Armor

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Revision as of 18:59, 2 October 2025 by Onyx (talk | contribs) (Infantry Armor)

Armor Statistics

Name Description
Armor This determines how much armor a single suit has. A higher value will decrease damage from successful weapon hits.
Armor Durability This determines how easy armor is to damage. A high durability stat can survive heavier levels of firepower before breaking.
Concealment Concealment determines how easy a unit is to spot at range. A high concealment stat can hide the user from enemy detection or view.
Accessory Slots Accessory slots determine how many accessories can be added to a squad. The default amount of slots is 1.
Bonus Abilities Any bonus abilities the armor has, along with their cool downs or limits on usage (if applicable) Only available to a limited number of armor types.
Negative Effects Negative effects imposed by the armor (if applicable)
Trade Value Like all items, armor can be traded on the black market. The value of an armor is mostly based on its rarity.
Supply Cost How much per soldier the armor will cost to use.

Infantry Armor

Name Armor Durability Conceal Vision Accessories Abilities Negatives Trade Val Supply Cost
RMC Fatigues
10 25 0 0 1 N/A N/A 0 0
Load Bearing Rig
10 25 0 0 3 N/A N/A 15 6
Soft Armor
30 40 0 0 2 N/A N/A 20 8
Small Arms Protective Plating
55 45 0 0 2 N/A N/A 35 12
Marine Infantry Bodyarmor
65 55 0 0 2 N/A N/A 55 15
Improved Small Arms Protective Plating
75 50 0 0 2 N/A N/A 45 20
Boarding Commando Jetsuit
75 50 -2 0 1 Crude fuel-powered jetpack with enough power to propel the wear up to 7 tiles. Not very reliable. (80ap to use. 6 uses) This unit is encumbered and has its movement costs per tile increased by 3. 60 35
Extreme Small Arms Protective Plating
110 70 -2 -2 1 N/A N/A 70 30