Module:Data/Perks-v0.6.7.json

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Revision as of 19:00, 24 February 2026 by Keno (talk | contribs) (add perks with lore and full descriptions (v0.6.7))
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Title"Ambush"
Icon"promotion_28.png"
ShortDescription"+25% DMG and ACC attacking from Concealment."
LongDescription"+25% Damage and Accuracy when attacking from a state of concealment."
Lore"Hit 'em when they aren't looking."
Title"Armor Specialist"
Icon"status_perk_berserk.png"
ShortDescription"Removes movement debuffs from heavy equipment."
LongDescription"Removes movement debuffs from Heavy Armor and Heavy Weapons."
Lore"You haven't gotten stronger so much as you have simply gotten used to the pain of lugging around very, very heavy shit."
Title"Assassin"
Icon"promotion_33.png"
ShortDescription"+30% DMG / +20% ACC against isolated targets."
LongDescription"+30% Damage / +20% Accuracy against targets isolated +4 tiles away from others."
Lore"If they want to self-isolate, they can quarantine with a bullet."
Title"Athletic"
Icon"promotion_64.png"
ShortDescription"-2 AP Move cost / -50% Deploy costs."
LongDescription"-2 AP movement cost per tile. <br>-50% AP Cost to Deploy / Standup."
Lore"“It is highly advisable to attend school athletic functions such as wrestling matches, track meets, and Hobbs-Ball exhibitions. Not only will you find persons of strong athletic stock, but these moments of vigor and venture will naturally increase said persons’ testosterone while exhausting their impulse control, making them excellent candidates for approach and recruitment.” <br> – TCR Marines Recruitment Manual<br><br>"
Title"Bags & Belts"
Icon"promotion_05.png"
ShortDescription"Expand Accessory Slots by +1."
LongDescription"Expand Accessory Slots by +1."
Lore"Damn right that's my purse."
Title"Barrage"
Icon"promotion_86.png"
ShortDescription"-10 AP cost for Heavy Weapons."
LongDescription"AP costs reduced by 10 for HEAVY vehicle weapons."
Lore"“Munitions taken into the field are not meant to be stored again.”<br> – Planetary Jingwei Combat Manual<br><br>"
Title"Berserk"
Icon"status_perk_berserk.png"
ShortDescription"Regain 30 AP after destroying a unit."
LongDescription"Regain 30 AP after killing an enemy unit. ** This can only trigger once per round and can not increase AP above the initial amount. **"
Lore"Anger is not a problem. Anger is a <i>weapon</i>.<br>"
Title"Blaze of Glory"
Icon"promotion_63.png"
ShortDescription"ACTIVATE: Remove Suppression and Restore AP."
LongDescription"ACTIVATE: Remove Suppression and grants 40 AP."
Lore"Wanna see how a <i>real</i> Marine dies?<br><br>"
Title"Buff"
Icon"promotion_06.png"
ShortDescription"+3 HP per squadmate."
LongDescription"+3 HP per squadmate. Removes "encumbered" effect from heavy armor and weapons."
Lore"Two-a-days. Bear crawls. Suicides and shuttles. Momentary urges to die harden one against death itself."
Title"Call Out Target"
Icon"promotion_62.png"
ShortDescription"Mark a target within 10 tiles and gain +20% ACC against it for 2 turns."
LongDescription"Mark a target and gain +20% Accuracy against it for 2 turns. Has 10 tiles range."
Lore"For all the training and discipline, sometimes you just need to drop all pretenses and simply shout and point at what you want dead."
Title"Close and Personal"
Icon"promotion_81.png"
ShortDescription"Gain adjacency ACC bonuses."
LongDescription"+20% Accuracy when adjacent to target. The bonus loses 5% with each tile of separation.<br> +20% Accuracy when adjacent.<br> +15% Accuracy when 2-tiles away.<br> +10% Accuracy when 3-tiles away.<br> +5% Accuracy when 4-tiles away.<br>"
Lore"“Just listen to me: there were like fifty urinals open and he walked clear past all of them and took a piss right next to me. And then the bastard started <i>talking.</i>” <br>– Dismissed HR Complaint<br><br>"
Title"Commando"
Icon"promotion_32.png"
ShortDescription"+15% ACC and DEF when isolated."
LongDescription"+15% Accuracy and Defense when isolated 4+ tiles from any friendly unit."
Lore"Mil-speak for "lone wolf.""
Title"Command: Rally"
Icon"promotion_14.png"
ShortDescription"ACTIVATE: Rallies allies and reduces their Suppression."
LongDescription"ACTIVATE: rally a friendly squad within 10 tiles. Reduces suppression by 80 and resets morale."
Lore"Disappointing kids. Ungotten promotions. Withering from old age. <i>Taxes.</i> Do you <i>really</i> want to live forever, Marine?"
Title"Counter Strike"
Icon"status_perk_counterstrike.png"
ShortDescription"Shoot back at an attacker."
