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	<id>https://wiki.hoodedhorse.com/Manor_Lords/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=76561198045386223</id>
	<title>Manor Lords Official Wiki - User contributions [en]</title>
	<link rel="self" type="application/atom+xml" href="https://wiki.hoodedhorse.com/Manor_Lords/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=76561198045386223"/>
	<link rel="alternate" type="text/html" href="https://wiki.hoodedhorse.com/Manor_Lords/Special:Contributions/76561198045386223"/>
	<updated>2026-10-04T16:04:59Z</updated>
	<subtitle>User contributions</subtitle>
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	<entry>
		<id>https://wiki.hoodedhorse.com/Manor_Lords/index.php?title=Resources&amp;diff=11248</id>
		<title>Resources</title>
		<link rel="alternate" type="text/html" href="https://wiki.hoodedhorse.com/Manor_Lords/index.php?title=Resources&amp;diff=11248"/>
		<updated>2026-03-30T06:39:01Z</updated>

		<summary type="html">&lt;p&gt;76561198045386223: adapted flowchart file-name and version number&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;!--T:1--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width: 100%; text-align: center;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;vertical-align: top; padding: 15px;&amp;quot; | &lt;br /&gt;
[[File:Construction.png|85px|link=Construction]]&lt;br /&gt;
&amp;lt;br&amp;gt;&#039;&#039;&#039;[[Construction materials]]&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;Materials used for building structures, maintenance and expanding your settlement.&amp;lt;/small&amp;gt;&lt;br /&gt;
| style=&amp;quot;vertical-align: top; padding: 15px;&amp;quot; | &lt;br /&gt;
[[File:Rough stone.png|75px|link=Crafting materials]]&lt;br /&gt;
&amp;lt;br&amp;gt;&#039;&#039;&#039;[[Crafting materials]]&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;Resources used to create equipment, commodities and food items. &amp;lt;/small&amp;gt;&lt;br /&gt;
| style=&amp;quot;vertical-align: top; padding: 15px;&amp;quot; | &lt;br /&gt;
[[File:Bread.png|78px|link=Food]]&lt;br /&gt;
&amp;lt;br&amp;gt;&#039;&#039;&#039;[[Food]]&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;Consumable items that sustain your population.&amp;lt;/small&amp;gt;&lt;br /&gt;
| style=&amp;quot;vertical-align: top; padding: 20px;&amp;quot; | &lt;br /&gt;
[[File:Charcoal.png|75px|link=Fuel]]&lt;br /&gt;
&amp;lt;br&amp;gt;&#039;&#039;&#039;[[Fuel]]&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;Energy sources used to power buildings and keep your families warm.&amp;lt;/small&amp;gt;&lt;br /&gt;
| style=&amp;quot;vertical-align: top; padding: 20px;&amp;quot; | &lt;br /&gt;
[[File:Ale.png|75px|link=Commodities]]&lt;br /&gt;
&amp;lt;br&amp;gt;&#039;&#039;&#039;[[Commodities]]&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;Final goods and luxury items.&amp;lt;/small&amp;gt;&lt;br /&gt;
| style=&amp;quot;vertical-align: top; padding: 20px;&amp;quot; | &lt;br /&gt;
[[File:Helmets.png|75px|link=Military]]&lt;br /&gt;
&amp;lt;br&amp;gt;&#039;&#039;&#039;[[Military items]]&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;Weapons and armor for warfare. &amp;lt;/small&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[File:Flowchart.png|thumb|center|300px|Resource flowchart for version 0.8.065]]&lt;/div&gt;</summary>
		<author><name>76561198045386223</name></author>
	</entry>
	<entry>
		<id>https://wiki.hoodedhorse.com/Manor_Lords/index.php?title=File:Flowchart_0.8.035.png&amp;diff=11247</id>
		<title>File:Flowchart 0.8.035.png</title>
		<link rel="alternate" type="text/html" href="https://wiki.hoodedhorse.com/Manor_Lords/index.php?title=File:Flowchart_0.8.035.png&amp;diff=11247"/>
		<updated>2026-03-30T06:37:55Z</updated>

		<summary type="html">&lt;p&gt;76561198045386223: 76561198045386223 moved page File:Flowchart 0.8.035.png to File:Flowchart.png: removed version number from title&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;#REDIRECT [[File:Flowchart.png]]&lt;/div&gt;</summary>
		<author><name>76561198045386223</name></author>
	</entry>
	<entry>
		<id>https://wiki.hoodedhorse.com/Manor_Lords/index.php?title=File:Flowchart.png&amp;diff=11246</id>
		<title>File:Flowchart.png</title>
		<link rel="alternate" type="text/html" href="https://wiki.hoodedhorse.com/Manor_Lords/index.php?title=File:Flowchart.png&amp;diff=11246"/>
		<updated>2026-03-30T06:37:51Z</updated>

		<summary type="html">&lt;p&gt;76561198045386223: 76561198045386223 moved page File:Flowchart 0.8.035.png to File:Flowchart.png: removed version number from title&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>76561198045386223</name></author>
	</entry>
	<entry>
		<id>https://wiki.hoodedhorse.com/Manor_Lords/index.php?title=0.8.061_-_Beta&amp;diff=11244</id>
		<title>0.8.061 - Beta</title>
		<link rel="alternate" type="text/html" href="https://wiki.hoodedhorse.com/Manor_Lords/index.php?title=0.8.061_-_Beta&amp;diff=11244"/>
		<updated>2026-02-21T18:51:48Z</updated>

		<summary type="html">&lt;p&gt;76561198045386223: newly created&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;big&amp;gt;&#039;&#039;&#039; Patch notes for [[{{tl}}Version_history|Version]] 0.8.061 (Beta) &#039;&#039;&#039;&amp;lt;/big&amp;gt;&lt;br /&gt;
== Major Changes ==&lt;br /&gt;
* Battlefield Visibility: All squads inside an active Battlefield are now always visible.&lt;br /&gt;
* Battlefield Proximity: After a battle starts, the area around the Battlefield where units are counted as participating gradually shrinks. (This is not the Battlefield zone itself)&lt;br /&gt;
== Minor Changes  ==&lt;br /&gt;
=== General: ===&lt;br /&gt;
* Hunter&#039;s traps are now checked every 90 days, and have a chance to yield based on the strength of the Teeming Affinity.&lt;br /&gt;
* Armament Delivery adjusted to require 15 total population (5 housed families) and a storehouse to trigger delivery.&lt;br /&gt;
* Refined how pathfinding emergency mode works (Emergency triggers when a character is in a spot they can&#039;t get out from, for instance they build a fence around themselves).&lt;br /&gt;
* Battlefield placement will attempt to avoid overlapping Settlements.&lt;br /&gt;
* Fishing Hut’s default Reserve is now relative to Rich or Normal deposit.&lt;br /&gt;
=== AI: ===&lt;br /&gt;
* Fixed being able to raise squads with less than five soldiers.&lt;br /&gt;
== Balance ==&lt;br /&gt;
=== General: ===&lt;br /&gt;
* Starting amount of a Shoal of Fish deposit is now 80% (was 66%) ensuring its above the default Reserve of the Fishing Hut on game start.&lt;br /&gt;
== UI &amp;amp; Text ==&lt;br /&gt;
=== Styling &amp;amp; Quality of Life ===&lt;br /&gt;
* Tooltips and references to Honey/Apiary now use a consistent icon.&lt;br /&gt;
* Wax is now displayed under Crafting Materials on the resource bar.&lt;br /&gt;
=== Text: ===&lt;br /&gt;
* Added &amp;quot;Deposits&amp;quot; to the Wiki with information about all natural resources.&lt;br /&gt;
* A person who works a Small Holding is now considered a Smallholder as their job title.&lt;br /&gt;
== Bugfixes ==&lt;br /&gt;
=== Production ===&lt;br /&gt;
* Fixed Wax not being collected by Storehouse Workers.&lt;br /&gt;
=== Military ===&lt;br /&gt;
* Fixed logic for when Challenge battles start and end.&lt;br /&gt;
* Fixed logic for deciding who won and lost after a Challenge battle ends.&lt;br /&gt;
=== Pathfinding ===&lt;br /&gt;
* Fixed Twin Lakes fishing spots spawning inside the lake area.&lt;br /&gt;
* Fixed another instance of Retinue stuck in the Manor on rallying.&lt;br /&gt;
* Fixed wrong collision shape generating for water bodies with sharp turns on the bank (Eg. Small lake).&lt;br /&gt;
=== Save/Load ===&lt;br /&gt;
* Fixed Ox carts not being loaded properly (Note: Ox carts are invisible, it&#039;s WIP).&lt;br /&gt;
* Fixed owner of Hunting Hounds not being saved and loaded.&lt;br /&gt;
=== Manor ===&lt;br /&gt;
* Fixed yet unbuilt Manor walls not updating cost in popup when modifying variant of stone walls.&lt;br /&gt;
* Fixed Manor buildings level change buttons not updating cost properly in popup after building becomes fully built.&lt;br /&gt;
* Fixed upgrading Manor modules for free if a second module of the upgraded type was already built.&lt;br /&gt;
* Fixed manor &amp;quot;ghost buildings&amp;quot; missing ghost material unless manor was initialized by loading a save file.&lt;br /&gt;
=== Miscelleanous ===&lt;br /&gt;
* Fixed oversized Tier 4 Burgage Plots caused by using meters instead of centimeters in the scaling algorithm.&lt;br /&gt;
* Fixed ability to scroll map by moving cursor to border of the game window while fullscreen UI is opened.&lt;br /&gt;
* Fix attempt for people wearing plate armor during transport instead of carrying it.&lt;br /&gt;
* Fixed Of the Vogtland perk doubling capacity resources other than Berries and Mushrooms.&lt;br /&gt;
=== Text/UI ===&lt;br /&gt;
* Fixed text error on Regensburg Guildmen perk that referenced a discount to Iron Ore instead of Iron Slab.&lt;br /&gt;
* Fixed missing text on Eel resource deposit.&lt;br /&gt;
== Crashfixes ==&lt;br /&gt;
* Fixed a crash on loading when a save contains an invalid task target building.&lt;br /&gt;
=== Cosmetics ===&lt;br /&gt;
* Tweaked behaviour of hunting hounds to look more responsive.&lt;br /&gt;
=== Optimization ===&lt;br /&gt;
* Optimized water rendering on Twin Lakes.&lt;/div&gt;</summary>
		<author><name>76561198045386223</name></author>
	</entry>
	<entry>
		<id>https://wiki.hoodedhorse.com/Manor_Lords/index.php?title=0.8.059_-_Beta&amp;diff=11243</id>
		<title>0.8.059 - Beta</title>
		<link rel="alternate" type="text/html" href="https://wiki.hoodedhorse.com/Manor_Lords/index.php?title=0.8.059_-_Beta&amp;diff=11243"/>
		<updated>2026-02-21T18:46:56Z</updated>

