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	<id>https://wiki.hoodedhorse.com/Manor_Lords/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=76561198072068635</id>
	<title>Manor Lords Official Wiki - User contributions [en]</title>
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	<updated>2026-10-04T17:06:57Z</updated>
	<subtitle>User contributions</subtitle>
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	<entry>
		<id>https://wiki.hoodedhorse.com/Manor_Lords/index.php?title=Beginner%27s_Guide/sv&amp;diff=3016</id>
		<title>Beginner&#039;s Guide/sv</title>
		<link rel="alternate" type="text/html" href="https://wiki.hoodedhorse.com/Manor_Lords/index.php?title=Beginner%27s_Guide/sv&amp;diff=3016"/>
		<updated>2024-04-29T21:24:27Z</updated>

		<summary type="html">&lt;p&gt;76561198072068635: Created page with &amp;quot;File:UI.jpg&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;languages/&amp;gt;&lt;br /&gt;
Manor Lords är ett strategiskt stadsbyggarspel där du spelar som en Lord, skickad av kungen för att överse ett mycket riskfyllt men lovande land. Spelet skryter med djupgående stadsbygge, real-time taktiska strider, och komplexa ekonomiska och sociala simulationer.&lt;br /&gt;
Du måste balansera resurshantering, tillgång och efterfrågan, handel, stridskonst, och utnyttja säsongerna för att överleva genom vintern.&lt;br /&gt;
&lt;br /&gt;
Kommer du visa dig värdig av denna ära? Eller kommer du förgöras av banditer och svekfulla rivaliserande Lords?&lt;br /&gt;
&lt;br /&gt;
Den här guiden kommer hjälpa dig förstå grunderna av spelet, från dess User Interface till grundläggande handlingar. Den mynnar ut i en överblick av hur du överlever ditt första år.&lt;br /&gt;
&lt;br /&gt;
Ditt kungarike väntar.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span id=&amp;quot;User_Interface&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
== UI (Användargränssnitt) ==&lt;br /&gt;
&lt;br /&gt;
Att förstå dessa hög-nivå delar av Manor Lords är nödvändigt för att kunna effektivt härska. Notera att den översta raden av UI:n består av information som hör till regionen du befinner dig i.&lt;br /&gt;
[[File:UI.jpg|File:UI.jpg]]&lt;br /&gt;
&amp;lt;div lang=&amp;quot;en&amp;quot; dir=&amp;quot;ltr&amp;quot; class=&amp;quot;mw-content-ltr&amp;quot;&amp;gt;&lt;br /&gt;
# Population Overview - A glance at various factors affecting a region’s population.&lt;br /&gt;
## Unassigned Families - Families that do not have a specific job assignment. These families are necessary for construction and for guiding oxen in timber transport.&lt;br /&gt;
## Assigned Families - Families that have been assigned jobs. These families will have a primary worker, with other members supporting the primary worker.&lt;br /&gt;
## Living Space - How many families the current Region can support, increased by building or expanding Burgage Plots.&lt;br /&gt;
## Total Population - Your total Region population, broken down by different family levels.&lt;br /&gt;
## Approval - Controls overall Population Growth and the morale of your militia when rallied from the region. Higher approval increases the rate of families joining your settlement as long as there is space.&lt;br /&gt;
## Public Order - Governs the chance of crime, with low public order permanently turning citizens to banditry.&lt;br /&gt;
# Regional Wealth - The amount of money villagers own from the current region. It can be used to import goods, upgrade artisan spaces, or transfer to your personal treasury via a tax policy.&lt;br /&gt;
# Livestock - The total space for stable and pasture livestock, with an indication of unassigned livestock in parentheses. Anyone can use unassigned livestock for resource transportation.&lt;br /&gt;
# Supplies - The months before your food and fuel supplies run out. Specific workplaces require fuel, and home fuel consumption doubles during winter.&lt;br /&gt;
# Settlement Menu &amp;amp; Notifications- Hovering over your settlement name will bring up a tooltip of the current settlement level and the requirements to level up. Each level provides you with a Development Point that you can use to specialize your town and make it more efficient. Selecting the settlement name will bring up a menu to use Development Points, enact Policies, and set Production limits.&lt;br /&gt;
# Total vs Surplus Goods- Total goods show all goods in the region, while surplus shows you what stock remains after resources have been reserved. Imagine you have 5 planks, and place a building that costs 5 planks to build. Your total stock remains 5, but your surplus becomes 0 since the planks are now reserved for construction.&lt;br /&gt;
# Goods Categories- A range of goods filtered into categories. Hover over each category to see a breakdown of each good.&lt;br /&gt;
# Personal Overview - A glance at your personal stats.&lt;br /&gt;
## Legacy - This provides information about yourself, such as personal details, new/active/completed opportunities, etc.&lt;br /&gt;
## Visit Mode - Toggle third-person mode and walk around your settlement.&lt;br /&gt;
## Treasury - Your personal money can be used for diplomacy, hiring retinues or mercenaries, and settling a new region.&lt;br /&gt;
## Annual Royal Tax - Amount of tax money owed to your king.&lt;br /&gt;
## Influence - Necessary for diplomacy and pressing claims. Influence is gained by raising the settlement level, enacting policies, conquering bandit camps, and upgrading your churches and manors.&lt;br /&gt;
## Kings Favor - Favor can be used for diplomatic purposes, including pressing and refuting claims.&lt;br /&gt;
# Seasons &amp;amp; Time - Seasons are deeply connected to your people’s lives and affect different jobs. Hovering over the season icon will give a tooltip explaining when seasons occur and their effect on food and agriculture. Time can be paused or accelerated based on your gameplay style. By default, pressing X accelerates time, while pressing Z decelerates, with the maximum speed currently at x16.&lt;br /&gt;
# Game Tools - A set of buttons to build and manage your settlement. These buttons all have hotkeys for faster interaction.&lt;br /&gt;
## Roads - construct roads to connect your settlement buildings. Villagers will follow these roads as they travel, depending on their job.&lt;br /&gt;
## Construction - This brings up all your construction options across several building types. Hovering over any building will bring up construction costs and any requirements to unlock it.&lt;br /&gt;
## Army - Shows any retinues you have created, including militia, retinues, and mercenaries.&lt;br /&gt;
## Map - This button brings you to the region map, which gives you visibility over all regions, their ownership, and any resources.&lt;br /&gt;
## Help - The help menu defines various mechanics and terminology throughout the game.&lt;br /&gt;
## Settings - Customize your game to your needs, from graphics and audio to hotkeys and accessibility.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div lang=&amp;quot;en&amp;quot; dir=&amp;quot;ltr&amp;quot; class=&amp;quot;mw-content-ltr&amp;quot;&amp;gt;&lt;br /&gt;
== Supplies ==&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div lang=&amp;quot;en&amp;quot; dir=&amp;quot;ltr&amp;quot; class=&amp;quot;mw-content-ltr&amp;quot;&amp;gt;&lt;br /&gt;
In Manor Lords, families need Food and Fuel resources. Every Burgage Plot consumes 1 Food and 1 Fuel resource per month. Fuel consumption in the Winter is doubled. Additionally, some workplaces consume 1 Fuel per month as well.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div lang=&amp;quot;en&amp;quot; dir=&amp;quot;ltr&amp;quot; class=&amp;quot;mw-content-ltr&amp;quot;&amp;gt;&lt;br /&gt;
Supplies in the region panel above shows how many months are left until supplies run out.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div lang=&amp;quot;en&amp;quot; dir=&amp;quot;ltr&amp;quot; class=&amp;quot;mw-content-ltr&amp;quot;&amp;gt;&lt;br /&gt;
== Seasons ==&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div lang=&amp;quot;en&amp;quot; dir=&amp;quot;ltr&amp;quot; class=&amp;quot;mw-content-ltr&amp;quot;&amp;gt;&lt;br /&gt;
* &#039;&#039;&#039;Spring (Mar-May):&#039;&#039;&#039; Frequent raining, seasonal deposits regrow.&lt;br /&gt;
* &#039;&#039;&#039;Summer (Jun-Aug):&#039;&#039;&#039; Crops grow. Possible droughts.&lt;br /&gt;
* &#039;&#039;&#039;Autumn (Sep-Nov):&#039;&#039;&#039; Harvesting, plowing and sowing crops.&lt;br /&gt;
* &#039;&#039;&#039;Winter (Dec-Feb):&#039;&#039;&#039; Seasonal resources are gone. Fuel consumption is doubled and lack of Fuel resources might cause freezing. Sheep shearing forbidden.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div lang=&amp;quot;en&amp;quot; dir=&amp;quot;ltr&amp;quot; class=&amp;quot;mw-content-ltr&amp;quot;&amp;gt;&lt;br /&gt;
== Approval and Public Order ==&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div lang=&amp;quot;en&amp;quot; dir=&amp;quot;ltr&amp;quot; class=&amp;quot;mw-content-ltr&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Approval&#039;&#039;&#039; depends on the market resources variety and church level. How severely will the lack of any affect Approval depends on the new game settings. Depending on Approval, the number of families will change each month. Population can only increase if there is Living Space available.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Approval !! Monthly population change&lt;br /&gt;
|-&lt;br /&gt;
| 75-100 || +2&lt;br /&gt;
|-&lt;br /&gt;
| 50-74 || +1&lt;br /&gt;
|-&lt;br /&gt;
| 25-49 || 0&lt;br /&gt;
|-&lt;br /&gt;
| 0-24% || -1&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div lang=&amp;quot;en&amp;quot; dir=&amp;quot;ltr&amp;quot; class=&amp;quot;mw-content-ltr&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Public Order&#039;&#039;&#039; prevents population from committing crimes or turning to banditry. If it is not at 100% there is always a chance of that happening.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div lang=&amp;quot;en&amp;quot; dir=&amp;quot;ltr&amp;quot; class=&amp;quot;mw-content-ltr&amp;quot;&amp;gt;&lt;br /&gt;
== Policies ==&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div lang=&amp;quot;en&amp;quot; dir=&amp;quot;ltr&amp;quot; class=&amp;quot;mw-content-ltr&amp;quot;&amp;gt;&lt;br /&gt;
To enact Policies, you need to raise your Administration Level by building administrative buildings, like the Manor. At the moment only two policies are available, both at Administration Level 1:&lt;br /&gt;
* &#039;&#039;&#039;Hunting Grounds:&#039;&#039;&#039; Wild Animals on Rich Deposits breed twice as fast, as the cost of 50% reduced yields from Crops.&lt;br /&gt;
* &#039;&#039;&#039;Strict Fasting:&#039;&#039;&#039; Citizens skip every 5th meal. Reduces Food consumption, decreases Approval.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;/div&gt;</summary>
		<author><name>76561198072068635</name></author>
	</entry>
	<entry>
		<id>https://wiki.hoodedhorse.com/Manor_Lords/index.php?title=Translations:Beginner%27s_Guide/7/sv&amp;diff=3015</id>
		<title>Translations:Beginner&#039;s Guide/7/sv</title>
		<link rel="alternate" type="text/html" href="https://wiki.hoodedhorse.com/Manor_Lords/index.php?title=Translations:Beginner%27s_Guide/7/sv&amp;diff=3015"/>
		<updated>2024-04-29T21:24:20Z</updated>

		<summary type="html">&lt;p&gt;76561198072068635: Created page with &amp;quot;File:UI.jpg&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;File:UI.jpg&lt;/div&gt;</summary>
		<author><name>76561198072068635</name></author>
	</entry>
	<entry>
		<id>https://wiki.hoodedhorse.com/Manor_Lords/index.php?title=Beginner%27s_Guide/sv&amp;diff=3012</id>
		<title>Beginner&#039;s Guide/sv</title>
		<link rel="alternate" type="text/html" href="https://wiki.hoodedhorse.com/Manor_Lords/index.php?title=Beginner%27s_Guide/sv&amp;diff=3012"/>
		<updated>2024-04-29T21:23:44Z</updated>

		<summary type="html">&lt;p&gt;76561198072068635: Created page with &amp;quot;Att förstå dessa hög-nivå delar av Manor Lords är nödvändigt för att kunna effektivt härska. Notera att den översta raden av UI:n består av information som hör till regionen du befinner dig i.&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;languages/&amp;gt;&lt;br /&gt;
Manor Lords är ett strategiskt stadsbyggarspel där du spelar som en Lord, skickad av kungen för att överse ett mycket riskfyllt men lovande land. Spelet skryter med djupgående stadsbygge, real-time taktiska strider, och komplexa ekonomiska och sociala simulationer.&lt;br /&gt;
Du måste balansera resurshantering, tillgång och efterfrågan, handel, stridskonst, och utnyttja säsongerna för att överleva genom vintern.&lt;br /&gt;
&lt;br /&gt;
Kommer du visa dig värdig av denna ära? Eller kommer du förgöras av banditer och svekfulla rivaliserande Lords?&lt;br /&gt;
&lt;br /&gt;
Den här guiden kommer hjälpa dig förstå grunderna av spelet, från dess User Interface till grundläggande handlingar. Den mynnar ut i en överblick av hur du överlever ditt första år.&lt;br /&gt;
&lt;br /&gt;
Ditt kungarike väntar.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span id=&amp;quot;User_Interface&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
== UI (Användargränssnitt) ==&lt;br /&gt;
&lt;br /&gt;
Att förstå dessa hög-nivå delar av Manor Lords är nödvändigt för att kunna effektivt härska. Notera att den översta raden av UI:n består av information som hör till regionen du befinner dig i.&lt;br /&gt;
[[File:UI.jpg|&amp;lt;span lang=&amp;quot;en&amp;quot; dir=&amp;quot;ltr&amp;quot; class=&amp;quot;mw-content-ltr&amp;quot;&amp;gt;File:UI.jpg&amp;lt;/span&amp;gt;]]&lt;br /&gt;
&amp;lt;div lang=&amp;quot;en&amp;quot; dir=&amp;quot;ltr&amp;quot; class=&amp;quot;mw-content-ltr&amp;quot;&amp;gt;&lt;br /&gt;
# Population Overview - A glance at various factors affecting a region’s population.&lt;br /&gt;
## Unassigned Families - Families that do not have a specific job assignment. These families are necessary for construction and for guiding oxen in timber transport.&lt;br /&gt;
## Assigned Families - Families that have been assigned jobs. These families will have a primary worker, with other members supporting the primary worker.&lt;br /&gt;
## Living Space - How many families the current Region can support, increased by building or expanding Burgage Plots.&lt;br /&gt;
## Total Population - Your total Region population, broken down by different family levels.&lt;br /&gt;
## Approval - Controls overall Population Growth and the morale of your militia when rallied from the region. Higher approval increases the rate of families joining your settlement as long as there is space.&lt;br /&gt;
## Public Order - Governs the chance of crime, with low public order permanently turning citizens to banditry.&lt;br /&gt;
# Regional Wealth - The amount of money villagers own from the current region. It can be used to import goods, upgrade artisan spaces, or transfer to your personal treasury via a tax policy.&lt;br /&gt;
# Livestock - The total space for stable and pasture livestock, with an indication of unassigned livestock in parentheses. Anyone can use unassigned livestock for resource transportation.&lt;br /&gt;
# Supplies - The months before your food and fuel supplies run out. Specific workplaces require fuel, and home fuel consumption doubles during winter.&lt;br /&gt;
# Settlement Menu &amp;amp; Notifications- Hovering over your settlement name will bring up a tooltip of the current settlement level and the requirements to level up. Each level provides you with a Development Point that you can use to specialize your town and make it more efficient. Selecting the settlement name will bring up a menu to use Development Points, enact Policies, and set Production limits.&lt;br /&gt;
# Total vs Surplus Goods- Total goods show all goods in the region, while surplus shows you what stock remains after resources have been reserved. Imagine you have 5 planks, and place a building that costs 5 planks to build. Your total stock remains 5, but your surplus becomes 0 since the planks are now reserved for construction.&lt;br /&gt;
# Goods Categories- A range of goods filtered into categories. Hover over each category to see a breakdown of each good.&lt;br /&gt;
# Personal Overview - A glance at your personal stats.&lt;br /&gt;
## Legacy - This provides information about yourself, such as personal details, new/active/completed opportunities, etc.&lt;br /&gt;
## Visit Mode - Toggle third-person mode and walk around your settlement.&lt;br /&gt;
## Treasury - Your personal money can be used for diplomacy, hiring retinues or mercenaries, and settling a new region.&lt;br /&gt;
## Annual Royal Tax - Amount of tax money owed to your king.&lt;br /&gt;
## Influence - Necessary for diplomacy and pressing claims. Influence is gained by raising the settlement level, enacting policies, conquering bandit camps, and upgrading your churches and manors.&lt;br /&gt;
## Kings Favor - Favor can be used for diplomatic purposes, including pressing and refuting claims.&lt;br /&gt;
# Seasons &amp;amp; Time - Seasons are deeply connected to your people’s lives and affect different jobs. Hovering over the season icon will give a tooltip explaining when seasons occur and their effect on food and agriculture. Time can be paused or accelerated based on your gameplay style. By default, pressing X accelerates time, while pressing Z decelerates, with the maximum speed currently at x16.&lt;br /&gt;
# Game Tools - A set of buttons to build and manage your settlement. These buttons all have hotkeys for faster interaction.&lt;br /&gt;
## Roads - construct roads to connect your settlement buildings. Villagers will follow these roads as they travel, depending on their job.&lt;br /&gt;
## Construction - This brings up all your construction options across several building types. Hovering over any building will bring up construction costs and any requirements to unlock it.&lt;br /&gt;
## Army - Shows any retinues you have created, including militia, retinues, and mercenaries.&lt;br /&gt;
## Map - This button brings you to the region map, which gives you visibility over all regions, their ownership, and any resources.&lt;br /&gt;
## Help - The help menu defines various mechanics and terminology throughout the game.&lt;br /&gt;
## Settings - Customize your game to your needs, from graphics and audio to hotkeys and accessibility.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div lang=&amp;quot;en&amp;quot; dir=&amp;quot;ltr&amp;quot; class=&amp;quot;mw-content-ltr&amp;quot;&amp;gt;&lt;br /&gt;
== Supplies ==&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div lang=&amp;quot;en&amp;quot; dir=&amp;quot;ltr&amp;quot; class=&amp;quot;mw-content-ltr&amp;quot;&amp;gt;&lt;br /&gt;
In Manor Lords, families need Food and Fuel resources. Every Burgage Plot consumes 1 Food and 1 Fuel resource per month. Fuel consumption in the Winter is doubled. Additionally, some workplaces consume 1 Fuel per month as well.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div lang=&amp;quot;en&amp;quot; dir=&amp;quot;ltr&amp;quot; class=&amp;quot;mw-content-ltr&amp;quot;&amp;gt;&lt;br /&gt;
Supplies in the region panel above shows how many months are left until supplies run out.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div lang=&amp;quot;en&amp;quot; dir=&amp;quot;ltr&amp;quot; class=&amp;quot;mw-content-ltr&amp;quot;&amp;gt;&lt;br /&gt;
== Seasons ==&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div lang=&amp;quot;en&amp;quot; dir=&amp;quot;ltr&amp;quot; class=&amp;quot;mw-content-ltr&amp;quot;&amp;gt;&lt;br /&gt;
* &#039;&#039;&#039;Spring (Mar-May):&#039;&#039;&#039; Frequent raining, seasonal deposits regrow.&lt;br /&gt;
* &#039;&#039;&#039;Summer (Jun-Aug):&#039;&#039;&#039; Crops grow. Possible droughts.&lt;br /&gt;
* &#039;&#039;&#039;Autumn (Sep-Nov):&#039;&#039;&#039; Harvesting, plowing and sowing crops.&lt;br /&gt;
* &#039;&#039;&#039;Winter (Dec-Feb):&#039;&#039;&#039; Seasonal resources are gone. Fuel consumption is doubled and lack of Fuel resources might cause freezing. Sheep shearing forbidden.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div lang=&amp;quot;en&amp;quot; dir=&amp;quot;ltr&amp;quot; class=&amp;quot;mw-content-ltr&amp;quot;&amp;gt;&lt;br /&gt;
== Approval and Public Order ==&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div lang=&amp;quot;en&amp;quot; dir=&amp;quot;ltr&amp;quot; class=&amp;quot;mw-content-ltr&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Approval&#039;&#039;&#039; depends on the market resources variety and church level. How severely will the lack of any affect Approval depends on the new game settings. Depending on Approval, the number of families will change each month. Population can only increase if there is Living Space available.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Approval !! Monthly population change&lt;br /&gt;
|-&lt;br /&gt;
| 75-100 || +2&lt;br /&gt;
|-&lt;br /&gt;
| 50-74 || +1&lt;br /&gt;
|-&lt;br /&gt;
| 25-49 || 0&lt;br /&gt;
|-&lt;br /&gt;
| 0-24% || -1&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div lang=&amp;quot;en&amp;quot; dir=&amp;quot;ltr&amp;quot; class=&amp;quot;mw-content-ltr&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Public Order&#039;&#039;&#039; prevents population from committing crimes or turning to banditry. If it is not at 100% there is always a chance of that happening.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div lang=&amp;quot;en&amp;quot; dir=&amp;quot;ltr&amp;quot; class=&amp;quot;mw-content-ltr&amp;quot;&amp;gt;&lt;br /&gt;
== Policies ==&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div lang=&amp;quot;en&amp;quot; dir=&amp;quot;ltr&amp;quot; class=&amp;quot;mw-content-ltr&amp;quot;&amp;gt;&lt;br /&gt;
To enact Policies, you need to raise your Administration Level by building administrative buildings, like the Manor. At the moment only two policies are available, both at Administration Level 1:&lt;br /&gt;
* &#039;&#039;&#039;Hunting Grounds:&#039;&#039;&#039; Wild Animals on Rich Deposits breed twice as fast, as the cost of 50% reduced yields from Crops.&lt;br /&gt;
* &#039;&#039;&#039;Strict Fasting:&#039;&#039;&#039; Citizens skip every 5th meal. Reduces Food consumption, decreases Approval.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;/div&gt;</summary>
		<author><name>76561198072068635</name></author>
	</entry>
	<entry>
		<id>https://wiki.hoodedhorse.com/Manor_Lords/index.php?title=Translations:Beginner%27s_Guide/6/sv&amp;diff=3011</id>
		<title>Translations:Beginner&#039;s Guide/6/sv</title>
		<link rel="alternate" type="text/html" href="https://wiki.hoodedhorse.com/Manor_Lords/index.php?title=Translations:Beginner%27s_Guide/6/sv&amp;diff=3011"/>
		<updated>2024-04-29T21:23:37Z</updated>

		<summary type="html">&lt;p&gt;76561198072068635: Created page with &amp;quot;Att förstå dessa hög-nivå delar av Manor Lords är nödvändigt för att kunna effektivt härska. Notera att den översta raden av UI:n består av information som hör till regionen du befinner dig i.&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Att förstå dessa hög-nivå delar av Manor Lords är nödvändigt för att kunna effektivt härska. Notera att den översta raden av UI:n består av information som hör till regionen du befinner dig i.&lt;/div&gt;</summary>
		<author><name>76561198072068635</name></author>
	</entry>
	<entry>
		<id>https://wiki.hoodedhorse.com/Manor_Lords/index.php?title=Beginner%27s_Guide/sv&amp;diff=2958</id>
		<title>Beginner&#039;s Guide/sv</title>
		<link rel="alternate" type="text/html" href="https://wiki.hoodedhorse.com/Manor_Lords/index.php?title=Beginner%27s_Guide/sv&amp;diff=2958"/>
		<updated>2024-04-29T21:07:32Z</updated>

		<summary type="html">&lt;p&gt;76561198072068635: Created page with &amp;quot;== UI (Användargränssnitt) ==&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;languages/&amp;gt;&lt;br /&gt;
Manor Lords är ett strategiskt stadsbyggarspel där du spelar som en Lord, skickad av kungen för att överse ett mycket riskfyllt men lovande land. Spelet skryter med djupgående stadsbygge, real-time taktiska strider, och komplexa ekonomiska och sociala simulationer.&lt;br /&gt;
Du måste balansera resurshantering, tillgång och efterfrågan, handel, stridskonst, och utnyttja säsongerna för att överleva genom vintern.&lt;br /&gt;
&lt;br /&gt;
Kommer du visa dig värdig av denna ära? Eller kommer du förgöras av banditer och svekfulla rivaliserande Lords?&lt;br /&gt;
&lt;br /&gt;
Den här guiden kommer hjälpa dig förstå grunderna av spelet, från dess User Interface till grundläggande handlingar. Den mynnar ut i en överblick av hur du överlever ditt första år.&lt;br /&gt;
&lt;br /&gt;
Ditt kungarike väntar.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span id=&amp;quot;User_Interface&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
== UI (Användargränssnitt) ==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div lang=&amp;quot;en&amp;quot; dir=&amp;quot;ltr&amp;quot; class=&amp;quot;mw-content-ltr&amp;quot;&amp;gt;&lt;br /&gt;
Understanding these top-level elements of Manor Lords is essential to effectively governing. Note that the top bar User&lt;br /&gt;
Interface provides information tied to the region you are currently in.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
[[File:UI.jpg|&amp;lt;span lang=&amp;quot;en&amp;quot; dir=&amp;quot;ltr&amp;quot; class=&amp;quot;mw-content-ltr&amp;quot;&amp;gt;File:UI.jpg&amp;lt;/span&amp;gt;]]&lt;br /&gt;
&amp;lt;div lang=&amp;quot;en&amp;quot; dir=&amp;quot;ltr&amp;quot; class=&amp;quot;mw-content-ltr&amp;quot;&amp;gt;&lt;br /&gt;
# Population Overview - A glance at various factors affecting a region’s population.&lt;br /&gt;
## Unassigned Families - Families that do not have a specific job assignment. These families are necessary for construction and for guiding oxen in timber transport.&lt;br /&gt;
## Assigned Families - Families that have been assigned jobs. These families will have a primary worker, with other members supporting the primary worker.&lt;br /&gt;
## Living Space - How many families the current Region can support, increased by building or expanding Burgage Plots.&lt;br /&gt;
## Total Population - Your total Region population, broken down by different family levels.&lt;br /&gt;
## Approval - Controls overall Population Growth and the morale of your militia when rallied from the region. Higher approval increases the rate of families joining your settlement as long as there is space.&lt;br /&gt;
## Public Order - Governs the chance of crime, with low public order permanently turning citizens to banditry.&lt;br /&gt;
# Regional Wealth - The amount of money villagers own from the current region. It can be used to import goods, upgrade artisan spaces, or transfer to your personal treasury via a tax policy.&lt;br /&gt;
# Livestock - The total space for stable and pasture livestock, with an indication of unassigned livestock in parentheses. Anyone can use unassigned livestock for resource transportation.&lt;br /&gt;
# Supplies - The months before your food and fuel supplies run out. Specific workplaces require fuel, and home fuel consumption doubles during winter.&lt;br /&gt;
# Settlement Menu &amp;amp; Notifications- Hovering over your settlement name will bring up a tooltip of the current settlement level and the requirements to level up. Each level provides you with a Development Point that you can use to specialize your town and make it more efficient. Selecting the settlement name will bring up a menu to use Development Points, enact Policies, and set Production limits.&lt;br /&gt;
# Total vs Surplus Goods- Total goods show all goods in the region, while surplus shows you what stock remains after resources have been reserved. Imagine you have 5 planks, and place a building that costs 5 planks to build. Your total stock remains 5, but your surplus becomes 0 since the planks are now reserved for construction.&lt;br /&gt;
# Goods Categories- A range of goods filtered into categories. Hover over each category to see a breakdown of each good.&lt;br /&gt;
# Personal Overview - A glance at your personal stats.&lt;br /&gt;
## Legacy - This provides information about yourself, such as personal details, new/active/completed opportunities, etc.&lt;br /&gt;
## Visit Mode - Toggle third-person mode and walk around your settlement.&lt;br /&gt;
## Treasury - Your personal money can be used for diplomacy, hiring retinues or mercenaries, and settling a new region.&lt;br /&gt;
## Annual Royal Tax - Amount of tax money owed to your king.&lt;br /&gt;
## Influence - Necessary for diplomacy and pressing claims. Influence is gained by raising the settlement level, enacting policies, conquering bandit camps, and upgrading your churches and manors.&lt;br /&gt;
## Kings Favor - Favor can be used for diplomatic purposes, including pressing and refuting claims.&lt;br /&gt;
# Seasons &amp;amp; Time - Seasons are deeply connected to your people’s lives and affect different jobs. Hovering over the season icon will give a tooltip explaining when seasons occur and their effect on food and agriculture. Time can be paused or accelerated based on your gameplay style. By default, pressing X accelerates time, while pressing Z decelerates, with the maximum speed currently at x16.&lt;br /&gt;
# Game Tools - A set of buttons to build and manage your settlement. These buttons all have hotkeys for faster interaction.&lt;br /&gt;
## Roads - construct roads to connect your settlement buildings. Villagers will follow these roads as they travel, depending on their job.&lt;br /&gt;
## Construction - This brings up all your construction options across several building types. Hovering over any building will bring up construction costs and any requirements to unlock it.&lt;br /&gt;
## Army - Shows any retinues you have created, including militia, retinues, and mercenaries.&lt;br /&gt;
## Map - This button brings you to the region map, which gives you visibility over all regions, their ownership, and any resources.&lt;br /&gt;
## Help - The help menu defines various mechanics and terminology throughout the game.&lt;br /&gt;
## Settings - Customize your game to your needs, from graphics and audio to hotkeys and accessibility.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div lang=&amp;quot;en&amp;quot; dir=&amp;quot;ltr&amp;quot; class=&amp;quot;mw-content-ltr&amp;quot;&amp;gt;&lt;br /&gt;
== Supplies ==&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div lang=&amp;quot;en&amp;quot; dir=&amp;quot;ltr&amp;quot; class=&amp;quot;mw-content-ltr&amp;quot;&amp;gt;&lt;br /&gt;
In Manor Lords, families need Food and Fuel resources. Every Burgage Plot consumes 1 Food and 1 Fuel resource per month. Fuel consumption in the Winter is doubled. Additionally, some workplaces consume 1 Fuel per month as well.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div lang=&amp;quot;en&amp;quot; dir=&amp;quot;ltr&amp;quot; class=&amp;quot;mw-content-ltr&amp;quot;&amp;gt;&lt;br /&gt;
Supplies in the region panel above shows how many months are left until supplies run out.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div lang=&amp;quot;en&amp;quot; dir=&amp;quot;ltr&amp;quot; class=&amp;quot;mw-content-ltr&amp;quot;&amp;gt;&lt;br /&gt;
== Seasons ==&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div lang=&amp;quot;en&amp;quot; dir=&amp;quot;ltr&amp;quot; class=&amp;quot;mw-content-ltr&amp;quot;&amp;gt;&lt;br /&gt;
* &#039;&#039;&#039;Spring (Mar-May):&#039;&#039;&#039; Frequent raining, seasonal deposits regrow.&lt;br /&gt;
* &#039;&#039;&#039;Summer (Jun-Aug):&#039;&#039;&#039; Crops grow. Possible droughts.&lt;br /&gt;
* &#039;&#039;&#039;Autumn (Sep-Nov):&#039;&#039;&#039; Harvesting, plowing and sowing crops.&lt;br /&gt;
* &#039;&#039;&#039;Winter (Dec-Feb):&#039;&#039;&#039; Seasonal resources are gone. Fuel consumption is doubled and lack of Fuel resources might cause freezing. Sheep shearing forbidden.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div lang=&amp;quot;en&amp;quot; dir=&amp;quot;ltr&amp;quot; class=&amp;quot;mw-content-ltr&amp;quot;&amp;gt;&lt;br /&gt;
== Approval and Public Order ==&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div lang=&amp;quot;en&amp;quot; dir=&amp;quot;ltr&amp;quot; class=&amp;quot;mw-content-ltr&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Approval&#039;&#039;&#039; depends on the market resources variety and church level. How severely will the lack of any affect Approval depends on the new game settings. Depending on Approval, the number of families will change each month. Population can only increase if there is Living Space available.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Approval !! Monthly population change&lt;br /&gt;
|-&lt;br /&gt;
| 75-100 || +2&lt;br /&gt;
|-&lt;br /&gt;
| 50-74 || +1&lt;br /&gt;
|-&lt;br /&gt;
| 25-49 || 0&lt;br /&gt;
|-&lt;br /&gt;
| 0-24% || -1&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div lang=&amp;quot;en&amp;quot; dir=&amp;quot;ltr&amp;quot; class=&amp;quot;mw-content-ltr&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Public Order&#039;&#039;&#039; prevents population from committing crimes or turning to banditry. If it is not at 100% there is always a chance of that happening.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div lang=&amp;quot;en&amp;quot; dir=&amp;quot;ltr&amp;quot; class=&amp;quot;mw-content-ltr&amp;quot;&amp;gt;&lt;br /&gt;
== Policies ==&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div lang=&amp;quot;en&amp;quot; dir=&amp;quot;ltr&amp;quot; class=&amp;quot;mw-content-ltr&amp;quot;&amp;gt;&lt;br /&gt;
To enact Policies, you need to raise your Administration Level by building administrative buildings, like the Manor. At the moment only two policies are available, both at Administration Level 1:&lt;br /&gt;
* &#039;&#039;&#039;Hunting Grounds:&#039;&#039;&#039; Wild Animals on Rich Deposits breed twice as fast, as the cost of 50% reduced yields from Crops.&lt;br /&gt;
* &#039;&#039;&#039;Strict Fasting:&#039;&#039;&#039; Citizens skip every 5th meal. Reduces Food consumption, decreases Approval.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;/div&gt;</summary>
		<author><name>76561198072068635</name></author>
	</entry>
	<entry>
		<id>https://wiki.hoodedhorse.com/Manor_Lords/index.php?title=Translations:Beginner%27s_Guide/5/sv&amp;diff=2956</id>
		<title>Translations:Beginner&#039;s Guide/5/sv</title>
		<link rel="alternate" type="text/html" href="https://wiki.hoodedhorse.com/Manor_Lords/index.php?title=Translations:Beginner%27s_Guide/5/sv&amp;diff=2956"/>
		<updated>2024-04-29T21:07:27Z</updated>

