Unique Perks
Each character has 4 unique perks that only they have access to. One of these is the unique starting perk, which is always unlocked from the start.
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| Attacks disable enemy Special Weapons for one turn |
+2 Concealment |
+25% DMG and ACC attacking from Concealment |
+20% to maximum Weapons Range
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| 30% Discount to Promotions |
-10 AP for next Standard Attack after moving |
SL will throw back enemy grenades. Once per turn |
ACTIVATE: Remove Suppression and Restore AP
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| -15% ACC & DISC at mission start, but +5% to both per turn. |
ACTIVATE: Heal an element to full HP. |
+1 Special Weapon Use for each squadie up to +100%. |
High Spirits morale status unlocked.
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| +40 AP to a friendly unit within 6 tiles |
+15% ACC and DISC bonuses conferred to adjacent Allies |
ACTIVATE: Rallies allies and reduces their Suppression |
Pike never quits or gives up
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| Can use all Special Weapons without having to deploy them. |
ACTIVATE: Tech crashes into and stuns enemy infantry |
+2 Throwing Range to ALL grenades |
-90% to incoming DMG for squad leader
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| -15% Supply Costs for her squad and equipment |
+30% Item Drop Chance when killing enemies |
+1 Accessory use, excludes Skybots |
+50% DEF vs. the First Attack each Round
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| +20% ACC and +30% DMG vs. healthy targets |
-20 Suppression for each enemy element killed by Greifinger. |
Deploy a set of decoys |
+30% DMG / +20% ACC against isolated targets
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| +50% ACC and +30% DMG vs Wavering or Fleeing enemies |
100% more Morale DMG |
Refill Ammo, reduce Suppression, and heal a Squaddie |
Gain adjacency ACC bonuses
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| +20% ACC and +15% Armor Pen vs. Large Targets. |
Gain a Melee Attack that cannot miss |
Deploy decoys to distract enemies |
Up to +50% DMG against wounded enemies
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| Can use a unique resource to gain 60 AP instantly |
Attract attention for 1 turn |
Ignores Suppression from dying Squaddies |
-30% Supply Costs for Armor
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| ACC / DISC affected by squad size |
+150% SUPP inflicted by Squad Weapons |
Enemy AoE attacks only hit 1 Squaddie |
Reinforces the Squad mid-Combat
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| +6% ACC and DISC for each enemy unit destroyed. Max 5x |
Makes 'Run Over' attacks vastly more deadly |
+30% Armor DMG |
Gain +40% Base DMG but lose -15% ACC
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| +1 Cover Level provided by his vehicle |
Gain +10% ACC for adjacent allied infantry |
-4 AP movement cost when no medium or heavy weapons are equipped |
Prevents HP damage from the First Attack each Round
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| Removes his vehicle's most severe defect |
Hardware cost -30% Supply in exchange for -30% HP |
+50 AP on ACTIVATION, but stunned next turn |
ACTIVATE: +100% CRIT CHANCE and +50% DMG / ARMOR PEN
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| AP increases as HP decreases |
Gain 50% PEN when within 4 tiles |
-4 AP Movement Cost per tile. Briefly puts the Walker off-balance. |
33% HP cap on damage taken from any Enemy Attack
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| Minimum 30% Chance to Hit |
-6 AP Move costs after shooting a weapon |
+20% ACC and +20% DMG vs. marked targets |
-15 AP cost for Heavy Weapons
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Go back to the top of Unique Perks
Fixed Perks
Each character has access to X fixed perks that are the same for all characters.
| Perk |
Description
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-2AP Move cost/-50% Deploy cost
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+10 ACC for each consecutive attack vs. the SAME target
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+3 Growth Potential
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+2 View Range and +1 Detection
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Expanded Accessory Slots by +1
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+3 HP per squadmate
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Generic Perks
Each character has access to 6 generic perks that are shared with others but taken from a bigger pool of general perks.
| Perk |
Description |
Available to
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Increases Deployment Zone |
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Attacks have a +25% chance to inflict +50% more Damage |
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+30% ACC and +20% DMG against suffering enemies |
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Regain 30 AP after destroying a unit |
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Mark a target within 10 tiles and gain +20% ACC against it for 2 turns |
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+15% ACC and DEF when isolated |
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Shoot back at an attacker |
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Demolitions Expert (Perk)
Determined (Perk)
Disruptive Fire (Perk)
Drive By (Perk)
Expert Pilot (Perk)
Firing Line (Perk)
Fortify (Perk)
Fragmentation (Perk)
Full Send (Perk)
Grenadier (Perk)
Hit The Deck (Perk)
Hotwire (Perk)
If It Bleeds... (Perk)
Minimize Silhouette (Perk)
Mobile Infantry (Perk)
Pointfire (Perk)
Quick Hands (Perk)
Scavenger (Perk)
Sharpshooter (Perk)