Module:WeaponsData
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Documentation for this module may be created at Module:WeaponsData/doc
---@class WeaponsData
local WeaponsData = {}
--region Dependencies
local JsonUtils = require("Module:JsonUtils")
--endregion
--region Private constants
local DATA_FILE = "Modules:Data/Weapons.json"
local SCHEMA = {
NAME = "name",
TYPE = "type",
VALUE = "value",
RANGE = "range",
ACCMOD = "accmod",
HPDAMAGE = "hpdamage",
APDAMAGE = "apdamage",
APEN = "apen",
SUPPRESS = "suppression",
NUM_HITS = "numHits",
ROF = "rof",
COST = "cost",
DESCRIPTION = "description",
IMAGE = "image"
}
--endregion
--region Private member variables
local weaponsData
--endregion
--region Private methods
local function loadData()
if not weaponsData then
local newData = JsonUtils.convertJSONToLuaTable(DATA_FILE)
--Promote the name to be the key of the main data table
weaponsData = {}
for _, weapon in ipairs(newData) do
weaponsData[weapon[SCHEMA.NAME]] = weapon
end
end
end


