Module:Data/VehicleWeapons-v0.6.6.json

From MENACE Official Wiki
Revision as of 17:13, 12 February 2026 by joljaycups (talk | contribs) (Created page with "[ { "Name": "mod_weapon.medium.rocket_launcher", "Title": "Rocket Launcher", "ShortName": "Medium Vehicle Weapon", "Description": "The 100mm diameter portable anti-tank launcher (PAL) produced by the explosives company Powderworks is a cheap and hard-hitting anti-vehicle solution. It is rather heavy and cumbersome but will take out most light and even medium vehicles with a single hit. In a pinch it can also be employed against fortified positions.",...")
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Name"mod_weapon.medium.rocket_launcher"
Title"Rocket Launcher"
ShortName"Medium Vehicle Weapon"
Description"The 100mm diameter portable anti-tank launcher (PAL) produced by the explosives company Powderworks is a cheap and hard-hitting anti-vehicle solution. It is rather heavy and cumbersome but will take out most light and even medium vehicles with a single hit. In a pinch it can also be employed against fortified positions."
Icon"walker_rocket_launcher_144x144 @3618.png"
Tags""
Rarity15
MinCampaignProgress0
TradeValue65
IconEquipment"walker_rocket_launcher_912x318 @5276.png"
IconSkillBar"walker_rocket_launcher_465x111 @5135.png"
IconSkillBarAlternative""
DeployCosts50
SkillsGranted
"active.mod.launch_rocket"
"active.mod.twinfire.launch_rocket"
MinRange3
IdealRange5
MaxRange8
AccuracyBonus5
AccuracyDropoff0
Damage160
DamageDropoff0
DamagePctCurrentHitpoints0
DamagePctCurrentHitpointsMin0
DamagePctMaxHitpoints0
DamagePctMaxHitpointsMin0
ArmorPenetration110
ArmorPenetrationDropoff0
DamageToArmorDurability250
DamageToArmorDurabilityMult1
DamageToArmorDurabilityDropoff0
DamageToArmorDurabilityDropoffMult1
Suppression50
Name"mod_weapon.medium.heavy_flamer"
Title"Heavy Flamethrower"
ShortName"Medium Vehicle Weapon"
Description"A heavy flamthrower shooting burning substances over a short distance and hits an area of $1 tiles. Causes affected tiles to burn and can set structures and vehicles on fire. As it ignores cover it is ideal to flush out fortified infantry units."
Icon"heavyflamer_144x144 @4497.png"
Tags""
Rarity25
MinCampaignProgress0
TradeValue50
IconEquipment"heavyflamer_912x318 @5482.png"
IconSkillBar"heavyflamer_465x111 @3736.png"
IconSkillBarAlternative""
DeployCosts45
SkillsGranted
"active.mod.heavy_flamethrower"
"active.mod.twinfire.heavy_flamethrower"
MinRange1
IdealRange2
MaxRange5
AccuracyBonus0
AccuracyDropoff0
Damage6
DamageDropoff0
DamagePctCurrentHitpoints0
DamagePctCurrentHitpointsMin0
DamagePctMaxHitpoints0
DamagePctMaxHitpointsMin0
ArmorPenetration0
ArmorPenetrationDropoff0
DamageToArmorDurability0
DamageToArmorDurabilityMult1
DamageToArmorDurabilityDropoff0
DamageToArmorDurabilityDropoffMult1
Suppression0
Name"mod_weapon.medium.rocket_organ"
Title"Rocket Organ"
ShortName"Medium Vehicle Weapon"
Description"A large array of launcher tubes filled with unguided rockets. Fires a huge barrage of unguided rockets at the target area. The rockets are very inaccurate and scatter on impact but deliver high suppression on all nearby infantry. A direct hit can even damage vehicles or structures. Needs to be reloaded after each salvo."
