amp;#039;3&amp;#039;&amp;#039;: Three bandit camps present when the game begins.&lt;br /&gt;
** &amp;#039;&amp;#039;4&amp;#039;&amp;#039;: Four bandit camps present when the game begins.&lt;br /&gt;
** &amp;#039;&amp;#039;5&amp;#039;&amp;#039;: Five bandit camps present when the game begins.&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Random bandit camp spawn limit&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
** &amp;#039;&amp;#039;0&amp;#039;&amp;#039;: No random bandit camps spawning during play.&lt;br /&gt;
** &amp;#039;&amp;#039;3&amp;#039;&amp;#039;: Random bandit camps stop spawning if there are already 3 of them.&lt;br /&gt;
** &amp;#039;&amp;#039;5&amp;#039;&amp;#039;: Random bandit camps stop spawning if there are already 5 of them.&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Starting season&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
** &amp;#039;&amp;#039;Spring&amp;#039;&amp;#039;: A balanced start with available seasonal deposits, room to start farming early, but frequent rains.&lt;br /&gt;
** &amp;#039;&amp;#039;Summer&amp;#039;&amp;#039;: More difficult start with no time to start farming and average seasonal deposits, but less frequent rains.&lt;br /&gt;
** &amp;#039;&amp;#039;Autumn&amp;#039;&amp;#039;: Challenging start with approaching winter, dwindling seasonal deposits and frequent rains.&lt;br /&gt;
** &amp;#039;&amp;#039;Winter&amp;#039;&amp;#039;: A challenging start with no seasonal deposits, risk of freezing and decaying supplies due to snowfall.&lt;br /&gt;
** &amp;#039;&amp;#039;Random&amp;#039;&amp;#039;: A random day of the year.&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Starting supplies&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
** &amp;#039;&amp;#039;Nothing&amp;#039;&amp;#039;: Just some barebones construction stuff.&lt;br /&gt;
** &amp;#039;&amp;#039;Standard&amp;#039;&amp;#039;: A balanced amount of starting supplies.&lt;br /&gt;
** &amp;#039;&amp;#039;Double&amp;#039;&amp;#039;: Mother starting supplies for a more relaxed experience.&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Armament delivery&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
** &amp;#039;&amp;#039;No&amp;#039;&amp;#039;: No free weapon delivery.&lt;br /&gt;
** &amp;#039;&amp;#039;Yes&amp;#039;&amp;#039;: A free weapon delivery for militia as soon as the player builds a Storehouse and 5 Residential Plots.&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Residential requirements&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
** &amp;#039;&amp;#039;Tolerant&amp;#039;&amp;#039;: Requirements triggering loss of Approval are shifted by 1 level to be less demanding.&lt;br /&gt;
** &amp;#039;&amp;#039;Balanced&amp;#039;&amp;#039;: Town will not grow if requirements are unfulfilled.&lt;br /&gt;
** &amp;#039;&amp;#039;Demanding&amp;#039;&amp;#039;: Requirements triggering loss of Approval are shifted by 1 level to be more demanding.&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Approval&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
** &amp;#039;&amp;#039;Low penalty&amp;#039;&amp;#039;: Approval factors have a low impact on population growth.&lt;br /&gt;
** &amp;#039;&amp;#039;Medium penalty&amp;#039;&amp;#039;: Approval factors have an average impact on population growth.&lt;br /&gt;
** &amp;#039;&amp;#039;High penalty&amp;#039;&amp;#039;: Approval factors have a significant impact on population growth.&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Well placement&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
** &amp;#039;&amp;#039;Unconstrained&amp;#039;&amp;#039;: Players may place wells everywhere without constraints.&lt;br /&gt;
** &amp;#039;&amp;#039;Underground water&amp;#039;&amp;#039;: Players may only place wells on top of underground water.&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Weather events&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
** &amp;#039;&amp;#039;None&amp;#039;&amp;#039;: Weather is cosmetic only and won&amp;#039;t do any harm.&lt;br /&gt;
** &amp;#039;&amp;#039;Balanced&amp;#039;&amp;#039;: Players get a warning if supplies get soaked, and when the next rain comes, they may get destroyed. A chance of random droughts in the summers which may kill crops. Rare fires caused by thunderstrikes.&lt;br /&gt;
** &amp;#039;&amp;#039;Difficult&amp;#039;&amp;#039;: Droughts may happen in the summers, thunderstrikes cause fires and rain instantly damages exposed supplies.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;/div&gt;</summary>
		<author><name>76561199147236951</name></author>
	</entry>
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