		<summary type="html">&lt;p&gt;76561198045386223: new created&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;big&amp;gt;&#039;&#039;&#039; Patch notes for [[{{tl}}Version_history|Version]] 0.8.059 (Beta) &#039;&#039;&#039;&amp;lt;/big&amp;gt;&lt;br /&gt;
== Major Changes ==&lt;br /&gt;
* New Burgage Plot Level: Added a new Burgage Plot Level (now introduced as Level 3), complete with new models, requirements and effects.&lt;br /&gt;
* Rearranged Order: Moved the previous Burgage Plot Level 3 aesthetic to Level 4, and updated requirements and effects.&lt;br /&gt;
* Extension Requirements: Cobbler and Baker extension now require the Plot to be Level 3 to unlock.&lt;br /&gt;
* Family Based Progression: Settlement Level progress now checks for Families of a certain level to be living in the region rather than Burgage Plots of a certain level to be built.&lt;br /&gt;
* Living Space: Burgage Plot Upgrade: “Expansion” now gives +1 Living Space to the Plot regardless of Level.&lt;br /&gt;
* New Map: Added a new map &amp;quot;Twin Lakes&amp;quot;.&lt;br /&gt;
=== Ox Guiding behaviour: ===&lt;br /&gt;
* Only unassigned workers or workers from the Logging Camp can guide an Ox to a construction site.&lt;br /&gt;
* Only unassigned workers or workers from the building an Ox delivers to can be assigned to guide the Ox.&lt;br /&gt;
== Minor Changes ==&lt;br /&gt;
=== General: ===&lt;br /&gt;
* Approval Tiers &amp;quot;Admired&amp;quot; and &amp;quot;Revered&amp;quot; now increase income for Level 3 and Level 4 Plots by 1.&lt;br /&gt;
* Devil’s Hill: refreshed the trees, adjusted roads and spawn locations.&lt;br /&gt;
* Devil&#039;s Hill: added dirt cliffs and dirt hills, added additional shrubbery.&lt;br /&gt;
* Twin Lakes: replaced some of the rock cliffs with dirt cliffs, added dirt hills, lowered the height of the lake and adjusted the surrounding landscape.&lt;br /&gt;
* Families are now allowed to plow their Backyards in November.&lt;br /&gt;
* Added Rough Stone and Rubble Stone pickup spots to the Quarry.&lt;br /&gt;
* Idle Workers that can sit down to rest at the Workplace no longer go home.&lt;br /&gt;
* Idle Workers closer to their Workplace than home will go inside the Workplace instead.&lt;br /&gt;
* Only specified workplaces are allowed to be entered when idle.&lt;br /&gt;
* Granary and Storehouse workers recalculate how much to collect when reaching a target building.&lt;br /&gt;
* Increased the regional limit per good in the Trading Post.&lt;br /&gt;
* Grave diggers now bring the corpse to the closest valid destination from the corpse position.&lt;br /&gt;
* Dead enemy soldiers may be buried in a corpse pit if it is much closer than a Church or in the aftermath of a large battle.&lt;br /&gt;
* Family members fetching water will pick the Well that gives the shortest round trip rather than the closest to their home.&lt;br /&gt;
* Further refined unit collision and collision avoidance code.&lt;br /&gt;
* Wild animals should avoid retreating into cliffs and ponds if possible.&lt;br /&gt;
* Manor buildings/modules no longer have road snapping points while placing them.&lt;br /&gt;
* Added a force correction when a character is pushed into an obstacle.&lt;br /&gt;
* Reduced collision radius for all civilians.&lt;br /&gt;
* Smoothed collision avoidance behaviour.&lt;br /&gt;
* Added extra collision resolving fallback.&lt;br /&gt;
* Since it&#039;s still WIP, the Siege Camp building option was hidden.&lt;br /&gt;
=== AI: ===&lt;br /&gt;
* Will now take the amount of military equipment into account before adding another Militia squad.&lt;br /&gt;
* Will now take Artisans into consideration when calculating a region&#039;s input and output of Goods.&lt;br /&gt;
* Will now export any excess military Goods not deemed necessary for current or future squads.&lt;br /&gt;
* Will now raise all squads after pressing a Claim.&lt;br /&gt;
* Will now raise all squads once a Challenge starts.&lt;br /&gt;
* Fixed not defending owned but not settled regions.&lt;br /&gt;
* Fixed building roads in a new region before it&#039;s been settled.&lt;br /&gt;
* Fixed building other extensions on Residential plots designated for Artisan workshops.&lt;br /&gt;
* Fixed building Stone Gatherer Camp when a Quarry is under construction or when no more surface Rubble remains.&lt;br /&gt;
* Will no longer build a Stone Gatherer Camp for a rich Stone resource node.&lt;br /&gt;
* Will no longer try to settle additional regions until that mechanic is properly implemented.&lt;br /&gt;
* Added a temporary max cap to number of families in AI regions.&lt;br /&gt;
* Fixed disbanding squads before they have looted a defeated bandit camp.&lt;br /&gt;
== Balance ==&lt;br /&gt;
=== General: ===&lt;br /&gt;
* Wild Animals breeding speed doubled to accommodate the recent breeding bugfix in 0.8.050.&lt;br /&gt;
* Max Wild Animal Deposit size increased from 16 to 18 (normal) and 26 to 28 (rich).&lt;br /&gt;
* Barley growth time adjusted from Winter Crop to Spring Crop.&lt;br /&gt;
* Rye growth time adjusted from Spring Crop to Winter Crop.&lt;br /&gt;
* Increased Food Spoilage values and made them more consistent relative to each other.&lt;br /&gt;
* Increased the thresholds between Very Low, Low, Medium, High and Very High Food Spoilage.&lt;br /&gt;
=== Trade: ===&lt;br /&gt;
* Malt is now a Major Trade.&lt;br /&gt;
== UI &amp;amp; Text ==&lt;br /&gt;
=== Styling &amp;amp; Quality of Life ===&lt;br /&gt;
* Added logic to detect OS preferred language on first startup after update.&lt;br /&gt;
* Added a preview of the existing limited Work Area when hovering the Work Area buttons.&lt;br /&gt;
* When displaying TAB floaters, they now center around the camera pivot, and not the camera location.&lt;br /&gt;
* Added a short fade in when spawning TAB Building Floaters.&lt;br /&gt;
* Updated Living Space details tooltip to include Lv4 families. &lt;br /&gt;
* Improved wording on resource deposit tooltips.&lt;br /&gt;
* Improved spacing for title on perk selection screen.&lt;br /&gt;
* [WIP] Added a notification log prompt when a Settlement that is owned by another Lord levels up.&lt;br /&gt;
=== Text: ===&lt;br /&gt;
* Updated text for Burgage Plot upgrades to give more accurate info.&lt;br /&gt;
* Added translation text for resource deposits names.&lt;br /&gt;
* Added translation text for item categories in the family consumption tooltip.&lt;br /&gt;
* Added translation text for victory screen.&lt;br /&gt;
* Added translation text for dead hares.&lt;br /&gt;
* Added translation text for fire started.&lt;br /&gt;
* Added translation text for running from attackers task.&lt;br /&gt;
* Added translation text for on fire.&lt;br /&gt;
* Fixed missing translation string for all non-English languages adding a suffix to the letter creator’s first line.&lt;br /&gt;
* Fixed missing translation for when a fire propagates to nearby structures.&lt;br /&gt;
* Fixed translation for maintenance in Polish.&lt;br /&gt;
* Fixed Apiary translation for Burgage Plot upgrades.&lt;br /&gt;
== Bugfixes ==&lt;br /&gt;
=== Production ===&lt;br /&gt;
* Fixed workers not being able to pick up goods from their own workplace if their work area did not include their workplace.&lt;br /&gt;
* Fixed the chance of idle Workers going home or feeding chickens being twice as common as other idle tasks.&lt;br /&gt;
* Fixed Logging Camp workers not using the building’s stumps to sit around when idle.&lt;br /&gt;
* Fixed workers dropping transitionary items on “supplies” piles on the ground.&lt;br /&gt;
* Fixed storage buildings calling cart destruction functions twice on demolish.&lt;br /&gt;
* Fixed Millers not respecting the crafting Reserve of Grain.&lt;br /&gt;
* Fixed Butcher ignoring Production Limits.&lt;br /&gt;
* Fixed Wax carriers using the wrong walking animation.&lt;br /&gt;
=== Military ===&lt;br /&gt;
* Fixed Battlefields drifting based on positions of units not actively involved in the combat.&lt;br /&gt;
* Fixed Battlefields ending up outside the region actually targeted by the challenge.&lt;br /&gt;
* Fixed enemy squads not being properly disbanded and removed when conquering another region.&lt;br /&gt;
* Fixed empty squads counting as active when determining if a battle is still ongoing.&lt;br /&gt;
* Fixed AI sending a peace offer, offering more treasury than they have.&lt;br /&gt;
* Fixed non-Bandit AI being able to raid.&lt;br /&gt;
=== Pathfinding ===&lt;br /&gt;
* Fixed people getting stuck during castle deconstruction due to the castle ladders being removed incorrectly.&lt;br /&gt;
* Fixed soldiers getting stuck on, or walking into cliffs during fights.&lt;br /&gt;
* Fixed characters getting stuck when they load within floating point error to a pathfinding obstacle.&lt;br /&gt;
* Fixed another instance of workers clogging in a narrow doorway.&lt;br /&gt;
* Fixed Ox guides running ahead of the Ox when at high game speeds.&lt;br /&gt;
=== Save/Load ===&lt;br /&gt;
* Fixed fence collision of buildings that are being upgraded creating pathfinding issues after loading a saved game.&lt;br /&gt;
* Fixed Global Market Supply not resetting properly when starting a new game.&lt;br /&gt;
* Fix attempt for the game crashing if the engine fails to load unit templates properly.&lt;br /&gt;
* Fixed sowing task getting stuck during loading because of an invalid target building.&lt;br /&gt;
* Fixed drought data not being saved and loaded correctly.&lt;br /&gt;
* Fixed harvest prediction changing after save/load.&lt;br /&gt;
=== Manor ===&lt;br /&gt;
* Increased the initial Manor palace bounds to cover the construction process timbers, otherwise they could spawn inside a cliff/lake and block construction.&lt;br /&gt;
* Fixed inability to build additional Manor buildings within the Manor area after placing walls due to changing building bounds.&lt;br /&gt;
* Fixed reserved resources being taken twice for Manor primary building.&lt;br /&gt;
* Fixed stone Outer Tower pieces disappearing during reconstruction.&lt;br /&gt;
* Fixed the Castle Planner allowing you to upgrade for free.&lt;br /&gt;
* Fixed the unaffordable Manor exploit.&lt;br /&gt;
=== Miscelleanous ===&lt;br /&gt;
* Fixed another possible memory leak with TAB Building Floaters not erasing properly.&lt;br /&gt;
* Fixed issue with random camera shakes due to distant units not having their distance to the player updated yet.&lt;br /&gt;
* Fixed another possible instance of camera shake setting not applying.&lt;br /&gt;
* Fixed wrong Obstacle ID order after deleting an Obstacle, possibly leading to Obstacles being ignored during pathfinding or even crashing the game.&lt;br /&gt;
* Fixed valid good type arrays appending on each session start, leading to excess livestock spawning at Tradepoints.&lt;br /&gt;
* Fixed Market Stalls sometimes being overstocked by 1 good.&lt;br /&gt;
* Fixed maintenance slider in buildings changing frequency values to 0.25 and 4 instead of 0.5 and 2.&lt;br /&gt;
* Fixed Lv4 residential buildings sometimes pushing too deep into the plot area.&lt;br /&gt;
* Fixed not getting back the construction cost of a Burgage Expansion when demolishing.&lt;br /&gt;
* Fixed an instance of Ox stuck in collision with a Market Stall peddler.&lt;br /&gt;
* Fixed weavers sometimes sitting the wrong way while crafting.&lt;br /&gt;
=== Text/UI ===&lt;br /&gt;
* Fixed burgage plot extension for extra family not being shown in available space UI while its construction started but was not yet finished.&lt;br /&gt;
* Fixed corrupted production building popup state that appears after assigning Family to workplace via Burgage Plot People UI.&lt;br /&gt;
* Fixed map names staying in the previously selected language in the Game Setup screen.&lt;br /&gt;
* Fixed the sidearms requirement displaying the incorrect icon in the Form Militia stats panel.&lt;br /&gt;
* Fixed Market supply/demand tooltip being in a broken state after switching tabs.&lt;br /&gt;
* Fixed tooltip for Berries deposit incorrectly displaying Pollination Affinity.&lt;br /&gt;
* Fixed Approval tooltip sometimes only displaying data from the player&#039;s starting region.&lt;br /&gt;
* Fixed player being able to see the Approval Rating of Regions they don&#039;t own.&lt;br /&gt;
* Fixed misaligned text in Residential Requirements.&lt;br /&gt;
== Crashfixes ==&lt;br /&gt;
* Fixed crash on late game saves when season was updated and too many fields updated their plowing on the GPU at once.&lt;br /&gt;
* Fixed bug in bandit camp initialization on game load, leading to crash on bandit camp removal.&lt;br /&gt;
* Fixed a crash that could occur when a building was burned down but was in queue for distribution of goods.&lt;br /&gt;
* Fixed crash on attempt to read family assigned to just abandoned stall (for example when removing multiple families from granary).&lt;br /&gt;
* Fixed crash caused by missing &amp;quot;does this unit clog other units&amp;quot; invalidating when deleting unit.&lt;br /&gt;
* Fixed crash often happening on mule animal appearance - trying to access an empty animation&lt;br /&gt;
* Fixed crash related to idle units trying to find a conversation target outside of map.&lt;br /&gt;
* Fixed crash when building a bridge in the same place as a demolished bridge.&lt;br /&gt;
* Fixed crash on mercenaries disbanding after retreating out of map.&lt;br /&gt;
== Cosmetics ==&lt;br /&gt;
* To increase the visual variety of wide LV4 Burgage Plots, the game will sometimes leave a facade gap and pick smaller house varieties.&lt;br /&gt;
* Fixed the Quarry rocks being covered in snow at the same time as the surrounding building area isn&#039;t.&lt;br /&gt;
* Re-added some Urban environment grass patches.&lt;br /&gt;
* Reduced grass pop in by adding a dithered fade in.&lt;br /&gt;
* Added variable turning rate so that small animals like Hares can rotate faster.&lt;br /&gt;
* Made Unit selection circles less distracting up close.&lt;br /&gt;
== Optimization (up to 6x fps gain in very large cities) ==&lt;br /&gt;
* Completely refactored the Event Notification system, for example to avoid Step FX events registering when the villager is far from the camera (where they can&#039;t be heard anyway).&lt;br /&gt;
* Fixed a lag spike happening when pressing TAB on a large city and spawning hundreds of Building Floaters.&lt;br /&gt;
* Implemented various building caches to greatly reduce worker task iteration times.&lt;br /&gt;
* Added farming task check skipping if the field is fully plowed, sown and growing.&lt;br /&gt;
* Fixed crop transform changes causing a lag spike on every &amp;quot;day passed&amp;quot; update on saves with huge fields.&lt;br /&gt;
* Reduced spikes caused by problem banner updates happening all at once.&lt;br /&gt;
* Improved the way idle villagers search for an animal to pet.&lt;br /&gt;
* Made grass density to be variable on the camera angle.&lt;br /&gt;
* Stabilized Task updates.&lt;br /&gt;
* Greatly optimized the unit rendering system to avoid redundant transform updates.&lt;br /&gt;
* Greatly optimized Regional Stock and Surplus recalculation.&lt;br /&gt;
* Greatly optimized Regional Stock UI counter updates.&lt;br /&gt;
* Greatly optimized field texture updates.&lt;br /&gt;
* Reduced frequency of rotation updates to be in sync with location update frequency.&lt;br /&gt;
* Optimized idle task generation checking if someone already targets the worker with their own tasks.&lt;br /&gt;
* Optimized Farmers attempting to collect Crops for Threshing from buildings other than Fields.&lt;br /&gt;
* Optimized unit location interpolation frequency.&lt;br /&gt;
* Optimized the &amp;quot;find unit under cursor&amp;quot; function.&lt;br /&gt;
* Optimized the Warehouse and Granary tasks.&lt;br /&gt;
* Optimized searching for a conversation spot.&lt;br /&gt;
* Optimized searches for the nearest Cart.&lt;br /&gt;
* Optimized the &amp;quot;Get Resource&amp;quot; Task.&lt;br /&gt;
* Further optimized market supply distribution.&lt;/div&gt;</summary>
		<author><name>76561198045386223</name></author>
	</entry>
	<entry>
		<id>https://wiki.hoodedhorse.com/Manor_Lords/index.php?title=Version_history&amp;diff=11242</id>
		<title>Version history</title>
		<link rel="alternate" type="text/html" href="https://wiki.hoodedhorse.com/Manor_Lords/index.php?title=Version_history&amp;diff=11242"/>
		<updated>2026-02-21T18:29:59Z</updated>

