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	<id>https://wiki.hoodedhorse.com/Manor_Lords/index.php?action=history&amp;feed=atom&amp;title=0.8.049_-_Beta</id>
	<title>0.8.049 - Beta - Revision history</title>
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	<updated>2026-10-04T15:38:18Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
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	<entry>
		<id>https://wiki.hoodedhorse.com/Manor_Lords/index.php?title=0.8.049_-_Beta&amp;diff=11024&amp;oldid=prev</id>
		<title>76561198045386223 at 11:13, 19 December 2025</title>
		<link rel="alternate" type="text/html" href="https://wiki.hoodedhorse.com/Manor_Lords/index.php?title=0.8.049_-_Beta&amp;diff=11024&amp;oldid=prev"/>
		<updated>2025-12-19T11:13:45Z</updated>

		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
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				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 11:13, 19 December 2025&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l1&quot;&gt;Line 1:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 1:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;= &lt;/del&gt;Patch notes for [[{{tl}}Version_history|Version]] 0.8.049 (Beta) &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;=&lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&amp;lt;big&amp;gt;&#039;&#039;&#039; &lt;/ins&gt;Patch notes for [[{{tl}}Version_history|Version]] 0.8.049 (Beta) &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&#039;&#039;&#039;&amp;lt;/big&amp;gt;&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;== Minor changes ==&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;== Minor changes ==&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;

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		<author><name>76561198045386223</name></author>
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	<entry>
		<id>https://wiki.hoodedhorse.com/Manor_Lords/index.php?title=0.8.049_-_Beta&amp;diff=11001&amp;oldid=prev</id>
		<title>76561198045386223: created</title>
		<link rel="alternate" type="text/html" href="https://wiki.hoodedhorse.com/Manor_Lords/index.php?title=0.8.049_-_Beta&amp;diff=11001&amp;oldid=prev"/>
		<updated>2025-12-19T10:49:09Z</updated>

