Rogue Army
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“Rogue Army” is a collective term for all kinds of human forces in the Wayback that follow their own agenda or oppose the rule of the established factions.
Similar to the pirates, they don’t follow a grand scheme and are not part of an overarching organization. In other words, each encounter against a “Rogue Army” can happen on different planets and for different reasons.
In one operation, you might fight against a renegade general who tries to gain control of valuable industrial assets, while in a different operation, you have to defend a peaceful population against an attack by its neighbor.
As a simplification, the ruling factions will also employ the same or similar types of units to represent their military arm, most likely with a different texture.
The backbone of any Rogue Army consists of large infantry squads without any meaningful equipment or specialized training. This human wave will be supported by raw firepower from a variety of sources. The overall theme is quantity over quality which is also reflected in the simple and cumbersome nature of most rogue army equipment.
All units heavily rely on supporting each other, so it's important to isolate individual units and defeat them one by one. The lack of maneuverability and speed of any Rogue Army further facilitates this approach.
Finding ways to mitigate the impact of their long range fire support is essential to win engagements without taking heavy losses. Possible approaches involve gathering intelligence before the actual combat, deep reconnaissance and offmap abilities as well as a strict target prioritization to disable the most dangerous units first.
The player can also employ most Rogue Army vehicles and weapons.
Rogue Army Units
Infantry
| Name | Squad Size | Squad Weapon | Leader | Hit Points per soldier | Armor | Description |
|---|---|---|---|---|---|---|
| 7 | R10A6 K-PAC | 10 | 10 | Ill-equipped soldiers who are a mix of volunteers and forced conscripts. Not very effective fighters, but they come in large numbers. | ||
| 6 | BR3A3 Kr-BaR "Crowbar" | 10 | 40 | Local Forces gone rogue. Still equpped with their standard loadout of printed carbines, bundled grenades, and frag grenades. | ||
| 6 | R10A6 K-PAC | IMX SA-RPG 2 | 10 | 75 | Local Forces gone rogue. These special forces are equipped with heavy, armor, capable battle rifles, and decent RPGs. | |
| 3 | 10 | 40 | Rogue Army seasoned officers that command and motivate the forces around them. | |||
| 2 | BR3A3 Kr-BaR "Crowbar" | K-SAS Designated Marksman Rifle | 10 | 15 | A specialized rogue army sniper team armed with a precision rifle. | |
| 5 | XL1A14 | 10 | 55 | Highly trained and well-equipped storm troopers who are only detached for special, high intensity missions. They operate outside of the normal Jingwei structures and are the most loyal, die-hard forces available to any Rogue Army contingent. | ||
| 3 | C1A2 SPC | Tripod CMG50 | 10 | 40 | Local Forces gone rogue. Armed with a medium machine gun to deliver suppressive fire. | |
| 3 | C1A2 SPC | Tripod MK20A3 | 10 | Local Forces gone rogue. Armed with an autocannon to deliver suppressive fire. | ||
| 3 | Kingpost M8 | 10 | 40 | Local Forces gone rogue. Armed with a mortar for indirect fire support. | ||
| 3 | Zayntech ASGM 2 | 10 | 40 | Local Forces gone rogue. Armed with a tripod based ATGM launcher. |
Armor
| Name | Hit Points | Armor | Vehicle Weapon | Description |
|---|---|---|---|---|
| 160 | 110 | MK20A3 BC Autocannon | A light walker armed with an autocannon that is effective against heavy infantry and light vehicles. | |
| 160 | 110 | Auto-Laser | A light walker armed with an auto-laser that is effective against heavy infantry and light vehicles. | |
| 250 | 140 | Swarm Airburst Launcher Laser Lance | A well trained and equipped mercenary who brings their own medium walker equipped with a variety of medium weapons. Armed with a swarm airburst launcher and a laser lance, it is very combat effective and dangerous. | |
| 600 | 220 | Short Barreled Tank Gun CMG50 MMG | An extremely heavily armored tank armed with a short-barrelled howitzer that has a limited firing arc. It can change between HE and HEAT rounds. Slow but hard to knock out. | |
| 250 | 125 | CMG50 MMG | Rogue Army Infantry in light carrier. |
Artillery
| Name | Unit Size | Emplacement Weapon | Hit Points per soldier | Armor | Description |
|---|---|---|---|---|---|
| 1 | Artillery Shell | 150 | 60 | Heavy on-map artillery pieces that cannot move. It can shoot across the whole battlefield but has a long minimum range. The shells fired are inaccurate but deadly. |
Rogue Army Missions (TBD)
| Name | Description |
|---|---|
| MISSION NAME | Description of Mission |
| MISSION NAME | Description of Mission |
| MISSION NAME | Description of Mission |
| MISSION NAME | Description of Mission |

