LongDescription"Once per round, shoot back at an attacking enemy. ** The attacker needs to be in range and visible. No attack is possible if the squad is pinned, stunned or disabled. **"
Lore"Sometimes a little offense is the best defense."
Title"Critical Hits"
Icon"promotion_40.png"
ShortDescription"Attacks have a +25% chance to inflict +50% More Damage."
LongDescription"Attacks have a +25% chance to inflict +50% More Damage."
Lore"The right bullet in the perfect place can make all the difference.<br>"
Title"Dash"
Icon"promotion_44.png"
ShortDescription"-4 AP Movement Cost per tile. Briefly puts the Walker off-balance."
LongDescription"-4 AP Movement Cost per tile. Walkers only. Walker gains off-balance: -10% Accuracy and +2 AP Movement Cost per tile until end of the following turn. Dash can not be used while off-balance."
Lore"Dash Description"
Title"Deploy Decoy"
Icon"promotion_65.png"
ShortDescription"Deploy a set of decoys."
LongDescription"Decoys can help divert enemy attacks."
Lore"When those Sunday morning cartoons kick in real hard.<br><br>"
Title"Determined"
Icon"promotion_91.png"
ShortDescription"35% to incoming Suppression."
LongDescription"35% to incoming Suppression."
Lore"After a while, those zips and zings just become noise. <br>"
Title"Die Hard"
Icon"promotion_19.png"
ShortDescription"-90% to incoming DMG for squad leader."
LongDescription"-90% to incoming Damage when squad leader is hit."
Lore"I didn't hear no bell."
Title"Directed Fire"
Icon"promotion_96.png"
ShortDescription"+20% ACC and +20% DMG vs. marked targets."
LongDescription"Attacks against Marked Targets have +20% Accuracy and +20% Damage."
Lore"“Remember always: the Wayback’s enemies are as numerous as they are insidious! When a threat is identified, do not concern yourself with the target’s intentions. Instead, immediately call them out to other Guardsmen in the vicinity and, together, resolve the problem with copious amounts of firepower.”<br> – Planetary Jingwei Combat Manual<br>"
Title"Disdain"
Icon"promotion_69.png"
ShortDescription"Ignores Suppression from dying Squaddies."
LongDescription"Ignores the Suppression normally inflicted by losing squaddies."
Lore"Let them eat lead.<br><br>"
Title"Disruptive Fire"
Icon"promotion_58.png"
ShortDescription"-15% ACC for 1 turn inflicted on enemy suffering casualties."
LongDescription"-15% Accuracy for 1 turn for ENEMY getting attacked by this unit."
Lore"Besides dying, the second worst part of getting shot at is not knowing when it is going to stop."
Title"Divine Intervention"
Icon"promotion_83.png"
ShortDescription"Prevents HP damage from the First Attack each Round."
LongDescription"Prevents all HP Damage from the First Attack of Each Round. Armor can still be damaged.<br><br>** Triggers only once per round **"
Lore"“The Lord tells me I shall be spared the horrors of these dark days. As for the rest of you… well… ‘tis most a pity.” – Gabriel Exconde <br><br>"
Title"Drive By"
Icon"promotion_87.png"
ShortDescription"-10 AP for next Standard Attack after moving."
LongDescription"-10 AP for next Standard Attack after moving. Can trigger multiple times per turn."
Lore"“Our more arcane historical records depict combatants utilizing hardware to drive past their enemies while simultaneously firing upon them with weapons atilt. We are uncertain as to the effectiveness of this strategy, but thanks to modern V&H Gyrostabilizers, our pilots can perhaps replicate this tactic with a greater degree of finesse.” – TCR Study on Maneuver Warfare"
Title"Fearsome"
Icon"promotion_70.png"
ShortDescription"100% more Morale DMG."
LongDescription"Attacks made by this unit have 100% more impact on Morale."
Lore"When you can hear your attacker’s bloodthirsty screams over your buddy’s blood gargling, you know you’re in serious trouble.<br><br>"
Title"Fervor"
Icon"promotion_98.png"
ShortDescription"-4 AP movement cost when no medium or heavy weapons are equipped."
LongDescription"-4 AP movement cost when no medium or heavy weapon is equipped."
Lore"“For my yoke is easy and my burden is light.” – Gabriel Exconde<br>"
Title"Finisher"
Icon"starting_perk_11.png"
ShortDescription"+30% ACC and +20% DMG against suffering enemies."
LongDescription"+30% Accuracy and +20% Damage against any enemy that is Stunned, Disabled, or Disrupted."
Lore"Wounded animals should be put out of their misery.<br><br>"
Title"Finishing Shot"
Icon"promotion_93.png"
ShortDescription"Up to +50% DMG against wounded enemies."
LongDescription"Up to +50% Damage against wounded enemies. Scales with missing enemy HP."
Lore""I didn't bust me breeks and boots to spoor yer bleeding arse down for nothin', friendo." – J.G. Wetteroth <br>"
Title"Firing Line"
Icon"promotion_18.png"
ShortDescription"Faster rate of fire when no Special Weapon is equipped."
