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	<id>https://wiki.hoodedhorse.com/Manor_Lords/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=76561198195255407</id>
	<title>Manor Lords Official Wiki - User contributions [en]</title>
	<link rel="self" type="application/atom+xml" href="https://wiki.hoodedhorse.com/Manor_Lords/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=76561198195255407"/>
	<link rel="alternate" type="text/html" href="https://wiki.hoodedhorse.com/Manor_Lords/Special:Contributions/76561198195255407"/>
	<updated>2026-10-04T16:48:09Z</updated>
	<subtitle>User contributions</subtitle>
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	<entry>
		<id>https://wiki.hoodedhorse.com/Manor_Lords/index.php?title=Storehouse&amp;diff=11257</id>
		<title>Storehouse</title>
		<link rel="alternate" type="text/html" href="https://wiki.hoodedhorse.com/Manor_Lords/index.php?title=Storehouse&amp;diff=11257"/>
		<updated>2026-07-29T20:35:24Z</updated>

		<summary type="html">&lt;p&gt;76561198195255407: /* Upgrades */ - little layout adjustments&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;languages/&amp;gt;&lt;br /&gt;
{{InfoboxBuilding&lt;br /&gt;
|image = &amp;lt;gallery&amp;gt;&lt;br /&gt;
         Storehouse.png|&amp;lt;translate&amp;gt;&amp;lt;!--T:1--&amp;gt; storehouse&amp;lt;/translate&amp;gt;&lt;br /&gt;
         Large storehouse.png|&amp;lt;translate&amp;gt;&amp;lt;!--T:2--&amp;gt; Large storehouse&amp;lt;/translate&amp;gt;&lt;br /&gt;
         &amp;lt;/gallery&amp;gt;&lt;br /&gt;
|type =  &amp;lt;translate&amp;gt;&amp;lt;!--T:3--&amp;gt; Logistic &amp;lt;/translate&amp;gt;&lt;br /&gt;
|cost = {{Icon|Timber}} 2 Timber&lt;br /&gt;
|roof tile =&lt;br /&gt;
|workplaces = 3 (6 Upgraded)&lt;br /&gt;
&#039;&#039;&#039;Handcarts&#039;&#039;&#039; = 2 (6 Upgraded)&lt;br /&gt;
|produces = &amp;lt;translate&amp;gt;&amp;lt;/translate&amp;gt;&lt;br /&gt;
|storage = &amp;lt;translate&amp;gt;&amp;lt;/translate&amp;gt;&lt;br /&gt;
|storagegeneric = 250&lt;br /&gt;
|upgrades = &amp;lt;translate&amp;gt;&amp;lt;!--T:7--&amp;gt; &#039;&#039;&#039;Large Storehouse&#039;&#039;&#039;&amp;lt;br/&amp;gt;&lt;br /&gt;
Increases generic storage to 2500.&amp;lt;br/&amp;gt;&lt;br /&gt;
Workplace number adjusted to 6.&amp;lt;br/&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Requirements&#039;&#039;&#039;:&amp;lt;br/&amp;gt;&lt;br /&gt;
*{{Icon|Timber}} 2 Timber&lt;br /&gt;
*{{Icon|Planks}} 16 Planks&amp;lt;/translate&amp;gt;&lt;br /&gt;
|levels = 2&lt;br /&gt;
|relocation = &amp;lt;translate&amp;gt;&amp;lt;!--T:10--&amp;gt; No&amp;lt;/translate&amp;gt;&lt;br /&gt;
|flexible = &amp;lt;translate&amp;gt;&amp;lt;!--T:11--&amp;gt; No&amp;lt;/translate&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;translate&amp;gt;&lt;br /&gt;
&amp;lt;!--T:12--&amp;gt;&lt;br /&gt;
The storehouse is a logistics building used to store [[{{tl}}resources|resources]] within the generic storage type.&lt;br /&gt;
&lt;br /&gt;
==Construction==&lt;br /&gt;
Upon placement, the storehouse will require 2 {{Icon|Timber}} [[{{tl}}timber|timber]] to be constructed. Once fully built, 3 [[{{tl}}family|families]] can be assigned to work in it. &lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--T:13--&amp;gt;&lt;br /&gt;
==Use==&lt;br /&gt;
Families working here will collect any valid resources from the localised generic storages of other buildings (please note that timber is not counted as a generic storage resource, and counts towards log storage at the logcutter camp instead). Collection by storehouse workers is done automatically at all times, even if those other buildings&#039; local generic storages are not full. However, collection is relatively slow and generally does not result in the emptying of local generic storage once they have multiple collection points.&lt;br /&gt;
&lt;br /&gt;
The storehouse has a cart that a [[{{tl}}family|family member]] can use to move 10 resources at a time on [[{{tl}}road|roads]], which is a key advantage. Upon upgrading the storehouse there are additional carts available.&lt;br /&gt;
&lt;br /&gt;
Also, note that resources left outside in piles can spoil due to rain. The storehouse is one way of preventing this, and workers will collect the resource from the pile to put them inside.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--T:15--&amp;gt;&lt;br /&gt;
==Upgrades==&lt;br /&gt;
===Large storehouse=== &lt;br /&gt;
* Storage capacity increases to 2500&lt;br /&gt;
* Family limit increases from 3 to 6&lt;br /&gt;
* Handcarts increases from 2 to 6&lt;br /&gt;
Storage will continue to function while construction takes place.&lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!March 26, 2023&lt;br /&gt;
|Added storehouses.&lt;br /&gt;
|-&lt;br /&gt;
!May 31, 2024&amp;lt;br&amp;gt;(0.7.972)&lt;br /&gt;
|Small storehouse changed to have three workplaces, with the large having six.&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/translate&amp;gt;&lt;br /&gt;
{{NavboxBuildings}}&lt;br /&gt;
[[Category:Buildings]][[Category:Gathering]]&lt;/div&gt;</summary>
		<author><name>76561198195255407</name></author>
	</entry>
	<entry>
		<id>https://wiki.hoodedhorse.com/Manor_Lords/index.php?title=Storehouse&amp;diff=11256</id>
		<title>Storehouse</title>
		<link rel="alternate" type="text/html" href="https://wiki.hoodedhorse.com/Manor_Lords/index.php?title=Storehouse&amp;diff=11256"/>
		<updated>2026-07-29T20:32:57Z</updated>

		<summary type="html">&lt;p&gt;76561198195255407: added to large storehouse entry: -Handcarts increases from 2 to 6 and made storehouse upgrade text consistent with large granary entry&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;languages/&amp;gt;&lt;br /&gt;
{{InfoboxBuilding&lt;br /&gt;
|image = &amp;lt;gallery&amp;gt;&lt;br /&gt;
         Storehouse.png|&amp;lt;translate&amp;gt;&amp;lt;!--T:1--&amp;gt; storehouse&amp;lt;/translate&amp;gt;&lt;br /&gt;
         Large storehouse.png|&amp;lt;translate&amp;gt;&amp;lt;!--T:2--&amp;gt; Large storehouse&amp;lt;/translate&amp;gt;&lt;br /&gt;
         &amp;lt;/gallery&amp;gt;&lt;br /&gt;
|type =  &amp;lt;translate&amp;gt;&amp;lt;!--T:3--&amp;gt; Logistic &amp;lt;/translate&amp;gt;&lt;br /&gt;
|cost = {{Icon|Timber}} 2 Timber&lt;br /&gt;
|roof tile =&lt;br /&gt;
|workplaces = 3 (6 Upgraded)&lt;br /&gt;
&#039;&#039;&#039;Handcarts&#039;&#039;&#039; = 2 (6 Upgraded)&lt;br /&gt;
|produces = &amp;lt;translate&amp;gt;&amp;lt;/translate&amp;gt;&lt;br /&gt;
|storage = &amp;lt;translate&amp;gt;&amp;lt;/translate&amp;gt;&lt;br /&gt;
|storagegeneric = 250&lt;br /&gt;
|upgrades = &amp;lt;translate&amp;gt;&amp;lt;!--T:7--&amp;gt; &#039;&#039;&#039;Large Storehouse&#039;&#039;&#039;&amp;lt;br/&amp;gt;&lt;br /&gt;
Increases generic storage to 2500.&amp;lt;br/&amp;gt;&lt;br /&gt;
Workplace number adjusted to 6.&amp;lt;br/&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Requirements&#039;&#039;&#039;:&amp;lt;br/&amp;gt;&lt;br /&gt;
*{{Icon|Timber}} 2 Timber&lt;br /&gt;
*{{Icon|Planks}} 16 Planks&amp;lt;/translate&amp;gt;&lt;br /&gt;
|levels = 2&lt;br /&gt;
|relocation = &amp;lt;translate&amp;gt;&amp;lt;!--T:10--&amp;gt; No&amp;lt;/translate&amp;gt;&lt;br /&gt;
|flexible = &amp;lt;translate&amp;gt;&amp;lt;!--T:11--&amp;gt; No&amp;lt;/translate&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;translate&amp;gt;&lt;br /&gt;
&amp;lt;!--T:12--&amp;gt;&lt;br /&gt;
The storehouse is a logistics building used to store [[{{tl}}resources|resources]] within the generic storage type.&lt;br /&gt;
&lt;br /&gt;
==Construction==&lt;br /&gt;
Upon placement, the storehouse will require 2 {{Icon|Timber}} [[{{tl}}timber|timber]] to be constructed. Once fully built, 3 [[{{tl}}family|families]] can be assigned to work in it. &lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--T:13--&amp;gt;&lt;br /&gt;
==Use==&lt;br /&gt;
Families working here will collect any valid resources from the localised generic storages of other buildings (please note that timber is not counted as a generic storage resource, and counts towards log storage at the logcutter camp instead). Collection by storehouse workers is done automatically at all times, even if those other buildings&#039; local generic storages are not full. However, collection is relatively slow and generally does not result in the emptying of local generic storage once they have multiple collection points.&lt;br /&gt;
&lt;br /&gt;
The storehouse has a cart that a [[{{tl}}family|family member]] can use to move 10 resources at a time on [[{{tl}}road|roads]], which is a key advantage. Upon upgrading the storehouse there are additional carts available.&lt;br /&gt;
&lt;br /&gt;
Also, note that resources left outside in piles can spoil due to rain. The storehouse is one way of preventing this, and workers will collect the resource from the pile to put them inside.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--T:15--&amp;gt;&lt;br /&gt;
==Upgrades==&lt;br /&gt;
&#039;&#039;&#039;Large storehouse&#039;&#039;&#039;: &lt;br /&gt;
* Storage capacity increases to 2500&lt;br /&gt;
* Family limit increases from 3 to 6&lt;br /&gt;
* Handcarts increases from 2 to 6&lt;br /&gt;
Storage will continue to function while construction takes place.&lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!March 26, 2023&lt;br /&gt;
|Added storehouses.&lt;br /&gt;
|-&lt;br /&gt;
!May 31, 2024&amp;lt;br&amp;gt;(0.7.972)&lt;br /&gt;
|Small storehouse changed to have three workplaces, with the large having six.&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/translate&amp;gt;&lt;br /&gt;
{{NavboxBuildings}}&lt;br /&gt;
[[Category:Buildings]][[Category:Gathering]]&lt;/div&gt;</summary>
		<author><name>76561198195255407</name></author>
	</entry>
	<entry>
		<id>https://wiki.hoodedhorse.com/Manor_Lords/index.php?title=Granary&amp;diff=11255</id>
		<title>Granary</title>
		<link rel="alternate" type="text/html" href="https://wiki.hoodedhorse.com/Manor_Lords/index.php?title=Granary&amp;diff=11255"/>
		<updated>2026-07-29T20:25:55Z</updated>

		<summary type="html">&lt;p&gt;76561198195255407: added to large granary entry: -Handcarts increases from 2 to 6,  -Reduces spoilage&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;languages/&amp;gt;&lt;br /&gt;
{{InfoboxBuilding&lt;br /&gt;
|image = &amp;lt;gallery&amp;gt;&lt;br /&gt;
         Granary.png|&amp;lt;translate&amp;gt;&amp;lt;!--T:1--&amp;gt; Regular&amp;lt;/translate&amp;gt;&lt;br /&gt;
         Large granary.png|&amp;lt;translate&amp;gt;&amp;lt;!--T:2--&amp;gt; Large Granary&amp;lt;/translate&amp;gt;&lt;br /&gt;
         &amp;lt;/gallery&amp;gt;&lt;br /&gt;
|type =  &amp;lt;translate&amp;gt;&amp;lt;!--T:3--&amp;gt; Logistics  &amp;lt;/translate&amp;gt;&lt;br /&gt;
|cost = {{Icon|Timber}} 2 Timber &lt;br /&gt;
{{Icon|Stone}} 10 Stone&lt;br /&gt;
|roof tile =&lt;br /&gt;
|workplaces = 3 (6 Upgraded)&lt;br /&gt;
&#039;&#039;&#039;Handcarts&#039;&#039;&#039; = 2 (6 Upgraded)&lt;br /&gt;
|produces = &amp;lt;translate&amp;gt;&amp;lt;/translate&amp;gt;&lt;br /&gt;
|storage = &amp;lt;translate&amp;gt;&amp;lt;/translate&amp;gt;&lt;br /&gt;
|storagegeneric = &lt;br /&gt;
|storagelogs = &lt;br /&gt;
|storagepantry = 500 (2500 Upgraded)&lt;br /&gt;
|upgrades = &amp;lt;translate&amp;gt;&amp;lt;!--T:7--&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Large granary&#039;&#039;&#039;&amp;lt;br/&amp;gt;&lt;br /&gt;
Increases pantry capacity to 2500&amp;lt;br&amp;gt;Requirements:&amp;lt;br/&amp;gt;&lt;br /&gt;
* {{Icon|timber}} 2 Timber&lt;br /&gt;
* {{Icon|planks}} 12 Planks&lt;br /&gt;
* {{Icon|stone}} 5 Stone &amp;lt;/translate&amp;gt;&lt;br /&gt;
|relocation = &amp;lt;translate&amp;gt;&amp;lt;!--T:10--&amp;gt; No&amp;lt;/translate&amp;gt;&lt;br /&gt;
|flexible = &amp;lt;translate&amp;gt;&amp;lt;!--T:11--&amp;gt; No&amp;lt;/translate&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;translate&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The granary is a logistical building used for the collection, storage, and distribution of [[{{tl}}Resources#Food|food]] resources&lt;br /&gt;
within a settlement.&lt;br /&gt;
&lt;br /&gt;
==Construction==&lt;br /&gt;
Upon placement, the granary will require 2 {{Icon|Timber}} timber and 10 {{Icon|Stone}} stone to be constructed. Once fully built, 3 [[{{tl}}family|families]] can be assigned to work in it. Once built, a maximum of three families can be assigned to manage the collection and distribution of available food resources. This can be raised to six families when upgraded.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--T:12--&amp;gt;&lt;br /&gt;
==Use==&lt;br /&gt;
Families working here will collect any valid resources from the pantries of other buildings. Collection by granary workers is done automatically at all times, even if those other buildings&#039; pantries are not full. However, collection is relatively slow and generally does not result in the emptying of local pantry storage once they have multiple collection points.&lt;br /&gt;
&lt;br /&gt;
The granary has a cart that a family member can use to move 10 resources at a time on roads, which is a key advantage. Upon upgrading the granary there are additional carts available.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--T:15--&amp;gt;&lt;br /&gt;
Also, note that resources left outside in piles can spoil due to rain. The granary is one way of preventing this, and workers will collect the resource from the pile to put them inside.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--T:13--&amp;gt;&lt;br /&gt;
==Upgrades==&lt;br /&gt;
===Large Granary===&lt;br /&gt;
* Pantry capacity increases to 2500&lt;br /&gt;
* Family limit increases from 3 to 6&lt;br /&gt;
* Handcarts increases from 2 to 6&lt;br /&gt;
* Reduces spoilage&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--T:16--&amp;gt;&lt;br /&gt;
==History==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!April 26, 2024&lt;br /&gt;
|Added granaries.&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/translate&amp;gt;&lt;br /&gt;
{{NavboxBuildings}}&lt;br /&gt;
[[Category:Buildings{{#translation:}}]][[Category:Logistics{{#translation:}}]]&lt;/div&gt;</summary>
		<author><name>76561198195255407</name></author>
	</entry>
	<entry>
		<id>https://wiki.hoodedhorse.com/Manor_Lords/index.php?title=File:Flowchart.png&amp;diff=11245</id>
		<title>File:Flowchart.png</title>
		<link rel="alternate" type="text/html" href="https://wiki.hoodedhorse.com/Manor_Lords/index.php?title=File:Flowchart.png&amp;diff=11245"/>
		<updated>2026-03-27T15:43:34Z</updated>

		<summary type="html">&lt;p&gt;76561198195255407: 76561198195255407 uploaded a new version of File:Flowchart 0.8.035.png&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>76561198195255407</name></author>
	</entry>
	<entry>
		<id>https://wiki.hoodedhorse.com/Manor_Lords/index.php?title=Sawpit&amp;diff=11237</id>
		<title>Sawpit</title>
		<link rel="alternate" type="text/html" href="https://wiki.hoodedhorse.com/Manor_Lords/index.php?title=Sawpit&amp;diff=11237"/>
		<updated>2026-01-02T12:00:40Z</updated>

		<summary type="html">&lt;p&gt;76561198195255407: changed &amp;#039;workplaces&amp;#039; from 2 to 1 as of 0.8.050 and added &amp;#039;Log storage: 5&amp;#039;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{InfoboxBuilding&lt;br /&gt;
|title = &amp;lt;translate&amp;gt;Sawpit&amp;lt;/translate&amp;gt;&lt;br /&gt;
|image = [[File:Sawpit.png]]&lt;br /&gt;
|type = Gathering&lt;br /&gt;
|cost = {{icon|timber}} 2 [[Timber]]&lt;br /&gt;
|workplaces = 1&lt;br /&gt;
|produces = {{icon|planks}} [[Planks]]&lt;br /&gt;
|storage = &#039;&#039;&#039;Generic:&#039;&#039;&#039; 50 &amp;lt;br&amp;gt; &#039;&#039;&#039;Log storage:&#039;&#039;&#039; 5 &lt;br /&gt;
|timber storage = 5&lt;br /&gt;
|relocation = No&lt;br /&gt;
|flexible = No&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;translate&amp;gt;&lt;br /&gt;
A &#039;&#039;&#039;sawpit&#039;&#039;&#039; is a [[Buildings#Gathering_buildings|gathering]] building that employs villagers who process [[{{tl}}timber]] into [[{{tl}}planks]] at a rate of 1 timber to 5 planks.&lt;br /&gt;
&lt;br /&gt;
==Construction==&lt;br /&gt;
Sawpits require 2 {{Icon|timber}} [[{{tl}}timber]] to be constructed by the player via regular placement. They can be placed anywhere in a player&#039;s region but cannot be relocated once placed.&lt;br /&gt;
&lt;br /&gt;
==Use==&lt;br /&gt;
Each sawpit allows for up to two families to work there, with the workers performing tasks turning [[{{tl}}timber]] into [[{{tl}}planks]].&lt;br /&gt;
&lt;br /&gt;
In order to produce planks, an ox must move a piece of timber that is stored at a [[{{tl}}logging camp]] or simply lying on the ground, and take it back to the sawpit, where workers will load it into the sawpit and create planks. Planks can be collected in a [[{{tl}}storehouse]].&lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
{| class = &amp;quot;wikitable&amp;quot;&lt;br /&gt;
!April 26, 2024&lt;br /&gt;
|Added sawpits.&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
sawpit_working.png&lt;br /&gt;
sawpit_plank_storage.png&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&amp;lt;/translate&amp;gt;&lt;br /&gt;
{{NavboxBuildings}}&lt;br /&gt;
[[Category:Buildings]][[Category:Gathering]]&lt;/div&gt;</summary>
		<author><name>76561198195255407</name></author>
	</entry>
	<entry>
		<id>https://wiki.hoodedhorse.com/Manor_Lords/index.php?title=Logging_camp&amp;diff=11124</id>
		<title>Logging camp</title>
		<link rel="alternate" type="text/html" href="https://wiki.hoodedhorse.com/Manor_Lords/index.php?title=Logging_camp&amp;diff=11124"/>
		<updated>2025-12-21T15:08:59Z</updated>

		<summary type="html">&lt;p&gt;76561198195255407: changed &amp;#039;Log storage&amp;#039; from 25 to 28 as of 0.8.050&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;languages/&amp;gt;&lt;br /&gt;
{{InfoboxBuilding&lt;br /&gt;
|image = &amp;lt;gallery&amp;gt;&lt;br /&gt;
         {{PAGENAME}}.png|&amp;lt;translate&amp;gt;&amp;lt;!--T:1--&amp;gt; Regular&amp;lt;/translate&amp;gt;&lt;br /&gt;
         &amp;lt;/gallery&amp;gt;&lt;br /&gt;
|type =  &amp;lt;translate&amp;gt;&amp;lt;!--T:3--&amp;gt; Gathering&amp;lt;/translate&amp;gt;&lt;br /&gt;
|timber = 2&lt;br /&gt;
|workplaces = 3&lt;br /&gt;
|produces = &amp;lt;translate&amp;gt;&amp;lt;!--T:5--&amp;gt; Timber&amp;lt;/translate&amp;gt;&lt;br /&gt;
|storagelogs = 28&lt;br /&gt;
|upgrades = &amp;lt;!-- n/a? --&amp;gt;&lt;br /&gt;
|levels =  &amp;lt;!-- n/a? --&amp;gt;&lt;br /&gt;
|relocation = &amp;lt;translate&amp;gt;&amp;lt;!--T:10--&amp;gt; Yes&amp;lt;/translate&amp;gt;&lt;br /&gt;
|flexible = &amp;lt;translate&amp;gt;&amp;lt;!--T:11--&amp;gt; No&amp;lt;/translate&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;translate&amp;gt;&lt;br /&gt;
&amp;lt;!--T:12--&amp;gt;&lt;br /&gt;
The &#039;&#039;&#039;logging camp&#039;&#039;&#039; is a gathering building used to collect [[{{tl}} Resources#Timber|timber]] by cutting down trees in the [[{{tl}}Regions|region]].&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--T:13--&amp;gt;&lt;br /&gt;
== Construction ==&lt;br /&gt;
Upon placement, the logging camp will require 2 {{Icon|timber}} [[{{tl}}Resources#Construction|timber]] to be constructed. Timber requires an [[{{tl}}Ox|ox]] to be moved. Once fully built, up to 3 [[{{tl}}Family|families]] can be assigned to work in it.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--T:14--&amp;gt;&lt;br /&gt;
== Use ==&lt;br /&gt;
An area can be designated in which the families work. The work area can be adjust by using the Ctrl key and the scroll wheel.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--T:15--&amp;gt;&lt;br /&gt;
Family members will go to the area and cut trees down and then debranch them. This process converts them to timber logs. Timber cannot be moved by people carrying it; it must be moved by an ox. It can be helpful to have a [[{{tl}}Hitching post|hitching post]] with a family assigned to work it as an ox guide to move the timber. Timber is safe out in the open, but if there is nothing that requires it immediately, the ox can move it back to the logging camp for storage. Also an ox can be permanently assigned to the camp, which speeds up the transport process.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--T:16--&amp;gt;&lt;br /&gt;
Trees will be removed from the area when they are cut down. They generally do not grow back on their own. To plant more trees, the use of a [[{{tl}}Forester&#039;s hut|forester&#039;s hut]] is required.&lt;br /&gt;
&lt;br /&gt;
== Tips &amp;amp; Tricks ==&lt;br /&gt;
* You can use an unstaffed logging camp as extra storage for timber.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--T:17--&amp;gt;&lt;br /&gt;
== History ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!April 26, 2024&lt;br /&gt;
|Added logging camps.&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/translate&amp;gt;&lt;br /&gt;
{{NavboxBuildings}}&lt;br /&gt;
[[Category:Buildings{{#translation:}}]][[Category:Gathering{{#translation:}}]]&lt;/div&gt;</summary>
		<author><name>76561198195255407</name></author>
	</entry>
	<entry>
		<id>https://wiki.hoodedhorse.com/Manor_Lords/index.php?title=Buildings&amp;diff=11116</id>
		<title>Buildings</title>
		<link rel="alternate" type="text/html" href="https://wiki.hoodedhorse.com/Manor_Lords/index.php?title=Buildings&amp;diff=11116"/>
		<updated>2025-12-21T11:47:42Z</updated>

		<summary type="html">&lt;p&gt;76561198195255407: made &amp;#039;Shrine&amp;#039; and &amp;#039;Remove bushes&amp;#039; bold&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;languages/&amp;gt;&lt;br /&gt;
[[File:Construction Menu.png|thumb|400px|construction menu]]&lt;br /&gt;
&amp;lt;translate&amp;gt;&lt;br /&gt;
Buildings and construction in general are important elements in Manor Lords. Without buildings your town will not produce anything, no new villagers will arive and in general you will not progress in any form in the game.&lt;br /&gt;
&lt;br /&gt;
== General ==&lt;br /&gt;
Before placing down a new building you need to have all necessary construction materials in storage. After placing down the building, unassigned people will level the construction site. After that unassigned oxen will bring the needed timber to the construction site. All other materials will be brought by your people.&amp;lt;br&amp;gt;&lt;br /&gt;
Once placed, each building can be given a different construction priority.&amp;lt;br&amp;gt;&lt;br /&gt;
A few buildings have [[{{tl}}Flexible borders|flexible borders]], identified with a borders square in the construction menu. For those buildings you have 4 plot points, with which you can build any form you like. Some more advanced forms require roads to guide the borders along them.&amp;lt;br&amp;gt;&lt;br /&gt;
Many buildings can be upgraded to increase their functionality. Some upgrades require a certain origin card.&amp;lt;br&amp;gt;&lt;br /&gt;
All buildings can be demolished, which will refund all construction resources.&lt;br /&gt;
&lt;br /&gt;
== Roads ==&lt;br /&gt;
[[File:Road Construction.png|thumb|300px|road construction]]&lt;br /&gt;
&lt;br /&gt;
Roads are used to give your people clear pathways to move through your settlements. They can be used to connect your buildings. However, a road connection is not needed for a building to function. Roads enhance the speed of workers with handcarts.&amp;lt;br&amp;gt;&lt;br /&gt;
Roads don&#039;t cost any ressources and are build instantly. You can build roads by placing two or more road points. While placing the points you can adjust the curvature of the road.&amp;lt;br&amp;gt;&lt;br /&gt;
Each map starts with existing roads called &#039;The King&#039;s Road&#039;. These roads cannot be removed and [[{{tl}}Trading post|trading posts]] need to be connected to them to attract traveling merchants. However, it is not necessary to build the trading post directly at the Kings Road. You can link your trading post via roads to it.&amp;lt;br&amp;gt;&lt;br /&gt;
Buildings will automatically snap to roads. This behavior can be disabled in the construction menu using the check box &#039;snap to road&#039;.&lt;br /&gt;
&lt;br /&gt;
== Homeless people&#039;s tent ==&lt;br /&gt;
&lt;br /&gt;
Every region will start with a homeless people&#039;s tent. It will disappear once all families are housed. &lt;br /&gt;
&lt;br /&gt;
== Upgrades ==&lt;br /&gt;
&lt;br /&gt;
Many buildings can be upgraded, to either increase their functionality or to provide additional functions. Some upgrades create new buildings, while others expand the existing ones.&amp;lt;br&amp;gt;&lt;br /&gt;
Two examples:&lt;br /&gt;
# You can upgrade the granary to a large granary to increases its storage capacity and number of possible handcarts.&lt;br /&gt;
# You can upgrade the forager hut with an herb garden, to let it produce herbs in addition to berries/mushrooms.&lt;br /&gt;
&lt;br /&gt;
== Gathering buildings ==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Building&lt;br /&gt;
! Cost&lt;br /&gt;
! Description&lt;br /&gt;
! Workplaces&lt;br /&gt;
! Storage&lt;br /&gt;
! Relocation&lt;br /&gt;
! Requires Maintenance&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | &#039;&#039;&#039;[[{{tl}}Logging camp|Logging camp]]&#039;&#039;&#039;&amp;lt;br&amp;gt;[[File:logging_camp_icon_v2.png]]&lt;br /&gt;
| {{Icon|timber}} 2 timber&lt;br /&gt;
| Produces {{Icon|timber}} timber from trees.&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot;| 3 &lt;br /&gt;
| 28 timber&lt;br /&gt;
| {{Yes}}&lt;br /&gt;
| {{Yes}}&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | &#039;&#039;&#039;[[{{tl}}Woodcutter&#039;s lodge|Woodcutter&#039;s lodge]]&#039;&#039;&#039;&amp;lt;br&amp;gt;[[File:woodcutters_lodge_icon.png]]&lt;br /&gt;
| {{Icon|timber}} 1 timber&lt;br /&gt;
| Produces firewood from trees.&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot;| 3&lt;br /&gt;
| 50 generic&lt;br /&gt;
| {{Yes}}&lt;br /&gt;
| {{No}}&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | &#039;&#039;&#039;[[{{tl}}Sawpit|Sawpit]]&#039;&#039;&#039;&amp;lt;br&amp;gt;[[File:sawpit_icon.png]]&lt;br /&gt;
| {{Icon|timber}} 2 timber&lt;br /&gt;
| Produces planks from trees.&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot;| 2&lt;br /&gt;
| 50 generic&amp;lt;br&amp;gt;5 timber&lt;br /&gt;
| {{Yes}}&lt;br /&gt;
| {{Yes}}&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | &#039;&#039;&#039;[[{{tl}}Forester&#039;s hut|Forester&#039;s hut]]&#039;&#039;&#039;&amp;lt;br&amp;gt;[[File:foresters_hut_icon.png]]&lt;br /&gt;
| {{Icon|timber}} 2 timber&lt;br /&gt;
| Plants trees.&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot;| 2&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot;| -&lt;br /&gt;
| {{Yes}}&lt;br /&gt;
| {{No}}&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | &#039;&#039;&#039;[[{{tl}}Forager hut|Forager hut]]&#039;&#039;&#039;&amp;lt;br&amp;gt;[[File:forager_hut_icon.png]]&lt;br /&gt;
| {{Icon|timber}} 1 timber&lt;br /&gt;
| Gathers berries and mushrooms from nearby deposits.&amp;lt;br&amp;gt;Can be upgraded.&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot;| 4&lt;br /&gt;
| 50 pantry&lt;br /&gt;
| {{Yes}}&lt;br /&gt;
| {{No}}&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | &#039;&#039;&#039;[[{{tl}}Hunting camp|Hunting camp]]&#039;&#039;&#039;&amp;lt;br&amp;gt;[[File:hunting_camp_icon.png]]&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot;| -&lt;br /&gt;
| Produces small game and pelts from wild animals.&amp;lt;br&amp;gt;Can be upgraded.&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot;| 2&lt;br /&gt;
| 12 generic&amp;lt;br&amp;gt;36 pantry&lt;br /&gt;
| {{Yes}}&lt;br /&gt;
| {{No}}&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | &#039;&#039;&#039;[[{{tl}}Fisherman&#039;s hut|Fisherman&#039;s hut]]&#039;&#039;&#039;&amp;lt;br&amp;gt;[[File:fishermans_hut_icon.png]]&lt;br /&gt;
| {{Icon|timber}} 2 timber&lt;br /&gt;
| Gathers carp and eel from shoal of fish in ponds and rivers respectively.&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot;| 3&lt;br /&gt;
| 50 pantry&lt;br /&gt;
| {{No}}&lt;br /&gt;
| {{No}}&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | &#039;&#039;&#039;[[{{tl}}Stone gatherer camp|Stone gatherer camp]]&#039;&#039;&#039;&amp;lt;br&amp;gt;[[File:stone_gatherer_camp_icon.png]]&lt;br /&gt;
| {{Icon|timber}} 1 timber&lt;br /&gt;
| Gathers rubble stone from the surface of nearby stone deposits.&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot;| 4&lt;br /&gt;
| 50 generic&lt;br /&gt;
| {{Yes}}&lt;br /&gt;
| {{Yes}}&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | &#039;&#039;&#039;[[{{tl}}Quarry|Quarry]]&#039;&#039;&#039;&amp;lt;br&amp;gt;[[File:quarry_icon.png]]&lt;br /&gt;
| {{Icon|timber}} 2 timber&amp;lt;br&amp;gt;{{Icon|planks}} 6 planks&lt;br /&gt;
| Produces rough stone and rubble stone from the underground of rich stone deposits.&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot;| 6&lt;br /&gt;
| 200 generic&lt;br /&gt;
| {{No}}&lt;br /&gt;
| {{Yes}}&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | &#039;&#039;&#039;[[{{tl}}Mining pit|Mining pit]]&#039;&#039;&#039;&amp;lt;br&amp;gt;[[File:mining_pit_icon.png]]&lt;br /&gt;
| {{Icon|planks}} 4 planks&lt;br /&gt;
| Produces iron ore, clay or salt from their respective deposits.&amp;lt;br&amp;gt;Can be upgraded.&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot;| 4&lt;br /&gt;
| 50 generic&lt;br /&gt;
| {{No}}&lt;br /&gt;
| {{Yes}}&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;7&amp;quot; |&lt;br /&gt;
* Stone gatherer camps need to be placed next to the deposit. Otherwise they will destroy the surface stones.&lt;br /&gt;
* Quarries and mining pits need to be placed ontop of the deposit.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Logistics buildings ==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--T:20--&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Building&lt;br /&gt;
! Cost&lt;br /&gt;
! Description&lt;br /&gt;
! Workplaces&lt;br /&gt;
! Storage&lt;br /&gt;
! Relocation&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | &#039;&#039;&#039;[[{{tl}}Hitching post|Hitching post]]&#039;&#039;&#039;&amp;lt;br&amp;gt;[[File:hitching_post_icon.png]]&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot;| -&lt;br /&gt;
| Provides 1 stable space.&amp;lt;br&amp;gt;Can order oxen or horses.&amp;lt;br&amp;gt;Can be upgraded.&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot;| 2&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot;| -&lt;br /&gt;
| {{Yes}}&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | &#039;&#039;&#039;[[{{tl}}Granary|Granary]]&#039;&#039;&#039;&amp;lt;br&amp;gt;[[File:granary_icon.png]]&lt;br /&gt;
| {{Icon|timber}} 2 timber&amp;lt;br&amp;gt;{{Icon|rubble stone}} 10 rubble stone&lt;br /&gt;
| Stores mainly food and crops, but also some crafting materials and commodities.&amp;lt;br&amp;gt;Reduces food spoilage.&amp;lt;br&amp;gt;Can be upgraded.&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot;| 3&lt;br /&gt;
| 500 pantry&lt;br /&gt;
| {{No}}&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | &#039;&#039;&#039;[[{{tl}}Storehouse|Storehouse]]&#039;&#039;&#039;&amp;lt;br&amp;gt;[[File:storehouse_icon.png]]&lt;br /&gt;
| {{Icon|timber}} 2 timber&lt;br /&gt;
| Stores mainly construction and crafting materials, commodities, military equipment and fuel, but also some crops and food.&amp;lt;br&amp;gt;Can be upgraded.&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot;| 3&lt;br /&gt;
| 250 generic&lt;br /&gt;
| {{No}}&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | &#039;&#039;&#039;[[{{tl}}Trading post|Trading post]]&#039;&#039;&#039;&amp;lt;br&amp;gt;[[File:trading_post_icon.png]]&lt;br /&gt;
| {{Icon|timber}} 4 timber&lt;br /&gt;
| Allows for the import and export of goods with travelling merchants, tradepoints and your other regions.&amp;lt;br&amp;gt;Can order horses.&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot;| 4&lt;br /&gt;
| 500 generic&amp;lt;br&amp;gt;500 pantry&lt;br /&gt;
| {{No}}&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | &#039;&#039;&#039;[[{{tl}}Pack station|Pack station]]&#039;&#039;&#039;&amp;lt;br&amp;gt;[[File:pack_station_icon.png]]&lt;br /&gt;
| {{Icon|timber}} 1 timber&lt;br /&gt;
| Can setup a barter connection between two of your regions.&amp;lt;br&amp;gt;Provides 2 stable space.&amp;lt;br&amp;gt;Can order mules.&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot;| 1&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot;| -&lt;br /&gt;
| {{No}}&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | &#039;&#039;&#039;[[{{tl}}Livestock trading post|Livestock trading post]]&#039;&#039;&#039;&amp;lt;br&amp;gt;[[File:livestock_trading_post_icon.png]]&lt;br /&gt;
| {{Icon|timber}} 2 timber&lt;br /&gt;
| Allows for the import and export of animals with tradepoints and your other regions.&amp;lt;br&amp;gt;Provides 4 pasture space.&amp;lt;br&amp;gt;Provides 2 stable space.&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot;| 3&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot;| -&lt;br /&gt;
| {{No}}&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;6&amp;quot; |&lt;br /&gt;
* Food stored in the granary benefit from lower spoilage rates&lt;br /&gt;
* All items stored in granary or storehouse are protected from weather effects&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Residential buildings ==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Building&lt;br /&gt;
! Cost&lt;br /&gt;
! Description&lt;br /&gt;
! Workplaces&lt;br /&gt;
! Storage&lt;br /&gt;
! Flexible Plot&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | &#039;&#039;&#039;[[{{tl}}Burgage plot|Burgage plot]]&#039;&#039;&#039; &amp;lt;br&amp;gt;[[File:burgage_plot_icon.png]]&lt;br /&gt;
| {{Icon|timber}} 2 timber&lt;br /&gt;
| Provides living space for one family.&amp;lt;br&amp;gt;Can be upgraded and/or expanded, denpending on plot size.&lt;br /&gt;
| depending on [[burgage plot#Backyard_Extensions|backyard&amp;amp;nbsp;extension]]&lt;br /&gt;
| depending on level and extra living house&lt;br /&gt;
| {{Yes}}&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | &#039;&#039;&#039;[[{{tl}}Well|Well]]&#039;&#039;&#039;&amp;lt;br&amp;gt;[[File:well_icon.png]]&lt;br /&gt;
| {{Icon|timber}} 1 timber&lt;br /&gt;
| Provides drinking water for burgage plots.&amp;lt;br&amp;gt;Enables firefighting.&amp;lt;br&amp;gt;Can be upgraded.&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot;| -&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot;| -&lt;br /&gt;
| {{No}}&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | &#039;&#039;&#039;[[{{tl}}Marketplace|Marketplace]]&#039;&#039;&#039;&amp;lt;br&amp;gt;[[File:marketplace_icon.png]]&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot;| -&lt;br /&gt;
| Provides space to set up food- and common goods stalls.&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot;| -&lt;br /&gt;
| Food stall: 40 pantry&amp;lt;br&amp;gt;Common goods stall: 20 generic&lt;br /&gt;
| {{Yes}}&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | &#039;&#039;&#039;[[{{tl}}Small tavern|Small tavern]]&#039;&#039;&#039;&amp;lt;br&amp;gt;[[File:small_tavern_icon.png]]&lt;br /&gt;
| {{Icon|timber}} 3 timber&amp;lt;br&amp;gt;{{Icon|planks}} 4 planks&lt;br /&gt;
| Provides ale for burgage plots.&amp;lt;br&amp;gt;Can be upgraded.&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot;| 1&lt;br /&gt;
| 15 pantry&lt;br /&gt;
| {{No}}&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | &#039;&#039;&#039;[[{{tl}}Wooden church|Wooden church]]&#039;&#039;&#039;&amp;lt;br&amp;gt;[[File:wooden_church_icon.png]]&lt;br /&gt;
| {{Icon|timber}} 5 timber&amp;lt;br&amp;gt;{{Icon|planks}} 20 planks&amp;lt;br&amp;gt;{{Icon|rubble stone}} 10 rubble stone&lt;br /&gt;
| Provides church acces for burgage plots.&amp;lt;br&amp;gt;Provides hallowed ground to bury your deceased villagers.&amp;lt;br&amp;gt;Can be upgraded.&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot;| 1&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot;| -&lt;br /&gt;
| {{No}}&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | &#039;&#039;&#039;[[{{tl}}Corpse pit|Corpse pit]]&#039;&#039;&#039;&amp;lt;br&amp;gt;[[File:corpsepit_icon.png]]&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot;| -&lt;br /&gt;
| Provides space to bury deceased people.&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot;| 4&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot;| -&lt;br /&gt;
| {{No}}&lt;br /&gt;
|}&lt;br /&gt;
=== Burgage plots ===&lt;br /&gt;
&lt;br /&gt;
[[File:Burgage Plot Construction.jpg|thumb|400px| burgage plot construction]]&lt;br /&gt;
{{Main|{{tl}}Burgage plot|Burgage plot}}&lt;br /&gt;
&lt;br /&gt;
Burgage plots are the primary buildings in Manor Lords. They are flexible plots, costing 2 timber for each building that fits on the plot. Each burgage plot provides 1 Living space. If they have some space sideways they can be expanded to grant another 1 Living Space at the cost of 2 Timber. New families will only join if there is unused living space and approval is high enough. Burgage plots cannot be moved. Burgage plots start at level 1.&lt;br /&gt;
&lt;br /&gt;
====Upgrading====&lt;br /&gt;
To upgrade a burgage plot you need to fulfill all residential requirements. Burgage plots at Lvl 2 and higher generate regional wealth.&lt;br /&gt;
* Upgrading them to level 2 costs 2 timber and 8 planks and will generate 1 regional wealth per family per month.&lt;br /&gt;
* Upgrading them to level 3 costs 3 timber, 12 planks, 4 rooftiles and 25 regional wealth and will generate 2 regional wealth per family per month. It also doubles the living space.&lt;br /&gt;
&lt;br /&gt;
== Farming buildings ==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width:100%;&amp;quot;&lt;br /&gt;
! Building&lt;br /&gt;
! Cost&lt;br /&gt;
! Description&lt;br /&gt;
! Workplaces&lt;br /&gt;
! Storage&lt;br /&gt;
! Flexible Plot&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | &#039;&#039;&#039;[[{{tl}}Field|Field]]&#039;&#039;&#039;&amp;lt;br&amp;gt;[[File:field_icon.png]]&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot;| -&lt;br /&gt;
| Space to grow various crops.&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot;| -&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot;| -&lt;br /&gt;
| {{Yes}}&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | &#039;&#039;&#039;[[{{tl}}Farmhouse|Farmhouse]]&#039;&#039;&#039;&amp;lt;br&amp;gt;[[File:farmhouse_icon.png]]&lt;br /&gt;
| {{Icon|timber}} 3 timber&lt;br /&gt;
| Employs families on the fields.&amp;lt;br&amp;gt;Provides a place to thresh the crops after harvest.&amp;lt;br&amp;gt;Can be upgraded.&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot;| 8&lt;br /&gt;
| 1200 generic&amp;lt;br&amp;gt;1200 pantry&lt;br /&gt;
| {{No}}&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | &#039;&#039;&#039;[[{{tl}}Pasture|Pasture]]&#039;&#039;&#039;&amp;lt;br&amp;gt;[[File:pasture_icon.png]]&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot;| -&lt;br /&gt;
| Provides pasture space.&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot;| -&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot;| -&lt;br /&gt;
| {{Yes}}&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | &#039;&#039;&#039;[[{{tl}}Sheep farm|Sheep farm]]&#039;&#039;&#039;&amp;lt;br&amp;gt;[[File:sheep_farm_icon.png]]&lt;br /&gt;
| {{Icon|timber}} 2 timber&lt;br /&gt;
| Collects wool from sheeps.&amp;lt;br&amp;gt;Provides 5 pasture space.&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot;| 3&lt;br /&gt;
| 50 generic&lt;br /&gt;
| {{No}}&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | &#039;&#039;&#039;[[{{tl}}Windmill|Windmill]]&#039;&#039;&#039;&amp;lt;br&amp;gt;[[File:windmill_icon.png]]&lt;br /&gt;
| {{Icon|timber}} 2 timber&amp;lt;br&amp;gt;{{Icon|planks}} 8 planks&lt;br /&gt;
| Turns grain into flour.&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot;| 3&lt;br /&gt;
| 250 pantry&lt;br /&gt;
| {{No}}&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | &#039;&#039;&#039;[[{{tl}}Communal oven|Communal oven]]&#039;&#039;&#039;&amp;lt;br&amp;gt;[[File:communal_oven_icon.png]]&lt;br /&gt;
| {{Icon|timber}} 2 timber&amp;lt;br&amp;gt;{{Icon|planks}} 4 planks&amp;lt;br&amp;gt;{{Icon|rubble stone}} 10 rubble Stone&lt;br /&gt;
| Turns flour into bread.&amp;lt;br&amp;gt;Needs fuel to operate.&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot;| 3&lt;br /&gt;
| 12 generic&amp;lt;br&amp;gt;50 pantry&lt;br /&gt;
| {{No}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Industry buildings ==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Building&lt;br /&gt;
! Cost&lt;br /&gt;
! Description&lt;br /&gt;
! Workplaces&lt;br /&gt;
! Storage&lt;br /&gt;
! Needs Fuel&lt;br /&gt;
! Requires Maintenance&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | &#039;&#039;&#039;[[{{tl}}Charcoal kiln|Charcoal kiln]]&#039;&#039;&#039;&amp;lt;br&amp;gt;[[File:charcoal_kiln_icon.png]]&lt;br /&gt;
| {{Icon|timber}} 2 timber&lt;br /&gt;
| Turns firewood into charcoal.&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot;| 3&lt;br /&gt;
| 60 generic&lt;br /&gt;
| {{No}}&lt;br /&gt;
| {{No}}&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | &#039;&#039;&#039;[[{{tl}}Bloomery|Bloomery]]&#039;&#039;&#039;&amp;lt;br&amp;gt;[[File:bloomery_icon.png]]&lt;br /&gt;
| {{Icon|timber}} 1 timber&amp;lt;br&amp;gt;{{Icon|planks}} 6 planks&amp;lt;br&amp;gt;{{Icon|tools}} 1 tool&lt;br /&gt;
| Turns iron ore into iron slabs.&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot;| 2&lt;br /&gt;
| 50 generic&lt;br /&gt;
| {{Yes}}&lt;br /&gt;
| {{Yes}}&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | &#039;&#039;&#039;[[{{tl}}Smithy|Smithy]]&#039;&#039;&#039;&amp;lt;br&amp;gt;[[File:smithy_icon.png]]&lt;br /&gt;
| {{Icon|timber}} 1 timber&amp;lt;br&amp;gt;{{Icon|planks}} 4 planks&amp;lt;br&amp;gt;{{Icon|rubble stone}}6 rubble stone&lt;br /&gt;
| Turns iron slabs into tools.&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot;| 2&lt;br /&gt;
| 50 generic&lt;br /&gt;
| {{Yes}}&lt;br /&gt;
| {{No}}&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | &#039;&#039;&#039;[[{{tl}}Clay furnace|Clay furnace]]&#039;&#039;&#039;&amp;lt;br&amp;gt;[[File:clay_furnace_icon.png]]&lt;br /&gt;
| {{Icon|timber}} 1 timber&amp;lt;br&amp;gt;{{Icon|planks}} 6 planks&amp;lt;br&amp;gt;{{Icon|rubble stone}} 8 rubble stone&lt;br /&gt;
| Turns clay into rooftiles.&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot;| 5&lt;br /&gt;
| 250 generic&lt;br /&gt;
| {{Yes}}&lt;br /&gt;
| {{No}}&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | &#039;&#039;&#039;[[{{tl}}Stonemason&#039;s station|Stonemason&#039;s station]]&#039;&#039;&#039;&amp;lt;br&amp;gt;[[File:stonemasons_station_icon.png]]&lt;br /&gt;
| {{Icon|planks}} 8 planks&amp;lt;br&amp;gt;{{Icon|tools}} 1 tool&lt;br /&gt;
| Turns rough stone into dressed stone.&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot;| 2&lt;br /&gt;
| 50 generic&lt;br /&gt;
| {{No}}&lt;br /&gt;
| {{Yes}}&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | &#039;&#039;&#039;[[{{tl}}Lime kiln|Lime kiln]]&#039;&#039;&#039;&amp;lt;br&amp;gt;[[File:lime_kiln_icon.png]]&lt;br /&gt;
| {{Icon|timber}} 1 timber&amp;lt;br&amp;gt;{{Icon|planks}} 6 planks&amp;lt;br&amp;gt;{{Icon|rubble stone}} 8 rubble stone&lt;br /&gt;
| Turns rubble stone into mortar.&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot;| 3&lt;br /&gt;
| 250 generic&lt;br /&gt;
| {{Yes}}&lt;br /&gt;
| {{No}}&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | &#039;&#039;&#039;[[{{tl}}Malthouse|Malthouse]]&#039;&#039;&#039;&amp;lt;br&amp;gt;[[File:malthouse_icon.png]]&lt;br /&gt;
| {{Icon|timber}} 2 timber&amp;lt;br&amp;gt;{{Icon|planks}} 6 planks&amp;lt;br&amp;gt;{{Icon|rubble stone}} 12 rubble stone&lt;br /&gt;
| Turns barley into malt.&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot;| 2&lt;br /&gt;
| 12 generic&amp;lt;br&amp;gt;100 pantry&lt;br /&gt;
| {{Yes}}&lt;br /&gt;
| {{No}}&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | &#039;&#039;&#039;[[{{tl}}Tannery|Tannery]]&#039;&#039;&#039;&amp;lt;br&amp;gt;[[File:tannery_icon.png]]&lt;br /&gt;
| {{Icon|timber}} 2 timber&amp;lt;br&amp;gt;{{Icon|planks}} 6 planks&lt;br /&gt;
| Turns hides into leather.&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot;| 3&lt;br /&gt;
| 50 generic&lt;br /&gt;
| {{No}}&lt;br /&gt;
| {{No}}&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | &#039;&#039;&#039;[[{{tl}}Weaver&#039;s workshop|Weaver&#039;s workshop]]&#039;&#039;&#039;&amp;lt;br&amp;gt;[[File:weavers_workshop_icon.png]]&lt;br /&gt;
| {{Icon|timber}} 4 timber&lt;br /&gt;
| Turns wool into yarn or flax into linen.&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot;| 3&lt;br /&gt;
| 50 generic&lt;br /&gt;
| {{No}}&lt;br /&gt;
| {{No}}&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;7&amp;quot; |&lt;br /&gt;
* The stonemason&#039;s station is the only industry building with free relocation.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Administration &amp;amp; Military buildings ==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Building&lt;br /&gt;
! Cost&lt;br /&gt;
! Description&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | &#039;&#039;&#039;[[{{tl}}Settlers camp|Settlers camp]]&#039;&#039;&#039;&amp;lt;br&amp;gt;[[File:settlers_camp_icon.png]]&lt;br /&gt;
| at least 250 treasury&lt;br /&gt;
| Starts a new settlement in claimed regions.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | &#039;&#039;&#039;[[{{tl}}Manor|Manor]]&#039;&#039;&#039;&amp;lt;br&amp;gt;[[File:manor_icon.png]]&lt;br /&gt;
| {{Icon|timber}} 5 timber&amp;lt;br&amp;gt;{{Icon|planks}} 20 planks&amp;lt;br&amp;gt;{{Icon|rubble stone}} 15 rubble stone&lt;br /&gt;
| Provides acces to your retinue and various forms of taxation.&amp;lt;br&amp;gt;Grants 250 influence on first construction.&amp;lt;br&amp;gt;Gives acces to the castle planner.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | &#039;&#039;&#039;[[{{tl}}Siege camp|Siege camp]]&#039;&#039;&#039;&amp;lt;br&amp;gt;[[File:siege_camp_icon.png]]&lt;br /&gt;
| Work in Progress&lt;br /&gt;
| Work in Progress&lt;br /&gt;
|}&lt;br /&gt;
Administration buildings cannot be relocated and fulfill special gameplay needs.&amp;lt;br&amp;gt;The Manor for example gives acces to the castle planner:&lt;br /&gt;
&lt;br /&gt;
[[File:Castle Planner Screen.jpg|thumb|none|400px|castle planner]]&lt;br /&gt;
&lt;br /&gt;
== Cosmetic ==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Building/Option&lt;br /&gt;
! Description&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; |&#039;&#039;&#039;Shrine&#039;&#039;&#039;&amp;lt;br&amp;gt;[[File:shrine_icon.png]]&lt;br /&gt;
| Purely cosmetic content.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; |&#039;&#039;&#039;Remove bushes&#039;&#039;&#039;&amp;lt;br&amp;gt;[[File:remove_bushes_icon.png]]&lt;br /&gt;
| Clears an area of small bushes and rocks that are not relevant to gameplay.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/translate&amp;gt;&lt;br /&gt;
{{NavboxBuildings}}&lt;/div&gt;</summary>
		<author><name>76561198195255407</name></author>
	</entry>
	<entry>
		<id>https://wiki.hoodedhorse.com/Manor_Lords/index.php?title=User:Ben84&amp;diff=11108</id>
		<title>User:Ben84</title>
		<link rel="alternate" type="text/html" href="https://wiki.hoodedhorse.com/Manor_Lords/index.php?title=User:Ben84&amp;diff=11108"/>
		<updated>2025-12-21T00:12:55Z</updated>

