Emotional states are temporary buffs or nerfs that are given to squad leaders or pilots after they experience certain types of events. For example, receiving HP damage in a round can result in the 'bruised' state, which may escalate to the 'injured' state if further damage is sustained.
Characters can hold multiple emotional states at once. Some negative states can be temporarily be avoided by using certain Accessories, like drugs.
Currently, the game has X emotional states in total (Y positive and Z negative).
Positive Emotional States
| Name
|
Effect/Description
|
Duration
|
Possible Trigger(s)
|
May escalate to
|
Eager |
Reduces movement costs by 2 per tile |
5 |
Enemies killed |
Euphoric
|
Euphoric |
Gaining two positive emotional states in a row this character is now Euphoric which greatly increases their combat effectiveness: +10% accuracy, discipline, morale and damage reduction |
2 |
Gaining two positive emotional states in a row |
N/A
|
Negative Emotional States
| Name
|
Effect/Description
|
Duration
|
Possible Trigger(s)
|
May escalate to
|
Weary |
This character has been on too many consecutive missions and will get exhausted when deployed on another mission before recovering |
1 |
Participated in consecutive missions before current |
Exhausted
|
Exhausted |
Without time to rest and refit this character went over their physical limits. Their combat effectiveness is severely reduced: -40 Action Points |
2 |
Being deployed on a mission while in the "Weary" state |
N/A
|