Icon"rocket_organ_144x144 @4814.png"
Tags""
Rarity20
MinCampaignProgress0
TradeValue30
IconEquipment"rocket_organ_912x318 @3672.png"
IconSkillBar"rocket_organ_465x111 @4352.png"
IconSkillBarAlternative""
DeployCosts30
SkillsGranted
"active.mod.rocket_organ_barrage.fire"
"active.mod.rocket_organ_barrage.reload"
"active.mod.twinfire.rocket_organ_barrage.fire"
"active.mod.twinfire.rocket_organ_barrage.reload"
MinRange8
IdealRange12
MaxRange18
AccuracyBonus0
AccuracyDropoff-2
Damage40
DamageDropoff0
DamagePctCurrentHitpoints0
DamagePctCurrentHitpointsMin0
DamagePctMaxHitpoints0
DamagePctMaxHitpointsMin0
ArmorPenetration40
ArmorPenetrationDropoff0
DamageToArmorDurability35
DamageToArmorDurabilityMult1
DamageToArmorDurabilityDropoff0
DamageToArmorDurabilityDropoffMult1
Suppression30
Name"mod_weapon.light.plasma_rifle"
Title"E4A2 ELSA Plasma Rifle"
ShortName"Light Vehicle Weapon"
Description"An improved version of the E2A6 this electrothermal accelerator is more safe to use, has a higher range and power. HIG used self-evolving algorithms to ensure maximum stability of the magnet fields used to control the discharge of the weapon. It effectively melts body armor and vehicle platings."
Icon"plasmarifle_light_144x144 @4469.png"
Tags""
Rarity50
MinCampaignProgress0
TradeValue130
IconEquipment"plasmarifle_light_912x318 @5467.png"
IconSkillBar"plasmarifle_light_465x111 @4766.png"
IconSkillBarAlternative""
DeployCosts50
SkillsGranted
"active.shoot_plasma"
"active.plasma_rifle.vent"
MinRange0
IdealRange4
MaxRange8
AccuracyBonus0
AccuracyDropoff-4
Damage40
DamageDropoff-0.5
DamagePctCurrentHitpoints0
DamagePctCurrentHitpointsMin0
DamagePctMaxHitpoints0
DamagePctMaxHitpointsMin0
ArmorPenetration35
ArmorPenetrationDropoff-1
DamageToArmorDurability80
DamageToArmorDurabilityMult1
DamageToArmorDurabilityDropoff-1
DamageToArmorDurabilityDropoffMult1
Suppression15
Name"mod_weapon.medium.laser_lance"
Title"Laser Lance"
ShortName"Medium Vehicle Weapon"
Description"A heavy military grade laser lance used in ship to ship combat. A devastating weapon against vehicles and heavy armor. Overheats quickly and has to be vented but has unlimited ammo."
Icon"laserlance_144x144 @4745.png"
Tags""
Rarity40
MinCampaignProgress0
TradeValue35
IconEquipment"laserlance_912x318 @4706.png"
IconSkillBar"laserlance_465x111 @5263.png"
IconSkillBarAlternative""
DeployCosts70
SkillsGranted
"active.mod.fire_laser_lance"
"active.mod.laser_lance.vent"
"active.mod.twinfire.fire_laser_lance"
"active.mod.twinfire.laser_lance.vent"
MinRange1
IdealRange6
MaxRange10
AccuracyBonus0
AccuracyDropoff-2
Damage130
DamageDropoff-1
DamagePctCurrentHitpoints0
DamagePctCurrentHitpointsMin0
DamagePctMaxHitpoints0
DamagePctMaxHitpointsMin0
ArmorPenetration180
ArmorPenetrationDropoff-2
DamageToArmorDurability120
DamageToArmorDurabilityMult1
DamageToArmorDurabilityDropoff-2
DamageToArmorDurabilityDropoffMult1
Suppression20
Name"mod_weapon.medium.autocannon"
Title"MK20A3 BC Autocannon"
ShortName"Medium Vehicle Weapon"
Description"The Griffin Dynamics Board Cannon (BC) was initially developed to be attached to air- and spacecraft hardpoints. The MK20A3 has been adapted and optimized to be fitted into tanks and other ground fighting vehicles. It fires 20mm explosive rounds in quick succession that are both devastating to light vehicles and infantry alike. "
