Pirates
Click here to go back to Factions Page.
While a rare issue in the Core Worlds, spiracy, as some amusingly refer to, is a significant force of social decay in the Wayback. In recent years, the Planetary Jingwei's grasp of the pirate problem has severely weakened. Nowadays, pirates run free, operating in bands that raid and pillage defenseless colonies.
Space pirates spend lots of time in space and are slightly out of their element when fighting on the ground. They are bad guys, albeit often bumbling and incompetent, with a sense that the smarter pirates are probably running the show off-stage. They obsess over trinkets, a catchall term for loot, with a primary want for goodies that come from outside the system.
As mentioned above, the faction Space Pirates encompasses many different groups of outlaws, criminals and looters roaming the Wayback, trying to prey on the weak. Their roster focuses on high mobility and reckless assaults. Weapons are improvised and repurposed—rarely accurate but packing a lot of raw firepower, especially when firing on the move.
Space Pirates use a variety of transport vehicles to quickly move across the combat map and close in on their enemies. While these vehicles offer some protection, pirates are especially vulnerable when disembarking. Anticipating when and where they will land and keeping a squad ready to react is essential to prevent an overrun.
Pirates tend to use two primary transport vehicles depending on squad size. Larger squads ride in heavy trucks, while smaller squads use light jeeps.
With very few exceptions, all pirate vehicles and weapons can also be employed by the player.
Pirate Units
Infantry
| Name | Squad Size | Squad Weapon | Special Weapon | Hit Points per soldier | Armor | Description |
|---|---|---|---|---|---|---|
| 8 | Pirate Assault Rifle | Workshopped RPG | 10 | 30 | A gang of regular space pirates equipped with makeshift assault rifles and frag grenades. Against armored targets, they also use improvised RPGs. They come in large squads and try to overwhelm enemies with reckless aggression and firepower. | |
| 7-8 | Pirate Pipe Gun | N/A | 10 | 10 | A loose group of outlaws armed with various weapons and possibly under the influence of illegal substances. | |
| 8 | R14A2 ARC | EMP Rifle | 10 | 50 | By pure luck, experience or even skill, these scavengers survived longer than others in the wayback. Their veteran status makes them especially determined and dangerous, and their equipment is usually of much higher quality. | |
| 3 | Pirate Assault Rifle | Flamethrower | 10 | 30 | A small team of pirates with a flamethrower to smoke out enemies in close combat. | |
| 3 | Pirate Assault Rifle | Light Chaingun | 10 | 30 | A small team of scavengers with a portable chain gun. Lacking accuracy but making up for it with sheer firepower, perfect for suppression while advancing. The makeshift nature of the gun makes it prone to jamming. | |
| 3 | Pirate Assault Rifle | EMP Rifle | 10 | 30 | A specialized pirate team normally tasked with disabling automated defense mechanisms when boarding spaceships. Their EMP gun disables enemy mechs and vehicles on the battlefield. While not dangerous to infantry, they can easily take out vehicles caught out of position. | |
| 4 | Pirate looted PDW | N/A | 13 | 75 | A team of heavily armored pirate outlaws specialized in boarding and pacifying spacecraft through violent means. |
Vehicle
| Name | Hit Points | Armor | Armor Durability | Vehicle Weapon | Description |
|---|---|---|---|---|---|
| 90/70/50 | Laser Lance | A specialized version of the pirate truck with a repurposed spaceship laser cannon mounted on top. This truck is a major threat to heavily armored vehicles. The cannon generates extreme heat and must vent periodically to remain operational. | |||
| 90/70/50 | Mounted Chaingun | Using the same chassis as the rocket truck and basic transport, this vehicle delivers mobile suppressive firepower. The truck-mounted version of the chain gun is heavier and deals more damage but is still prone to jamming. | |||
| 140 | 90/70/50 | Rocket Organ | A wheeled truck equipped with multiple unguided rocket launcher tubes. Inaccurate, but with long range. | ||
| 200 | 120/100/80 | 300 | Flamethrower (Vehicle) | A heavy truck with high durability but minimal armor. The flamethrower mounted on top covers large areas in fire, devastating entrenched infantry. However, the flammable liquid inside the truck makes it prone to catastrophic explosions when damaged. | |
| 300 | 130 | M6 CMG | An up-armored civilian truck fitted with a twin-linked heavy machine gun turret. It is surprisingly durable and can threaten infantry and light vehicles. | ||
| 140 | 200 | N/A |
Turrets
| Name | Hit Points | Armor | Weapon | Description |
|---|---|---|---|---|
Unique Units
Unique units includes non-standard units that can be found in MENACE belonging to the Pirate Faction, typically encountered as parts of mission objectives that only spawn for these purposes.
| Name | Squad Size | Squad Weapon | Leader | Hit Points per soldier | Armor | Description |
|---|---|---|---|---|---|---|
| 6-8 | Pirate Assault Rifle | Workshopped RPG | 10 | 0 | Disguised as ordinary civilians, these elite pirates wreck havoc behind enemy lines. | |
| 5 | Pirate looted PDW | 13 | 75 | A pirate ships first Mate leads a squad of reckless killers equipped with heavy breaching armor and deadly corridor sweepers. | ||
| 5 | Corridor Sweeper | 13 | 75 | An especially hardened squad of Pirate veterans pulling security for higher ups in the pirate ranks. | ||
| 5 | Pirate Assault Rifle | 10 | 50 | The infamous bombmaker spreading terror in the area. Armed with a variety of explosives. |
Pirate Missions (TBD)
| Name | Description |
|---|---|
| MISSION NAME | Description of Mission |
| MISSION NAME | Description of Mission |
| MISSION NAME | Description of Mission |
| MISSION NAME | Description of Mission |
Strategies
TBD
Notes/Trivia
TBD


















