Patch v0.7.14

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The Alien update is now live!

Today we bring you some new challenges that will be added to our early game faction, the Alien wildlife. With the new units the Aliens will stay more relevant and challenging beyond the early game into the mid game.

Another goal was to add some more units with high point costs as to reduce the amount of units needed to fill up armies. Less units translates into faster turns and less pressure on hardware.

The new units will show up roughly after the 8-10th operation, so don't expect to run into them right away.

This update is compatible with existing save games.

Blaster Queen In order to add more anti armor options that are ranged we added the new Blaster Queen. It is a mix of the existing Blaster Bug but comes with the size and staying power of the classic Queen.

It creates a massive ball of heated bioplasma that it can haul over long distances and that explodes on impact. This attack can shred armor on vehicles but is most effective in fighting heavily armored infantry as it turns them into a smoking pile of ashes!

Harpy Queen The new Harpy Queen is a massive variant of the existing harpy units that poses a fast moving challenge to players who will have to take her out before she gets to attack.

It can spew a massive area with acid liquids that deteriorate armor as well as burn through skin and flesh.

The Harpy Queen, just as the other Queens, brings a discipline buffing aura to make other Xenos in her vicinity more resilient.

Evolved Warrior If you thought hanging back and relying on long-range firepower is the best solution to Alien swarms then you have to think again. Alien warriors are evolving into a new, highly mobile threat!

These warriors have grown wings to quickly jump over long distances, land right next to your troops and tear them apart with their claws. It is definitely time to bring some close combat firepower now!

Stinger Skin The small stinger aliens are also getting a fresh look to make them easy to identify on the battlefield. Old:

New Weapon Model EM Assault Rifle The EM enhanced assault rifle, that can be built through the Construct blueprints, now has its own 3D model:

Changelog - v0.7.14

New

Improvements

Bugfixes

  • FIXED OCI 'Signal Blocker' is now a bridge OCI
  • FIXED 'MP3A9 SOF PPP' secondary fire mode was not marked as supressed
  • FIXED Perk 'Counterstrike' sometimes used the wrong fire mode
  • FIXED Destroying a tank while it was fleeing no longer results in an unremoveable wreckage
  • FIXED Mines no longer get destroyed when a smoke screen is placed on top of them
  • FIXED Mission 'Restore Energy Supply' had no early game reinforcements
  • FIXED Mission 'Restore Energy Supply' had no alternative map layouts
  • FIXED Mission 'Escort Research Truck' had wrong reinforcement settings
  • FIXED Sometimes the 'armor penetration' / 'armor durability' / 'armor damage' tooltip linked to 'armor' only
  • FIXED Blueprint dialog is localized now
  • FIXED Various UI issues
  • FIXED Various typos

Balancing

Known Issues

  • Some antivirus programs incorrectly classify the "GameAssembly.dll" file as malware and delete it, making the game unplayable. If that happens, please whitelist the "GameAssembly.dll" and "Menace.exe".
  • If the game is installed on HDD drives, loading times are bad and barks are delayed.
  • Display mode "Fullscreen" sometimes behaves not as expected, after minimizing the game. Until this is fixed please consider using "Fullscreen Window" instead.