		<summary type="html">&lt;p&gt;76561198195255407: Created page with &amp;quot;Ben84 on Manor Lords Discord left&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Ben84 on Manor Lords Discord&lt;br /&gt;
[[File:Graf Zahl round.png|left]]&lt;/div&gt;</summary>
		<author><name>76561198195255407</name></author>
	</entry>
	<entry>
		<id>https://wiki.hoodedhorse.com/Manor_Lords/index.php?title=File:Graf_Zahl_round.png&amp;diff=11107</id>
		<title>File:Graf Zahl round.png</title>
		<link rel="alternate" type="text/html" href="https://wiki.hoodedhorse.com/Manor_Lords/index.php?title=File:Graf_Zahl_round.png&amp;diff=11107"/>
		<updated>2025-12-20T23:49:34Z</updated>

		<summary type="html">&lt;p&gt;76561198195255407: File uploaded with MsUpload&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;File uploaded with MsUpload&lt;/div&gt;</summary>
		<author><name>76561198195255407</name></author>
	</entry>
	<entry>
		<id>https://wiki.hoodedhorse.com/Manor_Lords/index.php?title=File:Construction_Menu.png&amp;diff=11106</id>
		<title>File:Construction Menu.png</title>
		<link rel="alternate" type="text/html" href="https://wiki.hoodedhorse.com/Manor_Lords/index.php?title=File:Construction_Menu.png&amp;diff=11106"/>
		<updated>2025-12-20T23:37:40Z</updated>

		<summary type="html">&lt;p&gt;76561198195255407: 76561198195255407 uploaded a new version of File:Construction Menu.png&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>76561198195255407</name></author>
	</entry>
	<entry>
		<id>https://wiki.hoodedhorse.com/Manor_Lords/index.php?title=Buildings&amp;diff=11105</id>
		<title>Buildings</title>
		<link rel="alternate" type="text/html" href="https://wiki.hoodedhorse.com/Manor_Lords/index.php?title=Buildings&amp;diff=11105"/>
		<updated>2025-12-20T23:17:22Z</updated>