Icon"autocannon_144x144 @5122.png"
Tags""
Rarity20
MinCampaignProgress0
TradeValue70
IconEquipment"autocannon_912x318 @4298.png"
IconSkillBar"autocannon_465x111 @5405.png"
IconSkillBarAlternative""
DeployCosts65
SkillsGranted
"active.mod.autocannon_salvo"
"active.mod.twinfire.autocannon_salvo"
MinRange2
IdealRange6
MaxRange10
AccuracyBonus0
AccuracyDropoff-4
Damage60
DamageDropoff-1
DamagePctCurrentHitpoints0
DamagePctCurrentHitpointsMin0
DamagePctMaxHitpoints0
DamagePctMaxHitpointsMin0
ArmorPenetration45
ArmorPenetrationDropoff-2
DamageToArmorDurability70
DamageToArmorDurabilityMult1
DamageToArmorDurabilityDropoff-0.8
DamageToArmorDurabilityDropoffMult1
Suppression15
Name"mod_weapon.light.auto_grenade_launcher"
Title"K-GMW Auto Grenade Launcher"
ShortName"Light Vehicle Weapon"
Description"Official designation MK9MOD2 - Kingpost Ordnance Factory Grenade Machine Weapon (K-GMW) is an Auto Grenade Launcher that is usually fitted to vehicles. It can fire 3 round explosive bursts in quick succession over decent distance to suppress and disrupt enemy forces or destroy light cover. "
Icon"auto_grenade_launcher_144x144 @5308.png"
Tags""
Rarity20
MinCampaignProgress0
TradeValue55
IconEquipment"auto_grenade_launcher_912x318 @3878.png"
IconSkillBar"auto_grenade_launcher_465x111 @5186.png"
IconSkillBarAlternative""
DeployCosts45
SkillsGranted
"active.mod.launch_frag_grenade_salvo_gmw"
MinRange3
IdealRange5
MaxRange10
AccuracyBonus0
AccuracyDropoff-4
Damage25
DamageDropoff0
DamagePctCurrentHitpoints0
DamagePctCurrentHitpointsMin0
DamagePctMaxHitpoints0
DamagePctMaxHitpointsMin0
ArmorPenetration25
ArmorPenetrationDropoff0
DamageToArmorDurability25
DamageToArmorDurabilityMult1
DamageToArmorDurabilityDropoff0
DamageToArmorDurabilityDropoffMult1
Suppression50
Name"mod_weapon.medium.heavy_mg"
Title"M6 CMG"
ShortName"Medium Vehicle Weapon"
Description"The M6 - Catercorner Heavy Machinegun (CMG) was originally designed as an anti-aircraft gun, but it has been adopted more and more into an infantry support weapon. With its large 12,7x99mm caliber it can easily penetrate lightly armored vehicles as well as buildings and cover. Due to its extreme weight the weapon is mainly used mounted on vehicles."
Icon"heavy_mg_144x144 @3545.png"
Tags""
Rarity15
MinCampaignProgress0
TradeValue60
IconEquipment"heavy_mg_912x318 @3557.png"
IconSkillBar"heavy_mg_465x111 @4629.png"
IconSkillBarAlternative""
DeployCosts45
SkillsGranted
"active.mod.single_heavy_machinegun_suppressive"
"active.mod.twinfire.single_heavy_machinegun_suppressive"
MinRange1
IdealRange5
MaxRange10
AccuracyBonus-10
AccuracyDropoff-5
Damage25
DamageDropoff-1
DamagePctCurrentHitpoints0
DamagePctCurrentHitpointsMin0
DamagePctMaxHitpoints0
DamagePctMaxHitpointsMin0
ArmorPenetration55
ArmorPenetrationDropoff-2
DamageToArmorDurability12
DamageToArmorDurabilityMult1
DamageToArmorDurabilityDropoff-0.7
DamageToArmorDurabilityDropoffMult1
Suppression12
Name"mod_weapon.heavy.cannon_short"
Title"Short Barreled Tank Gun"
ShortName"Heavy Vehicle Weapon"
Description"A short barreled tank gun, also called a howitzer-like. It fires large caliber, low velocity HE rounds. Its attacks are ideal to take out structures and strongpoints. Due to its low armor penetration it is only viable to use against light vehicles."
