Perks

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Revision as of 18:43, 10 February 2026 by Keno (talk | contribs) (Unique Perks: add unique perks for tekko and jean)

Unique Perks

Each character has 4 unique perks that only they have access to. One of these is the unique starting perk, which is always unlocked from the start.

Jane Darby

Perk Description
[[File:|center|60px|link= High Value Target (Perk)]] High Value Target
+2 Concealment
+25% DMG and ACC attacking from Concealment
+20% to maximum Weapons Range

Charles Lim

Perk Description
30% Discount to Promotions
-10 AP for next Standard Attack after moving
SL will throw back enemy grenades. Once per turn
ACTIVATE: Remove Suppression and Restore AP

Marta Carda

Perk Description
-15% ACC & DISC at mission start, but +5% to both per turn.
ACTIVATE: Heal an element to full HP.
+1 Special Weapon Use for each squadie up to +100%.
High Spirits morale status unlocked.

Edwin Pike

Perk Description
+40 AP to a friendly unit within 6 tiles
+15% ACC and DISC bonuses conferred to adjacent Allies
-50% Supply Cost for Squad Weapons
Pike never quits or gives up

Tekko'Beo Phosa

Perk Description
Can use all Special Weapons without having to deploy them.
ACTIVATE: Tech crashes into and stuns enemy infantry
+2 Throwing Range to ALL grenades
-90% to incoming DMG for squad leader

Jean Sy

Perk Description
-15% Supply Costs for her squad and equipment
+30% Item Drop Chance when killing enemies
+1 Accessory use, excludes Skybots
+50% DEF vs. the First Attack each Round

Fixed Perks

Each character has access to X fixed perks that are the same for all characters.

Perk Description
-2AP Move cost/-50% Deploy cost
+10 ACC for each consecutive attack vs. the SAME target
+3 Growth Potential
+2 View Range and +1 Detection
Expanded Accessory Slots by +1

Generic Perks

Each character has access to 6 generic perks that are shared with others but taken from a bigger pool of general perks.

Perk Description Available to
Increases Deployment Zone
Attacks have a +25% chance to inflict +50% more Damage