| Name | "Armed Dropship" |
|---|
| ShortName | null |
|---|
| Icon | "oci_armed_dropship_132x132.png" |
|---|
| Category | "Armed Dropship" |
|---|
| Faction | "TCRN Impetus" |
|---|
| Description | "An armed and ready dropship repurposed to provide improvised fire support with two medium machine guns. Not very powerful ,but it can be effective against lighty armored units and can suppress advancing enemy formations." |
|---|
| ShortDescription | "• Gain the Offmap Ability "MG Strafing Run", which fires at 4 tiles with suppressive machinegun fire." |
|---|
| PointCost | "60" |
|---|
| Stackable | "Yes" |
|---|
| Upgrade to | "Armament" |
|---|
|
| Name | "Command Room" |
|---|
| ShortName | null |
|---|
| Icon | "oci_command_room_132x132.png" |
|---|
| Category | "Command Room" |
|---|
| Faction | "TCRN Impetus" |
|---|
| Description | "Command rooms are the backbone of any TCR vessel's operations. It is used for a wide variety of organisational and strategic tasks, like organising and structuring equipment or recruitment lists, improving combat efficiency or coordinating ground operations." |
|---|
| ShortDescription | "• +1 Squaddies for each completed mission." |
|---|
| PointCost | "50" |
|---|
| Stackable | "Yes" |
|---|
| Upgrade to | "Bridge" |
|---|
|
| Name | "Garage" |
|---|
| ShortName | null |
|---|
| Icon | "oci_garage_132x132.png" |
|---|
| Category | "Garage" |
|---|
| Faction | "TCRN Impetus" |
|---|
| Description | "A large floorspace dedicated to the maintenance and repair of hardware such as vehicles, mechs, and more." |
|---|
| ShortDescription | "• Restores 10% Vehicle HP and removes 1 defect between missions." |
|---|
| PointCost | "40" |
|---|
| Stackable | "Yes" |
|---|
| Upgrade to | "Hull" |
|---|
|
| Name | "Intelligence Center" |
|---|
| ShortName | null |
|---|
| Icon | "oci_intelligence_center_132x132.png" |
|---|
| Category | "Intelligence Center" |
|---|
| Faction | "TCRN Impetus" |
|---|
| Description | "A part of the bridge dedicated to gathering, compiling and analysing intelligence. This provides a very basic level of information about enemy formations." |
|---|
| ShortDescription | "• Gain +1 Intelligence." |
|---|
| PointCost | "60" |
|---|
| Stackable | "Yes" |
|---|
| Upgrade to | "Bridge" |
|---|
|
| Name | "Main Battery" |
|---|
| ShortName | null |
|---|
| Icon | "oci_main_battery_132x132.png" |
|---|
| Category | "Main Battery" |
|---|
| Faction | "TCRN Impetus" |
|---|
| Description | "A main battery of large caliber cannons originally intended to defend against enemy spaceships. These batteries have been rigged to be fired onto a planet as an improvised artillery support for ground forces." |
|---|
| ShortDescription | "• Gain the Offmap Ability "Main Battery Salvo", which fires 3 artillery rounds at the target from orbit" |
|---|
| PointCost | "60" |
|---|
| Stackable | "Yes" |
|---|
| Upgrade to | "Armament" |
|---|
|
| Name | "Quarters" |
|---|
| ShortName | null |
|---|
| Icon | "oci_quarters_132x132.png" |
|---|
| Category | "Quarters" |
|---|
| Faction | "TCRN Impetus" |
|---|
| Description | "Crew living quarters that house enlisted rank personnel. This increases the squaddie maximum limit by 20 and casualty recovery rate by 10%." |
|---|
| ShortDescription | "• +20 max Squaddies.<br>• +10% chance to recover casualties." |
|---|
| PointCost | "40" |
|---|
| Stackable | "Yes" |
|---|
| Upgrade to | "Hull" |
|---|
|
| Name | "Support Module" |
|---|
| ShortName | null |
|---|
| Icon | "oci_support_module_132x132.png" |
|---|
| Category | "Support Module" |
|---|
| Faction | "TCRN Impetus" |
|---|
| Description | "The support module is a specialized facility that is designed to keep battlefield supplies and other goods or devices ready to be shipped directly to deployed troops." |
|---|
| ShortDescription | "• Gain the Offmap Ability "Supply Drop", which drops a crate of ammunition to refill all weapons and Accessories." |
|---|
| PointCost | "40" |
|---|
| Stackable | "Yes" |
|---|
| Upgrade to | "Armament" |
|---|
|
| Name | "Recon Dropship" |
|---|
| ShortName | null |
|---|
| Icon | "oci_recon_flyover_132x132.png" |
|---|
| Category | "Armed Dropship" |
|---|
| Faction | "DICE of the Gods" |
|---|
| Description | "The dropship flies over with high-powered optical and radar equipment to reveal a large area and identify enemy positions." |
|---|
| ShortDescription | "• Gain the Offmap Ability "Recon Flyover" which reveals a large area on the map for a short time." |
|---|
| PointCost | "70" |
|---|
| Stackable | "Yes" |
|---|
| Upgrade to | "Armed Dropship" |
|---|
|
| Name | "Show of Force" |
|---|
| ShortName | null |
|---|
| Icon | "oci_show_of_force_132x132.png" |
|---|
| Category | "Armed Dropship" |
|---|
| Faction | "DICE of the Gods" |
|---|
| Description | "The dropship buzzes by in a low, fast pass intended to terrify enemies. While the pilot will be mostly focused on managing risks, they will still report what they can see." |
|---|
| ShortDescription | "• Gain the Offmap Ability "Show of Force" which demoralizes nearby enemies and reveals a bit of the map." |
|---|
| PointCost | "50" |
|---|
| Stackable | "Yes" |
|---|
| Upgrade to | "Recon Dropship" |
|---|
|
| Name | "Infiltration Training Center" |
|---|
| ShortName | "ITC" |
|---|
| Icon | "oci_infiltrator_132x132.png" |
|---|
| Category | "Command Room" |
|---|
| Faction | "DICE of the Gods" |
|---|
| Description | "A training facility to teach deep insertion infiltration tactics to all squad leaders and pilots aboard the impetus." |
|---|
| ShortDescription | "• Increases the players deployment zone by 20% with a minimum of 4 tiles." |
|---|
| PointCost | "90" |
|---|
| Stackable | "Yes" |
|---|
| Upgrade to | "Command Room" |
|---|
|
| Name | "Smuggler Contact" |
|---|
| ShortName | null |
|---|
| Icon | "oci_smuggler_contact_132x132.png" |
|---|
| Category | "Command Room" |
|---|
| Faction | "DICE of the Gods" |
|---|