Icon"cannon_short_144x144 @4490.png"
Tags""
Rarity30
MinCampaignProgress0
TradeValue60
IconEquipment"cannon_short_912x318 @4174.png"
IconSkillBar"cannon_short_912x318 @4174.png"
IconSkillBarAlternative""
DeployCosts45
SkillsGranted
"active.mod.shoot_short_cannon"
"active.mod.twinfire.shoot_short_cannon"
MinRange2
IdealRange5
MaxRange8
AccuracyBonus0
AccuracyDropoff-6
Damage170
DamageDropoff0
DamagePctCurrentHitpoints0
DamagePctCurrentHitpointsMin0
DamagePctMaxHitpoints0
DamagePctMaxHitpointsMin0
ArmorPenetration100
ArmorPenetrationDropoff-4
DamageToArmorDurability180
DamageToArmorDurabilityMult1
DamageToArmorDurabilityDropoff-2
DamageToArmorDurabilityDropoffMult1
Suppression60
Name"mod_weapon.heavy.plasma_cannon"
Title"Large Scale Stable Accelerator (LSSA) - Plasma Cannon"
ShortName"Heavy Vehicle Weapon"
Description"A scaled up version of the ELSA plasma rifle with extended energy supply and improved fields resulting in higher energy transfers and longer range. Due to its size this weapon has to be fitted on a vehicle."
Icon"heavy_cannon_long_144x144 @5250.png"
Tags""
Rarity0
MinCampaignProgress0
TradeValue0
IconEquipment"heavy_cannon_long_912x318 @5418.png"
IconSkillBar"heavy_cannon_long_465x111 @3894.png"
IconSkillBarAlternative""
DeployCosts0
SkillsGranted
"active.shoot_plasma"
"active.mod.twinfire_shoot_plasma_cannon"
MinRange0
IdealRange4
MaxRange9
AccuracyBonus10
AccuracyDropoff-4
Damage60
DamageDropoff-0.5
DamagePctCurrentHitpoints0
DamagePctCurrentHitpointsMin0
DamagePctMaxHitpoints0
DamagePctMaxHitpointsMin0
ArmorPenetration80
ArmorPenetrationDropoff-1
DamageToArmorDurability60
DamageToArmorDurabilityMult1
DamageToArmorDurabilityDropoff-1.5
DamageToArmorDurabilityDropoffMult1
Suppression20
Name"mod_weapon.medium.atgm_launcher"
Title"ATGM Launcher"
ShortName"Medium Vehicle Weapon"
Description"A launcher for anti-tank guided missiles. The missiles can be fired either in direct or in indirect fire modes. The indirect fire mode requires a marked target to be fired at but will ignore line of sight and will automatically hit."
Icon"atgm_144x144 @5196.png"
Tags""
Rarity40
MinCampaignProgress0
TradeValue75
IconEquipment"atgm_912x318 @4733.png"
IconSkillBar"atgm_465x111 @5069.png"
IconSkillBarAlternative""
DeployCosts65
SkillsGranted
"active.mod.atgm.indirect_fire"
"active.mod.atgm.direct_fire"
"active.mod.twinfire.atgm.indirect_fire"
"active.mod.twinfire.atgm.direct_fire"
MinRange6
IdealRange7
MaxRange11
AccuracyBonus0
AccuracyDropoff0
Damage220
DamageDropoff0
DamagePctCurrentHitpoints0
DamagePctCurrentHitpointsMin0
DamagePctMaxHitpoints0
DamagePctMaxHitpointsMin0
ArmorPenetration180
ArmorPenetrationDropoff0
DamageToArmorDurability300
DamageToArmorDurabilityMult1
DamageToArmorDurabilityDropoff0
DamageToArmorDurabilityDropoffMult1
Suppression50
Name"mod_weapon.heavy.mortar"
Title"120mm Mortar"
ShortName"Heavy Vehicle Weapon"
Description"A 120mm mortar used to shoot HE or smoke rounds over long distances. Very inaccurate but devastating if it hits close to any soft target. It is ideal for long range fire support or to soften up dug in enemies."