LongDescription"-10 AP Cost to consecutive shots when no Special Weapon is equipped."
Lore"A commonly sourced TCR Marines research document argued that soldiers shoot more eagerly and accurately when they have named their rifle."
Title"First Aid"
Icon"promotion_38.png"
ShortDescription"ACTIVATE: Heal an element to full HP."
LongDescription"ACTIVATE: Heal a wounded Element. Can heal allied SL's."
Lore"TCR Health Care: Slapping a bandaid on a Marine so he can slap a bullet into an enemy.<br><br>"
Title"Flamboyant"
Icon"promotion_71.png"
ShortDescription"-30% Supply Costs for Armor."
LongDescription"-30% Supply Costs for Armor."
Lore"A good fashion sense is a skillset oddly transferrable to gearing up.<br><br>"
Title"Fragmentation"
Icon"promotion_17.png"
ShortDescription"+20% Enemy Elements hit by AOE Weapons."
LongDescription"+20% Enemy Elements hit by AOE Weapons. ** This perk is an excellent choice if you want to decimate large enemy squads, such as packs of pirates or xenos. **"
Lore""Compared to a jacketed bullet, a fragmentation is more likely to ricochet off a bone, such as a rib, exit the body, and hit another target." – TCR Combat Study"
Title"Full Send"
Icon"status_perk_run_and_gun.png"
ShortDescription"-10 AP Hardware or Special Weapon cost for consecutive usage."
LongDescription"-10 AP to consecutive Hardware or Special Weapon usage. ** Can move between shots. The discount DOES NOT carry over to new turns. **"
Lore""If your barrel is too hot to touch, your enemy better be dead." – TCR Marines Combat Manual"
Title"Fury"
Icon"promotion_77.png"
ShortDescription"Gain +40% Base DMG but Lose -15% ACC"
LongDescription"+40% Base Damage. -15% Accuracy."
Lore"“Rewa, on a scale of 1 to 10, how would you say you manage your anger problems?” – TCRN Psychologist (REDACTED)<br> “Did another kut-ta write that question or should I hold you responsible?” – Rewa Renu, failed PT Test <br>"
Title"Gostepriimstvo Babushki"
Icon"promotion_05.png"
ShortDescription"Refill Ammo, reduce Suppression, and heal a Squaddie."
LongDescription"ACTIVATE: <br> - Refill 25% of Special and Squad Weapon ammo, minimum 1.<br> - Reduces Suppression by 33%.<br> - Heals one Squaddie. ** Unique to Yaz."
Lore"“Yaz is remarkably resourceful on the battlefield. Despite his notorious aggression, he knows when to time a quick spell to scrounge for gear, ammo, and patch up his men to keep the offensive going.”<br> – Lieutenant Hayflick<br> <br>"
Title"Grenadier"
Icon"promotion_17.png"
ShortDescription"+1 Throwing Range and +30% ACC to ALL grenades."
LongDescription"+1 Throwing Range and +30% ACC to all thrown or shot grenades."
Lore"Put some English on it."
Title"Grind Down"
Icon"promotion_101.png"
ShortDescription"+30% Armor DMG."
LongDescription"+30% Armor Damage."
Lore"When you want to peel the Survivability Onion multiple layers at a time."
Title"Hit the Deck"
Icon"promotion_43.png"
ShortDescription"Doubles DEF and DR when suppressed or pinned down."
LongDescription"Doubles the SL's Defense and Damage Reduction when suppressed or pinned down."
Lore"Sometimes you have to respect the fact that the other ‘team’ gets paid to do their job, too.<br><br>"
Title"If It Bleeds..."
Icon"promotion_59.png"
ShortDescription"15% Max HP/turn bleed effect inflicted on enemies."
LongDescription"Causes 15% Max HP health loss per turn for 2 turns after damaging an enemy unit. Can only kill 1 enemy element per tick. CANNOT stack."
Lore"When you want to watch the light fade from their eyes."
Title"Impossible Shot"
Icon"promotion_56.png"
ShortDescription"+20% to maximum Weapon Range"
LongDescription"+20% Maximum Weapon Range with a minimum of 1+ tile added. Range drop-offs still apply normally."
Lore"“If you come across a Marine who can consistently group their shots not just by horizontal configurations, but by taking into account vertical elements such as planetary curvature and gravity, they should immediately be forwarded to the Pathfinder School for further testing.” – TCR Marines Boot Camp Manual <br>"
Title"Inspiring Presence"
Icon"promotion_13.png"
ShortDescription"+15% ACC and DISC bonuses conferred to adjacent Allies."
LongDescription"+15% Accuracy and Discipline conferred to adjacent allies."
Lore"Sometimes it <i>is</i> like the movies."
Title"Jump the Grenade"
Icon"promotion_90.png"
ShortDescription"Enemy AoE attacks only hit 1 Squaddie."