| Description | "A secret Impetus bolthole housing a Wayback smuggler contact who gets tipped off about potential smuggler stashes throughout the system. With a little grease, they will help reveal these caches which can be secured during combat operations." |
|---|
| ShortDescription | "• Adds a hidden stash to the tactical map that grants a pirate item or commodity when picked up." |
|---|
| PointCost | "60" |
|---|
| Stackable | "Yes" |
|---|
| Upgrade to | "Command Room" |
|---|
|
| Name | "Infiltrator Network" |
|---|
| ShortName | null |
|---|
| Icon | "oci_infiltrator_network_132x132.png" |
|---|
| Category | "Command Room" |
|---|
| Faction | "DICE of the Gods" |
|---|
| Description | "An advanced coordination center that seeks to combine local knowhow with TCR stratagems, thereby perfecting infiltration tactics." |
|---|
| ShortDescription | "• Increases the player''s deployment zone by 40% with a minimum of 8 tiles." |
|---|
| PointCost | "90" |
|---|
| Stackable | "Yes" |
|---|
| Upgrade to | "Infiltration Training Center" |
|---|
|
| Name | "Smuggler Ringleader" |
|---|
| ShortName | null |
|---|
| Icon | "oci_smuggler_liasion_132x132.png" |
|---|
| Category | "Command Room" |
|---|
| Faction | "DICE of the Gods" |
|---|
| Description | "Equips the secret bolthole with advanced TCR communications technology, allowing the smuggler to better track intra-Wayback shipping and spot when and where things might conveniently “fall off the back of the truck.”" |
|---|
| ShortDescription | "• Adds 1 hidden stashes to each map that contain rare items or commodities when picked up." |
|---|
| PointCost | "80" |
|---|
| Stackable | "Yes" |
|---|
| Upgrade to | "Smuggler Contact" |
|---|
|
| Name | "I.E.D. Workshop" |
|---|
| ShortName | null |
|---|
| Icon | "oci_ied_workshop_132x132.png" |
|---|
| Category | "Garage" |
|---|
| Faction | "DICE of the Gods" |
|---|
| Description | "A workshop that specializes not only in crafting improvised explosive devices from leftover ordnance, but also has the specialists to secretly deploy them on the battlefield ahead of a deployment." |
|---|
| ShortDescription | "• Gain the Offmap Ability "Rigged for Demolition" which causes massive damage to any target structure with a short delay." |
|---|
| PointCost | "60" |
|---|
| Stackable | "Yes" |
|---|
| Upgrade to | "Garage" |
|---|
|
| Name | "Salvage Teams" |
|---|
| ShortName | null |
|---|
| Icon | "oci_salvage_teams_132x132.png" |
|---|
| Category | "Garage" |
|---|
| Faction | "DICE of the Gods" |
|---|
| Description | "Salvage teams prioritize recovering scrap from damaged battlefield equipment." |
|---|
| ShortDescription | "• +1 Salvaged Parts Commodity for each vehicle that is removed with the "Remove Wreck" skill." |
|---|
| PointCost | "70" |
|---|
| Stackable | "Yes" |
|---|
| Upgrade to | "Garage" |
|---|
|
| Name | "Experienced Salvage Teams" |
|---|
| ShortName | null |
|---|
| Icon | "oci_experienced_salvage_teams_132x132.png" |
|---|
| Category | "Garage" |
|---|
| Faction | "DICE of the Gods" |
|---|
| Description | "Better equips and trains the salvage teams to extract the most value out of battlefield wrecks." |
|---|
| ShortDescription | "• +1 High Value Salvaged Parts Commodity for each vehicle that is removed with the "Remove Wreck" skill." |
|---|
| PointCost | "70" |
|---|
| Stackable | "Yes" |
|---|
| Upgrade to | "Salvage Teams" |
|---|
|
| Name | "Explosives Workshop" |
|---|
| ShortName | null |
|---|
| Icon | "oci_improved_ied_workshop_132x132.png" |
|---|
| Category | "Garage" |
|---|
| Faction | "DICE of the Gods" |
|---|
| Description | "The explosives workshop has been upgraded to use higher-grade materials, larger charges, and more sophisticated control mechanisms." |
|---|
| ShortDescription | "• Gain the Offmap Ability "Rigged for Explosion" which explodes a large charge at any structure except now without any delay." |
|---|
| PointCost | "60" |
|---|
| Stackable | "Yes" |
|---|
| Upgrade to | "I.E.D. Workshop" |
|---|
|
| Name | "Signal Jammer" |
|---|
| ShortName | null |
|---|
| Icon | "oci_signal_jammer_132x132.png" |
|---|
| Category | "Intelligence Center" |
|---|
| Faction | "DICE of the Gods" |
|---|
| Description | "Orbital signal jammers can narrow down on tactical enemy target designations and disrupt them." |
|---|
| ShortDescription | "• Gain the Offmap Ability "Use Jammer" which removes a target designation from a friendly unit." |
|---|
| PointCost | "40" |
|---|
| Stackable | "Yes" |
|---|
| Upgrade to | "Intelligence Center" |
|---|
|
| Name | "System Overload" |
|---|
| ShortName | null |
|---|
| Icon | "oci_systems_overload_132x132.png" |
|---|
| Category | "Intelligence Center" |
|---|
| Faction | "DICE of the Gods" |
|---|
| Description | "Hackers can remotely force reboot enemy weapons systems that utilize computerization." |
|---|
| ShortDescription | "• Gain the Offmap Ability "Hacker Attack" which disables vehicles or other machines for 1 turn." |
|---|
| PointCost | "60" |
|---|
| Stackable | "Yes" |
|---|
| Upgrade to | "Intelligence Center" |
|---|
|
| Name | "Hacker Takeover" |
|---|
| ShortName | null |
|---|
| Icon | "oci_hacker_attack_132x132.png" |
|---|
| Category | "Intelligence Center" |
|---|
| Faction | "DICE of the Gods" |
|---|
| Description | "Hackers raid and take over crucial control routines of target hardware and randomize its control functions for a short time. While you cannot have direct control over the target, its internal routines can be amended such that it will briefly target the player’s enemies." |
|---|
| ShortDescription | "• Gain the Offmap Ability "Hacker Takeover", which swaps target vehicle or other machine to the player AI faction for 1 turn." |
|---|
| PointCost | "120" |
|---|
| Stackable | "Yes" |
|---|
| Upgrade to | "System Overload" |
|---|
|
| Name | "Signal Blocker" |
|---|
| ShortName | null |
|---|
| Icon | "oci_signal_blocker_132x132.png" |
|---|
| Category | "Intelligence Center" |
|---|