		<summary type="html">&lt;p&gt;76561198195255407: next little layout adjustments for &amp;#039;Cosmetic&amp;#039; section and removed links for Shrine and Remove bushes&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;languages/&amp;gt;&lt;br /&gt;
[[File:Construction Menu.png|thumb|400px|construction menu]]&lt;br /&gt;
&amp;lt;translate&amp;gt;&lt;br /&gt;
Buildings and construction in general are important elements in Manor Lords. Without buildings your town will not produce anything, no new villagers will arive and in general you will not progress in any form in the game.&lt;br /&gt;
&lt;br /&gt;
== General ==&lt;br /&gt;
Before placing down a new building you need to have all necessary construction materials in storage. After placing down the building, unassigned people will level the construction site. After that unassigned oxen will bring the needed timber to the construction site. All other materials will be brought by your people.&amp;lt;br&amp;gt;&lt;br /&gt;
Once placed, each building can be given a different construction priority.&amp;lt;br&amp;gt;&lt;br /&gt;
A few buildings have [[{{tl}}Flexible borders|flexible borders]], identified with a borders square in the construction menu. For those buildings you have 4 plot points, with which you can build any form you like. Some more advanced forms require roads to guide the borders along them.&amp;lt;br&amp;gt;&lt;br /&gt;
Many buildings can be upgraded to increase their functionality. Some upgrades require a certain origin card.&amp;lt;br&amp;gt;&lt;br /&gt;
All buildings can be demolished, which will refund all construction resources.&lt;br /&gt;
&lt;br /&gt;
== Roads ==&lt;br /&gt;
[[File:Road Construction.png|thumb|300px|road construction]]&lt;br /&gt;
&lt;br /&gt;
Roads are used to give your people clear pathways to move through your settlements. They can be used to connect your buildings. However, a road connection is not needed for a building to function. Roads enhance the speed of workers with handcarts.&amp;lt;br&amp;gt;&lt;br /&gt;
Roads don&#039;t cost any ressources and are build instantly. You can build roads by placing two or more road points. While placing the points you can adjust the curvature of the road.&amp;lt;br&amp;gt;&lt;br /&gt;
Each map starts with existing roads called &#039;The King&#039;s Road&#039;. These roads cannot be removed and [[{{tl}}Trading post|trading posts]] need to be connected to them to attract traveling merchants. However, it is not necessary to build the trading post directly at the Kings Road. You can link your trading post via roads to it.&amp;lt;br&amp;gt;&lt;br /&gt;
Buildings will automatically snap to roads. This behavior can be disabled in the construction menu using the check box &#039;snap to road&#039;.&lt;br /&gt;
&lt;br /&gt;
== Homeless people&#039;s tent ==&lt;br /&gt;
&lt;br /&gt;
Every region will start with a homeless people&#039;s tent. It will disappear once all families are housed. &lt;br /&gt;
&lt;br /&gt;
== Upgrades ==&lt;br /&gt;
&lt;br /&gt;
Many buildings can be upgraded, to either increase their functionality or to provide additional functions. Some upgrades create new buildings, while others expand the existing ones.&amp;lt;br&amp;gt;&lt;br /&gt;
Two examples:&lt;br /&gt;
# You can upgrade the granary to a large granary to increases its storage capacity and number of possible handcarts.&lt;br /&gt;
# You can upgrade the forager hut with an herb garden, to let it produce herbs in addition to berries/mushrooms.&lt;br /&gt;
&lt;br /&gt;
== Gathering buildings ==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Building&lt;br /&gt;
! Cost&lt;br /&gt;
! Description&lt;br /&gt;
! Workplaces&lt;br /&gt;
! Storage&lt;br /&gt;
! Relocation&lt;br /&gt;
! Requires Maintenance&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | &#039;&#039;&#039;[[{{tl}}Logging camp|Logging camp]]&#039;&#039;&#039;&amp;lt;br&amp;gt;[[File:logging_camp_icon_v2.png]]&lt;br /&gt;
| {{Icon|timber}} 2 timber&lt;br /&gt;
| Produces {{Icon|timber}} timber from trees.&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot;| 3 &lt;br /&gt;
| 28 timber&lt;br /&gt;
| {{Yes}}&lt;br /&gt;
| {{Yes}}&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | &#039;&#039;&#039;[[{{tl}}Woodcutter&#039;s lodge|Woodcutter&#039;s lodge]]&#039;&#039;&#039;&amp;lt;br&amp;gt;[[File:woodcutters_lodge_icon.png]]&lt;br /&gt;
| {{Icon|timber}} 1 timber&lt;br /&gt;
| Produces firewood from trees.&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot;| 3&lt;br /&gt;
| 50 generic&lt;br /&gt;
| {{Yes}}&lt;br /&gt;
| {{No}}&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | &#039;&#039;&#039;[[{{tl}}Sawpit|Sawpit]]&#039;&#039;&#039;&amp;lt;br&amp;gt;[[File:sawpit_icon.png]]&lt;br /&gt;
| {{Icon|timber}} 2 timber&lt;br /&gt;
| Produces planks from trees.&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot;| 2&lt;br /&gt;
| 50 generic&amp;lt;br&amp;gt;5 timber&lt;br /&gt;
| {{Yes}}&lt;br /&gt;
| {{Yes}}&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | &#039;&#039;&#039;[[{{tl}}Forester&#039;s hut|Forester&#039;s hut]]&#039;&#039;&#039;&amp;lt;br&amp;gt;[[File:foresters_hut_icon.png]]&lt;br /&gt;
| {{Icon|timber}} 2 timber&lt;br /&gt;
| Plants trees.&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot;| 2&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot;| -&lt;br /&gt;
| {{Yes}}&lt;br /&gt;
| {{No}}&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | &#039;&#039;&#039;[[{{tl}}Forager hut|Forager hut]]&#039;&#039;&#039;&amp;lt;br&amp;gt;[[File:forager_hut_icon.png]]&lt;br /&gt;
| {{Icon|timber}} 1 timber&lt;br /&gt;
| Gathers berries and mushrooms from nearby deposits.&amp;lt;br&amp;gt;Can be upgraded.&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot;| 4&lt;br /&gt;
| 50 pantry&lt;br /&gt;
| {{Yes}}&lt;br /&gt;
| {{No}}&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | &#039;&#039;&#039;[[{{tl}}Hunting camp|Hunting camp]]&#039;&#039;&#039;&amp;lt;br&amp;gt;[[File:hunting_camp_icon.png]]&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot;| -&lt;br /&gt;
| Produces small game and pelts from wild animals.&amp;lt;br&amp;gt;Can be upgraded.&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot;| 2&lt;br /&gt;
| 12 generic&amp;lt;br&amp;gt;36 pantry&lt;br /&gt;
| {{Yes}}&lt;br /&gt;
| {{No}}&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | &#039;&#039;&#039;[[{{tl}}Fisherman&#039;s hut|Fisherman&#039;s hut]]&#039;&#039;&#039;&amp;lt;br&amp;gt;[[File:fishermans_hut_icon.png]]&lt;br /&gt;
| {{Icon|timber}} 2 timber&lt;br /&gt;
| Gathers carp and eel from shoal of fish in ponds and rivers respectively.&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot;| 3&lt;br /&gt;
| 50 pantry&lt;br /&gt;
| {{No}}&lt;br /&gt;
| {{No}}&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | &#039;&#039;&#039;[[{{tl}}Stone gatherer camp|Stone gatherer camp]]&#039;&#039;&#039;&amp;lt;br&amp;gt;[[File:stone_gatherer_camp_icon.png]]&lt;br /&gt;
| {{Icon|timber}} 1 timber&lt;br /&gt;
| Gathers rubble stone from the surface of nearby stone deposits.&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot;| 4&lt;br /&gt;
| 50 generic&lt;br /&gt;
| {{Yes}}&lt;br /&gt;
| {{Yes}}&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | &#039;&#039;&#039;[[{{tl}}Quarry|Quarry]]&#039;&#039;&#039;&amp;lt;br&amp;gt;[[File:quarry_icon.png]]&lt;br /&gt;
| {{Icon|timber}} 2 timber&amp;lt;br&amp;gt;{{Icon|planks}} 6 planks&lt;br /&gt;
| Produces rough stone and rubble stone from the underground of rich stone deposits.&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot;| 6&lt;br /&gt;
| 200 generic&lt;br /&gt;
| {{No}}&lt;br /&gt;
| {{Yes}}&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | &#039;&#039;&#039;[[{{tl}}Mining pit|Mining pit]]&#039;&#039;&#039;&amp;lt;br&amp;gt;[[File:mining_pit_icon.png]]&lt;br /&gt;
| {{Icon|planks}} 4 planks&lt;br /&gt;
| Produces iron ore, clay or salt from their respective deposits.&amp;lt;br&amp;gt;Can be upgraded.&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot;| 4&lt;br /&gt;
| 50 generic&lt;br /&gt;
| {{No}}&lt;br /&gt;
| {{Yes}}&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;7&amp;quot; |&lt;br /&gt;
* Stone gatherer camps need to be placed next to the deposit. Otherwise they will destroy the surface stones.&lt;br /&gt;
* Quarries and mining pits need to be placed ontop of the deposit.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Logistics buildings ==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--T:20--&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Building&lt;br /&gt;
! Cost&lt;br /&gt;
! Description&lt;br /&gt;
! Workplaces&lt;br /&gt;
! Storage&lt;br /&gt;
! Relocation&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | &#039;&#039;&#039;[[{{tl}}Hitching post|Hitching post]]&#039;&#039;&#039;&amp;lt;br&amp;gt;[[File:hitching_post_icon.png]]&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot;| -&lt;br /&gt;
| Provides 1 stable space.&amp;lt;br&amp;gt;Can order oxen or horses.&amp;lt;br&amp;gt;Can be upgraded.&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot;| 2&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot;| -&lt;br /&gt;
| {{Yes}}&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | &#039;&#039;&#039;[[{{tl}}Granary|Granary]]&#039;&#039;&#039;&amp;lt;br&amp;gt;[[File:granary_icon.png]]&lt;br /&gt;
| {{Icon|timber}} 2 timber&amp;lt;br&amp;gt;{{Icon|rubble stone}} 10 rubble stone&lt;br /&gt;
| Stores mainly food and crops, but also some crafting materials and commodities.&amp;lt;br&amp;gt;Reduces food spoilage.&amp;lt;br&amp;gt;Can be upgraded.&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot;| 3&lt;br /&gt;
| 500 pantry&lt;br /&gt;
| {{No}}&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | &#039;&#039;&#039;[[{{tl}}Storehouse|Storehouse]]&#039;&#039;&#039;&amp;lt;br&amp;gt;[[File:storehouse_icon.png]]&lt;br /&gt;
| {{Icon|timber}} 2 timber&lt;br /&gt;
| Stores mainly construction and crafting materials, commodities, military equipment and fuel, but also some crops and food.&amp;lt;br&amp;gt;Can be upgraded.&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot;| 3&lt;br /&gt;
| 250 generic&lt;br /&gt;
| {{No}}&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | &#039;&#039;&#039;[[{{tl}}Trading post|Trading post]]&#039;&#039;&#039;&amp;lt;br&amp;gt;[[File:trading_post_icon.png]]&lt;br /&gt;
| {{Icon|timber}} 4 timber&lt;br /&gt;
| Allows for the import and export of goods with travelling merchants, tradepoints and your other regions.&amp;lt;br&amp;gt;Can order horses.&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot;| 4&lt;br /&gt;
| 500 generic&amp;lt;br&amp;gt;500 pantry&lt;br /&gt;
| {{No}}&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | &#039;&#039;&#039;[[{{tl}}Pack station|Pack station]]&#039;&#039;&#039;&amp;lt;br&amp;gt;[[File:pack_station_icon.png]]&lt;br /&gt;
| {{Icon|timber}} 1 timber&lt;br /&gt;
| Can setup a barter connection between two of your regions.&amp;lt;br&amp;gt;Provides 2 stable space.&amp;lt;br&amp;gt;Can order mules.&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot;| 1&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot;| -&lt;br /&gt;
| {{No}}&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | &#039;&#039;&#039;[[{{tl}}Livestock trading post|Livestock trading post]]&#039;&#039;&#039;&amp;lt;br&amp;gt;[[File:livestock_trading_post_icon.png]]&lt;br /&gt;
| {{Icon|timber}} 2 timber&lt;br /&gt;
| Allows for the import and export of animals with tradepoints and your other regions.&amp;lt;br&amp;gt;Provides 4 pasture space.&amp;lt;br&amp;gt;Provides 2 stable space.&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot;| 3&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot;| -&lt;br /&gt;
| {{No}}&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;6&amp;quot; |&lt;br /&gt;
* Food stored in the granary benefit from lower spoilage rates&lt;br /&gt;
* All items stored in granary or storehouse are protected from weather effects&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Residential buildings ==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Building&lt;br /&gt;
! Cost&lt;br /&gt;
! Description&lt;br /&gt;
! Workplaces&lt;br /&gt;
! Storage&lt;br /&gt;
! Flexible Plot&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | &#039;&#039;&#039;[[{{tl}}Burgage plot|Burgage plot]]&#039;&#039;&#039; &amp;lt;br&amp;gt;[[File:burgage_plot_icon.png]]&lt;br /&gt;
| {{Icon|timber}} 2 timber&lt;br /&gt;
| Provides living space for one family.&amp;lt;br&amp;gt;Can be upgraded and/or expanded, denpending on plot size.&lt;br /&gt;
| depending on [[burgage plot#Backyard_Extensions|backyard&amp;amp;nbsp;extension]]&lt;br /&gt;
| depending on level and extra living house&lt;br /&gt;
| {{Yes}}&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | &#039;&#039;&#039;[[{{tl}}Well|Well]]&#039;&#039;&#039;&amp;lt;br&amp;gt;[[File:well_icon.png]]&lt;br /&gt;
| {{Icon|timber}} 1 timber&lt;br /&gt;
| Provides drinking water for burgage plots.&amp;lt;br&amp;gt;Enables firefighting.&amp;lt;br&amp;gt;Can be upgraded.&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot;| -&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot;| -&lt;br /&gt;
| {{No}}&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | &#039;&#039;&#039;[[{{tl}}Marketplace|Marketplace]]&#039;&#039;&#039;&amp;lt;br&amp;gt;[[File:marketplace_icon.png]]&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot;| -&lt;br /&gt;
| Provides space to set up food- and common goods stalls.&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot;| -&lt;br /&gt;
| Food stall: 40 pantry&amp;lt;br&amp;gt;Common goods stall: 20 generic&lt;br /&gt;
| {{Yes}}&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | &#039;&#039;&#039;[[{{tl}}Small tavern|Small tavern]]&#039;&#039;&#039;&amp;lt;br&amp;gt;[[File:small_tavern_icon.png]]&lt;br /&gt;
| {{Icon|timber}} 3 timber&amp;lt;br&amp;gt;{{Icon|planks}} 4 planks&lt;br /&gt;
| Provides ale for burgage plots.&amp;lt;br&amp;gt;Can be upgraded.&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot;| 1&lt;br /&gt;
| 15 pantry&lt;br /&gt;
| {{No}}&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | &#039;&#039;&#039;[[{{tl}}Wooden church|Wooden church]]&#039;&#039;&#039;&amp;lt;br&amp;gt;[[File:wooden_church_icon.png]]&lt;br /&gt;
| {{Icon|timber}} 5 timber&amp;lt;br&amp;gt;{{Icon|planks}} 20 planks&amp;lt;br&amp;gt;{{Icon|rubble stone}} 10 rubble stone&lt;br /&gt;
| Provides church acces for burgage plots.&amp;lt;br&amp;gt;Provides hallowed ground to bury your deceased villagers.&amp;lt;br&amp;gt;Can be upgraded.&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot;| 1&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot;| -&lt;br /&gt;
| {{No}}&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | &#039;&#039;&#039;[[{{tl}}Corpse pit|Corpse pit]]&#039;&#039;&#039;&amp;lt;br&amp;gt;[[File:corpsepit_icon.png]]&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot;| -&lt;br /&gt;
| Provides space to bury deceased people.&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot;| 4&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot;| -&lt;br /&gt;
| {{No}}&lt;br /&gt;
|}&lt;br /&gt;
=== Burgage plots ===&lt;br /&gt;
&lt;br /&gt;
[[File:Burgage Plot Construction.jpg|thumb|400px| burgage plot construction]]&lt;br /&gt;
{{Main|{{tl}}Burgage plot|Burgage plot}}&lt;br /&gt;
&lt;br /&gt;
Burgage plots are the primary buildings in Manor Lords. They are flexible plots, costing 2 timber for each building that fits on the plot. Each burgage plot provides 1 Living space. If they have some space sideways they can be expanded to grant another 1 Living Space at the cost of 2 Timber. New families will only join if there is unused living space and approval is high enough. Burgage plots cannot be moved. Burgage plots start at level 1.&lt;br /&gt;
&lt;br /&gt;
====Upgrading====&lt;br /&gt;
To upgrade a burgage plot you need to fulfill all residential requirements. Burgage plots at Lvl 2 and higher generate regional wealth.&lt;br /&gt;
* Upgrading them to level 2 costs 2 timber and 8 planks and will generate 1 regional wealth per family per month.&lt;br /&gt;
* Upgrading them to level 3 costs 3 timber, 12 planks, 4 rooftiles and 25 regional wealth and will generate 2 regional wealth per family per month. It also doubles the living space.&lt;br /&gt;
&lt;br /&gt;
== Farming buildings ==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width:100%;&amp;quot;&lt;br /&gt;
! Building&lt;br /&gt;
! Cost&lt;br /&gt;
! Description&lt;br /&gt;
! Workplaces&lt;br /&gt;
! Storage&lt;br /&gt;
! Flexible Plot&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | &#039;&#039;&#039;[[{{tl}}Field|Field]]&#039;&#039;&#039;&amp;lt;br&amp;gt;[[File:field_icon.png]]&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot;| -&lt;br /&gt;
| Space to grow various crops.&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot;| -&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot;| -&lt;br /&gt;
| {{Yes}}&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | &#039;&#039;&#039;[[{{tl}}Farmhouse|Farmhouse]]&#039;&#039;&#039;&amp;lt;br&amp;gt;[[File:farmhouse_icon.png]]&lt;br /&gt;
| {{Icon|timber}} 3 timber&lt;br /&gt;
| Employs families on the fields.&amp;lt;br&amp;gt;Provides a place to thresh the crops after harvest.&amp;lt;br&amp;gt;Can be upgraded.&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot;| 8&lt;br /&gt;
| 1200 generic&amp;lt;br&amp;gt;1200 pantry&lt;br /&gt;
| {{No}}&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | &#039;&#039;&#039;[[{{tl}}Pasture|Pasture]]&#039;&#039;&#039;&amp;lt;br&amp;gt;[[File:pasture_icon.png]]&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot;| -&lt;br /&gt;
| Provides pasture space.&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot;| -&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot;| -&lt;br /&gt;
| {{Yes}}&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | &#039;&#039;&#039;[[{{tl}}Sheep farm|Sheep farm]]&#039;&#039;&#039;&amp;lt;br&amp;gt;[[File:sheep_farm_icon.png]]&lt;br /&gt;
| {{Icon|timber}} 2 timber&lt;br /&gt;
| Collects wool from sheeps.&amp;lt;br&amp;gt;Provides 5 pasture space.&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot;| 3&lt;br /&gt;
| 50 generic&lt;br /&gt;
| {{No}}&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | &#039;&#039;&#039;[[{{tl}}Windmill|Windmill]]&#039;&#039;&#039;&amp;lt;br&amp;gt;[[File:windmill_icon.png]]&lt;br /&gt;
| {{Icon|timber}} 2 timber&amp;lt;br&amp;gt;{{Icon|planks}} 8 planks&lt;br /&gt;
| Turns grain into flour.&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot;| 3&lt;br /&gt;
| 250 pantry&lt;br /&gt;
| {{No}}&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | &#039;&#039;&#039;[[{{tl}}Communal oven|Communal oven]]&#039;&#039;&#039;&amp;lt;br&amp;gt;[[File:communal_oven_icon.png]]&lt;br /&gt;
| {{Icon|timber}} 2 timber&amp;lt;br&amp;gt;{{Icon|planks}} 4 planks&amp;lt;br&amp;gt;{{Icon|rubble stone}} 10 rubble Stone&lt;br /&gt;
| Turns flour into bread.&amp;lt;br&amp;gt;Needs fuel to operate.&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot;| 3&lt;br /&gt;
| 12 generic&amp;lt;br&amp;gt;50 pantry&lt;br /&gt;
| {{No}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Industry buildings ==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Building&lt;br /&gt;
! Cost&lt;br /&gt;
! Description&lt;br /&gt;
! Workplaces&lt;br /&gt;
! Storage&lt;br /&gt;
! Needs Fuel&lt;br /&gt;
! Requires Maintenance&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | &#039;&#039;&#039;[[{{tl}}Charcoal kiln|Charcoal kiln]]&#039;&#039;&#039;&amp;lt;br&amp;gt;[[File:charcoal_kiln_icon.png]]&lt;br /&gt;
| {{Icon|timber}} 2 timber&lt;br /&gt;
| Turns firewood into charcoal.&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot;| 3&lt;br /&gt;
| 60 generic&lt;br /&gt;
| {{No}}&lt;br /&gt;
| {{No}}&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | &#039;&#039;&#039;[[{{tl}}Bloomery|Bloomery]]&#039;&#039;&#039;&amp;lt;br&amp;gt;[[File:bloomery_icon.png]]&lt;br /&gt;
| {{Icon|timber}} 1 timber&amp;lt;br&amp;gt;{{Icon|planks}} 6 planks&amp;lt;br&amp;gt;{{Icon|tools}} 1 tool&lt;br /&gt;
| Turns iron ore into iron slabs.&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot;| 2&lt;br /&gt;
| 50 generic&lt;br /&gt;
| {{Yes}}&lt;br /&gt;
| {{Yes}}&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | &#039;&#039;&#039;[[{{tl}}Smithy|Smithy]]&#039;&#039;&#039;&amp;lt;br&amp;gt;[[File:smithy_icon.png]]&lt;br /&gt;
| {{Icon|timber}} 1 timber&amp;lt;br&amp;gt;{{Icon|planks}} 4 planks&amp;lt;br&amp;gt;{{Icon|rubble stone}}6 rubble stone&lt;br /&gt;
| Turns iron slabs into tools.&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot;| 2&lt;br /&gt;
| 50 generic&lt;br /&gt;
| {{Yes}}&lt;br /&gt;
| {{No}}&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | &#039;&#039;&#039;[[{{tl}}Clay furnace|Clay furnace]]&#039;&#039;&#039;&amp;lt;br&amp;gt;[[File:clay_furnace_icon.png]]&lt;br /&gt;
| {{Icon|timber}} 1 timber&amp;lt;br&amp;gt;{{Icon|planks}} 6 planks&amp;lt;br&amp;gt;{{Icon|rubble stone}} 8 rubble stone&lt;br /&gt;
| Turns clay into rooftiles.&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot;| 5&lt;br /&gt;
| 250 generic&lt;br /&gt;
| {{Yes}}&lt;br /&gt;
| {{No}}&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | &#039;&#039;&#039;[[{{tl}}Stonemason&#039;s station|Stonemason&#039;s station]]&#039;&#039;&#039;&amp;lt;br&amp;gt;[[File:stonemasons_station_icon.png]]&lt;br /&gt;
| {{Icon|planks}} 8 planks&amp;lt;br&amp;gt;{{Icon|tools}} 1 tool&lt;br /&gt;
| Turns rough stone into dressed stone.&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot;| 2&lt;br /&gt;
| 50 generic&lt;br /&gt;
| {{No}}&lt;br /&gt;
| {{Yes}}&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | &#039;&#039;&#039;[[{{tl}}Lime kiln|Lime kiln]]&#039;&#039;&#039;&amp;lt;br&amp;gt;[[File:lime_kiln_icon.png]]&lt;br /&gt;
| {{Icon|timber}} 1 timber&amp;lt;br&amp;gt;{{Icon|planks}} 6 planks&amp;lt;br&amp;gt;{{Icon|rubble stone}} 8 rubble stone&lt;br /&gt;
| Turns rubble stone into mortar.&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot;| 3&lt;br /&gt;
| 250 generic&lt;br /&gt;
| {{Yes}}&lt;br /&gt;
| {{No}}&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | &#039;&#039;&#039;[[{{tl}}Malthouse|Malthouse]]&#039;&#039;&#039;&amp;lt;br&amp;gt;[[File:malthouse_icon.png]]&lt;br /&gt;
| {{Icon|timber}} 2 timber&amp;lt;br&amp;gt;{{Icon|planks}} 6 planks&amp;lt;br&amp;gt;{{Icon|rubble stone}} 12 rubble stone&lt;br /&gt;
| Turns barley into malt.&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot;| 2&lt;br /&gt;
| 12 generic&amp;lt;br&amp;gt;100 pantry&lt;br /&gt;
| {{Yes}}&lt;br /&gt;
| {{No}}&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | &#039;&#039;&#039;[[{{tl}}Tannery|Tannery]]&#039;&#039;&#039;&amp;lt;br&amp;gt;[[File:tannery_icon.png]]&lt;br /&gt;
| {{Icon|timber}} 2 timber&amp;lt;br&amp;gt;{{Icon|planks}} 6 planks&lt;br /&gt;
| Turns hides into leather.&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot;| 3&lt;br /&gt;
| 50 generic&lt;br /&gt;
| {{No}}&lt;br /&gt;
| {{No}}&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | &#039;&#039;&#039;[[{{tl}}Weaver&#039;s workshop|Weaver&#039;s workshop]]&#039;&#039;&#039;&amp;lt;br&amp;gt;[[File:weavers_workshop_icon.png]]&lt;br /&gt;
| {{Icon|timber}} 4 timber&lt;br /&gt;
| Turns wool into yarn or flax into linen.&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot;| 3&lt;br /&gt;
| 50 generic&lt;br /&gt;
| {{No}}&lt;br /&gt;
| {{No}}&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;7&amp;quot; |&lt;br /&gt;
* The stonemason&#039;s station is the only industry building with free relocation.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Administration &amp;amp; Military buildings ==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Building&lt;br /&gt;
! Cost&lt;br /&gt;
! Description&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | &#039;&#039;&#039;[[{{tl}}Settlers camp|Settlers camp]]&#039;&#039;&#039;&amp;lt;br&amp;gt;[[File:settlers_camp_icon.png]]&lt;br /&gt;
| at least 250 treasury&lt;br /&gt;
| Starts a new settlement in claimed regions.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | &#039;&#039;&#039;[[{{tl}}Manor|Manor]]&#039;&#039;&#039;&amp;lt;br&amp;gt;[[File:manor_icon.png]]&lt;br /&gt;
| {{Icon|timber}} 5 timber&amp;lt;br&amp;gt;{{Icon|planks}} 20 planks&amp;lt;br&amp;gt;{{Icon|rubble stone}} 15 rubble stone&lt;br /&gt;
| Provides acces to your retinue and various forms of taxation.&amp;lt;br&amp;gt;Grants 250 influence on first construction.&amp;lt;br&amp;gt;Gives acces to the castle planner.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | &#039;&#039;&#039;[[{{tl}}Siege camp|Siege camp]]&#039;&#039;&#039;&amp;lt;br&amp;gt;[[File:siege_camp_icon.png]]&lt;br /&gt;
| Work in Progress&lt;br /&gt;
| Work in Progress&lt;br /&gt;
|}&lt;br /&gt;
Administration buildings cannot be relocated and fulfill special gameplay needs.&amp;lt;br&amp;gt;The Manor for example gives acces to the castle planner:&lt;br /&gt;
&lt;br /&gt;
[[File:Castle Planner Screen.jpg|thumb|none|400px|castle planner]]&lt;br /&gt;
&lt;br /&gt;
== Cosmetic ==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Building/Option&lt;br /&gt;
! Description&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; |Shrine&#039;&#039;&#039;&amp;lt;br&amp;gt;[[File:shrine_icon.png]]&lt;br /&gt;
| Purely cosmetic content.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; |Remove bushes&#039;&#039;&#039;&amp;lt;br&amp;gt;[[File:remove_bushes_icon.png]]&lt;br /&gt;
| Clears an area of small bushes and rocks that are not relevant to gameplay.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/translate&amp;gt;&lt;br /&gt;
{{NavboxBuildings}}&lt;/div&gt;</summary>
		<author><name>76561198195255407</name></author>
	</entry>
	<entry>
		<id>https://wiki.hoodedhorse.com/Manor_Lords/index.php?title=File:Shrine_icon.png&amp;diff=11104</id>
		<title>File:Shrine icon.png</title>
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	<entry>
		<id>https://wiki.hoodedhorse.com/Manor_Lords/index.php?title=Buildings&amp;diff=11102</id>
		<title>Buildings</title>
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		<summary type="html">&lt;p&gt;76561198195255407: layout adjustments between castle planner picture and &amp;#039;Cosmetic&amp;#039; section&lt;/p&gt;
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&lt;div&gt;&amp;lt;languages/&amp;gt;&lt;br /&gt;
[[File:Construction Menu.png|thumb|400px|construction menu]]&lt;br /&gt;
&amp;lt;translate&amp;gt;&lt;br /&gt;
Buildings and construction in general are important elements in Manor Lords. Without buildings your town will not produce anything, no new villagers will arive and in general you will not progress in any form in the game.&lt;br /&gt;
&lt;br /&gt;
== General ==&lt;br /&gt;
Before placing down a new building you need to have all necessary construction materials in storage. After placing down the building, unassigned people will level the construction site. After that unassigned oxen will bring the needed timber to the construction site. All other materials will be brought by your people.&amp;lt;br&amp;gt;&lt;br /&gt;
Once placed, each building can be given a different construction priority.&amp;lt;br&amp;gt;&lt;br /&gt;
A few buildings have [[{{tl}}Flexible borders|flexible borders]], identified with a borders square in the construction menu. For those buildings you have 4 plot points, with which you can build any form you like. Some more advanced forms require roads to guide the borders along them.&amp;lt;br&amp;gt;&lt;br /&gt;
Many buildings can be upgraded to increase their functionality. Some upgrades require a certain origin card.&amp;lt;br&amp;gt;&lt;br /&gt;
All buildings can be demolished, which will refund all construction resources.&lt;br /&gt;
&lt;br /&gt;
== Roads ==&lt;br /&gt;
[[File:Road Construction.png|thumb|300px|road construction]]&lt;br /&gt;
&lt;br /&gt;
Roads are used to give your people clear pathways to move through your settlements. They can be used to connect your buildings. However, a road connection is not needed for a building to function. Roads enhance the speed of workers with handcarts.&amp;lt;br&amp;gt;&lt;br /&gt;
Roads don&#039;t cost any ressources and are build instantly. You can build roads by placing two or more road points. While placing the points you can adjust the curvature of the road.&amp;lt;br&amp;gt;&lt;br /&gt;
Each map starts with existing roads called &#039;The King&#039;s Road&#039;. These roads cannot be removed and [[{{tl}}Trading post|trading posts]] need to be connected to them to attract traveling merchants. However, it is not necessary to build the trading post directly at the Kings Road. You can link your trading post via roads to it.&amp;lt;br&amp;gt;&lt;br /&gt;
Buildings will automatically snap to roads. This behavior can be disabled in the construction menu using the check box &#039;snap to road&#039;.&lt;br /&gt;
&lt;br /&gt;
== Homeless people&#039;s tent ==&lt;br /&gt;
&lt;br /&gt;
Every region will start with a homeless people&#039;s tent. It will disappear once all families are housed. &lt;br /&gt;
&lt;br /&gt;
== Upgrades ==&lt;br /&gt;
&lt;br /&gt;
Many buildings can be upgraded, to either increase their functionality or to provide additional functions. Some upgrades create new buildings, while others expand the existing ones.&amp;lt;br&amp;gt;&lt;br /&gt;
Two examples:&lt;br /&gt;
# You can upgrade the granary to a large granary to increases its storage capacity and number of possible handcarts.&lt;br /&gt;
# You can upgrade the forager hut with an herb garden, to let it produce herbs in addition to berries/mushrooms.&lt;br /&gt;
&lt;br /&gt;
== Gathering buildings ==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Building&lt;br /&gt;
! Cost&lt;br /&gt;
! Description&lt;br /&gt;
! Workplaces&lt;br /&gt;
! Storage&lt;br /&gt;
! Relocation&lt;br /&gt;
! Requires Maintenance&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | &#039;&#039;&#039;[[{{tl}}Logging camp|Logging camp]]&#039;&#039;&#039;&amp;lt;br&amp;gt;[[File:logging_camp_icon_v2.png]]&lt;br /&gt;
| {{Icon|timber}} 2 timber&lt;br /&gt;
| Produces {{Icon|timber}} timber from trees.&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot;| 3 &lt;br /&gt;
| 28 timber&lt;br /&gt;
| {{Yes}}&lt;br /&gt;
| {{Yes}}&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | &#039;&#039;&#039;[[{{tl}}Woodcutter&#039;s lodge|Woodcutter&#039;s lodge]]&#039;&#039;&#039;&amp;lt;br&amp;gt;[[File:woodcutters_lodge_icon.png]]&lt;br /&gt;
| {{Icon|timber}} 1 timber&lt;br /&gt;
| Produces firewood from trees.&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot;| 3&lt;br /&gt;
| 50 generic&lt;br /&gt;
| {{Yes}}&lt;br /&gt;
| {{No}}&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | &#039;&#039;&#039;[[{{tl}}Sawpit|Sawpit]]&#039;&#039;&#039;&amp;lt;br&amp;gt;[[File:sawpit_icon.png]]&lt;br /&gt;
| {{Icon|timber}} 2 timber&lt;br /&gt;
| Produces planks from trees.&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot;| 2&lt;br /&gt;
| 50 generic&amp;lt;br&amp;gt;5 timber&lt;br /&gt;
| {{Yes}}&lt;br /&gt;
| {{Yes}}&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | &#039;&#039;&#039;[[{{tl}}Forester&#039;s hut|Forester&#039;s hut]]&#039;&#039;&#039;&amp;lt;br&amp;gt;[[File:foresters_hut_icon.png]]&lt;br /&gt;
| {{Icon|timber}} 2 timber&lt;br /&gt;
| Plants trees.&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot;| 2&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot;| -&lt;br /&gt;
| {{Yes}}&lt;br /&gt;
| {{No}}&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | &#039;&#039;&#039;[[{{tl}}Forager hut|Forager hut]]&#039;&#039;&#039;&amp;lt;br&amp;gt;[[File:forager_hut_icon.png]]&lt;br /&gt;
| {{Icon|timber}} 1 timber&lt;br /&gt;
| Gathers berries and mushrooms from nearby deposits.&amp;lt;br&amp;gt;Can be upgraded.&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot;| 4&lt;br /&gt;
| 50 pantry&lt;br /&gt;
| {{Yes}}&lt;br /&gt;
| {{No}}&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | &#039;&#039;&#039;[[{{tl}}Hunting camp|Hunting camp]]&#039;&#039;&#039;&amp;lt;br&amp;gt;[[File:hunting_camp_icon.png]]&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot;| -&lt;br /&gt;
| Produces small game and pelts from wild animals.&amp;lt;br&amp;gt;Can be upgraded.&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot;| 2&lt;br /&gt;
| 12 generic&amp;lt;br&amp;gt;36 pantry&lt;br /&gt;
| {{Yes}}&lt;br /&gt;
| {{No}}&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | &#039;&#039;&#039;[[{{tl}}Fisherman&#039;s hut|Fisherman&#039;s hut]]&#039;&#039;&#039;&amp;lt;br&amp;gt;[[File:fishermans_hut_icon.png]]&lt;br /&gt;
| {{Icon|timber}} 2 timber&lt;br /&gt;
| Gathers carp and eel from shoal of fish in ponds and rivers respectively.&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot;| 3&lt;br /&gt;
| 50 pantry&lt;br /&gt;
| {{No}}&lt;br /&gt;
| {{No}}&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | &#039;&#039;&#039;[[{{tl}}Stone gatherer camp|Stone gatherer camp]]&#039;&#039;&#039;&amp;lt;br&amp;gt;[[File:stone_gatherer_camp_icon.png]]&lt;br /&gt;
| {{Icon|timber}} 1 timber&lt;br /&gt;
| Gathers rubble stone from the surface of nearby stone deposits.&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot;| 4&lt;br /&gt;
| 50 generic&lt;br /&gt;
| {{Yes}}&lt;br /&gt;
| {{Yes}}&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | &#039;&#039;&#039;[[{{tl}}Quarry|Quarry]]&#039;&#039;&#039;&amp;lt;br&amp;gt;[[File:quarry_icon.png]]&lt;br /&gt;
| {{Icon|timber}} 2 timber&amp;lt;br&amp;gt;{{Icon|planks}} 6 planks&lt;br /&gt;
| Produces rough stone and rubble stone from the underground of rich stone deposits.&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot;| 6&lt;br /&gt;
| 200 generic&lt;br /&gt;
| {{No}}&lt;br /&gt;
| {{Yes}}&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | &#039;&#039;&#039;[[{{tl}}Mining pit|Mining pit]]&#039;&#039;&#039;&amp;lt;br&amp;gt;[[File:mining_pit_icon.png]]&lt;br /&gt;
| {{Icon|planks}} 4 planks&lt;br /&gt;
| Produces iron ore, clay or salt from their respective deposits.&amp;lt;br&amp;gt;Can be upgraded.&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot;| 4&lt;br /&gt;
| 50 generic&lt;br /&gt;
| {{No}}&lt;br /&gt;
| {{Yes}}&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;7&amp;quot; |&lt;br /&gt;
* Stone gatherer camps need to be placed next to the deposit. Otherwise they will destroy the surface stones.&lt;br /&gt;
* Quarries and mining pits need to be placed ontop of the deposit.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Logistics buildings ==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--T:20--&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Building&lt;br /&gt;
! Cost&lt;br /&gt;
! Description&lt;br /&gt;
! Workplaces&lt;br /&gt;
! Storage&lt;br /&gt;
! Relocation&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | &#039;&#039;&#039;[[{{tl}}Hitching post|Hitching post]]&#039;&#039;&#039;&amp;lt;br&amp;gt;[[File:hitching_post_icon.png]]&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot;| -&lt;br /&gt;
| Provides 1 stable space.&amp;lt;br&amp;gt;Can order oxen or horses.&amp;lt;br&amp;gt;Can be upgraded.&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot;| 2&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot;| -&lt;br /&gt;
| {{Yes}}&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | &#039;&#039;&#039;[[{{tl}}Granary|Granary]]&#039;&#039;&#039;&amp;lt;br&amp;gt;[[File:granary_icon.png]]&lt;br /&gt;
| {{Icon|timber}} 2 timber&amp;lt;br&amp;gt;{{Icon|rubble stone}} 10 rubble stone&lt;br /&gt;
| Stores mainly food and crops, but also some crafting materials and commodities.&amp;lt;br&amp;gt;Reduces food spoilage.&amp;lt;br&amp;gt;Can be upgraded.&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot;| 3&lt;br /&gt;
| 500 pantry&lt;br /&gt;
| {{No}}&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | &#039;&#039;&#039;[[{{tl}}Storehouse|Storehouse]]&#039;&#039;&#039;&amp;lt;br&amp;gt;[[File:storehouse_icon.png]]&lt;br /&gt;
| {{Icon|timber}} 2 timber&lt;br /&gt;
| Stores mainly construction and crafting materials, commodities, military equipment and fuel, but also some crops and food.&amp;lt;br&amp;gt;Can be upgraded.&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot;| 3&lt;br /&gt;
| 250 generic&lt;br /&gt;
| {{No}}&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | &#039;&#039;&#039;[[{{tl}}Trading post|Trading post]]&#039;&#039;&#039;&amp;lt;br&amp;gt;[[File:trading_post_icon.png]]&lt;br /&gt;
| {{Icon|timber}} 4 timber&lt;br /&gt;
| Allows for the import and export of goods with travelling merchants, tradepoints and your other regions.&amp;lt;br&amp;gt;Can order horses.&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot;| 4&lt;br /&gt;
| 500 generic&amp;lt;br&amp;gt;500 pantry&lt;br /&gt;
| {{No}}&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | &#039;&#039;&#039;[[{{tl}}Pack station|Pack station]]&#039;&#039;&#039;&amp;lt;br&amp;gt;[[File:pack_station_icon.png]]&lt;br /&gt;
| {{Icon|timber}} 1 timber&lt;br /&gt;
| Can setup a barter connection between two of your regions.&amp;lt;br&amp;gt;Provides 2 stable space.&amp;lt;br&amp;gt;Can order mules.&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot;| 1&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot;| -&lt;br /&gt;
| {{No}}&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | &#039;&#039;&#039;[[{{tl}}Livestock trading post|Livestock trading post]]&#039;&#039;&#039;&amp;lt;br&amp;gt;[[File:livestock_trading_post_icon.png]]&lt;br /&gt;
| {{Icon|timber}} 2 timber&lt;br /&gt;
| Allows for the import and export of animals with tradepoints and your other regions.&amp;lt;br&amp;gt;Provides 4 pasture space.&amp;lt;br&amp;gt;Provides 2 stable space.&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot;| 3&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot;| -&lt;br /&gt;
| {{No}}&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;6&amp;quot; |&lt;br /&gt;
* Food stored in the granary benefit from lower spoilage rates&lt;br /&gt;
* All items stored in granary or storehouse are protected from weather effects&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Residential buildings ==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Building&lt;br /&gt;
! Cost&lt;br /&gt;
! Description&lt;br /&gt;
! Workplaces&lt;br /&gt;
! Storage&lt;br /&gt;
! Flexible Plot&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | &#039;&#039;&#039;[[{{tl}}Burgage plot|Burgage plot]]&#039;&#039;&#039; &amp;lt;br&amp;gt;[[File:burgage_plot_icon.png]]&lt;br /&gt;
| {{Icon|timber}} 2 timber&lt;br /&gt;
| Provides living space for one family.&amp;lt;br&amp;gt;Can be upgraded and/or expanded, denpending on plot size.&lt;br /&gt;
| depending on [[burgage plot#Backyard_Extensions|backyard&amp;amp;nbsp;extension]]&lt;br /&gt;
| depending on level and extra living house&lt;br /&gt;
| {{Yes}}&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | &#039;&#039;&#039;[[{{tl}}Well|Well]]&#039;&#039;&#039;&amp;lt;br&amp;gt;[[File:well_icon.png]]&lt;br /&gt;
| {{Icon|timber}} 1 timber&lt;br /&gt;
| Provides drinking water for burgage plots.&amp;lt;br&amp;gt;Enables firefighting.&amp;lt;br&amp;gt;Can be upgraded.&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot;| -&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot;| -&lt;br /&gt;
| {{No}}&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | &#039;&#039;&#039;[[{{tl}}Marketplace|Marketplace]]&#039;&#039;&#039;&amp;lt;br&amp;gt;[[File:marketplace_icon.png]]&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot;| -&lt;br /&gt;
| Provides space to set up food- and common goods stalls.&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot;| -&lt;br /&gt;
| Food stall: 40 pantry&amp;lt;br&amp;gt;Common goods stall: 20 generic&lt;br /&gt;
| {{Yes}}&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | &#039;&#039;&#039;[[{{tl}}Small tavern|Small tavern]]&#039;&#039;&#039;&amp;lt;br&amp;gt;[[File:small_tavern_icon.png]]&lt;br /&gt;
| {{Icon|timber}} 3 timber&amp;lt;br&amp;gt;{{Icon|planks}} 4 planks&lt;br /&gt;
| Provides ale for burgage plots.&amp;lt;br&amp;gt;Can be upgraded.&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot;| 1&lt;br /&gt;
| 15 pantry&lt;br /&gt;
| {{No}}&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | &#039;&#039;&#039;[[{{tl}}Wooden church|Wooden church]]&#039;&#039;&#039;&amp;lt;br&amp;gt;[[File:wooden_church_icon.png]]&lt;br /&gt;
| {{Icon|timber}} 5 timber&amp;lt;br&amp;gt;{{Icon|planks}} 20 planks&amp;lt;br&amp;gt;{{Icon|rubble stone}} 10 rubble stone&lt;br /&gt;
| Provides church acces for burgage plots.&amp;lt;br&amp;gt;Provides hallowed ground to bury your deceased villagers.&amp;lt;br&amp;gt;Can be upgraded.&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot;| 1&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot;| -&lt;br /&gt;
| {{No}}&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | &#039;&#039;&#039;[[{{tl}}Corpse pit|Corpse pit]]&#039;&#039;&#039;&amp;lt;br&amp;gt;[[File:corpsepit_icon.png]]&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot;| -&lt;br /&gt;
| Provides space to bury deceased people.&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot;| 4&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot;| -&lt;br /&gt;
| {{No}}&lt;br /&gt;
|}&lt;br /&gt;
=== Burgage plots ===&lt;br /&gt;
&lt;br /&gt;
[[File:Burgage Plot Construction.jpg|thumb|400px| burgage plot construction]]&lt;br /&gt;
{{Main|{{tl}}Burgage plot|Burgage plot}}&lt;br /&gt;
&lt;br /&gt;
Burgage plots are the primary buildings in Manor Lords. They are flexible plots, costing 2 timber for each building that fits on the plot. Each burgage plot provides 1 Living space. If they have some space sideways they can be expanded to grant another 1 Living Space at the cost of 2 Timber. New families will only join if there is unused living space and approval is high enough. Burgage plots cannot be moved. Burgage plots start at level 1.&lt;br /&gt;
&lt;br /&gt;
====Upgrading====&lt;br /&gt;
To upgrade a burgage plot you need to fulfill all residential requirements. Burgage plots at Lvl 2 and higher generate regional wealth.&lt;br /&gt;
* Upgrading them to level 2 costs 2 timber and 8 planks and will generate 1 regional wealth per family per month.&lt;br /&gt;
* Upgrading them to level 3 costs 3 timber, 12 planks, 4 rooftiles and 25 regional wealth and will generate 2 regional wealth per family per month. It also doubles the living space.&lt;br /&gt;
&lt;br /&gt;
== Farming buildings ==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width:100%;&amp;quot;&lt;br /&gt;
! Building&lt;br /&gt;
! Cost&lt;br /&gt;
! Description&lt;br /&gt;
! Workplaces&lt;br /&gt;
! Storage&lt;br /&gt;
! Flexible Plot&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | &#039;&#039;&#039;[[{{tl}}Field|Field]]&#039;&#039;&#039;&amp;lt;br&amp;gt;[[File:field_icon.png]]&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot;| -&lt;br /&gt;
| Space to grow various crops.&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot;| -&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot;| -&lt;br /&gt;
| {{Yes}}&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | &#039;&#039;&#039;[[{{tl}}Farmhouse|Farmhouse]]&#039;&#039;&#039;&amp;lt;br&amp;gt;[[File:farmhouse_icon.png]]&lt;br /&gt;
| {{Icon|timber}} 3 timber&lt;br /&gt;
| Employs families on the fields.&amp;lt;br&amp;gt;Provides a place to thresh the crops after harvest.&amp;lt;br&amp;gt;Can be upgraded.&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot;| 8&lt;br /&gt;
| 1200 generic&amp;lt;br&amp;gt;1200 pantry&lt;br /&gt;
| {{No}}&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | &#039;&#039;&#039;[[{{tl}}Pasture|Pasture]]&#039;&#039;&#039;&amp;lt;br&amp;gt;[[File:pasture_icon.png]]&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot;| -&lt;br /&gt;
| Provides pasture space.&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot;| -&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot;| -&lt;br /&gt;
| {{Yes}}&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | &#039;&#039;&#039;[[{{tl}}Sheep farm|Sheep farm]]&#039;&#039;&#039;&amp;lt;br&amp;gt;[[File:sheep_farm_icon.png]]&lt;br /&gt;
| {{Icon|timber}} 2 timber&lt;br /&gt;
| Collects wool from sheeps.&amp;lt;br&amp;gt;Provides 5 pasture space.&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot;| 3&lt;br /&gt;
| 50 generic&lt;br /&gt;
| {{No}}&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | &#039;&#039;&#039;[[{{tl}}Windmill|Windmill]]&#039;&#039;&#039;&amp;lt;br&amp;gt;[[File:windmill_icon.png]]&lt;br /&gt;
| {{Icon|timber}} 2 timber&amp;lt;br&amp;gt;{{Icon|planks}} 8 planks&lt;br /&gt;
| Turns grain into flour.&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot;| 3&lt;br /&gt;
| 250 pantry&lt;br /&gt;
| {{No}}&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | &#039;&#039;&#039;[[{{tl}}Communal oven|Communal oven]]&#039;&#039;&#039;&amp;lt;br&amp;gt;[[File:communal_oven_icon.png]]&lt;br /&gt;
| {{Icon|timber}} 2 timber&amp;lt;br&amp;gt;{{Icon|planks}} 4 planks&amp;lt;br&amp;gt;{{Icon|rubble stone}} 10 rubble Stone&lt;br /&gt;
| Turns flour into bread.&amp;lt;br&amp;gt;Needs fuel to operate.&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot;| 3&lt;br /&gt;
| 12 generic&amp;lt;br&amp;gt;50 pantry&lt;br /&gt;
| {{No}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Industry buildings ==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Building&lt;br /&gt;
! Cost&lt;br /&gt;
! Description&lt;br /&gt;
! Workplaces&lt;br /&gt;
! Storage&lt;br /&gt;
! Needs Fuel&lt;br /&gt;
! Requires Maintenance&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | &#039;&#039;&#039;[[{{tl}}Charcoal kiln|Charcoal kiln]]&#039;&#039;&#039;&amp;lt;br&amp;gt;[[File:charcoal_kiln_icon.png]]&lt;br /&gt;
| {{Icon|timber}} 2 timber&lt;br /&gt;
| Turns firewood into charcoal.&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot;| 3&lt;br /&gt;
| 60 generic&lt;br /&gt;
| {{No}}&lt;br /&gt;
| {{No}}&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | &#039;&#039;&#039;[[{{tl}}Bloomery|Bloomery]]&#039;&#039;&#039;&amp;lt;br&amp;gt;[[File:bloomery_icon.png]]&lt;br /&gt;
| {{Icon|timber}} 1 timber&amp;lt;br&amp;gt;{{Icon|planks}} 6 planks&amp;lt;br&amp;gt;{{Icon|tools}} 1 tool&lt;br /&gt;
| Turns iron ore into iron slabs.&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot;| 2&lt;br /&gt;
| 50 generic&lt;br /&gt;
| {{Yes}}&lt;br /&gt;
| {{Yes}}&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | &#039;&#039;&#039;[[{{tl}}Smithy|Smithy]]&#039;&#039;&#039;&amp;lt;br&amp;gt;[[File:smithy_icon.png]]&lt;br /&gt;
| {{Icon|timber}} 1 timber&amp;lt;br&amp;gt;{{Icon|planks}} 4 planks&amp;lt;br&amp;gt;{{Icon|rubble stone}}6 rubble stone&lt;br /&gt;
| Turns iron slabs into tools.&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot;| 2&lt;br /&gt;
| 50 generic&lt;br /&gt;
| {{Yes}}&lt;br /&gt;
| {{No}}&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | &#039;&#039;&#039;[[{{tl}}Clay furnace|Clay furnace]]&#039;&#039;&#039;&amp;lt;br&amp;gt;[[File:clay_furnace_icon.png]]&lt;br /&gt;
| {{Icon|timber}} 1 timber&amp;lt;br&amp;gt;{{Icon|planks}} 6 planks&amp;lt;br&amp;gt;{{Icon|rubble stone}} 8 rubble stone&lt;br /&gt;
| Turns clay into rooftiles.&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot;| 5&lt;br /&gt;
| 250 generic&lt;br /&gt;
| {{Yes}}&lt;br /&gt;
| {{No}}&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | &#039;&#039;&#039;[[{{tl}}Stonemason&#039;s station|Stonemason&#039;s station]]&#039;&#039;&#039;&amp;lt;br&amp;gt;[[File:stonemasons_station_icon.png]]&lt;br /&gt;
| {{Icon|planks}} 8 planks&amp;lt;br&amp;gt;{{Icon|tools}} 1 tool&lt;br /&gt;
| Turns rough stone into dressed stone.&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot;| 2&lt;br /&gt;
| 50 generic&lt;br /&gt;
| {{No}}&lt;br /&gt;
| {{Yes}}&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | &#039;&#039;&#039;[[{{tl}}Lime kiln|Lime kiln]]&#039;&#039;&#039;&amp;lt;br&amp;gt;[[File:lime_kiln_icon.png]]&lt;br /&gt;
| {{Icon|timber}} 1 timber&amp;lt;br&amp;gt;{{Icon|planks}} 6 planks&amp;lt;br&amp;gt;{{Icon|rubble stone}} 8 rubble stone&lt;br /&gt;
| Turns rubble stone into mortar.&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot;| 3&lt;br /&gt;
| 250 generic&lt;br /&gt;
| {{Yes}}&lt;br /&gt;
| {{No}}&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | &#039;&#039;&#039;[[{{tl}}Malthouse|Malthouse]]&#039;&#039;&#039;&amp;lt;br&amp;gt;[[File:malthouse_icon.png]]&lt;br /&gt;
| {{Icon|timber}} 2 timber&amp;lt;br&amp;gt;{{Icon|planks}} 6 planks&amp;lt;br&amp;gt;{{Icon|rubble stone}} 12 rubble stone&lt;br /&gt;
| Turns barley into malt.&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot;| 2&lt;br /&gt;
| 12 generic&amp;lt;br&amp;gt;100 pantry&lt;br /&gt;
| {{Yes}}&lt;br /&gt;
| {{No}}&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | &#039;&#039;&#039;[[{{tl}}Tannery|Tannery]]&#039;&#039;&#039;&amp;lt;br&amp;gt;[[File:tannery_icon.png]]&lt;br /&gt;
| {{Icon|timber}} 2 timber&amp;lt;br&amp;gt;{{Icon|planks}} 6 planks&lt;br /&gt;
| Turns hides into leather.&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot;| 3&lt;br /&gt;
| 50 generic&lt;br /&gt;
| {{No}}&lt;br /&gt;
| {{No}}&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | &#039;&#039;&#039;[[{{tl}}Weaver&#039;s workshop|Weaver&#039;s workshop]]&#039;&#039;&#039;&amp;lt;br&amp;gt;[[File:weavers_workshop_icon.png]]&lt;br /&gt;
| {{Icon|timber}} 4 timber&lt;br /&gt;
| Turns wool into yarn or flax into linen.&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot;| 3&lt;br /&gt;
| 50 generic&lt;br /&gt;
| {{No}}&lt;br /&gt;
| {{No}}&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;7&amp;quot; |&lt;br /&gt;
* The stonemason&#039;s station is the only industry building with free relocation.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Administration &amp;amp; Military buildings ==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Building&lt;br /&gt;
! Cost&lt;br /&gt;
! Description&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | &#039;&#039;&#039;[[{{tl}}Settlers camp|Settlers camp]]&#039;&#039;&#039;&amp;lt;br&amp;gt;[[File:settlers_camp_icon.png]]&lt;br /&gt;
| at least 250 treasury&lt;br /&gt;
| Starts a new settlement in claimed regions.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | &#039;&#039;&#039;[[{{tl}}Manor|Manor]]&#039;&#039;&#039;&amp;lt;br&amp;gt;[[File:manor_icon.png]]&lt;br /&gt;
| {{Icon|timber}} 5 timber&amp;lt;br&amp;gt;{{Icon|planks}} 20 planks&amp;lt;br&amp;gt;{{Icon|rubble stone}} 15 rubble stone&lt;br /&gt;
| Provides acces to your retinue and various forms of taxation.&amp;lt;br&amp;gt;Grants 250 influence on first construction.&amp;lt;br&amp;gt;Gives acces to the castle planner.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | &#039;&#039;&#039;[[{{tl}}Siege camp|Siege camp]]&#039;&#039;&#039;&amp;lt;br&amp;gt;[[File:siege_camp_icon.png]]&lt;br /&gt;
| Work in Progress&lt;br /&gt;
| Work in Progress&lt;br /&gt;
|}&lt;br /&gt;
[[File:Castle Planner Screen.jpg|thumb|400px|castle planner]]&lt;br /&gt;
Administration buildings cannot be relocated and fulfill special gameplay needs.&amp;lt;br&amp;gt;The Manor for example gives acces to the castle planner.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Cosmetic ==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Building/Option&lt;br /&gt;
! Description&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | &#039;&#039;&#039;[[{{tl}}Shrine|Shrine]]&#039;&#039;&#039;&amp;lt;br&amp;gt;[[File:shrine_icon.png]]&lt;br /&gt;
| Purely cosmetic content.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | &#039;&#039;&#039;[[{{tl}}Remove bushes|Remove bushes]]&#039;&#039;&#039;&amp;lt;br&amp;gt;[[File:remove_bushes_icon.png]]&lt;br /&gt;
| Clears an area of small bushes and rocks that are not relevant to gameplay.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/translate&amp;gt;&lt;br /&gt;
{{NavboxBuildings}}&lt;/div&gt;</summary>
		<author><name>76561198195255407</name></author>
	</entry>
	<entry>
		<id>https://wiki.hoodedhorse.com/Manor_Lords/index.php?title=Buildings&amp;diff=11101</id>
		<title>Buildings</title>
		<link rel="alternate" type="text/html" href="https://wiki.hoodedhorse.com/Manor_Lords/index.php?title=Buildings&amp;diff=11101"/>
		<updated>2025-12-20T22:24:43Z</updated>