		<summary type="html">&lt;p&gt;76561198045386223: updated 059 and 061&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;languages/&amp;gt;&lt;br /&gt;
&amp;lt;translate&amp;gt;&lt;br /&gt;
&amp;lt;!--T:1--&amp;gt;&lt;br /&gt;
This page documents the version history of Manor Lords, including big updates and smaller patches.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--T:2--&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
! Version&lt;br /&gt;
! Release date&lt;br /&gt;
! Beta/Main&lt;br /&gt;
! Highlights and notes&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;[[{{tl}}0.8.061 - Beta|0.8.061]]&#039;&#039;&#039;&lt;br /&gt;
| February 21, 2026&lt;br /&gt;
| &#039;&#039;&#039; Beta &#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;text-align:left&amp;quot; | Challenge Battle improvements, Twin Lake fishing spot fixes&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;[[{{tl}}0.8.059 - Beta|0.8.059]]&#039;&#039;&#039;&lt;br /&gt;
| February 16, 2026&lt;br /&gt;
| &#039;&#039;&#039; Beta &#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;text-align:left&amp;quot; | Beta featuring a new housing tier, a new map, optimization and bug-fixes.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;[[{{tl}}0.8.050 - Main|0.8.050]]&#039;&#039;&#039;&lt;br /&gt;
| December 19, 2025&lt;br /&gt;
| &#039;&#039;&#039; Update 5 &#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;text-align:left&amp;quot; | Stone castles, AI towns, development perks, environmental mechanics, a maintenance system, reworked yield and approval mechanics, and more. Combines previous beta updates into the main branch.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;[[{{tl}}0.8.050 - Beta|0.8.050]]&#039;&#039;&#039;&lt;br /&gt;
| December 16, 2025&lt;br /&gt;
| Beta&lt;br /&gt;
| style=&amp;quot;text-align:left&amp;quot; | Beta update featuring balance changes, bugfixes, localization fixes and more.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;[[{{tl}}0.8.049 - Beta|0.8.049]]&#039;&#039;&#039;&lt;br /&gt;
| December 13, 2025&lt;br /&gt;
| Beta&lt;br /&gt;
| style=&amp;quot;text-align:left&amp;quot; | Beta featuring localization, bugfixes, AI-Updates and more.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;[[{{tl}}0.8.048 - Beta|0.8.048]]&#039;&#039;&#039;&lt;br /&gt;
| December 6, 2025&lt;br /&gt;
| Beta&lt;br /&gt;
| style=&amp;quot;text-align:left&amp;quot; | Beta featuring predominantly priority bugfixes, AI improvements alongside several minor bugfixes.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;[[{{tl}}0.8.046 - Beta|0.8.046]]&#039;&#039;&#039;&lt;br /&gt;
| December 1, 2025&lt;br /&gt;
| Beta&lt;br /&gt;
| style=&amp;quot;text-align:left&amp;quot; | Beta to test many minor gameplay and balance changes, alongside AI improvements and bugfixes.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;[[{{tl}}0.8.035 - Beta|0.8.035]]&#039;&#039;&#039;&lt;br /&gt;
| October 2, 2025&lt;br /&gt;
| Beta&lt;br /&gt;
| style=&amp;quot;text-align:left&amp;quot; | Beta to test many of the additions meant for Update 5. These include AI towns, level 2 Manor upgrades, the new affinity system, maintenance mechanics and the reworking of the regional development system, among many smaller gameplay and balance changes.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;[[{{tl}}0.8.029 - Hotfix|0.8.029]]&#039;&#039;&#039;&lt;br /&gt;
| January 30, 2025&lt;br /&gt;
| &#039;&#039;&#039; Main&amp;lt;br&amp;gt;Hotfix &#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;text-align:left&amp;quot; | Combines previous two beta updates into the main branch.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;[[{{tl}}0.8.029 - Beta patch|0.8.029]]&#039;&#039;&#039;&lt;br /&gt;
| January 24, 2025&lt;br /&gt;
| Beta&lt;br /&gt;
| style=&amp;quot;text-align:left&amp;quot; | Bugfixes.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;[[{{tl}}0.8.028 - Beta patch|0.8.028]]&#039;&#039;&#039;&lt;br /&gt;
| January 21, 2025&lt;br /&gt;
| Beta&lt;br /&gt;
| style=&amp;quot;text-align:left&amp;quot; | Minor gameplay changes and bugfixes.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;[[{{tl}}0.8.024 - Update 4 |0.8.024]]&#039;&#039;&#039;&lt;br /&gt;
| January 10, 2025&lt;br /&gt;
| &#039;&#039;&#039;Update 4&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;text-align:left&amp;quot; | Formally introduced bridge building, two new playable maps, a rework of the marketplace system, a level 2 tavern upgrade and many smaller gameplay and balance changes, along with bugfixes.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;[[{{tl}}0.8.024 - Beta patch |0.8.024]]&#039;&#039;&#039;&lt;br /&gt;
| January 9, 2025&lt;br /&gt;
| Beta&lt;br /&gt;
| style=&amp;quot;text-align:left&amp;quot; | Minor gameplay and balance changes, along with bugfixes.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;[[{{tl}}0.8.017 - Beta patch |0.8.017]]&#039;&#039;&#039;&lt;br /&gt;
| December 23, 2024&lt;br /&gt;
| Beta&lt;br /&gt;
| style=&amp;quot;text-align:left&amp;quot; | Beta to test many of the big additions meant for Update 4, alongside smaller gameplay and balance changes, performance optimizations and bugfixes.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;[[{{tl}}0.8.004 - Update 3 |0.8.004]]&#039;&#039;&#039;&lt;br /&gt;
| September 26, 2024&lt;br /&gt;
| &#039;&#039;&#039;Main&amp;lt;br&amp;gt;Update 3&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;text-align:left&amp;quot; | Formally introduced fishing, pigs, butchers, a food spoilage system, crossbow units, production limits/reserves and many smaller gameplay and balance changes, performance optimizations and bugfixes.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;[[{{tl}}0.8.002 - Beta patch |0.8.002]]&#039;&#039;&#039;&lt;br /&gt;
| September 20, 2024&lt;br /&gt;
| Beta&lt;br /&gt;
| style=&amp;quot;text-align:left&amp;quot; | Minor gameplay changes and bugfixes.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;[[{{tl}}0.7.999 - Beta patch |0.7.999]]&#039;&#039;&#039;&lt;br /&gt;
| September 13, 2024&lt;br /&gt;
| Beta&lt;br /&gt;
| style=&amp;quot;text-align:left&amp;quot; | Gameplay and balance changes, performance optimizations and bugfixes.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;[[{{tl}}0.7.995 - Beta patch |0.7.995]]&#039;&#039;&#039;&lt;br /&gt;
| September 8, 2024&lt;br /&gt;
| Beta&lt;br /&gt;
| style=&amp;quot;text-align:left&amp;quot; | Beta to test the addition of pigs meant for Update 3, alongside bugfixes.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;[[{{tl}}0.7.991 - Beta patch |0.7.991]]&#039;&#039;&#039;&lt;br /&gt;
| September 3, 2024&lt;br /&gt;
| Beta&lt;br /&gt;
| style=&amp;quot;text-align:left&amp;quot; | Gameplay and balance changes, along with bugfixes.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;[[{{tl}}0.7.987 - Beta patch |0.7.987]]&#039;&#039;&#039;&lt;br /&gt;
| August 21, 2024&lt;br /&gt;
| Beta&lt;br /&gt;
| style=&amp;quot;text-align:left&amp;quot; | Beta to test many of the new features meant for Update 3, alongside smaller gameplay and balance changes, performance optimizations and bugfixes. The game engine was upgraded to Unreal Engine 5.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;[[{{tl}}0.7.975 - Update 2 |0.7.975]]&#039;&#039;&#039;&lt;br /&gt;
| June 11, 2024&lt;br /&gt;
| &#039;&#039;&#039;Update 2&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;text-align:left&amp;quot; | Gameplay and balance changes, performance optimizations and bugfixes.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;[[{{tl}}0.7.972 - Update 1 |0.7.972]]&#039;&#039;&#039;&lt;br /&gt;
| May 31, 2024&lt;br /&gt;
| &#039;&#039;&#039;Update 1&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;text-align:left&amp;quot; | Formally introduced the king&#039;s tax system, an option to trade locally through the trading post and many smaller gameplay and balance changes, performance optimizations and bugfixes.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;[[{{tl}}0.7.965 - Beta patch |0.7.965]]&#039;&#039;&#039;&lt;br /&gt;
| May 21, 2024&lt;br /&gt;
| Beta&lt;br /&gt;
| style=&amp;quot;text-align:left&amp;quot; | Gameplay and balance changes, along with bugfixes.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;[[{{tl}}0.7.960 - Beta patch |0.7.960]]&#039;&#039;&#039;&lt;br /&gt;
| May 10, 2024&lt;br /&gt;
| Beta&lt;br /&gt;
| style=&amp;quot;text-align:left&amp;quot; | Beta to test the new features meant for Update 1, alongside smaller gameplay and balance changes and bugfixes.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;[[{{tl}}0.7.955 - Early Access Release |0.7.955]]&#039;&#039;&#039;&lt;br /&gt;
| April 26, 2024&lt;br /&gt;
| &#039;&#039;&#039;Main&amp;lt;br&amp;gt;Early Access Release&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;text-align:left&amp;quot; | The official early access release of Manor Lords.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/translate&amp;gt;&lt;/div&gt;</summary>
		<author><name>76561198045386223</name></author>
	</entry>
	<entry>
		<id>https://wiki.hoodedhorse.com/Manor_Lords/index.php?title=Burgage_plot&amp;diff=11235</id>
		<title>Burgage plot</title>
		<link rel="alternate" type="text/html" href="https://wiki.hoodedhorse.com/Manor_Lords/index.php?title=Burgage_plot&amp;diff=11235"/>
		<updated>2025-12-30T12:05:32Z</updated>