| Faction | "DICE of the Gods" |
|---|
| Description | "Adaptive signal jammers that catch enemy communication frequencies and block them until they are recalibrated. In addition to removing a target designation from a friendly unit, the unit cannot be designated again for 3 turns." |
|---|
| ShortDescription | "• Gain the Offmap Ability "Use Jammer" which removes a target designation from a friendly unit and prevents that unit from being designated again for 3 turns." |
|---|
| PointCost | "80" |
|---|
| Stackable | "Yes" |
|---|
| Upgrade to | "Signal Jammer" |
|---|
|
| Name | "Wayback Advocate" |
|---|
| ShortName | null |
|---|
| Icon | "oci_wayback_advocate_132x132.png" |
|---|
| Category | "Intelligence Center" |
|---|
| Faction | "DICE of the Gods" |
|---|
| Description | "An office for an extremely well connected Waybacker who entertains good relations with all major and minor factions of the system. With their help, Waybackers will be more open and helpful when interacting with the TCR." |
|---|
| ShortDescription | "• Get 1 more operation reward choice.<br>• Gain 3 Intelligence." |
|---|
| PointCost | "50" |
|---|
| Stackable | "Yes" |
|---|
| Upgrade to | "Wayback Guide" |
|---|
|
| Name | "Wayback Guide" |
|---|
| ShortName | null |
|---|
| Icon | "oci_wayback_guide_132x132.png" |
|---|
| Category | "Intelligence Center" |
|---|
| Faction | "DICE of the Gods" |
|---|
| Description | "Seats a local Wayback guide who is well connected and knowledgeable about the Wayback factions. Their presence on the Impetus grants additional intelligence for mission preparations." |
|---|
| ShortDescription | "• Gain 2 Intelligence." |
|---|
| PointCost | "40" |
|---|
| Stackable | "Yes" |
|---|
| Upgrade to | "Intelligence Center" |
|---|
|
| Name | "Smoke Curtain" |
|---|
| ShortName | "Smoke" |
|---|
| Icon | "oci_smoke_curtain_132x132.png" |
|---|
| Category | "Main Battery" |
|---|
| Faction | "DICE of the Gods" |
|---|
| Description | "Arms the Impetus with the ability to send down vast smoke screens onto the battlefield." |
|---|
| ShortDescription | "• Gain the Offmap Ability "Smoke Curtain" which drops a smoke screen over 2 tiles on the battlefield." |
|---|
| PointCost | "20" |
|---|
| Stackable | "Yes" |
|---|
| Upgrade to | "Main Battery" |
|---|
|
| Name | "Emergency Smoke Screen" |
|---|
| ShortName | null |
|---|
| Icon | "oci_emergency_smoke_curtain_132x132.png" |
|---|
| Category | "Main Battery" |
|---|
| Faction | "DICE of the Gods" |
|---|
| Description | "Full-spatial-rifling of the deployment system’s barreling allows for the smoke screen to arrive at a faster rate, also giving the crew more time to load in addition shells for tactical usage." |
|---|
| ShortDescription | "• Gain the Offmap Ability "Smoke Curtain" which drops a smoke screen over 2 tiles on the battlefield." |
|---|
| PointCost | "40" |
|---|
| Stackable | "Yes" |
|---|
| Upgrade to | "Smoke Curtain" |
|---|
|
| Name | "Casino" |
|---|
| ShortName | null |
|---|
| Icon | "oci_casino_132x132.png" |
|---|
| Category | "Quarters" |
|---|
| Faction | "DICE of the Gods" |
|---|
| Description | "A regulated and controlled casino established for recreational purposes. Players can win or lose "Blazar" cards here, a local CCG item worth far more than its actual material costs." |
|---|
| ShortDescription | "• Has a chance to trigger positive or negative Emotional States on up to 3 SLs or pilots after an operation. For each negative emotional state, a "Blazar" card commodity is generated." |
|---|
| PointCost | "80" |
|---|
| Stackable | "Yes" |
|---|
| Upgrade to | "Quarters" |
|---|
|
| Name | "Drug Laboratory" |
|---|
| ShortName | "Drug Lab" |
|---|
| Icon | "oci_drug_laboratory_132x132.png" |
|---|
| Category | "Quarters" |
|---|
| Faction | "DICE of the Gods" |
|---|
| Description | "A clean and sterile environment for the research and production of black market-relevant synthetic drugs." |
|---|
| ShortDescription | "• Gain a "Substance" commodity after each mission." |
|---|
| PointCost | "60" |
|---|
| Stackable | "Yes" |
|---|
| Upgrade to | "Quarters" |
|---|
|
| Name | "Juicers Gym" |
|---|
| ShortName | "Gym" |
|---|
| Icon | "oci_juicers_gym_132x132.png" |
|---|
| Category | "Quarters" |
|---|
| Faction | "DICE of the Gods" |
|---|
| Description | "A dedicated gym where squad leaders not only get fit, but have access to all the performance enhancing drugs the Wayback has to offer." |
|---|
| ShortDescription | "• Increases the Hitpoints of all infantry elements by 3" |
|---|
| PointCost | "60" |
|---|
| Stackable | "Yes" |
|---|
| Upgrade to | "Quarters" |
|---|
|
| Name | "Combat Drug Laboratory" |
|---|
| ShortName | "CD Lab" |
|---|
| Icon | "oci_improved_drug_laboratory_132x132.png" |
|---|
| Category | "Quarters" |
|---|
| Faction | "DICE of the Gods" |
|---|
| Description | "Equips the drug lab with higher-grade chemical reagents and the means to create combat drugs for frontline use." |
|---|
| ShortDescription | "• Gain a random combat drug accessory after each operation." |
|---|
| PointCost | "60" |
|---|
| Stackable | "Yes" |
|---|
| Upgrade to | "Drug Laboratory" |
|---|
|
| Name | "Muscle Factory" |
|---|
| ShortName | null |
|---|
| Icon | "oci_muscle_factory_132x132.png" |
|---|
| Category | "Quarters" |
|---|
| Faction | "DICE of the Gods" |
|---|
| Description | "The gym is equipped with advanced computers to plot perfected training regimens, diet plans, and workout patterns to maximize muscle gain." |
|---|
| ShortDescription | "• Increases the Hitpoints of all infantry elements by 7. Replaces the Juicers Gym effect." |
|---|
| PointCost | "70" |
|---|
| Stackable | "Yes" |
|---|
| Upgrade to | "Juicers Gym" |
|---|
|
| Name | "Rigged Casino" |
|---|
| ShortName | null |
|---|
| Icon | "oci_rigged_casino_132x132.png" |
|---|
| Category | "Quarters" |
|---|
| Faction | "DICE of the Gods" |
|---|