LongDescription"Enemy AoE attacks can now only hit 1 Squaddie.<br>"
Lore"“The Planetary Jingwei is a corrupt order within the Wayback, but it is not without its true believers.” <br> – Lieutenant Hayflick<br><br>"
Title"Lancer"
Icon"promotion_78.png"
ShortDescription"Gain 50% PEN when within 4 tiles."
LongDescription"+50% Armor Penetration when within 4 tiles of the target."
Lore"“I wished to see the white of their eyes as they bore witness to true courage!" <br> – Achilleas Kainoo, TCR Air Force AAR Board, said pilot’s explanation for doing a “Danger Run” within 5m of Enemy AA cannons, review + failed eye tests were contributing factors to reassignment to ground hardware.<br>"
Title"Linebreaker"
Icon"promotion_25.png"
ShortDescription"ACTIVATE: Tech crashes into and stuns enemy infantry."
LongDescription"Sends Tech crashing into enemy lines. “Linebroken” enemies are stunned for 1 turn."
Lore"Red Rover, Red Rover, send a couple million creds' worth of military equipment over!<br><br>"
Title"Long Bomb"
Icon"promotion_80.png"
ShortDescription"+2 Throwing Range to ALL grenades."
LongDescription"+2 Range to all grenades."
Lore"See them mountains over there...?"
Title"Lucky Shot"
Icon"promotion_74.png"
ShortDescription"ACTIVE: +100% CRIT CHANCE and +50% DMG / ARMOR PEN"
LongDescription"ACTIVATE 40AP. Bog's next Attack has: +100% Critical Chance +50% Damage +50% Armor Penetration."
Lore"“See this here? This glass's got a big ol' numbah seven on it. And that means it… it, uh… uhh, wussat? What were we talking about?” – Garry Boganwright <br><br>"
Title"Minimize Silhouette"
Icon"promotion_16.png"
ShortDescription"+3% DEF for each tile of distance from enemy fire."
LongDescription"+3% Defense bonus for each tile between an ACTIVELY attacking enemy and the SL."
Lore"“While a Marine does indeed spend months getting larger via adding muscle, they must also train themselves to be as small as possible on the battlefield. Reminder: ignoring contradictions is FUNDAMENTAL to being a good Marine.” – TCR Marines Combat Manual<br><br>"
Title"Mobile Infantry"
Icon"status_perk_zigzag.png"
ShortDescription"5 AP enter/exit of vehicles + more cover from vehicles."
LongDescription"SL can Enter and Exit vehicles for 5 AP. SL also receives additional cover from vehicles."
Lore"Warning: repeated embarkation and disembarkation of hardware, particularly moving ones, may inflict injuries such as: sore backs, disintegration of knee ligaments, and athlete’s foot. Some soldiers report the motions being a little rough on the neck.<br>"
Title"New Tricks"
Icon"promotion_79.png"
ShortDescription"+3 Growth Potential."
LongDescription"+3 Growth Potential. ** Growth Potential affects the speed at which an SL increases attributes."
Lore"For dogs of all ages.<br><br>"
Title"Pirate's Luck"
Icon"promotion_66.png"
ShortDescription"+50% DEF vs. the First Attack each Round"
LongDescription"+50% Defense against the First Attack each Round."
Lore"“’Pirate’s Luck’ is a Wayback reference to how some pirates manage to survive despite all odds. In reality, the statistical probability of a pirate’s lifespan extending to its natural duration has much more to do with whether or not they were in (REDACTED) criminal barges vs. the (REDACTED) ones.”<br> – SAGE analysis<br>"
Title"Pointfire"
Icon"status_perk_pointfire.png"
ShortDescription"+15% ACC when not Deployed or Pinned Down."
LongDescription"+15% Accuracy when not Deployed or Pinned Down."
Lore"The best fighters fight on their toes."
Title"Strength in Numbers"
Icon"starting_perk_15.png"
ShortDescription"ACC / DISC affected by squad size."
LongDescription"Gain +4 Accuracy / +4 Discipline for each squaddie over 5. Lose -4 Accuracy / -4 Discipline for each squaddie under 5."
Lore"“The old adage ‘quantity is a quality of its own’ was taken to the extreme with the Planetary Jingwei. Guardsmen utilize large formations and target saturation to overwhelm their enemies – and consolidate the Jingwei’s political power. Naturally, this strategy results in high casualties for all involved, but some Guardsmen still believe in achieving firepower superiority through sheer numbers.”<br> – Lieutenant Hayflick<br>"
Title"Quick Hands"
Icon"promotion_26.png"
ShortDescription"-10 AP Cost to use Accessories."
LongDescription"-10 AP Cost to use Accessories. Goes down to a 10 AP minimum."
Lore"Hey. Do the thing with the knife.<br><br>"
Title"Recover"
Icon"promotion_100.png"
ShortDescription"-20 Suppression for each enemy element killed."
LongDescription"Reduces Suppression by 20 for each enemy element killed."