		<summary type="html">&lt;p&gt;76561198045386223: overhaul &amp;amp; update to 0.8.050&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;languages/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;translate&amp;gt;&lt;br /&gt;
&amp;lt;!--T:8--&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Burgage plots&#039;&#039;&#039; provide living spaces and are one of the primary buildings in Manor Lords. Burgage plots use the flexible plots system and require two [[{{tl}}Resources#Construction|timber]] per building. A burgage plot can then be equipped with a single extension. A variety of extensions exist that produce either food or resources. Burgage plots are a crucial part of increasing [[{{tl}}settlement level|settlement level]].&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--T:34--&amp;gt;&lt;br /&gt;
== Use ==&lt;br /&gt;
Burgage plots are the only permanent source of housing in the game, with the standard house having one living space. Each living space can hold one [[{{tl}}family|family]], comprised of three people. They require two timber to place and are flexible. This allows multiple plots to be placed at once and for different shapes to be created.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--T:35--&amp;gt;&lt;br /&gt;
Each burgage plot requires {{icon|fuel}} 1 fuel per month for heating. Each month a resident will pick that fuel up from a nearby [[{{tl}}marketplace|marketplace]].&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--T:37--&amp;gt;&lt;br /&gt;
Burgage plots are an integral part of the [[{{tl}}settlement level|settlement level]] system, with them being required for level increase. Each settlement level requires a certain amount burgage plots to reach.&lt;br /&gt;
&lt;br /&gt;
== Construction ==&lt;br /&gt;
When constructing a burgage plot you will see up to three symbols. Depending on the plot size.&lt;br /&gt;
* {{icon|symbol main house}} Indicates the main living building of the plot.&lt;br /&gt;
* {{icon|symbol extra living space}} Indicates the possibility of upgrading this plot with an additional living space.&lt;br /&gt;
* {{icon|symbol backyard}} Indicates the possibility of adding a backyard extension. In the tooltip is shown the size of that backyard if it is bigger, than the standard size (average planting cost).&lt;br /&gt;
Every newly build burgage plot will be at level 1. To upgrade it, you need to fulfill its requirements.&lt;br /&gt;
&lt;br /&gt;
== Burgage Requirements ==&lt;br /&gt;
Each burgage plot has requirements depending on the plot level. Fulfilled requirements provide [[{{tl}}approval|approval]]. Depending on game difficulty unfulfilled requirements decrease approval.&lt;br /&gt;
&lt;br /&gt;
In order to upgrade a burgage plot, you first have to fulfill all burgage requirements.&lt;br /&gt;
&lt;br /&gt;
Burgage Requirements are separated into four groups, each with sub groups.&lt;br /&gt;
* Food&lt;br /&gt;
** Foraged goods&lt;br /&gt;
** Meats&lt;br /&gt;
** Fishes&lt;br /&gt;
** Vegetables&lt;br /&gt;
** Fruits&lt;br /&gt;
** Grains&lt;br /&gt;
** Animal produce&lt;br /&gt;
* Commodities&lt;br /&gt;
** Fuels&lt;br /&gt;
** Garments&lt;br /&gt;
** Footwear&lt;br /&gt;
* Amenities&lt;br /&gt;
** Church access&lt;br /&gt;
** Beverage&lt;br /&gt;
** Water access&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|+ Burgage requirements&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
| colspan=7 | &#039;&#039;&#039;Food&#039;&#039;&#039;&lt;br /&gt;
| colspan=3 | &#039;&#039;&#039;Commodities&#039;&#039;&#039;&lt;br /&gt;
| colspan=3 | &#039;&#039;&#039;Amenities&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
! Plot level&lt;br /&gt;
! Foraged goods&lt;br /&gt;
! Vegetables&lt;br /&gt;
! Grains&lt;br /&gt;
! Fruits&lt;br /&gt;
! Animal produce&lt;br /&gt;
! Meats&lt;br /&gt;
! Fishes&lt;br /&gt;
! Fuels&lt;br /&gt;
! Garments&lt;br /&gt;
! Footwear&lt;br /&gt;
! Church access&lt;br /&gt;
! Beverage&lt;br /&gt;
! Water Access&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;1&#039;&#039;&#039;&lt;br /&gt;
| colspan=4 | 1&lt;br /&gt;
| colspan=3 | 1&lt;br /&gt;
| 1&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| 1&lt;br /&gt;
| -&lt;br /&gt;
| 1&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;2&#039;&#039;&#039;&lt;br /&gt;
| colspan=3 | 2&lt;br /&gt;
| colspan=2 | 1&lt;br /&gt;
| colspan=2 | 2&lt;br /&gt;
| 1&lt;br /&gt;
| 1&lt;br /&gt;
| -&lt;br /&gt;
| 2&amp;lt;sup&amp;gt;1&amp;lt;/sup&amp;gt;&lt;br /&gt;
| 1&lt;br /&gt;
| 1&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;3&#039;&#039;&#039;&lt;br /&gt;
| colspan=2 | 2&lt;br /&gt;
| 2&lt;br /&gt;
| colspan=2 | 2&lt;br /&gt;
| colspan=2 | 2&lt;br /&gt;
| 1&lt;br /&gt;
| 1&lt;br /&gt;
| 1&lt;br /&gt;
| 2&amp;lt;sup&amp;gt;1&amp;lt;/sup&amp;gt;&lt;br /&gt;
| 1&lt;br /&gt;
| 1&lt;br /&gt;
|-&lt;br /&gt;
| colspan=14 style=text-align:left | You need to provide x type of goods from the respective categories to fulfill the burgage requirements.&amp;lt;br&amp;gt;1: Requires small stone church&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--T:38--&amp;gt;&lt;br /&gt;
== Upgrades ==&lt;br /&gt;
Burgage plots can be upgraded in three different ways.&lt;br /&gt;
# Extra living space&lt;br /&gt;
# Burgage level&lt;br /&gt;
# Backyard extension&lt;br /&gt;
&lt;br /&gt;
=== Extra Living Space ===&lt;br /&gt;
When the burgage plot is wide enough, it is possible to build an additional living space on the same plot. It increases the number of families living there by +1 (+2 at lvl 3). This extra living space costs {{icon|timber}} 2 timber to construct.&lt;br /&gt;
&lt;br /&gt;
=== Burgage Level ===&lt;br /&gt;
Upon meeting all requirements for the current level, burgage plots can be upgraded, up to level three. Upgrading costs resources and/or regional wealth. Increased levels contributes to the player&#039;s progress on settlement level and overall increases the functionality of the burgage plot.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--T:40--&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+ Burgage levels&lt;br /&gt;
|-&lt;br /&gt;
! Level&lt;br /&gt;
! Cost&lt;br /&gt;
! Storage [Generic/Pantry]&lt;br /&gt;
! Effect&lt;br /&gt;
|-&lt;br /&gt;
| 1&lt;br /&gt;
| {{icon|timber}} 2 timber&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | single: 15/25&amp;lt;br&amp;gt;double: 22/37&lt;br /&gt;
| enables T1 backyard extensions&amp;lt;br&amp;gt;militias can equip {{icon|helmets}} helmets&lt;br /&gt;
|-&lt;br /&gt;
| 2&lt;br /&gt;
| {{icon|timber}} 2 timber&amp;lt;br&amp;gt;{{icon|planks}} 8 planks&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | single: 30/50&amp;lt;br&amp;gt;double: 45/75&lt;br /&gt;
| enables T2 backyard extensions&amp;lt;br&amp;gt;generates 1 RW per family&amp;lt;br&amp;gt;militias can equip {{icon|helmets}} helmets and {{icon|gambesons}} gambesons&lt;br /&gt;
|-&lt;br /&gt;
| 3&lt;br /&gt;
| {{icon|regional-wealth}} 25 Regional Wealth&amp;lt;br&amp;gt;{{icon|timber}} 3 timber&amp;lt;br&amp;gt;{{icon|planks}} 12 planks&amp;lt;br&amp;gt;{{icon|rooftiles}} 4 rooftiles&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | single: 150/150&amp;lt;br&amp;gt;double: 225/225&lt;br /&gt;
| doubles available living space&amp;lt;br&amp;gt;generates 2 RW per family&amp;lt;br&amp;gt;militias can equip {{icon|helmets}} helmets and {{icon|mail armor}} mail armor&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
File:T1_single.png&lt;br /&gt;
File:T2_double.png&lt;br /&gt;
File:T3_multiple.png&lt;br /&gt;
File:lvl3-bakery.png&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Backyard Extensions ===&lt;br /&gt;
[[File:backyard tiers.png|thumb|right|Backyard Tiers]]If a burgage plot has enough space at the back, it can support a backyard extension, which adds extra functionality to the building. There are two types/tiers of backyard extensions, as seen in the screenshot. If a Backyard Extension has multiple production options only one can be selected. The efficiency of some Backyard Extensions can be improved or reduced with [[Development#Development_Perks|Development Perks]] and/or [[Development#Affinity_System|Affinities]].&amp;lt;br&amp;gt;&lt;br /&gt;
====Tier 1 Backyards====&lt;br /&gt;
* Allow the inhabitans to remain assignable to other jobs.&lt;br /&gt;
* Some provide passive yields, meaning no additional labor of the inhabitans is required.&lt;br /&gt;
* Can be removed at any time.&amp;lt;br&amp;gt;&lt;br /&gt;
====Tier 2 Backyards====&lt;br /&gt;
* Turn all inhabitans into artisans, removing them from the worker pool.&lt;br /&gt;
* They will work exclusively in their backyard, even if it is paused, or if there are no ressources available.&lt;br /&gt;
* Can switch production at any time.&lt;br /&gt;
* Once built, Tier 2 Backyards cannot be removed.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible&amp;quot;&lt;br /&gt;
|+ &#039;&#039;&#039;Tier&amp;amp;nbsp;1&amp;amp;nbsp;Backyards&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
! Backyard extension&lt;br /&gt;
! Cost&lt;br /&gt;
! Produces&lt;br /&gt;
! Growth Time/Yield cycle&lt;br /&gt;
! Perks/Affinities&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Vegetable garden&#039;&#039;&#039;&lt;br /&gt;
| {{Icon|Planks}} 2 Planks&amp;lt;br&amp;gt;{{Icon|Regional-wealth}} 20 RW for {{Icon|beetroots}}&amp;lt;sup&amp;gt;1&amp;lt;/sup&amp;gt;&amp;lt;br&amp;gt;{{Icon|Regional-wealth}} 32 RW for {{Icon|carrots}}&amp;lt;sup&amp;gt;1&amp;lt;/sup&amp;gt;&amp;lt;br&amp;gt;{{Icon|Regional-wealth}} 48 RW for {{Icon|cabbages}}&amp;lt;sup&amp;gt;1&amp;lt;/sup&amp;gt;&lt;br /&gt;
| &amp;lt;br&amp;gt;{{Icon|beetroots}} Beetroots or&amp;lt;br&amp;gt;{{Icon|carrots}} Carrots or&amp;lt;br&amp;gt;{{Icon|cabbages}} Cabbages&lt;br /&gt;
| &amp;lt;br&amp;gt;{{Icon|beetroots}} Beetroots: 70 days&amp;lt;sup&amp;gt;2&amp;lt;/sup&amp;gt;&amp;lt;br&amp;gt;{{Icon|carrots}} Carrots: 98 days&amp;lt;sup&amp;gt;2&amp;lt;/sup&amp;gt;&amp;lt;br&amp;gt;{{Icon|cabbages}} Cabbages: 126 days&amp;lt;sup&amp;gt;2&amp;lt;/sup&amp;gt;&lt;br /&gt;
| +0.2&amp;amp;nbsp;Bamberg Smallholders&amp;lt;br&amp;gt;0&amp;amp;nbsp;to&amp;amp;nbsp;+0.33&amp;amp;nbsp;Pollination&amp;lt;br&amp;gt;-0.25&amp;amp;nbsp;Of&amp;amp;nbsp;the&amp;amp;nbsp;Vogtland&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Chicken coop&#039;&#039;&#039;&lt;br /&gt;
| {{Icon|planks}} 2 Planks&amp;lt;br&amp;gt;{{Icon|regional-wealth}} 20 RW&amp;lt;sup&amp;gt;5&amp;lt;/sup&amp;gt;&lt;br /&gt;
| {{Icon|eggs}} Eggs and {{Icon|chicken}} Chicken&lt;br /&gt;
| {{Icon|eggs}} 1 Egg every 35 days&amp;lt;br&amp;gt;{{Icon|chicken}} 1 Chicken every 140 days&lt;br /&gt;
| +0.2&amp;amp;nbsp;Bamberg Smallholders&amp;lt;sup&amp;gt;4&amp;lt;/sup&amp;gt;&amp;lt;br&amp;gt;-0.2&amp;amp;nbsp;Smiths of&amp;amp;nbsp;Passau&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Animal Pen&#039;&#039;&#039;&lt;br /&gt;
| {{Icon|planks}} 4 Planks&amp;lt;br&amp;gt;{{Icon|Regional-wealth}} 25 RW for {{Icon|goats}}&amp;lt;sup&amp;gt;5&amp;lt;/sup&amp;gt;&amp;lt;br&amp;gt;{{Icon|Regional-wealth}} 25 RW for {{Icon|pigs}}&amp;lt;sup&amp;gt;5&amp;lt;/sup&amp;gt;&lt;br /&gt;
| &amp;lt;br&amp;gt;{{Icon|goats}} Goats produce {{Icon|milk}} Milk, {{Icon|chevon}} Chevon and {{Icon|hides}} Hides.&amp;lt;br&amp;gt;{{Icon|pigs}} Pigs produce {{Icon|pork}} Pork.&lt;br /&gt;
| {{Icon|milk}} 1 Milk every 49 days&amp;lt;br&amp;gt;{{Icon|chevon}} 2 Chevon and {{Icon|hides}} 2 Hides every 147 days&amp;lt;br&amp;gt;{{Icon|pork}} 2 Pork every 56 days&lt;br /&gt;
| +0.2&amp;amp;nbsp;Bamberg Smallholders&amp;lt;sup&amp;gt;4&amp;lt;/sup&amp;gt;&amp;lt;br&amp;gt;0&amp;amp;nbsp;to&amp;amp;nbsp;+0.3&amp;amp;nbsp;Pannage (only&amp;amp;nbsp;for&amp;amp;nbsp;{{Icon|pigs}})&amp;lt;br&amp;gt;-0.2&amp;amp;nbsp;Smiths of&amp;amp;nbsp;Passau&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Orchard&#039;&#039;&#039;&lt;br /&gt;
| {{Icon|planks}} 2 Planks&amp;lt;br&amp;gt;{{Icon|Regional-wealth}} 30 RW for {{Icon|quinces}}&amp;lt;sup&amp;gt;1&amp;lt;/sup&amp;gt;&amp;lt;br&amp;gt;{{Icon|Regional-wealth}} 60 RW for {{Icon|apples}}&amp;lt;sup&amp;gt;1&amp;lt;/sup&amp;gt;&amp;lt;br&amp;gt;{{Icon|Regional-wealth}} 90 RW for {{Icon|pears}}&amp;lt;sup&amp;gt;1&amp;lt;/sup&amp;gt;&lt;br /&gt;
| &amp;lt;br&amp;gt;{{Icon|quinces}} Quinces or&amp;lt;br&amp;gt;{{Icon|apples}} Apples or&amp;lt;br&amp;gt;{{Icon|pears}} Pears&lt;br /&gt;
| once per year (september)&amp;lt;br&amp;gt;{{Icon|quinces}} Quinces: 2 years&amp;lt;sup&amp;gt;3&amp;lt;/sup&amp;gt;&amp;lt;br&amp;gt;{{Icon|apples}} Apples: 3 years&amp;lt;sup&amp;gt;3&amp;lt;/sup&amp;gt;&amp;lt;br&amp;gt;{{Icon|pears}} Pears: 4 years&amp;lt;sup&amp;gt;3&amp;lt;/sup&amp;gt;&lt;br /&gt;
| +0.2&amp;amp;nbsp;Bamberg Smallholders&amp;lt;br&amp;gt;0&amp;amp;nbsp;to&amp;amp;nbsp;+0.33&amp;amp;nbsp;Pollination&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Apiary&#039;&#039;&#039;&lt;br /&gt;
| {{Icon|planks}} 4 Planks&amp;lt;br&amp;gt;{{Icon|Regional-wealth}} 50 RW&lt;br /&gt;
| {{Icon|honey}} Honey and {{Icon|wax}} Wax&amp;lt;br&amp;gt;Adds 2% per Apiary, up to 10%, to Meadow-% for Pollination Calculation.&lt;br /&gt;
| {{Icon|honey}} 1 Honey every 30 days&amp;lt;br&amp;gt;{{Icon|wax}} 1 Wax every 120 days&lt;br /&gt;
| +0.2&amp;amp;nbsp;Bamberg Smallholders&amp;lt;sup&amp;gt;4&amp;lt;/sup&amp;gt;&amp;lt;br&amp;gt;0&amp;amp;nbsp;to&amp;amp;nbsp;+0.3&amp;amp;nbsp;Wildling&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;5&amp;quot; |[[File:average planting cost.png|thumb|right|average planting cost]] 1: RW Cost depends on the size of the backyard. While planning the burgage plot, there will be a note &amp;quot;Average Planting Cost&amp;quot;. That percentage number is multiplied with the base cost mentionend in the table above. When no &amp;quot;Average Planting Cost&amp;quot; appear, the base cost will be used.&amp;lt;br&amp;gt;2: The actual cycle time increases due to sowing, ploughing, and harvesting activities. Additionally, no field work is carried out during the winter months, although already planted vegetables will continue to grow.&amp;lt;br&amp;gt;3: In the years before, there will be only a reduced harvest.&amp;lt;br&amp;gt;4: Although Bamberg Smallholders increases the effiency of passive Backyard Extensions, they are not recommended here, as the loss of the work families outweighs the benefits.&amp;lt;br&amp;gt;5: The &#039;Weiden Hinterlanders&#039; Perk reduces the RW cost by 20%.&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible&amp;quot;&lt;br /&gt;
|+ &#039;&#039;&#039;Tier&amp;amp;nbsp;2&amp;amp;nbsp;Backyards&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
! Backyard extension&lt;br /&gt;
! Cost&lt;br /&gt;
! Produces&lt;br /&gt;
! Perks/Affinities&lt;br /&gt;
! Requires Maintenance&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Bakery&#039;&#039;&#039;&lt;br /&gt;
| {{Icon|planks}} 6 Planks&amp;lt;br&amp;gt;{{Icon|Regional-wealth}} 10 RW&lt;br /&gt;
| {{Icon|flour}} 1 Wheat Flour into {{Icon|bread}} 4 Wheat Bread or&amp;lt;br&amp;gt;{{Icon|rye flour}} 1 Rye Flour into {{Icon|rye bread}} 2 Rye Bread&lt;br /&gt;
| -0.2&amp;amp;nbsp;Weiden Hinterlanders&lt;br /&gt;
| align=center | {{Icon|Dark_Red_x}}&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Blacksmith&#039;&#039;&#039;&lt;br /&gt;
| {{Icon|planks}} 8 Planks&amp;lt;br&amp;gt;{{Icon|Regional-wealth}} 25 RW&lt;br /&gt;
| {{Icon|iron slab}} 1 Iron Slab and {{Icon|planks}} 1 Plank into {{Icon|spears}} 2 Spears or&amp;lt;br&amp;gt;{{Icon|iron slab}} 2 Iron Slabs into {{Icon|sidearms}} 1 Sidearm or&amp;lt;br&amp;gt;{{Icon|iron slab}} 1 Iron Slab and {{Icon|planks}} 1 Plank into {{Icon|polearms}} 1 Polearms or&amp;lt;br&amp;gt;{{Icon|iron slab}} 1 Iron Slab into {{Icon|tools}} 1 Tool or&amp;lt;br&amp;gt;{{Icon|iron slab}} 1 Iron Slab into {{Icon|iron parts}} 1 Iron Part&lt;br /&gt;
| +0.2&amp;amp;nbsp;Smiths&amp;amp;nbsp;of&amp;amp;nbsp;Passau&amp;lt;br&amp;gt;-0.2&amp;amp;nbsp;Weiden Hinterlanders&lt;br /&gt;
| align=center | {{Icon|yes_check}}&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Brewery&#039;&#039;&#039;&lt;br /&gt;
| {{Icon|planks}} 6 Planks&amp;lt;br&amp;gt;{{Icon|Regional-wealth}} 10 RW&lt;br /&gt;
| {{Icon|malt}} 1 Malt into {{Icon|ale}} 2 Ale&lt;br /&gt;
| -0.2&amp;amp;nbsp;Weiden Hinterlanders&lt;br /&gt;
| align=center | {{Icon|Dark_Red_x}}&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Tailor&#039;s Shop&#039;&#039;&#039;&lt;br /&gt;
| {{Icon|planks}} 6 Planks&amp;lt;br&amp;gt;{{Icon|Regional-wealth}} 10 RW&lt;br /&gt;
| {{Icon|linen}} 1 Linen into {{Icon|clothes}} 1 Clothes or&amp;lt;br&amp;gt;{{Icon|yarn}} 1 Yarn into {{Icon|clothes}} 1 Clothes or&amp;lt;br&amp;gt;{{Icon|linen}} 2 Linen into {{Icon|gambesons}} 1 Gambesons&lt;br /&gt;
| -0.2&amp;amp;nbsp;Weiden Hinterlanders&lt;br /&gt;
| align=center | {{Icon|Dark_Red_x}}&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Cobbler&#039;s Shop&#039;&#039;&#039;&lt;br /&gt;
| {{Icon|planks}} 6 Planks&amp;lt;br&amp;gt;{{Icon|Regional-wealth}} 10 RW&lt;br /&gt;
| {{Icon|leather}} 2 Leather into {{Icon|shoes}} 1 Shoe&lt;br /&gt;
| -0.2&amp;amp;nbsp;Weiden Hinterlanders&lt;br /&gt;
| align=center | {{Icon|Dark_Red_x}}&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Joiner&#039;s Shop&#039;&#039;&#039;&lt;br /&gt;
| {{Icon|planks}} 6 Planks&amp;lt;br&amp;gt;{{Icon|Regional-wealth}} 10 RW&lt;br /&gt;
| {{Icon|planks}} 2 Planks into {{Icon|large shields}} 1 Large Shield or&amp;lt;br&amp;gt;{{Icon|planks}} 1 Plank into {{Icon|small shields}} 1 Large Shield or&amp;lt;br&amp;gt;{{Icon|planks}} 2 Planks into {{Icon|wooden parts}} 1 Wooden Part&lt;br /&gt;
| +0.2&amp;amp;nbsp;Woodwright Jouneymen&amp;lt;br&amp;gt;-0.2&amp;amp;nbsp;Weiden Hinterlanders&lt;br /&gt;
| align=center | {{Icon|Dark_Red_x}}&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Armorer&#039;s Shop&#039;&#039;&#039;&lt;br /&gt;
| {{Icon|planks}} 8 Planks&amp;lt;br&amp;gt;{{Icon|Regional-wealth}} 25 RW&lt;br /&gt;
| {{Icon|iron slab}} 2 Iron Slabs into {{Icon|helmets}} 1 Helmet or&amp;lt;br&amp;gt;{{Icon|iron slab}} 3 Iron Slabs into {{Icon|mail armor}} 1 Mail Armor or&amp;lt;br&amp;gt;{{Icon|iron slab}} 6 Iron Slabs into {{Icon|plate armor}} 1 Plate Armor&lt;br /&gt;
| +0.2&amp;amp;nbsp;Nuremburg Prospectors&amp;lt;br&amp;gt;-0.2&amp;amp;nbsp;Weiden Hinterlanders&lt;br /&gt;
| align=center | {{Icon|yes_check}}&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Bowyer&#039;s Shop&#039;&#039;&#039;&lt;br /&gt;
| {{Icon|planks}} 6 Planks&amp;lt;br&amp;gt;{{Icon|Regional-wealth}} 10 RW&lt;br /&gt;
| {{Icon|planks}} 1 Plank into {{Icon|warbows}} 1 Warbow or&amp;lt;br&amp;gt;{{Icon|planks}} 1 Plank and {{Icon|iron parts}} 1 Iron Part into {{Icon|crossbows}} 1 Crossbow&lt;br /&gt;
| +0.2&amp;amp;nbsp;Woodwright Jouneymen&amp;lt;br&amp;gt;-0.2&amp;amp;nbsp;Weiden Hinterlanders&lt;br /&gt;
| align=center | {{Icon|Dark_Red_x}}&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Butcher&#039;s Shop&#039;&#039;&#039;&lt;br /&gt;
| {{Icon|planks}} 6 Planks&amp;lt;br&amp;gt;{{Icon|Regional-wealth}} 10 RW&lt;br /&gt;
| {{Icon|sheep}} 1 sheep or {{Icon|lambs}} 1 Lamb into {{Icon|mutton}} 2 Mutton and {{Icon|hides}} 1 Hide or&amp;lt;br&amp;gt;{{Icon|salt}} 1 Salt and {{Icon|pork}} 1 pork into {{Icon|sausages}} 2 Sausages&lt;br /&gt;
| -0.2&amp;amp;nbsp;Weiden Hinterlanders&lt;br /&gt;
| align=center | {{Icon|Dark_Red_x}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/translate&amp;gt;&lt;br /&gt;
== History ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!April 26, 2024&lt;br /&gt;
|Added burgage plots.&lt;br /&gt;
|-&lt;br /&gt;
!rowspan=4|May 31, 2024&amp;lt;br&amp;gt;(0.7.972)&lt;br /&gt;
|The building panel now shows if the plot is in a mourning and for how long it will last.&lt;br /&gt;
|-&lt;br /&gt;
|After a fire, homeless will be quickly reassigned to available plots.&lt;br /&gt;
|-&lt;br /&gt;
|Added a market stall toggle.&lt;br /&gt;
|-&lt;br /&gt;
|Other bug fixes.&lt;br /&gt;
|-&lt;br /&gt;
!June 11, 2024&amp;lt;br&amp;gt;(0.7.975)&lt;br /&gt;
|Minor bugfixes.&lt;br /&gt;
|}&lt;br /&gt;
{{NavboxBuildings}}&lt;br /&gt;
[[Category:Buildings{{#translation:}}]][[Category:Residential{{#translation:}}]]&lt;/div&gt;</summary>
		<author><name>76561198045386223</name></author>
	</entry>
	<entry>
		<id>https://wiki.hoodedhorse.com/Manor_Lords/index.php?title=File:T1_single.png&amp;diff=11234</id>
		<title>File:T1 single.png</title>
		<link rel="alternate" type="text/html" href="https://wiki.hoodedhorse.com/Manor_Lords/index.php?title=File:T1_single.png&amp;diff=11234"/>
		<updated>2025-12-30T11:14:04Z</updated>

