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	<id>https://wiki.hoodedhorse.com/Manor_Lords/index.php?action=history&amp;feed=atom&amp;title=0.8.061_-_Beta</id>
	<title>0.8.061 - Beta - Revision history</title>
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	<updated>2026-10-04T17:30:38Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
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		<id>https://wiki.hoodedhorse.com/Manor_Lords/index.php?title=0.8.061_-_Beta&amp;diff=11244&amp;oldid=prev</id>
		<title>76561198045386223: newly created</title>
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		<updated>2026-02-21T18:51:48Z</updated>

		<summary type="html">&lt;p&gt;newly created&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;&amp;lt;big&amp;gt;&amp;#039;&amp;#039;&amp;#039; Patch notes for [[{{tl}}Version_history|Version]] 0.8.061 (Beta) &amp;#039;&amp;#039;&amp;#039;&amp;lt;/big&amp;gt;&lt;br /&gt;
== Major Changes ==&lt;br /&gt;
* Battlefield Visibility: All squads inside an active Battlefield are now always visible.&lt;br /&gt;
* Battlefield Proximity: After a battle starts, the area around the Battlefield where units are counted as participating gradually shrinks. (This is not the Battlefield zone itself)&lt;br /&gt;
== Minor Changes  ==&lt;br /&gt;
=== General: ===&lt;br /&gt;
* Hunter&amp;#039;s traps are now checked every 90 days, and have a chance to yield based on the strength of the Teeming Affinity.&lt;br /&gt;
* Armament Delivery adjusted to require 15 total population (5 housed families) and a storehouse to trigger delivery.&lt;br /&gt;
* Refined how pathfinding emergency mode works (Emergency triggers when a character is in a spot they can&amp;#039;t get out from, for instance they build a fence around themselves).&lt;br /&gt;
* Battlefield placement will attempt to avoid overlapping Settlements.&lt;br /&gt;
* Fishing Hut’s default Reserve is now relative to Rich or Normal deposit.&lt;br /&gt;
=== AI: ===&lt;br /&gt;
* Fixed being able to raise squads with less than five soldiers.&lt;br /&gt;
== Balance ==&lt;br /&gt;
=== General: ===&lt;br /&gt;
* Starting amount of a Shoal of Fish deposit is now 80% (was 66%) ensuring its above the default Reserve of the Fishing Hut on game start.&lt;br /&gt;
== UI &amp;amp; Text ==&lt;br /&gt;
=== Styling &amp;amp; Quality of Life ===&lt;br /&gt;
* Tooltips and references to Honey/Apiary now use a consistent icon.&lt;br /&gt;
* Wax is now displayed under Crafting Materials on the resource bar.&lt;br /&gt;
=== Text: ===&lt;br /&gt;
* Added &amp;quot;Deposits&amp;quot; to the Wiki with information about all natural resources.&lt;br /&gt;
* A person who works a Small Holding is now considered a Smallholder as their job title.&lt;br /&gt;
== Bugfixes ==&lt;br /&gt;
=== Production ===&lt;br /&gt;
* Fixed Wax not being collected by Storehouse Workers.&lt;br /&gt;
=== Military ===&lt;br /&gt;
* Fixed logic for when Challenge battles start and end.&lt;br /&gt;
* Fixed logic for deciding who won and lost after a Challenge battle ends.&lt;br /&gt;
=== Pathfinding ===&lt;br /&gt;
* Fixed Twin Lakes fishing spots spawning inside the lake area.&lt;br /&gt;
* Fixed another instance of Retinue stuck in the Manor on rallying.&lt;br /&gt;
* Fixed wrong collision shape generating for water bodies with sharp turns on the bank (Eg. Small lake).&lt;br /&gt;
=== Save/Load ===&lt;br /&gt;
* Fixed Ox carts not being loaded properly (Note: Ox carts are invisible, it&amp;#039;s WIP).&lt;br /&gt;
* Fixed owner of Hunting Hounds not being saved and loaded.&lt;br /&gt;
=== Manor ===&lt;br /&gt;
* Fixed yet unbuilt Manor walls not updating cost in popup when modifying variant of stone walls.&lt;br /&gt;
* Fixed Manor buildings level change buttons not updating cost properly in popup after building becomes fully built.&lt;br /&gt;
* Fixed upgrading Manor modules for free if a second module of the upgraded type was already built.&lt;br /&gt;
* Fixed manor &amp;quot;ghost buildings&amp;quot; missing ghost material unless manor was initialized by loading a save file.&lt;br /&gt;
=== Miscelleanous ===&lt;br /&gt;
* Fixed oversized Tier 4 Burgage Plots caused by using meters instead of centimeters in the scaling algorithm.&lt;br /&gt;
* Fixed ability to scroll map by moving cursor to border of the game window while fullscreen UI is opened.&lt;br /&gt;
* Fix attempt for people wearing plate armor during transport instead of carrying it.&lt;br /&gt;
* Fixed Of the Vogtland perk doubling capacity resources other than Berries and Mushrooms.&lt;br /&gt;
=== Text/UI ===&lt;br /&gt;
* Fixed text error on Regensburg Guildmen perk that referenced a discount to Iron Ore instead of Iron Slab.&lt;br /&gt;
* Fixed missing text on Eel resource deposit.&lt;br /&gt;
== Crashfixes ==&lt;br /&gt;
* Fixed a crash on loading when a save contains an invalid task target building.&lt;br /&gt;
=== Cosmetics ===&lt;br /&gt;
* Tweaked behaviour of hunting hounds to look more responsive.&lt;br /&gt;
=== Optimization ===&lt;br /&gt;
* Optimized water rendering on Twin Lakes.&lt;/div&gt;</summary>
		<author><name>76561198045386223</name></author>
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