Combat System
This page provides an explanation of the different components of MENACE's combat system.
Combat Order
Cover
Line Of Sight
Stances
Standing Up
This is the normal stance for a unit. In this stance, the unit can move freely. This stance does not result in any changes to cover and accuracy.
Deployed
If a unit is deployed either by the player themselves or in response to incoming fire (see Suppression), the unit gains:
- +15% Accuracy,
- +15% Defense,
- +15% Damage Reduction and
- +1 Concealment.
Being deployed and being suppressed aren't the same thing. A unit can be deployed directly by the player at a cost of 20 AP (without modifiers). However, a unit may be deployed automatically when suppressed, which removes 30 AP.
Any Equipment with the DEPLOY tag can only be used when the correposnding unit is deployed (with the exception for Techs starting perk)
Any unit stationed inside a watchtower is automatically counted as deployed.
A deployed unit must stand up again before they can move.
Pinned Down
If a unit receives a lot of suppression, it gets pinned down. The units gains:
- -50% Accuracy,
- +30% Defense,
- +30% Damage Reduction,
- -50% View Range and
- +1 Concealment.
A pinned-down unit loses all its Action Points and can only crawl. This enables a unit to move up to two tiles, but not over half-cover or between buildings.
Psychological Effects
Suppression
- ↪ Main article: Suppression
Morale
- ↪ Main article: Morale
A unit can either be unaffected, wavering or fleeing.
A wavering unit gains:
- -20% Accuracy and
- -20% Action Points.
A wavering unit will flee if it loses more morale. A fleeing unit will retreat automatically from all enemies as far as possible and can't be selected to act by the player.