		<summary type="html">&lt;p&gt;76561198072068635: Created page with &amp;quot;== UI (Användargränssnitt) ==&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== UI (Användargränssnitt) ==&lt;/div&gt;</summary>
		<author><name>76561198072068635</name></author>
	</entry>
	<entry>
		<id>https://wiki.hoodedhorse.com/Manor_Lords/index.php?title=Beginner%27s_Guide/sv&amp;diff=2953</id>
		<title>Beginner&#039;s Guide/sv</title>
		<link rel="alternate" type="text/html" href="https://wiki.hoodedhorse.com/Manor_Lords/index.php?title=Beginner%27s_Guide/sv&amp;diff=2953"/>
		<updated>2024-04-29T21:06:39Z</updated>

		<summary type="html">&lt;p&gt;76561198072068635: Created page with &amp;quot;Ditt kungarike väntar.&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;languages/&amp;gt;&lt;br /&gt;
Manor Lords är ett strategiskt stadsbyggarspel där du spelar som en Lord, skickad av kungen för att överse ett mycket riskfyllt men lovande land. Spelet skryter med djupgående stadsbygge, real-time taktiska strider, och komplexa ekonomiska och sociala simulationer.&lt;br /&gt;
Du måste balansera resurshantering, tillgång och efterfrågan, handel, stridskonst, och utnyttja säsongerna för att överleva genom vintern.&lt;br /&gt;
&lt;br /&gt;
Kommer du visa dig värdig av denna ära? Eller kommer du förgöras av banditer och svekfulla rivaliserande Lords?&lt;br /&gt;
&lt;br /&gt;
Den här guiden kommer hjälpa dig förstå grunderna av spelet, från dess User Interface till grundläggande handlingar. Den mynnar ut i en överblick av hur du överlever ditt första år.&lt;br /&gt;
&lt;br /&gt;
Ditt kungarike väntar.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div lang=&amp;quot;en&amp;quot; dir=&amp;quot;ltr&amp;quot; class=&amp;quot;mw-content-ltr&amp;quot;&amp;gt;&lt;br /&gt;
== User Interface ==&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div lang=&amp;quot;en&amp;quot; dir=&amp;quot;ltr&amp;quot; class=&amp;quot;mw-content-ltr&amp;quot;&amp;gt;&lt;br /&gt;
Understanding these top-level elements of Manor Lords is essential to effectively governing. Note that the top bar User&lt;br /&gt;
Interface provides information tied to the region you are currently in.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
[[File:UI.jpg|&amp;lt;span lang=&amp;quot;en&amp;quot; dir=&amp;quot;ltr&amp;quot; class=&amp;quot;mw-content-ltr&amp;quot;&amp;gt;File:UI.jpg&amp;lt;/span&amp;gt;]]&lt;br /&gt;
&amp;lt;div lang=&amp;quot;en&amp;quot; dir=&amp;quot;ltr&amp;quot; class=&amp;quot;mw-content-ltr&amp;quot;&amp;gt;&lt;br /&gt;
# Population Overview - A glance at various factors affecting a region’s population.&lt;br /&gt;
## Unassigned Families - Families that do not have a specific job assignment. These families are necessary for construction and for guiding oxen in timber transport.&lt;br /&gt;
## Assigned Families - Families that have been assigned jobs. These families will have a primary worker, with other members supporting the primary worker.&lt;br /&gt;
## Living Space - How many families the current Region can support, increased by building or expanding Burgage Plots.&lt;br /&gt;
## Total Population - Your total Region population, broken down by different family levels.&lt;br /&gt;
## Approval - Controls overall Population Growth and the morale of your militia when rallied from the region. Higher approval increases the rate of families joining your settlement as long as there is space.&lt;br /&gt;
## Public Order - Governs the chance of crime, with low public order permanently turning citizens to banditry.&lt;br /&gt;
# Regional Wealth - The amount of money villagers own from the current region. It can be used to import goods, upgrade artisan spaces, or transfer to your personal treasury via a tax policy.&lt;br /&gt;
# Livestock - The total space for stable and pasture livestock, with an indication of unassigned livestock in parentheses. Anyone can use unassigned livestock for resource transportation.&lt;br /&gt;
# Supplies - The months before your food and fuel supplies run out. Specific workplaces require fuel, and home fuel consumption doubles during winter.&lt;br /&gt;
# Settlement Menu &amp;amp; Notifications- Hovering over your settlement name will bring up a tooltip of the current settlement level and the requirements to level up. Each level provides you with a Development Point that you can use to specialize your town and make it more efficient. Selecting the settlement name will bring up a menu to use Development Points, enact Policies, and set Production limits.&lt;br /&gt;
# Total vs Surplus Goods- Total goods show all goods in the region, while surplus shows you what stock remains after resources have been reserved. Imagine you have 5 planks, and place a building that costs 5 planks to build. Your total stock remains 5, but your surplus becomes 0 since the planks are now reserved for construction.&lt;br /&gt;
# Goods Categories- A range of goods filtered into categories. Hover over each category to see a breakdown of each good.&lt;br /&gt;
# Personal Overview - A glance at your personal stats.&lt;br /&gt;
## Legacy - This provides information about yourself, such as personal details, new/active/completed opportunities, etc.&lt;br /&gt;
## Visit Mode - Toggle third-person mode and walk around your settlement.&lt;br /&gt;
## Treasury - Your personal money can be used for diplomacy, hiring retinues or mercenaries, and settling a new region.&lt;br /&gt;
## Annual Royal Tax - Amount of tax money owed to your king.&lt;br /&gt;
## Influence - Necessary for diplomacy and pressing claims. Influence is gained by raising the settlement level, enacting policies, conquering bandit camps, and upgrading your churches and manors.&lt;br /&gt;
## Kings Favor - Favor can be used for diplomatic purposes, including pressing and refuting claims.&lt;br /&gt;
# Seasons &amp;amp; Time - Seasons are deeply connected to your people’s lives and affect different jobs. Hovering over the season icon will give a tooltip explaining when seasons occur and their effect on food and agriculture. Time can be paused or accelerated based on your gameplay style. By default, pressing X accelerates time, while pressing Z decelerates, with the maximum speed currently at x16.&lt;br /&gt;
# Game Tools - A set of buttons to build and manage your settlement. These buttons all have hotkeys for faster interaction.&lt;br /&gt;
## Roads - construct roads to connect your settlement buildings. Villagers will follow these roads as they travel, depending on their job.&lt;br /&gt;
## Construction - This brings up all your construction options across several building types. Hovering over any building will bring up construction costs and any requirements to unlock it.&lt;br /&gt;
## Army - Shows any retinues you have created, including militia, retinues, and mercenaries.&lt;br /&gt;
## Map - This button brings you to the region map, which gives you visibility over all regions, their ownership, and any resources.&lt;br /&gt;
## Help - The help menu defines various mechanics and terminology throughout the game.&lt;br /&gt;
## Settings - Customize your game to your needs, from graphics and audio to hotkeys and accessibility.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div lang=&amp;quot;en&amp;quot; dir=&amp;quot;ltr&amp;quot; class=&amp;quot;mw-content-ltr&amp;quot;&amp;gt;&lt;br /&gt;
== Supplies ==&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div lang=&amp;quot;en&amp;quot; dir=&amp;quot;ltr&amp;quot; class=&amp;quot;mw-content-ltr&amp;quot;&amp;gt;&lt;br /&gt;
In Manor Lords, families need Food and Fuel resources. Every Burgage Plot consumes 1 Food and 1 Fuel resource per month. Fuel consumption in the Winter is doubled. Additionally, some workplaces consume 1 Fuel per month as well.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div lang=&amp;quot;en&amp;quot; dir=&amp;quot;ltr&amp;quot; class=&amp;quot;mw-content-ltr&amp;quot;&amp;gt;&lt;br /&gt;
Supplies in the region panel above shows how many months are left until supplies run out.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div lang=&amp;quot;en&amp;quot; dir=&amp;quot;ltr&amp;quot; class=&amp;quot;mw-content-ltr&amp;quot;&amp;gt;&lt;br /&gt;
== Seasons ==&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div lang=&amp;quot;en&amp;quot; dir=&amp;quot;ltr&amp;quot; class=&amp;quot;mw-content-ltr&amp;quot;&amp;gt;&lt;br /&gt;
* &#039;&#039;&#039;Spring (Mar-May):&#039;&#039;&#039; Frequent raining, seasonal deposits regrow.&lt;br /&gt;
* &#039;&#039;&#039;Summer (Jun-Aug):&#039;&#039;&#039; Crops grow. Possible droughts.&lt;br /&gt;
* &#039;&#039;&#039;Autumn (Sep-Nov):&#039;&#039;&#039; Harvesting, plowing and sowing crops.&lt;br /&gt;
* &#039;&#039;&#039;Winter (Dec-Feb):&#039;&#039;&#039; Seasonal resources are gone. Fuel consumption is doubled and lack of Fuel resources might cause freezing. Sheep shearing forbidden.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div lang=&amp;quot;en&amp;quot; dir=&amp;quot;ltr&amp;quot; class=&amp;quot;mw-content-ltr&amp;quot;&amp;gt;&lt;br /&gt;
== Approval and Public Order ==&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div lang=&amp;quot;en&amp;quot; dir=&amp;quot;ltr&amp;quot; class=&amp;quot;mw-content-ltr&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Approval&#039;&#039;&#039; depends on the market resources variety and church level. How severely will the lack of any affect Approval depends on the new game settings. Depending on Approval, the number of families will change each month. Population can only increase if there is Living Space available.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Approval !! Monthly population change&lt;br /&gt;
|-&lt;br /&gt;
| 75-100 || +2&lt;br /&gt;
|-&lt;br /&gt;
| 50-74 || +1&lt;br /&gt;
|-&lt;br /&gt;
| 25-49 || 0&lt;br /&gt;
|-&lt;br /&gt;
| 0-24% || -1&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div lang=&amp;quot;en&amp;quot; dir=&amp;quot;ltr&amp;quot; class=&amp;quot;mw-content-ltr&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Public Order&#039;&#039;&#039; prevents population from committing crimes or turning to banditry. If it is not at 100% there is always a chance of that happening.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div lang=&amp;quot;en&amp;quot; dir=&amp;quot;ltr&amp;quot; class=&amp;quot;mw-content-ltr&amp;quot;&amp;gt;&lt;br /&gt;
== Policies ==&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div lang=&amp;quot;en&amp;quot; dir=&amp;quot;ltr&amp;quot; class=&amp;quot;mw-content-ltr&amp;quot;&amp;gt;&lt;br /&gt;
To enact Policies, you need to raise your Administration Level by building administrative buildings, like the Manor. At the moment only two policies are available, both at Administration Level 1:&lt;br /&gt;
* &#039;&#039;&#039;Hunting Grounds:&#039;&#039;&#039; Wild Animals on Rich Deposits breed twice as fast, as the cost of 50% reduced yields from Crops.&lt;br /&gt;
* &#039;&#039;&#039;Strict Fasting:&#039;&#039;&#039; Citizens skip every 5th meal. Reduces Food consumption, decreases Approval.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;/div&gt;</summary>
		<author><name>76561198072068635</name></author>
	</entry>
	<entry>
		<id>https://wiki.hoodedhorse.com/Manor_Lords/index.php?title=Translations:Beginner%27s_Guide/4/sv&amp;diff=2952</id>
		<title>Translations:Beginner&#039;s Guide/4/sv</title>
		<link rel="alternate" type="text/html" href="https://wiki.hoodedhorse.com/Manor_Lords/index.php?title=Translations:Beginner%27s_Guide/4/sv&amp;diff=2952"/>
		<updated>2024-04-29T21:06:38Z</updated>

		<summary type="html">&lt;p&gt;76561198072068635: Created page with &amp;quot;Ditt kungarike väntar.&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Ditt kungarike väntar.&lt;/div&gt;</summary>
		<author><name>76561198072068635</name></author>
	</entry>
	<entry>
		<id>https://wiki.hoodedhorse.com/Manor_Lords/index.php?title=Beginner%27s_Guide/sv&amp;diff=2949</id>
		<title>Beginner&#039;s Guide/sv</title>
		<link rel="alternate" type="text/html" href="https://wiki.hoodedhorse.com/Manor_Lords/index.php?title=Beginner%27s_Guide/sv&amp;diff=2949"/>
		<updated>2024-04-29T21:06:27Z</updated>

		<summary type="html">&lt;p&gt;76561198072068635: Using User Interface instead of användargränssnitt as the latter is not a common term and UI is an established term worldwide&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;languages/&amp;gt;&lt;br /&gt;
Manor Lords är ett strategiskt stadsbyggarspel där du spelar som en Lord, skickad av kungen för att överse ett mycket riskfyllt men lovande land. Spelet skryter med djupgående stadsbygge, real-time taktiska strider, och komplexa ekonomiska och sociala simulationer.&lt;br /&gt;
Du måste balansera resurshantering, tillgång och efterfrågan, handel, stridskonst, och utnyttja säsongerna för att överleva genom vintern.&lt;br /&gt;
&lt;br /&gt;
Kommer du visa dig värdig av denna ära? Eller kommer du förgöras av banditer och svekfulla rivaliserande Lords?&lt;br /&gt;
&lt;br /&gt;
Den här guiden kommer hjälpa dig förstå grunderna av spelet, från dess User Interface till grundläggande handlingar. Den mynnar ut i en överblick av hur du överlever ditt första år.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div lang=&amp;quot;en&amp;quot; dir=&amp;quot;ltr&amp;quot; class=&amp;quot;mw-content-ltr&amp;quot;&amp;gt;&lt;br /&gt;
Your kingdom awaits.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div lang=&amp;quot;en&amp;quot; dir=&amp;quot;ltr&amp;quot; class=&amp;quot;mw-content-ltr&amp;quot;&amp;gt;&lt;br /&gt;
== User Interface ==&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div lang=&amp;quot;en&amp;quot; dir=&amp;quot;ltr&amp;quot; class=&amp;quot;mw-content-ltr&amp;quot;&amp;gt;&lt;br /&gt;
Understanding these top-level elements of Manor Lords is essential to effectively governing. Note that the top bar User&lt;br /&gt;
Interface provides information tied to the region you are currently in.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
[[File:UI.jpg|&amp;lt;span lang=&amp;quot;en&amp;quot; dir=&amp;quot;ltr&amp;quot; class=&amp;quot;mw-content-ltr&amp;quot;&amp;gt;File:UI.jpg&amp;lt;/span&amp;gt;]]&lt;br /&gt;
&amp;lt;div lang=&amp;quot;en&amp;quot; dir=&amp;quot;ltr&amp;quot; class=&amp;quot;mw-content-ltr&amp;quot;&amp;gt;&lt;br /&gt;
# Population Overview - A glance at various factors affecting a region’s population.&lt;br /&gt;
## Unassigned Families - Families that do not have a specific job assignment. These families are necessary for construction and for guiding oxen in timber transport.&lt;br /&gt;
## Assigned Families - Families that have been assigned jobs. These families will have a primary worker, with other members supporting the primary worker.&lt;br /&gt;
## Living Space - How many families the current Region can support, increased by building or expanding Burgage Plots.&lt;br /&gt;
## Total Population - Your total Region population, broken down by different family levels.&lt;br /&gt;
## Approval - Controls overall Population Growth and the morale of your militia when rallied from the region. Higher approval increases the rate of families joining your settlement as long as there is space.&lt;br /&gt;
## Public Order - Governs the chance of crime, with low public order permanently turning citizens to banditry.&lt;br /&gt;
# Regional Wealth - The amount of money villagers own from the current region. It can be used to import goods, upgrade artisan spaces, or transfer to your personal treasury via a tax policy.&lt;br /&gt;
# Livestock - The total space for stable and pasture livestock, with an indication of unassigned livestock in parentheses. Anyone can use unassigned livestock for resource transportation.&lt;br /&gt;
# Supplies - The months before your food and fuel supplies run out. Specific workplaces require fuel, and home fuel consumption doubles during winter.&lt;br /&gt;
# Settlement Menu &amp;amp; Notifications- Hovering over your settlement name will bring up a tooltip of the current settlement level and the requirements to level up. Each level provides you with a Development Point that you can use to specialize your town and make it more efficient. Selecting the settlement name will bring up a menu to use Development Points, enact Policies, and set Production limits.&lt;br /&gt;
# Total vs Surplus Goods- Total goods show all goods in the region, while surplus shows you what stock remains after resources have been reserved. Imagine you have 5 planks, and place a building that costs 5 planks to build. Your total stock remains 5, but your surplus becomes 0 since the planks are now reserved for construction.&lt;br /&gt;
# Goods Categories- A range of goods filtered into categories. Hover over each category to see a breakdown of each good.&lt;br /&gt;
# Personal Overview - A glance at your personal stats.&lt;br /&gt;
## Legacy - This provides information about yourself, such as personal details, new/active/completed opportunities, etc.&lt;br /&gt;
## Visit Mode - Toggle third-person mode and walk around your settlement.&lt;br /&gt;
## Treasury - Your personal money can be used for diplomacy, hiring retinues or mercenaries, and settling a new region.&lt;br /&gt;
## Annual Royal Tax - Amount of tax money owed to your king.&lt;br /&gt;
## Influence - Necessary for diplomacy and pressing claims. Influence is gained by raising the settlement level, enacting policies, conquering bandit camps, and upgrading your churches and manors.&lt;br /&gt;
## Kings Favor - Favor can be used for diplomatic purposes, including pressing and refuting claims.&lt;br /&gt;
# Seasons &amp;amp; Time - Seasons are deeply connected to your people’s lives and affect different jobs. Hovering over the season icon will give a tooltip explaining when seasons occur and their effect on food and agriculture. Time can be paused or accelerated based on your gameplay style. By default, pressing X accelerates time, while pressing Z decelerates, with the maximum speed currently at x16.&lt;br /&gt;
# Game Tools - A set of buttons to build and manage your settlement. These buttons all have hotkeys for faster interaction.&lt;br /&gt;
## Roads - construct roads to connect your settlement buildings. Villagers will follow these roads as they travel, depending on their job.&lt;br /&gt;
## Construction - This brings up all your construction options across several building types. Hovering over any building will bring up construction costs and any requirements to unlock it.&lt;br /&gt;
## Army - Shows any retinues you have created, including militia, retinues, and mercenaries.&lt;br /&gt;
## Map - This button brings you to the region map, which gives you visibility over all regions, their ownership, and any resources.&lt;br /&gt;
## Help - The help menu defines various mechanics and terminology throughout the game.&lt;br /&gt;
## Settings - Customize your game to your needs, from graphics and audio to hotkeys and accessibility.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div lang=&amp;quot;en&amp;quot; dir=&amp;quot;ltr&amp;quot; class=&amp;quot;mw-content-ltr&amp;quot;&amp;gt;&lt;br /&gt;
== Supplies ==&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div lang=&amp;quot;en&amp;quot; dir=&amp;quot;ltr&amp;quot; class=&amp;quot;mw-content-ltr&amp;quot;&amp;gt;&lt;br /&gt;
In Manor Lords, families need Food and Fuel resources. Every Burgage Plot consumes 1 Food and 1 Fuel resource per month. Fuel consumption in the Winter is doubled. Additionally, some workplaces consume 1 Fuel per month as well.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div lang=&amp;quot;en&amp;quot; dir=&amp;quot;ltr&amp;quot; class=&amp;quot;mw-content-ltr&amp;quot;&amp;gt;&lt;br /&gt;
Supplies in the region panel above shows how many months are left until supplies run out.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div lang=&amp;quot;en&amp;quot; dir=&amp;quot;ltr&amp;quot; class=&amp;quot;mw-content-ltr&amp;quot;&amp;gt;&lt;br /&gt;
== Seasons ==&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div lang=&amp;quot;en&amp;quot; dir=&amp;quot;ltr&amp;quot; class=&amp;quot;mw-content-ltr&amp;quot;&amp;gt;&lt;br /&gt;
* &#039;&#039;&#039;Spring (Mar-May):&#039;&#039;&#039; Frequent raining, seasonal deposits regrow.&lt;br /&gt;
* &#039;&#039;&#039;Summer (Jun-Aug):&#039;&#039;&#039; Crops grow. Possible droughts.&lt;br /&gt;
* &#039;&#039;&#039;Autumn (Sep-Nov):&#039;&#039;&#039; Harvesting, plowing and sowing crops.&lt;br /&gt;
* &#039;&#039;&#039;Winter (Dec-Feb):&#039;&#039;&#039; Seasonal resources are gone. Fuel consumption is doubled and lack of Fuel resources might cause freezing. Sheep shearing forbidden.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div lang=&amp;quot;en&amp;quot; dir=&amp;quot;ltr&amp;quot; class=&amp;quot;mw-content-ltr&amp;quot;&amp;gt;&lt;br /&gt;
== Approval and Public Order ==&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div lang=&amp;quot;en&amp;quot; dir=&amp;quot;ltr&amp;quot; class=&amp;quot;mw-content-ltr&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Approval&#039;&#039;&#039; depends on the market resources variety and church level. How severely will the lack of any affect Approval depends on the new game settings. Depending on Approval, the number of families will change each month. Population can only increase if there is Living Space available.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Approval !! Monthly population change&lt;br /&gt;
|-&lt;br /&gt;
| 75-100 || +2&lt;br /&gt;
|-&lt;br /&gt;
| 50-74 || +1&lt;br /&gt;
|-&lt;br /&gt;
| 25-49 || 0&lt;br /&gt;
|-&lt;br /&gt;
| 0-24% || -1&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div lang=&amp;quot;en&amp;quot; dir=&amp;quot;ltr&amp;quot; class=&amp;quot;mw-content-ltr&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Public Order&#039;&#039;&#039; prevents population from committing crimes or turning to banditry. If it is not at 100% there is always a chance of that happening.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div lang=&amp;quot;en&amp;quot; dir=&amp;quot;ltr&amp;quot; class=&amp;quot;mw-content-ltr&amp;quot;&amp;gt;&lt;br /&gt;
== Policies ==&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div lang=&amp;quot;en&amp;quot; dir=&amp;quot;ltr&amp;quot; class=&amp;quot;mw-content-ltr&amp;quot;&amp;gt;&lt;br /&gt;
To enact Policies, you need to raise your Administration Level by building administrative buildings, like the Manor. At the moment only two policies are available, both at Administration Level 1:&lt;br /&gt;
* &#039;&#039;&#039;Hunting Grounds:&#039;&#039;&#039; Wild Animals on Rich Deposits breed twice as fast, as the cost of 50% reduced yields from Crops.&lt;br /&gt;
* &#039;&#039;&#039;Strict Fasting:&#039;&#039;&#039; Citizens skip every 5th meal. Reduces Food consumption, decreases Approval.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;/div&gt;</summary>
		<author><name>76561198072068635</name></author>
	</entry>
	<entry>
		<id>https://wiki.hoodedhorse.com/Manor_Lords/index.php?title=Translations:Beginner%27s_Guide/3/sv&amp;diff=2948</id>
		<title>Translations:Beginner&#039;s Guide/3/sv</title>
		<link rel="alternate" type="text/html" href="https://wiki.hoodedhorse.com/Manor_Lords/index.php?title=Translations:Beginner%27s_Guide/3/sv&amp;diff=2948"/>
		<updated>2024-04-29T21:06:25Z</updated>

		<summary type="html">&lt;p&gt;76561198072068635: Using User Interface instead of användargränssnitt as the latter is not a common term and UI is an established term worldwide&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Den här guiden kommer hjälpa dig förstå grunderna av spelet, från dess User Interface till grundläggande handlingar. Den mynnar ut i en överblick av hur du överlever ditt första år.&lt;/div&gt;</summary>
		<author><name>76561198072068635</name></author>
	</entry>
	<entry>
		<id>https://wiki.hoodedhorse.com/Manor_Lords/index.php?title=Manor_Lords_Official_Wiki/sv&amp;diff=1544</id>
		<title>Manor Lords Official Wiki/sv</title>
		<link rel="alternate" type="text/html" href="https://wiki.hoodedhorse.com/Manor_Lords/index.php?title=Manor_Lords_Official_Wiki/sv&amp;diff=1544"/>
		<updated>2024-04-28T17:40:24Z</updated>

		<summary type="html">&lt;p&gt;76561198072068635: Created page with &amp;quot;&amp;lt;seo metadescription=&amp;quot;Den officiella wikisidan för Manor Lords, utvecklat av Slavic Magic och utgivet av Hooded Horse&amp;quot; /&amp;gt;&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;languages/&amp;gt;&lt;br /&gt;
{| class=&amp;quot;gridBG&amp;quot; style=&amp;quot;background-color: #314550 ; width: 100%; border: 1px solid orange; color: white;&amp;quot;&lt;br /&gt;
| class=&amp;quot;hides hidem&amp;quot; | &amp;lt;div style=&amp;quot;margin-left: 5%; &amp;quot;&amp;gt; [[File:ML logo.png|200px|link=https://store.steampowered.com/app/1363080/Manor_Lords/]]&amp;lt;/div&amp;gt;&lt;br /&gt;
| class=&amp;quot;hides hidem&amp;quot; style=&amp;quot;font-size: 125%; text-align: left;&amp;quot; | Official Community Wiki for Manor Lords&lt;br /&gt;
| class=&amp;quot;hides hidem&amp;quot; | &amp;lt;div style=&amp;quot;margin-right: 5%; &amp;quot;&amp;gt;[[File:Hooded Horse Logo W.png|link=https://hoodedhorse.com/|header|90px|right|Hooded Horse Publishing]]&amp;lt;/div&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
{{#ev:youtube|S7MnkE_qxj8|1100|center|Officiell Gameplay Overview Trailer|autoresize=autoresize}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[[Manor Lords]]&#039;&#039;&#039; är ett medeltida strategispel som består av djupgående stadsbyggande, storskaliga taktiska strider, och komplexa ekonomiska och sociala simulationer. Härska över dina områden som en medeltida Lord -- säsongerna passerar, vädret förändras, och städer byggs upp och faller.&lt;br /&gt;
&lt;br /&gt;
Denna wikisidas mål är att bli communityts bibliotek av kunskap, gratis och editerbart av alla och användbart för nykomlingar, erfarna spelare, och moddare likaså.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div lang=&amp;quot;en&amp;quot; dir=&amp;quot;ltr&amp;quot; class=&amp;quot;mw-content-ltr&amp;quot;&amp;gt;&lt;br /&gt;
If you want to help, [[Special:UserLogin|log in here]] and [https://discord.gg/manorlords find our chat room on Discord]!&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div lang=&amp;quot;en&amp;quot; dir=&amp;quot;ltr&amp;quot; class=&amp;quot;mw-content-ltr&amp;quot;&amp;gt;&lt;br /&gt;
* [https://discord.com/invite/KJKN939Zae Wiki-specific Discord chat room]&lt;br /&gt;
* [https://store.steampowered.com/app/1363080/Manor_Lords/ Steam Page]&lt;br /&gt;
* [https://discord.gg/RRD55RZdB7 Developer&#039;s Discord]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;seo metadescription=&amp;quot;Den officiella wikisidan för Manor Lords, utvecklat av Slavic Magic och utgivet av Hooded Horse&amp;quot; /&amp;gt;&lt;/div&gt;</summary>
		<author><name>76561198072068635</name></author>
	</entry>
	<entry>
		<id>https://wiki.hoodedhorse.com/Manor_Lords/index.php?title=Translations:Manor_Lords_Official_Wiki/6/sv&amp;diff=1543</id>
		<title>Translations:Manor Lords Official Wiki/6/sv</title>
		<link rel="alternate" type="text/html" href="https://wiki.hoodedhorse.com/Manor_Lords/index.php?title=Translations:Manor_Lords_Official_Wiki/6/sv&amp;diff=1543"/>
		<updated>2024-04-28T17:40:23Z</updated>