Icon"mortar_120mm_144x144 @5140.png"
Tags""
Rarity50
MinCampaignProgress0
TradeValue90
IconEquipment"mortar_120mm_912x318 @3911.png"
IconSkillBar"mortar_120mm_465x111 @4520.png"
IconSkillBarAlternative""
DeployCosts65
SkillsGranted
"active.mod.fire_120mm_mortar_autoloader"
"active.mod.launch_mortar_smoke_autoloader"
"active.mod.twinfire.fire_120mm_mortar_autoloader"
"active.mod.twinfire.launch_mortar_smoke_autoloader"
MinRange8
IdealRange12
MaxRange16
AccuracyBonus0
AccuracyDropoff-5
Damage25
DamageDropoff0
DamagePctCurrentHitpoints0
DamagePctCurrentHitpointsMin0
DamagePctMaxHitpoints0
DamagePctMaxHitpointsMin0
ArmorPenetration35
ArmorPenetrationDropoff0
DamageToArmorDurability15
DamageToArmorDurabilityMult1
DamageToArmorDurabilityDropoff0
DamageToArmorDurabilityDropoffMult1
Suppression60
Name"mod_weapon.light.flamethrower"
Title"Flamethrower"
ShortName"Light Vehicle Weapon"
Description"A flame thrower that propels a jet of ignited liquid over short distances. Ideal to flush out enemies in cover or fortifications. The jet can set the ground but also structures or vehicles on fire."
Icon"flamethrower_light_144x144 @4152.png"
Tags""
Rarity20
MinCampaignProgress0
TradeValue40
IconEquipment"flamethrower_light_912x318 @5097.png"
IconSkillBar"flamethrower_light_465x111 @3963.png"
IconSkillBarAlternative""
DeployCosts25
SkillsGranted
"active.mod.shoot_flamethrower"
MinRange1
IdealRange1
MaxRange4
AccuracyBonus100
AccuracyDropoff0
Damage0
DamageDropoff0
DamagePctCurrentHitpoints0
DamagePctCurrentHitpointsMin0
DamagePctMaxHitpoints0
DamagePctMaxHitpointsMin0
ArmorPenetration0
ArmorPenetrationDropoff0
DamageToArmorDurability0
DamageToArmorDurabilityMult1
DamageToArmorDurabilityDropoff0
DamageToArmorDurabilityDropoffMult1
Suppression0
Name"mod_weapon.medium.scanner_ground_radar"
Title"Ground Radar"
ShortName"Medium Vehicle Weapon"
Description"An advanced ground radar device developed to pick up signatures of any enemy unit in a large area. Detected enemy movement will stay marked for one turn."
Icon"ground_radar_144x144 @4587.png"
Tags""
Rarity30
MinCampaignProgress0
TradeValue60
IconEquipment"ground_radar_912x318 @5330.png"
IconSkillBar"ground_radar_465x111 @5031.png"
IconSkillBarAlternative""
DeployCosts45
SkillsGranted
"active.mod.motion_scanner_vehicle"
"active.mod.twinfire.motion_scanner_vehicle"
MinRange1
IdealRange5
MaxRange20
AccuracyBonus200
AccuracyDropoff0
Damage0
DamageDropoff0
DamagePctCurrentHitpoints0
DamagePctCurrentHitpointsMin0
DamagePctMaxHitpoints0
DamagePctMaxHitpointsMin0
ArmorPenetration0
ArmorPenetrationDropoff0
DamageToArmorDurability0
DamageToArmorDurabilityMult0
DamageToArmorDurabilityDropoff0
DamageToArmorDurabilityDropoffMult0
Suppression0
Name"mod_weapon.medium.chaingun"
Title"Mounted Chaingun"
ShortName"Medium Vehicle Weapon"
Description"A larger version of the typical Pirate infantry chaingun firing a bigger caliber round. It has an extremely high rate of fire and is ideal to suppress or even outright disable enemy infantry formations. The more it shoots in quick succession the higher is the chance for it to jam."