Lore"“Kody Greifinger’s terror campaign placed heavy emphasis on getting in close, alpha striking his target, and keeping the pressure on until there was a security collapse. At which point he mopped up and then departed before heavy reinforcements could arrive. We must emphasize that the timing of said retreats was almost suspiciously impeccable.” – TCR (REDACTED), analysis of (REDACTED)<br>"
Title"Recycled Parts"
Icon"promotion_82.png"
ShortDescription"Hardware cost -30% Supply in exchange for -30% HP."
LongDescription"-30% Supply Costs for vehicle chassis but -30% hitpoints."
Lore"“Sure it might take a couple more’n’ya think, but if ya put enough beer cans in a row, they <i>can</i> stop a bullet – and a couple marriages.” – Garry Boganwright<br><br>"
Title"Reinforcements"
Icon"promotion_12.png"
ShortDescription"Reinforces the Squad mid-Combat."
LongDescription"ACTIVATE: replace all dead squaddies with fresh ones drawn from the manpower pool."
Lore"“To press upon our enemies, we must never give them a moment to breathe. When one Guardsman falls, do not stop to give aid. Instead, replace the empty spot and resume a steady application of firepower until the enemy is dead. If YOU are to fall in battle, do so quietly and without distraction.”<br> – Planetary Jingwei Combat Manual<br>"
Title"Resourceful"
Icon"promotion_67.png"
ShortDescription"+1 Accessory use, excludes Skybots."
LongDescription"Accessories get +1 use except Skybots."
Lore"“Jean Sy appears to draw resources seemingly out of thin air, bringing more to the battlefield than was officially allotted. Perhaps the Wayback’s common inquiry, ‘Where’s the money, Genie?’, isn’t nearly as infantile as we thought.” – SAGE analysis<br><br>"
Title"Return of Serve"
Icon"status_perk_return.png"
ShortDescription"SL will throw back enemy grenades. Once per turn."
LongDescription"SL will throw back enemy grenades. Once per turn."
Lore"In tennis they might call this “Love”, but I think we gotta come up with a different name.<br><br>"
Title"Run and Gun"
Icon"status_perk_run_and_gun.png"
ShortDescription"-10 AP for next Standard Attack after moving."
LongDescription"-10 AP for next Standard Attack after moving. Can trigger multiple times per turn."
Lore"“Marines capable of maintaining accurate fire between stop-and-start quick moves should be recommended to the Astral Assault School.” – TCR Marines Boot Camp Manual"
Title"Scavenger"
Icon"promotion_39.png"
ShortDescription"Dead enemies drop 1 refill for Special Weapon/Accessory."
LongDescription"Enemies destroyed by this SL drop 1 refill for Special Weapons and Accessories."
Lore"Trinkets don't find themselves. <br>"
Title"Scout"
Icon"promotion_29.png"
ShortDescription"+2 View Range and +1 Detection."
LongDescription"+2 View Range and +1 Detection."
Lore"“Target acquisition and identification are key components to any battle. Your average soldier might require hours of communication to make these determinations. An experienced scout, however, can make them in a matter of seconds. As Marines, we are NOT looking for ‘average.’” – TCR Marines Combat Manual"
Title"Share the Load"
Icon"promotion_15.png"
ShortDescription"+1 Special Weapon use for each squaddie up to 100%."
LongDescription"Increase Special Weapon uses by 1 for each squaddie up to 100%."
Lore"“Due to agreements forged out of the Earth-Mars conflicts, Mars does not have legal access to the same planetary shaping technology as the rest of the Core Worlds. This has left Martians needing to constantly adapt to new locales. However, this biological malus has led to interesting methods of overcoming challenges particularly by way of communal effort. Some of these methods might even supersede textbook TCR approaches, if I am being honest.” – Lieutenant Hayflick<br><br>"
Title"Sharpshooter"
Icon"promotion_35.png"
ShortDescription"-50% Decrease to Enemy Cover Bonus."
LongDescription"-50% Decrease to Enemy Cover Bonus."
Lore"“You ever considered joinin’ the army instead of yoinkin’ every damn stuffed animal I got?” – Carnies Everywhere"
Title"Shepherd"
Icon"promotion_31.png"
ShortDescription"Gain +10% ACC for adjacent allied infantry."
LongDescription"Gain +10% Accuracy for each adjacent allied infantry squad up to a maximum of +40%."
Lore"“By the strength of the Almighty I shall stand and shepherd this wretched flock.” – Gabriel Exconde"
Title"Shield Wall"
Icon"promotion_95.png"
ShortDescription"33% HP cap on damage taken from any Enemy Attack."
LongDescription"Cannot lose more than 33% Hitpoints from a single attack"
Lore"“A pilot must understand that their role on the battlefield necessarily invites significant amounts of danger. The first order of business: ensuring enemy penetration probabilities are limited via maximizing your armor glacis vs. <i>prima occasio</i> contact.” <br> – TCR Hardware Piloting School<br>"
Title"Shooting Gallery"
Icon"promotion_99.png"
ShortDescription"+30% Accuracy and +30% Damage against any enemy out of cover."