		<summary type="html">&lt;p&gt;76561198195255407: Moved &amp;#039;Cosmetic&amp;#039; section before NavboxBuildings and adjusted space to castle planner picture&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;languages/&amp;gt;&lt;br /&gt;
[[File:Construction Menu.png|thumb|400px|construction menu]]&lt;br /&gt;
&amp;lt;translate&amp;gt;&lt;br /&gt;
Buildings and construction in general are important elements in Manor Lords. Without buildings your town will not produce anything, no new villagers will arive and in general you will not progress in any form in the game.&lt;br /&gt;
&lt;br /&gt;
== General ==&lt;br /&gt;
Before placing down a new building you need to have all necessary construction materials in storage. After placing down the building, unassigned people will level the construction site. After that unassigned oxen will bring the needed timber to the construction site. All other materials will be brought by your people.&amp;lt;br&amp;gt;&lt;br /&gt;
Once placed, each building can be given a different construction priority.&amp;lt;br&amp;gt;&lt;br /&gt;
A few buildings have [[{{tl}}Flexible borders|flexible borders]], identified with a borders square in the construction menu. For those buildings you have 4 plot points, with which you can build any form you like. Some more advanced forms require roads to guide the borders along them.&amp;lt;br&amp;gt;&lt;br /&gt;
Many buildings can be upgraded to increase their functionality. Some upgrades require a certain origin card.&amp;lt;br&amp;gt;&lt;br /&gt;
All buildings can be demolished, which will refund all construction resources.&lt;br /&gt;
&lt;br /&gt;
== Roads ==&lt;br /&gt;
[[File:Road Construction.png|thumb|300px|road construction]]&lt;br /&gt;
&lt;br /&gt;
Roads are used to give your people clear pathways to move through your settlements. They can be used to connect your buildings. However, a road connection is not needed for a building to function. Roads enhance the speed of workers with handcarts.&amp;lt;br&amp;gt;&lt;br /&gt;
Roads don&#039;t cost any ressources and are build instantly. You can build roads by placing two or more road points. While placing the points you can adjust the curvature of the road.&amp;lt;br&amp;gt;&lt;br /&gt;
Each map starts with existing roads called &#039;The King&#039;s Road&#039;. These roads cannot be removed and [[{{tl}}Trading post|trading posts]] need to be connected to them to attract traveling merchants. However, it is not necessary to build the trading post directly at the Kings Road. You can link your trading post via roads to it.&amp;lt;br&amp;gt;&lt;br /&gt;
Buildings will automatically snap to roads. This behavior can be disabled in the construction menu using the check box &#039;snap to road&#039;.&lt;br /&gt;
&lt;br /&gt;
== Homeless people&#039;s tent ==&lt;br /&gt;
&lt;br /&gt;
Every region will start with a homeless people&#039;s tent. It will disappear once all families are housed. &lt;br /&gt;
&lt;br /&gt;
== Upgrades ==&lt;br /&gt;
&lt;br /&gt;
Many buildings can be upgraded, to either increase their functionality or to provide additional functions. Some upgrades create new buildings, while others expand the existing ones.&amp;lt;br&amp;gt;&lt;br /&gt;
Two examples:&lt;br /&gt;
# You can upgrade the granary to a large granary to increases its storage capacity and number of possible handcarts.&lt;br /&gt;
# You can upgrade the forager hut with an herb garden, to let it produce herbs in addition to berries/mushrooms.&lt;br /&gt;
&lt;br /&gt;
== Gathering buildings ==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Building&lt;br /&gt;
! Cost&lt;br /&gt;
! Description&lt;br /&gt;
! Workplaces&lt;br /&gt;
! Storage&lt;br /&gt;
! Relocation&lt;br /&gt;
! Requires Maintenance&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | &#039;&#039;&#039;[[{{tl}}Logging camp|Logging camp]]&#039;&#039;&#039;&amp;lt;br&amp;gt;[[File:logging_camp_icon_v2.png]]&lt;br /&gt;
| {{Icon|timber}} 2 timber&lt;br /&gt;
| Produces {{Icon|timber}} timber from trees.&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot;| 3 &lt;br /&gt;
| 28 timber&lt;br /&gt;
| {{Yes}}&lt;br /&gt;
| {{Yes}}&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | &#039;&#039;&#039;[[{{tl}}Woodcutter&#039;s lodge|Woodcutter&#039;s lodge]]&#039;&#039;&#039;&amp;lt;br&amp;gt;[[File:woodcutters_lodge_icon.png]]&lt;br /&gt;
| {{Icon|timber}} 1 timber&lt;br /&gt;
| Produces firewood from trees.&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot;| 3&lt;br /&gt;
| 50 generic&lt;br /&gt;
| {{Yes}}&lt;br /&gt;
| {{No}}&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | &#039;&#039;&#039;[[{{tl}}Sawpit|Sawpit]]&#039;&#039;&#039;&amp;lt;br&amp;gt;[[File:sawpit_icon.png]]&lt;br /&gt;
| {{Icon|timber}} 2 timber&lt;br /&gt;
| Produces planks from trees.&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot;| 2&lt;br /&gt;
| 50 generic&amp;lt;br&amp;gt;5 timber&lt;br /&gt;
| {{Yes}}&lt;br /&gt;
| {{Yes}}&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | &#039;&#039;&#039;[[{{tl}}Forester&#039;s hut|Forester&#039;s hut]]&#039;&#039;&#039;&amp;lt;br&amp;gt;[[File:foresters_hut_icon.png]]&lt;br /&gt;
| {{Icon|timber}} 2 timber&lt;br /&gt;
| Plants trees.&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot;| 2&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot;| -&lt;br /&gt;
| {{Yes}}&lt;br /&gt;
| {{No}}&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | &#039;&#039;&#039;[[{{tl}}Forager hut|Forager hut]]&#039;&#039;&#039;&amp;lt;br&amp;gt;[[File:forager_hut_icon.png]]&lt;br /&gt;
| {{Icon|timber}} 1 timber&lt;br /&gt;
| Gathers berries and mushrooms from nearby deposits.&amp;lt;br&amp;gt;Can be upgraded.&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot;| 4&lt;br /&gt;
| 50 pantry&lt;br /&gt;
| {{Yes}}&lt;br /&gt;
| {{No}}&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | &#039;&#039;&#039;[[{{tl}}Hunting camp|Hunting camp]]&#039;&#039;&#039;&amp;lt;br&amp;gt;[[File:hunting_camp_icon.png]]&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot;| -&lt;br /&gt;
| Produces small game and pelts from wild animals.&amp;lt;br&amp;gt;Can be upgraded.&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot;| 2&lt;br /&gt;
| 12 generic&amp;lt;br&amp;gt;36 pantry&lt;br /&gt;
| {{Yes}}&lt;br /&gt;
| {{No}}&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | &#039;&#039;&#039;[[{{tl}}Fisherman&#039;s hut|Fisherman&#039;s hut]]&#039;&#039;&#039;&amp;lt;br&amp;gt;[[File:fishermans_hut_icon.png]]&lt;br /&gt;
| {{Icon|timber}} 2 timber&lt;br /&gt;
| Gathers carp and eel from shoal of fish in ponds and rivers respectively.&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot;| 3&lt;br /&gt;
| 50 pantry&lt;br /&gt;
| {{No}}&lt;br /&gt;
| {{No}}&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | &#039;&#039;&#039;[[{{tl}}Stone gatherer camp|Stone gatherer camp]]&#039;&#039;&#039;&amp;lt;br&amp;gt;[[File:stone_gatherer_camp_icon.png]]&lt;br /&gt;
| {{Icon|timber}} 1 timber&lt;br /&gt;
| Gathers rubble stone from the surface of nearby stone deposits.&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot;| 4&lt;br /&gt;
| 50 generic&lt;br /&gt;
| {{Yes}}&lt;br /&gt;
| {{Yes}}&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | &#039;&#039;&#039;[[{{tl}}Quarry|Quarry]]&#039;&#039;&#039;&amp;lt;br&amp;gt;[[File:quarry_icon.png]]&lt;br /&gt;
| {{Icon|timber}} 2 timber&amp;lt;br&amp;gt;{{Icon|planks}} 6 planks&lt;br /&gt;
| Produces rough stone and rubble stone from the underground of rich stone deposits.&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot;| 6&lt;br /&gt;
| 200 generic&lt;br /&gt;
| {{No}}&lt;br /&gt;
| {{Yes}}&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | &#039;&#039;&#039;[[{{tl}}Mining pit|Mining pit]]&#039;&#039;&#039;&amp;lt;br&amp;gt;[[File:mining_pit_icon.png]]&lt;br /&gt;
| {{Icon|planks}} 4 planks&lt;br /&gt;
| Produces iron ore, clay or salt from their respective deposits.&amp;lt;br&amp;gt;Can be upgraded.&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot;| 4&lt;br /&gt;
| 50 generic&lt;br /&gt;
| {{No}}&lt;br /&gt;
| {{Yes}}&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;7&amp;quot; |&lt;br /&gt;
* Stone gatherer camps need to be placed next to the deposit. Otherwise they will destroy the surface stones.&lt;br /&gt;
* Quarries and mining pits need to be placed ontop of the deposit.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Logistics buildings ==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--T:20--&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Building&lt;br /&gt;
! Cost&lt;br /&gt;
! Description&lt;br /&gt;
! Workplaces&lt;br /&gt;
! Storage&lt;br /&gt;
! Relocation&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | &#039;&#039;&#039;[[{{tl}}Hitching post|Hitching post]]&#039;&#039;&#039;&amp;lt;br&amp;gt;[[File:hitching_post_icon.png]]&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot;| -&lt;br /&gt;
| Provides 1 stable space.&amp;lt;br&amp;gt;Can order oxen or horses.&amp;lt;br&amp;gt;Can be upgraded.&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot;| 2&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot;| -&lt;br /&gt;
| {{Yes}}&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | &#039;&#039;&#039;[[{{tl}}Granary|Granary]]&#039;&#039;&#039;&amp;lt;br&amp;gt;[[File:granary_icon.png]]&lt;br /&gt;
| {{Icon|timber}} 2 timber&amp;lt;br&amp;gt;{{Icon|rubble stone}} 10 rubble stone&lt;br /&gt;
| Stores mainly food and crops, but also some crafting materials and commodities.&amp;lt;br&amp;gt;Reduces food spoilage.&amp;lt;br&amp;gt;Can be upgraded.&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot;| 3&lt;br /&gt;
| 500 pantry&lt;br /&gt;
| {{No}}&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | &#039;&#039;&#039;[[{{tl}}Storehouse|Storehouse]]&#039;&#039;&#039;&amp;lt;br&amp;gt;[[File:storehouse_icon.png]]&lt;br /&gt;
| {{Icon|timber}} 2 timber&lt;br /&gt;
| Stores mainly construction and crafting materials, commodities, military equipment and fuel, but also some crops and food.&amp;lt;br&amp;gt;Can be upgraded.&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot;| 3&lt;br /&gt;
| 250 generic&lt;br /&gt;
| {{No}}&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | &#039;&#039;&#039;[[{{tl}}Trading post|Trading post]]&#039;&#039;&#039;&amp;lt;br&amp;gt;[[File:trading_post_icon.png]]&lt;br /&gt;
| {{Icon|timber}} 4 timber&lt;br /&gt;
| Allows for the import and export of goods with travelling merchants, tradepoints and your other regions.&amp;lt;br&amp;gt;Can order horses.&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot;| 4&lt;br /&gt;
| 500 generic&amp;lt;br&amp;gt;500 pantry&lt;br /&gt;
| {{No}}&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | &#039;&#039;&#039;[[{{tl}}Pack station|Pack station]]&#039;&#039;&#039;&amp;lt;br&amp;gt;[[File:pack_station_icon.png]]&lt;br /&gt;
| {{Icon|timber}} 1 timber&lt;br /&gt;
| Can setup a barter connection between two of your regions.&amp;lt;br&amp;gt;Provides 2 stable space.&amp;lt;br&amp;gt;Can order mules.&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot;| 1&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot;| -&lt;br /&gt;
| {{No}}&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | &#039;&#039;&#039;[[{{tl}}Livestock trading post|Livestock trading post]]&#039;&#039;&#039;&amp;lt;br&amp;gt;[[File:livestock_trading_post_icon.png]]&lt;br /&gt;
| {{Icon|timber}} 2 timber&lt;br /&gt;
| Allows for the import and export of animals with tradepoints and your other regions.&amp;lt;br&amp;gt;Provides 4 pasture space.&amp;lt;br&amp;gt;Provides 2 stable space.&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot;| 3&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot;| -&lt;br /&gt;
| {{No}}&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;6&amp;quot; |&lt;br /&gt;
* Food stored in the granary benefit from lower spoilage rates&lt;br /&gt;
* All items stored in granary or storehouse are protected from weather effects&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Residential buildings ==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Building&lt;br /&gt;
! Cost&lt;br /&gt;
! Description&lt;br /&gt;
! Workplaces&lt;br /&gt;
! Storage&lt;br /&gt;
! Flexible Plot&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | &#039;&#039;&#039;[[{{tl}}Burgage plot|Burgage plot]]&#039;&#039;&#039; &amp;lt;br&amp;gt;[[File:burgage_plot_icon.png]]&lt;br /&gt;
| {{Icon|timber}} 2 timber&lt;br /&gt;
| Provides living space for one family.&amp;lt;br&amp;gt;Can be upgraded and/or expanded, denpending on plot size.&lt;br /&gt;
| depending on [[burgage plot#Backyard_Extensions|backyard&amp;amp;nbsp;extension]]&lt;br /&gt;
| depending on level and extra living house&lt;br /&gt;
| {{Yes}}&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | &#039;&#039;&#039;[[{{tl}}Well|Well]]&#039;&#039;&#039;&amp;lt;br&amp;gt;[[File:well_icon.png]]&lt;br /&gt;
| {{Icon|timber}} 1 timber&lt;br /&gt;
| Provides drinking water for burgage plots.&amp;lt;br&amp;gt;Enables firefighting.&amp;lt;br&amp;gt;Can be upgraded.&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot;| -&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot;| -&lt;br /&gt;
| {{No}}&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | &#039;&#039;&#039;[[{{tl}}Marketplace|Marketplace]]&#039;&#039;&#039;&amp;lt;br&amp;gt;[[File:marketplace_icon.png]]&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot;| -&lt;br /&gt;
| Provides space to set up food- and common goods stalls.&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot;| -&lt;br /&gt;
| Food stall: 40 pantry&amp;lt;br&amp;gt;Common goods stall: 20 generic&lt;br /&gt;
| {{Yes}}&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | &#039;&#039;&#039;[[{{tl}}Small tavern|Small tavern]]&#039;&#039;&#039;&amp;lt;br&amp;gt;[[File:small_tavern_icon.png]]&lt;br /&gt;
| {{Icon|timber}} 3 timber&amp;lt;br&amp;gt;{{Icon|planks}} 4 planks&lt;br /&gt;
| Provides ale for burgage plots.&amp;lt;br&amp;gt;Can be upgraded.&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot;| 1&lt;br /&gt;
| 15 pantry&lt;br /&gt;
| {{No}}&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | &#039;&#039;&#039;[[{{tl}}Wooden church|Wooden church]]&#039;&#039;&#039;&amp;lt;br&amp;gt;[[File:wooden_church_icon.png]]&lt;br /&gt;
| {{Icon|timber}} 5 timber&amp;lt;br&amp;gt;{{Icon|planks}} 20 planks&amp;lt;br&amp;gt;{{Icon|rubble stone}} 10 rubble stone&lt;br /&gt;
| Provides church acces for burgage plots.&amp;lt;br&amp;gt;Provides hallowed ground to bury your deceased villagers.&amp;lt;br&amp;gt;Can be upgraded.&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot;| 1&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot;| -&lt;br /&gt;
| {{No}}&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | &#039;&#039;&#039;[[{{tl}}Corpse pit|Corpse pit]]&#039;&#039;&#039;&amp;lt;br&amp;gt;[[File:corpsepit_icon.png]]&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot;| -&lt;br /&gt;
| Provides space to bury deceased people.&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot;| 4&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot;| -&lt;br /&gt;
| {{No}}&lt;br /&gt;
|}&lt;br /&gt;
=== Burgage plots ===&lt;br /&gt;
&lt;br /&gt;
[[File:Burgage Plot Construction.jpg|thumb|400px| burgage plot construction]]&lt;br /&gt;
{{Main|{{tl}}Burgage plot|Burgage plot}}&lt;br /&gt;
&lt;br /&gt;
Burgage plots are the primary buildings in Manor Lords. They are flexible plots, costing 2 timber for each building that fits on the plot. Each burgage plot provides 1 Living space. If they have some space sideways they can be expanded to grant another 1 Living Space at the cost of 2 Timber. New families will only join if there is unused living space and approval is high enough. Burgage plots cannot be moved. Burgage plots start at level 1.&lt;br /&gt;
&lt;br /&gt;
====Upgrading====&lt;br /&gt;
To upgrade a burgage plot you need to fulfill all residential requirements. Burgage plots at Lvl 2 and higher generate regional wealth.&lt;br /&gt;
* Upgrading them to level 2 costs 2 timber and 8 planks and will generate 1 regional wealth per family per month.&lt;br /&gt;
* Upgrading them to level 3 costs 3 timber, 12 planks, 4 rooftiles and 25 regional wealth and will generate 2 regional wealth per family per month. It also doubles the living space.&lt;br /&gt;
&lt;br /&gt;
== Farming buildings ==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width:100%;&amp;quot;&lt;br /&gt;
! Building&lt;br /&gt;
! Cost&lt;br /&gt;
! Description&lt;br /&gt;
! Workplaces&lt;br /&gt;
! Storage&lt;br /&gt;
! Flexible Plot&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | &#039;&#039;&#039;[[{{tl}}Field|Field]]&#039;&#039;&#039;&amp;lt;br&amp;gt;[[File:field_icon.png]]&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot;| -&lt;br /&gt;
| Space to grow various crops.&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot;| -&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot;| -&lt;br /&gt;
| {{Yes}}&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | &#039;&#039;&#039;[[{{tl}}Farmhouse|Farmhouse]]&#039;&#039;&#039;&amp;lt;br&amp;gt;[[File:farmhouse_icon.png]]&lt;br /&gt;
| {{Icon|timber}} 3 timber&lt;br /&gt;
| Employs families on the fields.&amp;lt;br&amp;gt;Provides a place to thresh the crops after harvest.&amp;lt;br&amp;gt;Can be upgraded.&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot;| 8&lt;br /&gt;
| 1200 generic&amp;lt;br&amp;gt;1200 pantry&lt;br /&gt;
| {{No}}&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | &#039;&#039;&#039;[[{{tl}}Pasture|Pasture]]&#039;&#039;&#039;&amp;lt;br&amp;gt;[[File:pasture_icon.png]]&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot;| -&lt;br /&gt;
| Provides pasture space.&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot;| -&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot;| -&lt;br /&gt;
| {{Yes}}&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | &#039;&#039;&#039;[[{{tl}}Sheep farm|Sheep farm]]&#039;&#039;&#039;&amp;lt;br&amp;gt;[[File:sheep_farm_icon.png]]&lt;br /&gt;
| {{Icon|timber}} 2 timber&lt;br /&gt;
| Collects wool from sheeps.&amp;lt;br&amp;gt;Provides 5 pasture space.&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot;| 3&lt;br /&gt;
| 50 generic&lt;br /&gt;
| {{No}}&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | &#039;&#039;&#039;[[{{tl}}Windmill|Windmill]]&#039;&#039;&#039;&amp;lt;br&amp;gt;[[File:windmill_icon.png]]&lt;br /&gt;
| {{Icon|timber}} 2 timber&amp;lt;br&amp;gt;{{Icon|planks}} 8 planks&lt;br /&gt;
| Turns grain into flour.&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot;| 3&lt;br /&gt;
| 250 pantry&lt;br /&gt;
| {{No}}&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | &#039;&#039;&#039;[[{{tl}}Communal oven|Communal oven]]&#039;&#039;&#039;&amp;lt;br&amp;gt;[[File:communal_oven_icon.png]]&lt;br /&gt;
| {{Icon|timber}} 2 timber&amp;lt;br&amp;gt;{{Icon|planks}} 4 planks&amp;lt;br&amp;gt;{{Icon|rubble stone}} 10 rubble Stone&lt;br /&gt;
| Turns flour into bread.&amp;lt;br&amp;gt;Needs fuel to operate.&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot;| 3&lt;br /&gt;
| 12 generic&amp;lt;br&amp;gt;50 pantry&lt;br /&gt;
| {{No}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Industry buildings ==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Building&lt;br /&gt;
! Cost&lt;br /&gt;
! Description&lt;br /&gt;
! Workplaces&lt;br /&gt;
! Storage&lt;br /&gt;
! Needs Fuel&lt;br /&gt;
! Requires Maintenance&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | &#039;&#039;&#039;[[{{tl}}Charcoal kiln|Charcoal kiln]]&#039;&#039;&#039;&amp;lt;br&amp;gt;[[File:charcoal_kiln_icon.png]]&lt;br /&gt;
| {{Icon|timber}} 2 timber&lt;br /&gt;
| Turns firewood into charcoal.&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot;| 3&lt;br /&gt;
| 60 generic&lt;br /&gt;
| {{No}}&lt;br /&gt;
| {{No}}&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | &#039;&#039;&#039;[[{{tl}}Bloomery|Bloomery]]&#039;&#039;&#039;&amp;lt;br&amp;gt;[[File:bloomery_icon.png]]&lt;br /&gt;
| {{Icon|timber}} 1 timber&amp;lt;br&amp;gt;{{Icon|planks}} 6 planks&amp;lt;br&amp;gt;{{Icon|tools}} 1 tool&lt;br /&gt;
| Turns iron ore into iron slabs.&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot;| 2&lt;br /&gt;
| 50 generic&lt;br /&gt;
| {{Yes}}&lt;br /&gt;
| {{Yes}}&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | &#039;&#039;&#039;[[{{tl}}Smithy|Smithy]]&#039;&#039;&#039;&amp;lt;br&amp;gt;[[File:smithy_icon.png]]&lt;br /&gt;
| {{Icon|timber}} 1 timber&amp;lt;br&amp;gt;{{Icon|planks}} 4 planks&amp;lt;br&amp;gt;{{Icon|rubble stone}}6 rubble stone&lt;br /&gt;
| Turns iron slabs into tools.&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot;| 2&lt;br /&gt;
| 50 generic&lt;br /&gt;
| {{Yes}}&lt;br /&gt;
| {{No}}&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | &#039;&#039;&#039;[[{{tl}}Clay furnace|Clay furnace]]&#039;&#039;&#039;&amp;lt;br&amp;gt;[[File:clay_furnace_icon.png]]&lt;br /&gt;
| {{Icon|timber}} 1 timber&amp;lt;br&amp;gt;{{Icon|planks}} 6 planks&amp;lt;br&amp;gt;{{Icon|rubble stone}} 8 rubble stone&lt;br /&gt;
| Turns clay into rooftiles.&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot;| 5&lt;br /&gt;
| 250 generic&lt;br /&gt;
| {{Yes}}&lt;br /&gt;
| {{No}}&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | &#039;&#039;&#039;[[{{tl}}Stonemason&#039;s station|Stonemason&#039;s station]]&#039;&#039;&#039;&amp;lt;br&amp;gt;[[File:stonemasons_station_icon.png]]&lt;br /&gt;
| {{Icon|planks}} 8 planks&amp;lt;br&amp;gt;{{Icon|tools}} 1 tool&lt;br /&gt;
| Turns rough stone into dressed stone.&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot;| 2&lt;br /&gt;
| 50 generic&lt;br /&gt;
| {{No}}&lt;br /&gt;
| {{Yes}}&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | &#039;&#039;&#039;[[{{tl}}Lime kiln|Lime kiln]]&#039;&#039;&#039;&amp;lt;br&amp;gt;[[File:lime_kiln_icon.png]]&lt;br /&gt;
| {{Icon|timber}} 1 timber&amp;lt;br&amp;gt;{{Icon|planks}} 6 planks&amp;lt;br&amp;gt;{{Icon|rubble stone}} 8 rubble stone&lt;br /&gt;
| Turns rubble stone into mortar.&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot;| 3&lt;br /&gt;
| 250 generic&lt;br /&gt;
| {{Yes}}&lt;br /&gt;
| {{No}}&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | &#039;&#039;&#039;[[{{tl}}Malthouse|Malthouse]]&#039;&#039;&#039;&amp;lt;br&amp;gt;[[File:malthouse_icon.png]]&lt;br /&gt;
| {{Icon|timber}} 2 timber&amp;lt;br&amp;gt;{{Icon|planks}} 6 planks&amp;lt;br&amp;gt;{{Icon|rubble stone}} 12 rubble stone&lt;br /&gt;
| Turns barley into malt.&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot;| 2&lt;br /&gt;
| 12 generic&amp;lt;br&amp;gt;100 pantry&lt;br /&gt;
| {{Yes}}&lt;br /&gt;
| {{No}}&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | &#039;&#039;&#039;[[{{tl}}Tannery|Tannery]]&#039;&#039;&#039;&amp;lt;br&amp;gt;[[File:tannery_icon.png]]&lt;br /&gt;
| {{Icon|timber}} 2 timber&amp;lt;br&amp;gt;{{Icon|planks}} 6 planks&lt;br /&gt;
| Turns hides into leather.&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot;| 3&lt;br /&gt;
| 50 generic&lt;br /&gt;
| {{No}}&lt;br /&gt;
| {{No}}&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | &#039;&#039;&#039;[[{{tl}}Weaver&#039;s workshop|Weaver&#039;s workshop]]&#039;&#039;&#039;&amp;lt;br&amp;gt;[[File:weavers_workshop_icon.png]]&lt;br /&gt;
| {{Icon|timber}} 4 timber&lt;br /&gt;
| Turns wool into yarn or flax into linen.&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot;| 3&lt;br /&gt;
| 50 generic&lt;br /&gt;
| {{No}}&lt;br /&gt;
| {{No}}&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;7&amp;quot; |&lt;br /&gt;
* The stonemason&#039;s station is the only industry building with free relocation.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Administration &amp;amp; Military buildings ==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Building&lt;br /&gt;
! Cost&lt;br /&gt;
! Description&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | &#039;&#039;&#039;[[{{tl}}Settlers camp|Settlers camp]]&#039;&#039;&#039;&amp;lt;br&amp;gt;[[File:settlers_camp_icon.png]]&lt;br /&gt;
| at least 250 treasury&lt;br /&gt;
| Starts a new settlement in claimed regions.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | &#039;&#039;&#039;[[{{tl}}Manor|Manor]]&#039;&#039;&#039;&amp;lt;br&amp;gt;[[File:manor_icon.png]]&lt;br /&gt;
| {{Icon|timber}} 5 timber&amp;lt;br&amp;gt;{{Icon|planks}} 20 planks&amp;lt;br&amp;gt;{{Icon|rubble stone}} 15 rubble stone&lt;br /&gt;
| Provides acces to your retinue and various forms of taxation.&amp;lt;br&amp;gt;Grants 250 influence on first construction.&amp;lt;br&amp;gt;Gives acces to the castle planner.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | &#039;&#039;&#039;[[{{tl}}Siege camp|Siege camp]]&#039;&#039;&#039;&amp;lt;br&amp;gt;[[File:siege_camp_icon.png]]&lt;br /&gt;
| Work in Progress&lt;br /&gt;
| Work in Progress&lt;br /&gt;
|}&lt;br /&gt;
[[File:Castle Planner Screen.jpg|thumb|400px|castle planner]]&lt;br /&gt;
Administration buildings cannot be relocated and fulfill special gameplay needs.&amp;lt;br&amp;gt;The Manor for example gives acces to the castle planner.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Cosmetic ==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Building/Option&lt;br /&gt;
! Description&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | &#039;&#039;&#039;[[{{tl}}Shrine|Shrine]]&#039;&#039;&#039;&amp;lt;br&amp;gt;[[File:shrine_icon.png]]&lt;br /&gt;
| Purely cosmetic content.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | &#039;&#039;&#039;[[{{tl}}Remove bushes|Remove bushes]]&#039;&#039;&#039;&amp;lt;br&amp;gt;[[File:remove_bushes_icon.png]]&lt;br /&gt;
| Clears an area of small bushes and rocks that are not relevant to gameplay.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/translate&amp;gt;&lt;br /&gt;
{{NavboxBuildings}}&lt;/div&gt;</summary>
		<author><name>76561198195255407</name></author>
	</entry>
	<entry>
		<id>https://wiki.hoodedhorse.com/Manor_Lords/index.php?title=Buildings&amp;diff=11100</id>
		<title>Buildings</title>
		<link rel="alternate" type="text/html" href="https://wiki.hoodedhorse.com/Manor_Lords/index.php?title=Buildings&amp;diff=11100"/>
		<updated>2025-12-20T22:17:53Z</updated>

		<summary type="html">&lt;p&gt;76561198195255407: Added &amp;#039;Cosmetic&amp;#039; section&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;languages/&amp;gt;&lt;br /&gt;
[[File:Construction Menu.png|thumb|400px|construction menu]]&lt;br /&gt;
&amp;lt;translate&amp;gt;&lt;br /&gt;
Buildings and construction in general are important elements in Manor Lords. Without buildings your town will not produce anything, no new villagers will arive and in general you will not progress in any form in the game.&lt;br /&gt;
&lt;br /&gt;
== General ==&lt;br /&gt;
Before placing down a new building you need to have all necessary construction materials in storage. After placing down the building, unassigned people will level the construction site. After that unassigned oxen will bring the needed timber to the construction site. All other materials will be brought by your people.&amp;lt;br&amp;gt;&lt;br /&gt;
Once placed, each building can be given a different construction priority.&amp;lt;br&amp;gt;&lt;br /&gt;
A few buildings have [[{{tl}}Flexible borders|flexible borders]], identified with a borders square in the construction menu. For those buildings you have 4 plot points, with which you can build any form you like. Some more advanced forms require roads to guide the borders along them.&amp;lt;br&amp;gt;&lt;br /&gt;
Many buildings can be upgraded to increase their functionality. Some upgrades require a certain origin card.&amp;lt;br&amp;gt;&lt;br /&gt;
All buildings can be demolished, which will refund all construction resources.&lt;br /&gt;
&lt;br /&gt;
== Roads ==&lt;br /&gt;
[[File:Road Construction.png|thumb|300px|road construction]]&lt;br /&gt;
&lt;br /&gt;
Roads are used to give your people clear pathways to move through your settlements. They can be used to connect your buildings. However, a road connection is not needed for a building to function. Roads enhance the speed of workers with handcarts.&amp;lt;br&amp;gt;&lt;br /&gt;
Roads don&#039;t cost any ressources and are build instantly. You can build roads by placing two or more road points. While placing the points you can adjust the curvature of the road.&amp;lt;br&amp;gt;&lt;br /&gt;
Each map starts with existing roads called &#039;The King&#039;s Road&#039;. These roads cannot be removed and [[{{tl}}Trading post|trading posts]] need to be connected to them to attract traveling merchants. However, it is not necessary to build the trading post directly at the Kings Road. You can link your trading post via roads to it.&amp;lt;br&amp;gt;&lt;br /&gt;
Buildings will automatically snap to roads. This behavior can be disabled in the construction menu using the check box &#039;snap to road&#039;.&lt;br /&gt;
&lt;br /&gt;
== Homeless people&#039;s tent ==&lt;br /&gt;
&lt;br /&gt;
Every region will start with a homeless people&#039;s tent. It will disappear once all families are housed. &lt;br /&gt;
&lt;br /&gt;
== Upgrades ==&lt;br /&gt;
&lt;br /&gt;
Many buildings can be upgraded, to either increase their functionality or to provide additional functions. Some upgrades create new buildings, while others expand the existing ones.&amp;lt;br&amp;gt;&lt;br /&gt;
Two examples:&lt;br /&gt;
# You can upgrade the granary to a large granary to increases its storage capacity and number of possible handcarts.&lt;br /&gt;
# You can upgrade the forager hut with an herb garden, to let it produce herbs in addition to berries/mushrooms.&lt;br /&gt;
&lt;br /&gt;
== Gathering buildings ==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Building&lt;br /&gt;
! Cost&lt;br /&gt;
! Description&lt;br /&gt;
! Workplaces&lt;br /&gt;
! Storage&lt;br /&gt;
! Relocation&lt;br /&gt;
! Requires Maintenance&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | &#039;&#039;&#039;[[{{tl}}Logging camp|Logging camp]]&#039;&#039;&#039;&amp;lt;br&amp;gt;[[File:logging_camp_icon_v2.png]]&lt;br /&gt;
| {{Icon|timber}} 2 timber&lt;br /&gt;
| Produces {{Icon|timber}} timber from trees.&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot;| 3 &lt;br /&gt;
| 28 timber&lt;br /&gt;
| {{Yes}}&lt;br /&gt;
| {{Yes}}&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | &#039;&#039;&#039;[[{{tl}}Woodcutter&#039;s lodge|Woodcutter&#039;s lodge]]&#039;&#039;&#039;&amp;lt;br&amp;gt;[[File:woodcutters_lodge_icon.png]]&lt;br /&gt;
| {{Icon|timber}} 1 timber&lt;br /&gt;
| Produces firewood from trees.&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot;| 3&lt;br /&gt;
| 50 generic&lt;br /&gt;
| {{Yes}}&lt;br /&gt;
| {{No}}&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | &#039;&#039;&#039;[[{{tl}}Sawpit|Sawpit]]&#039;&#039;&#039;&amp;lt;br&amp;gt;[[File:sawpit_icon.png]]&lt;br /&gt;
| {{Icon|timber}} 2 timber&lt;br /&gt;
| Produces planks from trees.&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot;| 2&lt;br /&gt;
| 50 generic&amp;lt;br&amp;gt;5 timber&lt;br /&gt;
| {{Yes}}&lt;br /&gt;
| {{Yes}}&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | &#039;&#039;&#039;[[{{tl}}Forester&#039;s hut|Forester&#039;s hut]]&#039;&#039;&#039;&amp;lt;br&amp;gt;[[File:foresters_hut_icon.png]]&lt;br /&gt;
| {{Icon|timber}} 2 timber&lt;br /&gt;
| Plants trees.&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot;| 2&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot;| -&lt;br /&gt;
| {{Yes}}&lt;br /&gt;
| {{No}}&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | &#039;&#039;&#039;[[{{tl}}Forager hut|Forager hut]]&#039;&#039;&#039;&amp;lt;br&amp;gt;[[File:forager_hut_icon.png]]&lt;br /&gt;
| {{Icon|timber}} 1 timber&lt;br /&gt;
| Gathers berries and mushrooms from nearby deposits.&amp;lt;br&amp;gt;Can be upgraded.&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot;| 4&lt;br /&gt;
| 50 pantry&lt;br /&gt;
| {{Yes}}&lt;br /&gt;
| {{No}}&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | &#039;&#039;&#039;[[{{tl}}Hunting camp|Hunting camp]]&#039;&#039;&#039;&amp;lt;br&amp;gt;[[File:hunting_camp_icon.png]]&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot;| -&lt;br /&gt;
| Produces small game and pelts from wild animals.&amp;lt;br&amp;gt;Can be upgraded.&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot;| 2&lt;br /&gt;
| 12 generic&amp;lt;br&amp;gt;36 pantry&lt;br /&gt;
| {{Yes}}&lt;br /&gt;
| {{No}}&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | &#039;&#039;&#039;[[{{tl}}Fisherman&#039;s hut|Fisherman&#039;s hut]]&#039;&#039;&#039;&amp;lt;br&amp;gt;[[File:fishermans_hut_icon.png]]&lt;br /&gt;
| {{Icon|timber}} 2 timber&lt;br /&gt;
| Gathers carp and eel from shoal of fish in ponds and rivers respectively.&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot;| 3&lt;br /&gt;
| 50 pantry&lt;br /&gt;
| {{No}}&lt;br /&gt;
| {{No}}&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | &#039;&#039;&#039;[[{{tl}}Stone gatherer camp|Stone gatherer camp]]&#039;&#039;&#039;&amp;lt;br&amp;gt;[[File:stone_gatherer_camp_icon.png]]&lt;br /&gt;
| {{Icon|timber}} 1 timber&lt;br /&gt;
| Gathers rubble stone from the surface of nearby stone deposits.&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot;| 4&lt;br /&gt;
| 50 generic&lt;br /&gt;
| {{Yes}}&lt;br /&gt;
| {{Yes}}&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | &#039;&#039;&#039;[[{{tl}}Quarry|Quarry]]&#039;&#039;&#039;&amp;lt;br&amp;gt;[[File:quarry_icon.png]]&lt;br /&gt;
| {{Icon|timber}} 2 timber&amp;lt;br&amp;gt;{{Icon|planks}} 6 planks&lt;br /&gt;
| Produces rough stone and rubble stone from the underground of rich stone deposits.&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot;| 6&lt;br /&gt;
| 200 generic&lt;br /&gt;
| {{No}}&lt;br /&gt;
| {{Yes}}&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | &#039;&#039;&#039;[[{{tl}}Mining pit|Mining pit]]&#039;&#039;&#039;&amp;lt;br&amp;gt;[[File:mining_pit_icon.png]]&lt;br /&gt;
| {{Icon|planks}} 4 planks&lt;br /&gt;
| Produces iron ore, clay or salt from their respective deposits.&amp;lt;br&amp;gt;Can be upgraded.&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot;| 4&lt;br /&gt;
| 50 generic&lt;br /&gt;
| {{No}}&lt;br /&gt;
| {{Yes}}&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;7&amp;quot; |&lt;br /&gt;
* Stone gatherer camps need to be placed next to the deposit. Otherwise they will destroy the surface stones.&lt;br /&gt;
* Quarries and mining pits need to be placed ontop of the deposit.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Logistics buildings ==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--T:20--&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Building&lt;br /&gt;
! Cost&lt;br /&gt;
! Description&lt;br /&gt;
! Workplaces&lt;br /&gt;
! Storage&lt;br /&gt;
! Relocation&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | &#039;&#039;&#039;[[{{tl}}Hitching post|Hitching post]]&#039;&#039;&#039;&amp;lt;br&amp;gt;[[File:hitching_post_icon.png]]&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot;| -&lt;br /&gt;
| Provides 1 stable space.&amp;lt;br&amp;gt;Can order oxen or horses.&amp;lt;br&amp;gt;Can be upgraded.&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot;| 2&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot;| -&lt;br /&gt;
| {{Yes}}&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | &#039;&#039;&#039;[[{{tl}}Granary|Granary]]&#039;&#039;&#039;&amp;lt;br&amp;gt;[[File:granary_icon.png]]&lt;br /&gt;
| {{Icon|timber}} 2 timber&amp;lt;br&amp;gt;{{Icon|rubble stone}} 10 rubble stone&lt;br /&gt;
| Stores mainly food and crops, but also some crafting materials and commodities.&amp;lt;br&amp;gt;Reduces food spoilage.&amp;lt;br&amp;gt;Can be upgraded.&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot;| 3&lt;br /&gt;
| 500 pantry&lt;br /&gt;
| {{No}}&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | &#039;&#039;&#039;[[{{tl}}Storehouse|Storehouse]]&#039;&#039;&#039;&amp;lt;br&amp;gt;[[File:storehouse_icon.png]]&lt;br /&gt;
| {{Icon|timber}} 2 timber&lt;br /&gt;
| Stores mainly construction and crafting materials, commodities, military equipment and fuel, but also some crops and food.&amp;lt;br&amp;gt;Can be upgraded.&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot;| 3&lt;br /&gt;
| 250 generic&lt;br /&gt;
| {{No}}&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | &#039;&#039;&#039;[[{{tl}}Trading post|Trading post]]&#039;&#039;&#039;&amp;lt;br&amp;gt;[[File:trading_post_icon.png]]&lt;br /&gt;
| {{Icon|timber}} 4 timber&lt;br /&gt;
| Allows for the import and export of goods with travelling merchants, tradepoints and your other regions.&amp;lt;br&amp;gt;Can order horses.&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot;| 4&lt;br /&gt;
| 500 generic&amp;lt;br&amp;gt;500 pantry&lt;br /&gt;
| {{No}}&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | &#039;&#039;&#039;[[{{tl}}Pack station|Pack station]]&#039;&#039;&#039;&amp;lt;br&amp;gt;[[File:pack_station_icon.png]]&lt;br /&gt;
| {{Icon|timber}} 1 timber&lt;br /&gt;
| Can setup a barter connection between two of your regions.&amp;lt;br&amp;gt;Provides 2 stable space.&amp;lt;br&amp;gt;Can order mules.&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot;| 1&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot;| -&lt;br /&gt;
| {{No}}&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | &#039;&#039;&#039;[[{{tl}}Livestock trading post|Livestock trading post]]&#039;&#039;&#039;&amp;lt;br&amp;gt;[[File:livestock_trading_post_icon.png]]&lt;br /&gt;
| {{Icon|timber}} 2 timber&lt;br /&gt;
| Allows for the import and export of animals with tradepoints and your other regions.&amp;lt;br&amp;gt;Provides 4 pasture space.&amp;lt;br&amp;gt;Provides 2 stable space.&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot;| 3&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot;| -&lt;br /&gt;
| {{No}}&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;6&amp;quot; |&lt;br /&gt;
* Food stored in the granary benefit from lower spoilage rates&lt;br /&gt;
* All items stored in granary or storehouse are protected from weather effects&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Residential buildings ==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Building&lt;br /&gt;
! Cost&lt;br /&gt;
! Description&lt;br /&gt;
! Workplaces&lt;br /&gt;
! Storage&lt;br /&gt;
! Flexible Plot&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | &#039;&#039;&#039;[[{{tl}}Burgage plot|Burgage plot]]&#039;&#039;&#039; &amp;lt;br&amp;gt;[[File:burgage_plot_icon.png]]&lt;br /&gt;
| {{Icon|timber}} 2 timber&lt;br /&gt;
| Provides living space for one family.&amp;lt;br&amp;gt;Can be upgraded and/or expanded, denpending on plot size.&lt;br /&gt;
| depending on [[burgage plot#Backyard_Extensions|backyard&amp;amp;nbsp;extension]]&lt;br /&gt;
| depending on level and extra living house&lt;br /&gt;
| {{Yes}}&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | &#039;&#039;&#039;[[{{tl}}Well|Well]]&#039;&#039;&#039;&amp;lt;br&amp;gt;[[File:well_icon.png]]&lt;br /&gt;
| {{Icon|timber}} 1 timber&lt;br /&gt;
| Provides drinking water for burgage plots.&amp;lt;br&amp;gt;Enables firefighting.&amp;lt;br&amp;gt;Can be upgraded.&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot;| -&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot;| -&lt;br /&gt;
| {{No}}&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | &#039;&#039;&#039;[[{{tl}}Marketplace|Marketplace]]&#039;&#039;&#039;&amp;lt;br&amp;gt;[[File:marketplace_icon.png]]&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot;| -&lt;br /&gt;
| Provides space to set up food- and common goods stalls.&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot;| -&lt;br /&gt;
| Food stall: 40 pantry&amp;lt;br&amp;gt;Common goods stall: 20 generic&lt;br /&gt;
| {{Yes}}&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | &#039;&#039;&#039;[[{{tl}}Small tavern|Small tavern]]&#039;&#039;&#039;&amp;lt;br&amp;gt;[[File:small_tavern_icon.png]]&lt;br /&gt;
| {{Icon|timber}} 3 timber&amp;lt;br&amp;gt;{{Icon|planks}} 4 planks&lt;br /&gt;
| Provides ale for burgage plots.&amp;lt;br&amp;gt;Can be upgraded.&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot;| 1&lt;br /&gt;
| 15 pantry&lt;br /&gt;
| {{No}}&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | &#039;&#039;&#039;[[{{tl}}Wooden church|Wooden church]]&#039;&#039;&#039;&amp;lt;br&amp;gt;[[File:wooden_church_icon.png]]&lt;br /&gt;
| {{Icon|timber}} 5 timber&amp;lt;br&amp;gt;{{Icon|planks}} 20 planks&amp;lt;br&amp;gt;{{Icon|rubble stone}} 10 rubble stone&lt;br /&gt;
| Provides church acces for burgage plots.&amp;lt;br&amp;gt;Provides hallowed ground to bury your deceased villagers.&amp;lt;br&amp;gt;Can be upgraded.&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot;| 1&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot;| -&lt;br /&gt;
| {{No}}&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | &#039;&#039;&#039;[[{{tl}}Corpse pit|Corpse pit]]&#039;&#039;&#039;&amp;lt;br&amp;gt;[[File:corpsepit_icon.png]]&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot;| -&lt;br /&gt;
| Provides space to bury deceased people.&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot;| 4&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot;| -&lt;br /&gt;
| {{No}}&lt;br /&gt;
|}&lt;br /&gt;
=== Burgage plots ===&lt;br /&gt;
&lt;br /&gt;
[[File:Burgage Plot Construction.jpg|thumb|400px| burgage plot construction]]&lt;br /&gt;
{{Main|{{tl}}Burgage plot|Burgage plot}}&lt;br /&gt;
&lt;br /&gt;
Burgage plots are the primary buildings in Manor Lords. They are flexible plots, costing 2 timber for each building that fits on the plot. Each burgage plot provides 1 Living space. If they have some space sideways they can be expanded to grant another 1 Living Space at the cost of 2 Timber. New families will only join if there is unused living space and approval is high enough. Burgage plots cannot be moved. Burgage plots start at level 1.&lt;br /&gt;
&lt;br /&gt;
====Upgrading====&lt;br /&gt;
To upgrade a burgage plot you need to fulfill all residential requirements. Burgage plots at Lvl 2 and higher generate regional wealth.&lt;br /&gt;
* Upgrading them to level 2 costs 2 timber and 8 planks and will generate 1 regional wealth per family per month.&lt;br /&gt;
* Upgrading them to level 3 costs 3 timber, 12 planks, 4 rooftiles and 25 regional wealth and will generate 2 regional wealth per family per month. It also doubles the living space.&lt;br /&gt;
&lt;br /&gt;
== Farming buildings ==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width:100%;&amp;quot;&lt;br /&gt;
! Building&lt;br /&gt;
! Cost&lt;br /&gt;
! Description&lt;br /&gt;
! Workplaces&lt;br /&gt;
! Storage&lt;br /&gt;
! Flexible Plot&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | &#039;&#039;&#039;[[{{tl}}Field|Field]]&#039;&#039;&#039;&amp;lt;br&amp;gt;[[File:field_icon.png]]&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot;| -&lt;br /&gt;
| Space to grow various crops.&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot;| -&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot;| -&lt;br /&gt;
| {{Yes}}&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | &#039;&#039;&#039;[[{{tl}}Farmhouse|Farmhouse]]&#039;&#039;&#039;&amp;lt;br&amp;gt;[[File:farmhouse_icon.png]]&lt;br /&gt;
| {{Icon|timber}} 3 timber&lt;br /&gt;
| Employs families on the fields.&amp;lt;br&amp;gt;Provides a place to thresh the crops after harvest.&amp;lt;br&amp;gt;Can be upgraded.&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot;| 8&lt;br /&gt;
| 1200 generic&amp;lt;br&amp;gt;1200 pantry&lt;br /&gt;
| {{No}}&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | &#039;&#039;&#039;[[{{tl}}Pasture|Pasture]]&#039;&#039;&#039;&amp;lt;br&amp;gt;[[File:pasture_icon.png]]&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot;| -&lt;br /&gt;
| Provides pasture space.&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot;| -&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot;| -&lt;br /&gt;
| {{Yes}}&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | &#039;&#039;&#039;[[{{tl}}Sheep farm|Sheep farm]]&#039;&#039;&#039;&amp;lt;br&amp;gt;[[File:sheep_farm_icon.png]]&lt;br /&gt;
| {{Icon|timber}} 2 timber&lt;br /&gt;
| Collects wool from sheeps.&amp;lt;br&amp;gt;Provides 5 pasture space.&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot;| 3&lt;br /&gt;
| 50 generic&lt;br /&gt;
| {{No}}&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | &#039;&#039;&#039;[[{{tl}}Windmill|Windmill]]&#039;&#039;&#039;&amp;lt;br&amp;gt;[[File:windmill_icon.png]]&lt;br /&gt;
| {{Icon|timber}} 2 timber&amp;lt;br&amp;gt;{{Icon|planks}} 8 planks&lt;br /&gt;
| Turns grain into flour.&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot;| 3&lt;br /&gt;
| 250 pantry&lt;br /&gt;
| {{No}}&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | &#039;&#039;&#039;[[{{tl}}Communal oven|Communal oven]]&#039;&#039;&#039;&amp;lt;br&amp;gt;[[File:communal_oven_icon.png]]&lt;br /&gt;
| {{Icon|timber}} 2 timber&amp;lt;br&amp;gt;{{Icon|planks}} 4 planks&amp;lt;br&amp;gt;{{Icon|rubble stone}} 10 rubble Stone&lt;br /&gt;
| Turns flour into bread.&amp;lt;br&amp;gt;Needs fuel to operate.&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot;| 3&lt;br /&gt;
| 12 generic&amp;lt;br&amp;gt;50 pantry&lt;br /&gt;
| {{No}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Industry buildings ==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Building&lt;br /&gt;
! Cost&lt;br /&gt;
! Description&lt;br /&gt;
! Workplaces&lt;br /&gt;
! Storage&lt;br /&gt;
! Needs Fuel&lt;br /&gt;
! Requires Maintenance&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | &#039;&#039;&#039;[[{{tl}}Charcoal kiln|Charcoal kiln]]&#039;&#039;&#039;&amp;lt;br&amp;gt;[[File:charcoal_kiln_icon.png]]&lt;br /&gt;
| {{Icon|timber}} 2 timber&lt;br /&gt;
| Turns firewood into charcoal.&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot;| 3&lt;br /&gt;
| 60 generic&lt;br /&gt;
| {{No}}&lt;br /&gt;
| {{No}}&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | &#039;&#039;&#039;[[{{tl}}Bloomery|Bloomery]]&#039;&#039;&#039;&amp;lt;br&amp;gt;[[File:bloomery_icon.png]]&lt;br /&gt;
| {{Icon|timber}} 1 timber&amp;lt;br&amp;gt;{{Icon|planks}} 6 planks&amp;lt;br&amp;gt;{{Icon|tools}} 1 tool&lt;br /&gt;
| Turns iron ore into iron slabs.&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot;| 2&lt;br /&gt;
| 50 generic&lt;br /&gt;
| {{Yes}}&lt;br /&gt;
| {{Yes}}&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | &#039;&#039;&#039;[[{{tl}}Smithy|Smithy]]&#039;&#039;&#039;&amp;lt;br&amp;gt;[[File:smithy_icon.png]]&lt;br /&gt;
| {{Icon|timber}} 1 timber&amp;lt;br&amp;gt;{{Icon|planks}} 4 planks&amp;lt;br&amp;gt;{{Icon|rubble stone}}6 rubble stone&lt;br /&gt;
| Turns iron slabs into tools.&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot;| 2&lt;br /&gt;
| 50 generic&lt;br /&gt;
| {{Yes}}&lt;br /&gt;
| {{No}}&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | &#039;&#039;&#039;[[{{tl}}Clay furnace|Clay furnace]]&#039;&#039;&#039;&amp;lt;br&amp;gt;[[File:clay_furnace_icon.png]]&lt;br /&gt;
| {{Icon|timber}} 1 timber&amp;lt;br&amp;gt;{{Icon|planks}} 6 planks&amp;lt;br&amp;gt;{{Icon|rubble stone}} 8 rubble stone&lt;br /&gt;
| Turns clay into rooftiles.&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot;| 5&lt;br /&gt;
| 250 generic&lt;br /&gt;
| {{Yes}}&lt;br /&gt;
| {{No}}&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | &#039;&#039;&#039;[[{{tl}}Stonemason&#039;s station|Stonemason&#039;s station]]&#039;&#039;&#039;&amp;lt;br&amp;gt;[[File:stonemasons_station_icon.png]]&lt;br /&gt;
| {{Icon|planks}} 8 planks&amp;lt;br&amp;gt;{{Icon|tools}} 1 tool&lt;br /&gt;
| Turns rough stone into dressed stone.&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot;| 2&lt;br /&gt;
| 50 generic&lt;br /&gt;
| {{No}}&lt;br /&gt;
| {{Yes}}&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | &#039;&#039;&#039;[[{{tl}}Lime kiln|Lime kiln]]&#039;&#039;&#039;&amp;lt;br&amp;gt;[[File:lime_kiln_icon.png]]&lt;br /&gt;
| {{Icon|timber}} 1 timber&amp;lt;br&amp;gt;{{Icon|planks}} 6 planks&amp;lt;br&amp;gt;{{Icon|rubble stone}} 8 rubble stone&lt;br /&gt;
| Turns rubble stone into mortar.&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot;| 3&lt;br /&gt;
| 250 generic&lt;br /&gt;
| {{Yes}}&lt;br /&gt;
| {{No}}&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | &#039;&#039;&#039;[[{{tl}}Malthouse|Malthouse]]&#039;&#039;&#039;&amp;lt;br&amp;gt;[[File:malthouse_icon.png]]&lt;br /&gt;
| {{Icon|timber}} 2 timber&amp;lt;br&amp;gt;{{Icon|planks}} 6 planks&amp;lt;br&amp;gt;{{Icon|rubble stone}} 12 rubble stone&lt;br /&gt;
| Turns barley into malt.&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot;| 2&lt;br /&gt;
| 12 generic&amp;lt;br&amp;gt;100 pantry&lt;br /&gt;
| {{Yes}}&lt;br /&gt;
| {{No}}&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | &#039;&#039;&#039;[[{{tl}}Tannery|Tannery]]&#039;&#039;&#039;&amp;lt;br&amp;gt;[[File:tannery_icon.png]]&lt;br /&gt;
| {{Icon|timber}} 2 timber&amp;lt;br&amp;gt;{{Icon|planks}} 6 planks&lt;br /&gt;
| Turns hides into leather.&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot;| 3&lt;br /&gt;
| 50 generic&lt;br /&gt;
| {{No}}&lt;br /&gt;
| {{No}}&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | &#039;&#039;&#039;[[{{tl}}Weaver&#039;s workshop|Weaver&#039;s workshop]]&#039;&#039;&#039;&amp;lt;br&amp;gt;[[File:weavers_workshop_icon.png]]&lt;br /&gt;
| {{Icon|timber}} 4 timber&lt;br /&gt;
| Turns wool into yarn or flax into linen.&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot;| 3&lt;br /&gt;
| 50 generic&lt;br /&gt;
| {{No}}&lt;br /&gt;
| {{No}}&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;7&amp;quot; |&lt;br /&gt;
* The stonemason&#039;s station is the only industry building with free relocation.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Administration &amp;amp; Military buildings ==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Building&lt;br /&gt;
! Cost&lt;br /&gt;
! Description&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | &#039;&#039;&#039;[[{{tl}}Settlers camp|Settlers camp]]&#039;&#039;&#039;&amp;lt;br&amp;gt;[[File:settlers_camp_icon.png]]&lt;br /&gt;
| at least 250 treasury&lt;br /&gt;
| Starts a new settlement in claimed regions.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | &#039;&#039;&#039;[[{{tl}}Manor|Manor]]&#039;&#039;&#039;&amp;lt;br&amp;gt;[[File:manor_icon.png]]&lt;br /&gt;
| {{Icon|timber}} 5 timber&amp;lt;br&amp;gt;{{Icon|planks}} 20 planks&amp;lt;br&amp;gt;{{Icon|rubble stone}} 15 rubble stone&lt;br /&gt;
| Provides acces to your retinue and various forms of taxation.&amp;lt;br&amp;gt;Grants 250 influence on first construction.&amp;lt;br&amp;gt;Gives acces to the castle planner.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | &#039;&#039;&#039;[[{{tl}}Siege camp|Siege camp]]&#039;&#039;&#039;&amp;lt;br&amp;gt;[[File:siege_camp_icon.png]]&lt;br /&gt;
| Work in Progress&lt;br /&gt;
| Work in Progress&lt;br /&gt;
|}&lt;br /&gt;
[[File:Castle Planner Screen.jpg|thumb|400px|castle planner]]&lt;br /&gt;
Administration buildings cannot be relocated and fulfill special gameplay needs.&amp;lt;br&amp;gt;The Manor for example gives acces to the castle planner.&lt;br /&gt;
&amp;lt;/translate&amp;gt;&lt;br /&gt;
{{NavboxBuildings}}&lt;br /&gt;
&lt;br /&gt;
== Cosmetic ==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Building/Option&lt;br /&gt;
! Description&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | &#039;&#039;&#039;[[{{tl}}Shrine|Shrine]]&#039;&#039;&#039;&amp;lt;br&amp;gt;[[File:shrine_icon.png]]&lt;br /&gt;
| Purely cosmetic content.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | &#039;&#039;&#039;[[{{tl}}Remove bushes|Remove bushes]]&#039;&#039;&#039;&amp;lt;br&amp;gt;[[File:remove_bushes_icon.png]]&lt;br /&gt;
| Clears an area of small bushes and rocks that are not relevant to gameplay.&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>76561198195255407</name></author>
	</entry>
	<entry>
		<id>https://wiki.hoodedhorse.com/Manor_Lords/index.php?title=Buildings&amp;diff=11099</id>
		<title>Buildings</title>
		<link rel="alternate" type="text/html" href="https://wiki.hoodedhorse.com/Manor_Lords/index.php?title=Buildings&amp;diff=11099"/>
		<updated>2025-12-20T22:04:34Z</updated>