		<summary type="html">&lt;p&gt;created&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;= Patch notes for [[{{tl}}Version_history|Version]] 0.8.049 (Beta) =&lt;br /&gt;
&lt;br /&gt;
== Minor changes ==&lt;br /&gt;
* Added Salt and Clay resource spots to Deep Mine to reduce traffic jams in the mine entrance.&lt;br /&gt;
* Further tweaks for resolving collision in tight spaces (like doorways).&lt;br /&gt;
&lt;br /&gt;
== Balance ==&lt;br /&gt;
&lt;br /&gt;
* Reduced the max size of Rich Deposit Wild Animals by 18%.&lt;br /&gt;
* Reduced Wheat yield -25%.&lt;br /&gt;
* Reduced Barley yield -20%.&lt;br /&gt;
* Increased Flax yield +50%.&lt;br /&gt;
* Made Wheat / Rye fertility calculation more linear (Rye fertility now is 1.5 * Wheat fertility, but no more than 100%).&lt;br /&gt;
* Dressed Stone value lowered from 7 to 5.&lt;br /&gt;
* Rough Stone value lowered from 4 to 3.&lt;br /&gt;
* Made Droughts much less impactful, but removed the clamp of a minimum 1 Yield per Field in all cases.&lt;br /&gt;
* Granaries get a handcart shed. Handcarts slots changed to 2 (lv1) and 6 (lv2). Storehouse handcart slots are 2 (lv1) and 6 (lv2) as well.&lt;br /&gt;
&lt;br /&gt;
== AI ==&lt;br /&gt;
&lt;br /&gt;
* Will now build a Corpse Pit if enough corpses are piling up in the Settlement.&lt;br /&gt;
* Will now assign Workers to the Church and Corpse Pit to bury any corpses lying around.&lt;br /&gt;
* Will now calculate what goods it can&amp;#039;t produce in a Region.&lt;br /&gt;
* Will now import goods needed to rebuild the Settlement or to satisfy Maintenance.&lt;br /&gt;
* Will now try to rebuild a Settlement in better order to avoid dead-locks.&lt;br /&gt;
* Will now wait a little longer before adding a third or fourth family to the Trading Post.&lt;br /&gt;
* Will now stop cutting down trees if storage of Timber reaches 200.&lt;br /&gt;
* Will now stop cutting down trees if storage of Firewood reaches 2000.&lt;br /&gt;
* Will now destroy a Stonegatherer Camp if no longer useful.&lt;br /&gt;
* Will now destroy and rebuild the Hunting Camp if the Wild Animal Resource Node have moved away.&lt;br /&gt;
* Will now build the Hunter Camp close to the Wild Animal Resource Node even if it&amp;#039;s far away.&lt;br /&gt;
* Will now put higher priority on far away resource gathering buildings under construction.&lt;br /&gt;
* Will now try to avoid constructing a Manor on top of trees.&lt;br /&gt;
* Fixed a number of issues that could dead-lock the AI when trying to rebuild a Settlement.&lt;br /&gt;
* Fixed Stonegatherer Camp sometimes being constructed on the Stone Resource Node.&lt;br /&gt;
* Fixed not building Stonemason&amp;#039;s Station or Lime Kiln when having a Quarry.&lt;br /&gt;
* Fixed not being aware of that a rich Stone Resource Node also produces Rough Stone.&lt;br /&gt;
&lt;br /&gt;
== Bugfixes ==&lt;br /&gt;
&lt;br /&gt;
* Fixed miners sometimes getting stuck in &amp;quot;equip pickaxe&amp;quot; animation while inside the Deep Mine.&lt;br /&gt;
* Fixed the Ox being broken for 1 frame when spawning in a Settler&amp;#039;s Camp in a new Region.&lt;br /&gt;
* Fixed Peasants return all weapons/shields to the Storehouse on loading a save.&lt;br /&gt;
* Fixed resources granted log prompts being added when workers drop resources on militia rally.&lt;br /&gt;
* Fixed resources possibly being dropped to a Pond if there&amp;#039;s no place for them in storage.&lt;br /&gt;
* Fixed resource granting calling to redistribute militia recruits twice in a row if military resources were granted.&lt;br /&gt;
* Added missing collision model for Charcoal Kiln.&lt;br /&gt;
* Another fix attempt for Maintenance durability modifiers not getting applied properly.&lt;br /&gt;
* Fixed issue with Residents/Workers being displayed on Building Floaters for Temporary buildings and Fields.&lt;br /&gt;
* Fixed handcart slots not erasing while upgrading storage buildings to lv2, resulting in more carts being available than intended.&lt;br /&gt;
* Fixed too many handcarts being spawned cause it would not account the ones actively in use.&lt;br /&gt;
* Fixed Traders sometimes getting stuck when dismounting their horse wagons.&lt;br /&gt;
* Fixed Fields floater UI not displaying correctly.&lt;br /&gt;
* Fixed Ox Plows movement being choppy at high game speeds.&lt;br /&gt;
* Fixed the Ń glyph missing in the italic font (Beta).&lt;br /&gt;
&lt;br /&gt;
== UI ==&lt;br /&gt;
&lt;br /&gt;
* Changed thickness of lines in the &amp;quot;Resources&amp;quot; line graph.&lt;br /&gt;
* Removed all caps from Region name in Log Notifications.&lt;br /&gt;
* Improved tooltip info on Nuremberg Prospectors perk.&lt;br /&gt;
* Updated tooltip icons for pasture space.&lt;br /&gt;
* Tweaked alignment of text for pasture/stable space in general building panels.&lt;br /&gt;
* Fixed localisation issue with perk card slot tooltip.&lt;br /&gt;
* Fixed missing localisation for population details tooltip.&lt;br /&gt;
&lt;br /&gt;
== Cosmetics ==&lt;br /&gt;
&lt;br /&gt;
* Added embers and smoke FX to the Smithy, Blacksmith and Armorer.&lt;br /&gt;
* Ox plow will now align the rotation to ground slope.&lt;br /&gt;
&lt;br /&gt;
== Optimization ==&lt;br /&gt;
&lt;br /&gt;
* Reduced cost of showing Building Floaters by 62%&lt;br /&gt;
* Optimized door opening and closing.&lt;/div&gt;</summary>
		<author><name>76561198045386223</name></author>
	</entry>
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