Icon"chaingun_medium_144x144 @5158.png"
Tags""
Rarity20
MinCampaignProgress0
TradeValue20
IconEquipment"chaingun_medium_912x318 @4582.png"
IconSkillBar"chaingun_medium_465x111 @5287.png"
IconSkillBarAlternative""
DeployCosts30
SkillsGranted
"active.mod.chaingun_salvo"
"active.mod.twinfire.chaingun_salvo"
MinRange1
IdealRange4
MaxRange9
AccuracyBonus-10
AccuracyDropoff-6
Damage15
DamageDropoff-0.8
DamagePctCurrentHitpoints0
DamagePctCurrentHitpointsMin0
DamagePctMaxHitpoints0
DamagePctMaxHitpointsMin0
ArmorPenetration34
ArmorPenetrationDropoff-1.6
DamageToArmorDurability12
DamageToArmorDurabilityMult1
DamageToArmorDurabilityDropoff-0.5
DamageToArmorDurabilityDropoffMult1
Suppression10
Name"mod_weapon.heavy.twin_hmg"
Title"Twin M6 Heavy Machinegun"
ShortName"Heavy Vehicle Weapon"
Description"The M6 - Catercorner Heavy Machinegun (CMG) was originally designed as an anti-aircraft gun, but it has been adopted more and more into an infantry support weapon. With its large 12,7x99mm caliber it can easily penetrate lightly armored vehicles as well as buildings and cover. Due to its extreme weight the weapon is mainly used mounted on vehicles."
Icon"heavy_mg_twin_144x144 @5331.png"
Tags""
Rarity50
MinCampaignProgress0
TradeValue80
IconEquipment"heavy_mg_twin_912x318 @5273.png"
IconSkillBar"heavy_mg_twin_465x111 @5201.png"
IconSkillBarAlternative""
DeployCosts90
SkillsGranted
"active.mod.twin_heavy_machinegun_suppressive"
"active.mod.twinfire.twin_heavy_machinegun_suppressive"
MinRange1
IdealRange5
MaxRange10
AccuracyBonus-15
AccuracyDropoff-5
Damage25
DamageDropoff-1
DamagePctCurrentHitpoints0
DamagePctCurrentHitpointsMin0
DamagePctMaxHitpoints0
DamagePctMaxHitpointsMin0
ArmorPenetration55
ArmorPenetrationDropoff-2
DamageToArmorDurability12
DamageToArmorDurabilityMult1
DamageToArmorDurabilityDropoff-0.7
DamageToArmorDurabilityDropoffMult1
Suppression12
Name"mod_weapon.medium.auto_laser"
Title"Auto-Laser"
ShortName"Medium Vehicle Weapon"
Description"A multi-barreled autolaser that fires high-energy beams in quick succession. Not very accurate but effective against heavy infantry and most light vehicles. Builds up heat that has to be vented to prevent the system from overheating."
Icon"autolaser_144x144 @4605.png"
Tags""
Rarity15
MinCampaignProgress0
TradeValue50
IconEquipment"autolaser_912x318 @4573.png"
IconSkillBar"autolaser_465x111 @3914.png"
IconSkillBarAlternative""
DeployCosts40
SkillsGranted
"active.mod.fire_auto_laser"
"active.mod.auto_laser.vent"
"active.mod.twinfire.fire_auto_laser"
"active.mod.twinfire.auto_laser.vent"
MinRange1
IdealRange3
MaxRange7
AccuracyBonus0
AccuracyDropoff-5
Damage30
DamageDropoff-1
DamagePctCurrentHitpoints0
DamagePctCurrentHitpointsMin0
DamagePctMaxHitpoints0
DamagePctMaxHitpointsMin0
ArmorPenetration90
ArmorPenetrationDropoff-2
DamageToArmorDurability40
DamageToArmorDurabilityMult1
DamageToArmorDurabilityDropoff-2
DamageToArmorDurabilityDropoffMult1
Suppression10
Name"mod_weapon.heavy.cannon_long"
Title"Long Barreled Tank Gun"
ShortName"Heavy Vehicle Weapon"
Description"A long barrel smooth bore tank gun designed to deliver powerful APFSDS rounds with high speed and accuracy. Ideal against armored targets."
