Unique Perks
Each character has 4 unique perks that only they have access to. One of these is the unique starting perk, which is always unlocked from the start.
Jane Darby
| Perk |
Description
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+2 Concealment
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+25% DMG and ACC attacking from Concealment
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+20% to maximum Weapons Range
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Charles Lim
| Perk |
Description
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30% Discount to Promotions
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-10 AP for next Standard Attack after moving
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SL will throw back enemy grenades. Once per turn
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ACTIVATE: Remove Suppression and Restore AP
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Marta Carda
| Perk |
Description
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-15% ACC & DISC at mission start, but +5% to both per turn.
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ACTIVATE: Heal an element to full HP.
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+1 Special Weapon Use for each squadie up to +100%.
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High Spirits morale status unlocked.
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Edwin Pike
| Perk |
Description
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+40 AP to a friendly unit within 6 tiles
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+15% ACC and DISC bonuses conferred to adjacent Allies
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-50% Supply Cost for Squad Weapons
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Pike never quits or gives up
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Tekko'Beo Phosa
| Perk |
Description
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Can use all Special Weapons without having to deploy them.
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ACTIVATE: Tech crashes into and stuns enemy infantry
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+2 Throwing Range to ALL grenades
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-90% to incoming DMG for squad leader
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Jean Sy
| Perk |
Description
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-15% Supply Costs for her squad and equipment
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+30% Item Drop Chance when killing enemies
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+1 Accessory use, excludes Skybots
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+50% DEF vs. the First Attack each Round
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Fixed Perks
Each character has access to X fixed perks that are the same for all characters.
| Perk |
Description
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-2AP Move cost/-50% Deploy cost
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+10 ACC for each consecutive attack vs. the SAME target
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+3 Growth Potential
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+2 View Range and +1 Detection
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Expanded Accessory Slots by +1
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Generic Perks
Each character has access to 6 generic perks that are shared with others but taken from a bigger pool of general perks.
| Perk |
Description |
Available to
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Increases Deployment Zone |
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Attacks have a +25% chance to inflict +50% more Damage |
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