		<summary type="html">&lt;p&gt;76561198072068635: Created page with &amp;quot;&amp;lt;seo metadescription=&amp;quot;Den officiella wikisidan för Manor Lords, utvecklat av Slavic Magic och utgivet av Hooded Horse&amp;quot; /&amp;gt;&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;seo metadescription=&amp;quot;Den officiella wikisidan för Manor Lords, utvecklat av Slavic Magic och utgivet av Hooded Horse&amp;quot; /&amp;gt;&lt;/div&gt;</summary>
		<author><name>76561198072068635</name></author>
	</entry>
	<entry>
		<id>https://wiki.hoodedhorse.com/Manor_Lords/index.php?title=Manor_Lords_Official_Wiki/sv&amp;diff=1542</id>
		<title>Manor Lords Official Wiki/sv</title>
		<link rel="alternate" type="text/html" href="https://wiki.hoodedhorse.com/Manor_Lords/index.php?title=Manor_Lords_Official_Wiki/sv&amp;diff=1542"/>
		<updated>2024-04-28T17:37:57Z</updated>

		<summary type="html">&lt;p&gt;76561198072068635: Created page with &amp;quot;Denna wikisidas mål är att bli communityts bibliotek av kunskap, gratis och editerbart av alla och användbart för nykomlingar, erfarna spelare, och moddare likaså.&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;languages/&amp;gt;&lt;br /&gt;
{| class=&amp;quot;gridBG&amp;quot; style=&amp;quot;background-color: #314550 ; width: 100%; border: 1px solid orange; color: white;&amp;quot;&lt;br /&gt;
| class=&amp;quot;hides hidem&amp;quot; | &amp;lt;div style=&amp;quot;margin-left: 5%; &amp;quot;&amp;gt; [[File:ML logo.png|200px|link=https://store.steampowered.com/app/1363080/Manor_Lords/]]&amp;lt;/div&amp;gt;&lt;br /&gt;
| class=&amp;quot;hides hidem&amp;quot; style=&amp;quot;font-size: 125%; text-align: left;&amp;quot; | Official Community Wiki for Manor Lords&lt;br /&gt;
| class=&amp;quot;hides hidem&amp;quot; | &amp;lt;div style=&amp;quot;margin-right: 5%; &amp;quot;&amp;gt;[[File:Hooded Horse Logo W.png|link=https://hoodedhorse.com/|header|90px|right|Hooded Horse Publishing]]&amp;lt;/div&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
{{#ev:youtube|S7MnkE_qxj8|1100|center|Officiell Gameplay Overview Trailer|autoresize=autoresize}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[[Manor Lords]]&#039;&#039;&#039; är ett medeltida strategispel som består av djupgående stadsbyggande, storskaliga taktiska strider, och komplexa ekonomiska och sociala simulationer. Härska över dina områden som en medeltida Lord -- säsongerna passerar, vädret förändras, och städer byggs upp och faller.&lt;br /&gt;
&lt;br /&gt;
Denna wikisidas mål är att bli communityts bibliotek av kunskap, gratis och editerbart av alla och användbart för nykomlingar, erfarna spelare, och moddare likaså.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div lang=&amp;quot;en&amp;quot; dir=&amp;quot;ltr&amp;quot; class=&amp;quot;mw-content-ltr&amp;quot;&amp;gt;&lt;br /&gt;
If you want to help, [[Special:UserLogin|log in here]] and [https://discord.gg/manorlords find our chat room on Discord]!&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div lang=&amp;quot;en&amp;quot; dir=&amp;quot;ltr&amp;quot; class=&amp;quot;mw-content-ltr&amp;quot;&amp;gt;&lt;br /&gt;
* [https://discord.com/invite/KJKN939Zae Wiki-specific Discord chat room]&lt;br /&gt;
* [https://store.steampowered.com/app/1363080/Manor_Lords/ Steam Page]&lt;br /&gt;
* [https://discord.gg/RRD55RZdB7 Developer&#039;s Discord]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div lang=&amp;quot;en&amp;quot; dir=&amp;quot;ltr&amp;quot; class=&amp;quot;mw-content-ltr&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;seo metadescription=&amp;quot;The official wiki for Manor Lords, developed by Slavic Magic and published by Hooded Horse&amp;quot; /&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;/div&gt;</summary>
		<author><name>76561198072068635</name></author>
	</entry>
	<entry>
		<id>https://wiki.hoodedhorse.com/Manor_Lords/index.php?title=Translations:Manor_Lords_Official_Wiki/3/sv&amp;diff=1541</id>
		<title>Translations:Manor Lords Official Wiki/3/sv</title>
		<link rel="alternate" type="text/html" href="https://wiki.hoodedhorse.com/Manor_Lords/index.php?title=Translations:Manor_Lords_Official_Wiki/3/sv&amp;diff=1541"/>
		<updated>2024-04-28T17:37:54Z</updated>

		<summary type="html">&lt;p&gt;76561198072068635: Created page with &amp;quot;Denna wikisidas mål är att bli communityts bibliotek av kunskap, gratis och editerbart av alla och användbart för nykomlingar, erfarna spelare, och moddare likaså.&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Denna wikisidas mål är att bli communityts bibliotek av kunskap, gratis och editerbart av alla och användbart för nykomlingar, erfarna spelare, och moddare likaså.&lt;/div&gt;</summary>
		<author><name>76561198072068635</name></author>
	</entry>
	<entry>
		<id>https://wiki.hoodedhorse.com/Manor_Lords/index.php?title=Manor_Lords_Official_Wiki/sv&amp;diff=1540</id>
		<title>Manor Lords Official Wiki/sv</title>
		<link rel="alternate" type="text/html" href="https://wiki.hoodedhorse.com/Manor_Lords/index.php?title=Manor_Lords_Official_Wiki/sv&amp;diff=1540"/>
		<updated>2024-04-28T17:36:13Z</updated>

		<summary type="html">&lt;p&gt;76561198072068635: Created page with &amp;quot;&amp;#039;&amp;#039;&amp;#039;Manor Lords&amp;#039;&amp;#039;&amp;#039; är ett medeltida strategispel som består av djupgående stadsbyggande, storskaliga taktiska strider, och komplexa ekonomiska och sociala simulationer. Härska över dina områden som en medeltida Lord -- säsongerna passerar, vädret förändras, och städer byggs upp och faller.&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;languages/&amp;gt;&lt;br /&gt;
{| class=&amp;quot;gridBG&amp;quot; style=&amp;quot;background-color: #314550 ; width: 100%; border: 1px solid orange; color: white;&amp;quot;&lt;br /&gt;
| class=&amp;quot;hides hidem&amp;quot; | &amp;lt;div style=&amp;quot;margin-left: 5%; &amp;quot;&amp;gt; [[File:ML logo.png|200px|link=https://store.steampowered.com/app/1363080/Manor_Lords/]]&amp;lt;/div&amp;gt;&lt;br /&gt;
| class=&amp;quot;hides hidem&amp;quot; style=&amp;quot;font-size: 125%; text-align: left;&amp;quot; | Official Community Wiki for Manor Lords&lt;br /&gt;
| class=&amp;quot;hides hidem&amp;quot; | &amp;lt;div style=&amp;quot;margin-right: 5%; &amp;quot;&amp;gt;[[File:Hooded Horse Logo W.png|link=https://hoodedhorse.com/|header|90px|right|Hooded Horse Publishing]]&amp;lt;/div&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
{{#ev:youtube|S7MnkE_qxj8|1100|center|Officiell Gameplay Overview Trailer|autoresize=autoresize}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[[Manor Lords]]&#039;&#039;&#039; är ett medeltida strategispel som består av djupgående stadsbyggande, storskaliga taktiska strider, och komplexa ekonomiska och sociala simulationer. Härska över dina områden som en medeltida Lord -- säsongerna passerar, vädret förändras, och städer byggs upp och faller.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div lang=&amp;quot;en&amp;quot; dir=&amp;quot;ltr&amp;quot; class=&amp;quot;mw-content-ltr&amp;quot;&amp;gt;&lt;br /&gt;
This wiki&#039;s goal is to become the community&#039;s repository of knowledge, free and editable by all and useful for newcomers, experienced players, and modders alike.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div lang=&amp;quot;en&amp;quot; dir=&amp;quot;ltr&amp;quot; class=&amp;quot;mw-content-ltr&amp;quot;&amp;gt;&lt;br /&gt;
If you want to help, [[Special:UserLogin|log in here]] and [https://discord.gg/manorlords find our chat room on Discord]!&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div lang=&amp;quot;en&amp;quot; dir=&amp;quot;ltr&amp;quot; class=&amp;quot;mw-content-ltr&amp;quot;&amp;gt;&lt;br /&gt;
* [https://discord.com/invite/KJKN939Zae Wiki-specific Discord chat room]&lt;br /&gt;
* [https://store.steampowered.com/app/1363080/Manor_Lords/ Steam Page]&lt;br /&gt;
* [https://discord.gg/RRD55RZdB7 Developer&#039;s Discord]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div lang=&amp;quot;en&amp;quot; dir=&amp;quot;ltr&amp;quot; class=&amp;quot;mw-content-ltr&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;seo metadescription=&amp;quot;The official wiki for Manor Lords, developed by Slavic Magic and published by Hooded Horse&amp;quot; /&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;/div&gt;</summary>
		<author><name>76561198072068635</name></author>
	</entry>
	<entry>
		<id>https://wiki.hoodedhorse.com/Manor_Lords/index.php?title=Translations:Manor_Lords_Official_Wiki/2/sv&amp;diff=1539</id>
		<title>Translations:Manor Lords Official Wiki/2/sv</title>
		<link rel="alternate" type="text/html" href="https://wiki.hoodedhorse.com/Manor_Lords/index.php?title=Translations:Manor_Lords_Official_Wiki/2/sv&amp;diff=1539"/>
		<updated>2024-04-28T17:36:07Z</updated>

		<summary type="html">&lt;p&gt;76561198072068635: Created page with &amp;quot;&amp;#039;&amp;#039;&amp;#039;Manor Lords&amp;#039;&amp;#039;&amp;#039; är ett medeltida strategispel som består av djupgående stadsbyggande, storskaliga taktiska strider, och komplexa ekonomiska och sociala simulationer. Härska över dina områden som en medeltida Lord -- säsongerna passerar, vädret förändras, och städer byggs upp och faller.&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;[[Manor Lords]]&#039;&#039;&#039; är ett medeltida strategispel som består av djupgående stadsbyggande, storskaliga taktiska strider, och komplexa ekonomiska och sociala simulationer. Härska över dina områden som en medeltida Lord -- säsongerna passerar, vädret förändras, och städer byggs upp och faller.&lt;/div&gt;</summary>
		<author><name>76561198072068635</name></author>
	</entry>
	<entry>
		<id>https://wiki.hoodedhorse.com/Manor_Lords/index.php?title=Manor_Lords_Official_Wiki/sv&amp;diff=1536</id>
		<title>Manor Lords Official Wiki/sv</title>
		<link rel="alternate" type="text/html" href="https://wiki.hoodedhorse.com/Manor_Lords/index.php?title=Manor_Lords_Official_Wiki/sv&amp;diff=1536"/>
		<updated>2024-04-28T17:29:51Z</updated>

		<summary type="html">&lt;p&gt;76561198072068635: Created page with &amp;quot;{{#ev:youtube|S7MnkE_qxj8|1100|center|Officiell Gameplay Overview Trailer|autoresize=autoresize}}&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;languages/&amp;gt;&lt;br /&gt;
{| class=&amp;quot;gridBG&amp;quot; style=&amp;quot;background-color: #314550 ; width: 100%; border: 1px solid orange; color: white;&amp;quot;&lt;br /&gt;
| class=&amp;quot;hides hidem&amp;quot; | &amp;lt;div style=&amp;quot;margin-left: 5%; &amp;quot;&amp;gt; [[File:ML logo.png|200px|link=https://store.steampowered.com/app/1363080/Manor_Lords/]]&amp;lt;/div&amp;gt;&lt;br /&gt;
| class=&amp;quot;hides hidem&amp;quot; style=&amp;quot;font-size: 125%; text-align: left;&amp;quot; | Official Community Wiki for Manor Lords&lt;br /&gt;
| class=&amp;quot;hides hidem&amp;quot; | &amp;lt;div style=&amp;quot;margin-right: 5%; &amp;quot;&amp;gt;[[File:Hooded Horse Logo W.png|link=https://hoodedhorse.com/|header|90px|right|Hooded Horse Publishing]]&amp;lt;/div&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
{{#ev:youtube|S7MnkE_qxj8|1100|center|Officiell Gameplay Overview Trailer|autoresize=autoresize}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div lang=&amp;quot;en&amp;quot; dir=&amp;quot;ltr&amp;quot; class=&amp;quot;mw-content-ltr&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;[[Manor Lords]]&#039;&#039;&#039; is a medieval strategy game featuring in-depth city building, large-scale tactical battles, and complex economic and social simulations. Rule your lands as a medieval lord -- the seasons pass, the weather changes, and cities rise and fall.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div lang=&amp;quot;en&amp;quot; dir=&amp;quot;ltr&amp;quot; class=&amp;quot;mw-content-ltr&amp;quot;&amp;gt;&lt;br /&gt;
This wiki&#039;s goal is to become the community&#039;s repository of knowledge, free and editable by all and useful for newcomers, experienced players, and modders alike.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div lang=&amp;quot;en&amp;quot; dir=&amp;quot;ltr&amp;quot; class=&amp;quot;mw-content-ltr&amp;quot;&amp;gt;&lt;br /&gt;
If you want to help, [[Special:UserLogin|log in here]] and [https://discord.gg/manorlords find our chat room on Discord]!&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div lang=&amp;quot;en&amp;quot; dir=&amp;quot;ltr&amp;quot; class=&amp;quot;mw-content-ltr&amp;quot;&amp;gt;&lt;br /&gt;
* [https://discord.com/invite/KJKN939Zae Wiki-specific Discord chat room]&lt;br /&gt;
* [https://store.steampowered.com/app/1363080/Manor_Lords/ Steam Page]&lt;br /&gt;
* [https://discord.gg/RRD55RZdB7 Developer&#039;s Discord]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div lang=&amp;quot;en&amp;quot; dir=&amp;quot;ltr&amp;quot; class=&amp;quot;mw-content-ltr&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;seo metadescription=&amp;quot;The official wiki for Manor Lords, developed by Slavic Magic and published by Hooded Horse&amp;quot; /&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;/div&gt;</summary>
		<author><name>76561198072068635</name></author>
	</entry>
	<entry>
		<id>https://wiki.hoodedhorse.com/Manor_Lords/index.php?title=Translations:Manor_Lords_Official_Wiki/1/sv&amp;diff=1535</id>
		<title>Translations:Manor Lords Official Wiki/1/sv</title>
		<link rel="alternate" type="text/html" href="https://wiki.hoodedhorse.com/Manor_Lords/index.php?title=Translations:Manor_Lords_Official_Wiki/1/sv&amp;diff=1535"/>
		<updated>2024-04-28T17:29:45Z</updated>

		<summary type="html">&lt;p&gt;76561198072068635: Created page with &amp;quot;{{#ev:youtube|S7MnkE_qxj8|1100|center|Officiell Gameplay Overview Trailer|autoresize=autoresize}}&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{#ev:youtube|S7MnkE_qxj8|1100|center|Officiell Gameplay Overview Trailer|autoresize=autoresize}}&lt;/div&gt;</summary>
		<author><name>76561198072068635</name></author>
	</entry>
	<entry>
		<id>https://wiki.hoodedhorse.com/Manor_Lords/index.php?title=Manor_Lords_Official_Wiki/sv&amp;diff=1534</id>
		<title>Manor Lords Official Wiki/sv</title>
		<link rel="alternate" type="text/html" href="https://wiki.hoodedhorse.com/Manor_Lords/index.php?title=Manor_Lords_Official_Wiki/sv&amp;diff=1534"/>
		<updated>2024-04-28T17:29:23Z</updated>

		<summary type="html">&lt;p&gt;76561198072068635: Created page with &amp;quot;Manor Lords Officiella Wiki&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;languages/&amp;gt;&lt;br /&gt;
{| class=&amp;quot;gridBG&amp;quot; style=&amp;quot;background-color: #314550 ; width: 100%; border: 1px solid orange; color: white;&amp;quot;&lt;br /&gt;
| class=&amp;quot;hides hidem&amp;quot; | &amp;lt;div style=&amp;quot;margin-left: 5%; &amp;quot;&amp;gt; [[File:ML logo.png|200px|link=https://store.steampowered.com/app/1363080/Manor_Lords/]]&amp;lt;/div&amp;gt;&lt;br /&gt;
| class=&amp;quot;hides hidem&amp;quot; style=&amp;quot;font-size: 125%; text-align: left;&amp;quot; | Official Community Wiki for Manor Lords&lt;br /&gt;
| class=&amp;quot;hides hidem&amp;quot; | &amp;lt;div style=&amp;quot;margin-right: 5%; &amp;quot;&amp;gt;[[File:Hooded Horse Logo W.png|link=https://hoodedhorse.com/|header|90px|right|Hooded Horse Publishing]]&amp;lt;/div&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;div lang=&amp;quot;en&amp;quot; dir=&amp;quot;ltr&amp;quot; class=&amp;quot;mw-content-ltr&amp;quot;&amp;gt;&lt;br /&gt;
{{#ev:youtube|S7MnkE_qxj8|1100|center|Official Gameplay Overview Trailer|autoresize=autoresize}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div lang=&amp;quot;en&amp;quot; dir=&amp;quot;ltr&amp;quot; class=&amp;quot;mw-content-ltr&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;[[Manor Lords]]&#039;&#039;&#039; is a medieval strategy game featuring in-depth city building, large-scale tactical battles, and complex economic and social simulations. Rule your lands as a medieval lord -- the seasons pass, the weather changes, and cities rise and fall.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div lang=&amp;quot;en&amp;quot; dir=&amp;quot;ltr&amp;quot; class=&amp;quot;mw-content-ltr&amp;quot;&amp;gt;&lt;br /&gt;
This wiki&#039;s goal is to become the community&#039;s repository of knowledge, free and editable by all and useful for newcomers, experienced players, and modders alike.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div lang=&amp;quot;en&amp;quot; dir=&amp;quot;ltr&amp;quot; class=&amp;quot;mw-content-ltr&amp;quot;&amp;gt;&lt;br /&gt;
If you want to help, [[Special:UserLogin|log in here]] and [https://discord.gg/manorlords find our chat room on Discord]!&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div lang=&amp;quot;en&amp;quot; dir=&amp;quot;ltr&amp;quot; class=&amp;quot;mw-content-ltr&amp;quot;&amp;gt;&lt;br /&gt;
* [https://discord.com/invite/KJKN939Zae Wiki-specific Discord chat room]&lt;br /&gt;
* [https://store.steampowered.com/app/1363080/Manor_Lords/ Steam Page]&lt;br /&gt;
* [https://discord.gg/RRD55RZdB7 Developer&#039;s Discord]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div lang=&amp;quot;en&amp;quot; dir=&amp;quot;ltr&amp;quot; class=&amp;quot;mw-content-ltr&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;seo metadescription=&amp;quot;The official wiki for Manor Lords, developed by Slavic Magic and published by Hooded Horse&amp;quot; /&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;/div&gt;</summary>
		<author><name>76561198072068635</name></author>
	</entry>
	<entry>
		<id>https://wiki.hoodedhorse.com/Manor_Lords/index.php?title=Translations:Manor_Lords_Official_Wiki/Page_display_title/sv&amp;diff=1533</id>
		<title>Translations:Manor Lords Official Wiki/Page display title/sv</title>
		<link rel="alternate" type="text/html" href="https://wiki.hoodedhorse.com/Manor_Lords/index.php?title=Translations:Manor_Lords_Official_Wiki/Page_display_title/sv&amp;diff=1533"/>
		<updated>2024-04-28T17:29:23Z</updated>

		<summary type="html">&lt;p&gt;76561198072068635: Created page with &amp;quot;Manor Lords Officiella Wiki&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Manor Lords Officiella Wiki&lt;/div&gt;</summary>
		<author><name>76561198072068635</name></author>
	</entry>
	<entry>
		<id>https://wiki.hoodedhorse.com/Manor_Lords/index.php?title=Beginner%27s_Guide/sv&amp;diff=1532</id>
		<title>Beginner&#039;s Guide/sv</title>
		<link rel="alternate" type="text/html" href="https://wiki.hoodedhorse.com/Manor_Lords/index.php?title=Beginner%27s_Guide/sv&amp;diff=1532"/>
		<updated>2024-04-28T17:25:16Z</updated>

		<summary type="html">&lt;p&gt;76561198072068635: Created page with &amp;quot;Kommer du visa dig värdig av denna ära? Eller kommer du förgöras av banditer och svekfulla rivaliserande Lords?&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;languages/&amp;gt;&lt;br /&gt;
Manor Lords är ett strategiskt stadsbyggarspel där du spelar som en Lord, skickad av kungen för att överse ett mycket riskfyllt men lovande land. Spelet skryter med djupgående stadsbygge, real-time taktiska strider, och komplexa ekonomiska och sociala simulationer.&lt;br /&gt;
Du måste balansera resurshantering, tillgång och efterfrågan, handel, stridskonst, och utnyttja säsongerna för att överleva genom vintern.&lt;br /&gt;
&lt;br /&gt;
Kommer du visa dig värdig av denna ära? Eller kommer du förgöras av banditer och svekfulla rivaliserande Lords?&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div lang=&amp;quot;en&amp;quot; dir=&amp;quot;ltr&amp;quot; class=&amp;quot;mw-content-ltr&amp;quot;&amp;gt;&lt;br /&gt;
This guide will help you understand the basics of the game, from its User Interface to basic operations. It culminates in an overview of how to survive your first year.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div lang=&amp;quot;en&amp;quot; dir=&amp;quot;ltr&amp;quot; class=&amp;quot;mw-content-ltr&amp;quot;&amp;gt;&lt;br /&gt;
Your kingdom awaits.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div lang=&amp;quot;en&amp;quot; dir=&amp;quot;ltr&amp;quot; class=&amp;quot;mw-content-ltr&amp;quot;&amp;gt;&lt;br /&gt;
== User Interface ==&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div lang=&amp;quot;en&amp;quot; dir=&amp;quot;ltr&amp;quot; class=&amp;quot;mw-content-ltr&amp;quot;&amp;gt;&lt;br /&gt;
Understanding these top-level elements of Manor Lords is essential to effectively governing. Note that the top bar User&lt;br /&gt;
Interface provides information tied to the region you are currently in.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
[[File:UI.jpg|&amp;lt;span lang=&amp;quot;en&amp;quot; dir=&amp;quot;ltr&amp;quot; class=&amp;quot;mw-content-ltr&amp;quot;&amp;gt;File:UI.jpg&amp;lt;/span&amp;gt;]]&lt;br /&gt;
&amp;lt;div lang=&amp;quot;en&amp;quot; dir=&amp;quot;ltr&amp;quot; class=&amp;quot;mw-content-ltr&amp;quot;&amp;gt;&lt;br /&gt;
# Population Overview - A glance at various factors affecting a region’s population.&lt;br /&gt;
## Unassigned Families - Families that do not have a specific job assignment. These families are necessary for construction and for guiding oxen in timber transport.&lt;br /&gt;
## Assigned Families - Families that have been assigned jobs. These families will have a primary worker, with other members supporting the primary worker.&lt;br /&gt;
## Living Space - How many families the current Region can support, increased by building or expanding Burgage Plots.&lt;br /&gt;
## Total Population - Your total Region population, broken down by different family levels.&lt;br /&gt;
## Approval - Controls overall Population Growth and the morale of your militia when rallied from the region. Higher approval increases the rate of families joining your settlement as long as there is space.&lt;br /&gt;
## Public Order - Governs the chance of crime, with low public order permanently turning citizens to banditry.&lt;br /&gt;
# Regional Wealth - The amount of money villagers own from the current region. It can be used to import goods, upgrade artisan spaces, or transfer to your personal treasury via a tax policy.&lt;br /&gt;
# Livestock - The total space for stable and pasture livestock, with an indication of unassigned livestock in parentheses. Anyone can use unassigned livestock for resource transportation.&lt;br /&gt;
# Supplies - The months before your food and fuel supplies run out. Specific workplaces require fuel, and home fuel consumption doubles during winter.&lt;br /&gt;
# Settlement Menu &amp;amp; Notifications- Hovering over your settlement name will bring up a tooltip of the current settlement level and the requirements to level up. Each level provides you with a Development Point that you can use to specialize your town and make it more efficient. Selecting the settlement name will bring up a menu to use Development Points, enact Policies, and set Production limits.&lt;br /&gt;
# Total vs Surplus Goods- Total goods show all goods in the region, while surplus shows you what stock remains after resources have been reserved. Imagine you have 5 planks, and place a building that costs 5 planks to build. Your total stock remains 5, but your surplus becomes 0 since the planks are now reserved for construction.&lt;br /&gt;
# Goods Categories- A range of goods filtered into categories. Hover over each category to see a breakdown of each good.&lt;br /&gt;
# Personal Overview - A glance at your personal stats.&lt;br /&gt;
## Legacy - This provides information about yourself, such as personal details, new/active/completed opportunities, etc.&lt;br /&gt;
## Visit Mode - Toggle third-person mode and walk around your settlement.&lt;br /&gt;
## Treasury - Your personal money can be used for diplomacy, hiring retinues or mercenaries, and settling a new region.&lt;br /&gt;
## Annual Royal Tax - Amount of tax money owed to your king.&lt;br /&gt;
## Influence - Necessary for diplomacy and pressing claims. Influence is gained by raising the settlement level, enacting policies, conquering bandit camps, and upgrading your churches and manors.&lt;br /&gt;
## Kings Favor - Favor can be used for diplomatic purposes, including pressing and refuting claims.&lt;br /&gt;
# Seasons &amp;amp; Time - Seasons are deeply connected to your people’s lives and affect different jobs. Hovering over the season icon will give a tooltip explaining when seasons occur and their effect on food and agriculture. Time can be paused or accelerated based on your gameplay style. By default, pressing X accelerates time, while pressing Z decelerates, with the maximum speed currently at x16.&lt;br /&gt;
# Game Tools - A set of buttons to build and manage your settlement. These buttons all have hotkeys for faster interaction.&lt;br /&gt;
## Roads - construct roads to connect your settlement buildings. Villagers will follow these roads as they travel, depending on their job.&lt;br /&gt;
## Construction - This brings up all your construction options across several building types. Hovering over any building will bring up construction costs and any requirements to unlock it.&lt;br /&gt;
## Army - Shows any retinues you have created, including militia, retinues, and mercenaries.&lt;br /&gt;
## Map - This button brings you to the region map, which gives you visibility over all regions, their ownership, and any resources.&lt;br /&gt;
## Help - The help menu defines various mechanics and terminology throughout the game.&lt;br /&gt;
## Settings - Customize your game to your needs, from graphics and audio to hotkeys and accessibility.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div lang=&amp;quot;en&amp;quot; dir=&amp;quot;ltr&amp;quot; class=&amp;quot;mw-content-ltr&amp;quot;&amp;gt;&lt;br /&gt;
== Supplies ==&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div lang=&amp;quot;en&amp;quot; dir=&amp;quot;ltr&amp;quot; class=&amp;quot;mw-content-ltr&amp;quot;&amp;gt;&lt;br /&gt;
In Manor Lords, families need Food and Fuel resources. Every Burgage Plot consumes 1 Food and 1 Fuel resource per month. Fuel consumption in the Winter is doubled. Additionally, some workplaces consume 1 Fuel per month as well.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div lang=&amp;quot;en&amp;quot; dir=&amp;quot;ltr&amp;quot; class=&amp;quot;mw-content-ltr&amp;quot;&amp;gt;&lt;br /&gt;
Supplies in the region panel above shows how many months are left until supplies run out.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div lang=&amp;quot;en&amp;quot; dir=&amp;quot;ltr&amp;quot; class=&amp;quot;mw-content-ltr&amp;quot;&amp;gt;&lt;br /&gt;
== Seasons ==&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div lang=&amp;quot;en&amp;quot; dir=&amp;quot;ltr&amp;quot; class=&amp;quot;mw-content-ltr&amp;quot;&amp;gt;&lt;br /&gt;
* &#039;&#039;&#039;Spring (Mar-May):&#039;&#039;&#039; Frequent raining, seasonal deposits regrow.&lt;br /&gt;
* &#039;&#039;&#039;Summer (Jun-Aug):&#039;&#039;&#039; Crops grow. Possible droughts.&lt;br /&gt;
* &#039;&#039;&#039;Autumn (Sep-Nov):&#039;&#039;&#039; Harvesting, plowing and sowing crops.&lt;br /&gt;
* &#039;&#039;&#039;Winter (Dec-Feb):&#039;&#039;&#039; Seasonal resources are gone. Fuel consumption is doubled and lack of Fuel resources might cause freezing. Sheep shearing forbidden.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div lang=&amp;quot;en&amp;quot; dir=&amp;quot;ltr&amp;quot; class=&amp;quot;mw-content-ltr&amp;quot;&amp;gt;&lt;br /&gt;
== Approval and Public Order ==&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div lang=&amp;quot;en&amp;quot; dir=&amp;quot;ltr&amp;quot; class=&amp;quot;mw-content-ltr&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Approval&#039;&#039;&#039; depends on the market resources variety and church level. How severely will the lack of any affect Approval depends on the new game settings. Depending on Approval, the number of families will change each month. Population can only increase if there is Living Space available.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Approval !! Monthly population change&lt;br /&gt;
|-&lt;br /&gt;
| 75-100 || +2&lt;br /&gt;
|-&lt;br /&gt;
| 50-74 || +1&lt;br /&gt;
|-&lt;br /&gt;
| 25-49 || 0&lt;br /&gt;
|-&lt;br /&gt;
| 0-24% || -1&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div lang=&amp;quot;en&amp;quot; dir=&amp;quot;ltr&amp;quot; class=&amp;quot;mw-content-ltr&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Public Order&#039;&#039;&#039; prevents population from committing crimes or turning to banditry. If it is not at 100% there is always a chance of that happening.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div lang=&amp;quot;en&amp;quot; dir=&amp;quot;ltr&amp;quot; class=&amp;quot;mw-content-ltr&amp;quot;&amp;gt;&lt;br /&gt;
== Policies ==&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div lang=&amp;quot;en&amp;quot; dir=&amp;quot;ltr&amp;quot; class=&amp;quot;mw-content-ltr&amp;quot;&amp;gt;&lt;br /&gt;
To enact Policies, you need to raise your Administration Level by building administrative buildings, like the Manor. At the moment only two policies are available, both at Administration Level 1:&lt;br /&gt;
* &#039;&#039;&#039;Hunting Grounds:&#039;&#039;&#039; Wild Animals on Rich Deposits breed twice as fast, as the cost of 50% reduced yields from Crops.&lt;br /&gt;
* &#039;&#039;&#039;Strict Fasting:&#039;&#039;&#039; Citizens skip every 5th meal. Reduces Food consumption, decreases Approval.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;/div&gt;</summary>
		<author><name>76561198072068635</name></author>
	</entry>
	<entry>
		<id>https://wiki.hoodedhorse.com/Manor_Lords/index.php?title=Translations:Beginner%27s_Guide/2/sv&amp;diff=1531</id>
		<title>Translations:Beginner&#039;s Guide/2/sv</title>
		<link rel="alternate" type="text/html" href="https://wiki.hoodedhorse.com/Manor_Lords/index.php?title=Translations:Beginner%27s_Guide/2/sv&amp;diff=1531"/>
		<updated>2024-04-28T17:25:07Z</updated>

