Workshop
Blueprints and Tech Level
As soon as Construct remains spread through the Wayback, frantic research is undertaken all over the system. Most of the results are sealed behind heavy doors, but some of these blueprints find their way to the black market through shady avenues.
As the items gathered from the Constructs themselves have no use for humans, they have to be transformed or, more easily, used to improve existing, already tested items. The efforts to find actual uses for these items are very costly, cheaper for simple items, and more expensive for advanced ones.
The blueprints have tech levels one, two, or three. These levels symbolize the respective complexity of a project. Tech level one items will most likely be slightly modified, and improved existing weapons and items, while tech level three items are highly advanced and experimental.
Workshop and Item Creation
Once a project has been unlocked through a blueprint, it can be assembled in the new workshop window. Each project, or blueprint, requires a specific set of Construct loot items to be assembled. The items needed are highly dependent on the tech level and the type of item that is going to be created.
Once a blueprint has been unlocked, it can be used over and over as long as the required construct items are available.
Workshop Components
These are the loot items salvaged from Menace units which can be combined with Blueprints to create the new items and equipment. They are also a valuable commodity and can be exchanged on the Black Market for varying amounts of trade value.
| Item | Icon | Value | Description | Source |
|---|---|---|---|---|
| Advanced Alloys | 30 | Samples of unknown metal alloys taken from construct husks. These offer novel and baffling characteristics and can not yet be synthesised by any means. | Construct Drone, Construct Soldier, Gun Crawler | |
| Bioprocessor | 50 | An amalgamation of biological and electronic components creating a highly advanced bioprocessor. | Construct Skirmisher | |
| Construct Weapon Parts | 25 | Salvaged and deconstruced parts of various construct weapons or weaponized devices. | Construct Drone, Construct Soldier, Gun Crawler | |
| Cybernetic Optics | 50 | The constructs employ high powered advanced optical devices that can be put to use in weapon enhancements, vehicle sensors and more. | Gun Crawler, Construct Skirmisher | |
| Fusion Power Cells | 60 | High energy power cells widely used by construct entities to fuel their advanced devices, mechanisms and bodies. | Gun Crawler, Construct Carrier | |
| Mutated Tissue | 40 | Mutated and wildly grown tissue with unique physical and chemical properties. | Construct Shambler, Construct Carrier, Construct Soldier | |
| Volatile Reagents | 35 | Highly volatile reagents extracted from construct innards as well as weapon systems and power units. These have to be handled with extreme care and are highly explosive. | Construct Shambler, Construct Carrier |
Workshop Items
| Item | Icon | Description | Tech Level | Components needed |
|---|---|---|---|---|
| Advanced Armor Plates | ![]() |
Making use of advanced construct alloys, these additional armor plates can be inserted into most regular body armors. They will substantially increase the protection rating, but the added weight also slows down movements. | 1 | Mutated Tissue |
| Enhanced EM Assault Rifle | An assault rifle upgraded with an electromagnetic field generator that greatly increases the muzzle velocity of the projectile as it moves down the barrel. This weapon has increased range, high kinetic energy and very low dropoffs over distance. | 1 | Advanced Alloys, Volatile Reagents | |
| MOD-C MAAL HE-Rocket Launcher | This heavily modified MAAL rocket launcher fires a reverse-engineered explosive warhead. The projectile impacts the target area similarly to a much larger howitzer or mortar shell, despite being deployed from a shoulder-fired system. Very effective against structures and clusters of light infantry. | 1 | Volatile Reagents, Fusion Power Cells | |
| NDL - Stun Bomb Launcher | This Non Deadly Launcher fires grenade-like projectiles over medium distances that detonate in a 3x3 radius. Units hit have a chance to get stunned or at least disrupted. It is highly effective at disrupting or straight up disabling entrenched defenders and, due to its advanced design, will even work on construct entities. | 1 | Advanced Alloys, Volatile Reagents, Mutated Tissue | |
| Thermal Imaging Device | The powerful optical devices harvested from construct entities are ideal for creating thermal imaging scopes and goggles that allow troops to spot even the most concealed enemies. Greatly increases detection. | 1 | Cybernetic Optics, Fusion Power Cells | |
| WARD - Wearable Advanced Resolve Device | ![]() |
A delicate device of neurologically active connectors and diodes that stimulate some brain areas and block others. The effect is an unnaturally high resilience to any psychological trauma or flight reaction. Increases discipline by 15. | 1 | Mutated Tissue, Fusion Power Cells, Bioprocessor |
| XGR-P - Plasma Grenade | Highly volatile reagents can be found among construct equipment and devices. Combined in the right way, these can burst into massive balls of superheated matter that melt most armor when rapidly expanding. | 1 | Advanced Alloys, Volatile Reagents, Mutated Tissue |