LongDescription"+30% Accuracy and +30% Damage against any enemy out of cover."
Lore"If you find the enemy in the open without cover, do the decent thing and give them some in the form of their comrades’ corpses.<br><br>"
Title"Shoot and Scoot"
Icon"promotion_89.png"
ShortDescription"-4 AP Move costs after shooting a weapon."
LongDescription"-4 AP Move costs after shooting a weapon. Lasts until the end of turn."
Lore"“Always be firing upon your enemy. If said enemy is at such a distance that you cannot ascertain friend from foe, fire upon them anyway, then proceed to advance to confirm the nature of the situation.” – Planetary Jingwei Combat Manual<br><br>"
Title"Solid Grouping"
Icon"status_perk_train_guns.png"
ShortDescription"+10 ACC for each consecutive attack vs. the SAME target."
LongDescription"+10 Accuracy for each consecutive attack against the SAME target. The bonus can stack between rounds, but will reset upon attacking a different target. ** Accuracy Stacks cap at 4. **"
Lore"Boot camp kill hats bark a lot of orders: Move in, now move out. Hands up, now hands down. Back up, back up. On the range, though, it is simple: keep shooting, shooting, shooting, shooting…<br><br>"
Title"Spartan Duty"
Icon"starting_perk_14.png"
ShortDescription"AP increases as HP decreases."
LongDescription"Increases AP for lost health.<br> +15AP for 20% HP lost.<br> +30AP for 40% HP lost.<br> +50AP for 60% HP lost."
Lore"“Before his colorblindness set in, the TCRAF’s primary note on Achilleas was that he was remarkably invigorated when confronted with danger. Given the nature of what we do, I believe the TCR Marines will find plenty of use for his aggressive obsessions.”<br> – Lieutenant Hayflick<br><br>"
Title"Stalwart"
Icon"starting_perk_02.png"
ShortDescription"Pike never quits or gives up."
LongDescription"Pike never flees. His squad is set to Neutral morale instead of Wavering, and Wavering instead of Fleeing."
Lore"“When some people say that ‘Marines grow out of the ground’, they’re usually referring to men like Pike. The man is as mentally tough as they come, and he exudes leadership. His soldiers will follow him anywhere.” – Lieutenant Hayflick"
Title"Standby"
Icon"promotion_26.png"
ShortDescription"This unit can wait in combat to act later."
LongDescription"Standby will force the enemy to act next. The waiting unit can then act again later."
Lore"Not advisable for chess.<br><br>"
Title"Stubborn"
Icon"promotion_25.png"
ShortDescription"No AP lost from being Suppressed."
LongDescription"Removes the -30 AP Suppressed Debuff."
Lore"Momentarily bending, never breaking."
Title"Suppressive Fire"
Icon"promotion_88.png"
ShortDescription"+150% SUPP inflicted by Squad Weapons."
LongDescription"+150% Suppression caused by Squad Weapons."
Lore"“Not every shot you make is going to have someone’s name on it, but you should always be landing in their neighborhood.”<br> – Planetary Jingwei Combat Manual<br>"
Title"Take Aim"
Icon"status_perk_take_aim.png"
ShortDescription"TOGGLED: +50% ACC but subsequent attacks cost +40 AP."
LongDescription"+50% Accuracy when TOGGLED. Subsequent attacks will cost +40 AP until the skill is deactivated."
Lore"Don’t shoot until you see the whites in their eyes! Or movement in the brush. Or a silhouette on the horizon. Or a heat signature on the infrared. Or a wiggle on the seismometer. Or a blemish on the planetary hyperspectral imaging. Or…"
Title"Taking Command"
Icon"starting_perk_02.png"
ShortDescription"+40 AP to a friendly unit within 6 tiles."
LongDescription"+40 AP to a friendly unit within 6 tiles. If the targeted unit has already completed a turn, they can go again. If not, they will start with +40 AP to their base AP amount."
Lore"“A truly cohesive unit will learn to take orders from their peers, not just from those further up the chain of command.” – TCR Marines Combat Manual"
Title"Tankbuster"
Icon"promotion_37.png"
ShortDescription"+25% DMG and Armor Pen vs. Hardware."
LongDescription"+25% Damage and Armor Penetration against vehicles."
Lore"A monkey using a rock to crack open a walnut is not all that different from a soldier using a bomb to bust open a tank. Of course, legally speaking, we’re not supposed to eat what we find inside a tank."
Title"Taunt"
Icon"promotion_68.png"
ShortDescription"Attract attention for 1 turn."
LongDescription"ACTIVATE: Increased threat for 1 turn."
