Artillery
Click here to go back to the Rogue Army
Heavy on-map artillery pieces that cannot move. It can shoot across the whole battlefield but has a long minimum range. The shells fired are inaccurate but deadly - In game description

Unit Stats
RA Artillery is a stationary long-range support weapon typically encountered during HQ + Officer elimination and Breakthrough missions. Though inaccurate, it poses a strategic threat across the entire battlefield.
It fires once every two turns with very long range. While direct hits on vehicles have not been fully tested, even near misses cause suppression and morale damage to infantry. It cannot move or reposition, but is usually well-defended and placed behind enemy lines.
| Armor Value (Front) | Armor Value (Side) | Armor Value (Back) | Armor Durability | AP | Accuracy | Discipline | Vision | Detection | Concealment | Special Ability | Dropped Trade Goods |
|---|---|---|---|---|---|---|---|---|---|---|---|
| 60 | 60 | 60 | 200 | 100 | 45 | 100 | 7 | 0 | -4 | Fire Artillery | Repair Tools, Weapon Parts |
Unit Attack
Fire Artillery
| AP Cost Per Use | Uses | Min Range | Max Range | Ideal Range | AOE (Tiles) | Scatter | Damage | Armor Penetration | Armor Damage | Accuracy Modifier | Suppression | Description |
|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 80 | 3 | 12 | 96 | 18 | 3 | 3 | 100 | 150 | 250 | 0 | 60 | Fire a large artillery shell at the target. Very inaccurate but has a large area of effect and high damage. |
Tactical Note
Treat RA Artillery as a priority objective when present. Its psychological and morale impact on your squads can stall an assault or cause key units to retreat. Use stealth squads, mobile infantry, or long-range precision fire to disable it.