		<summary type="html">&lt;p&gt;76561198195255407: Added icons for Settlers camp, Manor and Siege Camp&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;languages/&amp;gt;&lt;br /&gt;
[[File:Construction Menu.png|thumb|400px|construction menu]]&lt;br /&gt;
&amp;lt;translate&amp;gt;&lt;br /&gt;
Buildings and construction in general are important elements in Manor Lords. Without buildings your town will not produce anything, no new villagers will arive and in general you will not progress in any form in the game.&lt;br /&gt;
&lt;br /&gt;
== General ==&lt;br /&gt;
Before placing down a new building you need to have all necessary construction materials in storage. After placing down the building, unassigned people will level the construction site. After that unassigned oxen will bring the needed timber to the construction site. All other materials will be brought by your people.&amp;lt;br&amp;gt;&lt;br /&gt;
Once placed, each building can be given a different construction priority.&amp;lt;br&amp;gt;&lt;br /&gt;
A few buildings have [[{{tl}}Flexible borders|flexible borders]], identified with a borders square in the construction menu. For those buildings you have 4 plot points, with which you can build any form you like. Some more advanced forms require roads to guide the borders along them.&amp;lt;br&amp;gt;&lt;br /&gt;
Many buildings can be upgraded to increase their functionality. Some upgrades require a certain origin card.&amp;lt;br&amp;gt;&lt;br /&gt;
All buildings can be demolished, which will refund all construction resources.&lt;br /&gt;
&lt;br /&gt;
== Roads ==&lt;br /&gt;
[[File:Road Construction.png|thumb|300px|road construction]]&lt;br /&gt;
&lt;br /&gt;
Roads are used to give your people clear pathways to move through your settlements. They can be used to connect your buildings. However, a road connection is not needed for a building to function. Roads enhance the speed of workers with handcarts.&amp;lt;br&amp;gt;&lt;br /&gt;
Roads don&#039;t cost any ressources and are build instantly. You can build roads by placing two or more road points. While placing the points you can adjust the curvature of the road.&amp;lt;br&amp;gt;&lt;br /&gt;
Each map starts with existing roads called &#039;The King&#039;s Road&#039;. These roads cannot be removed and [[{{tl}}Trading post|trading posts]] need to be connected to them to attract traveling merchants. However, it is not necessary to build the trading post directly at the Kings Road. You can link your trading post via roads to it.&amp;lt;br&amp;gt;&lt;br /&gt;
Buildings will automatically snap to roads. This behavior can be disabled in the construction menu using the check box &#039;snap to road&#039;.&lt;br /&gt;
&lt;br /&gt;
== Homeless people&#039;s tent ==&lt;br /&gt;
&lt;br /&gt;
Every region will start with a homeless people&#039;s tent. It will disappear once all families are housed. &lt;br /&gt;
&lt;br /&gt;
== Upgrades ==&lt;br /&gt;
&lt;br /&gt;
Many buildings can be upgraded, to either increase their functionality or to provide additional functions. Some upgrades create new buildings, while others expand the existing ones.&amp;lt;br&amp;gt;&lt;br /&gt;
Two examples:&lt;br /&gt;
# You can upgrade the granary to a large granary to increases its storage capacity and number of possible handcarts.&lt;br /&gt;
# You can upgrade the forager hut with an herb garden, to let it produce herbs in addition to berries/mushrooms.&lt;br /&gt;
&lt;br /&gt;
== Gathering buildings ==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Building&lt;br /&gt;
! Cost&lt;br /&gt;
! Description&lt;br /&gt;
! Workplaces&lt;br /&gt;
! Storage&lt;br /&gt;
! Relocation&lt;br /&gt;
! Requires Maintenance&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | &#039;&#039;&#039;[[{{tl}}Logging camp|Logging camp]]&#039;&#039;&#039;&amp;lt;br&amp;gt;[[File:logging_camp_icon_v2.png]]&lt;br /&gt;
| {{Icon|timber}} 2 timber&lt;br /&gt;
| Produces {{Icon|timber}} timber from trees.&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot;| 3 &lt;br /&gt;
| 28 timber&lt;br /&gt;
| {{Yes}}&lt;br /&gt;
| {{Yes}}&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | &#039;&#039;&#039;[[{{tl}}Woodcutter&#039;s lodge|Woodcutter&#039;s lodge]]&#039;&#039;&#039;&amp;lt;br&amp;gt;[[File:woodcutters_lodge_icon.png]]&lt;br /&gt;
| {{Icon|timber}} 1 timber&lt;br /&gt;
| Produces firewood from trees.&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot;| 3&lt;br /&gt;
| 50 generic&lt;br /&gt;
| {{Yes}}&lt;br /&gt;
| {{No}}&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | &#039;&#039;&#039;[[{{tl}}Sawpit|Sawpit]]&#039;&#039;&#039;&amp;lt;br&amp;gt;[[File:sawpit_icon.png]]&lt;br /&gt;
| {{Icon|timber}} 2 timber&lt;br /&gt;
| Produces planks from trees.&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot;| 2&lt;br /&gt;
| 50 generic&amp;lt;br&amp;gt;5 timber&lt;br /&gt;
| {{Yes}}&lt;br /&gt;
| {{Yes}}&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | &#039;&#039;&#039;[[{{tl}}Forester&#039;s hut|Forester&#039;s hut]]&#039;&#039;&#039;&amp;lt;br&amp;gt;[[File:foresters_hut_icon.png]]&lt;br /&gt;
| {{Icon|timber}} 2 timber&lt;br /&gt;
| Plants trees.&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot;| 2&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot;| -&lt;br /&gt;
| {{Yes}}&lt;br /&gt;
| {{No}}&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | &#039;&#039;&#039;[[{{tl}}Forager hut|Forager hut]]&#039;&#039;&#039;&amp;lt;br&amp;gt;[[File:forager_hut_icon.png]]&lt;br /&gt;
| {{Icon|timber}} 1 timber&lt;br /&gt;
| Gathers berries and mushrooms from nearby deposits.&amp;lt;br&amp;gt;Can be upgraded.&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot;| 4&lt;br /&gt;
| 50 pantry&lt;br /&gt;
| {{Yes}}&lt;br /&gt;
| {{No}}&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | &#039;&#039;&#039;[[{{tl}}Hunting camp|Hunting camp]]&#039;&#039;&#039;&amp;lt;br&amp;gt;[[File:hunting_camp_icon.png]]&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot;| -&lt;br /&gt;
| Produces small game and pelts from wild animals.&amp;lt;br&amp;gt;Can be upgraded.&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot;| 2&lt;br /&gt;
| 12 generic&amp;lt;br&amp;gt;36 pantry&lt;br /&gt;
| {{Yes}}&lt;br /&gt;
| {{No}}&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | &#039;&#039;&#039;[[{{tl}}Fisherman&#039;s hut|Fisherman&#039;s hut]]&#039;&#039;&#039;&amp;lt;br&amp;gt;[[File:fishermans_hut_icon.png]]&lt;br /&gt;
| {{Icon|timber}} 2 timber&lt;br /&gt;
| Gathers carp and eel from shoal of fish in ponds and rivers respectively.&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot;| 3&lt;br /&gt;
| 50 pantry&lt;br /&gt;
| {{No}}&lt;br /&gt;
| {{No}}&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | &#039;&#039;&#039;[[{{tl}}Stone gatherer camp|Stone gatherer camp]]&#039;&#039;&#039;&amp;lt;br&amp;gt;[[File:stone_gatherer_camp_icon.png]]&lt;br /&gt;
| {{Icon|timber}} 1 timber&lt;br /&gt;
| Gathers rubble stone from the surface of nearby stone deposits.&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot;| 4&lt;br /&gt;
| 50 generic&lt;br /&gt;
| {{Yes}}&lt;br /&gt;
| {{Yes}}&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | &#039;&#039;&#039;[[{{tl}}Quarry|Quarry]]&#039;&#039;&#039;&amp;lt;br&amp;gt;[[File:quarry_icon.png]]&lt;br /&gt;
| {{Icon|timber}} 2 timber&amp;lt;br&amp;gt;{{Icon|planks}} 6 planks&lt;br /&gt;
| Produces rough stone and rubble stone from the underground of rich stone deposits.&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot;| 6&lt;br /&gt;
| 200 generic&lt;br /&gt;
| {{No}}&lt;br /&gt;
| {{Yes}}&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | &#039;&#039;&#039;[[{{tl}}Mining pit|Mining pit]]&#039;&#039;&#039;&amp;lt;br&amp;gt;[[File:mining_pit_icon.png]]&lt;br /&gt;
| {{Icon|planks}} 4 planks&lt;br /&gt;
| Produces iron ore, clay or salt from their respective deposits.&amp;lt;br&amp;gt;Can be upgraded.&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot;| 4&lt;br /&gt;
| 50 generic&lt;br /&gt;
| {{No}}&lt;br /&gt;
| {{Yes}}&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;7&amp;quot; |&lt;br /&gt;
* Stone gatherer camps need to be placed next to the deposit. Otherwise they will destroy the surface stones.&lt;br /&gt;
* Quarries and mining pits need to be placed ontop of the deposit.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Logistics buildings ==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--T:20--&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Building&lt;br /&gt;
! Cost&lt;br /&gt;
! Description&lt;br /&gt;
! Workplaces&lt;br /&gt;
! Storage&lt;br /&gt;
! Relocation&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | &#039;&#039;&#039;[[{{tl}}Hitching post|Hitching post]]&#039;&#039;&#039;&amp;lt;br&amp;gt;[[File:hitching_post_icon.png]]&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot;| -&lt;br /&gt;
| Provides 1 stable space.&amp;lt;br&amp;gt;Can order oxen or horses.&amp;lt;br&amp;gt;Can be upgraded.&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot;| 2&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot;| -&lt;br /&gt;
| {{Yes}}&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | &#039;&#039;&#039;[[{{tl}}Granary|Granary]]&#039;&#039;&#039;&amp;lt;br&amp;gt;[[File:granary_icon.png]]&lt;br /&gt;
| {{Icon|timber}} 2 timber&amp;lt;br&amp;gt;{{Icon|rubble stone}} 10 rubble stone&lt;br /&gt;
| Stores mainly food and crops, but also some crafting materials and commodities.&amp;lt;br&amp;gt;Reduces food spoilage.&amp;lt;br&amp;gt;Can be upgraded.&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot;| 3&lt;br /&gt;
| 500 pantry&lt;br /&gt;
| {{No}}&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | &#039;&#039;&#039;[[{{tl}}Storehouse|Storehouse]]&#039;&#039;&#039;&amp;lt;br&amp;gt;[[File:storehouse_icon.png]]&lt;br /&gt;
| {{Icon|timber}} 2 timber&lt;br /&gt;
| Stores mainly construction and crafting materials, commodities, military equipment and fuel, but also some crops and food.&amp;lt;br&amp;gt;Can be upgraded.&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot;| 3&lt;br /&gt;
| 250 generic&lt;br /&gt;
| {{No}}&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | &#039;&#039;&#039;[[{{tl}}Trading post|Trading post]]&#039;&#039;&#039;&amp;lt;br&amp;gt;[[File:trading_post_icon.png]]&lt;br /&gt;
| {{Icon|timber}} 4 timber&lt;br /&gt;
| Allows for the import and export of goods with travelling merchants, tradepoints and your other regions.&amp;lt;br&amp;gt;Can order horses.&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot;| 4&lt;br /&gt;
| 500 generic&amp;lt;br&amp;gt;500 pantry&lt;br /&gt;
| {{No}}&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | &#039;&#039;&#039;[[{{tl}}Pack station|Pack station]]&#039;&#039;&#039;&amp;lt;br&amp;gt;[[File:pack_station_icon.png]]&lt;br /&gt;
| {{Icon|timber}} 1 timber&lt;br /&gt;
| Can setup a barter connection between two of your regions.&amp;lt;br&amp;gt;Provides 2 stable space.&amp;lt;br&amp;gt;Can order mules.&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot;| 1&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot;| -&lt;br /&gt;
| {{No}}&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | &#039;&#039;&#039;[[{{tl}}Livestock trading post|Livestock trading post]]&#039;&#039;&#039;&amp;lt;br&amp;gt;[[File:livestock_trading_post_icon.png]]&lt;br /&gt;
| {{Icon|timber}} 2 timber&lt;br /&gt;
| Allows for the import and export of animals with tradepoints and your other regions.&amp;lt;br&amp;gt;Provides 4 pasture space.&amp;lt;br&amp;gt;Provides 2 stable space.&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot;| 3&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot;| -&lt;br /&gt;
| {{No}}&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;6&amp;quot; |&lt;br /&gt;
* Food stored in the granary benefit from lower spoilage rates&lt;br /&gt;
* All items stored in granary or storehouse are protected from weather effects&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Residential buildings ==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Building&lt;br /&gt;
! Cost&lt;br /&gt;
! Description&lt;br /&gt;
! Workplaces&lt;br /&gt;
! Storage&lt;br /&gt;
! Flexible Plot&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | &#039;&#039;&#039;[[{{tl}}Burgage plot|Burgage plot]]&#039;&#039;&#039; &amp;lt;br&amp;gt;[[File:burgage_plot_icon.png]]&lt;br /&gt;
| {{Icon|timber}} 2 timber&lt;br /&gt;
| Provides living space for one family.&amp;lt;br&amp;gt;Can be upgraded and/or expanded, denpending on plot size.&lt;br /&gt;
| depending on [[burgage plot#Backyard_Extensions|backyard&amp;amp;nbsp;extension]]&lt;br /&gt;
| depending on level and extra living house&lt;br /&gt;
| {{Yes}}&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | &#039;&#039;&#039;[[{{tl}}Well|Well]]&#039;&#039;&#039;&amp;lt;br&amp;gt;[[File:well_icon.png]]&lt;br /&gt;
| {{Icon|timber}} 1 timber&lt;br /&gt;
| Provides drinking water for burgage plots.&amp;lt;br&amp;gt;Enables firefighting.&amp;lt;br&amp;gt;Can be upgraded.&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot;| -&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot;| -&lt;br /&gt;
| {{No}}&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | &#039;&#039;&#039;[[{{tl}}Marketplace|Marketplace]]&#039;&#039;&#039;&amp;lt;br&amp;gt;[[File:marketplace_icon.png]]&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot;| -&lt;br /&gt;
| Provides space to set up food- and common goods stalls.&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot;| -&lt;br /&gt;
| Food stall: 40 pantry&amp;lt;br&amp;gt;Common goods stall: 20 generic&lt;br /&gt;
| {{Yes}}&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | &#039;&#039;&#039;[[{{tl}}Small tavern|Small tavern]]&#039;&#039;&#039;&amp;lt;br&amp;gt;[[File:small_tavern_icon.png]]&lt;br /&gt;
| {{Icon|timber}} 3 timber&amp;lt;br&amp;gt;{{Icon|planks}} 4 planks&lt;br /&gt;
| Provides ale for burgage plots.&amp;lt;br&amp;gt;Can be upgraded.&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot;| 1&lt;br /&gt;
| 15 pantry&lt;br /&gt;
| {{No}}&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | &#039;&#039;&#039;[[{{tl}}Wooden church|Wooden church]]&#039;&#039;&#039;&amp;lt;br&amp;gt;[[File:wooden_church_icon.png]]&lt;br /&gt;
| {{Icon|timber}} 5 timber&amp;lt;br&amp;gt;{{Icon|planks}} 20 planks&amp;lt;br&amp;gt;{{Icon|rubble stone}} 10 rubble stone&lt;br /&gt;
| Provides church acces for burgage plots.&amp;lt;br&amp;gt;Provides hallowed ground to bury your deceased villagers.&amp;lt;br&amp;gt;Can be upgraded.&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot;| 1&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot;| -&lt;br /&gt;
| {{No}}&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | &#039;&#039;&#039;[[{{tl}}Corpse pit|Corpse pit]]&#039;&#039;&#039;&amp;lt;br&amp;gt;[[File:corpsepit_icon.png]]&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot;| -&lt;br /&gt;
| Provides space to bury deceased people.&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot;| 4&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot;| -&lt;br /&gt;
| {{No}}&lt;br /&gt;
|}&lt;br /&gt;
=== Burgage plots ===&lt;br /&gt;
&lt;br /&gt;
[[File:Burgage Plot Construction.jpg|thumb|400px| burgage plot construction]]&lt;br /&gt;
{{Main|{{tl}}Burgage plot|Burgage plot}}&lt;br /&gt;
&lt;br /&gt;
Burgage plots are the primary buildings in Manor Lords. They are flexible plots, costing 2 timber for each building that fits on the plot. Each burgage plot provides 1 Living space. If they have some space sideways they can be expanded to grant another 1 Living Space at the cost of 2 Timber. New families will only join if there is unused living space and approval is high enough. Burgage plots cannot be moved. Burgage plots start at level 1.&lt;br /&gt;
&lt;br /&gt;
====Upgrading====&lt;br /&gt;
To upgrade a burgage plot you need to fulfill all residential requirements. Burgage plots at Lvl 2 and higher generate regional wealth.&lt;br /&gt;
* Upgrading them to level 2 costs 2 timber and 8 planks and will generate 1 regional wealth per family per month.&lt;br /&gt;
* Upgrading them to level 3 costs 3 timber, 12 planks, 4 rooftiles and 25 regional wealth and will generate 2 regional wealth per family per month. It also doubles the living space.&lt;br /&gt;
&lt;br /&gt;
== Farming buildings ==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width:100%;&amp;quot;&lt;br /&gt;
! Building&lt;br /&gt;
! Cost&lt;br /&gt;
! Description&lt;br /&gt;
! Workplaces&lt;br /&gt;
! Storage&lt;br /&gt;
! Flexible Plot&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | &#039;&#039;&#039;[[{{tl}}Field|Field]]&#039;&#039;&#039;&amp;lt;br&amp;gt;[[File:field_icon.png]]&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot;| -&lt;br /&gt;
| Space to grow various crops.&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot;| -&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot;| -&lt;br /&gt;
| {{Yes}}&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | &#039;&#039;&#039;[[{{tl}}Farmhouse|Farmhouse]]&#039;&#039;&#039;&amp;lt;br&amp;gt;[[File:farmhouse_icon.png]]&lt;br /&gt;
| {{Icon|timber}} 3 timber&lt;br /&gt;
| Employs families on the fields.&amp;lt;br&amp;gt;Provides a place to thresh the crops after harvest.&amp;lt;br&amp;gt;Can be upgraded.&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot;| 8&lt;br /&gt;
| 1200 generic&amp;lt;br&amp;gt;1200 pantry&lt;br /&gt;
| {{No}}&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | &#039;&#039;&#039;[[{{tl}}Pasture|Pasture]]&#039;&#039;&#039;&amp;lt;br&amp;gt;[[File:pasture_icon.png]]&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot;| -&lt;br /&gt;
| Provides pasture space.&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot;| -&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot;| -&lt;br /&gt;
| {{Yes}}&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | &#039;&#039;&#039;[[{{tl}}Sheep farm|Sheep farm]]&#039;&#039;&#039;&amp;lt;br&amp;gt;[[File:sheep_farm_icon.png]]&lt;br /&gt;
| {{Icon|timber}} 2 timber&lt;br /&gt;
| Collects wool from sheeps.&amp;lt;br&amp;gt;Provides 5 pasture space.&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot;| 3&lt;br /&gt;
| 50 generic&lt;br /&gt;
| {{No}}&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | &#039;&#039;&#039;[[{{tl}}Windmill|Windmill]]&#039;&#039;&#039;&amp;lt;br&amp;gt;[[File:windmill_icon.png]]&lt;br /&gt;
| {{Icon|timber}} 2 timber&amp;lt;br&amp;gt;{{Icon|planks}} 8 planks&lt;br /&gt;
| Turns grain into flour.&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot;| 3&lt;br /&gt;
| 250 pantry&lt;br /&gt;
| {{No}}&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | &#039;&#039;&#039;[[{{tl}}Communal oven|Communal oven]]&#039;&#039;&#039;&amp;lt;br&amp;gt;[[File:communal_oven_icon.png]]&lt;br /&gt;
| {{Icon|timber}} 2 timber&amp;lt;br&amp;gt;{{Icon|planks}} 4 planks&amp;lt;br&amp;gt;{{Icon|rubble stone}} 10 rubble Stone&lt;br /&gt;
| Turns flour into bread.&amp;lt;br&amp;gt;Needs fuel to operate.&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot;| 3&lt;br /&gt;
| 12 generic&amp;lt;br&amp;gt;50 pantry&lt;br /&gt;
| {{No}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Industry buildings ==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Building&lt;br /&gt;
! Cost&lt;br /&gt;
! Description&lt;br /&gt;
! Workplaces&lt;br /&gt;
! Storage&lt;br /&gt;
! Needs Fuel&lt;br /&gt;
! Requires Maintenance&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | &#039;&#039;&#039;[[{{tl}}Charcoal kiln|Charcoal kiln]]&#039;&#039;&#039;&amp;lt;br&amp;gt;[[File:charcoal_kiln_icon.png]]&lt;br /&gt;
| {{Icon|timber}} 2 timber&lt;br /&gt;
| Turns firewood into charcoal.&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot;| 3&lt;br /&gt;
| 60 generic&lt;br /&gt;
| {{No}}&lt;br /&gt;
| {{No}}&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | &#039;&#039;&#039;[[{{tl}}Bloomery|Bloomery]]&#039;&#039;&#039;&amp;lt;br&amp;gt;[[File:bloomery_icon.png]]&lt;br /&gt;
| {{Icon|timber}} 1 timber&amp;lt;br&amp;gt;{{Icon|planks}} 6 planks&amp;lt;br&amp;gt;{{Icon|tools}} 1 tool&lt;br /&gt;
| Turns iron ore into iron slabs.&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot;| 2&lt;br /&gt;
| 50 generic&lt;br /&gt;
| {{Yes}}&lt;br /&gt;
| {{Yes}}&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | &#039;&#039;&#039;[[{{tl}}Smithy|Smithy]]&#039;&#039;&#039;&amp;lt;br&amp;gt;[[File:smithy_icon.png]]&lt;br /&gt;
| {{Icon|timber}} 1 timber&amp;lt;br&amp;gt;{{Icon|planks}} 4 planks&amp;lt;br&amp;gt;{{Icon|rubble stone}}6 rubble stone&lt;br /&gt;
| Turns iron slabs into tools.&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot;| 2&lt;br /&gt;
| 50 generic&lt;br /&gt;
| {{Yes}}&lt;br /&gt;
| {{No}}&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | &#039;&#039;&#039;[[{{tl}}Clay furnace|Clay furnace]]&#039;&#039;&#039;&amp;lt;br&amp;gt;[[File:clay_furnace_icon.png]]&lt;br /&gt;
| {{Icon|timber}} 1 timber&amp;lt;br&amp;gt;{{Icon|planks}} 6 planks&amp;lt;br&amp;gt;{{Icon|rubble stone}} 8 rubble stone&lt;br /&gt;
| Turns clay into rooftiles.&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot;| 5&lt;br /&gt;
| 250 generic&lt;br /&gt;
| {{Yes}}&lt;br /&gt;
| {{No}}&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | &#039;&#039;&#039;[[{{tl}}Stonemason&#039;s station|Stonemason&#039;s station]]&#039;&#039;&#039;&amp;lt;br&amp;gt;[[File:stonemasons_station_icon.png]]&lt;br /&gt;
| {{Icon|planks}} 8 planks&amp;lt;br&amp;gt;{{Icon|tools}} 1 tool&lt;br /&gt;
| Turns rough stone into dressed stone.&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot;| 2&lt;br /&gt;
| 50 generic&lt;br /&gt;
| {{No}}&lt;br /&gt;
| {{Yes}}&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | &#039;&#039;&#039;[[{{tl}}Lime kiln|Lime kiln]]&#039;&#039;&#039;&amp;lt;br&amp;gt;[[File:lime_kiln_icon.png]]&lt;br /&gt;
| {{Icon|timber}} 1 timber&amp;lt;br&amp;gt;{{Icon|planks}} 6 planks&amp;lt;br&amp;gt;{{Icon|rubble stone}} 8 rubble stone&lt;br /&gt;
| Turns rubble stone into mortar.&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot;| 3&lt;br /&gt;
| 250 generic&lt;br /&gt;
| {{Yes}}&lt;br /&gt;
| {{No}}&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | &#039;&#039;&#039;[[{{tl}}Malthouse|Malthouse]]&#039;&#039;&#039;&amp;lt;br&amp;gt;[[File:malthouse_icon.png]]&lt;br /&gt;
| {{Icon|timber}} 2 timber&amp;lt;br&amp;gt;{{Icon|planks}} 6 planks&amp;lt;br&amp;gt;{{Icon|rubble stone}} 12 rubble stone&lt;br /&gt;
| Turns barley into malt.&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot;| 2&lt;br /&gt;
| 12 generic&amp;lt;br&amp;gt;100 pantry&lt;br /&gt;
| {{Yes}}&lt;br /&gt;
| {{No}}&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | &#039;&#039;&#039;[[{{tl}}Tannery|Tannery]]&#039;&#039;&#039;&amp;lt;br&amp;gt;[[File:tannery_icon.png]]&lt;br /&gt;
| {{Icon|timber}} 2 timber&amp;lt;br&amp;gt;{{Icon|planks}} 6 planks&lt;br /&gt;
| Turns hides into leather.&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot;| 3&lt;br /&gt;
| 50 generic&lt;br /&gt;
| {{No}}&lt;br /&gt;
| {{No}}&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | &#039;&#039;&#039;[[{{tl}}Weaver&#039;s workshop|Weaver&#039;s workshop]]&#039;&#039;&#039;&amp;lt;br&amp;gt;[[File:weavers_workshop_icon.png]]&lt;br /&gt;
| {{Icon|timber}} 4 timber&lt;br /&gt;
| Turns wool into yarn or flax into linen.&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot;| 3&lt;br /&gt;
| 50 generic&lt;br /&gt;
| {{No}}&lt;br /&gt;
| {{No}}&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;7&amp;quot; |&lt;br /&gt;
* The stonemason&#039;s station is the only industry building with free relocation.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Administration &amp;amp; Military buildings ==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Building&lt;br /&gt;
! Cost&lt;br /&gt;
! Description&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | &#039;&#039;&#039;[[{{tl}}Settlers camp|Settlers camp]]&#039;&#039;&#039;&amp;lt;br&amp;gt;[[File:settlers_camp_icon.png]]&lt;br /&gt;
| at least 250 treasury&lt;br /&gt;
| Starts a new settlement in claimed regions.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | &#039;&#039;&#039;[[{{tl}}Manor|Manor]]&#039;&#039;&#039;&amp;lt;br&amp;gt;[[File:manor_icon.png]]&lt;br /&gt;
| {{Icon|timber}} 5 timber&amp;lt;br&amp;gt;{{Icon|planks}} 20 planks&amp;lt;br&amp;gt;{{Icon|rubble stone}} 15 rubble stone&lt;br /&gt;
| Provides acces to your retinue and various forms of taxation.&amp;lt;br&amp;gt;Grants 250 influence on first construction.&amp;lt;br&amp;gt;Gives acces to the castle planner.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | &#039;&#039;&#039;[[{{tl}}Siege camp|Siege camp]]&#039;&#039;&#039;&amp;lt;br&amp;gt;[[File:siege_camp_icon.png]]&lt;br /&gt;
| Work in Progress&lt;br /&gt;
| Work in Progress&lt;br /&gt;
|}&lt;br /&gt;
[[File:Castle Planner Screen.jpg|thumb|400px|castle planner]]&lt;br /&gt;
Administration buildings cannot be relocated and fulfill special gameplay needs.&amp;lt;br&amp;gt;The Manor for example gives acces to the castle planner.&lt;br /&gt;
&amp;lt;/translate&amp;gt;&lt;br /&gt;
{{NavboxBuildings}}&lt;/div&gt;</summary>
		<author><name>76561198195255407</name></author>
	</entry>
	<entry>
		<id>https://wiki.hoodedhorse.com/Manor_Lords/index.php?title=File:Manor_icon.png&amp;diff=11098</id>
		<title>File:Manor icon.png</title>
		<link rel="alternate" type="text/html" href="https://wiki.hoodedhorse.com/Manor_Lords/index.php?title=File:Manor_icon.png&amp;diff=11098"/>
		<updated>2025-12-20T22:02:16Z</updated>