		<summary type="html">&lt;p&gt;76561198072068635: Created page with &amp;quot;Kommer du visa dig värdig av denna ära? Eller kommer du förgöras av banditer och svekfulla rivaliserande Lords?&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Kommer du visa dig värdig av denna ära? Eller kommer du förgöras av banditer och svekfulla rivaliserande Lords?&lt;/div&gt;</summary>
		<author><name>76561198072068635</name></author>
	</entry>
	<entry>
		<id>https://wiki.hoodedhorse.com/Manor_Lords/index.php?title=Beginner%27s_Guide/sv&amp;diff=1530</id>
		<title>Beginner&#039;s Guide/sv</title>
		<link rel="alternate" type="text/html" href="https://wiki.hoodedhorse.com/Manor_Lords/index.php?title=Beginner%27s_Guide/sv&amp;diff=1530"/>
		<updated>2024-04-28T17:24:00Z</updated>

		<summary type="html">&lt;p&gt;76561198072068635: Created page with &amp;quot;Manor Lords är ett strategiskt stadsbyggarspel där du spelar som en Lord, skickad av kungen för att överse ett mycket riskfyllt men lovande land. Spelet skryter med djupgående stadsbygge, real-time taktiska strider, och komplexa ekonomiska och sociala simulationer. Du måste balansera resurshantering, tillgång och efterfrågan, handel, stridskonst, och utnyttja säsongerna för att överleva genom vintern.&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;languages/&amp;gt;&lt;br /&gt;
Manor Lords är ett strategiskt stadsbyggarspel där du spelar som en Lord, skickad av kungen för att överse ett mycket riskfyllt men lovande land. Spelet skryter med djupgående stadsbygge, real-time taktiska strider, och komplexa ekonomiska och sociala simulationer.&lt;br /&gt;
Du måste balansera resurshantering, tillgång och efterfrågan, handel, stridskonst, och utnyttja säsongerna för att överleva genom vintern.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div lang=&amp;quot;en&amp;quot; dir=&amp;quot;ltr&amp;quot; class=&amp;quot;mw-content-ltr&amp;quot;&amp;gt;&lt;br /&gt;
Will you prove yourself worthy of this honor? Or will you perish at the hands of bandits, and traitorous rival Lords?&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div lang=&amp;quot;en&amp;quot; dir=&amp;quot;ltr&amp;quot; class=&amp;quot;mw-content-ltr&amp;quot;&amp;gt;&lt;br /&gt;
This guide will help you understand the basics of the game, from its User Interface to basic operations. It culminates in an overview of how to survive your first year.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div lang=&amp;quot;en&amp;quot; dir=&amp;quot;ltr&amp;quot; class=&amp;quot;mw-content-ltr&amp;quot;&amp;gt;&lt;br /&gt;
Your kingdom awaits.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div lang=&amp;quot;en&amp;quot; dir=&amp;quot;ltr&amp;quot; class=&amp;quot;mw-content-ltr&amp;quot;&amp;gt;&lt;br /&gt;
== User Interface ==&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div lang=&amp;quot;en&amp;quot; dir=&amp;quot;ltr&amp;quot; class=&amp;quot;mw-content-ltr&amp;quot;&amp;gt;&lt;br /&gt;
Understanding these top-level elements of Manor Lords is essential to effectively governing. Note that the top bar User&lt;br /&gt;
Interface provides information tied to the region you are currently in.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
[[File:UI.jpg|&amp;lt;span lang=&amp;quot;en&amp;quot; dir=&amp;quot;ltr&amp;quot; class=&amp;quot;mw-content-ltr&amp;quot;&amp;gt;File:UI.jpg&amp;lt;/span&amp;gt;]]&lt;br /&gt;
&amp;lt;div lang=&amp;quot;en&amp;quot; dir=&amp;quot;ltr&amp;quot; class=&amp;quot;mw-content-ltr&amp;quot;&amp;gt;&lt;br /&gt;
# Population Overview - A glance at various factors affecting a region’s population.&lt;br /&gt;
## Unassigned Families - Families that do not have a specific job assignment. These families are necessary for construction and for guiding oxen in timber transport.&lt;br /&gt;
## Assigned Families - Families that have been assigned jobs. These families will have a primary worker, with other members supporting the primary worker.&lt;br /&gt;
## Living Space - How many families the current Region can support, increased by building or expanding Burgage Plots.&lt;br /&gt;
## Total Population - Your total Region population, broken down by different family levels.&lt;br /&gt;
## Approval - Controls overall Population Growth and the morale of your militia when rallied from the region. Higher approval increases the rate of families joining your settlement as long as there is space.&lt;br /&gt;
## Public Order - Governs the chance of crime, with low public order permanently turning citizens to banditry.&lt;br /&gt;
# Regional Wealth - The amount of money villagers own from the current region. It can be used to import goods, upgrade artisan spaces, or transfer to your personal treasury via a tax policy.&lt;br /&gt;
# Livestock - The total space for stable and pasture livestock, with an indication of unassigned livestock in parentheses. Anyone can use unassigned livestock for resource transportation.&lt;br /&gt;
# Supplies - The months before your food and fuel supplies run out. Specific workplaces require fuel, and home fuel consumption doubles during winter.&lt;br /&gt;
# Settlement Menu &amp;amp; Notifications- Hovering over your settlement name will bring up a tooltip of the current settlement level and the requirements to level up. Each level provides you with a Development Point that you can use to specialize your town and make it more efficient. Selecting the settlement name will bring up a menu to use Development Points, enact Policies, and set Production limits.&lt;br /&gt;
# Total vs Surplus Goods- Total goods show all goods in the region, while surplus shows you what stock remains after resources have been reserved. Imagine you have 5 planks, and place a building that costs 5 planks to build. Your total stock remains 5, but your surplus becomes 0 since the planks are now reserved for construction.&lt;br /&gt;
# Goods Categories- A range of goods filtered into categories. Hover over each category to see a breakdown of each good.&lt;br /&gt;
# Personal Overview - A glance at your personal stats.&lt;br /&gt;
## Legacy - This provides information about yourself, such as personal details, new/active/completed opportunities, etc.&lt;br /&gt;
## Visit Mode - Toggle third-person mode and walk around your settlement.&lt;br /&gt;
## Treasury - Your personal money can be used for diplomacy, hiring retinues or mercenaries, and settling a new region.&lt;br /&gt;
## Annual Royal Tax - Amount of tax money owed to your king.&lt;br /&gt;
## Influence - Necessary for diplomacy and pressing claims. Influence is gained by raising the settlement level, enacting policies, conquering bandit camps, and upgrading your churches and manors.&lt;br /&gt;
## Kings Favor - Favor can be used for diplomatic purposes, including pressing and refuting claims.&lt;br /&gt;
# Seasons &amp;amp; Time - Seasons are deeply connected to your people’s lives and affect different jobs. Hovering over the season icon will give a tooltip explaining when seasons occur and their effect on food and agriculture. Time can be paused or accelerated based on your gameplay style. By default, pressing X accelerates time, while pressing Z decelerates, with the maximum speed currently at x16.&lt;br /&gt;
# Game Tools - A set of buttons to build and manage your settlement. These buttons all have hotkeys for faster interaction.&lt;br /&gt;
## Roads - construct roads to connect your settlement buildings. Villagers will follow these roads as they travel, depending on their job.&lt;br /&gt;
## Construction - This brings up all your construction options across several building types. Hovering over any building will bring up construction costs and any requirements to unlock it.&lt;br /&gt;
## Army - Shows any retinues you have created, including militia, retinues, and mercenaries.&lt;br /&gt;
## Map - This button brings you to the region map, which gives you visibility over all regions, their ownership, and any resources.&lt;br /&gt;
## Help - The help menu defines various mechanics and terminology throughout the game.&lt;br /&gt;
## Settings - Customize your game to your needs, from graphics and audio to hotkeys and accessibility.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div lang=&amp;quot;en&amp;quot; dir=&amp;quot;ltr&amp;quot; class=&amp;quot;mw-content-ltr&amp;quot;&amp;gt;&lt;br /&gt;
== Supplies ==&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div lang=&amp;quot;en&amp;quot; dir=&amp;quot;ltr&amp;quot; class=&amp;quot;mw-content-ltr&amp;quot;&amp;gt;&lt;br /&gt;
In Manor Lords, families need Food and Fuel resources. Every Burgage Plot consumes 1 Food and 1 Fuel resource per month. Fuel consumption in the Winter is doubled. Additionally, some workplaces consume 1 Fuel per month as well.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div lang=&amp;quot;en&amp;quot; dir=&amp;quot;ltr&amp;quot; class=&amp;quot;mw-content-ltr&amp;quot;&amp;gt;&lt;br /&gt;
Supplies in the region panel above shows how many months are left until supplies run out.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div lang=&amp;quot;en&amp;quot; dir=&amp;quot;ltr&amp;quot; class=&amp;quot;mw-content-ltr&amp;quot;&amp;gt;&lt;br /&gt;
== Seasons ==&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div lang=&amp;quot;en&amp;quot; dir=&amp;quot;ltr&amp;quot; class=&amp;quot;mw-content-ltr&amp;quot;&amp;gt;&lt;br /&gt;
* &#039;&#039;&#039;Spring (Mar-May):&#039;&#039;&#039; Frequent raining, seasonal deposits regrow.&lt;br /&gt;
* &#039;&#039;&#039;Summer (Jun-Aug):&#039;&#039;&#039; Crops grow. Possible droughts.&lt;br /&gt;
* &#039;&#039;&#039;Autumn (Sep-Nov):&#039;&#039;&#039; Harvesting, plowing and sowing crops.&lt;br /&gt;
* &#039;&#039;&#039;Winter (Dec-Feb):&#039;&#039;&#039; Seasonal resources are gone. Fuel consumption is doubled and lack of Fuel resources might cause freezing. Sheep shearing forbidden.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div lang=&amp;quot;en&amp;quot; dir=&amp;quot;ltr&amp;quot; class=&amp;quot;mw-content-ltr&amp;quot;&amp;gt;&lt;br /&gt;
== Approval and Public Order ==&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div lang=&amp;quot;en&amp;quot; dir=&amp;quot;ltr&amp;quot; class=&amp;quot;mw-content-ltr&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Approval&#039;&#039;&#039; depends on the market resources variety and church level. How severely will the lack of any affect Approval depends on the new game settings. Depending on Approval, the number of families will change each month. Population can only increase if there is Living Space available.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Approval !! Monthly population change&lt;br /&gt;
|-&lt;br /&gt;
| 75-100 || +2&lt;br /&gt;
|-&lt;br /&gt;
| 50-74 || +1&lt;br /&gt;
|-&lt;br /&gt;
| 25-49 || 0&lt;br /&gt;
|-&lt;br /&gt;
| 0-24% || -1&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div lang=&amp;quot;en&amp;quot; dir=&amp;quot;ltr&amp;quot; class=&amp;quot;mw-content-ltr&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Public Order&#039;&#039;&#039; prevents population from committing crimes or turning to banditry. If it is not at 100% there is always a chance of that happening.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div lang=&amp;quot;en&amp;quot; dir=&amp;quot;ltr&amp;quot; class=&amp;quot;mw-content-ltr&amp;quot;&amp;gt;&lt;br /&gt;
== Policies ==&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div lang=&amp;quot;en&amp;quot; dir=&amp;quot;ltr&amp;quot; class=&amp;quot;mw-content-ltr&amp;quot;&amp;gt;&lt;br /&gt;
To enact Policies, you need to raise your Administration Level by building administrative buildings, like the Manor. At the moment only two policies are available, both at Administration Level 1:&lt;br /&gt;
* &#039;&#039;&#039;Hunting Grounds:&#039;&#039;&#039; Wild Animals on Rich Deposits breed twice as fast, as the cost of 50% reduced yields from Crops.&lt;br /&gt;
* &#039;&#039;&#039;Strict Fasting:&#039;&#039;&#039; Citizens skip every 5th meal. Reduces Food consumption, decreases Approval.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;/div&gt;</summary>
		<author><name>76561198072068635</name></author>
	</entry>
	<entry>
		<id>https://wiki.hoodedhorse.com/Manor_Lords/index.php?title=Translations:Beginner%27s_Guide/1/sv&amp;diff=1529</id>
		<title>Translations:Beginner&#039;s Guide/1/sv</title>
		<link rel="alternate" type="text/html" href="https://wiki.hoodedhorse.com/Manor_Lords/index.php?title=Translations:Beginner%27s_Guide/1/sv&amp;diff=1529"/>
		<updated>2024-04-28T17:23:59Z</updated>

		<summary type="html">&lt;p&gt;76561198072068635: Created page with &amp;quot;Manor Lords är ett strategiskt stadsbyggarspel där du spelar som en Lord, skickad av kungen för att överse ett mycket riskfyllt men lovande land. Spelet skryter med djupgående stadsbygge, real-time taktiska strider, och komplexa ekonomiska och sociala simulationer. Du måste balansera resurshantering, tillgång och efterfrågan, handel, stridskonst, och utnyttja säsongerna för att överleva genom vintern.&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Manor Lords är ett strategiskt stadsbyggarspel där du spelar som en Lord, skickad av kungen för att överse ett mycket riskfyllt men lovande land. Spelet skryter med djupgående stadsbygge, real-time taktiska strider, och komplexa ekonomiska och sociala simulationer.&lt;br /&gt;
Du måste balansera resurshantering, tillgång och efterfrågan, handel, stridskonst, och utnyttja säsongerna för att överleva genom vintern.&lt;/div&gt;</summary>
		<author><name>76561198072068635</name></author>
	</entry>
	<entry>
		<id>https://wiki.hoodedhorse.com/Manor_Lords/index.php?title=Beginner%27s_Guide/sv&amp;diff=1452</id>
		<title>Beginner&#039;s Guide/sv</title>
		<link rel="alternate" type="text/html" href="https://wiki.hoodedhorse.com/Manor_Lords/index.php?title=Beginner%27s_Guide/sv&amp;diff=1452"/>
		<updated>2024-04-28T16:43:10Z</updated>

		<summary type="html">&lt;p&gt;76561198072068635: Created page with &amp;quot;Nybörjarguide&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;languages/&amp;gt;&lt;br /&gt;
&amp;lt;div lang=&amp;quot;en&amp;quot; dir=&amp;quot;ltr&amp;quot; class=&amp;quot;mw-content-ltr&amp;quot;&amp;gt;&lt;br /&gt;
Manor Lords is a strategy city-building game in which you play as a lord sent by the king to govern a land of great peril and promise. The game features in-depth city-building, real-time tactical battles, and complex economic and social simulations. You must balance resource management, supply and demand, trade, warfare, and take advantage of the seasons to survive through winter.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div lang=&amp;quot;en&amp;quot; dir=&amp;quot;ltr&amp;quot; class=&amp;quot;mw-content-ltr&amp;quot;&amp;gt;&lt;br /&gt;
Will you prove yourself worthy of this honor? Or will you perish at the hands of bandits, and traitorous rival Lords?&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div lang=&amp;quot;en&amp;quot; dir=&amp;quot;ltr&amp;quot; class=&amp;quot;mw-content-ltr&amp;quot;&amp;gt;&lt;br /&gt;
This guide will help you understand the basics of the game, from its User Interface to basic operations. It culminates in an overview of how to survive your first year.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div lang=&amp;quot;en&amp;quot; dir=&amp;quot;ltr&amp;quot; class=&amp;quot;mw-content-ltr&amp;quot;&amp;gt;&lt;br /&gt;
Your kingdom awaits.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div lang=&amp;quot;en&amp;quot; dir=&amp;quot;ltr&amp;quot; class=&amp;quot;mw-content-ltr&amp;quot;&amp;gt;&lt;br /&gt;
== User Interface ==&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div lang=&amp;quot;en&amp;quot; dir=&amp;quot;ltr&amp;quot; class=&amp;quot;mw-content-ltr&amp;quot;&amp;gt;&lt;br /&gt;
Understanding these top-level elements of Manor Lords is essential to effectively governing. Note that the top bar User&lt;br /&gt;
Interface provides information tied to the region you are currently in.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
[[File:UI.jpg|&amp;lt;span lang=&amp;quot;en&amp;quot; dir=&amp;quot;ltr&amp;quot; class=&amp;quot;mw-content-ltr&amp;quot;&amp;gt;File:UI.jpg&amp;lt;/span&amp;gt;]]&lt;br /&gt;
&amp;lt;div lang=&amp;quot;en&amp;quot; dir=&amp;quot;ltr&amp;quot; class=&amp;quot;mw-content-ltr&amp;quot;&amp;gt;&lt;br /&gt;
# Population Overview - A glance at various factors affecting a region’s population.&lt;br /&gt;
## Unassigned Families - Families that do not have a specific job assignment. These families are necessary for construction and for guiding oxen in timber transport.&lt;br /&gt;
## Assigned Families - Families that have been assigned jobs. These families will have a primary worker, with other members supporting the primary worker.&lt;br /&gt;
## Living Space - How many families the current Region can support, increased by building or expanding Burgage Plots.&lt;br /&gt;
## Total Population - Your total Region population, broken down by different family levels.&lt;br /&gt;
## Approval - Controls overall Population Growth and the morale of your militia when rallied from the region. Higher approval increases the rate of families joining your settlement as long as there is space.&lt;br /&gt;
## Public Order - Governs the chance of crime, with low public order permanently turning citizens to banditry.&lt;br /&gt;
# Regional Wealth - The amount of money villagers own from the current region. It can be used to import goods, upgrade artisan spaces, or transfer to your personal treasury via a tax policy.&lt;br /&gt;
# Livestock - The total space for stable and pasture livestock, with an indication of unassigned livestock in parentheses. Anyone can use unassigned livestock for resource transportation.&lt;br /&gt;
# Supplies - The months before your food and fuel supplies run out. Specific workplaces require fuel, and home fuel consumption doubles during winter.&lt;br /&gt;
# Settlement Menu &amp;amp; Notifications- Hovering over your settlement name will bring up a tooltip of the current settlement level and the requirements to level up. Each level provides you with a Development Point that you can use to specialize your town and make it more efficient. Selecting the settlement name will bring up a menu to use Development Points, enact Policies, and set Production limits.&lt;br /&gt;
# Total vs Surplus Goods- Total goods show all goods in the region, while surplus shows you what stock remains after resources have been reserved. Imagine you have 5 planks, and place a building that costs 5 planks to build. Your total stock remains 5, but your surplus becomes 0 since the planks are now reserved for construction.&lt;br /&gt;
# Goods Categories- A range of goods filtered into categories. Hover over each category to see a breakdown of each good.&lt;br /&gt;
# Personal Overview - A glance at your personal stats.&lt;br /&gt;
## Legacy - This provides information about yourself, such as personal details, new/active/completed opportunities, etc.&lt;br /&gt;
## Visit Mode - Toggle third-person mode and walk around your settlement.&lt;br /&gt;
## Treasury - Your personal money can be used for diplomacy, hiring retinues or mercenaries, and settling a new region.&lt;br /&gt;
## Annual Royal Tax - Amount of tax money owed to your king.&lt;br /&gt;
## Influence - Necessary for diplomacy and pressing claims. Influence is gained by raising the settlement level, enacting policies, conquering bandit camps, and upgrading your churches and manors.&lt;br /&gt;
## Kings Favor - Favor can be used for diplomatic purposes, including pressing and refuting claims.&lt;br /&gt;
# Seasons &amp;amp; Time - Seasons are deeply connected to your people’s lives and affect different jobs. Hovering over the season icon will give a tooltip explaining when seasons occur and their effect on food and agriculture. Time can be paused or accelerated based on your gameplay style. By default, pressing X accelerates time, while pressing Z decelerates, with the maximum speed currently at x16.&lt;br /&gt;
# Game Tools - A set of buttons to build and manage your settlement. These buttons all have hotkeys for faster interaction.&lt;br /&gt;
## Roads - construct roads to connect your settlement buildings. Villagers will follow these roads as they travel, depending on their job.&lt;br /&gt;
## Construction - This brings up all your construction options across several building types. Hovering over any building will bring up construction costs and any requirements to unlock it.&lt;br /&gt;
## Army - Shows any retinues you have created, including militia, retinues, and mercenaries.&lt;br /&gt;
## Map - This button brings you to the region map, which gives you visibility over all regions, their ownership, and any resources.&lt;br /&gt;
## Help - The help menu defines various mechanics and terminology throughout the game.&lt;br /&gt;
## Settings - Customize your game to your needs, from graphics and audio to hotkeys and accessibility.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div lang=&amp;quot;en&amp;quot; dir=&amp;quot;ltr&amp;quot; class=&amp;quot;mw-content-ltr&amp;quot;&amp;gt;&lt;br /&gt;
== Supplies ==&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div lang=&amp;quot;en&amp;quot; dir=&amp;quot;ltr&amp;quot; class=&amp;quot;mw-content-ltr&amp;quot;&amp;gt;&lt;br /&gt;
In Manor Lords, families need Food and Fuel resources. Every Burgage Plot consumes 1 Food and 1 Fuel resource per month. Fuel consumption in the Winter is doubled. Additionally, some workplaces consume 1 Fuel per month as well.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div lang=&amp;quot;en&amp;quot; dir=&amp;quot;ltr&amp;quot; class=&amp;quot;mw-content-ltr&amp;quot;&amp;gt;&lt;br /&gt;
Supplies in the region panel above shows how many months are left until supplies run out.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div lang=&amp;quot;en&amp;quot; dir=&amp;quot;ltr&amp;quot; class=&amp;quot;mw-content-ltr&amp;quot;&amp;gt;&lt;br /&gt;
== Seasons ==&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div lang=&amp;quot;en&amp;quot; dir=&amp;quot;ltr&amp;quot; class=&amp;quot;mw-content-ltr&amp;quot;&amp;gt;&lt;br /&gt;
* &#039;&#039;&#039;Spring (Mar-May):&#039;&#039;&#039; Frequent raining, seasonal deposits regrow.&lt;br /&gt;
* &#039;&#039;&#039;Summer (Jun-Aug):&#039;&#039;&#039; Crops grow. Possible droughts.&lt;br /&gt;
* &#039;&#039;&#039;Autumn (Sep-Nov):&#039;&#039;&#039; Harvesting, plowing and sowing crops.&lt;br /&gt;
* &#039;&#039;&#039;Winter (Dec-Feb):&#039;&#039;&#039; Seasonal resources are gone. Fuel consumption is doubled and lack of Fuel resources might cause freezing. Sheep shearing forbidden.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div lang=&amp;quot;en&amp;quot; dir=&amp;quot;ltr&amp;quot; class=&amp;quot;mw-content-ltr&amp;quot;&amp;gt;&lt;br /&gt;
== Approval and Public Order ==&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div lang=&amp;quot;en&amp;quot; dir=&amp;quot;ltr&amp;quot; class=&amp;quot;mw-content-ltr&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Approval&#039;&#039;&#039; depends on the market resources variety and church level. How severely will the lack of any affect Approval depends on the new game settings. Depending on Approval, the number of families will change each month. Population can only increase if there is Living Space available.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Approval !! Monthly population change&lt;br /&gt;
|-&lt;br /&gt;
| 75-100 || +2&lt;br /&gt;
|-&lt;br /&gt;
| 50-74 || +1&lt;br /&gt;
|-&lt;br /&gt;
| 25-49 || 0&lt;br /&gt;
|-&lt;br /&gt;
| 0-24% || -1&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div lang=&amp;quot;en&amp;quot; dir=&amp;quot;ltr&amp;quot; class=&amp;quot;mw-content-ltr&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Public Order&#039;&#039;&#039; prevents population from committing crimes or turning to banditry. If it is not at 100% there is always a chance of that happening.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div lang=&amp;quot;en&amp;quot; dir=&amp;quot;ltr&amp;quot; class=&amp;quot;mw-content-ltr&amp;quot;&amp;gt;&lt;br /&gt;
== Policies ==&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div lang=&amp;quot;en&amp;quot; dir=&amp;quot;ltr&amp;quot; class=&amp;quot;mw-content-ltr&amp;quot;&amp;gt;&lt;br /&gt;
To enact Policies, you need to raise your Administration Level by building administrative buildings, like the Manor. At the moment only two policies are available, both at Administration Level 1:&lt;br /&gt;
* &#039;&#039;&#039;Hunting Grounds:&#039;&#039;&#039; Wild Animals on Rich Deposits breed twice as fast, as the cost of 50% reduced yields from Crops.&lt;br /&gt;
* &#039;&#039;&#039;Strict Fasting:&#039;&#039;&#039; Citizens skip every 5th meal. Reduces Food consumption, decreases Approval.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;/div&gt;</summary>
		<author><name>76561198072068635</name></author>
	</entry>
	<entry>
		<id>https://wiki.hoodedhorse.com/Manor_Lords/index.php?title=Translations:Beginner%27s_Guide/Page_display_title/sv&amp;diff=1451</id>
		<title>Translations:Beginner&#039;s Guide/Page display title/sv</title>
		<link rel="alternate" type="text/html" href="https://wiki.hoodedhorse.com/Manor_Lords/index.php?title=Translations:Beginner%27s_Guide/Page_display_title/sv&amp;diff=1451"/>
		<updated>2024-04-28T16:43:09Z</updated>

		<summary type="html">&lt;p&gt;76561198072068635: Created page with &amp;quot;Nybörjarguide&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Nybörjarguide&lt;/div&gt;</summary>
		<author><name>76561198072068635</name></author>
	</entry>
	<entry>
		<id>https://wiki.hoodedhorse.com/Manor_Lords/index.php?title=Development/sv&amp;diff=1448</id>
		<title>Development/sv</title>
		<link rel="alternate" type="text/html" href="https://wiki.hoodedhorse.com/Manor_Lords/index.php?title=Development/sv&amp;diff=1448"/>
		<updated>2024-04-28T16:41:56Z</updated>