		<summary type="html">&lt;p&gt;76561198045386223: File uploaded with MsUpload&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;File uploaded with MsUpload&lt;/div&gt;</summary>
		<author><name>76561198045386223</name></author>
	</entry>
	<entry>
		<id>https://wiki.hoodedhorse.com/Manor_Lords/index.php?title=File:T3_multiple.png&amp;diff=11233</id>
		<title>File:T3 multiple.png</title>
		<link rel="alternate" type="text/html" href="https://wiki.hoodedhorse.com/Manor_Lords/index.php?title=File:T3_multiple.png&amp;diff=11233"/>
		<updated>2025-12-30T11:14:00Z</updated>

		<summary type="html">&lt;p&gt;76561198045386223: File uploaded with MsUpload&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;File uploaded with MsUpload&lt;/div&gt;</summary>
		<author><name>76561198045386223</name></author>
	</entry>
	<entry>
		<id>https://wiki.hoodedhorse.com/Manor_Lords/index.php?title=File:T2_double.png&amp;diff=11232</id>
		<title>File:T2 double.png</title>
		<link rel="alternate" type="text/html" href="https://wiki.hoodedhorse.com/Manor_Lords/index.php?title=File:T2_double.png&amp;diff=11232"/>
		<updated>2025-12-30T11:13:56Z</updated>

		<summary type="html">&lt;p&gt;76561198045386223: File uploaded with MsUpload&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;File uploaded with MsUpload&lt;/div&gt;</summary>
		<author><name>76561198045386223</name></author>
	</entry>
	<entry>
		<id>https://wiki.hoodedhorse.com/Manor_Lords/index.php?title=File:Symbol_main_house.png&amp;diff=11231</id>
		<title>File:Symbol main house.png</title>
		<link rel="alternate" type="text/html" href="https://wiki.hoodedhorse.com/Manor_Lords/index.php?title=File:Symbol_main_house.png&amp;diff=11231"/>
		<updated>2025-12-30T09:18:43Z</updated>

		<summary type="html">&lt;p&gt;76561198045386223: File uploaded with MsUpload&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;File uploaded with MsUpload&lt;/div&gt;</summary>
		<author><name>76561198045386223</name></author>
	</entry>
	<entry>
		<id>https://wiki.hoodedhorse.com/Manor_Lords/index.php?title=File:Symbol_extra_living_space.png&amp;diff=11230</id>
		<title>File:Symbol extra living space.png</title>
		<link rel="alternate" type="text/html" href="https://wiki.hoodedhorse.com/Manor_Lords/index.php?title=File:Symbol_extra_living_space.png&amp;diff=11230"/>
		<updated>2025-12-30T09:18:42Z</updated>

		<summary type="html">&lt;p&gt;76561198045386223: File uploaded with MsUpload&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;File uploaded with MsUpload&lt;/div&gt;</summary>
		<author><name>76561198045386223</name></author>
	</entry>
	<entry>
		<id>https://wiki.hoodedhorse.com/Manor_Lords/index.php?title=File:Symbol_backyard.png&amp;diff=11229</id>
		<title>File:Symbol backyard.png</title>
		<link rel="alternate" type="text/html" href="https://wiki.hoodedhorse.com/Manor_Lords/index.php?title=File:Symbol_backyard.png&amp;diff=11229"/>
		<updated>2025-12-30T09:18:41Z</updated>

		<summary type="html">&lt;p&gt;76561198045386223: File uploaded with MsUpload&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;File uploaded with MsUpload&lt;/div&gt;</summary>
		<author><name>76561198045386223</name></author>
	</entry>
	<entry>
		<id>https://wiki.hoodedhorse.com/Manor_Lords/index.php?title=Family&amp;diff=11228</id>
		<title>Family</title>
		<link rel="alternate" type="text/html" href="https://wiki.hoodedhorse.com/Manor_Lords/index.php?title=Family&amp;diff=11228"/>
		<updated>2025-12-28T19:37:02Z</updated>

		<summary type="html">&lt;p&gt;76561198045386223: overhaul and update to 0.8.050&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;languages/&amp;gt;&lt;br /&gt;
&amp;lt;translate&amp;gt; &lt;br /&gt;
The &#039;&#039;&#039;Family&#039;&#039;&#039; is the basic unit of your population management.&lt;br /&gt;
&lt;br /&gt;
== General ==&lt;br /&gt;
All your people are organised into families, except for your retinue. Families are groups of 3 people, consisting of husband, wife and son, execpt for your 5 starting families. Those start only with husband and wife. The son will show up, as soon as the family moves into a burgage plot.&lt;br /&gt;
&lt;br /&gt;
A family is considered a fix unit, meaning:&lt;br /&gt;
* All of them work at the same place.&lt;br /&gt;
* All of them live in the same place.&lt;br /&gt;
&lt;br /&gt;
Your militia is formed by the husbands and sons of your families. When you rally your militias, the corresponding husbands and sons will stop their work and instead join the militia.&lt;br /&gt;
&lt;br /&gt;
== Immigration ==&lt;br /&gt;
You gain new families through immigration. The immigration rate depends on your [[{{tl}}approval|approval]] and ranges from -3 to +3 per month. Immigration only happens, when there is available living space. For the first 12 months all settlements get an additional +1 immigration per month.&lt;br /&gt;
&lt;br /&gt;
== Consumption ==&lt;br /&gt;
Every family consumes the following:&lt;br /&gt;
* {{icon|food}} 1 Food per month&lt;br /&gt;
* {{icon|ale}} 1 Ale every 3 months&amp;lt;sup&amp;gt;1&amp;lt;/sup&amp;gt;&lt;br /&gt;
* {{icon|clothes}} 1 Cloth every 6 months&lt;br /&gt;
* {{icon|shoes}} 1 Shoe every 12 months&lt;br /&gt;
1: Ale only gets consumed once it is stored in a [[{{tl}}small tavern|tavern]] and a member of the corresponding family goes to said tavern. &lt;br /&gt;
&lt;br /&gt;
== Housing ==&lt;br /&gt;
Families will automatically occupy available living space. Each family occupies 1 living space. The [[{{tl}}burgage plot|burgage plots]] are occupied in order they were build.&lt;br /&gt;
&lt;br /&gt;
You cannot move a family from one burgage plot to another.&lt;br /&gt;
&lt;br /&gt;
== Workplaces ==&lt;br /&gt;
Every family can be assigned to a [[{{tl}}building|building]]. If a family is not assigned anywhere they count as &#039;unassigned&#039;. While assigned families focus on their assigned workplaces, unassigned families focus on construction work. Both can and will guide oxen.&lt;br /&gt;
&lt;br /&gt;
Working priority of non artisan families:&lt;br /&gt;
# Construction (only if unassigned)&lt;br /&gt;
# [[{{tl}}burgage plot#Backyard Extensions|Backyard extension]] (vegetable garden &amp;amp; orchard)&amp;lt;sup&amp;gt;1&amp;lt;/sup&amp;gt;&lt;br /&gt;
# Assigned workplace (only if assigned)&lt;br /&gt;
1: Only wife and son will tend the backyard. The husband will ignore any work in the backyard.&lt;br /&gt;
&lt;br /&gt;
If you upgrade burgages to [[{{tl}}development#Origins|smallholdings]] even the husband will work in the backyard.&lt;br /&gt;
&lt;br /&gt;
If you build a tier 2 backyard extension, all families of that burgage plot will become artisans and focus solely on their backyard.&lt;br /&gt;
&lt;br /&gt;
== Sickness ==&lt;br /&gt;
Families can get sick. When sick, all family members are unable to perform any work. The sickness duration depends on wether you have {{icon|herbs}} available.&lt;br /&gt;
* without herbs: 1 day&lt;br /&gt;
* with herbs: 1 week&lt;br /&gt;
&lt;br /&gt;
== Interface ==&lt;br /&gt;
Informations about families can be found in the top-bar of the user interface.&lt;br /&gt;
* {{icon|fam unassigned}} Displays the number of unassigned families.&lt;br /&gt;
* {{icon|fam assigned}} Displays the number of assigned families.&lt;br /&gt;
* {{icon|living space available}} Among other things it displays your total population and the distribution of your families into the three tiers.&lt;br /&gt;
&amp;lt;/translate&amp;gt;&lt;/div&gt;</summary>
		<author><name>76561198045386223</name></author>
	</entry>
	<entry>
		<id>https://wiki.hoodedhorse.com/Manor_Lords/index.php?title=File:Fam_unassigned.png&amp;diff=11227</id>
		<title>File:Fam unassigned.png</title>
		<link rel="alternate" type="text/html" href="https://wiki.hoodedhorse.com/Manor_Lords/index.php?title=File:Fam_unassigned.png&amp;diff=11227"/>
		<updated>2025-12-28T18:08:28Z</updated>

		<summary type="html">&lt;p&gt;76561198045386223: 76561198045386223 uploaded a new version of File:Fam unassigned.png&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>76561198045386223</name></author>
	</entry>
	<entry>
		<id>https://wiki.hoodedhorse.com/Manor_Lords/index.php?title=File:Unassigned.png&amp;diff=11226</id>
		<title>File:Unassigned.png</title>
		<link rel="alternate" type="text/html" href="https://wiki.hoodedhorse.com/Manor_Lords/index.php?title=File:Unassigned.png&amp;diff=11226"/>
		<updated>2025-12-28T17:48:49Z</updated>

		<summary type="html">&lt;p&gt;76561198045386223: 76561198045386223 moved page File:Unassigned.png to File:Fam unassigned.png&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;#REDIRECT [[File:Fam unassigned.png]]&lt;/div&gt;</summary>
		<author><name>76561198045386223</name></author>
	</entry>
	<entry>
		<id>https://wiki.hoodedhorse.com/Manor_Lords/index.php?title=File:Fam_unassigned.png&amp;diff=11225</id>
		<title>File:Fam unassigned.png</title>
		<link rel="alternate" type="text/html" href="https://wiki.hoodedhorse.com/Manor_Lords/index.php?title=File:Fam_unassigned.png&amp;diff=11225"/>
		<updated>2025-12-28T17:48:45Z</updated>

		<summary type="html">&lt;p&gt;76561198045386223: 76561198045386223 moved page File:Unassigned.png to File:Fam unassigned.png&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>76561198045386223</name></author>
	</entry>
	<entry>
		<id>https://wiki.hoodedhorse.com/Manor_Lords/index.php?title=User:Pekour/sandbox&amp;diff=11224</id>
		<title>User:Pekour/sandbox</title>
		<link rel="alternate" type="text/html" href="https://wiki.hoodedhorse.com/Manor_Lords/index.php?title=User:Pekour/sandbox&amp;diff=11224"/>
		<updated>2025-12-28T16:07:42Z</updated>