		<summary type="html">&lt;p&gt;76561198195255407: File uploaded with MsUpload&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;File uploaded with MsUpload&lt;/div&gt;</summary>
		<author><name>76561198195255407</name></author>
	</entry>
	<entry>
		<id>https://wiki.hoodedhorse.com/Manor_Lords/index.php?title=File:Siege_camp_icon.png&amp;diff=11097</id>
		<title>File:Siege camp icon.png</title>
		<link rel="alternate" type="text/html" href="https://wiki.hoodedhorse.com/Manor_Lords/index.php?title=File:Siege_camp_icon.png&amp;diff=11097"/>
		<updated>2025-12-20T22:02:16Z</updated>

		<summary type="html">&lt;p&gt;76561198195255407: File uploaded with MsUpload&lt;/p&gt;
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	</entry>
	<entry>
		<id>https://wiki.hoodedhorse.com/Manor_Lords/index.php?title=File:Settlers_camp_icon.png&amp;diff=11096</id>
		<title>File:Settlers camp icon.png</title>
		<link rel="alternate" type="text/html" href="https://wiki.hoodedhorse.com/Manor_Lords/index.php?title=File:Settlers_camp_icon.png&amp;diff=11096"/>
		<updated>2025-12-20T22:02:15Z</updated>

		<summary type="html">&lt;p&gt;76561198195255407: File uploaded with MsUpload&lt;/p&gt;
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	</entry>
	<entry>
		<id>https://wiki.hoodedhorse.com/Manor_Lords/index.php?title=Buildings&amp;diff=11094</id>
		<title>Buildings</title>
		<link rel="alternate" type="text/html" href="https://wiki.hoodedhorse.com/Manor_Lords/index.php?title=Buildings&amp;diff=11094"/>
		<updated>2025-12-20T21:44:19Z</updated>

		<summary type="html">&lt;p&gt;76561198195255407: Added icons for Charcoal kiln, Bloomery, Smithy, Clay furnace, Stonemason&amp;#039;s station, Lime kiln, Malthouse, Tannery and Weaver&amp;#039;s workshop&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;languages/&amp;gt;&lt;br /&gt;
[[File:Construction Menu.png|thumb|400px|construction menu]]&lt;br /&gt;
&amp;lt;translate&amp;gt;&lt;br /&gt;
Buildings and construction in general are important elements in Manor Lords. Without buildings your town will not produce anything, no new villagers will arive and in general you will not progress in any form in the game.&lt;br /&gt;
&lt;br /&gt;
== General ==&lt;br /&gt;
Before placing down a new building you need to have all necessary construction materials in storage. After placing down the building, unassigned people will level the construction site. After that unassigned oxen will bring the needed timber to the construction site. All other materials will be brought by your people.&amp;lt;br&amp;gt;&lt;br /&gt;
Once placed, each building can be given a different construction priority.&amp;lt;br&amp;gt;&lt;br /&gt;
A few buildings have [[{{tl}}Flexible borders|flexible borders]], identified with a borders square in the construction menu. For those buildings you have 4 plot points, with which you can build any form you like. Some more advanced forms require roads to guide the borders along them.&amp;lt;br&amp;gt;&lt;br /&gt;
Many buildings can be upgraded to increase their functionality. Some upgrades require a certain origin card.&amp;lt;br&amp;gt;&lt;br /&gt;
All buildings can be demolished, which will refund all construction resources.&lt;br /&gt;
&lt;br /&gt;
== Roads ==&lt;br /&gt;
[[File:Road Construction.png|thumb|300px|road construction]]&lt;br /&gt;
&lt;br /&gt;
Roads are used to give your people clear pathways to move through your settlements. They can be used to connect your buildings. However, a road connection is not needed for a building to function. Roads enhance the speed of workers with handcarts.&amp;lt;br&amp;gt;&lt;br /&gt;
Roads don&#039;t cost any ressources and are build instantly. You can build roads by placing two or more road points. While placing the points you can adjust the curvature of the road.&amp;lt;br&amp;gt;&lt;br /&gt;
Each map starts with existing roads called &#039;The King&#039;s Road&#039;. These roads cannot be removed and [[{{tl}}Trading post|trading posts]] need to be connected to them to attract traveling merchants. However, it is not necessary to build the trading post directly at the Kings Road. You can link your trading post via roads to it.&amp;lt;br&amp;gt;&lt;br /&gt;
Buildings will automatically snap to roads. This behavior can be disabled in the construction menu using the check box &#039;snap to road&#039;.&lt;br /&gt;
&lt;br /&gt;
== Homeless people&#039;s tent ==&lt;br /&gt;
&lt;br /&gt;
Every region will start with a homeless people&#039;s tent. It will disappear once all families are housed. &lt;br /&gt;
&lt;br /&gt;
== Upgrades ==&lt;br /&gt;
&lt;br /&gt;
Many buildings can be upgraded, to either increase their functionality or to provide additional functions. Some upgrades create new buildings, while others expand the existing ones.&amp;lt;br&amp;gt;&lt;br /&gt;
Two examples:&lt;br /&gt;
# You can upgrade the granary to a large granary to increases its storage capacity and number of possible handcarts.&lt;br /&gt;
# You can upgrade the forager hut with an herb garden, to let it produce herbs in addition to berries/mushrooms.&lt;br /&gt;
&lt;br /&gt;
== Gathering buildings ==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Building&lt;br /&gt;
! Cost&lt;br /&gt;
! Description&lt;br /&gt;
! Workplaces&lt;br /&gt;
! Storage&lt;br /&gt;
! Relocation&lt;br /&gt;
! Requires Maintenance&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | &#039;&#039;&#039;[[{{tl}}Logging camp|Logging camp]]&#039;&#039;&#039;&amp;lt;br&amp;gt;[[File:logging_camp_icon_v2.png]]&lt;br /&gt;
| {{Icon|timber}} 2 timber&lt;br /&gt;
| Produces {{Icon|timber}} timber from trees.&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot;| 3 &lt;br /&gt;
| 28 timber&lt;br /&gt;
| {{Yes}}&lt;br /&gt;
| {{Yes}}&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | &#039;&#039;&#039;[[{{tl}}Woodcutter&#039;s lodge|Woodcutter&#039;s lodge]]&#039;&#039;&#039;&amp;lt;br&amp;gt;[[File:woodcutters_lodge_icon.png]]&lt;br /&gt;
| {{Icon|timber}} 1 timber&lt;br /&gt;
| Produces firewood from trees.&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot;| 3&lt;br /&gt;
| 50 generic&lt;br /&gt;
| {{Yes}}&lt;br /&gt;
| {{No}}&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | &#039;&#039;&#039;[[{{tl}}Sawpit|Sawpit]]&#039;&#039;&#039;&amp;lt;br&amp;gt;[[File:sawpit_icon.png]]&lt;br /&gt;
| {{Icon|timber}} 2 timber&lt;br /&gt;
| Produces planks from trees.&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot;| 2&lt;br /&gt;
| 50 generic&amp;lt;br&amp;gt;5 timber&lt;br /&gt;
| {{Yes}}&lt;br /&gt;
| {{Yes}}&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | &#039;&#039;&#039;[[{{tl}}Forester&#039;s hut|Forester&#039;s hut]]&#039;&#039;&#039;&amp;lt;br&amp;gt;[[File:foresters_hut_icon.png]]&lt;br /&gt;
| {{Icon|timber}} 2 timber&lt;br /&gt;
| Plants trees.&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot;| 2&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot;| -&lt;br /&gt;
| {{Yes}}&lt;br /&gt;
| {{No}}&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | &#039;&#039;&#039;[[{{tl}}Forager hut|Forager hut]]&#039;&#039;&#039;&amp;lt;br&amp;gt;[[File:forager_hut_icon.png]]&lt;br /&gt;
| {{Icon|timber}} 1 timber&lt;br /&gt;
| Gathers berries and mushrooms from nearby deposits.&amp;lt;br&amp;gt;Can be upgraded.&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot;| 4&lt;br /&gt;
| 50 pantry&lt;br /&gt;
| {{Yes}}&lt;br /&gt;
| {{No}}&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | &#039;&#039;&#039;[[{{tl}}Hunting camp|Hunting camp]]&#039;&#039;&#039;&amp;lt;br&amp;gt;[[File:hunting_camp_icon.png]]&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot;| -&lt;br /&gt;
| Produces small game and pelts from wild animals.&amp;lt;br&amp;gt;Can be upgraded.&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot;| 2&lt;br /&gt;
| 12 generic&amp;lt;br&amp;gt;36 pantry&lt;br /&gt;
| {{Yes}}&lt;br /&gt;
| {{No}}&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | &#039;&#039;&#039;[[{{tl}}Fisherman&#039;s hut|Fisherman&#039;s hut]]&#039;&#039;&#039;&amp;lt;br&amp;gt;[[File:fishermans_hut_icon.png]]&lt;br /&gt;
| {{Icon|timber}} 2 timber&lt;br /&gt;
| Gathers carp and eel from shoal of fish in ponds and rivers respectively.&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot;| 3&lt;br /&gt;
| 50 pantry&lt;br /&gt;
| {{No}}&lt;br /&gt;
| {{No}}&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | &#039;&#039;&#039;[[{{tl}}Stone gatherer camp|Stone gatherer camp]]&#039;&#039;&#039;&amp;lt;br&amp;gt;[[File:stone_gatherer_camp_icon.png]]&lt;br /&gt;
| {{Icon|timber}} 1 timber&lt;br /&gt;
| Gathers rubble stone from the surface of nearby stone deposits.&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot;| 4&lt;br /&gt;
| 50 generic&lt;br /&gt;
| {{Yes}}&lt;br /&gt;
| {{Yes}}&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | &#039;&#039;&#039;[[{{tl}}Quarry|Quarry]]&#039;&#039;&#039;&amp;lt;br&amp;gt;[[File:quarry_icon.png]]&lt;br /&gt;
| {{Icon|timber}} 2 timber&amp;lt;br&amp;gt;{{Icon|planks}} 6 planks&lt;br /&gt;
| Produces rough stone and rubble stone from the underground of rich stone deposits.&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot;| 6&lt;br /&gt;
| 200 generic&lt;br /&gt;
| {{No}}&lt;br /&gt;
| {{Yes}}&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | &#039;&#039;&#039;[[{{tl}}Mining pit|Mining pit]]&#039;&#039;&#039;&amp;lt;br&amp;gt;[[File:mining_pit_icon.png]]&lt;br /&gt;
| {{Icon|planks}} 4 planks&lt;br /&gt;
| Produces iron ore, clay or salt from their respective deposits.&amp;lt;br&amp;gt;Can be upgraded.&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot;| 4&lt;br /&gt;
| 50 generic&lt;br /&gt;
| {{No}}&lt;br /&gt;
| {{Yes}}&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;7&amp;quot; |&lt;br /&gt;
* Stone gatherer camps need to be placed next to the deposit. Otherwise they will destroy the surface stones.&lt;br /&gt;
* Quarries and mining pits need to be placed ontop of the deposit.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Logistics buildings ==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--T:20--&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Building&lt;br /&gt;
! Cost&lt;br /&gt;
! Description&lt;br /&gt;
! Workplaces&lt;br /&gt;
! Storage&lt;br /&gt;
! Relocation&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | &#039;&#039;&#039;[[{{tl}}Hitching post|Hitching post]]&#039;&#039;&#039;&amp;lt;br&amp;gt;[[File:hitching_post_icon.png]]&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot;| -&lt;br /&gt;
| Provides 1 stable space.&amp;lt;br&amp;gt;Can order oxen or horses.&amp;lt;br&amp;gt;Can be upgraded.&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot;| 2&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot;| -&lt;br /&gt;
| {{Yes}}&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | &#039;&#039;&#039;[[{{tl}}Granary|Granary]]&#039;&#039;&#039;&amp;lt;br&amp;gt;[[File:granary_icon.png]]&lt;br /&gt;
| {{Icon|timber}} 2 timber&amp;lt;br&amp;gt;{{Icon|rubble stone}} 10 rubble stone&lt;br /&gt;
| Stores mainly food and crops, but also some crafting materials and commodities.&amp;lt;br&amp;gt;Reduces food spoilage.&amp;lt;br&amp;gt;Can be upgraded.&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot;| 3&lt;br /&gt;
| 500 pantry&lt;br /&gt;
| {{No}}&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | &#039;&#039;&#039;[[{{tl}}Storehouse|Storehouse]]&#039;&#039;&#039;&amp;lt;br&amp;gt;[[File:storehouse_icon.png]]&lt;br /&gt;
| {{Icon|timber}} 2 timber&lt;br /&gt;
| Stores mainly construction and crafting materials, commodities, military equipment and fuel, but also some crops and food.&amp;lt;br&amp;gt;Can be upgraded.&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot;| 3&lt;br /&gt;
| 250 generic&lt;br /&gt;
| {{No}}&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | &#039;&#039;&#039;[[{{tl}}Trading post|Trading post]]&#039;&#039;&#039;&amp;lt;br&amp;gt;[[File:trading_post_icon.png]]&lt;br /&gt;
| {{Icon|timber}} 4 timber&lt;br /&gt;
| Allows for the import and export of goods with travelling merchants, tradepoints and your other regions.&amp;lt;br&amp;gt;Can order horses.&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot;| 4&lt;br /&gt;
| 500 generic&amp;lt;br&amp;gt;500 pantry&lt;br /&gt;
| {{No}}&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | &#039;&#039;&#039;[[{{tl}}Pack station|Pack station]]&#039;&#039;&#039;&amp;lt;br&amp;gt;[[File:pack_station_icon.png]]&lt;br /&gt;
| {{Icon|timber}} 1 timber&lt;br /&gt;
| Can setup a barter connection between two of your regions.&amp;lt;br&amp;gt;Provides 2 stable space.&amp;lt;br&amp;gt;Can order mules.&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot;| 1&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot;| -&lt;br /&gt;
| {{No}}&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | &#039;&#039;&#039;[[{{tl}}Livestock trading post|Livestock trading post]]&#039;&#039;&#039;&amp;lt;br&amp;gt;[[File:livestock_trading_post_icon.png]]&lt;br /&gt;
| {{Icon|timber}} 2 timber&lt;br /&gt;
| Allows for the import and export of animals with tradepoints and your other regions.&amp;lt;br&amp;gt;Provides 4 pasture space.&amp;lt;br&amp;gt;Provides 2 stable space.&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot;| 3&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot;| -&lt;br /&gt;
| {{No}}&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;6&amp;quot; |&lt;br /&gt;
* Food stored in the granary benefit from lower spoilage rates&lt;br /&gt;
* All items stored in granary or storehouse are protected from weather effects&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Residential buildings ==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Building&lt;br /&gt;
! Cost&lt;br /&gt;
! Description&lt;br /&gt;
! Workplaces&lt;br /&gt;
! Storage&lt;br /&gt;
! Flexible Plot&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | &#039;&#039;&#039;[[{{tl}}Burgage plot|Burgage plot]]&#039;&#039;&#039; &amp;lt;br&amp;gt;[[File:burgage_plot_icon.png]]&lt;br /&gt;
| {{Icon|timber}} 2 timber&lt;br /&gt;
| Provides living space for one family.&amp;lt;br&amp;gt;Can be upgraded and/or expanded, denpending on plot size.&lt;br /&gt;
| depending on [[burgage plot#Backyard_Extensions|backyard&amp;amp;nbsp;extension]]&lt;br /&gt;
| depending on level and extra living house&lt;br /&gt;
| {{Yes}}&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | &#039;&#039;&#039;[[{{tl}}Well|Well]]&#039;&#039;&#039;&amp;lt;br&amp;gt;[[File:well_icon.png]]&lt;br /&gt;
| {{Icon|timber}} 1 timber&lt;br /&gt;
| Provides drinking water for burgage plots.&amp;lt;br&amp;gt;Enables firefighting.&amp;lt;br&amp;gt;Can be upgraded.&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot;| -&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot;| -&lt;br /&gt;
| {{No}}&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | &#039;&#039;&#039;[[{{tl}}Marketplace|Marketplace]]&#039;&#039;&#039;&amp;lt;br&amp;gt;[[File:marketplace_icon.png]]&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot;| -&lt;br /&gt;
| Provides space to set up food- and common goods stalls.&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot;| -&lt;br /&gt;
| Food stall: 40 pantry&amp;lt;br&amp;gt;Common goods stall: 20 generic&lt;br /&gt;
| {{Yes}}&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | &#039;&#039;&#039;[[{{tl}}Small tavern|Small tavern]]&#039;&#039;&#039;&amp;lt;br&amp;gt;[[File:small_tavern_icon.png]]&lt;br /&gt;
| {{Icon|timber}} 3 timber&amp;lt;br&amp;gt;{{Icon|planks}} 4 planks&lt;br /&gt;
| Provides ale for burgage plots.&amp;lt;br&amp;gt;Can be upgraded.&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot;| 1&lt;br /&gt;
| 15 pantry&lt;br /&gt;
| {{No}}&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | &#039;&#039;&#039;[[{{tl}}Wooden church|Wooden church]]&#039;&#039;&#039;&amp;lt;br&amp;gt;[[File:wooden_church_icon.png]]&lt;br /&gt;
| {{Icon|timber}} 5 timber&amp;lt;br&amp;gt;{{Icon|planks}} 20 planks&amp;lt;br&amp;gt;{{Icon|rubble stone}} 10 rubble stone&lt;br /&gt;
| Provides church acces for burgage plots.&amp;lt;br&amp;gt;Provides hallowed ground to bury your deceased villagers.&amp;lt;br&amp;gt;Can be upgraded.&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot;| 1&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot;| -&lt;br /&gt;
| {{No}}&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | &#039;&#039;&#039;[[{{tl}}Corpse pit|Corpse pit]]&#039;&#039;&#039;&amp;lt;br&amp;gt;[[File:corpsepit_icon.png]]&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot;| -&lt;br /&gt;
| Provides space to bury deceased people.&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot;| 4&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot;| -&lt;br /&gt;
| {{No}}&lt;br /&gt;
|}&lt;br /&gt;
=== Burgage plots ===&lt;br /&gt;
&lt;br /&gt;
[[File:Burgage Plot Construction.jpg|thumb|400px| burgage plot construction]]&lt;br /&gt;
{{Main|{{tl}}Burgage plot|Burgage plot}}&lt;br /&gt;
&lt;br /&gt;
Burgage plots are the primary buildings in Manor Lords. They are flexible plots, costing 2 timber for each building that fits on the plot. Each burgage plot provides 1 Living space. If they have some space sideways they can be expanded to grant another 1 Living Space at the cost of 2 Timber. New families will only join if there is unused living space and approval is high enough. Burgage plots cannot be moved. Burgage plots start at level 1.&lt;br /&gt;
&lt;br /&gt;
====Upgrading====&lt;br /&gt;
To upgrade a burgage plot you need to fulfill all residential requirements. Burgage plots at Lvl 2 and higher generate regional wealth.&lt;br /&gt;
* Upgrading them to level 2 costs 2 timber and 8 planks and will generate 1 regional wealth per family per month.&lt;br /&gt;
* Upgrading them to level 3 costs 3 timber, 12 planks, 4 rooftiles and 25 regional wealth and will generate 2 regional wealth per family per month. It also doubles the living space.&lt;br /&gt;
&lt;br /&gt;
== Farming buildings ==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width:100%;&amp;quot;&lt;br /&gt;
! Building&lt;br /&gt;
! Cost&lt;br /&gt;
! Description&lt;br /&gt;
! Workplaces&lt;br /&gt;
! Storage&lt;br /&gt;
! Flexible Plot&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | &#039;&#039;&#039;[[{{tl}}Field|Field]]&#039;&#039;&#039;&amp;lt;br&amp;gt;[[File:field_icon.png]]&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot;| -&lt;br /&gt;
| Space to grow various crops.&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot;| -&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot;| -&lt;br /&gt;
| {{Yes}}&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | &#039;&#039;&#039;[[{{tl}}Farmhouse|Farmhouse]]&#039;&#039;&#039;&amp;lt;br&amp;gt;[[File:farmhouse_icon.png]]&lt;br /&gt;
| {{Icon|timber}} 3 timber&lt;br /&gt;
| Employs families on the fields.&amp;lt;br&amp;gt;Provides a place to thresh the crops after harvest.&amp;lt;br&amp;gt;Can be upgraded.&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot;| 8&lt;br /&gt;
| 1200 generic&amp;lt;br&amp;gt;1200 pantry&lt;br /&gt;
| {{No}}&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | &#039;&#039;&#039;[[{{tl}}Pasture|Pasture]]&#039;&#039;&#039;&amp;lt;br&amp;gt;[[File:pasture_icon.png]]&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot;| -&lt;br /&gt;
| Provides pasture space.&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot;| -&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot;| -&lt;br /&gt;
| {{Yes}}&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | &#039;&#039;&#039;[[{{tl}}Sheep farm|Sheep farm]]&#039;&#039;&#039;&amp;lt;br&amp;gt;[[File:sheep_farm_icon.png]]&lt;br /&gt;
| {{Icon|timber}} 2 timber&lt;br /&gt;
| Collects wool from sheeps.&amp;lt;br&amp;gt;Provides 5 pasture space.&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot;| 3&lt;br /&gt;
| 50 generic&lt;br /&gt;
| {{No}}&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | &#039;&#039;&#039;[[{{tl}}Windmill|Windmill]]&#039;&#039;&#039;&amp;lt;br&amp;gt;[[File:windmill_icon.png]]&lt;br /&gt;
| {{Icon|timber}} 2 timber&amp;lt;br&amp;gt;{{Icon|planks}} 8 planks&lt;br /&gt;
| Turns grain into flour.&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot;| 3&lt;br /&gt;
| 250 pantry&lt;br /&gt;
| {{No}}&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | &#039;&#039;&#039;[[{{tl}}Communal oven|Communal oven]]&#039;&#039;&#039;&amp;lt;br&amp;gt;[[File:communal_oven_icon.png]]&lt;br /&gt;
| {{Icon|timber}} 2 timber&amp;lt;br&amp;gt;{{Icon|planks}} 4 planks&amp;lt;br&amp;gt;{{Icon|rubble stone}} 10 rubble Stone&lt;br /&gt;
| Turns flour into bread.&amp;lt;br&amp;gt;Needs fuel to operate.&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot;| 3&lt;br /&gt;
| 12 generic&amp;lt;br&amp;gt;50 pantry&lt;br /&gt;
| {{No}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Industry buildings ==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Building&lt;br /&gt;
! Cost&lt;br /&gt;
! Description&lt;br /&gt;
! Workplaces&lt;br /&gt;
! Storage&lt;br /&gt;
! Needs Fuel&lt;br /&gt;
! Requires Maintenance&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | &#039;&#039;&#039;[[{{tl}}Charcoal kiln|Charcoal kiln]]&#039;&#039;&#039;&amp;lt;br&amp;gt;[[File:charcoal_kiln_icon.png]]&lt;br /&gt;
| {{Icon|timber}} 2 timber&lt;br /&gt;
| Turns firewood into charcoal.&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot;| 3&lt;br /&gt;
| 60 generic&lt;br /&gt;
| {{No}}&lt;br /&gt;
| {{No}}&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | &#039;&#039;&#039;[[{{tl}}Bloomery|Bloomery]]&#039;&#039;&#039;&amp;lt;br&amp;gt;[[File:bloomery_icon.png]]&lt;br /&gt;
| {{Icon|timber}} 1 timber&amp;lt;br&amp;gt;{{Icon|planks}} 6 planks&amp;lt;br&amp;gt;{{Icon|tools}} 1 tool&lt;br /&gt;
| Turns iron ore into iron slabs.&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot;| 2&lt;br /&gt;
| 50 generic&lt;br /&gt;
| {{Yes}}&lt;br /&gt;
| {{Yes}}&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | &#039;&#039;&#039;[[{{tl}}Smithy|Smithy]]&#039;&#039;&#039;&amp;lt;br&amp;gt;[[File:smithy_icon.png]]&lt;br /&gt;
| {{Icon|timber}} 1 timber&amp;lt;br&amp;gt;{{Icon|planks}} 4 planks&amp;lt;br&amp;gt;{{Icon|rubble stone}}6 rubble stone&lt;br /&gt;
| Turns iron slabs into tools.&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot;| 2&lt;br /&gt;
| 50 generic&lt;br /&gt;
| {{Yes}}&lt;br /&gt;
| {{No}}&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | &#039;&#039;&#039;[[{{tl}}Clay furnace|Clay furnace]]&#039;&#039;&#039;&amp;lt;br&amp;gt;[[File:clay_furnace_icon.png]]&lt;br /&gt;
| {{Icon|timber}} 1 timber&amp;lt;br&amp;gt;{{Icon|planks}} 6 planks&amp;lt;br&amp;gt;{{Icon|rubble stone}} 8 rubble stone&lt;br /&gt;
| Turns clay into rooftiles.&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot;| 5&lt;br /&gt;
| 250 generic&lt;br /&gt;
| {{Yes}}&lt;br /&gt;
| {{No}}&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | &#039;&#039;&#039;[[{{tl}}Stonemason&#039;s station|Stonemason&#039;s station]]&#039;&#039;&#039;&amp;lt;br&amp;gt;[[File:stonemasons_station_icon.png]]&lt;br /&gt;
| {{Icon|planks}} 8 planks&amp;lt;br&amp;gt;{{Icon|tools}} 1 tool&lt;br /&gt;
| Turns rough stone into dressed stone.&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot;| 2&lt;br /&gt;
| 50 generic&lt;br /&gt;
| {{No}}&lt;br /&gt;
| {{Yes}}&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | &#039;&#039;&#039;[[{{tl}}Lime kiln|Lime kiln]]&#039;&#039;&#039;&amp;lt;br&amp;gt;[[File:lime_kiln_icon.png]]&lt;br /&gt;
| {{Icon|timber}} 1 timber&amp;lt;br&amp;gt;{{Icon|planks}} 6 planks&amp;lt;br&amp;gt;{{Icon|rubble stone}} 8 rubble stone&lt;br /&gt;
| Turns rubble stone into mortar.&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot;| 3&lt;br /&gt;
| 250 generic&lt;br /&gt;
| {{Yes}}&lt;br /&gt;
| {{No}}&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | &#039;&#039;&#039;[[{{tl}}Malthouse|Malthouse]]&#039;&#039;&#039;&amp;lt;br&amp;gt;[[File:malthouse_icon.png]]&lt;br /&gt;
| {{Icon|timber}} 2 timber&amp;lt;br&amp;gt;{{Icon|planks}} 6 planks&amp;lt;br&amp;gt;{{Icon|rubble stone}} 12 rubble stone&lt;br /&gt;
| Turns barley into malt.&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot;| 2&lt;br /&gt;
| 12 generic&amp;lt;br&amp;gt;100 pantry&lt;br /&gt;
| {{Yes}}&lt;br /&gt;
| {{No}}&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | &#039;&#039;&#039;[[{{tl}}Tannery|Tannery]]&#039;&#039;&#039;&amp;lt;br&amp;gt;[[File:tannery_icon.png]]&lt;br /&gt;
| {{Icon|timber}} 2 timber&amp;lt;br&amp;gt;{{Icon|planks}} 6 planks&lt;br /&gt;
| Turns hides into leather.&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot;| 3&lt;br /&gt;
| 50 generic&lt;br /&gt;
| {{No}}&lt;br /&gt;
| {{No}}&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | &#039;&#039;&#039;[[{{tl}}Weaver&#039;s workshop|Weaver&#039;s workshop]]&#039;&#039;&#039;&amp;lt;br&amp;gt;[[File:weavers_workshop_icon.png]]&lt;br /&gt;
| {{Icon|timber}} 4 timber&lt;br /&gt;
| Turns wool into yarn or flax into linen.&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot;| 3&lt;br /&gt;
| 50 generic&lt;br /&gt;
| {{No}}&lt;br /&gt;
| {{No}}&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;7&amp;quot; |&lt;br /&gt;
* The stonemason&#039;s station is the only industry building with free relocation.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Administration &amp;amp; Military buildings ==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Building&lt;br /&gt;
! Cost&lt;br /&gt;
! Description&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;[[{{tl}}Settlers camp|Settlers camp]]&#039;&#039;&#039;&lt;br /&gt;
| at least 250 treasury&lt;br /&gt;
| Starts a new settlement in claimed regions.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;[[{{tl}}Manor|Manor]]&#039;&#039;&#039;&lt;br /&gt;
| {{Icon|timber}} 5 timber&amp;lt;br&amp;gt;{{Icon|planks}} 20 planks&amp;lt;br&amp;gt;{{Icon|rubble stone}} 15 rubble stone&lt;br /&gt;
| Provides acces to your retinue and various forms of taxation.&amp;lt;br&amp;gt;Grants 250 influence on first construction.&amp;lt;br&amp;gt;Gives acces to the castle planner.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;[[{{tl}}Siege camp|Siege camp]]&#039;&#039;&#039;&lt;br /&gt;
| Work in Progress&lt;br /&gt;
| Work in Progress&lt;br /&gt;
|}&lt;br /&gt;
[[File:Castle Planner Screen.jpg|thumb|400px|castle planner]]&lt;br /&gt;
Administration buildings cannot be relocated and fulfill special gameplay needs.&amp;lt;br&amp;gt;The Manor for example gives acces to the castle planner.&lt;br /&gt;
&amp;lt;/translate&amp;gt;&lt;br /&gt;
{{NavboxBuildings}}&lt;/div&gt;</summary>
		<author><name>76561198195255407</name></author>
	</entry>
	<entry>
		<id>https://wiki.hoodedhorse.com/Manor_Lords/index.php?title=File:Stonemasons_station_icon.png&amp;diff=11093</id>
		<title>File:Stonemasons station icon.png</title>
		<link rel="alternate" type="text/html" href="https://wiki.hoodedhorse.com/Manor_Lords/index.php?title=File:Stonemasons_station_icon.png&amp;diff=11093"/>
		<updated>2025-12-20T21:39:26Z</updated>

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		<id>https://wiki.hoodedhorse.com/Manor_Lords/index.php?title=File:Weavers_workshop_icon.png&amp;diff=11092</id>
		<title>File:Weavers workshop icon.png</title>
		<link rel="alternate" type="text/html" href="https://wiki.hoodedhorse.com/Manor_Lords/index.php?title=File:Weavers_workshop_icon.png&amp;diff=11092"/>
		<updated>2025-12-20T21:33:34Z</updated>

		<summary type="html">&lt;p&gt;76561198195255407: File uploaded with MsUpload&lt;/p&gt;
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		<id>https://wiki.hoodedhorse.com/Manor_Lords/index.php?title=File:Tannery_icon.png&amp;diff=11091</id>
		<title>File:Tannery icon.png</title>
		<link rel="alternate" type="text/html" href="https://wiki.hoodedhorse.com/Manor_Lords/index.php?title=File:Tannery_icon.png&amp;diff=11091"/>
		<updated>2025-12-20T21:33:33Z</updated>

		<summary type="html">&lt;p&gt;76561198195255407: File uploaded with MsUpload&lt;/p&gt;
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		<title>File:Smithy icon.png</title>
		<link rel="alternate" type="text/html" href="https://wiki.hoodedhorse.com/Manor_Lords/index.php?title=File:Smithy_icon.png&amp;diff=11089"/>
		<updated>2025-12-20T21:33:32Z</updated>

		<summary type="html">&lt;p&gt;76561198195255407: File uploaded with MsUpload&lt;/p&gt;
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	<entry>
		<id>https://wiki.hoodedhorse.com/Manor_Lords/index.php?title=File:Malthouse_icon.png&amp;diff=11088</id>
		<title>File:Malthouse icon.png</title>
		<link rel="alternate" type="text/html" href="https://wiki.hoodedhorse.com/Manor_Lords/index.php?title=File:Malthouse_icon.png&amp;diff=11088"/>
		<updated>2025-12-20T21:33:32Z</updated>

		<summary type="html">&lt;p&gt;76561198195255407: File uploaded with MsUpload&lt;/p&gt;
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		<id>https://wiki.hoodedhorse.com/Manor_Lords/index.php?title=File:Lime_kiln_icon.png&amp;diff=11087</id>
		<title>File:Lime kiln icon.png</title>
		<link rel="alternate" type="text/html" href="https://wiki.hoodedhorse.com/Manor_Lords/index.php?title=File:Lime_kiln_icon.png&amp;diff=11087"/>
		<updated>2025-12-20T21:33:31Z</updated>

		<summary type="html">&lt;p&gt;76561198195255407: File uploaded with MsUpload&lt;/p&gt;
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		<title>File:Clay furnace icon.png</title>
		<link rel="alternate" type="text/html" href="https://wiki.hoodedhorse.com/Manor_Lords/index.php?title=File:Clay_furnace_icon.png&amp;diff=11086"/>
		<updated>2025-12-20T21:33:31Z</updated>

		<summary type="html">&lt;p&gt;76561198195255407: File uploaded with MsUpload&lt;/p&gt;
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	<entry>
		<id>https://wiki.hoodedhorse.com/Manor_Lords/index.php?title=File:Charcoal_kiln_icon.png&amp;diff=11085</id>
		<title>File:Charcoal kiln icon.png</title>
		<link rel="alternate" type="text/html" href="https://wiki.hoodedhorse.com/Manor_Lords/index.php?title=File:Charcoal_kiln_icon.png&amp;diff=11085"/>
		<updated>2025-12-20T21:33:30Z</updated>

		<summary type="html">&lt;p&gt;76561198195255407: File uploaded with MsUpload&lt;/p&gt;
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	<entry>
		<id>https://wiki.hoodedhorse.com/Manor_Lords/index.php?title=File:Bloomery_icon.png&amp;diff=11084</id>
		<title>File:Bloomery icon.png</title>
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		<updated>2025-12-20T21:33:29Z</updated>

		<summary type="html">&lt;p&gt;76561198195255407: File uploaded with MsUpload&lt;/p&gt;
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	<entry>
		<id>https://wiki.hoodedhorse.com/Manor_Lords/index.php?title=Buildings&amp;diff=11083</id>
		<title>Buildings</title>
		<link rel="alternate" type="text/html" href="https://wiki.hoodedhorse.com/Manor_Lords/index.php?title=Buildings&amp;diff=11083"/>
		<updated>2025-12-20T20:58:05Z</updated>