		<summary type="html">&lt;p&gt;76561198072068635: Created page with &amp;quot;{| class=&amp;quot;wikitable&amp;quot; | colspan=2 width=33% | &amp;#039;&amp;#039;&amp;#039;Biodling&amp;#039;&amp;#039;&amp;#039;&amp;lt;br&amp;gt;Ny byggnad: Bikupa | colspan=2 width=33% | &amp;#039;&amp;#039;&amp;#039;Skogshantering&amp;#039;&amp;#039;&amp;#039;&amp;lt;br&amp;gt;Dubblar kapaciteten på alla platser med Bär. | colspan=2 width=33% | &amp;#039;&amp;#039;&amp;#039;Gillra fällor&amp;#039;&amp;#039;&amp;#039;&amp;lt;br&amp;gt;Låter jägare skickligt lägga fällor i skogen, vilket ger en passiv inkomst av Kött. |- | width=25% | under utveckling | colspan=2 width=25% | &amp;#039;&amp;#039;&amp;#039;Avancerad Biodling&amp;#039;&amp;#039;&amp;#039;&amp;lt;br&amp;gt;Bikupor producerar även Vax. | colspan=2 width=25% | &amp;#039;&amp;#039;&amp;#039;Avancerat flående...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;languages/&amp;gt;&lt;br /&gt;
[[File:Development Trees.png|thumb|300px|Utvecklingsträden i early access]]&lt;br /&gt;
Varje region har en Boplatsnivå, som baseras på antalet- och nivåer av Tomter. Alla regioner börjar på boplatsnivå 1: Nybyggarläger.&lt;br /&gt;
* Nivå 2 (Liten By) kräver 5 Tomter med nivå 1.&lt;br /&gt;
* Nivå 3 (Mellanstor By) kräver 5 Tomter av nivå 1 och 2 Tomter av nivå 2.&lt;br /&gt;
* Nivå 4 (Stor By) kräver 10 Tomter med nivå 1 och 5 Tomter av nivå 2.&lt;br /&gt;
&lt;br /&gt;
Varje region har också en Utveckling. Varje gång dess Boplatsnivå ökar, får regionen en Utvecklingspoäng som kan användas för att låsa upp nya byggnader eller uppgraderingar, eller göra existerande mer effektiva. Det finns 4 utvecklingsträd, var och en med 10 eller 11 utvecklingsgrenar.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span id=&amp;quot;Farming_development_tree&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
== Jordbruksutvecklingsträd ==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
| colspan=2 width=33% | &#039;&#039;&#039;Trädgårdsmästare&#039;&#039;&#039;&amp;lt;br&amp;gt;Nytt bakgårdstillägg: Äppelträdgård&lt;br /&gt;
| colspan=2 width=33% | &#039;&#039;&#039;Fåruppfödning&#039;&#039;&#039;&amp;lt;br&amp;gt;Får som betar i hagarna förökar sig långsamt.&lt;br /&gt;
| colspan=2 width=33% | &#039;&#039;&#039;Tung plog&#039;&#039;&#039;&amp;lt;br&amp;gt;Farmuppgradering: Lägger till en plogstation.&lt;br /&gt;
|-&lt;br /&gt;
| width=25% | &#039;&#039;&#039;Rågodling&#039;&#039;&#039;&amp;lt;br&amp;gt;Ny gröda: Råg. Identisk till Vete, och kan odlas på platser med lägre bördighet.&lt;br /&gt;
| colspan=2 width=25% | &#039;&#039;&#039;Konstbevattning&#039;&#039;&#039;&amp;lt;br&amp;gt;Sänker dramatiskt mängden skada som orsakas av Torka.&lt;br /&gt;
| colspan=2 width=25% | &#039;&#039;&#039;Gödsling&#039;&#039;&#039;&amp;lt;br&amp;gt;Åkeruppgradering: Hägna in&lt;br /&gt;
| width=25% | &#039;&#039;&#039;Bagerier&#039;&#039;&#039;&amp;lt;br&amp;gt;Nytt bakgårdstillägg: Bagerier&lt;br /&gt;
|-&lt;br /&gt;
| under utveckling&lt;br /&gt;
| colspan=2 | under utveckling&lt;br /&gt;
| colspan=2 | under utveckling&lt;br /&gt;
| under utveckling&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span id=&amp;quot;Trade_development_tree&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
== Handelsutvecklingsträd ==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
| colspan=2 | &#039;&#039;&#039;Utländska leverantörer&#039;&#039;&#039;&amp;lt;br&amp;gt;Ny byggnad: Vedkärra&amp;lt;br&amp;gt;Ny byggnad: Matkärra&lt;br /&gt;
| colspan=2 | &#039;&#039;&#039;Handelslogistik&#039;&#039;&#039;&amp;lt;br&amp;gt;Att etablera en ny Handelsrutt kostar alltid som mest 25 Regional Förmögenhet.&lt;br /&gt;
|-&lt;br /&gt;
| width=25% | under utveckling&lt;br /&gt;
| width=25% | under utveckling&lt;br /&gt;
| width=25% | &#039;&#039;&#039;Bättre avtal&#039;&#039;&#039;&amp;lt;br&amp;gt;Sänker importkostnader med 10.&lt;br /&gt;
| width=25% | under utveckling&lt;br /&gt;
|-&lt;br /&gt;
| under utveckling&lt;br /&gt;
| under utveckling&lt;br /&gt;
| under utveckling&lt;br /&gt;
| under utveckling&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span id=&amp;quot;Industry_development_tree&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
== Industriutvecklingsträd ==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
| colspan=2 | &#039;&#039;&#039;Enkel Rustningstillverkning&#039;&#039;&#039;&amp;lt;br&amp;gt;Nytt bakgårdstillägg: Rustningssmedja&lt;br /&gt;
| colspan=2 | &#039;&#039;&#039;Träkolsförbränning&#039;&#039;&#039;&amp;lt;br&amp;gt;Ny byggnad: Kolmila&lt;br /&gt;
|-&lt;br /&gt;
| width=25% | &#039;&#039;&#039;Avancerad Rustningstillverkning&#039;&#039;&#039;&amp;lt;br&amp;gt;Rustningssmedjan kan producera Ringbrynjor, vilka kan användas för att utrusta medborgare av Nivå 3 Tomter och högre, eller befordra ett nytt Följe.&lt;br /&gt;
| width=25% | under utveckling&lt;br /&gt;
| width=25% | &#039;&#039;&#039;Djupt Gruvarbete&#039;&#039;&#039;&amp;lt;br&amp;gt;Gruvuppgradering: Djupa Gruvor&lt;br /&gt;
| width=25% | work in progress&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Mästerlig Rustningstillverkning&#039;&#039;&#039;&amp;lt;br&amp;gt;Rustningssmedjan kan producera Plåtrustning, som i sin tur kan användas för att uppgradera Följet.&lt;br /&gt;
| under utveckling&lt;br /&gt;
| under utveckling&lt;br /&gt;
| under utveckling&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span id=&amp;quot;Gathering_development_tree&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
== Samlarutvecklingsträd ==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
| colspan=2 width=33% | &#039;&#039;&#039;Biodling&#039;&#039;&#039;&amp;lt;br&amp;gt;Ny byggnad: Bikupa&lt;br /&gt;
| colspan=2 width=33% | &#039;&#039;&#039;Skogshantering&#039;&#039;&#039;&amp;lt;br&amp;gt;Dubblar kapaciteten på alla platser med Bär.&lt;br /&gt;
| colspan=2 width=33% | &#039;&#039;&#039;Gillra fällor&#039;&#039;&#039;&amp;lt;br&amp;gt;Låter jägare skickligt lägga fällor i skogen, vilket ger en passiv inkomst av Kött.&lt;br /&gt;
|-&lt;br /&gt;
| width=25% | under utveckling&lt;br /&gt;
| colspan=2 width=25% | &#039;&#039;&#039;Avancerad Biodling&#039;&#039;&#039;&amp;lt;br&amp;gt;Bikupor producerar även Vax.&lt;br /&gt;
| colspan=2 width=25% | &#039;&#039;&#039;Avancerat flående&#039;&#039;&#039;&amp;lt;br&amp;gt;Dubblar mängden Kött som skördas av jägare och slaktare och från getfållor.&lt;br /&gt;
| width=25% | &#039;&#039;&#039;Pälsutvinning&#039;&#039;&#039;&amp;lt;br&amp;gt;Jägare samlar Hudar från fällor.&lt;br /&gt;
|-&lt;br /&gt;
| under utveckling&lt;br /&gt;
| colspan=2 | under utveckling&lt;br /&gt;
| colspan=2 | under utveckling&lt;br /&gt;
| under utveckling&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>76561198072068635</name></author>
	</entry>
	<entry>
		<id>https://wiki.hoodedhorse.com/Manor_Lords/index.php?title=Translations:Development/11/sv&amp;diff=1447</id>
		<title>Translations:Development/11/sv</title>
		<link rel="alternate" type="text/html" href="https://wiki.hoodedhorse.com/Manor_Lords/index.php?title=Translations:Development/11/sv&amp;diff=1447"/>
		<updated>2024-04-28T16:41:55Z</updated>

		<summary type="html">&lt;p&gt;76561198072068635: Created page with &amp;quot;{| class=&amp;quot;wikitable&amp;quot; | colspan=2 width=33% | &amp;#039;&amp;#039;&amp;#039;Biodling&amp;#039;&amp;#039;&amp;#039;&amp;lt;br&amp;gt;Ny byggnad: Bikupa | colspan=2 width=33% | &amp;#039;&amp;#039;&amp;#039;Skogshantering&amp;#039;&amp;#039;&amp;#039;&amp;lt;br&amp;gt;Dubblar kapaciteten på alla platser med Bär. | colspan=2 width=33% | &amp;#039;&amp;#039;&amp;#039;Gillra fällor&amp;#039;&amp;#039;&amp;#039;&amp;lt;br&amp;gt;Låter jägare skickligt lägga fällor i skogen, vilket ger en passiv inkomst av Kött. |- | width=25% | under utveckling | colspan=2 width=25% | &amp;#039;&amp;#039;&amp;#039;Avancerad Biodling&amp;#039;&amp;#039;&amp;#039;&amp;lt;br&amp;gt;Bikupor producerar även Vax. | colspan=2 width=25% | &amp;#039;&amp;#039;&amp;#039;Avancerat flående...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
| colspan=2 width=33% | &#039;&#039;&#039;Biodling&#039;&#039;&#039;&amp;lt;br&amp;gt;Ny byggnad: Bikupa&lt;br /&gt;
| colspan=2 width=33% | &#039;&#039;&#039;Skogshantering&#039;&#039;&#039;&amp;lt;br&amp;gt;Dubblar kapaciteten på alla platser med Bär.&lt;br /&gt;
| colspan=2 width=33% | &#039;&#039;&#039;Gillra fällor&#039;&#039;&#039;&amp;lt;br&amp;gt;Låter jägare skickligt lägga fällor i skogen, vilket ger en passiv inkomst av Kött.&lt;br /&gt;
|-&lt;br /&gt;
| width=25% | under utveckling&lt;br /&gt;
| colspan=2 width=25% | &#039;&#039;&#039;Avancerad Biodling&#039;&#039;&#039;&amp;lt;br&amp;gt;Bikupor producerar även Vax.&lt;br /&gt;
| colspan=2 width=25% | &#039;&#039;&#039;Avancerat flående&#039;&#039;&#039;&amp;lt;br&amp;gt;Dubblar mängden Kött som skördas av jägare och slaktare och från getfållor.&lt;br /&gt;
| width=25% | &#039;&#039;&#039;Pälsutvinning&#039;&#039;&#039;&amp;lt;br&amp;gt;Jägare samlar Hudar från fällor.&lt;br /&gt;
|-&lt;br /&gt;
| under utveckling&lt;br /&gt;
| colspan=2 | under utveckling&lt;br /&gt;
| colspan=2 | under utveckling&lt;br /&gt;
| under utveckling&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>76561198072068635</name></author>
	</entry>
	<entry>
		<id>https://wiki.hoodedhorse.com/Manor_Lords/index.php?title=Development/sv&amp;diff=1391</id>
		<title>Development/sv</title>
		<link rel="alternate" type="text/html" href="https://wiki.hoodedhorse.com/Manor_Lords/index.php?title=Development/sv&amp;diff=1391"/>
		<updated>2024-04-28T16:23:35Z</updated>

		<summary type="html">&lt;p&gt;76561198072068635: Created page with &amp;quot;== Samlarutvecklingsträd ==&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;languages/&amp;gt;&lt;br /&gt;
[[File:Development Trees.png|thumb|300px|Utvecklingsträden i early access]]&lt;br /&gt;
Varje region har en Boplatsnivå, som baseras på antalet- och nivåer av Tomter. Alla regioner börjar på boplatsnivå 1: Nybyggarläger.&lt;br /&gt;
* Nivå 2 (Liten By) kräver 5 Tomter med nivå 1.&lt;br /&gt;
* Nivå 3 (Mellanstor By) kräver 5 Tomter av nivå 1 och 2 Tomter av nivå 2.&lt;br /&gt;
* Nivå 4 (Stor By) kräver 10 Tomter med nivå 1 och 5 Tomter av nivå 2.&lt;br /&gt;
&lt;br /&gt;
Varje region har också en Utveckling. Varje gång dess Boplatsnivå ökar, får regionen en Utvecklingspoäng som kan användas för att låsa upp nya byggnader eller uppgraderingar, eller göra existerande mer effektiva. Det finns 4 utvecklingsträd, var och en med 10 eller 11 utvecklingsgrenar.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span id=&amp;quot;Farming_development_tree&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
== Jordbruksutvecklingsträd ==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
| colspan=2 width=33% | &#039;&#039;&#039;Trädgårdsmästare&#039;&#039;&#039;&amp;lt;br&amp;gt;Nytt bakgårdstillägg: Äppelträdgård&lt;br /&gt;
| colspan=2 width=33% | &#039;&#039;&#039;Fåruppfödning&#039;&#039;&#039;&amp;lt;br&amp;gt;Får som betar i hagarna förökar sig långsamt.&lt;br /&gt;
| colspan=2 width=33% | &#039;&#039;&#039;Tung plog&#039;&#039;&#039;&amp;lt;br&amp;gt;Farmuppgradering: Lägger till en plogstation.&lt;br /&gt;
|-&lt;br /&gt;
| width=25% | &#039;&#039;&#039;Rågodling&#039;&#039;&#039;&amp;lt;br&amp;gt;Ny gröda: Råg. Identisk till Vete, och kan odlas på platser med lägre bördighet.&lt;br /&gt;
| colspan=2 width=25% | &#039;&#039;&#039;Konstbevattning&#039;&#039;&#039;&amp;lt;br&amp;gt;Sänker dramatiskt mängden skada som orsakas av Torka.&lt;br /&gt;
| colspan=2 width=25% | &#039;&#039;&#039;Gödsling&#039;&#039;&#039;&amp;lt;br&amp;gt;Åkeruppgradering: Hägna in&lt;br /&gt;
| width=25% | &#039;&#039;&#039;Bagerier&#039;&#039;&#039;&amp;lt;br&amp;gt;Nytt bakgårdstillägg: Bagerier&lt;br /&gt;
|-&lt;br /&gt;
| under utveckling&lt;br /&gt;
| colspan=2 | under utveckling&lt;br /&gt;
| colspan=2 | under utveckling&lt;br /&gt;
| under utveckling&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span id=&amp;quot;Trade_development_tree&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
== Handelsutvecklingsträd ==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
| colspan=2 | &#039;&#039;&#039;Utländska leverantörer&#039;&#039;&#039;&amp;lt;br&amp;gt;Ny byggnad: Vedkärra&amp;lt;br&amp;gt;Ny byggnad: Matkärra&lt;br /&gt;
| colspan=2 | &#039;&#039;&#039;Handelslogistik&#039;&#039;&#039;&amp;lt;br&amp;gt;Att etablera en ny Handelsrutt kostar alltid som mest 25 Regional Förmögenhet.&lt;br /&gt;
|-&lt;br /&gt;
| width=25% | under utveckling&lt;br /&gt;
| width=25% | under utveckling&lt;br /&gt;
| width=25% | &#039;&#039;&#039;Bättre avtal&#039;&#039;&#039;&amp;lt;br&amp;gt;Sänker importkostnader med 10.&lt;br /&gt;
| width=25% | under utveckling&lt;br /&gt;
|-&lt;br /&gt;
| under utveckling&lt;br /&gt;
| under utveckling&lt;br /&gt;
| under utveckling&lt;br /&gt;
| under utveckling&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span id=&amp;quot;Industry_development_tree&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
== Industriutvecklingsträd ==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
| colspan=2 | &#039;&#039;&#039;Enkel Rustningstillverkning&#039;&#039;&#039;&amp;lt;br&amp;gt;Nytt bakgårdstillägg: Rustningssmedja&lt;br /&gt;
| colspan=2 | &#039;&#039;&#039;Träkolsförbränning&#039;&#039;&#039;&amp;lt;br&amp;gt;Ny byggnad: Kolmila&lt;br /&gt;
|-&lt;br /&gt;
| width=25% | &#039;&#039;&#039;Avancerad Rustningstillverkning&#039;&#039;&#039;&amp;lt;br&amp;gt;Rustningssmedjan kan producera Ringbrynjor, vilka kan användas för att utrusta medborgare av Nivå 3 Tomter och högre, eller befordra ett nytt Följe.&lt;br /&gt;
| width=25% | under utveckling&lt;br /&gt;
| width=25% | &#039;&#039;&#039;Djupt Gruvarbete&#039;&#039;&#039;&amp;lt;br&amp;gt;Gruvuppgradering: Djupa Gruvor&lt;br /&gt;
| width=25% | work in progress&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Mästerlig Rustningstillverkning&#039;&#039;&#039;&amp;lt;br&amp;gt;Rustningssmedjan kan producera Plåtrustning, som i sin tur kan användas för att uppgradera Följet.&lt;br /&gt;
| under utveckling&lt;br /&gt;
| under utveckling&lt;br /&gt;
| under utveckling&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span id=&amp;quot;Gathering_development_tree&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
== Samlarutvecklingsträd ==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div lang=&amp;quot;en&amp;quot; dir=&amp;quot;ltr&amp;quot; class=&amp;quot;mw-content-ltr&amp;quot;&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
| colspan=2 width=33% | &#039;&#039;&#039;Beekeeping&#039;&#039;&#039;&amp;lt;br&amp;gt;New building: Apiary&lt;br /&gt;
| colspan=2 width=33% | &#039;&#039;&#039;Forest Management&#039;&#039;&#039;&amp;lt;br&amp;gt;Doubles capacity of all Berry deposits.&lt;br /&gt;
| colspan=2 width=33% | &#039;&#039;&#039;Trapping&#039;&#039;&#039;&amp;lt;br&amp;gt;Enables hunters to skillfully lay traps in the forest, which gives a passive income of Meat.&lt;br /&gt;
|-&lt;br /&gt;
| width=25% | work in progress&lt;br /&gt;
| colspan=2 width=25% | &#039;&#039;&#039;Advanced Beekeeping&#039;&#039;&#039;&amp;lt;br&amp;gt;Apiaries also produce Wax.&lt;br /&gt;
| colspan=2 width=25% | &#039;&#039;&#039;Advanced Skinning&#039;&#039;&#039;&amp;lt;br&amp;gt;Doubles the amount of meat harvested by hunters and butchers and from goat pens.&lt;br /&gt;
| width=25% | &#039;&#039;&#039;Pelt Extraction&#039;&#039;&#039;&amp;lt;br&amp;gt;Hunters also collect Hides from traps.&lt;br /&gt;
|-&lt;br /&gt;
| work in progress&lt;br /&gt;
| colspan=2 | work in progress&lt;br /&gt;
| colspan=2 | work in progress&lt;br /&gt;
| work in progress&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;/div&gt;</summary>
		<author><name>76561198072068635</name></author>
	</entry>
	<entry>
		<id>https://wiki.hoodedhorse.com/Manor_Lords/index.php?title=Translations:Development/10/sv&amp;diff=1390</id>
		<title>Translations:Development/10/sv</title>
		<link rel="alternate" type="text/html" href="https://wiki.hoodedhorse.com/Manor_Lords/index.php?title=Translations:Development/10/sv&amp;diff=1390"/>
		<updated>2024-04-28T16:23:31Z</updated>

		<summary type="html">&lt;p&gt;76561198072068635: Created page with &amp;quot;== Samlarutvecklingsträd ==&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Samlarutvecklingsträd ==&lt;/div&gt;</summary>
		<author><name>76561198072068635</name></author>
	</entry>
	<entry>
		<id>https://wiki.hoodedhorse.com/Manor_Lords/index.php?title=Development/sv&amp;diff=1381</id>
		<title>Development/sv</title>
		<link rel="alternate" type="text/html" href="https://wiki.hoodedhorse.com/Manor_Lords/index.php?title=Development/sv&amp;diff=1381"/>
		<updated>2024-04-28T16:04:01Z</updated>

		<summary type="html">&lt;p&gt;76561198072068635: Created page with &amp;quot;{| class=&amp;quot;wikitable&amp;quot; | colspan=2 | &amp;#039;&amp;#039;&amp;#039;Enkel Rustningstillverkning&amp;#039;&amp;#039;&amp;#039;&amp;lt;br&amp;gt;Nytt bakgårdstillägg: Rustningssmedja | colspan=2 | &amp;#039;&amp;#039;&amp;#039;Träkolsförbränning&amp;#039;&amp;#039;&amp;#039;&amp;lt;br&amp;gt;Ny byggnad: Kolmila |- | width=25% | &amp;#039;&amp;#039;&amp;#039;Avancerad Rustningstillverkning&amp;#039;&amp;#039;&amp;#039;&amp;lt;br&amp;gt;Rustningssmedjan kan producera Ringbrynjor, vilka kan användas för att utrusta medborgare av Nivå 3 Tomter och högre, eller befordra ett nytt Följe. | width=25% | under utveckling | width=25% | &amp;#039;&amp;#039;&amp;#039;Djupt Gruvarbete&amp;#039;&amp;#039;&amp;#039;&amp;lt;br&amp;gt;Gruvuppgraderin...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;languages/&amp;gt;&lt;br /&gt;
[[File:Development Trees.png|thumb|300px|Utvecklingsträden i early access]]&lt;br /&gt;
Varje region har en Boplatsnivå, som baseras på antalet- och nivåer av Tomter. Alla regioner börjar på boplatsnivå 1: Nybyggarläger.&lt;br /&gt;
* Nivå 2 (Liten By) kräver 5 Tomter med nivå 1.&lt;br /&gt;
* Nivå 3 (Mellanstor By) kräver 5 Tomter av nivå 1 och 2 Tomter av nivå 2.&lt;br /&gt;
* Nivå 4 (Stor By) kräver 10 Tomter med nivå 1 och 5 Tomter av nivå 2.&lt;br /&gt;
&lt;br /&gt;
Varje region har också en Utveckling. Varje gång dess Boplatsnivå ökar, får regionen en Utvecklingspoäng som kan användas för att låsa upp nya byggnader eller uppgraderingar, eller göra existerande mer effektiva. Det finns 4 utvecklingsträd, var och en med 10 eller 11 utvecklingsgrenar.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span id=&amp;quot;Farming_development_tree&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
== Jordbruksutvecklingsträd ==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
| colspan=2 width=33% | &#039;&#039;&#039;Trädgårdsmästare&#039;&#039;&#039;&amp;lt;br&amp;gt;Nytt bakgårdstillägg: Äppelträdgård&lt;br /&gt;
| colspan=2 width=33% | &#039;&#039;&#039;Fåruppfödning&#039;&#039;&#039;&amp;lt;br&amp;gt;Får som betar i hagarna förökar sig långsamt.&lt;br /&gt;
| colspan=2 width=33% | &#039;&#039;&#039;Tung plog&#039;&#039;&#039;&amp;lt;br&amp;gt;Farmuppgradering: Lägger till en plogstation.&lt;br /&gt;
|-&lt;br /&gt;
| width=25% | &#039;&#039;&#039;Rågodling&#039;&#039;&#039;&amp;lt;br&amp;gt;Ny gröda: Råg. Identisk till Vete, och kan odlas på platser med lägre bördighet.&lt;br /&gt;
| colspan=2 width=25% | &#039;&#039;&#039;Konstbevattning&#039;&#039;&#039;&amp;lt;br&amp;gt;Sänker dramatiskt mängden skada som orsakas av Torka.&lt;br /&gt;
| colspan=2 width=25% | &#039;&#039;&#039;Gödsling&#039;&#039;&#039;&amp;lt;br&amp;gt;Åkeruppgradering: Hägna in&lt;br /&gt;
| width=25% | &#039;&#039;&#039;Bagerier&#039;&#039;&#039;&amp;lt;br&amp;gt;Nytt bakgårdstillägg: Bagerier&lt;br /&gt;
|-&lt;br /&gt;
| under utveckling&lt;br /&gt;
| colspan=2 | under utveckling&lt;br /&gt;
| colspan=2 | under utveckling&lt;br /&gt;
| under utveckling&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span id=&amp;quot;Trade_development_tree&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
== Handelsutvecklingsträd ==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
| colspan=2 | &#039;&#039;&#039;Utländska leverantörer&#039;&#039;&#039;&amp;lt;br&amp;gt;Ny byggnad: Vedkärra&amp;lt;br&amp;gt;Ny byggnad: Matkärra&lt;br /&gt;
| colspan=2 | &#039;&#039;&#039;Handelslogistik&#039;&#039;&#039;&amp;lt;br&amp;gt;Att etablera en ny Handelsrutt kostar alltid som mest 25 Regional Förmögenhet.&lt;br /&gt;
|-&lt;br /&gt;
| width=25% | under utveckling&lt;br /&gt;
| width=25% | under utveckling&lt;br /&gt;
| width=25% | &#039;&#039;&#039;Bättre avtal&#039;&#039;&#039;&amp;lt;br&amp;gt;Sänker importkostnader med 10.&lt;br /&gt;
| width=25% | under utveckling&lt;br /&gt;
|-&lt;br /&gt;
| under utveckling&lt;br /&gt;
| under utveckling&lt;br /&gt;
| under utveckling&lt;br /&gt;
| under utveckling&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span id=&amp;quot;Industry_development_tree&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
== Industriutvecklingsträd ==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
| colspan=2 | &#039;&#039;&#039;Enkel Rustningstillverkning&#039;&#039;&#039;&amp;lt;br&amp;gt;Nytt bakgårdstillägg: Rustningssmedja&lt;br /&gt;
| colspan=2 | &#039;&#039;&#039;Träkolsförbränning&#039;&#039;&#039;&amp;lt;br&amp;gt;Ny byggnad: Kolmila&lt;br /&gt;
|-&lt;br /&gt;
| width=25% | &#039;&#039;&#039;Avancerad Rustningstillverkning&#039;&#039;&#039;&amp;lt;br&amp;gt;Rustningssmedjan kan producera Ringbrynjor, vilka kan användas för att utrusta medborgare av Nivå 3 Tomter och högre, eller befordra ett nytt Följe.&lt;br /&gt;
| width=25% | under utveckling&lt;br /&gt;
| width=25% | &#039;&#039;&#039;Djupt Gruvarbete&#039;&#039;&#039;&amp;lt;br&amp;gt;Gruvuppgradering: Djupa Gruvor&lt;br /&gt;
| width=25% | work in progress&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Mästerlig Rustningstillverkning&#039;&#039;&#039;&amp;lt;br&amp;gt;Rustningssmedjan kan producera Plåtrustning, som i sin tur kan användas för att uppgradera Följet.&lt;br /&gt;
| under utveckling&lt;br /&gt;
| under utveckling&lt;br /&gt;
| under utveckling&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div lang=&amp;quot;en&amp;quot; dir=&amp;quot;ltr&amp;quot; class=&amp;quot;mw-content-ltr&amp;quot;&amp;gt;&lt;br /&gt;
== Gathering development tree ==&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div lang=&amp;quot;en&amp;quot; dir=&amp;quot;ltr&amp;quot; class=&amp;quot;mw-content-ltr&amp;quot;&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
| colspan=2 width=33% | &#039;&#039;&#039;Beekeeping&#039;&#039;&#039;&amp;lt;br&amp;gt;New building: Apiary&lt;br /&gt;
| colspan=2 width=33% | &#039;&#039;&#039;Forest Management&#039;&#039;&#039;&amp;lt;br&amp;gt;Doubles capacity of all Berry deposits.&lt;br /&gt;
| colspan=2 width=33% | &#039;&#039;&#039;Trapping&#039;&#039;&#039;&amp;lt;br&amp;gt;Enables hunters to skillfully lay traps in the forest, which gives a passive income of Meat.&lt;br /&gt;
|-&lt;br /&gt;
| width=25% | work in progress&lt;br /&gt;
| colspan=2 width=25% | &#039;&#039;&#039;Advanced Beekeeping&#039;&#039;&#039;&amp;lt;br&amp;gt;Apiaries also produce Wax.&lt;br /&gt;
| colspan=2 width=25% | &#039;&#039;&#039;Advanced Skinning&#039;&#039;&#039;&amp;lt;br&amp;gt;Doubles the amount of meat harvested by hunters and butchers and from goat pens.&lt;br /&gt;
| width=25% | &#039;&#039;&#039;Pelt Extraction&#039;&#039;&#039;&amp;lt;br&amp;gt;Hunters also collect Hides from traps.&lt;br /&gt;
|-&lt;br /&gt;
| work in progress&lt;br /&gt;
| colspan=2 | work in progress&lt;br /&gt;
| colspan=2 | work in progress&lt;br /&gt;
| work in progress&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;/div&gt;</summary>
		<author><name>76561198072068635</name></author>
	</entry>
	<entry>
		<id>https://wiki.hoodedhorse.com/Manor_Lords/index.php?title=Translations:Development/9/sv&amp;diff=1380</id>
		<title>Translations:Development/9/sv</title>
		<link rel="alternate" type="text/html" href="https://wiki.hoodedhorse.com/Manor_Lords/index.php?title=Translations:Development/9/sv&amp;diff=1380"/>
		<updated>2024-04-28T16:03:50Z</updated>

		<summary type="html">&lt;p&gt;76561198072068635: Created page with &amp;quot;{| class=&amp;quot;wikitable&amp;quot; | colspan=2 | &amp;#039;&amp;#039;&amp;#039;Enkel Rustningstillverkning&amp;#039;&amp;#039;&amp;#039;&amp;lt;br&amp;gt;Nytt bakgårdstillägg: Rustningssmedja | colspan=2 | &amp;#039;&amp;#039;&amp;#039;Träkolsförbränning&amp;#039;&amp;#039;&amp;#039;&amp;lt;br&amp;gt;Ny byggnad: Kolmila |- | width=25% | &amp;#039;&amp;#039;&amp;#039;Avancerad Rustningstillverkning&amp;#039;&amp;#039;&amp;#039;&amp;lt;br&amp;gt;Rustningssmedjan kan producera Ringbrynjor, vilka kan användas för att utrusta medborgare av Nivå 3 Tomter och högre, eller befordra ett nytt Följe. | width=25% | under utveckling | width=25% | &amp;#039;&amp;#039;&amp;#039;Djupt Gruvarbete&amp;#039;&amp;#039;&amp;#039;&amp;lt;br&amp;gt;Gruvuppgraderin...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
| colspan=2 | &#039;&#039;&#039;Enkel Rustningstillverkning&#039;&#039;&#039;&amp;lt;br&amp;gt;Nytt bakgårdstillägg: Rustningssmedja&lt;br /&gt;
| colspan=2 | &#039;&#039;&#039;Träkolsförbränning&#039;&#039;&#039;&amp;lt;br&amp;gt;Ny byggnad: Kolmila&lt;br /&gt;
|-&lt;br /&gt;
| width=25% | &#039;&#039;&#039;Avancerad Rustningstillverkning&#039;&#039;&#039;&amp;lt;br&amp;gt;Rustningssmedjan kan producera Ringbrynjor, vilka kan användas för att utrusta medborgare av Nivå 3 Tomter och högre, eller befordra ett nytt Följe.&lt;br /&gt;
| width=25% | under utveckling&lt;br /&gt;
| width=25% | &#039;&#039;&#039;Djupt Gruvarbete&#039;&#039;&#039;&amp;lt;br&amp;gt;Gruvuppgradering: Djupa Gruvor&lt;br /&gt;
| width=25% | work in progress&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Mästerlig Rustningstillverkning&#039;&#039;&#039;&amp;lt;br&amp;gt;Rustningssmedjan kan producera Plåtrustning, som i sin tur kan användas för att uppgradera Följet.&lt;br /&gt;
| under utveckling&lt;br /&gt;
| under utveckling&lt;br /&gt;
| under utveckling&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>76561198072068635</name></author>
	</entry>
	<entry>
		<id>https://wiki.hoodedhorse.com/Manor_Lords/index.php?title=Development/sv&amp;diff=1379</id>
		<title>Development/sv</title>
		<link rel="alternate" type="text/html" href="https://wiki.hoodedhorse.com/Manor_Lords/index.php?title=Development/sv&amp;diff=1379"/>
		<updated>2024-04-28T15:50:17Z</updated>