		<summary type="html">&lt;p&gt;76561198045386223: Created page with &amp;quot;&amp;lt;div style=&amp;quot;text-align:right; font-size:90%; color:#666;&amp;quot;&amp;gt; last edited: {{REVISIONDAY}}.{{REVISIONMONTH}}.{{REVISIONYEAR}} &amp;lt;/div&amp;gt; ich erstelle eine verschachtelte liste: &amp;lt;ol type=&amp;quot;A&amp;quot;&amp;gt; &amp;lt;li&amp;gt;Punkt 1&amp;lt;/li&amp;gt; &amp;lt;li&amp;gt;Punkt 2&amp;lt;/li&amp;gt; #s #s #s &amp;lt;li&amp;gt;Punkt 3&amp;lt;/li&amp;gt; &amp;lt;/ol&amp;gt;  ganz vorne &amp;lt;gallery&amp;gt; Apiary.png|Caption1 Alps.jpg|Caption2 Ale.png|Caption3 &amp;lt;/gallery&amp;gt; normal schreiben &amp;lt;br&amp;gt; &amp;#039;&amp;#039;kursiv schreiben&amp;#039;&amp;#039; &amp;lt;br&amp;gt; &amp;#039;&amp;#039;&amp;#039;fett schreiben&amp;#039;&amp;#039;&amp;#039;&amp;lt;br&amp;gt; &amp;#039;&amp;#039;&amp;#039;&amp;#039;&amp;#039;fett und kursiv schreiben&amp;#039;&amp;#039;&amp;#039;&amp;#039;&amp;#039; &amp;lt;br&amp;gt; haha hihi File:Constr...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;div style=&amp;quot;text-align:right; font-size:90%; color:#666;&amp;quot;&amp;gt;&lt;br /&gt;
last edited: {{REVISIONDAY}}.{{REVISIONMONTH}}.{{REVISIONYEAR}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
ich erstelle eine verschachtelte liste:&lt;br /&gt;
&amp;lt;ol type=&amp;quot;A&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Punkt 1&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Punkt 2&amp;lt;/li&amp;gt;&lt;br /&gt;
#s&lt;br /&gt;
#s&lt;br /&gt;
#s&lt;br /&gt;
&amp;lt;li&amp;gt;Punkt 3&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;/ol&amp;gt;&lt;br /&gt;
&lt;br /&gt;
ganz vorne&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
Apiary.png|Caption1&lt;br /&gt;
Alps.jpg|Caption2&lt;br /&gt;
Ale.png|Caption3&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
normal schreiben &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;kursiv schreiben&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;fett schreiben&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;fett und kursiv schreiben&#039;&#039;&#039;&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
haha hihi&lt;br /&gt;
[[File:Construction Menu.png]]&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;margin:auto; text-align:center&amp;quot;&lt;br /&gt;
|+ &#039;&#039;&#039;hier&amp;amp;nbsp;drücken&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;text-align:left&amp;quot; | Spalte 1&lt;br /&gt;
! Spalte 2&lt;br /&gt;
! Spalte 3&lt;br /&gt;
! Spalte 4&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; | Zwischenüberschrift&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:left&amp;quot; | Text links&lt;br /&gt;
| Text&lt;br /&gt;
| Text&lt;br /&gt;
| Text&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:left&amp;quot; | Noch ein Eintrag&lt;br /&gt;
| Wert&lt;br /&gt;
| Wert&lt;br /&gt;
| Wert&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; | Fußzeile / Hinweis&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;float:left; margin-right:1em;&amp;quot;&lt;br /&gt;
|+ Tabelle 1&lt;br /&gt;
|-&lt;br /&gt;
| A || B&lt;br /&gt;
|-&lt;br /&gt;
| C || D&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;float:left; margin-right:1em;&amp;quot;&lt;br /&gt;
|+ Tabelle 2&lt;br /&gt;
|-&lt;br /&gt;
| 1 || 2&lt;br /&gt;
|-&lt;br /&gt;
| 3 || 4&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;float:left;&amp;quot;&lt;br /&gt;
|+ Tabelle 3&lt;br /&gt;
|-&lt;br /&gt;
| 1 || 2&lt;br /&gt;
|-&lt;br /&gt;
| 3 || 4&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;div style=&amp;quot;clear:both;&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
= 1 Zeichen =&lt;br /&gt;
== 2 Zeichen ==&lt;br /&gt;
=== 3 Zeichen ===&lt;br /&gt;
==== 4 Zeichen ====&lt;br /&gt;
===== 5 Zeichen =====&lt;br /&gt;
= zweite reihe =&lt;br /&gt;
== zeite unterreihe ==&lt;br /&gt;
= inhaltsverzeichnis?? =&lt;br /&gt;
[[Buildings#Industry_buildings|industry building]]&amp;lt;!-- Link zu unterkapitel --&amp;gt;&lt;br /&gt;
[[{{tl}}Fisherman&#039;s hut|Fisherman&#039;s Hut]]&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
|+ Buildings&amp;amp;nbsp;Overview&lt;br /&gt;
|-&lt;br /&gt;
! Header text !! Header text !! Header text&lt;br /&gt;
|-&lt;br /&gt;
| Example || Example || Example&lt;br /&gt;
|-&lt;br /&gt;
| Example || Example || Example&lt;br /&gt;
|-&lt;br /&gt;
| Example || Example || Example&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>76561198045386223</name></author>
	</entry>
	<entry>
		<id>https://wiki.hoodedhorse.com/Manor_Lords/index.php?title=Beginner%27s_Guide&amp;diff=11176</id>
		<title>Beginner&#039;s Guide</title>
		<link rel="alternate" type="text/html" href="https://wiki.hoodedhorse.com/Manor_Lords/index.php?title=Beginner%27s_Guide&amp;diff=11176"/>
		<updated>2025-12-23T18:12:29Z</updated>

		<summary type="html">&lt;p&gt;76561198045386223: overhaul and update to 0.8.050&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;languages/&amp;gt;&lt;br /&gt;
&amp;lt;translate&amp;gt;&lt;br /&gt;
&amp;lt;!--T:1--&amp;gt;&lt;br /&gt;
Manor Lords is a strategy city-building game in which you play as a lord sent by the king to govern a land of great peril and promise. The game features in-depth city-building, real-time tactical battles, and complex economic and social simulations. You must balance resource management, supply and demand, trade, warfare, and take advantage of the seasons to survive through winter.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--T:2--&amp;gt;&lt;br /&gt;
Will you prove yourself worthy of this honor? Or will you perish at the hands of bandits, and traitorous rival Lords?&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--T:3--&amp;gt;&lt;br /&gt;
This guide will help you understand the basics of the game, from its User Interface to basic operations.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--T:4--&amp;gt;&lt;br /&gt;
Your kingdom awaits.&lt;br /&gt;
&lt;br /&gt;
== User Interface == &amp;lt;!--T:5--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--T:6--&amp;gt;&lt;br /&gt;
Understanding these top-level elements of Manor Lords is essential to effectively governing. Note that the top bar User&lt;br /&gt;
Interface provides information tied to the region you are currently in.&lt;br /&gt;
&amp;lt;/translate&amp;gt;&lt;br /&gt;
[[File:UI.png|&amp;lt;translate&amp;gt;&amp;lt;!--T:7--&amp;gt; user interface&amp;lt;/translate&amp;gt;]]&lt;br /&gt;
&amp;lt;translate&amp;gt;&lt;br /&gt;
&amp;lt;!--T:8--&amp;gt;&lt;br /&gt;
&amp;lt;ol type=&amp;quot;A&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Population overview - A glance at various factors affecting a region’s population.&amp;lt;/li&amp;gt;&lt;br /&gt;
# {{icon|unassigned}} Unassigned families - [[{{tl}}family|Families]] that do not have a job assigned.&lt;br /&gt;
# {{icon|fam_assigned}} Assigned families - [[{{tl}}family|Families]] that have jobs assigned.&lt;br /&gt;
# {{icon|living space available}} Available living space - How much living space is currently available. In brackets how much is in construction.&lt;br /&gt;
# {{icon|approval}} Approval - Displays the [[{{tl}}approval|approval]] rating of your population.&lt;br /&gt;
# {{icon|public order}} Public order - Displays the public order in your settlement.&lt;br /&gt;
# {{icon|regional wealth}} Regional wealth - The amount of money the villagers from the current region own.&lt;br /&gt;
# {{icon|livestock}} Livestock - The amount of all livestock in that region.&lt;br /&gt;
# {{icon|supplies}} Supplies - The months before your food and fuel supplies run out. Only the lower of the two numbers is displayed.&lt;br /&gt;
&amp;lt;li&amp;gt; Settlement menu &amp;amp; Notifications &amp;lt;/li&amp;gt;&lt;br /&gt;
# Hovering over your settlement name will bring up a tooltip of the current settlement level and the requirements to level up.&amp;lt;br&amp;gt;Selecting the settlement name brings up a screen to acces the [[{{tl}}development|development]], [[{{tl}}environment|environment]] and [[{{tl}}record|record]] screens and lets you rename your region.&lt;br /&gt;
# Notification banners - Issues requiring your attention. Separated in severity by the background color.&lt;br /&gt;
# Recent events - A list of all recently occurred events, like &#039;start of harvest season&#039;, &#039;new mercenary companies available&#039;.&lt;br /&gt;
&amp;lt;li&amp;gt; Surplus vs total goods &amp;lt;/li&amp;gt;&lt;br /&gt;
:{{icon|goods surplus}} Surplus (default) shows your stock minus the reserved number of goods. Goods are considered reserved when they are designated for use in construction, in production or as part of equipment.&lt;br /&gt;
:{{icon|goods total}} Total goods shows all goods present in the region&lt;br /&gt;
&amp;lt;li&amp;gt; Goods categories - All [[{{tl}}resources|goods]] filtered into categories. Hover over each category to see a breakdown of each category. While in building mode, the bar displays construction materials. &amp;lt;/li&amp;gt;&lt;br /&gt;
# {{icon|construction}} [[{{tl}}construction materials|Construction]]&lt;br /&gt;
# {{icon|food}} [[{{tl}}food|Food]]&lt;br /&gt;
# {{icon|fuel}} [[{{tl}}fuel|Fuel]]&lt;br /&gt;
# {{icon|crafting materials}} [[{{tl}}crafting materials|Crafting materials]]&lt;br /&gt;
# {{icon|commodities}} [[{{tl}}commodities|Commodities]]&lt;br /&gt;
# {{icon|helmets}} [[{{tl}}military items|Military]]&lt;br /&gt;
&amp;lt;li&amp;gt; Personal Overview - A glance at your personal stats. Unlike A and D, the values given here apply to all regions. &amp;lt;/li&amp;gt;&lt;br /&gt;
# {{icon|treasury}} Treasury - Your personal wealth, usually collected from taxes via the manor. Can be used for diplomacy, hiring retinue or mercenaries, as well as settling a new region.&lt;br /&gt;
# {{icon|royal tax}} Annual royal tax - This tax will be collected from treasury.&lt;br /&gt;
# {{icon|visit mode}} Visit Mode - Click to walk around your town in third-person mode.&lt;br /&gt;
# Your portrait and coat of arms.&lt;br /&gt;
# {{icon|influence}} Influence - A measure of your political power. Required for diplomacy and pressing claims.&lt;br /&gt;
# {{icon|kings favor}} Kings Favor - Favor can be used for diplomatic purposes, including pressing and refuting claims.&lt;br /&gt;
&amp;lt;li&amp;gt; Seasons, Date &amp;amp; Gamespeed - Seasons are deeply connected to people&#039;s lives and affect different jobs.&amp;lt;/li&amp;gt;&lt;br /&gt;
# Displays the current season and month. Hovering over it, displays the exact date and an overview of the seasons.&lt;br /&gt;
# Gamespeed - Gamespeed can be paused or set to 1x, 4x or 12x.&lt;br /&gt;
&amp;lt;li&amp;gt; Game Tools - A set of buttons to build and manage your settlement. &amp;lt;/li&amp;gt;&lt;br /&gt;
# {{icon|menu roads}} Roads - Opens the [[{{tl}}buildings#Roads|road construction]] tool.&lt;br /&gt;
# {{icon|menu construction}} Construction - This brings up the construction menu, where all [[{{tl}}buildings|buildings]] are build from.&lt;br /&gt;
# {{icon|menu army}} Army - Shows all retinues, militias and mercenaries you currently have. You can create new militias, hire new mercenaries and customise your retinues.&lt;br /&gt;
# {{icon|menu map}} Map - This button brings you to the region map.&lt;br /&gt;
# {{icon|menu help}} Help - The help menu defines various mechanics and terminology throughout the game.&lt;br /&gt;
# {{icon|menu settings}} Settings - Customize your game to your needs, from graphics and audio to hotkeys and accessibility.&lt;br /&gt;
&amp;lt;/ol&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Food/Fuel consumption == &amp;lt;!--T:9--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--T:10--&amp;gt;&lt;br /&gt;
Families need food and fuel to survive. Every family consumes 1 food per month while every burgage plot consumes 1 fuel per month. Some workplaces consume 1 Fuel per month as well.&lt;br /&gt;
&lt;br /&gt;
== Seasons == &amp;lt;!--T:12--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--T:13--&amp;gt;&lt;br /&gt;
* {{icon|season spring}} &#039;&#039;&#039;Spring (Mar-May):&#039;&#039;&#039; Frequent raining. Fish, berries and mushroom deposits regrow&lt;br /&gt;
* {{icon|season summer}} &#039;&#039;&#039;Summer (Jun-Aug):&#039;&#039;&#039; Possible droughts. Berries and mushroom deposits regrow.&lt;br /&gt;
* {{icon|season autumn}} &#039;&#039;&#039;Autumn (Sep-Nov):&#039;&#039;&#039; Harvesting, plowing and sowing crops.&lt;br /&gt;
* {{icon|season spring}} &#039;&#039;&#039;Winter (Dec-Feb):&#039;&#039;&#039; Seasonal resources are gone. Lack of Fuel might cause freezing. Sheep shearing forbidden.&lt;br /&gt;
&lt;br /&gt;
== Approval == &amp;lt;!--T:14--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--T:15--&amp;gt;&lt;br /&gt;
{{main|{{tl}}approval|Approval}}&lt;br /&gt;
&#039;&#039;&#039;Approval&#039;&#039;&#039; depends on fulfilling burgage plot requirements. Approval is the decisive factor in the immigration rate. Immigration only happens, when there is living space available.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
! Approval !! Monthly population change&lt;br /&gt;
|-&lt;br /&gt;
| 0 - 4 || -3&lt;br /&gt;
|-&lt;br /&gt;
| 5 - 19 || -1&lt;br /&gt;
|-&lt;br /&gt;
| 20 - 54 || 0&lt;br /&gt;
|-&lt;br /&gt;
| 55 - 79 || +1&lt;br /&gt;
|-&lt;br /&gt;
| 80 - 94 || +2&lt;br /&gt;
|-&lt;br /&gt;
| 95 - 100 || +3&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Public order ==&lt;br /&gt;
&amp;lt;!--T:16--&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Public order&#039;&#039;&#039; prevents population from committing crimes or turning to banditry. If it is not at 100% there is always a chance of that happening.&lt;br /&gt;
&lt;br /&gt;
== Policies == &amp;lt;!--T:17--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;currently being reworked&#039;&#039;&lt;br /&gt;
&amp;lt;/translate&amp;gt;&lt;/div&gt;</summary>
		<author><name>76561198045386223</name></author>
	</entry>
	<entry>
		<id>https://wiki.hoodedhorse.com/Manor_Lords/index.php?title=File:Season_autum.png&amp;diff=11175</id>
		<title>File:Season autum.png</title>
		<link rel="alternate" type="text/html" href="https://wiki.hoodedhorse.com/Manor_Lords/index.php?title=File:Season_autum.png&amp;diff=11175"/>
		<updated>2025-12-23T17:03:52Z</updated>

		<summary type="html">&lt;p&gt;76561198045386223: 76561198045386223 moved page File:Season autum.png to File:Season autumn.png: typo&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;#REDIRECT [[File:Season autumn.png]]&lt;/div&gt;</summary>
		<author><name>76561198045386223</name></author>
	</entry>
	<entry>
		<id>https://wiki.hoodedhorse.com/Manor_Lords/index.php?title=File:Season_autumn.png&amp;diff=11174</id>
		<title>File:Season autumn.png</title>
		<link rel="alternate" type="text/html" href="https://wiki.hoodedhorse.com/Manor_Lords/index.php?title=File:Season_autumn.png&amp;diff=11174"/>
		<updated>2025-12-23T17:03:48Z</updated>

		<summary type="html">&lt;p&gt;76561198045386223: 76561198045386223 moved page File:Season autum.png to File:Season autumn.png: typo&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;File uploaded with MsUpload&lt;/div&gt;</summary>
		<author><name>76561198045386223</name></author>
	</entry>
	<entry>
		<id>https://wiki.hoodedhorse.com/Manor_Lords/index.php?title=File:Season_winter.png&amp;diff=11173</id>
		<title>File:Season winter.png</title>
		<link rel="alternate" type="text/html" href="https://wiki.hoodedhorse.com/Manor_Lords/index.php?title=File:Season_winter.png&amp;diff=11173"/>
		<updated>2025-12-23T16:13:05Z</updated>

		<summary type="html">&lt;p&gt;76561198045386223: File uploaded with MsUpload&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;File uploaded with MsUpload&lt;/div&gt;</summary>
		<author><name>76561198045386223</name></author>
	</entry>
	<entry>
		<id>https://wiki.hoodedhorse.com/Manor_Lords/index.php?title=File:Season_summer.png&amp;diff=11172</id>
		<title>File:Season summer.png</title>
		<link rel="alternate" type="text/html" href="https://wiki.hoodedhorse.com/Manor_Lords/index.php?title=File:Season_summer.png&amp;diff=11172"/>
		<updated>2025-12-23T16:13:05Z</updated>

		<summary type="html">&lt;p&gt;76561198045386223: File uploaded with MsUpload&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;File uploaded with MsUpload&lt;/div&gt;</summary>
		<author><name>76561198045386223</name></author>
	</entry>
	<entry>
		<id>https://wiki.hoodedhorse.com/Manor_Lords/index.php?title=File:Season_spring.png&amp;diff=11171</id>
		<title>File:Season spring.png</title>
		<link rel="alternate" type="text/html" href="https://wiki.hoodedhorse.com/Manor_Lords/index.php?title=File:Season_spring.png&amp;diff=11171"/>
		<updated>2025-12-23T16:13:04Z</updated>

