Armor
From MENACE Official Wiki
Armor Statistics
| Name |
Description
|
| Armor
|
This determines how much armor a single suit has. A higher value will decrease damage from successful weapon hits.
|
| Armor Durability
|
This determines how easy armor is to damage. A high durability stat can survive heavier levels of firepower before breaking.
|
| Concealment
|
Concealment determines how easy a unit is to spot at range. A high concealment stat can hide the user from enemy detection or view.
|
| Accessory Slots
|
Accessory slots determine how many accessories can be added to a squad. The default amount of slots is 1.
|
| Bonus Abilities
|
Any bonus abilities the armor has, along with their cool downs or limits on usage (if applicable) Only available to a limited number of armor types.
|
| Negative Effects
|
Negative effects imposed by the armor (if applicable)
|
| Trade Value
|
Like all items, armor can be traded on the black market. The value of an armor is mostly based on its rarity.
|
|
How much per soldier the armor will cost to use.
|
Infantry Armor