		<summary type="html">&lt;p&gt;76561198072068635: Created page with &amp;quot;== Industriutvecklingsträd ==&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;languages/&amp;gt;&lt;br /&gt;
[[File:Development Trees.png|thumb|300px|Utvecklingsträden i early access]]&lt;br /&gt;
Varje region har en Boplatsnivå, som baseras på antalet- och nivåer av Tomter. Alla regioner börjar på boplatsnivå 1: Nybyggarläger.&lt;br /&gt;
* Nivå 2 (Liten By) kräver 5 Tomter med nivå 1.&lt;br /&gt;
* Nivå 3 (Mellanstor By) kräver 5 Tomter av nivå 1 och 2 Tomter av nivå 2.&lt;br /&gt;
* Nivå 4 (Stor By) kräver 10 Tomter med nivå 1 och 5 Tomter av nivå 2.&lt;br /&gt;
&lt;br /&gt;
Varje region har också en Utveckling. Varje gång dess Boplatsnivå ökar, får regionen en Utvecklingspoäng som kan användas för att låsa upp nya byggnader eller uppgraderingar, eller göra existerande mer effektiva. Det finns 4 utvecklingsträd, var och en med 10 eller 11 utvecklingsgrenar.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span id=&amp;quot;Farming_development_tree&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
== Jordbruksutvecklingsträd ==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
| colspan=2 width=33% | &#039;&#039;&#039;Trädgårdsmästare&#039;&#039;&#039;&amp;lt;br&amp;gt;Nytt bakgårdstillägg: Äppelträdgård&lt;br /&gt;
| colspan=2 width=33% | &#039;&#039;&#039;Fåruppfödning&#039;&#039;&#039;&amp;lt;br&amp;gt;Får som betar i hagarna förökar sig långsamt.&lt;br /&gt;
| colspan=2 width=33% | &#039;&#039;&#039;Tung plog&#039;&#039;&#039;&amp;lt;br&amp;gt;Farmuppgradering: Lägger till en plogstation.&lt;br /&gt;
|-&lt;br /&gt;
| width=25% | &#039;&#039;&#039;Rågodling&#039;&#039;&#039;&amp;lt;br&amp;gt;Ny gröda: Råg. Identisk till Vete, och kan odlas på platser med lägre bördighet.&lt;br /&gt;
| colspan=2 width=25% | &#039;&#039;&#039;Konstbevattning&#039;&#039;&#039;&amp;lt;br&amp;gt;Sänker dramatiskt mängden skada som orsakas av Torka.&lt;br /&gt;
| colspan=2 width=25% | &#039;&#039;&#039;Gödsling&#039;&#039;&#039;&amp;lt;br&amp;gt;Åkeruppgradering: Hägna in&lt;br /&gt;
| width=25% | &#039;&#039;&#039;Bagerier&#039;&#039;&#039;&amp;lt;br&amp;gt;Nytt bakgårdstillägg: Bagerier&lt;br /&gt;
|-&lt;br /&gt;
| under utveckling&lt;br /&gt;
| colspan=2 | under utveckling&lt;br /&gt;
| colspan=2 | under utveckling&lt;br /&gt;
| under utveckling&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span id=&amp;quot;Trade_development_tree&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
== Handelsutvecklingsträd ==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
| colspan=2 | &#039;&#039;&#039;Utländska leverantörer&#039;&#039;&#039;&amp;lt;br&amp;gt;Ny byggnad: Vedkärra&amp;lt;br&amp;gt;Ny byggnad: Matkärra&lt;br /&gt;
| colspan=2 | &#039;&#039;&#039;Handelslogistik&#039;&#039;&#039;&amp;lt;br&amp;gt;Att etablera en ny Handelsrutt kostar alltid som mest 25 Regional Förmögenhet.&lt;br /&gt;
|-&lt;br /&gt;
| width=25% | under utveckling&lt;br /&gt;
| width=25% | under utveckling&lt;br /&gt;
| width=25% | &#039;&#039;&#039;Bättre avtal&#039;&#039;&#039;&amp;lt;br&amp;gt;Sänker importkostnader med 10.&lt;br /&gt;
| width=25% | under utveckling&lt;br /&gt;
|-&lt;br /&gt;
| under utveckling&lt;br /&gt;
| under utveckling&lt;br /&gt;
| under utveckling&lt;br /&gt;
| under utveckling&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span id=&amp;quot;Industry_development_tree&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
== Industriutvecklingsträd ==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div lang=&amp;quot;en&amp;quot; dir=&amp;quot;ltr&amp;quot; class=&amp;quot;mw-content-ltr&amp;quot;&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
| colspan=2 | &#039;&#039;&#039;Basic Armormaking&#039;&#039;&#039;&amp;lt;br&amp;gt;New backyard extension: Armorer&#039;s Workshop&lt;br /&gt;
| colspan=2 | &#039;&#039;&#039;Charcoal Burning&#039;&#039;&#039;&amp;lt;br&amp;gt;New building: Charcoal kiln&lt;br /&gt;
|-&lt;br /&gt;
| width=25% | &#039;&#039;&#039;Advanced Armormaking&#039;&#039;&#039;&amp;lt;br&amp;gt;Armorer&#039;s Workshop can produce Mail Armor, which can be used to equip citizens of Burgage Plots of Level 3 and above, or promoting a new Retinue.&lt;br /&gt;
| width=25% | work in progress&lt;br /&gt;
| width=25% | &#039;&#039;&#039;Deep Mining&#039;&#039;&#039;&amp;lt;br&amp;gt;Mining Pit upgrade: Deep Mine&lt;br /&gt;
| width=25% | work in progress&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Master Armormaking&#039;&#039;&#039;&amp;lt;br&amp;gt;Armorer&#039;s Workshop can produce Plate Armor, which can in turn be used to upgrade the Retinue.&lt;br /&gt;
| work in progress&lt;br /&gt;
| work in progress&lt;br /&gt;
| work in progress&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div lang=&amp;quot;en&amp;quot; dir=&amp;quot;ltr&amp;quot; class=&amp;quot;mw-content-ltr&amp;quot;&amp;gt;&lt;br /&gt;
== Gathering development tree ==&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div lang=&amp;quot;en&amp;quot; dir=&amp;quot;ltr&amp;quot; class=&amp;quot;mw-content-ltr&amp;quot;&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
| colspan=2 width=33% | &#039;&#039;&#039;Beekeeping&#039;&#039;&#039;&amp;lt;br&amp;gt;New building: Apiary&lt;br /&gt;
| colspan=2 width=33% | &#039;&#039;&#039;Forest Management&#039;&#039;&#039;&amp;lt;br&amp;gt;Doubles capacity of all Berry deposits.&lt;br /&gt;
| colspan=2 width=33% | &#039;&#039;&#039;Trapping&#039;&#039;&#039;&amp;lt;br&amp;gt;Enables hunters to skillfully lay traps in the forest, which gives a passive income of Meat.&lt;br /&gt;
|-&lt;br /&gt;
| width=25% | work in progress&lt;br /&gt;
| colspan=2 width=25% | &#039;&#039;&#039;Advanced Beekeeping&#039;&#039;&#039;&amp;lt;br&amp;gt;Apiaries also produce Wax.&lt;br /&gt;
| colspan=2 width=25% | &#039;&#039;&#039;Advanced Skinning&#039;&#039;&#039;&amp;lt;br&amp;gt;Doubles the amount of meat harvested by hunters and butchers and from goat pens.&lt;br /&gt;
| width=25% | &#039;&#039;&#039;Pelt Extraction&#039;&#039;&#039;&amp;lt;br&amp;gt;Hunters also collect Hides from traps.&lt;br /&gt;
|-&lt;br /&gt;
| work in progress&lt;br /&gt;
| colspan=2 | work in progress&lt;br /&gt;
| colspan=2 | work in progress&lt;br /&gt;
| work in progress&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;/div&gt;</summary>
		<author><name>76561198072068635</name></author>
	</entry>
	<entry>
		<id>https://wiki.hoodedhorse.com/Manor_Lords/index.php?title=Translations:Development/8/sv&amp;diff=1378</id>
		<title>Translations:Development/8/sv</title>
		<link rel="alternate" type="text/html" href="https://wiki.hoodedhorse.com/Manor_Lords/index.php?title=Translations:Development/8/sv&amp;diff=1378"/>
		<updated>2024-04-28T15:50:02Z</updated>

		<summary type="html">&lt;p&gt;76561198072068635: Created page with &amp;quot;== Industriutvecklingsträd ==&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Industriutvecklingsträd ==&lt;/div&gt;</summary>
		<author><name>76561198072068635</name></author>
	</entry>
	<entry>
		<id>https://wiki.hoodedhorse.com/Manor_Lords/index.php?title=Development/sv&amp;diff=1377</id>
		<title>Development/sv</title>
		<link rel="alternate" type="text/html" href="https://wiki.hoodedhorse.com/Manor_Lords/index.php?title=Development/sv&amp;diff=1377"/>
		<updated>2024-04-28T15:49:41Z</updated>

		<summary type="html">&lt;p&gt;76561198072068635: Created page with &amp;quot;{| class=&amp;quot;wikitable&amp;quot; | colspan=2 | &amp;#039;&amp;#039;&amp;#039;Utländska leverantörer&amp;#039;&amp;#039;&amp;#039;&amp;lt;br&amp;gt;Ny byggnad: Vedkärra&amp;lt;br&amp;gt;Ny byggnad: Matkärra | colspan=2 | &amp;#039;&amp;#039;&amp;#039;Handelslogistik&amp;#039;&amp;#039;&amp;#039;&amp;lt;br&amp;gt;Att etablera en ny Handelsrutt kostar alltid som mest 25 Regional Förmögenhet. |- | width=25% | under utveckling | width=25% | under utveckling | width=25% | &amp;#039;&amp;#039;&amp;#039;Bättre avtal&amp;#039;&amp;#039;&amp;#039;&amp;lt;br&amp;gt;Sänker importkostnader med 10. | width=25% | under utveckling |- | under utveckling | under utveckling | under utveckling | under utveck...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;languages/&amp;gt;&lt;br /&gt;
[[File:Development Trees.png|thumb|300px|Utvecklingsträden i early access]]&lt;br /&gt;
Varje region har en Boplatsnivå, som baseras på antalet- och nivåer av Tomter. Alla regioner börjar på boplatsnivå 1: Nybyggarläger.&lt;br /&gt;
* Nivå 2 (Liten By) kräver 5 Tomter med nivå 1.&lt;br /&gt;
* Nivå 3 (Mellanstor By) kräver 5 Tomter av nivå 1 och 2 Tomter av nivå 2.&lt;br /&gt;
* Nivå 4 (Stor By) kräver 10 Tomter med nivå 1 och 5 Tomter av nivå 2.&lt;br /&gt;
&lt;br /&gt;
Varje region har också en Utveckling. Varje gång dess Boplatsnivå ökar, får regionen en Utvecklingspoäng som kan användas för att låsa upp nya byggnader eller uppgraderingar, eller göra existerande mer effektiva. Det finns 4 utvecklingsträd, var och en med 10 eller 11 utvecklingsgrenar.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span id=&amp;quot;Farming_development_tree&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
== Jordbruksutvecklingsträd ==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
| colspan=2 width=33% | &#039;&#039;&#039;Trädgårdsmästare&#039;&#039;&#039;&amp;lt;br&amp;gt;Nytt bakgårdstillägg: Äppelträdgård&lt;br /&gt;
| colspan=2 width=33% | &#039;&#039;&#039;Fåruppfödning&#039;&#039;&#039;&amp;lt;br&amp;gt;Får som betar i hagarna förökar sig långsamt.&lt;br /&gt;
| colspan=2 width=33% | &#039;&#039;&#039;Tung plog&#039;&#039;&#039;&amp;lt;br&amp;gt;Farmuppgradering: Lägger till en plogstation.&lt;br /&gt;
|-&lt;br /&gt;
| width=25% | &#039;&#039;&#039;Rågodling&#039;&#039;&#039;&amp;lt;br&amp;gt;Ny gröda: Råg. Identisk till Vete, och kan odlas på platser med lägre bördighet.&lt;br /&gt;
| colspan=2 width=25% | &#039;&#039;&#039;Konstbevattning&#039;&#039;&#039;&amp;lt;br&amp;gt;Sänker dramatiskt mängden skada som orsakas av Torka.&lt;br /&gt;
| colspan=2 width=25% | &#039;&#039;&#039;Gödsling&#039;&#039;&#039;&amp;lt;br&amp;gt;Åkeruppgradering: Hägna in&lt;br /&gt;
| width=25% | &#039;&#039;&#039;Bagerier&#039;&#039;&#039;&amp;lt;br&amp;gt;Nytt bakgårdstillägg: Bagerier&lt;br /&gt;
|-&lt;br /&gt;
| under utveckling&lt;br /&gt;
| colspan=2 | under utveckling&lt;br /&gt;
| colspan=2 | under utveckling&lt;br /&gt;
| under utveckling&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span id=&amp;quot;Trade_development_tree&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
== Handelsutvecklingsträd ==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
| colspan=2 | &#039;&#039;&#039;Utländska leverantörer&#039;&#039;&#039;&amp;lt;br&amp;gt;Ny byggnad: Vedkärra&amp;lt;br&amp;gt;Ny byggnad: Matkärra&lt;br /&gt;
| colspan=2 | &#039;&#039;&#039;Handelslogistik&#039;&#039;&#039;&amp;lt;br&amp;gt;Att etablera en ny Handelsrutt kostar alltid som mest 25 Regional Förmögenhet.&lt;br /&gt;
|-&lt;br /&gt;
| width=25% | under utveckling&lt;br /&gt;
| width=25% | under utveckling&lt;br /&gt;
| width=25% | &#039;&#039;&#039;Bättre avtal&#039;&#039;&#039;&amp;lt;br&amp;gt;Sänker importkostnader med 10.&lt;br /&gt;
| width=25% | under utveckling&lt;br /&gt;
|-&lt;br /&gt;
| under utveckling&lt;br /&gt;
| under utveckling&lt;br /&gt;
| under utveckling&lt;br /&gt;
| under utveckling&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div lang=&amp;quot;en&amp;quot; dir=&amp;quot;ltr&amp;quot; class=&amp;quot;mw-content-ltr&amp;quot;&amp;gt;&lt;br /&gt;
== Industry development tree ==&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div lang=&amp;quot;en&amp;quot; dir=&amp;quot;ltr&amp;quot; class=&amp;quot;mw-content-ltr&amp;quot;&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
| colspan=2 | &#039;&#039;&#039;Basic Armormaking&#039;&#039;&#039;&amp;lt;br&amp;gt;New backyard extension: Armorer&#039;s Workshop&lt;br /&gt;
| colspan=2 | &#039;&#039;&#039;Charcoal Burning&#039;&#039;&#039;&amp;lt;br&amp;gt;New building: Charcoal kiln&lt;br /&gt;
|-&lt;br /&gt;
| width=25% | &#039;&#039;&#039;Advanced Armormaking&#039;&#039;&#039;&amp;lt;br&amp;gt;Armorer&#039;s Workshop can produce Mail Armor, which can be used to equip citizens of Burgage Plots of Level 3 and above, or promoting a new Retinue.&lt;br /&gt;
| width=25% | work in progress&lt;br /&gt;
| width=25% | &#039;&#039;&#039;Deep Mining&#039;&#039;&#039;&amp;lt;br&amp;gt;Mining Pit upgrade: Deep Mine&lt;br /&gt;
| width=25% | work in progress&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Master Armormaking&#039;&#039;&#039;&amp;lt;br&amp;gt;Armorer&#039;s Workshop can produce Plate Armor, which can in turn be used to upgrade the Retinue.&lt;br /&gt;
| work in progress&lt;br /&gt;
| work in progress&lt;br /&gt;
| work in progress&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div lang=&amp;quot;en&amp;quot; dir=&amp;quot;ltr&amp;quot; class=&amp;quot;mw-content-ltr&amp;quot;&amp;gt;&lt;br /&gt;
== Gathering development tree ==&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div lang=&amp;quot;en&amp;quot; dir=&amp;quot;ltr&amp;quot; class=&amp;quot;mw-content-ltr&amp;quot;&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
| colspan=2 width=33% | &#039;&#039;&#039;Beekeeping&#039;&#039;&#039;&amp;lt;br&amp;gt;New building: Apiary&lt;br /&gt;
| colspan=2 width=33% | &#039;&#039;&#039;Forest Management&#039;&#039;&#039;&amp;lt;br&amp;gt;Doubles capacity of all Berry deposits.&lt;br /&gt;
| colspan=2 width=33% | &#039;&#039;&#039;Trapping&#039;&#039;&#039;&amp;lt;br&amp;gt;Enables hunters to skillfully lay traps in the forest, which gives a passive income of Meat.&lt;br /&gt;
|-&lt;br /&gt;
| width=25% | work in progress&lt;br /&gt;
| colspan=2 width=25% | &#039;&#039;&#039;Advanced Beekeeping&#039;&#039;&#039;&amp;lt;br&amp;gt;Apiaries also produce Wax.&lt;br /&gt;
| colspan=2 width=25% | &#039;&#039;&#039;Advanced Skinning&#039;&#039;&#039;&amp;lt;br&amp;gt;Doubles the amount of meat harvested by hunters and butchers and from goat pens.&lt;br /&gt;
| width=25% | &#039;&#039;&#039;Pelt Extraction&#039;&#039;&#039;&amp;lt;br&amp;gt;Hunters also collect Hides from traps.&lt;br /&gt;
|-&lt;br /&gt;
| work in progress&lt;br /&gt;
| colspan=2 | work in progress&lt;br /&gt;
| colspan=2 | work in progress&lt;br /&gt;
| work in progress&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;/div&gt;</summary>
		<author><name>76561198072068635</name></author>
	</entry>
	<entry>
		<id>https://wiki.hoodedhorse.com/Manor_Lords/index.php?title=Translations:Development/7/sv&amp;diff=1376</id>
		<title>Translations:Development/7/sv</title>
		<link rel="alternate" type="text/html" href="https://wiki.hoodedhorse.com/Manor_Lords/index.php?title=Translations:Development/7/sv&amp;diff=1376"/>
		<updated>2024-04-28T15:49:30Z</updated>

		<summary type="html">&lt;p&gt;76561198072068635: Created page with &amp;quot;{| class=&amp;quot;wikitable&amp;quot; | colspan=2 | &amp;#039;&amp;#039;&amp;#039;Utländska leverantörer&amp;#039;&amp;#039;&amp;#039;&amp;lt;br&amp;gt;Ny byggnad: Vedkärra&amp;lt;br&amp;gt;Ny byggnad: Matkärra | colspan=2 | &amp;#039;&amp;#039;&amp;#039;Handelslogistik&amp;#039;&amp;#039;&amp;#039;&amp;lt;br&amp;gt;Att etablera en ny Handelsrutt kostar alltid som mest 25 Regional Förmögenhet. |- | width=25% | under utveckling | width=25% | under utveckling | width=25% | &amp;#039;&amp;#039;&amp;#039;Bättre avtal&amp;#039;&amp;#039;&amp;#039;&amp;lt;br&amp;gt;Sänker importkostnader med 10. | width=25% | under utveckling |- | under utveckling | under utveckling | under utveckling | under utveck...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
| colspan=2 | &#039;&#039;&#039;Utländska leverantörer&#039;&#039;&#039;&amp;lt;br&amp;gt;Ny byggnad: Vedkärra&amp;lt;br&amp;gt;Ny byggnad: Matkärra&lt;br /&gt;
| colspan=2 | &#039;&#039;&#039;Handelslogistik&#039;&#039;&#039;&amp;lt;br&amp;gt;Att etablera en ny Handelsrutt kostar alltid som mest 25 Regional Förmögenhet.&lt;br /&gt;
|-&lt;br /&gt;
| width=25% | under utveckling&lt;br /&gt;
| width=25% | under utveckling&lt;br /&gt;
| width=25% | &#039;&#039;&#039;Bättre avtal&#039;&#039;&#039;&amp;lt;br&amp;gt;Sänker importkostnader med 10.&lt;br /&gt;
| width=25% | under utveckling&lt;br /&gt;
|-&lt;br /&gt;
| under utveckling&lt;br /&gt;
| under utveckling&lt;br /&gt;
| under utveckling&lt;br /&gt;
| under utveckling&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>76561198072068635</name></author>
	</entry>
	<entry>
		<id>https://wiki.hoodedhorse.com/Manor_Lords/index.php?title=Development/sv&amp;diff=1375</id>
		<title>Development/sv</title>
		<link rel="alternate" type="text/html" href="https://wiki.hoodedhorse.com/Manor_Lords/index.php?title=Development/sv&amp;diff=1375"/>
		<updated>2024-04-28T15:45:41Z</updated>

		<summary type="html">&lt;p&gt;76561198072068635: Created page with &amp;quot;== Handelsutvecklingsträd ==&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;languages/&amp;gt;&lt;br /&gt;
[[File:Development Trees.png|thumb|300px|Utvecklingsträden i early access]]&lt;br /&gt;
Varje region har en Boplatsnivå, som baseras på antalet- och nivåer av Tomter. Alla regioner börjar på boplatsnivå 1: Nybyggarläger.&lt;br /&gt;
* Nivå 2 (Liten By) kräver 5 Tomter med nivå 1.&lt;br /&gt;
* Nivå 3 (Mellanstor By) kräver 5 Tomter av nivå 1 och 2 Tomter av nivå 2.&lt;br /&gt;
* Nivå 4 (Stor By) kräver 10 Tomter med nivå 1 och 5 Tomter av nivå 2.&lt;br /&gt;
&lt;br /&gt;
Varje region har också en Utveckling. Varje gång dess Boplatsnivå ökar, får regionen en Utvecklingspoäng som kan användas för att låsa upp nya byggnader eller uppgraderingar, eller göra existerande mer effektiva. Det finns 4 utvecklingsträd, var och en med 10 eller 11 utvecklingsgrenar.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span id=&amp;quot;Farming_development_tree&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
== Jordbruksutvecklingsträd ==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
| colspan=2 width=33% | &#039;&#039;&#039;Trädgårdsmästare&#039;&#039;&#039;&amp;lt;br&amp;gt;Nytt bakgårdstillägg: Äppelträdgård&lt;br /&gt;
| colspan=2 width=33% | &#039;&#039;&#039;Fåruppfödning&#039;&#039;&#039;&amp;lt;br&amp;gt;Får som betar i hagarna förökar sig långsamt.&lt;br /&gt;
| colspan=2 width=33% | &#039;&#039;&#039;Tung plog&#039;&#039;&#039;&amp;lt;br&amp;gt;Farmuppgradering: Lägger till en plogstation.&lt;br /&gt;
|-&lt;br /&gt;
| width=25% | &#039;&#039;&#039;Rågodling&#039;&#039;&#039;&amp;lt;br&amp;gt;Ny gröda: Råg. Identisk till Vete, och kan odlas på platser med lägre bördighet.&lt;br /&gt;
| colspan=2 width=25% | &#039;&#039;&#039;Konstbevattning&#039;&#039;&#039;&amp;lt;br&amp;gt;Sänker dramatiskt mängden skada som orsakas av Torka.&lt;br /&gt;
| colspan=2 width=25% | &#039;&#039;&#039;Gödsling&#039;&#039;&#039;&amp;lt;br&amp;gt;Åkeruppgradering: Hägna in&lt;br /&gt;
| width=25% | &#039;&#039;&#039;Bagerier&#039;&#039;&#039;&amp;lt;br&amp;gt;Nytt bakgårdstillägg: Bagerier&lt;br /&gt;
|-&lt;br /&gt;
| under utveckling&lt;br /&gt;
| colspan=2 | under utveckling&lt;br /&gt;
| colspan=2 | under utveckling&lt;br /&gt;
| under utveckling&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span id=&amp;quot;Trade_development_tree&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
== Handelsutvecklingsträd ==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div lang=&amp;quot;en&amp;quot; dir=&amp;quot;ltr&amp;quot; class=&amp;quot;mw-content-ltr&amp;quot;&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
| colspan=2 | &#039;&#039;&#039;Foreign Suppliers&#039;&#039;&#039;&amp;lt;br&amp;gt;New building: Firewood cart&amp;lt;br&amp;gt;New building: Food cart&lt;br /&gt;
| colspan=2 | &#039;&#039;&#039;Trade Logistics&#039;&#039;&#039;&amp;lt;br&amp;gt;Establishing a new Trade Route always costs a maximum of 25 Regional Wealth.&lt;br /&gt;
|-&lt;br /&gt;
| width=25% | work in progress&lt;br /&gt;
| width=25% | work in progress&lt;br /&gt;
| width=25% | &#039;&#039;&#039;Better Deals&#039;&#039;&#039;&amp;lt;br&amp;gt;Reduces import costs by 10.&lt;br /&gt;
| width=25% | work in progress&lt;br /&gt;
|-&lt;br /&gt;
| work in progress&lt;br /&gt;
| work in progress&lt;br /&gt;
| work in progress&lt;br /&gt;
| work in progress&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div lang=&amp;quot;en&amp;quot; dir=&amp;quot;ltr&amp;quot; class=&amp;quot;mw-content-ltr&amp;quot;&amp;gt;&lt;br /&gt;
== Industry development tree ==&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div lang=&amp;quot;en&amp;quot; dir=&amp;quot;ltr&amp;quot; class=&amp;quot;mw-content-ltr&amp;quot;&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
| colspan=2 | &#039;&#039;&#039;Basic Armormaking&#039;&#039;&#039;&amp;lt;br&amp;gt;New backyard extension: Armorer&#039;s Workshop&lt;br /&gt;
| colspan=2 | &#039;&#039;&#039;Charcoal Burning&#039;&#039;&#039;&amp;lt;br&amp;gt;New building: Charcoal kiln&lt;br /&gt;
|-&lt;br /&gt;
| width=25% | &#039;&#039;&#039;Advanced Armormaking&#039;&#039;&#039;&amp;lt;br&amp;gt;Armorer&#039;s Workshop can produce Mail Armor, which can be used to equip citizens of Burgage Plots of Level 3 and above, or promoting a new Retinue.&lt;br /&gt;
| width=25% | work in progress&lt;br /&gt;
| width=25% | &#039;&#039;&#039;Deep Mining&#039;&#039;&#039;&amp;lt;br&amp;gt;Mining Pit upgrade: Deep Mine&lt;br /&gt;
| width=25% | work in progress&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Master Armormaking&#039;&#039;&#039;&amp;lt;br&amp;gt;Armorer&#039;s Workshop can produce Plate Armor, which can in turn be used to upgrade the Retinue.&lt;br /&gt;
| work in progress&lt;br /&gt;
| work in progress&lt;br /&gt;
| work in progress&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div lang=&amp;quot;en&amp;quot; dir=&amp;quot;ltr&amp;quot; class=&amp;quot;mw-content-ltr&amp;quot;&amp;gt;&lt;br /&gt;
== Gathering development tree ==&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div lang=&amp;quot;en&amp;quot; dir=&amp;quot;ltr&amp;quot; class=&amp;quot;mw-content-ltr&amp;quot;&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
| colspan=2 width=33% | &#039;&#039;&#039;Beekeeping&#039;&#039;&#039;&amp;lt;br&amp;gt;New building: Apiary&lt;br /&gt;
| colspan=2 width=33% | &#039;&#039;&#039;Forest Management&#039;&#039;&#039;&amp;lt;br&amp;gt;Doubles capacity of all Berry deposits.&lt;br /&gt;
| colspan=2 width=33% | &#039;&#039;&#039;Trapping&#039;&#039;&#039;&amp;lt;br&amp;gt;Enables hunters to skillfully lay traps in the forest, which gives a passive income of Meat.&lt;br /&gt;
|-&lt;br /&gt;
| width=25% | work in progress&lt;br /&gt;
| colspan=2 width=25% | &#039;&#039;&#039;Advanced Beekeeping&#039;&#039;&#039;&amp;lt;br&amp;gt;Apiaries also produce Wax.&lt;br /&gt;
| colspan=2 width=25% | &#039;&#039;&#039;Advanced Skinning&#039;&#039;&#039;&amp;lt;br&amp;gt;Doubles the amount of meat harvested by hunters and butchers and from goat pens.&lt;br /&gt;
| width=25% | &#039;&#039;&#039;Pelt Extraction&#039;&#039;&#039;&amp;lt;br&amp;gt;Hunters also collect Hides from traps.&lt;br /&gt;
|-&lt;br /&gt;
| work in progress&lt;br /&gt;
| colspan=2 | work in progress&lt;br /&gt;
| colspan=2 | work in progress&lt;br /&gt;
| work in progress&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;/div&gt;</summary>
		<author><name>76561198072068635</name></author>
	</entry>
	<entry>
		<id>https://wiki.hoodedhorse.com/Manor_Lords/index.php?title=Translations:Development/6/sv&amp;diff=1374</id>
		<title>Translations:Development/6/sv</title>
		<link rel="alternate" type="text/html" href="https://wiki.hoodedhorse.com/Manor_Lords/index.php?title=Translations:Development/6/sv&amp;diff=1374"/>
		<updated>2024-04-28T15:45:35Z</updated>