Icon"heavy_cannon_long_144x144 @5250.png"
Tags""
Rarity40
MinCampaignProgress0
TradeValue80
IconEquipment"heavy_cannon_long_912x318 @5418.png"
IconSkillBar"heavy_cannon_long_465x111 @3894.png"
IconSkillBarAlternative""
DeployCosts55
SkillsGranted
"active.mod.shoot_apfsds_tank_gun_mgs"
"active.mod.twinfire.shoot_apfds_tank_gun_mgs"
MinRange1
IdealRange7
MaxRange11
AccuracyBonus10
AccuracyDropoff-3
Damage180
DamageDropoff-1.5
DamagePctCurrentHitpoints0
DamagePctCurrentHitpointsMin0
DamagePctMaxHitpoints0
DamagePctMaxHitpointsMin0
ArmorPenetration150
ArmorPenetrationDropoff-2
DamageToArmorDurability130
DamageToArmorDurabilityMult1
DamageToArmorDurabilityDropoff0
DamageToArmorDurabilityDropoffMult1
Suppression30
Name"mod_weapon.medium.minigun"
Title"Griffin Dynamics Rotary Barrel Machinegun"
ShortName"Medium Vehicle Weapon"
Description"A rotary multi-barrel machine gun originally mounted on space- and aircraft. Comes with a very high rate of fire but heats up quickly due to the high rate of fire. The more heat builds up the less accurate the gun gets."
Icon"minigun_144x144 @4786.png"
Tags""
Rarity45
MinCampaignProgress0
TradeValue80
IconEquipment"minigun_912x318 @4689.png"
IconSkillBar"minigun_465x111 @5382.png"
IconSkillBarAlternative""
DeployCosts70
SkillsGranted
"active.mod.minigun_salvo"
"active.mod.minigun_strafing"
"active.mod.twinfire.twin_minigun_salvo"
"active.mod.twinfire.twin_minigun_strafing"
MinRange1
IdealRange4
MaxRange8
AccuracyBonus-5
AccuracyDropoff-7
Damage13
DamageDropoff-0.7
DamagePctCurrentHitpoints0
DamagePctCurrentHitpointsMin0
DamagePctMaxHitpoints0
DamagePctMaxHitpointsMin0
ArmorPenetration40
ArmorPenetrationDropoff-1.7
DamageToArmorDurability15
DamageToArmorDurabilityMult1
DamageToArmorDurabilityDropoff-0.6
DamageToArmorDurabilityDropoffMult1
Suppression10
Name"mod_weapon.light.light_mg"
Title"M10E ESAW"
ShortName"Light Vehicle Weapon"
Description"The ESAW is among the most common light machine guns employed by many forces throughout the core worlds but also common in fringe systems like the Wayback. It is produced by Enzige who are known for light and reliable small calibe and high rate of fire systems. Ideal for suppressing enemy positions while advancing."