		<summary type="html">&lt;p&gt;76561198045386223: File uploaded with MsUpload&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;File uploaded with MsUpload&lt;/div&gt;</summary>
		<author><name>76561198045386223</name></author>
	</entry>
	<entry>
		<id>https://wiki.hoodedhorse.com/Manor_Lords/index.php?title=File:Season_autumn.png&amp;diff=11170</id>
		<title>File:Season autumn.png</title>
		<link rel="alternate" type="text/html" href="https://wiki.hoodedhorse.com/Manor_Lords/index.php?title=File:Season_autumn.png&amp;diff=11170"/>
		<updated>2025-12-23T16:13:04Z</updated>

		<summary type="html">&lt;p&gt;76561198045386223: File uploaded with MsUpload&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;File uploaded with MsUpload&lt;/div&gt;</summary>
		<author><name>76561198045386223</name></author>
	</entry>
	<entry>
		<id>https://wiki.hoodedhorse.com/Manor_Lords/index.php?title=File:Menu_settings.png&amp;diff=11169</id>
		<title>File:Menu settings.png</title>
		<link rel="alternate" type="text/html" href="https://wiki.hoodedhorse.com/Manor_Lords/index.php?title=File:Menu_settings.png&amp;diff=11169"/>
		<updated>2025-12-23T16:13:03Z</updated>

		<summary type="html">&lt;p&gt;76561198045386223: File uploaded with MsUpload&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;File uploaded with MsUpload&lt;/div&gt;</summary>
		<author><name>76561198045386223</name></author>
	</entry>
	<entry>
		<id>https://wiki.hoodedhorse.com/Manor_Lords/index.php?title=File:Menu_roads.png&amp;diff=11168</id>
		<title>File:Menu roads.png</title>
		<link rel="alternate" type="text/html" href="https://wiki.hoodedhorse.com/Manor_Lords/index.php?title=File:Menu_roads.png&amp;diff=11168"/>
		<updated>2025-12-23T16:13:03Z</updated>

		<summary type="html">&lt;p&gt;76561198045386223: File uploaded with MsUpload&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;File uploaded with MsUpload&lt;/div&gt;</summary>
		<author><name>76561198045386223</name></author>
	</entry>
	<entry>
		<id>https://wiki.hoodedhorse.com/Manor_Lords/index.php?title=File:Menu_map.png&amp;diff=11167</id>
		<title>File:Menu map.png</title>
		<link rel="alternate" type="text/html" href="https://wiki.hoodedhorse.com/Manor_Lords/index.php?title=File:Menu_map.png&amp;diff=11167"/>
		<updated>2025-12-23T16:13:02Z</updated>

		<summary type="html">&lt;p&gt;76561198045386223: File uploaded with MsUpload&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;File uploaded with MsUpload&lt;/div&gt;</summary>
		<author><name>76561198045386223</name></author>
	</entry>
	<entry>
		<id>https://wiki.hoodedhorse.com/Manor_Lords/index.php?title=File:Menu_help.png&amp;diff=11166</id>
		<title>File:Menu help.png</title>
		<link rel="alternate" type="text/html" href="https://wiki.hoodedhorse.com/Manor_Lords/index.php?title=File:Menu_help.png&amp;diff=11166"/>
		<updated>2025-12-23T16:13:01Z</updated>

		<summary type="html">&lt;p&gt;76561198045386223: File uploaded with MsUpload&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;File uploaded with MsUpload&lt;/div&gt;</summary>
		<author><name>76561198045386223</name></author>
	</entry>
	<entry>
		<id>https://wiki.hoodedhorse.com/Manor_Lords/index.php?title=File:Menu_construction.png&amp;diff=11165</id>
		<title>File:Menu construction.png</title>
		<link rel="alternate" type="text/html" href="https://wiki.hoodedhorse.com/Manor_Lords/index.php?title=File:Menu_construction.png&amp;diff=11165"/>
		<updated>2025-12-23T16:13:01Z</updated>

		<summary type="html">&lt;p&gt;76561198045386223: File uploaded with MsUpload&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;File uploaded with MsUpload&lt;/div&gt;</summary>
		<author><name>76561198045386223</name></author>
	</entry>
	<entry>
		<id>https://wiki.hoodedhorse.com/Manor_Lords/index.php?title=File:Menu_army.png&amp;diff=11164</id>
		<title>File:Menu army.png</title>
		<link rel="alternate" type="text/html" href="https://wiki.hoodedhorse.com/Manor_Lords/index.php?title=File:Menu_army.png&amp;diff=11164"/>
		<updated>2025-12-23T16:13:00Z</updated>

		<summary type="html">&lt;p&gt;76561198045386223: File uploaded with MsUpload&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;File uploaded with MsUpload&lt;/div&gt;</summary>
		<author><name>76561198045386223</name></author>
	</entry>
	<entry>
		<id>https://wiki.hoodedhorse.com/Manor_Lords/index.php?title=File:Kings_favor.png&amp;diff=11163</id>
		<title>File:Kings favor.png</title>
		<link rel="alternate" type="text/html" href="https://wiki.hoodedhorse.com/Manor_Lords/index.php?title=File:Kings_favor.png&amp;diff=11163"/>
		<updated>2025-12-23T15:48:55Z</updated>

		<summary type="html">&lt;p&gt;76561198045386223: File uploaded with MsUpload&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;File uploaded with MsUpload&lt;/div&gt;</summary>
		<author><name>76561198045386223</name></author>
	</entry>
	<entry>
		<id>https://wiki.hoodedhorse.com/Manor_Lords/index.php?title=File:Influence.png&amp;diff=11162</id>
		<title>File:Influence.png</title>
		<link rel="alternate" type="text/html" href="https://wiki.hoodedhorse.com/Manor_Lords/index.php?title=File:Influence.png&amp;diff=11162"/>
		<updated>2025-12-23T15:48:55Z</updated>

		<summary type="html">&lt;p&gt;76561198045386223: File uploaded with MsUpload&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;File uploaded with MsUpload&lt;/div&gt;</summary>
		<author><name>76561198045386223</name></author>
	</entry>
	<entry>
		<id>https://wiki.hoodedhorse.com/Manor_Lords/index.php?title=File:Visit_mode.png&amp;diff=11161</id>
		<title>File:Visit mode.png</title>
		<link rel="alternate" type="text/html" href="https://wiki.hoodedhorse.com/Manor_Lords/index.php?title=File:Visit_mode.png&amp;diff=11161"/>
		<updated>2025-12-23T15:48:54Z</updated>

		<summary type="html">&lt;p&gt;76561198045386223: File uploaded with MsUpload&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;File uploaded with MsUpload&lt;/div&gt;</summary>
		<author><name>76561198045386223</name></author>
	</entry>
	<entry>
		<id>https://wiki.hoodedhorse.com/Manor_Lords/index.php?title=File:Treasury.png&amp;diff=11160</id>
		<title>File:Treasury.png</title>
		<link rel="alternate" type="text/html" href="https://wiki.hoodedhorse.com/Manor_Lords/index.php?title=File:Treasury.png&amp;diff=11160"/>
		<updated>2025-12-23T15:48:54Z</updated>

		<summary type="html">&lt;p&gt;76561198045386223: File uploaded with MsUpload&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;File uploaded with MsUpload&lt;/div&gt;</summary>
		<author><name>76561198045386223</name></author>
	</entry>
	<entry>
		<id>https://wiki.hoodedhorse.com/Manor_Lords/index.php?title=File:Royal_tax.png&amp;diff=11159</id>
		<title>File:Royal tax.png</title>
		<link rel="alternate" type="text/html" href="https://wiki.hoodedhorse.com/Manor_Lords/index.php?title=File:Royal_tax.png&amp;diff=11159"/>
		<updated>2025-12-23T15:48:53Z</updated>

		<summary type="html">&lt;p&gt;76561198045386223: File uploaded with MsUpload&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;File uploaded with MsUpload&lt;/div&gt;</summary>
		<author><name>76561198045386223</name></author>
	</entry>
	<entry>
		<id>https://wiki.hoodedhorse.com/Manor_Lords/index.php?title=File:Fuel.png&amp;diff=11158</id>
		<title>File:Fuel.png</title>
		<link rel="alternate" type="text/html" href="https://wiki.hoodedhorse.com/Manor_Lords/index.php?title=File:Fuel.png&amp;diff=11158"/>
		<updated>2025-12-23T15:18:42Z</updated>

		<summary type="html">&lt;p&gt;76561198045386223: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>76561198045386223</name></author>
	</entry>
	<entry>
		<id>https://wiki.hoodedhorse.com/Manor_Lords/index.php?title=File:Commodities.png&amp;diff=11157</id>
		<title>File:Commodities.png</title>
		<link rel="alternate" type="text/html" href="https://wiki.hoodedhorse.com/Manor_Lords/index.php?title=File:Commodities.png&amp;diff=11157"/>
		<updated>2025-12-23T15:17:30Z</updated>

		<summary type="html">&lt;p&gt;76561198045386223: 76561198045386223 reverted File:Commodities.png to an old version&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>76561198045386223</name></author>
	</entry>
	<entry>
		<id>https://wiki.hoodedhorse.com/Manor_Lords/index.php?title=File:Goods_total.png&amp;diff=11156</id>
		<title>File:Goods total.png</title>
		<link rel="alternate" type="text/html" href="https://wiki.hoodedhorse.com/Manor_Lords/index.php?title=File:Goods_total.png&amp;diff=11156"/>
		<updated>2025-12-23T14:59:24Z</updated>

		<summary type="html">&lt;p&gt;76561198045386223: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>76561198045386223</name></author>
	</entry>
	<entry>
		<id>https://wiki.hoodedhorse.com/Manor_Lords/index.php?title=File:Goods_surplus.png&amp;diff=11155</id>
		<title>File:Goods surplus.png</title>
		<link rel="alternate" type="text/html" href="https://wiki.hoodedhorse.com/Manor_Lords/index.php?title=File:Goods_surplus.png&amp;diff=11155"/>
		<updated>2025-12-23T14:59:07Z</updated>

		<summary type="html">&lt;p&gt;76561198045386223: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>76561198045386223</name></author>
	</entry>
	<entry>
		<id>https://wiki.hoodedhorse.com/Manor_Lords/index.php?title=File:Supplies.png&amp;diff=11154</id>
		<title>File:Supplies.png</title>
		<link rel="alternate" type="text/html" href="https://wiki.hoodedhorse.com/Manor_Lords/index.php?title=File:Supplies.png&amp;diff=11154"/>
		<updated>2025-12-23T14:30:04Z</updated>

		<summary type="html">&lt;p&gt;76561198045386223: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>76561198045386223</name></author>
	</entry>
	<entry>
		<id>https://wiki.hoodedhorse.com/Manor_Lords/index.php?title=File:Livestock.png&amp;diff=11153</id>
		<title>File:Livestock.png</title>
		<link rel="alternate" type="text/html" href="https://wiki.hoodedhorse.com/Manor_Lords/index.php?title=File:Livestock.png&amp;diff=11153"/>
		<updated>2025-12-23T14:27:14Z</updated>

		<summary type="html">&lt;p&gt;76561198045386223: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>76561198045386223</name></author>
	</entry>
	<entry>
		<id>https://wiki.hoodedhorse.com/Manor_Lords/index.php?title=File:Public_order.png&amp;diff=11152</id>
		<title>File:Public order.png</title>
		<link rel="alternate" type="text/html" href="https://wiki.hoodedhorse.com/Manor_Lords/index.php?title=File:Public_order.png&amp;diff=11152"/>
		<updated>2025-12-23T14:24:21Z</updated>

		<summary type="html">&lt;p&gt;76561198045386223: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>76561198045386223</name></author>
	</entry>
	<entry>
		<id>https://wiki.hoodedhorse.com/Manor_Lords/index.php?title=File:Living_space_available.png&amp;diff=11151</id>
		<title>File:Living space available.png</title>
		<link rel="alternate" type="text/html" href="https://wiki.hoodedhorse.com/Manor_Lords/index.php?title=File:Living_space_available.png&amp;diff=11151"/>
		<updated>2025-12-23T14:16:57Z</updated>

		<summary type="html">&lt;p&gt;76561198045386223: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>76561198045386223</name></author>
	</entry>
	<entry>
		<id>https://wiki.hoodedhorse.com/Manor_Lords/index.php?title=File:Fam_assigned.png&amp;diff=11150</id>
		<title>File:Fam assigned.png</title>
		<link rel="alternate" type="text/html" href="https://wiki.hoodedhorse.com/Manor_Lords/index.php?title=File:Fam_assigned.png&amp;diff=11150"/>
		<updated>2025-12-23T14:12:16Z</updated>

		<summary type="html">&lt;p&gt;76561198045386223: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>76561198045386223</name></author>
	</entry>
	<entry>
		<id>https://wiki.hoodedhorse.com/Manor_Lords/index.php?title=File:UI.png&amp;diff=11149</id>
		<title>File:UI.png</title>
		<link rel="alternate" type="text/html" href="https://wiki.hoodedhorse.com/Manor_Lords/index.php?title=File:UI.png&amp;diff=11149"/>
		<updated>2025-12-23T14:02:16Z</updated>

		<summary type="html">&lt;p&gt;76561198045386223: 76561198045386223 uploaded a new version of File:UI.png&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>76561198045386223</name></author>
	</entry>
	<entry>
		<id>https://wiki.hoodedhorse.com/Manor_Lords/index.php?title=Template:GameNewsMP&amp;diff=11148</id>
		<title>Template:GameNewsMP</title>
		<link rel="alternate" type="text/html" href="https://wiki.hoodedhorse.com/Manor_Lords/index.php?title=Template:GameNewsMP&amp;diff=11148"/>
		<updated>2025-12-23T12:56:11Z</updated>