		<summary type="html">&lt;p&gt;76561198072068635: Created page with &amp;quot;== Handelsutvecklingsträd ==&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Handelsutvecklingsträd ==&lt;/div&gt;</summary>
		<author><name>76561198072068635</name></author>
	</entry>
	<entry>
		<id>https://wiki.hoodedhorse.com/Manor_Lords/index.php?title=Development/sv&amp;diff=1373</id>
		<title>Development/sv</title>
		<link rel="alternate" type="text/html" href="https://wiki.hoodedhorse.com/Manor_Lords/index.php?title=Development/sv&amp;diff=1373"/>
		<updated>2024-04-28T15:43:03Z</updated>

		<summary type="html">&lt;p&gt;76561198072068635: keeping the work in progress but in swedish :)&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;languages/&amp;gt;&lt;br /&gt;
[[File:Development Trees.png|thumb|300px|Utvecklingsträden i early access]]&lt;br /&gt;
Varje region har en Boplatsnivå, som baseras på antalet- och nivåer av Tomter. Alla regioner börjar på boplatsnivå 1: Nybyggarläger.&lt;br /&gt;
* Nivå 2 (Liten By) kräver 5 Tomter med nivå 1.&lt;br /&gt;
* Nivå 3 (Mellanstor By) kräver 5 Tomter av nivå 1 och 2 Tomter av nivå 2.&lt;br /&gt;
* Nivå 4 (Stor By) kräver 10 Tomter med nivå 1 och 5 Tomter av nivå 2.&lt;br /&gt;
&lt;br /&gt;
Varje region har också en Utveckling. Varje gång dess Boplatsnivå ökar, får regionen en Utvecklingspoäng som kan användas för att låsa upp nya byggnader eller uppgraderingar, eller göra existerande mer effektiva. Det finns 4 utvecklingsträd, var och en med 10 eller 11 utvecklingsgrenar.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span id=&amp;quot;Farming_development_tree&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
== Jordbruksutvecklingsträd ==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
| colspan=2 width=33% | &#039;&#039;&#039;Trädgårdsmästare&#039;&#039;&#039;&amp;lt;br&amp;gt;Nytt bakgårdstillägg: Äppelträdgård&lt;br /&gt;
| colspan=2 width=33% | &#039;&#039;&#039;Fåruppfödning&#039;&#039;&#039;&amp;lt;br&amp;gt;Får som betar i hagarna förökar sig långsamt.&lt;br /&gt;
| colspan=2 width=33% | &#039;&#039;&#039;Tung plog&#039;&#039;&#039;&amp;lt;br&amp;gt;Farmuppgradering: Lägger till en plogstation.&lt;br /&gt;
|-&lt;br /&gt;
| width=25% | &#039;&#039;&#039;Rågodling&#039;&#039;&#039;&amp;lt;br&amp;gt;Ny gröda: Råg. Identisk till Vete, och kan odlas på platser med lägre bördighet.&lt;br /&gt;
| colspan=2 width=25% | &#039;&#039;&#039;Konstbevattning&#039;&#039;&#039;&amp;lt;br&amp;gt;Sänker dramatiskt mängden skada som orsakas av Torka.&lt;br /&gt;
| colspan=2 width=25% | &#039;&#039;&#039;Gödsling&#039;&#039;&#039;&amp;lt;br&amp;gt;Åkeruppgradering: Hägna in&lt;br /&gt;
| width=25% | &#039;&#039;&#039;Bagerier&#039;&#039;&#039;&amp;lt;br&amp;gt;Nytt bakgårdstillägg: Bagerier&lt;br /&gt;
|-&lt;br /&gt;
| under utveckling&lt;br /&gt;
| colspan=2 | under utveckling&lt;br /&gt;
| colspan=2 | under utveckling&lt;br /&gt;
| under utveckling&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div lang=&amp;quot;en&amp;quot; dir=&amp;quot;ltr&amp;quot; class=&amp;quot;mw-content-ltr&amp;quot;&amp;gt;&lt;br /&gt;
== Trade development tree ==&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div lang=&amp;quot;en&amp;quot; dir=&amp;quot;ltr&amp;quot; class=&amp;quot;mw-content-ltr&amp;quot;&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
| colspan=2 | &#039;&#039;&#039;Foreign Suppliers&#039;&#039;&#039;&amp;lt;br&amp;gt;New building: Firewood cart&amp;lt;br&amp;gt;New building: Food cart&lt;br /&gt;
| colspan=2 | &#039;&#039;&#039;Trade Logistics&#039;&#039;&#039;&amp;lt;br&amp;gt;Establishing a new Trade Route always costs a maximum of 25 Regional Wealth.&lt;br /&gt;
|-&lt;br /&gt;
| width=25% | work in progress&lt;br /&gt;
| width=25% | work in progress&lt;br /&gt;
| width=25% | &#039;&#039;&#039;Better Deals&#039;&#039;&#039;&amp;lt;br&amp;gt;Reduces import costs by 10.&lt;br /&gt;
| width=25% | work in progress&lt;br /&gt;
|-&lt;br /&gt;
| work in progress&lt;br /&gt;
| work in progress&lt;br /&gt;
| work in progress&lt;br /&gt;
| work in progress&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div lang=&amp;quot;en&amp;quot; dir=&amp;quot;ltr&amp;quot; class=&amp;quot;mw-content-ltr&amp;quot;&amp;gt;&lt;br /&gt;
== Industry development tree ==&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div lang=&amp;quot;en&amp;quot; dir=&amp;quot;ltr&amp;quot; class=&amp;quot;mw-content-ltr&amp;quot;&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
| colspan=2 | &#039;&#039;&#039;Basic Armormaking&#039;&#039;&#039;&amp;lt;br&amp;gt;New backyard extension: Armorer&#039;s Workshop&lt;br /&gt;
| colspan=2 | &#039;&#039;&#039;Charcoal Burning&#039;&#039;&#039;&amp;lt;br&amp;gt;New building: Charcoal kiln&lt;br /&gt;
|-&lt;br /&gt;
| width=25% | &#039;&#039;&#039;Advanced Armormaking&#039;&#039;&#039;&amp;lt;br&amp;gt;Armorer&#039;s Workshop can produce Mail Armor, which can be used to equip citizens of Burgage Plots of Level 3 and above, or promoting a new Retinue.&lt;br /&gt;
| width=25% | work in progress&lt;br /&gt;
| width=25% | &#039;&#039;&#039;Deep Mining&#039;&#039;&#039;&amp;lt;br&amp;gt;Mining Pit upgrade: Deep Mine&lt;br /&gt;
| width=25% | work in progress&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Master Armormaking&#039;&#039;&#039;&amp;lt;br&amp;gt;Armorer&#039;s Workshop can produce Plate Armor, which can in turn be used to upgrade the Retinue.&lt;br /&gt;
| work in progress&lt;br /&gt;
| work in progress&lt;br /&gt;
| work in progress&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div lang=&amp;quot;en&amp;quot; dir=&amp;quot;ltr&amp;quot; class=&amp;quot;mw-content-ltr&amp;quot;&amp;gt;&lt;br /&gt;
== Gathering development tree ==&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div lang=&amp;quot;en&amp;quot; dir=&amp;quot;ltr&amp;quot; class=&amp;quot;mw-content-ltr&amp;quot;&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
| colspan=2 width=33% | &#039;&#039;&#039;Beekeeping&#039;&#039;&#039;&amp;lt;br&amp;gt;New building: Apiary&lt;br /&gt;
| colspan=2 width=33% | &#039;&#039;&#039;Forest Management&#039;&#039;&#039;&amp;lt;br&amp;gt;Doubles capacity of all Berry deposits.&lt;br /&gt;
| colspan=2 width=33% | &#039;&#039;&#039;Trapping&#039;&#039;&#039;&amp;lt;br&amp;gt;Enables hunters to skillfully lay traps in the forest, which gives a passive income of Meat.&lt;br /&gt;
|-&lt;br /&gt;
| width=25% | work in progress&lt;br /&gt;
| colspan=2 width=25% | &#039;&#039;&#039;Advanced Beekeeping&#039;&#039;&#039;&amp;lt;br&amp;gt;Apiaries also produce Wax.&lt;br /&gt;
| colspan=2 width=25% | &#039;&#039;&#039;Advanced Skinning&#039;&#039;&#039;&amp;lt;br&amp;gt;Doubles the amount of meat harvested by hunters and butchers and from goat pens.&lt;br /&gt;
| width=25% | &#039;&#039;&#039;Pelt Extraction&#039;&#039;&#039;&amp;lt;br&amp;gt;Hunters also collect Hides from traps.&lt;br /&gt;
|-&lt;br /&gt;
| work in progress&lt;br /&gt;
| colspan=2 | work in progress&lt;br /&gt;
| colspan=2 | work in progress&lt;br /&gt;
| work in progress&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;/div&gt;</summary>
		<author><name>76561198072068635</name></author>
	</entry>
	<entry>
		<id>https://wiki.hoodedhorse.com/Manor_Lords/index.php?title=Translations:Development/5/sv&amp;diff=1372</id>
		<title>Translations:Development/5/sv</title>
		<link rel="alternate" type="text/html" href="https://wiki.hoodedhorse.com/Manor_Lords/index.php?title=Translations:Development/5/sv&amp;diff=1372"/>
		<updated>2024-04-28T15:42:57Z</updated>

		<summary type="html">&lt;p&gt;76561198072068635: keeping the work in progress but in swedish :)&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
| colspan=2 width=33% | &#039;&#039;&#039;Trädgårdsmästare&#039;&#039;&#039;&amp;lt;br&amp;gt;Nytt bakgårdstillägg: Äppelträdgård&lt;br /&gt;
| colspan=2 width=33% | &#039;&#039;&#039;Fåruppfödning&#039;&#039;&#039;&amp;lt;br&amp;gt;Får som betar i hagarna förökar sig långsamt.&lt;br /&gt;
| colspan=2 width=33% | &#039;&#039;&#039;Tung plog&#039;&#039;&#039;&amp;lt;br&amp;gt;Farmuppgradering: Lägger till en plogstation.&lt;br /&gt;
|-&lt;br /&gt;
| width=25% | &#039;&#039;&#039;Rågodling&#039;&#039;&#039;&amp;lt;br&amp;gt;Ny gröda: Råg. Identisk till Vete, och kan odlas på platser med lägre bördighet.&lt;br /&gt;
| colspan=2 width=25% | &#039;&#039;&#039;Konstbevattning&#039;&#039;&#039;&amp;lt;br&amp;gt;Sänker dramatiskt mängden skada som orsakas av Torka.&lt;br /&gt;
| colspan=2 width=25% | &#039;&#039;&#039;Gödsling&#039;&#039;&#039;&amp;lt;br&amp;gt;Åkeruppgradering: Hägna in&lt;br /&gt;
| width=25% | &#039;&#039;&#039;Bagerier&#039;&#039;&#039;&amp;lt;br&amp;gt;Nytt bakgårdstillägg: Bagerier&lt;br /&gt;
|-&lt;br /&gt;
| under utveckling&lt;br /&gt;
| colspan=2 | under utveckling&lt;br /&gt;
| colspan=2 | under utveckling&lt;br /&gt;
| under utveckling&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>76561198072068635</name></author>
	</entry>
	<entry>
		<id>https://wiki.hoodedhorse.com/Manor_Lords/index.php?title=Development/sv&amp;diff=1367</id>
		<title>Development/sv</title>
		<link rel="alternate" type="text/html" href="https://wiki.hoodedhorse.com/Manor_Lords/index.php?title=Development/sv&amp;diff=1367"/>
		<updated>2024-04-28T15:27:47Z</updated>

		<summary type="html">&lt;p&gt;76561198072068635: Created page with &amp;quot;== Jordbruksutvecklingsträd ==&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;languages/&amp;gt;&lt;br /&gt;
[[File:Development Trees.png|thumb|300px|Utvecklingsträden i early access]]&lt;br /&gt;
Varje region har en Boplatsnivå, som baseras på antalet- och nivåer av Tomter. Alla regioner börjar på boplatsnivå 1: Nybyggarläger.&lt;br /&gt;
* Nivå 2 (Liten By) kräver 5 Tomter med nivå 1.&lt;br /&gt;
* Nivå 3 (Mellanstor By) kräver 5 Tomter av nivå 1 och 2 Tomter av nivå 2.&lt;br /&gt;
* Nivå 4 (Stor By) kräver 10 Tomter med nivå 1 och 5 Tomter av nivå 2.&lt;br /&gt;
&lt;br /&gt;
Varje region har också en Utveckling. Varje gång dess Boplatsnivå ökar, får regionen en Utvecklingspoäng som kan användas för att låsa upp nya byggnader eller uppgraderingar, eller göra existerande mer effektiva. Det finns 4 utvecklingsträd, var och en med 10 eller 11 utvecklingsgrenar.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span id=&amp;quot;Farming_development_tree&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
== Jordbruksutvecklingsträd ==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div lang=&amp;quot;en&amp;quot; dir=&amp;quot;ltr&amp;quot; class=&amp;quot;mw-content-ltr&amp;quot;&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
| colspan=2 width=33% | &#039;&#039;&#039;Orchardry&#039;&#039;&#039;&amp;lt;br&amp;gt;New backyard extension: Apple Orchard&lt;br /&gt;
| colspan=2 width=33% | &#039;&#039;&#039;Sheepbreeding&#039;&#039;&#039;&amp;lt;br&amp;gt;Sheep grazing on the pastures slowly multiply.&lt;br /&gt;
| colspan=2 width=33% | &#039;&#039;&#039;Heavy Plow&#039;&#039;&#039;&amp;lt;br&amp;gt;Farmhouse upgrade: Add a plowing station&lt;br /&gt;
|-&lt;br /&gt;
| width=25% | &#039;&#039;&#039;Rye Cultivation&#039;&#039;&#039;&amp;lt;br&amp;gt;New crop: Rye. Identical to Wheat and can be grown in places with lower fertility.&lt;br /&gt;
| colspan=2 width=25% | &#039;&#039;&#039;Irrigation&#039;&#039;&#039;&amp;lt;br&amp;gt;Dramatically lowers the amount of damage caused by Droughts.&lt;br /&gt;
| colspan=2 width=25% | &#039;&#039;&#039;Fertilization&#039;&#039;&#039;&amp;lt;br&amp;gt;Field upgrade: Fence up&lt;br /&gt;
| width=25% | &#039;&#039;&#039;Bakeries&#039;&#039;&#039;&amp;lt;br&amp;gt;New backyard extension: Bakery Extension&lt;br /&gt;
|-&lt;br /&gt;
| work in progress&lt;br /&gt;
| colspan=2 | work in progress&lt;br /&gt;
| colspan=2 | work in progress&lt;br /&gt;
| work in progress&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div lang=&amp;quot;en&amp;quot; dir=&amp;quot;ltr&amp;quot; class=&amp;quot;mw-content-ltr&amp;quot;&amp;gt;&lt;br /&gt;
== Trade development tree ==&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div lang=&amp;quot;en&amp;quot; dir=&amp;quot;ltr&amp;quot; class=&amp;quot;mw-content-ltr&amp;quot;&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
| colspan=2 | &#039;&#039;&#039;Foreign Suppliers&#039;&#039;&#039;&amp;lt;br&amp;gt;New building: Firewood cart&amp;lt;br&amp;gt;New building: Food cart&lt;br /&gt;
| colspan=2 | &#039;&#039;&#039;Trade Logistics&#039;&#039;&#039;&amp;lt;br&amp;gt;Establishing a new Trade Route always costs a maximum of 25 Regional Wealth.&lt;br /&gt;
|-&lt;br /&gt;
| width=25% | work in progress&lt;br /&gt;
| width=25% | work in progress&lt;br /&gt;
| width=25% | &#039;&#039;&#039;Better Deals&#039;&#039;&#039;&amp;lt;br&amp;gt;Reduces import costs by 10.&lt;br /&gt;
| width=25% | work in progress&lt;br /&gt;
|-&lt;br /&gt;
| work in progress&lt;br /&gt;
| work in progress&lt;br /&gt;
| work in progress&lt;br /&gt;
| work in progress&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div lang=&amp;quot;en&amp;quot; dir=&amp;quot;ltr&amp;quot; class=&amp;quot;mw-content-ltr&amp;quot;&amp;gt;&lt;br /&gt;
== Industry development tree ==&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div lang=&amp;quot;en&amp;quot; dir=&amp;quot;ltr&amp;quot; class=&amp;quot;mw-content-ltr&amp;quot;&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
| colspan=2 | &#039;&#039;&#039;Basic Armormaking&#039;&#039;&#039;&amp;lt;br&amp;gt;New backyard extension: Armorer&#039;s Workshop&lt;br /&gt;
| colspan=2 | &#039;&#039;&#039;Charcoal Burning&#039;&#039;&#039;&amp;lt;br&amp;gt;New building: Charcoal kiln&lt;br /&gt;
|-&lt;br /&gt;
| width=25% | &#039;&#039;&#039;Advanced Armormaking&#039;&#039;&#039;&amp;lt;br&amp;gt;Armorer&#039;s Workshop can produce Mail Armor, which can be used to equip citizens of Burgage Plots of Level 3 and above, or promoting a new Retinue.&lt;br /&gt;
| width=25% | work in progress&lt;br /&gt;
| width=25% | &#039;&#039;&#039;Deep Mining&#039;&#039;&#039;&amp;lt;br&amp;gt;Mining Pit upgrade: Deep Mine&lt;br /&gt;
| width=25% | work in progress&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Master Armormaking&#039;&#039;&#039;&amp;lt;br&amp;gt;Armorer&#039;s Workshop can produce Plate Armor, which can in turn be used to upgrade the Retinue.&lt;br /&gt;
| work in progress&lt;br /&gt;
| work in progress&lt;br /&gt;
| work in progress&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div lang=&amp;quot;en&amp;quot; dir=&amp;quot;ltr&amp;quot; class=&amp;quot;mw-content-ltr&amp;quot;&amp;gt;&lt;br /&gt;
== Gathering development tree ==&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div lang=&amp;quot;en&amp;quot; dir=&amp;quot;ltr&amp;quot; class=&amp;quot;mw-content-ltr&amp;quot;&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
| colspan=2 width=33% | &#039;&#039;&#039;Beekeeping&#039;&#039;&#039;&amp;lt;br&amp;gt;New building: Apiary&lt;br /&gt;
| colspan=2 width=33% | &#039;&#039;&#039;Forest Management&#039;&#039;&#039;&amp;lt;br&amp;gt;Doubles capacity of all Berry deposits.&lt;br /&gt;
| colspan=2 width=33% | &#039;&#039;&#039;Trapping&#039;&#039;&#039;&amp;lt;br&amp;gt;Enables hunters to skillfully lay traps in the forest, which gives a passive income of Meat.&lt;br /&gt;
|-&lt;br /&gt;
| width=25% | work in progress&lt;br /&gt;
| colspan=2 width=25% | &#039;&#039;&#039;Advanced Beekeeping&#039;&#039;&#039;&amp;lt;br&amp;gt;Apiaries also produce Wax.&lt;br /&gt;
| colspan=2 width=25% | &#039;&#039;&#039;Advanced Skinning&#039;&#039;&#039;&amp;lt;br&amp;gt;Doubles the amount of meat harvested by hunters and butchers and from goat pens.&lt;br /&gt;
| width=25% | &#039;&#039;&#039;Pelt Extraction&#039;&#039;&#039;&amp;lt;br&amp;gt;Hunters also collect Hides from traps.&lt;br /&gt;
|-&lt;br /&gt;
| work in progress&lt;br /&gt;
| colspan=2 | work in progress&lt;br /&gt;
| colspan=2 | work in progress&lt;br /&gt;
| work in progress&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;/div&gt;</summary>
		<author><name>76561198072068635</name></author>
	</entry>
	<entry>
		<id>https://wiki.hoodedhorse.com/Manor_Lords/index.php?title=Translations:Development/4/sv&amp;diff=1366</id>
		<title>Translations:Development/4/sv</title>
		<link rel="alternate" type="text/html" href="https://wiki.hoodedhorse.com/Manor_Lords/index.php?title=Translations:Development/4/sv&amp;diff=1366"/>
		<updated>2024-04-28T15:27:41Z</updated>

		<summary type="html">&lt;p&gt;76561198072068635: Created page with &amp;quot;== Jordbruksutvecklingsträd ==&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Jordbruksutvecklingsträd ==&lt;/div&gt;</summary>
		<author><name>76561198072068635</name></author>
	</entry>
	<entry>
		<id>https://wiki.hoodedhorse.com/Manor_Lords/index.php?title=Development/sv&amp;diff=1365</id>
		<title>Development/sv</title>
		<link rel="alternate" type="text/html" href="https://wiki.hoodedhorse.com/Manor_Lords/index.php?title=Development/sv&amp;diff=1365"/>
		<updated>2024-04-28T15:26:41Z</updated>

		<summary type="html">&lt;p&gt;76561198072068635: Created page with &amp;quot;Varje region har också en Utveckling. Varje gång dess Boplatsnivå ökar, får regionen en Utvecklingspoäng som kan användas för att låsa upp nya byggnader eller uppgraderingar, eller göra existerande mer effektiva. Det finns 4 utvecklingsträd, var och en med 10 eller 11 utvecklingsgrenar.&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;languages/&amp;gt;&lt;br /&gt;
[[File:Development Trees.png|thumb|300px|Utvecklingsträden i early access]]&lt;br /&gt;
Varje region har en Boplatsnivå, som baseras på antalet- och nivåer av Tomter. Alla regioner börjar på boplatsnivå 1: Nybyggarläger.&lt;br /&gt;
* Nivå 2 (Liten By) kräver 5 Tomter med nivå 1.&lt;br /&gt;
* Nivå 3 (Mellanstor By) kräver 5 Tomter av nivå 1 och 2 Tomter av nivå 2.&lt;br /&gt;
* Nivå 4 (Stor By) kräver 10 Tomter med nivå 1 och 5 Tomter av nivå 2.&lt;br /&gt;
&lt;br /&gt;
Varje region har också en Utveckling. Varje gång dess Boplatsnivå ökar, får regionen en Utvecklingspoäng som kan användas för att låsa upp nya byggnader eller uppgraderingar, eller göra existerande mer effektiva. Det finns 4 utvecklingsträd, var och en med 10 eller 11 utvecklingsgrenar.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div lang=&amp;quot;en&amp;quot; dir=&amp;quot;ltr&amp;quot; class=&amp;quot;mw-content-ltr&amp;quot;&amp;gt;&lt;br /&gt;
== Farming development tree ==&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div lang=&amp;quot;en&amp;quot; dir=&amp;quot;ltr&amp;quot; class=&amp;quot;mw-content-ltr&amp;quot;&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
| colspan=2 width=33% | &#039;&#039;&#039;Orchardry&#039;&#039;&#039;&amp;lt;br&amp;gt;New backyard extension: Apple Orchard&lt;br /&gt;
| colspan=2 width=33% | &#039;&#039;&#039;Sheepbreeding&#039;&#039;&#039;&amp;lt;br&amp;gt;Sheep grazing on the pastures slowly multiply.&lt;br /&gt;
| colspan=2 width=33% | &#039;&#039;&#039;Heavy Plow&#039;&#039;&#039;&amp;lt;br&amp;gt;Farmhouse upgrade: Add a plowing station&lt;br /&gt;
|-&lt;br /&gt;
| width=25% | &#039;&#039;&#039;Rye Cultivation&#039;&#039;&#039;&amp;lt;br&amp;gt;New crop: Rye. Identical to Wheat and can be grown in places with lower fertility.&lt;br /&gt;
| colspan=2 width=25% | &#039;&#039;&#039;Irrigation&#039;&#039;&#039;&amp;lt;br&amp;gt;Dramatically lowers the amount of damage caused by Droughts.&lt;br /&gt;
| colspan=2 width=25% | &#039;&#039;&#039;Fertilization&#039;&#039;&#039;&amp;lt;br&amp;gt;Field upgrade: Fence up&lt;br /&gt;
| width=25% | &#039;&#039;&#039;Bakeries&#039;&#039;&#039;&amp;lt;br&amp;gt;New backyard extension: Bakery Extension&lt;br /&gt;
|-&lt;br /&gt;
| work in progress&lt;br /&gt;
| colspan=2 | work in progress&lt;br /&gt;
| colspan=2 | work in progress&lt;br /&gt;
| work in progress&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div lang=&amp;quot;en&amp;quot; dir=&amp;quot;ltr&amp;quot; class=&amp;quot;mw-content-ltr&amp;quot;&amp;gt;&lt;br /&gt;
== Trade development tree ==&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div lang=&amp;quot;en&amp;quot; dir=&amp;quot;ltr&amp;quot; class=&amp;quot;mw-content-ltr&amp;quot;&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
| colspan=2 | &#039;&#039;&#039;Foreign Suppliers&#039;&#039;&#039;&amp;lt;br&amp;gt;New building: Firewood cart&amp;lt;br&amp;gt;New building: Food cart&lt;br /&gt;
| colspan=2 | &#039;&#039;&#039;Trade Logistics&#039;&#039;&#039;&amp;lt;br&amp;gt;Establishing a new Trade Route always costs a maximum of 25 Regional Wealth.&lt;br /&gt;
|-&lt;br /&gt;
| width=25% | work in progress&lt;br /&gt;
| width=25% | work in progress&lt;br /&gt;
| width=25% | &#039;&#039;&#039;Better Deals&#039;&#039;&#039;&amp;lt;br&amp;gt;Reduces import costs by 10.&lt;br /&gt;
| width=25% | work in progress&lt;br /&gt;
|-&lt;br /&gt;
| work in progress&lt;br /&gt;
| work in progress&lt;br /&gt;
| work in progress&lt;br /&gt;
| work in progress&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div lang=&amp;quot;en&amp;quot; dir=&amp;quot;ltr&amp;quot; class=&amp;quot;mw-content-ltr&amp;quot;&amp;gt;&lt;br /&gt;
== Industry development tree ==&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div lang=&amp;quot;en&amp;quot; dir=&amp;quot;ltr&amp;quot; class=&amp;quot;mw-content-ltr&amp;quot;&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
| colspan=2 | &#039;&#039;&#039;Basic Armormaking&#039;&#039;&#039;&amp;lt;br&amp;gt;New backyard extension: Armorer&#039;s Workshop&lt;br /&gt;
| colspan=2 | &#039;&#039;&#039;Charcoal Burning&#039;&#039;&#039;&amp;lt;br&amp;gt;New building: Charcoal kiln&lt;br /&gt;
|-&lt;br /&gt;
| width=25% | &#039;&#039;&#039;Advanced Armormaking&#039;&#039;&#039;&amp;lt;br&amp;gt;Armorer&#039;s Workshop can produce Mail Armor, which can be used to equip citizens of Burgage Plots of Level 3 and above, or promoting a new Retinue.&lt;br /&gt;
| width=25% | work in progress&lt;br /&gt;
| width=25% | &#039;&#039;&#039;Deep Mining&#039;&#039;&#039;&amp;lt;br&amp;gt;Mining Pit upgrade: Deep Mine&lt;br /&gt;
| width=25% | work in progress&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Master Armormaking&#039;&#039;&#039;&amp;lt;br&amp;gt;Armorer&#039;s Workshop can produce Plate Armor, which can in turn be used to upgrade the Retinue.&lt;br /&gt;
| work in progress&lt;br /&gt;
| work in progress&lt;br /&gt;
| work in progress&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div lang=&amp;quot;en&amp;quot; dir=&amp;quot;ltr&amp;quot; class=&amp;quot;mw-content-ltr&amp;quot;&amp;gt;&lt;br /&gt;
== Gathering development tree ==&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div lang=&amp;quot;en&amp;quot; dir=&amp;quot;ltr&amp;quot; class=&amp;quot;mw-content-ltr&amp;quot;&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
| colspan=2 width=33% | &#039;&#039;&#039;Beekeeping&#039;&#039;&#039;&amp;lt;br&amp;gt;New building: Apiary&lt;br /&gt;
| colspan=2 width=33% | &#039;&#039;&#039;Forest Management&#039;&#039;&#039;&amp;lt;br&amp;gt;Doubles capacity of all Berry deposits.&lt;br /&gt;
| colspan=2 width=33% | &#039;&#039;&#039;Trapping&#039;&#039;&#039;&amp;lt;br&amp;gt;Enables hunters to skillfully lay traps in the forest, which gives a passive income of Meat.&lt;br /&gt;
|-&lt;br /&gt;
| width=25% | work in progress&lt;br /&gt;
| colspan=2 width=25% | &#039;&#039;&#039;Advanced Beekeeping&#039;&#039;&#039;&amp;lt;br&amp;gt;Apiaries also produce Wax.&lt;br /&gt;
| colspan=2 width=25% | &#039;&#039;&#039;Advanced Skinning&#039;&#039;&#039;&amp;lt;br&amp;gt;Doubles the amount of meat harvested by hunters and butchers and from goat pens.&lt;br /&gt;
| width=25% | &#039;&#039;&#039;Pelt Extraction&#039;&#039;&#039;&amp;lt;br&amp;gt;Hunters also collect Hides from traps.&lt;br /&gt;
|-&lt;br /&gt;
| work in progress&lt;br /&gt;
| colspan=2 | work in progress&lt;br /&gt;
| colspan=2 | work in progress&lt;br /&gt;
| work in progress&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;/div&gt;</summary>
		<author><name>76561198072068635</name></author>
	</entry>
	<entry>
		<id>https://wiki.hoodedhorse.com/Manor_Lords/index.php?title=Translations:Development/3/sv&amp;diff=1364</id>
		<title>Translations:Development/3/sv</title>
		<link rel="alternate" type="text/html" href="https://wiki.hoodedhorse.com/Manor_Lords/index.php?title=Translations:Development/3/sv&amp;diff=1364"/>
		<updated>2024-04-28T15:26:32Z</updated>