		<summary type="html">&lt;p&gt;76561198195255407: Added icons for Field, Farmhouse, Pasture, Sheep farm, Windmill and Communal oven&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;languages/&amp;gt;&lt;br /&gt;
[[File:Construction Menu.png|thumb|400px|construction menu]]&lt;br /&gt;
&amp;lt;translate&amp;gt;&lt;br /&gt;
Buildings and construction in general are important elements in Manor Lords. Without buildings your town will not produce anything, no new villagers will arive and in general you will not progress in any form in the game.&lt;br /&gt;
&lt;br /&gt;
== General ==&lt;br /&gt;
Before placing down a new building you need to have all necessary construction materials in storage. After placing down the building, unassigned people will level the construction site. After that unassigned oxen will bring the needed timber to the construction site. All other materials will be brought by your people.&amp;lt;br&amp;gt;&lt;br /&gt;
Once placed, each building can be given a different construction priority.&amp;lt;br&amp;gt;&lt;br /&gt;
A few buildings have [[{{tl}}Flexible borders|flexible borders]], identified with a borders square in the construction menu. For those buildings you have 4 plot points, with which you can build any form you like. Some more advanced forms require roads to guide the borders along them.&amp;lt;br&amp;gt;&lt;br /&gt;
Many buildings can be upgraded to increase their functionality. Some upgrades require a certain origin card.&amp;lt;br&amp;gt;&lt;br /&gt;
All buildings can be demolished, which will refund all construction resources.&lt;br /&gt;
&lt;br /&gt;
== Roads ==&lt;br /&gt;
[[File:Road Construction.png|thumb|300px|road construction]]&lt;br /&gt;
&lt;br /&gt;
Roads are used to give your people clear pathways to move through your settlements. They can be used to connect your buildings. However, a road connection is not needed for a building to function. Roads enhance the speed of workers with handcarts.&amp;lt;br&amp;gt;&lt;br /&gt;
Roads don&#039;t cost any ressources and are build instantly. You can build roads by placing two or more road points. While placing the points you can adjust the curvature of the road.&amp;lt;br&amp;gt;&lt;br /&gt;
Each map starts with existing roads called &#039;The King&#039;s Road&#039;. These roads cannot be removed and [[{{tl}}Trading post|trading posts]] need to be connected to them to attract traveling merchants. However, it is not necessary to build the trading post directly at the Kings Road. You can link your trading post via roads to it.&amp;lt;br&amp;gt;&lt;br /&gt;
Buildings will automatically snap to roads. This behavior can be disabled in the construction menu using the check box &#039;snap to road&#039;.&lt;br /&gt;
&lt;br /&gt;
== Homeless people&#039;s tent ==&lt;br /&gt;
&lt;br /&gt;
Every region will start with a homeless people&#039;s tent. It will disappear once all families are housed. &lt;br /&gt;
&lt;br /&gt;
== Upgrades ==&lt;br /&gt;
&lt;br /&gt;
Many buildings can be upgraded, to either increase their functionality or to provide additional functions. Some upgrades create new buildings, while others expand the existing ones.&amp;lt;br&amp;gt;&lt;br /&gt;
Two examples:&lt;br /&gt;
# You can upgrade the granary to a large granary to increases its storage capacity and number of possible handcarts.&lt;br /&gt;
# You can upgrade the forager hut with an herb garden, to let it produce herbs in addition to berries/mushrooms.&lt;br /&gt;
&lt;br /&gt;
== Gathering buildings ==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Building&lt;br /&gt;
! Cost&lt;br /&gt;
! Description&lt;br /&gt;
! Workplaces&lt;br /&gt;
! Storage&lt;br /&gt;
! Relocation&lt;br /&gt;
! Requires Maintenance&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | &#039;&#039;&#039;[[{{tl}}Logging camp|Logging camp]]&#039;&#039;&#039;&amp;lt;br&amp;gt;[[File:logging_camp_icon_v2.png]]&lt;br /&gt;
| {{Icon|timber}} 2 timber&lt;br /&gt;
| Produces {{Icon|timber}} timber from trees.&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot;| 3 &lt;br /&gt;
| 28 timber&lt;br /&gt;
| {{Yes}}&lt;br /&gt;
| {{Yes}}&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | &#039;&#039;&#039;[[{{tl}}Woodcutter&#039;s lodge|Woodcutter&#039;s lodge]]&#039;&#039;&#039;&amp;lt;br&amp;gt;[[File:woodcutters_lodge_icon.png]]&lt;br /&gt;
| {{Icon|timber}} 1 timber&lt;br /&gt;
| Produces firewood from trees.&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot;| 3&lt;br /&gt;
| 50 generic&lt;br /&gt;
| {{Yes}}&lt;br /&gt;
| {{No}}&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | &#039;&#039;&#039;[[{{tl}}Sawpit|Sawpit]]&#039;&#039;&#039;&amp;lt;br&amp;gt;[[File:sawpit_icon.png]]&lt;br /&gt;
| {{Icon|timber}} 2 timber&lt;br /&gt;
| Produces planks from trees.&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot;| 2&lt;br /&gt;
| 50 generic&amp;lt;br&amp;gt;5 timber&lt;br /&gt;
| {{Yes}}&lt;br /&gt;
| {{Yes}}&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | &#039;&#039;&#039;[[{{tl}}Forester&#039;s hut|Forester&#039;s hut]]&#039;&#039;&#039;&amp;lt;br&amp;gt;[[File:foresters_hut_icon.png]]&lt;br /&gt;
| {{Icon|timber}} 2 timber&lt;br /&gt;
| Plants trees.&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot;| 2&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot;| -&lt;br /&gt;
| {{Yes}}&lt;br /&gt;
| {{No}}&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | &#039;&#039;&#039;[[{{tl}}Forager hut|Forager hut]]&#039;&#039;&#039;&amp;lt;br&amp;gt;[[File:forager_hut_icon.png]]&lt;br /&gt;
| {{Icon|timber}} 1 timber&lt;br /&gt;
| Gathers berries and mushrooms from nearby deposits.&amp;lt;br&amp;gt;Can be upgraded.&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot;| 4&lt;br /&gt;
| 50 pantry&lt;br /&gt;
| {{Yes}}&lt;br /&gt;
| {{No}}&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | &#039;&#039;&#039;[[{{tl}}Hunting camp|Hunting camp]]&#039;&#039;&#039;&amp;lt;br&amp;gt;[[File:hunting_camp_icon.png]]&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot;| -&lt;br /&gt;
| Produces small game and pelts from wild animals.&amp;lt;br&amp;gt;Can be upgraded.&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot;| 2&lt;br /&gt;
| 12 generic&amp;lt;br&amp;gt;36 pantry&lt;br /&gt;
| {{Yes}}&lt;br /&gt;
| {{No}}&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | &#039;&#039;&#039;[[{{tl}}Fisherman&#039;s hut|Fisherman&#039;s hut]]&#039;&#039;&#039;&amp;lt;br&amp;gt;[[File:fishermans_hut_icon.png]]&lt;br /&gt;
| {{Icon|timber}} 2 timber&lt;br /&gt;
| Gathers carp and eel from shoal of fish in ponds and rivers respectively.&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot;| 3&lt;br /&gt;
| 50 pantry&lt;br /&gt;
| {{No}}&lt;br /&gt;
| {{No}}&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | &#039;&#039;&#039;[[{{tl}}Stone gatherer camp|Stone gatherer camp]]&#039;&#039;&#039;&amp;lt;br&amp;gt;[[File:stone_gatherer_camp_icon.png]]&lt;br /&gt;
| {{Icon|timber}} 1 timber&lt;br /&gt;
| Gathers rubble stone from the surface of nearby stone deposits.&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot;| 4&lt;br /&gt;
| 50 generic&lt;br /&gt;
| {{Yes}}&lt;br /&gt;
| {{Yes}}&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | &#039;&#039;&#039;[[{{tl}}Quarry|Quarry]]&#039;&#039;&#039;&amp;lt;br&amp;gt;[[File:quarry_icon.png]]&lt;br /&gt;
| {{Icon|timber}} 2 timber&amp;lt;br&amp;gt;{{Icon|planks}} 6 planks&lt;br /&gt;
| Produces rough stone and rubble stone from the underground of rich stone deposits.&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot;| 6&lt;br /&gt;
| 200 generic&lt;br /&gt;
| {{No}}&lt;br /&gt;
| {{Yes}}&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | &#039;&#039;&#039;[[{{tl}}Mining pit|Mining pit]]&#039;&#039;&#039;&amp;lt;br&amp;gt;[[File:mining_pit_icon.png]]&lt;br /&gt;
| {{Icon|planks}} 4 planks&lt;br /&gt;
| Produces iron ore, clay or salt from their respective deposits.&amp;lt;br&amp;gt;Can be upgraded.&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot;| 4&lt;br /&gt;
| 50 generic&lt;br /&gt;
| {{No}}&lt;br /&gt;
| {{Yes}}&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;7&amp;quot; |&lt;br /&gt;
* Stone gatherer camps need to be placed next to the deposit. Otherwise they will destroy the surface stones.&lt;br /&gt;
* Quarries and mining pits need to be placed ontop of the deposit.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Logistics buildings ==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--T:20--&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Building&lt;br /&gt;
! Cost&lt;br /&gt;
! Description&lt;br /&gt;
! Workplaces&lt;br /&gt;
! Storage&lt;br /&gt;
! Relocation&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | &#039;&#039;&#039;[[{{tl}}Hitching post|Hitching post]]&#039;&#039;&#039;&amp;lt;br&amp;gt;[[File:hitching_post_icon.png]]&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot;| -&lt;br /&gt;
| Provides 1 stable space.&amp;lt;br&amp;gt;Can order oxen or horses.&amp;lt;br&amp;gt;Can be upgraded.&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot;| 2&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot;| -&lt;br /&gt;
| {{Yes}}&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | &#039;&#039;&#039;[[{{tl}}Granary|Granary]]&#039;&#039;&#039;&amp;lt;br&amp;gt;[[File:granary_icon.png]]&lt;br /&gt;
| {{Icon|timber}} 2 timber&amp;lt;br&amp;gt;{{Icon|rubble stone}} 10 rubble stone&lt;br /&gt;
| Stores mainly food and crops, but also some crafting materials and commodities.&amp;lt;br&amp;gt;Reduces food spoilage.&amp;lt;br&amp;gt;Can be upgraded.&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot;| 3&lt;br /&gt;
| 500 pantry&lt;br /&gt;
| {{No}}&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | &#039;&#039;&#039;[[{{tl}}Storehouse|Storehouse]]&#039;&#039;&#039;&amp;lt;br&amp;gt;[[File:storehouse_icon.png]]&lt;br /&gt;
| {{Icon|timber}} 2 timber&lt;br /&gt;
| Stores mainly construction and crafting materials, commodities, military equipment and fuel, but also some crops and food.&amp;lt;br&amp;gt;Can be upgraded.&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot;| 3&lt;br /&gt;
| 250 generic&lt;br /&gt;
| {{No}}&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | &#039;&#039;&#039;[[{{tl}}Trading post|Trading post]]&#039;&#039;&#039;&amp;lt;br&amp;gt;[[File:trading_post_icon.png]]&lt;br /&gt;
| {{Icon|timber}} 4 timber&lt;br /&gt;
| Allows for the import and export of goods with travelling merchants, tradepoints and your other regions.&amp;lt;br&amp;gt;Can order horses.&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot;| 4&lt;br /&gt;
| 500 generic&amp;lt;br&amp;gt;500 pantry&lt;br /&gt;
| {{No}}&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | &#039;&#039;&#039;[[{{tl}}Pack station|Pack station]]&#039;&#039;&#039;&amp;lt;br&amp;gt;[[File:pack_station_icon.png]]&lt;br /&gt;
| {{Icon|timber}} 1 timber&lt;br /&gt;
| Can setup a barter connection between two of your regions.&amp;lt;br&amp;gt;Provides 2 stable space.&amp;lt;br&amp;gt;Can order mules.&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot;| 1&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot;| -&lt;br /&gt;
| {{No}}&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | &#039;&#039;&#039;[[{{tl}}Livestock trading post|Livestock trading post]]&#039;&#039;&#039;&amp;lt;br&amp;gt;[[File:livestock_trading_post_icon.png]]&lt;br /&gt;
| {{Icon|timber}} 2 timber&lt;br /&gt;
| Allows for the import and export of animals with tradepoints and your other regions.&amp;lt;br&amp;gt;Provides 4 pasture space.&amp;lt;br&amp;gt;Provides 2 stable space.&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot;| 3&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot;| -&lt;br /&gt;
| {{No}}&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;6&amp;quot; |&lt;br /&gt;
* Food stored in the granary benefit from lower spoilage rates&lt;br /&gt;
* All items stored in granary or storehouse are protected from weather effects&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Residential buildings ==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Building&lt;br /&gt;
! Cost&lt;br /&gt;
! Description&lt;br /&gt;
! Workplaces&lt;br /&gt;
! Storage&lt;br /&gt;
! Flexible Plot&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | &#039;&#039;&#039;[[{{tl}}Burgage plot|Burgage plot]]&#039;&#039;&#039; &amp;lt;br&amp;gt;[[File:burgage_plot_icon.png]]&lt;br /&gt;
| {{Icon|timber}} 2 timber&lt;br /&gt;
| Provides living space for one family.&amp;lt;br&amp;gt;Can be upgraded and/or expanded, denpending on plot size.&lt;br /&gt;
| depending on [[burgage plot#Backyard_Extensions|backyard&amp;amp;nbsp;extension]]&lt;br /&gt;
| depending on level and extra living house&lt;br /&gt;
| {{Yes}}&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | &#039;&#039;&#039;[[{{tl}}Well|Well]]&#039;&#039;&#039;&amp;lt;br&amp;gt;[[File:well_icon.png]]&lt;br /&gt;
| {{Icon|timber}} 1 timber&lt;br /&gt;
| Provides drinking water for burgage plots.&amp;lt;br&amp;gt;Enables firefighting.&amp;lt;br&amp;gt;Can be upgraded.&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot;| -&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot;| -&lt;br /&gt;
| {{No}}&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | &#039;&#039;&#039;[[{{tl}}Marketplace|Marketplace]]&#039;&#039;&#039;&amp;lt;br&amp;gt;[[File:marketplace_icon.png]]&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot;| -&lt;br /&gt;
| Provides space to set up food- and common goods stalls.&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot;| -&lt;br /&gt;
| Food stall: 40 pantry&amp;lt;br&amp;gt;Common goods stall: 20 generic&lt;br /&gt;
| {{Yes}}&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | &#039;&#039;&#039;[[{{tl}}Small tavern|Small tavern]]&#039;&#039;&#039;&amp;lt;br&amp;gt;[[File:small_tavern_icon.png]]&lt;br /&gt;
| {{Icon|timber}} 3 timber&amp;lt;br&amp;gt;{{Icon|planks}} 4 planks&lt;br /&gt;
| Provides ale for burgage plots.&amp;lt;br&amp;gt;Can be upgraded.&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot;| 1&lt;br /&gt;
| 15 pantry&lt;br /&gt;
| {{No}}&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | &#039;&#039;&#039;[[{{tl}}Wooden church|Wooden church]]&#039;&#039;&#039;&amp;lt;br&amp;gt;[[File:wooden_church_icon.png]]&lt;br /&gt;
| {{Icon|timber}} 5 timber&amp;lt;br&amp;gt;{{Icon|planks}} 20 planks&amp;lt;br&amp;gt;{{Icon|rubble stone}} 10 rubble stone&lt;br /&gt;
| Provides church acces for burgage plots.&amp;lt;br&amp;gt;Provides hallowed ground to bury your deceased villagers.&amp;lt;br&amp;gt;Can be upgraded.&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot;| 1&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot;| -&lt;br /&gt;
| {{No}}&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | &#039;&#039;&#039;[[{{tl}}Corpse pit|Corpse pit]]&#039;&#039;&#039;&amp;lt;br&amp;gt;[[File:corpsepit_icon.png]]&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot;| -&lt;br /&gt;
| Provides space to bury deceased people.&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot;| 4&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot;| -&lt;br /&gt;
| {{No}}&lt;br /&gt;
|}&lt;br /&gt;
=== Burgage plots ===&lt;br /&gt;
&lt;br /&gt;
[[File:Burgage Plot Construction.jpg|thumb|400px| burgage plot construction]]&lt;br /&gt;
{{Main|{{tl}}Burgage plot|Burgage plot}}&lt;br /&gt;
&lt;br /&gt;
Burgage plots are the primary buildings in Manor Lords. They are flexible plots, costing 2 timber for each building that fits on the plot. Each burgage plot provides 1 Living space. If they have some space sideways they can be expanded to grant another 1 Living Space at the cost of 2 Timber. New families will only join if there is unused living space and approval is high enough. Burgage plots cannot be moved. Burgage plots start at level 1.&lt;br /&gt;
&lt;br /&gt;
====Upgrading====&lt;br /&gt;
To upgrade a burgage plot you need to fulfill all residential requirements. Burgage plots at Lvl 2 and higher generate regional wealth.&lt;br /&gt;
* Upgrading them to level 2 costs 2 timber and 8 planks and will generate 1 regional wealth per family per month.&lt;br /&gt;
* Upgrading them to level 3 costs 3 timber, 12 planks, 4 rooftiles and 25 regional wealth and will generate 2 regional wealth per family per month. It also doubles the living space.&lt;br /&gt;
&lt;br /&gt;
== Farming buildings ==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width:100%;&amp;quot;&lt;br /&gt;
! Building&lt;br /&gt;
! Cost&lt;br /&gt;
! Description&lt;br /&gt;
! Workplaces&lt;br /&gt;
! Storage&lt;br /&gt;
! Flexible Plot&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | &#039;&#039;&#039;[[{{tl}}Field|Field]]&#039;&#039;&#039;&amp;lt;br&amp;gt;[[File:field_icon.png]]&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot;| -&lt;br /&gt;
| Space to grow various crops.&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot;| -&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot;| -&lt;br /&gt;
| {{Yes}}&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | &#039;&#039;&#039;[[{{tl}}Farmhouse|Farmhouse]]&#039;&#039;&#039;&amp;lt;br&amp;gt;[[File:farmhouse_icon.png]]&lt;br /&gt;
| {{Icon|timber}} 3 timber&lt;br /&gt;
| Employs families on the fields.&amp;lt;br&amp;gt;Provides a place to thresh the crops after harvest.&amp;lt;br&amp;gt;Can be upgraded.&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot;| 8&lt;br /&gt;
| 1200 generic&amp;lt;br&amp;gt;1200 pantry&lt;br /&gt;
| {{No}}&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | &#039;&#039;&#039;[[{{tl}}Pasture|Pasture]]&#039;&#039;&#039;&amp;lt;br&amp;gt;[[File:pasture_icon.png]]&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot;| -&lt;br /&gt;
| Provides pasture space.&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot;| -&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot;| -&lt;br /&gt;
| {{Yes}}&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | &#039;&#039;&#039;[[{{tl}}Sheep farm|Sheep farm]]&#039;&#039;&#039;&amp;lt;br&amp;gt;[[File:sheep_farm_icon.png]]&lt;br /&gt;
| {{Icon|timber}} 2 timber&lt;br /&gt;
| Collects wool from sheeps.&amp;lt;br&amp;gt;Provides 5 pasture space.&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot;| 3&lt;br /&gt;
| 50 generic&lt;br /&gt;
| {{No}}&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | &#039;&#039;&#039;[[{{tl}}Windmill|Windmill]]&#039;&#039;&#039;&amp;lt;br&amp;gt;[[File:windmill_icon.png]]&lt;br /&gt;
| {{Icon|timber}} 2 timber&amp;lt;br&amp;gt;{{Icon|planks}} 8 planks&lt;br /&gt;
| Turns grain into flour.&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot;| 3&lt;br /&gt;
| 250 pantry&lt;br /&gt;
| {{No}}&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | &#039;&#039;&#039;[[{{tl}}Communal oven|Communal oven]]&#039;&#039;&#039;&amp;lt;br&amp;gt;[[File:communal_oven_icon.png]]&lt;br /&gt;
| {{Icon|timber}} 2 timber&amp;lt;br&amp;gt;{{Icon|planks}} 4 planks&amp;lt;br&amp;gt;{{Icon|rubble stone}} 10 rubble Stone&lt;br /&gt;
| Turns flour into bread.&amp;lt;br&amp;gt;Needs fuel to operate.&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot;| 3&lt;br /&gt;
| 12 generic&amp;lt;br&amp;gt;50 pantry&lt;br /&gt;
| {{No}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Industry buildings ==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Building&lt;br /&gt;
! Cost&lt;br /&gt;
! Description&lt;br /&gt;
! Workplaces&lt;br /&gt;
! Storage&lt;br /&gt;
! Needs Fuel&lt;br /&gt;
! Requires Maintenance&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;[[{{tl}}Charcoal kiln|Charcoal kiln]]&#039;&#039;&#039;&lt;br /&gt;
| {{Icon|timber}} 2 timber&lt;br /&gt;
| Turns firewood into charcoal.&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot;| 3&lt;br /&gt;
| 60 generic&lt;br /&gt;
| {{No}}&lt;br /&gt;
| {{No}}&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;[[{{tl}}Bloomery|Bloomery]]&#039;&#039;&#039;&lt;br /&gt;
| {{Icon|timber}} 1 timber&amp;lt;br&amp;gt;{{Icon|planks}} 6 planks&amp;lt;br&amp;gt;{{Icon|tools}} 1 tool&lt;br /&gt;
| Turns iron ore into iron slabs.&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot;| 2&lt;br /&gt;
| 50 generic&lt;br /&gt;
| {{Yes}}&lt;br /&gt;
| {{Yes}}&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;[[{{tl}}Smithy|Smithy]]&#039;&#039;&#039;&lt;br /&gt;
| {{Icon|timber}} 1 timber&amp;lt;br&amp;gt;{{Icon|planks}} 4 planks&amp;lt;br&amp;gt;{{Icon|rubble stone}}6 rubble stone&lt;br /&gt;
| Turns iron slabs into tools.&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot;| 2&lt;br /&gt;
| 50 generic&lt;br /&gt;
| {{Yes}}&lt;br /&gt;
| {{No}}&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;[[{{tl}}Clay furnace|Clay furnace]]&#039;&#039;&#039;&lt;br /&gt;
| {{Icon|timber}} 1 timber&amp;lt;br&amp;gt;{{Icon|planks}} 6 planks&amp;lt;br&amp;gt;{{Icon|rubble stone}} 8 rubble stone&lt;br /&gt;
| Turns clay into rooftiles.&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot;| 5&lt;br /&gt;
| 250 generic&lt;br /&gt;
| {{Yes}}&lt;br /&gt;
| {{No}}&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;[[{{tl}}Stonemason&#039;s station|Stonemason&#039;s station]]&#039;&#039;&#039;&lt;br /&gt;
| {{Icon|planks}} 8 planks&amp;lt;br&amp;gt;{{Icon|tools}} 1 tool&lt;br /&gt;
| Turns rough stone into dressed stone.&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot;| 2&lt;br /&gt;
| 50 generic&lt;br /&gt;
| {{No}}&lt;br /&gt;
| {{Yes}}&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;[[{{tl}}Lime kiln|Lime kiln]]&#039;&#039;&#039;&lt;br /&gt;
| {{Icon|timber}} 1 timber&amp;lt;br&amp;gt;{{Icon|planks}} 6 planks&amp;lt;br&amp;gt;{{Icon|rubble stone}} 8 rubble stone&lt;br /&gt;
| Turns rubble stone into mortar.&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot;| 3&lt;br /&gt;
| 250 generic&lt;br /&gt;
| {{Yes}}&lt;br /&gt;
| {{No}}&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;[[{{tl}}Malthouse|Malthouse]]&#039;&#039;&#039;&lt;br /&gt;
| {{Icon|timber}} 2 timber&amp;lt;br&amp;gt;{{Icon|planks}} 6 planks&amp;lt;br&amp;gt;{{Icon|rubble stone}} 12 rubble stone&lt;br /&gt;
| Turns barley into malt.&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot;| 2&lt;br /&gt;
| 12 generic&amp;lt;br&amp;gt;100 pantry&lt;br /&gt;
| {{Yes}}&lt;br /&gt;
| {{No}}&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;[[{{tl}}Tannery|Tannery]]&#039;&#039;&#039;&lt;br /&gt;
| {{Icon|timber}} 2 timber&amp;lt;br&amp;gt;{{Icon|planks}} 6 planks&lt;br /&gt;
| Turns hides into leather.&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot;| 3&lt;br /&gt;
| 50 generic&lt;br /&gt;
| {{No}}&lt;br /&gt;
| {{No}}&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;[[{{tl}}Weaver&#039;s workshop|Weaver&#039;s workshop]]&#039;&#039;&#039;&lt;br /&gt;
| {{Icon|timber}} 4 timber&lt;br /&gt;
| Turns wool into yarn or flax into linen.&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot;| 3&lt;br /&gt;
| 50 generic&lt;br /&gt;
| {{No}}&lt;br /&gt;
| {{No}}&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;7&amp;quot; |&lt;br /&gt;
* The stonemason&#039;s station is the only industry building with free relocation.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Administration &amp;amp; Military buildings ==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Building&lt;br /&gt;
! Cost&lt;br /&gt;
! Description&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;[[{{tl}}Settlers camp|Settlers camp]]&#039;&#039;&#039;&lt;br /&gt;
| at least 250 treasury&lt;br /&gt;
| Starts a new settlement in claimed regions.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;[[{{tl}}Manor|Manor]]&#039;&#039;&#039;&lt;br /&gt;
| {{Icon|timber}} 5 timber&amp;lt;br&amp;gt;{{Icon|planks}} 20 planks&amp;lt;br&amp;gt;{{Icon|rubble stone}} 15 rubble stone&lt;br /&gt;
| Provides acces to your retinue and various forms of taxation.&amp;lt;br&amp;gt;Grants 250 influence on first construction.&amp;lt;br&amp;gt;Gives acces to the castle planner.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;[[{{tl}}Siege camp|Siege camp]]&#039;&#039;&#039;&lt;br /&gt;
| Work in Progress&lt;br /&gt;
| Work in Progress&lt;br /&gt;
|}&lt;br /&gt;
[[File:Castle Planner Screen.jpg|thumb|400px|castle planner]]&lt;br /&gt;
Administration buildings cannot be relocated and fulfill special gameplay needs.&amp;lt;br&amp;gt;The Manor for example gives acces to the castle planner.&lt;br /&gt;
&amp;lt;/translate&amp;gt;&lt;br /&gt;
{{NavboxBuildings}}&lt;/div&gt;</summary>
		<author><name>76561198195255407</name></author>
	</entry>
	<entry>
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		<title>File:Communal oven icon.png</title>
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		<title>File:Windmill icon.png</title>
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		<updated>2025-12-20T20:52:53Z</updated>

		<summary type="html">&lt;p&gt;76561198195255407: File uploaded with MsUpload&lt;/p&gt;
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		<title>File:Sheep farm icon.png</title>
		<link rel="alternate" type="text/html" href="https://wiki.hoodedhorse.com/Manor_Lords/index.php?title=File:Sheep_farm_icon.png&amp;diff=11080"/>
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		<title>File:Pasture icon.png</title>
		<link rel="alternate" type="text/html" href="https://wiki.hoodedhorse.com/Manor_Lords/index.php?title=File:Pasture_icon.png&amp;diff=11079"/>
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		<summary type="html">&lt;p&gt;76561198195255407: File uploaded with MsUpload&lt;/p&gt;
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	<entry>
		<id>https://wiki.hoodedhorse.com/Manor_Lords/index.php?title=File:Field_icon.png&amp;diff=11078</id>
		<title>File:Field icon.png</title>
		<link rel="alternate" type="text/html" href="https://wiki.hoodedhorse.com/Manor_Lords/index.php?title=File:Field_icon.png&amp;diff=11078"/>
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	</entry>
	<entry>
		<id>https://wiki.hoodedhorse.com/Manor_Lords/index.php?title=File:Farmhouse_icon.png&amp;diff=11077</id>
		<title>File:Farmhouse icon.png</title>
		<link rel="alternate" type="text/html" href="https://wiki.hoodedhorse.com/Manor_Lords/index.php?title=File:Farmhouse_icon.png&amp;diff=11077"/>
		<updated>2025-12-20T20:52:51Z</updated>

		<summary type="html">&lt;p&gt;76561198195255407: File uploaded with MsUpload&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;File uploaded with MsUpload&lt;/div&gt;</summary>
		<author><name>76561198195255407</name></author>
	</entry>
	<entry>
		<id>https://wiki.hoodedhorse.com/Manor_Lords/index.php?title=Buildings&amp;diff=11075</id>
		<title>Buildings</title>
		<link rel="alternate" type="text/html" href="https://wiki.hoodedhorse.com/Manor_Lords/index.php?title=Buildings&amp;diff=11075"/>
		<updated>2025-12-20T20:50:58Z</updated>

		<summary type="html">&lt;p&gt;76561198195255407: Added icons for Burgage plot, Well, Marketplace, Small tavern, Wooden church and Corpse pit&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;languages/&amp;gt;&lt;br /&gt;
[[File:Construction Menu.png|thumb|400px|construction menu]]&lt;br /&gt;
&amp;lt;translate&amp;gt;&lt;br /&gt;
Buildings and construction in general are important elements in Manor Lords. Without buildings your town will not produce anything, no new villagers will arive and in general you will not progress in any form in the game.&lt;br /&gt;
&lt;br /&gt;
== General ==&lt;br /&gt;
Before placing down a new building you need to have all necessary construction materials in storage. After placing down the building, unassigned people will level the construction site. After that unassigned oxen will bring the needed timber to the construction site. All other materials will be brought by your people.&amp;lt;br&amp;gt;&lt;br /&gt;
Once placed, each building can be given a different construction priority.&amp;lt;br&amp;gt;&lt;br /&gt;
A few buildings have [[{{tl}}Flexible borders|flexible borders]], identified with a borders square in the construction menu. For those buildings you have 4 plot points, with which you can build any form you like. Some more advanced forms require roads to guide the borders along them.&amp;lt;br&amp;gt;&lt;br /&gt;
Many buildings can be upgraded to increase their functionality. Some upgrades require a certain origin card.&amp;lt;br&amp;gt;&lt;br /&gt;
All buildings can be demolished, which will refund all construction resources.&lt;br /&gt;
&lt;br /&gt;
== Roads ==&lt;br /&gt;
[[File:Road Construction.png|thumb|300px|road construction]]&lt;br /&gt;
&lt;br /&gt;
Roads are used to give your people clear pathways to move through your settlements. They can be used to connect your buildings. However, a road connection is not needed for a building to function. Roads enhance the speed of workers with handcarts.&amp;lt;br&amp;gt;&lt;br /&gt;
Roads don&#039;t cost any ressources and are build instantly. You can build roads by placing two or more road points. While placing the points you can adjust the curvature of the road.&amp;lt;br&amp;gt;&lt;br /&gt;
Each map starts with existing roads called &#039;The King&#039;s Road&#039;. These roads cannot be removed and [[{{tl}}Trading post|trading posts]] need to be connected to them to attract traveling merchants. However, it is not necessary to build the trading post directly at the Kings Road. You can link your trading post via roads to it.&amp;lt;br&amp;gt;&lt;br /&gt;
Buildings will automatically snap to roads. This behavior can be disabled in the construction menu using the check box &#039;snap to road&#039;.&lt;br /&gt;
&lt;br /&gt;
== Homeless people&#039;s tent ==&lt;br /&gt;
&lt;br /&gt;
Every region will start with a homeless people&#039;s tent. It will disappear once all families are housed. &lt;br /&gt;
&lt;br /&gt;
== Upgrades ==&lt;br /&gt;
&lt;br /&gt;
Many buildings can be upgraded, to either increase their functionality or to provide additional functions. Some upgrades create new buildings, while others expand the existing ones.&amp;lt;br&amp;gt;&lt;br /&gt;
Two examples:&lt;br /&gt;
# You can upgrade the granary to a large granary to increases its storage capacity and number of possible handcarts.&lt;br /&gt;
# You can upgrade the forager hut with an herb garden, to let it produce herbs in addition to berries/mushrooms.&lt;br /&gt;
&lt;br /&gt;
== Gathering buildings ==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Building&lt;br /&gt;
! Cost&lt;br /&gt;
! Description&lt;br /&gt;
! Workplaces&lt;br /&gt;
! Storage&lt;br /&gt;
! Relocation&lt;br /&gt;
! Requires Maintenance&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | &#039;&#039;&#039;[[{{tl}}Logging camp|Logging camp]]&#039;&#039;&#039;&amp;lt;br&amp;gt;[[File:logging_camp_icon_v2.png]]&lt;br /&gt;
| {{Icon|timber}} 2 timber&lt;br /&gt;
| Produces {{Icon|timber}} timber from trees.&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot;| 3 &lt;br /&gt;
| 28 timber&lt;br /&gt;
| {{Yes}}&lt;br /&gt;
| {{Yes}}&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | &#039;&#039;&#039;[[{{tl}}Woodcutter&#039;s lodge|Woodcutter&#039;s lodge]]&#039;&#039;&#039;&amp;lt;br&amp;gt;[[File:woodcutters_lodge_icon.png]]&lt;br /&gt;
| {{Icon|timber}} 1 timber&lt;br /&gt;
| Produces firewood from trees.&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot;| 3&lt;br /&gt;
| 50 generic&lt;br /&gt;
| {{Yes}}&lt;br /&gt;
| {{No}}&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | &#039;&#039;&#039;[[{{tl}}Sawpit|Sawpit]]&#039;&#039;&#039;&amp;lt;br&amp;gt;[[File:sawpit_icon.png]]&lt;br /&gt;
| {{Icon|timber}} 2 timber&lt;br /&gt;
| Produces planks from trees.&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot;| 2&lt;br /&gt;
| 50 generic&amp;lt;br&amp;gt;5 timber&lt;br /&gt;
| {{Yes}}&lt;br /&gt;
| {{Yes}}&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | &#039;&#039;&#039;[[{{tl}}Forester&#039;s hut|Forester&#039;s hut]]&#039;&#039;&#039;&amp;lt;br&amp;gt;[[File:foresters_hut_icon.png]]&lt;br /&gt;
| {{Icon|timber}} 2 timber&lt;br /&gt;
| Plants trees.&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot;| 2&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot;| -&lt;br /&gt;
| {{Yes}}&lt;br /&gt;
| {{No}}&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | &#039;&#039;&#039;[[{{tl}}Forager hut|Forager hut]]&#039;&#039;&#039;&amp;lt;br&amp;gt;[[File:forager_hut_icon.png]]&lt;br /&gt;
| {{Icon|timber}} 1 timber&lt;br /&gt;
| Gathers berries and mushrooms from nearby deposits.&amp;lt;br&amp;gt;Can be upgraded.&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot;| 4&lt;br /&gt;
| 50 pantry&lt;br /&gt;
| {{Yes}}&lt;br /&gt;
| {{No}}&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | &#039;&#039;&#039;[[{{tl}}Hunting camp|Hunting camp]]&#039;&#039;&#039;&amp;lt;br&amp;gt;[[File:hunting_camp_icon.png]]&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot;| -&lt;br /&gt;
| Produces small game and pelts from wild animals.&amp;lt;br&amp;gt;Can be upgraded.&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot;| 2&lt;br /&gt;
| 12 generic&amp;lt;br&amp;gt;36 pantry&lt;br /&gt;
| {{Yes}}&lt;br /&gt;
| {{No}}&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | &#039;&#039;&#039;[[{{tl}}Fisherman&#039;s hut|Fisherman&#039;s hut]]&#039;&#039;&#039;&amp;lt;br&amp;gt;[[File:fishermans_hut_icon.png]]&lt;br /&gt;
| {{Icon|timber}} 2 timber&lt;br /&gt;
| Gathers carp and eel from shoal of fish in ponds and rivers respectively.&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot;| 3&lt;br /&gt;
| 50 pantry&lt;br /&gt;
| {{No}}&lt;br /&gt;
| {{No}}&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | &#039;&#039;&#039;[[{{tl}}Stone gatherer camp|Stone gatherer camp]]&#039;&#039;&#039;&amp;lt;br&amp;gt;[[File:stone_gatherer_camp_icon.png]]&lt;br /&gt;
| {{Icon|timber}} 1 timber&lt;br /&gt;
| Gathers rubble stone from the surface of nearby stone deposits.&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot;| 4&lt;br /&gt;
| 50 generic&lt;br /&gt;
| {{Yes}}&lt;br /&gt;
| {{Yes}}&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | &#039;&#039;&#039;[[{{tl}}Quarry|Quarry]]&#039;&#039;&#039;&amp;lt;br&amp;gt;[[File:quarry_icon.png]]&lt;br /&gt;
| {{Icon|timber}} 2 timber&amp;lt;br&amp;gt;{{Icon|planks}} 6 planks&lt;br /&gt;
| Produces rough stone and rubble stone from the underground of rich stone deposits.&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot;| 6&lt;br /&gt;
| 200 generic&lt;br /&gt;
| {{No}}&lt;br /&gt;
| {{Yes}}&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | &#039;&#039;&#039;[[{{tl}}Mining pit|Mining pit]]&#039;&#039;&#039;&amp;lt;br&amp;gt;[[File:mining_pit_icon.png]]&lt;br /&gt;
| {{Icon|planks}} 4 planks&lt;br /&gt;
| Produces iron ore, clay or salt from their respective deposits.&amp;lt;br&amp;gt;Can be upgraded.&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot;| 4&lt;br /&gt;
| 50 generic&lt;br /&gt;
| {{No}}&lt;br /&gt;
| {{Yes}}&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;7&amp;quot; |&lt;br /&gt;
* Stone gatherer camps need to be placed next to the deposit. Otherwise they will destroy the surface stones.&lt;br /&gt;
* Quarries and mining pits need to be placed ontop of the deposit.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Logistics buildings ==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--T:20--&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Building&lt;br /&gt;
! Cost&lt;br /&gt;
! Description&lt;br /&gt;
! Workplaces&lt;br /&gt;
! Storage&lt;br /&gt;
! Relocation&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | &#039;&#039;&#039;[[{{tl}}Hitching post|Hitching post]]&#039;&#039;&#039;&amp;lt;br&amp;gt;[[File:hitching_post_icon.png]]&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot;| -&lt;br /&gt;
| Provides 1 stable space.&amp;lt;br&amp;gt;Can order oxen or horses.&amp;lt;br&amp;gt;Can be upgraded.&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot;| 2&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot;| -&lt;br /&gt;
| {{Yes}}&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | &#039;&#039;&#039;[[{{tl}}Granary|Granary]]&#039;&#039;&#039;&amp;lt;br&amp;gt;[[File:granary_icon.png]]&lt;br /&gt;
| {{Icon|timber}} 2 timber&amp;lt;br&amp;gt;{{Icon|rubble stone}} 10 rubble stone&lt;br /&gt;
| Stores mainly food and crops, but also some crafting materials and commodities.&amp;lt;br&amp;gt;Reduces food spoilage.&amp;lt;br&amp;gt;Can be upgraded.&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot;| 3&lt;br /&gt;
| 500 pantry&lt;br /&gt;
| {{No}}&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | &#039;&#039;&#039;[[{{tl}}Storehouse|Storehouse]]&#039;&#039;&#039;&amp;lt;br&amp;gt;[[File:storehouse_icon.png]]&lt;br /&gt;
| {{Icon|timber}} 2 timber&lt;br /&gt;
| Stores mainly construction and crafting materials, commodities, military equipment and fuel, but also some crops and food.&amp;lt;br&amp;gt;Can be upgraded.&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot;| 3&lt;br /&gt;
| 250 generic&lt;br /&gt;
| {{No}}&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | &#039;&#039;&#039;[[{{tl}}Trading post|Trading post]]&#039;&#039;&#039;&amp;lt;br&amp;gt;[[File:trading_post_icon.png]]&lt;br /&gt;
| {{Icon|timber}} 4 timber&lt;br /&gt;
| Allows for the import and export of goods with travelling merchants, tradepoints and your other regions.&amp;lt;br&amp;gt;Can order horses.&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot;| 4&lt;br /&gt;
| 500 generic&amp;lt;br&amp;gt;500 pantry&lt;br /&gt;
| {{No}}&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | &#039;&#039;&#039;[[{{tl}}Pack station|Pack station]]&#039;&#039;&#039;&amp;lt;br&amp;gt;[[File:pack_station_icon.png]]&lt;br /&gt;
| {{Icon|timber}} 1 timber&lt;br /&gt;
| Can setup a barter connection between two of your regions.&amp;lt;br&amp;gt;Provides 2 stable space.&amp;lt;br&amp;gt;Can order mules.&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot;| 1&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot;| -&lt;br /&gt;
| {{No}}&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | &#039;&#039;&#039;[[{{tl}}Livestock trading post|Livestock trading post]]&#039;&#039;&#039;&amp;lt;br&amp;gt;[[File:livestock_trading_post_icon.png]]&lt;br /&gt;
| {{Icon|timber}} 2 timber&lt;br /&gt;
| Allows for the import and export of animals with tradepoints and your other regions.&amp;lt;br&amp;gt;Provides 4 pasture space.&amp;lt;br&amp;gt;Provides 2 stable space.&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot;| 3&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot;| -&lt;br /&gt;
| {{No}}&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;6&amp;quot; |&lt;br /&gt;
* Food stored in the granary benefit from lower spoilage rates&lt;br /&gt;
* All items stored in granary or storehouse are protected from weather effects&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Residential buildings ==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Building&lt;br /&gt;
! Cost&lt;br /&gt;
! Description&lt;br /&gt;
! Workplaces&lt;br /&gt;
! Storage&lt;br /&gt;
! Flexible Plot&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | &#039;&#039;&#039;[[{{tl}}Burgage plot|Burgage plot]]&#039;&#039;&#039; &amp;lt;br&amp;gt;[[File:burgage_plot_icon.png]]&lt;br /&gt;
| {{Icon|timber}} 2 timber&lt;br /&gt;
| Provides living space for one family.&amp;lt;br&amp;gt;Can be upgraded and/or expanded, denpending on plot size.&lt;br /&gt;
| depending on [[burgage plot#Backyard_Extensions|backyard&amp;amp;nbsp;extension]]&lt;br /&gt;
| depending on level and extra living house&lt;br /&gt;
| {{Yes}}&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | &#039;&#039;&#039;[[{{tl}}Well|Well]]&#039;&#039;&#039;&amp;lt;br&amp;gt;[[File:well_icon.png]]&lt;br /&gt;
| {{Icon|timber}} 1 timber&lt;br /&gt;
| Provides drinking water for burgage plots.&amp;lt;br&amp;gt;Enables firefighting.&amp;lt;br&amp;gt;Can be upgraded.&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot;| -&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot;| -&lt;br /&gt;
| {{No}}&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | &#039;&#039;&#039;[[{{tl}}Marketplace|Marketplace]]&#039;&#039;&#039;&amp;lt;br&amp;gt;[[File:marketplace_icon.png]]&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot;| -&lt;br /&gt;
| Provides space to set up food- and common goods stalls.&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot;| -&lt;br /&gt;
| Food stall: 40 pantry&amp;lt;br&amp;gt;Common goods stall: 20 generic&lt;br /&gt;
| {{Yes}}&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | &#039;&#039;&#039;[[{{tl}}Small tavern|Small tavern]]&#039;&#039;&#039;&amp;lt;br&amp;gt;[[File:small_tavern_icon.png]]&lt;br /&gt;
| {{Icon|timber}} 3 timber&amp;lt;br&amp;gt;{{Icon|planks}} 4 planks&lt;br /&gt;
| Provides ale for burgage plots.&amp;lt;br&amp;gt;Can be upgraded.&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot;| 1&lt;br /&gt;
| 15 pantry&lt;br /&gt;
| {{No}}&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | &#039;&#039;&#039;[[{{tl}}Wooden church|Wooden church]]&#039;&#039;&#039;&amp;lt;br&amp;gt;[[File:wooden_church_icon.png]]&lt;br /&gt;
| {{Icon|timber}} 5 timber&amp;lt;br&amp;gt;{{Icon|planks}} 20 planks&amp;lt;br&amp;gt;{{Icon|rubble stone}} 10 rubble stone&lt;br /&gt;
| Provides church acces for burgage plots.&amp;lt;br&amp;gt;Provides hallowed ground to bury your deceased villagers.&amp;lt;br&amp;gt;Can be upgraded.&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot;| 1&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot;| -&lt;br /&gt;
| {{No}}&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | &#039;&#039;&#039;[[{{tl}}Corpse pit|Corpse pit]]&#039;&#039;&#039;&amp;lt;br&amp;gt;[[File:corpsepit_icon.png]]&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot;| -&lt;br /&gt;
| Provides space to bury deceased people.&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot;| 4&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot;| -&lt;br /&gt;
| {{No}}&lt;br /&gt;
|}&lt;br /&gt;
=== Burgage plots ===&lt;br /&gt;
&lt;br /&gt;
[[File:Burgage Plot Construction.jpg|thumb|400px| burgage plot construction]]&lt;br /&gt;
{{Main|{{tl}}Burgage plot|Burgage plot}}&lt;br /&gt;
&lt;br /&gt;
Burgage plots are the primary buildings in Manor Lords. They are flexible plots, costing 2 timber for each building that fits on the plot. Each burgage plot provides 1 Living space. If they have some space sideways they can be expanded to grant another 1 Living Space at the cost of 2 Timber. New families will only join if there is unused living space and approval is high enough. Burgage plots cannot be moved. Burgage plots start at level 1.&lt;br /&gt;
&lt;br /&gt;
====Upgrading====&lt;br /&gt;
To upgrade a burgage plot you need to fulfill all residential requirements. Burgage plots at Lvl 2 and higher generate regional wealth.&lt;br /&gt;
* Upgrading them to level 2 costs 2 timber and 8 planks and will generate 1 regional wealth per family per month.&lt;br /&gt;
* Upgrading them to level 3 costs 3 timber, 12 planks, 4 rooftiles and 25 regional wealth and will generate 2 regional wealth per family per month. It also doubles the living space.&lt;br /&gt;
&lt;br /&gt;
== Farming buildings ==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width:100%;&amp;quot;&lt;br /&gt;
! Building&lt;br /&gt;
! Cost&lt;br /&gt;
! Description&lt;br /&gt;
! Workplaces&lt;br /&gt;
! Storage&lt;br /&gt;
! Flexible Plot&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;[[{{tl}}Field|Field]]&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot;| -&lt;br /&gt;
| Space to grow various crops.&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot;| -&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot;| -&lt;br /&gt;
| {{Yes}}&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;[[{{tl}}Farmhouse|Farmhouse]]&#039;&#039;&#039;&lt;br /&gt;
| {{Icon|timber}} 3 timber&lt;br /&gt;
| Employs families on the fields.&amp;lt;br&amp;gt;Provides a place to thresh the crops after harvest.&amp;lt;br&amp;gt;Can be upgraded.&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot;| 8&lt;br /&gt;
| 1200 generic&amp;lt;br&amp;gt;1200 pantry&lt;br /&gt;
| {{No}}&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;[[{{tl}}Pasture|Pasture]]&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot;| -&lt;br /&gt;
| Provides pasture space.&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot;| -&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot;| -&lt;br /&gt;
| {{Yes}}&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;[[{{tl}}Sheep farm|Sheep farm]]&#039;&#039;&#039;&lt;br /&gt;
| {{Icon|timber}} 2 timber&lt;br /&gt;
| Collects wool from sheeps.&amp;lt;br&amp;gt;Provides 5 pasture space.&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot;| 3&lt;br /&gt;
| 50 generic&lt;br /&gt;
| {{No}}&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;[[{{tl}}Windmill|Windmill]]&#039;&#039;&#039;&lt;br /&gt;
| {{Icon|timber}} 2 timber&amp;lt;br&amp;gt;{{Icon|planks}} 8 planks&lt;br /&gt;
| Turns grain into flour.&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot;| 3&lt;br /&gt;
| 250 pantry&lt;br /&gt;
| {{No}}&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;[[{{tl}}Communal oven|Communal oven]]&#039;&#039;&#039;&lt;br /&gt;
| {{Icon|timber}} 2 timber&amp;lt;br&amp;gt;{{Icon|planks}} 4 planks&amp;lt;br&amp;gt;{{Icon|rubble stone}} 10 rubble Stone&lt;br /&gt;
| Turns flour into bread.&amp;lt;br&amp;gt;Needs fuel to operate.&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot;| 3&lt;br /&gt;
| 12 generic&amp;lt;br&amp;gt;50 pantry&lt;br /&gt;
| {{No}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Industry buildings ==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Building&lt;br /&gt;
! Cost&lt;br /&gt;
! Description&lt;br /&gt;
! Workplaces&lt;br /&gt;
! Storage&lt;br /&gt;
! Needs Fuel&lt;br /&gt;
! Requires Maintenance&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;[[{{tl}}Charcoal kiln|Charcoal kiln]]&#039;&#039;&#039;&lt;br /&gt;
| {{Icon|timber}} 2 timber&lt;br /&gt;
| Turns firewood into charcoal.&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot;| 3&lt;br /&gt;
| 60 generic&lt;br /&gt;
| {{No}}&lt;br /&gt;
| {{No}}&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;[[{{tl}}Bloomery|Bloomery]]&#039;&#039;&#039;&lt;br /&gt;
| {{Icon|timber}} 1 timber&amp;lt;br&amp;gt;{{Icon|planks}} 6 planks&amp;lt;br&amp;gt;{{Icon|tools}} 1 tool&lt;br /&gt;
| Turns iron ore into iron slabs.&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot;| 2&lt;br /&gt;
| 50 generic&lt;br /&gt;
| {{Yes}}&lt;br /&gt;
| {{Yes}}&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;[[{{tl}}Smithy|Smithy]]&#039;&#039;&#039;&lt;br /&gt;
| {{Icon|timber}} 1 timber&amp;lt;br&amp;gt;{{Icon|planks}} 4 planks&amp;lt;br&amp;gt;{{Icon|rubble stone}}6 rubble stone&lt;br /&gt;
| Turns iron slabs into tools.&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot;| 2&lt;br /&gt;
| 50 generic&lt;br /&gt;
| {{Yes}}&lt;br /&gt;
| {{No}}&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;[[{{tl}}Clay furnace|Clay furnace]]&#039;&#039;&#039;&lt;br /&gt;
| {{Icon|timber}} 1 timber&amp;lt;br&amp;gt;{{Icon|planks}} 6 planks&amp;lt;br&amp;gt;{{Icon|rubble stone}} 8 rubble stone&lt;br /&gt;
| Turns clay into rooftiles.&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot;| 5&lt;br /&gt;
| 250 generic&lt;br /&gt;
| {{Yes}}&lt;br /&gt;
| {{No}}&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;[[{{tl}}Stonemason&#039;s station|Stonemason&#039;s station]]&#039;&#039;&#039;&lt;br /&gt;
| {{Icon|planks}} 8 planks&amp;lt;br&amp;gt;{{Icon|tools}} 1 tool&lt;br /&gt;
| Turns rough stone into dressed stone.&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot;| 2&lt;br /&gt;
| 50 generic&lt;br /&gt;
| {{No}}&lt;br /&gt;
| {{Yes}}&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;[[{{tl}}Lime kiln|Lime kiln]]&#039;&#039;&#039;&lt;br /&gt;
| {{Icon|timber}} 1 timber&amp;lt;br&amp;gt;{{Icon|planks}} 6 planks&amp;lt;br&amp;gt;{{Icon|rubble stone}} 8 rubble stone&lt;br /&gt;
| Turns rubble stone into mortar.&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot;| 3&lt;br /&gt;
| 250 generic&lt;br /&gt;
| {{Yes}}&lt;br /&gt;
| {{No}}&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;[[{{tl}}Malthouse|Malthouse]]&#039;&#039;&#039;&lt;br /&gt;
| {{Icon|timber}} 2 timber&amp;lt;br&amp;gt;{{Icon|planks}} 6 planks&amp;lt;br&amp;gt;{{Icon|rubble stone}} 12 rubble stone&lt;br /&gt;
| Turns barley into malt.&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot;| 2&lt;br /&gt;
| 12 generic&amp;lt;br&amp;gt;100 pantry&lt;br /&gt;
| {{Yes}}&lt;br /&gt;
| {{No}}&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;[[{{tl}}Tannery|Tannery]]&#039;&#039;&#039;&lt;br /&gt;
| {{Icon|timber}} 2 timber&amp;lt;br&amp;gt;{{Icon|planks}} 6 planks&lt;br /&gt;
| Turns hides into leather.&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot;| 3&lt;br /&gt;
| 50 generic&lt;br /&gt;
| {{No}}&lt;br /&gt;
| {{No}}&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;[[{{tl}}Weaver&#039;s workshop|Weaver&#039;s workshop]]&#039;&#039;&#039;&lt;br /&gt;
| {{Icon|timber}} 4 timber&lt;br /&gt;
| Turns wool into yarn or flax into linen.&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot;| 3&lt;br /&gt;
| 50 generic&lt;br /&gt;
| {{No}}&lt;br /&gt;
| {{No}}&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;7&amp;quot; |&lt;br /&gt;
* The stonemason&#039;s station is the only industry building with free relocation.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Administration &amp;amp; Military buildings ==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Building&lt;br /&gt;
! Cost&lt;br /&gt;
! Description&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;[[{{tl}}Settlers camp|Settlers camp]]&#039;&#039;&#039;&lt;br /&gt;
| at least 250 treasury&lt;br /&gt;
| Starts a new settlement in claimed regions.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;[[{{tl}}Manor|Manor]]&#039;&#039;&#039;&lt;br /&gt;
| {{Icon|timber}} 5 timber&amp;lt;br&amp;gt;{{Icon|planks}} 20 planks&amp;lt;br&amp;gt;{{Icon|rubble stone}} 15 rubble stone&lt;br /&gt;
| Provides acces to your retinue and various forms of taxation.&amp;lt;br&amp;gt;Grants 250 influence on first construction.&amp;lt;br&amp;gt;Gives acces to the castle planner.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;[[{{tl}}Siege camp|Siege camp]]&#039;&#039;&#039;&lt;br /&gt;
| Work in Progress&lt;br /&gt;
| Work in Progress&lt;br /&gt;
|}&lt;br /&gt;
[[File:Castle Planner Screen.jpg|thumb|400px|castle planner]]&lt;br /&gt;
Administration buildings cannot be relocated and fulfill special gameplay needs.&amp;lt;br&amp;gt;The Manor for example gives acces to the castle planner.&lt;br /&gt;
&amp;lt;/translate&amp;gt;&lt;br /&gt;
{{NavboxBuildings}}&lt;/div&gt;</summary>
		<author><name>76561198195255407</name></author>
	</entry>
	<entry>
		<id>https://wiki.hoodedhorse.com/Manor_Lords/index.php?title=File:Wooden_church_icon.png&amp;diff=11074</id>
		<title>File:Wooden church icon.png</title>
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		<updated>2025-12-20T20:43:32Z</updated>