		<summary type="html">&lt;p&gt;76561198045386223: typo&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;templatestyles src=&amp;quot;Template:GameNewsMP/styles.css&amp;quot; /&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;container&amp;quot; style=&amp;quot;margin: 3px; flex-grow: 1; display: flex; flex-direction: column;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;header&amp;quot; style=&amp;quot;font-size: 18px; font-weight: bold; background-color:#314550; padding: 0.75em; border-radius: 5px 5px 0 0; color:white;&amp;quot;&amp;gt;Manor Lords News&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;content&amp;quot; style=&amp;quot;padding: 0.25em 0.75em 0.25em 0.75em; border: 1px solid #314550; border-radius: 0 0 5px 5px; flex-grow:1; display: flex; flex-direction: column; justify-content: center;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;font-size: 1rem; text-align: center; margin-bottom: 0.5em;&amp;quot;&amp;gt;&#039;&#039;&#039;Current version:&#039;&#039;&#039; 0.8.050&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;!--{{#ev:youtube|S7MnkE_qxj8|1100|center|container=frame|autoresize=true}}--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;December 19, 2025&lt;br /&gt;
:Update 5 is released! It includes major reworks of core systems, castle overhaul, new maps and more. [[{{tl}}0.8.050 - Main|Read more]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--T:15--&amp;gt;&lt;br /&gt;
;October 2, 2025&lt;br /&gt;
:The long-awaited beta for the next big update has finally been released. Discover the new AI towns, deepened mechanics such as the development and affinity systems, stone castles, new maps, a UI rework and new resources! [[{{tl}}0.8.035 - Beta|Read more]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--T:9--&amp;gt;&lt;br /&gt;
;March 7, 2025&lt;br /&gt;
:The first preview of the next big update has arrived! It showcases stone castles, a castle planner and a sneak-peek of a new map, Devil&#039;s Hill. Exciting news on AI towns is on the horizon.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--T:10--&amp;gt;&lt;br /&gt;
;February 28, 2025&lt;br /&gt;
:Manor Lords wins the &#039;Best Indie Game of 2024&#039; award at the Digital Vikings Award, hosted in Gdańsk, Poland.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--T:11--&amp;gt;&lt;br /&gt;
;January 10, 2025&lt;br /&gt;
:Update 4 (0.8.024) is released, introducing two new maps, bridges, a marketplace rework, a level 2 tavern upgrade and many smaller gameplay and balance changes. [[{{tl}}0.8.024 - Update 4|Read more]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--T:12--&amp;gt;&lt;br /&gt;
;December 27, 2024&lt;br /&gt;
:Manor Lords wins the &#039;Best City Builder&#039; award of PC Gamer&#039;s &#039;Game of the Year Awards 2024&#039;.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--T:13--&amp;gt;&lt;br /&gt;
;September 26, 2024&lt;br /&gt;
:Update 3 (0.8.004) is released, adding [[fishing]], [[butcher]]s, [[crossbow]]s, and food spoilage.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--T:2--&amp;gt;&lt;br /&gt;
;July 22, 2024&lt;br /&gt;
:It is revealed that the next Manor Lords patch will include fishing ponds, crossbows, new portraits, and will have the game migrated to Unreal Engine 5. [https://store.steampowered.com/news/app/1363080?emclan=103582791467743290&amp;amp;emgid=4374767864888445285 &amp;lt;!--T:3--&amp;gt;Read more].&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--T:4--&amp;gt;&lt;br /&gt;
;June 19, 2024&lt;br /&gt;
:Manor Lords developer Greg Styczeń announces that the game will be migrating from Unreal Engine 4 to the Unreal Engine 5.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;/div&gt;</summary>
		<author><name>76561198045386223</name></author>
	</entry>
	<entry>
		<id>https://wiki.hoodedhorse.com/Manor_Lords/index.php?title=Template:GameNewsMP&amp;diff=11147</id>
		<title>Template:GameNewsMP</title>
		<link rel="alternate" type="text/html" href="https://wiki.hoodedhorse.com/Manor_Lords/index.php?title=Template:GameNewsMP&amp;diff=11147"/>
		<updated>2025-12-23T12:55:40Z</updated>

		<summary type="html">&lt;p&gt;76561198045386223: added update 5 and updated &amp;#039;current version&amp;#039;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;templatestyles src=&amp;quot;Template:GameNewsMP/styles.css&amp;quot; /&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;container&amp;quot; style=&amp;quot;margin: 3px; flex-grow: 1; display: flex; flex-direction: column;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;header&amp;quot; style=&amp;quot;font-size: 18px; font-weight: bold; background-color:#314550; padding: 0.75em; border-radius: 5px 5px 0 0; color:white;&amp;quot;&amp;gt;Manor Lords News&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;content&amp;quot; style=&amp;quot;padding: 0.25em 0.75em 0.25em 0.75em; border: 1px solid #314550; border-radius: 0 0 5px 5px; flex-grow:1; display: flex; flex-direction: column; justify-content: center;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;font-size: 1rem; text-align: center; margin-bottom: 0.5em;&amp;quot;&amp;gt;&#039;&#039;&#039;Current version:&#039;&#039;&#039; 0.8.050&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;!--{{#ev:youtube|S7MnkE_qxj8|1100|center|container=frame|autoresize=true}}--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;December 19, 2025&lt;br /&gt;
:Update 5 is released! It includes major reworks of core systems, castle oerhaul, new maps and more. [[{{tl}}0.8.050 - Main|Read more]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--T:15--&amp;gt;&lt;br /&gt;
;October 2, 2025&lt;br /&gt;
:The long-awaited beta for the next big update has finally been released. Discover the new AI towns, deepened mechanics such as the development and affinity systems, stone castles, new maps, a UI rework and new resources! [[{{tl}}0.8.035 - Beta|Read more]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--T:9--&amp;gt;&lt;br /&gt;
;March 7, 2025&lt;br /&gt;
:The first preview of the next big update has arrived! It showcases stone castles, a castle planner and a sneak-peek of a new map, Devil&#039;s Hill. Exciting news on AI towns is on the horizon.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--T:10--&amp;gt;&lt;br /&gt;
;February 28, 2025&lt;br /&gt;
:Manor Lords wins the &#039;Best Indie Game of 2024&#039; award at the Digital Vikings Award, hosted in Gdańsk, Poland.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--T:11--&amp;gt;&lt;br /&gt;
;January 10, 2025&lt;br /&gt;
:Update 4 (0.8.024) is released, introducing two new maps, bridges, a marketplace rework, a level 2 tavern upgrade and many smaller gameplay and balance changes. [[{{tl}}0.8.024 - Update 4|Read more]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--T:12--&amp;gt;&lt;br /&gt;
;December 27, 2024&lt;br /&gt;
:Manor Lords wins the &#039;Best City Builder&#039; award of PC Gamer&#039;s &#039;Game of the Year Awards 2024&#039;.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--T:13--&amp;gt;&lt;br /&gt;
;September 26, 2024&lt;br /&gt;
:Update 3 (0.8.004) is released, adding [[fishing]], [[butcher]]s, [[crossbow]]s, and food spoilage.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--T:2--&amp;gt;&lt;br /&gt;
;July 22, 2024&lt;br /&gt;
:It is revealed that the next Manor Lords patch will include fishing ponds, crossbows, new portraits, and will have the game migrated to Unreal Engine 5. [https://store.steampowered.com/news/app/1363080?emclan=103582791467743290&amp;amp;emgid=4374767864888445285 &amp;lt;!--T:3--&amp;gt;Read more].&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--T:4--&amp;gt;&lt;br /&gt;
;June 19, 2024&lt;br /&gt;
:Manor Lords developer Greg Styczeń announces that the game will be migrating from Unreal Engine 4 to the Unreal Engine 5.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;/div&gt;</summary>
		<author><name>76561198045386223</name></author>
	</entry>
	<entry>
		<id>https://wiki.hoodedhorse.com/Manor_Lords/index.php?title=Beginner%27s_Guide&amp;diff=11145</id>
		<title>Beginner&#039;s Guide</title>
		<link rel="alternate" type="text/html" href="https://wiki.hoodedhorse.com/Manor_Lords/index.php?title=Beginner%27s_Guide&amp;diff=11145"/>
		<updated>2025-12-23T01:36:21Z</updated>

		<summary type="html">&lt;p&gt;76561198045386223: updated UI picture&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;languages/&amp;gt;&lt;br /&gt;
&amp;lt;translate&amp;gt;&lt;br /&gt;
&amp;lt;!--T:1--&amp;gt;&lt;br /&gt;
Manor Lords is a strategy city-building game in which you play as a lord sent by the king to govern a land of great peril and promise. The game features in-depth city-building, real-time tactical battles, and complex economic and social simulations. You must balance resource management, supply and demand, trade, warfare, and take advantage of the seasons to survive through winter.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--T:2--&amp;gt;&lt;br /&gt;
Will you prove yourself worthy of this honor? Or will you perish at the hands of bandits, and traitorous rival Lords?&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--T:3--&amp;gt;&lt;br /&gt;
This guide will help you understand the basics of the game, from its User Interface to basic operations. It culminates in an overview of how to survive your first year.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--T:4--&amp;gt;&lt;br /&gt;
Your kingdom awaits.&lt;br /&gt;
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== User Interface == &amp;lt;!--T:5--&amp;gt;&lt;br /&gt;
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&amp;lt;!--T:6--&amp;gt;&lt;br /&gt;
Understanding these top-level elements of Manor Lords is essential to effectively governing. Note that the top bar User&lt;br /&gt;
Interface provides information tied to the region you are currently in.&lt;br /&gt;
&amp;lt;/translate&amp;gt;&lt;br /&gt;
[[File:UI.png|&amp;lt;translate&amp;gt;&amp;lt;!--T:7--&amp;gt; user interface&amp;lt;/translate&amp;gt;]]&lt;br /&gt;
&amp;lt;translate&amp;gt;&lt;br /&gt;
&amp;lt;!--T:8--&amp;gt;&lt;br /&gt;
# Population Overview - A glance at various factors affecting a region’s population.&lt;br /&gt;
## Unassigned Families - Families that do not have a specific job assignment. These families are necessary for construction and for guiding oxen in timber transport.&lt;br /&gt;
## Assigned Families - Families that have been assigned jobs. These families will have a primary worker, with other members supporting the primary worker.&lt;br /&gt;
## Living Space - How many families the current Region can support, increased by building or expanding Burgage Plots.&lt;br /&gt;
## Total Population - Your total Region population, broken down by different family levels.&lt;br /&gt;
## Approval - Controls overall Population Growth and the morale of your militia when rallied from the region. Higher approval increases the rate of families joining your settlement as long as there is space.&lt;br /&gt;
## Public Order - Governs the chance of crime, with low public order permanently turning citizens to banditry.&lt;br /&gt;
# Regional Wealth - The amount of money villagers own from the current region. It can be used to import goods and livestock, upgrade artisan spaces and add backyard extensions, or transfer to your personal treasury via a tax policy.&lt;br /&gt;
# Livestock - The total space for stable and pasture livestock, with an indication of unassigned livestock in parentheses. Anyone can use unassigned livestock for resource transportation.&lt;br /&gt;
# Supplies - The months before your food and fuel supplies run out. Specific workplaces require fuel, and home fuel consumption doubles during winter.&lt;br /&gt;
# Settlement Menu &amp;amp; Notifications- Hovering over your settlement name will bring up a tooltip of the current settlement level and the requirements to level up. Each level provides you with a Development Point that you can use to specialize your town and make it more efficient. Selecting the settlement name will bring up a menu to use Development Points, enact Policies, see a trade overview, and set Production limits.&lt;br /&gt;
# Total vs Surplus Goods- Total goods show all goods in the region, while surplus shows you what stock remains after resources have been reserved. Imagine you have 5 planks, and place a building that costs 5 planks to build. Your total stock remains 5, but your surplus becomes 0 since the planks are now reserved for construction.&lt;br /&gt;
# Goods Categories- A range of goods filtered into categories. Hover over each category to see a breakdown of each good.&lt;br /&gt;
# Personal Overview - A glance at your personal stats.&lt;br /&gt;
## Visit Mode - Toggle third-person mode and walk around your settlement. &lt;br /&gt;
## Treasury - Your personal money can be used for diplomacy, hiring retinues or mercenaries, and settling a new region in addition to paying the Annual Royal Tax.&lt;br /&gt;
## Annual Royal Tax - Amount of tax money owed to your king, paid from Treasury.&lt;br /&gt;
## Influence - Necessary for diplomacy and pressing claims. Influence is gained by raising the settlement level, enacting policies, conquering bandit camps, and upgrading your churches and manors.&lt;br /&gt;
## Kings Favor - Favor can be used for diplomatic purposes, including pressing and refuting claims.&lt;br /&gt;
# Seasons &amp;amp; Time - Seasons are deeply connected to your people’s lives and affect different jobs. Hovering over the season icon will give a tooltip explaining when seasons occur and their effect on food and agriculture. Time can be paused or accelerated based on your gameplay style. By default, pressing X accelerates time, while pressing Z decelerates, with the maximum speed currently at x12.&lt;br /&gt;
# Game Tools - A set of buttons to build and manage your settlement. These buttons all have hotkeys for faster interaction.&lt;br /&gt;
## Roads - construct roads to connect your settlement buildings. Villagers will follow these roads as they travel, depending on their job.&lt;br /&gt;
## Construction - This brings up all your construction options across several building types. Hovering over any building will bring up construction costs and any requirements to unlock it.&lt;br /&gt;
## Army - Shows any retinues you have created, including militia, retinues, and mercenaries.&lt;br /&gt;
## Map - This button brings you to the region map, which gives you visibility over all regions, their ownership, and any resources.&lt;br /&gt;
## Help - The help menu defines various mechanics and terminology throughout the game.&lt;br /&gt;
## Settings - Customize your game to your needs, from graphics and audio to hotkeys and accessibility.&lt;br /&gt;
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== Supplies == &amp;lt;!--T:9--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--T:10--&amp;gt;&lt;br /&gt;
In Manor Lords, families need Food and Fuel resources. Every family consumes 1 food per month while every Burgage Plot consumes 1 Fuel resource per month (so a duplex with two families would use 1 wood, but still need 2 food).  Fuel consumption in the Winter is doubled. Additionally, some workplaces consume 1 Fuel per month as well.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--T:11--&amp;gt;&lt;br /&gt;
Supplies in the region panel above shows how many months are left until supplies run out.&lt;br /&gt;
&lt;br /&gt;
== Seasons == &amp;lt;!--T:12--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--T:13--&amp;gt;&lt;br /&gt;
* &#039;&#039;&#039;Spring (Mar-May):&#039;&#039;&#039; Frequent raining, seasonal deposits regrow.&lt;br /&gt;
* &#039;&#039;&#039;Summer (Jun-Aug):&#039;&#039;&#039; Crops grow. Possible droughts.&lt;br /&gt;
* &#039;&#039;&#039;Autumn (Sep-Nov):&#039;&#039;&#039; Harvesting, plowing and sowing crops.&lt;br /&gt;
* &#039;&#039;&#039;Winter (Dec-Feb):&#039;&#039;&#039; Seasonal resources are gone. Fuel consumption is doubled and lack of Fuel resources might cause freezing. Sheep shearing forbidden.&lt;br /&gt;
&lt;br /&gt;
== Approval and Public Order == &amp;lt;!--T:14--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--T:15--&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Approval&#039;&#039;&#039; depends on the market resources variety and church level. How severely will the lack of any affect Approval depends on the new game settings. Depending on Approval, the number of families will change each month. Population can only increase if there is Living Space available.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Approval !! Monthly population change&lt;br /&gt;
|-&lt;br /&gt;
| 75-100 || +2&lt;br /&gt;
|-&lt;br /&gt;
| 50-74 || +1&lt;br /&gt;
|-&lt;br /&gt;
| 25-49 || 0&lt;br /&gt;
|-&lt;br /&gt;
| 0-24% || -1&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--T:16--&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Public Order&#039;&#039;&#039; prevents population from committing crimes or turning to banditry. If it is not at 100% there is always a chance of that happening.&lt;br /&gt;
&lt;br /&gt;
== Policies == &amp;lt;!--T:17--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--T:18--&amp;gt;&lt;br /&gt;
To enact Policies, you need to raise your Administration Level by building administrative buildings, like the Manor. At the moment only two policies are available, both at Administration Level 1:&lt;br /&gt;
* &#039;&#039;&#039;Hunting Grounds:&#039;&#039;&#039; Wild Animals on Rich Deposits breed twice as fast, as the cost of 50% reduced yields from Crops.&lt;br /&gt;
* &#039;&#039;&#039;Strict Fasting:&#039;&#039;&#039; Citizens skip every 5th meal. Reduces Food consumption, decreases Approval.&lt;br /&gt;
&amp;lt;/translate&amp;gt;&lt;/div&gt;</summary>
		<author><name>76561198045386223</name></author>
	</entry>
	<entry>
		<id>https://wiki.hoodedhorse.com/Manor_Lords/index.php?title=File:UI.png&amp;diff=11144</id>
		<title>File:UI.png</title>
		<link rel="alternate" type="text/html" href="https://wiki.hoodedhorse.com/Manor_Lords/index.php?title=File:UI.png&amp;diff=11144"/>
		<updated>2025-12-23T01:33:54Z</updated>

		<summary type="html">&lt;p&gt;76561198045386223: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>76561198045386223</name></author>
	</entry>
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