		<summary type="html">&lt;p&gt;76561198072068635: Created page with &amp;quot;Varje region har också en Utveckling. Varje gång dess Boplatsnivå ökar, får regionen en Utvecklingspoäng som kan användas för att låsa upp nya byggnader eller uppgraderingar, eller göra existerande mer effektiva. Det finns 4 utvecklingsträd, var och en med 10 eller 11 utvecklingsgrenar.&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Varje region har också en Utveckling. Varje gång dess Boplatsnivå ökar, får regionen en Utvecklingspoäng som kan användas för att låsa upp nya byggnader eller uppgraderingar, eller göra existerande mer effektiva. Det finns 4 utvecklingsträd, var och en med 10 eller 11 utvecklingsgrenar.&lt;/div&gt;</summary>
		<author><name>76561198072068635</name></author>
	</entry>
	<entry>
		<id>https://wiki.hoodedhorse.com/Manor_Lords/index.php?title=Development/sv&amp;diff=1359</id>
		<title>Development/sv</title>
		<link rel="alternate" type="text/html" href="https://wiki.hoodedhorse.com/Manor_Lords/index.php?title=Development/sv&amp;diff=1359"/>
		<updated>2024-04-28T15:23:18Z</updated>

		<summary type="html">&lt;p&gt;76561198072068635: Using Boplats as a translation of settlement, as it&amp;#039;s used in archaeological contexts for the word.  Note that the english version is wrong here and claims that all regions start at Small Village, whereas they actually start at Settler&amp;#039;s Camp.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;languages/&amp;gt;&lt;br /&gt;
[[File:Development Trees.png|thumb|300px|Utvecklingsträden i early access]]&lt;br /&gt;
Varje region har en Boplatsnivå, som baseras på antalet- och nivåer av Tomter. Alla regioner börjar på boplatsnivå 1: Nybyggarläger.&lt;br /&gt;
* Nivå 2 (Liten By) kräver 5 Tomter med nivå 1.&lt;br /&gt;
* Nivå 3 (Mellanstor By) kräver 5 Tomter av nivå 1 och 2 Tomter av nivå 2.&lt;br /&gt;
* Nivå 4 (Stor By) kräver 10 Tomter med nivå 1 och 5 Tomter av nivå 2.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div lang=&amp;quot;en&amp;quot; dir=&amp;quot;ltr&amp;quot; class=&amp;quot;mw-content-ltr&amp;quot;&amp;gt;&lt;br /&gt;
Each region also has a Development. Each time its Settlement Level increases the region will gain a Development Point, which can be used to unlock new buildings or upgrades or make existing ones more efficient. There are 4 development trees, each one with 10 or 11 development branches.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div lang=&amp;quot;en&amp;quot; dir=&amp;quot;ltr&amp;quot; class=&amp;quot;mw-content-ltr&amp;quot;&amp;gt;&lt;br /&gt;
== Farming development tree ==&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div lang=&amp;quot;en&amp;quot; dir=&amp;quot;ltr&amp;quot; class=&amp;quot;mw-content-ltr&amp;quot;&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
| colspan=2 width=33% | &#039;&#039;&#039;Orchardry&#039;&#039;&#039;&amp;lt;br&amp;gt;New backyard extension: Apple Orchard&lt;br /&gt;
| colspan=2 width=33% | &#039;&#039;&#039;Sheepbreeding&#039;&#039;&#039;&amp;lt;br&amp;gt;Sheep grazing on the pastures slowly multiply.&lt;br /&gt;
| colspan=2 width=33% | &#039;&#039;&#039;Heavy Plow&#039;&#039;&#039;&amp;lt;br&amp;gt;Farmhouse upgrade: Add a plowing station&lt;br /&gt;
|-&lt;br /&gt;
| width=25% | &#039;&#039;&#039;Rye Cultivation&#039;&#039;&#039;&amp;lt;br&amp;gt;New crop: Rye. Identical to Wheat and can be grown in places with lower fertility.&lt;br /&gt;
| colspan=2 width=25% | &#039;&#039;&#039;Irrigation&#039;&#039;&#039;&amp;lt;br&amp;gt;Dramatically lowers the amount of damage caused by Droughts.&lt;br /&gt;
| colspan=2 width=25% | &#039;&#039;&#039;Fertilization&#039;&#039;&#039;&amp;lt;br&amp;gt;Field upgrade: Fence up&lt;br /&gt;
| width=25% | &#039;&#039;&#039;Bakeries&#039;&#039;&#039;&amp;lt;br&amp;gt;New backyard extension: Bakery Extension&lt;br /&gt;
|-&lt;br /&gt;
| work in progress&lt;br /&gt;
| colspan=2 | work in progress&lt;br /&gt;
| colspan=2 | work in progress&lt;br /&gt;
| work in progress&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div lang=&amp;quot;en&amp;quot; dir=&amp;quot;ltr&amp;quot; class=&amp;quot;mw-content-ltr&amp;quot;&amp;gt;&lt;br /&gt;
== Trade development tree ==&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div lang=&amp;quot;en&amp;quot; dir=&amp;quot;ltr&amp;quot; class=&amp;quot;mw-content-ltr&amp;quot;&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
| colspan=2 | &#039;&#039;&#039;Foreign Suppliers&#039;&#039;&#039;&amp;lt;br&amp;gt;New building: Firewood cart&amp;lt;br&amp;gt;New building: Food cart&lt;br /&gt;
| colspan=2 | &#039;&#039;&#039;Trade Logistics&#039;&#039;&#039;&amp;lt;br&amp;gt;Establishing a new Trade Route always costs a maximum of 25 Regional Wealth.&lt;br /&gt;
|-&lt;br /&gt;
| width=25% | work in progress&lt;br /&gt;
| width=25% | work in progress&lt;br /&gt;
| width=25% | &#039;&#039;&#039;Better Deals&#039;&#039;&#039;&amp;lt;br&amp;gt;Reduces import costs by 10.&lt;br /&gt;
| width=25% | work in progress&lt;br /&gt;
|-&lt;br /&gt;
| work in progress&lt;br /&gt;
| work in progress&lt;br /&gt;
| work in progress&lt;br /&gt;
| work in progress&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div lang=&amp;quot;en&amp;quot; dir=&amp;quot;ltr&amp;quot; class=&amp;quot;mw-content-ltr&amp;quot;&amp;gt;&lt;br /&gt;
== Industry development tree ==&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div lang=&amp;quot;en&amp;quot; dir=&amp;quot;ltr&amp;quot; class=&amp;quot;mw-content-ltr&amp;quot;&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
| colspan=2 | &#039;&#039;&#039;Basic Armormaking&#039;&#039;&#039;&amp;lt;br&amp;gt;New backyard extension: Armorer&#039;s Workshop&lt;br /&gt;
| colspan=2 | &#039;&#039;&#039;Charcoal Burning&#039;&#039;&#039;&amp;lt;br&amp;gt;New building: Charcoal kiln&lt;br /&gt;
|-&lt;br /&gt;
| width=25% | &#039;&#039;&#039;Advanced Armormaking&#039;&#039;&#039;&amp;lt;br&amp;gt;Armorer&#039;s Workshop can produce Mail Armor, which can be used to equip citizens of Burgage Plots of Level 3 and above, or promoting a new Retinue.&lt;br /&gt;
| width=25% | work in progress&lt;br /&gt;
| width=25% | &#039;&#039;&#039;Deep Mining&#039;&#039;&#039;&amp;lt;br&amp;gt;Mining Pit upgrade: Deep Mine&lt;br /&gt;
| width=25% | work in progress&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Master Armormaking&#039;&#039;&#039;&amp;lt;br&amp;gt;Armorer&#039;s Workshop can produce Plate Armor, which can in turn be used to upgrade the Retinue.&lt;br /&gt;
| work in progress&lt;br /&gt;
| work in progress&lt;br /&gt;
| work in progress&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div lang=&amp;quot;en&amp;quot; dir=&amp;quot;ltr&amp;quot; class=&amp;quot;mw-content-ltr&amp;quot;&amp;gt;&lt;br /&gt;
== Gathering development tree ==&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div lang=&amp;quot;en&amp;quot; dir=&amp;quot;ltr&amp;quot; class=&amp;quot;mw-content-ltr&amp;quot;&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
| colspan=2 width=33% | &#039;&#039;&#039;Beekeeping&#039;&#039;&#039;&amp;lt;br&amp;gt;New building: Apiary&lt;br /&gt;
| colspan=2 width=33% | &#039;&#039;&#039;Forest Management&#039;&#039;&#039;&amp;lt;br&amp;gt;Doubles capacity of all Berry deposits.&lt;br /&gt;
| colspan=2 width=33% | &#039;&#039;&#039;Trapping&#039;&#039;&#039;&amp;lt;br&amp;gt;Enables hunters to skillfully lay traps in the forest, which gives a passive income of Meat.&lt;br /&gt;
|-&lt;br /&gt;
| width=25% | work in progress&lt;br /&gt;
| colspan=2 width=25% | &#039;&#039;&#039;Advanced Beekeeping&#039;&#039;&#039;&amp;lt;br&amp;gt;Apiaries also produce Wax.&lt;br /&gt;
| colspan=2 width=25% | &#039;&#039;&#039;Advanced Skinning&#039;&#039;&#039;&amp;lt;br&amp;gt;Doubles the amount of meat harvested by hunters and butchers and from goat pens.&lt;br /&gt;
| width=25% | &#039;&#039;&#039;Pelt Extraction&#039;&#039;&#039;&amp;lt;br&amp;gt;Hunters also collect Hides from traps.&lt;br /&gt;
|-&lt;br /&gt;
| work in progress&lt;br /&gt;
| colspan=2 | work in progress&lt;br /&gt;
| colspan=2 | work in progress&lt;br /&gt;
| work in progress&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;/div&gt;</summary>
		<author><name>76561198072068635</name></author>
	</entry>
	<entry>
		<id>https://wiki.hoodedhorse.com/Manor_Lords/index.php?title=Translations:Development/2/sv&amp;diff=1358</id>
		<title>Translations:Development/2/sv</title>
		<link rel="alternate" type="text/html" href="https://wiki.hoodedhorse.com/Manor_Lords/index.php?title=Translations:Development/2/sv&amp;diff=1358"/>
		<updated>2024-04-28T15:23:17Z</updated>

		<summary type="html">&lt;p&gt;76561198072068635: Using Boplats as a translation of settlement, as it&amp;#039;s used in archaeological contexts for the word.  Note that the english version is wrong here and claims that all regions start at Small Village, whereas they actually start at Settler&amp;#039;s Camp.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Varje region har en Boplatsnivå, som baseras på antalet- och nivåer av Tomter. Alla regioner börjar på boplatsnivå 1: Nybyggarläger.&lt;br /&gt;
* Nivå 2 (Liten By) kräver 5 Tomter med nivå 1.&lt;br /&gt;
* Nivå 3 (Mellanstor By) kräver 5 Tomter av nivå 1 och 2 Tomter av nivå 2.&lt;br /&gt;
* Nivå 4 (Stor By) kräver 10 Tomter med nivå 1 och 5 Tomter av nivå 2.&lt;/div&gt;</summary>
		<author><name>76561198072068635</name></author>
	</entry>
	<entry>
		<id>https://wiki.hoodedhorse.com/Manor_Lords/index.php?title=Development/sv&amp;diff=1346</id>
		<title>Development/sv</title>
		<link rel="alternate" type="text/html" href="https://wiki.hoodedhorse.com/Manor_Lords/index.php?title=Development/sv&amp;diff=1346"/>
		<updated>2024-04-28T15:04:31Z</updated>

		<summary type="html">&lt;p&gt;76561198072068635: Using early access in english as it is an established term and doesn&amp;#039;t make a lot of sense to translate&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;languages/&amp;gt;&lt;br /&gt;
[[File:Development Trees.png|thumb|300px|Utvecklingsträden i early access]]&lt;br /&gt;
&amp;lt;div lang=&amp;quot;en&amp;quot; dir=&amp;quot;ltr&amp;quot; class=&amp;quot;mw-content-ltr&amp;quot;&amp;gt;&lt;br /&gt;
Each region has a Settlement Level, determined by the number and level of Burgage Plots. All regions start at settlement level 1: Small Village.&lt;br /&gt;
* Level 2 (Small Village) requires 5 Burgage Plots of level 1.&lt;br /&gt;
* Level 3 (Medium Village) requires 5 Burgage Plots of level 1 and 2 Burgage Plots of level 2.&lt;br /&gt;
* Level 4 (Large Village) requires 10 Burgage Plots of level 1 and 5 Burgage Plots of level 2.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div lang=&amp;quot;en&amp;quot; dir=&amp;quot;ltr&amp;quot; class=&amp;quot;mw-content-ltr&amp;quot;&amp;gt;&lt;br /&gt;
Each region also has a Development. Each time its Settlement Level increases the region will gain a Development Point, which can be used to unlock new buildings or upgrades or make existing ones more efficient. There are 4 development trees, each one with 10 or 11 development branches.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div lang=&amp;quot;en&amp;quot; dir=&amp;quot;ltr&amp;quot; class=&amp;quot;mw-content-ltr&amp;quot;&amp;gt;&lt;br /&gt;
== Farming development tree ==&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div lang=&amp;quot;en&amp;quot; dir=&amp;quot;ltr&amp;quot; class=&amp;quot;mw-content-ltr&amp;quot;&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
| colspan=2 width=33% | &#039;&#039;&#039;Orchardry&#039;&#039;&#039;&amp;lt;br&amp;gt;New backyard extension: Apple Orchard&lt;br /&gt;
| colspan=2 width=33% | &#039;&#039;&#039;Sheepbreeding&#039;&#039;&#039;&amp;lt;br&amp;gt;Sheep grazing on the pastures slowly multiply.&lt;br /&gt;
| colspan=2 width=33% | &#039;&#039;&#039;Heavy Plow&#039;&#039;&#039;&amp;lt;br&amp;gt;Farmhouse upgrade: Add a plowing station&lt;br /&gt;
|-&lt;br /&gt;
| width=25% | &#039;&#039;&#039;Rye Cultivation&#039;&#039;&#039;&amp;lt;br&amp;gt;New crop: Rye. Identical to Wheat and can be grown in places with lower fertility.&lt;br /&gt;
| colspan=2 width=25% | &#039;&#039;&#039;Irrigation&#039;&#039;&#039;&amp;lt;br&amp;gt;Dramatically lowers the amount of damage caused by Droughts.&lt;br /&gt;
| colspan=2 width=25% | &#039;&#039;&#039;Fertilization&#039;&#039;&#039;&amp;lt;br&amp;gt;Field upgrade: Fence up&lt;br /&gt;
| width=25% | &#039;&#039;&#039;Bakeries&#039;&#039;&#039;&amp;lt;br&amp;gt;New backyard extension: Bakery Extension&lt;br /&gt;
|-&lt;br /&gt;
| work in progress&lt;br /&gt;
| colspan=2 | work in progress&lt;br /&gt;
| colspan=2 | work in progress&lt;br /&gt;
| work in progress&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div lang=&amp;quot;en&amp;quot; dir=&amp;quot;ltr&amp;quot; class=&amp;quot;mw-content-ltr&amp;quot;&amp;gt;&lt;br /&gt;
== Trade development tree ==&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div lang=&amp;quot;en&amp;quot; dir=&amp;quot;ltr&amp;quot; class=&amp;quot;mw-content-ltr&amp;quot;&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
| colspan=2 | &#039;&#039;&#039;Foreign Suppliers&#039;&#039;&#039;&amp;lt;br&amp;gt;New building: Firewood cart&amp;lt;br&amp;gt;New building: Food cart&lt;br /&gt;
| colspan=2 | &#039;&#039;&#039;Trade Logistics&#039;&#039;&#039;&amp;lt;br&amp;gt;Establishing a new Trade Route always costs a maximum of 25 Regional Wealth.&lt;br /&gt;
|-&lt;br /&gt;
| width=25% | work in progress&lt;br /&gt;
| width=25% | work in progress&lt;br /&gt;
| width=25% | &#039;&#039;&#039;Better Deals&#039;&#039;&#039;&amp;lt;br&amp;gt;Reduces import costs by 10.&lt;br /&gt;
| width=25% | work in progress&lt;br /&gt;
|-&lt;br /&gt;
| work in progress&lt;br /&gt;
| work in progress&lt;br /&gt;
| work in progress&lt;br /&gt;
| work in progress&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div lang=&amp;quot;en&amp;quot; dir=&amp;quot;ltr&amp;quot; class=&amp;quot;mw-content-ltr&amp;quot;&amp;gt;&lt;br /&gt;
== Industry development tree ==&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div lang=&amp;quot;en&amp;quot; dir=&amp;quot;ltr&amp;quot; class=&amp;quot;mw-content-ltr&amp;quot;&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
| colspan=2 | &#039;&#039;&#039;Basic Armormaking&#039;&#039;&#039;&amp;lt;br&amp;gt;New backyard extension: Armorer&#039;s Workshop&lt;br /&gt;
| colspan=2 | &#039;&#039;&#039;Charcoal Burning&#039;&#039;&#039;&amp;lt;br&amp;gt;New building: Charcoal kiln&lt;br /&gt;
|-&lt;br /&gt;
| width=25% | &#039;&#039;&#039;Advanced Armormaking&#039;&#039;&#039;&amp;lt;br&amp;gt;Armorer&#039;s Workshop can produce Mail Armor, which can be used to equip citizens of Burgage Plots of Level 3 and above, or promoting a new Retinue.&lt;br /&gt;
| width=25% | work in progress&lt;br /&gt;
| width=25% | &#039;&#039;&#039;Deep Mining&#039;&#039;&#039;&amp;lt;br&amp;gt;Mining Pit upgrade: Deep Mine&lt;br /&gt;
| width=25% | work in progress&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Master Armormaking&#039;&#039;&#039;&amp;lt;br&amp;gt;Armorer&#039;s Workshop can produce Plate Armor, which can in turn be used to upgrade the Retinue.&lt;br /&gt;
| work in progress&lt;br /&gt;
| work in progress&lt;br /&gt;
| work in progress&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div lang=&amp;quot;en&amp;quot; dir=&amp;quot;ltr&amp;quot; class=&amp;quot;mw-content-ltr&amp;quot;&amp;gt;&lt;br /&gt;
== Gathering development tree ==&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div lang=&amp;quot;en&amp;quot; dir=&amp;quot;ltr&amp;quot; class=&amp;quot;mw-content-ltr&amp;quot;&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
| colspan=2 width=33% | &#039;&#039;&#039;Beekeeping&#039;&#039;&#039;&amp;lt;br&amp;gt;New building: Apiary&lt;br /&gt;
| colspan=2 width=33% | &#039;&#039;&#039;Forest Management&#039;&#039;&#039;&amp;lt;br&amp;gt;Doubles capacity of all Berry deposits.&lt;br /&gt;
| colspan=2 width=33% | &#039;&#039;&#039;Trapping&#039;&#039;&#039;&amp;lt;br&amp;gt;Enables hunters to skillfully lay traps in the forest, which gives a passive income of Meat.&lt;br /&gt;
|-&lt;br /&gt;
| width=25% | work in progress&lt;br /&gt;
| colspan=2 width=25% | &#039;&#039;&#039;Advanced Beekeeping&#039;&#039;&#039;&amp;lt;br&amp;gt;Apiaries also produce Wax.&lt;br /&gt;
| colspan=2 width=25% | &#039;&#039;&#039;Advanced Skinning&#039;&#039;&#039;&amp;lt;br&amp;gt;Doubles the amount of meat harvested by hunters and butchers and from goat pens.&lt;br /&gt;
| width=25% | &#039;&#039;&#039;Pelt Extraction&#039;&#039;&#039;&amp;lt;br&amp;gt;Hunters also collect Hides from traps.&lt;br /&gt;
|-&lt;br /&gt;
| work in progress&lt;br /&gt;
| colspan=2 | work in progress&lt;br /&gt;
| colspan=2 | work in progress&lt;br /&gt;
| work in progress&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;/div&gt;</summary>
		<author><name>76561198072068635</name></author>
	</entry>
	<entry>
		<id>https://wiki.hoodedhorse.com/Manor_Lords/index.php?title=Translations:Development/1/sv&amp;diff=1345</id>
		<title>Translations:Development/1/sv</title>
		<link rel="alternate" type="text/html" href="https://wiki.hoodedhorse.com/Manor_Lords/index.php?title=Translations:Development/1/sv&amp;diff=1345"/>
		<updated>2024-04-28T15:04:28Z</updated>

		<summary type="html">&lt;p&gt;76561198072068635: Using early access in english as it is an established term and doesn&amp;#039;t make a lot of sense to translate&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Utvecklingsträden i early access&lt;/div&gt;</summary>
		<author><name>76561198072068635</name></author>
	</entry>
	<entry>
		<id>https://wiki.hoodedhorse.com/Manor_Lords/index.php?title=Development/sv&amp;diff=1342</id>
		<title>Development/sv</title>
		<link rel="alternate" type="text/html" href="https://wiki.hoodedhorse.com/Manor_Lords/index.php?title=Development/sv&amp;diff=1342"/>
		<updated>2024-04-28T15:03:31Z</updated>

		<summary type="html">&lt;p&gt;76561198072068635: Created page with &amp;quot;Utveckling&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;languages/&amp;gt;&lt;br /&gt;
[[File:Development Trees.png|thumb|300px|&amp;lt;span lang=&amp;quot;en&amp;quot; dir=&amp;quot;ltr&amp;quot; class=&amp;quot;mw-content-ltr&amp;quot;&amp;gt;The development trees in early access&amp;lt;/span&amp;gt;]]&lt;br /&gt;
&amp;lt;div lang=&amp;quot;en&amp;quot; dir=&amp;quot;ltr&amp;quot; class=&amp;quot;mw-content-ltr&amp;quot;&amp;gt;&lt;br /&gt;
Each region has a Settlement Level, determined by the number and level of Burgage Plots. All regions start at settlement level 1: Small Village.&lt;br /&gt;
* Level 2 (Small Village) requires 5 Burgage Plots of level 1.&lt;br /&gt;
* Level 3 (Medium Village) requires 5 Burgage Plots of level 1 and 2 Burgage Plots of level 2.&lt;br /&gt;
* Level 4 (Large Village) requires 10 Burgage Plots of level 1 and 5 Burgage Plots of level 2.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div lang=&amp;quot;en&amp;quot; dir=&amp;quot;ltr&amp;quot; class=&amp;quot;mw-content-ltr&amp;quot;&amp;gt;&lt;br /&gt;
Each region also has a Development. Each time its Settlement Level increases the region will gain a Development Point, which can be used to unlock new buildings or upgrades or make existing ones more efficient. There are 4 development trees, each one with 10 or 11 development branches.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div lang=&amp;quot;en&amp;quot; dir=&amp;quot;ltr&amp;quot; class=&amp;quot;mw-content-ltr&amp;quot;&amp;gt;&lt;br /&gt;
== Farming development tree ==&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div lang=&amp;quot;en&amp;quot; dir=&amp;quot;ltr&amp;quot; class=&amp;quot;mw-content-ltr&amp;quot;&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
| colspan=2 width=33% | &#039;&#039;&#039;Orchardry&#039;&#039;&#039;&amp;lt;br&amp;gt;New backyard extension: Apple Orchard&lt;br /&gt;
| colspan=2 width=33% | &#039;&#039;&#039;Sheepbreeding&#039;&#039;&#039;&amp;lt;br&amp;gt;Sheep grazing on the pastures slowly multiply.&lt;br /&gt;
| colspan=2 width=33% | &#039;&#039;&#039;Heavy Plow&#039;&#039;&#039;&amp;lt;br&amp;gt;Farmhouse upgrade: Add a plowing station&lt;br /&gt;
|-&lt;br /&gt;
| width=25% | &#039;&#039;&#039;Rye Cultivation&#039;&#039;&#039;&amp;lt;br&amp;gt;New crop: Rye. Identical to Wheat and can be grown in places with lower fertility.&lt;br /&gt;
| colspan=2 width=25% | &#039;&#039;&#039;Irrigation&#039;&#039;&#039;&amp;lt;br&amp;gt;Dramatically lowers the amount of damage caused by Droughts.&lt;br /&gt;
| colspan=2 width=25% | &#039;&#039;&#039;Fertilization&#039;&#039;&#039;&amp;lt;br&amp;gt;Field upgrade: Fence up&lt;br /&gt;
| width=25% | &#039;&#039;&#039;Bakeries&#039;&#039;&#039;&amp;lt;br&amp;gt;New backyard extension: Bakery Extension&lt;br /&gt;
|-&lt;br /&gt;
| work in progress&lt;br /&gt;
| colspan=2 | work in progress&lt;br /&gt;
| colspan=2 | work in progress&lt;br /&gt;
| work in progress&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div lang=&amp;quot;en&amp;quot; dir=&amp;quot;ltr&amp;quot; class=&amp;quot;mw-content-ltr&amp;quot;&amp;gt;&lt;br /&gt;
== Trade development tree ==&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div lang=&amp;quot;en&amp;quot; dir=&amp;quot;ltr&amp;quot; class=&amp;quot;mw-content-ltr&amp;quot;&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
| colspan=2 | &#039;&#039;&#039;Foreign Suppliers&#039;&#039;&#039;&amp;lt;br&amp;gt;New building: Firewood cart&amp;lt;br&amp;gt;New building: Food cart&lt;br /&gt;
| colspan=2 | &#039;&#039;&#039;Trade Logistics&#039;&#039;&#039;&amp;lt;br&amp;gt;Establishing a new Trade Route always costs a maximum of 25 Regional Wealth.&lt;br /&gt;
|-&lt;br /&gt;
| width=25% | work in progress&lt;br /&gt;
| width=25% | work in progress&lt;br /&gt;
| width=25% | &#039;&#039;&#039;Better Deals&#039;&#039;&#039;&amp;lt;br&amp;gt;Reduces import costs by 10.&lt;br /&gt;
| width=25% | work in progress&lt;br /&gt;
|-&lt;br /&gt;
| work in progress&lt;br /&gt;
| work in progress&lt;br /&gt;
| work in progress&lt;br /&gt;
| work in progress&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div lang=&amp;quot;en&amp;quot; dir=&amp;quot;ltr&amp;quot; class=&amp;quot;mw-content-ltr&amp;quot;&amp;gt;&lt;br /&gt;
== Industry development tree ==&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div lang=&amp;quot;en&amp;quot; dir=&amp;quot;ltr&amp;quot; class=&amp;quot;mw-content-ltr&amp;quot;&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
| colspan=2 | &#039;&#039;&#039;Basic Armormaking&#039;&#039;&#039;&amp;lt;br&amp;gt;New backyard extension: Armorer&#039;s Workshop&lt;br /&gt;
| colspan=2 | &#039;&#039;&#039;Charcoal Burning&#039;&#039;&#039;&amp;lt;br&amp;gt;New building: Charcoal kiln&lt;br /&gt;
|-&lt;br /&gt;
| width=25% | &#039;&#039;&#039;Advanced Armormaking&#039;&#039;&#039;&amp;lt;br&amp;gt;Armorer&#039;s Workshop can produce Mail Armor, which can be used to equip citizens of Burgage Plots of Level 3 and above, or promoting a new Retinue.&lt;br /&gt;
| width=25% | work in progress&lt;br /&gt;
| width=25% | &#039;&#039;&#039;Deep Mining&#039;&#039;&#039;&amp;lt;br&amp;gt;Mining Pit upgrade: Deep Mine&lt;br /&gt;
| width=25% | work in progress&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Master Armormaking&#039;&#039;&#039;&amp;lt;br&amp;gt;Armorer&#039;s Workshop can produce Plate Armor, which can in turn be used to upgrade the Retinue.&lt;br /&gt;
| work in progress&lt;br /&gt;
| work in progress&lt;br /&gt;
| work in progress&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div lang=&amp;quot;en&amp;quot; dir=&amp;quot;ltr&amp;quot; class=&amp;quot;mw-content-ltr&amp;quot;&amp;gt;&lt;br /&gt;
== Gathering development tree ==&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div lang=&amp;quot;en&amp;quot; dir=&amp;quot;ltr&amp;quot; class=&amp;quot;mw-content-ltr&amp;quot;&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
| colspan=2 width=33% | &#039;&#039;&#039;Beekeeping&#039;&#039;&#039;&amp;lt;br&amp;gt;New building: Apiary&lt;br /&gt;
| colspan=2 width=33% | &#039;&#039;&#039;Forest Management&#039;&#039;&#039;&amp;lt;br&amp;gt;Doubles capacity of all Berry deposits.&lt;br /&gt;
| colspan=2 width=33% | &#039;&#039;&#039;Trapping&#039;&#039;&#039;&amp;lt;br&amp;gt;Enables hunters to skillfully lay traps in the forest, which gives a passive income of Meat.&lt;br /&gt;
|-&lt;br /&gt;
| width=25% | work in progress&lt;br /&gt;
| colspan=2 width=25% | &#039;&#039;&#039;Advanced Beekeeping&#039;&#039;&#039;&amp;lt;br&amp;gt;Apiaries also produce Wax.&lt;br /&gt;
| colspan=2 width=25% | &#039;&#039;&#039;Advanced Skinning&#039;&#039;&#039;&amp;lt;br&amp;gt;Doubles the amount of meat harvested by hunters and butchers and from goat pens.&lt;br /&gt;
| width=25% | &#039;&#039;&#039;Pelt Extraction&#039;&#039;&#039;&amp;lt;br&amp;gt;Hunters also collect Hides from traps.&lt;br /&gt;
|-&lt;br /&gt;
| work in progress&lt;br /&gt;
| colspan=2 | work in progress&lt;br /&gt;
| colspan=2 | work in progress&lt;br /&gt;
| work in progress&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;/div&gt;</summary>
		<author><name>76561198072068635</name></author>
	</entry>
	<entry>
		<id>https://wiki.hoodedhorse.com/Manor_Lords/index.php?title=Translations:Development/Page_display_title/sv&amp;diff=1341</id>
		<title>Translations:Development/Page display title/sv</title>
		<link rel="alternate" type="text/html" href="https://wiki.hoodedhorse.com/Manor_Lords/index.php?title=Translations:Development/Page_display_title/sv&amp;diff=1341"/>
		<updated>2024-04-28T15:03:30Z</updated>

		<summary type="html">&lt;p&gt;76561198072068635: Created page with &amp;quot;Utveckling&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Utveckling&lt;/div&gt;</summary>
		<author><name>76561198072068635</name></author>
	</entry>
</feed>