| Description | "Tilts the casino to favor the players a little more. Although the ‘house’ loses here, the strategic gains will heavily favor better combat efficiency in the field so even in this case... the house wins." |
|---|
| ShortDescription | "• Increases the chance for positive Emotional States and Blazar cards have higher value." |
|---|
| PointCost | "60" |
|---|
| Stackable | "Yes" |
|---|
| Upgrade to | "Casino" |
|---|
|
| Name | "Expanded Wayback Outreach Office" |
|---|
| ShortName | "ExWOO" |
|---|
| Icon | "oci_expanded_woo_132x132.png" |
|---|
| Category | "Command Room" |
|---|
| Faction | "The Backbone" |
|---|
| Description | "Deploys local Waybackers and TCR true believers to help recruit manpower from the Wayback itself." |
|---|
| ShortDescription | "• +2 Squaddies for each completed mission." |
|---|
| PointCost | "80" |
|---|
| Stackable | "Yes" |
|---|
| Upgrade to | "Wayback Outreach Office" |
|---|
|
| Name | "Wayback Outreach Office" |
|---|
| ShortName | "WOO" |
|---|
| Icon | "oci_wayback_outreach_office_132x132.png" |
|---|
| Category | "Command Room" |
|---|
| Faction | "The Backbone" |
|---|
| Description | "Deploys friendly recruiters and propagandists to help draw a manpower replacement stream from the Wayback itself." |
|---|
| ShortDescription | "• +1 Squaddies for each completed mission." |
|---|
| PointCost | "70" |
|---|
| Stackable | "Yes" |
|---|
| Upgrade to | "Command Room" |
|---|
|
| Name | "Airdropped Conscripts" |
|---|
| ShortName | "Conscripts" |
|---|
| Icon | "oci_deploy_conscripts_132x132.png" |
|---|
| Category | "Armed Dropship" |
|---|
| Faction | "The Backbone" |
|---|
| Description | "Deploy a unit of local forces conscripts via dropship to the battlefield. They are armed with basic assault rifles and a variety of grenades." |
|---|
| ShortDescription | "• Gain the Offmap Ability "Airdropped Conscripts", which deploys a unit of local forces conscripts." |
|---|
| PointCost | "80" |
|---|
| Stackable | "Yes" |
|---|
| Upgrade to | "Armed Dropship" |
|---|
|
| Name | "Dropship Autocannons" |
|---|
| ShortName | "Autocannons" |
|---|
| Icon | "oci_dropship_autocannons_132x132.png" |
|---|
| Category | "Armed Dropship" |
|---|
| Faction | "The Backbone" |
|---|
| Description | "Upgrade the medium machineguns on the armed dropship to autocannons. The strafing run with these powerful weapons does a lot more damage to light vehicles and armored infantry but fires fewer repetitions." |
|---|
| ShortDescription | "• Gain the Offmap Ability "Autocannon Strafing Run", which fires at 4 tiles with autocannon fire." |
|---|
| PointCost | "60" |
|---|
| Stackable | "Yes" |
|---|
| Upgrade to | "Armed Dropship" |
|---|
|
| Name | "Dropship Rocket Pods" |
|---|
| ShortName | "Rocket Pods" |
|---|
| Icon | "oci_dropship_rocket_pods_132x132.png" |
|---|
| Category | "Armed Dropship" |
|---|
| Faction | "The Backbone" |
|---|
| Description | "Rigs rocket pods onto the dropship, allowing it to strafe targets with a barrage of unguided rockets. Inflicts very high suppression and fragmentation damage, but little in the way of armor penetration." |
|---|
| ShortDescription | "• Gain the Offmap Ability "Rocket Pod Run", which fires a large amount of small, unguided rockets onto the battlefield." |
|---|
| PointCost | "50" |
|---|
| Stackable | "Yes" |
|---|
| Upgrade to | "Armed Dropship" |
|---|
|
| Name | "Airdropped Regulars" |
|---|
| ShortName | "Regulars" |
|---|
| Icon | "oci_deploy_regulars_132x132.png" |
|---|
| Category | "Armed Dropship" |
|---|
| Faction | "The Backbone" |
|---|
| Description | "Deploy a unit of regular local forces via dropship to the battlefield. They are armed with battle rifles, SIPV armor, and a variety of grenades." |
|---|
| ShortDescription | "• Gain the Offmap Ability "Airdropped Regulars", which deploys a unit of regular local forces infantry." |
|---|
| PointCost | "100" |
|---|
| Stackable | "Yes" |
|---|
| Upgrade to | "Airdropped Conscripts" |
|---|
|
| Name | "Dropship Heavy Rocket Pods" |
|---|
| ShortName | "Heavy Rockets" |
|---|
| Icon | "oci_high_calibre_rockets_132x132.png" |
|---|
| Category | "Armed Dropship" |
|---|
| Faction | "The Backbone" |
|---|
| Description | "Upgrades the dropship rocket pods with heavy rockets that have much more armor penetration and damage potential but slightly reduced the chance to hit nearby elements." |
|---|
| ShortDescription | "• Gain the Offmap Ability "Heavy Rocket Pod Run", which fires a large amount of small, unguided rockets onto the battlefield." |
|---|
| PointCost | "80" |
|---|
| Stackable | "Yes" |
|---|
| Upgrade to | "Dropship Rocket Pods" |
|---|
|
| Name | "Advanced Arsenal" |
|---|
| ShortName | "Advanced Arsenal" |
|---|
| Icon | "oci_expanded_arsenal_132x132.png" |
|---|
| Category | "Garage" |
|---|
| Faction | "The Backbone" |
|---|
| Description | "The Backbone’s machinists and managerial class lend their skills to rapidly increase the efficiency of the arsenal itself." |
|---|
| ShortDescription | "Adds 50% additional uses to all NON-BRIDGE offmap abilities. Minimum increase of at least 2." |
|---|
| PointCost | "150" |
|---|
| Stackable | "No (1)" |
|---|
| Upgrade to | "Arsenal" |
|---|
|
| Name | "Arsenal" |
|---|
| ShortName | "Arsenal" |
|---|
| Icon | "oci_arsenal_132x132.png" |
|---|
| Category | "Garage" |
|---|
| Faction | "The Backbone" |
|---|
| Description | "The Arsenal is a complex manned by machinists, data analysts, and weapons specialists to greatly increase the rate of munitions expenditure and other abilities elsewhere on the Impetus." |
|---|
| ShortDescription | "Adds 33% additional uses to all NON-BRIDGE offmap abilities. Minimum increase of at least 1." |
|---|
| PointCost | "150" |
|---|
| Stackable | "No (1)" |
|---|
| Upgrade to | "Garage" |
|---|
|
| Name | "Digital Combat Recording and Analysis Center" |
|---|
| ShortName | "DCRAC" |
|---|
| Icon | "oci_dcrac_132x132.png" |
|---|
| Category | "Intelligence Center" |
|---|
| Faction | "The Backbone" |
|---|