Lore"“Sometimes it is necessary to gather an enemy’s attention in a manner bullets and bombs simply cannot do. In these instances, a simple opening of dialogue shall suffice. When using highly advanced narrative tools with exact precision, we suggest prioritizing these objects: <br> • The Target’s mother.<br> • The Target’s dead relatives.<br> • Size of Target’s genitalia.<br> • And the Target’s mother again, because she’s just that big.”<br> – TCR Marines Combat Manual (Trooper Edition)<br>"
Title"Team Spirit"
Icon"promotion_12.png"
ShortDescription"High Spirits morale status unlocked."
LongDescription"Allied units can now Gain the “High Spirits” morale status by killing enemies and pursuing objectives.<br>High Spirits: +5% to Accuracy and Defense, +15% to Suppression Reduction."
Lore"“Camaraderie cannot be taught. It must be manifested through experiences, usually terrible ones at that. Triumph over said experiences, however, can forge powerful bonds even between those who thought themselves enemies. Do not underestimate fellowship and brotherhood on the battlefield.”<br> – TCR Marines Combat Manual<br><br>"
Title"THIS is a Knife"
Icon"promotion_72.png"
ShortDescription"Gain a Melee Attack that cannot miss."
LongDescription"Melee Attack that cannot miss."
Lore"“One of Wetteroth’s hunting expeditions appears to have brought him deep into the jungles of Songlurch. He claims the slab of iron he calls a machete is all that stood between him and, I reluctantly quote: 'being ‘shat out of a bug’s cuntin’ shitter.'" – Lieutenant Hayflick<br>"
Title"This is my rifle"
Icon"promotion_92.png"
ShortDescription"-50% Supply Costs for Squad Weapons."
LongDescription"-50% Supply Costs for Squad Weapons"
Lore"“If you drop your rifle, you are to pick it up. If you drop your rifle in the mud, you are to pick it up. If you drop your rifle behind enemy lines, you are to pick it up. If you drop your rifle into a volcano, <i>you are to pick it up.</i>”<br>– TCR Marines Combat Manual<br>"
Title"Trinketing"
Icon"promotion_84.png"
ShortDescription"+30% Item Drop Chance when killing enemies."
LongDescription"+30% Item Drop Chance when Jean Sy destroys an enemy unit."
Lore"“Wayback pirates’ strong affinity for ‘trinkets’ seems to have rubbed off on the Sy scion – that or her attempts at ‘scrounging’ are merely another attempt to come across as a commoner. Whatever the case, she can never truly distance herself from an especially shiny and silver-spooned past, but our mission can make use of her efforts all the same.”<br> – Lieutenant Hayflick<br> <br>"
Title"Aspiring"
Icon"starting_perk_04.png"
ShortDescription"30% Discount to Promotions."
LongDescription"30% Discount to Promotions."
Lore"“Lim is looking to rise through the ranks as quickly as possible. Unlike most, he also has the acumen to fit the ambition.” <br> – Lieutenant Hayflick<br>"
Title"Out of the Craters"
Icon"status_perk_marta.png"
ShortDescription"-15% to ACC & DISC at mission start, but +5% to both per turn."
LongDescription"Starts missions with -15% Accuracy and Discipline, but gains stacking bonuses of 5% to both stats to a maximum of 8 rounds."
Lore"“Natural-born Martians are often ill-fitted for combat, but Marta Carda’s earnestness and persistence can, with time, overcome that which comes natural for others.”<br> – Lieutenant Hayflick<br>"
Title"Guerilla"
Icon"promotion_11.png"
ShortDescription"+20% ACC and +30% DMG vs. healthy targets."
LongDescription"+20% Accuracy and +30% Damage when attacking healthy targets (HP over 80%)."
Lore"“Before fleeing the Core Worlds, Kody Greifinger personally assassinated a host of TCR leaders in politics, military, and business. The traitor had a tendency to ‘shock’ VIP security by getting in as close as possible. For the time being, we can put this terrorist's skills to use for us.” <br> – Lieutenant Hayflick <br>"
Title"Juryrigged"
Icon"starting_perk_09.png"
ShortDescription"Removes his vehicles most severe defect."
LongDescription"Removes the vehicle's most severe defect. If there are two or more equal-level defects, it will randomly fix one of them."
Lore"“Garry Boganwright could fix up a beat junker in his sleep or while drunk, though with him that is a difference without a distinction. The pilot knows the ins-and-outs of anything mechanical, and has the experience – or lack of self-preservation – to patch up damaged equipment even while being fired upon in combat.”<br> – Lieutenant Hayflick<br>"
Title"GET MOTHERFUCKED"
Icon"starting_perk_08.png"
ShortDescription"Can use most Special Weapons without having to deploy them."
LongDescription"Most Special Weapons can be used without Deploying. Especially large weapons will still have to be deployed. The human body can only do so much."
Lore"“Given his immense strength combined with a considerable lack of respect for standard operating procedure, it is not unusual to find Tekko’Beo dual-wielding weapons that require entire teams to deploy. We do not condone such actions, but once ‘Tech’ is on the battlefield and away from chastisement there is little we can do.” <br> – Lieutenant Hayflick<br><br>"
Title"Revel in Slaughter"
Icon"status_perk_rewa.png"
ShortDescription"+6% ACC and DISC for each enemy unit destroyed. Max 5x."
