Zayntech ASGM 2

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Revision as of 08:37, 23 April 2026 by Khitrir (talk | contribs) ({{Clear}})

The content below is based on the Early Access and needs to be updated as it may not accurately represent what's currently in-game.


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Description

The Zayntech Fire and Forget Advanced Self-guided Missile system is among the most powerful anti-tank weapons in the wayback. The weapon features a classic direct fire mode and an advanced guided indirect top attack mode. The second mode can only be used on marked targets, will automatically hit and ignore obstacles in the way. This weapon is mounted on a tripod to be carried by infantry. It has to be set up to be fired and slows down any squad carrying it.

Weapon Skills

Launch an ATGM at an angle at a marked target with a guaranteed chance to hit and no line of sight needed. (3 Shots)

Launch an ATGM at a target in direct fire mode. (3 Shots)

Set up the heavy weapon in a firing position and ready it for use.

This unit is encumbered and has its movement costs per tile increased by 3.


Known Users

Tags

MINIMUM RANGE ANTI VEHICLE ROCKET DEPLOY INFANTRY

Accuracy & Damage graph

Changelog

  • v0.6.5+16107 -- Patch #2 - Substantially buffed all ATGM launchers. They can now also damage 'large' targets like Blasterbugs - Zayntech ASGM 2 Hitpoint Damage went from 150 to 220 and Armor Penetration from 120 to 180.