| Description | "Analyzes AAR’s to maximize combat efficiency and training regimens." |
|---|
| ShortDescription | "• +10% increase to all earned Promotion Points." |
|---|
| PointCost | "90" |
|---|
| Stackable | "Yes" |
|---|
| Upgrade to | "Intelligence Center" |
|---|
|
| Name | "Advanced DCRAC" |
|---|
| ShortName | null |
|---|
| Icon | "oci_advanced_dcrac_132x132.png" |
|---|
| Category | "Intelligence Center" |
|---|
| Faction | "The Backbone" |
|---|
| Description | "An improved version of the digital combat recording center with more efficient recording and learning procedures." |
|---|
| ShortDescription | "• +20% increase to all earned Promotion Points." |
|---|
| PointCost | "90" |
|---|
| Stackable | "Yes" |
|---|
| Upgrade to | "Digital Combat Recording and Analysis Center" |
|---|
|
| Name | "Cluster Warhead" |
|---|
| ShortName | null |
|---|
| Icon | "oci_cluster_munitions_132x132.png" |
|---|
| Category | "Main Battery" |
|---|
| Faction | "The Backbone" |
|---|
| Description | "Replaces the artillery shells with a single large cluster warhead that explodes above the target area and spreads out tiny explosives. Very effective against light infantry in a large radius.Unexploded ordnance can contaminate the area afterwards." |
|---|
| ShortDescription | null |
|---|
| PointCost | "60" |
|---|
| Stackable | "Yes" |
|---|
| Upgrade to | "Main Battery" |
|---|
|
| Name | "Sustained Barrage" |
|---|
| ShortName | null |
|---|
| Icon | "oci_sustained_barrage_132x132.png" |
|---|
| Category | "Main Battery" |
|---|
| Faction | "The Backbone" |
|---|
| Description | "Improved ammunition storage and reloading mechanisms allow the ship's battery to fire a lot faster. Once committed, this attack will keep hitting the same target area with 3 shells for 3 consecutive rounds." |
|---|
| ShortDescription | "• Gain the Offmap Ability "Sustained Barrage", which fires 3 artillery rounds at the target from orbit" |
|---|
| PointCost | "90" |
|---|
| Stackable | "Yes" |
|---|
| Upgrade to | "Main Battery" |
|---|
|
| Name | "Unguided Missile" |
|---|
| ShortName | null |
|---|
| Icon | "oci_unguided_missile_132x132.png" |
|---|
| Category | "Main Battery" |
|---|
| Faction | "The Backbone" |
|---|
| Description | "Ship-to-Ship missiles ordinarily used to defend the Impetus in space are now juryrigged to be used against ground targets. The sighting systems do not function terrestrially, leaving the weapons somewhat inaccurate but the large explosive payloads only have to land close." |
|---|
| ShortDescription | "• Gain the Offmap Ability "Unguided Missile Strike", which drops a dummy missile into a generalized area." |
|---|
| PointCost | "70" |
|---|
| Stackable | "Yes" |
|---|
| Upgrade to | "Main Battery" |
|---|
|
| Name | "Cluster Warhead Barrage" |
|---|
| ShortName | "Cluster Barrage" |
|---|
| Icon | "oci_cluster_barrage_132x132.png" |
|---|
| Category | "Main Battery" |
|---|
| Faction | "The Backbone" |
|---|
| Description | "Efficent reloading procedures greatly decrease the downtime between firing. This effectively increases the number of uses of the cluster strike per operation from 3 to 6.Very effective against light infantry in a large radius. Unexploded ordnance can contaminate the area afterwards." |
|---|
| ShortDescription | null |
|---|
| PointCost | "60" |
|---|
| Stackable | "Yes" |
|---|
| Upgrade to | "Cluster Warhead" |
|---|
|
| Name | "Dropship Gatling Gun" |
|---|
| ShortName | null |
|---|
| Icon | "oci_dropship_gatling_gun_132x132.png" |
|---|
| Category | "Armed Dropship" |
|---|
| Faction | "The Backbone" |
|---|
| Description | "A high-caliber 30mm gatling cannon is installed on the dropship that saturates a small target area with armor piercing rounds. Extremely effective against light and medium vehicles as well as heavy infantry. It can lack the armor piercing power needed to destroy very heavy tanks." |
|---|
| ShortDescription | null |
|---|
| PointCost | "120" |
|---|
| Stackable | "Yes" |
|---|
| Upgrade to | "Dropship Autocannons" |
|---|
|
| Name | "Guided Missile" |
|---|
| ShortName | null |
|---|
| Icon | "oci_guided_missile_132x132.png" |
|---|
| Category | "Main Battery" |
|---|
| Faction | "The Backbone" |
|---|
| Description | "The juryrigged missiles have been adapted and improved with designated targeting and steering devices. Although an expensive upgrade, we now can be sure they will head the target with virtually perfect accuracy." |
|---|
| ShortDescription | "• Gain the Offmap Ability "Guided Missile Strike", which does not scatter anymore." |
|---|
| PointCost | "100" |
|---|
| Stackable | "Yes" |
|---|
| Upgrade to | "Unguided Missile" |
|---|
|
| Name | "Massive Barrage" |
|---|
| ShortName | null |
|---|
| Icon | "oci_massive_barrage_132x132.png" |
|---|
| Category | "Main Battery" |
|---|
| Faction | "The Backbone" |
|---|
| Description | "A second main gun battery that is synchronised with the first fires a massive barrage at the target area. Make sure to not have any friendly elements in the vicinity when ordering this attack.Once committed, this attack will keep hitting the same target area with 6 shells for 3 consecutive rounds." |
|---|
| ShortDescription | "• Gain the Offmap Ability "Massive Barrage", which fires 6 artillery rounds at the target from orbit" |
|---|
| PointCost | "90" |
|---|
| Stackable | "Yes" |
|---|
| Upgrade to | "Sustained Barrage" |
|---|
|
| Name | "Airdropped Minefield" |
|---|
| ShortName | "AP Mines" |
|---|
| Icon | "oci_apl_minefield_132x132.png" |
|---|
| Category | "Support Module" |
|---|
| Faction | "The Backbone" |
|---|
| Description | "Anti-personnel mines airdropped straight from the Impetus, creating instant Area of Denial and instant death to anyone still wishing to try their luck." |
|---|
| ShortDescription | "• Gain the Offmap Ability \"Airdropped Minefields\", which drops 6 anti-personnel mines within a certain area." |
|---|
| PointCost | "90" |
|---|
| Stackable | "Yes" |