LongDescription"+6% Accuracy and Discipline for each enemy unit destroyed. Stacks up to 5x."
Lore"“Rewa’s latent PTSD should see the pilot forwarded to a clinician immediately. However, for now, the Wayback will have to be her therapist.”<br> – Lieutenant Hayflick <br><br>"
Title"Sentry"
Icon"starting_perk_06.png"
ShortDescription"+1 Cover Level provided by his vehicle."
LongDescription"+1 Cover Level provided by his vehicle."
Lore"“Whether they like it or not, Exconde cares for the bodies and souls of those around him. In a fight, the mercenary can often be found angling his hardware to maximize cover for his “flock.” Off the battlefield, he can just as often be found cornering soldiers for sermons and lectures. I suppose one inclination invites the other.” <br> – Lieutenant Hayflick<br> <br>"
Title"Economics 101"
Icon"starting_perk_05.png"
ShortDescription"-15% Supply Costs for her squad and equipment."
LongDescription"-15% Supply Costs for her squad and equipment."
Lore"“A scion of the Sy Corp, the largest megacorp in the Core Worlds, Jean Sy is likely the richest person in the Wayback. However, she does an exceptional job of hiding it, always pretending to be as far away from her father’s silver spoon as possible. Emphasis on <i>pretending.</i>”<br> – Lieutenant Hayflick<br><br>"
Title"Partir de Rien"
Icon"promotion_49.png"
ShortDescription"Can use a unique resource to gain 60 AP instantly."
LongDescription"Gains a stack of “Pressure” when attacked. Spend 4 Stacks to instantly gain 60 AP."
Lore"“Vamplew treats his impoverished past as if it is a stain he must wash out every single day. The mercenary is always ready to prove people wrong and so he thrives in the very moments where doubters might question him the most.”<br> – Lieutenant Hayflick<br> <br>"
Title"Big Game Hunter"
Icon"starting_perk_10.png"
ShortDescription"+20% ACC and +15% Armor Pen vs. Large Organic Targets."
LongDescription"Against LARGE Organic Targets:<br> +20% Accuracy<br> +15% Armor Penetration Does not apply to Vehicles or Structures."
Lore"“J.G. Wetteroth’s exile in the Wayback has given him new life as a Big Game Hunter. While most panic and shoot wildly before large, imposing enemies, this marksman calmly picks out just the right spot to place his shots.” <br> – Lieutenant Hayflick <br>"
Title"No Mercy"
Icon"starting_perk_11.png"
ShortDescription"+50% ACC and +30% DMG vs. Wavering or Fleeing enemies."
LongDescription"+50% Accuracy and +30% Damage against Wavering or Fleeing enemies."
Lore"“Many malign Yazhov for his ruthless methods on the battlefield. The fact he continually finds work suggests this criticism to be performative contrition for an outraged public. I have no misgivings about the mercenary – he will do exactly what we tell him to and I will not be clutching pearls over it.” <br> – Lieutenant Hayflick <br>"
Title"Vanguard"
Icon"promotion_61.png"
ShortDescription"Increases Deployment Zone."
LongDescription"Increases Deployment Zone."
Lore"“Vanguard elements landing ahead of the main provide a strong edge in scouting, but they should be extra cautious in starting firefights until relinking with allied forces.”<br> – TCR Marines Combat Manual<br> <br>"
Title"Deploy Wire Slings"
Icon"promotion_94.png"
ShortDescription"Deploy decoys to distract enemies."
LongDescription"Deploy a trap to divert enemy attacks."
Lore"“Catchin’ game's real easy, especially snagging them bitey critters with a taste for humie blood. Them savages'll come right to ya so all youse gotta do is set up a decoy or two, and the second they start gnawing on that fake cunt you step outta the bush and give 'em the ol' <i>hey how ya doin’!</i>”<br> – J.G. Wetteroth<br><br>"
Title"Zero In"
Icon"starting_perk_16.png"
ShortDescription"Minimum 30% Chance to Hit."
LongDescription"Ivey's chance to hit cannot fall below 30% for any reason."
Lore"“The Guardsmen of the Planetary Jingwei rarely impress. It is a lousy outfit corrupted in every manner feasible, hardly incentivizing its members to aim for lofty goals. This makes it easy to discount this pilot as being outstanding in a field of very, very low bars, but by all metrics Ivey would have excelled in the TCR pilot programs. Her devotion to the Wayback is proven in spirit and action at all times.” – SAGE analysis <br>"
Title"Zig-Zag"
Icon"status_perk_zigzag.png"
ShortDescription"5% DEF for each tile moved this turn. Resets next turn."
LongDescription"+5% Defense bonus for each tile moved this turn. Bonus resets at start of next round."
Lore"People would go mad if they ever knew the full extent to which human history was dramatically altered by the fractions of a second in which certain men and women made the choice between zigging or zagging.<br><br>"