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	<id>https://wiki.hoodedhorse.com/Manor_Lords/index.php?action=history&amp;feed=atom&amp;title=0.8.048_-_Beta</id>
	<title>0.8.048 - Beta - Revision history</title>
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	<updated>2026-10-04T14:53:11Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
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	<entry>
		<id>https://wiki.hoodedhorse.com/Manor_Lords/index.php?title=0.8.048_-_Beta&amp;diff=11022&amp;oldid=prev</id>
		<title>76561198045386223 at 11:07, 19 December 2025</title>
		<link rel="alternate" type="text/html" href="https://wiki.hoodedhorse.com/Manor_Lords/index.php?title=0.8.048_-_Beta&amp;diff=11022&amp;oldid=prev"/>
		<updated>2025-12-19T11:07:57Z</updated>

		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
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				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 11:07, 19 December 2025&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l1&quot;&gt;Line 1:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 1:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&amp;lt;big&amp;gt;&#039;&#039;&#039; Patch notes for [[{{tl}}Version_history|Version]] 0.8.048 (Beta) &#039;&#039;&#039;&amp;lt;/big&amp;gt;&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;= Minor changes =&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;= Minor changes =&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* Husband Smallholders will no longer leave their backyard farming jobs to other family members.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* Husband Smallholders will no longer leave their backyard farming jobs to other family members.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;

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		<author><name>76561198045386223</name></author>
	</entry>
	<entry>
		<id>https://wiki.hoodedhorse.com/Manor_Lords/index.php?title=0.8.048_-_Beta&amp;diff=10922&amp;oldid=prev</id>
		<title>76561198127132414: Creating 0.8.048 beta summary.</title>
		<link rel="alternate" type="text/html" href="https://wiki.hoodedhorse.com/Manor_Lords/index.php?title=0.8.048_-_Beta&amp;diff=10922&amp;oldid=prev"/>
		<updated>2025-12-08T22:31:52Z</updated>

		<summary type="html">&lt;p&gt;Creating 0.8.048 beta summary.&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;= Minor changes =&lt;br /&gt;
* Husband Smallholders will no longer leave their backyard farming jobs to other family members.&lt;br /&gt;
* Added collision data to Charcoal Kilns.&lt;br /&gt;
* Increased the default protection radius against tree cutting around Resource Nodes from 500 to 750.&lt;br /&gt;
&lt;br /&gt;
= AI =&lt;br /&gt;
* Fixed AI not differentiating between different rebuild commands and ending up in infinite loop of failing to rebuild the same building&lt;br /&gt;
* Fixed problem with AI mistaking homeless people for artisans.&lt;br /&gt;
* Will now consider far off Iron, Salt, and Clay Resource Nodes over time as the number of worker families increase.&lt;br /&gt;
* Will now value building mines on top of Iron Resource Nodes higher than other mines.&lt;br /&gt;
* Will now import any needed Iron Tools if there is no Iron Resource Node in the region.&lt;br /&gt;
* Fixed not counting families who becomes homeless by losing their home as available workforce.&lt;br /&gt;
* Fixed Manors built by AI not being visible and not considered completed.&lt;br /&gt;
&lt;br /&gt;
= UI/Text =&lt;br /&gt;
* Removed the Yield widget from the Taverns since it doesn&amp;#039;t apply.&lt;br /&gt;
&lt;br /&gt;
= Crashfixes =&lt;br /&gt;
* Building roads near previously deleted snap points will no longer cause the game to crash.&lt;br /&gt;
* Fix for crash when applying Restoring The Peace scenario during new game setup on the High Peaks map.&lt;br /&gt;
&lt;br /&gt;
= Bugfixes =&lt;br /&gt;
* Fixed incorrect construction goods being returned for a building that&amp;#039;s been turned to rubble&lt;br /&gt;
* Fixed ability to build multiple garrison towers in packaged game versions.&lt;br /&gt;
* Fixed hounds following units into battle.&lt;br /&gt;
* Fixed the broken ox legs appearing on some specific PCs.&lt;br /&gt;
* Fixed incorrect output showing on the Bakery Production Focus tooltip.&lt;br /&gt;
* Fixed Herbs being registered twice in Records when consumed for healing.&lt;br /&gt;
* Fixed the Garment and Footwear consumption timer counting as usual even though the previous consumption is still unsatisfied.&lt;br /&gt;
* Fixed refueling logic.&lt;br /&gt;
* Added the missing Ń and ń glyphs to the paragraph font.&lt;br /&gt;
* Fix for Windmills failing to process stored grain when the quantity in circulation is very low&lt;br /&gt;
* Fix for Pinned Supplies inventory panel persisting after being automatically demolished&lt;br /&gt;
* Fixed distance error when calculating the default protection radius against tree cutting around Resource Nodes.&lt;br /&gt;
* Fixed blacksmiths not maintaining their own shops when set to produce tools.&lt;br /&gt;
* Fixed traders not using a Horse due to it being petted by another worker at the moment.&lt;br /&gt;
* Fixed livestock orders sometimes not being delivered.&lt;br /&gt;
* Fixed Traders sometimes going to trade despite nothing on their import and export list.&lt;br /&gt;
* Fixed Traders not maximizing the amount of Goods they can bring when importing and exporting.&lt;br /&gt;
* Fixed Goods with a low ID being favored when Traders pick Goods to import and export.&lt;br /&gt;
* Fixed workers getting stuck on people who perform actions, e.g. waiting for the charcoal burner to get up so that they can pass through.&lt;br /&gt;
* Fixed maintenance rate not working after unlocking Nuremberg Prospectors perk.&lt;br /&gt;
* Fixed a number of issues with drop inventory tasks.&lt;br /&gt;
&lt;br /&gt;
= Optimization =&lt;br /&gt;
* Optimized bee particle systems since they actually added up in large cities with many Apiaries.&lt;br /&gt;
&lt;br /&gt;
= Cosmetics =&lt;br /&gt;
* Homeless workers who get sick now also unequip all tools.&lt;/div&gt;</summary>
		<author><name>76561198127132414</name></author>
	</entry>
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