Icon"light_medium_mg_144x144 @3607.png"
Tags""
Rarity10
MinCampaignProgress0
TradeValue35
IconEquipment"light_medium_mg_912x318 @4401.png"
IconSkillBar"light_medium_mg_465x111 @5323.png"
IconSkillBarAlternative""
DeployCosts35
SkillsGranted
"active.mod.light_machinegun"
MinRange1
IdealRange4
MaxRange7
AccuracyBonus-20
AccuracyDropoff-4
Damage16
DamageDropoff-0.8
DamagePctCurrentHitpoints0
DamagePctCurrentHitpointsMin0
DamagePctMaxHitpoints0
DamagePctMaxHitpointsMin0
ArmorPenetration40
ArmorPenetrationDropoff-1.2
DamageToArmorDurability7
DamageToArmorDurabilityMult1
DamageToArmorDurabilityDropoff-0.4
DamageToArmorDurabilityDropoffMult1
Suppression11
Name"mod_weapon.light.medium_mg"
Title"CMG50 MMG"
ShortName"Light Vehicle Weapon"
Description"Catercorner, being specialized in reliable fire support solutions, developed the CMG50 to fill the medium machine gun slot of basic infantry squads and vehicles alike. Sturdy, reliable and packs a punch but the accuracy and ammo capacity are not the best. "
Icon"light_medium_mg_144x144 @3607.png"
Tags""
Rarity15
MinCampaignProgress0
TradeValue40
IconEquipment"light_medium_mg_912x318 @4401.png"
IconSkillBar"light_medium_mg_465x111 @5323.png"
IconSkillBarAlternative""
DeployCosts35
SkillsGranted
"active.mod.medium_machinegun_suppressive_fire"
MinRange1
IdealRange4
MaxRange8
AccuracyBonus-20
AccuracyDropoff-4
Damage16
DamageDropoff-0.8
DamagePctCurrentHitpoints0
DamagePctCurrentHitpointsMin0
DamagePctMaxHitpoints0
DamagePctMaxHitpointsMin0
ArmorPenetration40
ArmorPenetrationDropoff-1.2
DamageToArmorDurability7
DamageToArmorDurabilityMult1
DamageToArmorDurabilityDropoff-0.4
DamageToArmorDurabilityDropoffMult1
Suppression11
Name"mod_weapon.medium.swarm_airburst_launcher"
Title"Swarm Airburst Launcher"
ShortName"Medium Vehicle Weapon"
Description"A launcher shooting a large but inaccurate rocket volley that covers a sizeable area with a hail of shrapnel. Ineffective against any armor but devastating against large groups of soft targets."
Icon"rocket_organ_144x144 @4814.png"
Tags""
Rarity35
MinCampaignProgress0
TradeValue45
IconEquipment"rocket_organ_912x318 @3672.png"
IconSkillBar"rocket_organ_465x111 @4352.png"
IconSkillBarAlternative""
DeployCosts60
SkillsGranted
"active.fire_swarm_airburst_launcher"
MinRange2
IdealRange4
MaxRange8
AccuracyBonus0
AccuracyDropoff-8
Damage12
DamageDropoff0
DamagePctCurrentHitpoints0
DamagePctCurrentHitpointsMin0
DamagePctMaxHitpoints0
DamagePctMaxHitpointsMin0
ArmorPenetration20
ArmorPenetrationDropoff0
DamageToArmorDurability30
DamageToArmorDurabilityMult1
DamageToArmorDurabilityDropoff0
DamageToArmorDurabilityDropoffMult1
Suppression30
Name"mod_weapon.heavy.twin_minigun"
Title"Twin Griffin Dynamics Rotary Barrel Machinegun"
ShortName"Heavy Vehicle Weapon"
Description"A synchronized pair of rotary multi-barrel machine gun originally mounted on space- and aircraft. Due to the extremely high rate of fire the gun can heat up quickly. The more heat builds up the less accurate the gun gets."
Icon"minigun_twin_144x144 @3486.png"
Tags""
Rarity60
MinCampaignProgress0
TradeValue110
IconEquipment"minigun_twin_912x318 @3853.png"
IconSkillBar"minigun_twin_465x111 @5421.png"
IconSkillBarAlternative""
DeployCosts140
SkillsGranted
"active.mod.twin_minigun_salvo"
"active.mod.twin_minigun_strafing"
"active.mod.twinfire.twin_minigun_salvo"
"active.mod.twinfire.twin_minigun_strafing"
MinRange1
IdealRange4
MaxRange8
AccuracyBonus-5
AccuracyDropoff-7
Damage13
DamageDropoff-0.7
DamagePctCurrentHitpoints0
DamagePctCurrentHitpointsMin0
DamagePctMaxHitpoints0
DamagePctMaxHitpointsMin0
ArmorPenetration40
ArmorPenetrationDropoff-1.7
DamageToArmorDurability15
DamageToArmorDurabilityMult1
DamageToArmorDurabilityDropoff-0.6
DamageToArmorDurabilityDropoffMult1
Suppression10