|---|
| Upgrade to | "Support Module" |
|---|
|
| Name | "Deployable Cover" |
|---|
| ShortName | null |
|---|
| Icon | "oci_deploy_cover_132x132.png" |
|---|
| Category | "Support Module" |
|---|
| Faction | "The Backbone" |
|---|
| Description | "An orbital support module that deploys a square of sandbag cover. Not very durable, but it can be essential to create ad hoc fighting positions, especially on open ground." |
|---|
| ShortDescription | "• Gain the Offmap Ability "Deploy Cover", which deploys a set of sandbags on the battlefield." |
|---|
| PointCost | "60" |
|---|
| Stackable | "Yes" |
|---|
| Upgrade to | "Support Module" |
|---|
|
| Name | "Heavy MG Sentry Turret" |
|---|
| ShortName | "HMG Turret" |
|---|
| Icon | "oci_hmg_turret_132x132.png" |
|---|
| Category | "Support Module" |
|---|
| Faction | "The Backbone" |
|---|
| Description | "Deploy a Heavy MG sentry turret on the map that automatically fires at enemy units. Be aware if its limited ammunition." |
|---|
| ShortDescription | "• Gain the Offmap Ability "Deploy Heavy MG Turret", which deploys a turret that automatically shoots at enemies." |
|---|
| PointCost | "70" |
|---|
| Stackable | "Yes" |
|---|
| Upgrade to | "MMG Sentry Turret" |
|---|
|
| Name | "MMG Sentry Turret" |
|---|
| ShortName | null |
|---|
| Icon | "oci_mmg_turret_132x132.png" |
|---|
| Category | "Support Module" |
|---|
| Faction | "The Backbone" |
|---|
| Description | "Deploy a MMG sentry turret on the map that automatically fires at enemy units. Be aware if its limited ammunition." |
|---|
| ShortDescription | "• Gain the Offmap Ability "Deploy MMG Turret", which deploys a turret that automatically shoots at enemies." |
|---|
| PointCost | "60" |
|---|
| Stackable | "Yes" |
|---|
| Upgrade to | "Support Module" |
|---|
|
| Name | "Airdropped AT Minefield" |
|---|
| ShortName | "AT Mines" |
|---|
| Icon | "oci_at_minefield_132x132.png" |
|---|
| Category | "Support Module" |
|---|
| Faction | "The Backbone" |
|---|
| Description | "Anti-tank mines airdropped straight from the Impetus, creating effective barriers against any type of vehicles. Infantry can move through these fields without causing explosions." |
|---|
| ShortDescription | "• Gain the Offmap Ability \"Airdropped AT Minefields\", which drops 6 anti-tank mines within a certain area." |
|---|
| PointCost | "50" |
|---|
| Stackable | "Yes" |
|---|
| Upgrade to | "Airdropped Minefield" |
|---|
|
| Name | "Deployable Bunker" |
|---|
| ShortName | null |
|---|
| Icon | "oci_deploy_bunker_132x132.png" |
|---|
| Category | "Support Module" |
|---|
| Faction | "The Backbone" |
|---|
| Description | "The orbital support module is fitted with a pre-constructed bunker that can be deployed on the battle field to cover critical positions and control avenues of approach.The bunker can house one infantry squad." |
|---|
| ShortDescription | "• Gain the Offmap Ability "Deploy Bunker", which deploys a bunker on the battlefield." |
|---|
| PointCost | "80" |
|---|
| Stackable | "Yes" |
|---|
| Upgrade to | "Deployable Cover" |
|---|
|
| Name | "Dynamic Supply Retention System" |
|---|
| ShortName | "DSRS" |
|---|
| Icon | "oci_dynamic_supply_retention_system_132x132.png" |
|---|
| Category | "Command Room" |
|---|
| Faction | "Zayn-Beecher Corp" |
|---|
| Description | "Thanks to management software, unused Supply can be partially squirreled away for future use." |
|---|
| ShortDescription | "• Surplus Supply points carry over into the next mission and are increased by 10%." |
|---|
| PointCost | "50" |
|---|
| Stackable | "Yes" |
|---|
| Upgrade to | "Command Room" |
|---|
|
| Name | "Target Triangulator" |
|---|
| ShortName | null |
|---|
| Icon | "oci_target_triangulation_132x132.png" |
|---|
| Category | "Command Room" |
|---|
| Faction | "Zayn-Beecher Corp" |
|---|
| Description | "Advanced target recognition and triangulation devices that allow designating and following targets on a planet's surface in real time." |
|---|
| ShortDescription | "• Gain the Offmap Ability "Designate Target", which designates a target anywhere on the battlefield." |
|---|
| PointCost | "40" |
|---|
| Stackable | "Yes" |
|---|
| Upgrade to | "Command Room" |
|---|
|
| Name | "Improved Dynamic Supply Retention System" |
|---|
| ShortName | "Improved DSRS" |
|---|
| Icon | "oci_improved_dsrs_132x132.png" |
|---|
| Category | "Command Room" |
|---|
| Faction | "Zayn-Beecher Corp" |
|---|
| Description | "Zayn-Beecher has given us access to the Planchite Edition of their management software, greatly increasing our supply efficiency and keeping our data security experts up late at night." |
|---|
| ShortDescription | "Supply points which carry over are increased by 30%." |
|---|
| PointCost | "80" |
|---|
| Stackable | "Yes" |
|---|
| Upgrade to | "Dynamic Supply Retention System" |
|---|
|
| Name | "Target Triangulator Array" |
|---|
| ShortName | null |
|---|
| Icon | "oci_orbital_target_designator_132x132.png" |
|---|
| Category | "Command Room" |
|---|
| Faction | "Zayn-Beecher Corp" |
|---|
| Description | "An expanded array of target tracking devices allows more uses during operations." |
|---|
| ShortDescription | "• Gain the Offmap Ability "Designate Target" and increases the uses per operation from 3 to 6." |
|---|
| PointCost | "40" |
|---|
| Stackable | "Yes" |
|---|
| Upgrade to | "Target Triangulator" |
|---|
|
| Name | "AI Controlled Logistics" |
|---|
| ShortName | "AI Logistics" |
|---|
| Icon | "oci_ai_controlled_logistics_132x132.png" |
|---|
| Category | "Garage" |
|---|
| Faction | "Zayn-Beecher Corp" |
|---|
| Description | "Advanced AI systems manage the Impetus’s hardware inventory, giving vastly more time to repairmen, ordnance teams, and pilots to do their jobs." |
|---|
| ShortDescription | "• -10% Supply Costs for deploying vehicles." |
|---|
| PointCost | "100" |
|---|
| Stackable | "Yes" |
|---|
| Upgrade to | "Garage" |
|---|
|
| Name | "Improved Dropship Engines" |
|---|