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		<id>https://wiki.hoodedhorse.com/Manor_Lords/index.php?title=File:Well_icon.png&amp;diff=11073</id>
		<title>File:Well icon.png</title>
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		<updated>2025-12-20T20:43:29Z</updated>

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		<title>File:Small tavern icon.png</title>
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		<summary type="html">&lt;p&gt;76561198195255407: File uploaded with MsUpload&lt;/p&gt;
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		<title>File:Marketplace icon.png</title>
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		<updated>2025-12-20T20:43:28Z</updated>

		<summary type="html">&lt;p&gt;76561198195255407: File uploaded with MsUpload&lt;/p&gt;
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		<id>https://wiki.hoodedhorse.com/Manor_Lords/index.php?title=File:Corpsepit_icon.png&amp;diff=11070</id>
		<title>File:Corpsepit icon.png</title>
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	<entry>
		<id>https://wiki.hoodedhorse.com/Manor_Lords/index.php?title=File:Burgage_plot_icon.png&amp;diff=11069</id>
		<title>File:Burgage plot icon.png</title>
		<link rel="alternate" type="text/html" href="https://wiki.hoodedhorse.com/Manor_Lords/index.php?title=File:Burgage_plot_icon.png&amp;diff=11069"/>
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		<summary type="html">&lt;p&gt;76561198195255407: File uploaded with MsUpload&lt;/p&gt;
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	<entry>
		<id>https://wiki.hoodedhorse.com/Manor_Lords/index.php?title=Buildings&amp;diff=11059</id>
		<title>Buildings</title>
		<link rel="alternate" type="text/html" href="https://wiki.hoodedhorse.com/Manor_Lords/index.php?title=Buildings&amp;diff=11059"/>
		<updated>2025-12-19T17:40:19Z</updated>

		<summary type="html">&lt;p&gt;76561198195255407: Added icons for Hitching Post, Granary, Storehouse, Trading Post, Pack Station and Livestock Trading Post&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;languages/&amp;gt;&lt;br /&gt;
[[File:Construction Menu.png|thumb|400px|construction menu]]&lt;br /&gt;
&amp;lt;translate&amp;gt;&lt;br /&gt;
Buildings and construction in general are important elements in Manor Lords. Without Buildings your Town will not produce anything, no new villagers will arive and in general you will not progress in any form in the game.&lt;br /&gt;
&lt;br /&gt;
== General Stuff ==&lt;br /&gt;
Before placing down a new building you need to have all necessary construction materials in storage. After placing down the building, unassigned people will level the construction site. After that unassigned oxen will bring the needed Timber to the construction site. All other materials will be brought by your people.&amp;lt;br&amp;gt;&lt;br /&gt;
Once placed, each building can be given a different construction priority.&amp;lt;br&amp;gt;&lt;br /&gt;
A few buildings have [[{{tl}}Flexible borders|flexible borders]], identified with a borders square in the construction menu. For those buildings you have 4 plot points, with which you can build any form you like. Some more advanced forms require roads to guide the borders along them.&amp;lt;br&amp;gt;&lt;br /&gt;
Many buildings can be upgraded to increase their functionality. Some upgrades require a certain Origin Card.&amp;lt;br&amp;gt;&lt;br /&gt;
All buildings can be demolished, which will refund all construction resources.&lt;br /&gt;
&lt;br /&gt;
== Roads ==&lt;br /&gt;
[[File:Road Construction.png|thumb|300px|Road construction]]&lt;br /&gt;
&lt;br /&gt;
Roads are used to give your people clear pathways to move through your settlements. They can be used to connect your buildings. However, a road connection is not needed for a building to function. Roads enhance the speed of workers with handcarts.&amp;lt;br&amp;gt;&lt;br /&gt;
Roads don´t cost any ressources and are build instantly. You can build roads by placing two or more &#039;Road Points&#039;. While placing the Points you can adjust the curvature of the road.&amp;lt;br&amp;gt;&lt;br /&gt;
Each map starts with existing roads called &#039;The King&#039;s Road&#039;. These roads cannot be removed and Trading Posts need to be connected to them to attract Traveling Merchants. However, it is not necessary to build the Trading Post directly at the Kings Road. You can link your Trading Post via your roads to the Kings Road.&amp;lt;br&amp;gt;&lt;br /&gt;
Buildings will automatically snap to roads. This behavior can be disabled in the construction menu using the check box &amp;quot;snap to road&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
== Homeless people&#039;s tents ==&lt;br /&gt;
&lt;br /&gt;
Every region will start with a Homeless people&#039;s tents. It will disappear once all families are housed. &lt;br /&gt;
&lt;br /&gt;
== Upgrades ==&lt;br /&gt;
&lt;br /&gt;
Many Buildings can be upgraded, to either increase their functionality or to provide additional functions. Some upgrades create new buildings, while others expand the existing ones.&amp;lt;br&amp;gt;&lt;br /&gt;
Two examples:&lt;br /&gt;
# You can upgrade the Granary to a Large Granary to increases its storage capacity and number of possible handcarts.&lt;br /&gt;
# You can upgrade the Forager Hut with an Herb Garden, to let it produce Herbs in addition to berries/mushrooms.&lt;br /&gt;
&lt;br /&gt;
== Gathering buildings ==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Building&lt;br /&gt;
! Cost&lt;br /&gt;
! Description&lt;br /&gt;
! Workplaces&lt;br /&gt;
! Storage&lt;br /&gt;
! Relocation&lt;br /&gt;
! Requires Maintenance&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | &#039;&#039;&#039;[[{{tl}}Logging camp|Logging Camp]]&#039;&#039;&#039;&amp;lt;br&amp;gt;[[File:logging_camp_icon_v2.png]]&lt;br /&gt;
| {{Icon|Timber}} 2 Timber&lt;br /&gt;
| Produces {{Icon|Timber}} timber from trees.&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot;| 3 &lt;br /&gt;
| 28 timber&lt;br /&gt;
| {{Yes}}&lt;br /&gt;
| {{Yes}}&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | &#039;&#039;&#039;[[{{tl}}Woodcutter&#039;s lodge|Woodcutter&#039;s Lodge]]&#039;&#039;&#039;&amp;lt;br&amp;gt;[[File:woodcutters_lodge_icon.png]]&lt;br /&gt;
| {{Icon|Timber}} 1 Timber&lt;br /&gt;
| Produces firewood from trees.&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot;| 3&lt;br /&gt;
| 50 generic&lt;br /&gt;
| {{Yes}}&lt;br /&gt;
| {{No}}&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | &#039;&#039;&#039;[[{{tl}}Sawpit|Sawpit]]&#039;&#039;&#039;&amp;lt;br&amp;gt;[[File:sawpit_icon.png]]&lt;br /&gt;
| {{Icon|Timber}} 2 Timber&lt;br /&gt;
| Produces planks from trees.&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot;| 2&lt;br /&gt;
| 50 generic&amp;lt;br&amp;gt;5 timber&lt;br /&gt;
| {{Yes}}&lt;br /&gt;
| {{Yes}}&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | &#039;&#039;&#039;[[{{tl}}Forester&#039;s hut|Forester&#039;s Hut]]&#039;&#039;&#039;&amp;lt;br&amp;gt;[[File:foresters_hut_icon.png]]&lt;br /&gt;
| {{Icon|Timber}} 2 Timber&lt;br /&gt;
| Plants trees.&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot;| 2&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot;| -&lt;br /&gt;
| {{Yes}}&lt;br /&gt;
| {{No}}&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | &#039;&#039;&#039;[[{{tl}}Forager hut|Forager Hut]]&#039;&#039;&#039;&amp;lt;br&amp;gt;[[File:forager_hut_icon.png]]&lt;br /&gt;
| {{Icon|Timber}} 1 Timber&lt;br /&gt;
| Gathers berries and mushrooms from nearby deposits.&amp;lt;br&amp;gt;Can be upgraded.&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot;| 4&lt;br /&gt;
| 50 pantry&lt;br /&gt;
| {{Yes}}&lt;br /&gt;
| {{No}}&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | &#039;&#039;&#039;[[{{tl}}Hunting camp|Hunting Camp]]&#039;&#039;&#039;&amp;lt;br&amp;gt;[[File:hunting_camp_icon.png]]&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot;| -&lt;br /&gt;
| Produces small game and pelts from wild animals.&amp;lt;br&amp;gt;Can be upgraded.&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot;| 2&lt;br /&gt;
| 12 generic&amp;lt;br&amp;gt;36 pantry&lt;br /&gt;
| {{Yes}}&lt;br /&gt;
| {{No}}&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | &#039;&#039;&#039;[[{{tl}}Fisherman&#039;s hut|Fisherman&#039;s Hut]]&#039;&#039;&#039;&amp;lt;br&amp;gt;[[File:fishermans_hut_icon.png]]&lt;br /&gt;
| {{Icon|Timber}} 2 Timber&lt;br /&gt;
| Gathers carp and eel from shoal of fish in ponds and rivers respectively.&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot;| 3&lt;br /&gt;
| 50 pantry&lt;br /&gt;
| {{No}}&lt;br /&gt;
| {{No}}&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | &#039;&#039;&#039;[[{{tl}}Stonecutter camp|Stone Gatherer Camp]]&#039;&#039;&#039;&amp;lt;br&amp;gt;[[File:stone_gatherer_camp_icon.png]]&lt;br /&gt;
| {{Icon|Timber}} 1 Timber&lt;br /&gt;
| Gathers rubble stone from the surface of nearby stone deposits.&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot;| 4&lt;br /&gt;
| 50 generic&lt;br /&gt;
| {{Yes}}&lt;br /&gt;
| {{Yes}}&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | &#039;&#039;&#039;[[{{tl}}Quarry|Quarry]]&#039;&#039;&#039;&amp;lt;br&amp;gt;[[File:quarry_icon.png]]&lt;br /&gt;
| {{Icon|Timber}} 2 Timber&amp;lt;br&amp;gt;{{Icon|Planks}} 6 Planks&lt;br /&gt;
| Produces rough stone and rubble stone from the underground of rich stone deposits.&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot;| 6&lt;br /&gt;
| 200 generic&lt;br /&gt;
| {{No}}&lt;br /&gt;
| {{Yes}}&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | &#039;&#039;&#039;[[{{tl}}Mining pit|Mining Pit]]&#039;&#039;&#039;&amp;lt;br&amp;gt;[[File:mining_pit_icon.png]]&lt;br /&gt;
| {{Icon|Planks}} 4 Planks&lt;br /&gt;
| Produces iron ore, clay or salt from their respective deposits.&amp;lt;br&amp;gt;Can be upgraded.&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot;| 4&lt;br /&gt;
| 50 generic&lt;br /&gt;
| {{No}}&lt;br /&gt;
| {{Yes}}&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;7&amp;quot; |&lt;br /&gt;
* The Stone Gatherer Camp needs to be placed next to the deposit. Otherwise it will destroy the surface stones.&lt;br /&gt;
* The Quarry and the Mining Pit need to be placed ontop of the deposit.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Logistics buildings ==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--T:20--&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Building&lt;br /&gt;
! Cost&lt;br /&gt;
! Description&lt;br /&gt;
! Workplaces&lt;br /&gt;
! Storage&lt;br /&gt;
! Relocation&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | &#039;&#039;&#039;[[{{tl}}Hitching post|Hitching Post]]&#039;&#039;&#039;&amp;lt;br&amp;gt;[[File:hitching_post_icon.png]]&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot;| -&lt;br /&gt;
| Provides 1 Stable Space.&amp;lt;br&amp;gt;Can order oxen or horses.&amp;lt;br&amp;gt;Can be upgraded.&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot;| 2&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot;| -&lt;br /&gt;
|{{Yes}}&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | &#039;&#039;&#039;[[{{tl}}Granary|Granary]]&#039;&#039;&#039;&amp;lt;br&amp;gt;[[File:granary_icon.png]]&lt;br /&gt;
| {{Icon|Timber}} 2 Timber&amp;lt;br&amp;gt;{{Icon|rubble stone}} 10 Rubble Stone&lt;br /&gt;
| Stores mainly food and crops, but also some crafting materials and commodities.&amp;lt;br&amp;gt;Reduces food spoilage.&amp;lt;br&amp;gt;Can be upgraded.&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot;| 3&lt;br /&gt;
| 500 pantry&lt;br /&gt;
| {{No}}&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | &#039;&#039;&#039;[[{{tl}}Storehouse|Storehouse]]&#039;&#039;&#039;&amp;lt;br&amp;gt;[[File:storehouse_icon.png]]&lt;br /&gt;
| {{Icon|Timber}} 2 Timber&lt;br /&gt;
| Stores mainly construction and crafting materials, commodities, military equipment and fuel, but also some crops and food.&amp;lt;br&amp;gt;Can be upgraded.&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot;| 3&lt;br /&gt;
| 250 generic&lt;br /&gt;
| {{No}}&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | &#039;&#039;&#039;[[{{tl}}Trading post|Trading Post]]&#039;&#039;&#039;&amp;lt;br&amp;gt;[[File:trading_post_icon.png]]&lt;br /&gt;
| {{Icon|Timber}} 4 Timber&lt;br /&gt;
| Allows for the import and export of goods with travelling merchants, tradepoints and your other regions.&amp;lt;br&amp;gt;Can order horses&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot;| 4&lt;br /&gt;
| 500 generic&amp;lt;br&amp;gt;500 pantry&lt;br /&gt;
| {{No}}&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | &#039;&#039;&#039;[[{{tl}}Pack station|Pack Station]]&#039;&#039;&#039;&amp;lt;br&amp;gt;[[File:pack_station_icon.png]]&lt;br /&gt;
| {{Icon|Timber}} 1 Timber&lt;br /&gt;
| Can setup a barter connection between two of your regions.&amp;lt;br&amp;gt;Provides 2 Stable Space.&amp;lt;br&amp;gt;Can order mules.&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot;| 1&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot;| -&lt;br /&gt;
| {{No}}&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | &#039;&#039;&#039;[[{{tl}}Livestock trading post|Livestock Trading Post]]&#039;&#039;&#039;&amp;lt;br&amp;gt;[[File:livestock_trading_post_icon.png]]&lt;br /&gt;
| {{Icon|Timber}} 2 Timber&lt;br /&gt;
| Allows for the import and export of animals with tradepoints and your other regions.&amp;lt;br&amp;gt;Provides 4 pasture space.&amp;lt;br&amp;gt;Provides 2 stable space.&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot;| 3&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot;| -&lt;br /&gt;
| {{No}}&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;6&amp;quot; |&lt;br /&gt;
* Food stored in the granary benefit from lower spoilage rates&lt;br /&gt;
* All items stored in granary or storehouse are protected from weather effects&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Residential buildings ==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Building&lt;br /&gt;
! Cost&lt;br /&gt;
! Description&lt;br /&gt;
! Workplaces&lt;br /&gt;
! Storage&lt;br /&gt;
! Flexible Plot&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;[[{{tl}}Burgage plot|Burgage Plot]]&#039;&#039;&#039;&lt;br /&gt;
| {{Icon|Timber}} 2 Timber&lt;br /&gt;
| Provides living space for one family.&amp;lt;br&amp;gt;Can be upgraded and/or expanded, denpending on plot size.&lt;br /&gt;
| depending on [[burgage plot#Backyard_Extensions|backyard&amp;amp;nbsp;extension]]&lt;br /&gt;
| depending on level and extra living house&lt;br /&gt;
| {{Yes}}&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;[[{{tl}}Well|Well]]&#039;&#039;&#039;&lt;br /&gt;
| {{Icon|Timber}} 1 Timber&lt;br /&gt;
| Provides drinking water for the Burgage Plots.&amp;lt;br&amp;gt;Enables firefighting.&amp;lt;br&amp;gt;Can be upgraded.&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot;| -&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot;| -&lt;br /&gt;
| {{No}}&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;[[{{tl}}Marketplace|Marketplace]]&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot;| -&lt;br /&gt;
| Provides space to set up food- and common goods stalls.&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot;| -&lt;br /&gt;
| Food Stall: 40 pantry&amp;lt;br&amp;gt;Common Goods Stall: 20 generic&lt;br /&gt;
| {{Yes}}&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;[[{{tl}}Small Tavern|Small Tavern]]&#039;&#039;&#039;&lt;br /&gt;
| {{Icon|Timber}} 3 Timber&amp;lt;br&amp;gt;{{Icon|Planks}} 4  Planks&lt;br /&gt;
| Provides ale for Burgage Plots&amp;lt;br&amp;gt;Can be upgraded.&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot;| 1&lt;br /&gt;
| 15 pantry&lt;br /&gt;
| {{No}}&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;[[{{tl}}Wooden church|Wooden Church]]&#039;&#039;&#039;&lt;br /&gt;
| {{Icon|Timber}} 5  Timber&amp;lt;br&amp;gt;{{Icon|Planks}} 20 Planks&amp;lt;br&amp;gt;{{Icon|rubble stone}} 10 Rubble Stone&lt;br /&gt;
| Provides church acces for Burgage Plots&amp;lt;br&amp;gt;Provides Hallowed Ground to bury your deceased villagers.&amp;lt;br&amp;gt;Can be upgraded.&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot;| 1&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot;| -&lt;br /&gt;
| {{No}}&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;[[{{tl}}Corpse pit|Corpse Pit]]&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot;| -&lt;br /&gt;
| Provides space to bury deceased people.&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot;| 4&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot;| -&lt;br /&gt;
| {{No}}&lt;br /&gt;
|}&lt;br /&gt;
=== Burgage plots ===&lt;br /&gt;
&lt;br /&gt;
[[File:Burgage Plot Construction.jpg|thumb|400px| Burgage plot construction]]&lt;br /&gt;
{{Main|{{tl}}Burgage plot|Burgage plot}}&lt;br /&gt;
&lt;br /&gt;
Burgage plots are the primary buildings in Manor Lords. They are flexible plots, costing 2 Timber for each building that fits on the plot. Each Burgage plot provides 1 Living space. If they have some space sideways they can be expanded to grant another 1 Living Space at the cost of 2 Timber. New families will only join if there is unused Living space and Approval is high enough. Burgage plots cannot be moved. Burgage plots start at level 1.&lt;br /&gt;
&lt;br /&gt;
====Upgrading====&lt;br /&gt;
To upgrade a Burgage Plot you need to fulfill all residential requirements. Burgage Plots at Lvl 2 and higher generate Regional Wealth.&lt;br /&gt;
* Upgrading them to level 2 costs 2 Timber and 8 Planks and will generate 1 Regional Wealth per family per month.&lt;br /&gt;
* Upgrading them to level 3 costs 3 Timber, 12 Planks, 4 Roof tiles and 25 Regional wealth and will generate 2 Regional Wealth per family per month. It also doubles the Living space.&lt;br /&gt;
&lt;br /&gt;
== Farming buildings ==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width:100%;&amp;quot;&lt;br /&gt;
! Building&lt;br /&gt;
! Cost&lt;br /&gt;
! Description&lt;br /&gt;
! Workplaces&lt;br /&gt;
! Storage&lt;br /&gt;
! Flexible Plot&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;[[{{tl}}Field|Field]]&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot;| -&lt;br /&gt;
| Space to grow various crops.&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot;| -&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot;| -&lt;br /&gt;
| {{Yes}}&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;[[{{tl}}Farmhouse|Farmhouse]]&#039;&#039;&#039;&lt;br /&gt;
| {{Icon|Timber}} 3 Timber&lt;br /&gt;
| Employs families on the Fields.&amp;lt;br&amp;gt;Provides a place to thresh the crops after harvest.&amp;lt;br&amp;gt;Can be upgraded&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot;| 8&lt;br /&gt;
| 1200 generic&amp;lt;br&amp;gt;1200 pantry&lt;br /&gt;
| {{No}}&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;[[{{tl}}Pasture|Pasture]]&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot;| -&lt;br /&gt;
| Provides Pasture space.&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot;| -&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot;| -&lt;br /&gt;
| {{Yes}}&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;[[{{tl}}Sheep farm|Sheep Farm]]&#039;&#039;&#039;&lt;br /&gt;
| {{Icon|Timber}} 2 Timber&lt;br /&gt;
| Collects Wool from grazing Sheep.&amp;lt;br&amp;gt;Provides 5 Pasture space.&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot;| 3&lt;br /&gt;
| 50 generic&lt;br /&gt;
| {{No}}&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;[[{{tl}}Windmill|Windmill]]&#039;&#039;&#039;&lt;br /&gt;
| {{Icon|Timber}} 2 Timber&amp;lt;br&amp;gt;{{Icon|Planks}} 8 Planks&lt;br /&gt;
| Turns grain into flour.&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot;| 3&lt;br /&gt;
| 250 pantry&lt;br /&gt;
| {{No}}&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;[[{{tl}}Communal oven|Communal Oven]]&#039;&#039;&#039;&lt;br /&gt;
| {{Icon|Timber}} 2 Timber&amp;lt;br&amp;gt;{{Icon|Planks}} 4 Planks&amp;lt;br&amp;gt;{{Icon|Rubble stone}} 10 Rubble Stone&lt;br /&gt;
| Turns flour into bread.&amp;lt;br&amp;gt;Needs fuel to operate.&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot;| 3&lt;br /&gt;
| 12 generic&amp;lt;br&amp;gt;50 pantry&lt;br /&gt;
| {{No}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Industry buildings ==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Building&lt;br /&gt;
! Cost&lt;br /&gt;
! Description&lt;br /&gt;
! Workplaces&lt;br /&gt;
! Storage&lt;br /&gt;
! Needs Fuel&lt;br /&gt;
! Requires Maintenance&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;[[{{tl}}Charcoal kiln|Charcoal Kiln]]&#039;&#039;&#039;&lt;br /&gt;
| {{Icon|Timber}} 2 Timber&lt;br /&gt;
| Turns Firewood into Charcoal.&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot;| 3&lt;br /&gt;
| 60 generic&lt;br /&gt;
| {{No}}&lt;br /&gt;
| {{No}}&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;[[{{tl}}Bloomery|Bloomery]]&#039;&#039;&#039;&lt;br /&gt;
| {{Icon|Timber}} 1  Timber&amp;lt;br&amp;gt;{{Icon|Planks}} 6 Planks&amp;lt;br&amp;gt;{{Icon|Tools}} 1 Tool&lt;br /&gt;
| Turns Iron Ore into Iron Slabs.&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot;| 2&lt;br /&gt;
| 50 generic&lt;br /&gt;
| {{Yes}}&lt;br /&gt;
| {{Yes}}&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;[[{{tl}}Smithy|Smithy]]&#039;&#039;&#039;&lt;br /&gt;
| {{Icon|Timber}} 1 Timber&amp;lt;br&amp;gt;{{Icon|Planks}} 4 Planks&amp;lt;br&amp;gt;{{Icon|Rubble stone}}6 Rubble Stone&lt;br /&gt;
| Turns Iron Slabs into Tools.&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot;| 2&lt;br /&gt;
| 50 generic&lt;br /&gt;
| {{Yes}}&lt;br /&gt;
| {{No}}&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;[[{{tl}}Clay furnace|Clay Furnace]]&#039;&#039;&#039;&lt;br /&gt;
| {{Icon|Timber}} 1 Timber&amp;lt;br&amp;gt;{{Icon|Planks}} 6 Planks&amp;lt;br&amp;gt;{{Icon|Rubble stone}} 8 Rubble Stone&lt;br /&gt;
| Turns Clay into Rooftiles.&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot;| 5&lt;br /&gt;
| 250 generic&lt;br /&gt;
| {{Yes}}&lt;br /&gt;
| {{No}}&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;[[{{tl}}Stonemason´s staion|Stonemason´s Station]]&#039;&#039;&#039;&lt;br /&gt;
| {{Icon|Planks}} 8 Planks&amp;lt;br&amp;gt;{{Icon|Tools}} 1 Tool&lt;br /&gt;
| Turns Rough Stone into Dressed Stone.&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot;| 2&lt;br /&gt;
| 50 generic&lt;br /&gt;
| {{No}}&lt;br /&gt;
| {{Yes}}&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;[[{{tl}}Lime kiln|Lime Kiln]]&#039;&#039;&#039;&lt;br /&gt;
| {{Icon|Timber}} 1 Timber&amp;lt;br&amp;gt;{{Icon|Planks}} 6 Planks&amp;lt;br&amp;gt;{{Icon|Rubble stone}} 8 Rubble Stone&lt;br /&gt;
| Turns Rubble Stone into Mortar.&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot;| 3&lt;br /&gt;
| 250 generic&lt;br /&gt;
| {{Yes}}&lt;br /&gt;
| {{No}}&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;[[{{tl}}Malthouse|Malthouse]]&#039;&#039;&#039;&lt;br /&gt;
| {{Icon|Timber}} 2 Timber&amp;lt;br&amp;gt;{{Icon|Planks}} 6 Planks&amp;lt;br&amp;gt;{{Icon|Rubble stone}} 12 Rubble Stone&lt;br /&gt;
| Turns Barley into Malt.&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot;| 2&lt;br /&gt;
| 12 generic&amp;lt;br&amp;gt;100 pantry&lt;br /&gt;
| {{Yes}}&lt;br /&gt;
| {{No}}&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;[[{{tl}}Tannery|Tannery]]&#039;&#039;&#039;&lt;br /&gt;
| {{Icon|Timber}} 2 Timber&amp;lt;br&amp;gt;{{Icon|Planks}} 6 Planks&lt;br /&gt;
| Turns Hides into Leather.&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot;| 3&lt;br /&gt;
| 50 generic&lt;br /&gt;
| {{No}}&lt;br /&gt;
| {{No}}&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;[[{{tl}}Weaver&#039;s workshop|Weaver&#039;s Workshop]]&#039;&#039;&#039;&lt;br /&gt;
| {{Icon|Timber}} 4 Timber&lt;br /&gt;
| Turns Wool into Yarn or Flax into Linen.&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot;| 3&lt;br /&gt;
| 50 generic&lt;br /&gt;
| {{No}}&lt;br /&gt;
| {{No}}&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;7&amp;quot; |&lt;br /&gt;
* The Stonemason&#039;s Station is the only industry building with free relocation.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Administration &amp;amp; Military buildings ==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Building&lt;br /&gt;
! Cost&lt;br /&gt;
! Description&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;[[{{tl}}Settlers camp|Settlers Camp]]&#039;&#039;&#039;&lt;br /&gt;
| at least 250 Treasury&lt;br /&gt;
| Used to start a new settlement in claimed regions&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;[[{{tl}}Manor|Manor]]&#039;&#039;&#039;&lt;br /&gt;
| {{Icon|Timber}} 5 Timber&amp;lt;br&amp;gt;{{Icon|Planks}} 20 Planks&amp;lt;br&amp;gt;{{Icon|Rubble stone}} 15 Rubble Stone&lt;br /&gt;
| Provides acces to your retinue and various forms of taxation.&amp;lt;br&amp;gt;Grants 250 Influence on first construction.&amp;lt;br&amp;gt;Gives acces to the castle planner.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;[[{{tl}}Siege camp|Siege Camp]]&#039;&#039;&#039;&lt;br /&gt;
| Work in Progress&lt;br /&gt;
| Work in Progress&lt;br /&gt;
|}&lt;br /&gt;
[[File:Castle Planner Screen.jpg|thumb|400px|The castle planner]]&lt;br /&gt;
Administration buildings cannot be relocated and fulfill special gameplay needs.&amp;lt;br&amp;gt;The Manor for example gives acces to the castle planner.&lt;br /&gt;
&amp;lt;/translate&amp;gt;&lt;br /&gt;
{{NavboxBuildings}}&lt;/div&gt;</summary>
		<author><name>76561198195255407</name></author>
	</entry>
	<entry>
		<id>https://wiki.hoodedhorse.com/Manor_Lords/index.php?title=File:Trading_post_icon.png&amp;diff=11057</id>
		<title>File:Trading post icon.png</title>
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		<summary type="html">&lt;p&gt;76561198195255407: File uploaded with MsUpload&lt;/p&gt;
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		<title>File:Pack station icon.png</title>
		<link rel="alternate" type="text/html" href="https://wiki.hoodedhorse.com/Manor_Lords/index.php?title=File:Pack_station_icon.png&amp;diff=11055"/>
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		<title>File:Livestock trading post icon.png</title>
		<link rel="alternate" type="text/html" href="https://wiki.hoodedhorse.com/Manor_Lords/index.php?title=File:Livestock_trading_post_icon.png&amp;diff=11054"/>
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		<title>File:Hitching post icon.png</title>
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