Vehicle Weapons

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Revision as of 20:04, 5 October 2025 by Raza 5 (talk | contribs)

Click here to go back to Weapons. To go to the main vehicles page, click here. For a complete breakdown of currently used Weapon/Accessory tags or to search for a specific tag see here.

Vehicle weapons come in 3 types. Light Weapons are anti personal weapons. Medium Weapons are versatile all rounders. Heavy Weapons are generally found on vehicles such as Tanks. A vehicles slots determine what combination of weapons can be mounted; e.g. a single Medium slot would only allow for a single Medium Weapon to be mounted.

Weapon Statistics

Weapons Stats
Name Description
Range The maximum range in tiles this weapon can fire. Some attacks can land on or suppress adjacent tiles, effectively increasing their range.
Hit Point Damage The base amount of damage one shot of this weapon deals when not stopped by armor or modified in other ways.
Armor Damage The amount of damage an armor takes when stopping one shot of this weapon.
Armor Penetration This value will be compared with the armor value of the target to calculate the chance to penetrate. A penetration value that is equal to or higher than the armor value will always penetrate.
Suppression When a shot hits a target unit, this is the amount of suppression that will be applied per shot. A reduced amount will be applied for shots that miss the unit but hit its tile, and a further reduced amount will be applied when hitting an adjacent tile.
Elements Hit The maximum amount of elements in a targeted unit that can be killed by one shot of this weapon. This stat is important to prevent single-shot high-damage attacks from killing multiple elements in one shot.
Rate of Fire The number of shots the weapon fires with one attack (skill use). Each shot will be calculated individually. If this is a squad weapon, each element of the squad equipped with this weapon will fire the stated amount of shots.
Trade Value Like all items, weapons can be traded on the black market. The value of a weapon is mostly based on its rarity.
Accuracy Modifier A positive bonus or negative penalty applied to the weapon's accuracy on top of its other modifiers.
Ammunition Count How much ammunition this weapon is supplied with.
Supply Cost How much this weapon costs to install on a vehicle.

Heavy Vehicle Weapon

Heavy Weapons will remove the ability to carry troops when added to compatible vehicles such as the Light Troop Carrier.
Name Rng HP Dmg Armor Dmg Armor Pen Supp Elems Hit RoF Trade Val Acc Mod Ammo Supply Cost
Long Barreled Tank Gun
11 165 130 150 30 1 1 50 N/A 6 55
Twin M6 Heavy Machinegun 10 25 12 70 12 1 20 90 -13 8 45

Medium Vehicle Weapon

Name Rng HP Dmg Armor Dmg Armor Pen Supp Elems Hit RoF Trade Val Acc Mod Ammo Supply Cost
Auto-Laser
7 30 40 90 10 1 4 50 N/A N/A 40
M6 CMG
10 25 12 70 12 1 10 60 -10 10 45
Rocket Launcher
8 180 135 130 90 1 1 65 N/A 6 50
Mounted Chaingun
9 15 12 34 10 1 7 40 -10 18
Rocket Organ
14 40 35 40 60 1 9 30 0 9 30
MK20A3 BC Autocannon
10 40 35 110 15 1 3 70 10 10 65
Griffin Dynamics Rotary Barrel Machinegun
9 20 15 38 11 1 15 80 -5 12 70
Ground Radar
20 N/A N/A N/A N/A N/A 1 60 N/A N/A 45
Heavy Flamer
5 36 30 20 N/A 1 1 50 N/A 6 45

Light Vehicle Weapon

Name Rng HP Dmg Armor Dmg Armor Pen Supp Elems Hit RoF Trade Val Acc Mod Ammo Supply Cost
CMG50 MMG
8 16 7 40 11 1 12 40 -20 12 35
Flamethrower
4 30 30 20 N/A 2 1 40 150 12
K-GMW Auto Grenade Launcher
9 15 15 25 50 1 3 55 N/A 8 45
E4A2 ELSA Plasma Rifle
8 60 60 80 20 1 3 110 10 12 45