| ShortName | "Improved Engines" |
|---|
| Icon | "oci_improved_dropship_engines_132x132.png" |
|---|
| Category | "Garage" |
|---|
| Faction | "Zayn-Beecher Corp" |
|---|
| Description | "SAGE and REX-2’s determination to improve the dropship’s engines now allows it to arrive a touch bit faster than it used to." |
|---|
| ShortDescription | "Reduces Airpower arrival delay by 1." |
|---|
| PointCost | "60" |
|---|
| Stackable | "Yes" |
|---|
| Upgrade to | "Garage" |
|---|
|
| Name | "Nano Bots" |
|---|
| ShortName | null |
|---|
| Icon | "oci_nano_bots_132x132.png" |
|---|
| Category | "Garage" |
|---|
| Faction | "Zayn-Beecher Corp" |
|---|
| Description | "Highly advanced swarms of Nano Bots that support modifications and upgrades to the Impetus and its facilities." |
|---|
| ShortDescription | "• Reduces OCI point costs by 15%." |
|---|
| PointCost | "80" |
|---|
| Stackable | "Yes" |
|---|
| Upgrade to | "Garage" |
|---|
|
| Name | "Improved AI Controlled Logistics" |
|---|
| ShortName | null |
|---|
| Icon | "oci_advanced_ai_logistics_132x132.png" |
|---|
| Category | "Garage" |
|---|
| Faction | "Zayn-Beecher Corp" |
|---|
| Description | "Based on the first iteration of AI controlled logistics version, virtually all aspects have been improved upon: Supply requirement reaction times, stock number calculations and malfunction downtime." |
|---|
| ShortDescription | "• -20% Supply Costs for deploying vehicles." |
|---|
| PointCost | "120" |
|---|
| Stackable | "Yes" |
|---|
| Upgrade to | "AI Controlled Logistics" |
|---|
|
| Name | "Next Gen Dropship Engines" |
|---|
| ShortName | "Next Gen Engines" |
|---|
| Icon | "oci_next_gen_dropship_engines_132x132.png" |
|---|
| Category | "Garage" |
|---|
| Faction | "Zayn-Beecher Corp" |
|---|
| Description | "Zayn-Beecher’s shipping software knows all the fastest routes to and from every single plot point in the Wayback. We have been asked to mask some of this data as simple ‘engine improvements.’" |
|---|
| ShortDescription | "Increases loitering time by 2." |
|---|
| PointCost | "50" |
|---|
| Stackable | "Yes" |
|---|
| Upgrade to | "Improved Dropship Engines" |
|---|
|
| Name | "V2.0 Nano Bots" |
|---|
| ShortName | null |
|---|
| Icon | "oci_advanced_nano_bots_132x132.png" |
|---|
| Category | "Garage" |
|---|
| Faction | "Zayn-Beecher Corp" |
|---|
| Description | "We have stolen some of Zayn-Beecher’s Nano Bot technology. SAGE has chosen to obfuscate the caper by claiming our sudden increase in efficiency is the result of hiring ZB consultants and tasking them with make-work do nothing jobs." |
|---|
| ShortDescription | "• Reduces OCI point costs by 30%." |
|---|
| PointCost | "80" |
|---|
| Stackable | "Yes" |
|---|
| Upgrade to | "Nano Bots" |
|---|
|
| Name | "High Performance Transmitters" |
|---|
| ShortName | "High-P-T" |
|---|
| Icon | "oci_high_performance_transmitters_132x132.png" |
|---|
| Category | "Intelligence Center" |
|---|
| Faction | "Zayn-Beecher Corp" |
|---|
| Description | "Refining the air channels helps reduce the response time on orbital abilities." |
|---|
| ShortDescription | "Reduces the delay of orbital abilities by 1." |
|---|
| PointCost | "100" |
|---|
| Stackable | "Yes" |
|---|
| Upgrade to | "Intelligence Center" |
|---|
|
| Name | "Ultra Transmitters" |
|---|
| ShortName | "Ultra-T" |
|---|
| Icon | "oci_ultra_transmitters_132x132.png" |
|---|
| Category | "Intelligence Center" |
|---|
| Faction | "Zayn-Beecher Corp" |
|---|
| Description | "Adds 33% more uses to all BRIDGE offmap abilites with a minimum of 1." |
|---|
| ShortDescription | null |
|---|
| PointCost | "100" |
|---|
| Stackable | "Yes" |
|---|
| Upgrade to | "High Performance Transmitters" |
|---|
|
| Name | "Counter Battery Radar" |
|---|
| ShortName | "CB Radar" |
|---|
| Icon | "oci_counter_battery_radar_132x132.png" |
|---|
| Category | "Intelligence Center" |
|---|
| Faction | "Zayn-Beecher Corp" |
|---|
| Description | "Attacker positions get instantly scanned with a highly focused radar array which not only reveals their exact position but also their immediate surroundings." |
|---|
| ShortDescription | "• Reveal the area around any attacking enemy unit for 1 turn, even when in the fog of war." |
|---|
| PointCost | "40" |
|---|
| Stackable | "Yes" |
|---|
| Upgrade to | "Weapon Locating Radar" |
|---|
|
| Name | "Weapon Locating Radar" |
|---|
| ShortName | "Radar" |
|---|
| Icon | "oci_weapon_locating_radar_132x132.png" |
|---|
| Category | "Intelligence Center" |
|---|
| Faction | "Zayn-Beecher Corp" |
|---|
| Description | "A fast tracking weapon radar picks up the trajectories of fired projectiles on the battlefield and calculates the shooters position in real time." |
|---|
| ShortDescription | "• Reveal the position of any attacking enemy unit for 1 turn, even when in the fog of war." |
|---|
| PointCost | "40" |
|---|
| Stackable | "Yes" |
|---|
| Upgrade to | "Intelligence Center" |
|---|
|
| Name | "Ion Cannon" |
|---|
| ShortName | null |
|---|
| Icon | "oci_ion_cannon_132x132.png" |
|---|
| Category | "Main Battery" |
|---|
| Faction | "Zayn-Beecher Corp" |
|---|
| Description | "(REDACTED) engineered by (REDACTED), capable of firing a particle beam for a short time." |
|---|
| ShortDescription | "• Gain the Offmap Ability "Ion Cannon", which fires a particle beam in a line." |
|---|
| PointCost | "120" |
|---|
| Stackable | "Yes" |
|---|
| Upgrade to | "Main Battery" |
|---|
|
| Name | "Upgraded Ion Cannon" |
|---|
| ShortName | null |
|---|
| Icon | "oci_upgraded_ion_cannon_132x132.png" |
|---|
| Category | "Main Battery" |
|---|
| Faction | "Zayn-Beecher Corp" |
|---|
| Description | "An upgraded Ion Cannon with improved energy supply and faster charging chambers. This attack can hit more tiles and is faster to reach the battlefield." |
|---|
| ShortDescription | "• Gain the Offmap Ability "Upgraded Ion Cannon", which fires a particle beam in a line." |
|---|
| PointCost | "120" |
|---|
| Stackable | "Yes" |
|---|
| Upgrade to | "Ion Cannon" |
|---|
|
| Name | "Automated Supply Compartments" |
|---|
| ShortName | "Auto Supplies" |
|---|
| Icon | "oci_automated_supply_compartments_132x132.png" |
|---|
| Category | "Quarters" |
|---|
| Faction | "Zayn-Beecher Corp" |
|---|
| Description | "A robust system of automated forklifts and overwatch foremen help maximize storage space for essential resources." |
|---|
| ShortDescription | "• -8% to Supply Costs for infantry units including equipment." |
|---|
| PointCost | "100" |
|---|
| Stackable | "Yes" |
|---|
| Upgrade to | "Quarters" |
|---|
|
| Name | "Advanced Supply Compartments" |
|---|
| ShortName | "Advanced Auto Supplies" |
|---|
| Icon | "oci_advanced_supply_compartments_132x132.png" |
|---|
| Category | "Quarters" |
|---|
| Faction | "Zayn-Beecher Corp" |
|---|
| Description | "An improved and optimised automated supply system that greatly increases supply distribution for all infantry deployments." |
|---|
| ShortDescription | "• -15% to Supply Costs for infantry units including equipment." |
|---|
| PointCost | "100" |
|---|
| Stackable | "Yes" |
|---|
| Upgrade to | "Automated Supply Compartments" |
|---|
|
| Name | "Auto-laser Sentry Turret" |
|---|
| ShortName | null |
|---|
| Icon | "oci_laser_turret_132x132.png" |
|---|
| Category | "Support Module" |
|---|
| Faction | "Zayn-Beecher Corp" |
|---|
| Description | "Deploy a auto-laser sentry turret on the map that automatically fires at enemy units. It does overheat after 2 salvos." |
|---|
| ShortDescription | "• Gain the Offmap Ability "Deploy Auto-Laser Turret", which deploys a turret that automatically shoots at enemies." |
|---|
| PointCost | "70" |
|---|
| Stackable | "Yes" |
|---|
| Upgrade to | "Support Module" |
|---|
|
| Name | "Rocket Sentry Turret" |
|---|
| ShortName | null |
|---|
| Icon | "oci_rocket_turret_132x132.png" |
|---|
| Category | "Support Module" |
|---|
| Faction | "Zayn-Beecher Corp" |
|---|
| Description | "Deploy a rocket sentry turret on the map that automatically fires at enemy vehicles until running out of ammunition." |
|---|
| ShortDescription | "• Gain the Offmap Ability "Deploy Rocket Turret", which deploys a turret that automatically shoots at non-infantry units." |
|---|
| PointCost | "80" |
|---|
| Stackable | "Yes" |
|---|
| Upgrade to | "Support Module" |
|---|
|
| Name | "Scanner Sentry Turret" |
|---|
| ShortName | null |
|---|
| Icon | "oci_scanner_turret_132x132.png" |
|---|
| Category | "Support Module" |
|---|
| Faction | "Zayn-Beecher Corp" |
|---|
| Description | "Deploy a scanner turret that automatically scans the surroundings for enemy presence. Any enemy contact will be marked on the map." |
|---|
| ShortDescription | "• Gain the Offmap Ability "Deploy Scanner Turret", which deploys a turret that automatically scans for enemies" |
|---|
| PointCost | "70" |
|---|
| Stackable | "Yes" |
|---|
| Upgrade to | "Support Module" |
|---|
|
| Name | "Advanced Scanner Turret" |
|---|
| ShortName | "AS Turret" |
|---|
| Icon | "oci_radar_turret_132x132.png" |
|---|
| Category | "Support Module" |
|---|
| Faction | "Zayn-Beecher Corp" |
|---|
| Description | "Zayn-Beecher facial recognition software allows for faster target acquisition and at much larger scanning ranges. Most remarkably, this tech seems applicable to most anything the TCR deems an enemy." |
|---|
| ShortDescription | "• Gain the Offmap Ability "Deploy Scanner Turret" which deploys a turret that automatically scans for enemies" |
|---|
| PointCost | "50" |
|---|
| Stackable | "Yes" |
|---|
| Upgrade to | "Scanner Sentry Turret" |
|---|
|
| Name | "ATGM Sentry Turret" |
|---|
| ShortName | null |
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| Icon | "oci_atgm_turret_132x132.png" |
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| Category | "Support Module" |
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| Faction | "Zayn-Beecher Corp" |
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| Description | "Deploy an ATGM sentry turret on the map that automatically fires at enemy vehicles until running out of ammunition. It can also indirect fire at designated targets and hit them automatically." |
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| ShortDescription | "• Gain the Offmap Ability "Deploy ATGM Turret", which deploys a turret that automatically shoots at non-infantry units." |
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| PointCost | "100" |
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| Stackable | "Yes" |
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| Upgrade to | "Rocket Sentry Turret" |
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| Name | "Power Auto-laser Sentry Turret" |
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| ShortName | "Laser Turret II" |
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| Icon | "oci_power_laser_turret_132x132.png" |
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| Category | "Support Module" |
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| Faction | "Zayn-Beecher Corp" |
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| Description | "A small autonomous weapon station with an Auto-Laser that is powered by an advanced battery and equipped with improved heat capacitors. It can effectively fire twice as often as a regular Auto-Laser without overheating.Due to technological advances it also has a higher accuracy." |
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| ShortDescription | "• Gain the Offmap Ability "Deploy Power Auto-Laser Turret", which deploys a turret that automatically shoots at enemies." |
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| PointCost | "70" |
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| Stackable | "Yes" |
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| Upgrade to | "Auto-laser Sentry Turret" |
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